Darrell vs George Game 1
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 artillery moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 2 artilleries moved from Kweichow to Szechwan 4 infantry moved from Kweichow to Szechwan 1 bomber moved from Chahar to Szechwan 1 fighter moved from Chahar to Szechwan 4 fighters moved from Hunan to Szechwan 1 fighter moved from Hunan to Szechwan 1 bomber moved from Hunan to Szechwan 5 tactical_bombers moved from Hunan to Szechwan 4 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Philippines 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 19 Sea Zone to 20 Sea Zone 2 destroyers moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Manchuria to Korea Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the British lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 33 Casualties for British: 1 battleship, 1 cruiser and 1 transport Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes ANZAC win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Szechwan, round 2 : 10/21 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 4/14 hits, 5.00 expected hits 4 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Szechwan, round 3 : 7/17 hits, 9.17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1.67 expected hits 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 4 infantry Casualties for Chinese: 1 fighter and 13 infantry Non Combat Move - Japanese 1 aaGun moved from Manchuria to Korea 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 bombers, 5 fighters and 5 tactical_bombers moved from Szechwan to Anhwe 1 fighter moved from Szechwan to Kweichow 1 fighter moved from Philippines to 35 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 armour, 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
British : 0.17 ANZAC : 2.50 Americans : -0.67 Chinese : -2.67 UK_Pacific : -1.33 Japanese : -3.17
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers and 1 transport; Remaining resources: 5 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Central United States to 104 Sea Zone 1 bomber moved from Central United States to 104 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from West Indies to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 cruiser moved from 15 Sea Zone to 6 Sea Zone 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 1 battleship moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to Korea 1 tactical_bomber moved from Midway to Korea 1 fighter moved from Midway to Korea 1 fighter moved from Midway to Korea 1 bomber moved from Midway to Korea 1 carrier moved from 31 Sea Zone to 25 Sea Zone 2 fighters moved from 31 Sea Zone to 25 Sea Zone 1 destroyer moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3,3,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 2 artilleries and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 2 artilleries Casualties for Americans: 1 infantry Battle in 104 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 104 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Korea Americans attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 6 infantry and 1 mech_infantry AA fire in Korea : 2/3 hits, 0.50 expected hits 2 fighters owned by the Americans lost in Korea Americans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Korea, round 2 : 4/7 hits, 2.50 expected hits Japanese roll dice for 1 aaGun, 6 infantry and 1 mech_infantry in Korea, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Korea Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Korea Americans roll dice for 1 bomber and 1 infantry in Korea, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is -23 Casualties for Americans: 3 fighters, 3 infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun, 6 infantry and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Korea to Amur 1 bomber moved from 104 Sea Zone to United Kingdom 1 bomber moved from 104 Sea Zone to United Kingdom Place Units - Americans 1 bomber placed in Western United States 1 bomber placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 bomber; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to 92 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from India to 42 Sea Zone 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Burma to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 6 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Shan State to French Indo China 2 armour moved from Burma to French Indo China 1 mech_infantry moved from Burma to French Indo China 1 infantry moved from British Columbia to Alaska 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour moved from Tanganyika Territory to Kenya 1 armour moved from Belgian Congo to Kenya 1 infantry moved from Persia to Northwest Persia 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland Combat - British Battle in Italian Somaliland Battle in 92 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone British win, taking Italian Somaliland from Italians with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 artilleries Casualties for British: 1 infantry Battle in Yunnan British attack with 1 artillery and 6 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 2 armour, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 2 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 armour, 1 infantry and 1 mech_infantry in French Indo China, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in 42 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits 2 destroyers owned by the British and 1 carrier owned by the British lost in 42 Sea Zone British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the British, 2 carriers owned by the Japanese, 1 cruiser owned by the British, 1 destroyer owned by the Japanese and 2 fighters owned by the British lost in 42 Sea Zone British roll dice for 1 tactical_bomber in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - British 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 2 fighters moved from Normandy Bordeaux to United Kingdom 1 aaGun moved from Burma to Yunnan 7 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 armour moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - British 2 armour placed in Union of South Africa 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 British collect 29 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 armour and 1 bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 18 PUs Some Units in India change ownership: 2 armour and 1 bomber
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 British : -3.00 AA fire in Korea : : 1.50 Americans : 3.50 Japanese : 3.33
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 battleship moved from 94 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Alexandria to Trans-Jordan 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Alexandria to 76 Sea Zone 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Alexandria to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Northern Italy to Southern France 2 artilleries moved from 92 Sea Zone to Gibraltar 5 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 103 Sea Zone to 105 Sea Zone Combat - Italians Battle in 76 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 76 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Gibraltar Italians attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 armour, 1 bomber, 1 harbour and 1 infantry; Americans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Gibraltar, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/8 hits, 2.83 expected hits 1 bomber owned by the British, 2 infantry owned by the Americans, 1 infantry owned by the British, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Gibraltar, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 2 armour and 1 artillery in Gibraltar, round 3 : 3/3 hits, 1.33 expected hits 1 artillery owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 2 armour in Gibraltar, round 4 : 1/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Gibraltar, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 18 Casualties for Italians: 2 artilleries and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 bomber and 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo Egyptian Sudan to Alexandria 1 fighter moved from Trans-Jordan to Alexandria 1 bomber moved from 76 Sea Zone to Alexandria 1 aaGun moved from Northern Italy to Southern France 2 armour moved from Greece to Yugoslavia 3 infantry moved from Greece to Albania Place Units - Italians 1 cruiser and 1 submarine placed in 97 Sea Zone 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : 0.17
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 42 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 1 fighter moved from Burma to Yunnan 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship and 1 transport ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 17 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Sumatra 1 fighter moved from 42 Sea Zone to Celebes Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Combat - French Battle in 43 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.33
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Morocco to Tunisia Germans take Tunisia from French 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 armour moved from Western Germany to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Romania to Bessarabia 1 fighter moved from Baltic States to Bessarabia 1 armour moved from Romania to Bessarabia 5 armour moved from Romania to Eastern Poland 2 artilleries moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 4 armour moved from Belarus to Vologda Germans take Archangel from Russians 1 armour moved from Novgorod to Vologda 1 bomber moved from Baltic States to Ukraine 2 tactical_bombers moved from Baltic States to Eastern Poland 1 mech_infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 armour, 1 artillery and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 125 Sea Zone Germans attack with 2 submarines Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Battle in Bessarabia Germans attack with 2 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 armour and 1 fighter in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia Germans winGermans win, taking 125 Sea Zone from Russians with 2 submarines remaining, taking Bessarabia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 armour and 2 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 2 armour and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 2 armour and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Battle in Ukraine Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 1 infantry Battle in Eastern Poland Germans attack with 5 armour and 2 tactical_bombers Russians defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 5 armour and 2 tactical_bombers in Eastern Poland, round 2 : 6/7 hits, 3.83 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 artilleries in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 5 armour Russians defend with 1 infantry Germans roll dice for 5 armour in Vologda, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Slovakia Hungary 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Bessarabia to Slovakia Hungary 6 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Novgorod Place Units - Germans 2 armour placed in Novgorod 1 destroyer placed in 127 Sea Zone 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Southern France 4 armour placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0.00 British : -0.33 Russians : 1.83
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Tambov 4 infantry moved from Russia to Smolensk 16 infantry moved from Russia to Vologda 17 infantry moved from Amur to Korea Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Vologda Russians attack with 16 infantry Germans defend with 5 armour Russians roll dice for 16 infantry in Vologda, round 2 : 2/16 hits, 2.67 expected hits Germans roll dice for 5 armour in Vologda, round 2 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda Russians roll dice for 14 infantry in Vologda, round 3 : 4/14 hits, 2.33 expected hits Germans roll dice for 3 armour in Vologda, round 3 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 14 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 2 infantry Casualties for Germans: 5 armour Battle in Smolensk Russians attack with 4 infantry Germans defend with 1 artillery Russians roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 6 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Smolensk, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 2 submarines 2 submarines owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Non Combat Move - Russians 1 aaGun moved from Sakha to Amur 1 aaGun moved from Sakha to Amur Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 fighter moved from Kweichow to Tsinghai 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 3 fighters moved from Anhwe to Korea 2 bombers, 2 fighters and 3 tactical_bombers moved from Anhwe to Korea 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 artillery moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Kwangtung to Kwangsi 1 armour moved from Kiangsu to Kweichow 1 armour moved from Szechwan to Kweichow 3 artilleries moved from Szechwan to Kweichow 1 cruiser moved from 44 Sea Zone to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Anhwe to Korea Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 4 transports Americans defend with 1 battleship, 4 destroyers, 2 submarines and 2 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese 2 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/9 hits, 4.67 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 78 Casualties for Americans: 1 battleship, 4 destroyers, 2 submarines and 2 transports Battle in Korea Japanese attack with 2 armour, 1 artillery, 2 bombers, 5 fighters, 5 infantry and 4 tactical_bombers Americans defend with 1 infantry; Russians defend with 17 infantry Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 5 fighters, 5 infantry and 4 tactical_bombers in Korea, round 2 : 10/19 hits, 8.83 expected hits Americans roll dice for 18 infantry in Korea, round 2 : 4/18 hits, 6.00 expected hits 4 infantry owned by the Japanese, 9 infantry owned by the Russians and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in Korea, round 3 : 4/15 hits, 8.17 expected hits Americans roll dice for 8 infantry in Korea, round 3 : 3/8 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea Japanese roll dice for 2 armour, 2 bombers, 4 fighters and 4 tactical_bombers in Korea, round 4 : 6/12 hits, 7.00 expected hits Americans roll dice for 4 infantry in Korea, round 4 : 2/4 hits, 1.33 expected hits 2 fighters owned by the Japanese and 4 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Americans with 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery, 3 fighters and 5 infantry Casualties for Americans: 1 infantry Casualties for Russians: 17 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 cruiser and 1 destroyer French defend with 1 destroyer Japanese roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from French with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Japanese 1 transport moved from 44 Sea Zone to 43 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 2 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from Korea to Manchuria 2 bombers moved from Korea to Manchuria 4 tactical_bombers moved from Korea to Manchuria 1 fighter moved from Tsinghai to Kweichow Place Units - Japanese 3 armour placed in Kiangsu 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
French : -0.33 Americans : -2.33 Chinese : 0.67 Japanese : -1.00
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 cruiser, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 15 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 1 bomber moved from Amur to Kwangsi 1 mech_infantry moved from Mexico to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from United Kingdom to Gibraltar 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to 105 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Midway Combat - Americans Battle in Gibraltar Americans attack with 2 bombers and 2 infantry Italians defend with 1 armour and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 bombers and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in 105 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Kwangsi Americans attack with 1 bomber Japanese defend with 1 artillery and 1 harbour Americans roll dice for 1 bomber in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from 105 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to French West Africa 1 bomber moved from Gibraltar to French West Africa Place Units - Americans 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 cruiser and 3 destroyers placed in 10 Sea Zone 1 bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 armour and 1 mech_infantry moved from French Indo China to Kweichow 1 bomber moved from India to Kweichow 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 armour moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 2 armour moved from India to Burma 7 infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 armour moved from Burma to Yunnan Combat - British Battle in Anglo Egyptian Sudan British attack with 4 armour and 1 infantry Italians defend with 1 infantry and 1 mech_infantry British roll dice for 4 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 4 armour and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 4 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Battle in Kweichow British attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Japanese defend with 2 armour, 3 artilleries and 1 fighter British roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 2 armour, 3 artilleries and 1 fighter in Kweichow, round 2 : 1/6 hits, 2.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kweichow British roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 fighter in Kweichow, round 3 : 2/4 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow British roll dice for 2 armour, 1 artillery and 1 bomber in Kweichow, round 4 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 4 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 2 armour, 3 artilleries and 1 fighter Non Combat Move - British 1 bomber moved from Kweichow to Yunnan Place Units - British 2 artilleries and 3 infantry placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 29 PUs Place Units - UK_Pacific 2 destroyers placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 18 PUs Some Units in 39 Sea Zone change ownership: 2 destroyers
Combat Hit Differential Summary :
Italians : -0.83 British : -2.50 Americans : 0.17 Japanese : -1.17
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 infantry British defend with 1 harbour; Americans defend with 1 infantry Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 artillery moved from Trans-Jordan to Egypt 2 fighters moved from Alexandria to Egypt 1 bomber moved from Alexandria to Southern Italy 2 armour moved from Yugoslavia to Western Germany 3 infantry moved from Albania to Yugoslavia Place Units - Italians 3 armour placed in Egypt 3 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 0.67
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Yunnan to Malaya 1 fighter moved from Queensland to Celebes 1 bomber moved from New South Wales to Queensland 1 infantry moved from Siam to French Indo China Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 1 armour moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Bessarabia to Ukraine 4 armour moved from Romania to Ukraine 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 4 armour moved from Eastern Poland to Western Ukraine 2 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 2 submarines Russians defend with 1 submarine Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 125 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Russians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 5 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 armour in Ukraine, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 4 armour Russians defend with 1 infantry Germans roll dice for 4 armour in Western Ukraine, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Finland to Karelia 3 infantry moved from Finland to Norway 2 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Holland Belgium to Denmark 1 tactical_bomber moved from Slovakia Hungary to Germany 1 fighter moved from Slovakia Hungary to Western Germany 1 tactical_bomber moved from Slovakia Hungary to Germany 2 tactical_bombers moved from Germany to Western Germany 1 bomber moved from Slovakia Hungary to Southern Italy 2 armour moved from Normandy Bordeaux to France 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Normandy Bordeaux to Southern France 2 armour moved from France to Normandy Bordeaux 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 aaGun moved from Western Germany to Denmark 1 armour moved from Tunisia to Tobruk Place Units - Germans 3 armour placed in Novgorod 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 3 infantry placed in Western Germany Germans undo move 4. 3 infantry placed in Germany 3 armour placed in Western Germany 2 armour placed in Germany Germans undo move 6. 2 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -2.17 Russians : 0.17
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals 1 infantry moved from Russia to Samara 11 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Russia Non Combat Move - Russians 2 aaGuns moved from Amur to Siberia 1 infantry moved from Amur to Siberia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Hunan 1 bomber moved from Manchuria to Szechwan 1 infantry moved from Sikang to Szechwan 2 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 cruiser moved from 43 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Manchuria to Kweichow 1 tactical_bomber moved from Manchuria to Hunan 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Manchuria to French Indo China 1 tactical_bomber moved from Manchuria to Kweichow 1 tactical_bomber moved from Manchuria to Hunan 1 artillery moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians Combat - Japanese Battle in Guam Battle in French Indo China Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 cruisers in French Indo China, round 2 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking Guam from Americans, taking French Indo China from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 3 artilleries and 3 infantry British defend with 1 infantry; Chinese defend with 1 harbour Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Kwangsi, round 2 : 3/7 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 armour and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour and 2 tactical_bombers in Hunan, round 2 : 0/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 tactical_bombers in Hunan, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 2 armour and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 2 armour and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits, 2.33 expected hits Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Manchuria to Anhwe 2 tactical_bombers moved from Kweichow to Anhwe 2 tactical_bombers moved from Hunan to Anhwe 1 bomber moved from French Indo China to Kwangtung 1 bomber moved from Szechwan to Anhwe 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 3 armour placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese : -1.83 UK_Pacific : -0.33 Japanese : -0.00
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from United Kingdom to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 2 bombers moved from French West Africa to 92 Sea Zone 1 bomber moved from Western United States to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Yunnan to Kwangtung 1 bomber moved from Midway to Sakha 1 cruiser and 3 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone Combat - Americans Battle in Kwangtung Americans attack with 1 bomber Japanese defend with 1 bomber and 1 harbour Americans roll dice for 1 bomber in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Kwangtung Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Morocco Americans attack with 2 infantry and 3 mech_infantrys Germans defend with 1 infantry Americans roll dice for 2 infantry and 3 mech_infantrys in Morocco, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sakha Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Sakha, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sakha Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in 92 Sea Zone Americans attack with 5 bombers, 1 cruiser and 1 destroyer Italians defend with 1 battleship, 3 cruisers, 1 destroyer, 2 submarines and 4 transports Americans roll dice for 5 bombers, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 3 cruisers, 1 destroyer and 4 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 92 Sea Zone Americans roll dice for 5 bombers in 92 Sea Zone, round 3 : 5/5 hits, 3.33 expected hits Italians roll dice for 1 battleship, 3 cruisers and 4 transports in 92 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 transport owned by the Italians, 3 cruisers owned by the Italians, 2 bombers owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone 3 transports owned by the Italians lost in 92 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 60 Casualties for Americans: 2 bombers, 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 3 cruisers, 1 destroyer, 2 submarines and 4 transports Non Combat Move - Americans 3 bombers moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 2 fighters moved from 25 Sea Zone to Siberia 1 bomber moved from Kwangtung to India Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 fighters placed in 10 Sea Zone 1 bomber placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 armour moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 1 bomber moved from Yunnan to 36 Sea Zone 2 destroyers moved from 39 Sea Zone to 36 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 2 armour, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 2 armour and 3 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux British roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 armour in Normandy Bordeaux, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 2 armour and 3 infantry Battle in French Indo China British attack with 2 armour and 2 infantry Japanese defend with 2 infantry British roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 36 Sea Zone British attack with 1 bomber and 2 destroyers Japanese defend with 2 cruisers, 1 destroyer and 4 transports British roll dice for 1 bomber and 2 destroyers in 36 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 2 cruisers, 1 destroyer and 4 transports in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 36 Sea Zone 4 transports owned by the Japanese lost in 36 Sea Zone British win, taking 36 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 52 Casualties for British: 1 destroyer Casualties for Japanese: 2 cruisers, 1 destroyer and 4 transports Non Combat Move - British 1 bomber moved from 36 Sea Zone to India 1 aaGun moved from Yunnan to Burma 5 infantry moved from Yunnan to Burma 2 fighters moved from Normandy Bordeaux to United Kingdom Place Units - British 3 artilleries, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 0.67 Italians : -1.00 British : 0.83 Americans : 3.33 Japanese : -1.00
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 2 armour moved from Western Germany to Normandy Bordeaux 1 infantry moved from Iraq to Persia Italians take Persia from British 1 infantry moved from Iraq to Syria Italians take Syria from French Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer and 5 transports Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 5 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 5 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 43 Casualties for Americans: 1 destroyer and 5 transports Battle in Normandy Bordeaux Italians attack with 2 armour British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 2 armour in Normandy Bordeaux, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 armour remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Italians 2 infantry moved from Iraq to Trans-Jordan 1 bomber moved from 91 Sea Zone to Southern France 3 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 3 armour placed in Egypt 3 infantry placed in Southern Italy Italians undo move 2. 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -1.00 Americans : -0.33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to Java 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Sumatra to Burma 1 fighter moved from Malaya to Burma 2 fighters moved from Celebes to Malaya Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Java to Malaya Place Units - ANZAC 2 bombers and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 2 bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to Gibraltar 1 armour moved from Caucasus to Northwest Persia 2 artilleries moved from Belarus to Smolensk 1 infantry moved from Archangel to Smolensk 2 armour moved from Nenetsia to Urals 5 armour moved from Ukraine to Tambov 3 armour moved from Novgorod to Vologda 1 armour moved from Volgograd to Northwest Persia Combat - Germans Battle in Gibraltar Germans attack with 1 bomber British defend with 1 harbour; Americans defend with 3 bombers and 1 infantry Germans roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 3 bombers and 1 infantry in Gibraltar, round 2 : 1/4 hits, 0.83 expected hits 1 bomber owned by the Germans lost in Gibraltar British win with 3 bombers and 1 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 1 bomber Battle in Vologda Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 2 armour British defend with 1 infantry Germans roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for British: 1 infantry Battle in Tambov Germans attack with 5 armour Russians defend with 1 infantry Germans roll dice for 5 armour in Tambov, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Urals, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Tobruk to Egypt 2 tactical_bombers moved from Western Germany to Egypt 3 infantry moved from Karelia to Finland 3 armour moved from Western Ukraine to Tambov Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : 0.17 Russians : -0.67
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Olgiy to Kansu Chinese take Kansu from Japanese 1 infantry moved from Olgiy to Timguska 1 infantry moved from Samara to Russia Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier and 2 fighters; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 armour moved from Kweichow to Kansu 1 armour moved from Kiangsu to Jehol 1 armour moved from Kiangsu to Jehol 1 armour moved from Hunan to Yunnan 1 bomber moved from Anhwe to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 5 Sea Zone 1 armour moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Anhwe to Kansu 1 infantry moved from Szechwan to Yunnan 1 armour moved from Kweichow to Kansu 1 tactical_bomber moved from Anhwe to Jehol 1 tactical_bomber moved from Anhwe to French Indo China 1 tactical_bomber moved from Anhwe to French Indo China 1 tactical_bomber moved from Japan to Manchuria 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Yakut S.S.R. 1 artillery moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Anhwe to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea Combat - Japanese Battle in New Guinea Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in French Indo China Japanese attack with 1 armour, 3 artilleries, 3 infantry and 3 tactical_bombers British defend with 2 armour and 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 3 tactical_bombers in French Indo China, round 2 : 6/10 hits, 4.17 expected hits UK_Pacific roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the British and 2 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 3 artilleries, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for British: 2 armour and 2 infantry Battle in Yunnan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 armour and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kansu Japanese attack with 2 armour and 1 fighter Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Kansu, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Manchuria Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 3 tactical_bombers moved from French Indo China to Kwangsi 1 armour moved from Kiangsu to Kwangsi 1 bomber moved from 36 Sea Zone to Kiangsu 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kansu to Suiyuyan 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Jehol to Kwangsi Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 armour placed in Kiangsu 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : -1.33 UK_Pacific : 0.33 Russians : 0.67 Japanese : 0.33
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Siberia to Amur 1 artillery moved from Siberia to Amur 2 fighters moved from Siberia to Yenisey 1 bomber moved from India to Russia 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 1 bomber moved from Eastern United States to 25 Sea Zone 3 bombers moved from Gibraltar to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 3 bombers Italians defend with 2 armour, 1 factory_minor and 1 harbour Americans roll dice for 3 bombers in Normandy Bordeaux, round 2 : 3/3 hits, 2.00 expected hits Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Normandy Bordeaux Americans win with 3 bombers remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Non Combat Move - Americans 3 bombers moved from Normandy Bordeaux to United Kingdom 2 bombers moved from 25 Sea Zone to Midway Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 cruiser, 3 destroyers and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 artillery, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from India to Russia 3 infantry moved from Malaya to Shan State 1 artillery moved from India to Burma 1 mech_infantry moved from India to Burma 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - British Battle in Borneo Battle in Normandy Bordeaux Non Combat Move - British Place Units - British 1 cruiser placed in 110 Sea Zone 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Italians : -1.00 Americans : 1.00