Darrell vs George Game 2
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians 5 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to France 1 artillery moved from Yugoslavia to Northern Italy Combat - Italians Battle in France Italians attack with 1 fighter and 5 infantry French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 3 artilleries Italians roll dice for 1 fighter and 5 infantry in France, round 2 : 0/6 hits, 1.33 expected hits French roll dice for 3 artilleries and 4 infantry in France, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Italians lost in France Italians roll dice for 1 fighter and 4 infantry in France, round 3 : 0/5 hits, 1.17 expected hits French roll dice for 3 artilleries and 4 infantry in France, round 3 : 5/7 hits, 2.33 expected hits 1 fighter owned by the Italians and 4 infantry owned by the Italians lost in France French win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -25 Casualties for Italians: 1 fighter and 5 infantry Non Combat Move - Italians Place Units - Italians 1 armour placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -2.50 French : 1.33
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 2 bombers moved from Queensland to India 2 bombers moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Western Germany to France 4 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Holland Belgium to France 1 fighter moved from Holland Belgium to France 7 armour moved from Eastern Poland to Baltic States Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 factory_minor and 1 harbour; Americans defend with 1 bomber Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits French roll dice for 1 bomber in Normandy Bordeaux, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 0.83 expected hits French roll dice for 1 bomber in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Baltic States Germans attack with 7 armour Russians defend with 2 armour Germans roll dice for 7 armour in Baltic States, round 2 : 3/7 hits, 3.50 expected hits Russians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour Casualties for Russians: 2 armour Battle in France Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 3 artilleries Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in France, round 2 : 1/8 hits, 2.17 expected hits French roll dice for 3 artilleries and 4 infantry in France, round 2 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Germans and 1 infantry owned by the French lost in France Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 3 : 0/4 hits, 1.50 expected hits French roll dice for 3 artilleries and 3 infantry in France, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans lost in France retreated to France French win with 3 artilleries and 3 infantry remaining. Battle score for attacker is -15 Casualties for Germans: 6 infantry Casualties for French: 1 infantry Non Combat Move - Germans 1 fighter moved from France to Western Germany 1 tactical_bomber moved from France to Western Germany 4 armour moved from Albania to Romania 2 armour moved from Greece to Romania Place Units - Germans 3 armour placed in Romania 7 infantry placed in Germany Germans undo move 2. Germans undo move 1. 3 armour placed in Romania 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1 Germans collect 35 PUs (1 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Germans : -3.67 French : 1.17 Russians : 1.00
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 6 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Shensi to Hopei 1 armour moved from Norway to Finland 1 armour moved from Finland to Vyborg Russians take Vyborg from Germans 2 armour moved from Novgorod to Baltic States 1 armour moved from Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 mech_infantry moved from Ukraine to Eastern Poland 1 mech_infantry moved from Belarus to Baltic States 5 armour moved from Bryansk to Baltic States 2 mech_infantrys moved from Bryansk to Baltic States 1 fighter moved from Novgorod to Baltic States 4 artilleries moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 3 armour moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Novosibirsk to Novgorod 1 infantry moved from Vologda to Russia 1 infantry moved from Urals to Vologda Combat - Russians Battle in Baltic States Russians attack with 7 armour, 1 fighter and 3 mech_infantrys Germans defend with 5 armour Russians roll dice for 7 armour, 1 fighter and 3 mech_infantrys in Baltic States, round 2 : 5/11 hits, 4.50 expected hits Germans roll dice for 5 armour in Baltic States, round 2 : 3/5 hits, 2.50 expected hits 3 mech_infantrys owned by the Russians and 5 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 7 armour and 1 fighter remaining. Battle score for attacker is 18 Casualties for Russians: 3 mech_infantrys Casualties for Germans: 5 armour Non Combat Move - Russians 1 fighter moved from Baltic States to France Place Units - Russians 3 armour placed in Ukraine 3 armour placed in Novgorod 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.50
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 6 armour and 1 factory_minor; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Jehol to Chahar 1 armour moved from Anhwe to Hopei 1 armour moved from Kiangsu to Chahar 1 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsi to Kweichow 2 armour moved from Kwangtung to French Indo China 2 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 2 infantry, 5 tactical_bombers and 3 transports moved from 44 Sea Zone to 41 Sea Zone Japanese take 42 Sea Zone from UK_Pacific 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 35 Sea Zone to 41 Sea Zone Japanese take 37 Sea Zone from UK_Pacific 1 armour moved from Kwangtung to Kwangsi Combat - Japanese Battle in Sumatra Battle in Kweichow Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Kweichow, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 armour British defend with 1 armour Japanese roll dice for 2 armour in Chahar, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 armour in Chahar, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 armour in Chahar, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Chahar Japanese win, taking Chahar from Chinese with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Hopei Japanese attack with 2 armour Chinese defend with 1 infantry; Russians defend with 1 artillery Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour in Hopei, round 4 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for Russians: 1 artillery Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 2 armour British defend with 1 infantry Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Buryatia to Amur 1 armour moved from Sakha to Amur Place Units - Japanese 3 armour placed in Kwangtung 3 armour placed in Kiangsu 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 53 PUs; end with 60 PUs
Combat Hit Differential Summary :
French : -0.33 Chinese : -2.33 Japanese : -1.00
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 artilleries, 2 bombers, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 7 transports moved from 102 Sea Zone to 101 Sea Zone 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 2 transports moved from 94 Sea Zone to 91 Sea Zone 1 cruiser moved from 94 Sea Zone to 91 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 artillery moved from France to Holland Belgium 2 artilleries moved from France to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from Novgorod to France 5 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to Midway 1 battleship, 4 carriers, 3 cruisers, 13 destroyers, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Southern France Americans attack with 1 mech_infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Northern Italy Americans attack with 2 artilleries and 1 bomber Italians defend with 1 artillery and 1 factory_major Americans roll dice for 2 artilleries and 1 bomber in Northern Italy, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 bomber moved from Northern Italy to Cyprus Place Units - Americans 3 artilleries and 7 infantry placed in Eastern United States 3 artilleries placed in Central United States 2 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Bessarabia to Eastern Poland 1 armour moved from Eastern Poland to Slovakia Hungary British take Slovakia Hungary from Germans 4 armour moved from Bessarabia to Poland 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to French Indo China 1 armour moved from Burma to French Indo China 1 armour moved from Burma to Kweichow 1 armour moved from Burma to French Indo China 1 armour moved from Burma to Kweichow 1 armour moved from Burma to French Indo China 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from Sikang to Szechwan 2 artilleries and 2 infantry moved from Persia to Eastern Persia 1 armour moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Yenisey to Buryatia 1 armour moved from Evenkiyskiy to Yakut S.S.R. Combat - British Battle in Kweichow British attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 2 armour British roll dice for 2 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 armour in Kweichow, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 armour Battle in Normandy Bordeaux British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 2 artilleries, 1 bomber and 1 fighter in Normandy Bordeaux, round 5 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Poland British attack with 4 armour Germans defend with 1 armour British roll dice for 4 armour in Poland, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Poland British win, taking Poland from Germans with 3 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Battle in French Indo China British attack with 3 armour and 1 artillery Japanese defend with 2 armour British roll dice for 3 armour and 1 artillery in French Indo China, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 2 armour in French Indo China, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in French Indo China British roll dice for 3 armour and 1 artillery in French Indo China, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 3 armour remaining. Battle score for attacker is 8 Casualties for Japanese: 2 armour Casualties for British: 1 artillery Non Combat Move - British 1 armour moved from Burma to India 2 artilleries moved from Burma to India 3 infantry moved from Burma to India 2 aaGuns moved from Burma to India 1 fighter moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to France Place Units - British 2 artilleries, 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.33 British : -6.00 Americans : -0.33 Japanese : -1.50
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour and 3 infantry Americans defend with 2 artilleries and 1 factory_minor Italians roll dice for 1 armour and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 artilleries in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 3 infantry in Northern Italy, round 3 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 artilleries in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 4 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 artilleries in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 5 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Americans: 2 artilleries Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6,4 Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -1.67 Americans : -1.33
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 3 bombers moved from India to 41 Sea Zone 2 bombers moved from Queensland to 41 Sea Zone 2 bombers moved from New South Wales to Queensland 2 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 5 bombers Japanese defend with 2 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 infantry, 5 tactical_bombers and 3 transports ANZAC roll dice for 5 bombers in 41 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 5 tactical_bombers and 3 transports in 41 Sea Zone, round 2 : 10/23 hits, 11.83 expected hits 5 bombers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is -52 Casualties for ANZAC: 5 bombers Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Purchase Units - French French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - French Place Units - French 3 infantry placed in France 2 artilleries placed in Normandy Bordeaux Turn Complete - French French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.83
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Romania to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 2 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for Germans: 1 armour and 1 tactical_bomber Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Eastern Poland to Germany Place Units - Germans 5 infantry placed in Germany 2 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,4 Germans collect 20 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.67
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 7 PUs; Combat Move - Russians 7 armour moved from Baltic States to Germany 1 tactical_bomber moved from Novgorod to Germany 1 fighter moved from Novgorod to Germany 1 armour moved from Novgorod to 115 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from 114 Sea Zone to Germany 4 armour moved from Ukraine to Eastern Poland 3 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 2 armour moved from Novgorod to Eastern Poland 1 fighter moved from France to Germany Combat - Russians Battle in Eastern Poland Russians attack with 9 armour, 4 artilleries, 3 infantry and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 9 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 11/17 hits, 7.17 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 9 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Germany Russians attack with 8 armour, 2 fighters and 1 tactical_bomber Germans defend with 2 aaGuns, 1 factory_major, 1 fighter and 14 infantry AA fire in Germany : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Germany Russians roll dice for 1 cruiser in Germany, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 8 armour, 1 fighter and 1 tactical_bomber in Germany, round 2 : 4/10 hits, 5.17 expected hits Germans roll dice for 2 aaGuns, 1 fighter and 14 infantry in Germany, round 2 : 6/15 hits, 5.33 expected hits 2 aaGuns owned by the Germans, 6 armour owned by the Russians and 2 infantry owned by the Germans lost in Germany Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Germany, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 fighter and 12 infantry in Germany, round 3 : 4/13 hits, 4.67 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Germany Germans win with 1 fighter and 10 infantry remaining. Battle score for attacker is -57 Casualties for Russians: 8 armour, 2 fighters and 1 tactical_bomber Casualties for Germans: 2 aaGuns and 4 infantry Non Combat Move - Russians 1 armour moved from Vyborg to Baltic States 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Vologda to Russia Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 39 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 2.00 AA fire in Germany : : 0.50
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 5 armour and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Chahar to Suiyuyan 1 armour moved from Hopei to Kweichow 3 armour moved from Kiangsu to Kweichow 1 armour moved from Kwangsi to French Indo China 3 armour moved from Kwangtung to French Indo China 10 armour moved from Hunan to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 2 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 infantry, 5 tactical_bombers and 3 transports moved from 41 Sea Zone to 75 Sea Zone 1 armour moved from Amur to Manchuria 1 destroyer moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 4 armour British defend with 2 armour, 1 artillery and 1 infantry Japanese roll dice for 4 armour in Kweichow, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 2 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 2/4 hits, 1.67 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese roll dice for 2 armour in Kweichow, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 2 armour and 1 artillery in Kweichow, round 3 : 2/3 hits, 1.33 expected hits 2 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kweichow Chinese win with 1 armour remaining. Battle score for attacker is -11 Casualties for Japanese: 4 armour Casualties for British: 1 armour, 1 artillery and 1 infantry Battle in Suiyuyan Japanese attack with 2 armour British defend with 1 armour Japanese roll dice for 2 armour in Suiyuyan, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Yunnan Japanese attack with 10 armour, 1 fighter and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 10 armour, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 7/12 hits, 6.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 8 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 armour Casualties for Chinese: 3 infantry Battle in French Indo China Japanese attack with 4 armour British defend with 3 armour Japanese roll dice for 4 armour in French Indo China, round 2 : 2/4 hits, 2.00 expected hits French roll dice for 3 armour in French Indo China, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 2 armour owned by the British lost in French Indo China Japanese roll dice for 3 armour in French Indo China, round 3 : 0/3 hits, 1.50 expected hits French roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in French Indo China Japanese roll dice for 2 armour in French Indo China, round 4 : 2/2 hits, 1.00 expected hits French roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 2 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 2 armour Casualties for British: 3 armour Non Combat Move - Japanese 1 fighter moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung Place Units - Japanese 3 armour placed in Kwangtung 2 armour and 1 infantry placed in Kiangsu 3 infantry placed in Manchuria 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
French : -0.50 Chinese : 1.50 Japanese : 1.33
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 5 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 1 destroyer, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Southern France to 93 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 fighter moved from France to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from Cyprus to Northern Italy 2 tactical_bombers moved from 42 Sea Zone to 75 Sea Zone 6 fighters moved from 42 Sea Zone to 75 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone 5 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 7 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1 Battle in 6 Sea Zone Americans attack with 4 bombers, 7 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Japanese defend with 1 destroyer Americans roll dice for 4 bombers, 7 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 4/13 hits, 6.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 bombers, 7 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Battle in 75 Sea Zone Americans attack with 6 fighters and 2 tactical_bombers Japanese defend with 2 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 infantry, 5 tactical_bombers and 3 transports Americans roll dice for 6 fighters and 2 tactical_bombers in 75 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 5 tactical_bombers and 3 transports in 75 Sea Zone, round 2 : 14/22 hits, 11.50 expected hits 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 6 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 75 Sea Zone Japanese win, taking Korea from Japanese with 2 battleships, 6 carriers, 6 fighters, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is -48 Casualties for Americans: 6 fighters and 2 tactical_bombers Casualties for Japanese: 2 cruisers and 1 fighter Battle in Northern Italy Americans attack with 2 bombers, 1 fighter and 1 mech_infantry Italians defend with 1 armour, 1 factory_minor and 2 infantry Americans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 bombers in Northern Italy, round 3 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 bomber in Northern Italy, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Northern Italy Americans win with 1 bomber remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber, 1 fighter and 1 mech_infantry Casualties for Italians: 1 armour and 2 infantry Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Hawaiian Islands 1 bomber moved from 6 Sea Zone to Hawaiian Islands 1 bomber moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 battleship, 4 carriers, 3 cruisers and 13 destroyers moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from Northern Italy to France Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 1 infantry placed in Kweichow 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 78 Sea Zone 1 armour moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 armour moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 armour moved from India to Shan State 4 artilleries moved from India to Burma 7 infantry moved from India to Burma 2 armour moved from India to Burma 2 artilleries and 2 infantry moved from Eastern Persia to West India 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery moved from 112 Sea Zone to Denmark 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery moved from 112 Sea Zone to Denmark 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 1 bomber moved from France to Denmark 1 fighter moved from France to Denmark 1 armour moved from Buryatia to Sakha Russians take Sakha from Japanese 1 armour moved from Sakha to Amur 1 armour moved from Buryatia to Siberia Russians take Siberia from Japanese 1 armour moved from Yakut S.S.R. to Amur 1 armour moved from Slovakia Hungary to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Northern Italy British take Northern Italy from Italians 1 armour moved from Poland to Yugoslavia British take Yugoslavia from Italians 1 armour moved from Poland to Slovakia Hungary Combat - British Battle in Amur British attack with 2 armour Japanese defend with 1 mech_infantry British roll dice for 2 armour in Amur, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Amur British win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Denmark British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Germans defend with 2 infantry British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Denmark, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark British win, taking Denmark from Germans with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Denmark to France 1 bomber moved from Denmark to France 2 fighters moved from United Kingdom to France Place Units - British 3 infantry placed in Union of South Africa 3 armour placed in Egypt 2 artilleries and 1 infantry placed in United Kingdom Turn Complete - British British collect 50 PUs; end with 51 PUs Place Units - UK_Pacific 2 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.50 British : 1.50 Americans : -4.50 Japanese : 1.83
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,2 Italians collect 1 PU (4 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 bombers moved from Queensland to Manchuria 2 infantry moved from Rostov to Ukraine Combat - ANZAC Battle in Manchuria ANZAC attack with 2 bombers Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 3 infantry AA fire in Manchuria : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Manchuria ANZAC roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 aaGun, 1 armour and 3 infantry in Manchuria, round 2 : 1/4 hits, 1.50 expected hits 1 bomber owned by the ANZAC lost in Manchuria Japanese win with 1 aaGun, 1 armour and 3 infantry remaining. Battle score for attacker is -24 Casualties for ANZAC: 2 bombers Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Purchase Units - French French buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 2 artilleries moved from Normandy Bordeaux to France 3 infantry moved from Tunisia to Libya Place Units - French 2 artilleries and 1 infantry placed in France 1 armour and 1 infantry placed in Normandy Bordeaux Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 AA fire in Manchuria : : 0.67 Japanese : -0.50
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Greater Southern Germany Germans take Greater Southern Germany from British 8 infantry moved from Western Germany to Germany Combat - Germans Non Combat Move - Germans Place Units - Germans 2 infantry placed in Romania 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5,6 Germans collect 17 PUs (2 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 8 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - Russians 9 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Poland to Romania 3 armour moved from Ukraine to Romania 1 armour moved from Baltic States to Romania Combat - Russians Battle in Romania Russians attack with 13 armour, 4 artilleries, 2 infantry and 1 mech_infantry Germans defend with 11 armour, 1 factory_major and 2 infantry Russians roll dice for 13 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Romania, round 2 : 10/20 hits, 8.83 expected hits Germans roll dice for 11 armour and 2 infantry in Romania, round 2 : 9/13 hits, 6.17 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians, 2 infantry owned by the Germans and 8 armour owned by the Germans lost in Romania Russians roll dice for 11 armour in Romania, round 3 : 8/11 hits, 5.50 expected hits Germans roll dice for 3 armour in Romania, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Romania Russians converts factory_major into different units Russians win, taking Romania from Germans with 9 armour remaining. Battle score for attacker is 22 Casualties for Russians: 4 armour, 4 artilleries, 2 infantry and 1 mech_infantry Casualties for Germans: 11 armour and 2 infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Bryansk 3 armour moved from Novgorod to Poland Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 3.33 Russians : 3.67
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 8 armour and 1 artillery; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 2 armour moved from Anhwe to Jehol 2 armour moved from Suiyuyan to Kansu 1 infantry moved from Kiangsu to Anhwe 8 armour moved from Yunnan to Burma 2 armour moved from French Indo China to Burma 1 tactical_bomber moved from Kwangtung to Burma 1 fighter moved from Kwangtung to Burma 2 armour, 1 artillery, 2 battleships, 6 carriers, 6 fighters, 1 infantry, 5 tactical_bombers and 3 transports moved from 75 Sea Zone to 71 Sea Zone 1 artillery moved from 71 Sea Zone to Union of South Africa 2 armour moved from 71 Sea Zone to Union of South Africa 1 infantry moved from 71 Sea Zone to Union of South Africa 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa 3 tactical_bombers moved from 71 Sea Zone to Union of South Africa 6 fighters moved from 71 Sea Zone to Union of South Africa 3 fighters moved from Japan to Korea 3 infantry moved from Manchuria to Korea 1 armour moved from Manchuria to Korea Combat - Japanese Battle in Korea Japanese attack with 1 armour, 3 fighters and 3 infantry Americans defend with 1 artillery and 5 infantry Japanese roll dice for 1 armour, 3 fighters and 3 infantry in Korea, round 2 : 2/7 hits, 2.50 expected hits Americans roll dice for 1 artillery and 5 infantry in Korea, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Korea, round 3 : 4/5 hits, 2.17 expected hits Americans roll dice for 1 artillery and 3 infantry in Korea, round 3 : 3/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour, 1 fighter and 3 infantry Casualties for Americans: 1 artillery and 5 infantry Battle in Union of South Africa Japanese attack with 2 armour, 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers British defend with 1 factory_minor, 1 harbour and 3 infantry Japanese roll dice for 2 battleships in Union of South Africa, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 armour, 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers in Union of South Africa, round 2 : 7/15 hits, 8.00 expected hits British roll dice for 3 infantry in Union of South Africa, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 2 armour, 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Kansu Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Kansu, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 armour British defend with 1 armour Japanese roll dice for 2 armour in Jehol, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Burma Japanese attack with 10 armour, 1 fighter and 1 tactical_bomber British defend with 2 armour, 4 artilleries and 7 infantry Japanese roll dice for 10 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 7/12 hits, 6.17 expected hits UK_Pacific roll dice for 2 armour, 4 artilleries and 7 infantry in Burma, round 2 : 4/13 hits, 4.67 expected hits 4 armour owned by the Japanese and 7 infantry owned by the British lost in Burma Japanese roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Burma, round 3 : 5/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 armour and 4 artilleries in Burma, round 3 : 3/6 hits, 2.33 expected hits 3 armour owned by the Japanese, 4 artilleries owned by the British and 1 armour owned by the British lost in Burma Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Burma, round 4 : 3/5 hits, 2.67 expected hits UK_Pacific roll dice for 1 armour in Burma, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 7 armour Casualties for British: 2 armour, 4 artilleries and 7 infantry Non Combat Move - Japanese 3 armour moved from Kwangtung to Yunnan 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 2 fighters moved from Korea to Japan 6 fighters and 5 tactical_bombers moved from Union of South Africa to 71 Sea Zone Place Units - Japanese 3 armour placed in Kwangtung 3 armour placed in Manchuria 2 armour and 1 artillery placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,6,6,1,6 Japanese collect 44 PUs (5 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
British : -1.00 Americans : 1.67 Chinese : -0.83 UK_Pacific : -0.50 Japanese : 3.00
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 factory_minor, 3 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 6 artilleries, 1 cruiser, 1 destroyer, 8 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone 8 infantry moved from 95 Sea Zone to Southern Italy 6 artilleries moved from 95 Sea Zone to Southern Italy 1 bomber moved from France to Southern Italy 1 artillery moved from Holland Belgium to Western Germany Americans take Western Germany from Germans 1 tactical_bomber moved from 25 Sea Zone to Korea 1 fighter moved from 25 Sea Zone to Korea 2 bombers moved from Hawaiian Islands to Manchuria 6 bombers moved from Western United States to Korea Combat - Americans Battle in Manchuria Americans attack with 2 bombers Japanese defend with 1 aaGun, 3 armour and 1 factory_minor AA fire in Manchuria : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Manchuria Americans roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 3 armour in Manchuria, round 2 : 1/3 hits, 1.50 expected hits 1 bomber owned by the Americans lost in Manchuria Japanese win with 1 aaGun and 3 armour remaining. Battle score for attacker is -24 Casualties for Americans: 2 bombers Battle in Southern Italy Americans attack with 6 artilleries, 1 bomber and 8 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 14 infantry AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 6 artilleries, 1 bomber and 8 infantry in Southern Italy, round 2 : 5/15 hits, 5.00 expected hits Italians roll dice for 2 aaGuns and 14 infantry in Southern Italy, round 2 : 3/14 hits, 4.67 expected hits 2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 6 artilleries, 1 bomber and 5 infantry in Southern Italy, round 3 : 6/12 hits, 4.33 expected hits Italians roll dice for 10 infantry in Southern Italy, round 3 : 6/10 hits, 3.33 expected hits 5 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy Americans roll dice for 5 artilleries and 1 bomber in Southern Italy, round 4 : 2/6 hits, 2.33 expected hits Italians roll dice for 4 infantry in Southern Italy, round 4 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries and 1 bomber in Southern Italy, round 5 : 0/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Southern Italy, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 artilleries and 1 bomber in Southern Italy, round 6 : 1/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Southern Italy, round 6 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 artilleries and 1 bomber in Southern Italy, round 7 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans captures 1PU while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 5 artilleries and 8 infantry Casualties for Italians: 2 aaGuns and 14 infantry Non Combat Move - Americans 1 bomber moved from Southern Italy to Northern Italy 1 carrier moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers, 3 cruisers and 13 destroyers moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 3 fighters and 3 tactical_bombers placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 3 armour, 1 bomber, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 transports; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Bessarabia to Romania 1 mech_infantry moved from Romania to Bulgaria British take Bulgaria from Italians 1 armour moved from Yugoslavia to Albania British take Albania from Italians 1 armour moved from Albania to Greece British take Greece from Germans 1 armour moved from Northern Italy to Greater Southern Germany 1 armour moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Poland to Greater Southern Germany 3 fighters moved from France to Alexandria 1 bomber moved from France to Egypt 1 armour moved from Egypt to Belgian Congo 2 armour moved from Egypt to Belgian Congo 5 destroyers moved from 97 Sea Zone to 81 Sea Zone 1 destroyer moved from 78 Sea Zone to 39 Sea Zone 1 armour moved from Shan State to French Indo China French take French Indo China from Japanese 1 armour moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese 2 artilleries and 2 infantry moved from West India to India 2 armour moved from Amur to Korea 1 armour moved from Siberia to Korea 1 infantry moved from Denmark to Western Germany 1 artillery moved from Denmark to Western Germany 1 artillery moved from Denmark to Western Germany 2 artilleries moved from Normandy Bordeaux to France 2 destroyers and 2 transports moved from 112 Sea Zone to 91 Sea Zone Combat - British Battle in Greater Southern Germany British attack with 3 armour Germans defend with 1 infantry British roll dice for 3 armour in Greater Southern Germany, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 armour in Greater Southern Germany, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany British win, taking Greater Southern Germany from Germans with 3 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Egypt 1 bomber placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 52 PUs; end with 53 PUs Place Units - UK_Pacific 2 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Germans : -0.67 Italians : 2.00 British : -2.00 Americans : -2.17 AA fire in Southern Italy : : -0.17 AA fire in Manchuria : : 0.67 Japanese : -0.50
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from Ukraine to Bessarabia Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Purchase Units - French French buy 3 armour; Remaining resources: 0 PUs; Combat Move - French 4 artilleries moved from France to Western Germany 7 infantry moved from France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to France Non Combat Move - French Place Units - French 3 armour placed in France Turn Complete - French French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :