Darrell vs. George Game 3
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Karelia to Novgorod 2 infantry moved from Vyborg to Novgorod 1 infantry moved from Russia to Samara 1 infantry moved from Archangel to Vologda 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 2 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Volgograd to Ukraine 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Russia to Ukraine 1 armour moved from Russia to Ukraine 1 artillery moved from Russia to Bryansk 6 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Siberia 1 infantry moved from Sakha to Siberia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Buryatia 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Sakha to Amur 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 aaGun moved from Russia to Bryansk Place Units - Russians 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 2 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 1 fighter moved from Formosa to Hunan 1 fighter moved from Okinawa to Kwangsi 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Shantung to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Manchuria to Chahar Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 4 : 5/8 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Hunan to Kwangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : -2.00 Japanese : -3.33 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 4 destroyers and 2 transports; Remaining resources: 6 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 destroyer moved from 35 Sea Zone to 32 Sea Zone 1 fighter moved from Philippines to Guam 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 cruiser moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 battleship moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to Midway 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 1 cruiser moved from 25 Sea Zone to 24 Sea Zone 1 bomber moved from Central United States to Midway 1 fighter moved from Eastern United States to Western United States Non Combat Move - Americans 1 artillery moved from 25 Sea Zone to Midway 3 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 111 Sea Zone to 112 Sea Zone 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 112 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 4 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from West India to India 1 fighter moved from Burma to India 3 infantry moved from Malaya to Shan State 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 destroyer and 1 transport Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser and 3 fighters Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports British roll dice for 1 battleship, 1 bomber, 1 cruiser and 3 fighters in 112 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits 2 fighters owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans, 1 bomber owned by the British, 1 transport owned by the Germans, 1 battleship owned by the British, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone 2 transports owned by the Germans lost in 112 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 battleship, 1 bomber, 1 cruiser and 1 fighter Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 3 transports Battle in 110 Sea Zone British attack with 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 battleship and 2 submarines British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British lost in 110 Sea Zone British roll dice for 1 cruiser and 1 fighter in 110 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 battleship and 2 submarines Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - British 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 artillery moved from Alexandria to Egypt 2 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 fighter moved from India to Tanganyika Territory 1 tactical_bomber moved from India to Tanganyika Territory 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 98 Sea Zone to 94 Sea Zone 1 carrier moved from 98 Sea Zone to 94 Sea Zone 1 fighter moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba 1 artillery moved from Ontario to Alberta Saskatchewan Manitoba Place Units - British 1 factory_minor placed in Egypt 1 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : 1.50 British : 0.67 Italians : 0.33 -
TripleA Manual Gamesave Post: ANZAC round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Germans removing all Technology Tokens after unsuccessful research. Purchase Units - Germans Germans buy 1 carrier, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 bomber moved from Holland Belgium to 91 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 armour and 1 artillery French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in 91 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer and 2 transports Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 91 Sea Zone 2 transports owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer and 2 transports Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Southern France Place Units - Germans 1 carrier, 2 destroyers and 1 transport placed in 113 Sea Zone 7 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 0.67 French : -0.33 Germans rolls : : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour and 6 artilleries; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Novgorod to Baltic States 3 artilleries moved from Novgorod to Baltic States 3 artilleries moved from Ukraine to Bessarabia 2 armour moved from Ukraine to Eastern Poland 2 mech_infantrys moved from Ukraine to Eastern Poland 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Vologda to Novosibirsk 6 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Siberia to Soviet Far East 2 armour moved from Russia to Western Ukraine Non Combat Move - Russians 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 2 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer and 1 factory_minor; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 artillery and 4 infantry moved from Anhwe to Kweichow 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone Combat - Japanese Non Combat Move - Japanese 2 artilleries moved from 36 Sea Zone to Kwangsi 4 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 3 armour placed in Kiangsu 1 factory_minor placed in Shantung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 15 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 destroyer moved from 32 Sea Zone to 24 Sea Zone 1 cruiser moved from 24 Sea Zone to 25 Sea Zone 1 submarine moved from 32 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone Non Combat Move - Americans 1 fighter moved from Western United States to Midway Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 3 armour and 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 carrier and 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 armour moved from Union of South Africa to Tanganyika Territory 1 fighter moved from Union of South Africa to Egypt 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 3 infantry moved from Shan State to Burma 4 infantry moved from India to Burma 2 artilleries moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 artillery moved from Alberta Saskatchewan Manitoba to British Columbia Non Combat Move - British 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 2 infantry moved from 81 Sea Zone to Egypt 1 aaGun moved from India to Burma 1 aaGun moved from Scotland to United Kingdom Place Units - British 3 armour placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,6,6,1 British collect 25 PUs (2 lost to blockades); end with 27 PUs Place Units - UK_Pacific 5 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Some Units in India change ownership: 5 artilleriesCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Syria 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Yugoslavia to Albania 2 armour moved from Yugoslavia to Albania 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 mech_infantry moved from Alexandria to Tobruk 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Tunisia to Libya Combat - Italians Battle in Syria Italians attack with 2 artilleries and 1 infantry French defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Italians collect 20 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.00 French : -0.33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from Queensland to Sumatra 1 fighter moved from Sumatra to India 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 fighter moved from 92 Sea Zone to Egypt Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 carrier moved from 113 Sea Zone to 111 Sea Zone 2 destroyers moved from 113 Sea Zone to 111 Sea Zone 2 fighters moved from Holland Belgium to 111 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 bomber moved from Southern France to Gibraltar Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Gibraltar causes 0 damage total. Battle in Scotland Non Combat Move - Germans 3 aaGuns and 7 infantry moved from Germany to Poland 2 armour moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 infantry moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 3 submarines placed in 93 Sea Zone 2 transports placed in 113 Sea Zone 1 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
AA fire in Gibraltar : : 0.83 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries moved from Novgorod to Baltic States 1 artillery moved from Western Ukraine to Eastern Poland 3 artilleries moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Western Ukraine to Eastern Poland 2 armour moved from Russia to Western Ukraine 6 infantry moved from Yenisey to Timguska Non Combat Move - Russians Place Units - Russians 3 artilleries placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 2 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 1 armour moved from Kwangsi to Kweichow 3 armour moved from Kiangsu to Kweichow 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Non Combat Move - Japanese 2 fighters moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Korea 2 tactical_bombers moved from Manchuria to Korea Place Units - Japanese 1 airfield placed in Korea 1 armour and 1 infantry placed in Kiangsu 5 infantry placed in Japan Japanese undo move 2. 2 armour and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 2 artilleries, 1 harbour, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Non Combat Move - Americans 1 armour moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Eastern United States 2 infantry moved from Central United States to Eastern United States 1 artillery moved from Central United States to Eastern United States 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 harbour placed in Midway 2 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States Americans undo move 2. 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 17 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 17 infantry in Yunnan, round 2 : 4/18 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 3 artilleries, 1 fighter and 13 infantry moved from Burma to Yunnan 5 artilleries moved from India to Burma 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Trans-Jordan to Egypt 2 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 armour and 2 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from British Columbia to Alaska Combat - British Battle in Formosa Battle in Scotland British attack with 3 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 airfield and 2 infantry British roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Formosa from Japanese, taking Scotland from Germans with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kenya British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 1 aaGun moved from Burma to Yunnan 1 aaGun moved from India to Burma Place Units - British 3 infantry placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 2 armour, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 2 armour, 1 fighter and 1 infantryCombat Hit Differential Summary :
Germans : -0.67 British : 1.17 Italians : -0.33 Americans rolls : : 0.00 Chinese : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 2 artilleries and 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Tobruk to Tunisia 5 infantry moved from Bulgaria to Greece 1 infantry moved from Albania to Greece 2 armour moved from Albania to Greece 1 fighter moved from Southern Italy to 92 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Morocco Combat - Italians Battle in Greece Italians attack with 2 armour and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour and 6 infantry in Greece, round 2 : 2/8 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 5 infantry in Greece, round 3 : 2/7 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 2 transports British defend with 1 cruiser Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Tunisia Italians attack with 1 armour, 1 artillery and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Tunisia Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.17 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 4 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Morocco Battle in Algeria Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : -1.00 French : -1.33 Neutral_Allies : 0.00 -
TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - French -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 armour moved from Germany to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone 4 infantry moved from 111 Sea Zone to Scotland 2 armour moved from 111 Sea Zone to Scotland 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Scotland Germans attack with 2 armour and 4 infantry British defend with 1 airfield, 2 infantry and 1 mech_infantry Germans roll dice for 2 armour and 4 infantry in Scotland, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Scotland Germans roll dice for 2 armour and 4 infantry in Scotland, round 3 : 0/6 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 4 infantry in Scotland, round 4 : 1/6 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Scotland Germans win, taking Scotland from British with 2 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in 110 Sea Zone Germans attack with 1 destroyer, 2 fighters and 3 tactical_bombers British defend with 1 carrier and 3 fighters Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits British roll dice for 1 carrier and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier and 3 fighters Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 artilleries moved from Romania to Slovakia Hungary 1 armour moved from Romania to Germany 5 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary 8 infantry moved from Poland to Slovakia Hungary 7 infantry moved from Poland to Slovakia Hungary 2 infantry moved from Poland to Slovakia Hungary 2 aaGuns moved from Poland to Germany 1 aaGun moved from Poland to Germany 2 armour moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 transport placed in 93 Sea Zone 1 destroyer and 1 submarine placed in 113 Sea Zone 1 infantry placed in Southern France 1 armour placed in Western Germany 3 infantry placed in Western Germany 1 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -0.17 British : 0.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 7 artilleries and 12 infantry moved from Baltic States to Poland 4 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern Poland to Poland 6 infantry moved from Bessarabia to Romania 6 artilleries moved from Bessarabia to Romania 2 armour moved from Western Ukraine to Poland 6 infantry moved from Timguska to Kansu 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Novosibirsk to Tsinghai 3 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 2 fighters moved from Novgorod to Finland 1 tactical_bomber moved from Novgorod to Finland Combat - Russians Russians creates battle in territory 113 Sea Zone Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Romania Russians attack with 6 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 6 artilleries and 6 infantry in Romania, round 2 : 1/12 hits, 4.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 mech_infantry Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Finland Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 5 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 5 infantry in Finland, round 2 : 4/5 hits, 1.67 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 infantry owned by the Russians lost in Finland retreated to Finland Germans win with 5 infantry remaining. Battle score for attacker is -27 Casualties for Russians: 1 fighter, 2 infantry and 1 tactical_bomber Battle in Poland Russians attack with 6 armour, 9 artilleries, 16 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 6 armour, 9 artilleries, 16 infantry and 2 mech_infantrys in Poland, round 2 : 4/33 hits, 10.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 6 armour, 9 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 1 submarine and 1 tactical_bomber Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 1 tactical_bomber in 113 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 1 tactical_bomber in 113 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 1 tactical_bomber in 113 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 1 tactical_bomber in 113 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser and 1 submarine Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Finland to Novgorod 1 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 3 artilleries moved from Novgorod to Baltic States 1 aaGun moved from Baltic States to Poland 6 infantry moved from Russia to Bryansk Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 42 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -0.00 Russians : -14.50 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 armour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 artillery moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 4 armour, 3 artilleries and 8 infantry moved from Kweichow to Yunnan 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 3 fighters moved from 36 Sea Zone to Yunnan 3 tactical_bombers moved from 36 Sea Zone to Yunnan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 armour moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 3 infantry moved from Manchuria to Amur 3 fighters, 5 infantry and 2 tactical_bombers moved from Korea to Amur 2 tactical_bombers moved from Japan to Amur 2 fighters moved from Japan to Amur Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 20 Sea Zone Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 infantry and 1 transport 1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 infantry and 1 transport Battle in Amur Japanese attack with 5 fighters, 8 infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 11 infantry AA fire in Amur : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 4 fighters, 8 infantry and 4 tactical_bombers in Amur, round 2 : 7/16 hits, 6.00 expected hits Russians roll dice for 2 aaGuns and 11 infantry in Amur, round 2 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 4 fighters, 5 infantry and 4 tactical_bombers in Amur, round 3 : 6/13 hits, 5.50 expected hits Russians roll dice for 6 infantry in Amur, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Russians: 2 aaGuns and 11 infantry Battle in Kiangsi Japanese attack with 2 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 4 armour, 6 artilleries, 2 bombers, 6 fighters, 14 infantry and 4 tactical_bombers British defend with 1 aaGun, 3 artilleries, 1 fighter and 13 infantry; ANZAC defend with 3 fighters; Chinese defend with 17 infantry AA fire in Yunnan : 0/1 hits, 0.50 expected hits Japanese roll dice for 4 armour, 6 artilleries, 2 bombers, 6 fighters, 14 infantry and 4 tactical_bombers in Yunnan, round 2 : 14/36 hits, 14.33 expected hits Chinese roll dice for 1 aaGun, 3 artilleries, 4 fighters and 30 infantry in Yunnan, round 2 : 9/37 hits, 13.67 expected hits 9 infantry owned by the Japanese, 1 aaGun owned by the British and 13 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 4 armour, 6 artilleries, 2 bombers, 6 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 3 : 10/27 hits, 12.67 expected hits Chinese roll dice for 3 artilleries, 4 fighters and 17 infantry in Yunnan, round 3 : 10/24 hits, 9.33 expected hits 5 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 4 infantry owned by the Chinese and 6 infantry owned by the British lost in Yunnan Japanese roll dice for 4 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers in Yunnan, round 4 : 9/17 hits, 9.33 expected hits Chinese roll dice for 3 artilleries, 4 fighters and 7 infantry in Yunnan, round 4 : 5/14 hits, 6.00 expected hits 1 artillery owned by the Japanese, 4 armour owned by the Japanese, 2 artilleries owned by the British and 7 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in Yunnan, round 5 : 9/12 hits, 7.00 expected hits Chinese roll dice for 1 artillery and 4 fighters in Yunnan, round 5 : 2/5 hits, 3.00 expected hits 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 artillery owned by the British and 1 fighter owned by the British lost in Yunnan Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 4 armour, 6 artilleries, 2 fighters and 14 infantry Casualties for British: 1 aaGun, 3 artilleries, 1 fighter and 13 infantry Casualties for Chinese: 17 infantry Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 bombers moved from Yunnan to Hunan 2 fighters moved from Yunnan to Hunan 2 tactical_bombers moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Jehol to Manchuria 3 fighters and 2 tactical_bombers moved from Amur to Japan 1 fighter moved from Amur to Korea 2 tactical_bombers moved from Amur to Korea Place Units - Japanese 3 armour placed in Shantung 3 armour placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
AA fire in Amur : : 0.00 AA fire in Yunnan : : -0.50 Chinese : -6.33 Russians : -0.67 Japanese : 0.33
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