Darrell vs. George Game 3
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 armour moved from Germany to Slovakia Hungary 1 artillery moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 6 armour moved from Baltic States to Poland 2 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Poland 1 armour moved from Denmark to Holland Belgium Combat - Germans Battle in Slovakia Hungary Germans attack with 1 armour and 2 infantry Russians defend with 1 armour Germans roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Poland Germans attack with 6 armour and 2 infantry Russians defend with 1 armour Germans roll dice for 6 armour and 2 infantry in Poland, round 2 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Holland Belgium Germans attack with 1 armour, 1 artillery and 3 infantry British defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans Place Units - Germans 2 armour placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 33 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -1.17 British : -1.00 Russians : 1.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 9 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Anhwe 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Italians 1 armour moved from Bulgaria to Greece Russians take Greece from Italians 1 armour moved from Romania to Yugoslavia Russians take Yugoslavia from Italians 1 armour moved from Yugoslavia to Albania Russians take Albania from Italians 1 armour moved from Romania to Yugoslavia 1 armour moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 armour moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 armour moved from Ukraine to Romania 3 armour and 2 mech_infantrys moved from Belarus to Baltic States 7 armour moved from Novgorod to Baltic States 2 armour moved from Ukraine to Romania Combat - Russians Battle in Baltic States Russians attack with 10 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 10 armour and 2 mech_infantrys in Baltic States, round 2 : 7/12 hits, 5.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 3 armour placed in Ukraine 3 armour placed in Novgorod 3 armour placed in Russia Turn Complete - Russians Russians collect 47 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Amur to Yakut S.S.R. 2 infantry moved from Buryatia to Yakut S.S.R. 2 tactical_bombers moved from Kiangsu to 5 Sea Zone 1 fighter moved from Kiangsu to 5 Sea Zone 3 armour moved from Suiyuyan to Jehol 2 armour moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 2 armour and 2 infantry Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 armour and 2 infantry in Yakut S.S.R., round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Anhwe Japanese attack with 2 armour and 3 infantry Russians defend with 2 infantry Japanese roll dice for 2 armour and 3 infantry in Anhwe, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour and 3 infantry in Anhwe, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Japanese roll dice for 2 armour and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 5 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers Americans defend with 1 battleship, 1 carrier and 2 fighters Japanese roll dice for 1 fighter and 2 tactical_bombers in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 5 Sea Zone Americans win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -22 Casualties for Japanese: 1 fighter and 2 tactical_bombers Casualties for Americans: 1 fighter Battle in Jehol Japanese attack with 3 armour ANZAC defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 3 armour in Jehol, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the ANZAC lost in Jehol Japanese roll dice for 3 armour in Jehol, round 3 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 armour in Jehol, round 4 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 armour remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 bomber Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from Amur to Manchuria Place Units - Japanese 3 armour placed in Shantung 2 infantry placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : -0.83 Russians : -0.83 Japanese : -2.67 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 11 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 3 armour moved from Normandy Bordeaux to Southern France 3 bombers moved from Normandy Bordeaux to Southern France 3 bombers moved from Eastern United States to Southern France 1 artillery moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 5 Sea Zone to 15 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 1 bomber moved from Midway to Kiangsu 1 bomber moved from United Kingdom to Southern France 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 transport moved from 109 Sea Zone to 106 Sea Zone Combat - Americans Battle in Norway Battle in Kiangsu Americans attack with 1 bomber Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 1 bomber in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans roll dice for 1 bomber in Kiangsu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans roll dice for 1 bomber in Kiangsu, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Kiangsu Japanese win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Casualties for Americans: 1 bomber Battle in Southern France Americans attack with 3 armour, 2 artilleries, 7 bombers and 1 infantry Italians defend with 1 armour, 1 factory_minor, 1 harbour and 6 infantry Americans roll dice for 3 armour, 2 artilleries, 7 bombers and 1 infantry in Southern France, round 2 : 5/13 hits, 7.17 expected hits Italians roll dice for 1 armour and 6 infantry in Southern France, round 2 : 4/7 hits, 2.50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern France Americans roll dice for 2 armour and 7 bombers in Southern France, round 3 : 7/9 hits, 5.67 expected hits Italians roll dice for 1 armour and 1 infantry in Southern France, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 7 bombers remaining. Battle score for attacker is 1 Casualties for Americans: 2 armour, 2 artilleries and 1 infantry Casualties for Italians: 1 armour and 6 infantry Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 bombers placed in Eastern United States 3 armour placed in Normandy Bordeaux Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Americans collect 62 PUs (2 lost to blockades); end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 2 artilleries moved from Kansu to Suiyuyan 1 artillery moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 4 infantry moved from Kiangsi to Anhwe 2 artilleries moved from Kiangsi to Anhwe 1 fighter moved from Yunnan to Kiangsu 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 armour and 1 infantry Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Anhwe, round 3 : 2/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Anhwe, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in Kiangsu Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kiangsi Place Units - Chinese 1 artillery and 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs Purchase Units - British British buy 3 armour, 2 artilleries and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Trans-Jordan to Iraq 2 armour moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 6 armour moved from Alexandria to Egypt 3 armour moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 2 armour moved from Kiangsi to Shantung 3 fighters moved from Kiangsi to Shantung 1 infantry moved from Hunan to Anhwe 2 armour moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Holland Belgium 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Iraq British attack with 3 armour, 1 fighter and 1 tactical_bomber Italians defend with 3 infantry British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 4/5 hits, 2.67 expected hits Italians roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Battle in Shantung British attack with 2 armour and 3 fighters Japanese defend with 3 armour and 1 factory_minor British roll dice for 2 armour and 3 fighters in Shantung, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 3 armour in Shantung, round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Shantung British win, taking Shantung from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 armour and 1 fighter Casualties for Japanese: 3 armour Battle in Holland Belgium British attack with 2 artilleries, 5 fighters and 2 infantry Germans defend with 1 armour, 1 artillery and 3 infantry British roll dice for 2 artilleries, 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/9 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 4/5 hits, 1.83 expected hits 3 infantry owned by the Germans, 2 fighters owned by the British and 2 infantry owned by the British lost in Holland Belgium British roll dice for 2 artilleries and 3 fighters in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -11 Casualties for British: 1 artillery, 2 fighters and 2 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - British 3 fighters moved from Holland Belgium to Normandy Bordeaux 5 armour moved from India to Eastern Persia 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Egypt 2 fighters moved from Shantung to Anhwe Place Units - British 3 armour placed in Egypt 1 transport placed in 110 Sea Zone 2 artilleries placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 5 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1 UK_Pacific collect 25 PUs (2 lost to blockades); end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Some Units in India change ownership: 5 armourCombat Hit Differential Summary :
Germans : 2.33 Italians : 0.67 British : 2.83 Americans : -0.83 Chinese : -1.17 Japanese : 0.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Italians take Yugoslavia from Russians 4 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Southern France Italians attack with 4 infantry Americans defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 4 infantry in Southern France, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 3 infantry in Southern France, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 infantry in Southern France, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour in Southern France, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 2 infantry in Southern France, round 5 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour in Southern France, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 infantry in Southern France, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 armour in Southern France, round 6 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Italians retreated to Northern Italy Americans win with 1 armour remaining. Battle score for attacker is -9 Casualties for Italians: 3 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : -2.17 Americans : 0.50 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 4 PUs; Combat Move - ANZAC 2 bombers moved from Malaya to Jehol 2 bombers moved from New South Wales to Siam Combat - ANZAC Battle in Jehol ANZAC attack with 2 bombers Japanese defend with 3 armour ANZAC roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 3 armour in Jehol, round 2 : 2/3 hits, 1.50 expected hits 2 bombers owned by the ANZAC and 2 armour owned by the Japanese lost in Jehol Japanese win with 1 armour remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 bombers Casualties for Japanese: 2 armour Non Combat Move - ANZAC Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.50 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 10 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 3 infantry moved from Germany to Greater Southern Germany 1 armour moved from Slovakia Hungary to Greater Southern Germany 3 infantry moved from France to Normandy Bordeaux 2 armour moved from Western Germany to Normandy Bordeaux 1 submarine moved from 119 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 2 armour and 3 infantry British defend with 3 fighters; Americans defend with 3 armour, 3 bombers, 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 3 armour, 3 bombers and 3 fighters in Normandy Bordeaux, round 2 : 3/9 hits, 4.00 expected hits 3 infantry owned by the Germans and 2 bombers owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 armour in Normandy Bordeaux, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 3 armour, 1 bomber and 3 fighters in Normandy Bordeaux, round 3 : 2/7 hits, 3.67 expected hits 2 armour owned by the Germans, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Normandy Bordeaux Americans win with 2 armour and 3 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 2 armour and 3 infantry Casualties for Americans: 1 armour and 3 bombers Battle in Greater Southern Germany Germans attack with 1 armour and 3 infantry Russians defend with 1 armour Germans roll dice for 1 armour and 3 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 6 armour moved from Poland to Germany 3 infantry moved from Western Germany to France 7 infantry moved from Germany to Western Germany Place Units - Germans 3 infantry placed in France 1 armour placed in Western Germany 7 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 2.17 Americans : -2.67 Russians : 0.50 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 10 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Greece to Yugoslavia 1 armour moved from Albania to Yugoslavia 1 armour moved from Romania to Yugoslavia 2 armour moved from Romania to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 10 armour and 2 mech_infantrys moved from Baltic States to Poland 3 armour moved from Novgorod to Poland 3 armour moved from Russia to Urals 3 armour moved from Ukraine to Eastern Poland 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Hopei Combat - Russians Battle in Slovakia Hungary Russians attack with 2 armour and 1 artillery Germans defend with 1 infantry Russians roll dice for 2 armour and 1 artillery in Slovakia Hungary, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Poland Russians attack with 13 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 13 armour and 2 mech_infantrys in Poland, round 2 : 9/15 hits, 6.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 13 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yugoslavia Russians attack with 3 armour Italians defend with 1 infantry Russians roll dice for 3 armour in Yugoslavia, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Italians with 2 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Italians: 1 infantry Non Combat Move - Russians Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine 4 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 0.33 Italians : 0.67 Russians : 3.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 2 infantry moved from Yakut S.S.R. to Yenisey Combat - Japanese Battle in Yenisey Japanese attack with 2 armour and 2 infantry British defend with 1 armour Japanese roll dice for 2 armour and 2 infantry in Yenisey, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Yenisey Japanese win, taking Yenisey from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 armour moved from Jehol to Manchuria 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in Korea 2 destroyers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5 Japanese collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
Russians : 0.50 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 armour and 5 bombers; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 15 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery moved from 112 Sea Zone to Denmark 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 bombers moved from United Kingdom to Denmark 3 bombers moved from Eastern United States to 112 Sea Zone 1 bomber moved from United Kingdom to Denmark Combat - Americans Battle in 112 Sea Zone Americans attack with 3 bombers, 1 destroyer and 1 transport Germans defend with 1 submarine Americans roll dice for 3 bombers, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 3 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Denmark Americans attack with 1 artillery, 4 bombers and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Denmark, round 2 : 3/6 hits, 3.33 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is -19 Casualties for Americans: 1 artillery and 2 bombers Casualties for Germans: 3 infantry Non Combat Move - Americans 3 bombers moved from 112 Sea Zone to United Kingdom 2 bombers moved from Denmark to United Kingdom 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Normandy Bordeaux 3 armour placed in Southern France 5 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6 Americans collect 66 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Anhwe to Jehol 2 artilleries moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol 2 artilleries and 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Kiangsu to Shantung 1 artillery moved from Kiangsu to Shantung 1 fighter moved from Kiangsi to Shantung Combat - Chinese Battle in Jehol Chinese attack with 2 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 2 : 2/8 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Kansu 1 artillery and 2 infantry placed in Tsinghai 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 1 cruiser, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Egypt to Syria 5 armour moved from Eastern Persia to Kazakhstan 3 armour moved from Iraq to Caucasus 1 fighter moved from Egypt to Syria 1 tactical_bomber moved from Egypt to Syria 5 armour moved from India to Eastern Persia 3 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from Anhwe to Jehol 1 armour moved from Shantung to Jehol Combat - British Battle in Syria British attack with 3 armour, 1 fighter and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Syria, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria British win, taking Syria from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Italians: 1 infantry Non Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Holland Belgium 4 infantry moved from 110 Sea Zone to Holland Belgium 2 armour moved from Vologda to Timguska 1 mech_infantry moved from Vologda to Evenkiyskiy 1 fighter moved from Syria to Egypt 1 tactical_bomber moved from Syria to Egypt Place Units - British 1 cruiser and 2 destroyers placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 2 bombers placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6 UK_Pacific collect 27 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Units Change Ownership Some Units in India change ownership: 2 bombers Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : 1.83 British : 0.33 Italians : 0.67 Americans : 0.33 Chinese : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
-
@redanto Game 3 ends with Axis falling. Allies took 2 out of three.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login