Armington-C-Lounge-2
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Armington C Lounge. Game 2
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Test summary from TripleA, engine version: 1.9, time: 20:26:18
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 1 fighter moved from Russia to Belorussia 1 infantry moved from Archangel to Karelia S.S.R. 1 armour and 2 infantry moved from Archangel to West Russia 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Kazakh S.S.R. 3 infantry moved from Russia to West Russia 2 armour moved from Russia to West Russia 1 artillery moved from Russia to West Russia 1 artillery moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 2 infantry moved from Evenki National Okrug to Russia 2 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. Combat - Russians Battle in Belorussia Russians attack with 2 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 3 : 2/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in West Russia Russians attack with 3 armour, 2 artilleries and 6 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 3 armour, 2 artilleries and 6 infantry in West Russia, round 2 : 3/1 hits, 3.50 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/1 hits, 1.83 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 3 armour, 2 artilleries and 4 infantry in West Russia, round 3 : 3/1 hits, 3.17 expected hits Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 2 fighters moved from Belorussia to Caucasus Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 fighter placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -0.50 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Purchase Units - Russians Russians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 fighter and 3 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Russia to Belorussia 1 infantry moved from Archangel to Karelia S.S.R. 1 armour and 2 infantry moved from Archangel to West Russia 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Caucasus to West Russia 1 artillery moved from Caucasus to West Russia 2 armour, 1 artillery and 3 infantry moved from Russia to West Russia 2 infantry moved from Novosibirsk to Kazakh S.S.R. 2 infantry moved from Evenki National Okrug to Russia 2 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. Combat - Russians Battle in Belorussia Russians attack with 2 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 3 : 2/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in West Russia Russians attack with 3 armour, 2 artilleries and 6 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 3 armour, 2 artilleries and 6 infantry in West Russia, round 2 : 4/1 hits, 3.50 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/1 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 3 armour, 2 artilleries and 4 infantry in West Russia, round 3 : 4/1 hits, 3.17 expected hits Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 2 fighters moved from Belorussia to Caucasus Place Units - Russians 4 infantry placed in Caucasus 1 fighter placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 1.50 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 fighter and 3 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Russia to Belorussia 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Caucasus to West Russia 1 artillery moved from Caucasus to West Russia 1 infantry moved from Archangel to Karelia S.S.R. 1 armour and 2 infantry moved from Archangel to West Russia 2 armour, 1 artillery and 3 infantry moved from Russia to West Russia 2 infantry moved from Novosibirsk to Russia 2 infantry moved from Evenki National Okrug to Russia 2 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. Combat - Russians Battle in Belorussia Russians attack with 2 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 4 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in West Russia Russians attack with 3 armour, 2 artilleries and 6 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 3 armour, 2 artilleries and 6 infantry in West Russia, round 2 : 4/1 hits, 3.50 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/1 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 3 armour, 2 artilleries and 4 infantry in West Russia, round 3 : 3/1 hits, 3.17 expected hits Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 2 fighters moved from Belorussia to Caucasus Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 fighter placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.83 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Research Technology - Germans Germans spend 30 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 1 aaGun and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans Russians lost 4 PUs to rocket attack by Germans Rockets in Southern Europe roll: 4 British lost 4 PUs to rocket attack by Germans Rockets in Western Europe roll: 4 1 infantry moved from Southern Europe to 14 Sea Zone 1 battleship moved from 14 Sea Zone to 13 Sea Zone 1 submarine moved from 8 Sea Zone to 13 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 1 artillery moved from Algeria to Libya 1 infantry moved from Algeria to Libya 2 armour moved from Germany to Karelia S.S.R. 1 armour moved from Balkans to Belorussia 1 armour moved from Eastern Europe to Belorussia 2 infantry moved from Eastern Europe to Belorussia 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from Ukraine S.S.R. to Belorussia 1 fighter moved from Western Europe to 13 Sea Zone 1 fighter moved from Germany to 13 Sea Zone 1 bomber moved from Germany to 13 Sea Zone 1 infantry moved from Germany to Western Europe 2 infantry moved from Balkans to Ukraine S.S.R. 1 fighter moved from Balkans to Belorussia 1 fighter moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Norway to 4 Sea Zone 1 fighter moved from Ukraine S.S.R. to Belorussia Combat - Germans Battle in 13 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 transport British defend with 1 battleship Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 transport in 13 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits British roll dice for 1 battleship in 13 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 13 Sea Zone Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 24 Casualties for British: 1 battleship Battle in Gibraltar Battle in 4 Sea Zone Germans attack with 1 fighter Russians defend with 1 submarine Germans roll dice for 1 fighter in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians Submerged Battle in Karelia S.S.R. Germans attack with 2 armour, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans winGermans win, taking Gibraltar from British with 1 fighter remaining, taking Karelia S.S.R. from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belorussia Germans attack with 2 armour, 1 artillery, 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Germany to Eastern Europe 1 fighter moved from 4 Sea Zone to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 fighter moved from 13 Sea Zone to Western Europe 1 fighter moved from Belorussia to Southern Europe 1 fighter moved from Belorussia to Ukraine S.S.R. 1 bomber moved from 13 Sea Zone to Southern Europe 1 fighter moved from 13 Sea Zone to Western Europe Place Units - Germans 1 aaGun placed in Germany 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.83 British : -0.67 Germans rolls : : 1.00 Russians : 1.00 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Purchase Units - British British buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to United Kingdom 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Union of South Africa to Kenya 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 submarine moved from 40 Sea Zone to 42 Sea Zone 1 infantry moved from Persia to Trans-Jordan 2 infantry moved from India to Persia 1 armour moved from Anglo Egypt to Persia 1 carrier moved from 35 Sea Zone to 34 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Anglo Egypt to 34 Sea Zone 1 destroyer moved from 15 Sea Zone to 34 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 destroyer, 2 submarines and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 2 submarines owned by the Germans Submerged British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 bomber moved from 5 Sea Zone to United Kingdom 1 aaGun moved from India to Persia Place Units - British 1 carrier placed in 2 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone 1 fighter placed in 2 Sea Zone British undo move 2. British undo move 1. 1 carrier placed in 2 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 0.33 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory and 5 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 3 infantry moved from Kwantung to China 2 infantry moved from French Indochina to India 2 infantry moved from Manchuria to China 2 infantry moved from Japan to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 transport moved from 59 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from 60 Sea Zone to Buryatia S.S.R. 1 fighter moved from Japan to China 1 bomber moved from Japan to 52 Sea Zone 1 battleship moved from 60 Sea Zone to 52 Sea Zone 1 fighter moved from 50 Sea Zone to 52 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 1 submarine moved from 45 Sea Zone to 52 Sea Zone 1 carrier moved from 50 Sea Zone to 52 Sea Zone 1 fighter moved from French Indochina to 34 Sea Zone 1 fighter moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from 37 Sea Zone to 34 Sea Zone 1 carrier moved from 37 Sea Zone to 34 Sea Zone 1 battleship moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from Manchuria to India Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in China Japanese attack with 1 fighter and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 fighter and 5 infantry in China, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China Japanese roll dice for 1 fighter and 4 infantry in China, round 3 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China Japanese roll dice for 1 fighter and 3 infantry in China, round 4 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 fighter in China, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in 52 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 bomber, 1 carrier and 1 fighter in 52 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone Japanese roll dice for 1 battleship, 1 bomber and 1 carrier in 52 Sea Zone, round 3 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 fighter in 52 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 52 Sea Zone Japanese win with 1 battleship, 1 bomber and 1 carrier remaining. Battle score for attacker is 16 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Battle in 34 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 34 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 transport owned by the British and 1 carrier owned by the Japanese lost in 34 Sea Zone Japanese roll dice for 1 battleship and 2 fighters in 34 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits British roll dice for 1 carrier, 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 3/1 hits, 2.33 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the British, 1 battleship owned by the Japanese and 1 carrier owned by the British lost in 34 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -22 Casualties for Japanese: 1 battleship, 1 carrier and 3 fighters Casualties for British: 1 carrier, 2 destroyers and 1 transport Battle in India Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry 2 fighters owned by the British forced to land in Trans-Jordan Non Combat Move - Japanese 1 fighter moved from India to French Indochina 1 fighter moved from China to Kwantung 1 bomber moved from 52 Sea Zone to Japan Place Units - Japanese 5 infantry placed in Japan 1 factory placed in Kwantung Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.33 Americans : 0.83 Russians : -0.33 Japanese : -1.00 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 fighter moved from Western United States to 52 Sea Zone 1 fighter moved from Hawaiian Islands to 52 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone 1 bomber moved from Eastern United States to 52 Sea Zone 1 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States 1 destroyer moved from 20 Sea Zone to 10 Sea Zone Combat - Americans Battle in 52 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 fighters, 2 infantry and 1 transport Japanese defend with 1 battleship and 1 carrier Americans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 carrier in 52 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese lost in 52 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 transport in 52 Sea Zone, round 3 : 3/1 hits, 2.33 expected hits Japanese roll dice for 1 battleship in 52 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone Americans win with 1 battleship, 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 30 Casualties for Japanese: 1 battleship and 1 carrier Casualties for Americans: 1 fighter Non Combat Move - Americans 1 infantry moved from 52 Sea Zone to Hawaiian Islands 1 infantry moved from 52 Sea Zone to Hawaiian Islands 1 fighter moved from 52 Sea Zone to Hawaiian Islands 1 bomber moved from 52 Sea Zone to Hawaiian Islands Place Units - Americans 1 armour placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 43 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from Caucasus to Belorussia 1 fighter moved from Russia to Belorussia 2 infantry moved from West Russia to Belorussia 1 artillery moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 3 armour and 1 artillery moved from West Russia to Ukraine S.S.R. 1 armour, 1 artillery and 7 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Novosibirsk to Yakut S.S.R. 3 infantry moved from Russia to West Russia 1 infantry moved from Russia to Archangel Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 2 armour, 1 artillery and 1 infantry Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Belorussia, round 2 : 3/1 hits, 2.50 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 1/1 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Belorussia, round 3 : 3/1 hits, 2.33 expected hits Germans roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour, 1 artillery and 1 infantry Battle in Ukraine S.S.R. Russians attack with 4 armour, 2 artilleries and 7 infantry Germans defend with 1 armour, 1 fighter and 5 infantry Russians roll dice for 4 armour, 2 artilleries and 7 infantry in Ukraine S.S.R., round 2 : 4/1 hits, 4.17 expected hits Germans roll dice for 1 armour, 1 fighter and 5 infantry in Ukraine S.S.R., round 2 : 3/1 hits, 2.83 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 4 armour, 2 artilleries and 4 infantry in Ukraine S.S.R., round 3 : 4/1 hits, 3.67 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 18 Casualties for Russians: 4 infantry Casualties for Germans: 1 armour, 1 fighter and 5 infantry Non Combat Move - Russians 3 fighters moved from Belorussia to Caucasus Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : 1.33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Purchase Units - Germans Germans buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans Russians lost 4 PUs to rocket attack by Germans Rockets in Southern Europe roll: 4 British lost 4 PUs to rocket attack by Germans Rockets in Germany roll: 4 1 armour moved from Western Europe to 13 Sea Zone 1 infantry moved from Gibraltar to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 battleship moved from 13 Sea Zone to 15 Sea Zone 1 submarine moved from 13 Sea Zone to 15 Sea Zone 2 infantry moved from Libya to Anglo Egypt 1 armour moved from Libya to Anglo Egypt 1 artillery moved from Libya to Anglo Egypt 2 submarines moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Western Europe to Germany 1 armour moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Germany 2 armour moved from Karelia S.S.R. to Germany 3 infantry moved from Western Europe to Germany 1 bomber moved from Southern Europe to Caucasus 2 fighters moved from Norway to Germany 1 infantry moved from 15 Sea Zone to Anglo Egypt 1 armour moved from 15 Sea Zone to Anglo Egypt 1 fighter moved from Southern Europe to Germany 2 fighters moved from Western Europe to Germany 1 infantry moved from Karelia S.S.R. to Norway Combat - Germans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in 6 Sea Zone Germans attack with 2 submarines Russians defend with 1 submarine Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 6 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Russians: 1 submarine Battle in Anglo Egypt Germans attack with 2 armour, 1 artillery and 3 infantry British defend with 1 infantry Germans roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo Egypt Germans win, taking Anglo Egypt from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Germany 1 aaGun moved from Eastern Europe to Germany 1 aaGun moved from Western Europe to Germany Place Units - Germans 2 armour and 2 infantry placed in Southern Europe 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -0.33 AA fire in Caucasus : : -0.17 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Purchase Units - British British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Persia to India 2 fighters moved from Trans-Jordan to India 2 armour moved from United Kingdom to 2 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 carrier moved from 2 Sea Zone to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 2 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Norway 2 armour moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to Norway Combat - British Battle in 6 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 transports Germans defend with 2 submarines Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits 2 submarines owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 16 Casualties for Germans: 2 submarines Battle in Norway British attack with 2 armour, 1 fighter and 2 infantry Germans defend with 4 infantry British roll dice for 2 armour, 1 fighter and 2 infantry in Norway, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 4 infantry in Norway, round 2 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 3 : 2/1 hits, 1.67 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 4 infantry Battle in India British attack with 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 2 fighters and 2 infantry in India, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India British roll dice for 2 fighters and 2 infantry in India, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from Persia to Caucasus 1 armour moved from Persia to Trans-Jordan 2 fighters moved from India to Trans-Jordan 1 bomber moved from 6 Sea Zone to United Kingdom 1 fighter moved from Norway to 6 Sea Zone 1 submarine moved from 42 Sea Zone to 52 Sea Zone 1 transport moved from 42 Sea Zone to 52 Sea Zone Place Units - British 1 transport placed in 6 Sea Zone 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -0.67 British : -0.17 Japanese : -1.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - Japanese 1 artillery moved from Japan to 60 Sea Zone 3 infantry moved from Japan to 60 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 60 Sea Zone to 63 Sea Zone 3 infantry moved from 63 Sea Zone to Alaska 1 artillery moved from 63 Sea Zone to Alaska 2 infantry moved from China to Sinkiang 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Buryatia S.S.R. 1 fighter moved from Kwantung to Sinkiang 1 fighter moved from French Indochina to Sinkiang 1 bomber moved from Japan to Sinkiang Combat - Japanese Battle in Alaska Japanese attack with 1 artillery and 3 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Alaska, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Sinkiang, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Sinkiang to Kwantung 1 bomber moved from Sinkiang to Kwantung Place Units - Japanese 3 armour placed in Kwantung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : -1.00 Japanese : 0.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Purchase Units - Americans Americans buy 3 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 52 Sea Zone 1 infantry moved from Hawaiian Islands to 52 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 52 Sea Zone to 47 Sea Zone 1 bomber moved from Hawaiian Islands to Australia 2 infantry moved from 47 Sea Zone to New Guinea 1 fighter moved from Hawaiian Islands to Western United States 2 armour, 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 12 Sea Zone to Algeria Americans take Algeria from Germans Combat - Americans Battle in New Guinea Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Place Units - Americans 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : 0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 4 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 3 infantry moved from West Russia to Ukraine S.S.R. 1 artillery moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Caucasus to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Kazakh S.S.R. 1 armour moved from Ukraine S.S.R. to Eastern Europe Russians take Eastern Europe from Germans 1 armour moved from Eastern Europe to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Balkans Russians take Balkans from Germans 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Caucasus 1 infantry moved from Belorussia to Ukraine S.S.R. 1 artillery moved from Belorussia to Ukraine S.S.R. Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 artillery and 1 infantry placed in Russia Russians undo move 1. 1 infantry placed in Russia 1 artillery and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3 Purchase Units - Germans Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans Russians lost 4 PUs to rocket attack by Germans Rockets in Southern Europe roll: 4 British lost 3 PUs to rocket attack by Germans Rockets in Germany roll: 3 1 armour moved from Germany to Eastern Europe Germans take Eastern Europe from Russians 1 armour moved from Anglo Egypt to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Anglo Egypt to Italian East Africa Germans take Italian East Africa from British 1 armour moved from Italian East Africa to Belgian Congo 3 infantry moved from Anglo Egypt to Belgian Congo 1 artillery moved from Anglo Egypt to Belgian Congo 1 bomber moved from Germany to Caucasus 5 fighters moved from Germany to Southern Europe 1 armour moved from Southern Europe to Balkans Germans take Balkans from Russians 2 fighters moved from Southern Europe to Germany 1 armour moved from Eastern Europe to Germany 1 armour moved from Balkans to Southern Europe 2 fighters moved from Germany to Southern Europe Combat - Germans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Non Combat Move - Germans 1 bomber moved from Caucasus to Germany Place Units - Germans 1 artillery and 1 infantry placed in Southern Europe 10 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
AA fire in Caucasus : : -0.17 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3 Purchase Units - British British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to French Indochina British take French Indochina from Japanese 1 infantry moved from Norway to Karelia S.S.R. 2 armour moved from Norway to Karelia S.S.R. 1 infantry moved from Eastern Canada to Western Canada 1 bomber moved from United Kingdom to Southern Europe 1 transport moved from 52 Sea Zone to 46 Sea Zone 2 infantry moved from Australia to 46 Sea Zone 2 infantry moved from Trans-Jordan to Persia 3 artilleries moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 artilleries moved from 6 Sea Zone to Western Europe British take Western Europe from Germans 3 infantry moved from 6 Sea Zone to Western Europe 1 armour moved from Trans-Jordan to French Equatorial Africa British take Anglo Egypt from Germans British take French Equatorial Africa from Germans 1 infantry moved from Kenya to Italian East Africa British take Italian East Africa from Germans 1 submarine moved from 52 Sea Zone to 47 Sea Zone 2 fighters moved from Trans-Jordan to Persia Combat - British Strategic bombing raid in Southern Europe AA fire in Southern Europe : 0/1 hits, 0.17 expected hits Bombing raid in Southern Europe rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Non Combat Move - British 1 bomber moved from Southern Europe to United Kingdom Place Units - British 1 artillery, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
AA fire in Southern Europe : : -0.17 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Alaska to 63 Sea Zone 1 artillery moved from Alaska to 63 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 63 Sea Zone to 60 Sea Zone 1 destroyer moved from 63 Sea Zone to 60 Sea Zone 2 infantry moved from Japan to 60 Sea Zone 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Buryatia S.S.R. to China 1 armour moved from Kwantung to French Indochina 2 armour moved from Kwantung to China 1 fighter moved from Kwantung to French Indochina 1 bomber moved from Kwantung to French Indochina 1 fighter moved from Kwantung to French Indochina 1 armour moved from China to French Indochina 3 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 artillery moved from 60 Sea Zone to Buryatia S.S.R. 2 fighters moved from Japan to Philipine Islands Combat - Japanese Battle in French Indochina Japanese attack with 2 armour, 1 bomber and 2 fighters British defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber and 2 fighters in French Indochina, round 2 : 2/1 hits, 2.67 expected hits British roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from French Indochina to China 2 fighters moved from French Indochina to Kwantung 1 bomber moved from China to Kwantung 2 fighters moved from Kwantung to China 1 bomber moved from Kwantung to China 1 bomber moved from China to Kwantung Place Units - Japanese 3 armour placed in Kwantung 1 fighter and 2 infantry placed in Japan 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
British : 0.67 Japanese : -0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3 Purchase Units - Americans Americans buy 1 aaGun, 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 3 infantry moved from Western United States to Western Canada 2 armour, 1 artillery and 3 infantry moved from Algeria to 12 Sea Zone 2 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 12 Sea Zone to 23 Sea Zone 2 armour, 1 artillery, 2 fighters and 3 infantry moved from 23 Sea Zone to Belgian Congo 1 bomber moved from Australia to East Indies 2 infantry moved from New Guinea to 47 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies 2 destroyers moved from 12 Sea Zone to 9 Sea Zone 2 transports moved from 10 Sea Zone to 9 Sea Zone Combat - Americans Battle in East Indies Americans attack with 1 bomber and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship in East Indies, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber and 2 infantry in East Indies, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 infantry in East Indies, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in East Indies Americans roll dice for 1 bomber and 2 infantry in East Indies, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Americans win, taking East Indies from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Belgian Congo Americans attack with 2 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 2 armour, 1 artillery and 3 infantry Americans roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Belgian Congo, round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belgian Congo, round 2 : 3/1 hits, 2.33 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Belgian Congo Americans roll dice for 2 armour, 1 artillery and 2 fighters in Belgian Congo, round 3 : 2/1 hits, 2.33 expected hits Germans roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 1/1 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Belgian Congo Americans roll dice for 2 armour and 2 fighters in Belgian Congo, round 4 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belgian Congo Americans win, taking Belgian Congo from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 3 infantry Casualties for Germans: 2 armour, 1 artillery and 3 infantry Non Combat Move - Americans 2 fighters moved from Belgian Congo to 23 Sea Zone 1 bomber moved from East Indies to New Guinea 1 aaGun, 1 artillery and 3 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 2 transports placed in 10 Sea Zone 2 armour placed in Western United States 1 aaGun, 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : -1.00 Japanese : -1.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Ukraine S.S.R. to Eastern Europe Russians take Eastern Europe from Germans 1 armour moved from Eastern Europe to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Balkans Russians take Balkans from Germans 1 armour moved from Balkans to Ukraine S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Caucasus to Yakut S.S.R. 1 infantry moved from Kazakh S.S.R. to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 2 fighters moved from Caucasus to Sinkiang 2 infantry moved from Caucasus to Ukraine S.S.R. 2 infantry moved from Russia to Novosibirsk 1 artillery moved from Russia to Novosibirsk 1 artillery moved from Caucasus to Ukraine S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Sinkiang Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 fighters moved from Sinkiang to Kazakh S.S.R. 1 fighter moved from Yakut S.S.R. to Novosibirsk Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Russians : 0.00 Japanese : 0.00
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