Darrell vs George Game 8
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 5 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 fighter moved from Guam to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island Non Combat Move - Americans Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone Americans undo move 3. Americans undo move 1. 2 destroyers and 1 transport placed in 101 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Anhwe Chinese undo move 1. 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 mech_infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Syria to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 bomber moved from United Kingdom to Nenetsia 2 infantry moved from India to Burma 1 fighter moved from India to Iraq Combat - British Battle in Iraq British attack with 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 3/10 hits, 4.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Nenetsia British attack with 1 bomber Germans defend with 1 armour British roll dice for 1 bomber in Nenetsia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Nenetsia British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 bomber moved from Nenetsia to Vologda 3 fighters moved from Iraq to Trans-Jordan 2 tactical_bombers moved from Iraq to Trans-Jordan 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 aaGun moved from India to Burma 1 mech_infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies Place Units - British 3 armour placed in Union of South Africa 1 artillery and 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3 British collect 27 PUs (3 lost to blockades); end with 27 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Germans : -0.50 British : -1.17 Neutral_Axis : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Ethiopia 1 infantry moved from Greece to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco 1 submarine moved from 94 Sea Zone to 91 Sea Zone 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 battleship moved from 94 Sea Zone to 92 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 2 armour moved from Greece to Romania Combat - Italians Battle in Gibraltar Battle in Morocco Battle in Egypt Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/9 hits, 2.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Gibraltar from British, taking Morocco from French, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 10 infantry moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 1 fighter moved from Romania to Bessarabia 5 armour moved from Germany to Eastern Poland 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 4 tactical_bombers moved from Western Germany to 115 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Bessarabia 1 fighter moved from 127 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from 127 Sea Zone to 115 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone Combat - Germans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Bessarabia Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry Russians defend with 2 artilleries and 5 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Bessarabia, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 2 artilleries and 5 infantry in Bessarabia, round 2 : 1/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Bessarabia, round 3 : 0/8 hits, 2.83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Bessarabia, round 4 : 1/8 hits, 2.83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 4 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Bessarabia, round 5 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 5 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Bessarabia, round 6 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 5 infantry Casualties for Russians: 2 artilleries and 5 infantry Battle in 115 Sea Zone Germans attack with 1 destroyer, 1 fighter and 5 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 5 tactical_bombers in 115 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Eastern Poland Germans attack with 5 armour, 2 artilleries and 12 infantry Russians defend with 1 infantry Germans roll dice for 5 armour, 2 artilleries and 12 infantry in Eastern Poland, round 2 : 9/19 hits, 5.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries and 4 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 bomber moved from Bessarabia to Poland 1 bomber moved from Ukraine to Romania 1 fighter moved from Bessarabia to Poland 1 fighter moved from 115 Sea Zone to 127 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to 127 Sea Zone 4 tactical_bombers moved from 115 Sea Zone to Germany Place Units - Germans 3 armour placed in Romania 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 1 armour, 3 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -3.00 AA fire in Ukraine : : -0.17 Russians : -2.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians repair damage of 5x factory_minor; Remaining resources: 36 PUs; Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 4 infantry moved from Buryatia to Amur 14 infantry moved from Sakha to Amur 1 infantry moved from Archangel to Belarus 7 artilleries moved from Novgorod to Baltic States 11 infantry moved from Novgorod to Baltic States 1 submarine moved from 112 Sea Zone to 126 Sea Zone Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 5 infantry Germans defend with 1 armour and 1 artillery Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Russians 1 aaGun moved from Western Ukraine to Bryansk 2 infantry moved from Archangel to Novgorod 2 infantry moved from Archangel to Novgorod 4 infantry moved from Vologda to Archangel 4 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Samara to Russia 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 2 aaGuns moved from Sakha to Amur Place Units - Russians 3 artilleries placed in Novgorod 3 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 2 bombers, 7 fighters and 4 tactical_bombers moved from Kwangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Anhwe, round 2 : 8/15 hits, 8.67 expected hits Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits 3 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Japanese: 3 fighters Casualties for Chinese: 6 infantry Non Combat Move - Japanese 2 bombers, 5 fighters and 5 tactical_bombers moved from Anhwe to Yunnan 1 armour, 5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 6 infantry, 2 submarines, 3 tactical_bombers and 6 transports moved from 36 Sea Zone to 39 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 battleship moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from Trans-Jordan to 39 Sea Zone 8 infantry moved from Burma to India 1 artillery moved from Burma to India 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 3 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 2 tactical_bombers moved from Trans-Jordan to Iraq 1 fighter moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 bomber moved from Vologda to Russia Combat - British Non Combat Move - British 3 aaGuns moved from Burma to India 1 infantry moved from Iraq to Persia British take Persia from Neutral_Allies 1 infantry moved from 45 Sea Zone to Dutch New Guinea UK_Pacific take Dutch New Guinea from Dutch Place Units - British 1 factory_minor placed in Iraq 1 destroyer and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 unit repaired. 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Morocco to Algeria Italians take Algeria from French 2 armour moved from Romania to Belarus 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Belarus 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 3 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Belarus Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 4 artilleries, 6 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 4 artilleries, 6 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/11 hits, 3.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Romania 1 submarine moved from 91 Sea Zone to 82 Sea Zone Place Units - Italians 2 armour placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -0.67 British : -1.00 Russians : -0.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 3 fighters moved from Java to India 1 cruiser moved from 44 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines 1 bomber moved from New South Wales to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Syria to Iraq Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Poland to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 4 tactical_bombers moved from Germany to 110 Sea Zone 1 bomber moved from Romania to 110 Sea Zone 1 submarine moved from 123 Sea Zone to 119 Sea Zone 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to 127 Sea Zone 1 artillery moved from Finland to 127 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 1 artillery and 5 infantry moved from 127 Sea Zone to Novgorod 5 armour moved from Eastern Poland to Novgorod 11 infantry moved from Eastern Poland to Baltic States 2 artilleries moved from Eastern Poland to Baltic States 3 artilleries moved from Poland to Baltic States 2 armour moved from Poland to Baltic States 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 tactical_bomber moved from 127 Sea Zone to Baltic States 1 fighter moved from 127 Sea Zone to Baltic States 1 fighter moved from Poland to Baltic States 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Combat - Germans Battle in Novgorod Germans attack with 5 armour, 1 artillery and 6 infantry Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 armour, 1 artillery and 6 infantry in Novgorod, round 2 : 3/12 hits, 4.00 expected hits Russians roll dice for 2 aaGuns, 3 artilleries and 4 infantry in Novgorod, round 2 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 5 armour, 1 artillery and 3 infantry in Novgorod, round 3 : 3/9 hits, 3.50 expected hits Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Russians lost in Novgorod Germans roll dice for 5 armour, 1 artillery and 3 infantry in Novgorod, round 4 : 3/9 hits, 3.50 expected hits Russians roll dice for 3 artilleries in Novgorod, round 4 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 25 Casualties for Germans: 3 infantry Casualties for Russians: 2 aaGuns, 3 artilleries and 4 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers British defend with 1 destroyer and 1 transport Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Baltic States Germans attack with 3 armour, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber Russians defend with 7 artilleries and 12 infantry Germans roll dice for 3 armour, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Baltic States, round 2 : 8/24 hits, 7.83 expected hits Russians roll dice for 7 artilleries and 12 infantry in Baltic States, round 2 : 3/19 hits, 6.33 expected hits 8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Germans roll dice for 3 armour, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Baltic States, round 3 : 7/21 hits, 7.33 expected hits Russians roll dice for 7 artilleries and 4 infantry in Baltic States, round 3 : 2/11 hits, 3.67 expected hits 4 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 3 armour, 5 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Baltic States, round 4 : 12/19 hits, 7.00 expected hits Russians roll dice for 4 artilleries in Baltic States, round 4 : 0/4 hits, 1.33 expected hits 4 artilleries owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 5 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for Germans: 5 infantry Casualties for Russians: 7 artilleries and 12 infantry Non Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 artillery moved from Germany to Greater Southern Germany 2 bombers moved from 110 Sea Zone to Normandy Bordeaux 4 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Baltic States to 127 Sea Zone 1 fighter moved from Baltic States to 127 Sea Zone 1 fighter moved from Baltic States to Western Germany Place Units - Germans 3 armour placed in Romania 1 armour placed in Western Germany 3 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Southern France 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -0.33 Russians : -8.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 3 infantry moved from Archangel to Belarus 1 artillery and 4 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Bryansk to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 4 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 5 infantry moved from Amur to Korea Russians take Korea from Japanese 4 infantry moved from Amur to Buryatia 1 submarine moved from 126 Sea Zone to 127 Sea Zone Combat - Russians Battle in Belarus Russians attack with 1 artillery and 7 infantry Italians defend with 2 armour Russians roll dice for 1 artillery and 7 infantry in Belarus, round 2 : 0/8 hits, 1.67 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 6 infantry in Belarus, round 3 : 3/7 hits, 1.50 expected hits Italians roll dice for 2 armour in Belarus, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Italians: 2 armour Battle in Eastern Poland Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/8 hits, 2.00 expected hits Germans roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in 127 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 3 transports in 127 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Bryansk to Russia 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda Place Units - Russians 1 artillery and 1 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3 Russians collect 33 PUs (3 lost to blockades); end with 33 PUsCombat Hit Differential Summary :
Germans : -1.00 Italians : 1.00 Russians : -0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 6 infantry moved from 39 Sea Zone to India 5 artilleries moved from 39 Sea Zone to India 1 armour moved from 39 Sea Zone to India 2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to India 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India 1 artillery moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Hopei to Kweichow Japanese take Kweichow from Chinese 2 armour moved from Kiangsu to Kwangtung 1 infantry moved from Hopei to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Kiangsu to Kwangtung Combat - Japanese Japanese creates battle in territory 39 Sea Zone British scrambles 3 units out of India to defend against the attack in 39 Sea Zone Battle in 39 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 6 transports British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; French defend with ; ANZAC defend with 3 fighters Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 6 transports in 39 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 39 Sea Zone, round 2 : 2/9 hits, 5.17 expected hits Units damaged: 2 carriers owned by the Japanese 1 destroyer owned by the British and 1 carrier owned by the British lost in 39 Sea Zone Japanese roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 6 transports in 39 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits British roll dice for 5 fighters in 39 Sea Zone, round 3 : 5/5 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese British roll dice for 1 battleship and 1 cruiser in 39 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the British lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 transports in 39 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits British roll dice for 2 fighters in 39 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits British roll dice for 1 battleship in 39 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 6 transports remaining. Battle score for attacker is 70 Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Japanese: 3 destroyers and 2 submarines Casualties for ANZAC: 3 fighters Battle in India Japanese attack with 1 armour, 5 artilleries, 2 bombers, 8 fighters, 6 infantry and 8 tactical_bombers British defend with 3 aaGuns, 1 artillery and 23 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/1 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 7 fighters, 6 infantry and 8 tactical_bombers in India, round 2 : 14/29 hits, 14.17 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery and 23 infantry in India, round 2 : 12/24 hits, 8.00 expected hits 1 tactical_bomber owned by the Japanese, 6 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers, 7 fighters and 7 tactical_bombers in India, round 3 : 10/17 hits, 10.00 expected hits UK_Pacific roll dice for 1 artillery and 12 infantry in India, round 3 : 2/13 hits, 4.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 10 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers, 6 fighters and 6 tactical_bombers in India, round 4 : 6/15 hits, 8.83 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 4 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese captures 24PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 5 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery and 23 infantry Battle in Kwangtung Japanese attack with 3 armour British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 2 infantry Non Combat Move - Japanese 6 tactical_bombers moved from India to Yunnan 2 bombers moved from India to Yunnan 5 fighters moved from India to Yunnan 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 18 Sea Zone to 21 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
British : -1.67 UK_Pacific : 2.00 AA fire in India : : -0.50 Japanese : -2.50 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 7 destroyers, 1 infantry and 1 transport; Remaining resources: 7 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 cruiser and 8 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 16 Sea Zone Combat - Americans Battle in Gibraltar Battle in Morocco Battle in 16 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Midway 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 6 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Iraq to 39 Sea Zone 2 tactical_bombers moved from Iraq to 39 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 3 armour moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Persia to Iraq 1 bomber moved from Russia to Timguska 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt Combat - British Battle in Egypt Battle in Timguska British attack with 1 bomber Japanese defend with 1 mech_infantry British roll dice for 1 bomber in Timguska, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Timguska British win, taking Egypt from Italians with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 39 Sea Zone British attack with 1 destroyer, 1 fighter and 2 tactical_bombers; French loiter and taunt Japanese defend with 2 battleships, 3 carriers, 2 cruisers and 6 transports British roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 39 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 39 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 2 tactical_bombers owned by the British, 1 destroyer owned by the British, 3 carriers owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone Japanese win with 2 battleships, 2 cruisers and 6 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer, 1 fighter and 2 tactical_bombers Casualties for Japanese: 3 carriers Battle in Anglo Egyptian Sudan British attack with 3 armour Italians defend with 1 armour and 2 infantry British roll dice for 3 armour in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 3 armour in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 armour remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour and 2 infantry Casualties for British: 1 armour Non Combat Move - British 1 fighter moved from United Kingdom to 92 Sea Zone 1 bomber moved from Timguska to Russia 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - British 3 armour placed in Iraq 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,6 British collect 29 PUs (4 lost to blockades); end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 2.33 Italians : -0.67 Americans : 0.83 Chinese : -0.50 Japanese : 3.33 -
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from Southern Italy to Iraq 1 bomber moved from Romania to Iraq 1 submarine moved from 82 Sea Zone to 71 Sea Zone 2 armour moved from Northern Italy to Romania Combat - Italians Battle in Iraq Italians attack with 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry British defend with 3 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; French defend with 1 infantry Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Iraq, round 2 : 6/14 hits, 4.83 expected hits British roll dice for 3 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 2 : 5/11 hits, 4.17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the French, 1 artillery owned by the British, 3 infantry owned by the British and 5 infantry owned by the Italians lost in Iraq Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/9 hits, 3.67 expected hits British roll dice for 3 armour and 2 artilleries in Iraq, round 3 : 1/5 hits, 2.17 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Iraq, round 4 : 2/8 hits, 3.33 expected hits British roll dice for 3 armour and 1 artillery in Iraq, round 4 : 2/4 hits, 1.83 expected hits 1 artillery owned by the British, 2 artilleries owned by the Italians and 1 armour owned by the British lost in Iraq Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Iraq, round 5 : 3/6 hits, 2.67 expected hits British roll dice for 2 armour in Iraq, round 5 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Italians: 2 artilleries, 6 infantry and 1 mech_infantry Casualties for British: 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Iraq to Trans-Jordan 1 bomber moved from Iraq to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 battleship moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -2.50 British : -0.17 -
TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from Southern Italy to Iraq 1 bomber moved from Romania to Iraq 1 infantry moved from Algeria to Tunisia Italians take Tunisia from French 1 armour moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania Combat - Italians Battle in Iraq Italians attack with 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry British defend with 3 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; French defend with 1 infantry Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Iraq, round 2 : 5/14 hits, 4.83 expected hits British roll dice for 3 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 2 : 4/11 hits, 4.17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the French, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Iraq Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Iraq, round 3 : 7/10 hits, 4.00 expected hits British roll dice for 3 armour and 3 artilleries in Iraq, round 3 : 2/6 hits, 2.50 expected hits 1 mech_infantry owned by the Italians, 3 artilleries owned by the British, 1 infantry owned by the Italians and 3 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 4 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 27 Casualties for Italians: 5 infantry and 1 mech_infantry Casualties for British: 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Trans-Jordan 2 fighters moved from Iraq to Trans-Jordan 1 battleship moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 2 cruisers moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 82 Sea Zone to 71 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 3.17 British : -0.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to 21 Sea Zone 1 bomber moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone ANZAC attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 21 Sea Zone to Guam 1 bomber moved from 20 Sea Zone to Philippines Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tobruk 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French French creates battle in territory 39 Sea Zone Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 2 battleships, 2 cruisers and 6 transports French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 6 transports in 39 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 destroyer owned by the French lost in 39 Sea Zone Japanese win with 2 battleships, 2 cruisers and 6 transports remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
French : -0.33 ANZAC : -0.17 Japanese : -0.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 4 infantry moved from Baltic States to Belarus 2 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Baltic States to Eastern Poland 2 artilleries moved from Baltic States to Belarus 2 artilleries moved from Baltic States to Belarus 1 artillery moved from Baltic States to Eastern Poland 2 armour moved from Baltic States to Eastern Poland 1 armour moved from Baltic States to Belarus 1 infantry moved from Vyborg to Finland 1 infantry moved from Karelia to Finland 1 armour moved from Novgorod to Belarus 6 armour moved from Romania to Bessarabia 1 armour moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 3 armour and 3 infantry moved from Novgorod to Archangel 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 127 Sea Zone to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to Western Germany 1 artillery moved from Greater Southern Germany to Northern Italy 1 armour moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Denmark 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy 2 bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy Combat - Germans Battle in Bessarabia Germans attack with 6 armour Russians defend with 1 infantry Germans roll dice for 6 armour in Bessarabia, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 4 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery and 3 infantry in Archangel, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 armour, 4 artilleries and 4 infantry Russians defend with 1 artillery and 4 infantry Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Belarus, round 2 : 2/10 hits, 3.67 expected hits Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 armour, 4 artilleries and 3 infantry in Belarus, round 3 : 7/9 hits, 3.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Eastern Poland Germans attack with 2 armour, 3 artilleries and 6 infantry Russians defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Germans roll dice for 2 armour, 3 artilleries and 6 infantry in Eastern Poland, round 2 : 3/11 hits, 3.50 expected hits Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/7 hits, 2.50 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 armour, 3 artilleries and 4 infantry in Eastern Poland, round 3 : 4/9 hits, 3.17 expected hits Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 4 infantry Casualties for Russians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - Germans 3 aaGuns moved from Poland to Germany Place Units - Germans 3 armour placed in Romania 3 armour placed in Novgorod 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 3.33 Russians : 0.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Rostov 1 infantry moved from Samara to Russia 4 infantry moved from Buryatia to Yakut S.S.R. 5 infantry moved from Korea to Manchuria 9 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 14 infantry Japanese defend with 1 aaGun and 5 infantry Russians roll dice for 14 infantry in Manchuria, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 12 infantry in Manchuria, round 3 : 3/12 hits, 2.00 expected hits Japanese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 4 : 3/10 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 4 infantry Casualties for Japanese: 1 aaGun and 5 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Ukraine 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Russians collect 31 PUs (1 lost to blockades); end with 31 PUsCombat Hit Differential Summary :
Russians : 1.00 Japanese : -0.00
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