Darrell vs George Game 8
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from India to Shan State 1 armour moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang 1 bomber moved from Volgograd to Sikang 2 armour moved from Burma to Kwangsi 1 armour moved from Kiangsu to Kwangsi 2 armour moved from Kiangsu to Kwangtung 1 bomber moved from Sikang to Shan State Combat - Japanese Battle in Sikang Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 armour ANZAC defend with 1 armour and 1 harbour Japanese roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 2 armour remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Kwangsi Japanese attack with 3 armour Americans defend with 1 infantry; Chinese defend with 1 harbour and 2 infantry Japanese roll dice for 3 armour in Kwangsi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 2 armour Casualties for Americans: 1 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 armour and 1 bomber ANZAC defend with 2 armour Japanese roll dice for 3 armour and 1 bomber in Shan State, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 2 armour in Shan State, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State Japanese win, taking Shan State from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for ANZAC: 2 armour Non Combat Move - Japanese 1 bomber moved from Shan State to Burma Place Units - Japanese 3 armour placed in Kiangsu 2 armour placed in India 1 infantry placed in India 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,5,2,6,5,4,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,4,5 Japanese collect 36 PUs (5 lost to blockades); end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
ANZAC : -0.50 Chinese : 0.33 Japanese : 0.83 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 armour, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Archangel to Vologda 3 armour moved from Archangel to Smolensk 1 armour moved from Karelia to Archangel 2 transports moved from 127 Sea Zone to 126 Sea Zone 2 armour moved from Norway to 126 Sea Zone 2 armour and 2 transports moved from 126 Sea Zone to 127 Sea Zone 3 armour moved from Finland to Novgorod 1 armour moved from Norway to Karelia 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 1 destroyer moved from 96 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 1 armour moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour moved from Tobruk to Alexandria British take Alexandria from Italians 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Americans take 98 Sea Zone from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Tobruk 3 infantry moved from 96 Sea Zone to Tobruk 2 armour moved from Morocco to Tunisia 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 armour moved from Amur to Buryatia Americans take Buryatia from Japanese 1 armour moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 transport moved from 3 Sea Zone to 1 Sea Zone Combat - Americans Battle in Greece Battle in Trans-Jordan Battle in Kwangsi Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 harbour Americans roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi Americans win, taking Greece from Italians, taking Trans-Jordan from Italians, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Smolensk Americans attack with 3 armour Germans defend with 1 armour Americans roll dice for 3 armour in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Americans win, taking Smolensk from Germans with 3 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Vologda Americans attack with 3 armour Germans defend with 1 armour Americans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Vologda Americans win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Non Combat Move - Americans 2 armour moved from 127 Sea Zone to Archangel 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 2 fighters placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Jehol 2 infantry placed in Kwangsi Chinese undo move 3. 1 infantry placed in Anhwe 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber and 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Belgian Congo Combat - British Battle in Holland Belgium Battle in Egypt British attack with 1 bomber and 3 mech_infantrys Italians defend with 2 armour, 1 artillery and 1 harbour British roll dice for 1 bomber and 3 mech_infantrys in Egypt, round 2 : 1/4 hits, 1.17 expected hits Italians roll dice for 2 armour and 1 artillery in Egypt, round 2 : 0/3 hits, 1.33 expected hits 1 artillery owned by the Italians lost in Egypt British roll dice for 1 bomber and 3 mech_infantrys in Egypt, round 3 : 2/4 hits, 1.17 expected hits Italians roll dice for 2 armour in Egypt, round 3 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Egypt British win, taking Holland Belgium from Germans, taking Egypt from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 armour and 1 artillery Casualties for British: 2 mech_infantrys Non Combat Move - British 1 bomber moved from Egypt to Tobruk Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2,3,4 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.00 British : 0.67 Italians : -0.33 Americans : 0.33 Japanese : -0.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 armour, 1 artillery and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 3 armour moved from Samara to Vologda 2 infantry moved from Albania to Greece 1 artillery moved from Albania to Greece 1 fighter moved from Southern Italy to 98 Sea Zone 3 armour and 1 artillery moved from Iraq to Trans-Jordan Combat - Italians Battle in Greece Italians attack with 1 artillery and 2 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Greece, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 98 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Trans-Jordan Italians attack with 3 armour and 1 artillery Americans defend with 1 armour Italians roll dice for 3 armour and 1 artillery in Trans-Jordan, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Italians roll dice for 3 armour in Trans-Jordan, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 artillery Casualties for Americans: 1 armour Battle in Vologda Italians attack with 3 armour Americans defend with 2 armour Italians roll dice for 3 armour in Vologda, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 armour in Vologda, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 3 armour in Vologda, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Vologda Italians roll dice for 2 armour in Vologda, round 4 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 armour in Vologda, round 5 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Vologda, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Vologda Italians win, taking Vologda from Americans with 2 armour remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Casualties for Americans: 2 armour Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Iraq 3 infantry moved from Northern Italy to Western Germany 3 artilleries moved from Northern Italy to Western Germany Place Units - Italians 3 armour placed in Iraq 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4 Italians collect 25 PUs (1 lost to blockades); end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -5.00 British : 1.00 Americans : -1.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 armour and 1 factory_minor; Remaining resources: 9 PUs; Combat Move - ANZAC 3 armour moved from French Indo China to Shan State 4 bombers moved from Philippines to Shan State 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Combat - ANZAC Battle in Shan State ANZAC attack with 3 armour and 4 bombers Japanese defend with 2 armour ANZAC roll dice for 3 armour and 4 bombers in Shan State, round 2 : 4/7 hits, 4.17 expected hits Japanese roll dice for 2 armour in Shan State, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 armour Casualties for Japanese: 2 armour Non Combat Move - ANZAC 4 bombers moved from Shan State to French Indo China Place Units - ANZAC 3 armour placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - ANZAC ANZAC collect 21 PUs; end with 30 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; Germans buy 12 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Romania to 99 Sea Zone 2 fighters moved from Ukraine to 99 Sea Zone 2 tactical_bombers moved from Ukraine to 99 Sea Zone 6 armour moved from Russia to Smolensk 3 armour moved from Ukraine to Bryansk 2 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 3 armour moved from Volgograd to Sikang Germans take Sikang from Chinese 4 artilleries moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers Americans defend with 2 destroyers and 1 transport Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 2 destroyers and 1 transport Battle in Holland Belgium Germans attack with 4 artilleries and 6 infantry British defend with 3 artilleries and 3 infantry Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 1/10 hits, 3.00 expected hits British roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 0/8 hits, 2.67 expected hits British roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 0/5 hits, 1.67 expected hits Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 4 : 3/8 hits, 2.67 expected hits British roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 4 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 5 : 1/5 hits, 1.67 expected hits British roll dice for 2 artilleries in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Holland Belgium Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 6 : 2/5 hits, 1.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 6 infantry Casualties for British: 3 artilleries and 3 infantry Battle in Smolensk Germans attack with 9 armour Americans defend with 3 armour Germans roll dice for 9 armour in Smolensk, round 2 : 6/9 hits, 4.50 expected hits Americans roll dice for 3 armour in Smolensk, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 3 armour owned by the Americans lost in Smolensk Germans win, taking Smolensk from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for Americans: 3 armour Non Combat Move - Germans 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 aaGuns moved from Poland to Germany 2 bombers moved from 99 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 99 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Russia 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour and 1 artillery placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -1.83 British : -0.33 Americans : 0.83 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Szechwan Chinese take Szechwan from Japanese 1 artillery moved from Baltic States to Poland Russians take Poland from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 4 fighters moved from 6 Sea Zone to 19 Sea Zone 2 armour moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kiangsi 2 armour moved from India to Shan State 1 bomber moved from Burma to Shan State Combat - Japanese Battle in Kiangsi Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Kiangsi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 2 armour Americans defend with 1 infantry; Chinese defend with 1 harbour Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 2 armour and 1 bomber ANZAC defend with 1 armour Japanese roll dice for 2 armour and 1 bomber in Shan State, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in 19 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Japanese 6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to India 1 infantry moved from India to Burma Place Units - Japanese 1 fighter placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 2 armour and 1 artillery placed in Kiangsu 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,2,1,1,2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,6 Japanese collect 34 PUs (4 lost to blockades); end with 34 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
ANZAC : -0.50 Americans : 0.83 Chinese : 0.33 Japanese : -2.00 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 8 armour, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Archangel to Vologda 3 armour moved from Novgorod to Vologda 1 armour moved from Karelia to Archangel 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 transport moved from 127 Sea Zone to 126 Sea Zone 2 armour moved from Norway to 126 Sea Zone 2 armour and 2 transports moved from 126 Sea Zone to 127 Sea Zone 1 armour moved from Norway to Karelia 1 armour moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour moved from Yenisey to Timguska Americans take Timguska from Japanese 1 artillery moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Amur to Manchuria 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 armour moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 3 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 4 destroyers moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Morocco 2 armour moved from Tunisia to Tobruk Combat - Americans Battle in 19 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Vologda Americans attack with 6 armour Italians defend with 2 armour Americans roll dice for 6 armour in Vologda, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 2 armour in Vologda, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Vologda Americans win, taking Vologda from Italians with 6 armour remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in Greece Americans attack with 1 artillery and 3 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 3 infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greece Americans roll dice for 1 artillery and 2 infantry in Greece, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Greece, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Greece Americans win, taking Greece from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk 4 infantry moved from 91 Sea Zone to Morocco 3 armour moved from Finland to Karelia 2 armour moved from 127 Sea Zone to Archangel 1 battleship, 3 cruisers, 4 destroyers and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 16 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone Place Units - Americans 3 armour placed in Norway 3 armour placed in Finland 2 armour and 2 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 4 infantry placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Jehol to Shantung Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Kweichow 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Holland Belgium British attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 4 artilleries British roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits Germans roll dice for 4 artilleries in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 4 artilleries owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Germans: 4 artilleries Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Tobruk to Gibraltar Place Units - British 2 artilleries, 1 fighter and 4 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4,5,4 British collect 32 PUs (2 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.67 Italians : -1.00 British : 2.00 Americans : -1.67 Japanese : -0.33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 4 armour and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Trans-Jordan to Egypt 3 armour moved from Iraq to Egypt 3 infantry moved from Western Germany to Holland Belgium 3 artilleries moved from Western Germany to Holland Belgium 1 fighter moved from Iraq to Southern Italy Combat - Italians Battle in Holland Belgium Italians attack with 3 artilleries and 3 infantry British defend with 3 artilleries and 1 infantry Italians roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 3 artilleries and 1 infantry Battle in Egypt Italians attack with 5 armour British defend with 1 harbour and 2 mech_infantrys Italians roll dice for 5 armour in Egypt, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 2 mech_infantrys in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Egypt Italians win, taking Egypt from British with 5 armour remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Italians Place Units - Italians 3 armour placed in Iraq 2 destroyers placed in 97 Sea Zone 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,6,6 Italians collect 24 PUs (1 lost to blockades); end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 1.83 British : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 6 armour; Remaining resources: 4 PUs; Combat Move - ANZAC 2 armour moved from French Indo China to Shan State 1 armour moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 2 armour and 3 bombers Japanese defend with 2 armour ANZAC roll dice for 2 armour and 3 bombers in Shan State, round 2 : 2/5 hits, 3.00 expected hits Japanese roll dice for 2 armour in Shan State, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Casualties for Japanese: 2 armour Battle in Yunnan ANZAC attack with 1 armour and 1 bomber Japanese defend with 1 armour ANZAC roll dice for 1 armour and 1 bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan ANZAC win, taking Yunnan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC 3 bombers moved from Shan State to Philippines 1 bomber moved from Yunnan to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines Place Units - ANZAC 3 armour placed in French Indo China 3 armour placed in Malaya Turn Complete - ANZAC ANZAC collect 21 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.17 Japanese : -0.50 -
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 armour moved from Sikang to Shensi 3 armour moved from Volgograd to Vologda 3 armour moved from Russia to Vologda 3 armour moved from Smolensk to Vologda 4 armour moved from Smolensk to Archangel 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 4 infantry moved from Eastern Poland to Poland 1 artillery moved from Germany to Poland 2 bombers moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber Americans defend with 4 destroyers and 2 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Americans roll dice for 4 destroyers and 2 transports in 99 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 4 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 25 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Americans: 4 destroyers and 2 transports Battle in Poland Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 4 armour Americans defend with 3 armour Germans roll dice for 4 armour in Archangel, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits 1 armour owned by the Americans lost in Archangel Germans roll dice for 4 armour in Archangel, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 12 Casualties for Americans: 3 armour Casualties for Germans: 1 armour Battle in Shensi Germans attack with 3 armour Chinese defend with 1 infantry Germans roll dice for 3 armour in Shensi, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour in Shensi, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Vologda Germans attack with 9 armour Americans defend with 6 armour Germans roll dice for 9 armour in Vologda, round 2 : 2/9 hits, 4.50 expected hits Americans roll dice for 6 armour in Vologda, round 2 : 2/6 hits, 3.00 expected hits 2 armour owned by the Germans and 2 armour owned by the Americans lost in Vologda Germans roll dice for 7 armour in Vologda, round 3 : 6/7 hits, 3.50 expected hits Americans roll dice for 4 armour in Vologda, round 3 : 1/4 hits, 2.00 expected hits 1 armour owned by the Germans and 4 armour owned by the Americans lost in Vologda Germans win, taking Vologda from Americans with 6 armour remaining. Battle score for attacker is 18 Casualties for Germans: 3 armour Casualties for Americans: 6 armour Non Combat Move - Germans 3 armour moved from Ukraine to Romania 3 armour moved from Germany to Yugoslavia 2 bombers moved from 99 Sea Zone to Western Germany 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Russia 3 armour placed in Volgograd 3 armour placed in Germany 1 artillery and 2 infantry placed in Western Germany Germans undo move 4. 1 artillery and 2 infantry placed in Southern France Germans undo move 3. 3 armour placed in Ukraine Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 0.83 Americans : -1.33 Chinese : -0.67 Russians : -1.83 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 armour moved from Kiangsi to Yunnan 2 armour moved from Kwangsi to Yunnan 1 infantry moved from Burma to Yunnan 2 armour moved from Kiangsu to Shantung 1 armour moved from Kiangsu to Shantung Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber, 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 3 cruisers, 5 destroyers and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 5 destroyers and 2 transports in 35 Sea Zone, round 2 : 5/10 hits, 4.17 expected hits 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 bomber, 2 carriers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/9 hits, 4.83 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 transports in 35 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 carriers and 4 fighters remaining. Battle score for attacker is 33 Casualties for Japanese: 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 5 destroyers and 1 transport Casualties for ANZAC: 1 transport Battle in Shantung Japanese attack with 3 armour Americans defend with 1 artillery; Chinese defend with 1 infantry Japanese roll dice for 3 armour in Shantung, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 3 armour remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 armour and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 3 armour and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Non Combat Move - Japanese 1 infantry moved from India to Burma 2 infantry moved from India to Burma Place Units - Japanese 3 infantry placed in Kiangsu 3 armour placed in India Japanese undo move 2. Japanese undo move 1. 3 armour placed in India Japanese undo move 1. 1 destroyer placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in India 1 infantry placed in West India Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,3,5 Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans : 2.67 Chinese : -1.17 Japanese : 3.83 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 7 armour, 1 artillery, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Alexandria to Egypt 3 armour moved from Tobruk to Egypt 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Morocco to Tobruk 2 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour moved from Karelia to Baltic States 2 armour moved from Karelia to Belarus 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 armour moved from Norway to 126 Sea Zone 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 armour moved from Norway to 126 Sea Zone 2 armour and 2 transports moved from 126 Sea Zone to 127 Sea Zone 2 armour moved from 127 Sea Zone to Archangel 1 armour moved from Timguska to Novosibirsk Americans take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Samara Americans take Samara from Italians 2 infantry moved from Manchuria to Jehol 1 armour moved from Amur to Jehol 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Amur 2 destroyers and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 2 fighters moved from French Indo China to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Battle in 6 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Egypt Americans attack with 4 armour, 1 artillery and 1 infantry Italians defend with 5 armour and 1 harbour Americans roll dice for 4 armour, 1 artillery and 1 infantry in Egypt, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 5 armour in Egypt, round 2 : 3/5 hits, 2.50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 armour owned by the Italians lost in Egypt Americans roll dice for 3 armour in Egypt, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 2 armour in Egypt, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 3 armour remaining. Battle score for attacker is 17 Casualties for Americans: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 5 armour Battle in 35 Sea Zone Americans attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 carriers and 4 fighters Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 4 fighters in 35 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 carriers in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 carrier in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone 1 submarine owned by the Americans Submerged Japanese win with 3 fighters remaining. Battle score for attacker is -5 Casualties for Americans: 2 destroyers, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers and 1 fighter Battle in Archangel Americans attack with 2 armour Germans defend with 3 armour Americans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Americans lost in Archangel Americans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 3/3 hits, 1.50 expected hits 1 armour owned by the Americans lost in Archangel Germans win with 3 armour remaining. Battle score for attacker is -12 Casualties for Americans: 2 armour Battle in Baltic States Americans attack with 2 armour Germans defend with 1 infantry Americans roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Americans win, taking Baltic States from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Americans attack with 2 armour Germans defend with 1 infantry Americans roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Belarus Americans win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry 3 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 3 armour moved from Finland to Novgorod 1 armour moved from Norway to Karelia 2 armour moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 4 infantry moved from 96 Sea Zone to Tobruk 4 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 3 destroyers and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 75 PUs (2 lost to blockades); end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Holland Belgium 4 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in Holland Belgium British attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry Italians defend with 3 artilleries and 1 infantry British roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Holland Belgium, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 3 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Italians: 3 artilleries and 1 infantry Non Combat Move - British 1 bomber moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,3,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1.00 Italians : -0.50 British : 0.17 Americans : 0.50 Japanese : -1.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 2 destroyers moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 2 armour moved from Northern Italy to Albania 1 armour moved from Iraq to Trans-Jordan Combat - Italians Battle in 96 Sea Zone Italians attack with 2 destroyers and 1 fighter Americans defend with 1 destroyer and 2 transports Italians roll dice for 2 destroyers and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Albania Italians attack with 2 armour Americans defend with 1 infantry Italians roll dice for 2 armour in Albania, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Italians win, taking Albania from Americans with 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 factory_minor placed in Rostov 3 armour placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 Italians collect 20 PUs (2 lost to blockades); end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.83 Americans : -0.67 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from French Indo China to Kwangtung ANZAC take Kwangtung from Japanese 2 armour moved from French Indo China to Yunnan 1 armour moved from Shan State to Yunnan 3 armour moved from Malaya to Yunnan 4 bombers moved from Philippines to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 6 armour and 4 bombers Japanese defend with 3 armour and 1 infantry ANZAC roll dice for 6 armour and 4 bombers in Yunnan, round 2 : 7/10 hits, 5.67 expected hits Japanese roll dice for 3 armour and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 armour owned by the ANZAC and 3 armour owned by the Japanese lost in Yunnan ANZAC win, taking Yunnan from Japanese with 4 armour and 4 bombers remaining. Battle score for attacker is 9 Casualties for ANZAC: 2 armour Casualties for Japanese: 3 armour and 1 infantry Non Combat Move - ANZAC 4 bombers moved from Yunnan to French Indo China Place Units - ANZAC 3 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya Turn Complete - ANZAC ANZAC collect 24 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.17 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Germans Germans buy 9 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 armour moved from Shensi to Kansu 3 armour moved from Volgograd to Samara 3 armour moved from Ukraine to Belarus 1 artillery and 4 infantry moved from Poland to Baltic States 3 armour moved from Yugoslavia to Bulgaria 3 armour moved from Romania to Baltic States 3 armour moved from Russia to Belarus 1 armour moved from Vologda to Timguska Germans take Novosibirsk from Americans Germans take Timguska from Americans 3 armour moved from Archangel to Novgorod 4 armour moved from Vologda to Novgorod 2 bombers moved from Western Germany to 127 Sea Zone 1 armour moved from Vologda to Samara 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 7 armour Americans defend with 3 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 7 armour in Novgorod, round 2 : 5/7 hits, 3.50 expected hits Russians roll dice for 3 armour in Novgorod, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 3 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 5 armour remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for Americans: 3 armour Battle in Kansu Germans attack with 3 armour Chinese defend with 1 infantry Germans roll dice for 3 armour in Kansu, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Battle in 98 Sea Zone Germans attack with 1 fighter Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 98 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter Battle in Baltic States Germans attack with 3 armour, 1 artillery and 4 infantry Americans defend with 2 armour Germans roll dice for 3 armour, 1 artillery and 4 infantry in Baltic States, round 2 : 4/8 hits, 2.67 expected hits Americans roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 armour owned by the Americans lost in Baltic States Germans win, taking Baltic States from Americans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 2 armour Battle in Belarus Germans attack with 6 armour Americans defend with 1 armour Germans roll dice for 6 armour in Belarus, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Belarus Germans win, taking Belarus from Americans with 5 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Americans: 1 armour Battle in Bulgaria Germans attack with 3 armour Americans defend with 1 infantry Germans roll dice for 3 armour in Bulgaria, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 3 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 127 Sea Zone Germans attack with 2 bombers Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 bombers in 127 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 127 Sea Zone 1 transport owned by the Americans lost in 127 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer and 2 transports Battle in Samara Germans attack with 4 armour Americans defend with 1 armour Germans roll dice for 4 armour in Samara, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Samara Germans win, taking Samara from Americans with 4 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 1 artillery moved from Southern France to France 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 1 bomber moved from 127 Sea Zone to Russia Place Units - Germans 3 armour placed in Russia 3 armour placed in Volgograd 3 armour placed in Germany 3 infantry placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 5. Germans undo move 4. Germans undo move 3. 3 armour, 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 2.00 Americans : 2.00 Chinese : 0.67 Russians : 0.50 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Sikang to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Burma to Shan State Japanese take Shan State from ANZAC 1 infantry moved from India to Burma 3 armour moved from Shantung to Jehol 2 armour moved from Kiangsu to Jehol 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Jehol Japanese attack with 5 armour Americans defend with 1 armour and 2 infantry Japanese roll dice for 5 armour in Jehol, round 2 : 5/5 hits, 2.50 expected hits Chinese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits 1 armour owned by the Japanese, 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 4 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour and 2 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in India 3 infantry placed in West India Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,5,6 Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : 2.83
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