Darrell vs George Game 8
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 8 armour, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Archangel to Vologda 3 armour moved from Novgorod to Vologda 1 armour moved from Karelia to Archangel 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 transport moved from 127 Sea Zone to 126 Sea Zone 2 armour moved from Norway to 126 Sea Zone 2 armour and 2 transports moved from 126 Sea Zone to 127 Sea Zone 1 armour moved from Norway to Karelia 1 armour moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour moved from Yenisey to Timguska Americans take Timguska from Japanese 1 artillery moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Amur to Manchuria 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 armour moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 3 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 4 destroyers moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Morocco 2 armour moved from Tunisia to Tobruk Combat - Americans Battle in 19 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Vologda Americans attack with 6 armour Italians defend with 2 armour Americans roll dice for 6 armour in Vologda, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 2 armour in Vologda, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Vologda Americans win, taking Vologda from Italians with 6 armour remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in Greece Americans attack with 1 artillery and 3 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 3 infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greece Americans roll dice for 1 artillery and 2 infantry in Greece, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Greece, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Greece Americans win, taking Greece from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk 4 infantry moved from 91 Sea Zone to Morocco 3 armour moved from Finland to Karelia 2 armour moved from 127 Sea Zone to Archangel 1 battleship, 3 cruisers, 4 destroyers and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 16 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone Place Units - Americans 3 armour placed in Norway 3 armour placed in Finland 2 armour and 2 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 4 infantry placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Jehol to Shantung Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Kweichow 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Holland Belgium British attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 4 artilleries British roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits Germans roll dice for 4 artilleries in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 4 artilleries owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Germans: 4 artilleries Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Tobruk to Gibraltar Place Units - British 2 artilleries, 1 fighter and 4 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4,5,4 British collect 32 PUs (2 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.67 Italians : -1.00 British : 2.00 Americans : -1.67 Japanese : -0.33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 4 armour and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Trans-Jordan to Egypt 3 armour moved from Iraq to Egypt 3 infantry moved from Western Germany to Holland Belgium 3 artilleries moved from Western Germany to Holland Belgium 1 fighter moved from Iraq to Southern Italy Combat - Italians Battle in Holland Belgium Italians attack with 3 artilleries and 3 infantry British defend with 3 artilleries and 1 infantry Italians roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 3 artilleries and 1 infantry Battle in Egypt Italians attack with 5 armour British defend with 1 harbour and 2 mech_infantrys Italians roll dice for 5 armour in Egypt, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 2 mech_infantrys in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Egypt Italians win, taking Egypt from British with 5 armour remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Italians Place Units - Italians 3 armour placed in Iraq 2 destroyers placed in 97 Sea Zone 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,6,6 Italians collect 24 PUs (1 lost to blockades); end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 1.83 British : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 6 armour; Remaining resources: 4 PUs; Combat Move - ANZAC 2 armour moved from French Indo China to Shan State 1 armour moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 2 armour and 3 bombers Japanese defend with 2 armour ANZAC roll dice for 2 armour and 3 bombers in Shan State, round 2 : 2/5 hits, 3.00 expected hits Japanese roll dice for 2 armour in Shan State, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Casualties for Japanese: 2 armour Battle in Yunnan ANZAC attack with 1 armour and 1 bomber Japanese defend with 1 armour ANZAC roll dice for 1 armour and 1 bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan ANZAC win, taking Yunnan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC 3 bombers moved from Shan State to Philippines 1 bomber moved from Yunnan to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines Place Units - ANZAC 3 armour placed in French Indo China 3 armour placed in Malaya Turn Complete - ANZAC ANZAC collect 21 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.17 Japanese : -0.50 -
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Test summary from TripleA, engine version: 1.9, time: 9:13:18 PM
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 armour moved from Sikang to Shensi 3 armour moved from Volgograd to Vologda 3 armour moved from Russia to Vologda 3 armour moved from Smolensk to Vologda 4 armour moved from Smolensk to Archangel 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 4 infantry moved from Eastern Poland to Poland 1 artillery moved from Germany to Poland 2 bombers moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber Americans defend with 4 destroyers and 2 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Americans roll dice for 4 destroyers and 2 transports in 99 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 4 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 25 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Americans: 4 destroyers and 2 transports Battle in Poland Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 4 armour Americans defend with 3 armour Germans roll dice for 4 armour in Archangel, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits 1 armour owned by the Americans lost in Archangel Germans roll dice for 4 armour in Archangel, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 12 Casualties for Americans: 3 armour Casualties for Germans: 1 armour Battle in Shensi Germans attack with 3 armour Chinese defend with 1 infantry Germans roll dice for 3 armour in Shensi, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour in Shensi, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Vologda Germans attack with 9 armour Americans defend with 6 armour Germans roll dice for 9 armour in Vologda, round 2 : 2/9 hits, 4.50 expected hits Americans roll dice for 6 armour in Vologda, round 2 : 2/6 hits, 3.00 expected hits 2 armour owned by the Germans and 2 armour owned by the Americans lost in Vologda Germans roll dice for 7 armour in Vologda, round 3 : 6/7 hits, 3.50 expected hits Americans roll dice for 4 armour in Vologda, round 3 : 1/4 hits, 2.00 expected hits 1 armour owned by the Germans and 4 armour owned by the Americans lost in Vologda Germans win, taking Vologda from Americans with 6 armour remaining. Battle score for attacker is 18 Casualties for Germans: 3 armour Casualties for Americans: 6 armour Non Combat Move - Germans 3 armour moved from Ukraine to Romania 3 armour moved from Germany to Yugoslavia 2 bombers moved from 99 Sea Zone to Western Germany 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Russia 3 armour placed in Volgograd 3 armour placed in Germany 1 artillery and 2 infantry placed in Western Germany Germans undo move 4. 1 artillery and 2 infantry placed in Southern France Germans undo move 3. 3 armour placed in Ukraine Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 0.83 Americans : -1.33 Chinese : -0.67 Russians : -1.83 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 armour moved from Kiangsi to Yunnan 2 armour moved from Kwangsi to Yunnan 1 infantry moved from Burma to Yunnan 2 armour moved from Kiangsu to Shantung 1 armour moved from Kiangsu to Shantung Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber, 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 3 cruisers, 5 destroyers and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 5 destroyers and 2 transports in 35 Sea Zone, round 2 : 5/10 hits, 4.17 expected hits 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 bomber, 2 carriers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/9 hits, 4.83 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 transports in 35 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 carriers and 4 fighters remaining. Battle score for attacker is 33 Casualties for Japanese: 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 5 destroyers and 1 transport Casualties for ANZAC: 1 transport Battle in Shantung Japanese attack with 3 armour Americans defend with 1 artillery; Chinese defend with 1 infantry Japanese roll dice for 3 armour in Shantung, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 3 armour remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 armour and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 3 armour and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Non Combat Move - Japanese 1 infantry moved from India to Burma 2 infantry moved from India to Burma Place Units - Japanese 3 infantry placed in Kiangsu 3 armour placed in India Japanese undo move 2. Japanese undo move 1. 3 armour placed in India Japanese undo move 1. 1 destroyer placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in India 1 infantry placed in West India Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,3,5 Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans : 2.67 Chinese : -1.17 Japanese : 3.83 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 7 armour, 1 artillery, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Alexandria to Egypt 3 armour moved from Tobruk to Egypt 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Morocco to Tobruk 2 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour moved from Karelia to Baltic States 2 armour moved from Karelia to Belarus 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 armour moved from Norway to 126 Sea Zone 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 armour moved from Norway to 126 Sea Zone 2 armour and 2 transports moved from 126 Sea Zone to 127 Sea Zone 2 armour moved from 127 Sea Zone to Archangel 1 armour moved from Timguska to Novosibirsk Americans take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Samara Americans take Samara from Italians 2 infantry moved from Manchuria to Jehol 1 armour moved from Amur to Jehol 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Amur 2 destroyers and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 2 fighters moved from French Indo China to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Battle in 6 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Egypt Americans attack with 4 armour, 1 artillery and 1 infantry Italians defend with 5 armour and 1 harbour Americans roll dice for 4 armour, 1 artillery and 1 infantry in Egypt, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 5 armour in Egypt, round 2 : 3/5 hits, 2.50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 armour owned by the Italians lost in Egypt Americans roll dice for 3 armour in Egypt, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 2 armour in Egypt, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 3 armour remaining. Battle score for attacker is 17 Casualties for Americans: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 5 armour Battle in 35 Sea Zone Americans attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 carriers and 4 fighters Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 4 fighters in 35 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 carriers in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 carrier in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone 1 submarine owned by the Americans Submerged Japanese win with 3 fighters remaining. Battle score for attacker is -5 Casualties for Americans: 2 destroyers, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers and 1 fighter Battle in Archangel Americans attack with 2 armour Germans defend with 3 armour Americans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Americans lost in Archangel Americans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 3/3 hits, 1.50 expected hits 1 armour owned by the Americans lost in Archangel Germans win with 3 armour remaining. Battle score for attacker is -12 Casualties for Americans: 2 armour Battle in Baltic States Americans attack with 2 armour Germans defend with 1 infantry Americans roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Americans win, taking Baltic States from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Americans attack with 2 armour Germans defend with 1 infantry Americans roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Belarus Americans win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry 3 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 3 armour moved from Finland to Novgorod 1 armour moved from Norway to Karelia 2 armour moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 4 infantry moved from 96 Sea Zone to Tobruk 4 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 3 destroyers and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 75 PUs (2 lost to blockades); end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Holland Belgium 4 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in Holland Belgium British attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry Italians defend with 3 artilleries and 1 infantry British roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Holland Belgium, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 3 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Italians: 3 artilleries and 1 infantry Non Combat Move - British 1 bomber moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,3,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1.00 Italians : -0.50 British : 0.17 Americans : 0.50 Japanese : -1.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 2 destroyers moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 2 armour moved from Northern Italy to Albania 1 armour moved from Iraq to Trans-Jordan Combat - Italians Battle in 96 Sea Zone Italians attack with 2 destroyers and 1 fighter Americans defend with 1 destroyer and 2 transports Italians roll dice for 2 destroyers and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Albania Italians attack with 2 armour Americans defend with 1 infantry Italians roll dice for 2 armour in Albania, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Italians win, taking Albania from Americans with 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 factory_minor placed in Rostov 3 armour placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 Italians collect 20 PUs (2 lost to blockades); end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.83 Americans : -0.67 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from French Indo China to Kwangtung ANZAC take Kwangtung from Japanese 2 armour moved from French Indo China to Yunnan 1 armour moved from Shan State to Yunnan 3 armour moved from Malaya to Yunnan 4 bombers moved from Philippines to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 6 armour and 4 bombers Japanese defend with 3 armour and 1 infantry ANZAC roll dice for 6 armour and 4 bombers in Yunnan, round 2 : 7/10 hits, 5.67 expected hits Japanese roll dice for 3 armour and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 armour owned by the ANZAC and 3 armour owned by the Japanese lost in Yunnan ANZAC win, taking Yunnan from Japanese with 4 armour and 4 bombers remaining. Battle score for attacker is 9 Casualties for ANZAC: 2 armour Casualties for Japanese: 3 armour and 1 infantry Non Combat Move - ANZAC 4 bombers moved from Yunnan to French Indo China Place Units - ANZAC 3 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya Turn Complete - ANZAC ANZAC collect 24 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.17 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Germans Germans buy 9 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 armour moved from Shensi to Kansu 3 armour moved from Volgograd to Samara 3 armour moved from Ukraine to Belarus 1 artillery and 4 infantry moved from Poland to Baltic States 3 armour moved from Yugoslavia to Bulgaria 3 armour moved from Romania to Baltic States 3 armour moved from Russia to Belarus 1 armour moved from Vologda to Timguska Germans take Novosibirsk from Americans Germans take Timguska from Americans 3 armour moved from Archangel to Novgorod 4 armour moved from Vologda to Novgorod 2 bombers moved from Western Germany to 127 Sea Zone 1 armour moved from Vologda to Samara 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 7 armour Americans defend with 3 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 7 armour in Novgorod, round 2 : 5/7 hits, 3.50 expected hits Russians roll dice for 3 armour in Novgorod, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 3 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 5 armour remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for Americans: 3 armour Battle in Kansu Germans attack with 3 armour Chinese defend with 1 infantry Germans roll dice for 3 armour in Kansu, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Battle in 98 Sea Zone Germans attack with 1 fighter Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 98 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter Battle in Baltic States Germans attack with 3 armour, 1 artillery and 4 infantry Americans defend with 2 armour Germans roll dice for 3 armour, 1 artillery and 4 infantry in Baltic States, round 2 : 4/8 hits, 2.67 expected hits Americans roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 armour owned by the Americans lost in Baltic States Germans win, taking Baltic States from Americans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 2 armour Battle in Belarus Germans attack with 6 armour Americans defend with 1 armour Germans roll dice for 6 armour in Belarus, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Belarus Germans win, taking Belarus from Americans with 5 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Americans: 1 armour Battle in Bulgaria Germans attack with 3 armour Americans defend with 1 infantry Germans roll dice for 3 armour in Bulgaria, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 3 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 127 Sea Zone Germans attack with 2 bombers Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 bombers in 127 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 127 Sea Zone 1 transport owned by the Americans lost in 127 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer and 2 transports Battle in Samara Germans attack with 4 armour Americans defend with 1 armour Germans roll dice for 4 armour in Samara, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Samara Germans win, taking Samara from Americans with 4 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 1 artillery moved from Southern France to France 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 1 bomber moved from 127 Sea Zone to Russia Place Units - Germans 3 armour placed in Russia 3 armour placed in Volgograd 3 armour placed in Germany 3 infantry placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 5. Germans undo move 4. Germans undo move 3. 3 armour, 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 2.00 Americans : 2.00 Chinese : 0.67 Russians : 0.50 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Sikang to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Burma to Shan State Japanese take Shan State from ANZAC 1 infantry moved from India to Burma 3 armour moved from Shantung to Jehol 2 armour moved from Kiangsu to Jehol 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Jehol Japanese attack with 5 armour Americans defend with 1 armour and 2 infantry Japanese roll dice for 5 armour in Jehol, round 2 : 5/5 hits, 2.50 expected hits Chinese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits 1 armour owned by the Japanese, 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 4 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour and 2 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in India 3 infantry placed in West India Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,5,6 Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : 2.83 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 2 artilleries, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Soviet Far East to 3 Sea Zone 3 destroyers, 4 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Manchuria 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from Finland to Vyborg 3 armour moved from Norway to Finland 2 armour moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from Tobruk to 96 Sea Zone 2 armour moved from Egypt to Trans-Jordan 1 armour moved from Egypt to 98 Sea Zone 1 armour moved from 98 Sea Zone to Syria Combat - Americans Battle in Syria Battle in 96 Sea Zone Americans attack with 3 destroyers and 2 fighters Italians defend with 2 destroyers Americans roll dice for 3 destroyers and 2 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 2 destroyers in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Italians lost in 96 Sea Zone Americans win, taking Syria from Italians with 3 destroyers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Italians: 2 destroyers Battle in Trans-Jordan Americans attack with 2 armour Italians defend with 1 armour Americans roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 2 armour remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Americans 4 infantry moved from Tobruk to Alexandria 2 fighters moved from 96 Sea Zone to Egypt 2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 armour moved from 110 Sea Zone to Holland Belgium 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 3 Sea Zone to Soviet Far East 4 infantry moved from 5 Sea Zone to Amur Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 2 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Germans 1 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Tsinghai 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Purchase Units - British British buy 4 artilleries and 4 infantry; Remaining resources: 4 PUs; Combat Move - British 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 2 mech_infantrys moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Normandy Bordeaux British attack with 3 artilleries, 1 bomber, 3 fighters and 10 infantry Germans defend with 1 factory_minor, 1 harbour and 5 infantry British roll dice for 3 artilleries, 1 bomber, 3 fighters and 10 infantry in Normandy Bordeaux, round 2 : 6/17 hits, 5.33 expected hits Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 3 artilleries, 1 bomber, 3 fighters and 9 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Germans: 5 infantry Non Combat Move - British 3 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 4 artilleries and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4 British collect 36 PUs (1 lost to blockades); end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.67 Italians : -1.17 British : 0.67 Americans : 1.00 Chinese : 1.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone 3 armour moved from Iraq to Syria 2 armour moved from Albania to Greece Italians take Greece from Americans Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Syria Italians attack with 3 armour Americans defend with 1 armour Italians roll dice for 3 armour in Syria, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Syria Italians win, taking Syria from Americans with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Iraq Place Units - Italians 3 armour placed in Iraq 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 0.50 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 4 armour moved from Yunnan to Burma 1 mech_infantry moved from Malaya to Shan State 2 armour moved from Malaya to Shan State 1 armour moved from Kwangtung to Kiangsu 4 bombers moved from French Indo China to Kiangsu 3 armour moved from French Indo China to Burma Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 armour and 4 bombers Japanese defend with 1 airfield, 1 factory_minor and 3 infantry ANZAC roll dice for 1 armour and 4 bombers in Kiangsu, round 2 : 4/5 hits, 3.17 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Burma ANZAC attack with 7 armour Japanese defend with 3 infantry ANZAC roll dice for 7 armour in Burma, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in Burma ANZAC win, taking Burma from Japanese with 5 armour remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 armour Casualties for Japanese: 3 infantry Battle in Shan State ANZAC attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry ANZAC roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 4 bombers moved from Kiangsu to French Indo China Place Units - ANZAC 2 armour and 1 mech_infantry placed in French Indo China 3 armour placed in Malaya Turn Complete - ANZAC ANZAC collect 25 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 2.17 Japanese : -0.33 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour moved from Novgorod to Karelia 5 armour moved from Belarus to Karelia 1 armour moved from Baltic States to Karelia 2 armour moved from Baltic States to Vyborg 2 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 3 armour moved from Russia to Archangel 4 armour moved from Samara to Archangel 2 armour moved from Kansu to Kazakhstan 1 armour moved from Timguska to Kazakhstan 3 armour moved from Volgograd to Northwest Persia 1 bomber moved from Russia to Vyborg 1 artillery moved from France to Southern France 1 artillery moved from Western Germany to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 2 armour moved from Western Germany to Holland Belgium Combat - Germans Battle in Karelia Germans attack with 11 armour Americans defend with 1 armour Germans roll dice for 11 armour in Karelia, round 2 : 4/11 hits, 5.50 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 11 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Holland Belgium Germans attack with 2 armour, 1 artillery and 4 infantry Americans defend with 2 armour and 2 infantry Germans roll dice for 2 armour, 1 artillery and 4 infantry in Holland Belgium, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 2 armour and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 armour, 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 2 armour in Holland Belgium, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium Germans roll dice for 2 armour and 1 artillery in Holland Belgium, round 4 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour in Holland Belgium, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 4 infantry Casualties for Americans: 2 armour and 2 infantry Battle in Kazakhstan Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 2 armour and 1 bomber Americans defend with 1 armour Germans roll dice for 2 armour and 1 bomber in Vyborg, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Americans: 1 armour Non Combat Move - Germans 2 infantry moved from Western Germany to Denmark 2 aaGuns moved from Germany to Western Germany 3 armour moved from Bulgaria to Northern Italy 1 bomber moved from Vyborg to Novgorod Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Russia 1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Western Germany Germans undo move 3. 3 infantry placed in Southern France 1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -3.00 British : 1.83 Russians : 0.67 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 armour and 3 infantry; Remaining resources: 4 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 armour moved from Jehol to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 4 armour Americans defend with 1 infantry Japanese roll dice for 4 armour in Manchuria, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 infantry moved from India to West India 1 armour moved from India to West India 1 artillery moved from India to West India Place Units - Japanese 3 armour placed in West India 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,2,6,5,5 Japanese collect 24 PUs (2 lost to blockades); end with 28 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 armour moved from Finland to Karelia 3 armour moved from Norway to Karelia 2 armour moved from Trans-Jordan to Egypt 4 infantry moved from Alexandria to Egypt Combat - Americans Battle in Karelia Americans attack with 11 armour Germans defend with 11 armour Americans roll dice for 11 armour in Karelia, round 2 : 7/11 hits, 5.50 expected hits Germans roll dice for 11 armour in Karelia, round 2 : 2/11 hits, 5.50 expected hits 7 armour owned by the Germans and 2 armour owned by the Americans lost in Karelia Americans roll dice for 9 armour in Karelia, round 3 : 5/9 hits, 4.50 expected hits Germans roll dice for 4 armour in Karelia, round 3 : 3/4 hits, 2.00 expected hits 4 armour owned by the Germans and 3 armour owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 6 armour remaining. Battle score for attacker is 36 Casualties for Americans: 5 armour Casualties for Germans: 11 armour Non Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway 3 destroyers moved from 91 Sea Zone to 112 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 3 destroyers moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 2 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Germans 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Kweichow to Yunnan 3 infantry moved from Kiangsi to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Purchase Units - British British buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 artilleries and 9 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Trans-Jordan to Egypt Combat - British Battle in Holland Belgium British attack with 2 artilleries, 1 bomber and 2 infantry Germans defend with 2 armour British roll dice for 2 artilleries, 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 armour in Holland Belgium, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 2 armour Battle in Southern France British attack with 3 artilleries and 9 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry British roll dice for 3 artilleries and 9 infantry in Southern France, round 2 : 2/12 hits, 3.00 expected hits Germans roll dice for 1 artillery and 7 infantry in Southern France, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Southern France British roll dice for 3 artilleries and 6 infantry in Southern France, round 3 : 3/9 hits, 2.50 expected hits Germans roll dice for 1 artillery and 5 infantry in Southern France, round 3 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Southern France British roll dice for 3 artilleries and 3 infantry in Southern France, round 4 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Southern France British roll dice for 3 artilleries and 3 infantry in Southern France, round 5 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 7 infantry Casualties for Germans: 1 artillery and 7 infantry Non Combat Move - British 1 bomber moved from Holland Belgium to United Kingdom 3 fighters moved from United Kingdom to Finland 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Normandy Bordeaux 8 infantry placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3 British collect 36 PUs (4 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.83 British : -1.50 Americans : 2.00 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 4 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Syria to Trans-Jordan 5 armour moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to Southern Italy Combat - Italians Battle in Trans-Jordan Italians attack with 7 armour British defend with 1 mech_infantry Italians roll dice for 7 armour in Trans-Jordan, round 2 : 4/7 hits, 3.50 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 7 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 3 armour placed in Iraq 1 armour placed in Rostov 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -0.33
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