Darrell vs George Game 8
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Sikang to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Burma to Shan State Japanese take Shan State from ANZAC 1 infantry moved from India to Burma 3 armour moved from Shantung to Jehol 2 armour moved from Kiangsu to Jehol 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Jehol Japanese attack with 5 armour Americans defend with 1 armour and 2 infantry Japanese roll dice for 5 armour in Jehol, round 2 : 5/5 hits, 2.50 expected hits Chinese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits 1 armour owned by the Japanese, 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 4 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour and 2 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in India 3 infantry placed in West India Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,5,6 Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : 2.83 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 2 artilleries, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Soviet Far East to 3 Sea Zone 3 destroyers, 4 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Manchuria 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from Finland to Vyborg 3 armour moved from Norway to Finland 2 armour moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from Tobruk to 96 Sea Zone 2 armour moved from Egypt to Trans-Jordan 1 armour moved from Egypt to 98 Sea Zone 1 armour moved from 98 Sea Zone to Syria Combat - Americans Battle in Syria Battle in 96 Sea Zone Americans attack with 3 destroyers and 2 fighters Italians defend with 2 destroyers Americans roll dice for 3 destroyers and 2 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 2 destroyers in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Italians lost in 96 Sea Zone Americans win, taking Syria from Italians with 3 destroyers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Italians: 2 destroyers Battle in Trans-Jordan Americans attack with 2 armour Italians defend with 1 armour Americans roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 2 armour remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Americans 4 infantry moved from Tobruk to Alexandria 2 fighters moved from 96 Sea Zone to Egypt 2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 armour moved from 110 Sea Zone to Holland Belgium 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 3 Sea Zone to Soviet Far East 4 infantry moved from 5 Sea Zone to Amur Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 2 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Germans 1 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Tsinghai 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Purchase Units - British British buy 4 artilleries and 4 infantry; Remaining resources: 4 PUs; Combat Move - British 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 2 mech_infantrys moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Normandy Bordeaux British attack with 3 artilleries, 1 bomber, 3 fighters and 10 infantry Germans defend with 1 factory_minor, 1 harbour and 5 infantry British roll dice for 3 artilleries, 1 bomber, 3 fighters and 10 infantry in Normandy Bordeaux, round 2 : 6/17 hits, 5.33 expected hits Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 3 artilleries, 1 bomber, 3 fighters and 9 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Germans: 5 infantry Non Combat Move - British 3 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 4 artilleries and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4 British collect 36 PUs (1 lost to blockades); end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.67 Italians : -1.17 British : 0.67 Americans : 1.00 Chinese : 1.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone 3 armour moved from Iraq to Syria 2 armour moved from Albania to Greece Italians take Greece from Americans Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Syria Italians attack with 3 armour Americans defend with 1 armour Italians roll dice for 3 armour in Syria, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Syria Italians win, taking Syria from Americans with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Iraq Place Units - Italians 3 armour placed in Iraq 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 0.50 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 4 armour moved from Yunnan to Burma 1 mech_infantry moved from Malaya to Shan State 2 armour moved from Malaya to Shan State 1 armour moved from Kwangtung to Kiangsu 4 bombers moved from French Indo China to Kiangsu 3 armour moved from French Indo China to Burma Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 armour and 4 bombers Japanese defend with 1 airfield, 1 factory_minor and 3 infantry ANZAC roll dice for 1 armour and 4 bombers in Kiangsu, round 2 : 4/5 hits, 3.17 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Burma ANZAC attack with 7 armour Japanese defend with 3 infantry ANZAC roll dice for 7 armour in Burma, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in Burma ANZAC win, taking Burma from Japanese with 5 armour remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 armour Casualties for Japanese: 3 infantry Battle in Shan State ANZAC attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry ANZAC roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 4 bombers moved from Kiangsu to French Indo China Place Units - ANZAC 2 armour and 1 mech_infantry placed in French Indo China 3 armour placed in Malaya Turn Complete - ANZAC ANZAC collect 25 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 2.17 Japanese : -0.33 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour moved from Novgorod to Karelia 5 armour moved from Belarus to Karelia 1 armour moved from Baltic States to Karelia 2 armour moved from Baltic States to Vyborg 2 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 3 armour moved from Russia to Archangel 4 armour moved from Samara to Archangel 2 armour moved from Kansu to Kazakhstan 1 armour moved from Timguska to Kazakhstan 3 armour moved from Volgograd to Northwest Persia 1 bomber moved from Russia to Vyborg 1 artillery moved from France to Southern France 1 artillery moved from Western Germany to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 2 armour moved from Western Germany to Holland Belgium Combat - Germans Battle in Karelia Germans attack with 11 armour Americans defend with 1 armour Germans roll dice for 11 armour in Karelia, round 2 : 4/11 hits, 5.50 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 11 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Holland Belgium Germans attack with 2 armour, 1 artillery and 4 infantry Americans defend with 2 armour and 2 infantry Germans roll dice for 2 armour, 1 artillery and 4 infantry in Holland Belgium, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 2 armour and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 armour, 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 2 armour in Holland Belgium, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium Germans roll dice for 2 armour and 1 artillery in Holland Belgium, round 4 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour in Holland Belgium, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 4 infantry Casualties for Americans: 2 armour and 2 infantry Battle in Kazakhstan Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 2 armour and 1 bomber Americans defend with 1 armour Germans roll dice for 2 armour and 1 bomber in Vyborg, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Americans: 1 armour Non Combat Move - Germans 2 infantry moved from Western Germany to Denmark 2 aaGuns moved from Germany to Western Germany 3 armour moved from Bulgaria to Northern Italy 1 bomber moved from Vyborg to Novgorod Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Russia 1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Western Germany Germans undo move 3. 3 infantry placed in Southern France 1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -3.00 British : 1.83 Russians : 0.67 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 armour and 3 infantry; Remaining resources: 4 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 armour moved from Jehol to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 4 armour Americans defend with 1 infantry Japanese roll dice for 4 armour in Manchuria, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 infantry moved from India to West India 1 armour moved from India to West India 1 artillery moved from India to West India Place Units - Japanese 3 armour placed in West India 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,2,6,5,5 Japanese collect 24 PUs (2 lost to blockades); end with 28 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 armour moved from Finland to Karelia 3 armour moved from Norway to Karelia 2 armour moved from Trans-Jordan to Egypt 4 infantry moved from Alexandria to Egypt Combat - Americans Battle in Karelia Americans attack with 11 armour Germans defend with 11 armour Americans roll dice for 11 armour in Karelia, round 2 : 7/11 hits, 5.50 expected hits Germans roll dice for 11 armour in Karelia, round 2 : 2/11 hits, 5.50 expected hits 7 armour owned by the Germans and 2 armour owned by the Americans lost in Karelia Americans roll dice for 9 armour in Karelia, round 3 : 5/9 hits, 4.50 expected hits Germans roll dice for 4 armour in Karelia, round 3 : 3/4 hits, 2.00 expected hits 4 armour owned by the Germans and 3 armour owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 6 armour remaining. Battle score for attacker is 36 Casualties for Americans: 5 armour Casualties for Germans: 11 armour Non Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway 3 destroyers moved from 91 Sea Zone to 112 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 3 destroyers moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 2 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Germans 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Kweichow to Yunnan 3 infantry moved from Kiangsi to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Purchase Units - British British buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 artilleries and 9 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Trans-Jordan to Egypt Combat - British Battle in Holland Belgium British attack with 2 artilleries, 1 bomber and 2 infantry Germans defend with 2 armour British roll dice for 2 artilleries, 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 armour in Holland Belgium, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 2 armour Battle in Southern France British attack with 3 artilleries and 9 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry British roll dice for 3 artilleries and 9 infantry in Southern France, round 2 : 2/12 hits, 3.00 expected hits Germans roll dice for 1 artillery and 7 infantry in Southern France, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Southern France British roll dice for 3 artilleries and 6 infantry in Southern France, round 3 : 3/9 hits, 2.50 expected hits Germans roll dice for 1 artillery and 5 infantry in Southern France, round 3 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Southern France British roll dice for 3 artilleries and 3 infantry in Southern France, round 4 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Southern France British roll dice for 3 artilleries and 3 infantry in Southern France, round 5 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 7 infantry Casualties for Germans: 1 artillery and 7 infantry Non Combat Move - British 1 bomber moved from Holland Belgium to United Kingdom 3 fighters moved from United Kingdom to Finland 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Normandy Bordeaux 8 infantry placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3 British collect 36 PUs (4 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.83 British : -1.50 Americans : 2.00 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 4 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Syria to Trans-Jordan 5 armour moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to Southern Italy Combat - Italians Battle in Trans-Jordan Italians attack with 7 armour British defend with 1 mech_infantry Italians roll dice for 7 armour in Trans-Jordan, round 2 : 4/7 hits, 3.50 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 7 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 3 armour placed in Iraq 1 armour placed in Rostov 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -0.33 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 6 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 4 bombers moved from French Indo China to Manchuria 1 mech_infantry moved from Shan State to Burma 2 armour moved from Shan State to Burma 1 mech_infantry moved from French Indo China to Burma 2 armour moved from French Indo China to Burma 3 armour moved from Malaya to Burma Combat - ANZAC Battle in Manchuria ANZAC attack with 4 bombers Japanese defend with 4 armour ANZAC roll dice for 4 bombers in Manchuria, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 4 armour in Manchuria, round 2 : 3/4 hits, 2.00 expected hits 3 bombers owned by the ANZAC and 3 armour owned by the Japanese lost in Manchuria ANZAC roll dice for 1 bomber in Manchuria, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the ANZAC lost in Manchuria Japanese win with 1 armour remaining. Battle score for attacker is -30 Casualties for ANZAC: 4 bombers Casualties for Japanese: 3 armour Non Combat Move - ANZAC 1 armour moved from Kiangsu to Jehol Place Units - ANZAC 3 armour placed in French Indo China 3 armour placed in Malaya Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.50 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Germans Germans buy 10 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 armour moved from Archangel to Karelia 3 armour moved from Novgorod to Karelia 1 armour moved from Vyborg to Karelia 1 bomber moved from Novgorod to Karelia 2 artilleries moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Southern France 3 armour moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France 3 armour moved from Northwest Persia to Trans-Jordan 2 armour moved from Kazakhstan to Northwest Persia Combat - Germans Battle in Karelia Germans attack with 11 armour and 1 bomber Americans defend with 6 armour Germans roll dice for 11 armour and 1 bomber in Karelia, round 2 : 5/12 hits, 6.17 expected hits Americans roll dice for 6 armour in Karelia, round 2 : 1/6 hits, 3.00 expected hits 1 armour owned by the Germans and 5 armour owned by the Americans lost in Karelia Germans roll dice for 10 armour and 1 bomber in Karelia, round 3 : 4/11 hits, 5.67 expected hits Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 10 armour and 1 bomber remaining. Battle score for attacker is 30 Casualties for Germans: 1 armour Casualties for Americans: 6 armour Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry British defend with 2 artilleries Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 5 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 artilleries in Holland Belgium, round 6 : 2/2 hits, 0.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 2 artilleries Battle in Southern France Germans attack with 3 armour, 1 fighter and 2 infantry British defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 armour, 1 fighter and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 3 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Southern France Germans roll dice for 2 armour and 1 fighter in Southern France, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 3 artilleries in Southern France, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the British lost in Southern France Germans roll dice for 2 armour and 1 fighter in Southern France, round 4 : 1/3 hits, 1.50 expected hits British roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Southern France Germans win, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour and 2 infantry Casualties for British: 3 artilleries and 2 infantry Non Combat Move - Germans 1 fighter moved from Southern France to Western Germany 3 armour moved from Russia to Archangel 1 bomber moved from Karelia to Novgorod 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia Place Units - Germans 3 armour placed in Novgorod 1 fighter and 3 infantry placed in Western Germany 3 armour placed in Russia 4 armour placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -5.17 British : 1.00 Americans : -2.50 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 3 infantry moved from India to West India Place Units - Japanese 3 infantry placed in India 3 armour placed in West India Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,5,5,5,2,5,4,3 Japanese collect 15 PUs (8 lost to blockades); end with 15 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Yenisey to Timguska Americans take Timguska from Germans 1 infantry moved from Yenisey to Timguska 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 5 infantry moved from Amur to Manchuria 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 2 destroyers moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 armour moved from Norway to Finland 1 infantry moved from Norway to Finland Combat - Americans Battle in Okinawa Battle in Manchuria Americans attack with 5 infantry Japanese defend with 1 armour Americans roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 5 infantry in Manchuria, round 4 : 3/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Manchuria, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Okinawa from Japanese, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 artillery moved from 4 Sea Zone to Soviet Far East 1 infantry moved from 4 Sea Zone to Soviet Far East 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 96 Sea Zone to Tobruk 2 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 112 Sea Zone to 126 Sea Zone 3 destroyers moved from 112 Sea Zone to 126 Sea Zone 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 2 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 70 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 8 infantry moved from Jehol to Manchuria 3 infantry moved from Kiangsu to Kiangsi Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Purchase Units - British British buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Holland Belgium British attack with 1 bomber and 8 infantry Germans defend with 2 artilleries British roll dice for 1 bomber and 8 infantry in Holland Belgium, round 2 : 1/9 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 bomber and 7 infantry in Holland Belgium, round 3 : 1/8 hits, 1.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber and 6 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 2 artilleries Battle in Southern France British attack with 1 artillery and 4 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 artillery and 4 infantry in Southern France, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 bomber moved from Holland Belgium to United Kingdom Place Units - British 3 mech_infantrys placed in Union of South Africa 2 artilleries and 1 infantry placed in Normandy Bordeaux 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3 British collect 35 PUs (4 lost to blockades); end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.50 British : -2.00 Americans : 0.50 Japanese : -0.50 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 3 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries and 8 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 2 armour moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 submarine moved from 71 Sea Zone to 82 Sea Zone 1 submarine moved from 72 Sea Zone to 70 Sea Zone 1 armour moved from Rostov to Caucasus 1 armour moved from Caucasus to Northwest Persia Combat - Italians Battle in Southern France Italians attack with 2 artilleries, 1 fighter and 8 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 2 artilleries, 1 fighter and 8 infantry in Southern France, round 2 : 2/11 hits, 2.83 expected hits British roll dice for 1 artillery and 4 infantry in Southern France, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 2 artilleries, 1 fighter and 7 infantry in Southern France, round 3 : 1/10 hits, 2.67 expected hits British roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Southern France Italians roll dice for 2 artilleries, 1 fighter and 7 infantry in Southern France, round 4 : 3/10 hits, 2.67 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from British with 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 4 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 2 armour moved from Greece to Yugoslavia Place Units - Italians 3 armour placed in Iraq 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 Italians collect 26 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -2.17 British : -1.33 -
TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Jehol to Suiyuyan 3 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma Non Combat Move - ANZAC Place Units - ANZAC 3 armour placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - ANZAC ANZAC collect 25 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Jehol to Suiyuyan 3 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma Non Combat Move - ANZAC Place Units - ANZAC 3 armour placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - ANZAC ANZAC collect 25 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 armour; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 7 armour moved from West India to Persia Non Combat Move - Japanese Place Units - Japanese 3 armour placed in West India 1 destroyer and 1 submarine placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,1,1,2,4,4,1,1,6,1,3,6,4 Japanese collect 11 PUs (8 lost to blockades); end with 13 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 7 armour, 2 artilleries, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Soviet Far East to Siberia 4 infantry moved from Manchuria to Amur 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 infantry moved from Finland to Karelia 1 armour moved from Finland to Karelia Combat - Americans Battle in Formosa Battle in Karelia Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Formosa from Japanese, taking Karelia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 armour moved from Norway to Finland 2 artilleries moved from Tobruk to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 artilleries moved from 96 Sea Zone to Tobruk 2 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East Place Units - Americans 3 armour placed in Norway 3 armour placed in Finland 2 artilleries and 2 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang 2 infantry placed in Tsinghai 2 infantry placed in Kansu 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Purchase Units - British British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 6 infantry moved from United Kingdom to 110 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Non Combat Move - British 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 fighters placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6 British collect 32 PUs (1 lost to blockades); end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 Americans : 0.33 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Italians Italians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 2 fighters Americans defend with 2 destroyers and 3 transports Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 destroyers and 3 transports in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 3 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone 3 transports owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 27 Casualties for Italians: 1 fighter Casualties for Americans: 2 destroyers and 3 transports Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Trans-Jordan 3 armour moved from Iraq to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan 2 armour moved from Yugoslavia to Southern France Place Units - Italians 2 fighters and 1 infantry placed in Iraq Italians undo move 1. 3 fighters placed in Iraq Italians undo move 1. 3 fighters placed in Southern Italy 1 infantry placed in Iraq Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0.50 Americans : 0.00 -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 18 armour and 2 mech_infantrys moved from Burma to India 2 armour and 1 mech_infantry moved from French Indo China to Burma 3 armour moved from Malaya to Burma 1 armour moved from Suiyuyan to Novosibirsk ANZAC take Novosibirsk from Germans Combat - ANZAC Battle in India ANZAC attack with 18 armour and 2 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 18 armour and 2 mech_infantrys in India, round 2 : 15/20 hits, 9.33 expected hits Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in India ANZAC win, taking India from Japanese, taking Shan State from ANZAC, taking Burma from ANZAC, taking Malaya from ANZAC, taking Borneo from Americans, taking Kwangtung from ANZAC with 18 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 3 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 36 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC : 5.67 Japanese : 0.00
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