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    Darrel vs George Game 9

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    • R Offline
      redanto
      last edited by

      TripleA Turn Summary: Germans round 14

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 14
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 armour and 21 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              2 armour moved from Germany to Greater Southern Germany
              4 armour moved from Germany to Western Germany
              1 armour moved from Germany to Western Germany
              6 armour moved from Turkmenistan to Caucasus
      
          Combat - Germans
              Battle in Western Germany
                  Germans attack with 5 armour
                  British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour; French defend with 1 artillery
                      Germans roll dice for 5 armour in Western Germany, round 2 : 1/5 hits, 2.50 expected hits
                      British roll dice for 5 artilleries in Western Germany, round 2 : 1/5 hits, 1.67 expected hits
                      1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
                      Germans roll dice for 4 armour in Western Germany, round 3 : 0/4 hits, 2.00 expected hits
                      British roll dice for 4 artilleries in Western Germany, round 3 : 1/4 hits, 1.33 expected hits
                      1 armour owned by the Germans lost in Western Germany
                      Germans roll dice for 3 armour in Western Germany, round 4 : 1/3 hits, 1.50 expected hits
                      British roll dice for 4 artilleries in Western Germany, round 4 : 1/4 hits, 1.33 expected hits
                      1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
                      Germans roll dice for 2 armour in Western Germany, round 5 : 0/2 hits, 1.00 expected hits
                      British roll dice for 3 artilleries in Western Germany, round 5 : 0/3 hits, 1.00 expected hits
                      Germans roll dice for 2 armour in Western Germany, round 6 : 1/2 hits, 1.00 expected hits
                      British roll dice for 3 artilleries in Western Germany, round 6 : 0/3 hits, 1.00 expected hits
                      1 artillery owned by the British lost in Western Germany
                      Germans roll dice for 2 armour in Western Germany, round 7 : 2/2 hits, 1.00 expected hits
                      British roll dice for 2 artilleries in Western Germany, round 7 : 1/2 hits, 0.67 expected hits
                      1 armour owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in Western Germany
                  Germans win, taking Western Germany from British with 1 armour remaining. Battle score for attacker is -4
                  Casualties for Germans: 4 armour
                  Casualties for British: 4 artilleries
                  Casualties for French: 1 artillery
              Battle in Greater Southern Germany
                  Germans attack with 2 armour
                  French defend with 1 armour
                      Germans roll dice for 2 armour in Greater Southern Germany, round 2 : 0/2 hits, 1.00 expected hits
                      French roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Greater Southern Germany
                      Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0.50 expected hits
                      French roll dice for 1 armour in Greater Southern Germany, round 3 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Greater Southern Germany
                  French win with 1 armour remaining. Battle score for attacker is -12
                  Casualties for Germans: 2 armour
              Battle in Caucasus
                  Germans attack with 6 armour
                  British defend with 2 armour
                      Germans roll dice for 6 armour in Caucasus, round 2 : 2/6 hits, 3.00 expected hits
                      British roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                      2 armour owned by the Germans and 2 armour owned by the British lost in Caucasus
                  Germans win, taking Caucasus from British with 4 armour remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 armour
                  Casualties for British: 2 armour
      
          Non Combat Move - Germans
              1 armour moved from Germany to Yugoslavia
              1 armour moved from Germany to Slovakia Hungary
      
          Place Units - Germans
              10 infantry placed in Germany
              3 armour placed in Russia
              1 armour placed in Volgograd
              3 infantry placed in Novgorod
              3 infantry placed in Romania
              3 infantry placed in Ukraine
              2 infantry placed in Volgograd
      
          Turn Complete - Germans
              Germans collect 47 PUs; end with 48 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Germans : -6.50
      British : -2.00
      French : 1.00
      

      Savegame

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      • W Offline
        wylie292
        last edited by

        TripleA Turn Summary: Russians round 14

        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

        Game History

        Round: 14
        
            Combat Move - Russians
        
            Turn Complete - Russians
        

        Combat Hit Differential Summary :

        Savegame

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        • R Offline
          redanto
          last edited by

          TripleA Turn Summary: Japanese round 14

          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

          Game History

          Round: 14
          
              Purchase Units - Japanese
                  Japanese buy 6 armour, 1 bomber and 1 carrier; Remaining resources: 2 PUs; 2 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  2 bombers moved from Kwangsi to India
                  8 armour moved from Burma to India
                  4 fighters moved from Celebes to 44 Sea Zone
                  2 bombers moved from Japan to 3 Sea Zone
                  1 infantry moved from French Indo China to Siam
                        Japanese take Siam from UK_Pacific
                  1 infantry moved from Shensi to Tsinghai
                        Japanese take Tsinghai from Chinese
                  2 armour moved from Kweichow to Sikang
                  3 armour moved from Kiangsu to Hunan
          
              Combat - Japanese
                  Battle in India
                      Japanese attack with 8 armour and 2 bombers
                      British defend with 3 aaGuns, 2 armour, 3 artilleries and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                          AA fire in India : 0/1 hits, 0.33 expected hits
                          Japanese roll dice for 8 armour and 2 bombers in India, round 2 : 4/10 hits, 5.33 expected hits
                          UK_Pacific roll dice for 3 aaGuns, 2 armour, 3 artilleries and 5 infantry in India, round 2 : 4/10 hits, 3.67 expected hits
                          3 aaGuns owned by the British, 4 armour owned by the Japanese and 1 infantry owned by the British lost in India
                          Japanese roll dice for 4 armour and 2 bombers in India, round 3 : 5/6 hits, 3.33 expected hits
                          UK_Pacific roll dice for 2 armour, 3 artilleries and 4 infantry in India, round 3 : 4/9 hits, 3.33 expected hits
                          4 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in India
                       retreated to India
                      UK_Pacific win with 2 armour and 2 artilleries remaining. Battle score for attacker is -14
                      Casualties for Japanese: 8 armour
                      Casualties for British: 3 aaGuns, 1 artillery and 5 infantry
                  Battle in 3 Sea Zone
                      Japanese attack with 2 bombers
                      Americans defend with 2 destroyers and 3 transports
                          Japanese roll dice for 2 bombers in 3 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                          Americans roll dice for 2 destroyers and 3 transports in 3 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                          2 destroyers owned by the Americans lost in 3 Sea Zone
                          3 transports owned by the Americans lost in 3 Sea Zone
                      Japanese win with 2 bombers remaining. Battle score for attacker is 37
                      Casualties for Americans: 2 destroyers and 3 transports
                  Battle in 44 Sea Zone
                      Japanese attack with 4 fighters
                      ANZAC defend with 1 cruiser
                          Japanese roll dice for 4 fighters in 44 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                          ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                          1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
                      Japanese win with 3 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 fighter
                      Casualties for ANZAC: 1 cruiser
                  Battle in Sikang
                      Japanese attack with 2 armour
                      Chinese defend with 2 infantry
                          Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                          Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                          2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                      Chinese win with 1 infantry remaining. Battle score for attacker is -9
                      Casualties for Japanese: 2 armour
                      Casualties for Chinese: 1 infantry
          
              Non Combat Move - Japanese
                  1 armour moved from Kweichow to Burma
                  3 fighters moved from 44 Sea Zone to Malaya
                  2 bombers moved from 3 Sea Zone to Amur
                  2 fighters moved from Japan to Amur
                  1 infantry moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 infantry moved from 6 Sea Zone to Korea
                  1 artillery moved from 6 Sea Zone to Korea
                  1 infantry moved from Jehol to Manchuria
                  2 armour moved from Chahar to Shensi
                  1 aaGun moved from Samara to Russia
                  2 bombers moved from India to Hunan
          
              Place Units - Japanese
                  3 armour placed in Kiangsu
                  1 bomber placed in Japan
                  3 armour placed in Manchuria
                  1 carrier placed in 6 Sea Zone
          
              Turn Complete - Japanese
                  Japanese collect 67 PUs; end with 69 PUs
          

          Combat Hit Differential Summary :

          Americans : -0.67
          ANZAC : 0.50
          Chinese : 1.33
          UK_Pacific : 1.00
          AA fire in India : : -0.33
          Japanese : 1.00
          

          Savegame

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          • W Offline
            wylie292
            last edited by

            TripleA Turn Summary: French round 14

            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

            Game History

            Round: 14
            
                Purchase Units - ANZAC
                    ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; 
            
                Combat Move - ANZAC
                    1 transport moved from 62 Sea Zone to 54 Sea Zone
                    1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                    1 infantry moved from New South Wales to Queensland
                    1 artillery moved from New South Wales to Queensland
                    3 bombers moved from Philippines to 6 Sea Zone
                    2 bombers moved from New Guinea to Philippines
            
                Combat - ANZAC
                    Battle in 6 Sea Zone
                        ANZAC attack with 3 bombers
                        Japanese defend with 1 carrier and 1 transport
                            ANZAC roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                            Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        ANZAC win with 3 bombers remaining. Battle score for attacker is 23
                        Casualties for Japanese: 1 carrier and 1 transport
            
                Non Combat Move - ANZAC
                    1 bomber moved from 6 Sea Zone to Soviet Far East
                    1 bomber moved from 6 Sea Zone to Soviet Far East
                    1 bomber moved from 6 Sea Zone to Soviet Far East
            
                Place Units - ANZAC
                    1 bomber placed in New South Wales
                    1 destroyer placed in 62 Sea Zone
            
                Turn Complete - ANZAC
                    ANZAC collect 14 PUs; end with 14 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            
                Purchase Units - French
                    French buy 3 armour; Remaining resources: 1 PUs; 
            
                Combat Move - French
                    1 armour moved from Greater Southern Germany to Poland
                          French take Poland from Germans
                    3 armour moved from France to Greater Southern Germany
                    1 artillery moved from Southern France to Northern Italy
            
                Combat - French
            
                Non Combat Move - French
            
                Place Units - French
                    3 armour placed in France
            
                Turn Complete - French
                    Total Cost from Convoy Blockades: 2
                        Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3
                    French collect 21 PUs (2 lost to blockades); end with 22 PUs
            

            Combat Hit Differential Summary :

            ANZAC : 1.00
            Japanese : -0.33
            

            Savegame

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