TSH vs DS game 3
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,4 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from Bulgaria Romania to 16 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 2 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt 2 armour moved from Libya to Egypt 1 bomber moved from Germany to Egypt 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 2 artilleries moved from East Poland to Ukraine 5 infantry moved from East Poland to Ukraine 2 armour moved from East Poland to Ukraine 1 infantry moved from Baltic States to East Poland 3 fighters moved from Baltic States to Karelia S.S.R. 2 fighters moved from France to Karelia S.S.R. 2 armour moved from France to Poland 3 infantry moved from Germany to France 1 infantry moved from Germany to France 5 infantry moved from Germany to Poland Combat - Germans Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 4 infantry British defend with 1 armour, 1 artillery and 4 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Egypt, round 2 : 4/8 hits, 2.83 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 4/5 hits, 2.33 expected hits British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for British: 1 armour, 1 artillery and 4 infantry Battle in Ukraine Germans attack with 2 armour, 2 artilleries and 5 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Ukraine, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Libya Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 2 artilleries, 1 bomber and 4 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : 0.00 Russians : 0.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - British British spend 10 on tech rolls British roll 6,5,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British buy 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 infantry moved from India to Burma 2 transports moved from 2 Sea Zone to 7 Sea Zone 4 infantry moved from United Kingdom to 7 Sea Zone 4 infantry moved from 7 Sea Zone to Northwestern Europe 3 fighters moved from United Kingdom to Morocco Algeria 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. 2 fighters moved from India to Burma Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Northwestern Europe British attack with 4 infantry Germans defend with 1 infantry British roll dice for 4 infantry in Northwestern Europe, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 2 fighters and 4 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 4 infantry in Burma, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 bomber moved from Karelia S.S.R. to United Kingdom 1 artillery and 1 infantry moved from French Madagascar to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 1 artillery moved from 34 Sea Zone to Trans-Jordan Place Units - British 1 factory placed in Union of South Africa 3 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 1.67 Japanese : 0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 battleship moved from 14 Sea Zone to 13 Sea Zone 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 3 infantry moved from Libya to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria 1 fighter moved from Italy to Morocco Algeria Combat - Italians Battle in Morocco Algeria Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry British defend with 3 fighters; Americans defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Morocco Algeria, round 2 : 0/7 hits, 2.17 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Morocco Algeria, round 2 : 4/6 hits, 3.17 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Morocco Algeria 1 artillery retreated to Libya Italians roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 3 fighters in Morocco Algeria, round 3 : 1/5 hits, 2.83 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Morocco Algeria Americans win with 1 armour and 3 fighters remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 4 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco Algeria to Libya Place Units - Italians 2 destroyers placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.83 Americans : -1.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 2,2,5 and gets 0 hits Purchase Units - Americans Americans buy 3 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 48 Sea Zone 1 cruiser moved from 53 Sea Zone to 48 Sea Zone 1 battleship moved from 53 Sea Zone to 48 Sea Zone 1 destroyer moved from 54 Sea Zone to 53 Sea Zone 3 submarines moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea 1 bomber moved from United Kingdom to Karelia S.S.R. 1 fighter moved from United Kingdom to Archangel Combat - Americans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 2 and causes: 0 damage to unit: factory Bombing raid in Karelia S.S.R. causes 0 damage total. Battle in New Guinea Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to United Kingdom 2 bombers moved from Hawaiian Islands to Australia 2 fighters moved from Hawaiian Islands to Australia Place Units - Americans 2 transports placed in 56 Sea Zone 2 artilleries placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Combat Move - Chinese 4 infantry moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 4 infantry moved from Suiyuan to Ningxia 1 fighter moved from Yunnan to Ningxia Place Units - Chinese 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -0.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 4,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Hupeh 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 3 destroyers moved from 62 Sea Zone to 36 Sea Zone 1 battleship moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Manchuria to Hupeh 5 infantry moved from Manchuria to Suiyuan 1 bomber moved from Japan to 56 Sea Zone 1 bomber moved from Japan to Hupeh 1 fighter moved from Manchuria to Suiyuan 2 fighters moved from Manchuria to Hupeh Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Hupeh Japanese attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Hupeh, round 2 : 3/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Suiyuan Japanese attack with 1 fighter and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 5 infantry in Suiyuan, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hupeh to French Indo-China Thailand 1 fighter moved from Suiyuan to French Indo-China Thailand 1 bomber moved from 56 Sea Zone to Japan 1 bomber moved from Hupeh to Japan Place Units - Japanese 1 bomber placed in Japan 1 armour and 2 infantry placed in Manchuria 1 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 2.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 8 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 2 infantry moved from Eastern Ukraine to Ukraine 1 bomber moved from Russia to Ukraine 1 fighter moved from Archangel to Ukraine 1 armour moved from Archangel to East Poland 1 artillery moved from Belorussia to East Poland Combat - Russians Battle in East Poland Russians attack with 1 armour and 1 artillery Germans defend with 1 infantry Russians roll dice for 1 armour and 1 artillery in East Poland, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 artillery in East Poland, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 artillery in East Poland, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Poland, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Russians roll dice for 1 armour in East Poland, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 bomber, 1 fighter and 10 infantry Germans defend with 2 armour, 2 artilleries and 4 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 10 infantry in Ukraine, round 2 : 2/13 hits, 3.33 expected hits Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Ukraine, round 2 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 8 infantry in Ukraine, round 3 : 2/11 hits, 3.00 expected hits Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Ukraine, round 3 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Ukraine, round 4 : 2/9 hits, 2.67 expected hits Germans roll dice for 2 armour and 2 artilleries in Ukraine, round 4 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in Ukraine, round 5 : 1/8 hits, 2.50 expected hits Germans roll dice for 2 armour in Ukraine, round 5 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Ukraine, round 6 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 armour in Ukraine, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 7 infantry Casualties for Germans: 2 armour, 2 artilleries and 4 infantry Non Combat Move - Russians 1 bomber moved from Ukraine to Russia 1 fighter moved from Ukraine to Caucasus 6 infantry moved from Russia to Archangel 1 submarine moved from 6 Sea Zone to 12 Sea Zone Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.83 Russians : -5.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 50 PUs; 0 techTokens; Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Libya to 34 Sea Zone 2 armour moved from Egypt to Morocco Algeria 1 destroyer and 1 transport moved from 15 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Algeria 1 bomber moved from Germany to Morocco Algeria 2 artilleries moved from Germany to Northwestern Europe 1 infantry moved from Poland to Bulgaria Romania 4 infantry moved from Poland to East Poland 1 submarine moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from Karelia S.S.R. to 7 Sea Zone 2 armour moved from Poland to East Poland 2 armour moved from Germany to Northwestern Europe 4 infantry moved from France to Northwestern Europe 1 armour moved from Germany to East Poland 4 infantry moved from Germany to Poland Combat - Germans Battle in 34 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northwestern Europe Germans attack with 2 armour, 2 artilleries and 4 infantry British defend with 4 infantry Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Northwestern Europe, round 2 : 2/8 hits, 2.67 expected hits British roll dice for 4 infantry in Northwestern Europe, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Northwestern Europe Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Northwestern Europe, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 2 infantry in Northwestern Europe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans roll dice for 2 armour and 2 artilleries in Northwestern Europe, round 4 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 4 infantry Casualties for British: 4 infantry Battle in East Poland Germans attack with 3 armour and 4 infantry Russians defend with 1 armour Germans roll dice for 3 armour and 4 infantry in East Poland, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 armour in East Poland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in 7 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer and 2 transports; Americans defend with 1 destroyer Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 destroyers and 2 transports in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 7 Sea Zone 2 transports owned by the British lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 30 Casualties for British: 1 destroyer and 2 transports Casualties for Americans: 1 destroyer Battle in Morocco Algeria Germans attack with 2 armour, 1 bomber and 2 infantry British defend with 3 fighters; Americans defend with 1 armour Germans roll dice for 2 armour, 1 bomber and 2 infantry in Morocco Algeria, round 2 : 0/5 hits, 2.00 expected hits Americans roll dice for 1 armour and 3 fighters in Morocco Algeria, round 2 : 3/4 hits, 2.50 expected hits 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco Algeria 1 armour retreated to Libya Americans win with 1 armour and 3 fighters remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Germans 1 bomber moved from Morocco Algeria to Germany 1 bomber moved from 34 Sea Zone to Germany 2 fighters moved from 7 Sea Zone to France Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -2.50 British : 1.00 Americans : 0.50 Russians : 0.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 10 on tech rolls British roll 5,3 and gets 0 hits Purchase Units - British British buy 2 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 battleship moved from 12 Sea Zone to 13 Sea Zone 1 cruiser moved from 12 Sea Zone to 13 Sea Zone 3 fighters moved from Morocco Algeria to 13 Sea Zone 1 bomber moved from United Kingdom to 13 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Trans-Jordan to Egypt 2 fighters moved from India to Egypt 3 infantry moved from India to Burma Combat - British Battle in Egypt British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Egypt British roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 13 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser and 3 fighters Germans defend with 1 destroyer and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser and 3 fighters in 13 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 13 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans, 1 destroyer owned by the Italians and 2 fighters owned by the British lost in 13 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 13 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 battleship and 1 bomber remaining. Battle score for attacker is 32 Casualties for British: 1 cruiser and 3 fighters Casualties for Germans: 1 destroyer and 1 transport Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Non Combat Move - British 1 bomber moved from 13 Sea Zone to United Kingdom 2 fighters moved from Egypt to Anglo-Egypt Sudan Place Units - British 2 infantry placed in India 2 armour placed in Union of South Africa 1 transport placed in 2 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -1.00 British : -0.00 Italians : 1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 4 PUs; Place Units - Italians 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,4,5 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 bomber, 3 destroyers and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 battleship and 1 cruiser moved from 48 Sea Zone to 36 Sea Zone 2 infantry moved from New Guinea to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 1 submarine moved from 53 Sea Zone to 59 Sea Zone 1 submarine moved from 53 Sea Zone to 60 Sea Zone 1 submarine moved from 53 Sea Zone to 50 Sea Zone 1 destroyer moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from Australia to 36 Sea Zone 1 fighter moved from Australia to 36 Sea Zone 1 bomber moved from Australia to Borneo 1 bomber moved from Australia to 36 Sea Zone Combat - Americans Battle in Borneo Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser and 2 fighters Japanese defend with 1 battleship, 3 destroyers and 1 transport Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 36 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 36 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone Americans win with 1 battleship, 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 41 Casualties for Japanese: 1 battleship, 3 destroyers and 1 transport Casualties for Americans: 1 fighter Non Combat Move - Americans 1 fighter moved from 36 Sea Zone to Burma 1 bomber moved from Borneo to Burma 1 bomber moved from 36 Sea Zone to Burma Place Units - Americans 1 destroyer and 1 transport placed in 56 Sea Zone 2 destroyers placed in 10 Sea Zone 1 bomber placed in Eastern United States Combat Move - Chinese 3 infantry moved from Ningxia to Hupeh 1 fighter moved from Ningxia to Hupeh 2 infantry moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hupeh, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Chinghai Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.67 Japanese : -1.83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 2 destroyers and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 artillery moved from French Indo-China Thailand to Yunnan 1 infantry moved from Fukien to Yunnan 4 infantry moved from Suiyuan to Hupeh 2 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Hupeh 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 3 bombers moved from Japan to 56 Sea Zone 1 fighter moved from French Indo-China Thailand to 49 Sea Zone 2 fighters moved from French Indo-China Thailand to Hupeh Combat - Japanese Battle in 49 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 56 Sea Zone Japanese attack with 3 bombers Americans defend with 2 destroyers and 1 transport Japanese roll dice for 3 bombers in 56 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 destroyers and 1 transport in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Japanese and 2 destroyers owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 bomber Casualties for Americans: 2 destroyers and 1 transport Battle in Yunnan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour, 2 fighters and 4 infantry Chinese defend with 5 infantry Japanese roll dice for 1 armour, 2 fighters and 4 infantry in Hupeh, round 2 : 3/7 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Hupeh, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Hupeh, round 3 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 2 bombers moved from 56 Sea Zone to Japan 2 fighters moved from Hupeh to Japan 1 fighter moved from 49 Sea Zone to Japan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 bomber placed in Japan 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 28 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -1.67 Japanese : -1.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 bomber moved from Russia to Karelia S.S.R. 1 artillery and 1 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Caucasus to Bulgaria Romania 1 infantry moved from Ukraine to Eastern Ukraine 6 infantry moved from Russia to Archangel Combat - Russians Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Karelia S.S.R. causes 1 damage total. Battle in Bulgaria Romania Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bulgaria Romania to Caucasus 1 bomber moved from Karelia S.S.R. to Russia Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 4,5 and gets 0 hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 36 PUs; 2 techTokens; Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 fighter moved from France to 13 Sea Zone 1 bomber and 1 fighter moved from Germany to 13 Sea Zone 4 infantry moved from Poland to Bulgaria Romania 3 armour moved from Germany to Bulgaria Romania 3 fighters moved from Karelia S.S.R. to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from East Poland to Belorussia Combat - Germans Battle in 2 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bulgaria Romania Germans attack with 3 armour and 4 infantry Russians defend with 1 artillery Germans roll dice for 3 armour and 4 infantry in Bulgaria Romania, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 artillery in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Belorussia Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Belorussia, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 12 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 13 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 battleship in 13 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 13 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 12 Sea Zone to France 2 fighters moved from 13 Sea Zone to Germany 1 bomber moved from 13 Sea Zone to Germany 1 infantry moved from Germany to France 2 armour moved from Northwestern Europe to Poland 2 artilleries moved from Northwestern Europe to Germany 1 infantry moved from Germany to Northwestern Europe 4 infantry moved from Germany to Poland 3 fighters moved from Belorussia to Karelia S.S.R. 3 armour moved from East Poland to Karelia S.S.R. Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.33 Russians : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 6,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British buy 1 bomber, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Egypt to Libya 1 artillery moved from Egypt to Libya 2 fighters moved from Anglo-Egypt Sudan to Libya 1 bomber moved from United Kingdom to Libya 1 armour moved from Union of South Africa to Italian Africa Combat - British Battle in Libya British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 armour; Italians defend with 1 artillery and 1 fighter British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Libya, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Libya, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 1 artillery, 1 bomber and 2 fighters in Libya, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in Libya British win, taking Libya from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 fighter and 1 infantry Casualties for Germans: 1 armour Casualties for Italians: 1 artillery and 1 fighter Non Combat Move - British 1 bomber moved from Libya to Anglo-Egypt Sudan 1 fighter moved from Libya to Anglo-Egypt Sudan Place Units - British 1 infantry placed in Union of South Africa 1 transport placed in 28 Sea Zone 1 cruiser placed in 2 Sea Zone 1 infantry placed in India 1 bomber placed in India Turn Complete - British British collect 39 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -1.67 Italians : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 6,5,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 bomber, 1 cruiser and 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from United Kingdom to 13 Sea Zone 1 bomber moved from Eastern United States to 13 Sea Zone 1 fighter moved from Archangel to 13 Sea Zone 1 submarine moved from 59 Sea Zone to 62 Sea Zone 1 submarine moved from 60 Sea Zone to 62 Sea Zone 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from Burma to 62 Sea Zone 1 fighter moved from Burma to 62 Sea Zone 1 bomber moved from Burma to 62 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 armour moved from Morocco Algeria to Egypt 2 artilleries moved from Western United States to Central United States Combat - Americans Battle in 13 Sea Zone Americans attack with 2 bombers and 1 fighter Italians defend with 2 destroyers and 1 transport Americans roll dice for 2 bombers and 1 fighter in 13 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Italians roll dice for 2 destroyers and 1 transport in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the Americans lost in 13 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter Casualties for Italians: 2 destroyers and 1 transport Battle in 62 Sea Zone Americans attack with 2 bombers, 1 fighter and 3 submarines Japanese defend with 2 destroyers and 1 transport Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 2 destroyers and 1 transport in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 62 Sea Zone Americans win with 2 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 18 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers and 1 transport Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Western United States 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet 2 bombers moved from 13 Sea Zone to United Kingdom Place Units - Americans 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 bomber placed in Eastern United States Combat Move - Chinese 1 fighter moved from Chinghai to Suiyuan 2 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Chinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 2.67 Chinese : -0.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 2 bombers and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 artillery moved from Yunnan to Sikang 1 infantry moved from Hupeh to Sikang 1 infantry moved from Hupeh to Ningxia 1 armour moved from Hupeh to Ningxia 3 infantry moved from Manchuria to Suiyuan 2 armour moved from Manchuria to Suiyuan 3 bombers moved from Japan to 35 Sea Zone 1 fighter moved from Japan to Sikang 1 fighter moved from Japan to Ningxia 1 fighter moved from Japan to Sikang Combat - Japanese Battle in Suiyuan Japanese attack with 2 armour and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 3 infantry in Suiyuan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Ningxia, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 3 bombers Americans defend with 1 battleship and 1 cruiser Japanese roll dice for 3 bombers in 35 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in 35 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 bombers Casualties for Americans: 1 battleship and 1 cruiser Battle in Sikang Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sikang, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Ningxia to Fukien 1 bomber moved from 35 Sea Zone to Fukien 2 fighters moved from Sikang to Hupeh Place Units - Japanese 2 bombers placed in Japan 1 infantry placed in Japan 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 29 PUs; end with 31 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : 2.67 Japanese : -0.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Eastern Ukraine 3 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Karelia S.S.R. 1 fighter moved from Caucasus to Belorussia 2 infantry moved from Russia to Archangel Combat - Russians Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Belorussia Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Belorussia to Archangel Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 46 PUs; 2 techTokens; Germans buy 1 aaGun, 1 battleship, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 3 infantry moved from Bulgaria Romania to Ukraine 3 armour moved from Bulgaria Romania to Ukraine 2 armour moved from Poland to Ukraine 2 infantry moved from East Poland to Ukraine 1 infantry moved from Poland to East Poland 3 infantry moved from Poland to Baltic States 3 armour moved from Germany to Baltic States 3 infantry moved from Germany to Poland 2 infantry moved from Norway to Finland Combat - Germans Battle in Ukraine Germans attack with 5 armour and 5 infantry Russians defend with 1 infantry Germans roll dice for 5 armour and 5 infantry in Ukraine, round 2 : 5/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 2 Sea Zone Germans attack with 2 bombers British defend with 1 cruiser Germans roll dice for 2 bombers in 2 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 cruiser in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 2 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 bomber Casualties for British: 1 cruiser Non Combat Move - Germans 1 bomber moved from 2 Sea Zone to Germany Place Units - Germans 1 aaGun and 1 infantry placed in Karelia S.S.R. 1 battleship, 1 destroyer and 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : 0.50 Russians : 0.67
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 aaGun, 3 artilleries and 2 bombers; Remaining resources: 4 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Burma to Yunnan 4 infantry moved from Burma to French Indo-China Thailand 1 bomber moved from India to Yunnan 1 fighter moved from Anglo-Egypt Sudan to India 1 bomber moved from Anglo-Egypt Sudan to Italy 1 armour and 1 infantry moved from Union of South Africa to 28 Sea Zone 1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 30 Sea Zone 1 armour moved from Italian Africa to Egypt Combat - British Strategic bombing raid in Italy AA fire in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 6,4 and causes: 7 damage to unit: factory Bombing raid in Italy causes 7 damage total. Battle in French Indo-China Thailand British attack with 4 infantry Japanese defend with 1 infantry British roll dice for 4 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Yunnan to India 3 infantry moved from India to Burma 1 bomber moved from Italy to Libya 1 aaGun moved from India to Burma Place Units - British 1 aaGun and 2 artilleries placed in India 1 artillery and 2 bombers placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 45 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 0.17 AA fire in Italy : : -0.17 Japanese : -0.67