archaeologists
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 bomber moved from Java to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 bomber moved from Caroline Islands to 54 Sea Zone 1 armour moved from Jehol to Hunan 1 mech_infantry moved from Jehol to Hunan 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 armour moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to French Indo China Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 bomber and 2 fighters British defend with 1 destroyer and 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 destroyer owned by the ANZAC lost in 41 Sea Zone 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 23 Casualties for British: 1 destroyer and 1 transport Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/8 hits, 3.67 expected hits British roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter moved from Kweichow to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 mech_infantry moved from Anhwe to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from 41 Sea Zone to Java 1 fighter moved from 41 Sea Zone to Java 1 bomber moved from 41 Sea Zone to Java 1 armour moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 bomber moved from 54 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 23 Sea Zone 1 carrier moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 1 carrier moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from Midway to Japan 1 bomber moved from Midway to Japan 1 tactical_bomber moved from 16 Sea Zone to Japan 1 bomber moved from Midway to Caroline Islands 1 submarine moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Manchuria 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung Japanese undo move 3. 1 transport placed in 20 Sea Zone 1 artillery and 1 infantry placed in Kwangtung Japanese undo move 4. 1 artillery and 1 infantry placed in Kwangtung Japanese undo move 2. 3 infantry placed in Kiangsu 1 artillery placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
British : -0.67 Chinese : 0.33 Japanese : 0.00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Purchase Units - Americans Americans buy 3 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Yunnan to 20 Sea Zone 2 bombers moved from Aleutian Islands to 16 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 2 bombers Japanese defend with 1 carrier and 1 fighter Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 2 bombers Casualties for Japanese: 1 carrier and 1 fighter Non Combat Move - Americans 1 bomber moved from 20 Sea Zone to Yunnan 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 2 fighters and 4 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 15 PUs; end with 15 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.83 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Purchase Units - British British buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to Shensi Chinese take Shensi from Japanese 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 mech_infantry moved from India to Yunnan 3 infantry moved from India to Burma Combat - British Battle in French Indo China British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/7 hits, 2.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan Place Units - British 4 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
British : -2.00 Japanese : 1.00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to Anhwe 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Anhwe ANZAC attack with 3 fighters Japanese defend with 1 armour and 2 mech_infantrys ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe ANZAC roll dice for 2 fighters in Anhwe, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Anhwe ANZAC win with 1 fighter remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 armour and 2 mech_infantrys Non Combat Move - ANZAC 1 fighter moved from Anhwe to Yunnan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Politics - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 battleship moved from 23 Sea Zone to 6 Sea Zone 1 carrier moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter moved from French Indo China to Anhwe 1 armour moved from Manchuria to Chahar 1 tactical_bomber moved from Kwangsi to Chahar 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
British : -0.33 Japanese : -0.50 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from Western United States to Johnston Island Place Units - Americans 1 airfield placed in Johnston Island 1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 15 PUs; end with 15 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Battle in Kwangsi Chinese attack with 7 artilleries, 1 fighter and 8 infantry Japanese defend with 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kwangsi, round 2 : 8/16 hits, 5.33 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/11 hits, 5.50 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kwangsi, round 3 : 2/11 hits, 3.83 expected hits Japanese roll dice for 3 fighters in Kwangsi, round 3 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kwangsi, round 4 : 2/9 hits, 3.17 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kwangsi Chinese win with 7 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 67 Casualties for Chinese: 7 infantry Casualties for Japanese: 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers 1 artillery and 2 infantry moved from Hunan to Kwangsi 6 artilleries, 1 fighter and 6 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 artillery moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Kwangsi Chinese undo move 1. 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.17 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - British British buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kwangtung 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung 3 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Yunnan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Shensi to Suiyuan Chinese take Suiyuan from Japanese 4 infantry moved from India to Burma Combat - British Battle in Kwangtung British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Japanese: 3 infantry Non Combat Move - British 2 fighters moved from Kwangtung to Kwangsi Place Units - British 2 destroyers placed in 39 Sea Zone Turn Complete - British British collect 17 PUs; end with 17 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
British : 0.67 Japanese : 1.00 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam Non Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Chahar to Suiyuan 1 mech_infantry moved from Anhwe to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from Chahar to Suiyuan 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Kweichow 1 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Siam 1 bomber moved from Java to Siam 1 bomber moved from Japan to Suiyuan Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 mech_infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Siam Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Siam, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Suiyuan Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Suiyuan, round 2 : 1/3 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Suiyuan Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Siam to Java 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 1 bomber moved from Suiyuan to Jehol 1 tactical_bomber moved from Suiyuan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 tactical_bomber moved from Kweichow to Kiangsi 1 bomber moved from Caroline Islands to Philippines 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Manchuria 1 cruiser, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.33 Chinese : 1.33 Japanese : 0.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to Midway 1 bomber moved from Yunnan to Jehol 1 armour moved from Johnston Island to 30 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 25 Sea Zone Americans take 26 Sea Zone from Japanese 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Jehol Americans attack with 1 bomber Japanese defend with 1 bomber Americans roll dice for 1 bomber in Jehol, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Jehol, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Jehol Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Midway Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 battleships and 1 cruiser in Midway, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Midway to Hawaiian Islands 1 tactical_bomber moved from Midway to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 3 fighters moved from Johnston Island to Hawaiian Islands 1 bomber moved from Jehol to Yunnan Place Units - Americans 2 armour and 2 infantry placed in Western United States 1 destroyer and 4 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 15 PUs; end with 16 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : 1.50 Japanese : -0.83 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries and 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 7 artilleries, 1 fighter and 1 infantry Japanese defend with 1 fighter, 3 infantry and 2 tactical_bombers Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsi, round 2 : 4/9 hits, 3.17 expected hits Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/6 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kiangsi Chinese roll dice for 4 artilleries and 1 fighter in Kiangsi, round 3 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 26 Casualties for Chinese: 3 artilleries and 1 infantry Casualties for Japanese: 1 fighter, 3 infantry and 2 tactical_bombers Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Chinese undo move 1. 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 3.00 Japanese : -0.17 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - British British buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China British take French Indo China from Japanese 2 infantry moved from Shan State to Siam 1 mech_infantry moved from Yunnan to Siam 2 fighters moved from Kwangsi to Siam 4 infantry moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Siam British attack with 2 fighters, 2 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Siam to Yunnan Place Units - British 1 armour, 4 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
British : 0.83 Japanese : -1.00 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Siam 1 fighter moved from Queensland to Siam 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 harbour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Chahar to Suiyuan Japanese take Suiyuan from Chinese 1 mech_infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 fighter moved from 20 Sea Zone to Kiangsi 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Java to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 bomber moved from Java to 42 Sea Zone 1 bomber moved from Philippines to Hunan 1 bomber moved from Philippines to Hunan 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Hunan Japanese attack with 2 bombers and 2 mech_infantrys Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Hunan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 artilleries and 1 infantry Battle in Kiangsi Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 artilleries Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 4 artilleries in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kiangsi Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 2 artilleries in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 artilleries Battle in 36 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter moved from Kiangsi to 6 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Manchuria to Anhwe 1 bomber moved from Hunan to Kwangtung 1 bomber moved from Hunan to Manchuria 1 bomber moved from 42 Sea Zone to Philippines 1 infantry moved from 21 Sea Zone to Guam Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 armour and 2 infantry placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Chinese : -0.67 Japanese : 0.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Purchase Units - Americans Americans buy nothing; Remaining resources: 56 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 25 Sea Zone to Japan 1 tactical_bomber moved from 25 Sea Zone to Japan 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 6 submarines and 2 transports moved from 25 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines and 2 transports Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits Units damaged: 2 battleships owned by the Americans 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 2 transports in 6 Sea Zone, round 3 : 2/7 hits, 3.50 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 97 Casualties for Americans: 2 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport Battle in Japan Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry AA fire in Japan : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Japan, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 2 fighters and 2 infantry in Japan, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Japan, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 fighter in Japan, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Japan Americans captures 50PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 2 fighters and 2 infantry Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Turn Complete - Americans Americans collect 23 PUs; end with 129 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 169 PUsCombat Hit Differential Summary :
Americans : 1.83 AA fire in Japan : : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Purchase Units - Americans Americans buy nothing; Remaining resources: 56 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 25 Sea Zone to Japan 1 tactical_bomber moved from 25 Sea Zone to Japan 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 6 submarines and 2 transports moved from 25 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines and 2 transports Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits Units damaged: 2 battleships owned by the Americans 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 2 transports in 6 Sea Zone, round 3 : 2/7 hits, 3.50 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 97 Casualties for Americans: 2 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport Battle in Japan Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry AA fire in Japan : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Japan, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 2 fighters and 2 infantry in Japan, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Japan, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 fighter in Japan, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Japan Americans captures 50PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 2 fighters and 2 infantry 1 bomber moved from 6 Sea Zone to Midway 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 destroyer, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands Turn Complete - Americans Americans collect 23 PUs; end with 129 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 169 PUsCombat Hit Differential Summary :
Americans : 1.83 AA fire in Japan : : -0.33 Japanese : 0.17 -
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Test summary from TripleA, engine version: 1.9, time: 11:10:40 AM
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Northern Russia to Novgorod 1 armour moved from Northern Russia to Novgorod 1 fighter moved from Stalingrad to Southern Russia 2 infantry moved from Stalingrad to Southern Russia 1 artillery moved from Stalingrad to Southern Russia 3 infantry moved from Moscow to Western Russia 1 artillery moved from Moscow to Western Russia 1 fighter moved from Moscow to Western Russia 1 infantry moved from Caucasus to Southern Russia 1 infantry moved from Caucasus to Southern Russia 1 infantry moved from Caucasus to Southern Russia 1 infantry moved from Eastern Russia to Southern Russia 1 fighter moved from Karelija to Novgorod 1 bomber moved from Sverdlovsk to Western Russia 1 armour moved from Sverdlovsk to Southern Russia Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter and 3 infantry in Novgorod, round 3 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 armour, 1 fighter and 2 infantry in Novgorod, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Novgorod, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novgorod, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 3 infantry Battle in Western Russia Russians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Western Russia, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Western Russia, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Russia Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Western Russia, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Russia, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Russia Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Western Russia, round 4 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 artillery in Western Russia, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Russia Russians win, taking Western Russia from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in Southern Russia Russians attack with 1 armour, 1 artillery, 1 fighter and 6 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Southern Russia, round 2 : 3/9 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern Russia, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Southern Russia Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Southern Russia, round 3 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 fighter in Southern Russia, round 3 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Southern Russia Russians win, taking Southern Russia from Germans with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 19 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry Non Combat Move - Russians 1 fighter moved from Southern Russia to Moscow 1 fighter moved from Western Russia to Leningrad 1 fighter moved from Novgorod to Leningrad 1 bomber moved from Western Russia to Moscow 1 transport moved from SZ 7 Barents Sea to SZ 8 Kara Sea 2 infantry moved from Western Siberia to SZ 8 Kara Sea 2 infantry and 1 transport moved from SZ 8 Kara Sea to SZ 7 Barents Sea 2 infantry moved from SZ 7 Barents Sea to Karelija 3 infantry moved from Karelija to Leningrad 1 armour moved from Northern Russia to Moscow 1 artillery moved from Archangel'sk to Northern Russia 2 infantry moved from Archangel'sk to Northern Russia 2 infantry moved from Eastern Russia to Moscow 1 artillery and 2 infantry moved from Sverdlovsk to Eastern Russia 3 infantry moved from Kazakh to Stalingrad 2 infantry moved from Uzbek to Kazakh 1 infantry moved from Kyrgyz to Western Sinkiang 1 infantry moved from Buryatia to Amurskaya 1 infantry moved from Yakutsk to Amurskaya 2 infantry moved from Okhotsk to Amurskaya 1 armour moved from Vladivostok to Amurskaya 1 infantry moved from Vladivostok to Amurskaya 1 infantry moved from Irkutsk to Buryatia 2 infantry moved from Novo-Sibirsk to Eastern Sinkiang 2 infantry moved from Omsk to Kyrgyz Place Units - Russians 3 infantry placed in Leningrad 1 armour and 3 infantry placed in Moscow 3 infantry placed in Stalingrad 1 infantry placed in Sverdlovsk Russians undo move 4. Russians undo move 2. Russians undo move 2. Russians undo move 1. 1 armour and 2 infantry placed in Leningrad Russians undo move 1. 3 infantry placed in Leningrad 1 armour and 3 infantry placed in Moscow 3 infantry placed in Stalingrad 1 infantry placed in Sverdlovsk Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -3.17 Russians : -2.17
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