archaeologists
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to Anhwe 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Anhwe ANZAC attack with 3 fighters Japanese defend with 1 armour and 2 mech_infantrys ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe ANZAC roll dice for 2 fighters in Anhwe, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Anhwe ANZAC win with 1 fighter remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 armour and 2 mech_infantrys Non Combat Move - ANZAC 1 fighter moved from Anhwe to Yunnan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Politics - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 battleship moved from 23 Sea Zone to 6 Sea Zone 1 carrier moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter moved from French Indo China to Anhwe 1 armour moved from Manchuria to Chahar 1 tactical_bomber moved from Kwangsi to Chahar 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
British : -0.33 Japanese : -0.50 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from Western United States to Johnston Island Place Units - Americans 1 airfield placed in Johnston Island 1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 15 PUs; end with 15 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Battle in Kwangsi Chinese attack with 7 artilleries, 1 fighter and 8 infantry Japanese defend with 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kwangsi, round 2 : 8/16 hits, 5.33 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/11 hits, 5.50 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kwangsi, round 3 : 2/11 hits, 3.83 expected hits Japanese roll dice for 3 fighters in Kwangsi, round 3 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kwangsi, round 4 : 2/9 hits, 3.17 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kwangsi Chinese win with 7 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 67 Casualties for Chinese: 7 infantry Casualties for Japanese: 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers 1 artillery and 2 infantry moved from Hunan to Kwangsi 6 artilleries, 1 fighter and 6 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 artillery moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Kwangsi Chinese undo move 1. 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.17 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - British British buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kwangtung 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung 3 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Yunnan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Shensi to Suiyuan Chinese take Suiyuan from Japanese 4 infantry moved from India to Burma Combat - British Battle in Kwangtung British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Japanese: 3 infantry Non Combat Move - British 2 fighters moved from Kwangtung to Kwangsi Place Units - British 2 destroyers placed in 39 Sea Zone Turn Complete - British British collect 17 PUs; end with 17 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
British : 0.67 Japanese : 1.00 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam Non Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Chahar to Suiyuan 1 mech_infantry moved from Anhwe to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from Chahar to Suiyuan 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Kweichow 1 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Siam 1 bomber moved from Java to Siam 1 bomber moved from Japan to Suiyuan Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 mech_infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Siam Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Siam, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Suiyuan Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Suiyuan, round 2 : 1/3 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Suiyuan Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Siam to Java 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 1 bomber moved from Suiyuan to Jehol 1 tactical_bomber moved from Suiyuan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 tactical_bomber moved from Kweichow to Kiangsi 1 bomber moved from Caroline Islands to Philippines 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Manchuria 1 cruiser, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.33 Chinese : 1.33 Japanese : 0.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to Midway 1 bomber moved from Yunnan to Jehol 1 armour moved from Johnston Island to 30 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 25 Sea Zone Americans take 26 Sea Zone from Japanese 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Jehol Americans attack with 1 bomber Japanese defend with 1 bomber Americans roll dice for 1 bomber in Jehol, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Jehol, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Jehol Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Midway Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 battleships and 1 cruiser in Midway, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Midway to Hawaiian Islands 1 tactical_bomber moved from Midway to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 3 fighters moved from Johnston Island to Hawaiian Islands 1 bomber moved from Jehol to Yunnan Place Units - Americans 2 armour and 2 infantry placed in Western United States 1 destroyer and 4 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 15 PUs; end with 16 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : 1.50 Japanese : -0.83 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries and 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 7 artilleries, 1 fighter and 1 infantry Japanese defend with 1 fighter, 3 infantry and 2 tactical_bombers Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsi, round 2 : 4/9 hits, 3.17 expected hits Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/6 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kiangsi Chinese roll dice for 4 artilleries and 1 fighter in Kiangsi, round 3 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 26 Casualties for Chinese: 3 artilleries and 1 infantry Casualties for Japanese: 1 fighter, 3 infantry and 2 tactical_bombers Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Chinese undo move 1. 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 3.00 Japanese : -0.17 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - British British buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China British take French Indo China from Japanese 2 infantry moved from Shan State to Siam 1 mech_infantry moved from Yunnan to Siam 2 fighters moved from Kwangsi to Siam 4 infantry moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Siam British attack with 2 fighters, 2 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Siam to Yunnan Place Units - British 1 armour, 4 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
British : 0.83 Japanese : -1.00 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Siam 1 fighter moved from Queensland to Siam 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 harbour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Chahar to Suiyuan Japanese take Suiyuan from Chinese 1 mech_infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 fighter moved from 20 Sea Zone to Kiangsi 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Java to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 bomber moved from Java to 42 Sea Zone 1 bomber moved from Philippines to Hunan 1 bomber moved from Philippines to Hunan 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Hunan Japanese attack with 2 bombers and 2 mech_infantrys Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Hunan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 artilleries and 1 infantry Battle in Kiangsi Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 artilleries Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 4 artilleries in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kiangsi Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 2 artilleries in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 artilleries Battle in 36 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter moved from Kiangsi to 6 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Manchuria to Anhwe 1 bomber moved from Hunan to Kwangtung 1 bomber moved from Hunan to Manchuria 1 bomber moved from 42 Sea Zone to Philippines 1 infantry moved from 21 Sea Zone to Guam Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 armour and 2 infantry placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Chinese : -0.67 Japanese : 0.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Purchase Units - Americans Americans buy nothing; Remaining resources: 56 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 25 Sea Zone to Japan 1 tactical_bomber moved from 25 Sea Zone to Japan 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 6 submarines and 2 transports moved from 25 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines and 2 transports Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits Units damaged: 2 battleships owned by the Americans 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 2 transports in 6 Sea Zone, round 3 : 2/7 hits, 3.50 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 97 Casualties for Americans: 2 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport Battle in Japan Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry AA fire in Japan : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Japan, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 2 fighters and 2 infantry in Japan, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Japan, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 fighter in Japan, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Japan Americans captures 50PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 2 fighters and 2 infantry Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Turn Complete - Americans Americans collect 23 PUs; end with 129 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 169 PUsCombat Hit Differential Summary :
Americans : 1.83 AA fire in Japan : : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Purchase Units - Americans Americans buy nothing; Remaining resources: 56 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 25 Sea Zone to Japan 1 tactical_bomber moved from 25 Sea Zone to Japan 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 6 submarines and 2 transports moved from 25 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines and 2 transports Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits Units damaged: 2 battleships owned by the Americans 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 2 transports in 6 Sea Zone, round 3 : 2/7 hits, 3.50 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 97 Casualties for Americans: 2 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport Battle in Japan Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry AA fire in Japan : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Japan, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 2 fighters and 2 infantry in Japan, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Japan, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 fighter in Japan, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Japan Americans captures 50PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 2 fighters and 2 infantry 1 bomber moved from 6 Sea Zone to Midway 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 destroyer, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands Turn Complete - Americans Americans collect 23 PUs; end with 129 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 169 PUsCombat Hit Differential Summary :
Americans : 1.83 AA fire in Japan : : -0.33 Japanese : 0.17 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:10:40 AM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Northern Russia to Novgorod 1 armour moved from Northern Russia to Novgorod 1 fighter moved from Stalingrad to Southern Russia 2 infantry moved from Stalingrad to Southern Russia 1 artillery moved from Stalingrad to Southern Russia 3 infantry moved from Moscow to Western Russia 1 artillery moved from Moscow to Western Russia 1 fighter moved from Moscow to Western Russia 1 infantry moved from Caucasus to Southern Russia 1 infantry moved from Caucasus to Southern Russia 1 infantry moved from Caucasus to Southern Russia 1 infantry moved from Eastern Russia to Southern Russia 1 fighter moved from Karelija to Novgorod 1 bomber moved from Sverdlovsk to Western Russia 1 armour moved from Sverdlovsk to Southern Russia Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter and 3 infantry in Novgorod, round 3 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 armour, 1 fighter and 2 infantry in Novgorod, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Novgorod, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novgorod, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 3 infantry Battle in Western Russia Russians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Western Russia, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Western Russia, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Russia Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Western Russia, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Russia, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Russia Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Western Russia, round 4 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 artillery in Western Russia, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Russia Russians win, taking Western Russia from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in Southern Russia Russians attack with 1 armour, 1 artillery, 1 fighter and 6 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Southern Russia, round 2 : 3/9 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern Russia, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Southern Russia Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Southern Russia, round 3 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 fighter in Southern Russia, round 3 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Southern Russia Russians win, taking Southern Russia from Germans with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 19 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry Non Combat Move - Russians 1 fighter moved from Southern Russia to Moscow 1 fighter moved from Western Russia to Leningrad 1 fighter moved from Novgorod to Leningrad 1 bomber moved from Western Russia to Moscow 1 transport moved from SZ 7 Barents Sea to SZ 8 Kara Sea 2 infantry moved from Western Siberia to SZ 8 Kara Sea 2 infantry and 1 transport moved from SZ 8 Kara Sea to SZ 7 Barents Sea 2 infantry moved from SZ 7 Barents Sea to Karelija 3 infantry moved from Karelija to Leningrad 1 armour moved from Northern Russia to Moscow 1 artillery moved from Archangel'sk to Northern Russia 2 infantry moved from Archangel'sk to Northern Russia 2 infantry moved from Eastern Russia to Moscow 1 artillery and 2 infantry moved from Sverdlovsk to Eastern Russia 3 infantry moved from Kazakh to Stalingrad 2 infantry moved from Uzbek to Kazakh 1 infantry moved from Kyrgyz to Western Sinkiang 1 infantry moved from Buryatia to Amurskaya 1 infantry moved from Yakutsk to Amurskaya 2 infantry moved from Okhotsk to Amurskaya 1 armour moved from Vladivostok to Amurskaya 1 infantry moved from Vladivostok to Amurskaya 1 infantry moved from Irkutsk to Buryatia 2 infantry moved from Novo-Sibirsk to Eastern Sinkiang 2 infantry moved from Omsk to Kyrgyz Place Units - Russians 3 infantry placed in Leningrad 1 armour and 3 infantry placed in Moscow 3 infantry placed in Stalingrad 1 infantry placed in Sverdlovsk Russians undo move 4. Russians undo move 2. Russians undo move 2. Russians undo move 1. 1 armour and 2 infantry placed in Leningrad Russians undo move 1. 3 infantry placed in Leningrad 1 armour and 3 infantry placed in Moscow 3 infantry placed in Stalingrad 1 infantry placed in Sverdlovsk Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -3.17 Russians : -2.17 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - Germans Germans buy 7 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Western Russia 1 artillery moved from Belorussia to Western Russia 3 infantry moved from Belorussia to Southern Russia 3 infantry moved from Ukraine to Southern Russia 1 armour moved from Belorussia to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 1 artillery and 3 infantry moved from Eastern Poland to Belorussia 1 artillery moved from Eastern Germany to SZ 11 West Baltic Sea 1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea 1 artillery moved from Eastern Germany to SZ 11 West Baltic Sea 1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea 2 artilleries, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 2 artilleries and 2 infantry moved from SZ 12 East Baltic Sea to Novgorod 1 fighter moved from Balkans to Southern Russia 1 fighter moved from Ukraine to Southern Russia 1 submarine moved from SZ 20 Atlantic to SZ 16 North Atlantic 1 fighter moved from France to SZ 16 North Atlantic 1 fighter moved from Norway to SZ 9 North Atlantic 1 submarine moved from SZ 6 Norwegian Sea to SZ 9 North Atlantic 1 bomber moved from Eastern Germany to SZ 9 North Atlantic 1 bomber moved from Baltic States to SZ 9 North Atlantic 1 submarine moved from SZ 19 Atlantic to SZ 2 Labrador Sea 1 submarine moved from SZ 39 Mid Atlantic to SZ 20 Atlantic 1 submarine moved from SZ 32 Atlantic to SZ 14 North Atlantic 1 fighter moved from Baltic States to Western Russia 1 armour moved from Eastern Poland to Western Russia 1 infantry moved from Balkans to SZ 25 Adriatic Sea 1 infantry moved from Balkans to SZ 25 Adriatic Sea 2 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 2 infantry moved from SZ 26 Central Mediterranean to Libya 1 fighter moved from Western Germany to SZ 10 North Sea 1 fighter moved from Eastern Germany to SZ 10 North Sea 1 submarine moved from SZ 12 East Baltic Sea to SZ 10 North Sea 1 submarine moved from SZ 49 South Atlantic to SZ 39 Mid Atlantic Combat - Germans Battle in SZ 2 Labrador Sea Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in SZ 2 Labrador Sea Germans roll dice for 1 submarine in SZ 2 Labrador Sea, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in SZ 16 North Atlantic Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in SZ 16 North Atlantic 1 transport owned by the British lost in SZ 16 North Atlantic Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 5 : 1/1 hits, 0.33 expected hits Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in SZ 10 North Sea Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in SZ 10 North Sea, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters in SZ 10 North Sea, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in SZ 10 North Sea, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in SZ 10 North Sea 1 submarine owned by the Germans Submerged 1 submarine owned by the British Submerged Germans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Western Russia Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Western Russia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Russia Germans win, taking Western Russia from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in SZ 9 North Atlantic Germans attack with 2 bombers, 1 fighter and 1 submarine British defend with 1 battleship, 1 submarine and 1 transport Germans roll dice for 1 submarine in SZ 9 North Atlantic, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in SZ 9 North Atlantic, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 bombers and 1 fighter in SZ 9 North Atlantic, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship and 1 transport in SZ 9 North Atlantic, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in SZ 9 North Atlantic 1 submarine owned by the British Submerged 1 transport owned by the British lost in SZ 9 North Atlantic Germans roll dice for 1 submarine in SZ 9 North Atlantic, round 3 : 0/1 hits, 0.33 expected hits Germans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in Novgorod Germans attack with 1 armour, 3 artilleries and 4 infantry Russians defend with 1 armour Germans roll dice for 2 cruisers in Novgorod, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Southern Russia Germans attack with 2 fighters and 6 infantry Russians defend with 1 armour, 1 artillery and 4 infantry Germans roll dice for 2 fighters and 6 infantry in Southern Russia, round 2 : 0/8 hits, 2.00 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Southern Russia, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Germans lost in Southern Russia 3 infantry owned by the Germans retreated to Belorussia Russians win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 3 infantry Non Combat Move - Germans 1 fighter moved from Southern Russia to Belorussia 1 fighter moved from Southern Russia to Belorussia 1 fighter moved from Western Russia to Belorussia 1 infantry moved from Hungary-Romania to Ukraine 1 artillery moved from Hungary-Romania to Eastern Poland 1 infantry moved from Hungary-Romania to Eastern Poland 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 1 fighter moved from SZ 16 North Atlantic to France 1 infantry moved from Hungary-Romania to Eastern Poland 1 aaGun moved from Hungary-Romania to Eastern Poland 1 fighter moved from SZ 10 North Sea to Finland 1 fighter moved from SZ 10 North Sea to Finland 1 armour moved from Austria-Czechoslovakia to Eastern Poland 1 artillery and 3 infantry moved from Western Poland to Eastern Poland 1 armour moved from Eastern Germany to Eastern Poland 1 armour moved from Eastern Germany to Eastern Poland 3 infantry moved from Eastern Germany to Western Poland 3 infantry moved from Austria-Czechoslovakia to Western Poland 1 armour moved from Balkans to Eastern Poland 1 armour moved from France to Eastern Germany 1 armour moved from Western Germany to Western Poland 1 bomber moved from SZ 9 North Atlantic to Eastern Germany 1 bomber moved from SZ 9 North Atlantic to Norway 1 fighter moved from SZ 9 North Atlantic to Norway 1 artillery and 3 infantry moved from Western Germany to Austria-Czechoslovakia 2 infantry moved from Norway to Finland Place Units - Germans 2 artilleries and 2 infantry placed in Eastern Germany 7 armour placed in Western Germany Germans undo move 2. 3 armour placed in Eastern Germany 4 armour placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -2.67 British : -2.50 Russians : 1.17 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - British British buy 2 artilleries, 2 destroyers, 1 factory and 1 marine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 fighter moved from Egypt to SZ 26 Central Mediterranean 1 cruiser moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 battleship moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean 1 fighter moved from SZ 57 Arabian Sea to SZ 71 South China Sea 1 submarine moved from SZ 59 Northeastern Indian to SZ 71 South China Sea 1 submarine moved from SZ 10 North Sea to SZ 12 East Baltic Sea 1 submarine moved from SZ 17 English Channel to SZ 12 East Baltic Sea 1 bomber moved from England to SZ 12 East Baltic Sea 1 fighter moved from England to SZ 12 East Baltic Sea 1 fighter moved from Gibraltar to SZ 26 Central Mediterranean 1 fighter moved from Scotland to SZ 12 East Baltic Sea 1 destroyer moved from SZ 4 Denmark Straight to SZ 16 North Atlantic 1 cruiser moved from SZ 4 Denmark Straight to SZ 16 North Atlantic 1 battleship moved from SZ 17 English Channel to SZ 16 North Atlantic 1 cruiser moved from SZ 17 English Channel to SZ 16 North Atlantic 1 submarine moved from SZ 9 North Atlantic to SZ 16 North Atlantic Combat - British Battle in SZ 16 North Atlantic British attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 2 cruisers and 1 destroyer in SZ 16 North Atlantic, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in SZ 16 North Atlantic British win with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in SZ 26 Central Mediterranean British attack with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters Germans defend with 1 submarine and 1 transport; Italians defend with 1 destroyer British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in SZ 26 Central Mediterranean, round 2 : 5/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the Germans and 1 transport owned by the Germans lost in SZ 26 Central Mediterranean British win with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 21 Casualties for Italians: 1 destroyer Casualties for Germans: 1 submarine and 1 transport Battle in SZ 12 East Baltic Sea British attack with 1 bomber, 2 fighters and 2 submarines Germans defend with 2 cruisers, 1 destroyer and 2 transports British roll dice for 2 submarines in SZ 12 East Baltic Sea, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber and 2 fighters in SZ 12 East Baltic Sea, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 cruisers, 1 destroyer and 2 transports in SZ 12 East Baltic Sea, round 2 : 2/3 hits, 1.33 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the British lost in SZ 12 East Baltic Sea British roll dice for 1 bomber and 2 fighters in SZ 12 East Baltic Sea, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 cruisers and 2 transports in SZ 12 East Baltic Sea, round 3 : 1/2 hits, 1.00 expected hits 2 cruisers owned by the Germans and 1 fighter owned by the British lost in SZ 12 East Baltic Sea 2 transports owned by the Germans lost in SZ 12 East Baltic Sea British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24 Casualties for British: 1 fighter and 2 submarines Casualties for Germans: 2 cruisers, 1 destroyer and 2 transports Battle in SZ 71 South China Sea British attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 transport British roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in SZ 71 South China Sea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in SZ 71 South China Sea retreated to SZ 71 South China Sea Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British 1 infantry moved from New Zealand to SZ 105 Tasman Sea 1 infantry moved from New Zealand to SZ 105 Tasman Sea 1 infantry moved from SZ 105 Tasman Sea to New South Wales 1 infantry moved from SZ 105 Tasman Sea to New South Wales 1 infantry moved from Calcutta to Burma 1 infantry moved from Bombay to Calcutta 1 infantry moved from Delhi to Calcutta 1 armour moved from Bombay to Calcutta 1 infantry moved from Rhodesia to Kenya-Tanganyika 1 infantry moved from Southern Africa to Rhodesia 1 infantry moved from Southern Africa to Rhodesia 1 infantry moved from Syria to Egypt 1 infantry moved from Iraq to Syria 1 transport moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 infantry moved from Ethiopia to SZ 55 Red Sea 1 infantry moved from SZ 55 Red Sea to Egypt 1 transport moved from SZ 57 Arabian Sea to SZ 56 Persian Gulf 1 infantry moved from Baluchistan to SZ 56 Persian Gulf 1 infantry moved from Iran to SZ 56 Persian Gulf 2 infantry and 1 transport moved from SZ 56 Persian Gulf to SZ 55 Red Sea 1 fighter moved from SZ 26 Central Mediterranean to Egypt 1 infantry moved from SZ 55 Red Sea to Egypt 1 infantry moved from SZ 55 Red Sea to Egypt 1 fighter moved from SZ 26 Central Mediterranean to SZ 55 Red Sea 1 carrier moved from SZ 57 Arabian Sea to SZ 55 Red Sea 1 fighter moved from SZ 71 South China Sea to Calcutta 1 bomber moved from SZ 12 East Baltic Sea to England 1 fighter moved from SZ 12 East Baltic Sea to Leningrad 1 infantry moved from Baluchistan to Bombay 1 infantry moved from Western Canada to Central Canada 1 infantry moved from Central Canada to Eastern Canada 1 artillery moved from Western Canada to Central Canada Place Units - British 1 destroyer placed in SZ 16 North Atlantic 1 factory placed in Egypt 2 artilleries and 1 marine placed in Bombay 1 destroyer placed in SZ 105 Tasman Sea Turn Complete - British British collect 43 PUs; end with 43 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -1.00 Japanese : 0.67 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - Italians Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 armour and 2 infantry moved from Algeria to Libya 1 cruiser moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 destroyer moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 battleship, 1 cruiser and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 1 fighter moved from Macedonia to SZ 26 Central Mediterranean 1 fighter moved from Italy to SZ 26 Central Mediterranean 1 artillery moved from Vichy France to Italy 1 infantry moved from Vichy France to Italy Combat - Italians Battle in SZ 26 Central Mediterranean Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine British defend with 1 battleship, 1 cruiser and 2 destroyers Italians roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 2 : 4/6 hits, 3.00 expected hits British roll dice for 1 battleship, 1 cruiser and 2 destroyers in SZ 26 Central Mediterranean, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Italians 2 destroyers owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 1 submarine owned by the Italians lost in SZ 26 Central Mediterranean Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 42 Casualties for Italians: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 2 destroyers Non Combat Move - Italians 1 fighter moved from SZ 26 Central Mediterranean to Libya 1 fighter moved from SZ 26 Central Mediterranean to Libya 1 infantry moved from Italy to SZ 25 Adriatic Sea 1 artillery moved from Italy to SZ 25 Adriatic Sea 1 artillery, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 artillery and 1 infantry moved from SZ 26 Central Mediterranean to Libya Place Units - Italians 3 infantry placed in Italy 1 transport placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0.67 British : 0.17 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - Chinese Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 fighter moved from Yunnan to Shantung 1 infantry moved from Inner Mongolia to Shantung 1 artillery moved from Szechwan to Shantung 1 infantry moved from Szechwan to Shantung 1 infantry moved from Szechwan to Shantung 1 infantry moved from Szechwan to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shantung, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shantung, round 3 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 4 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Szechwan 1 infantry moved from Kansu to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Shantung to Szechwan 1 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries placed in Kansu 2 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.67
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login