archaeologists
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Macedonia Macedonia collect 21 PUs; end with 21 PUs Commit Units - Macedonia 1 skirmisher moved from Thessalonica to Philippopolis 2 horsemen moved from Pella to Philippopolis 1 skirmisher moved from Byzantium to Odessus 1 horseman moved from Byzantium to Odessus 1 swordman moved from Byzantium to Odessus 1 ballista and 1 phalangite moved from Salonae to 46 1 ballista and 1 phalangite moved from 46 to Tarentum Procure Units - Macedonia Macedonia buy 1 skirmisher, 2 swordmen, 1 trireme and 3 walls; Remaining resources: 0 PUs; Conduct Combat - Macedonia Battle in Philippopolis Macedonia attack with 2 horsemen and 1 skirmisher barbarians defend with 1 swordman and 1 territory Macedonia roll dice for 2 horsemen and 1 skirmisher in Philippopolis, round 2 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Philippopolis, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Macedonia and 1 swordman owned by the barbarians lost in Philippopolis Macedonia converts territory into different units Macedonia win, taking Philippopolis from barbarians with 2 horsemen remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 skirmisher Casualties for barbarians: 1 swordman Battle in Odessus Macedonia attack with 1 horseman, 1 skirmisher and 1 swordman barbarians defend with 1 swordman and 1 territory Macedonia roll dice for 1 horseman, 1 skirmisher and 1 swordman in Odessus, round 2 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Odessus, round 2 : 0/1 hits, 0.33 expected hits 1 swordman owned by the barbarians lost in Odessus Macedonia converts territory into different units Macedonia win, taking Odessus from barbarians with 1 horseman, 1 skirmisher and 1 swordman remaining. Battle score for attacker is 4 Casualties for barbarians: 1 swordman Battle in Tarentum Macedonia attack with 1 ballista and 1 phalangite Rome defend with 2 horsemen and 1 territory Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 2 : 0/1 hits, 0.50 expected hits Rome roll dice for 2 horsemen in Tarentum, round 2 : 0/2 hits, 0.33 expected hits Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 3 : 1/1 hits, 0.50 expected hits Rome roll dice for 2 horsemen in Tarentum, round 3 : 0/2 hits, 0.33 expected hits 1 horseman owned by the Rome lost in Tarentum Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 4 : 1/1 hits, 0.50 expected hits Rome roll dice for 1 horseman in Tarentum, round 4 : 0/1 hits, 0.17 expected hits 1 horseman owned by the Rome lost in Tarentum Macedonia converts territory into different units Macedonia win, taking Tarentum from Rome with 1 ballista and 1 phalangite remaining. Battle score for attacker is 8 Casualties for Rome: 2 horsemen Trigger Barbarians DirectPresence Odessus swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Odessus_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Philippopolis swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Philippopolis_swordman1TRUEINVERT attached to barbarians Reposition Units - Macedonia 1 ballista and 1 phalangite moved from Byzantium to Thessalonica Form Units - Macedonia 3 walls placed in Athens 2 swordmen placed in Apollonia 1 skirmisher placed in Larissa 1 trireme placed in 69 Turn Completed - Macedonia Macedonia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Macedonia Artillery : -0.50 Macedonia regular : 1.17 Rome regular : -0.83 barbarians regular : 0.33 -
TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Egypt Egypt collect 23 PUs; end with 24 PUs Commit Units - Egypt 1 spearman moved from Aelana to Thamea 1 horseman moved from Petra to Thamea 1 spearman moved from Petra to Bostra 1 warelephant moved from Petra to Bostra 1 horseman moved from Petra to Bostra 1 spearman moved from Alexandria to Paraetonium 1 chariot moved from Jerusalem to Thamea 1 spearman moved from Jerusalem to Bostra 1 archer moved from Jerusalem to Bostra 1 phalangite moved from Siwa to Paraetonium 1 archer moved from Siwa to Paraetonium 1 archer moved from Siwa to Paraetonium 1 archer moved from Siwa to Paraetonium Procure Units - Egypt Egypt buy 1 irregular, 3 spearmen and 1 warelephant; Remaining resources: 0 PUs; Conduct Combat - Egypt Battle in Thamea Egypt attack with 1 chariot, 1 horseman and 1 spearman barbarians defend with 1 horseman and 1 territory Egypt roll dice for 1 chariot, 1 horseman and 1 spearman in Thamea, round 2 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Thamea, round 2 : 1/1 hits, 0.17 expected hits 1 horseman owned by the barbarians and 1 horseman owned by the Egypt lost in Thamea Egypt converts territory into different units Egypt win, taking Thamea from barbarians with 1 chariot and 1 spearman remaining. Battle score for attacker is 0 Casualties for Egypt: 1 horseman Casualties for barbarians: 1 horseman Battle in Bostra Egypt attack with 1 archer, 1 horseman, 2 spearmen and 1 warelephant barbarians defend with 2 spearmen and 1 territory Egypt roll dice for 1 archer, 1 horseman, 2 spearmen and 1 warelephant in Bostra, round 2 : 2/5 hits, 1.50 expected hits barbarians roll dice for 2 spearmen in Bostra, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 warelephant owned by the Egypt 2 spearmen owned by the barbarians lost in Bostra Egypt converts territory into different units Egypt win, taking Bostra from barbarians with 1 archer, 1 horseman, 2 spearmen and 1 warelephant remaining. Battle score for attacker is 6 Casualties for barbarians: 2 spearmen Battle in Paraetonium Egypt attack with 3 archers, 1 phalangite and 1 spearman Numidia defend with 2 horsemen and 1 territory Egypt roll dice for 3 archers, 1 phalangite and 1 spearman in Paraetonium, round 2 : 0/5 hits, 1.17 expected hits Numidia roll dice for 2 horsemen in Paraetonium, round 2 : 0/2 hits, 0.33 expected hits Egypt roll dice for 3 archers, 1 phalangite and 1 spearman in Paraetonium, round 3 : 4/5 hits, 1.17 expected hits Numidia roll dice for 2 horsemen in Paraetonium, round 3 : 0/2 hits, 0.33 expected hits 2 horsemen owned by the Numidia lost in Paraetonium Egypt converts territory into different units Egypt win, taking Paraetonium from Numidia with 3 archers, 1 phalangite and 1 spearman remaining. Battle score for attacker is 8 Casualties for Numidia: 2 horsemen Trigger Barbarians DirectPresence Bostra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Bostra_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Thamea horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Thamea_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Bostra spearman2TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Bostra_spearman2TRUEINVERT attached to barbarians Reposition Units - Egypt 1 unit repaired. 1 phalangite moved from Jerusalem to 59 1 trireme moved from 60 to 62 1 phalangite and 1 trireme moved from 59 to 60 1 phalangite moved from Salamis to 62 3 irregulars moved from Salamis to 62 1 phalangite moved from 62 to Attalia 3 irregulars moved from 62 to Attalia 1 phalangite moved from 60 to Salamis Form Units - Egypt 2 spearmen and 1 warelephant placed in Alexandria 1 irregular placed in Salamis 1 spearman placed in Jerusalem Turn Completed - Egypt Egypt collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Egypt regular : 2.33 Numidia regular : -0.67 barbarians regular : 1.17 -
TripleA Turn Summary: Syria round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Syria Syria collect 23 PUs; end with 23 PUs Commit Units - Syria 1 legionary moved from Antioch to Emesa 1 horseman, 1 legionary, 1 phalangite and 1 skirmisher moved from Seleucia to Palmyra 2 phalangites moved from Tavium to Tarsus 1 skirmisher moved from Antioch to Emesa 2 horsemen moved from Tarsus to Sidon Procure Units - Syria Syria buy 1 cataphract, 2 forts, 2 legionarys, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; Reposition Units - Syria Form Units - Syria Units in Emesa being upgraded or consumed: 1 legionary 1 fort placed in Emesa Units in Palmyra being upgraded or consumed: 1 legionary 1 fort placed in Palmyra 2 skirmishers and 1 wall placed in Seleucia 1 cataphract and 2 legionarys placed in Antioch Turn Completed - Syria Syria collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Parthia Parthia collect 14 PUs; end with 15 PUs Commit Units - Parthia 1 horsearcher moved from Ctesiphon to Ninive 1 cataphract moved from Ctesiphon to Ninive 1 archer moved from Ctesiphon to Ninive 1 spearman moved from Ctesiphon to Ninive 1 spearman moved from Ctesiphon to Ninive 1 archer moved from Ctesiphon to Ninive Procure Units - Parthia Parthia buy 2 horsearchers and 1 spearman; Remaining resources: 0 PUs; Conduct Combat - Parthia Battle in Ninive Parthia attack with 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen barbarians defend with 1 archer, 1 spearman and 1 territory Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen in Ninive, round 2 : 2/6 hits, 1.50 expected hits barbarians roll dice for 1 archer and 1 spearman in Ninive, round 2 : 1/2 hits, 1.00 expected hits 1 archer owned by the barbarians, 1 spearman owned by the barbarians and 1 spearman owned by the Parthia lost in Ninive Parthia converts territory into different units Parthia win, taking Ninive from barbarians with 2 archers, 1 cataphract, 1 horsearcher and 1 spearman remaining. Battle score for attacker is 4 Casualties for Parthia: 1 spearman Casualties for barbarians: 1 archer and 1 spearman Trigger Barbarians DirectPresence Ninive spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Ninive_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Ninive archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Ninive_archer1TRUEINVERT attached to barbarians Reposition Units - Parthia 1 archer moved from Susa to Ctesiphon 1 spearman moved from Susa to Ctesiphon 1 spearman moved from Persepolis to Susa 1 spearman moved from Persepolis to Susa 1 cataphract moved from Persepolis to Ctesiphon Form Units - Parthia 1 spearman placed in Persepolis 1 horsearcher placed in Gazaca 1 horsearcher placed in Cyropolis Turn Completed - Parthia Parthia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Parthia regular : 0.50 barbarians regular : 0.00 -
TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Numidia Numidia collect 11 PUs; end with 11 PUs Commit Units - Numidia Numidia converts territory into different units Numidia converts territory into different units 1 spearman moved from Paliurus to Siwa Numidia take Siwa from Egypt 1 horseman and 1 spearman moved from Cyrene to Paliurus 1 archer moved from Paliurus to Siwa 1 spearman and 1 swordman moved from Leptis Magna to Berenice 1 spearman moved from Sabrata to Oea 1 horseman and 1 swordman moved from Banasa to Tingis 1 archer moved from Siga to Tingis 1 spearman moved from Siga to Tingis 1 trireme moved from 32 to 33 Procure Units - Numidia Numidia buy 2 horsemen and 1 spearman; Remaining resources: 0 PUs; Conduct Combat - Numidia Battle in Tingis Numidia attack with 1 archer, 1 horseman, 1 spearman and 1 swordman barbarians defend with 1 archer and 1 territory Numidia roll dice for 1 archer, 1 horseman, 1 spearman and 1 swordman in Tingis, round 2 : 0/4 hits, 1.00 expected hits barbarians roll dice for 1 archer in Tingis, round 2 : 1/1 hits, 0.67 expected hits 1 spearman owned by the Numidia lost in Tingis Numidia roll dice for 1 archer, 1 horseman and 1 swordman in Tingis, round 3 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 archer in Tingis, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the Numidia and 1 archer owned by the barbarians lost in Tingis Numidia converts territory into different units Numidia win, taking Tingis from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is -3 Casualties for Numidia: 1 archer and 1 spearman Casualties for barbarians: 1 archer Trigger Barbarians DirectPresence Tingis archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tingis_archer1TRUEINVERT attached to barbarians Reposition Units - Numidia 1 horseman moved from Siga to Igilgili Form Units - Numidia 2 horsemen placed in Cyrene 1 spearman placed in Leptis Magna Turn Completed - Numidia Numidia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Numidia regular : -0.83 barbarians regular : 0.67 -
TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - Carthage Carthage collect 26 PUs; end with 26 PUs Commit Units - Carthage Carthage converts territory into different units 4 spearmen moved from Caralis to 24 2 quinqueremes, 4 spearmen and 2 triremes moved from 24 to 21 4 spearmen moved from 21 to Arretium 1 phalangite moved from Lilybaeum to 33 1 spearman moved from Lilybaeum to 33 1 spearman moved from Lilybaeum to 33 1 spearman moved from Lilybaeum to 33 1 phalangite, 1 quinquereme, 3 spearmen and 1 trireme moved from 33 to 34 1 phalangite and 3 spearmen moved from 34 to Capua Carthage take Capua from Rome 1 horseman moved from Berenice to Paliurus Procure Units - Carthage Carthage buy 2 horsemen, 1 irregular, 1 phalangite and 3 spearmen; Remaining resources: 0 PUs; Conduct Combat - Carthage Battle in 21 Carthage attack with 2 quinqueremes and 2 triremes Rome defend with 1 quinquereme and 2 triremes Carthage roll dice for 2 quinqueremes and 2 triremes in 21, round 2 : 1/4 hits, 1.33 expected hits Rome roll dice for 1 quinquereme and 2 triremes in 21, round 2 : 2/3 hits, 1.17 expected hits 1 trireme owned by the Rome and 2 triremes owned by the Carthage lost in 21 Carthage roll dice for 2 quinqueremes in 21, round 3 : 1/2 hits, 1.00 expected hits Rome roll dice for 1 quinquereme and 1 trireme in 21, round 3 : 1/2 hits, 0.83 expected hits 1 trireme owned by the Rome and 1 quinquereme owned by the Carthage lost in 21 2 spearmen owned by the Carthage lost in Arretium Carthage roll dice for 1 quinquereme in 21, round 4 : 1/1 hits, 0.50 expected hits Rome roll dice for 1 quinquereme in 21, round 4 : 1/1 hits, 0.50 expected hits 1 quinquereme owned by the Rome and 1 quinquereme owned by the Carthage lost in 21 2 spearmen owned by the Carthage lost in Arretium Rome win with no units remaining. Battle score for attacker is -12 Casualties for Carthage: 2 quinqueremes and 2 triremes Casualties for Rome: 1 quinquereme and 2 triremes Reposition Units - Carthage 1 trireme moved from 29 to 30 Form Units - Carthage 2 horsemen placed in Gades 1 phalangite and 1 spearman placed in Lilybaeum 1 irregular placed in Corduba 2 spearmen placed in Carthago Turn Completed - Carthage Carthage collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Carthage regular : 0.17 Rome regular : 1.50 -
TripleA Turn Summary: Rome round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - Rome Rome collect 14 PUs; end with 14 PUs Commit Units - Rome 1 skirmisher moved from Ariminum to Arretium 2 horsemen moved from Roma to Tarentum 1 catapult, 1 legionary and 1 skirmisher moved from Salapia to Tarentum Procure Units - Rome Rome buy 1 fort, 1 legionary and 1 trireme; Remaining resources: 0 PUs; Conduct Combat - Rome Battle in Tarentum Rome attack with 1 catapult, 2 horsemen, 1 legionary and 1 skirmisher Macedonia defend with 1 ballista, 1 phalangite and 1 territory Rome roll Artillery dice in Tarentum : 1/1 hits, 0.50 expected hits Macedonia roll Artillery dice in Tarentum : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Rome and 1 ballista owned by the Macedonia lost in Tarentum Rome roll dice for 1 catapult, 2 horsemen and 1 legionary in Tarentum, round 2 : 2/3 hits, 1.00 expected hits Macedonia roll dice for 1 phalangite in Tarentum, round 2 : 0/1 hits, 0.67 expected hits 1 phalangite owned by the Macedonia lost in Tarentum Rome converts territory into different units Rome win, taking Tarentum from Macedonia with 1 catapult, 2 horsemen and 1 legionary remaining. Battle score for attacker is 10 Casualties for Rome: 1 skirmisher Casualties for Macedonia: 1 ballista and 1 phalangite Reposition Units - Rome Form Units - Rome 1 legionary placed in Roma 1 trireme placed in 28 Units in Messana being upgraded or consumed: 1 legionary 1 fort placed in Messana Turn Completed - Rome Rome collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Macedonia Artillery : 0.33 Macedonia regular : -0.67 Rome Artillery : 0.50 Rome regular : 1.00 -
TripleA Turn Summary: Rome round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - Rome Rome collect 14 PUs; end with 14 PUs Commit Units - Rome 1 skirmisher moved from Ariminum to Arretium 2 horsemen moved from Roma to Tarentum 1 catapult, 1 legionary and 1 skirmisher moved from Salapia to Tarentum Procure Units - Rome Rome buy 1 fort, 1 legionary and 1 trireme; Remaining resources: 0 PUs; Conduct Combat - Rome Battle in Tarentum Rome attack with 1 catapult, 2 horsemen, 1 legionary and 1 skirmisher Macedonia defend with 1 ballista, 1 phalangite and 1 territory Rome roll Artillery dice in Tarentum : 1/1 hits, 0.50 expected hits Macedonia roll Artillery dice in Tarentum : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Rome and 1 ballista owned by the Macedonia lost in Tarentum Rome roll dice for 1 catapult, 2 horsemen and 1 legionary in Tarentum, round 2 : 2/3 hits, 1.00 expected hits Macedonia roll dice for 1 phalangite in Tarentum, round 2 : 0/1 hits, 0.67 expected hits 1 phalangite owned by the Macedonia lost in Tarentum Rome converts territory into different units Rome win, taking Tarentum from Macedonia with 1 catapult, 2 horsemen and 1 legionary remaining. Battle score for attacker is 10 Casualties for Rome: 1 skirmisher Casualties for Macedonia: 1 ballista and 1 phalangite Reposition Units - Rome Form Units - Rome 1 legionary placed in Roma 1 trireme placed in 28 Units in Messana being upgraded or consumed: 1 legionary 1 fort placed in Messana Turn Completed - Rome Rome collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Macedonia Artillery : 0.33 Macedonia regular : -0.67 Rome Artillery : 0.50 Rome regular : 1.00 -
TripleA Turn Summary: FreeGreece round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - FreeGreece FreeGreece collect 22 PUs; end with 22 PUs Commit Units - FreeGreece FreeGreece converts territory into different units 1 phalangite moved from Pessinus to Tavium FreeGreece take Tavium from Syria 1 phalangite moved from Nicaea to Heraclea Pontica 1 phalangite moved from Pessinus to Heraclea Pontica 1 quinquereme and 1 trireme moved from 68 to 69 Procure Units - FreeGreece FreeGreece buy 1 archer, 1 phalangite and 1 quinquereme; Remaining resources: 0 PUs; Conduct Combat - FreeGreece Battle in 69 FreeGreece attack with 1 quinquereme and 1 trireme Macedonia defend with 2 triremes FreeGreece roll dice for 1 quinquereme and 1 trireme in 69, round 2 : 1/2 hits, 0.67 expected hits Macedonia roll dice for 2 triremes in 69, round 2 : 0/2 hits, 0.67 expected hits 1 trireme owned by the Macedonia lost in 69 FreeGreece roll dice for 1 quinquereme and 1 trireme in 69, round 3 : 0/2 hits, 0.67 expected hits Macedonia roll dice for 1 trireme in 69, round 3 : 0/1 hits, 0.33 expected hits FreeGreece roll dice for 1 quinquereme and 1 trireme in 69, round 4 : 1/2 hits, 0.67 expected hits Macedonia roll dice for 1 trireme in 69, round 4 : 0/1 hits, 0.33 expected hits 1 trireme owned by the Macedonia lost in 69 FreeGreece win with 1 quinquereme and 1 trireme remaining. Battle score for attacker is 16 Casualties for Macedonia: 2 triremes Battle in Heraclea Pontica FreeGreece attack with 2 phalangites barbarians defend with 1 spearman and 1 territory FreeGreece roll dice for 2 phalangites in Heraclea Pontica, round 2 : 2/2 hits, 1.00 expected hits barbarians roll dice for 1 spearman in Heraclea Pontica, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the barbarians and 1 phalangite owned by the FreeGreece lost in Heraclea Pontica FreeGreece converts territory into different units FreeGreece win, taking Heraclea Pontica from barbarians with 1 phalangite remaining. Battle score for attacker is -3 Casualties for FreeGreece: 1 phalangite Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Heraclea Pontica spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Heraclea Pontica_spearman1TRUEINVERT attached to barbarians Reposition Units - FreeGreece 2 archers moved from Sparta to Corinth 1 skirmisher moved from Sparta to Corinth Form Units - FreeGreece 1 quinquereme placed in 69 1 archer and 1 phalangite placed in Sardis Turn Completed - FreeGreece FreeGreece collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
FreeGreece regular : 1.00 Macedonia regular : -1.33 barbarians regular : 0.67 -
TripleA Turn Summary: FreeGreece round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - FreeGreece FreeGreece collect 22 PUs; end with 22 PUs Commit Units - FreeGreece FreeGreece converts territory into different units 1 phalangite moved from Pessinus to Tavium FreeGreece take Tavium from Syria 1 phalangite moved from Nicaea to Heraclea Pontica 1 phalangite moved from Pessinus to Heraclea Pontica 1 quinquereme and 1 trireme moved from 68 to 69 Procure Units - FreeGreece FreeGreece buy 1 archer, 1 phalangite and 1 quinquereme; Remaining resources: 0 PUs; Conduct Combat - FreeGreece Battle in 69 FreeGreece attack with 1 quinquereme and 1 trireme Macedonia defend with 2 triremes FreeGreece roll dice for 1 quinquereme and 1 trireme in 69, round 2 : 1/2 hits, 0.67 expected hits Macedonia roll dice for 2 triremes in 69, round 2 : 0/2 hits, 0.67 expected hits 1 trireme owned by the Macedonia lost in 69 FreeGreece roll dice for 1 quinquereme and 1 trireme in 69, round 3 : 0/2 hits, 0.67 expected hits Macedonia roll dice for 1 trireme in 69, round 3 : 0/1 hits, 0.33 expected hits FreeGreece roll dice for 1 quinquereme and 1 trireme in 69, round 4 : 1/2 hits, 0.67 expected hits Macedonia roll dice for 1 trireme in 69, round 4 : 0/1 hits, 0.33 expected hits 1 trireme owned by the Macedonia lost in 69 FreeGreece win with 1 quinquereme and 1 trireme remaining. Battle score for attacker is 16 Casualties for Macedonia: 2 triremes Battle in Heraclea Pontica FreeGreece attack with 2 phalangites barbarians defend with 1 spearman and 1 territory FreeGreece roll dice for 2 phalangites in Heraclea Pontica, round 2 : 2/2 hits, 1.00 expected hits barbarians roll dice for 1 spearman in Heraclea Pontica, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the barbarians and 1 phalangite owned by the FreeGreece lost in Heraclea Pontica FreeGreece converts territory into different units FreeGreece win, taking Heraclea Pontica from barbarians with 1 phalangite remaining. Battle score for attacker is -3 Casualties for FreeGreece: 1 phalangite Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Heraclea Pontica spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Heraclea Pontica_spearman1TRUEINVERT attached to barbarians Reposition Units - FreeGreece 2 archers moved from Sparta to Corinth 1 skirmisher moved from Sparta to Corinth Form Units - FreeGreece 1 quinquereme placed in 69 1 archer and 1 phalangite placed in Sardis Turn Completed - FreeGreece FreeGreece collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
FreeGreece regular : 1.00 Macedonia regular : -1.33 barbarians regular : 0.67 -
TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - Macedonia Macedonia collect 22 PUs; end with 22 PUs Commit Units - Macedonia Macedonia converts territory into different units 2 swordmen moved from Apollonia to 46 1 quinquereme and 2 swordmen moved from 46 to 47 2 swordmen moved from 47 to Salapia Macedonia take Salapia from Rome 1 horseman moved from Odessus to Larissa 1 horseman moved from Philippopolis to Larissa 1 horseman moved from Philippopolis to Larissa 1 ballista moved from Thessalonica to Larissa 1 skirmisher moved from Larissa to Thessalonica Procure Units - Macedonia Macedonia buy 1 phalangite and 4 swordmen; Remaining resources: 0 PUs; Conduct Combat - Macedonia Reposition Units - Macedonia Form Units - Macedonia 1 phalangite and 2 swordmen placed in Athens 2 swordmen placed in Apollonia Turn Completed - Macedonia Macedonia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - Egypt Egypt collect 23 PUs; end with 23 PUs Commit Units - Egypt 1 quinquereme moved from 62 to 61 1 trireme moved from 60 to 61 2 spearmen and 1 warelephant moved from Alexandria to Paraetonium 1 horseman moved from Bostra to Euphrates 1 chariot moved from Thamea to Euphrates 1 spearman moved from Thamea to Euphrates 1 archer moved from Bostra to Thamea 1 warelephant moved from Bostra to Thamea 1 spearman moved from Bostra to Thamea 1 archer moved from Jerusalem to Bostra 1 phalangite moved from Jerusalem to Bostra 1 spearman moved from Jerusalem to Bostra 1 spearman moved from Bostra to Thamea Procure Units - Egypt Egypt buy 2 phalangites, 3 spearmen and 1 wall; Remaining resources: 1 PUs; Conduct Combat - Egypt Battle in Euphrates Egypt attack with 1 chariot, 1 horseman and 1 spearman barbarians defend with 1 spearman and 1 territory Egypt roll dice for 1 chariot, 1 horseman and 1 spearman in Euphrates, round 2 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 spearman in Euphrates, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the barbarians and 1 horseman owned by the Egypt lost in Euphrates Egypt converts territory into different units Egypt win, taking Euphrates from barbarians with 1 chariot and 1 spearman remaining. Battle score for attacker is -1 Casualties for Egypt: 1 horseman Casualties for barbarians: 1 spearman Battle in 61 Egypt attack with 1 quinquereme and 1 trireme Syria defend with 1 trireme Egypt roll dice for 1 quinquereme and 1 trireme in 61, round 2 : 1/2 hits, 0.67 expected hits Syria roll dice for 1 trireme in 61, round 2 : 1/1 hits, 0.33 expected hits 1 trireme owned by the Syria and 1 trireme owned by the Egypt lost in 61 Egypt win with 1 quinquereme remaining. Battle score for attacker is 0 Casualties for Egypt: 1 trireme Casualties for Syria: 1 trireme Trigger Barbarians DirectPresence Euphrates spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Euphrates_spearman1TRUEINVERT attached to barbarians Reposition Units - Egypt 1 phalangite moved from Salamis to 62 1 phalangite moved from 62 to Attalia Form Units - Egypt 2 phalangites, 1 spearman and 1 wall placed in Jerusalem 2 spearmen placed in Alexandria Turn Completed - Egypt Egypt collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
Egypt regular : 0.50 barbarians regular : 0.67 Syria regular : 0.67 -
TripleA Turn Summary: Syria round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - Syria Syria collect 21 PUs; end with 21 PUs Commit Units - Syria 2 phalangites and 2 skirmishers moved from Tarsus to Tavium 1 cataphract moved from Antioch to Tavium 1 skirmisher moved from Emesa to Palmyra 2 legionarys moved from Antioch to Tarsus 1 skirmisher moved from Seleucia to Palmyra Procure Units - Syria Syria buy 2 forts, 2 legionarys, 1 phalangite, 1 skirmisher and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Syria Battle in Tavium Syria attack with 1 cataphract, 2 phalangites and 2 skirmishers FreeGreece defend with 1 phalangite and 1 territory Syria roll dice for 1 cataphract, 2 phalangites and 2 skirmishers in Tavium, round 2 : 1/3 hits, 1.50 expected hits FreeGreece roll dice for 1 phalangite in Tavium, round 2 : 1/1 hits, 0.67 expected hits 1 phalangite owned by the FreeGreece and 1 skirmisher owned by the Syria lost in Tavium Syria converts territory into different units Syria win, taking Tavium from FreeGreece with 1 cataphract, 2 phalangites and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for Syria: 1 skirmisher Casualties for FreeGreece: 1 phalangite Reposition Units - Syria Form Units - Syria 1 legionary, 1 skirmisher and 1 wall placed in Seleucia 1 legionary and 1 phalangite placed in Antioch Units in Tarsus being upgraded or consumed: 2 legionarys 2 forts placed in Tarsus Turn Completed - Syria Syria collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
FreeGreece regular : 0.33 Syria regular : -0.50 -
TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - Parthia Parthia collect 16 PUs; end with 16 PUs Commit Units - Parthia 1 archer moved from Ninive to Hatra 1 spearman moved from Ninive to Hatra 1 cataphract moved from Ctesiphon to Hatra 1 cataphract moved from Ninive to Hatra 1 horsearcher moved from Ninive to Hatra 1 horsearcher moved from Gazaca to Hatra Procure Units - Parthia Parthia buy 1 horsearcher, 1 horseman and 2 spearmen; Remaining resources: 0 PUs; Conduct Combat - Parthia Battle in Hatra Parthia attack with 1 archer, 2 cataphracts, 2 horsearchers and 1 spearman Syria defend with 1 fort and 1 territory Parthia roll dice for 1 archer, 2 cataphracts, 2 horsearchers and 1 spearman in Hatra, round 2 : 2/6 hits, 2.00 expected hits Syria roll dice for 1 fort in Hatra, round 2 : 1/1 hits, 0.67 expected hits 1 fort owned by the Syria and 1 spearman owned by the Parthia lost in Hatra Parthia converts territory into different units Parthia win, taking Hatra from Syria with 1 archer, 2 cataphracts and 2 horsearchers remaining. Battle score for attacker is 3 Casualties for Parthia: 1 spearman Casualties for Syria: 1 fort Reposition Units - Parthia 1 spearman moved from Ctesiphon to Ninive 1 spearman moved from Susa to Ctesiphon 1 spearman moved from Persepolis to Susa Form Units - Parthia 1 horseman and 2 spearmen placed in Persepolis 1 horsearcher placed in Gazaca Turn Completed - Parthia Parthia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Parthia regular : 0.00 Syria regular : 0.33 -
TripleA Turn Summary: Numidia round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - Numidia Numidia collect 14 PUs; end with 14 PUs Commit Units - Numidia 1 archer moved from Siwa to Paliurus 1 spearman and 1 swordman moved from Berenice to Paliurus 2 horsemen moved from Cyrene to Paliurus 1 spearman moved from Leptis Magna to Berenice 1 spearman moved from Oea to Leptis Magna 1 horseman moved from Igilgili to Thapsus 1 horseman moved from Tingis to Cartenna 1 swordman moved from Tingis to Siga Procure Units - Numidia Numidia buy 2 spearmen and 1 trireme; Remaining resources: 0 PUs; Conduct Combat - Numidia Reposition Units - Numidia 1 trireme moved from 33 to 34 Form Units - Numidia 1 trireme placed in 52 1 spearman placed in Cyrene 1 spearman placed in Leptis Magna Turn Completed - Numidia Numidia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 6 Collect Resources - Carthage Carthage collect 28 PUs; end with 28 PUs Commit Units - Carthage Carthage converts territory into different units 1 phalangite and 3 spearmen moved from Capua to Roma 1 spearman moved from Lilybaeum to 34 1 spearman moved from Lilybaeum to 34 1 spearman and 1 trireme moved from 34 to 35 1 spearman moved from 35 to Croton Carthage take Croton from Rome 1 spearman moved from 34 to Capua 1 swordman moved from Valentia to Carthago Nova 2 horsemen moved from Gades to Corduba Procure Units - Carthage Carthage buy 1 quinquereme, 2 spearmen and 1 trireme; Remaining resources: 2 PUs; Conduct Combat - Carthage Battle in Roma Carthage attack with 1 phalangite and 3 spearmen Rome defend with 1 legionary, 1 metropolis, 1 territory and 7 walls Carthage roll dice for 1 phalangite and 3 spearmen in Roma, round 2 : 1/4 hits, 1.00 expected hits Rome roll dice for 1 legionary and 7 walls in Roma, round 2 : 0/1 hits, 0.33 expected hits 1 wall owned by the Rome lost in Roma 1 wall_fallen owned by the Rome added in Roma Carthage roll dice for 1 phalangite and 3 spearmen in Roma, round 3 : 1/4 hits, 1.00 expected hits Rome roll dice for 1 legionary and 6 walls in Roma, round 3 : 0/1 hits, 0.33 expected hits 1 wall owned by the Rome lost in Roma 1 wall_fallen owned by the Rome added in Roma Carthage roll dice for 1 phalangite and 3 spearmen in Roma, round 4 : 2/4 hits, 1.00 expected hits Rome roll dice for 1 legionary and 5 walls in Roma, round 4 : 0/1 hits, 0.33 expected hits 2 walls owned by the Rome lost in Roma 2 wall_fallens owned by the Rome added in Roma Carthage roll dice for 1 phalangite and 3 spearmen in Roma, round 5 : 0/4 hits, 1.00 expected hits Rome roll dice for 1 legionary and 3 walls in Roma, round 5 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Roma Carthage roll dice for 1 phalangite and 2 spearmen in Roma, round 6 : 1/3 hits, 0.83 expected hits Rome roll dice for 1 legionary and 3 walls in Roma, round 6 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage and 1 wall owned by the Rome lost in Roma 1 wall_fallen owned by the Rome added in Roma Carthage roll dice for 1 phalangite and 1 spearman in Roma, round 7 : 1/2 hits, 0.67 expected hits Rome roll dice for 1 legionary and 2 walls in Roma, round 7 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage and 1 wall owned by the Rome lost in Roma 1 wall_fallen owned by the Rome added in Roma Carthage roll dice for 1 phalangite in Roma, round 8 : 1/1 hits, 0.50 expected hits Rome roll dice for 1 legionary and 1 wall in Roma, round 8 : 0/1 hits, 0.33 expected hits 1 wall owned by the Rome lost in Roma 1 wall_fallen owned by the Rome added in Roma Carthage roll dice for 1 phalangite in Roma, round 9 : 0/1 hits, 0.50 expected hits Rome roll dice for 1 legionary in Roma, round 9 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 phalangite in Roma, round 10 : 0/1 hits, 0.50 expected hits Rome roll dice for 1 legionary in Roma, round 10 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 phalangite in Roma, round 11 : 0/1 hits, 0.50 expected hits Rome roll dice for 1 legionary in Roma, round 11 : 1/1 hits, 0.33 expected hits 1 phalangite owned by the Carthage lost in Roma Rome win with 1 legionary remaining. Battle score for attacker is -8 Casualties for Rome: 7 walls Casualties for Carthage: 1 phalangite and 3 spearmen Reposition Units - Carthage 7 units repaired. 7 wall_fallens owned by the Rome removed in Roma 7 walls owned by the Rome added in Roma Form Units - Carthage 1 trireme placed in 36 Carthage undo move 1. 1 trireme placed in 34 1 quinquereme placed in 36 1 spearman placed in Lilybaeum Carthage undo move 2. 1 quinquereme placed in 36 1 spearman placed in Gades Turn Completed - Carthage Carthage collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
Carthage regular : -0.50 Rome regular : 0.67 -
TripleA Turn Summary: Rome round 6
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 6 Collect Resources - Rome Rome collect 12 PUs; end with 12 PUs Commit Units - Rome 1 horseman moved from Tarentum to Croton 1 catapult, 1 horseman and 1 legionary moved from Tarentum to Capua 1 legionary moved from Roma to Capua Procure Units - Rome Rome buy 1 catapult and 1 legionary; Remaining resources: 0 PUs; Conduct Combat - Rome Battle in Capua Rome attack with 1 catapult, 1 horseman and 2 legionarys Carthage defend with 1 spearman and 1 territory Rome roll Artillery dice in Capua : 0/1 hits, 0.50 expected hits Rome roll dice for 1 catapult, 1 horseman and 2 legionarys in Capua, round 2 : 1/3 hits, 1.00 expected hits Carthage roll dice for 1 spearman in Capua, round 2 : 1/1 hits, 0.33 expected hits 1 horseman owned by the Rome and 1 spearman owned by the Carthage lost in Capua Rome converts territory into different units Rome win, taking Capua from Carthage with 1 catapult and 2 legionarys remaining. Battle score for attacker is -1 Casualties for Rome: 1 horseman Casualties for Carthage: 1 spearman Battle in Croton Rome attack with 1 horseman Carthage defend with 1 spearman and 1 territory Rome roll dice for 1 horseman in Croton, round 2 : 1/1 hits, 0.33 expected hits Carthage roll dice for 1 spearman in Croton, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Croton Rome converts territory into different units Rome win, taking Croton from Carthage with 1 horseman remaining. Battle score for attacker is 3 Casualties for Carthage: 1 spearman Reposition Units - Rome Form Units - Rome 1 catapult and 1 legionary placed in Roma Turn Completed - Rome Rome collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Carthage regular : 0.33 Rome Artillery : -0.50 Rome regular : 0.67 -
TripleA Turn Summary: FreeGreece round 6
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 6 Collect Resources - FreeGreece FreeGreece collect 23 PUs; end with 23 PUs Procure Units - FreeGreece FreeGreece buy 1 archer, 1 metropolis, 2 phalangites and 1 skirmisher; Remaining resources: 0 PUs; Reposition Units - FreeGreece 1 skirmisher moved from Sardis to Pessinus Form Units - FreeGreece 1 metropolis placed in Corinth 1 archer, 1 phalangite and 1 skirmisher placed in Sardis 1 phalangite placed in Sparta Turn Completed - FreeGreece FreeGreece collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 6 Collect Resources - Macedonia Macedonia collect 22 PUs; end with 22 PUs Commit Units - Macedonia Macedonia converts territory into different units 1 quinquereme moved from 47 to 46 2 swordmen moved from Apollonia to 46 2 swordmen moved from 46 to Tarentum Macedonia take Tarentum from Rome 3 horsemen moved from Larissa to Corinth 5 phalangites, 3 skirmishers and 2 swordmen moved from Athens to Corinth 1 swordman moved from Salapia to Tarentum 1 skirmisher moved from Thessalonica to Larissa Procure Units - Macedonia Macedonia buy 2 phalangites, 2 skirmishers, 1 swordman and 2 walls; Remaining resources: 0 PUs; Conduct Combat - Macedonia Battle in Corinth Macedonia attack with 3 horsemen, 5 phalangites, 3 skirmishers and 2 swordmen FreeGreece defend with 4 archers, 1 metropolis, 2 phalangites, 4 skirmishers and 1 territory Macedonia roll dice for 3 horsemen, 5 phalangites, 3 skirmishers and 2 swordmen in Corinth, round 2 : 3/10 hits, 4.17 expected hits FreeGreece roll dice for 4 archers, 2 phalangites and 4 skirmishers in Corinth, round 2 : 5/10 hits, 4.67 expected hits 3 skirmishers owned by the Macedonia, 3 skirmishers owned by the FreeGreece and 2 horsemen owned by the Macedonia lost in Corinth 2 swordmen owned by the Macedonia, 1 horseman owned by the Macedonia and 5 phalangites owned by the Macedonia retreated to Athens FreeGreece win with 4 archers, 2 phalangites and 1 skirmisher remaining. Battle score for attacker is -8 Casualties for Macedonia: 2 horsemen and 3 skirmishers Casualties for FreeGreece: 3 skirmishers Reposition Units - Macedonia Form Units - Macedonia 1 skirmisher and 2 walls placed in Larissa 1 skirmisher and 1 swordman placed in Thessalonica 2 phalangites placed in Apollonia Turn Completed - Macedonia Macedonia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
FreeGreece regular : 0.33 Macedonia regular : -1.17 -
TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 6 Collect Resources - Egypt Egypt collect 24 PUs; end with 25 PUs Commit Units - Egypt 1 irregular moved from Salamis to 62 1 irregular and 1 trireme moved from 62 to 64 1 irregular moved from 64 to Cydonia 1 spearman moved from Alexandria to Paraetonium 1 spearman moved from Alexandria to Paraetonium 1 warelephant moved from Thamea to Gerrha 1 spearman moved from Bostra to Thamea 1 archer moved from Thamea to Euphrates 1 archer moved from Bostra to Thamea 1 archer moved from Jerusalem to Bostra 1 spearman moved from Thamea to Gerrha 1 spearman moved from Thamea to Gerrha 1 chariot moved from Euphrates to Gerrha Procure Units - Egypt Egypt buy 1 irregular, 1 phalangite, 1 quinquereme, 1 spearman and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Egypt Battle in Gerrha Egypt attack with 1 chariot, 2 spearmen and 1 warelephant barbarians defend with 1 horseman and 1 territory Egypt roll dice for 1 chariot, 2 spearmen and 1 warelephant in Gerrha, round 2 : 2/4 hits, 1.33 expected hits barbarians roll dice for 1 horseman in Gerrha, round 2 : 0/1 hits, 0.17 expected hits 1 horseman owned by the barbarians lost in Gerrha Egypt converts territory into different units Egypt win, taking Gerrha from barbarians with 1 chariot, 2 spearmen and 1 warelephant remaining. Battle score for attacker is 4 Casualties for barbarians: 1 horseman Trigger Barbarians DirectPresence Gerrha horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Gerrha_horseman1TRUEINVERT attached to barbarians Reposition Units - Egypt 1 phalangite moved from Jerusalem to Bostra 1 phalangite moved from Bostra to Thamea Form Units - Egypt 1 phalangite and 1 wall placed in Jerusalem 1 irregular placed in Cydonia 1 quinquereme placed in 56 Egypt undo move 2. 1 irregular placed in Salamis 1 spearman placed in Alexandria Turn Completed - Egypt Egypt collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Egypt regular : 0.67 barbarians regular : -0.17
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