archaeologists
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Carthage 1 spearman moved from Hispatis to Emerita Augusta 1 swordman moved from Hispatis to Emerita Augusta 1 spearman moved from Salmantica to Emerita Augusta 1 swordman moved from Salmantica to Emerita Augusta 1 cavalry moved from Salmantica to Emerita Augusta 1 spearman moved from Salmantica to Emerita Augusta 1 swordman moved from Salmantica to Castulo 1 swordman moved from Salmantica to Castulo 1 cavalry moved from Salmantica to Castulo 1 spearman moved from Corduba to Castulo 1 spearman moved from Corduba to Castulo 1 swordman moved from Corduba to Castulo 1 swordman moved from Corduba to Castulo 1 swordman moved from Carthago Nova to Castulo 1 swordman moved from Carthago Nova to Castulo 1 spearman moved from Carthago Nova to Castulo 1 spearman moved from Carthago Nova to Castulo 1 spearman moved from Thapsus to SZ 36 1 spearman moved from Thapsus to SZ 36 1 hoplite moved from Carthago to SZ 36 1 hoplite moved from Carthago to SZ 32 1 bireme and 1 hoplite moved from SZ 32 to SZ 36 1 warelephant moved from Thenae to SZ 37 1 cavalry moved from Thenae to Sabrata 1 cavalry moved from Thenae to Sabrata 1 cavalry moved from Thenae to Sabrata 1 spearman moved from Thenae to Sabrata 1 hoplite moved from Thenae to Sabrata 1 trireme and 1 warelephant moved from SZ 37 to SZ 36 1 spearman moved from Carthago to SZ 36 1 bireme moved from SZ 37 to SZ 36 1 trireme moved from SZ 33 to SZ 36 1 spearman moved from Carthago to SZ 36 3 spearmen moved from Carthago to SZ 36 1 bireme moved from SZ 33 to SZ 36 1 spearman moved from Carthago to SZ 36 8 spearmen moved from SZ 36 to Lilybaeum 1 warelephant moved from SZ 36 to Lilybaeum 2 hoplites moved from SZ 36 to Lilybaeum Purchase Units - Carthage Carthage buy 1 bireme, 4 cavalrys, 2 hoplites, 4 spearmen and 3 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Sabrata Carthage attack with 3 cavalrys, 1 hoplite and 1 spearman Neutral defend with 1 archer and 1 spearman Carthage roll dice for 3 cavalrys, 1 hoplite and 1 spearman in Sabrata, round 2 : 1/5 hits, 1.50 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Sabrata Carthage roll dice for 3 cavalrys and 1 hoplite in Sabrata, round 3 : 3/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Sabrata Carthage loses 0 PUs for violating Sabratas neutrality. Carthage win, taking Sabrata from Neutral with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is 0 Casualties for Carthage: 1 cavalry and 1 spearman Casualties for Neutral: 1 archer and 1 spearman Battle in Emerita Augusta Carthage attack with 1 cavalry, 3 spearmen and 2 swordmen Neutral defend with 1 cavalry and 2 swordmen Carthage roll dice for 1 cavalry, 3 spearmen and 2 swordmen in Emerita Augusta, round 2 : 2/6 hits, 1.50 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Emerita Augusta Carthage roll dice for 1 cavalry, 3 spearmen and 2 swordmen in Emerita Augusta, round 3 : 3/6 hits, 1.50 expected hits Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Emerita Augusta Carthage loses 0 PUs for violating Emerita Augustas neutrality. Carthage win, taking Emerita Augusta from Neutral with 1 cavalry, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 9 Casualties for Neutral: 1 cavalry and 2 swordmen Casualties for Carthage: 1 spearman Battle in Castulo Carthage attack with 1 cavalry, 4 spearmen and 6 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 1 cavalry, 4 spearmen and 6 swordmen in Castulo, round 2 : 3/11 hits, 3.00 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo Carthage roll dice for 1 cavalry, 3 spearmen and 6 swordmen in Castulo, round 3 : 5/10 hits, 2.83 expected hits Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 1 cavalry, 3 spearmen and 6 swordmen remaining. Battle score for attacker is 17 Casualties for Carthage: 1 spearman Casualties for Neutral: 2 cavalrys and 3 swordmen Battle in Lilybaeum Carthage attack with 2 hoplites, 8 spearmen and 1 warelephant RomanRepublic defend with 1 ballista and 6 legionaires Carthage roll dice for 2 hoplites, 8 spearmen and 1 warelephant in Lilybaeum, round 2 : 5/11 hits, 2.67 expected hits RomanRepublic roll dice for 1 ballista and 6 legionaires in Lilybaeum, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 warelephant owned by the Carthage 1 ballista owned by the RomanRepublic and 4 legionaires owned by the RomanRepublic lost in Lilybaeum Carthage roll dice for 2 hoplites, 8 spearmen and 1 warelephant in Lilybaeum, round 3 : 4/11 hits, 2.67 expected hits RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 3 : 1/2 hits, 0.67 expected hits 1 spearman owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Lilybaeum Carthage win, taking Lilybaeum from RomanRepublic with 2 hoplites, 7 spearmen and 1 warelephant remaining. Battle score for attacker is 26 Casualties for RomanRepublic: 1 ballista and 6 legionaires Casualties for Carthage: 1 spearman Non Combat Move - Carthage 1 bireme moved from SZ 26 to SZ 24 1 spearman moved from Aleria to SZ 24 1 spearman moved from SZ 24 to Caralis 1 bireme moved from SZ 15 to SZ 16 1 bireme moved from SZ 15 to SZ 16 Place Units - Carthage 4 cavalrys placed in Gades 1 bireme placed in SZ 32 2 hoplites, 4 spearmen and 3 swordmen placed in Carthago Turn Complete - Carthage Carthage collect 61 PUs; end with 61 PUs 1 unit repaired.Combat Hit Differential Summary :
Carthage regular : 9.00 RomanRepublic regular : -0.67 Neutral regular : -0.50 -
TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - RomanRepublic 1 ballista, 2 legionaires and 2 velitess moved from Verona to Veldidena 1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona 2 legionaires moved from Genua to Verona 1 legionaire and 1 velites moved from Arretium to Ariminum 2 legionaires moved from Salapia to Ariminum 1 velites moved from Roma to Arretium 1 velites moved from Roma to Arretium 3 velitess moved from Roma to Capua 3 legionaires moved from Capua to SZ 34 1 legionaire moved from Capua to SZ 34 1 velites moved from Capua to SZ 34 1 velites moved from Capua to SZ 34 1 velites moved from Capua to SZ 34 1 velites moved from Capua to SZ 34 4 legionaires and 4 velitess moved from SZ 34 to Messana 1 velites moved from Croton to SZ 35 1 bireme and 1 velites moved from SZ 35 to SZ 34 1 velites moved from SZ 34 to Messana Purchase Units - RomanRepublic RomanRepublic buy 4 ballistas, 1 bireme, 2 legionaires, 1 trireme and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Veldidena RomanRepublic attack with 1 ballista, 2 legionaires and 2 velitess Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 1 ballista, 2 legionaires and 2 velitess in Veldidena, round 2 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits 1 velites owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Veldidena RomanRepublic roll dice for 1 ballista, 2 legionaires and 1 velites in Veldidena, round 3 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Veldidena, round 3 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 1 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 25 4 ballistas placed in Messana 2 legionaires and 3 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
RomanRepublic regular : -0.50 Neutral regular : 1.17 -
TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - GreekCityStates 3 biremes and 2 triremes moved from SZ 68 to SZ 67 1 archer and 11 hoplites moved from Corinth to Athens 2 archers, 1 hoplite and 3 slingerss moved from Sparta to Corinth 2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis Purchase Units - GreekCityStates GreekCityStates buy 3 archers, 3 biremes and 4 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Sardis GreekCityStates attack with 2 archers, 3 hoplites and 4 slingerss Seleucid defend with 1 hoplite and 2 peltastss GreekCityStates roll dice for 2 archers, 3 hoplites and 4 slingerss in Sardis, round 2 : 2/9 hits, 2.00 expected hits Seleucid roll dice for 1 hoplite and 2 peltastss in Sardis, round 2 : 1/3 hits, 0.83 expected hits 2 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers, 3 hoplites and 3 slingerss in Sardis, round 3 : 3/8 hits, 1.83 expected hits Seleucid roll dice for 1 hoplite in Sardis, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 2 archers, 3 hoplites and 3 slingerss remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 slingers Casualties for Seleucid: 1 hoplite and 2 peltastss Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer and 2 slingerss placed in Sparta 3 biremes placed in SZ 67 2 archers and 2 slingerss placed in Syracuse GreekCityStates undo move 3. GreekCityStates undo move 1. 2 archers and 1 slingers placed in Sparta 1 archer and 3 slingerss placed in Syracuse GreekCityStates undo move 3. GreekCityStates undo move 2. 3 archers placed in Syracuse 3 slingerss placed in Sparta 1 slingers placed in Syracuse Turn Complete - GreekCityStates GreekCityStates collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Seleucid regular : -0.33 GreekCityStates regular : 1.17 -
TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Macedonia 1 peltasts moved from Apollonia to Salonae 1 peltasts moved from Apollonia to Salonae 1 peltasts moved from Apollonia to Salonae 1 hoplite moved from Apollonia to Salonae 1 hoplite moved from Apollonia to Salonae 1 peltasts moved from Apollonia to Salonae 1 hoplite moved from Apollonia to Salonae 1 peltasts moved from Philippopolis to Nicopolis 1 cavalry moved from Thessalonica to Nicopolis 1 hoplite moved from Odessus to Nicopolis 1 swordman moved from Odessus to Nicopolis 1 swordman moved from Odessus to Nicopolis 1 peltasts moved from Odessus to Nicopolis 1 peltasts moved from Odessus to Nicopolis 1 hoplite moved from Odessus to Nicopolis 1 peltasts moved from Thessalonica to SZ 69 1 bireme and 1 peltasts moved from SZ 69 to SZ 70 1 peltasts moved from SZ 70 to Pergamum Macedonia take Pergamum from GreekCityStates 1 bireme moved from SZ 69 to SZ 68 Purchase Units - Macedonia Macedonia buy 1 cavalry, 2 hoplites, 4 peltastss and 1 trireme; Remaining resources: 0 PUs; Combat - Macedonia Battle in Salonae Macedonia attack with 3 hoplites and 4 peltastss Neutral defend with 3 axemen and 1 swordman Macedonia roll dice for 3 hoplites and 4 peltastss in Salonae, round 2 : 1/7 hits, 1.67 expected hits Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits 1 axeman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae Macedonia roll dice for 3 hoplites and 3 peltastss in Salonae, round 3 : 2/6 hits, 1.50 expected hits Neutral roll dice for 2 axemen and 1 swordman in Salonae, round 3 : 0/3 hits, 0.67 expected hits 2 axemen owned by the Neutral lost in Salonae Macedonia roll dice for 3 hoplites and 3 peltastss in Salonae, round 4 : 3/6 hits, 1.50 expected hits Neutral roll dice for 1 swordman in Salonae, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Salonae Macedonia loses 0 PUs for violating Salonaes neutrality. Macedonia win, taking Salonae from Neutral with 3 hoplites and 3 peltastss remaining. Battle score for attacker is 11 Casualties for Macedonia: 1 peltasts Casualties for Neutral: 3 axemen and 1 swordman Battle in Nicopolis Macedonia attack with 1 cavalry, 2 hoplites, 3 peltastss and 2 swordmen Neutral defend with 1 archer and 2 swordmen Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 2 swordmen in Nicopolis, round 2 : 3/8 hits, 2.17 expected hits Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 3/3 hits, 1.17 expected hits 1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Nicopolis Macedonia loses 0 PUs for violating Nicopoliss neutrality. Macedonia win, taking Nicopolis from Neutral with 1 cavalry, 2 hoplites and 2 swordmen remaining. Battle score for attacker is 6 Casualties for Macedonia: 3 peltastss Casualties for Neutral: 1 archer and 2 swordmen Non Combat Move - Macedonia 1 swordman moved from Delphi to Dodona 1 cavalry moved from Apollonia to Dodona 1 cavalry moved from Apollonia to Dodona 1 cavalry moved from Apollonia to Dodona 1 cavalry moved from Apollonia to Dodona 1 cavalry moved from Apollonia to Dodona 1 peltasts moved from Delphi to Dodona 1 peltasts moved from Delphi to Dodona 1 hoplite moved from Larissa to Delphi 1 peltasts moved from Thessalonica to Dodona 1 peltasts moved from Thessalonica to Dodona 1 hoplite moved from Odessus to Thessalonica 1 hoplite moved from Odessus to Thessalonica 1 hoplite moved from Odessus to Thessalonica 1 peltasts moved from Pella to Dodona 1 peltasts moved from Odessus to Thessalonica Place Units - Macedonia 1 trireme placed in SZ 69 1 cavalry, 2 hoplites and 2 peltastss placed in Thessalonica 2 peltastss were produced but were not placed Turn Complete - Macedonia Macedonia collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Macedonia regular : 2.17 Neutral regular : 1.00 -
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Egypt 3 axemen, 3 biremes, 3 spearmen and 1 trireme moved from SZ 63 to SZ 60 3 axemen and 3 spearmen moved from SZ 60 to Salamis 1 archer, 5 axemen, 2 chariots and 7 spearmen moved from Jerusalem to Damascus Purchase Units - Egypt Egypt buy 2 archers, 2 axemen, 1 chariot, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Egypt Battle in Salamis Egypt attack with 3 axemen and 3 spearmen Seleucid defend with 1 hoplite and 1 legionaire Egypt roll dice for 3 axemen and 3 spearmen in Salamis, round 2 : 1/6 hits, 1.50 expected hits Seleucid roll dice for 1 hoplite and 1 legionaire in Salamis, round 2 : 1/2 hits, 0.83 expected hits 1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Egypt roll dice for 3 axemen and 2 spearmen in Salamis, round 3 : 0/5 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits Egypt roll dice for 3 axemen and 2 spearmen in Salamis, round 4 : 1/5 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 4 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Salamis Egypt win, taking Salamis from Seleucid with 3 axemen and 2 spearmen remaining. Battle score for attacker is 6 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 hoplite and 1 legionaire Battle in Damascus Egypt attack with 1 archer, 5 axemen, 2 chariots and 7 spearmen Seleucid defend with 4 hoplites, 1 legionaire and 3 peltastss Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 7 spearmen in Damascus, round 2 : 2/15 hits, 3.67 expected hits Seleucid roll dice for 4 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 4/8 hits, 2.83 expected hits 2 peltastss owned by the Seleucid and 4 spearmen owned by the Egypt lost in Damascus Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 3 spearmen in Damascus, round 3 : 2/11 hits, 3.00 expected hits Seleucid roll dice for 4 hoplites, 1 legionaire and 1 peltasts in Damascus, round 3 : 1/6 hits, 2.50 expected hits 1 legionaire owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 2 spearmen in Damascus, round 4 : 3/10 hits, 2.83 expected hits Seleucid roll dice for 4 hoplites in Damascus, round 4 : 1/4 hits, 2.00 expected hits 1 axeman owned by the Egypt and 3 hoplites owned by the Seleucid lost in Damascus Egypt roll dice for 1 archer, 4 axemen, 2 chariots and 2 spearmen in Damascus, round 5 : 2/9 hits, 2.50 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 archer, 4 axemen, 2 chariots and 2 spearmen remaining. Battle score for attacker is 12 Casualties for Egypt: 1 axeman and 5 spearmen Casualties for Seleucid: 4 hoplites, 1 legionaire and 3 peltastss Non Combat Move - Egypt 2 chariots moved from Alexandria to Pharan 1 archer moved from Alexandria to SZ 57 1 archer and 1 bireme moved from SZ 57 to SZ 63 2 axemen and 1 spearman moved from Alexandria to Paraetonium Place Units - Egypt 2 archers, 2 axemen, 1 chariot and 1 spearman placed in Jerusalem 2 triremes placed in SZ 59 Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Seleucid regular : -2.67 Egypt regular : -5.17 -
TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Seleucid 1 legionaire moved from Palmyra to Damascus 1 legionaire moved from Palmyra to Damascus 1 peltasts moved from Palmyra to Damascus 1 peltasts moved from Palmyra to Damascus 1 hoplite moved from Palmyra to Damascus 1 hoplite moved from Palmyra to Damascus 1 hoplite moved from Palmyra to Damascus 1 hoplite moved from Palmyra to Damascus 1 peltasts moved from Antioch to Damascus 1 peltasts moved from Antioch to Damascus 1 peltasts moved from Antioch to Damascus 1 hoplite moved from Antioch to Damascus 1 hoplite moved from Antioch to Damascus 1 hoplite moved from Antioch to Damascus 1 legionaire moved from Antioch to Damascus 1 hoplite moved from Antioch to Damascus 1 legionaire moved from Antioch to Damascus 1 hoplite moved from Palmyra to Damascus 1 cataphract moved from Palmyra to Damascus 1 cataphract moved from Palmyra to Damascus 1 cavalry moved from Palmyra to Damascus 1 cavalry moved from Palmyra to Damascus 1 cavalry moved from Palmyra to Damascus 1 cavalry moved from Palmyra to Damascus 1 cavalry moved from Palmyra to Damascus 1 cataphract moved from Melitene to Damascus 1 cataphract moved from Melitene to Damascus 1 cavalry moved from Melitene to Damascus 1 cavalry moved from Melitene to Damascus 2 peltastss moved from Pessinus to Heraclea Pontica 1 hoplite moved from Pessinus to Heraclea Pontica 1 hoplite moved from Pessinus to Heraclea Pontica 1 hoplite moved from Pessinus to Heraclea Pontica 1 hoplite moved from Pessinus to Heraclea Pontica 4 biremes moved from SZ 61 to SZ 60 3 triremes moved from SZ 61 to SZ 60 Purchase Units - Seleucid Seleucid buy 1 bireme, 2 cataphracts, 3 hoplites, 1 legionaire, 2 peltastss and 2 triremes; Remaining resources: 1 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 5 peltastss Egypt defend with 1 archer, 4 axemen, 2 chariots and 2 spearmen Seleucid roll dice for 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 5 peltastss in Damascus, round 2 : 12/29 hits, 10.17 expected hits Egypt roll dice for 1 archer, 4 axemen, 2 chariots and 2 spearmen in Damascus, round 2 : 3/9 hits, 3.17 expected hits 4 axemen owned by the Egypt, 2 chariots owned by the Egypt, 2 spearmen owned by the Egypt, 3 peltastss owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 2 peltastss remaining. Battle score for attacker is 28 Casualties for Seleucid: 3 peltastss Casualties for Egypt: 1 archer, 4 axemen, 2 chariots and 2 spearmen Battle in Heraclea Pontica Seleucid attack with 4 hoplites and 2 peltastss Neutral defend with 3 spearmen Seleucid roll dice for 4 hoplites and 2 peltastss in Heraclea Pontica, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 3 spearmen in Heraclea Pontica, round 2 : 0/3 hits, 1.00 expected hits 1 spearman owned by the Neutral lost in Heraclea Pontica Seleucid roll dice for 4 hoplites and 2 peltastss in Heraclea Pontica, round 3 : 2/6 hits, 1.67 expected hits Neutral roll dice for 2 spearmen in Heraclea Pontica, round 3 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral lost in Heraclea Pontica Seleucid loses 0 PUs for violating Heraclea Ponticas neutrality. Seleucid win, taking Heraclea Pontica from Neutral with 4 hoplites and 2 peltastss remaining. Battle score for attacker is 9 Casualties for Neutral: 3 spearmen Battle in SZ 60 Seleucid attack with 4 biremes and 3 triremes Egypt defend with 3 biremes and 1 trireme Seleucid roll dice for 4 biremes and 3 triremes in SZ 60, round 2 : 4/7 hits, 2.17 expected hits Egypt roll dice for 3 biremes and 1 trireme in SZ 60, round 2 : 2/4 hits, 1.33 expected hits 1 trireme owned by the Egypt, 3 biremes owned by the Egypt and 2 biremes owned by the Seleucid lost in SZ 60 Seleucid win with 2 biremes and 3 triremes remaining. Battle score for attacker is 19 Casualties for Seleucid: 2 biremes Casualties for Egypt: 3 biremes and 1 trireme Non Combat Move - Seleucid 1 peltasts moved from Emesa to Palmyra 1 peltasts moved from Attalia to Pessinus 1 peltasts moved from Attalia to Pessinus 1 hoplite moved from Tarsus to Attalia 1 peltasts moved from Tarsus to Attalia 1 peltasts moved from Tarsus to Attalia 1 legionaire moved from Melitene to Edessa 1 hoplite moved from Melitene to Edessa Place Units - Seleucid 1 bireme and 2 triremes placed in SZ 61 2 cataphracts, 3 hoplites, 1 legionaire and 2 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
Seleucid regular : 3.33 Egypt regular : 0.50 Neutral regular : -1.67 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Parthia 1 cavalry moved from Seleucia to Emesa 6 archers, 3 cataphracts, 5 horsearchers and 14 spearmen moved from Seleucia to Palmyra 2 cavalrys moved from Hatra to Emesa 1 horsearcher moved from Persepolis to Palmyra 1 horsearcher moved from Persepolis to Palmyra Purchase Units - Parthia Parthia buy 1 city and 5 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Emesa Parthia attack with 3 cavalrys Seleucid defend with 1 legionaire and 1 peltasts Parthia roll dice for 3 cavalrys in Emesa, round 2 : 0/3 hits, 1.00 expected hits Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 2 : 0/2 hits, 0.50 expected hits Parthia roll dice for 3 cavalrys in Emesa, round 3 : 0/3 hits, 1.00 expected hits Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 3 : 0/2 hits, 0.50 expected hits Parthia roll dice for 3 cavalrys in Emesa, round 4 : 1/3 hits, 1.00 expected hits Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 4 : 1/2 hits, 0.50 expected hits 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia roll dice for 2 cavalrys in Emesa, round 5 : 1/2 hits, 0.67 expected hits Seleucid roll dice for 1 legionaire in Emesa, round 5 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2 Casualties for Parthia: 1 cavalry Casualties for Seleucid: 1 legionaire and 1 peltasts Battle in Palmyra Parthia attack with 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen in Palmyra, round 2 : 8/30 hits, 7.17 expected hits Seleucid roll dice for 1 peltasts in Palmyra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Palmyra Parthia win, taking Palmyra from Seleucid with 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia 1 archer and 3 spearmen moved from Ctesiphon to Seleucia 3 archers and 8 spearmen moved from Susa to Seleucia 1 cataphract and 1 cavalry moved from Persepolis to Seleucia 1 archer and 1 spearman moved from Persepolis to Susa Place Units - Parthia 1 city placed in Seleucia 5 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Seleucid regular : -1.00 Parthia regular : -0.83 -
TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Numidia 1 swordman moved from Auzia to Volubilis 1 swordman moved from Auzia to Siga 1 spearman moved from Auzia to Volubilis 1 spearman moved from Auzia to Siga 1 cavalry moved from Cartenna to Siga 1 spearman moved from Auzia to Volubilis 1 spearman moved from Auzia to Siga 1 spearman moved from Auzia to Siga 1 cavalry moved from Auzia to Volubilis 1 cavalry moved from Cartenna to Volubilis 1 cavalry moved from Cartenna to Siga 1 spearman moved from Paliurus to Cyrene 1 spearman moved from Paliurus to Cyrene 1 spearman moved from Berenice to Cyrene 4 cavalrys moved from Leptis Magna to Cyrene 4 cavalrys moved from Berenice to Cyrene Purchase Units - Numidia Numidia buy 1 archer, 1 bireme and 2 cavalrys; Remaining resources: 2 PUs; Combat - Numidia Battle in Volubilis Numidia attack with 2 cavalrys, 2 spearmen and 1 swordman Neutral defend with 1 spearman Numidia roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Volubilis, round 2 : 0/5 hits, 1.33 expected hits Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Volubilis, round 3 : 1/5 hits, 1.33 expected hits Neutral roll dice for 1 spearman in Volubilis, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Volubilis Numidia loses 0 PUs for violating Volubiliss neutrality. Numidia win, taking Volubilis from Neutral with 2 cavalrys, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Siga Numidia attack with 2 cavalrys, 3 spearmen and 1 swordman Neutral defend with 2 spearmen Numidia roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Siga, round 2 : 1/6 hits, 1.50 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Neutral lost in Siga Numidia roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Siga, round 3 : 1/6 hits, 1.50 expected hits Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 2 cavalrys, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3 Casualties for Neutral: 2 spearmen Casualties for Numidia: 1 spearman Battle in Cyrene Numidia attack with 8 cavalrys and 3 spearmen Neutral defend with 1 archer and 3 spearmen Numidia roll dice for 8 cavalrys and 3 spearmen in Cyrene, round 2 : 1/11 hits, 3.17 expected hits Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene Numidia roll dice for 8 cavalrys and 2 spearmen in Cyrene, round 3 : 4/10 hits, 3.00 expected hits Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 1/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene Numidia loses 0 PUs for violating Cyrenes neutrality. Numidia win, taking Cyrene from Neutral with 8 cavalrys and 1 spearman remaining. Battle score for attacker is 7 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer and 3 spearmen Non Combat Move - Numidia 3 spearmen moved from Oea to Leptis Magna 1 spearman moved from Siwa to Paliurus 2 cavalrys moved from Thenae to Oea 3 spearmen moved from Thenae to Sabrata 1 archer moved from Capsa to Thenae 3 spearmen moved from Capsa to Thenae 2 biremes moved from SZ 30 to SZ 31 1 archer moved from Carthago to SZ 31 1 spearman moved from Carthago to SZ 31 1 spearman moved from SZ 31 to Caralis 1 archer moved from SZ 31 to Caralis 2 cavalrys moved from Cartenna to Igilgili 1 swordman moved from Auzia to Igilgili 1 archer moved from Auzia to Igilgili Place Units - Numidia 1 archer and 2 cavalrys placed in Leptis Magna 1 bireme placed in SZ 41 Turn Complete - Numidia Numidia collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
Numidia regular : -3.83 Neutral regular : -1.33 -
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 3 Combat Move - Carthage 4 cavalrys moved from Gades to Pax Julia 1 spearman moved from Hispatis to Pax Julia 1 spearman moved from Emerita Augusta to Pax Julia 1 swordman moved from Emerita Augusta to Pax Julia 1 bireme moved from SZ 16 to SZ 17 1 bireme moved from SZ 16 to SZ 17 1 spearman moved from Palma to SZ 17 1 spearman moved from SZ 17 to Valentia 1 spearman moved from Carthago Nova to Valentia 1 spearman moved from Castulo to Valentia 1 cavalry moved from Castulo to Valentia 1 spearman moved from Salmantica to Toletum 1 cavalry moved from Emerita Augusta to Toletum 1 spearman moved from Castulo to Toletum 1 swordman moved from Castulo to Valentia 1 swordman moved from Castulo to Toletum 1 swordman moved from Castulo to Valentia 1 swordman moved from Castulo to Valentia 1 swordman moved from Castulo to Valentia 1 spearman moved from Castulo to Valentia 1 swordman moved from Castulo to Toletum 1 swordman moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 1 spearman moved from Carthago to SZ 36 1 spearman moved from Carthago to SZ 36 1 hoplite moved from Carthago to SZ 36 1 hoplite moved from Carthago to SZ 36 1 spearman moved from Carthago to SZ 36 1 spearman moved from Carthago to SZ 36 1 spearman moved from Carthago to SZ 36 1 hoplite, 2 spearmen and 1 trireme moved from SZ 36 to SZ 33 3 swordmen and 1 trireme moved from SZ 36 to SZ 33 1 hoplite, 2 spearmen and 1 trireme moved from SZ 36 to SZ 33 1 bireme and 1 spearman moved from SZ 36 to SZ 33 5 spearmen moved from SZ 33 to Lilybaeum 3 swordmen moved from SZ 33 to Lilybaeum 2 hoplites moved from SZ 33 to Lilybaeum 1 bireme moved from SZ 36 to SZ 33 Purchase Units - Carthage Carthage buy 1 bireme, 4 cavalrys, 1 hoplite, 3 spearmen, 3 swordmen and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Pax Julia Carthage attack with 4 cavalrys, 2 spearmen and 1 swordman Neutral defend with 1 cavalry and 3 swordmen Carthage roll dice for 4 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 2 : 2/7 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 : 2/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Pax Julia Carthage roll dice for 4 cavalrys and 1 swordman in Pax Julia, round 3 : 4/5 hits, 1.67 expected hits Neutral roll dice for 2 swordmen in Pax Julia, round 3 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Pax Julia Carthage loses 0 PUs for violating Pax Julias neutrality. Carthage win, taking Pax Julia from Neutral with 4 cavalrys and 1 swordman remaining. Battle score for attacker is 10 Casualties for Carthage: 2 spearmen Casualties for Neutral: 1 cavalry and 3 swordmen Battle in Valentia Carthage attack with 1 cavalry, 4 spearmen and 4 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 1 cavalry, 4 spearmen and 4 swordmen in Valentia, round 2 : 3/9 hits, 2.33 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits 3 axemen owned by the Neutral and 3 spearmen owned by the Carthage lost in Valentia Carthage roll dice for 1 cavalry, 1 spearman and 4 swordmen in Valentia, round 3 : 1/6 hits, 1.83 expected hits Neutral roll dice for 2 archers and 1 swordman in Valentia, round 3 : 1/3 hits, 1.33 expected hits 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage roll dice for 1 cavalry and 4 swordmen in Valentia, round 4 : 0/5 hits, 1.67 expected hits Neutral roll dice for 2 archers in Valentia, round 4 : 0/2 hits, 1.00 expected hits Carthage roll dice for 1 cavalry and 4 swordmen in Valentia, round 5 : 2/5 hits, 1.67 expected hits Neutral roll dice for 2 archers in Valentia, round 5 : 1/2 hits, 1.00 expected hits 1 cavalry owned by the Carthage and 2 archers owned by the Neutral lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 4 swordmen remaining. Battle score for attacker is 5 Casualties for Carthage: 1 cavalry and 4 spearmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Battle in Toletum Carthage attack with 1 cavalry, 2 spearmen and 2 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 1 cavalry, 2 spearmen and 2 swordmen in Toletum, round 2 : 0/5 hits, 1.33 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits 1 spearman owned by the Carthage lost in Toletum Carthage roll dice for 1 cavalry, 1 spearman and 2 swordmen in Toletum, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 3 : 1/4 hits, 0.67 expected hits 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum Carthage roll dice for 1 cavalry and 2 swordmen in Toletum, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 3 cavalrys in Toletum, round 4 : 0/3 hits, 0.50 expected hits Carthage roll dice for 1 cavalry and 2 swordmen in Toletum, round 5 : 1/3 hits, 1.00 expected hits Neutral roll dice for 3 cavalrys in Toletum, round 5 : 0/3 hits, 0.50 expected hits 1 cavalry owned by the Neutral lost in Toletum Carthage roll dice for 1 cavalry and 2 swordmen in Toletum, round 6 : 0/3 hits, 1.00 expected hits Neutral roll dice for 2 cavalrys in Toletum, round 6 : 0/2 hits, 0.33 expected hits Carthage roll dice for 1 cavalry and 2 swordmen in Toletum, round 7 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 cavalrys in Toletum, round 7 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral lost in Toletum Carthage roll dice for 1 cavalry and 2 swordmen in Toletum, round 8 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 cavalry in Toletum, round 8 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 10 Casualties for Carthage: 2 spearmen Casualties for Neutral: 4 cavalrys Non Combat Move - Carthage 1 hoplite moved from Sabrata to Oea 1 cavalry moved from Sabrata to Leptis Magna 1 cavalry moved from Sabrata to Leptis Magna 1 spearman moved from Caralis to SZ 24 1 spearman moved from SZ 24 to Aleria 1 bireme moved from SZ 32 to SZ 26 1 bireme moved from SZ 36 to SZ 32 Place Units - Carthage 4 cavalrys placed in Gades 1 hoplite, 3 spearmen and 3 swordmen placed in Carthago 1 bireme and 1 trireme placed in SZ 36 Turn Complete - Carthage Carthage collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Carthage regular : -2.67 Neutral regular : -1.17 -
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 3 Combat Move - RomanRepublic 1 legionaire moved from Roma to SZ 25 1 legionaire moved from Roma to SZ 25 1 velites moved from Roma to SZ 25 1 velites moved from Roma to SZ 25 1 bireme, 2 legionaires, 1 trireme and 2 velitess moved from SZ 25 to SZ 24 2 legionaires and 2 velitess moved from SZ 24 to Aleria 6 velitess moved from Capua to SZ 34 6 velitess moved from SZ 34 to Messana 3 legionaires and 1 velites moved from Ariminum to Patavium 1 cavalry, 4 legionaires and 3 velitess moved from Verona to Patavium 1 ballista and 2 legionaires moved from Veldidena to Patavium 5 velitess moved from Messana to Syracuse Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 2 biremes, 2 legionaires and 2 triremes; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 1 cavalry, 9 legionaires and 4 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 1 ballista, 1 cavalry, 9 legionaires and 4 velitess in Patavium, round 2 : 6/15 hits, 4.83 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 5/12 hits, 3.67 expected hits 4 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista and 9 legionaires in Patavium, round 3 : 5/10 hits, 3.83 expected hits Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 1/6 hits, 2.50 expected hits 2 archers owned by the Neutral, 3 swordmen owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 1 ballista and 8 legionaires in Patavium, round 4 : 1/9 hits, 3.50 expected hits Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 1 ballista and 7 legionaires remaining. Battle score for attacker is 19 Casualties for RomanRepublic: 1 cavalry, 2 legionaires and 4 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Battle in SZ 24 RomanRepublic attack with 1 bireme and 1 trireme Carthage defend with 1 bireme RomanRepublic roll dice for 1 bireme and 1 trireme in SZ 24, round 2 : 1/2 hits, 0.67 expected hits Carthage roll dice for 1 bireme in SZ 24, round 2 : 1/1 hits, 0.33 expected hits 1 bireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 24 1 velites owned by the RomanRepublic lost in Aleria RomanRepublic win with 1 trireme remaining. Battle score for attacker is 0 Casualties for RomanRepublic: 1 bireme Casualties for Carthage: 1 bireme Battle in Aleria RomanRepublic attack with 2 legionaires and 1 velites Carthage defend with 2 spearmen RomanRepublic roll dice for 2 legionaires and 1 velites in Aleria, round 2 : 0/3 hits, 0.83 expected hits Carthage roll dice for 2 spearmen in Aleria, round 2 : 0/2 hits, 0.67 expected hits RomanRepublic roll dice for 2 legionaires and 1 velites in Aleria, round 3 : 0/3 hits, 0.83 expected hits Carthage roll dice for 2 spearmen in Aleria, round 3 : 0/2 hits, 0.67 expected hits RomanRepublic roll dice for 2 legionaires and 1 velites in Aleria, round 4 : 0/3 hits, 0.83 expected hits Carthage roll dice for 2 spearmen in Aleria, round 4 : 0/2 hits, 0.67 expected hits RomanRepublic roll dice for 2 legionaires and 1 velites in Aleria, round 5 : 2/3 hits, 0.83 expected hits Carthage roll dice for 2 spearmen in Aleria, round 5 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Carthage lost in Aleria RomanRepublic win, taking Aleria from Carthage with 2 legionaires and 1 velites remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 velites Casualties for Carthage: 2 spearmen Non Combat Move - RomanRepublic 2 velitess moved from Arretium to Roma Place Units - RomanRepublic 1 ballista placed in Messana 1 bireme and 1 trireme placed in SZ 34 1 bireme and 1 trireme placed in SZ 25 1 legionaire placed in Roma 1 legionaire placed in Messana Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Carthage regular : -2.00 RomanRepublic regular : -1.17 Neutral regular : 0.33 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 3 Combat Move - GreekCityStates 1 slingers moved from Sardis to Pergamum 1 slingers moved from Sardis to Pergamum 1 hoplite moved from Sardis to Pergamum 1 slingers moved from Athens to Larissa 1 slingers moved from Athens to Larissa 1 slingers moved from Athens to Delphi 1 hoplite moved from Athens to Larissa 1 hoplite moved from Athens to Larissa 1 hoplite moved from Athens to Larissa 2 archers and 10 hoplites moved from Athens to Delphi 2 archers, 1 hoplite and 3 slingerss moved from Corinth to Athens 3 slingerss moved from Sparta to SZ 67 1 hoplite and 1 slingers moved from Rhodos to SZ 67 6 biremes, 1 hoplite, 4 slingerss and 2 triremes moved from SZ 67 to SZ 68 Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 city, 1 hoplite and 10 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 2 archers, 10 hoplites and 1 slingers Macedonia defend with 1 hoplite and 2 peltastss GreekCityStates roll dice for 2 archers, 10 hoplites and 1 slingers in Delphi, round 2 : 3/13 hits, 3.83 expected hits Macedonia roll dice for 1 hoplite and 2 peltastss in Delphi, round 2 : 2/3 hits, 0.83 expected hits 1 hoplite owned by the Macedonia, 1 archer owned by the GreekCityStates, 2 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 archer and 10 hoplites remaining. Battle score for attacker is 3 Casualties for GreekCityStates: 1 archer and 1 slingers Casualties for Macedonia: 1 hoplite and 2 peltastss Battle in Pergamum GreekCityStates attack with 1 hoplite and 2 slingerss Macedonia defend with 1 peltasts GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pergamum, round 2 : 0/3 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pergamum, round 3 : 0/3 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts in Pergamum, round 3 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pergamum, round 4 : 0/3 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts in Pergamum, round 4 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pergamum, round 5 : 1/3 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts in Pergamum, round 5 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Pergamum GreekCityStates win, taking Pergamum from Macedonia with 1 hoplite and 2 slingerss remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Battle in Larissa GreekCityStates attack with 3 hoplites and 2 slingerss Macedonia defend with 1 hoplite and 2 peltastss GreekCityStates roll dice for 3 hoplites and 2 slingerss in Larissa, round 2 : 1/5 hits, 1.33 expected hits Macedonia roll dice for 1 hoplite and 2 peltastss in Larissa, round 2 : 0/3 hits, 0.83 expected hits 1 peltasts owned by the Macedonia lost in Larissa GreekCityStates roll dice for 3 hoplites and 2 slingerss in Larissa, round 3 : 2/5 hits, 1.33 expected hits Macedonia roll dice for 1 hoplite and 1 peltasts in Larissa, round 3 : 1/2 hits, 0.67 expected hits 1 hoplite owned by the Macedonia, 1 peltasts owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 3 hoplites and 1 slingers remaining. Battle score for attacker is 7 Casualties for Macedonia: 1 hoplite and 2 peltastss Casualties for GreekCityStates: 1 slingers Battle in SZ 68 GreekCityStates attack with 6 biremes, 1 hoplite, 4 slingerss and 2 triremes Macedonia defend with 1 bireme GreekCityStates roll dice for 6 biremes and 2 triremes in SZ 68, round 2 : 3/8 hits, 2.00 expected hits Macedonia roll dice for 1 bireme in SZ 68, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the Macedonia lost in SZ 68 GreekCityStates win with 6 biremes and 2 triremes remaining. Battle score for attacker is 7 Casualties for Macedonia: 1 bireme Non Combat Move - GreekCityStates 1 hoplite and 4 slingerss moved from SZ 68 to Sardis Place Units - GreekCityStates 1 city placed in Sardis 1 archer, 1 hoplite and 4 slingerss placed in Syracuse 6 slingerss placed in Sparta GreekCityStates undo move 2. GreekCityStates undo move 2. 1 archer and 5 slingerss placed in Syracuse 1 hoplite and 5 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Macedonia regular : -0.33 GreekCityStates regular : -1.17 -
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 3 Combat Move - Macedonia 1 swordman moved from Dodona to Larissa 1 hoplite moved from Thessalonica to Larissa 1 peltasts moved from Dodona to Larissa 1 peltasts moved from Dodona to Larissa 1 peltasts moved from Dodona to Larissa 1 hoplite moved from Thessalonica to Dodona 1 hoplite moved from Thessalonica to Larissa 1 cavalry moved from Dodona to Sardica 1 cavalry moved from Dodona to Sardica 1 peltasts moved from Salonae to Sardica 1 peltasts moved from Salonae to Sardica 1 hoplite moved from Salonae to Sardica 1 cavalry moved from Dodona to Sardica 1 hoplite moved from Thessalonica to Larissa 1 hoplite moved from Thessalonica to Larissa 1 peltasts moved from Thessalonica to Larissa 1 peltasts moved from Thessalonica to Larissa 1 peltasts moved from Thessalonica to Larissa 1 cavalry moved from Thessalonica to Sardica 1 swordman moved from Nicopolis to Sardica 1 cavalry moved from Dodona to Sardica 1 peltasts moved from Salonae to Sardica 1 hoplite moved from Salonae to Apollonia 1 hoplite moved from Salonae to Apollonia 1 cavalry moved from Dodona to Sardica 1 swordman moved from Nicopolis to Pella 1 hoplite moved from Nicopolis to Pella 1 hoplite moved from Nicopolis to Pella 1 cavalry moved from Nicopolis to Sardica Purchase Units - Macedonia Macedonia buy 2 biremes, 1 city, 2 hoplites, 1 peltasts and 1 swordman; Remaining resources: 0 PUs; Combat - Macedonia Battle in Sardica Macedonia attack with 7 cavalrys, 1 hoplite, 3 peltastss and 1 swordman Neutral defend with 3 barbarians and 2 swordmen Macedonia roll dice for 7 cavalrys, 1 hoplite, 3 peltastss and 1 swordman in Sardica, round 2 : 3/12 hits, 3.50 expected hits Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 2/5 hits, 1.67 expected hits 1 barbarian owned by the Neutral, 2 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Sardica Macedonia roll dice for 7 cavalrys, 1 hoplite, 1 peltasts and 1 swordman in Sardica, round 3 : 7/10 hits, 3.17 expected hits Neutral roll dice for 2 barbarians in Sardica, round 3 : 1/2 hits, 0.67 expected hits 2 barbarians owned by the Neutral and 1 peltasts owned by the Macedonia lost in Sardica Macedonia loses 0 PUs for violating Sardicas neutrality. Macedonia win, taking Sardica from Neutral with 7 cavalrys, 1 hoplite and 1 swordman remaining. Battle score for attacker is 17 Casualties for Macedonia: 3 peltastss Casualties for Neutral: 3 barbarians and 2 swordmen Battle in Larissa Macedonia attack with 4 hoplites, 6 peltastss and 1 swordman GreekCityStates defend with 3 hoplites and 1 slingers Macedonia roll dice for 4 hoplites, 6 peltastss and 1 swordman in Larissa, round 2 : 4/11 hits, 2.67 expected hits GreekCityStates roll dice for 3 hoplites and 1 slingers in Larissa, round 2 : 1/4 hits, 1.67 expected hits 3 hoplites owned by the GreekCityStates, 1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Larissa Macedonia win, taking Larissa from GreekCityStates with 4 hoplites, 5 peltastss and 1 swordman remaining. Battle score for attacker is 15 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 3 hoplites and 1 slingers Non Combat Move - Macedonia 1 bireme moved from SZ 70 to SZ 69 Place Units - Macedonia 1 city placed in Salonae 2 biremes placed in SZ 69 2 hoplites, 1 peltasts and 1 swordman placed in Thessalonica Turn Complete - Macedonia Macedonia collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Macedonia regular : 4.67 GreekCityStates regular : -0.67 Neutral regular : 0.67 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 3 Combat Move - Egypt 1 archer and 1 bireme moved from SZ 63 to SZ 59 1 archer moved from SZ 59 to Jerusalem 2 chariots moved from Pharan to Jerusalem Purchase Units - Egypt Egypt buy 3 archers, 2 biremes, 2 chariots and 1 trireme; Remaining resources: 2 PUs; Non Combat Move - Egypt 1 chariot moved from Sidon to Jerusalem 1 chariot moved from Sidon to Jerusalem 1 spearman moved from Sidon to Jerusalem 1 spearman moved from Sidon to Jerusalem 1 spearman moved from Sidon to Jerusalem 1 spearman moved from Sidon to Jerusalem 1 spearman moved from Sidon to Jerusalem Place Units - Egypt 3 archers and 2 chariots placed in Jerusalem 2 biremes and 1 trireme placed in SZ 59 Turn Complete - Egypt Egypt collect 47 PUs; end with 49 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 3 Combat Move - Seleucid 1 peltasts moved from Edessa to Hatra Seleucid take Hatra from Parthia 1 peltasts moved from Antioch to Sidon 1 peltasts moved from Antioch to Sidon 1 peltasts moved from Damascus to Emesa 1 peltasts moved from Damascus to Emesa 1 hoplite moved from Antioch to Sidon 1 hoplite moved from Antioch to Emesa 1 hoplite moved from Attalia to SZ 61 1 hoplite moved from Attalia to SZ 61 1 peltasts moved from Attalia to SZ 61 1 legionaire moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 1 cataphract moved from Antioch to SZ 61 1 bireme and 1 legionaire moved from SZ 61 to SZ 62 1 cataphract, 1 hoplite and 1 trireme moved from SZ 61 to SZ 60 2 hoplites, 1 peltasts and 1 trireme moved from SZ 61 to SZ 60 1 legionaire moved from SZ 62 to Salamis 3 hoplites moved from SZ 60 to Salamis 1 peltasts moved from SZ 60 to Salamis 1 cataphract moved from SZ 60 to Salamis 1 hoplite moved from Damascus to Sidon 1 hoplite moved from Damascus to Emesa 1 hoplite moved from Damascus to Sidon 1 hoplite moved from Damascus to Emesa 2 peltastss moved from Heraclea Pontica to Tavium 4 hoplites moved from Heraclea Pontica to Tavium 1 peltasts moved from Pessinus to Tavium 1 hoplite moved from Pessinus to Tavium Purchase Units - Seleucid Seleucid buy 1 bireme, 1 cataphract, 1 hoplite, 2 legionaires, 2 peltastss and 1 trireme; Remaining resources: 1 PUs; Combat - Seleucid Battle in Emesa Seleucid attack with 3 hoplites and 2 peltastss Parthia defend with 2 cavalrys Seleucid roll dice for 3 hoplites and 2 peltastss in Emesa, round 2 : 3/5 hits, 1.33 expected hits Parthia roll dice for 2 cavalrys in Emesa, round 2 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 3 hoplites and 2 peltastss remaining. Battle score for attacker is 8 Casualties for Parthia: 2 cavalrys Battle in Tavium Seleucid attack with 5 hoplites and 3 peltastss Neutral defend with 1 cavalry and 3 spearmen Seleucid roll dice for 5 hoplites and 3 peltastss in Tavium, round 2 : 2/8 hits, 2.17 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Tavium Seleucid roll dice for 5 hoplites and 2 peltastss in Tavium, round 3 : 2/7 hits, 2.00 expected hits Neutral roll dice for 2 spearmen in Tavium, round 3 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral lost in Tavium Seleucid loses 0 PUs for violating Taviums neutrality. Seleucid win, taking Tavium from Neutral with 5 hoplites and 2 peltastss remaining. Battle score for attacker is 11 Casualties for Seleucid: 1 peltasts Casualties for Neutral: 1 cavalry and 3 spearmen Battle in Sidon Seleucid attack with 3 hoplites and 2 peltastss Egypt defend with 1 spearman Seleucid roll dice for 3 hoplites and 2 peltastss in Sidon, round 2 : 2/5 hits, 1.33 expected hits Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 3 hoplites and 1 peltasts remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 1 spearman Battle in Salamis Seleucid attack with 1 cataphract, 3 hoplites, 1 legionaire and 1 peltasts Egypt defend with 3 axemen and 2 spearmen Seleucid roll dice for 1 cataphract, 3 hoplites, 1 legionaire and 1 peltasts in Salamis, round 2 : 1/6 hits, 2.17 expected hits Egypt roll dice for 3 axemen and 2 spearmen in Salamis, round 2 : 2/5 hits, 1.17 expected hits 1 axeman owned by the Egypt, 1 hoplite owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Salamis Seleucid roll dice for 1 cataphract, 2 hoplites and 1 legionaire in Salamis, round 3 : 1/4 hits, 1.67 expected hits Egypt roll dice for 2 axemen and 2 spearmen in Salamis, round 3 : 1/4 hits, 1.00 expected hits 1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Salamis Seleucid roll dice for 1 cataphract, 1 hoplite and 1 legionaire in Salamis, round 4 : 0/3 hits, 1.33 expected hits Egypt roll dice for 1 axeman and 2 spearmen in Salamis, round 4 : 1/3 hits, 0.83 expected hits 1 hoplite owned by the Seleucid lost in Salamis Seleucid roll dice for 1 cataphract and 1 legionaire in Salamis, round 5 : 2/2 hits, 1.00 expected hits Egypt roll dice for 1 axeman and 2 spearmen in Salamis, round 5 : 2/3 hits, 0.83 expected hits 1 axeman owned by the Egypt, 1 legionaire owned by the Seleucid, 1 cataphract owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Egypt win with 1 spearman remaining. Battle score for attacker is -16 Casualties for Seleucid: 1 cataphract, 3 hoplites, 1 legionaire and 1 peltasts Casualties for Egypt: 3 axemen and 1 spearman Non Combat Move - Seleucid 1 cataphract moved from Antioch to Tavium 1 hoplite moved from Edessa to Hatra 1 cataphract moved from Damascus to Antioch 1 cavalry moved from Damascus to Tarsus 1 cavalry moved from Damascus to Tarsus 1 cavalry moved from Damascus to Antioch 1 hoplite moved from Damascus to Antioch 1 legionaire moved from Damascus to Antioch 1 legionaire moved from Damascus to Antioch 1 legionaire moved from Damascus to Antioch 1 legionaire moved from Damascus to Antioch 1 cavalry moved from Damascus to Antioch 1 cavalry moved from Damascus to Antioch 1 cavalry moved from Damascus to Antioch 1 cavalry moved from Damascus to Antioch 1 cataphract moved from Damascus to Antioch 1 cataphract moved from Damascus to Antioch 1 cataphract moved from Damascus to Antioch Place Units - Seleucid 1 cataphract, 1 hoplite, 2 legionaires and 2 peltastss placed in Antioch 1 bireme and 1 trireme placed in SZ 61 Turn Complete - Seleucid Seleucid collect 59 PUs; end with 60 PUsCombat Hit Differential Summary :
Seleucid regular : 0.00 Egypt regular : 2.83 Parthia regular : -0.33 Neutral regular : -0.83 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 3 Combat Move - Parthia 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen moved from Palmyra to Damascus 1 horsearcher moved from Persepolis to Hatra 1 horsearcher moved from Persepolis to Hatra 1 spearman moved from Seleucia to Hatra 1 spearman moved from Seleucia to Hatra 1 spearman moved from Seleucia to Hatra 1 spearman moved from Seleucia to Hatra 1 cavalry moved from Seleucia to Damascus 1 cataphract moved from Seleucia to Damascus 1 spearman moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 5 cavalrys and 5 horsearchers; Remaining resources: 1 PUs; Combat - Parthia Battle in Hatra Parthia attack with 2 horsearchers and 5 spearmen Seleucid defend with 1 hoplite and 1 peltasts Parthia roll dice for 2 horsearchers and 5 spearmen in Hatra, round 2 : 1/7 hits, 1.50 expected hits Seleucid roll dice for 1 hoplite and 1 peltasts in Hatra, round 2 : 1/2 hits, 0.67 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra Parthia roll dice for 2 horsearchers and 4 spearmen in Hatra, round 3 : 2/6 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Hatra, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Hatra Parthia win, taking Hatra from Seleucid with 2 horsearchers and 3 spearmen remaining. Battle score for attacker is 1 Casualties for Parthia: 2 spearmen Casualties for Seleucid: 1 hoplite and 1 peltasts Battle in Damascus Parthia attack with 6 archers, 4 cataphracts, 1 cavalry, 7 horsearchers and 14 spearmen Seleucid defend with 4 hoplites Parthia roll dice for 6 archers, 4 cataphracts, 1 cavalry, 7 horsearchers and 14 spearmen in Damascus, round 2 : 8/32 hits, 8.00 expected hits Seleucid roll dice for 4 hoplites in Damascus, round 2 : 1/4 hits, 2.00 expected hits 4 hoplites owned by the Seleucid and 1 spearman owned by the Parthia lost in Damascus Parthia win, taking Damascus from Seleucid with 6 archers, 4 cataphracts, 1 cavalry, 7 horsearchers and 13 spearmen remaining. Battle score for attacker is 17 Casualties for Parthia: 1 spearman Casualties for Seleucid: 4 hoplites Non Combat Move - Parthia 4 archers and 6 spearmen moved from Seleucia to Palmyra 1 archer and 1 spearman moved from Susa to Seleucia 3 horsearchers moved from Persepolis to Palmyra Place Units - Parthia 5 cavalrys and 5 horsearchers placed in Seleucia Turn Complete - Parthia Parthia collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
Seleucid regular : -0.17 Parthia regular : 0.17 -
TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 3 Combat Move - Numidia 1 spearman moved from Siga to Banasa 1 spearman moved from Siga to Banasa 1 swordman moved from Siga to Banasa 1 swordman moved from Volubilis to Banasa 1 spearman moved from Volubilis to Banasa 1 spearman moved from Volubilis to Banasa 1 cavalry moved from Siga to Banasa 1 cavalry moved from Volubilis to Banasa 1 cavalry moved from Volubilis to Banasa Purchase Units - Numidia Numidia buy 1 bireme, 1 city and 1 spearman; Remaining resources: 2 PUs; Combat - Numidia Battle in Banasa Numidia attack with 3 cavalrys, 4 spearmen and 2 swordmen Neutral defend with 1 archer and 1 spearman Numidia roll dice for 3 cavalrys, 4 spearmen and 2 swordmen in Banasa, round 2 : 4/9 hits, 2.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa Numidia loses 0 PUs for violating Banasas neutrality. Numidia win, taking Banasa from Neutral with 3 cavalrys, 4 spearmen and 2 swordmen remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Numidia 1 spearman moved from Cyrene to Paliurus 1 archer moved from Leptis Magna to Berenice 1 cavalry moved from Leptis Magna to Cyrene 1 cavalry moved from Leptis Magna to Cyrene 1 spearman moved from Leptis Magna to SZ 41 1 bireme and 1 spearman moved from SZ 41 to SZ 42 1 spearman moved from SZ 42 to Cyrene 1 spearman moved from Leptis Magna to Berenice 1 spearman moved from Leptis Magna to Berenice 1 cavalry moved from Oea to Berenice 1 cavalry moved from Oea to Berenice 3 spearmen moved from Sabrata to Oea 3 spearmen moved from Thenae to Sabrata 1 archer moved from Thenae to Sabrata 2 spearmen moved from Carthago to SZ 31 1 archer moved from Igilgili to Hippo Regius 1 swordman moved from Igilgili to Hippo Regius 1 spearman moved from SZ 31 to Caralis 1 spearman moved from SZ 31 to Caralis 1 cavalry moved from Igilgili to Thapsus 1 cavalry moved from Igilgili to Thapsus 1 cavalry moved from Siga to Igilgili Place Units - Numidia 1 city placed in Cyrene 1 bireme placed in SZ 41 1 spearman placed in Leptis Magna Turn Complete - Numidia Numidia collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
Numidia regular : 1.67 Neutral regular : -0.83 -
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 4 Combat Move - Carthage 1 swordman moved from Emerita Augusta to Scallabis 1 spearman moved from Emerita Augusta to Scallabis 4 cavalrys moved from Pax Julia to Scallabis 1 cavalry moved from Toletum to Tarraco 2 swordmen moved from Toletum to Tarraco 4 swordmen moved from Valentia to Tarraco Purchase Units - Carthage Carthage buy 1 bireme, 4 cavalrys, 1 city, 2 hoplites, 2 swordmen and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Scallabis Carthage attack with 4 cavalrys, 1 spearman and 1 swordman Neutral defend with 1 axeman, 1 cavalry and 1 swordman Carthage roll dice for 4 cavalrys, 1 spearman and 1 swordman in Scallabis, round 2 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 2/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 1 swordman owned by the Carthage and 1 spearman owned by the Carthage lost in Scallabis Carthage roll dice for 4 cavalrys in Scallabis, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 swordman in Scallabis, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Scallabis Carthage loses 0 PUs for violating Scallabiss neutrality. Carthage win, taking Scallabis from Neutral with 4 cavalrys remaining. Battle score for attacker is 4 Casualties for Carthage: 1 spearman and 1 swordman Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman Battle in Tarraco Carthage attack with 1 cavalry and 6 swordmen Neutral defend with 3 axemen and 3 swordmen Carthage roll dice for 1 cavalry and 6 swordmen in Tarraco, round 2 : 2/7 hits, 2.33 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 4/6 hits, 1.50 expected hits 1 cavalry owned by the Carthage, 2 axemen owned by the Neutral and 3 swordmen owned by the Carthage lost in Tarraco 3 swordmen owned by the Carthage retreated to Toletum Neutral win with 1 axeman and 3 swordmen remaining. Battle score for attacker is -10 Casualties for Carthage: 1 cavalry and 3 swordmen Casualties for Neutral: 2 axemen Non Combat Move - Carthage 1 swordman moved from Pax Julia to Emerita Augusta 4 cavalrys moved from Gades to Carthago Nova 1 cavalry moved from Leptis Magna to Cyrene 1 cavalry moved from Leptis Magna to Cyrene 1 hoplite moved from Oea to Leptis Magna 1 hoplite moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 1 spearman moved from Carthago to SZ 32 1 bireme and 1 spearman moved from SZ 32 to SZ 26 1 bireme moved from SZ 26 to SZ 32 1 spearman moved from SZ 26 to Caralis 1 spearman moved from Carthago to SZ 32 1 spearman moved from SZ 32 to Caralis 1 hoplite, 2 swordmen and 1 trireme moved from SZ 36 to SZ 33 1 bireme and 1 swordman moved from SZ 36 to SZ 33 1 hoplite moved from SZ 33 to Lilybaeum 3 swordmen moved from SZ 33 to Lilybaeum 1 bireme moved from SZ 17 to SZ 18 1 bireme moved from SZ 17 to SZ 18 Place Units - Carthage 1 city placed in Lilybaeum 4 cavalrys placed in Gades 2 hoplites and 2 swordmen placed in Carthago 1 bireme and 1 trireme placed in SZ 36 Turn Complete - Carthage Carthage collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Carthage regular : -0.50 Neutral regular : 3.50 -
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 4 Combat Move - Carthage 1 swordman moved from Emerita Augusta to Scallabis 1 spearman moved from Emerita Augusta to Scallabis 4 cavalrys moved from Pax Julia to Scallabis 1 cavalry moved from Toletum to Tarraco 2 swordmen moved from Toletum to Tarraco 4 swordmen moved from Valentia to Tarraco Purchase Units - Carthage Carthage buy 1 bireme, 4 cavalrys, 1 city, 2 hoplites, 2 swordmen and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Scallabis Carthage attack with 4 cavalrys, 1 spearman and 1 swordman Neutral defend with 1 axeman, 1 cavalry and 1 swordman Carthage roll dice for 4 cavalrys, 1 spearman and 1 swordman in Scallabis, round 2 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 2/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 1 swordman owned by the Carthage and 1 spearman owned by the Carthage lost in Scallabis Carthage roll dice for 4 cavalrys in Scallabis, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 swordman in Scallabis, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Scallabis Carthage loses 0 PUs for violating Scallabiss neutrality. Carthage win, taking Scallabis from Neutral with 4 cavalrys remaining. Battle score for attacker is 4 Casualties for Carthage: 1 spearman and 1 swordman Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman Battle in Tarraco Carthage attack with 1 cavalry and 6 swordmen Neutral defend with 3 axemen and 3 swordmen Carthage roll dice for 1 cavalry and 6 swordmen in Tarraco, round 2 : 2/7 hits, 2.33 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 4/6 hits, 1.50 expected hits 1 cavalry owned by the Carthage, 2 axemen owned by the Neutral and 3 swordmen owned by the Carthage lost in Tarraco 3 swordmen owned by the Carthage retreated to Toletum Neutral win with 1 axeman and 3 swordmen remaining. Battle score for attacker is -10 Casualties for Carthage: 1 cavalry and 3 swordmen Casualties for Neutral: 2 axemen Non Combat Move - Carthage 1 swordman moved from Pax Julia to Emerita Augusta 4 cavalrys moved from Gades to Carthago Nova 1 cavalry moved from Leptis Magna to Cyrene 1 cavalry moved from Leptis Magna to Cyrene 1 hoplite moved from Oea to Leptis Magna 1 hoplite moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 1 spearman moved from Carthago to SZ 32 1 bireme and 1 spearman moved from SZ 32 to SZ 26 1 bireme moved from SZ 26 to SZ 32 1 spearman moved from SZ 26 to Caralis 1 spearman moved from Carthago to SZ 32 1 spearman moved from SZ 32 to Caralis 1 hoplite, 2 swordmen and 1 trireme moved from SZ 36 to SZ 33 1 bireme and 1 swordman moved from SZ 36 to SZ 33 1 hoplite moved from SZ 33 to Lilybaeum 3 swordmen moved from SZ 33 to Lilybaeum 1 bireme moved from SZ 17 to SZ 18 1 bireme moved from SZ 17 to SZ 18 Place Units - Carthage 1 city placed in Lilybaeum 4 cavalrys placed in Gades 2 hoplites and 2 swordmen placed in Carthago 1 bireme and 1 trireme placed in SZ 36 Turn Complete - Carthage Carthage collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Carthage regular : -0.50 Neutral regular : 3.50 -
TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 4 Combat Move - RomanRepublic 5 ballistas, 6 legionaires and 6 velitess moved from Messana to Lilybaeum 5 velitess moved from Syracuse to Lilybaeum 1 legionaire and 3 velitess moved from Roma to SZ 25 1 bireme, 1 legionaire, 1 trireme and 3 velitess moved from SZ 25 to SZ 24 1 legionaire and 3 velitess moved from SZ 24 to Aleria Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 1 city, 1 legionaire and 5 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Lilybaeum RomanRepublic attack with 5 ballistas, 6 legionaires and 11 velitess Carthage defend with 1 city, 5 hoplites, 12 spearmen, 6 swordmen and 1 warelephant RomanRepublic roll dice for 5 ballistas, 6 legionaires and 11 velitess in Lilybaeum, round 2 : 9/22 hits, 8.00 expected hits Units damaged: 1 warelephant owned by the Carthage Carthage roll dice for 5 hoplites, 12 spearmen, 6 swordmen and 1 warelephant in Lilybaeum, round 2 : 5/24 hits, 9.17 expected hits 5 velitess owned by the RomanRepublic and 8 spearmen owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 5 ballistas, 6 legionaires and 6 velitess in Lilybaeum, round 3 : 7/17 hits, 7.17 expected hits Carthage roll dice for 5 hoplites, 4 spearmen, 6 swordmen and 1 warelephant in Lilybaeum, round 3 : 9/16 hits, 6.50 expected hits 6 velitess owned by the RomanRepublic, 3 swordmen owned by the Carthage, 4 spearmen owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 5 ballistas and 3 legionaires in Lilybaeum, round 4 : 5/8 hits, 4.83 expected hits Carthage roll dice for 5 hoplites, 3 swordmen and 1 warelephant in Lilybaeum, round 4 : 5/9 hits, 4.17 expected hits 1 hoplite owned by the Carthage, 2 ballistas owned by the RomanRepublic, 3 swordmen owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 3 ballistas in Lilybaeum, round 5 : 1/3 hits, 2.00 expected hits Carthage roll dice for 4 hoplites in Lilybaeum, round 5 : 1/4 hits, 2.00 expected hits 1 hoplite owned by the Carthage and 1 ballista owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 2 ballistas in Lilybaeum, round 6 : 1/2 hits, 1.33 expected hits Carthage roll dice for 3 hoplites in Lilybaeum, round 6 : 0/3 hits, 1.50 expected hits 1 hoplite owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 2 ballistas in Lilybaeum, round 7 : 0/2 hits, 1.33 expected hits Carthage roll dice for 2 hoplites in Lilybaeum, round 7 : 1/2 hits, 1.00 expected hits 1 ballista owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 ballista in Lilybaeum, round 8 : 1/1 hits, 0.67 expected hits Carthage roll dice for 2 hoplites in Lilybaeum, round 8 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Carthage and 1 ballista owned by the RomanRepublic lost in Lilybaeum Carthage win with 1 hoplite remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 5 ballistas, 6 legionaires and 11 velitess Casualties for Carthage: 4 hoplites, 12 spearmen, 6 swordmen and 1 warelephant 1 trireme moved from SZ 24 to SZ 25 Place Units - RomanRepublic 3 biremes placed in SZ 34 1 velites placed in Messana 1 city placed in Patavium 1 bireme placed in SZ 25 1 legionaire and 4 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Carthage regular : -3.33 RomanRepublic regular : -1.33 -
TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 4 Combat Move - GreekCityStates 2 cavalrys, 3 hoplites and 5 slingerss moved from Syracuse to Lilybaeum 1 slingers moved from Syracuse to Lilybaeum 1 slingers moved from Athens to Delphi 1 archer and 10 hoplites moved from Delphi to Larissa 2 archers, 1 hoplite and 2 slingerss moved from Athens to Larissa 6 biremes and 2 triremes moved from SZ 68 to SZ 67 1 hoplite and 5 slingerss moved from Sparta to SZ 67 1 hoplite and 5 slingerss moved from SZ 67 to Athens 1 slingers moved from Sardis to Pessinus 1 slingers moved from Sardis to Attalia 1 slingers moved from Sardis to Pessinus 1 slingers moved from Sardis to Attalia 1 hoplite moved from Sardis to Pessinus 1 hoplite moved from Sardis to Attalia 1 hoplite moved from Pergamum to Sardis 1 slingers moved from Sardis to Pergamum Purchase Units - GreekCityStates GreekCityStates buy 1 city, 5 hoplites and 7 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Pessinus GreekCityStates attack with 1 hoplite and 2 slingerss Seleucid defend with 1 peltasts GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pessinus, round 2 : 0/3 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Pessinus, round 2 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pessinus, round 3 : 1/3 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Pessinus, round 3 : 1/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Pessinus GreekCityStates win, taking Pessinus from Seleucid with 1 hoplite and 1 slingers remaining. Battle score for attacker is 0 Casualties for GreekCityStates: 1 slingers Casualties for Seleucid: 1 peltasts Battle in Lilybaeum GreekCityStates attack with 2 cavalrys, 3 hoplites and 6 slingerss Carthage defend with 1 city and 1 hoplite GreekCityStates roll dice for 2 cavalrys, 3 hoplites and 6 slingerss in Lilybaeum, round 2 : 1/11 hits, 2.67 expected hits Carthage roll dice for 1 hoplite in Lilybaeum, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Carthage and 1 slingers owned by the GreekCityStates lost in Lilybaeum GreekCityStates win, taking Lilybaeum from Carthage with 2 cavalrys, 3 hoplites and 5 slingerss remaining. Battle score for attacker is 3 Casualties for GreekCityStates: 1 slingers Casualties for Carthage: 1 hoplite Battle in Attalia GreekCityStates attack with 1 hoplite and 2 slingerss Seleucid defend with 1 peltasts GreekCityStates roll dice for 1 hoplite and 2 slingerss in Attalia, round 2 : 1/3 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Attalia, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Attalia GreekCityStates win, taking Attalia from Seleucid with 1 hoplite and 2 slingerss remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Larissa GreekCityStates attack with 3 archers, 11 hoplites and 2 slingerss Macedonia defend with 4 hoplites, 5 peltastss and 1 swordman GreekCityStates roll dice for 3 archers, 11 hoplites and 2 slingerss in Larissa, round 2 : 7/16 hits, 4.50 expected hits Macedonia roll dice for 4 hoplites, 5 peltastss and 1 swordman in Larissa, round 2 : 4/10 hits, 3.17 expected hits 1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia, 2 archers owned by the GreekCityStates, 5 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 1 archer and 11 hoplites in Larissa, round 3 : 6/12 hits, 3.83 expected hits Macedonia roll dice for 3 hoplites in Larissa, round 3 : 1/3 hits, 1.50 expected hits 3 hoplites owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 11 hoplites remaining. Battle score for attacker is 18 Casualties for GreekCityStates: 3 archers and 2 slingerss Casualties for Macedonia: 4 hoplites, 5 peltastss and 1 swordman Non Combat Move - GreekCityStates 1 archer moved from Syracuse to Lilybaeum Place Units - GreekCityStates 1 city placed in Athens 3 hoplites and 4 slingerss placed in Sardis 2 hoplites and 3 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Seleucid regular : 0.50 Macedonia regular : 0.33 Carthage regular : 0.50 GreekCityStates regular : 3.00
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