archaeologists
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 4 Combat Move - Macedonia 1 bireme moved from SZ 69 to SZ 68 1 bireme moved from SZ 69 to SZ 68 1 bireme moved from SZ 69 to SZ 68 1 bireme moved from SZ 69 to SZ 68 1 bireme moved from SZ 69 to SZ 68 1 peltasts moved from Thessalonica to SZ 69 1 bireme and 1 peltasts moved from SZ 69 to SZ 68 1 peltasts moved from SZ 68 to Rhodos Macedonia take Rhodos from GreekCityStates 1 swordman moved from Sardica to Sirmium 1 hoplite moved from Sardica to Sirmium 1 cavalry moved from Sardica to Sirmium 1 cavalry moved from Sardica to Sirmium 1 cavalry moved from Sardica to Sirmium 1 cavalry moved from Sardica to Sirmium Purchase Units - Macedonia Macedonia buy 1 bireme, 7 peltastss, 1 swordman and 1 trireme; Remaining resources: 0 PUs; Combat - Macedonia Battle in Sirmium Macedonia attack with 4 cavalrys, 1 hoplite and 1 swordman Neutral defend with 1 cavalry and 2 swordmen Macedonia roll dice for 4 cavalrys, 1 hoplite and 1 swordman in Sirmium, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Sirmium, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Sirmium Macedonia roll dice for 4 cavalrys, 1 hoplite and 1 swordman in Sirmium, round 3 : 1/6 hits, 2.00 expected hits Neutral roll dice for 1 swordman in Sirmium, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Sirmium Macedonia loses 0 PUs for violating Sirmiums neutrality. Macedonia win, taking Sirmium from Neutral with 4 cavalrys, 1 hoplite and 1 swordman remaining. Battle score for attacker is 12 Casualties for Neutral: 1 cavalry and 2 swordmen Non Combat Move - Macedonia 1 swordman moved from Pella to Thessalonica 1 trireme moved from SZ 69 to SZ 68 1 trireme moved from SZ 69 to SZ 68 1 hoplite moved from Dodona to Thessalonica 1 hoplite moved from Pella to Thessalonica 1 hoplite moved from Pella to Thessalonica 1 hoplite moved from Apollonia to Dodona 1 hoplite moved from Apollonia to Dodona 1 cavalry moved from Sardica to Dodona 1 cavalry moved from Sardica to Thessalonica 1 cavalry moved from Sardica to Salonae Place Units - Macedonia 1 trireme placed in SZ 47 2 peltastss and 1 swordman placed in Salonae 5 peltastss placed in Thessalonica 1 bireme placed in SZ 69 Macedonia undo move 4. Macedonia undo move 1. 1 bireme placed in SZ 47 1 trireme placed in SZ 69 Macedonia undo move 3. Macedonia undo move 2. 1 bireme placed in SZ 69 4 peltastss placed in Thessalonica 1 peltasts placed in Salonae Turn Complete - Macedonia Macedonia collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Macedonia regular : -1.00 Neutral regular : -1.17
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 4 Combat Move - Egypt 3 biremes and 4 triremes moved from SZ 59 to SZ 60 6 archers, 2 axemen, 2 chariots and 6 spearmen moved from Jerusalem to Sidon Purchase Units - Egypt Egypt buy 1 archer, 6 axemen, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Egypt Battle in SZ 60 Egypt attack with 3 biremes and 4 triremes Seleucid defend with 2 biremes and 5 triremes Egypt roll dice for 3 biremes and 4 triremes in SZ 60, round 2 : 2/7 hits, 2.50 expected hits Seleucid roll dice for 2 biremes and 5 triremes in SZ 60, round 2 : 4/7 hits, 2.33 expected hits 1 trireme owned by the Egypt, 3 biremes owned by the Egypt and 2 biremes owned by the Seleucid lost in SZ 60 3 triremes owned by the Egypt retreated to SZ 59 Seleucid win with 5 triremes remaining. Battle score for attacker is -19 Casualties for Egypt: 3 biremes and 1 trireme Casualties for Seleucid: 2 biremes Battle in Sidon Egypt attack with 6 archers, 2 axemen, 2 chariots and 6 spearmen Seleucid defend with 3 hoplites and 1 peltasts Egypt roll dice for 6 archers, 2 axemen, 2 chariots and 6 spearmen in Sidon, round 2 : 4/16 hits, 3.33 expected hits Seleucid roll dice for 3 hoplites and 1 peltasts in Sidon, round 2 : 1/4 hits, 1.67 expected hits 3 hoplites owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon Egypt win, taking Sidon from Seleucid with 6 archers, 2 axemen, 2 chariots and 5 spearmen remaining. Battle score for attacker is 14 Casualties for Egypt: 1 spearman Casualties for Seleucid: 3 hoplites and 1 peltasts 5 chariots moved from Jerusalem to Memphis Place Units - Egypt 2 triremes placed in SZ 59 1 archer, 6 axemen and 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Seleucid regular : 1.00 Egypt regular : 0.17
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TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 4 Combat Move - Seleucid 5 triremes moved from SZ 60 to SZ 59 5 cataphracts moved from Antioch to Sidon 5 cavalrys moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 1 legionaire moved from Antioch to Sidon 1 legionaire moved from Antioch to Sidon 1 legionaire moved from Antioch to Sidon 1 legionaire moved from Antioch to Sidon 1 cavalry moved from Tarsus to Sidon 1 cavalry moved from Tarsus to Sidon 1 peltasts moved from Antioch to SZ 61 1 legionaire moved from Antioch to SZ 61 1 peltasts moved from Antioch to SZ 61 1 legionaire moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 2 peltastss and 1 trireme moved from SZ 61 to SZ 60 1 bireme and 1 legionaire moved from SZ 61 to SZ 62 1 peltasts moved from SZ 60 to Salamis 1 peltasts moved from SZ 60 to Salamis 1 legionaire moved from SZ 62 to Salamis Purchase Units - Seleucid Seleucid buy 5 cataphracts, 1 hoplite and 5 legionaires; Remaining resources: 0 PUs; Combat - Seleucid Battle in SZ 59 Seleucid attack with 5 triremes Egypt defend with 5 triremes Seleucid roll dice for 5 triremes in SZ 59, round 2 : 4/5 hits, 2.50 expected hits Egypt roll dice for 5 triremes in SZ 59, round 2 : 4/5 hits, 1.67 expected hits 4 triremes owned by the Seleucid and 4 triremes owned by the Egypt lost in SZ 59 Seleucid roll dice for 1 trireme in SZ 59, round 3 : 1/1 hits, 0.50 expected hits Egypt roll dice for 1 trireme in SZ 59, round 3 : 1/1 hits, 0.33 expected hits 1 trireme owned by the Seleucid and 1 trireme owned by the Egypt lost in SZ 59 Egypt win with no units remaining. Battle score for attacker is 0 Casualties for Seleucid: 5 triremes Casualties for Egypt: 5 triremes Battle in Salamis Seleucid attack with 1 legionaire and 2 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 legionaire and 2 peltastss in Salamis, round 2 : 1/3 hits, 0.67 expected hits Egypt roll dice for 1 spearman in Salamis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 1 legionaire and 2 peltastss remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Battle in Sidon Seleucid attack with 5 cataphracts, 7 cavalrys, 2 hoplites and 5 legionaires Egypt defend with 6 archers, 2 axemen, 2 chariots and 5 spearmen Seleucid roll dice for 5 cataphracts, 7 cavalrys, 2 hoplites and 5 legionaires in Sidon, round 2 : 7/19 hits, 8.00 expected hits Egypt roll dice for 6 archers, 2 axemen, 2 chariots and 5 spearmen in Sidon, round 2 : 9/15 hits, 6.33 expected hits 2 axemen owned by the Egypt, 7 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon Seleucid roll dice for 5 cataphracts and 5 legionaires in Sidon, round 3 : 4/10 hits, 5.00 expected hits Egypt roll dice for 6 archers and 2 chariots in Sidon, round 3 : 4/8 hits, 4.33 expected hits 4 legionaires owned by the Seleucid and 4 archers owned by the Egypt lost in Sidon Seleucid roll dice for 5 cataphracts and 1 legionaire in Sidon, round 4 : 3/6 hits, 3.00 expected hits Egypt roll dice for 2 archers and 2 chariots in Sidon, round 4 : 3/4 hits, 2.33 expected hits 1 legionaire owned by the Seleucid, 1 chariot owned by the Egypt, 2 cataphracts owned by the Seleucid and 2 archers owned by the Egypt lost in Sidon Seleucid roll dice for 3 cataphracts in Sidon, round 5 : 2/3 hits, 1.50 expected hits Egypt roll dice for 1 chariot in Sidon, round 5 : 1/1 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 cataphract owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 2 cataphracts remaining. Battle score for attacker is -22 Casualties for Seleucid: 3 cataphracts, 7 cavalrys, 2 hoplites and 5 legionaires Casualties for Egypt: 6 archers, 2 axemen, 2 chariots and 5 spearmen Non Combat Move - Seleucid 1 legionaire moved from Edessa to Antioch 1 hoplite moved from Emesa to Antioch 2 hoplites moved from Emesa to Antioch 1 peltasts moved from Emesa to Edessa 1 cataphract moved from Tavium to Antioch 5 hoplites moved from Tavium to Tarsus 1 peltasts moved from Tavium to Heraclea Pontica Place Units - Seleucid 5 cataphracts, 1 hoplite and 5 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Seleucid regular : 0.83 Egypt regular : 6.00
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 4 Combat Move - Parthia 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen moved from Damascus to Sidon 1 spearman moved from Damascus to Sidon 6 archers, 3 cataphracts, 6 horsearchers and 9 spearmen moved from Damascus to Antioch 5 horsearchers moved from Seleucia to Antioch 2 horsearchers moved from Hatra to Damascus 2 horsearchers moved from Damascus to Antioch 3 horsearchers moved from Palmyra to Antioch 3 spearmen moved from Hatra to Edessa 4 archers and 6 spearmen moved from Palmyra to Emesa 5 cavalrys moved from Seleucia to Edessa Purchase Units - Parthia Parthia buy 13 cavalrys; Remaining resources: 1 PUs; Combat - Parthia Battle in Sidon Parthia attack with 1 cataphract, 1 cavalry, 1 horsearcher and 4 spearmen Seleucid defend with 2 cataphracts Parthia roll dice for 1 cataphract, 1 cavalry, 1 horsearcher and 4 spearmen in Sidon, round 2 : 1/7 hits, 1.83 expected hits Seleucid roll dice for 2 cataphracts in Sidon, round 2 : 1/2 hits, 1.00 expected hits 1 cataphract owned by the Seleucid and 1 spearman owned by the Parthia lost in Sidon Parthia roll dice for 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen in Sidon, round 3 : 3/6 hits, 1.67 expected hits Seleucid roll dice for 1 cataphract in Sidon, round 3 : 0/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid lost in Sidon Parthia win, taking Sidon from Seleucid with 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen remaining. Battle score for attacker is 11 Casualties for Parthia: 1 spearman Casualties for Seleucid: 2 cataphracts Battle in Edessa Parthia attack with 5 cavalrys and 3 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 5 cavalrys and 3 spearmen in Edessa, round 2 : 2/8 hits, 2.17 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 5 cavalrys and 3 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Emesa Parthia attack with 4 archers and 6 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 4 archers and 6 spearmen in Emesa, round 2 : 3/10 hits, 1.67 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 4 archers and 6 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Antioch Parthia attack with 6 archers, 3 cataphracts, 16 horsearchers and 9 spearmen Seleucid defend with 6 cataphracts, 1 city, 4 hoplites and 6 legionaires Parthia roll dice for 6 archers, 3 cataphracts, 16 horsearchers and 9 spearmen in Antioch, round 2 : 12/34 hits, 9.33 expected hits Seleucid roll dice for 6 cataphracts, 4 hoplites and 6 legionaires in Antioch, round 2 : 6/16 hits, 7.00 expected hits 6 legionaires owned by the Seleucid, 2 cataphracts owned by the Seleucid, 4 hoplites owned by the Seleucid and 6 spearmen owned by the Parthia lost in Antioch Parthia roll dice for 6 archers, 3 cataphracts, 16 horsearchers and 3 spearmen in Antioch, round 3 : 10/28 hits, 8.33 expected hits Seleucid roll dice for 4 cataphracts in Antioch, round 3 : 3/4 hits, 2.00 expected hits 4 cataphracts owned by the Seleucid and 3 spearmen owned by the Parthia lost in Antioch Parthia captures 49PUs while taking Seleucid capital Parthia win, taking Antioch from Seleucid with 6 archers, 3 cataphracts and 16 horsearchers remaining. Battle score for attacker is 59 Casualties for Parthia: 9 spearmen Casualties for Seleucid: 6 cataphracts, 4 hoplites and 6 legionaires Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 3 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 72 PUs; end with 122 PUs
Combat Hit Differential Summary :
Seleucid regular : -0.83 Parthia regular : 6.00
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TripleA Manual Gamesave Post: Carthage round 1
TripleA Manual Gamesave Post for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Carthage Carthage collect 24 PUs; end with 24 PUs Commit Units - Carthage
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Carthage Carthage collect 24 PUs; end with 24 PUs Commit Units - Carthage 1 horseman moved from Carthago to Thenae 1 spearman moved from Thapsus to Thenae 1 warelephant moved from Carthago to 32 1 phalangite moved from Carthago to 36 1 spearman moved from Carthago to 32 1 quinquereme, 1 spearman and 1 warelephant moved from 32 to 36 1 phalangite, 1 spearman and 1 warelephant moved from 36 to Lilybaeum 1 spearman moved from Gades to Hispatis Procure Units - Carthage Carthage buy 4 irregulars and 2 metropoliss; Remaining resources: 0 PUs; Conduct Combat - Carthage Battle in Thenae Carthage attack with 1 horseman and 1 spearman barbarians defend with 1 spearman and 1 territory Carthage roll dice for 1 horseman and 1 spearman in Thenae, round 2 : 0/2 hits, 0.50 expected hits barbarians roll dice for 1 spearman in Thenae, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 horseman and 1 spearman in Thenae, round 3 : 2/2 hits, 0.50 expected hits barbarians roll dice for 1 spearman in Thenae, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Thenae Carthage converts territory into different units Carthage win, taking Thenae from barbarians with 1 horseman and 1 spearman remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Thenae spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Thenae_spearman1TRUEINVERT attached to barbarians Reposition Units - Carthage Form Units - Carthage 1 metropolis placed in Lilybaeum 1 metropolis placed in Gades 1 irregular placed in Hispatis 1 irregular placed in Corduba 1 irregular placed in Carthago Nova 1 irregular placed in Acci Turn Completed - Carthage Carthage collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Carthage regular : 1.00 barbarians regular : -0.67
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TripleA Turn Summary: Rome round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Rome Rome collect 19 PUs; end with 19 PUs Commit Units - Rome 1 ballista moved from Roma to 28 1 legionary moved from Capua to 28 1 legionary moved from Roma to 28 1 ballista, 2 legionarys and 1 quinquereme moved from 28 to 34 1 ballista and 2 legionarys moved from 34 to Messana 1 legionary moved from Tarentum to 44 1 legionary and 1 trireme moved from 44 to 35 1 legionary moved from 35 to Messana 1 legionary and 1 skirmisher moved from Salapia to Ariminum 1 horseman moved from Roma to Genua 1 legionary and 2 skirmishers moved from Arretium to Genua Procure Units - Rome Rome buy 1 fort, 1 metropolis, 1 skirmisher, 1 trireme and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Rome Battle in Genua Rome attack with 1 horseman, 1 legionary and 2 skirmishers barbarians defend with 1 horseman, 1 swordman and 1 territory Rome roll dice for 1 horseman, 1 legionary and 2 skirmishers in Genua, round 2 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 horseman and 1 swordman in Genua, round 2 : 0/2 hits, 0.50 expected hits 1 horseman owned by the barbarians lost in Genua Rome roll dice for 1 horseman, 1 legionary and 2 skirmishers in Genua, round 3 : 2/2 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Genua, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the barbarians lost in Genua Rome converts territory into different units Rome win, taking Genua from barbarians with 1 horseman, 1 legionary and 2 skirmishers remaining. Battle score for attacker is 8 Casualties for barbarians: 1 horseman and 1 swordman Trigger Barbarians DirectPresence Genua horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Genua_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Genua swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Genua_swordman1TRUEINVERT attached to barbarians Reposition Units - Rome 1 legionary and 1 skirmisher moved from Croton to Capua 1 skirmisher moved from Roma to Capua Form Units - Rome Units in Ariminum being upgraded or consumed: 1 legionary 1 fort placed in Ariminum 1 metropolis placed in Messana 1 trireme placed in 28 Rome undo move 1. Units in Ariminum being upgraded or consumed: 1 legionary 1 fort placed in Ariminum 1 skirmisher and 1 wall placed in Roma Turn Completed - Rome Rome collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Rome regular : 1.67 barbarians regular : -0.83
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TripleA Turn Summary: FreeGreece round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - FreeGreece FreeGreece collect 16 PUs; end with 16 PUs Commit Units - FreeGreece 1 trireme moved from 67 to 68 1 phalangite moved from Rhodos to 68 1 phalangite moved from 68 to Sardis 1 skirmisher moved from Pergamum to Sardis 1 phalangite moved from Pergamum to Sardis 1 skirmisher moved from Sparta to 67 1 skirmisher moved from 67 to Sparta Procure Units - FreeGreece FreeGreece buy 1 metropolis, 1 phalangite, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; Conduct Combat - FreeGreece Battle in Sardis FreeGreece attack with 2 phalangites and 1 skirmisher Syria defend with 1 phalangite, 1 skirmisher and 1 territory FreeGreece roll dice for 2 phalangites and 1 skirmisher in Sardis, round 2 : 1/2 hits, 1.00 expected hits Syria roll dice for 1 phalangite and 1 skirmisher in Sardis, round 2 : 1/2 hits, 0.83 expected hits 1 skirmisher owned by the FreeGreece and 1 skirmisher owned by the Syria lost in Sardis FreeGreece roll dice for 2 phalangites in Sardis, round 3 : 2/2 hits, 1.00 expected hits Syria roll dice for 1 phalangite in Sardis, round 3 : 0/1 hits, 0.67 expected hits 1 phalangite owned by the Syria lost in Sardis FreeGreece converts territory into different units FreeGreece win, taking Sardis from Syria with 2 phalangites remaining. Battle score for attacker is 6 Casualties for FreeGreece: 1 skirmisher Casualties for Syria: 1 phalangite and 1 skirmisher Reposition Units - FreeGreece Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 phalangite moved from Sparta to Athens EDIT: 1 skirmisher moved from Sparta to Athens Form Units - FreeGreece 1 metropolis placed in Syracuse 2 skirmishers and 1 wall placed in Sparta FreeGreece undo move 2. 1 phalangite and 2 skirmishers placed in Sparta 1 wall were produced but were not placed Turn Completed - FreeGreece FreeGreece collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
FreeGreece regular : 1.00 Syria regular : -0.50
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TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Macedonia Macedonia collect 13 PUs; end with 13 PUs Commit Units - Macedonia 1 horseman, 2 phalangites and 1 skirmisher moved from Corinth to Athens 1 phalangite and 2 skirmishers moved from Larissa to Athens 1 horseman moved from Thessalonica to Delphi 1 phalangite and 1 skirmisher moved from Dodona to Delphi 1 ballista, 1 phalangite and 1 skirmisher moved from Pella to Apollonia 1 skirmisher moved from Philippopolis to Pella 1 horseman moved from Philippopolis to Apollonia 1 phalangite moved from Thessalonica to 70 1 phalangite and 1 trireme moved from 70 to 69 1 phalangite moved from 69 to Athens 1 swordman moved from Thessalonica to Larissa 1 skirmisher moved from Thessalonica to Larissa Procure Units - Macedonia Macedonia buy 1 horseman, 1 metropolis and 2 skirmishers; Remaining resources: 0 PUs; Conduct Combat - Macedonia Battle in Apollonia Macedonia attack with 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher barbarians defend with 2 swordmen and 1 territory Macedonia roll Artillery dice in Apollonia : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher in Apollonia, round 2 : 1/2 hits, 0.83 expected hits barbarians roll dice for 2 swordmen in Apollonia, round 2 : 0/2 hits, 0.67 expected hits 1 swordman owned by the barbarians lost in Apollonia Macedonia roll Artillery dice in Apollonia : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher in Apollonia, round 3 : 0/2 hits, 0.83 expected hits barbarians roll dice for 1 swordman in Apollonia, round 3 : 0/1 hits, 0.33 expected hits Macedonia roll Artillery dice in Apollonia : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher in Apollonia, round 4 : 1/2 hits, 0.83 expected hits barbarians roll dice for 1 swordman in Apollonia, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the barbarians lost in Apollonia Macedonia converts territory into different units Macedonia win, taking Apollonia from barbarians with 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher remaining. Battle score for attacker is 8 Casualties for barbarians: 2 swordmen Battle in Delphi Macedonia attack with 1 horseman, 1 phalangite and 1 skirmisher FreeGreece defend with 1 phalangite, 1 skirmisher and 1 territory Macedonia roll dice for 1 horseman, 1 phalangite and 1 skirmisher in Delphi, round 2 : 1/2 hits, 0.83 expected hits FreeGreece roll dice for 1 phalangite and 1 skirmisher in Delphi, round 2 : 1/2 hits, 0.83 expected hits 1 skirmisher owned by the Macedonia and 1 skirmisher owned by the FreeGreece lost in Delphi Macedonia roll dice for 1 horseman and 1 phalangite in Delphi, round 3 : 1/2 hits, 0.83 expected hits FreeGreece roll dice for 1 phalangite in Delphi, round 3 : 0/1 hits, 0.67 expected hits 1 phalangite owned by the FreeGreece lost in Delphi Macedonia converts territory into different units Macedonia win, taking Delphi from FreeGreece with 1 horseman and 1 phalangite remaining. Battle score for attacker is 6 Casualties for Macedonia: 1 skirmisher Casualties for FreeGreece: 1 phalangite and 1 skirmisher Battle in Athens Macedonia attack with 1 horseman, 4 phalangites and 3 skirmishers FreeGreece defend with 1 archer, 3 phalangites, 2 skirmishers and 1 territory Macedonia roll dice for 1 horseman, 4 phalangites and 3 skirmishers in Athens, round 2 : 4/5 hits, 2.33 expected hits FreeGreece roll dice for 1 archer, 3 phalangites and 2 skirmishers in Athens, round 2 : 3/6 hits, 3.00 expected hits 1 archer owned by the FreeGreece, 3 skirmishers owned by the Macedonia, 2 skirmishers owned by the FreeGreece and 1 phalangite owned by the FreeGreece lost in Athens Macedonia roll dice for 1 horseman and 4 phalangites in Athens, round 3 : 3/5 hits, 2.33 expected hits FreeGreece roll dice for 2 phalangites in Athens, round 3 : 2/2 hits, 1.33 expected hits 1 phalangite owned by the Macedonia, 1 horseman owned by the Macedonia and 2 phalangites owned by the FreeGreece lost in Athens Macedonia converts territory into different units Macedonia win, taking Athens from FreeGreece with 3 phalangites remaining. Battle score for attacker is 10 Casualties for Macedonia: 1 horseman, 1 phalangite and 3 skirmishers Casualties for FreeGreece: 1 archer, 3 phalangites and 2 skirmishers Trigger Barbarians DirectPresence Apollonia swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Apollonia_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Apollonia swordman2TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Apollonia_swordman2TRUEINVERT attached to barbarians Reposition Units - Macedonia Form Units - Macedonia 1 metropolis placed in Larissa 1 horseman and 2 skirmishers placed in Thessalonica Turn Completed - Macedonia Macedonia collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
FreeGreece regular : 0.17 Macedonia Artillery : -0.50 Macedonia regular : 2.17 barbarians regular : -1.33
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TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Egypt Egypt collect 22 PUs; end with 22 PUs Commit Units - Egypt 1 phalangite moved from Alexandria to 57 1 spearman moved from Alexandria to 57 1 spearman moved from Alexandria to 57 1 spearman moved from Hermopolis to Paraetonium 1 archer moved from Alexandria to Paraetonium 1 phalangite moved from Hermopolis to Paraetonium 1 archer moved from Hermopolis to Paraetonium 1 phalangite moved from Memphis to 58 1 phalangite, 1 quinquereme and 2 spearmen moved from 57 to 64 1 phalangite moved from 64 to Cydonia 1 spearman moved from 64 to Cydonia 1 spearman moved from 64 to Cydonia 1 horseman moved from Jerusalem to Aelana 1 spearman moved from Jerusalem to Aelana 1 phalangite and 1 trireme moved from 58 to 59 1 phalangite moved from 59 to Jerusalem Procure Units - Egypt Egypt buy 1 archer, 1 irregular, 1 metropolis and 1 trireme; Remaining resources: 0 PUs; Conduct Combat - Egypt Battle in Aelana Egypt attack with 1 horseman and 1 spearman barbarians defend with 1 spearman and 1 territory Egypt roll dice for 1 horseman and 1 spearman in Aelana, round 2 : 1/2 hits, 0.50 expected hits barbarians roll dice for 1 spearman in Aelana, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Aelana Egypt converts territory into different units Egypt win, taking Aelana from barbarians with 1 horseman and 1 spearman remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Battle in Cydonia Egypt attack with 1 phalangite and 2 spearmen barbarians defend with 1 archer and 1 territory Egypt roll dice for 1 phalangite and 2 spearmen in Cydonia, round 2 : 0/3 hits, 0.83 expected hits barbarians roll dice for 1 archer in Cydonia, round 2 : 1/1 hits, 0.67 expected hits 1 spearman owned by the Egypt lost in Cydonia Egypt roll dice for 1 phalangite and 1 spearman in Cydonia, round 3 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 archer in Cydonia, round 3 : 0/1 hits, 0.67 expected hits 1 archer owned by the barbarians lost in Cydonia Egypt converts territory into different units Egypt win, taking Cydonia from barbarians with 1 phalangite and 1 spearman remaining. Battle score for attacker is 1 Casualties for Egypt: 1 spearman Casualties for barbarians: 1 archer Battle in Paraetonium Egypt attack with 2 archers, 1 phalangite and 1 spearman barbarians defend with 1 spearman and 1 territory Egypt roll dice for 2 archers, 1 phalangite and 1 spearman in Paraetonium, round 2 : 2/4 hits, 1.00 expected hits barbarians roll dice for 1 spearman in Paraetonium, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Paraetonium Egypt converts territory into different units Egypt win, taking Paraetonium from barbarians with 2 archers, 1 phalangite and 1 spearman remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Paraetonium spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Paraetonium_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Aelana spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Aelana_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Cydonia archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cydonia_archer1TRUEINVERT attached to barbarians Reposition Units - Egypt 1 spearman moved from Sidon to Jerusalem 1 phalangite moved from Sidon to Jerusalem 1 warelephant moved from Memphis to Pharan 1 spearman moved from Memphis to Pharan 1 horseman moved from Alexandria to Pharan 1 chariot moved from Memphis to Jerusalem Form Units - Egypt 1 archer placed in Alexandria 1 irregular and 1 metropolis placed in Jerusalem 1 trireme placed in 57 Turn Completed - Egypt Egypt collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Egypt regular : 1.00 barbarians regular : -1.00
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TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Egypt Egypt collect 22 PUs; end with 22 PUs Commit Units - Egypt 1 phalangite moved from Alexandria to 57 1 spearman moved from Alexandria to 57 1 spearman moved from Alexandria to 57 1 spearman moved from Hermopolis to Paraetonium 1 archer moved from Alexandria to Paraetonium 1 phalangite moved from Hermopolis to Paraetonium 1 archer moved from Hermopolis to Paraetonium 1 phalangite moved from Memphis to 58 1 phalangite, 1 quinquereme and 2 spearmen moved from 57 to 64 1 phalangite moved from 64 to Cydonia 1 spearman moved from 64 to Cydonia 1 spearman moved from 64 to Cydonia 1 horseman moved from Jerusalem to Aelana 1 spearman moved from Jerusalem to Aelana 1 phalangite and 1 trireme moved from 58 to 59 1 phalangite moved from 59 to Jerusalem Procure Units - Egypt Egypt buy 1 archer, 1 irregular, 1 metropolis and 1 trireme; Remaining resources: 0 PUs; Conduct Combat - Egypt Battle in Aelana Egypt attack with 1 horseman and 1 spearman barbarians defend with 1 spearman and 1 territory Egypt roll dice for 1 horseman and 1 spearman in Aelana, round 2 : 1/2 hits, 0.50 expected hits barbarians roll dice for 1 spearman in Aelana, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Aelana Egypt converts territory into different units Egypt win, taking Aelana from barbarians with 1 horseman and 1 spearman remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Battle in Cydonia Egypt attack with 1 phalangite and 2 spearmen barbarians defend with 1 archer and 1 territory Egypt roll dice for 1 phalangite and 2 spearmen in Cydonia, round 2 : 0/3 hits, 0.83 expected hits barbarians roll dice for 1 archer in Cydonia, round 2 : 1/1 hits, 0.67 expected hits 1 spearman owned by the Egypt lost in Cydonia Egypt roll dice for 1 phalangite and 1 spearman in Cydonia, round 3 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 archer in Cydonia, round 3 : 0/1 hits, 0.67 expected hits 1 archer owned by the barbarians lost in Cydonia Egypt converts territory into different units Egypt win, taking Cydonia from barbarians with 1 phalangite and 1 spearman remaining. Battle score for attacker is 1 Casualties for Egypt: 1 spearman Casualties for barbarians: 1 archer Battle in Paraetonium Egypt attack with 2 archers, 1 phalangite and 1 spearman barbarians defend with 1 spearman and 1 territory Egypt roll dice for 2 archers, 1 phalangite and 1 spearman in Paraetonium, round 2 : 2/4 hits, 1.00 expected hits barbarians roll dice for 1 spearman in Paraetonium, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Paraetonium Egypt converts territory into different units Egypt win, taking Paraetonium from barbarians with 2 archers, 1 phalangite and 1 spearman remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Paraetonium spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Paraetonium_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Aelana spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Aelana_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Cydonia archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cydonia_archer1TRUEINVERT attached to barbarians Reposition Units - Egypt 1 spearman moved from Sidon to Jerusalem 1 phalangite moved from Sidon to Jerusalem 1 warelephant moved from Memphis to Pharan 1 spearman moved from Memphis to Pharan 1 horseman moved from Alexandria to Pharan 1 chariot moved from Memphis to Jerusalem Form Units - Egypt 1 metropolis placed in Jerusalem 1 archer placed in Alexandria 1 trireme placed in 57 1 irregular placed in Salamis Turn Completed - Egypt Egypt collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Egypt regular : 1.00 barbarians regular : -1.00
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TripleA Turn Summary: Syria round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Syria Syria collect 22 PUs; end with 22 PUs Commit Units - Syria 1 skirmisher moved from Hatra to Seleucia 1 horseman moved from Hatra to Damascus 1 skirmisher moved from Antioch to Sidon 1 skirmisher moved from Antioch to Sidon 1 legionary moved from Antioch to Sidon 1 cataphract, 1 chariot, 1 phalangite and 1 warelephant moved from Antioch to Damascus 1 legionary moved from Edessa to Hatra 1 skirmisher moved from Edessa to Hatra 1 phalangite moved from Edessa to Emesa 1 phalangite moved from Emesa to Damascus 1 phalangite moved from Tarsus to Attalia 1 skirmisher moved from Emesa to Edessa Procure Units - Syria Syria buy 2 horsemen, 1 legionary, 1 metropolis and 1 skirmisher; Remaining resources: 0 PUs; Conduct Combat - Syria Battle in Sidon Syria attack with 1 legionary and 2 skirmishers Egypt defend with 1 spearman and 1 territory Syria roll dice for 1 legionary and 2 skirmishers in Sidon, round 2 : 1/1 hits, 0.33 expected hits Egypt roll dice for 1 spearman in Sidon, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Sidon Syria converts territory into different units Syria win, taking Sidon from Egypt with 1 legionary and 2 skirmishers remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Reposition Units - Syria Form Units - Syria 1 metropolis placed in Seleucia 2 horsemen, 1 legionary and 1 skirmisher placed in Antioch Turn Completed - Syria Syria collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Egypt regular : -0.33 Syria regular : 0.67
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Parthia Parthia collect 13 PUs; end with 13 PUs Commit Units - Parthia 1 spearman moved from Ctesiphon to Gazaca 1 spearman moved from Cyropolis to Nexuana 1 horsearcher moved from Cyropolis to Nexuana 1 horsearcher moved from Susa to Gazaca 1 cataphract moved from Ctesiphon to Gazaca 1 archer moved from Persepolis to Susa 1 spearman moved from Persepolis to Susa 1 archer moved from Ecbatana to Ctesiphon 1 spearman moved from Ecbatana to Ctesiphon 1 horseman moved from Persepolis to Ctesiphon Procure Units - Parthia Parthia buy 1 archer, 1 cataphract and 1 spearman; Remaining resources: 0 PUs; Conduct Combat - Parthia Battle in Nexuana Parthia attack with 1 horsearcher and 1 spearman barbarians defend with 1 archer and 1 territory Parthia roll dice for 1 horsearcher and 1 spearman in Nexuana, round 2 : 0/2 hits, 0.50 expected hits barbarians roll dice for 1 archer in Nexuana, round 2 : 0/1 hits, 0.67 expected hits Parthia roll dice for 1 horsearcher and 1 spearman in Nexuana, round 3 : 1/2 hits, 0.50 expected hits barbarians roll dice for 1 archer in Nexuana, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the barbarians and 1 spearman owned by the Parthia lost in Nexuana Parthia converts territory into different units Parthia win, taking Nexuana from barbarians with 1 horsearcher remaining. Battle score for attacker is 1 Casualties for Parthia: 1 spearman Casualties for barbarians: 1 archer Battle in Gazaca Parthia attack with 1 cataphract, 1 horsearcher and 1 spearman barbarians defend with 1 archer and 1 territory Parthia roll dice for 1 cataphract, 1 horsearcher and 1 spearman in Gazaca, round 2 : 1/3 hits, 1.00 expected hits barbarians roll dice for 1 archer in Gazaca, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the barbarians and 1 spearman owned by the Parthia lost in Gazaca Parthia converts territory into different units Parthia win, taking Gazaca from barbarians with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 1 Casualties for Parthia: 1 spearman Casualties for barbarians: 1 archer Trigger Barbarians DirectPresence Nexuana archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nexuana_archer1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Gazaca archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Gazaca_archer1TRUEINVERT attached to barbarians Reposition Units - Parthia Form Units - Parthia 1 archer, 1 cataphract and 1 spearman placed in Persepolis Turn Completed - Parthia Parthia collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Parthia regular : 0.00 barbarians regular : 0.00
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TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Numidia Numidia collect 7 PUs; end with 7 PUs Commit Units - Numidia 1 archer and 1 horseman moved from Zama to Igilgili 1 spearman moved from Hippo Regius to Igilgili 1 spearman moved from Cirta to Igilgili 1 horseman, 1 spearman and 1 swordman moved from Cirta to Auzia 1 spearman moved from Capsa to Thenae 1 spearman moved from Paliurus to Cyrene 1 horseman moved from Leptis Magna to Cyrene 1 horseman moved from Berenice to Cyrene 1 archer moved from Siwa to Berenice 1 spearman moved from Siwa to Paliurus Procure Units - Numidia Numidia buy 1 spearman and 1 swordman; Remaining resources: 0 PUs; Conduct Combat - Numidia Battle in Igilgili Numidia attack with 1 archer, 1 horseman and 2 spearmen barbarians defend with 1 horseman and 1 territory Numidia roll dice for 1 archer, 1 horseman and 2 spearmen in Igilgili, round 2 : 2/4 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Igilgili, round 2 : 0/1 hits, 0.17 expected hits 1 horseman owned by the barbarians lost in Igilgili Numidia converts territory into different units Numidia win, taking Igilgili from barbarians with 1 archer, 1 horseman and 2 spearmen remaining. Battle score for attacker is 4 Casualties for barbarians: 1 horseman Battle in Auzia Numidia attack with 1 horseman, 1 spearman and 1 swordman barbarians defend with 1 horseman and 1 territory Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Auzia, round 2 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Auzia, round 2 : 0/1 hits, 0.17 expected hits 1 horseman owned by the barbarians lost in Auzia Numidia converts territory into different units Numidia win, taking Auzia from barbarians with 1 horseman, 1 spearman and 1 swordman remaining. Battle score for attacker is 4 Casualties for barbarians: 1 horseman Battle in Cyrene Numidia attack with 2 horsemen and 1 spearman barbarians defend with 1 archer and 1 territory Numidia roll dice for 2 horsemen and 1 spearman in Cyrene, round 2 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 archer in Cyrene, round 2 : 0/1 hits, 0.67 expected hits 1 archer owned by the barbarians lost in Cyrene Numidia converts territory into different units Numidia win, taking Cyrene from barbarians with 2 horsemen and 1 spearman remaining. Battle score for attacker is 4 Casualties for barbarians: 1 archer Trigger Barbarians DirectPresence Auzia horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Auzia_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Igilgili horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Igilgili_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Cyrene archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cyrene_archer1TRUEINVERT attached to barbarians Reposition Units - Numidia 1 trireme moved from 29 to 30 Form Units - Numidia 1 spearman and 1 swordman placed in Leptis Magna Turn Completed - Numidia Numidia collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Numidia regular : 1.50 barbarians regular : -1.00
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Carthage Carthage collect 25 PUs; end with 25 PUs Commit Units - Carthage 1 irregular moved from Carthago Nova to Castulo 1 spearman moved from Carthago Nova to Castulo 1 swordman moved from Corduba to Castulo 1 spearman moved from Hispatis to Corduba 1 irregular moved from Acci to Hispatis 1 quinquereme and 1 trireme moved from 36 to 32 1 horseman and 1 spearman moved from Thenae to Sabrata Procure Units - Carthage Carthage buy 1 horseman, 1 metropolis and 5 spearmen; Remaining resources: 0 PUs; Conduct Combat - Carthage Battle in Castulo Carthage attack with 1 irregular, 1 spearman and 1 swordman barbarians defend with 1 horseman, 1 swordman and 1 territory Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 2 : 1/3 hits, 0.67 expected hits barbarians roll dice for 1 horseman and 1 swordman in Castulo, round 2 : 0/2 hits, 0.50 expected hits 1 horseman owned by the barbarians lost in Castulo Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 3 : 0/3 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Castulo, round 3 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 4 : 0/3 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Castulo, round 4 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 5 : 0/3 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Castulo, round 5 : 1/1 hits, 0.33 expected hits 1 irregular owned by the Carthage lost in Castulo Carthage roll dice for 1 spearman and 1 swordman in Castulo, round 6 : 1/2 hits, 0.50 expected hits barbarians roll dice for 1 swordman in Castulo, round 6 : 0/1 hits, 0.33 expected hits 1 swordman owned by the barbarians lost in Castulo Carthage converts territory into different units Carthage win, taking Castulo from barbarians with 1 spearman and 1 swordman remaining. Battle score for attacker is 5 Casualties for barbarians: 1 horseman and 1 swordman Casualties for Carthage: 1 irregular Battle in Sabrata Carthage attack with 1 horseman and 1 spearman barbarians defend with 1 spearman and 1 territory Carthage roll dice for 1 horseman and 1 spearman in Sabrata, round 2 : 2/2 hits, 0.50 expected hits barbarians roll dice for 1 spearman in Sabrata, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the barbarians and 1 spearman owned by the Carthage lost in Sabrata Carthage converts territory into different units Carthage win, taking Sabrata from barbarians with 1 horseman remaining. Battle score for attacker is 0 Casualties for Carthage: 1 spearman Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Castulo swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Castulo_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Sabrata spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Sabrata_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Castulo horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Castulo_horseman1TRUEINVERT attached to barbarians Reposition Units - Carthage 1 trireme moved from 14 to 15 Form Units - Carthage 1 metropolis placed in Caralis 2 spearmen placed in Lilybaeum 1 horseman placed in Gades 3 spearmen placed in Carthago Turn Completed - Carthage Carthage collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Carthage regular : 0.33 barbarians regular : -0.17
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TripleA Turn Summary: Rome round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Rome Rome collect 21 PUs; end with 21 PUs Commit Units - Rome 1 legionary moved from Capua to 34 1 skirmisher moved from Capua to 34 1 skirmisher moved from Capua to 34 1 legionary, 1 quinquereme and 2 skirmishers moved from 34 to 27 1 skirmisher moved from Capua to 28 1 skirmisher and 1 trireme moved from 28 to 27 1 skirmisher moved from Capua to 35 1 skirmisher and 1 trireme moved from 35 to 34 1 skirmisher moved from 34 to Messana 1 skirmisher moved from Roma to Arretium Procure Units - Rome Rome buy 1 catapult, 1 fort, 2 horsemen, 1 skirmisher and 1 wall; Remaining resources: 0 PUs; Reposition Units - Rome 1 skirmisher moved from Genua to Ariminum Form Units - Rome Units in Messana being upgraded or consumed: 1 legionary 1 catapult and 1 fort placed in Messana 2 horsemen, 1 skirmisher and 1 wall placed in Roma Turn Completed - Rome Rome collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: FreeGreece round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - FreeGreece FreeGreece collect 14 PUs; end with 14 PUs Commit Units - FreeGreece FreeGreece converts territory into different units 2 phalangites moved from Sparta to Corinth FreeGreece take Corinth from Macedonia 2 skirmishers moved from Sparta to Corinth Procure Units - FreeGreece FreeGreece buy 2 archers, 1 metropolis and 1 wall; Remaining resources: 0 PUs; Conduct Combat - FreeGreece Reposition Units - FreeGreece Form Units - FreeGreece 1 archer and 1 wall placed in Syracuse 1 archer placed in Sparta 1 metropolis placed in Sardis Turn Completed - FreeGreece FreeGreece collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Macedonia Macedonia collect 17 PUs; end with 17 PUs Commit Units - Macedonia 1 phalangite moved from Philippopolis to Thessalonica 1 skirmisher moved from Thessalonica to Philippopolis 1 skirmisher moved from Thessalonica to Philippopolis 1 phalangite moved from Delphi to Athens 1 horseman moved from Delphi to Apollonia 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher moved from Apollonia to Salonae 1 skirmisher moved from Larissa to Athens 1 swordman moved from Larissa to Thessalonica Procure Units - Macedonia Macedonia buy 2 metropoliss, 3 skirmishers and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Macedonia Battle in Salonae Macedonia attack with 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher barbarians defend with 1 swordman and 1 territory Macedonia roll Artillery dice in Salonae : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher in Salonae, round 2 : 0/2 hits, 0.83 expected hits barbarians roll dice for 1 swordman in Salonae, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Macedonia lost in Salonae Macedonia roll Artillery dice in Salonae : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista, 1 horseman and 1 phalangite in Salonae, round 3 : 1/2 hits, 0.83 expected hits barbarians roll dice for 1 swordman in Salonae, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the barbarians lost in Salonae Macedonia converts territory into different units Macedonia win, taking Salonae from barbarians with 1 ballista, 1 horseman and 1 phalangite remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 skirmisher Casualties for barbarians: 1 swordman Trigger Barbarians DirectPresence Salonae swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Salonae_swordman1TRUEINVERT attached to barbarians Reposition Units - Macedonia Form Units - Macedonia 1 wall placed in Larissa 1 metropolis placed in Athens 1 metropolis placed in Apollonia 2 skirmishers placed in Thessalonica 1 skirmisher placed in Larissa Macedonia undo move 5. 1 skirmisher placed in Larissa Turn Completed - Macedonia Macedonia collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Macedonia Artillery : -0.33 Macedonia regular : -0.67 barbarians regular : 0.33
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Egypt Egypt collect 20 PUs; end with 20 PUs Commit Units - Egypt Egypt converts territory into different units 1 archer moved from Paraetonium to Siwa Egypt take Siwa from Numidia 1 phalangite moved from Paraetonium to Paliurus 1 spearman moved from Paraetonium to Paliurus 1 archer moved from Paraetonium to Paliurus Procure Units - Egypt Egypt buy 3 archers, 1 horseman, 1 spearman and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Egypt Battle in Paliurus Egypt attack with 1 archer, 1 phalangite and 1 spearman Numidia defend with 1 spearman and 1 territory Egypt roll dice for 1 archer, 1 phalangite and 1 spearman in Paliurus, round 2 : 2/3 hits, 0.83 expected hits Numidia roll dice for 1 spearman in Paliurus, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 spearman owned by the Numidia lost in Paliurus Egypt converts territory into different units Egypt win, taking Paliurus from Numidia with 1 archer and 1 phalangite remaining. Battle score for attacker is 0 Casualties for Egypt: 1 spearman Casualties for Numidia: 1 spearman Reposition Units - Egypt 1 horseman, 1 spearman and 1 warelephant moved from Pharan to Jerusalem 1 trireme moved from 59 to 60 1 trireme moved from 57 to 63 1 spearman moved from Aelana to Jerusalem 1 archer moved from Alexandria to Paraetonium 1 spearman moved from Cydonia to 64 1 phalangite moved from Cydonia to 64 1 phalangite, 1 quinquereme and 1 spearman moved from 64 to 62 1 spearman moved from 62 to Salamis 1 phalangite moved from 62 to Salamis Form Units - Egypt 3 archers and 1 wall placed in Jerusalem 1 horseman and 1 spearman placed in Alexandria Turn Completed - Egypt Egypt collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Egypt regular : 1.17 Numidia regular : 0.67
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TripleA Turn Summary: Syria round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Syria Syria collect 22 PUs; end with 22 PUs 1 unit repaired. Commit Units - Syria 2 horsemen moved from Antioch to Palmyra 1 skirmisher moved from Hatra to Palmyra 1 phalangite moved from Emesa to Palmyra 1 cataphract, 1 chariot, 2 horsemen, 3 phalangites and 1 warelephant moved from Damascus to Sidon 1 legionary moved from Antioch to Sidon 1 skirmisher moved from Antioch to Emesa 1 legionary moved from Hatra to Emesa Procure Units - Syria Syria buy 3 forts, 1 legionary, 1 phalangite and 3 skirmishers; Remaining resources: 0 PUs; Conduct Combat - Syria Battle in Palmyra Syria attack with 2 horsemen, 1 phalangite and 1 skirmisher barbarians defend with 2 spearmen and 1 territory Syria roll dice for 2 horsemen, 1 phalangite and 1 skirmisher in Palmyra, round 2 : 3/3 hits, 1.17 expected hits barbarians roll dice for 2 spearmen in Palmyra, round 2 : 1/2 hits, 0.67 expected hits 2 spearmen owned by the barbarians and 1 skirmisher owned by the Syria lost in Palmyra Syria converts territory into different units Syria win, taking Palmyra from barbarians with 2 horsemen and 1 phalangite remaining. Battle score for attacker is 4 Casualties for Syria: 1 skirmisher Casualties for barbarians: 2 spearmen Trigger Barbarians DirectPresence Palmyra spearman2TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Palmyra_spearman2TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Palmyra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Palmyra_spearman1TRUEINVERT attached to barbarians Reposition Units - Syria Form Units - Syria 1 legionary, 1 phalangite and 2 skirmishers placed in Antioch Units in Seleucia being upgraded or consumed: 1 legionary 1 fort placed in Seleucia 1 skirmisher placed in Seleucia Units in Sidon being upgraded or consumed: 2 legionarys 2 forts placed in Sidon Turn Completed - Syria Syria collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
barbarians regular : 0.33 Syria regular : 1.83