archaeologists
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World : 1942, version: 2.5.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Borneo to SZ 71 South China Sea 1 infantry moved from French Indo-China to SZ 71 South China Sea 2 infantry and 1 transport moved from SZ 71 South China Sea to SZ 57 Arabian Sea 2 infantry moved from SZ 57 Arabian Sea to Ceylon 1 armour moved from French Indo-China to Szechwan 1 cruiser and 1 destroyer moved from SZ 71 South China Sea to SZ 57 Arabian Sea 1 destroyer moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea 2 fighters moved from SZ 58 Bay of Bengal to SZ 28 Eastern Mediterranean 2 infantry moved from Shantung to Szechwan 1 armour moved from Chosen to Szechwan 2 fighters moved from SZ 73 East China Sea to SZ 63 Timor Sea 1 bomber moved from French Indo-China to Szechwan 1 fighter moved from French Indo-China to SZ 63 Timor Sea 1 infantry moved from Vladivostok to Okhotsk Japanese take Okhotsk from Russians Combat - Japanese Battle in SZ 28 Eastern Mediterranean Japanese attack with 2 fighters British defend with 1 carrier and 1 submarine Japanese roll dice for 2 fighters in SZ 28 Eastern Mediterranean, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 carrier in SZ 28 Eastern Mediterranean, round 2 : 0/1 hits, 0.17 expected hits 1 carrier owned by the British lost in SZ 28 Eastern Mediterranean 1 submarine owned by the British submerged Japanese win with 2 fighters remaining. Battle score for attacker is 14 Casualties for British: 1 carrier Battle in SZ 57 Arabian Sea Japanese attack with 1 cruiser, 2 destroyers and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in SZ 57 Arabian Sea, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in SZ 57 Arabian Sea, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British lost in SZ 57 Arabian Sea Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in SZ 57 Arabian Sea, round 3 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer in SZ 57 Arabian Sea, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in SZ 57 Arabian Sea Japanese win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 16 Casualties for British: 1 destroyer and 1 transport Battle in SZ 63 Timor Sea Japanese attack with 3 fighters British defend with 1 cruiser and 1 transport Japanese roll dice for 3 fighters in SZ 63 Timor Sea, round 2 : 1/1 hits, 1.50 expected hits British roll dice for 1 cruiser and 1 transport in SZ 63 Timor Sea, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the British lost in SZ 63 Timor Sea Japanese roll dice for 2 fighters in SZ 63 Timor Sea, round 3 : 1/0 hits, 1.00 expected hits British roll dice for 1 cruiser in SZ 63 Timor Sea, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in SZ 63 Timor Sea Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 2 fighters Casualties for British: 1 cruiser and 1 transport Battle in Ceylon Battle in Szechwan Japanese attack with 2 armour, 1 bomber and 2 infantry Chinese defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 2 armour, 1 bomber and 2 infantry in Szechwan, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Szechwan, round 3 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Chinese lost in Szechwan Japanese win, taking Ceylon from British, taking Szechwan from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 armour, 1 artillery and 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Burma to SZ 58 Bay of Bengal 1 artillery, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from SZ 58 Bay of Bengal to SZ 55 Red Sea 2 fighters moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 fighter moved from SZ 88 Pacific to SZ 71 South China Sea 1 fighter moved from SZ 63 Timor Sea to SZ 71 South China Sea 1 battleship, 1 carrier, 1 fighter and 1 submarine moved from SZ 88 Pacific to SZ 86 West Pacific 1 infantry moved from Okinawa to SZ 73 East China Sea 1 artillery moved from Southern Japan to SZ 73 East China Sea 2 infantry moved from Southern Japan to SZ 73 East China Sea 1 artillery, 1 carrier, 3 infantry and 2 transports moved from SZ 73 East China Sea to SZ 71 South China Sea 1 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 infantry moved from Southern Japan to SZ 74 Sea of Japan 2 infantry and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea 2 infantry moved from SZ 73 East China Sea to Shantung 1 bomber moved from Szechwan to French Indo-China 3 infantry moved from SZ 71 South China Sea to French Indo-China 1 artillery moved from SZ 71 South China Sea to French Indo-China Place Units - Japanese 1 fighter placed in SZ 86 West Pacific 2 submarines placed in SZ 86 West Pacific 2 armour placed in Chosen 1 armour and 2 infantry placed in Southern Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.67 British regular : -0.17 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World : 1942, version: 2.5.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Borneo to SZ 71 South China Sea 1 infantry moved from French Indo-China to SZ 71 South China Sea 2 infantry and 1 transport moved from SZ 71 South China Sea to SZ 57 Arabian Sea 2 infantry moved from SZ 57 Arabian Sea to Ceylon 1 armour moved from French Indo-China to Szechwan 1 cruiser and 1 destroyer moved from SZ 71 South China Sea to SZ 57 Arabian Sea 1 destroyer moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea 2 fighters moved from SZ 58 Bay of Bengal to SZ 28 Eastern Mediterranean 2 infantry moved from Shantung to Szechwan 1 armour moved from Chosen to Szechwan 2 fighters moved from SZ 73 East China Sea to SZ 63 Timor Sea 1 bomber moved from French Indo-China to Szechwan 1 fighter moved from French Indo-China to SZ 63 Timor Sea 1 infantry moved from Vladivostok to Okhotsk Japanese take Okhotsk from Russians Combat - Japanese Battle in SZ 28 Eastern Mediterranean Japanese attack with 2 fighters British defend with 1 carrier and 1 submarine Japanese roll dice for 2 fighters in SZ 28 Eastern Mediterranean, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 carrier in SZ 28 Eastern Mediterranean, round 2 : 0/1 hits, 0.17 expected hits 1 carrier owned by the British lost in SZ 28 Eastern Mediterranean 1 submarine owned by the British submerged Japanese win with 2 fighters remaining. Battle score for attacker is 14 Casualties for British: 1 carrier Battle in SZ 57 Arabian Sea Japanese attack with 1 cruiser, 2 destroyers and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in SZ 57 Arabian Sea, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in SZ 57 Arabian Sea, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British lost in SZ 57 Arabian Sea Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in SZ 57 Arabian Sea, round 3 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer in SZ 57 Arabian Sea, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in SZ 57 Arabian Sea Japanese win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 16 Casualties for British: 1 destroyer and 1 transport Battle in SZ 63 Timor Sea Japanese attack with 3 fighters British defend with 1 cruiser and 1 transport Japanese roll dice for 3 fighters in SZ 63 Timor Sea, round 2 : 1/1 hits, 1.50 expected hits British roll dice for 1 cruiser and 1 transport in SZ 63 Timor Sea, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the British lost in SZ 63 Timor Sea Japanese roll dice for 2 fighters in SZ 63 Timor Sea, round 3 : 1/0 hits, 1.00 expected hits British roll dice for 1 cruiser in SZ 63 Timor Sea, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in SZ 63 Timor Sea Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 2 fighters Casualties for British: 1 cruiser and 1 transport Battle in Ceylon Battle in Szechwan Japanese attack with 2 armour, 1 bomber and 2 infantry Chinese defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 2 armour, 1 bomber and 2 infantry in Szechwan, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Szechwan, round 3 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Chinese lost in Szechwan Japanese win, taking Ceylon from British, taking Szechwan from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 armour, 1 artillery and 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Burma to SZ 58 Bay of Bengal 1 artillery, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from SZ 58 Bay of Bengal to SZ 55 Red Sea 2 fighters moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 fighter moved from SZ 88 Pacific to SZ 71 South China Sea 1 fighter moved from SZ 63 Timor Sea to SZ 71 South China Sea 1 battleship, 1 carrier, 1 fighter and 1 submarine moved from SZ 88 Pacific to SZ 86 West Pacific 1 infantry moved from Okinawa to SZ 73 East China Sea 1 artillery moved from Southern Japan to SZ 73 East China Sea 2 infantry moved from Southern Japan to SZ 73 East China Sea 1 artillery, 1 carrier, 3 infantry and 2 transports moved from SZ 73 East China Sea to SZ 71 South China Sea 1 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 infantry moved from Southern Japan to SZ 74 Sea of Japan 2 infantry and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea 2 infantry moved from SZ 73 East China Sea to Shantung 1 bomber moved from Szechwan to French Indo-China 3 infantry moved from SZ 71 South China Sea to French Indo-China 1 artillery moved from SZ 71 South China Sea to French Indo-China Place Units - Japanese 1 fighter placed in SZ 86 West Pacific 2 submarines placed in SZ 86 West Pacific 2 armour placed in Chosen 1 armour and 2 infantry placed in Southern Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.67 British regular : -0.17 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: Big World : 1942, version: 2.5.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from England to French West Africa 2 armour and 2 infantry moved from Northeastern United States to SZ 18 West Atlantic 2 armour, 1 cruiser, 2 infantry and 2 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 2 armour and 2 infantry moved from SZ 20 Atlantic to Azores 1 bomber moved from Hawaiian Islands to Wake 1 artillery and 5 infantry moved from Hawaiian Islands to SZ 89 Pacific 1 fighter moved from SZ 89 Pacific to Marshall Islands 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry and 3 transports moved from SZ 89 Pacific to SZ 94 Pacific 1 artillery moved from SZ 94 Pacific to Marshall Islands 1 infantry moved from SZ 94 Pacific to Marshall Islands 4 infantry moved from SZ 94 Pacific to Wake 1 fighter moved from Southwestern United States to SZ 94 Pacific 1 fighter moved from Southwestern United States to SZ 89 Pacific 1 infantry moved from Southern United States to Northeastern United States 1 artillery moved from Midwestern United States to Northeastern United States 1 bomber moved from England to Azores Combat - Americans Battle in Wake Americans attack with 1 bomber and 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 4 infantry in Wake, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Americans win, taking Wake from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Azores Americans attack with 2 armour, 1 bomber and 2 infantry Neutral defend with 2 infantry Americans roll dice for 2 armour, 1 bomber and 2 infantry in Azores, round 2 : 2/0 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Azores, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Azores Americans loses 0 PUs for violating Azoress neutrality. Americans win, taking Azores from Neutral with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Marshall Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Marshall Islands to SZ 94 Pacific 1 bomber moved from Wake to Hawaiian Islands 1 bomber moved from Azores to French West Africa Place Units - Americans 1 carrier placed in SZ 89 Pacific 1 fighter placed in SZ 89 Pacific 1 armour and 1 infantry placed in Northeastern United States 2 transports placed in SZ 18 West Atlantic Turn Complete - Americans Americans collect 52 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.67 Neutral regular : -0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Big World : 1942, version: 2.5.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Siberia to Okhotsk 1 infantry moved from Yakutsk to Okhotsk 1 infantry moved from Amurskaya to Okhotsk 1 infantry moved from Amurskaya to Vladivostok 1 infantry moved from Amurskaya to Vladivostok 1 infantry moved from Amurskaya to Vladivostok 5 infantry moved from Amurskaya to Northern Manchukuo 2 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Eastern Sinkiang to Kansu 2 infantry moved from Novo-Sibirsk to Irkutsk 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 2 armour moved from Karelija to Novgorod 2 armour and 4 infantry moved from Northern Russia to Novgorod 3 infantry moved from Leningrad to Novgorod 1 armour moved from Moscow to Novgorod 3 fighters moved from Moscow to Novgorod 1 bomber moved from Moscow to Western Russia 4 infantry moved from Moscow to Northern Russia 1 infantry moved from Eastern Russia to Northern Russia 3 infantry moved from Sverdlovsk to Eastern Russia 4 infantry moved from Karelija to Leningrad 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia Combat - Russians Battle in Vladivostok Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vladivostok Russians roll dice for 2 infantry in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Vladivostok, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Vladivostok, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vladivostok 1 infantry owned by the Russians retreated to Amurskaya Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Okhotsk Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Okhotsk, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Okhotsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Okhotsk Russians roll dice for 2 infantry in Okhotsk, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Okhotsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Okhotsk Russians win, taking Okhotsk from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Western Russia Russians attack with 1 bomber and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 bomber and 3 infantry in Western Russia, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Russia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Russia Russians roll dice for 1 bomber and 2 infantry in Western Russia, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Russia, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Russia Russians roll dice for 1 bomber and 1 infantry in Western Russia, round 4 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 artillery in Western Russia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Russia Russians win, taking Western Russia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Northern Manchukuo Russians attack with 5 infantry Japanese defend with 2 infantry Russians roll dice for 5 infantry in Northern Manchukuo, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Northern Manchukuo, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Northern Manchukuo Russians roll dice for 5 infantry in Northern Manchukuo, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Northern Manchukuo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchukuo Russians win, taking Northern Manchukuo from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Southern Russia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Southern Russia, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Southern Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Russia Russians win, taking Southern Russia from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 5 armour, 3 fighters and 7 infantry Germans defend with 4 armour, 1 artillery and 7 infantry Russians roll dice for 5 armour, 3 fighters and 7 infantry in Novgorod, round 2 : 5/1 hits, 5.17 expected hits Germans roll dice for 4 armour, 1 artillery and 7 infantry in Novgorod, round 2 : 5/1 hits, 4.67 expected hits 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod Russians roll dice for 5 armour, 3 fighters and 2 infantry in Novgorod, round 3 : 4/1 hits, 4.33 expected hits Germans roll dice for 4 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 3/0 hits, 3.00 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod Russians roll dice for 4 armour and 3 fighters in Novgorod, round 4 : 3/1 hits, 3.50 expected hits Germans roll dice for 3 armour in Novgorod, round 4 : 1/1 hits, 1.50 expected hits 1 armour owned by the Russians and 3 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 armour and 3 fighters remaining. Battle score for attacker is 14 Casualties for Russians: 2 armour and 7 infantry Casualties for Germans: 4 armour, 1 artillery and 7 infantry Non Combat Move - Russians 3 fighters moved from Novgorod to Moscow 1 bomber moved from Western Russia to Moscow Place Units - Russians 4 armour placed in Moscow 3 infantry placed in Stalingrad 2 infantry placed in Leningrad Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : 0.50 Russians regular : -1.50 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Big World : 1942, version: 2.5.0
Game History
Round: 3 Purchase Units - Germans Germans buy 7 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Italy to SZ 25 Adriatic Sea 1 armour, 1 artillery, 2 infantry and 2 transports moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean 1 armour, 1 artillery and 2 infantry moved from SZ 28 Eastern Mediterranean to Egypt 2 bombers moved from Belorussia to SZ 28 Eastern Mediterranean 2 infantry moved from Finland to Karelija Germans take Karelija from Russians 1 infantry moved from Ukraine to Southern Russia 1 armour moved from Hungary-Romania to Southern Russia 1 fighter moved from Western Poland to Southern Russia 1 fighter moved from Western Germany to Novgorod 1 fighter moved from Eastern Germany to Novgorod 1 fighter moved from Belorussia to Southern Russia 1 fighter moved from Belorussia to Southern Russia 1 fighter moved from Belorussia to Novgorod 1 fighter moved from Belorussia to Novgorod 1 armour moved from Belorussia to Western Russia 1 infantry moved from Belorussia to Western Russia 1 artillery and 1 infantry moved from Belorussia to Novgorod 1 armour moved from Eastern Poland to Novgorod Combat - Germans Battle in SZ 28 Eastern Mediterranean Germans attack with 2 bombers and 2 transports British defend with 1 submarine British roll dice for 1 submarine in SZ 28 Eastern Mediterranean, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 transports in SZ 28 Eastern Mediterranean, round 2 : 2/1 hits, 1.33 expected hits 1 submarine owned by the British lost in SZ 28 Eastern Mediterranean Germans win with 2 bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in Egypt Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 bomber and 1 factory Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 bomber in Egypt, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 14 Casualties for British: 1 bomber Battle in Southern Russia Germans attack with 1 armour, 3 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 3 fighters and 1 infantry in Southern Russia, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 2 infantry in Southern Russia, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Southern Russia Germans win, taking Southern Russia from Russians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 1 armour, 1 artillery, 4 fighters and 1 infantry Russians defend with 3 armour Germans roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Novgorod, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 3 armour in Novgorod, round 2 : 1/1 hits, 1.50 expected hits 3 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 3 armour Battle in Western Russia Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Western Russia, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Russia Germans win, taking Western Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Western Germany 1 fighter moved from Novgorod to Eastern Germany 4 infantry moved from Eastern Germany to Western Poland 6 armour, 2 artilleries and 5 infantry moved from Eastern Poland to Belorussia 3 infantry moved from Ukraine to Belorussia 3 fighters moved from Southern Russia to Belorussia 1 fighter moved from Novgorod to Belorussia 1 fighter moved from Novgorod to Belorussia 1 infantry moved from Hungary-Romania to Ukraine 1 armour moved from Hungary-Romania to Macedonia 2 bombers moved from SZ 28 Eastern Mediterranean to Macedonia 2 armour moved from Hungary-Romania to Belorussia 2 armour moved from Eastern Germany to Eastern Poland 2 infantry moved from Western Germany to Eastern Germany 1 artillery moved from France to Western Germany Place Units - Germans 3 armour placed in Hungary-Romania 4 armour placed in Eastern Germany 1 artillery and 1 infantry placed in Italy 1 artillery and 2 infantry placed in Eastern Germany 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -1.50 Germans regular : 0.33 British regular : -0.50 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Big World : 1942, version: 2.5.0
Game History
Round: 3 Purchase Units - British British buy 3 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Norway to Karelija British take Finland from Germans 1 fighter moved from Leningrad to Karelija 1 infantry moved from Scotland to SZ 10 North Sea 1 infantry moved from Scotland to SZ 10 North Sea 2 infantry and 1 transport moved from SZ 10 North Sea to SZ 7 Barents Sea 1 infantry moved from SZ 7 Barents Sea to Karelija 1 infantry moved from SZ 7 Barents Sea to Karelija 1 infantry moved from Norway to SZ 10 North Sea 1 armour moved from Libya to Morocco British take Algeria from Germans 1 artillery moved from Norway to SZ 10 North Sea 1 artillery, 1 infantry and 1 transport moved from SZ 10 North Sea to SZ 22 East Atlantic 1 artillery moved from SZ 22 East Atlantic to Morocco 1 infantry moved from SZ 22 East Atlantic to Morocco 1 battleship moved from SZ 10 North Sea to SZ 22 East Atlantic 1 infantry moved from Bombay to Calcutta 1 fighter moved from Bombay to SZ 28 Eastern Mediterranean 1 fighter moved from Bombay to SZ 28 Eastern Mediterranean Combat - British Battle in Karelija British attack with 1 armour, 1 fighter and 2 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 fighter and 2 infantry in Karelija, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Karelija, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelija British roll dice for 1 armour, 1 fighter and 1 infantry in Karelija, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelija, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelija British win, taking Karelija from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in SZ 28 Eastern Mediterranean British attack with 2 fighters Germans defend with 2 transports British roll dice for 2 fighters in SZ 28 Eastern Mediterranean, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 transports in SZ 28 Eastern Mediterranean, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Germans lost in SZ 28 Eastern Mediterranean British roll dice for 2 fighters in SZ 28 Eastern Mediterranean, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 transport in SZ 28 Eastern Mediterranean, round 3 : 1/1 hits, 0.17 expected hits 1 transport owned by the Germans and 1 fighter owned by the British lost in SZ 28 Eastern Mediterranean British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 2 transports Casualties for British: 1 fighter Battle in Morocco British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 2 battleships in Morocco, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Morocco British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 submarine moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean 1 fighter moved from SZ 28 Eastern Mediterranean to Syria 1 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence 1 artillery moved from Eastern Canada to SZ 13 Gulf of St Lawrence 1 artillery, 1 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 15 North Atlantic 1 destroyer moved from SZ 14 North Atlantic to SZ 15 North Atlantic 1 cruiser moved from SZ 10 North Sea to SZ 7 Barents Sea 1 cruiser moved from SZ 22 East Atlantic to SZ 17 English Channel 1 submarine moved from SZ 17 English Channel to SZ 23 West Mediterranean 1 fighter moved from Uzbek to Bombay 1 infantry moved from Kenya-Tanganyika to Anglo-Egyptian Sudan 1 fighter moved from Karelija to Leningrad 1 artillery moved from Calcutta to Bombay Place Units - British 2 armour and 1 fighter placed in Bombay 1 armour, 1 artillery and 1 infantry placed in England 1 artillery placed in Scotland 1 infantry placed in England 1 infantry placed in Scotland Turn Complete - British British collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans regular : 1.83 British regular : 0.00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: Big World : 1942, version: 2.5.0
Game History
Round: 3 Purchase Units - Chinese Chinese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Szechwan 1 infantry moved from Kansu to Szechwan 1 artillery moved from Kansu to Szechwan 1 infantry moved from Inner Mongolia to Szechwan 1 armour moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 armour, 1 artillery and 3 infantry Japanese defend with 2 armour Chinese roll dice for 1 armour, 1 artillery and 3 infantry in Szechwan, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 2 armour in Szechwan, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 armour, 1 artillery and 2 infantry in Szechwan, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 1 armour placed in Western Sinkiang Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.50 -
TripleA Manual Gamesave Post: Nationalist round 1
TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomberCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 4:19:35 PM
Savegame -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0.0
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to East Europe 1 infantry moved from Karelia S.S.R. to East Europe 1 infantry moved from Karelia S.S.R. to East Europe 1 fighter moved from Karelia S.S.R. to Baltic Sea Zone 1 fighter moved from Russia to East Europe 1 armour moved from Russia to East Europe 1 armour moved from Russia to East Europe 1 armour moved from Karelia S.S.R. to East Europe 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to East Europe 1 submarine moved from Karelia Sea Zone to West Spain Sea Zone 1 transport moved from Karelia Sea Zone to West Spain Sea Zone Combat - Russians Battle in West Spain Sea Zone Russians attack with 1 submarine and 1 transport Germans defend with 1 submarine Russians roll dice for 1 submarine in West Spain Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in West Spain Sea Zone Russians win with 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Battle in East Europe Russians attack with 3 armour, 2 fighters and 3 infantry Germans defend with 1 armour, 1 fighter and 3 infantry Russians roll dice for 3 armour, 2 fighters and 3 infantry in East Europe, round 2 : 1/8 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 fighter and 3 infantry in East Europe, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 1 infantry in East Europe, round 3 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 fighter and 2 infantry in East Europe, round 3 : 3/4 hits, 1.67 expected hits 1 infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in East Europe Russians roll dice for 1 armour and 2 fighters in East Europe, round 4 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 fighter in East Europe, round 4 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians lost in East Europe 2 fighters owned by the Russians retreated Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is -15 Casualties for Russians: 3 armour and 3 infantry Casualties for Germans: 3 infantry Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from East Europe to Karelia S.S.R. 1 fighter moved from East Europe to Karelia S.S.R. 1 infantry moved from Russia to Karelia S.S.R. 1 infantry moved from Russia to Karelia S.S.R. 1 infantry moved from Russia to Karelia S.S.R. 1 infantry moved from Russia to Karelia S.S.R. 1 infantry moved from Caucasus to Karelia S.S.R. 1 infantry moved from Caucasus to Karelia S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Russia 1 armour moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Caucasus to Karelia S.S.R. 1 infantry moved from Caucasus to Karelia S.S.R. Place Units - Russians 6 infantry placed in Karelia S.S.R. 1 armour placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -3.50 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 fighter and 3 infantry moved from Finland Norway to Karelia S.S.R. 2 armour, 1 fighter and 3 infantry moved from Ukraine S.S.R. to Karelia S.S.R. 1 armour and 1 fighter moved from East Europe to Karelia S.S.R. 1 infantry moved from Germany to Baltic Sea Zone 1 infantry moved from Germany to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to Karelia S.S.R. 2 armour, 1 bomber and 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from West Europe to Karelia S.S.R. 1 armour moved from South Europe to Karelia S.S.R. 2 infantry moved from South Europe to Central Mediteranean Sea Zone 1 battleship, 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 1 armour and 1 infantry moved from Libya to Anglo Sudan Egypt 1 infantry moved from Algeria to Libya 2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt Combat - Germans Battle in East Mediteranean Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 submarine Germans roll dice for 1 battleship and 1 transport in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the British lost in East Mediteranean Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in Anglo Sudan Egypt Germans attack with 1 armour and 3 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour and 3 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Battle in Karelia S.S.R. Germans attack with 7 armour, 1 bomber, 5 fighters and 8 infantry Russians defend with 1 aaGun, 1 armour, 1 factory, 2 fighters and 14 infantry Russians roll AA dice in Karelia S.S.R. : 4/6 hits, 1.00 expected hits 4 fighters owned by the Germans lost in Karelia S.S.R. Germans roll dice for 7 armour, 1 bomber, 1 fighter and 8 infantry in Karelia S.S.R., round 2 : 4/17 hits, 6.00 expected hits Russians roll dice for 1 armour, 2 fighters and 14 infantry in Karelia S.S.R., round 2 : 10/17 hits, 6.33 expected hits 4 infantry owned by the Russians, 8 infantry owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 5 armour, 1 bomber and 1 fighter in Karelia S.S.R., round 3 : 4/7 hits, 3.67 expected hits Russians roll dice for 1 armour, 2 fighters and 10 infantry in Karelia S.S.R., round 3 : 8/13 hits, 5.00 expected hits 4 infantry owned by the Russians, 1 fighter owned by the Germans, 1 bomber owned by the Germans and 5 armour owned by the Germans lost in Karelia S.S.R. Russians win with 1 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is -110 Casualties for Germans: 7 armour, 1 bomber, 5 fighters and 8 infantry Casualties for Russians: 8 infantry Non Combat Move - Germans 1 aaGun moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 aaGun, 2 armour and 2 infantry moved from West Europe to Germany Place Units - Germans 4 armour placed in Germany 4 infantry placed in South Europe Turn Complete - Germans Germans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Russians regular : 6.67 Germans regular : -0.33 Russians AA : 3.00 British regular : 1.00 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 1 Purchase Units - British British buy 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from East Canada to East Canada Sea Zone 1 armour and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone 1 armour moved from West Spain Sea Zone to West Europe British take West Europe from Germans 1 infantry moved from United Kingdom to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 bomber moved from United Kingdom to Baltic Sea Zone 2 fighters moved from United Kingdom to Baltic Sea Zone 2 infantry and 1 transport moved from North Sea Zone to West Spain Sea Zone 2 infantry moved from West Spain Sea Zone to West Europe 1 battleship moved from North Sea Zone to Baltic Sea Zone Combat - British Battle in Baltic Sea Zone British attack with 1 battleship, 1 bomber and 2 fighters Germans defend with 1 submarine and 1 transport British roll dice for 1 battleship, 1 bomber and 2 fighters in Baltic Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 transport owned by the Germans lost in Baltic Sea Zone British win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Non Combat Move - British 1 bomber moved from Baltic Sea Zone to United Kingdom 2 fighters moved from Baltic Sea Zone to United Kingdom 1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 1 infantry moved from Syria Jordan to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone 1 infantry moved from Indian Ocean Sea Zone to India Place Units - British 1 factory placed in India 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.67 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory and 3 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to China 1 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 bomber moved from Japan to India 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Japan to China 1 fighter moved from Manchuria to China 1 battleship moved from Japan Sea Zone to Hawaii Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 carrier moved from Caroline Islands Sea Zone to French Indo China Sea Zone 1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Indian Ocean Sea Zone 1 fighter moved from French Indo China to India Combat - Japanese Battle in Indian Ocean Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 transport Japanese roll dice for 1 fighter and 1 transport in Indian Ocean Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in Indian Ocean Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in India Japanese attack with 1 bomber, 1 fighter and 4 infantry British defend with 1 factory, 1 fighter and 3 infantry Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in India, round 2 : 4/6 hits, 1.83 expected hits British roll dice for 1 fighter and 3 infantry in India, round 2 : 4/4 hits, 1.67 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 3 infantry owned by the British and 1 fighter owned by the British lost in India Japanese win, taking India from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 3 infantry Casualties for British: 1 fighter and 3 infantry Battle in Hawaii Sea Zone Japanese attack with 2 battleships, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships and 1 fighter in Hawaii Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Americans lost in Hawaii Sea Zone Japanese roll dice for 2 battleships and 1 fighter in Hawaii Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 fighter in Hawaii Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 2 battleships and 1 fighter remaining. Battle score for attacker is 30 Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Casualties for Japanese: 1 submarine Battle in China Japanese attack with 2 fighters and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 4 infantry in China, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China Japanese roll dice for 2 fighters and 2 infantry in China, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 fighter moved from Indian Ocean Sea Zone to French Indo China Sea Zone 1 fighter moved from Hawaii Sea Zone to Wake Island 1 fighter moved from China to French Indo China 1 fighter moved from China to French Indo China Place Units - Japanese 1 factory placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 3.67 British regular : 2.17 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from East US to East US Sea Zone 1 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to Algeria Americans take Algeria from Germans 1 infantry moved from West Spain Sea Zone to Algeria 1 battleship moved from West US Sea Zone to Hawaii Sea Zone 1 fighter moved from West US to Hawaii Sea Zone 1 bomber moved from East US to Hawaii Sea Zone 1 fighter moved from East US to Hawaii Sea Zone 1 transport moved from West US Sea Zone to Hawaii Sea Zone Combat - Americans Battle in Hawaii Sea Zone Americans attack with 1 battleship, 1 bomber, 2 fighters and 1 transport Japanese defend with 2 battleships Americans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 transport in Hawaii Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 2 battleships in Hawaii Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 2 battleships owned by the Japanese and 1 transport owned by the Americans lost in Hawaii Sea Zone Americans win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 40 Casualties for Americans: 1 transport Casualties for Japanese: 2 battleships Non Combat Move - Americans 1 bomber moved from Hawaii Sea Zone to Hawaiian Islands 1 fighter moved from Hawaii Sea Zone to Hawaiian Islands 1 fighter moved from Hawaii Sea Zone to Hawaiian Islands 1 infantry moved from West US to East US 1 infantry moved from West US to East US 1 infantry moved from Alaska to West Canada Place Units - Americans 1 transport placed in East US Sea Zone 1 submarine placed in West US Sea Zone 1 fighter placed in East US Turn Complete - Americans Americans collect 35 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Karelia S.S.R. to Finland Norway Russians take Finland Norway from Germans 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 infantry moved from Soviet Far East to Manchuria 1 infantry moved from Soviet Far East to Manchuria 1 infantry moved from Yakut S.S.R. to Manchuria 1 infantry moved from Yakut S.S.R. to Manchuria 1 infantry moved from Yakut S.S.R. to Manchuria 1 infantry moved from Yakut S.S.R. to Manchuria 1 armour moved from Yakut S.S.R. to Manchuria 1 infantry moved from Karelia S.S.R. to East Europe 1 infantry moved from Karelia S.S.R. to East Europe 1 infantry moved from Karelia S.S.R. to East Europe 1 infantry moved from Karelia S.S.R. to East Europe 1 infantry moved from Karelia S.S.R. to East Europe 1 fighter moved from Karelia S.S.R. to East Europe 1 fighter moved from Karelia S.S.R. to East Europe Combat - Russians Battle in Manchuria Russians attack with 1 armour and 6 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 6 infantry in Manchuria, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in East Europe Russians attack with 2 fighters and 5 infantry Germans defend with 1 aaGun and 2 infantry Germans roll AA dice in East Europe : 0/2 hits, 0.33 expected hits Russians roll dice for 2 fighters and 5 infantry in East Europe, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in East Europe Russians roll dice for 2 fighters and 5 infantry in East Europe, round 3 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Europe Russians win, taking East Europe from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from East Europe to Karelia S.S.R. 1 submarine moved from West Spain Sea Zone to Central Mediteranean Sea Zone 1 transport moved from West Spain Sea Zone to Baltic Sea Zone 1 fighter moved from East Europe to Caucasus 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. 1 aaGun moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 aaGun moved from Karelia S.S.R. to Russia Place Units - Russians 1 armour and 3 infantry placed in Karelia S.S.R. 1 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : -0.33 Germans regular : -1.00 Russians regular : -0.17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 2 Purchase Units - Germans Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from South Europe to West Europe 1 infantry moved from South Europe to East Europe 1 infantry moved from South Europe to West Europe 1 infantry moved from South Europe to East Europe 1 infantry moved from Germany to West Europe 1 infantry moved from Germany to East Europe 1 armour moved from Germany to West Europe 1 armour moved from Germany to West Europe 4 armour moved from Germany to East Europe 1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia Germans take Kenya-Rhodesia from British 1 armour moved from Anglo Sudan Egypt to East Mediteranean Sea Zone 1 armour, 1 battleship and 1 transport moved from East Mediteranean Sea Zone to Black Sea Zone 1 armour moved from Black Sea Zone to East Europe Combat - Germans Battle in East Europe Germans attack with 5 armour and 3 infantry Russians defend with 1 aaGun and 5 infantry Germans roll dice for 1 battleship in East Europe, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 5 armour and 3 infantry in East Europe, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 5 infantry in East Europe, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in East Europe Germans roll dice for 5 armour in East Europe, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in East Europe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Europe Germans win, taking East Europe from Russians with 4 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour and 3 infantry Casualties for Russians: 5 infantry Battle in West Europe Germans attack with 2 armour and 3 infantry British defend with 1 armour and 2 infantry Germans roll dice for 2 armour and 3 infantry in West Europe, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour and 2 infantry in West Europe, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in West Europe Germans roll dice for 2 armour and 1 infantry in West Europe, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour in West Europe, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in West Europe Germans win, taking West Europe from British with 2 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 2 infantry Non Combat Move - Germans Place Units - Germans 1 armour and 4 infantry placed in Germany 1 armour and 4 infantry placed in South Europe Germans undo move 2. 1 infantry placed in Germany 1 armour and 3 infantry placed in South Europe Turn Complete - Germans Germans collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 2.17 British regular : 0.67 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from West Spain Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 transport moved from West Spain Sea Zone to North Sea Zone 1 armour moved from United Kingdom to North Sea Zone 1 battleship moved from Baltic Sea Zone to North Sea Zone 1 armour and 2 infantry moved from North Sea Zone to West Europe 1 bomber and 3 fighters moved from United Kingdom to West Europe Combat - British Battle in West Europe British attack with 1 armour, 1 bomber, 3 fighters and 2 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in West Europe, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 2 armour and 1 infantry in West Europe, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 armour owned by the Germans lost in West Europe British win, taking West Europe from Germans with 1 armour, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 2 armour and 1 infantry Non Combat Move - British 1 bomber and 3 fighters moved from West Europe to United Kingdom Place Units - British 1 transport placed in North Sea Zone 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : -1.00 British regular : 1.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 4 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from French Indo China to Kwangtung 1 infantry moved from French Indo China to Sinkiang 1 infantry moved from India to Sinkiang 1 fighter moved from French Indo China Sea Zone to Sinkiang 1 bomber and 2 fighters moved from French Indo China to Sinkiang 1 fighter moved from Wake Island to French Indo China Sea Zone 1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone 1 transport moved from French Indo China Sea Zone to Borneo Sea Zone 1 infantry moved from Borneo Celebes to Borneo Sea Zone 1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China Combat - Japanese Battle in Sinkiang Japanese attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Sinkiang, round 2 : 1/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Sinkiang, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Sinkiang to French Indo China Sea Zone 1 fighter moved from Sinkiang to French Indo China 1 fighter moved from Sinkiang to India 1 bomber moved from Sinkiang to India Place Units - Japanese 3 armour placed in India 1 armour and 2 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 31 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -1.83 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 carrier and 1 fighter; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Non Combat Move - Americans 1 bomber moved from Japan to Manchuria 1 submarine moved from West US Sea Zone to Hawaii Sea Zone 1 fighter moved from Hawaiian Islands to Manchuria 1 fighter moved from Hawaiian Islands to Manchuria 1 fighter moved from East US to West Europe 1 infantry moved from East US to East US Sea Zone 1 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to West Europe 1 infantry moved from West Spain Sea Zone to West Europe 1 armour moved from East US to East Canada 1 infantry moved from Algeria to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to West Europe 1 infantry moved from West Canada to East Canada 1 aaGun moved from West US to West Canada Place Units - Americans 1 carrier placed in West US Sea Zone 1 fighter placed in East US Turn Complete - Americans Americans collect 33 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese AA : -0.17 Americans rolls : 1.00
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