archaeologists
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 10 Purchase Units - Germans Germans buy 7 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Germans :
France : 1 aaGun and 5 infantry Hungary-Romania : 2 armour, 1 artillery and 2 infantry Southern Africa : 1 flag, 1 armour Western Germany : 1 aaGun, 1 artillery, 1 factory and 6 infantry Gibraltar : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry Ukraine : 3 infantry Rhodesia : 1 flag, 1 artillery Balkans : 3 infantry Western Poland : 6 infantry Belorussia : 1 armour, 1 artillery and 1 infantry Eastern Germany : 1 aaGun, 5 armour, 2 artilleries, 1 factory and 1 infantry Novgorod : 6 armour Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 4 infantry Eastern Poland : 5 armour, 2 fighters and 6 infantryProduction/PUs Summary :
Russians : 29 / 33 Germans : 52 / 52 British : 52 / 52 Chinese : 0 / 0 Japanese : 38 / 41 Americans : 64 / 66Dice Statistics:
Total 1 was rolled 280 times 2 was rolled 307 times 3 was rolled 276 times 4 was rolled 282 times 5 was rolled 293 times 6 was rolled 288 times Average roll : 3.501 Median : 3.500 Variance : 0.365 Standard Deviation : 0.604 Total rolls : 1726 Germans Combat 1 was rolled 77 times 2 was rolled 94 times 3 was rolled 75 times 4 was rolled 83 times 5 was rolled 82 times 6 was rolled 88 times Average roll : 3.527 Median : 4.000 Variance : 0.496 Standard Deviation : 0.704 Total rolls : 499 British Combat 1 was rolled 50 times 2 was rolled 43 times 3 was rolled 35 times 4 was rolled 37 times 5 was rolled 39 times 6 was rolled 46 times Average roll : 3.440 Median : 3.000 Variance : 0.656 Standard Deviation : 0.810 Total rolls : 250 Americans Combat 1 was rolled 19 times 2 was rolled 29 times 3 was rolled 14 times 4 was rolled 21 times 5 was rolled 21 times 6 was rolled 24 times Average roll : 3.531 Median : 4.000 Variance : 0.987 Standard Deviation : 0.993 Total rolls : 128 Chinese Combat 1 was rolled 4 times 2 was rolled 6 times 3 was rolled 20 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.770 Median : 4.000 Variance : 2.547 Standard Deviation : 1.596 Total rolls : 61 Russians Combat 1 was rolled 61 times 2 was rolled 75 times 3 was rolled 63 times 4 was rolled 60 times 5 was rolled 69 times 6 was rolled 44 times Average roll : 3.358 Median : 3.000 Variance : 1.477 Standard Deviation : 1.215 Total rolls : 372 Japanese Combat 1 was rolled 69 times 2 was rolled 60 times 3 was rolled 69 times 4 was rolled 70 times 5 was rolled 72 times 6 was rolled 76 times Average roll : 3.587 Median : 4.000 Variance : 0.336 Standard Deviation : 0.579 Total rolls : 416 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 10 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hitsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 11 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 11 Purchase Units - Germans Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 11 Purchase Units - British British buy 3 artilleries, 2 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 11 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans discover Heavy BomberCombat Hit Differential Summary :
Americans rolls : 1.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Purchase Units - Russians Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Purchase Units - Germans Germans buy 7 armour and 4 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Purchase Units - British British buy 5 artilleries, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hitsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Purchase Units - Germans Germans buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Purchase Units - Germans Germans buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Purchase Units - British British buy 2 artilleries, 1 bomber, 1 factory, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour and 2 infantry; Remaining resources: 1 PUs;Combat Hit Differential Summary :
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