archaeologists
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 10 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hitsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 11 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 11 Purchase Units - Germans Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 11 Purchase Units - British British buy 3 artilleries, 2 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 11 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans discover Heavy BomberCombat Hit Differential Summary :
Americans rolls : 1.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Purchase Units - Russians Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Purchase Units - Germans Germans buy 7 armour and 4 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Purchase Units - British British buy 5 artilleries, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hitsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Purchase Units - Germans Germans buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Purchase Units - Germans Germans buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Purchase Units - British British buy 2 artilleries, 1 bomber, 1 factory, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour and 2 infantry; Remaining resources: 1 PUs;Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 13 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,6 for Jet Power and gets 1 hit Americans discover Jet PowerCombat Hit Differential Summary :
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