archaeologists
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 13 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,3 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 7 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Bombay to Iran 1 armour moved from Bombay to Iran 1 halftrack moved from Bombay to Iran 1 fighter moved from SZ 55 Red Sea to Iran 1 fighter moved from SZ 55 Red Sea to Iran 1 fighter moved from Western Turkey to Iran 1 halftrack moved from Guinean Coast to French West Africa Japanese take French West Africa from British 1 halftrack moved from French West Africa to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Southern Africa to Belgian Congo 1 armour moved from Irkutsk to Southwestern Siberia Japanese take Southwestern Siberia from Russians 1 armour moved from Southwestern Siberia to Novo-Sibirsk 1 armour moved from Kansu to Western Sinkiang 1 armour moved from Kansu to Western Sinkiang 1 halftrack moved from Kansu to Western Sinkiang 1 bomber moved from Okhotsk to Novo-Sibirsk 1 armour moved from Eastern Sinkiang to Novo-Sibirsk 1 fighter moved from Kansu to Western Sinkiang 1 armour moved from Eastern Sinkiang to Western Sinkiang 1 bomber moved from Kamchatka to Novo-Sibirsk 1 fighter moved from Buryatia to Western Sinkiang Combat - Japanese Battle in Novo-Sibirsk Japanese attack with 2 armour and 2 bombers Russians defend with 2 armour and 1 halftrack Japanese roll dice for 2 armour and 2 bombers in Novo-Sibirsk, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 2 armour and 1 halftrack in Novo-Sibirsk, round 2 : 2/3 hits, 1.50 expected hits 1 armour owned by the Russians, 2 armour owned by the Japanese and 1 halftrack owned by the Russians lost in Novo-Sibirsk retreated to Novo-Sibirsk Russians win with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 2 armour Casualties for Russians: 1 armour and 1 halftrack Battle in Western Sinkiang Japanese attack with 3 armour, 2 fighters and 1 halftrack Chinese defend with 1 factory and 3 infantry Japanese roll dice for 3 armour, 2 fighters and 1 halftrack in Western Sinkiang, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Western Sinkiang, round 2 : 2/3 hits, 1.00 expected hits 2 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Western Sinkiang Japanese captures 3PUs while taking Chinese capital Japanese win, taking Western Sinkiang from Chinese with 1 armour, 2 fighters and 1 halftrack remaining. Battle score for attacker is -1 Casualties for Japanese: 2 armour Casualties for Chinese: 3 infantry Battle in Iran Japanese attack with 2 armour, 3 fighters and 1 halftrack Russians defend with 4 armour and 1 halftrack Japanese roll dice for 2 armour, 3 fighters and 1 halftrack in Iran, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 4 armour and 1 halftrack in Iran, round 2 : 2/5 hits, 2.50 expected hits 2 armour owned by the Russians, 1 armour owned by the Japanese, 1 halftrack owned by the Russians and 1 halftrack owned by the Japanese lost in Iran Japanese roll dice for 1 armour and 3 fighters in Iran, round 3 : 1/4 hits, 2.00 expected hits British roll dice for 2 armour in Iran, round 3 : 0/2 hits, 1.00 expected hits 1 armour owned by the Russians lost in Iran Japanese roll dice for 1 armour and 3 fighters in Iran, round 4 : 0/4 hits, 2.00 expected hits British roll dice for 1 armour in Iran, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Iran Japanese roll dice for 1 armour and 2 fighters in Iran, round 5 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour in Iran, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Iran Japanese win, taking Iran from British with 1 armour and 1 fighter remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour, 2 fighters and 1 halftrack Casualties for Russians: 4 armour and 1 halftrack Non Combat Move - Japanese 1 fighter moved from Iran to Syria 1 fighter moved from Western Sinkiang to Eastern Sinkiang 1 fighter moved from Western Sinkiang to Eastern Sinkiang 1 bomber moved from Novo-Sibirsk to Kansu 1 bomber moved from Novo-Sibirsk to Eastern Sinkiang 1 armour moved from Inner Mongolia to Eastern Sinkiang 1 halftrack moved from Chosen to Buryatia 1 armour moved from Amurskaya to Irkutsk 1 halftrack moved from Northern Manchukuo to Irkutsk 1 armour moved from Okhotsk to Buryatia 1 armour moved from Okhotsk to Buryatia 1 armour moved from Chosen to Inner Mongolia 1 halftrack moved from French Indo-China to Bombay 1 fighter moved from Southern Japan to Guam 1 fighter moved from Southern Japan to Guam 1 bomber moved from Southern Japan to Guam 1 fighter moved from French Indo-China to Guam 1 fighter moved from French Indo-China to Guam 1 destroyer moved from SZ 75 Sea of Okhotsk to SZ 86 West Pacific 1 transport moved from SZ 75 Sea of Okhotsk to SZ 86 West Pacific 1 transport moved from SZ 75 Sea of Okhotsk to SZ 86 West Pacific 1 carrier moved from SZ 55 Red Sea to SZ 59 Northeastern Indian 1 submarine moved from SZ 55 Red Sea to SZ 59 Northeastern Indian 1 submarine moved from SZ 55 Red Sea to SZ 59 Northeastern Indian 1 destroyer moved from SZ 55 Red Sea to SZ 59 Northeastern Indian 1 destroyer moved from SZ 55 Red Sea to SZ 59 Northeastern Indian 1 transport moved from SZ 55 Red Sea to SZ 59 Northeastern Indian 1 transport moved from SZ 55 Red Sea to SZ 59 Northeastern Indian Place Units - Japanese 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in SZ 86 West Pacific 2 submarines placed in SZ 105 Tasman Sea 1 artillery and 1 marine placed in Southern Japan Japanese undo move 1. 1 battleship, 1 carrier and 1 destroyer placed in SZ 86 West Pacific 1 bomber placed in Southern Japan Japanese undo move 4. 1 transport placed in SZ 86 West Pacific Japanese undo move 4. 1 transport placed in SZ 72 South China Sea 2 infantry placed in French Indo-China 1 bomber placed in Chosen 4 infantry placed in Northern Japan Japanese undo move 6. Japanese undo move 6. 1 bomber and 3 infantry placed in Northern Japan 2 infantry placed in Bombay Turn Complete - Japanese Japanese collect 87 PUs; end with 90 PUs Japanese collect 2 PUs from War Bonds; end with 92 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 102 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 107 PUsCombat Hit Differential Summary :
British : -0.50 Chinese : 1.00 Russians : 0.50 Japanese : -2.50 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 13 Purchase Units - Americans Americans buy 1 battleship, 3 fighters, 1 marine and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Southwestern United States to SZ 91 East Pacific 4 armour moved from Southwestern United States to SZ 91 East Pacific 3 marines moved from Southwestern United States to SZ 91 East Pacific 1 marine moved from Hawaiian Islands to SZ 95 Pacific 1 marine and 1 transport moved from SZ 95 Pacific to SZ 94 Pacific 1 marine moved from SZ 94 Pacific to Marshall Islands Americans take Marshall Islands from Japanese 4 armour, 1 infantry, 3 marines and 4 transports moved from SZ 91 East Pacific to SZ 95 Pacific 4 armour, 1 infantry and 3 marines moved from SZ 95 Pacific to Hawaiian Islands 2 fighters moved from Midwestern United States to SZ 95 Pacific 6 bombers moved from Southwestern United States to Hawaiian Islands 1 carrier moved from SZ 91 East Pacific to SZ 95 Pacific Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship and 1 fighter placed in SZ 95 Pacific 2 fighters and 1 marine placed in Southwestern United States 1 submarine placed in SZ 91 East Pacific Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 14 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 4,5 and gets 0 hits Purchase Units - Russians Russians buy 1 armour, 3 halftracks and 6 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Russians 1 armour moved from Moscow to Leningrad 1 bomber moved from Moscow to Leningrad 1 armour moved from Moscow to Leningrad 1 fighter moved from Moscow to Leningrad Combat - Russians Battle in Leningrad Russians attack with 2 armour, 1 bomber and 1 fighter Italians defend with 1 aaGun, 1 factory and 1 infantry AA fire in Leningrad : 0/2 hits, 0.33 expected hits Russians roll dice for 2 armour, 1 bomber and 1 fighter in Leningrad, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Leningrad Russians win, taking Leningrad from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Leningrad to Moscow 1 bomber moved from Leningrad to Moscow 1 armour moved from Sverdlovsk to Moscow 1 armour moved from Sverdlovsk to Moscow Place Units - Russians 3 halftracks placed in Sverdlovsk 1 armour and 2 infantry placed in Stalingrad 4 infantry placed in Moscow Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : -0.17 AA fire in Leningrad : : -0.33 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:37:08 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:39:17 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:41:22 PM
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 4 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 submarine moved from SZ 19 Atlantic to SZ 2 Labrador Sea 1 submarine moved from SZ 32 Atlantic to SZ 18 West Atlantic 1 submarine moved from SZ 20 Atlantic to SZ 18 West Atlantic 1 submarine moved from SZ 39 Mid Atlantic to SZ 37 Caribbean Sea 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 1 infantry moved from Balkans to SZ 25 Adriatic Sea 1 armour moved from Balkans to SZ 25 Adriatic Sea 1 armour, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 armour moved from SZ 26 Central Mediterranean to Libya 1 fighter moved from Balkans to SZ 23 West Mediterranean 1 submarine moved from SZ 6 Norwegian Sea to SZ 16 North Atlantic 1 fighter moved from France to SZ 16 North Atlantic 1 fighter moved from Western Germany to Novgorod 1 armour moved from Eastern Germany to SZ 11 West Baltic Sea 1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea 1 armour, 1 infantry and 1 transport moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 1 armour moved from SZ 12 East Baltic Sea to Finland 1 infantry moved from SZ 12 East Baltic Sea to Finland 1 armour moved from Eastern Germany to SZ 11 West Baltic Sea 1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea 1 armour, 1 infantry and 1 transport moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 1 infantry moved from SZ 12 East Baltic Sea to Novgorod 1 armour moved from SZ 12 East Baltic Sea to Novgorod 2 cruisers moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 1 destroyer moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 2 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 4 infantry moved from Belorussia to Western Russia 1 artillery moved from Belorussia to Western Russia 1 armour moved from Belorussia to Western Russia 1 bomber moved from Baltic States to Moscow 1 fighter moved from Baltic States to Western Russia 1 fighter moved from Ukraine to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 bomber moved from Eastern Germany to England 1 fighter moved from Eastern Germany to Novgorod 1 fighter moved from Norway to Novgorod 1 submarine moved from SZ 12 East Baltic Sea to SZ 10 North Sea Combat - Germans Strategic bombing raid in England AA fire in England : 0/1 hits, 0.17 expected hits Bombing raid in England rolls: 5 and causes: 5 damage to unit: factory Bombing raid in England causes 5 damage total. Strategic bombing raid in Moscow AA fire in Moscow : 0/1 hits, 0.17 expected hits Bombing raid in Moscow rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Moscow causes 1 damage total. Battle in SZ 2 Labrador Sea Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in SZ 2 Labrador Sea Germans roll dice for 1 submarine in SZ 2 Labrador Sea, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 2 armour, 1 artillery, 4 fighters and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 cruisers in Novgorod, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Novgorod Germans roll dice for 2 armour, 1 artillery, 4 fighters and 3 infantry in Novgorod, round 2 : 5/10 hits, 4.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in SZ 23 West Mediterranean Germans attack with 1 fighter and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in SZ 23 West Mediterranean, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 fighter in SZ 23 West Mediterranean, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship in SZ 23 West Mediterranean, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 submarine in SZ 23 West Mediterranean, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in SZ 23 West Mediterranean, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship in SZ 23 West Mediterranean, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in SZ 23 West Mediterranean Germans roll dice for 1 fighter in SZ 23 West Mediterranean, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship in SZ 23 West Mediterranean, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in SZ 23 West Mediterranean British win with 1 battleship remaining. Battle score for attacker is -16 Casualties for Germans: 1 fighter and 1 submarine Battle in SZ 18 West Atlantic Germans attack with 2 submarines Americans defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 2 submarines in SZ 18 West Atlantic, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in SZ 18 West Atlantic, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Germans lost in SZ 18 West Atlantic Germans roll dice for 1 submarine in SZ 18 West Atlantic, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in SZ 18 West Atlantic, round 3 : 2/2 hits, 0.83 expected hits 1 submarine owned by the Germans lost in SZ 18 West Atlantic Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Battle in SZ 37 Caribbean Sea Germans attack with 1 submarine Americans defend with 1 cruiser Germans roll dice for 1 submarine in SZ 37 Caribbean Sea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in SZ 37 Caribbean Sea, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in SZ 37 Caribbean Sea Americans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Western Russia Germans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Western Russia, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Russia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Russia Germans win, taking Western Russia from Russians with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in SZ 10 North Sea Germans attack with 1 submarine British defend with 1 cruiser and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 1 submarine in SZ 10 North Sea, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in SZ 10 North Sea Germans win with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in SZ 16 North Atlantic Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in SZ 16 North Atlantic 1 transport owned by the British lost in SZ 16 North Atlantic Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 6 : 0/1 hits, 0.33 expected hits Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 1 fighter moved from SZ 16 North Atlantic to France 1 armour moved from Morocco to Libya 1 artillery moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 1 fighter moved from Novgorod to Ukraine 1 infantry moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Belorussia 1 infantry moved from Eastern Poland to Ukraine 1 artillery moved from Hungary-Romania to Ukraine 3 infantry moved from Hungary-Romania to Ukraine 1 aaGun moved from Hungary-Romania to Ukraine 1 fighter moved from Novgorod to Baltic States 1 infantry moved from Western Poland to Baltic States 2 infantry moved from Western Poland to Baltic States 1 artillery moved from Western Poland to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 armour moved from Austria-Czechoslovakia to Eastern Poland 1 infantry moved from Balkans to Hungary-Romania 3 infantry moved from Austria-Czechoslovakia to Hungary-Romania 1 armour moved from Western Germany to Hungary-Romania 1 armour moved from France to Austria-Czechoslovakia 1 fighter moved from Western Russia to Ukraine 1 bomber moved from Moscow to Baltic States 1 submarine moved from SZ 49 South Atlantic to SZ 39 Mid Atlantic 1 bomber moved from England to Eastern Germany Place Units - Germans 4 armour placed in Eastern Germany 4 infantry placed in Western Germany 1 bomber placed in Eastern Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -1.00 British : -1.33 Americans : 1.83 AA fire in England : : -0.17 AA fire in Moscow : : -0.17 Germans rolls : : 0.00 Russians : -0.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Research Technology - British British spend 10 on tech rolls British roll 4,1 and gets 0 hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 28 PUs; 2 techTokens; British buy 1 factory, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 cruiser moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 battleship moved from SZ 23 West Mediterranean to SZ 24 Tyrrhenian Sea 1 fighter moved from Gibraltar to SZ 24 Tyrrhenian Sea 1 fighter moved from Egypt to SZ 26 Central Mediterranean 1 bomber moved from England to SZ 24 Tyrrhenian Sea 1 battleship moved from SZ 17 English Channel to SZ 12 East Baltic Sea 1 submarine moved from SZ 17 English Channel to SZ 12 East Baltic Sea 1 cruiser moved from SZ 17 English Channel to SZ 12 East Baltic Sea 1 submarine moved from SZ 10 North Sea to SZ 12 East Baltic Sea 1 destroyer moved from SZ 4 Denmark Straight to SZ 10 North Sea 1 battleship moved from SZ 9 North Atlantic to SZ 10 North Sea 1 submarine moved from SZ 9 North Atlantic to SZ 10 North Sea 1 cruiser moved from SZ 4 Denmark Straight to SZ 10 North Sea 1 submarine moved from SZ 59 Northeastern Indian to SZ 71 South China Sea 1 fighter moved from SZ 57 Arabian Sea to SZ 71 South China Sea Combat - British Battle in SZ 71 South China Sea British attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 transport British roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in SZ 71 South China Sea, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in SZ 71 South China Sea 1 transport owned by the Japanese lost in SZ 71 South China Sea British win with 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in SZ 12 East Baltic Sea British attack with 1 battleship, 1 cruiser and 2 submarines Germans defend with 2 cruisers, 1 destroyer and 2 transports British roll dice for 2 submarines in SZ 12 East Baltic Sea, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 battleship and 1 cruiser in SZ 12 East Baltic Sea, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 2 cruisers, 1 destroyer and 2 transports in SZ 12 East Baltic Sea, round 2 : 0/3 hits, 1.33 expected hits 1 cruiser owned by the Germans lost in SZ 12 East Baltic Sea British roll dice for 2 submarines in SZ 12 East Baltic Sea, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 battleship and 1 cruiser in SZ 12 East Baltic Sea, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in SZ 12 East Baltic Sea, round 3 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans lost in SZ 12 East Baltic Sea British roll dice for 2 submarines in SZ 12 East Baltic Sea, round 4 : 2/2 hits, 0.67 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in SZ 12 East Baltic Sea British roll dice for 1 battleship and 1 cruiser in SZ 12 East Baltic Sea, round 4 : 1/2 hits, 1.17 expected hits 1 transport owned by the Germans lost in SZ 12 East Baltic Sea British win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 46 Casualties for Germans: 2 cruisers, 1 destroyer and 2 transports Battle in SZ 10 North Sea British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in SZ 10 North Sea, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in SZ 10 North Sea, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 submarine in SZ 10 North Sea, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in SZ 10 North Sea, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in SZ 10 North Sea, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in SZ 10 North Sea British win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in SZ 26 Central Mediterranean British attack with 1 cruiser, 2 destroyers and 1 fighter Germans defend with 1 transport; Italians defend with 1 destroyer British roll dice for 1 cruiser, 2 destroyers and 1 fighter in SZ 26 Central Mediterranean, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in SZ 26 Central Mediterranean 1 transport owned by the Germans lost in SZ 26 Central Mediterranean British win with 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Battle in SZ 24 Tyrrhenian Sea British attack with 1 battleship, 1 bomber and 1 fighter Italians defend with 1 battleship, 1 cruiser and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 1 battleship, 1 bomber and 1 fighter in SZ 24 Tyrrhenian Sea, round 2 : 3/3 hits, 1.83 expected hits Italians roll dice for 1 battleship and 1 cruiser in SZ 24 Tyrrhenian Sea, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in SZ 24 Tyrrhenian Sea British win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 32 Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - British 1 bomber moved from SZ 24 Tyrrhenian Sea to Gibraltar 1 fighter moved from SZ 24 Tyrrhenian Sea to Gibraltar 1 fighter moved from SZ 26 Central Mediterranean to Egypt 1 infantry moved from Syria to Egypt 1 infantry moved from Iraq to Syria 1 transport moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 infantry moved from Ethiopia to SZ 55 Red Sea 1 infantry moved from SZ 55 Red Sea to Egypt 2 infantry moved from Southern Africa to Rhodesia 1 infantry moved from Rhodesia to Kenya-Tanganyika 1 transport moved from SZ 57 Arabian Sea to SZ 56 Persian Gulf 1 infantry moved from Baluchistan to SZ 56 Persian Gulf 1 infantry moved from Baluchistan to SZ 56 Persian Gulf 2 infantry and 1 transport moved from SZ 56 Persian Gulf to SZ 55 Red Sea 1 infantry moved from SZ 55 Red Sea to Egypt 1 infantry moved from SZ 55 Red Sea to Egypt 1 artillery moved from Western Canada to Central Canada 1 infantry moved from Central Canada to Eastern Canada 1 infantry moved from Iran to Iraq 1 fighter moved from SZ 71 South China Sea to SZ 57 Arabian Sea 1 infantry moved from Bombay to Calcutta 1 infantry moved from Delhi to Calcutta 1 armour moved from Bombay to Calcutta 1 infantry moved from Calcutta to Burma 2 infantry moved from New Zealand to SZ 105 Tasman Sea 2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 67 South East Indian 1 cruiser moved from SZ 105 Tasman Sea to SZ 67 South East Indian 1 infantry moved from SZ 67 South East Indian to Western Australia 1 infantry moved from SZ 67 South East Indian to Western Australia 1 infantry moved from New South Wales to Central Australia 1 armour moved from New South Wales to Western Australia 1 transport moved from SZ 9 North Atlantic to SZ 10 North Sea 1 fighter moved from England to Scotland 1 artillery moved from England to Scotland 1 armour moved from England to Scotland 1 artillery moved from England to Scotland Place Units - British 1 factory placed in Egypt 1 transport placed in SZ 10 North Sea 2 infantry placed in Bombay Turn Complete - British British collect 43 PUs; end with 43 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUs 3 units repaired.Combat Hit Differential Summary :
Germans : -0.50 British : -1.50 Italians : -0.50 Japanese : 0.67 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - Italians Italians buy 2 armour and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 cruiser moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 destroyer moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 1 fighter moved from Italy to SZ 26 Central Mediterranean 1 fighter moved from Macedonia to SZ 26 Central Mediterranean Combat - Italians Battle in SZ 26 Central Mediterranean Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 cruiser and 2 destroyers Italians roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 cruiser and 2 destroyers in SZ 26 Central Mediterranean, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in SZ 26 Central Mediterranean Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 1 cruiser and 1 destroyer in SZ 26 Central Mediterranean, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in SZ 26 Central Mediterranean Italians win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser and 2 destroyers Non Combat Move - Italians 1 armour moved from Italy to SZ 25 Adriatic Sea 1 armour and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 armour moved from SZ 26 Central Mediterranean to Libya 1 armour and 2 infantry moved from Algeria to Libya 1 fighter moved from SZ 26 Central Mediterranean to Libya 1 fighter moved from SZ 26 Central Mediterranean to Libya Place Units - Italians 2 armour placed in Italy 1 submarine placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -1.00 British : -1.00 -
TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - Chinese Chinese buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 artillery moved from Szechwan to Kwangtung 3 infantry moved from Szechwan to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 artillery, 1 fighter and 6 infantry Japanese defend with 1 armour, 1 fighter and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Kwangtung, round 2 : 2/8 hits, 2.00 expected hits Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 3 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour, 1 fighter and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Kansu 2 infantry moved from Kansu to Szechwan 2 infantry moved from Eastern Sinkiang to Kansu 2 infantry moved from Western Sinkiang to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Kansu 1 armour and 1 infantry placed in Western Sinkiang Chinese undo move 2. Chinese undo move 1. 1 armour and 1 infantry placed in Kansu 2 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : -1.00 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 2 marines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 battleship, 1 carrier, 1 fighter and 1 submarine moved from SZ 87 West Pacific to SZ 88 Pacific 1 fighter moved from SZ 99 West Pacific to SZ 88 Pacific 1 fighter moved from Southern Japan to SZ 88 Pacific 1 bomber moved from Southern Japan to SZ 88 Pacific 1 cruiser and 1 destroyer moved from SZ 98 Philippine Sea to SZ 99 West Pacific 1 armour moved from French Indo-China to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo-China 1 artillery moved from Thai-Malay to French Indo-China 2 infantry moved from French Indo-China to Thai-Malay 2 infantry moved from North Philippines to SZ 72 South China Sea 2 infantry moved from SZ 72 South China Sea to French Indo-China 1 fighter moved from SZ 72 South China Sea to Vladivostok 1 fighter moved from Chosen to Vladivostok 1 artillery moved from Chosen to Vladivostok 1 infantry moved from Chosen to Northern Manchukuo 1 infantry moved from Chosen to Vladivostok 1 submarine moved from SZ 74 Sea of Japan to SZ 81 North Pacific 2 infantry moved from Northern Japan to SZ 80 Northwest Pacific 2 infantry and 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 2 infantry moved from SZ 74 Sea of Japan to Vladivostok 1 armour moved from Southern Japan to SZ 73 East China Sea 1 infantry moved from Southern Japan to SZ 73 East China Sea 1 armour, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 74 Sea of Japan 1 infantry moved from SZ 74 Sea of Japan to Vladivostok 1 armour moved from SZ 74 Sea of Japan to Vladivostok 1 cruiser moved from SZ 73 East China Sea to SZ 99 West Pacific 1 destroyer moved from SZ 73 East China Sea to SZ 72 South China Sea Combat - Japanese Battle in Vladivostok Japanese attack with 1 armour, 1 artillery, 2 fighters and 4 infantry Russians defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Vladivostok, round 2 : 4/8 hits, 2,67 expected hits Russians roll dice for 3 infantry in Vladivostok, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Vladivostok Japanese win, taking Vladivostok from Russians with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in SZ 88 Pacific Japanese attack with 1 battleship, 1 bomber, 1 carrier, 3 fighters and 1 submarine Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 submarine in SZ 88 Pacific, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier and 3 fighters in SZ 88 Pacific, round 2 : 4/6 hits, 3,00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in SZ 88 Pacific, round 2 : 4/6 hits, 2,83 expected hits Units damaged: 1 battleship owned by the Japanese 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in SZ 88 Pacific Japanese roll dice for 1 battleship, 1 bomber, 1 carrier and 1 fighter in SZ 88 Pacific, round 3 : 2/4 hits, 2,00 expected hits Americans roll dice for 2 fighters and 1 transport in SZ 88 Pacific, round 3 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in SZ 88 Pacific 1 transport owned by the Americans lost in SZ 88 Pacific Japanese win with 1 battleship, 1 bomber and 1 carrier remaining. Battle score for attacker is 33 Casualties for Japanese: 3 fighters and 1 submarine Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport Non Combat Move - Japanese 1 bomber moved from SZ 88 Pacific to Southern Japan 1 fighter moved from South Philippines to SZ 88 Pacific 1 carrier moved from SZ 99 West Pacific to SZ 88 Pacific 2 fighters moved from Vladivostok to Chosen 1 artillery moved from Shantung to Chosen Place Units - Japanese 1 cruiser and 1 transport placed in SZ 80 Northwest Pacific 2 armour placed in Chosen 2 marines placed in Northern Japan 1 armour placed in Southern Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : 0,83 Russians : 0,00 Japanese : 2,00 -
TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Improved Artillery Support Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 destroyer moved from SZ 18 West Atlantic to SZ 2 Labrador Sea 1 cruiser moved from SZ 18 West Atlantic to SZ 2 Labrador Sea 1 bomber moved from Northeastern United States to SZ 2 Labrador Sea 1 fighter moved from Northeastern United States to Greenland 1 fighter moved from Iceland to Archangel'sk 1 submarine moved from SZ 88 Pacific to SZ 89 Pacific 1 submarine moved from SZ 89 Pacific to SZ 88 Pacific 1 destroyer moved from SZ 95 Pacific to SZ 88 Pacific 1 cruiser moved from SZ 100 Pacific to SZ 88 Pacific 1 fighter moved from Hawaiian Islands to SZ 88 Pacific 1 bomber moved from Southwestern United States to SZ 88 Pacific 1 battleship moved from SZ 96 Pacific to SZ 88 Pacific 1 artillery moved from Fiji to SZ 100 Pacific 1 infantry moved from Fiji to SZ 100 Pacific 1 artillery, 1 infantry and 1 transport moved from SZ 100 Pacific to SZ 94 Pacific 1 infantry moved from SZ 94 Pacific to Wake 1 artillery moved from SZ 94 Pacific to Wake 1 infantry moved from Hawaiian Islands to SZ 95 Pacific 1 infantry moved from Hawaiian Islands to SZ 95 Pacific 2 infantry and 1 transport moved from SZ 95 Pacific to SZ 100 Pacific 1 infantry moved from SZ 100 Pacific to Fiji 1 infantry moved from SZ 100 Pacific to Fiji 1 infantry moved from Southwestern United States to SZ 91 East Pacific 1 infantry moved from Southwestern United States to SZ 91 East Pacific 2 infantry and 1 transport moved from SZ 91 East Pacific to SZ 89 Pacific 1 infantry moved from SZ 89 Pacific to Hawaiian Islands 1 infantry moved from SZ 89 Pacific to Hawaiian Islands 1 fighter moved from Southwestern United States to Hawaiian Islands 1 infantry moved from Northeastern United States to Eastern Canada 1 armour moved from Northeastern United States to Eastern Canada 1 cruiser moved from SZ 37 Caribbean Sea to SZ 18 West Atlantic Combat - Americans Battle in Wake Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Wake, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Americans roll dice for 1 artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Wake, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Wake Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in SZ 2 Labrador Sea Americans attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in SZ 2 Labrador Sea, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in SZ 2 Labrador Sea, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in SZ 2 Labrador Sea Americans win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in SZ 88 Pacific Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 battleship, 2 carriers and 1 fighter Americans roll dice for 1 submarine in SZ 88 Pacific, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in SZ 88 Pacific, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 fighter in SZ 88 Pacific, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship and 2 carriers in SZ 88 Pacific, round 2 : 0/3 hits, 1.33 expected hits 1 carrier owned by the Japanese lost in SZ 88 Pacific Americans roll dice for 1 submarine in SZ 88 Pacific, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in SZ 88 Pacific Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in SZ 88 Pacific, round 3 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 fighter in SZ 88 Pacific, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship in SZ 88 Pacific, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in SZ 88 Pacific Americans win with 1 battleship, 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 40 Casualties for Japanese: 1 battleship, 2 carriers and 1 fighter Casualties for Americans: 1 cruiser and 1 submarine Non Combat Move - Americans 1 fighter moved from SZ 88 Pacific to Midway Island 1 bomber moved from SZ 88 Pacific to Hawaiian Islands 1 transport moved from SZ 18 West Atlantic to SZ 2 Labrador Sea 1 artillery moved from Midwestern United States to Northeastern United States 1 infantry moved from Southern United States to Southwestern United States 1 infantry moved from Northwestern United States to Southwestern United States 1 bomber moved from SZ 2 Labrador Sea to England Place Units - Americans 1 destroyer and 1 transport placed in SZ 18 West Atlantic 1 carrier placed in SZ 95 Pacific 1 fighter placed in SZ 95 Pacific 1 armour placed in Southwestern United States Activate Technology - Americans Americans activating Improved Artillery Support Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -0.17 Americans : -2.50 Japanese : 1.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 44 PUs; 0 techTokens; Russians buy 1 armour, 2 artilleries, 1 fighter, 1 halftrack and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Southern Russia to Western Russia 1 armour moved from Southern Russia to Western Russia 1 armour moved from Southern Russia to Western Russia 1 armour moved from Southern Russia to Western Russia 1 armour moved from Southern Russia to Western Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Southern Russia to Belorussia 1 infantry moved from Southern Russia to Belorussia 1 infantry moved from Southern Russia to Belorussia 1 infantry moved from Northern Russia to Novgorod 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Novgorod 1 fighter moved from Leningrad to Novgorod 1 fighter moved from Leningrad to Novgorod 1 fighter moved from Leningrad to Belorussia 1 artillery moved from Southern Russia to Western Russia 1 artillery moved from Northern Russia to Western Russia 1 bomber moved from Moscow to Novgorod 1 artillery moved from Leningrad to Novgorod Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Russia Russians attack with 5 armour, 2 artilleries and 4 infantry Germans defend with 1 armour, 1 artillery and 4 infantry Russians roll dice for 5 armour, 2 artilleries and 4 infantry in Western Russia, round 2 : 3/11 hits, 4.17 expected hits Germans roll dice for 1 armour, 1 artillery and 4 infantry in Western Russia, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Russia Russians roll dice for 5 armour, 2 artilleries and 2 infantry in Western Russia, round 3 : 3/9 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Russia, round 3 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Russia Russians win, taking Western Russia from Germans with 5 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 4 infantry Battle in Novgorod Russians attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Novgorod, round 2 : 5/9 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Leningrad 2 fighters moved from Novgorod to Leningrad 1 infantry moved from Karelija to Leningrad 1 infantry moved from Archangel'sk to Karelija 1 infantry moved from Archangel'sk to Karelija 1 infantry moved from Eastern Russia to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Eastern Russia to Southern Russia 1 infantry moved from Eastern Russia to Southern Russia 1 infantry moved from Eastern Russia to Southern Russia 1 infantry moved from Eastern Russia to Southern Russia 1 artillery moved from Eastern Russia to Southern Russia 1 infantry moved from Kazakh to Eastern Russia 1 infantry moved from Kazakh to Eastern Russia 1 infantry moved from Kazakh to Eastern Russia 1 infantry moved from Kazakh to Eastern Russia 1 infantry moved from Kazakh to Eastern Russia 1 halftrack moved from Sverdlovsk to Irkutsk 1 armour moved from Sverdlovsk to Southern Russia 1 infantry moved from Buryatia to Amurskaya 1 infantry moved from Irkutsk to Buryatia 1 infantry moved from Irkutsk to Buryatia 1 armour moved from Amurskaya to Buryatia 1 infantry moved from Okhotsk to Amurskaya 1 infantry moved from Amurskaya to Buryatia 1 infantry moved from Amurskaya to Buryatia 1 bomber moved from Novgorod to Southwestern Siberia Place Units - Russians 1 armour, 1 fighter and 1 halftrack placed in Sverdlovsk 2 infantry placed in Leningrad Russians undo move 1. 1 fighter placed in Leningrad 2 artilleries placed in Moscow 1 halftrack placed in Sverdlovsk 1 armour and 1 infantry placed in Moscow Russians undo move 5. 2 infantry placed in Moscow 1 armour placed in Sverdlovsk 1 infantry placed in Stalingrad Turn Complete - Russians Russians collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -2.67 Russians : -0.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,3 and gets 0 hits Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery moved from Baltic States to Belorussia 3 fighters moved from Baltic States to Belorussia 1 bomber moved from Baltic States to Belorussia 1 armour moved from Eastern Poland to Ukraine 1 fighter moved from Ukraine to Belorussia 1 fighter moved from Ukraine to Belorussia 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Belorussia 1 armour and 3 infantry moved from Finland to Karelija Combat - Germans Battle in Karelija Germans attack with 1 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 3 infantry in Karelija, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Karelija, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Karelija Germans roll dice for 1 armour and 2 infantry in Karelija, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Karelija, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 infantry in Karelija, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Karelija, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 infantry in Karelija, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Karelija, round 5 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelija Germans roll dice for 1 armour in Karelija, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Karelija, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelija Russians win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour and 3 infantry Casualties for Russians: 1 infantry Battle in Belorussia Germans attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Belorussia, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 5 fighters moved from Belorussia to Ukraine 1 bomber moved from Belorussia to Ukraine 4 infantry moved from Hungary-Romania to Ukraine 1 armour moved from Hungary-Romania to Ukraine 1 armour moved from Austria-Czechoslovakia to Ukraine 2 artilleries moved from Eastern Germany to Western Poland 3 infantry moved from Eastern Germany to Western Poland 4 armour moved from Eastern Germany to Hungary-Romania 1 submarine moved from SZ 39 Mid Atlantic to SZ 22 East Atlantic Place Units - Germans 1 factory placed in Ukraine 4 armour, 1 artillery, 1 fighter and 1 infantry placed in Eastern Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : 2.67 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British roll 2,4 and gets 0 hits Purchase Units - British British buy 1 artillery, 2 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 1 bomber moved from Gibraltar to SZ 26 Central Mediterranean 1 fighter moved from Gibraltar to SZ 26 Central Mediterranean 1 fighter moved from Egypt to SZ 26 Central Mediterranean 1 infantry moved from Western Australia to SZ 67 South East Indian 1 armour moved from Western Australia to SZ 67 South East Indian 1 armour, 1 cruiser, 1 infantry and 1 transport moved from SZ 67 South East Indian to SZ 63 Timor Sea 1 infantry moved from SZ 63 Timor Sea to Java 1 armour moved from SZ 63 Timor Sea to Java 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Yunnan 1 artillery moved from Scotland to SZ 10 North Sea 1 infantry moved from Scotland to SZ 10 North Sea 1 infantry moved from Scotland to SZ 10 North Sea 1 armour moved from Scotland to SZ 10 North Sea 1 destroyer moved from SZ 10 North Sea to SZ 16 North Atlantic 1 fighter moved from Scotland to SZ 16 North Atlantic 1 submarine moved from SZ 10 North Sea to SZ 16 North Atlantic 1 fighter moved from Scotland to Norway 1 battleship moved from SZ 12 East Baltic Sea to SZ 10 North Sea 1 submarine moved from SZ 12 East Baltic Sea to SZ 17 English Channel 1 submarine moved from SZ 12 East Baltic Sea to SZ 17 English Channel 1 cruiser moved from SZ 12 East Baltic Sea to SZ 10 North Sea 1 infantry moved from SZ 10 North Sea to Norway 1 infantry moved from SZ 10 North Sea to Norway 1 artillery moved from SZ 10 North Sea to Norway 1 armour moved from SZ 10 North Sea to Norway Combat - British Battle in Java British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in SZ 16 North Atlantic British attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in SZ 16 North Atlantic, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in SZ 16 North Atlantic British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans defend with 4 infantry British roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 3/4 hits, 2.33 expected hits 3 infantry owned by the Germans lost in Norway British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Norway, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in SZ 26 Central Mediterranean British attack with 1 battleship, 1 bomber and 2 fighters Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians Submerged British roll dice for 1 battleship, 1 bomber and 2 fighters in SZ 26 Central Mediterranean, round 2 : 1/4 hits, 2.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 2 : 2/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians and 1 bomber owned by the British lost in SZ 26 Central Mediterranean British roll dice for 1 battleship and 2 fighters in SZ 26 Central Mediterranean, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser and 1 transport in SZ 26 Central Mediterranean, round 3 : 0/1 hits, 0.50 expected hits 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in SZ 26 Central Mediterranean British win with 1 battleship and 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from SZ 26 Central Mediterranean to Egypt 1 fighter moved from SZ 26 Central Mediterranean to Egypt 1 infantry moved from Calcutta to Burma 1 infantry moved from Calcutta to Burma 1 infantry moved from Bombay to Calcutta 1 infantry moved from Bombay to Calcutta 1 armour moved from Calcutta to Burma 1 armour moved from Calcutta to Burma 1 transport moved from SZ 55 Red Sea to SZ 60 Western Indian 1 transport moved from SZ 55 Red Sea to SZ 56 Persian Gulf 1 infantry moved from Iraq to SZ 56 Persian Gulf 1 infantry moved from Kenya-Tanganyika to SZ 60 Western Indian 2 infantry moved from Rhodesia to Kenya-Tanganyika 1 infantry moved from Syria to Egypt 1 infantry and 1 transport moved from SZ 60 Western Indian to SZ 57 Arabian Sea 1 infantry and 1 transport moved from SZ 56 Persian Gulf to SZ 57 Arabian Sea 1 infantry moved from SZ 57 Arabian Sea to Bombay 1 infantry moved from SZ 57 Arabian Sea to Bombay 1 infantry moved from Western Canada to Central Canada 1 artillery moved from Central Canada to Eastern Canada 1 fighter moved from SZ 16 North Atlantic to England 1 fighter moved from Norway to Scotland Place Units - British 1 submarine placed in SZ 105 Tasman Sea 1 transport placed in SZ 2 Labrador Sea 1 artillery placed in Egypt 1 fighter placed in SZ 57 Arabian Sea 1 marine placed in Bombay 1 infantry placed in Egypt 1 infantry placed in Bombay 1 fighter placed in England Turn Complete - British British collect 47 PUs; end with 48 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -0.50 British : 0.50 Italians : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Libya to SZ 26 Central Mediterranean 1 fighter moved from Libya to SZ 26 Central Mediterranean Combat - Italians Battle in SZ 26 Central Mediterranean Italians attack with 2 fighters and 1 submarine British defend with 1 battleship Italians roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in SZ 26 Central Mediterranean, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in SZ 26 Central Mediterranean, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Italians lost in SZ 26 Central Mediterranean retreated to SZ 26 Central Mediterranean British win with 1 battleship remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Non Combat Move - Italians 1 fighter moved from SZ 26 Central Mediterranean to Libya 1 fighter moved from SZ 26 Central Mediterranean to Libya 2 armour moved from Italy to Western Germany 3 infantry moved from Italy to Vichy France 1 artillery moved from Italy to Vichy France Place Units - Italians 2 submarines placed in SZ 26 Central Mediterranean 1 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians : -0.33 British : 0.33 -
TripleA Manual Gamesave Post: Chinese round 2
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 2 Purchase Units - Chinese Chinese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 4 infantry moved from Kwangtung to French Indo-China 1 fighter moved from Kansu to French Indo-China 1 artillery moved from Kwangtung to French Indo-China 2 infantry moved from Szechwan to Shantung 1 armour moved from Kansu to Shantung 1 infantry moved from Kansu to Szechwan 2 infantry moved from Eastern Sinkiang to Kansu 2 infantry moved from Western Sinkiang to Eastern Sinkiang Combat - Chinese Battle in Shantung Chinese attack with 1 armour and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 armour and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo-China Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 armour, 2 artilleries and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in French Indo-China, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in French Indo-China, round 2 : 0/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in French Indo-China, round 3 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in French Indo-China, round 3 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in French Indo-China Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo-China, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 2 artilleries in French Indo-China, round 4 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indo-China Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China, round 5 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in French Indo-China, round 5 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in French Indo-China Chinese win, taking French Indo-China from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry Non Combat Move - Chinese 1 fighter moved from French Indo-China to Yunnan 1 infantry moved from Kansu to Szechwan 1 infantry moved from Kansu to Inner Mongolia Place Units - Chinese 2 infantry placed in Kansu 1 fighter and 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -2.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Vladivostok to Shantung 2 armour moved from Chosen to Shantung 1 artillery moved from Chosen to Shantung 1 fighter moved from Chosen to French Indo-China 1 fighter moved from Chosen to Shantung 2 marines moved from Northern Japan to SZ 74 Sea of Japan 2 marines and 1 transport moved from SZ 74 Sea of Japan to SZ 72 South China Sea 2 marines moved from SZ 72 South China Sea to Kwangtung Japanese take Kwangtung from Chinese 1 infantry moved from Borneo to SZ 72 South China Sea 1 infantry moved from SZ 72 South China Sea to French Indo-China 1 armour moved from Southern Japan to SZ 74 Sea of Japan 1 infantry moved from Southern Japan to SZ 74 Sea of Japan 1 armour, 1 infantry and 1 transport moved from SZ 74 Sea of Japan to SZ 72 South China Sea 1 infantry moved from SZ 72 South China Sea to French Indo-China 1 armour moved from SZ 72 South China Sea to French Indo-China 2 infantry moved from Northern Japan to SZ 80 Northwest Pacific 2 infantry and 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 2 infantry moved from SZ 74 Sea of Japan to Vladivostok 1 submarine moved from SZ 81 North Pacific to SZ 94 Pacific 2 cruisers and 1 destroyer moved from SZ 99 West Pacific to SZ 86 West Pacific 1 cruiser moved from SZ 80 Northwest Pacific to SZ 86 West Pacific 4 infantry moved from Southern Japan to Northern Japan 1 artillery moved from Vladivostok to Northern Manchukuo 1 bomber moved from Southern Japan to SZ 63 Timor Sea 1 battleship moved from SZ 72 South China Sea to SZ 63 Timor Sea 1 destroyer moved from SZ 72 South China Sea to SZ 63 Timor Sea 1 infantry moved from Northern Manchukuo to Shantung 1 infantry moved from Vladivostok to Northern Manchukuo 1 infantry moved from Vladivostok to Northern Manchukuo Combat - Japanese Battle in SZ 94 Pacific Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 94 Pacific Japanese roll dice for 1 submarine in SZ 94 Pacific, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo-China Japanese attack with 1 armour, 1 fighter and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 artillery in French Indo-China, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in French Indo-China Japanese win, taking French Indo-China from Chinese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in SZ 63 Timor Sea Japanese attack with 1 battleship, 1 bomber and 1 destroyer British defend with 1 cruiser and 1 transport Japanese roll dice for 1 battleship, 1 bomber and 1 destroyer in SZ 63 Timor Sea, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 cruiser and 1 transport in SZ 63 Timor Sea, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in SZ 63 Timor Sea Japanese win with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in Shantung Japanese attack with 3 armour, 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 armour and 2 infantry Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 4/6 hits, 2,67 expected hits Chinese roll dice for 1 armour and 2 infantry in Shantung, round 2 : 0/3 hits, 1,17 expected hits 1 armour owned by the Chinese and 2 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 3 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Chinese: 1 armour and 2 infantry Non Combat Move - Japanese 1 fighter moved from Shantung to SZ 72 South China Sea 1 fighter moved from French Indo-China to SZ 72 South China Sea 1 bomber moved from SZ 63 Timor Sea to Celebes Place Units - Japanese 2 armour placed in Chosen 1 carrier placed in SZ 86 West Pacific 2 fighters placed in SZ 86 West Pacific 1 transport placed in SZ 74 Sea of Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
British : -0,50 Chinese : -1,50 Japanese : 1,00 -
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,1 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 marines and 3 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 artillery moved from Northeastern United States to SZ 18 West Atlantic 1 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 infantry moved from Eastern Canada to SZ 2 Labrador Sea 1 armour moved from Eastern Canada to SZ 2 Labrador Sea 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 20 Atlantic 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 artillery moved from SZ 20 Atlantic to Azores 2 infantry moved from SZ 20 Atlantic to Azores 1 armour moved from SZ 20 Atlantic to Azores 2 infantry moved from Fiji to SZ 100 Pacific 1 destroyer moved from SZ 88 Pacific to SZ 94 Pacific 2 infantry moved from Hawaiian Islands to SZ 89 Pacific 2 infantry and 1 transport moved from SZ 89 Pacific to SZ 94 Pacific 2 infantry moved from SZ 94 Pacific to Wake 2 infantry and 1 transport moved from SZ 100 Pacific to SZ 99 West Pacific 2 infantry moved from SZ 99 West Pacific to Marshall Islands 1 bomber moved from Hawaiian Islands to Marshall Islands 1 fighter moved from Midway Island to Wake 1 fighter moved from SZ 95 Pacific to Wake 1 fighter moved from Hawaiian Islands to SZ 95 Pacific 1 battleship moved from SZ 88 Pacific to SZ 95 Pacific 1 fighter moved from Archangel'sk to Eastern Sinkiang 1 fighter moved from Greenland to England 1 bomber moved from England to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Western Germany causes 6 damage total. Battle in SZ 94 Pacific Americans attack with 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 transport in SZ 94 Pacific, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in SZ 94 Pacific, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in SZ 94 Pacific, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in SZ 94 Pacific, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in SZ 94 Pacific, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in SZ 94 Pacific, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in SZ 94 Pacific, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in SZ 94 Pacific, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in SZ 94 Pacific, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in SZ 94 Pacific, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in SZ 94 Pacific, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in SZ 94 Pacific, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in SZ 94 Pacific, round 8 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in SZ 94 Pacific, round 8 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in SZ 94 Pacific Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Wake Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Wake, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Americans win, taking Wake from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Azores Americans attack with 1 armour, 1 artillery and 2 infantry Neutral defend with 2 infantry Americans roll dice for 2 cruisers in Azores, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Azores, round 2 : 2/4 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Azores Americans loses 0 PUs for violating Azoress neutrality. Americans win, taking Azores from Neutral with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral: 2 infantry Battle in Marshall Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Wake to SZ 95 Pacific 1 bomber moved from Marshall Islands to Midway Island 1 fighter moved from Wake to Midway Island 1 bomber moved from Western Germany to England Place Units - Americans 1 transport placed in SZ 18 West Atlantic 1 artillery and 1 marine placed in Northeastern United States 1 transport placed in SZ 95 Pacific 1 artillery placed in Hawaiian Islands Americans undo move 4. 1 marine placed in Hawaiian Islands 1 transport placed in SZ 91 East Pacific 1 artillery placed in Southwestern United States 1 bomber placed in Southwestern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Neutral : 0.33 AA fire in Western Germany : : -0.17 Americans : -1.17 Japanese : -0.83
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