archaeologists
-
TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi 3 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi 1 infantry placed in Szechwan 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 cruiser moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from India to Burma 1 fighter moved from Burma to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Burma 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from 38 Sea Zone to Shan State 1 tactical_bomber moved from India to Burma 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Place Units - British 1 artillery and 2 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - British British collect 16 PUs; end with 16 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: ANZAC round 1
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and British from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and ANZAC from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 47 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea 1 fighter moved from New Zealand to New Guinea 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from New Zealand to New Guinea Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Politics - Japanese Purchase Units - Japanese Japanese buy 2 destroyers and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Formosa to Kwangtung 1 tactical_bomber moved from Formosa to Kwangtung 1 tactical_bomber moved from Formosa to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 bomber moved from Japan to Kwangtung 1 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Shan State 2 infantry moved from French Indo China to Shan State 2 infantry moved from Siam to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 fighters moved from Japan to Kwangtung 2 tactical_bombers moved from Kwangsi to Shan State 4 fighters moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to 38 Sea Zone 1 tactical_bomber moved from Siam to 38 Sea Zone 1 fighter moved from Siam to 38 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 3 fighters moved from Caroline Islands to 46 Sea Zone 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone 1 submarine moved from 32 Sea Zone to 46 Sea Zone 2 bombers moved from Marshall Islands to 46 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 46 Sea Zone Japanese attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 38 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 38 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 38 Sea Zone 1 transport owned by the British lost in 38 Sea Zone Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 54 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers British defend with 3 fighters and 7 infantry Japanese roll dice for 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers in Shan State, round 2 : 7/13 hits, 4.83 expected hits British roll dice for 3 fighters and 7 infantry in Shan State, round 2 : 5/10 hits, 4.33 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese and 7 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 3 : 4/8 hits, 3.33 expected hits British roll dice for 3 fighters in Shan State, round 3 : 1/3 hits, 2.00 expected hits 1 infantry owned by the Japanese and 3 fighters owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 2 fighters and 4 infantry Casualties for British: 3 fighters and 7 infantry Non Combat Move - Japanese 2 fighters moved from Shan State to Kwangsi 3 fighters moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 38 Sea Zone to Kwangsi 1 fighter moved from 38 Sea Zone to French Indo China 1 tactical_bomber moved from 38 Sea Zone to French Indo China 2 tactical_bombers moved from Shan State to Kwangsi 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands 3 fighters moved from 46 Sea Zone to Caroline Islands 2 bombers moved from 46 Sea Zone to Caroline Islands 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Manchuria to Jehol Place Units - Japanese 2 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -1.50 ANZAC : -0.50 Japanese : 4.50
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 17 PUs; end with 18 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Chinese round 2
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuan to Shensi 2 infantry moved from Suiyuan to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Shan State to Burma 1 submarine moved from 39 Sea Zone to 44 Sea Zone Place Units - British 1 submarine placed in 39 Sea Zone 1 armour and 3 infantry placed in India Turn Complete - British British collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese : -0.67
-
TripleA Manual Gamesave Post: ANZAC round 2
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 4 fighters moved from New Guinea to Solomon Islands 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Politics - Japanese Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 38 Sea Zone to 43 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 cruiser moved from 38 Sea Zone to 41 Sea Zone 1 battleship moved from 38 Sea Zone to 43 Sea Zone 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 artilleries, 6 infantry and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 4 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 3 bombers, 5 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow Combat - Japanese Battle in Borneo Battle in Sumatra Battle in 39 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 submarine 1 submarine owned by the British Submerged Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese winJapanese win, taking Borneo from British, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining, taking Yunnan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 11/16 hits, 7.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 bombers, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 3 bombers moved from Kweichow to Kwangsi 2 tactical_bombers moved from Kweichow to Kwangsi 5 fighters moved from Kweichow to Kwangsi 1 fighter moved from Yunnan to Kwangsi 3 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Caroline Islands to Marshall Islands 1 battleship moved from 33 Sea Zone to 32 Sea Zone 2 carriers moved from 33 Sea Zone to 32 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone 2 fighters moved from 33 Sea Zone to 32 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 4.17
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 13 Sea Zone 2 fighters moved from 13 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from Hawaiian Islands to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Philippines to Guam 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 1 submarine moved from 46 Sea Zone to 22 Sea Zone 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 13 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone Non Combat Move - Americans 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone Note to players Americans: <body>America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Turn Complete - Americans Americans collect 17 PUs; end with 17 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 3 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 8 infantry Japanese defend with 2 artilleries and 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kweichow, round 2 : 0/10 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 3 : 4/7 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 4 : 3/7 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Kansu to Suiyuan 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - British British buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China British take French Indo China from Japanese 1 artillery moved from Shan State to Siam British take Siam from Japanese Combat - British Non Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from India to Burma 1 tactical_bomber moved from Burma to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 56 Sea Zone Place Units - British 1 artillery and 3 infantry placed in India Turn Complete - British British collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 4 fighters moved from Solomon Islands to Queensland 1 infantry moved from Queensland to Northern Territory 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 1 Politics - Russians
Combat Hit Differential Summary :
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:32:13 AM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:52:29 AM
Savegame -
TripleA Turn Summary: Confederate round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1 War Financing - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateIntro.gif"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionIntro.gif"/></body> Confederate spend nothing on User Action: Action Confederate Take Loan1 Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1 Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1 Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy 18 Industrys, 12 Suppliess, 3 cavalrys, 1 civilian_economy, 1 depot, 1 elite_cavalry, 2 elite_infantrys, 2 entrenchmentss, 10 infantry, 1 recruitment_center, 1 recruitment_center2 and 5 torpedos; Remaining resources: 1 Supplies; 38 PUs; 0 Manpower; 2 Industry; Non Combat Forced March - Confederate Confederate takes Paraclifta from Pro-Confederate Confederate takes Gilmer from Pro-Confederate 1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 general moved from Richmond to Milford Station 1 elite_cavalry moved from Richmond to Milford Station 1 infantry moved from Richmond to Mechanicsville 1 infantry moved from Richmond to Mechanicsville 1 infantry moved from Richmond to Mechanicsville 1 engineers moved from Richmond to Mechanicsville 1 infantry moved from Hanover Junction to Hanover Junction Station 1 infantry moved from Hanover Junction to Hanover Junction Station 1 infantry moved from Gordonsville to Orange 1 militia moved from Williamsburg to Yorktown 1 ironclad moved from James SZ to Lower Chesapeake Bay SZ 1 elite_cavalry moved from Raleigh to Danville 1 infantry moved from Lexington to Newbern 1 militia moved from Camden to Paraclifta 1 infantry moved from Little Rock to Hot Springs 1 infantry moved from Fort Hindman to Pine Bluff 1 militia moved from Jefferson to Gilmer 1 militia moved from Yellow Bayou to Vermilionville 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 gunboat moved from Arkansas River Lower to Mississippi River Lower 3 Second Purchase - Confederate Confederate buy nothing; Remaining resources: 0 Supplies; 38 PUs; 0 Manpower; 18 Industry; Place Units - Confederate Units in Strasburg being upgraded or consumed: 1 storehouse 1 depot placed in Strasburg 1 recruitment_center placed in Hanover Junction 1 civilian_economy placed in Charlottesville Units in New Market being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in New Market Units in Warrenton being upgraded or consumed: 1 infantry and 1 militia 1 elite_infantry and 1 infantry placed in Warrenton 2 torpedos placed in Hampton Roads SZ 2 torpedos placed in Mobile Bay SZ 1 torpedo placed in Charleston Harbor SZ Units in Chattanooga being upgraded or consumed: 1 infantry 1 elite_infantry placed in Chattanooga Units in Charlotte being upgraded or consumed: 1 militia 1 infantry placed in Charlotte Units in Charlotte being upgraded or consumed: 1 militia 1 infantry placed in Charlotte Units in Sentinella being upgraded or consumed: 1 militia 1 cavalry placed in Sentinella Units in Petersburg being upgraded or consumed: 1 militia 1 infantry placed in Petersburg Units in Vicksburg being upgraded or consumed: 2 militias 2 infantry placed in Vicksburg Combat Move - Confederate Confederate takes Columbus Kentucky from Pro-Confederate Confederate takes Booneville from Pro-Confederate Confederate takes Valverde from Pro-Confederate 1 artillery moved from Sparta to Pikeville 1 general moved from Sparta to Pikeville 1 artillery moved from Fort Henry-Donelson to Waverly 1 militia moved from Fort Henry-Donelson to Waverly 1 general moved from Memphis to Columbus Kentucky 1 gunboat and 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 militia moved from Paraclifta to Booneville 1 militia moved from Mesilla to Valverde Battle - Confederate Confederate has abandoned Delaware Mouth SZ to Union Confederate has abandoned Ohio River Upper to Union Confederate has abandoned Ohio River Headwaters to Union Confederate has abandoned Ohio River Middle to Union Confederate has abandoned San Francisco Bay SZ to Union Confederate has abandoned Middle Chesapeake Bay SZ to Union Confederate has abandoned Mississippi River Upper 1 to Union Confederate has abandoned Mississippi River Upper 2 to Union Confederate has abandoned Potomac Lower SZ to Union Confederate has abandoned New York Harbor SZ to Union Confederate has abandoned Alabama Coast SZ to Union Confederate has abandoned Gulf of Mexico West SZ to Union Confederate has abandoned Ohio River Lower to Union Confederate has abandoned North Carolina Coast SZ to Union Confederate has abandoned Upper Chesapeake Bay SZ to Union Confederate has abandoned Gulf of Mexico Southwest SZ to Union Battle in Pikeville Confederate attack with 1 artillery and 1 general Pro-Union defend with 1 civilian_economy, 1 militia and 1 storehouse_u artillery_cannonade fire in Pikeville : 0/1 hits, 0.08 expected hits Confederate roll dice for 1 artillery and 1 general in Pikeville, round 2 : 1/1 hits, 0.50 expected hits Pro-Union roll dice for 1 militia in Pikeville, round 2 : 0/1 hits, 0.08 expected hits 1 militia owned by the Pro-Union lost in Pikeville Confederate takes Pikeville from Pro-Union Some non-combat units are destroyed: Confederate win, taking Delaware Mouth SZ from Neutral, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Alabama Coast SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking Gulf of Mexico Southwest SZ from Neutral with 1 artillery and 1 general remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Waverly Confederate attack with 1 artillery and 1 militia Pro-Union defend with 1 militia artillery_cannonade fire in Waverly : 0/1 hits, 0.08 expected hits Confederate roll dice for 1 artillery and 1 militia in Waverly, round 2 : 0/1 hits, 0.33 expected hits Pro-Union roll dice for 1 militia in Waverly, round 2 : 0/1 hits, 0.08 expected hits artillery_cannonade fire in Waverly : 0/1 hits, 0.08 expected hits Confederate roll dice for 1 artillery and 1 militia in Waverly, round 3 : 0/1 hits, 0.33 expected hits Pro-Union roll dice for 1 militia in Waverly, round 3 : 1/1 hits, 0.08 expected hits 1 militia owned by the Confederate lost in Waverly Pro-Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Second Non Combat Move - Confederate Turn Complete - Confederate Confederate collect 0 PUs; end with 38 PUs Units generate 136 Supplies; Confederate end with 136 Supplies Units generate 148 PUs; Confederate end with 186 PUs Units generate 38 Industry; Confederate end with 54 Industry
Combat Hit Differential Summary :
Confederate : -0.17 Pro-Union : 0.75 artillery_cannonade fire in Waverly : : -0.17 artillery_cannonade fire in Pikeville : : -0.08
-
TripleA Turn Summary: Union round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1 War Financing - Union Union spend nothing on User Action: Action Union Take Loan1 Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1 Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1 Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union First Purchase - Union Union buy 2 elite_cavalrys and 2 infantry; Remaining resources: 45 Supplies; 188 PUs; 0 Manpower; 50 Industry; Second Purchase - Union Union buy nothing; Remaining resources: 45 Supplies; 188 PUs; 0 Manpower; 50 Industry; Place Units - Union Units in Cairo being upgraded or consumed: 2 militias 2 infantry placed in Cairo Combat Move - Union 4 infantry moved from Alexandria to Aquia Creek 2 cavalrys moved from Manassas to Aquia Creek 2 artilleries moved from Manassas to Aquia Creek 1 infantry moved from Centreville to Manassas 2 militias moved from Hunters Mill to Centreville 1 cavalry moved from Centreville to Aquia Creek 2 militias moved from Rockville to Hunters Mill 1 militia moved from Frederick to Cramptons Gap Battle - Union Union creates battle in territory St Louis Union creates battle in territory Baltimore Union creates battle in territory Leesburg Union creates battle in territory Harpers Ferry Union creates battle in territory Debt1 Union has abandoned Cumberland River Middle to Confederate Union has abandoned Mississippi River Lower 1 to Confederate Union has abandoned Mississippi River Lower 5 to Confederate Union has abandoned Mississippi River Lower 6 to Confederate Union has abandoned Mississippi River Lower 2 to Confederate Union has abandoned Mississippi River Lower 3 to Confederate Union has abandoned Charleston Harbor SZ to Confederate Union has abandoned Gulf of Mexico East SZ to Confederate Union has abandoned Mobile Bay SZ to Confederate Union has abandoned Tennessee River Lower to Confederate Union has abandoned Red River Lower to Confederate Union has abandoned Galveston Bay SZ to Confederate Union has abandoned Rappahannock Lower SZ to Confederate Union has abandoned Pamlico Sound SZ to Confederate Union has abandoned Albemarle Sound SZ to Confederate Union has abandoned Tennessee River Confluence to Confederate Union has abandoned Lower Chesapeake Bay SZ to Confederate Battle in St Louis Union attack with 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 1 infantry, 1 militia, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Pro-Confederate defend with 1 militia artillery_cannonade fire in St Louis : 0/1 hits, 0,08 expected hits Union roll dice for 1 artillery, 1 entrenchments, 1 infantry and 1 militia in St Louis, round 2 : 1/1 hits, 0,50 expected hits 1 militia owned by the Pro-Confederate lost in St Louis Union win, taking Mississippi River Lower 1 from Neutral, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 6 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Charleston Harbor SZ from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Mobile Bay SZ from Neutral, taking Galveston Bay SZ from Neutral, taking Rappahannock Lower SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking Albemarle Sound SZ from Neutral, taking Tennessee River Confluence from Neutral, taking Lower Chesapeake Bay SZ from Neutral with 1 artillery, 1 entrenchments, 1 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Leesburg Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u Pro-Confederate defend with 1 militia Union roll dice for 2 militias in Leesburg, round 2 : 1/1 hits, 0,17 expected hits Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Confederate lost in Leesburg Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Harpers Ferry Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u Pro-Confederate defend with 1 militia artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,08 expected hits Union roll dice for 1 artillery, 2 infantry and 2 militias in Harpers Ferry, round 2 : 1/1 hits, 0,75 expected hits Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Confederate lost in Harpers Ferry Union win with 1 artillery, 2 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Baltimore Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 2 infantry, 1 militia, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Pro-Confederate defend with 1 militia Union roll dice for 2 infantry and 1 militia in Baltimore, round 2 : 0/1 hits, 0,42 expected hits Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 infantry and 1 militia in Baltimore, round 3 : 1/1 hits, 0,42 expected hits Pro-Confederate roll dice for 1 militia in Baltimore, round 3 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union and 1 militia owned by the Pro-Confederate lost in Baltimore Union win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Casualties for Pro-Confederate: 1 militia Battle in Aquia Creek Union attack with 2 artilleries, 3 cavalrys and 4 infantry Confederate defend with 1 drill_camp, 3 militias, 1 recruitment_center and 1 storehouse artillery_cannonade fire in Aquia Creek : 0/1 hits, 0,25 expected hits Union roll dice for 2 artilleries, 3 cavalrys and 4 infantry in Aquia Creek, round 2 : 1/1 hits, 1,67 expected hits Confederate roll dice for 3 militias in Aquia Creek, round 2 : 0/1 hits, 0,25 expected hits 1 militia owned by the Confederate lost in Aquia Creek artillery_cannonade fire in Aquia Creek : 0/1 hits, 0,17 expected hits Union roll dice for 2 artilleries, 3 cavalrys and 4 infantry in Aquia Creek, round 3 : 2/1 hits, 1,67 expected hits Confederate roll dice for 2 militias in Aquia Creek, round 3 : 1/1 hits, 0,17 expected hits 2 militias owned by the Confederate and 1 infantry owned by the Union lost in Aquia Creek Some non-combat units are destroyed: Union win, taking Aquia Creek from Confederate with 2 artilleries, 3 cavalrys and 3 infantry remaining. Battle score for attacker is -3 Casualties for Confederate: 3 militias Casualties for Union: 1 infantry Non Combat Move - Union Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 76 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 188 PUs Units generate -28 Manpower; Union end with 2 Manpower Units generate 93 Supplies; Union end with 169 Supplies Units generate 136 Industry; Union end with 184 Industry Units generate 203 PUs; Union end with 391 PUs
Combat Hit Differential Summary :
artillery_cannonade fire in Harpers Ferry : : -0,08 artillery_cannonade fire in Aquia Creek : : -0,42 Confederate : 0,58 artillery_cannonade fire in St Louis : : -0,08 Pro-Confederate : 0,67 Union : 1,42
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:57:39 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 armour moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 1 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to France 1 artillery moved from Holland Belgium to France 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 bomber moved from Germany to France 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to France 1 fighter moved from Western Germany to 111 Sea Zone 1 mech_infantry moved from Western Germany to France Combat - Germans Battle in 111 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 battleship and 1 cruiser Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 109 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Germans roll dice for 1 fighter in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 109 Sea Zone British win with 1 transport remaining. Battle score for attacker is -8 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 destroyer Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in Normandy Bordeaux Germans attack with 1 armour and 1 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 112 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 cruisers in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 4 armour, 2 artilleries, 1 bomber, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 artillery and 1 infantry; French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits, 6.00 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in France, round 2 : 4/12 hits, 4.67 expected hits 4 infantry owned by the Germans, 6 infantry owned by the French and 1 infantry owned by the British lost in France Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/14 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 17PUs while taking French capital Germans win, taking France from French with 4 armour, 1 artillery, 1 bomber, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Germans: 1 artillery and 6 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for French: 1 armour, 1 artillery, 1 fighter and 6 infantry Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French Non Combat Move - Germans 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Norway to Finland 1 bomber moved from France to Western Germany 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 artillery moved from Greater Southern Germany to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 1 tactical_bomber moved from France to Poland 1 tactical_bomber moved from 112 Sea Zone to Germany 1 tactical_bomber moved from 111 Sea Zone to Germany 1 fighter moved from 111 Sea Zone to Norway 1 fighter moved from 111 Sea Zone to Western Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 1 artillery and 2 infantry placed in Germany 3 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 38 PUs; end with 56 PUs Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 1.83 French : -0.33