archaeologists
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 7 Combat Move - French 2 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 8 Politics - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 55 PUs; Germans buy 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 submarine moved from 105 Sea Zone to 109 Sea Zone Combat - Germans Battle in Scotland Battle in Western Ukraine Germans attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 6 infantry Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 6 infantry in Western Ukraine, round 2 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 armour and 2 artilleries in Western Ukraine, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 5 infantry in Western Ukraine, round 3 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 4 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Scotland from British with 3 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour, 2 artilleries and 2 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 artilleries Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries Battle in Southern Italy Germans attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry Americans defend with 1 aaGun, 4 armour, 1 bomber, 1 factory_upgrade, 4 fighters and 1 harbour AA fire in Southern Italy : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/9 hits, 3.00 expected hits Americans roll dice for 4 armour, 1 bomber and 4 fighters in Southern Italy, round 2 : 5/9 hits, 4.83 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans, 3 armour owned by the Americans and 1 bomber owned by the Americans lost in Southern Italy Germans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Southern Italy, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 armour and 4 fighters in Southern Italy, round 3 : 2/5 hits, 3.17 expected hits 2 fighters owned by the Germans, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Southern Italy Germans roll dice for 1 bomber and 1 mech_infantry in Southern Italy, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 fighters in Southern Italy, round 4 : 2/2 hits, 1.33 expected hits 1 bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry Casualties for Americans: 4 armour, 1 bomber and 2 fighters Non Combat Move - Germans 1 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Northern Italy 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Western Germany Place Units - Germans 1 submarine placed in 105 Sea Zone 1 tactical_bomber placed in Western Germany 1 tactical_bomber placed in Novgorod 1 mech_infantry placed in Germany Germans undo move 4. 1 mech_infantry placed in Western Germany 2 infantry placed in Novgorod Germans undo move 1. 3 infantry placed in Normandy Bordeaux 1 submarine placed in 112 Sea Zone 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 1 Control Europe: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 0.83 AA fire in Southern Italy : : -0.50 Americans : -0.33 Russians : 1.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Western Ukraine to Eastern Poland 6 infantry moved from Smolensk to Belarus 1 fighter moved from Archangel to Belarus 1 bomber moved from Russia to Eastern Poland Combat - Russians Battle in Belarus Russians attack with 1 fighter and 6 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 6 infantry in Belarus, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 bomber and 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 bomber and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 bomber and 3 infantry in Eastern Poland, round 3 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 8 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Russia 1 fighter moved from Belarus to Archangel Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 armour and 4 infantry placed in Russia Trigger Russians 3 At War With Axis: Russians has 2 infantry placed in Novosibirsk Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : 0.17 -
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 8 Purchase Units - British British buy 9 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Syria to Iraq 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 3 fighters moved from Egypt to Southern Italy 1 armour moved from United Kingdom to Scotland 5 infantry moved from United Kingdom to Scotland 1 bomber moved from United Kingdom to Scotland Combat - British Battle in Iraq British attack with 3 armour Italians defend with 1 infantry British roll dice for 3 armour in Iraq, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 3 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 armour, 1 bomber and 5 infantry Germans defend with 6 infantry British roll dice for 1 armour, 1 bomber and 5 infantry in Scotland, round 2 : 1/7 hits, 2.00 expected hits Germans roll dice for 6 infantry in Scotland, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 bomber and 4 infantry in Scotland, round 3 : 1/6 hits, 1.83 expected hits Germans roll dice for 5 infantry in Scotland, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 bomber and 3 infantry in Scotland, round 4 : 1/5 hits, 1.67 expected hits Germans roll dice for 4 infantry in Scotland, round 4 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 1 armour, 1 bomber and 3 infantry in Scotland, round 5 : 2/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Scotland, round 5 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Scotland British roll dice for 1 armour, 1 bomber and 3 infantry in Scotland, round 6 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Scotland, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Casualties for Germans: 6 infantry Non Combat Move - British 1 bomber moved from Scotland to United Kingdom Place Units - British 6 infantry placed in United Kingdom 1 infantry placed in United Kingdom 1 transport placed in 81 Sea Zone 2 infantry placed in Egypt Turn Complete - British British collect 27 PUs (6 lost to blockades); end with 28 PUsCombat Hit Differential Summary :
Germans : -3.33 British : -0.33 Italians : -0.33 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kiangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 3 fighters moved from Manchuria to Hunan 2 tactical_bombers moved from Manchuria to Hunan 1 bomber moved from Manchuria to Hunan 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/10 hits, 4.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kiangsu to Siam 1 tactical_bomber moved from Kiangsu to Siam 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 bomber moved from Kiangsu to Kwangsi 1 fighter moved from Okinawa to Kwangsi 4 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 aaGun moved from Manchuria to Jehol 1 cruiser, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to Caroline Islands 1 bomber moved from Japan to Marshall Islands 1 bomber moved from Japan to Marshall Islands 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 32 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 battleship moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 fighter moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 bomber moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 2 tactical_bombers moved from Japan to Formosa Place Units - Japanese 2 transports placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.83 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 10 Sea Zone 1 bomber moved from Philippines to Hawaiian Islands Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 17 PUs; end with 18 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi 3 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi 1 infantry placed in Szechwan 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 cruiser moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from India to Burma 1 fighter moved from Burma to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Burma 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from 38 Sea Zone to Shan State 1 tactical_bomber moved from India to Burma 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Place Units - British 1 artillery and 2 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - British British collect 16 PUs; end with 16 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 1
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and British from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and ANZAC from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 47 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea 1 fighter moved from New Zealand to New Guinea 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from New Zealand to New Guinea Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Politics - Japanese Purchase Units - Japanese Japanese buy 2 destroyers and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Formosa to Kwangtung 1 tactical_bomber moved from Formosa to Kwangtung 1 tactical_bomber moved from Formosa to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 bomber moved from Japan to Kwangtung 1 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Shan State 2 infantry moved from French Indo China to Shan State 2 infantry moved from Siam to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 fighters moved from Japan to Kwangtung 2 tactical_bombers moved from Kwangsi to Shan State 4 fighters moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to 38 Sea Zone 1 tactical_bomber moved from Siam to 38 Sea Zone 1 fighter moved from Siam to 38 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 3 fighters moved from Caroline Islands to 46 Sea Zone 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone 1 submarine moved from 32 Sea Zone to 46 Sea Zone 2 bombers moved from Marshall Islands to 46 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 46 Sea Zone Japanese attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 38 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 38 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 38 Sea Zone 1 transport owned by the British lost in 38 Sea Zone Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 54 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers British defend with 3 fighters and 7 infantry Japanese roll dice for 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers in Shan State, round 2 : 7/13 hits, 4.83 expected hits British roll dice for 3 fighters and 7 infantry in Shan State, round 2 : 5/10 hits, 4.33 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese and 7 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 3 : 4/8 hits, 3.33 expected hits British roll dice for 3 fighters in Shan State, round 3 : 1/3 hits, 2.00 expected hits 1 infantry owned by the Japanese and 3 fighters owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 2 fighters and 4 infantry Casualties for British: 3 fighters and 7 infantry Non Combat Move - Japanese 2 fighters moved from Shan State to Kwangsi 3 fighters moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 38 Sea Zone to Kwangsi 1 fighter moved from 38 Sea Zone to French Indo China 1 tactical_bomber moved from 38 Sea Zone to French Indo China 2 tactical_bombers moved from Shan State to Kwangsi 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands 3 fighters moved from 46 Sea Zone to Caroline Islands 2 bombers moved from 46 Sea Zone to Caroline Islands 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Manchuria to Jehol Place Units - Japanese 2 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
British : -1.50 ANZAC : -0.50 Japanese : 4.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 17 PUs; end with 18 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 2
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuan to Shensi 2 infantry moved from Suiyuan to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Shan State to Burma 1 submarine moved from 39 Sea Zone to 44 Sea Zone Place Units - British 1 submarine placed in 39 Sea Zone 1 armour and 3 infantry placed in India Turn Complete - British British collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
British : 0.00 Japanese : -0.67 -
TripleA Manual Gamesave Post: ANZAC round 2
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 4 fighters moved from New Guinea to Solomon Islands 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Politics - Japanese Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 38 Sea Zone to 43 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 cruiser moved from 38 Sea Zone to 41 Sea Zone 1 battleship moved from 38 Sea Zone to 43 Sea Zone 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 artilleries, 6 infantry and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 4 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 3 bombers, 5 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow Combat - Japanese Battle in Borneo Battle in Sumatra Battle in 39 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 submarine 1 submarine owned by the British Submerged Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese winJapanese win, taking Borneo from British, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining, taking Yunnan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 11/16 hits, 7.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 bombers, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 3 bombers moved from Kweichow to Kwangsi 2 tactical_bombers moved from Kweichow to Kwangsi 5 fighters moved from Kweichow to Kwangsi 1 fighter moved from Yunnan to Kwangsi 3 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Caroline Islands to Marshall Islands 1 battleship moved from 33 Sea Zone to 32 Sea Zone 2 carriers moved from 33 Sea Zone to 32 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone 2 fighters moved from 33 Sea Zone to 32 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 4.17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 13 Sea Zone 2 fighters moved from 13 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from Hawaiian Islands to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Philippines to Guam 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 1 submarine moved from 46 Sea Zone to 22 Sea Zone 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 13 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone Non Combat Move - Americans 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone Note to players Americans: <body>America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Turn Complete - Americans Americans collect 17 PUs; end with 17 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 3 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 8 infantry Japanese defend with 2 artilleries and 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kweichow, round 2 : 0/10 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 3 : 4/7 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 4 : 3/7 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Kansu to Suiyuan 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - British British buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China British take French Indo China from Japanese 1 artillery moved from Shan State to Siam British take Siam from Japanese Combat - British Non Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from India to Burma 1 tactical_bomber moved from Burma to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 56 Sea Zone Place Units - British 1 artillery and 3 infantry placed in India Turn Complete - British British collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 4 fighters moved from Solomon Islands to Queensland 1 infantry moved from Queensland to Northern Territory 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 1 Politics - RussiansCombat Hit Differential Summary :
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