archaeologists
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 8 Purchase Units - British British buy 9 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Syria to Iraq 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 3 fighters moved from Egypt to Southern Italy 1 armour moved from United Kingdom to Scotland 5 infantry moved from United Kingdom to Scotland 1 bomber moved from United Kingdom to Scotland Combat - British Battle in Iraq British attack with 3 armour Italians defend with 1 infantry British roll dice for 3 armour in Iraq, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 3 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 armour, 1 bomber and 5 infantry Germans defend with 6 infantry British roll dice for 1 armour, 1 bomber and 5 infantry in Scotland, round 2 : 1/7 hits, 2.00 expected hits Germans roll dice for 6 infantry in Scotland, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 bomber and 4 infantry in Scotland, round 3 : 1/6 hits, 1.83 expected hits Germans roll dice for 5 infantry in Scotland, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 bomber and 3 infantry in Scotland, round 4 : 1/5 hits, 1.67 expected hits Germans roll dice for 4 infantry in Scotland, round 4 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 1 armour, 1 bomber and 3 infantry in Scotland, round 5 : 2/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Scotland, round 5 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Scotland British roll dice for 1 armour, 1 bomber and 3 infantry in Scotland, round 6 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Scotland, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Casualties for Germans: 6 infantry Non Combat Move - British 1 bomber moved from Scotland to United Kingdom Place Units - British 6 infantry placed in United Kingdom 1 infantry placed in United Kingdom 1 transport placed in 81 Sea Zone 2 infantry placed in Egypt Turn Complete - British British collect 27 PUs (6 lost to blockades); end with 28 PUsCombat Hit Differential Summary :
Germans : -3.33 British : -0.33 Italians : -0.33 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kiangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 3 fighters moved from Manchuria to Hunan 2 tactical_bombers moved from Manchuria to Hunan 1 bomber moved from Manchuria to Hunan 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/10 hits, 4.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kiangsu to Siam 1 tactical_bomber moved from Kiangsu to Siam 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 bomber moved from Kiangsu to Kwangsi 1 fighter moved from Okinawa to Kwangsi 4 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 aaGun moved from Manchuria to Jehol 1 cruiser, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to Caroline Islands 1 bomber moved from Japan to Marshall Islands 1 bomber moved from Japan to Marshall Islands 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 32 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 battleship moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 fighter moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 bomber moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 2 tactical_bombers moved from Japan to Formosa Place Units - Japanese 2 transports placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.83 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 10 Sea Zone 1 bomber moved from Philippines to Hawaiian Islands Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 17 PUs; end with 18 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi 3 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi 1 infantry placed in Szechwan 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 cruiser moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from India to Burma 1 fighter moved from Burma to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Burma 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from 38 Sea Zone to Shan State 1 tactical_bomber moved from India to Burma 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Place Units - British 1 artillery and 2 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - British British collect 16 PUs; end with 16 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 1
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and British from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and ANZAC from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 47 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea 1 fighter moved from New Zealand to New Guinea 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from New Zealand to New Guinea Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Politics - Japanese Purchase Units - Japanese Japanese buy 2 destroyers and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Formosa to Kwangtung 1 tactical_bomber moved from Formosa to Kwangtung 1 tactical_bomber moved from Formosa to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 bomber moved from Japan to Kwangtung 1 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Shan State 2 infantry moved from French Indo China to Shan State 2 infantry moved from Siam to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 fighters moved from Japan to Kwangtung 2 tactical_bombers moved from Kwangsi to Shan State 4 fighters moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to 38 Sea Zone 1 tactical_bomber moved from Siam to 38 Sea Zone 1 fighter moved from Siam to 38 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 3 fighters moved from Caroline Islands to 46 Sea Zone 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone 1 submarine moved from 32 Sea Zone to 46 Sea Zone 2 bombers moved from Marshall Islands to 46 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 46 Sea Zone Japanese attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 38 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 38 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 38 Sea Zone 1 transport owned by the British lost in 38 Sea Zone Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 54 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers British defend with 3 fighters and 7 infantry Japanese roll dice for 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers in Shan State, round 2 : 7/13 hits, 4.83 expected hits British roll dice for 3 fighters and 7 infantry in Shan State, round 2 : 5/10 hits, 4.33 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese and 7 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 3 : 4/8 hits, 3.33 expected hits British roll dice for 3 fighters in Shan State, round 3 : 1/3 hits, 2.00 expected hits 1 infantry owned by the Japanese and 3 fighters owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 2 fighters and 4 infantry Casualties for British: 3 fighters and 7 infantry Non Combat Move - Japanese 2 fighters moved from Shan State to Kwangsi 3 fighters moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 38 Sea Zone to Kwangsi 1 fighter moved from 38 Sea Zone to French Indo China 1 tactical_bomber moved from 38 Sea Zone to French Indo China 2 tactical_bombers moved from Shan State to Kwangsi 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands 3 fighters moved from 46 Sea Zone to Caroline Islands 2 bombers moved from 46 Sea Zone to Caroline Islands 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Manchuria to Jehol Place Units - Japanese 2 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
British : -1.50 ANZAC : -0.50 Japanese : 4.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 17 PUs; end with 18 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 2
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuan to Shensi 2 infantry moved from Suiyuan to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Shan State to Burma 1 submarine moved from 39 Sea Zone to 44 Sea Zone Place Units - British 1 submarine placed in 39 Sea Zone 1 armour and 3 infantry placed in India Turn Complete - British British collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
British : 0.00 Japanese : -0.67 -
TripleA Manual Gamesave Post: ANZAC round 2
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 4 fighters moved from New Guinea to Solomon Islands 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Politics - Japanese Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 38 Sea Zone to 43 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 cruiser moved from 38 Sea Zone to 41 Sea Zone 1 battleship moved from 38 Sea Zone to 43 Sea Zone 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 artilleries, 6 infantry and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 4 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 3 bombers, 5 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow Combat - Japanese Battle in Borneo Battle in Sumatra Battle in 39 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 submarine 1 submarine owned by the British Submerged Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese winJapanese win, taking Borneo from British, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining, taking Yunnan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 11/16 hits, 7.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 bombers, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 3 bombers moved from Kweichow to Kwangsi 2 tactical_bombers moved from Kweichow to Kwangsi 5 fighters moved from Kweichow to Kwangsi 1 fighter moved from Yunnan to Kwangsi 3 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Caroline Islands to Marshall Islands 1 battleship moved from 33 Sea Zone to 32 Sea Zone 2 carriers moved from 33 Sea Zone to 32 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone 2 fighters moved from 33 Sea Zone to 32 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 4.17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 13 Sea Zone 2 fighters moved from 13 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from Hawaiian Islands to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Philippines to Guam 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 1 submarine moved from 46 Sea Zone to 22 Sea Zone 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 13 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone Non Combat Move - Americans 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone Note to players Americans: <body>America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Turn Complete - Americans Americans collect 17 PUs; end with 17 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 3 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 8 infantry Japanese defend with 2 artilleries and 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kweichow, round 2 : 0/10 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 3 : 4/7 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 4 : 3/7 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Kansu to Suiyuan 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - British British buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China British take French Indo China from Japanese 1 artillery moved from Shan State to Siam British take Siam from Japanese Combat - British Non Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from India to Burma 1 tactical_bomber moved from Burma to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 56 Sea Zone Place Units - British 1 artillery and 3 infantry placed in India Turn Complete - British British collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 4 fighters moved from Solomon Islands to Queensland 1 infantry moved from Queensland to Northern Territory 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 1 Politics - RussiansCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:32:13 AM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:52:29 AM
Savegame -
TripleA Turn Summary: Confederate round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1 War Financing - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateIntro.gif"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionIntro.gif"/></body> Confederate spend nothing on User Action: Action Confederate Take Loan1 Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1 Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1 Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy 18 Industrys, 12 Suppliess, 3 cavalrys, 1 civilian_economy, 1 depot, 1 elite_cavalry, 2 elite_infantrys, 2 entrenchmentss, 10 infantry, 1 recruitment_center, 1 recruitment_center2 and 5 torpedos; Remaining resources: 1 Supplies; 38 PUs; 0 Manpower; 2 Industry; Non Combat Forced March - Confederate Confederate takes Paraclifta from Pro-Confederate Confederate takes Gilmer from Pro-Confederate 1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 general moved from Richmond to Milford Station 1 elite_cavalry moved from Richmond to Milford Station 1 infantry moved from Richmond to Mechanicsville 1 infantry moved from Richmond to Mechanicsville 1 infantry moved from Richmond to Mechanicsville 1 engineers moved from Richmond to Mechanicsville 1 infantry moved from Hanover Junction to Hanover Junction Station 1 infantry moved from Hanover Junction to Hanover Junction Station 1 infantry moved from Gordonsville to Orange 1 militia moved from Williamsburg to Yorktown 1 ironclad moved from James SZ to Lower Chesapeake Bay SZ 1 elite_cavalry moved from Raleigh to Danville 1 infantry moved from Lexington to Newbern 1 militia moved from Camden to Paraclifta 1 infantry moved from Little Rock to Hot Springs 1 infantry moved from Fort Hindman to Pine Bluff 1 militia moved from Jefferson to Gilmer 1 militia moved from Yellow Bayou to Vermilionville 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 gunboat moved from Arkansas River Lower to Mississippi River Lower 3 Second Purchase - Confederate Confederate buy nothing; Remaining resources: 0 Supplies; 38 PUs; 0 Manpower; 18 Industry; Place Units - Confederate Units in Strasburg being upgraded or consumed: 1 storehouse 1 depot placed in Strasburg 1 recruitment_center placed in Hanover Junction 1 civilian_economy placed in Charlottesville Units in New Market being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in New Market Units in Warrenton being upgraded or consumed: 1 infantry and 1 militia 1 elite_infantry and 1 infantry placed in Warrenton 2 torpedos placed in Hampton Roads SZ 2 torpedos placed in Mobile Bay SZ 1 torpedo placed in Charleston Harbor SZ Units in Chattanooga being upgraded or consumed: 1 infantry 1 elite_infantry placed in Chattanooga Units in Charlotte being upgraded or consumed: 1 militia 1 infantry placed in Charlotte Units in Charlotte being upgraded or consumed: 1 militia 1 infantry placed in Charlotte Units in Sentinella being upgraded or consumed: 1 militia 1 cavalry placed in Sentinella Units in Petersburg being upgraded or consumed: 1 militia 1 infantry placed in Petersburg Units in Vicksburg being upgraded or consumed: 2 militias 2 infantry placed in Vicksburg Combat Move - Confederate Confederate takes Columbus Kentucky from Pro-Confederate Confederate takes Booneville from Pro-Confederate Confederate takes Valverde from Pro-Confederate 1 artillery moved from Sparta to Pikeville 1 general moved from Sparta to Pikeville 1 artillery moved from Fort Henry-Donelson to Waverly 1 militia moved from Fort Henry-Donelson to Waverly 1 general moved from Memphis to Columbus Kentucky 1 gunboat and 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 militia moved from Paraclifta to Booneville 1 militia moved from Mesilla to Valverde Battle - Confederate Confederate has abandoned Delaware Mouth SZ to Union Confederate has abandoned Ohio River Upper to Union Confederate has abandoned Ohio River Headwaters to Union Confederate has abandoned Ohio River Middle to Union Confederate has abandoned San Francisco Bay SZ to Union Confederate has abandoned Middle Chesapeake Bay SZ to Union Confederate has abandoned Mississippi River Upper 1 to Union Confederate has abandoned Mississippi River Upper 2 to Union Confederate has abandoned Potomac Lower SZ to Union Confederate has abandoned New York Harbor SZ to Union Confederate has abandoned Alabama Coast SZ to Union Confederate has abandoned Gulf of Mexico West SZ to Union Confederate has abandoned Ohio River Lower to Union Confederate has abandoned North Carolina Coast SZ to Union Confederate has abandoned Upper Chesapeake Bay SZ to Union Confederate has abandoned Gulf of Mexico Southwest SZ to Union Battle in Pikeville Confederate attack with 1 artillery and 1 general Pro-Union defend with 1 civilian_economy, 1 militia and 1 storehouse_u artillery_cannonade fire in Pikeville : 0/1 hits, 0.08 expected hits Confederate roll dice for 1 artillery and 1 general in Pikeville, round 2 : 1/1 hits, 0.50 expected hits Pro-Union roll dice for 1 militia in Pikeville, round 2 : 0/1 hits, 0.08 expected hits 1 militia owned by the Pro-Union lost in Pikeville Confederate takes Pikeville from Pro-Union Some non-combat units are destroyed: Confederate win, taking Delaware Mouth SZ from Neutral, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Alabama Coast SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking Gulf of Mexico Southwest SZ from Neutral with 1 artillery and 1 general remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Waverly Confederate attack with 1 artillery and 1 militia Pro-Union defend with 1 militia artillery_cannonade fire in Waverly : 0/1 hits, 0.08 expected hits Confederate roll dice for 1 artillery and 1 militia in Waverly, round 2 : 0/1 hits, 0.33 expected hits Pro-Union roll dice for 1 militia in Waverly, round 2 : 0/1 hits, 0.08 expected hits artillery_cannonade fire in Waverly : 0/1 hits, 0.08 expected hits Confederate roll dice for 1 artillery and 1 militia in Waverly, round 3 : 0/1 hits, 0.33 expected hits Pro-Union roll dice for 1 militia in Waverly, round 3 : 1/1 hits, 0.08 expected hits 1 militia owned by the Confederate lost in Waverly Pro-Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Second Non Combat Move - Confederate Turn Complete - Confederate Confederate collect 0 PUs; end with 38 PUs Units generate 136 Supplies; Confederate end with 136 Supplies Units generate 148 PUs; Confederate end with 186 PUs Units generate 38 Industry; Confederate end with 54 IndustryCombat Hit Differential Summary :
Confederate : -0.17 Pro-Union : 0.75 artillery_cannonade fire in Waverly : : -0.17 artillery_cannonade fire in Pikeville : : -0.08
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