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    • W Offline
      waldowv
      last edited by

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Kiangsi to Hunan
              1 artillery moved from Kwangsi to Hunan
              1 infantry moved from Kwangsi to Hunan
              1 infantry moved from Kwangsi to Hunan
              1 infantry moved from Kiangsu to Anhwe
                    Japanese take Anhwe from Chinese
              1 infantry moved from Shantung to Anhwe
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              3 fighters moved from Manchuria to Hunan
              2 tactical_bombers moved from Manchuria to Hunan
              1 bomber moved from Manchuria to Hunan
              1 infantry moved from Kwangsi to French Indo China
                    Japanese take French Indo China from French
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/10 hits, 4.83 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Kiangsu to Siam
              1 tactical_bomber moved from Kiangsu to Siam
              1 infantry moved from Kiangsi to Kwangsi
              1 infantry moved from Kiangsi to Kwangsi
              1 infantry moved from Kiangsi to Kwangsi
              1 bomber moved from Kiangsu to Kwangsi
              1 fighter moved from Okinawa to Kwangsi
              4 infantry moved from Manchuria to Jehol
              1 artillery moved from Manchuria to Jehol
              1 infantry moved from Korea to Manchuria
              1 aaGun moved from Manchuria to Jehol
              1 cruiser, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 armour moved from 36 Sea Zone to French Indo China
              1 infantry moved from 36 Sea Zone to French Indo China
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
              1 fighter moved from Japan to Caroline Islands
              1 tactical_bomber moved from Japan to Caroline Islands
              1 bomber moved from Japan to Marshall Islands
              1 bomber moved from Japan to Marshall Islands
              1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 32 Sea Zone
              1 carrier moved from 33 Sea Zone to 36 Sea Zone
              1 fighter moved from 33 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
              1 battleship moved from 33 Sea Zone to 36 Sea Zone
              1 destroyer moved from 33 Sea Zone to 36 Sea Zone
              1 fighter moved from Japan to Caroline Islands
              1 tactical_bomber moved from Japan to Caroline Islands
              1 fighter moved from Japan to Caroline Islands
              1 fighter moved from Hunan to Kwangsi
              1 fighter moved from Hunan to Kwangsi
              1 fighter moved from Hunan to Kwangsi
              1 bomber moved from Hunan to Kwangsi
              2 tactical_bombers moved from Hunan to Kwangsi
              2 tactical_bombers moved from Japan to Formosa
      
          Place Units - Japanese
              2 transports placed in 6 Sea Zone
              1 bomber placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.33
      Japanese : -1.83
      

      Savegame

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      • G Offline
        Gianko
        last edited by

        TripleA Turn Summary: Americans round 1

        TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

        Game History

        Round: 1
        
            Purchase Units - Americans
                Americans buy 1 carrier; Remaining resources: 1 PUs; 
        
            Combat Move - Americans
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 fighter moved from Western United States to 10 Sea Zone
                1 bomber moved from Philippines to Hawaiian Islands
        
            Non Combat Move - Americans
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
        
            Place Units - Americans
                1 carrier placed in 10 Sea Zone
        
            Turn Complete - Americans
                Americans collect 17 PUs; end with 18 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • B Offline
          bentonjt
          last edited by

          TripleA Manual Gamesave Post: Chinese round 1

          TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

          Game History

          Round: 1
          
              Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; 
          
              Combat Move - Chinese
                  1 infantry moved from Shensi to Suiyuan
                  1 infantry moved from Kweichow to Shensi
                  1 infantry moved from Szechwan to Shensi
                  1 infantry moved from Szechwan to Shensi
                  3 infantry moved from Yunnan to Szechwan
          
              Non Combat Move - Chinese
          
              Place Units - Chinese
                  1 artillery placed in Shensi
                  1 infantry placed in Szechwan
                  1 artillery placed in Szechwan
          
              Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 10 PUs
                  Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • H Offline
            Hexborg
            last edited by

            TripleA Turn Summary: British round 1

            TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

            Game History

            Round: 1
            
                Purchase Units - British
                    British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
            
                Combat Move - British
            
                Non Combat Move - British
                    1 battleship moved from 37 Sea Zone to 38 Sea Zone
                    1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                    1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                    1 infantry moved from India to 39 Sea Zone
                    1 infantry moved from India to 39 Sea Zone
                    1 infantry moved from India to 39 Sea Zone
                    1 infantry moved from India to 39 Sea Zone
                    2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                    2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                    1 artillery moved from India to Burma
                    1 fighter moved from Burma to Shan State
                    1 fighter moved from India to Shan State
                    1 fighter moved from India to Shan State
                    1 fighter moved from India to Burma
                    1 infantry moved from 38 Sea Zone to Shan State
                    1 infantry moved from 38 Sea Zone to Shan State
                    1 tactical_bomber moved from India to Burma
                    1 infantry moved from 38 Sea Zone to Shan State
                    1 infantry moved from 38 Sea Zone to Shan State
                    1 infantry moved from Malaya to Shan State
                    1 infantry moved from Malaya to Shan State
                    1 infantry moved from Malaya to Shan State
            
                Place Units - British
                    1 artillery and 2 infantry placed in India
                    1 submarine placed in 39 Sea Zone
            
                Turn Complete - British
                    British collect 16 PUs; end with 16 PUs
                    Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 21 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • B Offline
              bentonjt
              last edited by

              TripleA Manual Gamesave Post: ANZAC round 1

              TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

              Game History

              Round: 1
              
                  Politics - ANZAC
                      ANZAC takes Political Action: Political Action ANZAC To War
                          ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and British from Neutrality to War
                          ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and ANZAC from Neutrality to War
                          ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and Dutch from Neutrality to War
                          ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and British from Neutrality to Allied
                          ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
              
                  Combat Move - ANZAC
                      1 submarine moved from 47 Sea Zone to 33 Sea Zone
              
                  Combat - ANZAC
                      Battle in 33 Sea Zone
                          ANZAC attack with 1 submarine
                          Japanese defend with 2 transports
                              2 transports owned by the Japanese lost in 33 Sea Zone
                              ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          ANZAC win with 1 submarine remaining. Battle score for attacker is 14
                          Casualties for Japanese: 2 transports
              
                  Non Combat Move - ANZAC
                      1 infantry moved from New South Wales to 62 Sea Zone
                      1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                      1 artillery moved from Queensland to 54 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                      1 infantry moved from 46 Sea Zone to New Guinea
                      1 artillery moved from 46 Sea Zone to New Guinea
                      1 fighter moved from Queensland to New Guinea
                      1 fighter moved from New Zealand to New Guinea
                      1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                      2 fighters moved from New Zealand to New Guinea
              
                  Place Units - ANZAC
                      1 artillery placed in New South Wales
                      1 submarine placed in 62 Sea Zone
              
                  Turn Complete - ANZAC
                      ANZAC collect 10 PUs; end with 10 PUs
              

              Combat Hit Differential Summary :

              ANZAC : -0.33
              

              Savegame

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              • W Offline
                waldowv
                last edited by

                TripleA Turn Summary: Japanese round 2

                TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                Game History

                Round: 2
                
                    Politics - Japanese
                
                    Purchase Units - Japanese
                        Japanese buy 2 destroyers and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
                
                    Combat Move - Japanese
                        1 fighter moved from Formosa to Kwangtung
                        1 tactical_bomber moved from Formosa to Kwangtung
                        1 tactical_bomber moved from Formosa to Kwangtung
                        1 infantry moved from Japan to 6 Sea Zone
                        1 infantry moved from Japan to 6 Sea Zone
                        1 artillery moved from Japan to 6 Sea Zone
                        1 infantry moved from Japan to 6 Sea Zone
                        1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                        3 infantry moved from 20 Sea Zone to Kwangtung
                        1 artillery moved from 20 Sea Zone to Kwangtung
                        1 bomber moved from Japan to Kwangtung
                        1 armour moved from French Indo China to Yunnan
                              Japanese take Yunnan from Chinese
                        1 armour moved from Yunnan to Shan State
                        2 infantry moved from French Indo China to Shan State
                        2 infantry moved from Siam to Shan State
                        1 infantry moved from Kwangsi to 36 Sea Zone
                        1 infantry moved from Kwangsi to 36 Sea Zone
                        2 fighters moved from Japan to Kwangtung
                        2 tactical_bombers moved from Kwangsi to Shan State
                        4 fighters moved from Kwangsi to Shan State
                        2 bombers moved from Kwangsi to 38 Sea Zone
                        1 tactical_bomber moved from Siam to 38 Sea Zone
                        1 fighter moved from Siam to 38 Sea Zone
                        1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                        2 infantry moved from 38 Sea Zone to Shan State
                        3 fighters moved from Caroline Islands to 46 Sea Zone
                        2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
                        1 submarine moved from 32 Sea Zone to 46 Sea Zone
                        2 bombers moved from Marshall Islands to 46 Sea Zone
                        1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
                
                    Combat - Japanese
                        Battle in 33 Sea Zone
                            Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                            ANZAC defend with 1 submarine
                                Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                                ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                1 submarine owned by the ANZAC lost in 33 Sea Zone
                            Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                            Casualties for ANZAC: 1 submarine
                        Battle in 46 Sea Zone
                            Japanese attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
                            ANZAC defend with 1 destroyer and 1 transport
                                Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                                ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                            Japanese win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                            Casualties for ANZAC: 1 destroyer and 1 transport
                        Battle in 38 Sea Zone
                            Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                            British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                                Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            Units damaged: 1 battleship owned by the British
                                Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits
                                British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 38 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                            Units damaged: 1 battleship owned by the Japanese
                                1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 38 Sea Zone
                                1 transport owned by the British lost in 38 Sea Zone
                                Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                            Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 54
                            Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                        Battle in Kwangtung
                            Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
                            British defend with 1 harbour and 2 infantry
                                Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits
                                British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                                2 infantry owned by the British lost in Kwangtung
                            Japanese win, taking Kwangtung from British with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                            Casualties for British: 2 infantry
                        Battle in Shan State
                            Japanese attack with 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers
                            British defend with 3 fighters and 7 infantry
                                Japanese roll dice for 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers in Shan State, round 2 : 7/13 hits, 4.83 expected hits
                                British roll dice for 3 fighters and 7 infantry in Shan State, round 2 : 5/10 hits, 4.33 expected hits
                                2 fighters owned by the Japanese, 3 infantry owned by the Japanese and 7 infantry owned by the British lost in Shan State
                                Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 3 : 4/8 hits, 3.33 expected hits
                                British roll dice for 3 fighters in Shan State, round 3 : 1/3 hits, 2.00 expected hits
                                1 infantry owned by the Japanese and 3 fighters owned by the British lost in Shan State
                            Japanese win, taking Shan State from British with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
                            Casualties for Japanese: 2 fighters and 4 infantry
                            Casualties for British: 3 fighters and 7 infantry
                
                    Non Combat Move - Japanese
                        2 fighters moved from Shan State to Kwangsi
                        3 fighters moved from Kwangtung to Kwangsi
                        1 bomber moved from Kwangtung to Kwangsi
                        2 tactical_bombers moved from Kwangtung to Kwangsi
                        2 bombers moved from 38 Sea Zone to Kwangsi
                        1 fighter moved from 38 Sea Zone to French Indo China
                        1 tactical_bomber moved from 38 Sea Zone to French Indo China
                        2 tactical_bombers moved from Shan State to Kwangsi
                        2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
                        3 fighters moved from 46 Sea Zone to Caroline Islands
                        2 bombers moved from 46 Sea Zone to Caroline Islands
                        1 aaGun, 1 artillery and 4 infantry moved from Jehol to Chahar
                        2 infantry moved from Anhwe to Hunan
                        1 mech_infantry moved from Manchuria to Chahar
                        1 infantry moved from Manchuria to Jehol
                
                    Place Units - Japanese
                        2 destroyers and 2 transports placed in 6 Sea Zone
                
                    Turn Complete - Japanese
                        Japanese collect 36 PUs; end with 37 PUs
                

                Combat Hit Differential Summary :

                British : -1.50
                ANZAC : -0.50
                Japanese : 4.50
                

                Savegame

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                • G Offline
                  Gianko
                  last edited by

                  TripleA Turn Summary: Americans round 2

                  TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                  Game History

                  Round: 2
                  
                      Purchase Units - Americans
                          Americans buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
                  
                      Combat Move - Americans
                          1 submarine moved from 26 Sea Zone to 46 Sea Zone
                          1 carrier moved from 10 Sea Zone to 26 Sea Zone
                          1 fighter moved from 10 Sea Zone to 26 Sea Zone
                          1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                          2 infantry moved from Western United States to 10 Sea Zone
                          2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  
                      Non Combat Move - Americans
                          2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  
                      Place Units - Americans
                          2 submarines placed in 10 Sea Zone
                          1 fighter placed in Western United States
                  
                      Turn Complete - Americans
                          Americans collect 17 PUs; end with 18 PUs
                          Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • B Offline
                    bentonjt
                    last edited by

                    TripleA Manual Gamesave Post: Chinese round 2

                    TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                    Game History

                    Round: 2
                    
                        Purchase Units - Chinese
                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                    
                        Combat Move - Chinese
                            1 artillery moved from Shensi to Szechwan
                            1 infantry moved from Szechwan to Yunnan
                                  Chinese take Yunnan from Japanese
                            1 infantry moved from Shensi to Kweichow
                            1 infantry moved from Suiyuan to Shensi
                            2 infantry moved from Suiyuan to Kansu
                    
                        Combat - Chinese
                    
                        Non Combat Move - Chinese
                    
                        Place Units - Chinese
                            1 infantry placed in Shensi
                            1 infantry placed in Kansu
                            1 infantry placed in Kweichow
                            2 infantry placed in Szechwan
                    
                        Turn Complete - Chinese
                            Chinese collect 9 PUs; end with 10 PUs
                            Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: British round 2

                      TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                      Game History

                      Round: 2
                      
                          Purchase Units - British
                              British buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
                      
                          Combat Move - British
                              1 infantry moved from Malaya to Shan State
                              1 infantry moved from Burma to Shan State
                              1 artillery moved from Burma to Shan State
                              1 fighter moved from Burma to Shan State
                              1 tactical_bomber moved from Burma to Shan State
                      
                          Combat - British
                              Battle in Shan State
                                  British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                                  Japanese defend with 1 armour and 2 infantry
                                      British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                                      Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                                      2 infantry owned by the Japanese lost in Shan State
                                      British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.00 expected hits
                                      Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits
                                      1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                                  British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                                  Casualties for Japanese: 1 armour and 2 infantry
                                  Casualties for British: 1 infantry
                      
                          Non Combat Move - British
                              1 infantry moved from India to Burma
                              1 infantry moved from India to Burma
                              1 artillery moved from India to Burma
                              1 tactical_bomber moved from Shan State to Burma
                              1 fighter moved from Shan State to Burma
                              1 submarine moved from 39 Sea Zone to 44 Sea Zone
                      
                          Place Units - British
                              1 submarine placed in 39 Sea Zone
                              1 armour and 3 infantry placed in India
                      
                          Turn Complete - British
                              British collect 13 PUs; end with 13 PUs
                      

                      Combat Hit Differential Summary :

                      British : 0.00
                      Japanese : -0.67
                      

                      Savegame

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                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Manual Gamesave Post: ANZAC round 2

                        TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                        Game History

                        Round: 2
                        
                            Purchase Units - ANZAC
                                ANZAC buy 2 infantry; Remaining resources: 4 PUs; 
                        
                            Combat Move - ANZAC
                                4 fighters moved from New Guinea to Solomon Islands
                                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                                1 infantry moved from Queensland to Northern Territory
                                1 artillery moved from New South Wales to South Australia
                        
                            Non Combat Move - ANZAC
                        
                            Place Units - ANZAC
                                2 infantry placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 10 PUs; end with 14 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • W Offline
                          waldowv
                          last edited by

                          TripleA Turn Summary: Japanese round 3

                          TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                          Game History

                          Round: 3
                          
                              Politics - Japanese
                          
                              Purchase Units - Japanese
                                  Japanese buy 2 artilleries, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                          
                              Combat Move - Japanese
                                  1 infantry moved from Kwangtung to 20 Sea Zone
                                  1 infantry moved from Kwangtung to 20 Sea Zone
                                  2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                                  2 infantry moved from 43 Sea Zone to Borneo
                                  1 infantry moved from Kwangtung to 20 Sea Zone
                                  1 artillery moved from Kwangtung to 20 Sea Zone
                                  1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                                  1 artillery moved from 41 Sea Zone to Sumatra
                                  1 infantry moved from 41 Sea Zone to Sumatra
                                  1 submarine moved from 38 Sea Zone to 43 Sea Zone
                                  1 destroyer moved from 38 Sea Zone to 43 Sea Zone
                                  1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                                  1 cruiser moved from 38 Sea Zone to 41 Sea Zone
                                  1 battleship moved from 38 Sea Zone to 43 Sea Zone
                                  1 transport moved from 38 Sea Zone to 43 Sea Zone
                                  1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
                                  1 fighter moved from 41 Sea Zone to 39 Sea Zone
                                  1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
                                  2 artilleries, 6 infantry and 1 mech_infantry moved from Chahar to Hopei
                                        Japanese take Hopei from Chinese
                                  2 artilleries and 4 infantry moved from Hunan to Kweichow
                                  1 infantry moved from Kwangsi to Yunnan
                                  1 tactical_bomber moved from Kwangsi to Yunnan
                                  1 tactical_bomber moved from Kwangsi to Yunnan
                                  1 fighter moved from French Indo China to Yunnan
                                  1 tactical_bomber moved from French Indo China to Yunnan
                                  3 bombers, 5 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
                          
                              Combat - Japanese
                                  Battle in Borneo
                                  Battle in Sumatra
                                  Battle in 39 Sea Zone
                                      Japanese attack with 1 fighter and 1 tactical_bomber
                                      British defend with 1 submarine
                                      1 submarine owned by the British Submerged
                                  Battle in Yunnan
                                      Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                                      Chinese defend with 1 infantry
                                          Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
                                          Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Chinese lost in Yunnan
                                      Japanese winJapanese win, taking Borneo from British, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining, taking Yunnan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                                      Casualties for Chinese: 1 infantry
                                  Battle in Kweichow
                                      Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers
                                      Chinese defend with 2 infantry
                                          Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 11/16 hits, 7.50 expected hits
                                          Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                                          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                                      Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 bombers, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                                      Casualties for Chinese: 2 infantry
                          
                              Non Combat Move - Japanese
                                  1 aaGun moved from Chahar to Hopei
                                  1 infantry moved from Jehol to Chahar
                                  3 bombers moved from Kweichow to Kwangsi
                                  2 tactical_bombers moved from Kweichow to Kwangsi
                                  5 fighters moved from Kweichow to Kwangsi
                                  1 fighter moved from Yunnan to Kwangsi
                                  3 tactical_bombers moved from Yunnan to Kwangsi
                                  1 fighter moved from 39 Sea Zone to 41 Sea Zone
                                  1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
                                  1 infantry moved from Japan to 6 Sea Zone
                                  1 infantry moved from Japan to 6 Sea Zone
                                  2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                                  2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                                  2 infantry moved from 33 Sea Zone to Caroline Islands
                                  2 bombers moved from Caroline Islands to Marshall Islands
                                  1 battleship moved from 33 Sea Zone to 32 Sea Zone
                                  2 carriers moved from 33 Sea Zone to 32 Sea Zone
                                  2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone
                                  2 fighters moved from 33 Sea Zone to 32 Sea Zone
                                  1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                                  1 submarine moved from 46 Sea Zone to 33 Sea Zone
                                  1 cruiser moved from 33 Sea Zone to 32 Sea Zone
                                  1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                          
                              Place Units - Japanese
                                  1 submarine and 2 transports placed in 6 Sea Zone
                                  2 artilleries and 3 infantry placed in Japan
                          
                              Turn Complete - Japanese
                                  Japanese collect 45 PUs; end with 45 PUs
                          

                          Combat Hit Differential Summary :

                          Chinese : 0.00
                          Japanese : 4.17
                          

                          Savegame

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                          • G Offline
                            Gianko
                            last edited by

                            TripleA Turn Summary: Americans round 3

                            TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                            Game History

                            Round: 3
                            
                                Purchase Units - Americans
                                    Americans buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
                            
                                Combat Move - Americans
                                    1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 13 Sea Zone
                                    2 fighters moved from 13 Sea Zone to Hawaiian Islands
                                    2 tactical_bombers moved from Hawaiian Islands to 13 Sea Zone
                                    1 submarine moved from 10 Sea Zone to 26 Sea Zone
                                    1 fighter moved from Philippines to Guam
                                    1 destroyer moved from 35 Sea Zone to 23 Sea Zone
                                    1 submarine moved from 46 Sea Zone to 22 Sea Zone
                                    1 transport moved from 35 Sea Zone to 21 Sea Zone
                                    1 submarine moved from 26 Sea Zone to 31 Sea Zone
                                    1 destroyer moved from 13 Sea Zone to 26 Sea Zone
                                    1 submarine moved from 10 Sea Zone to 7 Sea Zone
                            
                                Non Combat Move - Americans
                                    1 fighter moved from Western United States to 10 Sea Zone
                            
                                Place Units - Americans
                                    1 carrier and 1 transport placed in 10 Sea Zone
                                    Note to players Americans: <body>America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!</body>
                                    Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                                    Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                    Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                    Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                    Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly
                                    Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                            
                                Turn Complete - Americans
                                    Americans collect 17 PUs; end with 17 PUs
                                    Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                                    Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Manual Gamesave Post: Chinese round 3

                              TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                              Game History

                              Round: 3
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                      Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                              
                                  Combat Move - Chinese
                                      1 fighter moved from Szechwan to Kweichow
                                      1 artillery moved from Szechwan to Yunnan
                                      1 artillery moved from Szechwan to Kweichow
                                      1 infantry moved from Shensi to Kweichow
                                      1 infantry moved from Szechwan to Yunnan
                                      1 infantry moved from Szechwan to Yunnan
                                      1 infantry moved from Szechwan to Kweichow
                                      1 infantry moved from Szechwan to Kweichow
                                      3 infantry moved from Shensi to Kweichow
                                      1 infantry moved from Szechwan to Kweichow
                                      1 infantry moved from Szechwan to Yunnan
                                      1 infantry moved from Szechwan to Kweichow
                              
                                  Combat - Chinese
                                      Battle in Yunnan
                                          Chinese attack with 1 artillery and 3 infantry
                                          Japanese defend with 1 infantry
                                              Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                                              Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                              Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                                              Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                                              1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                                          Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                                          Casualties for Chinese: 1 infantry
                                          Casualties for Japanese: 1 infantry
                                      Battle in Kweichow
                                          Chinese attack with 1 artillery, 1 fighter and 8 infantry
                                          Japanese defend with 2 artilleries and 3 infantry
                                              Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kweichow, round 2 : 0/10 hits, 2.33 expected hits
                                              Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits
                                              3 infantry owned by the Chinese lost in Kweichow
                                              Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 3 : 4/7 hits, 1.83 expected hits
                                              Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 0/5 hits, 1.67 expected hits
                                              3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                                              Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 4 : 3/7 hits, 1.83 expected hits
                                              Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                                              1 artillery owned by the Japanese lost in Kweichow
                                          Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                                          Casualties for Chinese: 3 infantry
                                          Casualties for Japanese: 2 artilleries and 3 infantry
                              
                                  Non Combat Move - Chinese
                                      1 fighter moved from Kweichow to Tsinghai
                                      1 infantry moved from Kansu to Suiyuan
                                      1 infantry moved from Kansu to Shensi
                                      1 infantry moved from Kansu to Tsinghai
                              
                                  Place Units - Chinese
                                      5 infantry placed in Yunnan
                              
                                  Turn Complete - Chinese
                                      Chinese collect 8 PUs; end with 9 PUs
                                      Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                              

                              Combat Hit Differential Summary :

                              Chinese : 0.00
                              Japanese : -0.33
                              

                              Savegame

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                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: British round 3

                                TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                                Game History

                                Round: 3
                                
                                    Purchase Units - British
                                        British buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
                                
                                    Combat Move - British
                                        1 infantry moved from Shan State to French Indo China
                                              British take French Indo China from Japanese
                                        1 artillery moved from Shan State to Siam
                                              British take Siam from Japanese
                                
                                    Combat - British
                                
                                    Non Combat Move - British
                                        1 infantry moved from Burma to Shan State
                                        1 infantry moved from Burma to Yunnan
                                        1 armour moved from India to Yunnan
                                        1 artillery moved from Burma to Yunnan
                                        1 infantry moved from India to Burma
                                        1 tactical_bomber moved from Burma to India
                                        1 infantry moved from India to Burma
                                        1 infantry moved from India to Burma
                                        1 submarine moved from 39 Sea Zone to 42 Sea Zone
                                        1 submarine moved from 44 Sea Zone to 56 Sea Zone
                                
                                    Place Units - British
                                        1 artillery and 3 infantry placed in India
                                
                                    Turn Complete - British
                                        British collect 12 PUs; end with 12 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • B Offline
                                  bentonjt
                                  last edited by

                                  TripleA Manual Gamesave Post: ANZAC round 3

                                  TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                                  Game History

                                  Round: 3
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - ANZAC
                                          1 infantry moved from New Guinea to Dutch New Guinea
                                                ANZAC take Dutch New Guinea from Dutch
                                          4 fighters moved from Solomon Islands to Queensland
                                          1 infantry moved from Queensland to Northern Territory
                                          2 infantry moved from New South Wales to Queensland
                                  
                                      Combat - ANZAC
                                  
                                      Non Combat Move - ANZAC
                                  
                                      Place Units - ANZAC
                                          1 artillery and 1 fighter placed in New South Wales
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 10 PUs; end with 10 PUs
                                          Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Manual Gamesave Post: Russians round 1

                                    TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6

                                    Game History

                                    Round: 1
                                    
                                        Politics - Russians
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 1.9, time: 10:32:13 AM
                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        Testing Forum poster

                                        Test summary from TripleA, engine version: 1.9, time: 10:52:29 AM
                                        Savegame

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                                        • H Offline
                                          Hexborg
                                          last edited by

                                          TripleA Turn Summary: Confederate round 1

                                          TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

                                          Game History

                                          Round: 1
                                          
                                              War Financing - Confederate
                                                  Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateIntro.gif"/></body>
                                                  Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionIntro.gif"/></body>
                                                  Confederate spend nothing on User Action: Action Confederate Take Loan1
                                                  Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1
                                                  Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
                                                  Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1
                                                  Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs
                                                  Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
                                          
                                              First Purchase - Confederate
                                                  Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                                                  Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                                                  Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                                                  Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                                                  Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                                                  Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                                                  Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                                                  Confederate buy 18 Industrys, 12 Suppliess, 3 cavalrys, 1 civilian_economy, 1 depot, 1 elite_cavalry, 2 elite_infantrys, 2 entrenchmentss, 10 infantry, 1 recruitment_center, 1 recruitment_center2 and 5 torpedos; Remaining resources: 1 Supplies; 38 PUs; 0 Manpower; 2 Industry; 
                                          
                                              Non Combat Forced March - Confederate
                                                      Confederate takes Paraclifta from Pro-Confederate
                                                      Confederate takes Gilmer from Pro-Confederate
                                                  1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                                  1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                                  1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                                  1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                                  1 general moved from Richmond to Milford Station
                                                  1 elite_cavalry moved from Richmond to Milford Station
                                                  1 infantry moved from Richmond to Mechanicsville
                                                  1 infantry moved from Richmond to Mechanicsville
                                                  1 infantry moved from Richmond to Mechanicsville
                                                  1 engineers moved from Richmond to Mechanicsville
                                                  1 infantry moved from Hanover Junction to Hanover Junction Station
                                                  1 infantry moved from Hanover Junction to Hanover Junction Station
                                                  1 infantry moved from Gordonsville to Orange
                                                  1 militia moved from Williamsburg to Yorktown
                                                  1 ironclad moved from James SZ to Lower Chesapeake Bay SZ
                                                  1 elite_cavalry moved from Raleigh to Danville
                                                  1 infantry moved from Lexington to Newbern
                                                  1 militia moved from Camden to Paraclifta
                                                  1 infantry moved from Little Rock to Hot Springs
                                                  1 infantry moved from Fort Hindman to Pine Bluff
                                                  1 militia moved from Jefferson to Gilmer
                                                  1 militia moved from Yellow Bayou to Vermilionville
                                                  1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
                                                  1 gunboat moved from Arkansas River Lower to Mississippi River Lower 3
                                          
                                              Second Purchase - Confederate
                                                  Confederate buy nothing; Remaining resources: 0 Supplies; 38 PUs; 0 Manpower; 18 Industry; 
                                          
                                              Place Units - Confederate
                                                  Units in Strasburg being upgraded or consumed: 1 storehouse
                                                  1 depot placed in Strasburg
                                                  1 recruitment_center placed in Hanover Junction
                                                  1 civilian_economy placed in Charlottesville
                                                  Units in New Market being upgraded or consumed: 1 recruitment_center
                                                  1 recruitment_center2 placed in New Market
                                                  Units in Warrenton being upgraded or consumed: 1 infantry and 1 militia
                                                  1 elite_infantry and 1 infantry placed in Warrenton
                                                  2 torpedos placed in Hampton Roads SZ
                                                  2 torpedos placed in Mobile Bay SZ
                                                  1 torpedo placed in Charleston Harbor SZ
                                                  Units in Chattanooga being upgraded or consumed: 1 infantry
                                                  1 elite_infantry placed in Chattanooga
                                                  Units in Charlotte being upgraded or consumed: 1 militia
                                                  1 infantry placed in Charlotte
                                                  Units in Charlotte being upgraded or consumed: 1 militia
                                                  1 infantry placed in Charlotte
                                                  Units in Sentinella being upgraded or consumed: 1 militia
                                                  1 cavalry placed in Sentinella
                                                  Units in Petersburg being upgraded or consumed: 1 militia
                                                  1 infantry placed in Petersburg
                                                  Units in Vicksburg being upgraded or consumed: 2 militias
                                                  2 infantry placed in Vicksburg
                                          
                                              Combat Move - Confederate
                                                      Confederate takes Columbus Kentucky from Pro-Confederate
                                                      Confederate takes Booneville from Pro-Confederate
                                                      Confederate takes Valverde from Pro-Confederate
                                                  1 artillery moved from Sparta to Pikeville
                                                  1 general moved from Sparta to Pikeville
                                                  1 artillery moved from Fort Henry-Donelson to Waverly
                                                  1 militia moved from Fort Henry-Donelson to Waverly
                                                  1 general moved from Memphis to Columbus Kentucky
                                                  1 gunboat and 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
                                                  1 militia moved from Paraclifta to Booneville
                                                  1 militia moved from Mesilla to Valverde
                                          
                                              Battle - Confederate
                                                  Confederate has abandoned Delaware Mouth SZ to Union
                                                  Confederate has abandoned Ohio River Upper to Union
                                                  Confederate has abandoned Ohio River Headwaters to Union
                                                  Confederate has abandoned Ohio River Middle to Union
                                                  Confederate has abandoned San Francisco Bay SZ to Union
                                                  Confederate has abandoned Middle Chesapeake Bay SZ to Union
                                                  Confederate has abandoned Mississippi River Upper 1 to Union
                                                  Confederate has abandoned Mississippi River Upper 2 to Union
                                                  Confederate has abandoned Potomac Lower SZ to Union
                                                  Confederate has abandoned New York Harbor SZ to Union
                                                  Confederate has abandoned Alabama Coast SZ to Union
                                                  Confederate has abandoned Gulf of Mexico West SZ to Union
                                                  Confederate has abandoned Ohio River Lower to Union
                                                  Confederate has abandoned North Carolina Coast SZ to Union
                                                  Confederate has abandoned Upper Chesapeake Bay SZ to Union
                                                  Confederate has abandoned Gulf of Mexico Southwest SZ to Union
                                                  Battle in Pikeville
                                                      Confederate attack with 1 artillery and 1 general
                                                      Pro-Union defend with 1 civilian_economy, 1 militia and 1 storehouse_u
                                                          artillery_cannonade fire in Pikeville : 0/1 hits, 0.08 expected hits
                                                          Confederate roll dice for 1 artillery and 1 general in Pikeville, round 2 : 1/1 hits, 0.50 expected hits
                                                          Pro-Union roll dice for 1 militia in Pikeville, round 2 : 0/1 hits, 0.08 expected hits
                                                          1 militia owned by the Pro-Union lost in Pikeville
                                                      Confederate takes Pikeville from Pro-Union
                                                      Some non-combat units are destroyed: 
                                                      Confederate win, taking Delaware Mouth SZ from Neutral, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Alabama Coast SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking Gulf of Mexico Southwest SZ from Neutral with 1 artillery and 1 general remaining. Battle score for attacker is 0
                                                      Casualties for Pro-Union: 1 militia
                                                  Battle in Waverly
                                                      Confederate attack with 1 artillery and 1 militia
                                                      Pro-Union defend with 1 militia
                                                          artillery_cannonade fire in Waverly : 0/1 hits, 0.08 expected hits
                                                          Confederate roll dice for 1 artillery and 1 militia in Waverly, round 2 : 0/1 hits, 0.33 expected hits
                                                          Pro-Union roll dice for 1 militia in Waverly, round 2 : 0/1 hits, 0.08 expected hits
                                                          artillery_cannonade fire in Waverly : 0/1 hits, 0.08 expected hits
                                                          Confederate roll dice for 1 artillery and 1 militia in Waverly, round 3 : 0/1 hits, 0.33 expected hits
                                                          Pro-Union roll dice for 1 militia in Waverly, round 3 : 1/1 hits, 0.08 expected hits
                                                          1 militia owned by the Confederate lost in Waverly
                                                      Pro-Union and Confederate reach a stalemate
                                                      . Battle score for attacker is 0
                                                      Casualties for Confederate: 1 militia
                                          
                                              Second Non Combat Move - Confederate
                                          
                                              Turn Complete - Confederate
                                                  Confederate collect 0 PUs; end with 38 PUs
                                                  Units generate 136 Supplies; Confederate end with 136 Supplies
                                                  Units generate 148 PUs; Confederate end with 186 PUs
                                                  Units generate 38 Industry; Confederate end with 54 Industry
                                          

                                          Combat Hit Differential Summary :

                                          Confederate : -0.17
                                          Pro-Union : 0.75
                                          artillery_cannonade fire in Waverly : : -0.17
                                          artillery_cannonade fire in Pikeville : : -0.08
                                          

                                          Savegame

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                                          • G Offline
                                            Gianko
                                            last edited by

                                            TripleA Turn Summary: Union round 1

                                            TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

                                            Game History

                                            Round: 1
                                            
                                                War Financing - Union
                                                    Union spend nothing on User Action: Action Union Take Loan1
                                                    Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
                                                    Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
                                                    Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
                                                    Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
                                                    Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
                                            
                                                First Purchase - Union
                                                    Union buy 2 elite_cavalrys and 2 infantry; Remaining resources: 45 Supplies; 188 PUs; 0 Manpower; 50 Industry; 
                                            
                                                Second Purchase - Union
                                                    Union buy nothing; Remaining resources: 45 Supplies; 188 PUs; 0 Manpower; 50 Industry; 
                                            
                                                Place Units - Union
                                                    Units in Cairo being upgraded or consumed: 2 militias
                                                    2 infantry placed in Cairo
                                            
                                                Combat Move - Union
                                                    4 infantry moved from Alexandria to Aquia Creek
                                                    2 cavalrys moved from Manassas to Aquia Creek
                                                    2 artilleries moved from Manassas to Aquia Creek
                                                    1 infantry moved from Centreville to Manassas
                                                    2 militias moved from Hunters Mill to Centreville
                                                    1 cavalry moved from Centreville to Aquia Creek
                                                    2 militias moved from Rockville to Hunters Mill
                                                    1 militia moved from Frederick to Cramptons Gap
                                            
                                                Battle - Union
                                                    Union creates battle in territory St Louis
                                                    Union creates battle in territory Baltimore
                                                    Union creates battle in territory Leesburg
                                                    Union creates battle in territory Harpers Ferry
                                                    Union creates battle in territory Debt1
                                                    Union has abandoned Cumberland River Middle to Confederate
                                                    Union has abandoned Mississippi River Lower 1 to Confederate
                                                    Union has abandoned Mississippi River Lower 5 to Confederate
                                                    Union has abandoned Mississippi River Lower 6 to Confederate
                                                    Union has abandoned Mississippi River Lower 2 to Confederate
                                                    Union has abandoned Mississippi River Lower 3 to Confederate
                                                    Union has abandoned Charleston Harbor SZ to Confederate
                                                    Union has abandoned Gulf of Mexico East SZ to Confederate
                                                    Union has abandoned Mobile Bay SZ to Confederate
                                                    Union has abandoned Tennessee River Lower to Confederate
                                                    Union has abandoned Red River Lower to Confederate
                                                    Union has abandoned Galveston Bay SZ to Confederate
                                                    Union has abandoned Rappahannock Lower SZ to Confederate
                                                    Union has abandoned Pamlico Sound SZ to Confederate
                                                    Union has abandoned Albemarle Sound SZ to Confederate
                                                    Union has abandoned Tennessee River Confluence to Confederate
                                                    Union has abandoned Lower Chesapeake Bay SZ to Confederate
                                                    Battle in St Louis
                                                        Union attack with 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 1 infantry, 1 militia, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                                                        Pro-Confederate defend with 1 militia
                                                            artillery_cannonade fire in St Louis : 0/1 hits, 0,08 expected hits
                                                            Union roll dice for 1 artillery, 1 entrenchments, 1 infantry and 1 militia in St Louis, round 2 : 1/1 hits, 0,50 expected hits
                                                            1 militia owned by the Pro-Confederate lost in St Louis
                                                        Union win, taking Mississippi River Lower 1 from Neutral, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 6 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Charleston Harbor SZ from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Mobile Bay SZ from Neutral, taking Galveston Bay SZ from Neutral, taking Rappahannock Lower SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking Albemarle Sound SZ from Neutral, taking Tennessee River Confluence from Neutral, taking Lower Chesapeake Bay SZ from Neutral with 1 artillery, 1 entrenchments, 1 infantry and 1 militia remaining. Battle score for attacker is 0
                                                        Casualties for Pro-Confederate: 1 militia
                                                    Battle in Leesburg
                                                        Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
                                                        Pro-Confederate defend with 1 militia
                                                            Union roll dice for 2 militias in Leesburg, round 2 : 1/1 hits, 0,17 expected hits
                                                            Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0,08 expected hits
                                                            1 militia owned by the Pro-Confederate lost in Leesburg
                                                        Union win with 2 militias remaining. Battle score for attacker is 0
                                                        Casualties for Pro-Confederate: 1 militia
                                                    Battle in Harpers Ferry
                                                        Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
                                                        Pro-Confederate defend with 1 militia
                                                            artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,08 expected hits
                                                            Union roll dice for 1 artillery, 2 infantry and 2 militias in Harpers Ferry, round 2 : 1/1 hits, 0,75 expected hits
                                                            Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0,08 expected hits
                                                            1 militia owned by the Pro-Confederate lost in Harpers Ferry
                                                        Union win with 1 artillery, 2 infantry and 2 militias remaining. Battle score for attacker is 0
                                                        Casualties for Pro-Confederate: 1 militia
                                                    Battle in Baltimore
                                                        Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 2 infantry, 1 militia, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                                                        Pro-Confederate defend with 1 militia
                                                            Union roll dice for 2 infantry and 1 militia in Baltimore, round 2 : 0/1 hits, 0,42 expected hits
                                                            Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 0/1 hits, 0,08 expected hits
                                                            Union roll dice for 2 infantry and 1 militia in Baltimore, round 3 : 1/1 hits, 0,42 expected hits
                                                            Pro-Confederate roll dice for 1 militia in Baltimore, round 3 : 1/1 hits, 0,08 expected hits
                                                            1 militia owned by the Union and 1 militia owned by the Pro-Confederate lost in Baltimore
                                                        Union win with 2 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Union: 1 militia
                                                        Casualties for Pro-Confederate: 1 militia
                                                    Battle in Aquia Creek
                                                        Union attack with 2 artilleries, 3 cavalrys and 4 infantry
                                                        Confederate defend with 1 drill_camp, 3 militias, 1 recruitment_center and 1 storehouse
                                                            artillery_cannonade fire in Aquia Creek : 0/1 hits, 0,25 expected hits
                                                            Union roll dice for 2 artilleries, 3 cavalrys and 4 infantry in Aquia Creek, round 2 : 1/1 hits, 1,67 expected hits
                                                            Confederate roll dice for 3 militias in Aquia Creek, round 2 : 0/1 hits, 0,25 expected hits
                                                            1 militia owned by the Confederate lost in Aquia Creek
                                                            artillery_cannonade fire in Aquia Creek : 0/1 hits, 0,17 expected hits
                                                            Union roll dice for 2 artilleries, 3 cavalrys and 4 infantry in Aquia Creek, round 3 : 2/1 hits, 1,67 expected hits
                                                            Confederate roll dice for 2 militias in Aquia Creek, round 3 : 1/1 hits, 0,17 expected hits
                                                            2 militias owned by the Confederate and 1 infantry owned by the Union lost in Aquia Creek
                                                        Some non-combat units are destroyed: 
                                                        Union win, taking Aquia Creek from Confederate with 2 artilleries, 3 cavalrys and 3 infantry remaining. Battle score for attacker is -3
                                                        Casualties for Confederate: 3 militias
                                                        Casualties for Union: 1 infantry
                                            
                                                Non Combat Move - Union
                                            
                                                Turn Complete - Union
                                                    Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 76 Supplies
                                                    Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                                                    Union collect 0 PUs; end with 188 PUs
                                                    Units generate -28 Manpower; Union end with 2 Manpower
                                                    Units generate 93 Supplies; Union end with 169 Supplies
                                                    Units generate 136 Industry; Union end with 184 Industry
                                                    Units generate 203 PUs; Union end with 391 PUs
                                            

                                            Combat Hit Differential Summary :

                                            artillery_cannonade fire in Harpers Ferry : : -0,08
                                            artillery_cannonade fire in Aquia Creek : : -0,42
                                            Confederate : 0,58
                                            artillery_cannonade fire in St Louis : : -0,08
                                            Pro-Confederate : 0,67
                                            Union : 1,42
                                            

                                            Savegame

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