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    • G Offline
      Gianko
      last edited by

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 bomber moved from Western United States to Hawaiian Islands
              1 fighter moved from Western United States to 10 Sea Zone
              1 bomber moved from Philippines to Hawaiian Islands
      
          Non Combat Move - Americans
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 17 PUs; end with 18 PUs
              Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      • B Offline
        bentonjt
        last edited by

        TripleA Manual Gamesave Post: Chinese round 1

        TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

        Game History

        Round: 1
        
            Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuan
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Shensi
                3 infantry moved from Yunnan to Szechwan
        
            Non Combat Move - Chinese
        
            Place Units - Chinese
                1 artillery placed in Shensi
                1 infantry placed in Szechwan
                1 artillery placed in Szechwan
        
            Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs
                Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: British round 1

          TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

          Game History

          Round: 1
          
              Purchase Units - British
                  British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
          
              Combat Move - British
          
              Non Combat Move - British
                  1 battleship moved from 37 Sea Zone to 38 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                  1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                  1 artillery moved from India to Burma
                  1 fighter moved from Burma to Shan State
                  1 fighter moved from India to Shan State
                  1 fighter moved from India to Shan State
                  1 fighter moved from India to Burma
                  1 infantry moved from 38 Sea Zone to Shan State
                  1 infantry moved from 38 Sea Zone to Shan State
                  1 tactical_bomber moved from India to Burma
                  1 infantry moved from 38 Sea Zone to Shan State
                  1 infantry moved from 38 Sea Zone to Shan State
                  1 infantry moved from Malaya to Shan State
                  1 infantry moved from Malaya to Shan State
                  1 infantry moved from Malaya to Shan State
          
              Place Units - British
                  1 artillery and 2 infantry placed in India
                  1 submarine placed in 39 Sea Zone
          
              Turn Complete - British
                  British collect 16 PUs; end with 16 PUs
                  Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 21 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • B Offline
            bentonjt
            last edited by

            TripleA Manual Gamesave Post: ANZAC round 1

            TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

            Game History

            Round: 1
            
                Politics - ANZAC
                    ANZAC takes Political Action: Political Action ANZAC To War
                        ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and British from Neutrality to War
                        ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and ANZAC from Neutrality to War
                        ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and Dutch from Neutrality to War
                        ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and British from Neutrality to Allied
                        ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            
                Purchase Units - ANZAC
                    ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
            
                Combat Move - ANZAC
                    1 submarine moved from 47 Sea Zone to 33 Sea Zone
            
                Combat - ANZAC
                    Battle in 33 Sea Zone
                        ANZAC attack with 1 submarine
                        Japanese defend with 2 transports
                            2 transports owned by the Japanese lost in 33 Sea Zone
                            ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC win with 1 submarine remaining. Battle score for attacker is 14
                        Casualties for Japanese: 2 transports
            
                Non Combat Move - ANZAC
                    1 infantry moved from New South Wales to 62 Sea Zone
                    1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                    1 artillery moved from Queensland to 54 Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                    1 infantry moved from 46 Sea Zone to New Guinea
                    1 artillery moved from 46 Sea Zone to New Guinea
                    1 fighter moved from Queensland to New Guinea
                    1 fighter moved from New Zealand to New Guinea
                    1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                    2 fighters moved from New Zealand to New Guinea
            
                Place Units - ANZAC
                    1 artillery placed in New South Wales
                    1 submarine placed in 62 Sea Zone
            
                Turn Complete - ANZAC
                    ANZAC collect 10 PUs; end with 10 PUs
            

            Combat Hit Differential Summary :

            ANZAC : -0.33
            

            Savegame

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            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: Japanese round 2

              TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

              Game History

              Round: 2
              
                  Politics - Japanese
              
                  Purchase Units - Japanese
                      Japanese buy 2 destroyers and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      1 fighter moved from Formosa to Kwangtung
                      1 tactical_bomber moved from Formosa to Kwangtung
                      1 tactical_bomber moved from Formosa to Kwangtung
                      1 infantry moved from Japan to 6 Sea Zone
                      1 infantry moved from Japan to 6 Sea Zone
                      1 artillery moved from Japan to 6 Sea Zone
                      1 infantry moved from Japan to 6 Sea Zone
                      1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                      3 infantry moved from 20 Sea Zone to Kwangtung
                      1 artillery moved from 20 Sea Zone to Kwangtung
                      1 bomber moved from Japan to Kwangtung
                      1 armour moved from French Indo China to Yunnan
                            Japanese take Yunnan from Chinese
                      1 armour moved from Yunnan to Shan State
                      2 infantry moved from French Indo China to Shan State
                      2 infantry moved from Siam to Shan State
                      1 infantry moved from Kwangsi to 36 Sea Zone
                      1 infantry moved from Kwangsi to 36 Sea Zone
                      2 fighters moved from Japan to Kwangtung
                      2 tactical_bombers moved from Kwangsi to Shan State
                      4 fighters moved from Kwangsi to Shan State
                      2 bombers moved from Kwangsi to 38 Sea Zone
                      1 tactical_bomber moved from Siam to 38 Sea Zone
                      1 fighter moved from Siam to 38 Sea Zone
                      1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                      2 infantry moved from 38 Sea Zone to Shan State
                      3 fighters moved from Caroline Islands to 46 Sea Zone
                      2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
                      1 submarine moved from 32 Sea Zone to 46 Sea Zone
                      2 bombers moved from Marshall Islands to 46 Sea Zone
                      1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
              
                  Combat - Japanese
                      Battle in 33 Sea Zone
                          Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                          ANZAC defend with 1 submarine
                              Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                              ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                              1 submarine owned by the ANZAC lost in 33 Sea Zone
                          Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                          Casualties for ANZAC: 1 submarine
                      Battle in 46 Sea Zone
                          Japanese attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
                          ANZAC defend with 1 destroyer and 1 transport
                              Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                              ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                          Japanese win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                          Casualties for ANZAC: 1 destroyer and 1 transport
                      Battle in 38 Sea Zone
                          Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                          British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                              Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          Units damaged: 1 battleship owned by the British
                              Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits
                              British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 38 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                          Units damaged: 1 battleship owned by the Japanese
                              1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 38 Sea Zone
                              1 transport owned by the British lost in 38 Sea Zone
                              Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                          Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 54
                          Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                      Battle in Kwangtung
                          Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
                          British defend with 1 harbour and 2 infantry
                              Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits
                              British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                              2 infantry owned by the British lost in Kwangtung
                          Japanese win, taking Kwangtung from British with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                          Casualties for British: 2 infantry
                      Battle in Shan State
                          Japanese attack with 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers
                          British defend with 3 fighters and 7 infantry
                              Japanese roll dice for 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers in Shan State, round 2 : 7/13 hits, 4.83 expected hits
                              British roll dice for 3 fighters and 7 infantry in Shan State, round 2 : 5/10 hits, 4.33 expected hits
                              2 fighters owned by the Japanese, 3 infantry owned by the Japanese and 7 infantry owned by the British lost in Shan State
                              Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 3 : 4/8 hits, 3.33 expected hits
                              British roll dice for 3 fighters in Shan State, round 3 : 1/3 hits, 2.00 expected hits
                              1 infantry owned by the Japanese and 3 fighters owned by the British lost in Shan State
                          Japanese win, taking Shan State from British with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
                          Casualties for Japanese: 2 fighters and 4 infantry
                          Casualties for British: 3 fighters and 7 infantry
              
                  Non Combat Move - Japanese
                      2 fighters moved from Shan State to Kwangsi
                      3 fighters moved from Kwangtung to Kwangsi
                      1 bomber moved from Kwangtung to Kwangsi
                      2 tactical_bombers moved from Kwangtung to Kwangsi
                      2 bombers moved from 38 Sea Zone to Kwangsi
                      1 fighter moved from 38 Sea Zone to French Indo China
                      1 tactical_bomber moved from 38 Sea Zone to French Indo China
                      2 tactical_bombers moved from Shan State to Kwangsi
                      2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
                      3 fighters moved from 46 Sea Zone to Caroline Islands
                      2 bombers moved from 46 Sea Zone to Caroline Islands
                      1 aaGun, 1 artillery and 4 infantry moved from Jehol to Chahar
                      2 infantry moved from Anhwe to Hunan
                      1 mech_infantry moved from Manchuria to Chahar
                      1 infantry moved from Manchuria to Jehol
              
                  Place Units - Japanese
                      2 destroyers and 2 transports placed in 6 Sea Zone
              
                  Turn Complete - Japanese
                      Japanese collect 36 PUs; end with 37 PUs
              

              Combat Hit Differential Summary :

              British : -1.50
              ANZAC : -0.50
              Japanese : 4.50
              

              Savegame

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              • G Offline
                Gianko
                last edited by

                TripleA Turn Summary: Americans round 2

                TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                Game History

                Round: 2
                
                    Purchase Units - Americans
                        Americans buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
                
                    Combat Move - Americans
                        1 submarine moved from 26 Sea Zone to 46 Sea Zone
                        1 carrier moved from 10 Sea Zone to 26 Sea Zone
                        1 fighter moved from 10 Sea Zone to 26 Sea Zone
                        1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                        2 infantry moved from Western United States to 10 Sea Zone
                        2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                
                    Non Combat Move - Americans
                        2 infantry moved from 26 Sea Zone to Hawaiian Islands
                
                    Place Units - Americans
                        2 submarines placed in 10 Sea Zone
                        1 fighter placed in Western United States
                
                    Turn Complete - Americans
                        Americans collect 17 PUs; end with 18 PUs
                        Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • B Offline
                  bentonjt
                  last edited by

                  TripleA Manual Gamesave Post: Chinese round 2

                  TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                  Game History

                  Round: 2
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                  
                      Combat Move - Chinese
                          1 artillery moved from Shensi to Szechwan
                          1 infantry moved from Szechwan to Yunnan
                                Chinese take Yunnan from Japanese
                          1 infantry moved from Shensi to Kweichow
                          1 infantry moved from Suiyuan to Shensi
                          2 infantry moved from Suiyuan to Kansu
                  
                      Combat - Chinese
                  
                      Non Combat Move - Chinese
                  
                      Place Units - Chinese
                          1 infantry placed in Shensi
                          1 infantry placed in Kansu
                          1 infantry placed in Kweichow
                          2 infantry placed in Szechwan
                  
                      Turn Complete - Chinese
                          Chinese collect 9 PUs; end with 10 PUs
                          Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: British round 2

                    TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                    Game History

                    Round: 2
                    
                        Purchase Units - British
                            British buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
                    
                        Combat Move - British
                            1 infantry moved from Malaya to Shan State
                            1 infantry moved from Burma to Shan State
                            1 artillery moved from Burma to Shan State
                            1 fighter moved from Burma to Shan State
                            1 tactical_bomber moved from Burma to Shan State
                    
                        Combat - British
                            Battle in Shan State
                                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                                Japanese defend with 1 armour and 2 infantry
                                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                                    Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                                    2 infantry owned by the Japanese lost in Shan State
                                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.00 expected hits
                                    Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits
                                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                                British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                                Casualties for Japanese: 1 armour and 2 infantry
                                Casualties for British: 1 infantry
                    
                        Non Combat Move - British
                            1 infantry moved from India to Burma
                            1 infantry moved from India to Burma
                            1 artillery moved from India to Burma
                            1 tactical_bomber moved from Shan State to Burma
                            1 fighter moved from Shan State to Burma
                            1 submarine moved from 39 Sea Zone to 44 Sea Zone
                    
                        Place Units - British
                            1 submarine placed in 39 Sea Zone
                            1 armour and 3 infantry placed in India
                    
                        Turn Complete - British
                            British collect 13 PUs; end with 13 PUs
                    

                    Combat Hit Differential Summary :

                    British : 0.00
                    Japanese : -0.67
                    

                    Savegame

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                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Manual Gamesave Post: ANZAC round 2

                      TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                      Game History

                      Round: 2
                      
                          Purchase Units - ANZAC
                              ANZAC buy 2 infantry; Remaining resources: 4 PUs; 
                      
                          Combat Move - ANZAC
                              4 fighters moved from New Guinea to Solomon Islands
                              1 submarine moved from 62 Sea Zone to 56 Sea Zone
                              1 infantry moved from Queensland to Northern Territory
                              1 artillery moved from New South Wales to South Australia
                      
                          Non Combat Move - ANZAC
                      
                          Place Units - ANZAC
                              2 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 10 PUs; end with 14 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • W Offline
                        waldowv
                        last edited by

                        TripleA Turn Summary: Japanese round 3

                        TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                        Game History

                        Round: 3
                        
                            Politics - Japanese
                        
                            Purchase Units - Japanese
                                Japanese buy 2 artilleries, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                        
                            Combat Move - Japanese
                                1 infantry moved from Kwangtung to 20 Sea Zone
                                1 infantry moved from Kwangtung to 20 Sea Zone
                                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                                2 infantry moved from 43 Sea Zone to Borneo
                                1 infantry moved from Kwangtung to 20 Sea Zone
                                1 artillery moved from Kwangtung to 20 Sea Zone
                                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                                1 artillery moved from 41 Sea Zone to Sumatra
                                1 infantry moved from 41 Sea Zone to Sumatra
                                1 submarine moved from 38 Sea Zone to 43 Sea Zone
                                1 destroyer moved from 38 Sea Zone to 43 Sea Zone
                                1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                                1 cruiser moved from 38 Sea Zone to 41 Sea Zone
                                1 battleship moved from 38 Sea Zone to 43 Sea Zone
                                1 transport moved from 38 Sea Zone to 43 Sea Zone
                                1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
                                1 fighter moved from 41 Sea Zone to 39 Sea Zone
                                1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
                                2 artilleries, 6 infantry and 1 mech_infantry moved from Chahar to Hopei
                                      Japanese take Hopei from Chinese
                                2 artilleries and 4 infantry moved from Hunan to Kweichow
                                1 infantry moved from Kwangsi to Yunnan
                                1 tactical_bomber moved from Kwangsi to Yunnan
                                1 tactical_bomber moved from Kwangsi to Yunnan
                                1 fighter moved from French Indo China to Yunnan
                                1 tactical_bomber moved from French Indo China to Yunnan
                                3 bombers, 5 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
                        
                            Combat - Japanese
                                Battle in Borneo
                                Battle in Sumatra
                                Battle in 39 Sea Zone
                                    Japanese attack with 1 fighter and 1 tactical_bomber
                                    British defend with 1 submarine
                                    1 submarine owned by the British Submerged
                                Battle in Yunnan
                                    Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                                    Chinese defend with 1 infantry
                                        Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
                                        Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Chinese lost in Yunnan
                                    Japanese winJapanese win, taking Borneo from British, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining, taking Yunnan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                                    Casualties for Chinese: 1 infantry
                                Battle in Kweichow
                                    Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers
                                    Chinese defend with 2 infantry
                                        Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 11/16 hits, 7.50 expected hits
                                        Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 bombers, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                    Casualties for Chinese: 2 infantry
                        
                            Non Combat Move - Japanese
                                1 aaGun moved from Chahar to Hopei
                                1 infantry moved from Jehol to Chahar
                                3 bombers moved from Kweichow to Kwangsi
                                2 tactical_bombers moved from Kweichow to Kwangsi
                                5 fighters moved from Kweichow to Kwangsi
                                1 fighter moved from Yunnan to Kwangsi
                                3 tactical_bombers moved from Yunnan to Kwangsi
                                1 fighter moved from 39 Sea Zone to 41 Sea Zone
                                1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
                                1 infantry moved from Japan to 6 Sea Zone
                                1 infantry moved from Japan to 6 Sea Zone
                                2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                                2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                                2 infantry moved from 33 Sea Zone to Caroline Islands
                                2 bombers moved from Caroline Islands to Marshall Islands
                                1 battleship moved from 33 Sea Zone to 32 Sea Zone
                                2 carriers moved from 33 Sea Zone to 32 Sea Zone
                                2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone
                                2 fighters moved from 33 Sea Zone to 32 Sea Zone
                                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                                1 cruiser moved from 33 Sea Zone to 32 Sea Zone
                                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                        
                            Place Units - Japanese
                                1 submarine and 2 transports placed in 6 Sea Zone
                                2 artilleries and 3 infantry placed in Japan
                        
                            Turn Complete - Japanese
                                Japanese collect 45 PUs; end with 45 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese : 0.00
                        Japanese : 4.17
                        

                        Savegame

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                        • G Offline
                          Gianko
                          last edited by

                          TripleA Turn Summary: Americans round 3

                          TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                          Game History

                          Round: 3
                          
                              Purchase Units - Americans
                                  Americans buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
                          
                              Combat Move - Americans
                                  1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 13 Sea Zone
                                  2 fighters moved from 13 Sea Zone to Hawaiian Islands
                                  2 tactical_bombers moved from Hawaiian Islands to 13 Sea Zone
                                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                                  1 fighter moved from Philippines to Guam
                                  1 destroyer moved from 35 Sea Zone to 23 Sea Zone
                                  1 submarine moved from 46 Sea Zone to 22 Sea Zone
                                  1 transport moved from 35 Sea Zone to 21 Sea Zone
                                  1 submarine moved from 26 Sea Zone to 31 Sea Zone
                                  1 destroyer moved from 13 Sea Zone to 26 Sea Zone
                                  1 submarine moved from 10 Sea Zone to 7 Sea Zone
                          
                              Non Combat Move - Americans
                                  1 fighter moved from Western United States to 10 Sea Zone
                          
                              Place Units - Americans
                                  1 carrier and 1 transport placed in 10 Sea Zone
                                  Note to players Americans: <body>America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!</body>
                                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly
                                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                          
                              Turn Complete - Americans
                                  Americans collect 17 PUs; end with 17 PUs
                                  Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                                  Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • B Offline
                            bentonjt
                            last edited by

                            TripleA Manual Gamesave Post: Chinese round 3

                            TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                            Game History

                            Round: 3
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                    Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                            
                                Combat Move - Chinese
                                    1 fighter moved from Szechwan to Kweichow
                                    1 artillery moved from Szechwan to Yunnan
                                    1 artillery moved from Szechwan to Kweichow
                                    1 infantry moved from Shensi to Kweichow
                                    1 infantry moved from Szechwan to Yunnan
                                    1 infantry moved from Szechwan to Yunnan
                                    1 infantry moved from Szechwan to Kweichow
                                    1 infantry moved from Szechwan to Kweichow
                                    3 infantry moved from Shensi to Kweichow
                                    1 infantry moved from Szechwan to Kweichow
                                    1 infantry moved from Szechwan to Yunnan
                                    1 infantry moved from Szechwan to Kweichow
                            
                                Combat - Chinese
                                    Battle in Yunnan
                                        Chinese attack with 1 artillery and 3 infantry
                                        Japanese defend with 1 infantry
                                            Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                                            Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                            Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                                            Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                                        Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                                        Casualties for Chinese: 1 infantry
                                        Casualties for Japanese: 1 infantry
                                    Battle in Kweichow
                                        Chinese attack with 1 artillery, 1 fighter and 8 infantry
                                        Japanese defend with 2 artilleries and 3 infantry
                                            Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kweichow, round 2 : 0/10 hits, 2.33 expected hits
                                            Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits
                                            3 infantry owned by the Chinese lost in Kweichow
                                            Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 3 : 4/7 hits, 1.83 expected hits
                                            Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 0/5 hits, 1.67 expected hits
                                            3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                                            Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 4 : 3/7 hits, 1.83 expected hits
                                            Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                                            1 artillery owned by the Japanese lost in Kweichow
                                        Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                                        Casualties for Chinese: 3 infantry
                                        Casualties for Japanese: 2 artilleries and 3 infantry
                            
                                Non Combat Move - Chinese
                                    1 fighter moved from Kweichow to Tsinghai
                                    1 infantry moved from Kansu to Suiyuan
                                    1 infantry moved from Kansu to Shensi
                                    1 infantry moved from Kansu to Tsinghai
                            
                                Place Units - Chinese
                                    5 infantry placed in Yunnan
                            
                                Turn Complete - Chinese
                                    Chinese collect 8 PUs; end with 9 PUs
                                    Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                            

                            Combat Hit Differential Summary :

                            Chinese : 0.00
                            Japanese : -0.33
                            

                            Savegame

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                            • H Offline
                              Hexborg
                              last edited by

                              TripleA Turn Summary: British round 3

                              TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                              Game History

                              Round: 3
                              
                                  Purchase Units - British
                                      British buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
                              
                                  Combat Move - British
                                      1 infantry moved from Shan State to French Indo China
                                            British take French Indo China from Japanese
                                      1 artillery moved from Shan State to Siam
                                            British take Siam from Japanese
                              
                                  Combat - British
                              
                                  Non Combat Move - British
                                      1 infantry moved from Burma to Shan State
                                      1 infantry moved from Burma to Yunnan
                                      1 armour moved from India to Yunnan
                                      1 artillery moved from Burma to Yunnan
                                      1 infantry moved from India to Burma
                                      1 tactical_bomber moved from Burma to India
                                      1 infantry moved from India to Burma
                                      1 infantry moved from India to Burma
                                      1 submarine moved from 39 Sea Zone to 42 Sea Zone
                                      1 submarine moved from 44 Sea Zone to 56 Sea Zone
                              
                                  Place Units - British
                                      1 artillery and 3 infantry placed in India
                              
                                  Turn Complete - British
                                      British collect 12 PUs; end with 12 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • B Offline
                                bentonjt
                                last edited by

                                TripleA Manual Gamesave Post: ANZAC round 3

                                TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                                Game History

                                Round: 3
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
                                
                                    Combat Move - ANZAC
                                        1 infantry moved from New Guinea to Dutch New Guinea
                                              ANZAC take Dutch New Guinea from Dutch
                                        4 fighters moved from Solomon Islands to Queensland
                                        1 infantry moved from Queensland to Northern Territory
                                        2 infantry moved from New South Wales to Queensland
                                
                                    Combat - ANZAC
                                
                                    Non Combat Move - ANZAC
                                
                                    Place Units - ANZAC
                                        1 artillery and 1 fighter placed in New South Wales
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 10 PUs; end with 10 PUs
                                        Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • B Offline
                                  bentonjt
                                  last edited by

                                  TripleA Manual Gamesave Post: Russians round 1

                                  TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6

                                  Game History

                                  Round: 1
                                  
                                      Politics - Russians
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • H Offline
                                    Hexborg
                                    last edited by

                                    Testing Forum poster

                                    Test summary from TripleA, engine version: 1.9, time: 10:32:13 AM
                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 1.9, time: 10:52:29 AM
                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Confederate round 1

                                        TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

                                        Game History

                                        Round: 1
                                        
                                            War Financing - Confederate
                                                Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateIntro.gif"/></body>
                                                Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionIntro.gif"/></body>
                                                Confederate spend nothing on User Action: Action Confederate Take Loan1
                                                Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1
                                                Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
                                                Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1
                                                Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs
                                                Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
                                        
                                            First Purchase - Confederate
                                                Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                                                Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                                                Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                                                Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                                                Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                                                Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                                                Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                                                Confederate buy 18 Industrys, 12 Suppliess, 3 cavalrys, 1 civilian_economy, 1 depot, 1 elite_cavalry, 2 elite_infantrys, 2 entrenchmentss, 10 infantry, 1 recruitment_center, 1 recruitment_center2 and 5 torpedos; Remaining resources: 1 Supplies; 38 PUs; 0 Manpower; 2 Industry; 
                                        
                                            Non Combat Forced March - Confederate
                                                    Confederate takes Paraclifta from Pro-Confederate
                                                    Confederate takes Gilmer from Pro-Confederate
                                                1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                                1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                                1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                                1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                                1 general moved from Richmond to Milford Station
                                                1 elite_cavalry moved from Richmond to Milford Station
                                                1 infantry moved from Richmond to Mechanicsville
                                                1 infantry moved from Richmond to Mechanicsville
                                                1 infantry moved from Richmond to Mechanicsville
                                                1 engineers moved from Richmond to Mechanicsville
                                                1 infantry moved from Hanover Junction to Hanover Junction Station
                                                1 infantry moved from Hanover Junction to Hanover Junction Station
                                                1 infantry moved from Gordonsville to Orange
                                                1 militia moved from Williamsburg to Yorktown
                                                1 ironclad moved from James SZ to Lower Chesapeake Bay SZ
                                                1 elite_cavalry moved from Raleigh to Danville
                                                1 infantry moved from Lexington to Newbern
                                                1 militia moved from Camden to Paraclifta
                                                1 infantry moved from Little Rock to Hot Springs
                                                1 infantry moved from Fort Hindman to Pine Bluff
                                                1 militia moved from Jefferson to Gilmer
                                                1 militia moved from Yellow Bayou to Vermilionville
                                                1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
                                                1 gunboat moved from Arkansas River Lower to Mississippi River Lower 3
                                        
                                            Second Purchase - Confederate
                                                Confederate buy nothing; Remaining resources: 0 Supplies; 38 PUs; 0 Manpower; 18 Industry; 
                                        
                                            Place Units - Confederate
                                                Units in Strasburg being upgraded or consumed: 1 storehouse
                                                1 depot placed in Strasburg
                                                1 recruitment_center placed in Hanover Junction
                                                1 civilian_economy placed in Charlottesville
                                                Units in New Market being upgraded or consumed: 1 recruitment_center
                                                1 recruitment_center2 placed in New Market
                                                Units in Warrenton being upgraded or consumed: 1 infantry and 1 militia
                                                1 elite_infantry and 1 infantry placed in Warrenton
                                                2 torpedos placed in Hampton Roads SZ
                                                2 torpedos placed in Mobile Bay SZ
                                                1 torpedo placed in Charleston Harbor SZ
                                                Units in Chattanooga being upgraded or consumed: 1 infantry
                                                1 elite_infantry placed in Chattanooga
                                                Units in Charlotte being upgraded or consumed: 1 militia
                                                1 infantry placed in Charlotte
                                                Units in Charlotte being upgraded or consumed: 1 militia
                                                1 infantry placed in Charlotte
                                                Units in Sentinella being upgraded or consumed: 1 militia
                                                1 cavalry placed in Sentinella
                                                Units in Petersburg being upgraded or consumed: 1 militia
                                                1 infantry placed in Petersburg
                                                Units in Vicksburg being upgraded or consumed: 2 militias
                                                2 infantry placed in Vicksburg
                                        
                                            Combat Move - Confederate
                                                    Confederate takes Columbus Kentucky from Pro-Confederate
                                                    Confederate takes Booneville from Pro-Confederate
                                                    Confederate takes Valverde from Pro-Confederate
                                                1 artillery moved from Sparta to Pikeville
                                                1 general moved from Sparta to Pikeville
                                                1 artillery moved from Fort Henry-Donelson to Waverly
                                                1 militia moved from Fort Henry-Donelson to Waverly
                                                1 general moved from Memphis to Columbus Kentucky
                                                1 gunboat and 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
                                                1 militia moved from Paraclifta to Booneville
                                                1 militia moved from Mesilla to Valverde
                                        
                                            Battle - Confederate
                                                Confederate has abandoned Delaware Mouth SZ to Union
                                                Confederate has abandoned Ohio River Upper to Union
                                                Confederate has abandoned Ohio River Headwaters to Union
                                                Confederate has abandoned Ohio River Middle to Union
                                                Confederate has abandoned San Francisco Bay SZ to Union
                                                Confederate has abandoned Middle Chesapeake Bay SZ to Union
                                                Confederate has abandoned Mississippi River Upper 1 to Union
                                                Confederate has abandoned Mississippi River Upper 2 to Union
                                                Confederate has abandoned Potomac Lower SZ to Union
                                                Confederate has abandoned New York Harbor SZ to Union
                                                Confederate has abandoned Alabama Coast SZ to Union
                                                Confederate has abandoned Gulf of Mexico West SZ to Union
                                                Confederate has abandoned Ohio River Lower to Union
                                                Confederate has abandoned North Carolina Coast SZ to Union
                                                Confederate has abandoned Upper Chesapeake Bay SZ to Union
                                                Confederate has abandoned Gulf of Mexico Southwest SZ to Union
                                                Battle in Pikeville
                                                    Confederate attack with 1 artillery and 1 general
                                                    Pro-Union defend with 1 civilian_economy, 1 militia and 1 storehouse_u
                                                        artillery_cannonade fire in Pikeville : 0/1 hits, 0.08 expected hits
                                                        Confederate roll dice for 1 artillery and 1 general in Pikeville, round 2 : 1/1 hits, 0.50 expected hits
                                                        Pro-Union roll dice for 1 militia in Pikeville, round 2 : 0/1 hits, 0.08 expected hits
                                                        1 militia owned by the Pro-Union lost in Pikeville
                                                    Confederate takes Pikeville from Pro-Union
                                                    Some non-combat units are destroyed: 
                                                    Confederate win, taking Delaware Mouth SZ from Neutral, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Alabama Coast SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking Gulf of Mexico Southwest SZ from Neutral with 1 artillery and 1 general remaining. Battle score for attacker is 0
                                                    Casualties for Pro-Union: 1 militia
                                                Battle in Waverly
                                                    Confederate attack with 1 artillery and 1 militia
                                                    Pro-Union defend with 1 militia
                                                        artillery_cannonade fire in Waverly : 0/1 hits, 0.08 expected hits
                                                        Confederate roll dice for 1 artillery and 1 militia in Waverly, round 2 : 0/1 hits, 0.33 expected hits
                                                        Pro-Union roll dice for 1 militia in Waverly, round 2 : 0/1 hits, 0.08 expected hits
                                                        artillery_cannonade fire in Waverly : 0/1 hits, 0.08 expected hits
                                                        Confederate roll dice for 1 artillery and 1 militia in Waverly, round 3 : 0/1 hits, 0.33 expected hits
                                                        Pro-Union roll dice for 1 militia in Waverly, round 3 : 1/1 hits, 0.08 expected hits
                                                        1 militia owned by the Confederate lost in Waverly
                                                    Pro-Union and Confederate reach a stalemate
                                                    . Battle score for attacker is 0
                                                    Casualties for Confederate: 1 militia
                                        
                                            Second Non Combat Move - Confederate
                                        
                                            Turn Complete - Confederate
                                                Confederate collect 0 PUs; end with 38 PUs
                                                Units generate 136 Supplies; Confederate end with 136 Supplies
                                                Units generate 148 PUs; Confederate end with 186 PUs
                                                Units generate 38 Industry; Confederate end with 54 Industry
                                        

                                        Combat Hit Differential Summary :

                                        Confederate : -0.17
                                        Pro-Union : 0.75
                                        artillery_cannonade fire in Waverly : : -0.17
                                        artillery_cannonade fire in Pikeville : : -0.08
                                        

                                        Savegame

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                                        • G Offline
                                          Gianko
                                          last edited by

                                          TripleA Turn Summary: Union round 1

                                          TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

                                          Game History

                                          Round: 1
                                          
                                              War Financing - Union
                                                  Union spend nothing on User Action: Action Union Take Loan1
                                                  Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
                                                  Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
                                                  Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
                                                  Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
                                                  Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
                                          
                                              First Purchase - Union
                                                  Union buy 2 elite_cavalrys and 2 infantry; Remaining resources: 45 Supplies; 188 PUs; 0 Manpower; 50 Industry; 
                                          
                                              Second Purchase - Union
                                                  Union buy nothing; Remaining resources: 45 Supplies; 188 PUs; 0 Manpower; 50 Industry; 
                                          
                                              Place Units - Union
                                                  Units in Cairo being upgraded or consumed: 2 militias
                                                  2 infantry placed in Cairo
                                          
                                              Combat Move - Union
                                                  4 infantry moved from Alexandria to Aquia Creek
                                                  2 cavalrys moved from Manassas to Aquia Creek
                                                  2 artilleries moved from Manassas to Aquia Creek
                                                  1 infantry moved from Centreville to Manassas
                                                  2 militias moved from Hunters Mill to Centreville
                                                  1 cavalry moved from Centreville to Aquia Creek
                                                  2 militias moved from Rockville to Hunters Mill
                                                  1 militia moved from Frederick to Cramptons Gap
                                          
                                              Battle - Union
                                                  Union creates battle in territory St Louis
                                                  Union creates battle in territory Baltimore
                                                  Union creates battle in territory Leesburg
                                                  Union creates battle in territory Harpers Ferry
                                                  Union creates battle in territory Debt1
                                                  Union has abandoned Cumberland River Middle to Confederate
                                                  Union has abandoned Mississippi River Lower 1 to Confederate
                                                  Union has abandoned Mississippi River Lower 5 to Confederate
                                                  Union has abandoned Mississippi River Lower 6 to Confederate
                                                  Union has abandoned Mississippi River Lower 2 to Confederate
                                                  Union has abandoned Mississippi River Lower 3 to Confederate
                                                  Union has abandoned Charleston Harbor SZ to Confederate
                                                  Union has abandoned Gulf of Mexico East SZ to Confederate
                                                  Union has abandoned Mobile Bay SZ to Confederate
                                                  Union has abandoned Tennessee River Lower to Confederate
                                                  Union has abandoned Red River Lower to Confederate
                                                  Union has abandoned Galveston Bay SZ to Confederate
                                                  Union has abandoned Rappahannock Lower SZ to Confederate
                                                  Union has abandoned Pamlico Sound SZ to Confederate
                                                  Union has abandoned Albemarle Sound SZ to Confederate
                                                  Union has abandoned Tennessee River Confluence to Confederate
                                                  Union has abandoned Lower Chesapeake Bay SZ to Confederate
                                                  Battle in St Louis
                                                      Union attack with 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 1 infantry, 1 militia, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                                                      Pro-Confederate defend with 1 militia
                                                          artillery_cannonade fire in St Louis : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 1 artillery, 1 entrenchments, 1 infantry and 1 militia in St Louis, round 2 : 1/1 hits, 0,50 expected hits
                                                          1 militia owned by the Pro-Confederate lost in St Louis
                                                      Union win, taking Mississippi River Lower 1 from Neutral, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 6 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Charleston Harbor SZ from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Mobile Bay SZ from Neutral, taking Galveston Bay SZ from Neutral, taking Rappahannock Lower SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking Albemarle Sound SZ from Neutral, taking Tennessee River Confluence from Neutral, taking Lower Chesapeake Bay SZ from Neutral with 1 artillery, 1 entrenchments, 1 infantry and 1 militia remaining. Battle score for attacker is 0
                                                      Casualties for Pro-Confederate: 1 militia
                                                  Battle in Leesburg
                                                      Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
                                                      Pro-Confederate defend with 1 militia
                                                          Union roll dice for 2 militias in Leesburg, round 2 : 1/1 hits, 0,17 expected hits
                                                          Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0,08 expected hits
                                                          1 militia owned by the Pro-Confederate lost in Leesburg
                                                      Union win with 2 militias remaining. Battle score for attacker is 0
                                                      Casualties for Pro-Confederate: 1 militia
                                                  Battle in Harpers Ferry
                                                      Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
                                                      Pro-Confederate defend with 1 militia
                                                          artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 1 artillery, 2 infantry and 2 militias in Harpers Ferry, round 2 : 1/1 hits, 0,75 expected hits
                                                          Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0,08 expected hits
                                                          1 militia owned by the Pro-Confederate lost in Harpers Ferry
                                                      Union win with 1 artillery, 2 infantry and 2 militias remaining. Battle score for attacker is 0
                                                      Casualties for Pro-Confederate: 1 militia
                                                  Battle in Baltimore
                                                      Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 2 infantry, 1 militia, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                                                      Pro-Confederate defend with 1 militia
                                                          Union roll dice for 2 infantry and 1 militia in Baltimore, round 2 : 0/1 hits, 0,42 expected hits
                                                          Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 2 infantry and 1 militia in Baltimore, round 3 : 1/1 hits, 0,42 expected hits
                                                          Pro-Confederate roll dice for 1 militia in Baltimore, round 3 : 1/1 hits, 0,08 expected hits
                                                          1 militia owned by the Union and 1 militia owned by the Pro-Confederate lost in Baltimore
                                                      Union win with 2 infantry remaining. Battle score for attacker is 0
                                                      Casualties for Union: 1 militia
                                                      Casualties for Pro-Confederate: 1 militia
                                                  Battle in Aquia Creek
                                                      Union attack with 2 artilleries, 3 cavalrys and 4 infantry
                                                      Confederate defend with 1 drill_camp, 3 militias, 1 recruitment_center and 1 storehouse
                                                          artillery_cannonade fire in Aquia Creek : 0/1 hits, 0,25 expected hits
                                                          Union roll dice for 2 artilleries, 3 cavalrys and 4 infantry in Aquia Creek, round 2 : 1/1 hits, 1,67 expected hits
                                                          Confederate roll dice for 3 militias in Aquia Creek, round 2 : 0/1 hits, 0,25 expected hits
                                                          1 militia owned by the Confederate lost in Aquia Creek
                                                          artillery_cannonade fire in Aquia Creek : 0/1 hits, 0,17 expected hits
                                                          Union roll dice for 2 artilleries, 3 cavalrys and 4 infantry in Aquia Creek, round 3 : 2/1 hits, 1,67 expected hits
                                                          Confederate roll dice for 2 militias in Aquia Creek, round 3 : 1/1 hits, 0,17 expected hits
                                                          2 militias owned by the Confederate and 1 infantry owned by the Union lost in Aquia Creek
                                                      Some non-combat units are destroyed: 
                                                      Union win, taking Aquia Creek from Confederate with 2 artilleries, 3 cavalrys and 3 infantry remaining. Battle score for attacker is -3
                                                      Casualties for Confederate: 3 militias
                                                      Casualties for Union: 1 infantry
                                          
                                              Non Combat Move - Union
                                          
                                              Turn Complete - Union
                                                  Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 76 Supplies
                                                  Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                                                  Union collect 0 PUs; end with 188 PUs
                                                  Units generate -28 Manpower; Union end with 2 Manpower
                                                  Units generate 93 Supplies; Union end with 169 Supplies
                                                  Units generate 136 Industry; Union end with 184 Industry
                                                  Units generate 203 PUs; Union end with 391 PUs
                                          

                                          Combat Hit Differential Summary :

                                          artillery_cannonade fire in Harpers Ferry : : -0,08
                                          artillery_cannonade fire in Aquia Creek : : -0,42
                                          Confederate : 0,58
                                          artillery_cannonade fire in St Louis : : -0,08
                                          Pro-Confederate : 0,67
                                          Union : 1,42
                                          

                                          Savegame

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                                          • H Offline
                                            Hexborg
                                            last edited by

                                            Testing Forum poster

                                            Test summary from TripleA, engine version: 1.9, time: 6:57:39 PM
                                            Savegame

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