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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 4
      
          Combat Move - British
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              1 infantry moved from Taungoo to Kentung
              1 infantry moved from Puel to Kentung
              1 commando moved from Puel to Kentung
              1 infantry moved from Puel to Kentung
              1 light_artillery moved from Puel to Kentung
              1 commando moved from Puel to Kentung
              1 commando moved from Puel to Kentung
              1 infantry moved from Puel to Kentung
              1 infantry moved from Sittang to Taungoo
              3 commandos, 5 infantry and 1 light_artillery moved from Sittang to Rangoon
              4 infantry moved from Pathein to Rangoon
              1 light_artillery moved from Chittagong to Rangoon
              1 commando, 1 heavy_artillery and 8 infantry moved from Malaya-Singapore to Kra
              1 fighter moved from Malaya-Singapore to Kra
      
          Purchase Units - British
              British buy 1 armour, 2 commandos and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - British
              Battle in Rangoon
                  British attack with 3 commandos, 9 infantry and 2 light_artillerys
                  Thailand defend with 1 heavy_artillery and 2 thai_infantrys; Japanese defend with 1 elite, 1 factory, 1 heavy_artillery, 1 infantry and 1 station
                      British roll dice for 3 commandos, 9 infantry and 2 light_artillerys in Rangoon, round 2 : 6/14 hits, 3.50 expected hits
                      Japanese roll dice for 1 elite, 2 heavy_artillerys, 1 infantry and 2 thai_infantrys in Rangoon, round 2 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese, 2 thai_infantrys owned by the Thailand, 1 elite owned by the Japanese, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Rangoon
                  British win, taking Rangoon from Japanese with 3 commandos, 8 infantry and 2 light_artillerys remaining. Battle score for attacker is 18
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 infantry
                  Casualties for Thailand: 1 heavy_artillery and 2 thai_infantrys
              Battle in Kra
                  British attack with 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry
                  Thailand defend with 1 ruralproduction and 8 thai_infantrys
                      British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry in Kra, round 2 : 4/11 hits, 2.83 expected hits
                      Thailand roll dice for 8 thai_infantrys in Kra, round 2 : 2/8 hits, 2.67 expected hits
                      4 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Kra
                      British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 6 infantry in Kra, round 3 : 2/9 hits, 2.50 expected hits
                      Thailand roll dice for 4 thai_infantrys in Kra, round 3 : 3/4 hits, 1.33 expected hits
                      2 thai_infantrys owned by the Thailand and 3 infantry owned by the British lost in Kra
                      British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 3 infantry in Kra, round 4 : 1/6 hits, 2.00 expected hits
                      Thailand roll dice for 2 thai_infantrys in Kra, round 4 : 2/2 hits, 0.67 expected hits
                      1 thai_infantry owned by the Thailand and 2 infantry owned by the British lost in Kra
                      British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry in Kra, round 5 : 1/4 hits, 1.67 expected hits
                      Thailand roll dice for 1 thai_infantry in Kra, round 5 : 0/1 hits, 0.33 expected hits
                      1 thai_infantry owned by the Thailand lost in Kra
                  British win, taking Kra from Thailand with 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is -5
                  Casualties for British: 7 infantry
                  Casualties for Thailand: 8 thai_infantrys
              Battle in Kentung
                  British attack with 3 commandos, 4 infantry and 1 light_artillery
                  Thailand defend with 1 armour, 1 light_artillery and 3 thai_infantrys
                      British roll dice for 3 commandos, 4 infantry and 1 light_artillery in Kentung, round 2 : 2/8 hits, 2.17 expected hits
                      Thailand roll dice for 1 armour, 1 light_artillery and 3 thai_infantrys in Kentung, round 2 : 1/5 hits, 1.83 expected hits
                      2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Kentung
                      British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 3 : 2/7 hits, 2.00 expected hits
                      Thailand roll dice for 1 armour, 1 light_artillery and 1 thai_infantry in Kentung, round 3 : 0/3 hits, 1.17 expected hits
                      1 light_artillery owned by the Thailand and 1 thai_infantry owned by the Thailand lost in Kentung
                      British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 4 : 3/7 hits, 2.00 expected hits
                      Thailand roll dice for 1 armour in Kentung, round 4 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Thailand and 1 infantry owned by the British lost in Kentung
                  British win, taking Kentung from Thailand with 3 commandos, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 11
                  Casualties for British: 2 infantry
                  Casualties for Thailand: 1 armour, 1 light_artillery and 3 thai_infantrys
      
          Non Combat Move - British
              1 fighter moved from Kra to Malaya-Singapore
      
          Place Units - British
              1 armour, 2 commandos and 2 infantry placed in Malaya-Singapore
              British undo move 1.
              1 armour, 1 commando and 3 infantry placed in Malaya-Singapore
              1 commando placed in Chittagong
      
          Turn Complete - British
              British collect 49 PUs; end with 49 PUs
              Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 54 PUs
              Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 64 PUs
              Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 104 PUs
      

      Combat Hit Differential Summary :

      British : 2.33
      Thailand : 0.50
      Japanese : -1.00
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • W Offline
        waldowv
        last edited by

        TripleA Turn Summary: Nationalist round 5

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 5
        
            Combat Move - Nationalist
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                5 infantry moved from Hwangshi to Hwanggang
                1 conscript moved from Hwangshi to Hwanggang
                3 infantry moved from Tungting to Hwanggang
                3 infantry moved from Changteh to Hwanggang
                3 light_artillerys moved from Changsha to Hwanggang
                1 armour moved from Changsha to Hwanggang
                1 fighter moved from Hwangshi to Hwanggang
                1 fighter moved from Hwangshi to Hwanggang
                1 fighter moved from Hwangshi to Hwanggang
                1 conscript moved from Ichang to Hwanggang
                1 conscript moved from Ichang to Hwanggang
                1 conscript moved from Ichang to Hwanggang
                1 infantry moved from Ichang to Hwanggang
                4 infantry moved from Ichang to Fancheng
                7 armour, 1 conscript, 5 infantry and 9 light_artillerys moved from Wuhan to Fancheng
                3 conscripts, 2 heavy_artillerys and 4 infantry moved from Szecheng to Kweilin
                2 conscripts and 3 infantry moved from Poseh to Lungchow
                1 armour moved from Shiuchow to Amoy
                1 infantry moved from Kan to Amoy
                1 infantry moved from Kan to Amoy
        
            Purchase Units - Nationalist
                Nationalist buy 6 armour, 9 conscripts, 37 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat - Nationalist
                Battle in Fancheng
                    Nationalist attack with 7 armour, 1 conscript, 9 infantry and 9 light_artillerys
                    Japanese defend with 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys, 3 mobile_infantrys and 1 ruralproduction
                        Nationalist roll dice for 7 armour, 1 conscript, 9 infantry and 9 light_artillerys in Fancheng, round 2 : 9/26 hits, 9.67 expected hits
                        Japanese roll dice for 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys in Fancheng, round 2 : 7/27 hits, 8.83 expected hits
                        3 elites owned by the Japanese, 1 conscript owned by the Nationalist, 6 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese, 2 light_armours owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Fancheng
                        Nationalist roll dice for 7 armour, 3 infantry and 9 light_artillerys in Fancheng, round 3 : 7/19 hits, 7.50 expected hits
                        Japanese roll dice for 1 armour, 3 heavy_artillerys and 14 light_artillerys in Fancheng, round 3 : 6/18 hits, 6.17 expected hits
                        3 light_artillerys owned by the Nationalist, 3 infantry owned by the Nationalist and 7 light_artillerys owned by the Japanese lost in Fancheng
                        Nationalist roll dice for 7 armour and 6 light_artillerys in Fancheng, round 4 : 6/13 hits, 5.50 expected hits
                        Japanese roll dice for 1 armour, 3 heavy_artillerys and 7 light_artillerys in Fancheng, round 4 : 6/11 hits, 3.83 expected hits
                        6 light_artillerys owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Fancheng
                        Nationalist roll dice for 7 armour in Fancheng, round 5 : 3/7 hits, 3.50 expected hits
                        Japanese roll dice for 1 armour, 3 heavy_artillerys and 1 light_artillery in Fancheng, round 5 : 2/5 hits, 1.83 expected hits
                        2 heavy_artillerys owned by the Japanese, 2 armour owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Fancheng
                        Nationalist roll dice for 5 armour in Fancheng, round 6 : 4/5 hits, 2.50 expected hits
                        Japanese roll dice for 1 armour and 1 heavy_artillery in Fancheng, round 6 : 1/2 hits, 0.83 expected hits
                        1 heavy_artillery owned by the Japanese, 1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Fancheng
                    Nationalist win, taking Fancheng from Japanese with 4 armour remaining. Battle score for attacker is 36
                    Casualties for Nationalist: 3 armour, 1 conscript, 9 infantry and 9 light_artillerys
                    Casualties for Japanese: 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys
                Battle in Hwanggang
                    Nationalist attack with 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys
                    Japanese defend with 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys, 2 mobile_infantrys and 1 ruralproduction
                        Nationalist roll dice for 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys in Hwanggang, round 2 : 7/23 hits, 6.17 expected hits
                        Japanese roll dice for 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys in Hwanggang, round 2 : 7/21 hits, 6.83 expected hits
                        4 conscripts owned by the Nationalist, 3 infantry owned by the Nationalist, 3 light_artillerys owned by the Japanese, 2 light_armours owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Hwanggang
                        Nationalist roll dice for 1 armour, 3 fighters, 9 infantry and 3 light_artillerys in Hwanggang, round 3 : 8/16 hits, 5.00 expected hits
                        Japanese roll dice for 1 armour, 3 heavy_artillerys and 10 light_artillerys in Hwanggang, round 3 : 3/14 hits, 4.83 expected hits
                        3 infantry owned by the Nationalist and 8 light_artillerys owned by the Japanese lost in Hwanggang
                        Nationalist roll dice for 1 armour, 3 fighters, 6 infantry and 3 light_artillerys in Hwanggang, round 4 : 6/13 hits, 4.50 expected hits
                        Japanese roll dice for 1 armour, 3 heavy_artillerys and 2 light_artillerys in Hwanggang, round 4 : 2/6 hits, 2.17 expected hits
                        3 heavy_artillerys owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwanggang
                    Nationalist win, taking Hwanggang from Japanese with 1 armour, 3 fighters, 4 infantry and 3 light_artillerys remaining. Battle score for attacker is 70
                    Casualties for Nationalist: 4 conscripts and 8 infantry
                    Casualties for Japanese: 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys
                Battle in Kweilin
                    Nationalist attack with 3 conscripts, 2 heavy_artillerys and 4 infantry
                    Japanese defend with 1 elite and 1 ruralproduction
                        Nationalist roll dice for 3 conscripts, 2 heavy_artillerys and 4 infantry in Kweilin, round 2 : 3/9 hits, 2.50 expected hits
                        Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                        1 elite owned by the Japanese lost in Kweilin
                    Nationalist win, taking Kweilin from Japanese with 3 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 elite
                Battle in Amoy
                    Nationalist attack with 1 armour and 2 infantry
                    Japanese defend with 1 elite and 1 ruralproduction
                        Nationalist roll dice for 1 armour and 2 infantry in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 elite in Amoy, round 2 : 1/1 hits, 0.33 expected hits
                        1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Amoy
                    Nationalist win, taking Amoy from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Nationalist: 1 infantry
                    Casualties for Japanese: 1 elite
                Battle in Lungchow
                    Nationalist attack with 2 conscripts and 3 infantry
                    Japanese defend with 1 infantry and 1 ruralproduction
                        Nationalist roll dice for 2 conscripts and 3 infantry in Lungchow, round 2 : 1/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Lungchow, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Lungchow
                    Nationalist win, taking Lungchow from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
        
            Non Combat Move - Nationalist
                3 conscripts moved from Pinghsiang to Hwangshi
                3 infantry moved from Nanchang to Pinghsiang
                3 fighters moved from Hwanggang to Wuhan
        
            Place Units - Nationalist
                3 infantry placed in Pa-chung
                3 infantry placed in Fengdu
                3 infantry placed in Ichang
                3 infantry placed in Changteh
                6 armour placed in Wuhan
                4 light_artillerys placed in Changsha
                3 infantry placed in Tungting
                3 infantry placed in Hwangshi
                3 conscripts placed in Pinghsiang
                3 infantry placed in Kan
                3 infantry placed in Shiuchow
                3 infantry placed in Szecheng
                3 infantry placed in Siangtan
                3 infantry placed in Chenchow
                1 light_artillery placed in Kweiyang
                3 infantry placed in Chih-Chiang
                2 conscripts and 1 infantry placed in Poseh
                4 conscripts placed in Chungking
                Nationalist undo move 18.
                3 conscripts placed in Chien-ning
                1 conscript placed in Chungking
        
            Turn Complete - Nationalist
                Nationalist collect 90 PUs; end with 90 PUs
                Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs
                Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs
                Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs
                Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs
                Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUs
        

        Combat Hit Differential Summary :

        Nationalist : 6.50
        Japanese : -1.33
        

        Savegame

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        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Manchukwo round 5

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 5
          
              Combat Move - Manchukwo
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  1 infantry moved from Ningsia to Hehsi Corridor
                  1 infantry moved from Ningsia to Hehsi Corridor
                  1 light_infantry moved from Chahar to Ningsia
                  1 heavy_cavalry moved from Ningsia to Hehsi Corridor
                  1 light_infantry moved from Ningsia to Hehsi Corridor
                  1 light_artillery moved from Ningsia to Hehsi Corridor
                  1 infantry moved from Ordos Plateau to Kuyuan
                  1 infantry moved from Ordos Plateau to Kuyuan
                  1 infantry moved from North Suiyuan to Ningsia
                  1 infantry moved from North Suiyuan to Ordos Plateau
                  1 infantry moved from North Suiyuan to Ordos Plateau
                  1 infantry moved from North Suiyuan to Ningsia
                  1 light_infantry moved from Chahar to Ordos Plateau
                  1 infantry moved from Chahar to North Suiyuan
                  1 infantry moved from Chahar to North Suiyuan
                  1 infantry moved from Chahar to North Suiyuan
                  1 heavy_cavalry moved from Shanhaiguan to Chahar
                  1 light_infantry moved from Shanhaiguan to Chahar
                  1 light_artillery moved from Liaodong to Chahar
                  1 light_infantry moved from Liaodong to Chahar
                  1 cavalry moved from Mukden to Chahar
                  1 heavy_cavalry moved from Mukden to Chahar
                  1 light_infantry moved from Mukden to Chahar
                  1 light_infantry moved from Mukden to Chahar
                  1 light_infantry moved from Mukden to Chahar
                  1 light_artillery moved from Mukden to Chahar
          
              Purchase Units - Manchukwo
                  Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - Manchukwo
          
              Non Combat Move - Manchukwo
          
              Place Units - Manchukwo
                  1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
          
              Turn Complete - Manchukwo
                  Manchukwo collect 19 PUs; end with 19 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: Communist round 5

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 5
            
                Combat Move - Communist
                    1 guerilla moved from Ankang to Weinan
                    1 guerilla moved from Ankang to Weinan
                    1 guerilla moved from Ankang to Weinan
                    1 guerilla moved from Ankang to Weinan
                    1 infantry moved from Hanchung to Yenan
                    1 infantry moved from Sian to Weinan
                    1 infantry moved from Sian to Weinan
                    1 armour moved from Ankang to Weinan
                    1 armour moved from Ankang to Weinan
                    1 armour moved from Hanchung to Weinan
                    1 light_artillery moved from Sian to Weinan
                    1 guerilla moved from Tsingyang to Yenan
                    1 guerilla moved from Tsingyang to Yenan
                    1 guerilla moved from Tsingyang to Yenan
                    1 guerilla moved from Tsingyang to Yenan
                    1 infantry moved from Tsingyang to Yenan
                    1 infantry moved from Sian to Yenan
                    1 infantry moved from Sian to Weinan
                    1 infantry moved from Ankang to Weinan
                    1 light_artillery moved from Sian to Yenan
                    1 infantry moved from Sian to Yenan
                    1 armour moved from Tsingyang to Weinan
                    1 armour moved from Hanchung to Weinan
                    1 armour moved from Kungchangfu to Yenan
                    1 armour moved from Kungchangfu to Yenan
                    1 infantry moved from Tsingyang to Yenan
                    1 infantry moved from Tsingyang to Weinan
                    1 infantry moved from Tsingyang to Yenan
                    1 guerilla moved from Ichang to Weinan
            
                Purchase Units - Communist
                    Communist buy 1 armour, 3 conscripts, 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Communist
                    Battle in Weinan
                        Communist attack with 5 armour, 5 guerillas, 5 infantry and 1 light_artillery
                        Japanese defend with 3 armour, 6 light_armours, 2 mobile_infantrys and 1 ruralproduction
                            Communist roll dice for 5 armour, 5 guerillas, 5 infantry and 1 light_artillery in Weinan, round 2 : 5/16 hits, 4.67 expected hits
                            Japanese roll dice for 3 armour, 6 light_armours and 2 mobile_infantrys in Weinan, round 2 : 2/11 hits, 3.17 expected hits
                            2 guerillas owned by the Communist and 5 light_armours owned by the Japanese lost in Weinan
                            Communist roll dice for 5 armour, 3 guerillas, 5 infantry and 1 light_artillery in Weinan, round 3 : 7/14 hits, 4.33 expected hits
                            Japanese roll dice for 3 armour, 1 light_armour and 2 mobile_infantrys in Weinan, round 3 : 0/6 hits, 2.33 expected hits
                            3 armour owned by the Japanese, 1 light_armour owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Weinan
                        Communist win, taking Weinan from Japanese with 5 armour, 3 guerillas, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 44
                        Casualties for Communist: 2 guerillas
                        Casualties for Japanese: 3 armour, 6 light_armours and 2 mobile_infantrys
                    Battle in Yenan
                        Communist attack with 2 armour, 4 guerillas, 6 infantry and 1 light_artillery
                        Japanese defend with 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours, 1 light_artillery and 1 ruralproduction
                            Communist roll dice for 2 armour, 4 guerillas, 6 infantry and 1 light_artillery in Yenan, round 2 : 4/13 hits, 3.17 expected hits
                            Japanese roll dice for 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery in Yenan, round 2 : 2/8 hits, 2.67 expected hits
                            2 guerillas owned by the Communist, 2 elites owned by the Japanese and 2 light_armours owned by the Japanese lost in Yenan
                            Communist roll dice for 2 armour, 2 guerillas, 6 infantry and 1 light_artillery in Yenan, round 3 : 4/11 hits, 2.83 expected hits
                            Japanese roll dice for 2 armour, 1 heavy_artillery and 1 light_artillery in Yenan, round 3 : 1/4 hits, 1.67 expected hits
                            1 heavy_artillery owned by the Japanese, 1 guerilla owned by the Communist, 2 armour owned by the Japanese and 1 light_artillery owned by the Japanese lost in Yenan
                        Communist win, taking Yenan from Japanese with 2 armour, 1 guerilla, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 29
                        Casualties for Communist: 3 guerillas
                        Casualties for Japanese: 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery
            
                Non Combat Move - Communist
                    1 guerilla moved from Yenan to Hanchung
                    1 guerilla moved from Weinan to Sian
                    1 guerilla moved from Weinan to Sian
                    1 guerilla moved from Weinan to Sian
                    1 infantry moved from Kungchangfu to Hanchung
                    1 infantry moved from Kannan to Hanchung
                    1 armour moved from Kannan to Hanchung
                    1 armour moved from Kannan to Hanchung
                    1 infantry moved from Lanchow to Kannan
                    1 infantry moved from Lanchow to Kannan
                    1 train moved from Lanchow to Chungking
                    1 train moved from Lanchow to Chungking
            
                Place Units - Communist
                    1 conscript placed in Ankang
                    1 conscript placed in Tsingyang
                    1 conscript placed in Kungchangfu
                    1 armour placed in Kannan
                    1 heavy_artillery placed in Hanchung
                    2 infantry placed in Kannan
                    2 infantry placed in Hanchung
                    1 infantry placed in Weinan
            
                Turn Complete - Communist
                    Communist collect 24 PUs; end with 24 PUs
                    Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 29 PUs
            

            Combat Hit Differential Summary :

            Communist : 5.00
            Japanese : -4.83
            

            Savegame

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            • H Offline
              Hexborg
              last edited by

              TripleA Turn Summary: Thailand round 5

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 5
              
                  Place Units - Thailand
                      1 thai_infantry placed in Chiang Mai
                      1 heavy_artillery and 1 thai_infantry placed in Bangkok
                      3 thai_infantrys placed in Chiang Mai
                      2 thai_infantrys placed in Bangkok
                      1 thai_infantry placed in Phitsanulok
                      1 thai_infantry placed in Nakhon Sawan
                      1 thai_infantry placed in Phitsanulok
                      Thailand undo move 7.
                      1 thai_infantry placed in Phitsanulok
                      Thailand undo move 6.
                      Thailand undo move 6.
                      2 thai_infantrys placed in Nakhon Sawan
              
                  Turn Complete - Thailand
                      Thailand collect 14 PUs; end with 14 PUs
                      Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 19 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Japanese round 5

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 5
                
                    Place Units - Japanese
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        2 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Hanoi
                        1 elite and 3 infantry placed in Nanning
                        1 elite, 1 infantry, 3 light_artillerys and 1 mobile_infantry placed in Canton
                        1 bomber and 2 fighters placed in Formosa
                        2 armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                        1 armour and 1 light_armour placed in Nanking
                        3 infantry placed in Shanghai
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                
                    Turn Complete - Japanese
                        Japanese collect 152 PUs; end with 153 PUs
                        Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 163 PUs
                        Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 168 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: British round 5

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 5
                  
                      Combat Move - British
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          1 armour moved from Malaya-Singapore to Bangkok
                          1 fighter moved from Malaya-Singapore to Puel
                          1 infantry moved from Kentung to Puel
                          1 light_artillery moved from Kentung to Puel
                          1 commando moved from Kentung to Puel
                          1 commando moved from Malaya-Singapore to Bangkok
                          1 heavy_artillery moved from Kra to Bangkok
                          1 commando moved from Kra to Bangkok
                          1 light_artillery moved from Rangoon to Bangkok
                          1 commando moved from Rangoon to Bangkok
                          1 light_artillery moved from Rangoon to Chiang Mai
                          1 commando moved from Rangoon to Chiang Mai
                          1 commando moved from Rangoon to Chiang Mai
                          1 infantry moved from Rangoon to Chiang Mai
                          1 infantry moved from Rangoon to Chiang Mai
                          1 infantry moved from Rangoon to Chiang Mai
                          1 infantry moved from Rangoon to Chiang Mai
                          1 infantry moved from Rangoon to Chiang Mai
                          1 commando moved from Kentung to Taungoo
                          1 commando moved from Kentung to Taungoo
                          1 infantry moved from Rangoon to Taungoo
                          1 infantry moved from Rangoon to Taungoo
                          1 infantry moved from Rangoon to Taungoo
                  
                      Purchase Units - British
                          British buy 7 armour and 4 fighters; Remaining resources: 2 PUs; 0 techTokens; 
                  
                      Combat - British
                          Battle in Bangkok
                              British attack with 1 armour, 3 commandos, 1 heavy_artillery and 1 light_artillery
                              Thailand defend with 1 heavy_artillery, 1 ruralproduction, 1 station and 4 thai_infantrys
                                  British roll dice for 1 armour, 3 commandos, 1 heavy_artillery and 1 light_artillery in Bangkok, round 2 : 1/6 hits, 2.67 expected hits
                                  Thailand roll dice for 1 heavy_artillery and 4 thai_infantrys in Bangkok, round 2 : 1/5 hits, 1.67 expected hits
                                  1 thai_infantry owned by the Thailand and 1 commando owned by the British lost in Bangkok
                                  British roll dice for 1 armour, 2 commandos, 1 heavy_artillery and 1 light_artillery in Bangkok, round 3 : 3/5 hits, 2.33 expected hits
                                  Thailand roll dice for 1 heavy_artillery and 3 thai_infantrys in Bangkok, round 3 : 1/4 hits, 1.33 expected hits
                                  3 thai_infantrys owned by the Thailand and 1 commando owned by the British lost in Bangkok
                                  British roll dice for 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery in Bangkok, round 4 : 2/4 hits, 1.83 expected hits
                                  Thailand roll dice for 1 heavy_artillery in Bangkok, round 4 : 0/1 hits, 0.33 expected hits
                                  1 heavy_artillery owned by the Thailand lost in Bangkok
                              British captures 19PUs while taking Thailand capital
                              British win, taking Bangkok from Thailand with 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 5
                              Casualties for British: 2 commandos
                              Casualties for Thailand: 1 heavy_artillery and 4 thai_infantrys
                          Battle in Taungoo
                              British attack with 2 commandos and 3 infantry
                              Thailand defend with 1 armour and 1 light_artillery
                                  British roll dice for 2 commandos and 3 infantry in Taungoo, round 2 : 4/5 hits, 1.17 expected hits
                                  Thailand roll dice for 1 armour and 1 light_artillery in Taungoo, round 2 : 2/2 hits, 0.83 expected hits
                                  1 light_artillery owned by the Thailand, 1 armour owned by the Thailand and 2 infantry owned by the British lost in Taungoo
                              British win, taking Taungoo from Thailand with 2 commandos and 1 infantry remaining. Battle score for attacker is 5
                              Casualties for British: 2 infantry
                              Casualties for Thailand: 1 armour and 1 light_artillery
                          Battle in Chiang Mai
                              British attack with 2 commandos, 5 infantry and 1 light_artillery
                              Thailand defend with 1 heavy_artillery, 1 ruralproduction and 4 thai_infantrys
                                  British roll dice for 2 commandos, 5 infantry and 1 light_artillery in Chiang Mai, round 2 : 2/8 hits, 2.00 expected hits
                                  Thailand roll dice for 1 heavy_artillery and 4 thai_infantrys in Chiang Mai, round 2 : 1/5 hits, 1.67 expected hits
                                  2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Chiang Mai
                                  British roll dice for 2 commandos, 4 infantry and 1 light_artillery in Chiang Mai, round 3 : 3/7 hits, 1.83 expected hits
                                  Thailand roll dice for 1 heavy_artillery and 2 thai_infantrys in Chiang Mai, round 3 : 1/3 hits, 1.00 expected hits
                                  2 thai_infantrys owned by the Thailand, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Chiang Mai
                              British win, taking Chiang Mai from Thailand with 2 commandos, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 7
                              Casualties for British: 2 infantry
                              Casualties for Thailand: 1 heavy_artillery and 4 thai_infantrys
                          Battle in Puel
                              British attack with 1 commando, 1 fighter, 1 infantry and 1 light_artillery
                              Japanese defend with 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                  British roll dice for 1 commando, 1 fighter, 1 infantry and 1 light_artillery in Puel, round 2 : 1/4 hits, 1.50 expected hits
                                  Japanese roll dice for 1 light_artillery and 1 mobile_infantry in Puel, round 2 : 1/2 hits, 0.67 expected hits
                                  1 infantry owned by the British and 1 mobile_infantry owned by the Japanese lost in Puel
                                  British roll dice for 1 commando, 1 fighter and 1 light_artillery in Puel, round 3 : 2/3 hits, 1.33 expected hits
                                  Japanese roll dice for 1 light_artillery in Puel, round 3 : 0/1 hits, 0.33 expected hits
                                  1 light_artillery owned by the Japanese lost in Puel
                              British win, taking Puel from Japanese with 1 commando, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 6
                              Casualties for British: 1 infantry
                              Casualties for Japanese: 1 light_artillery and 1 mobile_infantry
                  
                      Non Combat Move - British
                          1 fighter moved from Puel to Kunming
                  
                      Place Units - British
                          5 armour placed in Malaya-Singapore
                          3 fighters placed in Rangoon
                          British undo move 2.
                          2 armour and 1 fighter placed in Rangoon
                          3 fighters placed in Chittagong
                  
                      Turn Complete - British
                          British collect 47 PUs; end with 68 PUs
                          Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 73 PUs
                          Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 78 PUs
                          Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 83 PUs
                          Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 123 PUs
                  

                  Combat Hit Differential Summary :

                  British : 3.33
                  Thailand : -0.83
                  Japanese : 0.00
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • W Offline
                    waldowv
                    last edited by

                    TripleA Turn Summary: Nationalist round 6

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 6
                    
                        Combat Move - Nationalist
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            1 infantry moved from Kan to Poyang
                            1 fighter moved from Wuhan to Poyang
                            1 infantry moved from Kan to Poyang
                            3 conscripts and 3 infantry moved from Pa-chung to Wu Tang Mountains
                            3 infantry moved from Ichang to Fancheng
                            3 infantry moved from Changteh to Hwangshi
                            3 conscripts and 3 infantry moved from Pinghsiang to Nanchang
                            1 fighter moved from Wuhan to Nanchang
                            1 infantry moved from Hwanggang to Juning
                            1 light_artillery moved from Hwanggang to Juning
                            1 armour moved from Hwanggang to Huangshan
                            1 fighter moved from Wuhan to Huangshan
                            1 light_artillery moved from Hwanggang to Huangshan
                            1 light_artillery moved from Hwanggang to Hwangshi
                            3 infantry moved from Tungting to Hwangshi
                            1 light_artillery moved from Changsha to Fancheng
                            3 infantry moved from Siangtan to Te-king
                            1 light_artillery moved from Changsha to Te-king
                            2 conscripts and 1 infantry moved from Poseh to Mengtsi
                            1 light_artillery moved from Kweiyang to Mengtsi
                            4 infantry moved from Kweilin to Woochow
                            3 conscripts moved from Kweilin to Woochow
                            2 light_artillerys moved from Changsha to Hwangshi
                    
                        Purchase Units - Nationalist
                            Nationalist repair damage of 2x factory, 5x factory, 10x factory, 1x factory; Remaining resources: 154 PUs; 0 techTokens; 
                            Nationalist buy 4 armour, 11 conscripts, 1 fighter, 21 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - Nationalist
                            Battle in Mengtsi
                                Nationalist attack with 2 conscripts, 1 infantry and 1 light_artillery
                                Japanese defend with 2 armour, 1 light_armour and 1 ruralproduction
                                    Nationalist roll dice for 2 conscripts, 1 infantry and 1 light_artillery in Mengtsi, round 2 : 0/4 hits, 1.00 expected hits
                                    Japanese roll dice for 2 armour and 1 light_armour in Mengtsi, round 2 : 2/3 hits, 1.17 expected hits
                                    2 conscripts owned by the Nationalist lost in Mengtsi
                                1 light_artillery owned by the Nationalist and 1 infantry owned by the Nationalist retreated to Hsingi
                                Japanese win with 2 armour and 1 light_armour remaining. Battle score for attacker is -4
                                Casualties for Nationalist: 2 conscripts
                            Battle in Nanchang
                                Nationalist attack with 3 conscripts, 1 fighter and 3 infantry
                                Japanese defend with 1 elite, 1 factory, 3 light_artillerys and 1 station
                                    Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 2 : 1/7 hits, 1.50 expected hits
                                    Japanese roll dice for 1 elite and 3 light_artillerys in Nanchang, round 2 : 0/4 hits, 1.33 expected hits
                                    1 elite owned by the Japanese lost in Nanchang
                                    Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 3 : 2/7 hits, 1.50 expected hits
                                    Japanese roll dice for 3 light_artillerys in Nanchang, round 3 : 0/3 hits, 1.00 expected hits
                                    2 light_artillerys owned by the Japanese lost in Nanchang
                                    Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 4 : 1/7 hits, 1.50 expected hits
                                    Japanese roll dice for 1 light_artillery in Nanchang, round 4 : 0/1 hits, 0.33 expected hits
                                    1 light_artillery owned by the Japanese lost in Nanchang
                                Nationalist win, taking Nanchang from Japanese with 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 19
                                Casualties for Japanese: 1 elite and 3 light_artillerys
                            Battle in Poyang
                                Nationalist attack with 1 fighter and 2 infantry
                                Japanese defend with 1 elite and 1 ruralproduction
                                    Nationalist roll dice for 1 fighter and 2 infantry in Poyang, round 2 : 1/3 hits, 0.83 expected hits
                                    Japanese roll dice for 1 elite in Poyang, round 2 : 0/1 hits, 0.33 expected hits
                                    1 elite owned by the Japanese lost in Poyang
                                Nationalist win, taking Poyang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                Casualties for Japanese: 1 elite
                            Battle in Huangshan
                                Nationalist attack with 1 armour, 1 fighter and 1 light_artillery
                                Japanese defend with 1 infantry and 1 ruralproduction
                                    Nationalist roll dice for 1 armour, 1 fighter and 1 light_artillery in Huangshan, round 2 : 1/3 hits, 1.33 expected hits
                                    Japanese roll dice for 1 infantry in Huangshan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Huangshan
                                Nationalist win, taking Huangshan from Japanese with 1 armour, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 3
                                Casualties for Japanese: 1 infantry
                            Battle in Hwangshi
                                Nationalist attack with 6 infantry and 3 light_artillerys
                                Japanese defend with 2 armour, 2 light_artillerys and 1 ruralproduction
                                    Nationalist roll dice for 6 infantry and 3 light_artillerys in Hwangshi, round 2 : 4/9 hits, 2.50 expected hits
                                    Japanese roll dice for 2 armour and 2 light_artillerys in Hwangshi, round 2 : 1/4 hits, 1.67 expected hits
                                    2 armour owned by the Japanese, 1 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwangshi
                                Nationalist win, taking Hwangshi from Japanese with 5 infantry and 3 light_artillerys remaining. Battle score for attacker is 19
                                Casualties for Nationalist: 1 infantry
                                Casualties for Japanese: 2 armour and 2 light_artillerys
                            Battle in Woochow
                                Nationalist attack with 3 conscripts and 4 infantry
                                Japanese defend with 1 elite and 1 ruralproduction
                                    Nationalist roll dice for 3 conscripts and 4 infantry in Woochow, round 2 : 3/7 hits, 1.17 expected hits
                                    Japanese roll dice for 1 elite in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                                    1 elite owned by the Japanese lost in Woochow
                                Nationalist win, taking Woochow from Japanese with 3 conscripts and 4 infantry remaining. Battle score for attacker is 4
                                Casualties for Japanese: 1 elite
                            Battle in Wu Tang Mountains
                                Nationalist attack with 3 conscripts and 3 infantry
                                Japanese defend with 1 mobile_infantry and 1 ruralproduction
                                    Nationalist roll dice for 3 conscripts and 3 infantry in Wu Tang Mountains, round 2 : 1/6 hits, 1.00 expected hits
                                    Japanese roll dice for 1 mobile_infantry in Wu Tang Mountains, round 2 : 1/1 hits, 0.33 expected hits
                                    1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Wu Tang Mountains
                                Nationalist win, taking Wu Tang Mountains from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 2
                                Casualties for Nationalist: 1 conscript
                                Casualties for Japanese: 1 mobile_infantry
                            Battle in Juning
                                Nationalist attack with 1 infantry and 1 light_artillery
                                Japanese defend with 1 light_armour and 1 ruralproduction
                                    Nationalist roll dice for 1 infantry and 1 light_artillery in Juning, round 2 : 1/2 hits, 0.67 expected hits
                                    Japanese roll dice for 1 light_armour in Juning, round 2 : 0/1 hits, 0.17 expected hits
                                    1 light_armour owned by the Japanese lost in Juning
                                Nationalist win, taking Juning from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                Casualties for Japanese: 1 light_armour
                            Battle in Fancheng
                                Nationalist attack with 3 infantry and 1 light_artillery
                                Japanese defend with 1 armour and 1 ruralproduction
                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Fancheng, round 2 : 0/4 hits, 1.00 expected hits
                                    Japanese roll dice for 1 armour in Fancheng, round 2 : 0/1 hits, 0.50 expected hits
                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Fancheng, round 3 : 0/4 hits, 1.00 expected hits
                                    Japanese roll dice for 1 armour in Fancheng, round 3 : 1/1 hits, 0.50 expected hits
                                    1 infantry owned by the Nationalist lost in Fancheng
                                    Nationalist roll dice for 2 infantry and 1 light_artillery in Fancheng, round 4 : 0/3 hits, 0.83 expected hits
                                    Japanese roll dice for 1 armour in Fancheng, round 4 : 1/1 hits, 0.50 expected hits
                                    1 infantry owned by the Nationalist lost in Fancheng
                                    Nationalist roll dice for 1 infantry and 1 light_artillery in Fancheng, round 5 : 2/2 hits, 0.67 expected hits
                                    Japanese roll dice for 1 armour in Fancheng, round 5 : 1/1 hits, 0.50 expected hits
                                    1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Fancheng
                                Nationalist win, taking Fancheng from Japanese with 1 light_artillery remaining. Battle score for attacker is -3
                                Casualties for Nationalist: 3 infantry
                                Casualties for Japanese: 1 armour
                            Battle in Te-king
                                Nationalist attack with 3 infantry and 1 light_artillery
                                Japanese defend with 1 elite and 1 ruralproduction
                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Te-king, round 2 : 1/4 hits, 1.00 expected hits
                                    Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits
                                    1 elite owned by the Japanese lost in Te-king
                                Nationalist win, taking Te-king from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                Casualties for Japanese: 1 elite
                    
                        Non Combat Move - Nationalist
                            1 fighter moved from Poyang to Changsha
                            1 fighter moved from Nanchang to Changsha
                            3 infantry moved from Fengdu to Ichang
                            1 conscript and 1 train moved from Chungking to Kunming
                            3 armour and 1 train moved from Wuhan to Kweiyang
                            3 armour moved from Wuhan to Hwangshi
                            3 conscripts moved from Chien-ning to Chenchow
                            3 infantry moved from Chih-Chiang to Kweilin
                            1 fighter moved from Huangshan to Changsha
                    
                        Place Units - Nationalist
                            2 infantry placed in Puel
                            1 fighter and 5 infantry placed in Kunming
                            Nationalist undo move 2.
                            2 armour, 1 fighter and 3 infantry placed in Kunming
                            Nationalist undo move 2.
                            3 armour, 2 conscripts and 1 fighter placed in Kunming
                            1 armour and 3 light_artillerys placed in Changsha
                            3 conscripts and 3 light_artillerys placed in Wuhan
                            3 infantry placed in Hwanggang
                            3 infantry placed in Chenchow
                            3 infantry placed in Kan
                            3 conscripts placed in Siangtan
                            3 infantry placed in Kweilin
                            3 infantry placed in Szecheng
                            3 conscripts placed in Kutsing
                            3 infantry placed in Hsingi
                            1 infantry placed in Poseh
                            Nationalist undo move 13.
                            Nationalist undo move 11.
                            1 conscript placed in Poseh
                            2 conscripts and 1 infantry placed in Kutsing
                    
                        Turn Complete - Nationalist
                            Nationalist collect 91 PUs; end with 91 PUs
                            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 111 PUs
                            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 141 PUs
                            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 151 PUs
                            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 191 PUs
                    

                    Combat Hit Differential Summary :

                    Nationalist : 0.50
                    Japanese : -2.33
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: Manchukwo round 6

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 6
                      
                          Combat Move - Manchukwo
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 heavy_cavalry moved from Hehsi Corridor to Yenan
                              1 light_infantry moved from Ningsia to Tsingyang
                              1 light_artillery moved from Hehsi Corridor to Yenan
                              1 light_infantry moved from Hehsi Corridor to Yenan
                              1 infantry moved from Hehsi Corridor to Lanchow
                              1 infantry moved from Hehsi Corridor to Kungchangfu
                              1 infantry moved from Ningsia to Hehsi Corridor
                              1 infantry moved from Ningsia to Kuyuan
                              1 infantry moved from Kuyuan to Tsingyang
                              1 infantry moved from Kuyuan to Yenan
                              1 light_infantry moved from Ordos Plateau to Tsingyang
                              1 infantry moved from Ordos Plateau to Ningsia
                              1 infantry moved from Ordos Plateau to Yenan
                              1 infantry moved from North Suiyuan to Ordos Plateau
                              1 infantry moved from North Suiyuan to Ordos Plateau
                              1 infantry moved from North Suiyuan to Ordos Plateau
                              1 light_artillery moved from Chahar to Ordos Plateau
                              1 cavalry moved from Chahar to Ordos Plateau
                              1 heavy_cavalry moved from Chahar to Ordos Plateau
                              1 heavy_cavalry moved from Chahar to Ordos Plateau
                              1 light_infantry moved from Chahar to Ordos Plateau
                              1 light_infantry moved from Chahar to Ordos Plateau
                              1 light_infantry moved from Chahar to Ningsia
                              1 light_infantry moved from Chahar to Ningsia
                              1 light_infantry moved from Chahar to Ningsia
                              1 light_artillery moved from Chahar to Ningsia
                              1 cavalry moved from Mukden to Chahar
                              1 heavy_cavalry moved from Mukden to Chahar
                              1 light_infantry moved from Mukden to Chahar
                              1 light_infantry moved from Mukden to Chahar
                              1 light_artillery moved from Mukden to Chahar
                              1 infantry moved from Mukden to Chengteh
                      
                          Purchase Units - Manchukwo
                              Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Non Combat Move - Manchukwo
                      
                          Place Units - Manchukwo
                              1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
                      
                          Turn Complete - Manchukwo
                              Manchukwo collect 19 PUs; end with 19 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: Communist round 6

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 6
                        
                            Combat Move - Communist
                                1 propaganda moved from Changsha to Huangshan
                                1 propaganda moved from Huangshan to Wuhu
                                      Communist take Wuhu from Japanese
                                1 propaganda moved from Wuhu to Soochow
                                      Communist take Soochow from Japanese
                                1 light_artillery moved from Weinan to Yenan
                                1 infantry moved from Weinan to Yenan
                                1 infantry moved from Weinan to Yenan
                                3 guerillas moved from Sian to Yenan
                                1 guerilla moved from Hanchung to Yenan
                                1 guerilla moved from Siangtan to Kan
                                1 conscript moved from Ankang to Yenan
                                1 infantry moved from Weinan to Yenan
                                1 armour moved from Weinan to Yenan
                                1 infantry moved from Weinan to Yenan
                                1 infantry moved from Kannan to Lanchow
                                1 infantry moved from Kannan to Lanchow
                                1 armour moved from Kannan to Lanchow
                                1 infantry moved from Kannan to Lanchow
                                1 infantry moved from Kannan to Lanchow
                                1 armour moved from Hanchung to Lanchow
                                1 armour moved from Hanchung to Lanchow
                                1 heavy_artillery moved from Hanchung to Kungchangfu
                                1 infantry moved from Hanchung to Kungchangfu
                                1 infantry moved from Hanchung to Kungchangfu
                                1 infantry moved from Hanchung to Kungchangfu
                                1 infantry moved from Hanchung to Kungchangfu
                                1 infantry moved from Weinan to Tsingyang
                                1 armour moved from Weinan to Tsingyang
                                1 armour moved from Weinan to Tsingyang
                                1 armour moved from Weinan to Tsingyang
                                1 infantry moved from Weinan to Yenan
                                1 armour moved from Weinan to Tsingyang
                                1 propaganda moved from Kweiyang to Yenan
                        
                            Purchase Units - Communist
                                Communist buy 1 armour, 1 heavy_artillery, 5 infantry and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Communist
                                Battle in Tsingyang
                                    Communist attack with 4 armour and 1 infantry
                                    Manchukwo defend with 1 infantry and 2 light_infantrys; Japanese defend with 1 elite, 1 heavy_artillery and 1 ruralproduction
                                        Communist roll dice for 4 armour and 1 infantry in Tsingyang, round 2 : 3/5 hits, 2.17 expected hits
                                        Japanese roll dice for 1 elite, 1 heavy_artillery, 1 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/5 hits, 1.33 expected hits
                                        2 light_infantrys owned by the Manchukwo, 1 armour owned by the Communist, 1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Tsingyang
                                        Communist roll dice for 3 armour in Tsingyang, round 3 : 2/3 hits, 1.50 expected hits
                                        Japanese roll dice for 1 elite and 1 heavy_artillery in Tsingyang, round 3 : 2/2 hits, 0.67 expected hits
                                        1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese and 2 armour owned by the Communist lost in Tsingyang
                                    Communist win, taking Tsingyang from Japanese with 1 armour remaining. Battle score for attacker is -5
                                    Casualties for Communist: 3 armour and 1 infantry
                                    Casualties for Manchukwo: 1 infantry and 2 light_infantrys
                                    Casualties for Japanese: 1 elite and 1 heavy_artillery
                                Battle in Yenan
                                    Communist attack with 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda
                                    Manchukwo defend with 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Japanese defend with 1 elite, 2 light_artillerys, 2 mobile_infantrys and 1 ruralproduction
                                        Communist roll dice for 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda in Yenan, round 2 : 4/12 hits, 2.67 expected hits
                                        Japanese roll dice for 1 elite, 1 heavy_cavalry, 2 infantry, 3 light_artillerys, 1 light_infantry and 2 mobile_infantrys in Yenan, round 2 : 4/10 hits, 3.00 expected hits
                                        1 heavy_cavalry owned by the Manchukwo, 1 propaganda owned by the Communist, 2 guerillas owned by the Communist, 1 light_infantry owned by the Manchukwo, 1 conscript owned by the Communist and 2 infantry owned by the Manchukwo lost in Yenan
                                        Communist roll dice for 1 armour, 2 guerillas, 5 infantry and 1 light_artillery in Yenan, round 3 : 1/9 hits, 2.17 expected hits
                                        Japanese roll dice for 1 elite, 3 light_artillerys and 2 mobile_infantrys in Yenan, round 3 : 4/6 hits, 2.00 expected hits
                                        2 guerillas owned by the Communist, 2 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                        Communist roll dice for 1 armour, 3 infantry and 1 light_artillery in Yenan, round 4 : 1/5 hits, 1.50 expected hits
                                        Japanese roll dice for 1 elite, 3 light_artillerys and 1 mobile_infantry in Yenan, round 4 : 1/5 hits, 1.67 expected hits
                                        1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                        Communist roll dice for 1 armour, 2 infantry and 1 light_artillery in Yenan, round 5 : 2/4 hits, 1.33 expected hits
                                        Japanese roll dice for 1 elite and 3 light_artillerys in Yenan, round 5 : 1/4 hits, 1.33 expected hits
                                        1 elite owned by the Japanese, 1 infantry owned by the Communist and 1 light_artillery owned by the Japanese lost in Yenan
                                        Communist roll dice for 1 armour, 1 infantry and 1 light_artillery in Yenan, round 6 : 1/3 hits, 1.17 expected hits
                                        Japanese roll dice for 2 light_artillerys in Yenan, round 6 : 2/2 hits, 0.67 expected hits
                                        1 infantry owned by the Communist, 1 light_artillery owned by the Japanese and 1 light_artillery owned by the Communist lost in Yenan
                                        Communist roll dice for 1 armour in Yenan, round 7 : 0/1 hits, 0.50 expected hits
                                        Japanese roll dice for 1 light_artillery in Yenan, round 7 : 0/1 hits, 0.33 expected hits
                                        Communist roll dice for 1 armour in Yenan, round 8 : 1/1 hits, 0.50 expected hits
                                        Japanese roll dice for 1 light_artillery in Yenan, round 8 : 1/1 hits, 0.33 expected hits
                                        1 light_artillery owned by the Manchukwo and 1 armour owned by the Communist lost in Yenan
                                    Japanese win with no units remaining. Battle score for attacker is -3
                                    Casualties for Communist: 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda
                                    Casualties for Manchukwo: 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry
                                    Casualties for Japanese: 1 elite, 2 light_artillerys and 2 mobile_infantrys
                                Battle in Lanchow
                                    Communist attack with 3 armour and 4 infantry
                                    Manchukwo defend with 1 infantry; Japanese defend with 2 armour, 1 light_armour and 1 station
                                        Communist roll dice for 3 armour and 4 infantry in Lanchow, round 2 : 0/7 hits, 2.17 expected hits
                                        Japanese roll dice for 2 armour, 1 infantry and 1 light_armour in Lanchow, round 2 : 2/4 hits, 1.50 expected hits
                                        2 infantry owned by the Communist lost in Lanchow
                                        Communist roll dice for 3 armour and 2 infantry in Lanchow, round 3 : 2/5 hits, 1.83 expected hits
                                        Japanese roll dice for 2 armour, 1 infantry and 1 light_armour in Lanchow, round 3 : 1/4 hits, 1.50 expected hits
                                        1 infantry owned by the Communist, 1 light_armour owned by the Japanese and 1 infantry owned by the Manchukwo lost in Lanchow
                                        Communist roll dice for 3 armour and 1 infantry in Lanchow, round 4 : 3/4 hits, 1.67 expected hits
                                        Japanese roll dice for 2 armour in Lanchow, round 4 : 2/2 hits, 1.00 expected hits
                                        1 armour owned by the Communist, 2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Lanchow
                                    Communist win, taking Lanchow from Japanese with 2 armour remaining. Battle score for attacker is 1
                                    Casualties for Communist: 1 armour and 4 infantry
                                    Casualties for Japanese: 2 armour and 1 light_armour
                                    Casualties for Manchukwo: 1 infantry
                                Battle in Kungchangfu
                                    Communist attack with 1 heavy_artillery and 4 infantry
                                    Manchukwo defend with 1 infantry; Japanese defend with 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                        Communist roll dice for 1 heavy_artillery and 4 infantry in Kungchangfu, round 2 : 3/5 hits, 1.33 expected hits
                                        Japanese roll dice for 1 infantry, 1 light_artillery and 1 mobile_infantry in Kungchangfu, round 2 : 1/3 hits, 1.00 expected hits
                                        1 infantry owned by the Communist, 1 light_artillery owned by the Japanese, 1 mobile_infantry owned by the Japanese and 1 infantry owned by the Manchukwo lost in Kungchangfu
                                    Communist win, taking Kungchangfu from Japanese with 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9
                                    Casualties for Communist: 1 infantry
                                    Casualties for Manchukwo: 1 infantry
                                    Casualties for Japanese: 1 light_artillery and 1 mobile_infantry
                        
                            Non Combat Move - Communist
                        
                            Place Units - Communist
                                1 infantry placed in Weinan
                                1 heavy_artillery placed in Hanchung
                                2 infantry placed in Hanchung
                                2 infantry placed in Ankang
                                1 armour placed in Ankang
                                2 propagandas placed in Kannan
                        
                            Turn Complete - Communist
                                Communist collect 23 PUs; end with 23 PUs
                                Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 28 PUs
                        

                        Combat Hit Differential Summary :

                        Communist : 2.50
                        Japanese : 6.67
                        

                        Savegame

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                        • H Offline
                          Hexborg
                          last edited by

                          TripleA Turn Summary: Thailand round 6

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 6
                          
                              Turn Complete - Thailand
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Japanese round 6

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 6
                            
                                Place Units - Japanese
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 elite and 3 infantry placed in Nanning
                                    1 armour, 2 light_artillerys and 2 mobile_infantrys placed in Hanoi
                                    1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                    2 elites and 2 heavy_artillerys placed in Shanghai
                                    Japanese undo move 4.
                                    1 elite and 1 heavy_artillery placed in Formosa
                                    2 armour, 1 elite, 2 infantry and 1 light_armour placed in Canton
                                    1 bomber and 2 fighters placed in Hong Kong
                                    Japanese undo move 5.
                                    1 light_armour placed in Hong Kong
                                    1 armour, 1 heavy_artillery, 3 infantry and 1 light_artillery placed in Canton
                                    1 elite and 1 infantry placed in Formosa
                                    2 infantry placed in Shanghai
                                    1 armour placed in Nanking
                                    1 light_artillery placed in Nanking
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                            
                                Turn Complete - Japanese
                                    Japanese collect 149 PUs; end with 149 PUs
                                    Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 159 PUs
                                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 164 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: British round 6

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 6
                              
                                  Combat Move - British
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery moved from Bangkok to Cambodia
                                            British take Nakhon Sawan from Thailand
                                      1 infantry moved from Chiang Mai to Phitsanulok
                                            British take Phitsanulok from Thailand
                                      1 armour moved from Rangoon to Luang Prabang
                                            British take Luang Prabang from Thailand
                                      2 commandos and 1 light_artillery moved from Chiang Mai to Kentung
                                      2 commandos, 1 infantry and 1 light_artillery moved from Kentung to Puel
                                      1 commando moved from Taungoo to Puel
                                      1 commando moved from Taungoo to Puel
                                      1 infantry moved from Taungoo to Kentung
                                      1 armour moved from Rangoon to Kentung
                                      1 commando moved from Chittagong to Rangoon
                                      1 fighter moved from Rangoon to Puel
                                      1 fighter moved from Kunming to Puel
                                      1 fighter moved from Chittagong to Malaya-Singapore
                                      1 fighter moved from Chittagong to Malaya-Singapore
                              
                                  Purchase Units - British
                                      British buy 8 armour, 1 factory and 3 fighters; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - British
                                      Battle in Cambodia
                                          British attack with 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery
                                          Thailand defend with 2 thai_infantrys
                                              British roll dice for 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery in Cambodia, round 2 : 2/4 hits, 1.83 expected hits
                                              Thailand roll dice for 2 thai_infantrys in Cambodia, round 2 : 1/2 hits, 0.67 expected hits
                                              2 thai_infantrys owned by the Thailand and 1 commando owned by the British lost in Cambodia
                                          British win, taking Cambodia from Thailand with 1 armour, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 0
                                          Casualties for British: 1 commando
                                          Casualties for Thailand: 2 thai_infantrys
                                      Battle in Puel
                                          British attack with 4 commandos, 2 fighters, 1 infantry and 1 light_artillery
                                          Japanese defend with 3 armour, 1 light_armour and 1 ruralproduction
                                              British roll dice for 4 commandos, 2 fighters, 1 infantry and 1 light_artillery in Puel, round 2 : 3/8 hits, 3.00 expected hits
                                              Japanese roll dice for 3 armour and 1 light_armour in Puel, round 2 : 2/4 hits, 1.67 expected hits
                                              2 armour owned by the Japanese, 1 light_armour owned by the Japanese, 1 commando owned by the British and 1 infantry owned by the British lost in Puel
                                              British roll dice for 3 commandos, 2 fighters and 1 light_artillery in Puel, round 3 : 1/6 hits, 2.50 expected hits
                                              Japanese roll dice for 1 armour in Puel, round 3 : 0/1 hits, 0.50 expected hits
                                              1 armour owned by the Japanese lost in Puel
                                          British win, taking Puel from Japanese with 3 commandos, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 15
                                          Casualties for British: 1 commando and 1 infantry
                                          Casualties for Japanese: 3 armour and 1 light_armour
                              
                                  Non Combat Move - British
                                      1 fighter moved from Puel to Kunming
                                      1 fighter moved from Puel to Hsingi
                                      1 fighter moved from Chittagong to Momein
                              
                                  Place Units - British
                                      3 armour and 2 fighters placed in Malaya-Singapore
                                      2 armour and 1 fighter placed in Rangoon
                                      1 factory placed in Mandalay
                                      3 armour placed in Chittagong
                              
                                  Turn Complete - British
                                      British collect 52 PUs; end with 52 PUs
                                      Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 57 PUs
                                      Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 62 PUs
                                      Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 67 PUs
                                      Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 107 PUs
                              

                              Combat Hit Differential Summary :

                              British : -1.33
                              Thailand : 0.33
                              Japanese : -0.17
                              

                              Savegame

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                              • W Offline
                                waldowv
                                last edited by

                                TripleA Turn Summary: Nationalist round 7

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 7
                                
                                    Combat Move - Nationalist
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        3 conscripts and 6 infantry moved from Chenchow to Shiuchow
                                        1 armour moved from Kunming to Mengtsi
                                              Nationalist take Mengtsi from Japanese
                                        1 armour moved from Mengtsi to Poseh
                                        1 light_artillery moved from Hsingi to Poseh
                                        1 infantry moved from Szecheng to Poseh
                                        1 infantry moved from Szecheng to Lungchow
                                              Nationalist take Lungchow from Japanese
                                        1 armour moved from Kunming to Poseh
                                        1 armour moved from Kunming to Poseh
                                        4 infantry moved from Hsingi to Poseh
                                        1 fighter moved from Changsha to Shiuchow
                                        2 fighters moved from Changsha to Shiuchow
                                        1 conscript moved from Wuhan to Fancheng
                                        1 infantry moved from Ichang to Fancheng
                                        1 armour moved from Changsha to Te-king
                                        3 light_artillerys moved from Changsha to Te-king
                                        3 conscripts moved from Siangtan to Te-king
                                        1 conscript moved from Wuhan to Hwanggang
                                        1 conscript moved from Wuhan to Hwanggang
                                        1 light_artillery moved from Wuhan to Fancheng
                                        2 infantry moved from Ichang to Fancheng
                                        2 conscripts and 3 infantry moved from Wu Tang Mountains to Nanyang
                                        1 light_artillery moved from Wuhan to Hwanggang
                                        1 light_artillery moved from Wuhan to Hwanggang
                                        3 conscripts moved from Nanchang to Kan
                                        1 light_artillery moved from Hwangshi to Poyang
                                        1 infantry moved from Hwangshi to Poyang
                                        3 infantry moved from Nanchang to Poyang
                                        3 armour moved from Kweiyang to Kweilin
                                        1 infantry moved from Szecheng to Kweilin
                                        1 fighter moved from Kunming to Kweilin
                                        1 armour moved from Hwangshi to Kan
                                        1 armour moved from Hwangshi to Kan
                                
                                    Purchase Units - Nationalist
                                        Nationalist repair damage of 5x factory, 1x factory; Remaining resources: 179 PUs; 0 techTokens; 
                                        Nationalist buy 3 armour, 8 conscripts, 2 fighters, 25 infantry and 8 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Nationalist
                                        Battle in Nanyang
                                            Nationalist attack with 2 conscripts and 3 infantry
                                            Japanese defend with 1 light_artillery and 1 ruralproduction
                                                Nationalist roll dice for 2 conscripts and 3 infantry in Nanyang, round 2 : 2/5 hits, 0.83 expected hits
                                                Japanese roll dice for 1 light_artillery in Nanyang, round 2 : 0/1 hits, 0.33 expected hits
                                                1 light_artillery owned by the Japanese lost in Nanyang
                                            Nationalist win, taking Nanyang from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 5
                                            Casualties for Japanese: 1 light_artillery
                                        Battle in Poseh
                                            Nationalist attack with 3 armour, 5 infantry and 1 light_artillery
                                            Japanese defend with 1 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                                Nationalist roll dice for 3 armour, 5 infantry and 1 light_artillery in Poseh, round 2 : 2/9 hits, 2.83 expected hits
                                                Japanese roll dice for 1 armour, 1 light_artillery and 1 mobile_infantry in Poseh, round 2 : 1/3 hits, 1.17 expected hits
                                                1 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Poseh
                                                Nationalist roll dice for 3 armour, 4 infantry and 1 light_artillery in Poseh, round 3 : 1/8 hits, 2.67 expected hits
                                                Japanese roll dice for 1 armour in Poseh, round 3 : 1/1 hits, 0.50 expected hits
                                                1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Poseh
                                            Nationalist win, taking Poseh from Japanese with 3 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                                            Casualties for Nationalist: 2 infantry
                                            Casualties for Japanese: 1 armour, 1 light_artillery and 1 mobile_infantry
                                        Battle in Kan
                                            Nationalist attack with 2 armour and 3 conscripts
                                            Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                                                Nationalist roll dice for 2 armour and 3 conscripts in Kan, round 2 : 4/5 hits, 1.50 expected hits
                                                Japanese roll dice for 2 elites and 1 heavy_artillery in Kan, round 2 : 1/3 hits, 1.00 expected hits
                                                1 heavy_artillery owned by the Japanese, 2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Kan
                                            Nationalist win, taking Kan from Japanese with 2 armour and 2 conscripts remaining. Battle score for attacker is 11
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 2 elites and 1 heavy_artillery
                                        Battle in Poyang
                                            Nationalist attack with 4 infantry and 1 light_artillery
                                            Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                                Nationalist roll dice for 4 infantry and 1 light_artillery in Poyang, round 2 : 1/5 hits, 1.17 expected hits
                                                Japanese roll dice for 1 heavy_artillery in Poyang, round 2 : 1/1 hits, 0.33 expected hits
                                                1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Poyang
                                            Nationalist win, taking Poyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                            Casualties for Nationalist: 1 infantry
                                            Casualties for Japanese: 1 heavy_artillery
                                        Battle in Hwanggang
                                            Nationalist attack with 2 conscripts and 2 light_artillerys
                                            Japanese defend with 1 armour, 1 heavy_artillery and 1 ruralproduction
                                                Nationalist roll dice for 2 conscripts and 2 light_artillerys in Hwanggang, round 2 : 1/4 hits, 1.00 expected hits
                                                Japanese roll dice for 1 armour and 1 heavy_artillery in Hwanggang, round 2 : 1/2 hits, 0.83 expected hits
                                                1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Hwanggang
                                                Nationalist roll dice for 1 conscript and 2 light_artillerys in Hwanggang, round 3 : 0/3 hits, 0.83 expected hits
                                                Japanese roll dice for 1 armour in Hwanggang, round 3 : 0/1 hits, 0.50 expected hits
                                                Nationalist roll dice for 1 conscript and 2 light_artillerys in Hwanggang, round 4 : 0/3 hits, 0.83 expected hits
                                                Japanese roll dice for 1 armour in Hwanggang, round 4 : 1/1 hits, 0.50 expected hits
                                                1 conscript owned by the Nationalist lost in Hwanggang
                                                Nationalist roll dice for 2 light_artillerys in Hwanggang, round 5 : 0/2 hits, 0.67 expected hits
                                                Japanese roll dice for 1 armour in Hwanggang, round 5 : 1/1 hits, 0.50 expected hits
                                                1 light_artillery owned by the Nationalist lost in Hwanggang
                                                Nationalist roll dice for 1 light_artillery in Hwanggang, round 6 : 1/1 hits, 0.33 expected hits
                                                Japanese roll dice for 1 armour in Hwanggang, round 6 : 0/1 hits, 0.50 expected hits
                                                1 armour owned by the Japanese lost in Hwanggang
                                            Nationalist win, taking Hwanggang from Japanese with 1 light_artillery remaining. Battle score for attacker is 2
                                            Casualties for Nationalist: 2 conscripts and 1 light_artillery
                                            Casualties for Japanese: 1 armour and 1 heavy_artillery
                                        Battle in Fancheng
                                            Nationalist attack with 1 conscript, 3 infantry and 1 light_artillery
                                            Japanese defend with 1 light_artillery and 1 ruralproduction
                                                Nationalist roll dice for 1 conscript, 3 infantry and 1 light_artillery in Fancheng, round 2 : 1/5 hits, 1.17 expected hits
                                                Japanese roll dice for 1 light_artillery in Fancheng, round 2 : 1/1 hits, 0.33 expected hits
                                                1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Fancheng
                                            Nationalist win, taking Fancheng from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 1 light_artillery
                                        Battle in Kweilin
                                            Nationalist attack with 3 armour, 1 fighter and 1 infantry
                                            Japanese defend with 4 elites and 1 ruralproduction
                                                Nationalist roll dice for 3 armour, 1 fighter and 1 infantry in Kweilin, round 2 : 3/5 hits, 2.17 expected hits
                                                Japanese roll dice for 4 elites in Kweilin, round 2 : 1/4 hits, 1.33 expected hits
                                                3 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Kweilin
                                                Nationalist roll dice for 3 armour and 1 fighter in Kweilin, round 3 : 3/4 hits, 2.00 expected hits
                                                Japanese roll dice for 1 elite in Kweilin, round 3 : 1/1 hits, 0.33 expected hits
                                                1 armour owned by the Nationalist and 1 elite owned by the Japanese lost in Kweilin
                                            Nationalist win, taking Kweilin from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 7
                                            Casualties for Nationalist: 1 armour and 1 infantry
                                            Casualties for Japanese: 4 elites
                                        Battle in Te-king
                                            Nationalist attack with 1 armour, 3 conscripts and 3 light_artillerys
                                            Japanese defend with 3 elites, 1 heavy_artillery, 2 light_artillerys and 1 ruralproduction
                                                Nationalist roll dice for 1 armour, 3 conscripts and 3 light_artillerys in Te-king, round 2 : 4/7 hits, 2.00 expected hits
                                                Japanese roll dice for 3 elites, 1 heavy_artillery and 2 light_artillerys in Te-king, round 2 : 2/6 hits, 2.00 expected hits
                                                3 elites owned by the Japanese, 2 conscripts owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Te-king
                                                Nationalist roll dice for 1 armour, 1 conscript and 3 light_artillerys in Te-king, round 3 : 3/5 hits, 1.67 expected hits
                                                Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                                                1 heavy_artillery owned by the Japanese and 1 light_artillery owned by the Japanese lost in Te-king
                                            Nationalist win, taking Te-king from Japanese with 1 armour, 1 conscript and 3 light_artillerys remaining. Battle score for attacker is 23
                                            Casualties for Nationalist: 2 conscripts
                                            Casualties for Japanese: 3 elites, 1 heavy_artillery and 2 light_artillerys
                                        Battle in Shiuchow
                                            Nationalist attack with 3 conscripts, 3 fighters and 6 infantry
                                            Japanese defend with 4 elites, 4 fighters and 1 ruralproduction
                                                Nationalist roll dice for 3 conscripts, 3 fighters and 6 infantry in Shiuchow, round 2 : 3/12 hits, 3.00 expected hits
                                                Japanese roll dice for 4 elites and 4 fighters in Shiuchow, round 2 : 4/8 hits, 4.00 expected hits
                                                3 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 infantry owned by the Nationalist lost in Shiuchow
                                                Nationalist roll dice for 3 fighters and 5 infantry in Shiuchow, round 3 : 1/8 hits, 2.33 expected hits
                                                Japanese roll dice for 1 elite and 4 fighters in Shiuchow, round 3 : 1/5 hits, 3.00 expected hits
                                                1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow
                                                Nationalist roll dice for 3 fighters and 4 infantry in Shiuchow, round 4 : 3/7 hits, 2.17 expected hits
                                                Japanese roll dice for 4 fighters in Shiuchow, round 4 : 1/4 hits, 2.67 expected hits
                                                3 fighters owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow
                                                Nationalist roll dice for 3 fighters and 3 infantry in Shiuchow, round 5 : 1/6 hits, 2.00 expected hits
                                                Japanese roll dice for 1 fighter in Shiuchow, round 5 : 1/1 hits, 0.67 expected hits
                                                1 fighter owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow
                                            Nationalist win, taking Shiuchow from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 58
                                            Casualties for Nationalist: 3 conscripts and 4 infantry
                                            Casualties for Japanese: 4 elites and 4 fighters
                                
                                    Non Combat Move - Nationalist
                                        3 conscripts and 1 train moved from Kunming to Chungking
                                        1 train moved from Chungking to Kunming
                                        1 train moved from Chungking to Kunming
                                        2 conscripts and 1 infantry moved from Kutsing to Mengtsi
                                        3 fighters moved from Shiuchow to Siangtan
                                        1 fighter moved from Kweilin to Siangtan
                                
                                    Place Units - Nationalist
                                        3 armour and 3 light_artillerys placed in Wuhan
                                        Nationalist undo move 1.
                                        2 fighters placed in Changsha
                                        2 armour and 4 light_artillerys placed in Wuhan
                                        1 armour and 3 light_artillerys placed in Kweiyang
                                        1 light_artillery placed in Changsha
                                        3 infantry placed in Wu Tang Mountains
                                        3 infantry placed in Szecheng
                                        2 infantry placed in Puel
                                        3 conscripts placed in Hwangshi
                                        3 infantry placed in Ichang
                                        3 infantry placed in Cheng-tu
                                        3 infantry placed in Pa-chung
                                        3 infantry placed in Siangtan
                                        3 infantry placed in Chenchow
                                        3 conscripts placed in Pinghsiang
                                        2 conscripts and 1 infantry placed in Tungting
                                        1 infantry placed in Chien-ning
                                
                                    Turn Complete - Nationalist
                                        Nationalist collect 92 PUs; end with 92 PUs
                                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 112 PUs
                                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 132 PUs
                                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 142 PUs
                                        Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 152 PUs
                                        Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 192 PUs
                                

                                Combat Hit Differential Summary :

                                Nationalist : 2.83
                                Japanese : -2.17
                                

                                Savegame

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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Manchukwo round 7

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 7
                                  
                                      Combat Move - Manchukwo
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          1 heavy_cavalry moved from Ordos Plateau to Weinan
                                          1 heavy_cavalry moved from Ordos Plateau to Tsingyang
                                          1 light_artillery moved from Ordos Plateau to Weinan
                                          1 light_artillery moved from Ningsia to Lanchow
                                          1 cavalry moved from Ordos Plateau to Tsingyang
                                          1 light_infantry moved from Ningsia to Lanchow
                                          1 light_infantry moved from Ningsia to Lanchow
                                          1 light_infantry moved from Ningsia to Lanchow
                                          1 light_infantry moved from Ordos Plateau to Weinan
                                          1 light_infantry moved from Ordos Plateau to Tsingyang
                                          1 infantry moved from Hehsi Corridor to Lanchow
                                          1 infantry moved from Kuyuan to Tsingyang
                                  
                                      Purchase Units - Manchukwo
                                          Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - Manchukwo
                                          Battle in Weinan
                                              Manchukwo attack with 1 heavy_cavalry, 1 light_artillery and 1 light_infantry
                                              Communist defend with 1 infantry and 1 ruralproduction
                                                  Manchukwo roll dice for 1 heavy_cavalry, 1 light_artillery and 1 light_infantry in Weinan, round 2 : 0/3 hits, 1.00 expected hits
                                                  Communist roll dice for 1 infantry in Weinan, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 light_infantry owned by the Manchukwo lost in Weinan
                                                  Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Weinan, round 3 : 1/2 hits, 0.83 expected hits
                                                  Communist roll dice for 1 infantry in Weinan, round 3 : 1/1 hits, 0.33 expected hits
                                                  1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Communist lost in Weinan
                                              Manchukwo win, taking Weinan from Communist with 1 light_artillery remaining. Battle score for attacker is -3
                                              Casualties for Manchukwo: 1 heavy_cavalry and 1 light_infantry
                                              Casualties for Communist: 1 infantry
                                          Battle in Tsingyang
                                              Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 1 infantry and 1 light_infantry
                                              Communist defend with 1 armour and 1 ruralproduction
                                                  Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry and 1 light_infantry in Tsingyang, round 2 : 2/4 hits, 0.83 expected hits
                                                  Communist roll dice for 1 armour in Tsingyang, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 light_infantry owned by the Manchukwo and 1 armour owned by the Communist lost in Tsingyang
                                              Manchukwo win, taking Tsingyang from Communist with 1 cavalry, 1 heavy_cavalry and 1 infantry remaining. Battle score for attacker is 4
                                              Casualties for Manchukwo: 1 light_infantry
                                              Casualties for Communist: 1 armour
                                          Battle in Lanchow
                                              Manchukwo attack with 1 infantry, 1 light_artillery and 3 light_infantrys
                                              Communist defend with 2 armour and 1 station
                                                  Manchukwo roll dice for 1 infantry, 1 light_artillery and 3 light_infantrys in Lanchow, round 2 : 1/5 hits, 1.17 expected hits
                                                  Communist roll dice for 2 armour in Lanchow, round 2 : 0/2 hits, 1.00 expected hits
                                                  1 armour owned by the Communist lost in Lanchow
                                                  Manchukwo roll dice for 1 infantry, 1 light_artillery and 3 light_infantrys in Lanchow, round 3 : 1/5 hits, 1.17 expected hits
                                                  Communist roll dice for 1 armour in Lanchow, round 3 : 1/1 hits, 0.50 expected hits
                                                  1 light_infantry owned by the Manchukwo and 1 armour owned by the Communist lost in Lanchow
                                              Manchukwo win, taking Lanchow from Communist with 1 infantry, 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 10
                                              Casualties for Communist: 2 armour
                                              Casualties for Manchukwo: 1 light_infantry
                                  
                                      Non Combat Move - Manchukwo
                                          1 infantry moved from Ningsia to Hehsi Corridor
                                          1 infantry moved from Ordos Plateau to Ningsia
                                          1 infantry moved from Ordos Plateau to Kuyuan
                                          1 infantry moved from Ordos Plateau to Kuyuan
                                          1 light_artillery moved from Chahar to Ordos Plateau
                                          1 heavy_cavalry moved from Chahar to Ningsia
                                          1 light_infantry moved from Chahar to Ningsia
                                          1 light_infantry moved from Chahar to Ordos Plateau
                                          1 cavalry moved from Chahar to Ordos Plateau
                                          1 infantry moved from Chengteh to Chahar
                                          1 cavalry, 1 heavy_cavalry, 1 light_artillery and 2 light_infantrys moved from Mukden to Chahar
                                          1 infantry moved from Mukden to Chengteh
                                  
                                      Place Units - Manchukwo
                                          1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
                                  
                                      Turn Complete - Manchukwo
                                          Manchukwo collect 23 PUs; end with 23 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Communist : 1.33
                                  Manchukwo : -0.00
                                  

                                  Savegame

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                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: Communist round 7

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 7
                                    
                                        Combat Move - Communist
                                            1 heavy_artillery and 3 infantry moved from Kungchangfu to Lanchow
                                            1 armour and 2 infantry moved from Ankang to Sian
                                            1 infantry moved from Hanchung to Sian
                                            1 heavy_artillery and 1 infantry moved from Hanchung to Tsingyang
                                            1 propaganda moved from Kannan to Tsingyang
                                            1 propaganda moved from Kannan to Lanchow
                                    
                                        Purchase Units - Communist
                                            Communist buy 2 heavy_artillerys and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Communist
                                            Battle in Sian
                                                Communist attack with 1 armour and 3 infantry
                                                Japanese defend with 1 light_artillery, 2 mobile_infantrys and 1 station
                                                    Communist roll dice for 1 armour and 3 infantry in Sian, round 2 : 1/4 hits, 1.00 expected hits
                                                    Japanese roll dice for 1 light_artillery and 2 mobile_infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
                                                    1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Sian
                                                    Communist roll dice for 1 armour and 2 infantry in Sian, round 3 : 1/3 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 light_artillery and 1 mobile_infantry in Sian, round 3 : 0/2 hits, 0.67 expected hits
                                                    1 mobile_infantry owned by the Japanese lost in Sian
                                                    Communist roll dice for 1 armour and 2 infantry in Sian, round 4 : 1/3 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 light_artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
                                                    1 light_artillery owned by the Japanese lost in Sian
                                                Communist win, taking Sian from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 10
                                                Casualties for Communist: 1 infantry
                                                Casualties for Japanese: 1 light_artillery and 2 mobile_infantrys
                                            Battle in Tsingyang
                                                Communist attack with 1 heavy_artillery, 1 infantry and 1 propaganda
                                                Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                                                    Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 2 : 1/2 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 infantry in Tsingyang, round 2 : 0/3 hits, 0.67 expected hits
                                                    1 cavalry owned by the Manchukwo lost in Tsingyang
                                                    Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 3 : 0/2 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 heavy_cavalry and 1 infantry in Tsingyang, round 3 : 0/2 hits, 0.50 expected hits
                                                    Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 4 : 1/2 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 heavy_cavalry and 1 infantry in Tsingyang, round 4 : 1/2 hits, 0.50 expected hits
                                                    1 heavy_cavalry owned by the Manchukwo and 1 propaganda owned by the Communist lost in Tsingyang
                                                    Communist roll dice for 1 heavy_artillery and 1 infantry in Tsingyang, round 5 : 1/2 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 infantry in Tsingyang, round 5 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Manchukwo lost in Tsingyang
                                                Communist win, taking Tsingyang from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 8
                                                Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 infantry
                                                Casualties for Communist: 1 propaganda
                                            Battle in Lanchow
                                                Communist attack with 1 heavy_artillery, 3 infantry and 1 propaganda
                                                Manchukwo defend with 1 infantry, 1 light_artillery, 2 light_infantrys and 1 station
                                                    Communist roll dice for 1 heavy_artillery, 3 infantry and 1 propaganda in Lanchow, round 2 : 2/4 hits, 1.17 expected hits
                                                    Manchukwo roll dice for 1 infantry, 1 light_artillery and 2 light_infantrys in Lanchow, round 2 : 0/4 hits, 1.00 expected hits
                                                    2 light_infantrys owned by the Manchukwo lost in Lanchow
                                                    Communist roll dice for 1 heavy_artillery, 3 infantry and 1 propaganda in Lanchow, round 3 : 3/4 hits, 1.17 expected hits
                                                    Manchukwo roll dice for 1 infantry and 1 light_artillery in Lanchow, round 3 : 1/2 hits, 0.67 expected hits
                                                    1 light_artillery owned by the Manchukwo, 1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Lanchow
                                                Communist win, taking Lanchow from Manchukwo with 1 heavy_artillery, 2 infantry and 1 propaganda remaining. Battle score for attacker is 9
                                                Casualties for Manchukwo: 1 infantry, 1 light_artillery and 2 light_infantrys
                                                Casualties for Communist: 1 infantry
                                    
                                        Non Combat Move - Communist
                                    
                                        Place Units - Communist
                                            2 heavy_artillerys placed in Hanchung
                                            2 infantry placed in Ankang
                                            1 infantry placed in Hanchung
                                            3 infantry placed in Kannan
                                            Communist undo move 4.
                                            1 infantry placed in Kungchangfu
                                            2 infantry placed in Kannan
                                    
                                        Turn Complete - Communist
                                            Communist collect 19 PUs; end with 19 PUs
                                            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 24 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Communist : 2.67
                                    Manchukwo : -0.67
                                    Japanese : -2.00
                                    

                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      TripleA Turn Summary: Thailand round 7

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 7
                                      
                                          Turn Complete - Thailand
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Japanese round 7

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 7
                                        
                                            Place Units - Japanese
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                1 elite and 4 infantry placed in Hanoi
                                                1 elite and 3 infantry placed in Nanning
                                                1 elite and 3 infantry placed in Canton
                                                1 elite, 1 heavy_artillery and 1 infantry placed in Shanghai
                                                2 light_artillerys placed in Canton
                                                1 armour, 1 fighter, 1 light_artillery and 1 mobile_infantry placed in Hong Kong
                                                1 armour, 1 light_artillery and 1 mobile_infantry placed in Nanking
                                                2 armour and 2 mobile_infantrys placed in Taiyuan
                                                1 bomber and 1 fighter placed in Formosa
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                        
                                            Turn Complete - Japanese
                                                Japanese collect 145 PUs; end with 145 PUs
                                                Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 150 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: British round 7

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 7
                                          
                                              Combat Move - British
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  1 armour, 1 heavy_artillery and 1 light_artillery moved from Cambodia to Tonkin
                                                        British take Annam from Thailand
                                                  3 commandos and 1 light_artillery moved from Puel to Tonkin
                                                  1 armour and 1 infantry moved from Kentung to Tonkin
                                                  1 fighter moved from Rangoon to Tonkin
                                                  1 infantry moved from Phitsanulok to Luang Prabang
                                                  2 infantry moved from Chiang Mai to Luang Prabang
                                                  2 armour and 1 commando moved from Rangoon to Luang Prabang
                                                  3 armour moved from Chittagong to Mandalay
                                                  1 fighter moved from Malaya-Singapore to SZ 10 South China Sea
                                                  3 fighters moved from Malaya-Singapore to Tonkin
                                          
                                              Purchase Units - British
                                                  British buy 6 armour, 1 battleship, 2 commandos, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - British
                                                  Battle in SZ 10 South China Sea
                                                      British attack with 1 fighter
                                                      Japanese defend with 2 transports
                                                          British roll dice for 1 fighter in SZ 10 South China Sea, round 2 : 0/1 hits, 0.50 expected hits
                                                          British roll dice for 1 fighter in SZ 10 South China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                                          1 transport owned by the Japanese lost in SZ 10 South China Sea
                                                          British roll dice for 1 fighter in SZ 10 South China Sea, round 4 : 0/1 hits, 0.50 expected hits
                                                          British roll dice for 1 fighter in SZ 10 South China Sea, round 5 : 1/1 hits, 0.50 expected hits
                                                          1 transport owned by the Japanese lost in SZ 10 South China Sea
                                                      British win with 1 fighter remaining. Battle score for attacker is 16
                                                      Casualties for Japanese: 2 transports
                                                  Battle in Luang Prabang
                                                      British attack with 2 armour, 1 commando and 3 infantry
                                                      Thailand defend with 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys
                                                          British roll dice for 2 armour, 1 commando and 3 infantry in Luang Prabang, round 2 : 1/6 hits, 1.83 expected hits
                                                          Thailand roll dice for 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys in Luang Prabang, round 2 : 1/4 hits, 1.33 expected hits
                                                          1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Luang Prabang
                                                          British roll dice for 2 armour, 1 commando and 2 infantry in Luang Prabang, round 3 : 2/5 hits, 1.67 expected hits
                                                          Thailand roll dice for 1 heavy_artillery, 1 light_artillery and 1 thai_infantry in Luang Prabang, round 3 : 1/3 hits, 1.00 expected hits
                                                          1 light_artillery owned by the Thailand, 1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Luang Prabang
                                                          British roll dice for 2 armour, 1 commando and 1 infantry in Luang Prabang, round 4 : 2/4 hits, 1.50 expected hits
                                                          Thailand roll dice for 1 heavy_artillery in Luang Prabang, round 4 : 0/1 hits, 0.33 expected hits
                                                          1 heavy_artillery owned by the Thailand lost in Luang Prabang
                                                      British win, taking Luang Prabang from Thailand with 2 armour, 1 commando and 1 infantry remaining. Battle score for attacker is 8
                                                      Casualties for British: 2 infantry
                                                      Casualties for Thailand: 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys
                                                  Battle in Tonkin
                                                      British attack with 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys
                                                      Japanese defend with 1 armour, 2 elites, 7 fighters and 1 light_artillery
                                                          British roll dice for 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys in Tonkin, round 2 : 7/13 hits, 5.83 expected hits
                                                          Thailand roll dice for 1 armour, 2 elites, 7 fighters and 1 light_artillery in Tonkin, round 2 : 9/11 hits, 6.17 expected hits
                                                          3 fighters owned by the Japanese, 2 elites owned by the Japanese, 1 armour owned by the Japanese, 2 light_artillerys owned by the British, 1 light_artillery owned by the Japanese, 3 commandos owned by the British, 1 infantry owned by the British, 2 armour owned by the British and 1 heavy_artillery owned by the British lost in Tonkin
                                                          British roll dice for 4 fighters in Tonkin, round 3 : 2/4 hits, 2.00 expected hits
                                                          Thailand roll dice for 4 fighters in Tonkin, round 3 : 3/4 hits, 2.67 expected hits
                                                          2 fighters owned by the Japanese and 3 fighters owned by the British lost in Tonkin
                                                          British roll dice for 1 fighter in Tonkin, round 4 : 0/1 hits, 0.50 expected hits
                                                          Thailand roll dice for 2 fighters in Tonkin, round 4 : 2/2 hits, 1.33 expected hits
                                                          1 fighter owned by the British lost in Tonkin
                                                      Thailand win with 2 fighters remaining. Battle score for attacker is -13
                                                      Casualties for British: 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys
                                                      Casualties for Japanese: 1 armour, 2 elites, 5 fighters and 1 light_artillery
                                          
                                              Non Combat Move - British
                                                  1 armour moved from Malaya-Singapore to Kra
                                                  1 armour moved from Malaya-Singapore to Kra
                                                  1 armour moved from Malaya-Singapore to Kra
                                                  1 armour moved from Malaya-Singapore to Kra
                                                  1 armour moved from Malaya-Singapore to Kra
                                                  1 armour moved from Malaya-Singapore to Kra
                                                  1 armour moved from Malaya-Singapore to Kra
                                                  1 armour moved from Malaya-Singapore to Kra
                                                  1 fighter moved from SZ 10 South China Sea to Kan
                                          
                                              Place Units - British
                                                  3 armour placed in Rangoon
                                                  3 armour placed in Mandalay
                                                  1 battleship and 4 submarines placed in SZ 21 Strait of Malacca
                                                  2 commandos and 1 fighter placed in Chittagong
                                          
                                              Turn Complete - British
                                                  British collect 53 PUs; end with 53 PUs
                                                  Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 58 PUs
                                                  Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 63 PUs
                                                  Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 68 PUs
                                                  Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 108 PUs
                                          

                                          Combat Hit Differential Summary :

                                          British : 0.67
                                          Thailand : 3.17
                                          

                                          Savegame

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                                            waldowv
                                            last edited by

                                            TripleA Turn Summary: Nationalist round 8

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 8
                                            
                                                Combat Move - Nationalist
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    1 fighter moved from Changsha to Weinan
                                                    1 light_artillery moved from Fancheng to Puchow
                                                    3 infantry moved from Wu Tang Mountains to Weinan
                                                    2 conscripts moved from Nanyang to Puchow
                                                    1 infantry moved from Nanyang to Puchow
                                                    1 fighter moved from Changsha to Luoyang
                                                    2 infantry moved from Nanyang to Luoyang
                                                    3 infantry moved from Fancheng to Juning
                                                    1 light_artillery moved from Wuhan to Juning
                                                    1 armour moved from Kweiyang to Szecheng
                                                    1 light_artillery moved from Kweiyang to Kweilin
                                                    1 infantry moved from Siangtan to Kweilin
                                                    1 light_artillery moved from Poseh to Lungchow
                                                    3 infantry moved from Poseh to Lungchow
                                                    1 armour moved from Poseh to Lungchow
                                                    2 armour moved from Poseh to Lungchow
                                                    1 light_artillery moved from Changsha to Te-king
                                                    2 infantry moved from Siangtan to Te-king
                                                    1 fighter moved from Siangtan to Te-king
                                                    1 fighter moved from Siangtan to Te-king
                                                    2 armour and 2 conscripts moved from Kan to Shiuchow
                                                    1 infantry moved from Chenchow to Te-king
                                                    1 light_artillery moved from Kweiyang to Szecheng
                                                    3 infantry moved from Ichang to Hwanggang
                                                    3 conscripts moved from Pinghsiang to Poyang
                                                    2 conscripts and 1 infantry moved from Tungting to Hwanggang
                                                    1 light_artillery moved from Wuhan to Hwanggang
                                                    1 light_artillery moved from Wuhan to Hwanggang
                                                    1 light_artillery moved from Wuhan to Hwanggang
                                                    1 infantry moved from Hwangshi to Poyang
                                                    1 infantry moved from Hwangshi to Poyang
                                                    2 infantry moved from Hwangshi to Poyang
                                                    3 conscripts moved from Hwangshi to Poyang
                                                    1 armour moved from Hwangshi to Poyang
                                                    1 light_artillery moved from Hwangshi to Shiuchow
                                                    1 light_artillery moved from Hwangshi to Shiuchow
                                                    1 fighter moved from Siangtan to Te-king
                                                    1 fighter moved from Siangtan to Te-king
                                            
                                                Purchase Units - Nationalist
                                                    Nationalist buy 7 armour, 14 conscripts, 1 fighter, 24 infantry and 7 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - Nationalist
                                                    Battle in Lungchow
                                                        Nationalist attack with 3 armour, 3 infantry and 1 light_artillery
                                                        Japanese defend with 1 elite, 1 heavy_artillery, 2 infantry and 1 ruralproduction
                                                            Nationalist roll dice for 3 armour, 3 infantry and 1 light_artillery in Lungchow, round 2 : 2/7 hits, 2.50 expected hits
                                                            Japanese roll dice for 1 elite, 1 heavy_artillery and 2 infantry in Lungchow, round 2 : 3/4 hits, 1.33 expected hits
                                                            2 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Lungchow
                                                            Nationalist roll dice for 3 armour and 1 light_artillery in Lungchow, round 3 : 2/4 hits, 1.83 expected hits
                                                            Japanese roll dice for 1 elite and 1 heavy_artillery in Lungchow, round 3 : 1/2 hits, 0.67 expected hits
                                                            1 heavy_artillery owned by the Japanese, 1 light_artillery owned by the Nationalist and 1 elite owned by the Japanese lost in Lungchow
                                                        Nationalist win, taking Lungchow from Japanese with 3 armour remaining. Battle score for attacker is 1
                                                        Casualties for Nationalist: 3 infantry and 1 light_artillery
                                                        Casualties for Japanese: 1 elite, 1 heavy_artillery and 2 infantry
                                                    Battle in Szecheng
                                                        Nationalist attack with 1 armour and 1 light_artillery
                                                        Japanese defend with 1 infantry and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour and 1 light_artillery in Szecheng, round 2 : 0/2 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 light_artillery owned by the Nationalist lost in Szecheng
                                                            Nationalist roll dice for 1 armour in Szecheng, round 3 : 1/1 hits, 0.50 expected hits
                                                            Japanese roll dice for 1 infantry in Szecheng, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese lost in Szecheng
                                                        Nationalist win, taking Szecheng from Japanese with 1 armour remaining. Battle score for attacker is -2
                                                        Casualties for Nationalist: 1 light_artillery
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in Kweilin
                                                        Nationalist attack with 1 infantry and 1 light_artillery
                                                        Japanese defend with 1 elite and 1 ruralproduction
                                                            Nationalist roll dice for 1 infantry and 1 light_artillery in Kweilin, round 2 : 0/2 hits, 0.67 expected hits
                                                            Japanese roll dice for 1 elite in Kweilin, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Nationalist lost in Kweilin
                                                            Nationalist roll dice for 1 light_artillery in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                                                            Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                                                            Nationalist roll dice for 1 light_artillery in Kweilin, round 4 : 0/1 hits, 0.33 expected hits
                                                            Japanese roll dice for 1 elite in Kweilin, round 4 : 1/1 hits, 0.33 expected hits
                                                            1 light_artillery owned by the Nationalist lost in Kweilin
                                                        Japanese win with 1 elite remaining. Battle score for attacker is -8
                                                        Casualties for Nationalist: 1 infantry and 1 light_artillery
                                                    Battle in Shiuchow
                                                        Nationalist attack with 2 armour, 2 conscripts and 2 light_artillerys
                                                        Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                                                            Nationalist roll dice for 2 armour, 2 conscripts and 2 light_artillerys in Shiuchow, round 2 : 2/6 hits, 2.00 expected hits
                                                            Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Shiuchow, round 2 : 2/4 hits, 1.33 expected hits
                                                            2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Shiuchow
                                                            Nationalist roll dice for 2 armour and 2 light_artillerys in Shiuchow, round 3 : 1/4 hits, 1.67 expected hits
                                                            Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Shiuchow, round 3 : 1/2 hits, 0.67 expected hits
                                                            1 light_artillery owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Shiuchow
                                                            Nationalist roll dice for 2 armour and 1 light_artillery in Shiuchow, round 4 : 2/3 hits, 1.33 expected hits
                                                            Japanese roll dice for 1 heavy_artillery in Shiuchow, round 4 : 1/1 hits, 0.33 expected hits
                                                            1 heavy_artillery owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Shiuchow
                                                        Nationalist win, taking Shiuchow from Japanese with 2 armour remaining. Battle score for attacker is 4
                                                        Casualties for Nationalist: 2 conscripts and 2 light_artillerys
                                                        Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 light_artillery
                                                    Battle in Te-king
                                                        Nationalist attack with 4 fighters, 3 infantry and 1 light_artillery
                                                        Japanese defend with 1 armour, 2 elites, 1 heavy_artillery and 1 ruralproduction
                                                            Nationalist roll dice for 4 fighters, 3 infantry and 1 light_artillery in Te-king, round 2 : 2/8 hits, 3.00 expected hits
                                                            Japanese roll dice for 1 armour, 2 elites and 1 heavy_artillery in Te-king, round 2 : 3/4 hits, 1.50 expected hits
                                                            2 elites owned by the Japanese and 3 infantry owned by the Nationalist lost in Te-king
                                                            Nationalist roll dice for 4 fighters and 1 light_artillery in Te-king, round 3 : 1/5 hits, 2.33 expected hits
                                                            Japanese roll dice for 1 armour and 1 heavy_artillery in Te-king, round 3 : 2/2 hits, 0.83 expected hits
                                                            1 heavy_artillery owned by the Japanese, 1 light_artillery owned by the Nationalist and 1 fighter owned by the Nationalist lost in Te-king
                                                         retreated to Te-king
                                                        Japanese win with 1 armour remaining. Battle score for attacker is -16
                                                        Casualties for Nationalist: 1 fighter, 3 infantry and 1 light_artillery
                                                        Casualties for Japanese: 2 elites and 1 heavy_artillery
                                                    Battle in Poyang
                                                        Nationalist attack with 1 armour, 6 conscripts and 4 infantry
                                                        Japanese defend with 3 elites, 1 heavy_artillery, 2 light_artillerys and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour, 6 conscripts and 4 infantry in Poyang, round 2 : 5/11 hits, 2.17 expected hits
                                                            Japanese roll dice for 3 elites, 1 heavy_artillery and 2 light_artillerys in Poyang, round 2 : 2/6 hits, 2.00 expected hits
                                                            3 elites owned by the Japanese, 2 conscripts owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Poyang
                                                            Nationalist roll dice for 1 armour, 4 conscripts and 4 infantry in Poyang, round 3 : 2/9 hits, 1.83 expected hits
                                                            Japanese roll dice for 1 heavy_artillery in Poyang, round 3 : 1/1 hits, 0.33 expected hits
                                                            1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Poyang
                                                        Nationalist win, taking Poyang from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 21
                                                        Casualties for Nationalist: 3 conscripts
                                                        Casualties for Japanese: 3 elites, 1 heavy_artillery and 2 light_artillerys
                                                    Battle in Hwanggang
                                                        Nationalist attack with 2 conscripts, 4 infantry and 3 light_artillerys
                                                        Japanese defend with 2 armour, 2 elites, 1 heavy_artillery and 1 ruralproduction
                                                            Nationalist roll dice for 2 conscripts, 4 infantry and 3 light_artillerys in Hwanggang, round 2 : 3/9 hits, 2.50 expected hits
                                                            Japanese roll dice for 2 armour, 2 elites and 1 heavy_artillery in Hwanggang, round 2 : 2/5 hits, 2.00 expected hits
                                                            1 heavy_artillery owned by the Japanese, 2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Hwanggang
                                                            Nationalist roll dice for 4 infantry and 3 light_artillerys in Hwanggang, round 3 : 2/7 hits, 2.17 expected hits
                                                            Japanese roll dice for 2 armour in Hwanggang, round 3 : 1/2 hits, 1.00 expected hits
                                                            2 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hwanggang
                                                        Nationalist win, taking Hwanggang from Japanese with 3 infantry and 3 light_artillerys remaining. Battle score for attacker is 18
                                                        Casualties for Nationalist: 2 conscripts and 1 infantry
                                                        Casualties for Japanese: 2 armour, 2 elites and 1 heavy_artillery
                                                    Battle in Juning
                                                        Nationalist attack with 3 infantry and 1 light_artillery
                                                        Japanese defend with 2 elites and 1 ruralproduction
                                                            Nationalist roll dice for 3 infantry and 1 light_artillery in Juning, round 2 : 0/4 hits, 1.00 expected hits
                                                            Japanese roll dice for 2 elites in Juning, round 2 : 1/2 hits, 0.67 expected hits
                                                            1 infantry owned by the Nationalist lost in Juning
                                                            Nationalist roll dice for 2 infantry and 1 light_artillery in Juning, round 3 : 0/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 2 elites in Juning, round 3 : 0/2 hits, 0.67 expected hits
                                                            Nationalist roll dice for 2 infantry and 1 light_artillery in Juning, round 4 : 2/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 2 elites in Juning, round 4 : 1/2 hits, 0.67 expected hits
                                                            2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Juning
                                                        Nationalist win, taking Juning from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                                        Casualties for Nationalist: 2 infantry
                                                        Casualties for Japanese: 2 elites
                                                    Battle in Weinan
                                                        Nationalist attack with 1 fighter and 3 infantry
                                                        Manchukwo defend with 1 light_artillery; Japanese defend with 1 elite and 1 ruralproduction
                                                            Nationalist roll dice for 1 fighter and 3 infantry in Weinan, round 2 : 1/4 hits, 1.00 expected hits
                                                            Japanese roll dice for 1 elite and 1 light_artillery in Weinan, round 2 : 0/2 hits, 0.67 expected hits
                                                            1 elite owned by the Japanese lost in Weinan
                                                            Nationalist roll dice for 1 fighter and 3 infantry in Weinan, round 3 : 2/4 hits, 1.00 expected hits
                                                            Japanese roll dice for 1 light_artillery in Weinan, round 3 : 1/1 hits, 0.33 expected hits
                                                            1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Weinan
                                                        Nationalist win, taking Weinan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                                                        Casualties for Japanese: 1 elite
                                                        Casualties for Nationalist: 1 infantry
                                                        Casualties for Manchukwo: 1 light_artillery
                                                    Battle in Puchow
                                                        Nationalist attack with 2 conscripts, 1 infantry and 1 light_artillery
                                                        Japanese defend with 1 armour, 1 heavy_artillery and 1 ruralproduction
                                                            Nationalist roll dice for 2 conscripts, 1 infantry and 1 light_artillery in Puchow, round 2 : 0/4 hits, 1.00 expected hits
                                                            Japanese roll dice for 1 armour and 1 heavy_artillery in Puchow, round 2 : 2/2 hits, 0.83 expected hits
                                                            2 conscripts owned by the Nationalist lost in Puchow
                                                            Nationalist roll dice for 1 infantry and 1 light_artillery in Puchow, round 3 : 0/2 hits, 0.67 expected hits
                                                            Japanese roll dice for 1 armour and 1 heavy_artillery in Puchow, round 3 : 1/2 hits, 0.83 expected hits
                                                            1 infantry owned by the Nationalist lost in Puchow
                                                        1 light_artillery owned by the Nationalist retreated to Nanyang
                                                        Japanese win with 1 armour and 1 heavy_artillery remaining. Battle score for attacker is -7
                                                        Casualties for Nationalist: 2 conscripts and 1 infantry
                                                    Battle in Luoyang
                                                        Nationalist attack with 1 fighter and 2 infantry
                                                        Japanese defend with 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                                                            Nationalist roll dice for 1 fighter and 2 infantry in Luoyang, round 2 : 1/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Luoyang, round 2 : 2/2 hits, 0.67 expected hits
                                                            2 infantry owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Luoyang
                                                         retreated to Luoyang
                                                        Japanese win with 1 heavy_artillery remaining. Battle score for attacker is -1
                                                        Casualties for Nationalist: 2 infantry
                                                        Casualties for Japanese: 1 light_artillery
                                            
                                                Non Combat Move - Nationalist
                                                    1 fighter moved from Luoyang to Nanyang
                                                    1 fighter moved from Weinan to Nanyang
                                                    3 fighters moved from Te-king to Kan
                                                    3 conscripts and 1 train moved from Chungking to Lanchow
                                                    1 light_artillery and 1 train moved from Kweiyang to Lanchow
                                                    3 infantry moved from Cheng-tu to Kannan
                                                    3 infantry moved from Pa-chung to Hanchung
                                                    2 conscripts and 1 infantry moved from Mengtsi to Poseh
                                                    1 infantry moved from Chien-ning to Kan
                                                    2 infantry moved from Chenchow to Kan
                                                    2 armour moved from Wuhan to Siangtan
                                            
                                                Place Units - Nationalist
                                                    3 infantry placed in Kan
                                                    3 infantry placed in Chenchow
                                                    3 conscripts placed in Siangtan
                                                    3 infantry placed in Chih-Chiang
                                                    3 infantry placed in Tuyun
                                                    3 conscripts placed in Poseh
                                                    3 infantry placed in Nanyang
                                                    3 conscripts placed in Hwangshi
                                                    Nationalist undo move 8.
                                                    3 infantry placed in Hwangshi
                                                    3 conscripts placed in Pinghsiang
                                                    3 infantry placed in Chien-ning
                                                    3 conscripts placed in Changteh
                                                    3 infantry placed in Tungting
                                                    2 conscripts placed in Wu Tang Mountains
                                                    2 armour, 1 fighter and 1 light_artillery placed in Kweiyang
                                                    2 armour and 2 light_artillerys placed in Changsha
                                                    3 armour and 3 light_artillerys placed in Wuhan
                                                    1 light_artillery placed in Kunming
                                            
                                                Turn Complete - Nationalist
                                                    Nationalist collect 91 PUs; end with 91 PUs
                                                    Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 111 PUs
                                                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                                                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 141 PUs
                                                    Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 151 PUs
                                                    Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 191 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Nationalist : -2.17
                                            Japanese : 11.00
                                            

                                            Savegame

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