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    • B Offline
      bentonjt
      last edited by

      TripleA Manual Gamesave Post: ANZAC round 1

      TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

      Game History

      Round: 1
      
          Politics - ANZAC
              ANZAC takes Political Action: Political Action ANZAC To War
                  ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and British from Neutrality to War
                  ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Japanese and Dutch from Neutrality to War
                  ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and British from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 47 Sea Zone to 33 Sea Zone
      
          Combat - ANZAC
              Battle in 33 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  ANZAC win with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
              1 infantry moved from 46 Sea Zone to New Guinea
              1 artillery moved from 46 Sea Zone to New Guinea
              1 fighter moved from Queensland to New Guinea
              1 fighter moved from New Zealand to New Guinea
              1 destroyer moved from 62 Sea Zone to 46 Sea Zone
              2 fighters moved from New Zealand to New Guinea
      
          Place Units - ANZAC
              1 artillery placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      

      Savegame

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      • W Offline
        waldowv
        last edited by

        TripleA Turn Summary: Japanese round 2

        TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

        Game History

        Round: 2
        
            Politics - Japanese
        
            Purchase Units - Japanese
                Japanese buy 2 destroyers and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                1 fighter moved from Formosa to Kwangtung
                1 tactical_bomber moved from Formosa to Kwangtung
                1 tactical_bomber moved from Formosa to Kwangtung
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                3 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Japan to Kwangtung
                1 armour moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 armour moved from Yunnan to Shan State
                2 infantry moved from French Indo China to Shan State
                2 infantry moved from Siam to Shan State
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 fighters moved from Japan to Kwangtung
                2 tactical_bombers moved from Kwangsi to Shan State
                4 fighters moved from Kwangsi to Shan State
                2 bombers moved from Kwangsi to 38 Sea Zone
                1 tactical_bomber moved from Siam to 38 Sea Zone
                1 fighter moved from Siam to 38 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Shan State
                3 fighters moved from Caroline Islands to 46 Sea Zone
                2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
                1 submarine moved from 32 Sea Zone to 46 Sea Zone
                2 bombers moved from Marshall Islands to 46 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
        
            Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 46 Sea Zone
                    Japanese attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 38 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the British
                        Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 38 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 38 Sea Zone
                        1 transport owned by the British lost in 38 Sea Zone
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 54
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits
                        British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from British with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers
                    British defend with 3 fighters and 7 infantry
                        Japanese roll dice for 1 armour, 4 fighters, 6 infantry and 2 tactical_bombers in Shan State, round 2 : 7/13 hits, 4.83 expected hits
                        British roll dice for 3 fighters and 7 infantry in Shan State, round 2 : 5/10 hits, 4.33 expected hits
                        2 fighters owned by the Japanese, 3 infantry owned by the Japanese and 7 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 3 : 4/8 hits, 3.33 expected hits
                        British roll dice for 3 fighters in Shan State, round 3 : 1/3 hits, 2.00 expected hits
                        1 infantry owned by the Japanese and 3 fighters owned by the British lost in Shan State
                    Japanese win, taking Shan State from British with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 fighters and 4 infantry
                    Casualties for British: 3 fighters and 7 infantry
        
            Non Combat Move - Japanese
                2 fighters moved from Shan State to Kwangsi
                3 fighters moved from Kwangtung to Kwangsi
                1 bomber moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi
                2 bombers moved from 38 Sea Zone to Kwangsi
                1 fighter moved from 38 Sea Zone to French Indo China
                1 tactical_bomber moved from 38 Sea Zone to French Indo China
                2 tactical_bombers moved from Shan State to Kwangsi
                2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
                3 fighters moved from 46 Sea Zone to Caroline Islands
                2 bombers moved from 46 Sea Zone to Caroline Islands
                1 aaGun, 1 artillery and 4 infantry moved from Jehol to Chahar
                2 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Manchuria to Chahar
                1 infantry moved from Manchuria to Jehol
        
            Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
        
            Turn Complete - Japanese
                Japanese collect 36 PUs; end with 37 PUs
        

        Combat Hit Differential Summary :

        British : -1.50
        ANZAC : -0.50
        Japanese : 4.50
        

        Savegame

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        • G Offline
          Gianko
          last edited by

          TripleA Turn Summary: Americans round 2

          TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

          Game History

          Round: 2
          
              Purchase Units - Americans
                  Americans buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
          
              Combat Move - Americans
                  1 submarine moved from 26 Sea Zone to 46 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
          
              Non Combat Move - Americans
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
          
              Place Units - Americans
                  2 submarines placed in 10 Sea Zone
                  1 fighter placed in Western United States
          
              Turn Complete - Americans
                  Americans collect 17 PUs; end with 18 PUs
                  Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • B Offline
            bentonjt
            last edited by

            TripleA Manual Gamesave Post: Chinese round 2

            TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

            Game History

            Round: 2
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 5 infantry; Remaining resources: 1 PUs; 
            
                Combat Move - Chinese
                    1 artillery moved from Shensi to Szechwan
                    1 infantry moved from Szechwan to Yunnan
                          Chinese take Yunnan from Japanese
                    1 infantry moved from Shensi to Kweichow
                    1 infantry moved from Suiyuan to Shensi
                    2 infantry moved from Suiyuan to Kansu
            
                Combat - Chinese
            
                Non Combat Move - Chinese
            
                Place Units - Chinese
                    1 infantry placed in Shensi
                    1 infantry placed in Kansu
                    1 infantry placed in Kweichow
                    2 infantry placed in Szechwan
            
                Turn Complete - Chinese
                    Chinese collect 9 PUs; end with 10 PUs
                    Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • H Offline
              Hexborg
              last edited by

              TripleA Turn Summary: British round 2

              TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

              Game History

              Round: 2
              
                  Purchase Units - British
                      British buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
              
                  Combat Move - British
                      1 infantry moved from Malaya to Shan State
                      1 infantry moved from Burma to Shan State
                      1 artillery moved from Burma to Shan State
                      1 fighter moved from Burma to Shan State
                      1 tactical_bomber moved from Burma to Shan State
              
                  Combat - British
                      Battle in Shan State
                          British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                          Japanese defend with 1 armour and 2 infantry
                              British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                              Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                              2 infantry owned by the Japanese lost in Shan State
                              British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.00 expected hits
                              Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits
                              1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                          British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                          Casualties for Japanese: 1 armour and 2 infantry
                          Casualties for British: 1 infantry
              
                  Non Combat Move - British
                      1 infantry moved from India to Burma
                      1 infantry moved from India to Burma
                      1 artillery moved from India to Burma
                      1 tactical_bomber moved from Shan State to Burma
                      1 fighter moved from Shan State to Burma
                      1 submarine moved from 39 Sea Zone to 44 Sea Zone
              
                  Place Units - British
                      1 submarine placed in 39 Sea Zone
                      1 armour and 3 infantry placed in India
              
                  Turn Complete - British
                      British collect 13 PUs; end with 13 PUs
              

              Combat Hit Differential Summary :

              British : 0.00
              Japanese : -0.67
              

              Savegame

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              • B Offline
                bentonjt
                last edited by

                TripleA Manual Gamesave Post: ANZAC round 2

                TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                Game History

                Round: 2
                
                    Purchase Units - ANZAC
                        ANZAC buy 2 infantry; Remaining resources: 4 PUs; 
                
                    Combat Move - ANZAC
                        4 fighters moved from New Guinea to Solomon Islands
                        1 submarine moved from 62 Sea Zone to 56 Sea Zone
                        1 infantry moved from Queensland to Northern Territory
                        1 artillery moved from New South Wales to South Australia
                
                    Non Combat Move - ANZAC
                
                    Place Units - ANZAC
                        2 infantry placed in New South Wales
                
                    Turn Complete - ANZAC
                        ANZAC collect 10 PUs; end with 14 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • W Offline
                  waldowv
                  last edited by

                  TripleA Turn Summary: Japanese round 3

                  TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                  Game History

                  Round: 3
                  
                      Politics - Japanese
                  
                      Purchase Units - Japanese
                          Japanese buy 2 artilleries, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                  
                      Combat Move - Japanese
                          1 infantry moved from Kwangtung to 20 Sea Zone
                          1 infantry moved from Kwangtung to 20 Sea Zone
                          2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                          2 infantry moved from 43 Sea Zone to Borneo
                          1 infantry moved from Kwangtung to 20 Sea Zone
                          1 artillery moved from Kwangtung to 20 Sea Zone
                          1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                          1 artillery moved from 41 Sea Zone to Sumatra
                          1 infantry moved from 41 Sea Zone to Sumatra
                          1 submarine moved from 38 Sea Zone to 43 Sea Zone
                          1 destroyer moved from 38 Sea Zone to 43 Sea Zone
                          1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                          1 cruiser moved from 38 Sea Zone to 41 Sea Zone
                          1 battleship moved from 38 Sea Zone to 43 Sea Zone
                          1 transport moved from 38 Sea Zone to 43 Sea Zone
                          1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
                          1 fighter moved from 41 Sea Zone to 39 Sea Zone
                          1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
                          2 artilleries, 6 infantry and 1 mech_infantry moved from Chahar to Hopei
                                Japanese take Hopei from Chinese
                          2 artilleries and 4 infantry moved from Hunan to Kweichow
                          1 infantry moved from Kwangsi to Yunnan
                          1 tactical_bomber moved from Kwangsi to Yunnan
                          1 tactical_bomber moved from Kwangsi to Yunnan
                          1 fighter moved from French Indo China to Yunnan
                          1 tactical_bomber moved from French Indo China to Yunnan
                          3 bombers, 5 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
                  
                      Combat - Japanese
                          Battle in Borneo
                          Battle in Sumatra
                          Battle in 39 Sea Zone
                              Japanese attack with 1 fighter and 1 tactical_bomber
                              British defend with 1 submarine
                              1 submarine owned by the British Submerged
                          Battle in Yunnan
                              Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                              Chinese defend with 1 infantry
                                  Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
                                  Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Chinese lost in Yunnan
                              Japanese winJapanese win, taking Borneo from British, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining, taking Yunnan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                              Casualties for Chinese: 1 infantry
                          Battle in Kweichow
                              Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers
                              Chinese defend with 2 infantry
                                  Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 11/16 hits, 7.50 expected hits
                                  Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                                  1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                              Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 bombers, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                              Casualties for Japanese: 1 infantry
                              Casualties for Chinese: 2 infantry
                  
                      Non Combat Move - Japanese
                          1 aaGun moved from Chahar to Hopei
                          1 infantry moved from Jehol to Chahar
                          3 bombers moved from Kweichow to Kwangsi
                          2 tactical_bombers moved from Kweichow to Kwangsi
                          5 fighters moved from Kweichow to Kwangsi
                          1 fighter moved from Yunnan to Kwangsi
                          3 tactical_bombers moved from Yunnan to Kwangsi
                          1 fighter moved from 39 Sea Zone to 41 Sea Zone
                          1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
                          1 infantry moved from Japan to 6 Sea Zone
                          1 infantry moved from Japan to 6 Sea Zone
                          2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                          2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                          2 infantry moved from 33 Sea Zone to Caroline Islands
                          2 bombers moved from Caroline Islands to Marshall Islands
                          1 battleship moved from 33 Sea Zone to 32 Sea Zone
                          2 carriers moved from 33 Sea Zone to 32 Sea Zone
                          2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone
                          2 fighters moved from 33 Sea Zone to 32 Sea Zone
                          1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                          1 submarine moved from 46 Sea Zone to 33 Sea Zone
                          1 cruiser moved from 33 Sea Zone to 32 Sea Zone
                          1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                  
                      Place Units - Japanese
                          1 submarine and 2 transports placed in 6 Sea Zone
                          2 artilleries and 3 infantry placed in Japan
                  
                      Turn Complete - Japanese
                          Japanese collect 45 PUs; end with 45 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese : 0.00
                  Japanese : 4.17
                  

                  Savegame

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                  • G Offline
                    Gianko
                    last edited by

                    TripleA Turn Summary: Americans round 3

                    TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                    Game History

                    Round: 3
                    
                        Purchase Units - Americans
                            Americans buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
                    
                        Combat Move - Americans
                            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 13 Sea Zone
                            2 fighters moved from 13 Sea Zone to Hawaiian Islands
                            2 tactical_bombers moved from Hawaiian Islands to 13 Sea Zone
                            1 submarine moved from 10 Sea Zone to 26 Sea Zone
                            1 fighter moved from Philippines to Guam
                            1 destroyer moved from 35 Sea Zone to 23 Sea Zone
                            1 submarine moved from 46 Sea Zone to 22 Sea Zone
                            1 transport moved from 35 Sea Zone to 21 Sea Zone
                            1 submarine moved from 26 Sea Zone to 31 Sea Zone
                            1 destroyer moved from 13 Sea Zone to 26 Sea Zone
                            1 submarine moved from 10 Sea Zone to 7 Sea Zone
                    
                        Non Combat Move - Americans
                            1 fighter moved from Western United States to 10 Sea Zone
                    
                        Place Units - Americans
                            1 carrier and 1 transport placed in 10 Sea Zone
                            Note to players Americans: <body>America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!</body>
                            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly
                            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    
                        Turn Complete - Americans
                            Americans collect 17 PUs; end with 17 PUs
                            Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                            Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Manual Gamesave Post: Chinese round 3

                      TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                      Game History

                      Round: 3
                      
                          Purchase Units - Chinese
                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                      
                          Combat Move - Chinese
                              1 fighter moved from Szechwan to Kweichow
                              1 artillery moved from Szechwan to Yunnan
                              1 artillery moved from Szechwan to Kweichow
                              1 infantry moved from Shensi to Kweichow
                              1 infantry moved from Szechwan to Yunnan
                              1 infantry moved from Szechwan to Yunnan
                              1 infantry moved from Szechwan to Kweichow
                              1 infantry moved from Szechwan to Kweichow
                              3 infantry moved from Shensi to Kweichow
                              1 infantry moved from Szechwan to Kweichow
                              1 infantry moved from Szechwan to Yunnan
                              1 infantry moved from Szechwan to Kweichow
                      
                          Combat - Chinese
                              Battle in Yunnan
                                  Chinese attack with 1 artillery and 3 infantry
                                  Japanese defend with 1 infantry
                                      Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                      Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                                  Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                                  Casualties for Chinese: 1 infantry
                                  Casualties for Japanese: 1 infantry
                              Battle in Kweichow
                                  Chinese attack with 1 artillery, 1 fighter and 8 infantry
                                  Japanese defend with 2 artilleries and 3 infantry
                                      Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kweichow, round 2 : 0/10 hits, 2.33 expected hits
                                      Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits
                                      3 infantry owned by the Chinese lost in Kweichow
                                      Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 3 : 4/7 hits, 1.83 expected hits
                                      Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 0/5 hits, 1.67 expected hits
                                      3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                                      Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 4 : 3/7 hits, 1.83 expected hits
                                      Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                                      1 artillery owned by the Japanese lost in Kweichow
                                  Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                                  Casualties for Chinese: 3 infantry
                                  Casualties for Japanese: 2 artilleries and 3 infantry
                      
                          Non Combat Move - Chinese
                              1 fighter moved from Kweichow to Tsinghai
                              1 infantry moved from Kansu to Suiyuan
                              1 infantry moved from Kansu to Shensi
                              1 infantry moved from Kansu to Tsinghai
                      
                          Place Units - Chinese
                              5 infantry placed in Yunnan
                      
                          Turn Complete - Chinese
                              Chinese collect 8 PUs; end with 9 PUs
                              Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                      

                      Combat Hit Differential Summary :

                      Chinese : 0.00
                      Japanese : -0.33
                      

                      Savegame

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                      • H Offline
                        Hexborg
                        last edited by

                        TripleA Turn Summary: British round 3

                        TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                        Game History

                        Round: 3
                        
                            Purchase Units - British
                                British buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - British
                                1 infantry moved from Shan State to French Indo China
                                      British take French Indo China from Japanese
                                1 artillery moved from Shan State to Siam
                                      British take Siam from Japanese
                        
                            Combat - British
                        
                            Non Combat Move - British
                                1 infantry moved from Burma to Shan State
                                1 infantry moved from Burma to Yunnan
                                1 armour moved from India to Yunnan
                                1 artillery moved from Burma to Yunnan
                                1 infantry moved from India to Burma
                                1 tactical_bomber moved from Burma to India
                                1 infantry moved from India to Burma
                                1 infantry moved from India to Burma
                                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                                1 submarine moved from 44 Sea Zone to 56 Sea Zone
                        
                            Place Units - British
                                1 artillery and 3 infantry placed in India
                        
                            Turn Complete - British
                                British collect 12 PUs; end with 12 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • B Offline
                          bentonjt
                          last edited by

                          TripleA Manual Gamesave Post: ANZAC round 3

                          TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7

                          Game History

                          Round: 3
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
                          
                              Combat Move - ANZAC
                                  1 infantry moved from New Guinea to Dutch New Guinea
                                        ANZAC take Dutch New Guinea from Dutch
                                  4 fighters moved from Solomon Islands to Queensland
                                  1 infantry moved from Queensland to Northern Territory
                                  2 infantry moved from New South Wales to Queensland
                          
                              Combat - ANZAC
                          
                              Non Combat Move - ANZAC
                          
                              Place Units - ANZAC
                                  1 artillery and 1 fighter placed in New South Wales
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 10 PUs; end with 10 PUs
                                  Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • B Offline
                            bentonjt
                            last edited by

                            TripleA Manual Gamesave Post: Russians round 1

                            TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6

                            Game History

                            Round: 1
                            
                                Politics - Russians
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • H Offline
                              Hexborg
                              last edited by

                              Testing Forum poster

                              Test summary from TripleA, engine version: 1.9, time: 10:32:13 AM
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                              • H Offline
                                Hexborg
                                last edited by

                                Testing Forum poster

                                Test summary from TripleA, engine version: 1.9, time: 10:52:29 AM
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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Confederate round 1

                                  TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

                                  Game History

                                  Round: 1
                                  
                                      War Financing - Confederate
                                          Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateIntro.gif"/></body>
                                          Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionIntro.gif"/></body>
                                          Confederate spend nothing on User Action: Action Confederate Take Loan1
                                          Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1
                                          Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
                                          Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1
                                          Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs
                                          Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
                                  
                                      First Purchase - Confederate
                                          Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                                          Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                                          Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                                          Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                                          Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                                          Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                                          Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                                          Confederate buy 18 Industrys, 12 Suppliess, 3 cavalrys, 1 civilian_economy, 1 depot, 1 elite_cavalry, 2 elite_infantrys, 2 entrenchmentss, 10 infantry, 1 recruitment_center, 1 recruitment_center2 and 5 torpedos; Remaining resources: 1 Supplies; 38 PUs; 0 Manpower; 2 Industry; 
                                  
                                      Non Combat Forced March - Confederate
                                              Confederate takes Paraclifta from Pro-Confederate
                                              Confederate takes Gilmer from Pro-Confederate
                                          1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                          1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                          1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                          1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                          1 general moved from Richmond to Milford Station
                                          1 elite_cavalry moved from Richmond to Milford Station
                                          1 infantry moved from Richmond to Mechanicsville
                                          1 infantry moved from Richmond to Mechanicsville
                                          1 infantry moved from Richmond to Mechanicsville
                                          1 engineers moved from Richmond to Mechanicsville
                                          1 infantry moved from Hanover Junction to Hanover Junction Station
                                          1 infantry moved from Hanover Junction to Hanover Junction Station
                                          1 infantry moved from Gordonsville to Orange
                                          1 militia moved from Williamsburg to Yorktown
                                          1 ironclad moved from James SZ to Lower Chesapeake Bay SZ
                                          1 elite_cavalry moved from Raleigh to Danville
                                          1 infantry moved from Lexington to Newbern
                                          1 militia moved from Camden to Paraclifta
                                          1 infantry moved from Little Rock to Hot Springs
                                          1 infantry moved from Fort Hindman to Pine Bluff
                                          1 militia moved from Jefferson to Gilmer
                                          1 militia moved from Yellow Bayou to Vermilionville
                                          1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
                                          1 gunboat moved from Arkansas River Lower to Mississippi River Lower 3
                                  
                                      Second Purchase - Confederate
                                          Confederate buy nothing; Remaining resources: 0 Supplies; 38 PUs; 0 Manpower; 18 Industry; 
                                  
                                      Place Units - Confederate
                                          Units in Strasburg being upgraded or consumed: 1 storehouse
                                          1 depot placed in Strasburg
                                          1 recruitment_center placed in Hanover Junction
                                          1 civilian_economy placed in Charlottesville
                                          Units in New Market being upgraded or consumed: 1 recruitment_center
                                          1 recruitment_center2 placed in New Market
                                          Units in Warrenton being upgraded or consumed: 1 infantry and 1 militia
                                          1 elite_infantry and 1 infantry placed in Warrenton
                                          2 torpedos placed in Hampton Roads SZ
                                          2 torpedos placed in Mobile Bay SZ
                                          1 torpedo placed in Charleston Harbor SZ
                                          Units in Chattanooga being upgraded or consumed: 1 infantry
                                          1 elite_infantry placed in Chattanooga
                                          Units in Charlotte being upgraded or consumed: 1 militia
                                          1 infantry placed in Charlotte
                                          Units in Charlotte being upgraded or consumed: 1 militia
                                          1 infantry placed in Charlotte
                                          Units in Sentinella being upgraded or consumed: 1 militia
                                          1 cavalry placed in Sentinella
                                          Units in Petersburg being upgraded or consumed: 1 militia
                                          1 infantry placed in Petersburg
                                          Units in Vicksburg being upgraded or consumed: 2 militias
                                          2 infantry placed in Vicksburg
                                  
                                      Combat Move - Confederate
                                              Confederate takes Columbus Kentucky from Pro-Confederate
                                              Confederate takes Booneville from Pro-Confederate
                                              Confederate takes Valverde from Pro-Confederate
                                          1 artillery moved from Sparta to Pikeville
                                          1 general moved from Sparta to Pikeville
                                          1 artillery moved from Fort Henry-Donelson to Waverly
                                          1 militia moved from Fort Henry-Donelson to Waverly
                                          1 general moved from Memphis to Columbus Kentucky
                                          1 gunboat and 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
                                          1 militia moved from Paraclifta to Booneville
                                          1 militia moved from Mesilla to Valverde
                                  
                                      Battle - Confederate
                                          Confederate has abandoned Delaware Mouth SZ to Union
                                          Confederate has abandoned Ohio River Upper to Union
                                          Confederate has abandoned Ohio River Headwaters to Union
                                          Confederate has abandoned Ohio River Middle to Union
                                          Confederate has abandoned San Francisco Bay SZ to Union
                                          Confederate has abandoned Middle Chesapeake Bay SZ to Union
                                          Confederate has abandoned Mississippi River Upper 1 to Union
                                          Confederate has abandoned Mississippi River Upper 2 to Union
                                          Confederate has abandoned Potomac Lower SZ to Union
                                          Confederate has abandoned New York Harbor SZ to Union
                                          Confederate has abandoned Alabama Coast SZ to Union
                                          Confederate has abandoned Gulf of Mexico West SZ to Union
                                          Confederate has abandoned Ohio River Lower to Union
                                          Confederate has abandoned North Carolina Coast SZ to Union
                                          Confederate has abandoned Upper Chesapeake Bay SZ to Union
                                          Confederate has abandoned Gulf of Mexico Southwest SZ to Union
                                          Battle in Pikeville
                                              Confederate attack with 1 artillery and 1 general
                                              Pro-Union defend with 1 civilian_economy, 1 militia and 1 storehouse_u
                                                  artillery_cannonade fire in Pikeville : 0/1 hits, 0.08 expected hits
                                                  Confederate roll dice for 1 artillery and 1 general in Pikeville, round 2 : 1/1 hits, 0.50 expected hits
                                                  Pro-Union roll dice for 1 militia in Pikeville, round 2 : 0/1 hits, 0.08 expected hits
                                                  1 militia owned by the Pro-Union lost in Pikeville
                                              Confederate takes Pikeville from Pro-Union
                                              Some non-combat units are destroyed: 
                                              Confederate win, taking Delaware Mouth SZ from Neutral, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Alabama Coast SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking Gulf of Mexico Southwest SZ from Neutral with 1 artillery and 1 general remaining. Battle score for attacker is 0
                                              Casualties for Pro-Union: 1 militia
                                          Battle in Waverly
                                              Confederate attack with 1 artillery and 1 militia
                                              Pro-Union defend with 1 militia
                                                  artillery_cannonade fire in Waverly : 0/1 hits, 0.08 expected hits
                                                  Confederate roll dice for 1 artillery and 1 militia in Waverly, round 2 : 0/1 hits, 0.33 expected hits
                                                  Pro-Union roll dice for 1 militia in Waverly, round 2 : 0/1 hits, 0.08 expected hits
                                                  artillery_cannonade fire in Waverly : 0/1 hits, 0.08 expected hits
                                                  Confederate roll dice for 1 artillery and 1 militia in Waverly, round 3 : 0/1 hits, 0.33 expected hits
                                                  Pro-Union roll dice for 1 militia in Waverly, round 3 : 1/1 hits, 0.08 expected hits
                                                  1 militia owned by the Confederate lost in Waverly
                                              Pro-Union and Confederate reach a stalemate
                                              . Battle score for attacker is 0
                                              Casualties for Confederate: 1 militia
                                  
                                      Second Non Combat Move - Confederate
                                  
                                      Turn Complete - Confederate
                                          Confederate collect 0 PUs; end with 38 PUs
                                          Units generate 136 Supplies; Confederate end with 136 Supplies
                                          Units generate 148 PUs; Confederate end with 186 PUs
                                          Units generate 38 Industry; Confederate end with 54 Industry
                                  

                                  Combat Hit Differential Summary :

                                  Confederate : -0.17
                                  Pro-Union : 0.75
                                  artillery_cannonade fire in Waverly : : -0.17
                                  artillery_cannonade fire in Pikeville : : -0.08
                                  

                                  Savegame

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                                  • G Offline
                                    Gianko
                                    last edited by

                                    TripleA Turn Summary: Union round 1

                                    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

                                    Game History

                                    Round: 1
                                    
                                        War Financing - Union
                                            Union spend nothing on User Action: Action Union Take Loan1
                                            Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
                                            Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
                                            Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
                                            Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
                                            Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
                                    
                                        First Purchase - Union
                                            Union buy 2 elite_cavalrys and 2 infantry; Remaining resources: 45 Supplies; 188 PUs; 0 Manpower; 50 Industry; 
                                    
                                        Second Purchase - Union
                                            Union buy nothing; Remaining resources: 45 Supplies; 188 PUs; 0 Manpower; 50 Industry; 
                                    
                                        Place Units - Union
                                            Units in Cairo being upgraded or consumed: 2 militias
                                            2 infantry placed in Cairo
                                    
                                        Combat Move - Union
                                            4 infantry moved from Alexandria to Aquia Creek
                                            2 cavalrys moved from Manassas to Aquia Creek
                                            2 artilleries moved from Manassas to Aquia Creek
                                            1 infantry moved from Centreville to Manassas
                                            2 militias moved from Hunters Mill to Centreville
                                            1 cavalry moved from Centreville to Aquia Creek
                                            2 militias moved from Rockville to Hunters Mill
                                            1 militia moved from Frederick to Cramptons Gap
                                    
                                        Battle - Union
                                            Union creates battle in territory St Louis
                                            Union creates battle in territory Baltimore
                                            Union creates battle in territory Leesburg
                                            Union creates battle in territory Harpers Ferry
                                            Union creates battle in territory Debt1
                                            Union has abandoned Cumberland River Middle to Confederate
                                            Union has abandoned Mississippi River Lower 1 to Confederate
                                            Union has abandoned Mississippi River Lower 5 to Confederate
                                            Union has abandoned Mississippi River Lower 6 to Confederate
                                            Union has abandoned Mississippi River Lower 2 to Confederate
                                            Union has abandoned Mississippi River Lower 3 to Confederate
                                            Union has abandoned Charleston Harbor SZ to Confederate
                                            Union has abandoned Gulf of Mexico East SZ to Confederate
                                            Union has abandoned Mobile Bay SZ to Confederate
                                            Union has abandoned Tennessee River Lower to Confederate
                                            Union has abandoned Red River Lower to Confederate
                                            Union has abandoned Galveston Bay SZ to Confederate
                                            Union has abandoned Rappahannock Lower SZ to Confederate
                                            Union has abandoned Pamlico Sound SZ to Confederate
                                            Union has abandoned Albemarle Sound SZ to Confederate
                                            Union has abandoned Tennessee River Confluence to Confederate
                                            Union has abandoned Lower Chesapeake Bay SZ to Confederate
                                            Battle in St Louis
                                                Union attack with 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 1 infantry, 1 militia, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                                                Pro-Confederate defend with 1 militia
                                                    artillery_cannonade fire in St Louis : 0/1 hits, 0,08 expected hits
                                                    Union roll dice for 1 artillery, 1 entrenchments, 1 infantry and 1 militia in St Louis, round 2 : 1/1 hits, 0,50 expected hits
                                                    1 militia owned by the Pro-Confederate lost in St Louis
                                                Union win, taking Mississippi River Lower 1 from Neutral, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 6 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Charleston Harbor SZ from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Mobile Bay SZ from Neutral, taking Galveston Bay SZ from Neutral, taking Rappahannock Lower SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking Albemarle Sound SZ from Neutral, taking Tennessee River Confluence from Neutral, taking Lower Chesapeake Bay SZ from Neutral with 1 artillery, 1 entrenchments, 1 infantry and 1 militia remaining. Battle score for attacker is 0
                                                Casualties for Pro-Confederate: 1 militia
                                            Battle in Leesburg
                                                Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
                                                Pro-Confederate defend with 1 militia
                                                    Union roll dice for 2 militias in Leesburg, round 2 : 1/1 hits, 0,17 expected hits
                                                    Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0,08 expected hits
                                                    1 militia owned by the Pro-Confederate lost in Leesburg
                                                Union win with 2 militias remaining. Battle score for attacker is 0
                                                Casualties for Pro-Confederate: 1 militia
                                            Battle in Harpers Ferry
                                                Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
                                                Pro-Confederate defend with 1 militia
                                                    artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,08 expected hits
                                                    Union roll dice for 1 artillery, 2 infantry and 2 militias in Harpers Ferry, round 2 : 1/1 hits, 0,75 expected hits
                                                    Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0,08 expected hits
                                                    1 militia owned by the Pro-Confederate lost in Harpers Ferry
                                                Union win with 1 artillery, 2 infantry and 2 militias remaining. Battle score for attacker is 0
                                                Casualties for Pro-Confederate: 1 militia
                                            Battle in Baltimore
                                                Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 2 infantry, 1 militia, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                                                Pro-Confederate defend with 1 militia
                                                    Union roll dice for 2 infantry and 1 militia in Baltimore, round 2 : 0/1 hits, 0,42 expected hits
                                                    Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 0/1 hits, 0,08 expected hits
                                                    Union roll dice for 2 infantry and 1 militia in Baltimore, round 3 : 1/1 hits, 0,42 expected hits
                                                    Pro-Confederate roll dice for 1 militia in Baltimore, round 3 : 1/1 hits, 0,08 expected hits
                                                    1 militia owned by the Union and 1 militia owned by the Pro-Confederate lost in Baltimore
                                                Union win with 2 infantry remaining. Battle score for attacker is 0
                                                Casualties for Union: 1 militia
                                                Casualties for Pro-Confederate: 1 militia
                                            Battle in Aquia Creek
                                                Union attack with 2 artilleries, 3 cavalrys and 4 infantry
                                                Confederate defend with 1 drill_camp, 3 militias, 1 recruitment_center and 1 storehouse
                                                    artillery_cannonade fire in Aquia Creek : 0/1 hits, 0,25 expected hits
                                                    Union roll dice for 2 artilleries, 3 cavalrys and 4 infantry in Aquia Creek, round 2 : 1/1 hits, 1,67 expected hits
                                                    Confederate roll dice for 3 militias in Aquia Creek, round 2 : 0/1 hits, 0,25 expected hits
                                                    1 militia owned by the Confederate lost in Aquia Creek
                                                    artillery_cannonade fire in Aquia Creek : 0/1 hits, 0,17 expected hits
                                                    Union roll dice for 2 artilleries, 3 cavalrys and 4 infantry in Aquia Creek, round 3 : 2/1 hits, 1,67 expected hits
                                                    Confederate roll dice for 2 militias in Aquia Creek, round 3 : 1/1 hits, 0,17 expected hits
                                                    2 militias owned by the Confederate and 1 infantry owned by the Union lost in Aquia Creek
                                                Some non-combat units are destroyed: 
                                                Union win, taking Aquia Creek from Confederate with 2 artilleries, 3 cavalrys and 3 infantry remaining. Battle score for attacker is -3
                                                Casualties for Confederate: 3 militias
                                                Casualties for Union: 1 infantry
                                    
                                        Non Combat Move - Union
                                    
                                        Turn Complete - Union
                                            Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 76 Supplies
                                            Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                                            Union collect 0 PUs; end with 188 PUs
                                            Units generate -28 Manpower; Union end with 2 Manpower
                                            Units generate 93 Supplies; Union end with 169 Supplies
                                            Units generate 136 Industry; Union end with 184 Industry
                                            Units generate 203 PUs; Union end with 391 PUs
                                    

                                    Combat Hit Differential Summary :

                                    artillery_cannonade fire in Harpers Ferry : : -0,08
                                    artillery_cannonade fire in Aquia Creek : : -0,42
                                    Confederate : 0,58
                                    artillery_cannonade fire in St Louis : : -0,08
                                    Pro-Confederate : 0,67
                                    Union : 1,42
                                    

                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 1.9, time: 6:57:39 PM
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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Germans round 1

                                        TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6

                                        Game History

                                        Round: 1
                                        
                                            Purchase Units - Germans
                                                Germans buy 1 artillery, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
                                        
                                            Combat Move - Germans
                                                1 infantry moved from Holland Belgium to Normandy Bordeaux
                                                1 infantry moved from Holland Belgium to France
                                                1 infantry moved from Holland Belgium to France
                                                1 infantry moved from Holland Belgium to France
                                                1 infantry moved from Holland Belgium to France
                                                1 infantry moved from Western Germany to France
                                                1 submarine moved from 124 Sea Zone to 112 Sea Zone
                                                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                                                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                                                1 submarine moved from 108 Sea Zone to 106 Sea Zone
                                                1 submarine moved from 103 Sea Zone to 109 Sea Zone
                                                1 fighter moved from Holland Belgium to 109 Sea Zone
                                                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                                                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                                                1 armour moved from Holland Belgium to Normandy Bordeaux
                                                1 armour moved from Holland Belgium to France
                                                1 armour moved from Holland Belgium to France
                                                1 mech_infantry moved from Western Germany to France
                                                1 mech_infantry moved from Western Germany to France
                                                1 mech_infantry moved from Western Germany to France
                                                1 armour moved from Greater Southern Germany to France
                                                1 armour moved from Greater Southern Germany to France
                                                1 artillery moved from Holland Belgium to France
                                                1 infantry moved from Western Germany to France
                                                1 artillery moved from Western Germany to France
                                                1 bomber moved from Germany to France
                                                1 fighter moved from Norway to 111 Sea Zone
                                                1 fighter moved from Western Germany to 112 Sea Zone
                                                1 tactical_bomber moved from Western Germany to France
                                                1 fighter moved from Western Germany to 111 Sea Zone
                                                1 mech_infantry moved from Western Germany to France
                                        
                                            Combat - Germans
                                                Battle in 111 Sea Zone
                                                    Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                                                    British defend with 1 battleship and 1 cruiser
                                                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                        Germans roll dice for 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                                                    Units damaged: 1 battleship owned by the British
                                                        British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                                                        1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
                                                        Germans roll dice for 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                                                        British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                                                        1 battleship owned by the British lost in 111 Sea Zone
                                                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                                                    Casualties for Germans: 1 submarine
                                                    Casualties for British: 1 battleship and 1 cruiser
                                                Battle in 109 Sea Zone
                                                    Germans attack with 1 fighter and 1 submarine
                                                    British defend with 1 destroyer and 1 transport
                                                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                        Germans roll dice for 1 fighter in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 submarine owned by the Germans lost in 109 Sea Zone
                                                        Germans roll dice for 1 fighter in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                                                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                                                        1 destroyer owned by the British and 1 fighter owned by the Germans lost in 109 Sea Zone
                                                    British win with 1 transport remaining. Battle score for attacker is -8
                                                    Casualties for Germans: 1 fighter and 1 submarine
                                                    Casualties for British: 1 destroyer
                                                Battle in 106 Sea Zone
                                                    Germans attack with 2 submarines
                                                    British defend with 1 destroyer and 1 transport
                                                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                                                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                        Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                                                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                                                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                                                        1 transport owned by the British lost in 106 Sea Zone
                                                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                                                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                                                    Casualties for Germans: 1 submarine
                                                    Casualties for British: 1 destroyer and 1 transport
                                                Battle in Normandy Bordeaux
                                                    Germans attack with 1 armour and 1 infantry
                                                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                                                        Germans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                                                        French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 infantry owned by the French lost in Normandy Bordeaux
                                                    Germans win, taking Normandy Bordeaux from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                                                    Casualties for French: 1 infantry
                                                Battle in 112 Sea Zone
                                                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                                                    British defend with 1 cruiser; French defend with 1 cruiser
                                                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                        Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                                                        British roll dice for 2 cruisers in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                                        1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
                                                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 8
                                                    Casualties for Germans: 1 fighter and 1 submarine
                                                    Casualties for British: 1 cruiser
                                                    Casualties for French: 1 cruiser
                                                Battle in France
                                                    Germans attack with 4 armour, 2 artilleries, 1 bomber, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                                                    British defend with 1 armour, 1 artillery and 1 infantry; French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                                                        Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits, 6.00 expected hits
                                                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in France, round 2 : 4/12 hits, 4.67 expected hits
                                                        4 infantry owned by the Germans, 6 infantry owned by the French and 1 infantry owned by the British lost in France
                                                        Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/14 hits, 5.33 expected hits
                                                        French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2.33 expected hits
                                                        1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                                                    Germans captures 17PUs while taking French capital
                                                    Germans win, taking France from French with 4 armour, 1 artillery, 1 bomber, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29
                                                    Casualties for Germans: 1 artillery and 6 infantry
                                                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                                                    Casualties for French: 1 armour, 1 artillery, 1 fighter and 6 infantry
                                                Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                                        
                                            Non Combat Move - Germans
                                                1 infantry moved from Germany to 113 Sea Zone
                                                1 infantry moved from Germany to Poland
                                                1 infantry moved from Denmark to 113 Sea Zone
                                                1 infantry moved from 113 Sea Zone to Norway
                                                1 infantry moved from Norway to Finland
                                                      Germans take Finland from Neutral_Axis
                                                1 infantry moved from 113 Sea Zone to Norway
                                                1 infantry moved from Norway to Finland
                                                1 bomber moved from France to Western Germany
                                                1 infantry moved from Germany to Slovakia Hungary
                                                1 infantry moved from Slovakia Hungary to Romania
                                                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                                                1 infantry moved from Germany to Poland
                                                1 infantry moved from Germany to Poland
                                                1 infantry moved from Germany to Poland
                                                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                                                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                                                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                                                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                                                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                                                1 artillery moved from Greater Southern Germany to Slovakia Hungary
                                                1 armour moved from Romania to Slovakia Hungary
                                                1 artillery moved from Germany to Poland
                                                1 artillery moved from Germany to Poland
                                                1 artillery moved from Germany to Poland
                                                1 artillery moved from Germany to Poland
                                                1 artillery moved from Germany to Poland
                                                1 tactical_bomber moved from France to Poland
                                                1 tactical_bomber moved from 112 Sea Zone to Germany
                                                1 tactical_bomber moved from 111 Sea Zone to Germany
                                                1 fighter moved from 111 Sea Zone to Norway
                                                1 fighter moved from 111 Sea Zone to Western Germany
                                        
                                            Place Units - Germans
                                                1 submarine placed in 113 Sea Zone
                                                1 artillery and 2 infantry placed in Germany
                                                3 infantry and 1 mech_infantry placed in Western Germany
                                        
                                            Turn Complete - Germans
                                                Germans collect 38 PUs; end with 56 PUs
                                                Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Germans : 0.83
                                        British : 1.83
                                        French : -0.33
                                        

                                        Savegame

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                                        • W Offline
                                          waldowv
                                          last edited by

                                          TripleA Turn Summary: Russians round 1

                                          TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6

                                          Game History

                                          Round: 1
                                          
                                              Purchase Units - Russians
                                                  Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Russians
                                          
                                              Non Combat Move - Russians
                                                  1 submarine moved from 127 Sea Zone to 112 Sea Zone
                                                  1 infantry moved from Karelia to Novgorod
                                                  1 infantry moved from Vyborg to Novgorod
                                                  1 infantry moved from Archangel to Novgorod
                                                  1 infantry moved from Bessarabia to Western Ukraine
                                                  1 infantry moved from Eastern Poland to Western Ukraine
                                                  1 infantry moved from Eastern Poland to Western Ukraine
                                                  1 infantry moved from Baltic States to Novgorod
                                                  1 infantry moved from Baltic States to Novgorod
                                                  1 infantry moved from Belarus to Novgorod
                                                  1 armour moved from Russia to Western Ukraine
                                                  1 fighter moved from Russia to Novgorod
                                                  1 tactical_bomber moved from Russia to Novgorod
                                                  1 infantry moved from Russia to Bryansk
                                                  1 infantry moved from Russia to Bryansk
                                                  1 artillery moved from Russia to Bryansk
                                                  1 mech_infantry moved from Russia to Archangel
                                                  1 infantry moved from Caucasus to Rostov
                                                  1 armour moved from Volgograd to Bryansk
                                                  1 infantry moved from Volgograd to Rostov
                                                  1 mech_infantry moved from Volgograd to Bryansk
                                          
                                              Place Units - Russians
                                                  1 fighter and 2 infantry placed in Novgorod
                                                  4 infantry placed in Russia
                                          
                                              Turn Complete - Russians
                                                  Russians collect 28 PUs; end with 28 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • B Offline
                                            bentonjt
                                            last edited by

                                            TripleA Manual Gamesave Post: British round 1

                                            TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6

                                            Game History

                                            Round: 1
                                            
                                                Purchase Units - British
                                                    British buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
                                            
                                                Combat Move - British
                                                    1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                                                    1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                                                    1 infantry moved from Alexandria to 98 Sea Zone
                                                    1 armour moved from Alexandria to 98 Sea Zone
                                                    1 fighter moved from Alexandria to Ethiopia
                                                    1 artillery moved from Alexandria to Egypt
                                                    1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                                                    1 infantry moved from 76 Sea Zone to Ethiopia
                                                    1 armour moved from 76 Sea Zone to Ethiopia
                                                    1 battleship and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                                                    1 tactical_bomber moved from 91 Sea Zone to Algeria
                                                    1 carrier moved from 91 Sea Zone to 92 Sea Zone
                                                    1 fighter moved from United Kingdom to 92 Sea Zone
                                                    1 fighter moved from United Kingdom to 92 Sea Zone
                                                    1 transport moved from 109 Sea Zone to 92 Sea Zone
                                                    1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                                                    1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                                                    2 infantry moved from Union of South Africa to Rhodesia
                                            
                                                Combat - British
                                                    Battle in Ethiopia
                                                        British attack with 1 armour, 1 fighter and 2 infantry
                                                        Italians defend with 2 infantry
                                                            British roll dice for 1 armour, 1 fighter and 2 infantry in Ethiopia, round 2 : 1/4 hits, 1.33 expected hits
                                                            Italians roll dice for 2 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
                                                            1 infantry owned by the Italians lost in Ethiopia
                                                            British roll dice for 1 armour, 1 fighter and 2 infantry in Ethiopia, round 3 : 1/4 hits, 1.33 expected hits
                                                            Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Italians lost in Ethiopia
                                                        British win, taking Ethiopia from Italians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                                                        Casualties for Italians: 2 infantry
                                            
                                                Non Combat Move - British
                                                    1 fighter moved from Ethiopia to Anglo Egyptian Sudan
                                            
                                                Place Units - British
                                                    1 submarine placed in 109 Sea Zone
                                                    1 fighter placed in United Kingdom
                                                    1 factory_minor placed in Egypt
                                            
                                                Turn Complete - British
                                                    British collect 28 PUs (2 lost to blockades); end with 29 PUs
                                            

                                            Combat Hit Differential Summary :

                                            British : -0.67
                                            Italians : -1.00
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

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