archaeologists
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 3 Combat Move - British 1 fighter moved from Egypt to French Equatorial Africa 1 fighter moved from Egypt to French Equatorial Africa 1 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Tanganyika Territory to Kenya 1 armour moved from Tanganyika Territory to Kenya 1 armour moved from Belgian Congo to Egypt British take Anglo Egyptian Sudan from Italians Combat - British Battle in Kenya British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in French Equatorial Africa British attack with 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 2 fighters and 1 infantry in French Equatorial Africa, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in French Equatorial Africa, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in French Equatorial Africa British win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo Turn Complete - BritishCombat Hit Differential Summary :
British : 1.17 Italians : 2.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 3 Combat Move - British 1 fighter moved from Egypt to French Equatorial Africa 1 fighter moved from Egypt to French Equatorial Africa 1 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Tanganyika Territory to Kenya 1 armour moved from Tanganyika Territory to Kenya 1 armour moved from Belgian Congo to Egypt British take Anglo Egyptian Sudan from Italians Combat - British Battle in Kenya British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in French Equatorial Africa British attack with 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 2 fighters and 1 infantry in French Equatorial Africa, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in French Equatorial Africa, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in French Equatorial Africa British win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 cruiser moved from 99 Sea Zone to 98 Sea Zone Turn Complete - BritishCombat Hit Differential Summary :
British : 1.17 Italians : 2.00 -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Albania to 98 Sea Zone 1 fighter moved from Northern Italy to Morocco 1 armour, 2 infantry and 2 mech_infantrys moved from Algeria to Morocco 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport British defend with 1 cruiser Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Trans-Jordan Battle in Morocco Italians attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys British defend with 1 armour and 1 infantry; French defend with 1 infantry Italians roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/6 hits, 1.67 expected hits French roll dice for 1 armour and 2 infantry in Morocco, round 2 : 3/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the French, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Morocco, round 3 : 2/3 hits, 1.17 expected hits French roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Italians win, taking Trans-Jordan from British, taking Morocco from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for British: 1 armour and 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco to Algeria 1 fighter moved from 98 Sea Zone to Alexandria 1 infantry moved from Greece to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from 98 Sea Zone to Alexandria Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 artillery and 1 infantry placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : 0.67 British : -0.50 French : 1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Eastern United States to 101 Sea Zone 1 battleship moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 cruiser moved from 101 Sea Zone to 107 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Axis: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Axis: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Axis: Changing Relationship for Americans and British from Neutrality to Allied Trigger Americans War Axis: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Axis: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Axis: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 3 Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa French take French Equatorial Africa from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 4 Politics - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 tactical_bomber moved from Normandy Bordeaux to Scotland 2 bombers moved from Western Germany to Scotland 3 armour moved from Germany to Yugoslavia 2 mech_infantrys moved from Western Germany to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Western Germany to Scotland 1 fighter moved from Western Germany to Yugoslavia 1 fighter moved from Western Germany to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans Battle in Scotland Germans attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; French defend with 1 infantry Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 3/6 hits, 3.17 expected hits British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Casualties for French: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 fighters, 3 infantry and 2 mech_infantrys Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 4/10 hits, 3.33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Yugoslavia, round 3 : 2/10 hits, 3.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Non Combat Move - Germans 1 fighter moved from Yugoslavia to Poland 1 fighter moved from Yugoslavia to Poland 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 2 transports moved from 110 Sea Zone to 113 Sea Zone 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 2 bombers moved from Scotland to United Kingdom Place Units - Germans 2 fighters and 5 infantry placed in United Kingdom 1 armour and 1 artillery placed in Germany 1 fighter placed in Western Germany 1 armour placed in Germany 3 submarines placed in 109 Sea Zone 1 armour placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 1 Control Europe: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -0.83 British : 0.33 Neutral_Allies : -2.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 4 Politics - Russians Note to players Russians: <body>Russia has joined the Allies, and declared war on the Axis!</body> Trigger Russians War Axis: Changing Relationship for Germans and Russians from Neutrality to War Trigger Russians War Axis: Changing Relationship for Italians and Russians from Neutrality to War Trigger Russians War Axis: Changing Relationship for Russians and British from Neutrality to Allied Trigger Russians War Axis: Changing Relationship for Russians and French from Neutrality to Allied Trigger Russians War Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Russians War Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Purchase Units - Russians Russians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Russians 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery moved from Novgorod to 115 Sea Zone 1 battleship moved from 115 Sea Zone to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Germany 1 artillery moved from 114 Sea Zone to Germany 1 fighter moved from Novgorod to Germany 1 tactical_bomber moved from Novgorod to Germany 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 1 infantry moved from Vyborg to Finland 1 fighter moved from Novgorod to Finland Combat - Russians Battle in Finland Russians attack with 1 artillery, 1 fighter and 5 infantry Germans defend with 5 infantry Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Finland, round 2 : 4/7 hits, 1.83 expected hits Germans roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Finland, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Battle in Germany Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 armour, 1 artillery and 1 factory_minor AA fire in Germany : 0/2 hits, 0.33 expected hits Russians roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Germany, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 artillery in Germany, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Germany Russians captures 58PUs while taking Germans capital Russians win, taking Germany from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 artillery Non Combat Move - Russians 1 fighter moved from Germany to Baltic States 1 mech_infantry moved from Russia to Western Ukraine 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 artillery moved from Eastern Poland to Baltic States 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 fighter moved from Finland to Novgorod Place Units - Russians 1 fighter and 2 infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Russia Trigger Russians 3 At War With Axis: Russians has 2 infantry placed in Novosibirsk Turn Complete - Russians Russians collect 35 PUs; end with 95 PUs Trigger Russians 2 Territory Buffer: Russians met a national objective for an additional 3 PUs; end with 98 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 2.17 AA fire in Germany : : -0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 4 Combat Move - British 1 armour moved from Kenya to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 cruiser moved from 68 Sea Zone to 87 Sea Zone Combat - British Battle in Iraq British attack with 1 fighter and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 fighter and 3 infantry in Iraq, round 2 : 1/4 hits, 1.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter and 2 infantry in Iraq, round 3 : 1/3 hits, 0.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter and 2 infantry in Iraq, round 4 : 0/3 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Iraq, round 5 : 0/3 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter and 1 infantry in Iraq, round 6 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Iraq, round 7 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Egypt Turn Complete - BritishCombat Hit Differential Summary :
British : -1.83 Neutral_Axis : -1.00 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries, 1 fighter and 5 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 5 infantry moved from Bulgaria to Romania 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Algeria to Gibraltar 1 mech_infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria Combat - Italians Battle in Egypt Italians attack with 1 armour, 4 artilleries, 1 fighter and 8 infantry British defend with 4 armour, 2 artilleries, 1 fighter, 1 harbour and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 fighter and 8 infantry in Egypt, round 2 : 5/14 hits, 4.33 expected hits British roll dice for 4 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 2 : 4/10 hits, 4.33 expected hits 2 artilleries owned by the British, 3 infantry owned by the British, 4 infantry owned by the Italians and 2 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 4 artilleries, 1 fighter and 4 infantry in Egypt, round 3 : 5/10 hits, 3.67 expected hits British roll dice for 2 armour and 1 fighter in Egypt, round 3 : 0/3 hits, 1.67 expected hits 1 fighter owned by the British and 2 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 39 Casualties for Italians: 4 infantry Casualties for British: 4 armour, 2 artilleries, 1 fighter and 3 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control Greece And Egypt And Southern France: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 2.33 British : -2.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 6 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionType to disallowed for rulesAttachment attached to Americans 1 infantry, 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 107 Sea Zone to 91 Sea Zone 1 destroyer moved from 107 Sea Zone to 91 Sea Zone 1 cruiser moved from 107 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 107 Sea Zone to 103 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Non Combat Move - Americans 1 bomber moved from Eastern United States to French West Africa 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to French West Africa Place Units - Americans 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States 1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 36 PUs; end with 42 PUs Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 4 Combat Move - French 1 infantry moved from Syria to Trans-Jordan French take Trans-Jordan from Italians 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Manchuria to Chahar 1 tactical_bomber moved from Kiangsu to Yunnan 1 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to New Hebrides 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Manchuria to Yunnan 1 tactical_bomber moved from Manchuria to Hunan 1 fighter moved from Manchuria to Hunan 1 fighter moved from Manchuria to Hunan 1 fighter moved from Manchuria to Hunan 1 tactical_bomber moved from Manchuria to Hunan 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French Combat - Japanese Battle in New Hebrides Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking New Hebrides from French, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 infantry moved from 36 Sea Zone to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 cruiser, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to Caroline Islands 1 bomber moved from Japan to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to Caroline Islands 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Formosa to Siam 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters moved from Hunan to Kwangsi 1 fighter moved from Okinawa to Formosa Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.67 -
TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 17 PUs; end with 18 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuan to Hopei 1 infantry moved from Kweichow to Yunnan 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 2 infantry placed in Szechwan 2 infantry placed in Shensi Chinese undo move 2. Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -2.33 Japanese : 2.00 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java British take Java from Dutch 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 3 infantry moved from Malaya to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Sumatra 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from India to Burma 1 cruiser moved from 39 Sea Zone to 38 Sea Zone Place Units - British 1 submarine placed in 39 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - British British collect 24 PUs; end with 24 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 submarine moved from 47 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Politics - Japanese Purchase Units - Japanese Japanese buy 2 armour, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei 2 infantry moved from Anhwe to Hopei 2 bombers moved from Kwangsi to Szechwan 4 fighters moved from Kwangsi to Szechwan 3 tactical_bombers moved from Kwangsi to Szechwan 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 artillery and 2 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 53 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Hopei Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Hopei, round 2 : 2/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/12 hits, 6.17 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers in Szechwan, round 3 : 5/10 hits, 5.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Szechwan to Kwangsi 2 tactical_bombers moved from Szechwan to Kwangsi 3 fighters moved from Szechwan to Kwangsi 2 bombers moved from Szechwan to Kwangsi 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 53 Sea Zone to New Hebrides 3 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Chahar 1 aaGun moved from Jehol to Shantung Place Units - Japanese 2 armour placed in Kiangsu 4 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : -2.17 -
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Politics - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Politics - British British takes Political Action: Political Action British To War British succeeds on action: Political Action British To War: Changing Relationship for Japanese and British from Neutrality to War British succeeds on action: Political Action British To War: Changing Relationship for Japanese and ANZAC from Neutrality to War British succeeds on action: Political Action British To War: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 cruiser moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 tactical_bomber moved from Burma to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Yunnan 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Siam 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Shan State to Siam 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - British Battle in Siam British attack with 1 fighter and 3 infantry Japanese defend with 1 fighter and 1 infantry British roll dice for 1 fighter and 3 infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 1 infantry in Siam, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British roll dice for 1 fighter and 2 infantry in Siam, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Siam British win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in 37 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the British, 1 submarine owned by the Japanese, 1 submarine owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone British roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 5/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Non Combat Move - British 1 artillery moved from Burma to Shan State 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from 37 Sea Zone to Shan State 1 fighter moved from Siam to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 infantry moved from 37 Sea Zone to Siam 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - British 1 armour, 1 artillery, 1 fighter and 3 infantry placed in India Turn Complete - British British collect 25 PUs; end with 25 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
British : 3.33 Japanese : 0.17 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 53 Sea Zone 1 fighter moved from New Zealand to 53 Sea Zone 1 fighter moved from New Zealand to 53 Sea Zone 1 submarine moved from 62 Sea Zone to 53 Sea Zone 1 fighter moved from Queensland to 53 Sea Zone 1 fighter moved from Queensland to 53 Sea Zone 1 submarine moved from 45 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 53 Sea Zone ANZAC attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports ANZAC roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 53 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 53 Sea Zone ANZAC roll dice for 4 fighters in 53 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 53 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 53 Sea Zone ANZAC roll dice for 4 fighters in 53 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 2 transports in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 53 Sea Zone 2 transports owned by the Japanese lost in 53 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 55 Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 artillery moved from 44 Sea Zone to Celebes 1 fighter moved from 53 Sea Zone to Queensland 1 fighter moved from 53 Sea Zone to Queensland 1 fighter moved from 53 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : -0.00 Japanese : -1.83
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