archaeologists
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TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 2. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - British British buy 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery moved from Shan State to Yunnan 1 armour moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from Shan State to Yunnan 1 fighter moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan Combat - British Battle in Yunnan British attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/9 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Siam to Shan State 1 fighter moved from Yunnan to Siam 1 fighter moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Siam Place Units - British 2 artilleries, 3 infantry and 1 mech_infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - British British collect 24 PUs (1 lost to blockades); end with 25 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 30 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
British : -1.00 Japanese : 0.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to Celebes 1 infantry moved from Malaya to Shan State 1 fighter moved from Queensland to Northern Territory Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 4 Politics - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 artillery and 3 infantry moved from Suiyuan to Kansu 1 artillery, 4 infantry and 1 mech_infantry moved from Shensi to Szechwan 2 armour moved from Kiangsu to Kwangtung 3 bombers moved from French Indo China to 39 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter moved from French Indo China to Kwangtung 1 fighter moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Kwangtung Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 4/9 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 harbour and 1 infantry; Americans defend with 1 bomber Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits, 3.33 expected hits British roll dice for 1 bomber and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 39 Sea Zone Japanese attack with 3 bombers British defend with 1 destroyer Japanese roll dice for 3 bombers in 39 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 carrier, 1 fighter and 2 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 40 Casualties for Americans: 1 carrier, 1 fighter and 2 transports Non Combat Move - Japanese 1 fighter moved from 6 Sea Zone to Japan 2 fighters moved from Kwangtung to French Indo China 1 tactical_bomber moved from Kwangtung to French Indo China 2 fighters moved from Szechwan to French Indo China 1 tactical_bomber moved from Szechwan to French Indo China 3 bombers moved from 39 Sea Zone to French Indo China 1 bomber moved from New Hebrides to Guam 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 4 submarines placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
British : -0.83 Americans : 0.00 Chinese : -0.67 Japanese : 2.50 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 4 Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer and 1 factory_major; Remaining resources: 6 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone 1 armour moved from Korea to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 3 bombers, 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits Americans roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits Americans roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits Americans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport Casualties for Americans: 1 carrier, 1 submarine and 1 tactical_bomber Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Korea 3 bombers moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry and 2 transports moved from 26 Sea Zone to 51 Sea Zone 4 infantry moved from 51 Sea Zone to Samoa Place Units - Americans 1 factory_major placed in Korea 1 cruiser and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 16 PUs (2 lost to blockades); end with 22 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans : -1.33 Japanese : -1.67 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 4 Purchase Units - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 4 Purchase Units - British British buy 2 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Yunnan to Szechwan 1 armour moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 armour moved from Kweichow to Szechwan 1 tactical_bomber moved from Burma to Szechwan 1 fighter moved from Shan State to Szechwan 1 fighter moved from Siam to Szechwan 1 fighter moved from Siam to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - British Battle in Szechwan British attack with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 fighter owned by the British lost in Szechwan British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Szechwan, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Szechwan British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Szechwan, round 4 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 artilleries and 1 fighter Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Szechwan to Shan State 1 fighter moved from Szechwan to Yunnan 1 tactical_bomber moved from Szechwan to Shan State 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Yunnan 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 mech_infantry moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Siam to Shan State 1 infantry moved from Siam to Shan State Place Units - British 2 armour, 3 artilleries, 2 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 21 PUs (1 lost to blockades); end with 22 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
British : -0.67 Japanese : -1.00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from New South Wales to Queensland 1 fighter moved from Celebes to Shan State 1 fighter moved from Queensland to 62 Sea Zone 1 fighter moved from Northern Territory to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 5 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Kiangsu to Jehol 1 infantry moved from Kiangsu to Anhwe 3 armour and 1 infantry moved from Kwangtung to Kwangsi 3 bombers, 4 fighters, 4 infantry and 2 tactical_bombers moved from French Indo China to Yunnan 1 artillery and 3 infantry moved from Kansu to Shensi 1 bomber moved from Guam to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 bomber Americans defend with 1 battleship Japanese roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Americans win with no units remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber Casualties for Americans: 1 battleship Battle in Jehol Japanese attack with 2 armour Americans defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 3 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 bombers, 4 fighters, 4 infantry and 2 tactical_bombers British defend with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Japanese roll dice for 3 bombers, 4 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/13 hits, 6.00 expected hits Chinese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 1 fighter owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Battle in Shensi Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 bombers, 4 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu Place Units - Japanese 1 fighter and 2 infantry placed in Japan 1 armour placed in Kiangsu 2 infantry placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : -0.83 Japanese : 0.67 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield and 7 armour; Remaining resources: 5 PUs; Combat Move - Americans 1 bomber moved from Korea to Kiangsu 1 bomber moved from Korea to Kiangsu 1 cruiser and 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Hawaiian Islands to 1 Sea Zone 1 bomber moved from Korea to Kiangsu 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria Combat - Americans Air Battle in Kiangsu Americans attacks with 3 units heading to Kiangsu Japanese launches 4 interceptors out of Kiangsu Defenders Fire, : 1/4 hits, 1.33 expected hits 1 bomber owned by the Americans lost in Kiangsu Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/2 hits, 0.33 expected hits Bombing raid in Kiangsu rolls: 6,2 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in 1 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 1 Sea Zone to Alaska 1 bomber moved from Kiangsu to Korea 1 bomber moved from Kiangsu to Korea 4 infantry moved from Samoa to 51 Sea Zone 4 infantry and 2 transports moved from 51 Sea Zone to 27 Sea Zone Place Units - Americans 1 airfield and 7 armour placed in Korea Turn Complete - Americans Americans collect 18 PUs; end with 23 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 63 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0.33 Americans : -0.33 AA fire in Kiangsu : : -0.33 Japanese : -0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 5 Purchase Units - British British buy 1 destroyer, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Siam to French Indo China British take French Indo China from Japanese 1 armour moved from India to Yunnan 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from Szechwan to Shensi 1 fighter moved from Shan State to Shensi 1 tactical_bomber moved from Shan State to Shensi 1 infantry moved from Shan State to Yunnan Combat - British Battle in Shensi British attack with 1 armour, 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Shensi retreated to Shensi Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -14 Casualties for British: 1 armour and 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 1/9 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 3/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to Yunnan 1 fighter moved from Shensi to Sikang Place Units - British 1 mech_infantry placed in India 1 destroyer and 2 transports placed in 39 Sea Zone Turn Complete - British British collect 24 PUs; end with 25 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
British : -2.17 Japanese : 0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 21 Sea Zone Non Combat Move - ANZAC 1 artillery moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 carrier moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Shan State to Yunnan 1 fighter moved from Shan State to Yunnan Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 6 Politics - Japanese Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 28 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 infantry moved from Shensi to Sikang 3 armour moved from Kwangsi to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi Combat - Japanese Battle in Sikang Japanese attack with 1 artillery and 1 infantry British defend with 1 fighter Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Sikang, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Sikang, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sikang, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Sikang, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter Non Combat Move - Japanese Place Units - Japanese 1 airfield, 1 armour, 1 artillery and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese : -1.67 Japanese : -0.67 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 6 Purchase Units - Americans Americans buy 10 armour; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Manchuria to Jehol 2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 1 Sea Zone to 13 Sea Zone 1 armour moved from Korea to Jehol 1 armour moved from Korea to Jehol 5 armour moved from Korea to Manchuria Combat - Americans Battle in Marshall Islands Battle in Jehol Americans attack with 2 armour, 1 artillery and 2 infantry Japanese defend with 1 armour Americans roll dice for 2 armour, 1 artillery and 2 infantry in Jehol, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Americans win, taking Marshall Islands from Japanese, taking Jehol from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter moved from Alaska to Western United States Place Units - Americans 10 armour placed in Korea Turn Complete - Americans Americans collect 18 PUs; end with 21 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : -0.83 Japanese : 0.50 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 6 Purchase Units - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 6 Purchase Units - British British buy 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 armour moved from Yunnan to Szechwan 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Hunan Combat - British Battle in Szechwan British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi British attack with 2 artilleries and 3 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 transport moved from 39 Sea Zone to 55 Sea Zone 1 transport moved from 39 Sea Zone to 55 Sea Zone 1 destroyer moved from 39 Sea Zone to 55 Sea Zone Place Units - British 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber placed in India Turn Complete - British British collect 24 PUs; end with 24 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
British : -0.17 Japanese : -1.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery moved from Northern Territory to 55 Sea Zone 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone Combat - ANZAC Battle in Kweichow ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow ANZAC win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kweichow to Szechwan 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 7 Politics - Japanese Purchase Units - Japanese Japanese buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Jehol 4 fighters moved from Kiangsu to Jehol 1 tactical_bomber moved from Kiangsu to Jehol 1 armour moved from Kiangsu to Jehol 1 infantry moved from Anhwe to Jehol 1 armour moved from Kiangsu to Jehol 1 armour moved from Kiangsu to Jehol 1 fighter moved from Japan to Jehol 1 fighter moved from Japan to Jehol Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery, 3 bombers and 1 infantry British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Kiangsi, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kiangsi Japanese win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Jehol Japanese attack with 3 armour, 6 fighters, 1 infantry and 2 tactical_bombers Americans defend with 2 armour, 1 artillery and 1 infantry; Chinese defend with 3 infantry Japanese roll dice for 3 armour, 6 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 5/12 hits, 6.00 expected hits Chinese roll dice for 2 armour, 1 artillery and 4 infantry in Jehol, round 2 : 3/7 hits, 2.67 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Jehol, round 3 : 4/9 hits, 4.83 expected hits Chinese roll dice for 2 armour in Jehol, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 armour and 1 infantry Casualties for Americans: 2 armour, 1 artillery and 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter moved from Jehol to Japan 1 fighter moved from Jehol to Japan 1 fighter moved from Jehol to Japan 3 fighters moved from Jehol to Kiangsu 2 tactical_bombers moved from Jehol to Kiangsu 3 bombers moved from Kiangsi to Kiangsu Place Units - Japanese 1 fighter and 2 infantry placed in Kiangsu 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 27 PUs (2 lost to blockades); end with 27 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : -2.50 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WWII Pacific 1940 Original J1-Balanced, version: 2.7
Game History
Round: 7 Purchase Units - Americans Americans buy 5 cruisers; Remaining resources: 1 PUs; Combat Move - Americans 5 armour moved from Manchuria to Jehol 10 armour moved from Korea to Jehol 1 fighter moved from Western United States to Wake Island 1 cruiser and 1 destroyer moved from 13 Sea Zone to 31 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 31 Sea Zone Combat - Americans Battle in Jehol Americans attack with 15 armour Japanese defend with 1 armour Americans roll dice for 15 armour in Jehol, round 2 : 6/15 hits, 7.50 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Jehol Americans win, taking Jehol from Japanese with 14 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Japanese: 1 armour Non Combat Move - Americans 4 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 5 cruisers placed in 6 Sea Zone Turn Complete - Americans Americans collect 18 PUs; end with 19 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : -1.50 Japanese : 0.50
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