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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: Big World : 1942, version: 2.5

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 6 armour and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              8 armour, 1 bomber and 2 infantry moved from Moscow to Southern Russia
              1 infantry moved from Western Russia to Southern Russia
              2 infantry moved from Eastern Russia to Southern Russia
              3 armour moved from Stalingrad to Southern Russia
              3 fighters moved from Iraq to Southern Russia
              1 armour moved from Iran to Southern Russia
              1 infantry moved from Novgorod to Baltic States
              1 armour moved from Leningrad to Baltic States
              1 armour moved from Leningrad to Baltic States
              1 artillery and 4 infantry moved from Leningrad to Novgorod
              2 infantry moved from Northern Russia to Western Russia
              2 infantry moved from Sverdlovsk to Eastern Russia
              1 infantry moved from Shantung to Chosen
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 2 armour and 1 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 2 armour and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 2 armour remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
              Battle in Southern Russia
                  Russians attack with 12 armour, 1 bomber, 3 fighters and 5 infantry
                  Germans defend with 11 armour, 1 artillery and 3 infantry
                      Russians roll dice for 12 armour, 1 bomber, 3 fighters and 5 infantry in Southern Russia, round 2 : 8/21 hits, 9.00 expected hits
                      Germans roll dice for 11 armour, 1 artillery and 3 infantry in Southern Russia, round 2 : 7/15 hits, 6.83 expected hits
                      5 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 4 armour owned by the Germans lost in Southern Russia
                      Russians roll dice for 10 armour, 1 bomber and 3 fighters in Southern Russia, round 3 : 8/14 hits, 7.17 expected hits
                      Germans roll dice for 7 armour in Southern Russia, round 3 : 1/7 hits, 3.50 expected hits
                      1 armour owned by the Russians and 7 armour owned by the Germans lost in Southern Russia
                  Russians win, taking Southern Russia from Germans with 9 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 38
                  Casualties for Russians: 3 armour and 5 infantry
                  Casualties for Germans: 11 armour, 1 artillery and 3 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Southern Russia to Moscow
              3 fighters moved from Southern Russia to Stalingrad
      
          Place Units - Russians
              2 infantry placed in Chosen
              2 armour placed in Stalingrad
              2 armour placed in Moscow
              1 armour placed in Stalingrad
              1 armour placed in Moscow
              2 infantry placed in Leningrad
              3 infantry placed in Sverdlovsk
              1 infantry placed in Moscow
      
          Turn Complete - Russians
              Russians collect 50 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.83
      Russians : -0.33
      

      Savegame

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      • W Offline
        waldowv
        last edited by

        TripleA Turn Summary: Germans round 7

        TripleA Turn Summary for game: Big World : 1942, version: 2.5

        Game History

        Round: 7
        
            Purchase Units - Germans
                Germans buy 4 armour and 12 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Germans
                2 infantry moved from Belorussia to Southern Russia
                1 infantry moved from Ukraine to Southern Russia
                1 armour moved from Eastern Poland to Southern Russia
                1 armour moved from Hungary-Romania to Southern Russia
                4 fighters moved from Ukraine to Southern Russia
                1 bomber moved from Eastern Germany to Southern Russia
                1 bomber moved from Eastern Germany to Southern Russia
                1 bomber moved from Eastern Germany to Southern Russia
                3 armour moved from Eastern Germany to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 fighter moved from Eastern Germany to Baltic States
                1 armour moved from Morocco to Libya
                1 transport moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
                1 infantry moved from Morocco to SZ 23 West Mediterranean
                1 artillery moved from Morocco to SZ 23 West Mediterranean
                1 artillery, 1 infantry and 1 transport moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
                1 artillery and 1 infantry moved from SZ 26 Central Mediterranean to Libya
                1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean
        
            Combat - Germans
                Battle in Libya
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 battleship in Libya, round 2 : 0/1 hits, 0.67 expected hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 3/3 hits, 1.17 expected hits
                        British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya
                    Germans win, taking Libya from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Baltic States
                    Germans attack with 3 armour, 1 fighter and 1 infantry
                    Russians defend with 2 armour
                        Germans roll dice for 3 armour, 1 fighter and 1 infantry in Baltic States, round 2 : 3/5 hits, 2.17 expected hits
                        Russians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits
                        2 armour owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 armour
                Battle in Southern Russia
                    Germans attack with 2 armour, 3 bombers, 4 fighters and 3 infantry
                    Russians defend with 9 armour
                        Germans roll dice for 2 armour, 3 bombers, 4 fighters and 3 infantry in Southern Russia, round 2 : 5/12 hits, 5.50 expected hits
                        Russians roll dice for 9 armour in Southern Russia, round 2 : 5/9 hits, 4.50 expected hits
                        5 armour owned by the Russians, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Southern Russia
                     retreated to Southern Russia
                    Russians win with 4 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour and 3 infantry
                    Casualties for Russians: 5 armour
        
            Non Combat Move - Germans
                3 bombers moved from Southern Russia to Eastern Poland
                1 fighter moved from Baltic States to Eastern Poland
                4 fighters moved from Southern Russia to Eastern Poland
                6 infantry moved from Morocco to Algeria
                1 infantry moved from Italy to Austria-Czechoslovakia
                8 infantry moved from Eastern Germany to Western Poland
                9 infantry moved from Western Germany to Eastern Germany
                2 infantry moved from Italy to Austria-Czechoslovakia
                1 fighter moved from France to Eastern Germany
                1 fighter moved from France to Western Germany
                1 artillery moved from Western Germany to Eastern Germany
        
            Place Units - Germans
                4 armour placed in Eastern Germany
                3 infantry placed in Eastern Germany
                7 infantry placed in Western Germany
                2 infantry placed in Italy
        
            Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
        

        Combat Hit Differential Summary :

        Germans : 1.50
        British : 0.67
        Russians : -0.50
        

        Savegame

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        • H Offline
          Hexborg
          last edited by

          Testing Forum poster

          Test summary from TripleA, engine version: 1.9, time: 9:31:03 PM
          Savegame

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          • H Offline
            Hexborg
            last edited by

            Testing Forum poster

            Test summary from TripleA, engine version: 1.9, time: 9:33:44 PM
            Savegame

            1 Reply Last reply Reply Quote 0
            • H Offline
              Hexborg
              last edited by

              TripleA Turn Summary: Nationalist round 1

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 1
              
                  Combat Move - Nationalist
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      1 conscript moved from Mengtsi to Puel
                      1 conscript moved from Mengtsi to Puel
                      1 conscript moved from Kunming to Puel
                      1 conscript moved from Kunming to Puel
                      1 conscript moved from Kunming to Puel
                      1 conscript moved from Tali to Puel
                      1 light_artillery moved from Kunming to Puel
                      1 conscript moved from Tali to Puel
                      1 light_artillery moved from Kunming to Puel
                      1 elite moved from Hangchow to Soochow
                      1 fighter moved from Nanking to Soochow
                      1 infantry moved from Anyang to Changchih
                      1 infantry moved from Anyang to Changchih
                      1 fighter moved from Wuhan to Changchih
                      1 elite moved from Anyang to Changchih
                      1 elite moved from Anyang to Changchih
                      1 light_artillery moved from Anyang to Changchih
                      1 fighter moved from Chungking to Puel
              
                  Purchase Units - Nationalist
                      Nationalist repair damage of 1x factory, 1x factory, 1x factory, 1x factory; Remaining resources: 22 PUs; 0 techTokens; 
                      Nationalist buy 1 aaGun, 1 cavalry, 2 conscripts, 1 heavy_artillery and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
              
                  Combat - Nationalist
                      Battle in Puel
                          Nationalist attack with 7 conscripts, 1 fighter and 2 light_artillerys
                          Neutral defend with 3 infantry and 1 ruralproduction
                              Nationalist roll dice for 7 conscripts, 1 fighter and 2 light_artillerys in Puel, round 2 : 1/10 hits, 2.33 expected hits
                              Neutral roll dice for 3 infantry in Puel, round 2 : 1/3 hits, 1.00 expected hits
                              1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel
                              Nationalist roll dice for 6 conscripts, 1 fighter and 2 light_artillerys in Puel, round 3 : 2/9 hits, 2.17 expected hits
                              Neutral roll dice for 2 infantry in Puel, round 3 : 0/2 hits, 0.67 expected hits
                              2 infantry owned by the Neutral lost in Puel
                          Nationalist loses 0 PUs for violating Puels neutrality.
                          Nationalist win, taking Puel from Neutral with 6 conscripts, 1 fighter and 2 light_artillerys remaining. Battle score for attacker is 7
                          Casualties for Nationalist: 1 conscript
                          Casualties for Neutral: 3 infantry
                      Battle in Soochow
                          Nationalist attack with 1 elite and 1 fighter
                          Japanese defend with 2 elites and 1 ruralproduction
                              Nationalist roll dice for 1 elite and 1 fighter in Soochow, round 2 : 1/2 hits, 0.83 expected hits
                              Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits
                              1 elite owned by the Japanese lost in Soochow
                              Nationalist roll dice for 1 elite and 1 fighter in Soochow, round 3 : 1/2 hits, 0.83 expected hits
                              Japanese roll dice for 1 elite in Soochow, round 3 : 1/1 hits, 0.33 expected hits
                              1 elite owned by the Japanese and 1 elite owned by the Nationalist lost in Soochow
                          Nationalist win with 1 fighter remaining. Battle score for attacker is 4
                          Casualties for Japanese: 2 elites
                          Casualties for Nationalist: 1 elite
                      Battle in Changchih
                          Nationalist attack with 2 elites, 1 fighter, 2 infantry and 1 light_artillery
                          Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction
                              Nationalist roll dice for 2 elites, 1 fighter, 2 infantry and 1 light_artillery in Changchih, round 2 : 2/6 hits, 2.00 expected hits
                              Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 1/4 hits, 1.33 expected hits
                              2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Changchih
                              Nationalist roll dice for 2 elites, 1 fighter, 1 infantry and 1 light_artillery in Changchih, round 3 : 1/5 hits, 1.83 expected hits
                              Japanese roll dice for 1 elite and 1 heavy_artillery in Changchih, round 3 : 0/2 hits, 0.67 expected hits
                              1 elite owned by the Japanese lost in Changchih
                              Nationalist roll dice for 2 elites, 1 fighter, 1 infantry and 1 light_artillery in Changchih, round 4 : 3/5 hits, 1.83 expected hits
                              Japanese roll dice for 1 heavy_artillery in Changchih, round 4 : 1/1 hits, 0.33 expected hits
                              1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Changchih
                          Nationalist win, taking Changchih from Japanese with 2 elites, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 11
                          Casualties for Nationalist: 2 infantry
                          Casualties for Japanese: 3 elites and 1 heavy_artillery
              
                  Non Combat Move - Nationalist
                      1 conscript moved from Huangshan to Nanking
                      1 conscript moved from Luan to Nanking
                      1 fighter moved from Puel to Kunming
                      1 conscript moved from Kweilin to Te-king
                      1 infantry moved from Nanning to Woochow
                      1 conscript moved from Hsingi to Mengtsi
                      1 infantry moved from Kunming to Puel
                      1 infantry moved from Kunming to Mengtsi
                      2 heavy_artillerys and 1 train moved from Kunming to Canton
                      2 infantry and 1 train moved from Kunming to Canton
                      2 conscripts and 1 train moved from Kweiyang to Wuhan
                      1 infantry and 1 train moved from Kweiyang to Nanchang
                      1 conscript moved from Pa-chung to Chungking
                      1 conscript moved from Cheng-tu to Chungking
                      1 elite, 1 infantry and 1 train moved from Chungking to Wuhan
                      1 conscript moved from Kaifeng to Anyang
                      1 infantry moved from Kaifeng to Anyang
                      1 infantry moved from Kaifeng to Anyang
                      1 armour moved from Lungkow to Kaifeng
                      1 heavy_artillery moved from Tsinan to Ichow
                      1 light_artillery moved from Tsinan to Ichow
                      1 train moved from Tsinan to Chungking
                      1 armour moved from Tsingtao to Ichow
                      1 armour moved from Tsingtao to Ichow
                      1 armour moved from Tsingtao to Ichow
                      1 armour moved from Tsingtao to Ichow
                      1 armour moved from Weihsien to Ichow
                      1 armour moved from Weihsien to Ichow
                      1 armour moved from Weihsien to Ichow
                      1 armour moved from Lungkow to Ichow
                      1 armour moved from Lungkow to Ichow
                      1 light_artillery moved from Hsuchow to Ichow
                      1 elite moved from Tsinan to Kining
                      1 elite moved from Tsinan to Kining
                      1 elite moved from Tsinan to Kining
                      1 elite moved from Tsinan to Kining
                      1 conscript moved from Kining to Tsinan
                      1 infantry moved from Ichow to Tsinan
                      1 heavy_artillery moved from Lungkow to Ichow
                      1 heavy_artillery moved from Lungkow to Ichow
                      1 elite moved from Lungkow to Ichow
                      1 elite moved from Lungkow to Ichow
                      1 elite moved from Lungkow to Ichow
                      1 elite moved from Lungkow to Ichow
                      1 elite moved from Lungkow to Ichow
                      1 light_artillery moved from Tsingtao to Ichow
                      1 light_artillery moved from Tsingtao to Ichow
                      1 heavy_artillery moved from Tsingtao to Weihsien
                      1 heavy_artillery moved from Tsingtao to Weihsien
                      1 infantry moved from Tsingtao to Weihsien
                      1 conscript moved from Hsuchow to Kining
                      5 elites and 1 train moved from Tsingtao to Wuhan
                      2 elites and 1 train moved from Tsingtao to Tsinan
                      1 train moved from Tsinan to Wuhan
                      1 infantry moved from Weihsien to Lungkow
                      1 elite moved from Weihsien to Lungkow
                      1 elite moved from Weihsien to Lungkow
                      1 elite moved from Weihsien to Lungkow
                      1 elite moved from Weihsien to Lungkow
                      1 elite moved from Weihsien to Lungkow
                      1 heavy_artillery moved from Weihsien to Lungkow
                      1 fighter moved from Changchih to Puchow
                      1 fighter moved from Soochow to Anking
                      1 light_artillery moved from Hangchow to Huangshan
                      1 elite moved from Hangchow to Huangshan
                      1 elite moved from Hangchow to Huangshan
                      1 elite moved from Hangchow to Huangshan
                      1 elite moved from Hangchow to Huangshan
                      1 light_artillery moved from Hangchow to Huangshan
                      1 conscript moved from Ningpo to Hangchow
                      1 conscript moved from Foochow to Ningpo
                      1 conscript moved from Amoy to Swatow
                      1 armour moved from Nanking to Anking
                      1 heavy_artillery moved from Nanking to Anking
                      1 light_artillery moved from Nanking to Anking
                      1 light_artillery moved from Nanking to Anking
                      1 cavalry moved from Nanking to Anking
                      1 cavalry moved from Nanking to Anking
                      1 infantry moved from Anking to Nanking
                      1 infantry moved from Anking to Nanking
                      1 elite moved from Nanking to Huaipei
                      1 elite moved from Nanking to Luan
                      1 elite moved from Nanking to Huaipei
                      1 elite moved from Nanking to Luan
                      1 elite moved from Nanking to Huaipei
                      1 elite moved from Nanking to Huaipei
                      1 elite moved from Nanking to Anking
                      1 elite moved from Nanking to Huangshan
                      1 elite moved from Nanking to Anking
                      1 elite moved from Nanking to Huaipei
                      1 conscript moved from Fancheng to Juning
                      1 infantry moved from Nanchang to Poyang
                      1 conscript moved from Nanchang to Poyang
                      1 elite moved from Wuhan to Fancheng
                      1 elite moved from Wuhan to Hwanggang
                      1 light_artillery moved from Wuhan to Hwanggang
                      1 infantry moved from Wuhan to Fancheng
                      1 infantry moved from Wuhan to Hwanggang
                      1 infantry moved from Wuhan to Hwangshi
                      1 infantry moved from Wuhan to Hwanggang
                      1 infantry moved from Wuhan to Hwanggang
                      1 infantry moved from Wuhan to Fancheng
                      1 infantry moved from Changsha to Tungting
                      1 conscript moved from Changsha to Tungting
                      1 light_artillery moved from Changsha to Tungting
                      1 conscript moved from Chih-Chiang to Changteh
                      1 train moved from Wuhan to Chungking
                      1 train moved from Wuhan to Canton
                      1 train moved from Nanchang to Kweiyang
                      1 train moved from Canton to Kweiyang
                      1 train moved from Canton to Kunming
              
                  Place Units - Nationalist
                      2 conscripts placed in Ichow
                      1 cavalry and 1 infantry placed in Anking
                      1 aaGun and 1 heavy_artillery placed in Chungking
              
                  Turn Complete - Nationalist
                      Nationalist collect 147 PUs; end with 148 PUs
                      Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 168 PUs
                      Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 188 PUs
                      Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 198 PUs
                      Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 208 PUs
                      Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 228 PUs
              

              Combat Hit Differential Summary :

              Neutral : -0.67
              Nationalist : -0.83
              Japanese : -0.33
              

              Savegame

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              • B Offline
                bentonjt
                last edited by

                TripleA Turn Summary: Manchukwo round 1

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 1
                
                    Combat Move - Manchukwo
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                
                    Purchase Units - Manchukwo
                        Manchukwo buy 1 heavy_cavalry, 3 infantry and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Non Combat Move - Manchukwo
                        1 heavy_cavalry moved from North Suiyuan to Taiyuan
                        3 cavalrys, 1 light_artillery and 3 light_infantrys moved from Chahar to Taiyuan
                        1 light_infantry moved from Ordos Plateau to North Suiyuan
                        2 heavy_cavalrys moved from Chengteh to North Suiyuan
                        4 infantry and 1 light_artillery moved from Mukden to Chengteh
                        1 light_artillery moved from Chengteh to Chahar
                        1 light_artillery moved from Tangshan to Tientsin
                
                    Place Units - Manchukwo
                        1 heavy_cavalry, 3 infantry and 1 light_infantry placed in Mukden
                
                    Turn Complete - Manchukwo
                        Manchukwo collect 19 PUs; end with 19 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • W Offline
                  waldowv
                  last edited by

                  TripleA Turn Summary: Communist round 1

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 1
                  
                      Combat Move - Communist
                          3 infantry moved from Lanchow to Kannan
                          1 light_artillery moved from Lanchow to Kannan
                          1 guerilla moved from Hanchung to Kannan
                          1 propaganda moved from Yenan to Ordos Plateau
                                Communist take Ordos Plateau from Manchukwo
                          1 guerilla moved from Ankang to Kannan
                          1 guerilla, 1 heavy_artillery and 3 infantry moved from Kuyuan to Ningsia
                          1 guerilla moved from Tsingyang to Ningsia
                          2 cavalrys moved from Tsingyang to Ningsia
                          1 guerilla moved from Weinan to Fen-chow
                          2 guerillas, 1 heavy_artillery and 3 infantry moved from Puchow to Fen-chow
                          2 infantry moved from Weinan to Yenan
                          1 infantry moved from Yenan to Ordos Plateau
                          1 infantry moved from Tsingyang to Kuyuan
                          2 infantry moved from Tsingyang to Yenan
                          2 propagandas moved from Yenan to Tsingyang
                          6 infantry moved from Sian to Yenan
                          1 heavy_artillery, 7 infantry and 1 light_artillery moved from Yenan to Fen-chow
                  
                      Purchase Units - Communist
                          Communist buy 1 armour, 2 conscripts, 3 guerillas and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - Communist
                          Battle in Ningsia
                              Communist attack with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry
                              Neutral defend with 3 infantry and 1 ruralproduction
                                  Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 1/8 hits, 1.83 expected hits
                                  Neutral roll dice for 3 infantry in Ningsia, round 2 : 0/3 hits, 1.00 expected hits
                                  1 infantry owned by the Neutral lost in Ningsia
                                  Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/8 hits, 1.83 expected hits
                                  Neutral roll dice for 2 infantry in Ningsia, round 3 : 0/2 hits, 0.67 expected hits
                                  2 infantry owned by the Neutral lost in Ningsia
                              Communist loses 0 PUs for violating Ningsias neutrality.
                              Communist win, taking Ningsia from Neutral with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9
                              Casualties for Neutral: 3 infantry
                          Battle in Kannan
                              Communist attack with 2 guerillas, 3 infantry and 1 light_artillery
                              Neutral defend with 3 infantry and 1 ruralproduction
                                  Communist roll dice for 2 guerillas, 3 infantry and 1 light_artillery in Kannan, round 2 : 3/6 hits, 1.33 expected hits
                                  Neutral roll dice for 3 infantry in Kannan, round 2 : 0/3 hits, 1.00 expected hits
                                  3 infantry owned by the Neutral lost in Kannan
                              Communist loses 0 PUs for violating Kannans neutrality.
                              Communist win, taking Kannan from Neutral with 2 guerillas, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                              Casualties for Neutral: 3 infantry
                  
                      Non Combat Move - Communist
                          2 guerillas moved from Ningsia to Kuyuan
                          1 guerilla moved from Kannan to Kuyuan
                          1 guerilla moved from Kannan to Kungchangfu
                  
                      Place Units - Communist
                          1 armour and 2 infantry placed in Fen-chow
                          2 conscripts and 1 guerilla placed in Yenan
                          Communist undo move 2.
                          Communist undo move 1.
                          1 conscript and 2 infantry placed in Ordos Plateau
                          Communist undo move 1.
                          1 armour and 2 infantry placed in Ordos Plateau
                          3 guerillas placed in Yenan
                          2 conscripts placed in Fen-chow
                  
                      Turn Complete - Communist
                          Communist collect 32 PUs; end with 32 PUs
                  

                  Combat Hit Differential Summary :

                  Neutral : -2.67
                  Communist : 1.00
                  

                  Savegame

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                  • B Offline
                    bentonjt
                    last edited by

                    TripleA Turn Summary: Thailand round 1

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 1
                    
                        Place Units - Thailand
                            1 armour placed in Nakhon Sawan
                            1 heavy_artillery and 2 thai_infantrys placed in Kra
                    
                        Turn Complete - Thailand
                            Thailand collect 6 PUs; end with 6 PUs
                            Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 11 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Turn Summary: Japanese round 1

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 1
                      
                          Place Units - Japanese
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 armour placed in Shanghai
                              3 infantry and 1 train placed in Port Arthur
                              Japanese undo move 2.
                              3 infantry and 1 train placed in Port Arthur
                              Japanese undo move 2.
                              3 infantry and 2 trains placed in Korea
                              2 elites and 2 infantry placed in Port Arthur
                              1 heavy_artillery, 4 light_armours and 2 light_artillerys placed in Japan
                              1 elite placed in Formosa
                              Japanese undo move 4.
                              1 heavy_artillery, 4 light_armours and 2 light_artillerys placed in Japan
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                      
                          Turn Complete - Japanese
                              Japanese collect 87 PUs; end with 87 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • W Offline
                        waldowv
                        last edited by

                        TripleA Turn Summary: British round 1

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 1
                        
                            Combat Move - British
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
                                1 infantry moved from Chindwin to Myitkyina
                                3 infantry moved from Mandalay to Myitkyina
                                4 destroyers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                                2 battleships moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                                1 cruiser moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                                2 carriers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                                1 light_artillery moved from Kohima to Myitkyina
                        
                            Purchase Units - British
                                British buy 2 commandos and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - British
                                Battle in SZ 18 Andaman Sea
                                    British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                                    Neutral defend with 1 destroyer
                                        British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 18 Andaman Sea, round 2 : 5/9 hits, 3.50 expected hits
                                        Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits
                                        1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea
                                    British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
                                    Casualties for Neutral: 1 destroyer
                                Battle in Myitkyina
                                    British attack with 1 fighter, 4 infantry and 1 light_artillery
                                    Neutral defend with 3 infantry
                                        British roll dice for 1 fighter, 4 infantry and 1 light_artillery in Myitkyina, round 2 : 3/6 hits, 1.67 expected hits
                                        Neutral roll dice for 3 infantry in Myitkyina, round 2 : 0/3 hits, 1.00 expected hits
                                        3 infantry owned by the Neutral lost in Myitkyina
                                    British loses 0 PUs for violating Myitkyinas neutrality.
                                    British win, taking Myitkyina from Neutral with 1 fighter, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                                    Casualties for Neutral: 3 infantry
                        
                            Non Combat Move - British
                                1 fighter moved from Myitkyina to Mandalay
                                6 infantry moved from Calcutta to Chittagong
                                1 commando, 1 light_artillery and 1 train moved from Calcutta to East Assam
                                1 light_artillery moved from East Assam to Myitkyina
                                1 commando moved from East Assam to Myitkyina
                                1 infantry moved from Chittagong to Pathein
                        
                            Place Units - British
                                4 infantry placed in Malaya-Singapore
                                British undo move 1.
                                1 commando and 4 infantry placed in Malaya-Singapore
                                1 commando placed in Rangoon
                        
                            Turn Complete - British
                                British collect 48 PUs; end with 48 PUs
                                Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : -1.33
                        British : 2.83
                        

                        Savegame

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                        • H Offline
                          Hexborg
                          last edited by

                          TripleA Manual Gamesave Post: Nationalist round 2

                          TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 2
                          
                              Combat Move - Nationalist
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  1 heavy_artillery moved from Weihsien to Tsingtao
                                  1 heavy_artillery moved from Weihsien to Tsingtao
                                  1 infantry moved from Weihsien to Tsingtao
                                  1 light_artillery moved from Changchih to Chengang
                                        Nationalist take Chengang from Japanese
                                  1 elite moved from Changchih to Chengang
                                  1 elite moved from Ichow to Jih-Chao
                                  1 elite moved from Ichow to Jih-Chao
                                  1 heavy_artillery moved from Ichow to Jih-Chao
                                  1 elite moved from Ichow to Lungkow
                                  1 elite moved from Ichow to Lungkow
                                  1 heavy_artillery moved from Ichow to Lungkow
                                  1 heavy_artillery moved from Ichow to Lungkow
                                  1 elite moved from Ichow to Lungkow
                                  1 light_artillery moved from Ichow to Lungkow
                                  1 conscript moved from Ichow to Lungkow
                                  1 conscript moved from Ichow to Lungkow
                                  1 light_artillery moved from Ichow to Lungkow
                                  1 light_artillery moved from Ichow to Lungkow
                                  1 light_artillery moved from Ichow to Lungkow
                                  1 armour moved from Ichow to Lungkow
                                  1 armour moved from Ichow to Lungkow
                                  1 armour moved from Ichow to Lungkow
                                  1 armour moved from Ichow to Lungkow
                                  1 armour moved from Ichow to Lungkow
                                  1 armour moved from Ichow to Lungkow
                                  1 armour moved from Ichow to Lungkow
                                  1 armour moved from Ichow to Lungkow
                                  1 armour moved from Ichow to Lungkow
                                  1 conscript moved from Puel to Momein
                                  1 light_artillery moved from Puel to Momein
                                  1 infantry moved from Puel to Momein
                                  1 conscript moved from Tali to Momein
                                  1 fighter moved from Kunming to Momein
                                  1 conscript moved from Canton to West Kwangtung
                                  1 infantry moved from Canton to West Kwangtung
                                  1 conscript moved from Te-king to West Kwangtung
                                  1 heavy_artillery moved from Canton to West Kwangtung
                          
                              Purchase Units - Nationalist
                                  Nationalist repair damage of 10x factory, 9x factory, 7x factory, 8x factory, 9x factory; Remaining resources: 142 PUs; 0 techTokens; 
                                  Nationalist buy 1 aaGun, 3 armour, 1 cavalry, 12 conscripts, 3 elites, 2 fighters, 2 heavy_artillerys, 8 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Nationalist
                                  Battle in Jih-Chao
                                      Nationalist attack with 2 elites and 1 heavy_artillery
                                      Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                          Nationalist roll dice for 2 elites and 1 heavy_artillery in Jih-Chao, round 2 : 1/3 hits, 1.33 expected hits
                                          Japanese roll dice for 1 elite and 1 light_artillery in Jih-Chao, round 2 : 1/2 hits, 0.67 expected hits
                                          1 elite owned by the Japanese and 1 elite owned by the Nationalist lost in Jih-Chao
                                          Nationalist roll dice for 1 elite and 1 heavy_artillery in Jih-Chao, round 3 : 2/2 hits, 1.00 expected hits
                                          Japanese roll dice for 1 light_artillery in Jih-Chao, round 3 : 0/1 hits, 0.33 expected hits
                                          1 light_artillery owned by the Japanese lost in Jih-Chao
                                      Nationalist win, taking Jih-Chao from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 5
                                      Casualties for Nationalist: 1 elite
                                      Casualties for Japanese: 1 elite and 1 light_artillery
                                  Battle in Tsingtao
                                      Nationalist attack with 2 heavy_artillerys and 1 infantry
                                      Japanese defend with 1 elite, 1 factory, 1 light_artillery and 1 station
                                          Nationalist roll dice for 2 heavy_artillerys and 1 infantry in Tsingtao, round 2 : 1/3 hits, 1.33 expected hits
                                          Japanese roll dice for 1 elite and 1 light_artillery in Tsingtao, round 2 : 0/2 hits, 0.67 expected hits
                                          1 elite owned by the Japanese lost in Tsingtao
                                          Nationalist roll dice for 2 heavy_artillerys and 1 infantry in Tsingtao, round 3 : 3/3 hits, 1.33 expected hits
                                          Japanese roll dice for 1 light_artillery in Tsingtao, round 3 : 0/1 hits, 0.33 expected hits
                                          1 light_artillery owned by the Japanese lost in Tsingtao
                                      Nationalist win, taking Tsingtao from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 9
                                      Casualties for Japanese: 1 elite and 1 light_artillery
                                  Battle in Lungkow
                                      Nationalist attack with 9 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys
                                      Japanese defend with 6 elites, 9 heavy_artillerys, 4 light_artillerys and 1 ruralproduction
                                          Nationalist roll dice for 9 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys in Lungkow, round 2 : 12/20 hits, 8.67 expected hits
                                          Japanese roll dice for 6 elites, 9 heavy_artillerys and 4 light_artillerys in Lungkow, round 2 : 8/19 hits, 6.33 expected hits
                                          2 heavy_artillerys owned by the Japanese, 4 light_artillerys owned by the Nationalist, 6 elites owned by the Japanese, 2 conscripts owned by the Nationalist, 2 elites owned by the Nationalist and 4 light_artillerys owned by the Japanese lost in Lungkow
                                          Nationalist roll dice for 9 armour, 1 elite and 2 heavy_artillerys in Lungkow, round 3 : 3/12 hits, 6.00 expected hits
                                          Japanese roll dice for 7 heavy_artillerys in Lungkow, round 3 : 2/7 hits, 2.33 expected hits
                                          3 heavy_artillerys owned by the Japanese, 1 heavy_artillery owned by the Nationalist and 1 elite owned by the Nationalist lost in Lungkow
                                          Nationalist roll dice for 9 armour and 1 heavy_artillery in Lungkow, round 4 : 6/10 hits, 5.00 expected hits
                                          Japanese roll dice for 4 heavy_artillerys in Lungkow, round 4 : 2/4 hits, 1.33 expected hits
                                          4 heavy_artillerys owned by the Japanese, 1 heavy_artillery owned by the Nationalist and 1 armour owned by the Nationalist lost in Lungkow
                                      Nationalist win, taking Lungkow from Japanese with 8 armour remaining. Battle score for attacker is 37
                                      Casualties for Nationalist: 1 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys
                                      Casualties for Japanese: 6 elites, 9 heavy_artillerys and 4 light_artillerys
                                  Battle in Momein
                                      Nationalist attack with 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery
                                      Neutral defend with 3 infantry and 1 ruralproduction
                                          Nationalist roll dice for 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery in Momein, round 2 : 1/5 hits, 1.50 expected hits
                                          Neutral roll dice for 3 infantry in Momein, round 2 : 0/3 hits, 1.00 expected hits
                                          1 infantry owned by the Neutral lost in Momein
                                          Nationalist roll dice for 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery in Momein, round 3 : 2/5 hits, 1.50 expected hits
                                          Neutral roll dice for 2 infantry in Momein, round 3 : 0/2 hits, 0.67 expected hits
                                          2 infantry owned by the Neutral lost in Momein
                                      Nationalist loses 0 PUs for violating Momeins neutrality.
                                      Nationalist win, taking Momein from Neutral with 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                                      Casualties for Neutral: 3 infantry
                                  Battle in West Kwangtung
                                      Nationalist attack with 2 conscripts, 1 heavy_artillery and 1 infantry
                                      Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                                          Nationalist roll dice for 2 conscripts, 1 heavy_artillery and 1 infantry in West Kwangtung, round 2 : 1/4 hits, 1.17 expected hits
                                          Japanese roll dice for 1 elite and 1 mobile_infantry in West Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                                          2 conscripts owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in West Kwangtung
                                          Nationalist roll dice for 1 heavy_artillery and 1 infantry in West Kwangtung, round 3 : 0/2 hits, 0.83 expected hits
                                          Japanese roll dice for 1 elite in West Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                                          Nationalist roll dice for 1 heavy_artillery and 1 infantry in West Kwangtung, round 4 : 2/2 hits, 0.83 expected hits
                                          Japanese roll dice for 1 elite in West Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in West Kwangtung
                                      Nationalist win, taking West Kwangtung from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1
                                      Casualties for Nationalist: 2 conscripts and 1 infantry
                                      Casualties for Japanese: 1 elite and 1 mobile_infantry
                          
                              Non Combat Move - Nationalist
                                  1 infantry moved from Mengtsi to Poseh
                                  1 conscript moved from Mengtsi to Poseh
                                  1 light_artillery moved from Puel to Poseh
                                  1 conscript moved from Puel to Mengtsi
                                  1 conscript moved from Puel to Mengtsi
                                  1 conscript moved from Puel to Mengtsi
                                  1 conscript moved from Puel to Mengtsi
                                  1 conscript moved from Puel to Mengtsi
                                  1 fighter moved from Momein to Poseh
                                  1 aaGun, 2 conscripts, 1 heavy_artillery and 1 train moved from Chungking to Canton
                                  1 elite moved from Luan to Hwanggang
                                  1 elite moved from Luan to Hwanggang
                                  1 infantry moved from Hwanggang to Luan
                                  1 cavalry moved from Anking to Hwanggang
                                  1 cavalry moved from Anking to Hwanggang
                                  1 cavalry moved from Anking to Hwanggang
                                  1 light_artillery moved from Anking to Hwanggang
                                  1 light_artillery moved from Anking to Hwanggang
                                  1 heavy_artillery moved from Anking to Hwanggang
                                  1 elite moved from Anking to Hwanggang
                                  1 elite moved from Anking to Hwanggang
                                  1 elite moved from Anking to Hwanggang
                                  1 elite moved from Anking to Hwanggang
                                  1 elite moved from Anking to Hwanggang
                                  1 elite moved from Anking to Hwanggang
                                  1 conscript moved from Juning to Kaifeng
                                  1 armour moved from Kaifeng to Juning
                                  1 armour moved from Anking to Juning
                                  1 infantry moved from Fancheng to Nanyang
                                  1 infantry moved from Fancheng to Juning
                                  1 elite moved from Fancheng to Juning
                                  1 fighter moved from Puchow to Juning
                                  1 infantry moved from Hwangshi to Poyang
                                  1 infantry moved from Nanchang to Poyang
                                  1 conscript moved from Wuhan to Hwanggang
                                  1 conscript moved from Wuhan to Hwanggang
                                  1 elite moved from Wuhan to Hwanggang
                                  1 elite moved from Wuhan to Hwanggang
                                  1 elite moved from Wuhan to Hwanggang
                                  1 elite moved from Wuhan to Hwanggang
                                  1 elite moved from Wuhan to Hwanggang
                                  1 elite moved from Wuhan to Hwanggang
                                  1 infantry moved from Wuhan to Hwanggang
                                  1 fighter moved from Anking to Hwanggang
                                  1 light_artillery moved from Tungting to Hwanggang
                                  1 conscript moved from Tungting to Hwanggang
                                  1 infantry moved from Tungting to Hwanggang
                                  1 conscript moved from Changteh to Hwanggang
                                  1 train moved from Canton to Kunming
                                  1 train moved from Wuhan to Kweiyang
                                  1 train moved from Kweiyang to Chungking
                                  1 train moved from Nanchang to Kweiyang
                                  1 train moved from Changsha to Wuhan
                          
                              Place Units - Nationalist
                                  2 conscripts placed in Poyang
                                  2 conscripts placed in Yen-ping
                                  2 conscripts placed in Kan
                                  2 conscripts placed in Shiuchow
                                  2 conscripts placed in Te-king
                                  2 conscripts placed in Kweilin
                                  2 infantry placed in Szecheng
                                  2 infantry placed in Lungchow
                                  1 cavalry placed in Poseh
                                  1 elite, 2 fighters, 2 infantry and 1 light_artillery placed in Canton
                                  1 infantry placed in Poyang
                                  1 infantry placed in Hwanggang
                                  1 aaGun, 2 elites and 2 heavy_artillerys placed in Wuhan
                                  1 armour placed in Wuhan
                                  2 armour and 2 light_artillerys placed in Changsha
                          
                              Turn Complete - Nationalist
                                  Nationalist collect 121 PUs; end with 121 PUs
                                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 141 PUs
                                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 161 PUs
                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 171 PUs
                                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 181 PUs
                          

                          Combat Hit Differential Summary :

                          Neutral : -1.67
                          Nationalist : 3.50
                          Japanese : 2.67
                          

                          Savegame

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                          • B Offline
                            bentonjt
                            last edited by

                            TripleA Turn Summary: Manchukwo round 2

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 2
                            
                                Combat Move - Manchukwo
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 heavy_cavalry moved from North Suiyuan to Chengang
                                    1 heavy_cavalry moved from North Suiyuan to Chengang
                                    1 light_infantry moved from Taiyuan to Chengang
                                    1 light_infantry moved from Taiyuan to Changchih
                                    1 light_infantry moved from Taiyuan to Changchih
                                    1 light_artillery moved from Taiyuan to Changchih
                                    1 light_artillery moved from Chahar to Paoting
                                    4 infantry moved from Chengteh to Peking
                                    1 light_artillery moved from Tientsin to Paoting
                                    1 heavy_cavalry, 3 infantry and 1 light_infantry moved from Mukden to Chengteh
                                    1 heavy_cavalry and 1 light_infantry moved from Chengteh to Paoting
                                    2 infantry moved from Tangshan to Tientsin
                            
                                Purchase Units - Manchukwo
                                    Manchukwo buy 2 light_artillerys and 4 light_infantrys; Remaining resources: 1 PUs; 0 techTokens; 
                            
                                Combat - Manchukwo
                                    Battle in Chengang
                                        Manchukwo attack with 2 heavy_cavalrys and 1 light_infantry
                                        Nationalist defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                            Manchukwo roll dice for 2 heavy_cavalrys and 1 light_infantry in Chengang, round 2 : 1/3 hits, 0.83 expected hits
                                            Nationalist roll dice for 1 elite and 1 light_artillery in Chengang, round 2 : 2/2 hits, 0.67 expected hits
                                            1 heavy_cavalry owned by the Manchukwo, 1 light_infantry owned by the Manchukwo and 1 elite owned by the Nationalist lost in Chengang
                                        1 heavy_cavalry owned by the Manchukwo retreated to Taiyuan
                                        Nationalist win with 1 light_artillery remaining. Battle score for attacker is -2
                                        Casualties for Manchukwo: 1 heavy_cavalry and 1 light_infantry
                                        Casualties for Nationalist: 1 elite
                                    Battle in Changchih
                                        Manchukwo attack with 1 light_artillery and 2 light_infantrys
                                        Nationalist defend with 1 elite and 1 ruralproduction
                                            Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Changchih, round 2 : 1/3 hits, 0.67 expected hits
                                            Nationalist roll dice for 1 elite in Changchih, round 2 : 0/1 hits, 0.33 expected hits
                                            1 elite owned by the Nationalist lost in Changchih
                                        Manchukwo win, taking Changchih from Nationalist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 4
                                        Casualties for Nationalist: 1 elite
                            
                                Non Combat Move - Manchukwo
                            
                                Place Units - Manchukwo
                                    2 light_artillerys and 4 light_infantrys placed in Mukden
                            
                                Turn Complete - Manchukwo
                                    Manchukwo collect 17 PUs; end with 18 PUs
                            

                            Combat Hit Differential Summary :

                            Manchukwo : 0.50
                            Nationalist : 1.00
                            

                            Savegame

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                            • W Offline
                              waldowv
                              last edited by

                              TripleA Turn Summary: Communist round 2

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 2
                              
                                  Combat Move - Communist
                                      3 infantry and 1 light_artillery moved from Kannan to Golog
                                      1 guerilla moved from Kungchangfu to Golog
                                      1 infantry moved from Ningsia to North Suiyuan
                                      1 infantry moved from Ordos Plateau to North Suiyuan
                                      1 guerilla moved from Yenan to North Suiyuan
                                      1 guerilla moved from Yenan to North Suiyuan
                                      1 guerilla moved from Kuyuan to North Suiyuan
                                      1 infantry moved from Kuyuan to Hehsi Corridor
                                      1 guerilla moved from Kuyuan to Hehsi Corridor
                                      1 guerilla moved from Kuyuan to Hehsi Corridor
                                      2 infantry moved from Ordos Plateau to North Suiyuan
                                      1 armour moved from Ordos Plateau to North Suiyuan
                                      2 cavalrys moved from Ningsia to North Suiyuan
                                      2 infantry moved from Ningsia to Hehsi Corridor
                                      1 heavy_artillery moved from Ningsia to Hehsi Corridor
                                      1 guerilla moved from Yenan to North Suiyuan
                                      1 guerilla moved from Luoyang to Changchih
                                      1 guerilla moved from Kaifeng to Changchih
                                      1 infantry moved from Fen-chow to Changchih
                                      1 guerilla moved from Fen-chow to Changchih
                                      1 infantry moved from Fen-chow to So-ping
                                      1 infantry moved from Fen-chow to So-ping
                                      1 conscript moved from Fen-chow to So-ping
                                      1 guerilla moved from Fen-chow to So-ping
                                      1 guerilla moved from Fen-chow to So-ping
                                      1 guerilla moved from Fen-chow to So-ping
                                      1 guerilla moved from Fen-chow to So-ping
                                      1 guerilla moved from Fen-chow to Changchih
                                      1 guerilla moved from Fen-chow to Changchih
                                      1 guerilla moved from Fen-chow to Changchih
                              
                                  Purchase Units - Communist
                                      Communist buy 5 conscripts, 4 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - Communist
                                      Battle in Changchih
                                          Communist attack with 6 guerillas and 1 infantry
                                          Manchukwo defend with 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                                              Communist roll dice for 6 guerillas and 1 infantry in Changchih, round 2 : 1/7 hits, 1.17 expected hits
                                              Japanese roll dice for 1 light_artillery and 2 light_infantrys in Changchih, round 2 : 1/3 hits, 0.67 expected hits
                                              1 guerilla owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Changchih
                                              Communist roll dice for 5 guerillas and 1 infantry in Changchih, round 3 : 0/6 hits, 1.00 expected hits
                                              Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 3 : 1/2 hits, 0.50 expected hits
                                              1 guerilla owned by the Communist lost in Changchih
                                              Communist roll dice for 4 guerillas and 1 infantry in Changchih, round 4 : 0/5 hits, 0.83 expected hits
                                              Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 4 : 0/2 hits, 0.50 expected hits
                                              Communist roll dice for 4 guerillas and 1 infantry in Changchih, round 5 : 1/5 hits, 0.83 expected hits
                                              Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 5 : 1/2 hits, 0.50 expected hits
                                              1 guerilla owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Changchih
                                              Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 6 : 0/4 hits, 0.67 expected hits
                                              Japanese roll dice for 1 light_artillery in Changchih, round 6 : 0/1 hits, 0.33 expected hits
                                              Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 7 : 0/4 hits, 0.67 expected hits
                                              Japanese roll dice for 1 light_artillery in Changchih, round 7 : 0/1 hits, 0.33 expected hits
                                              Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 8 : 1/4 hits, 0.67 expected hits
                                              Japanese roll dice for 1 light_artillery in Changchih, round 8 : 1/1 hits, 0.33 expected hits
                                              1 guerilla owned by the Communist and 1 light_artillery owned by the Manchukwo lost in Changchih
                                          Communist win, taking Changchih from Japanese with 2 guerillas and 1 infantry remaining. Battle score for attacker is -3
                                          Casualties for Communist: 4 guerillas
                                          Casualties for Manchukwo: 1 light_artillery and 2 light_infantrys
                                      Battle in So-ping
                                          Communist attack with 1 conscript, 4 guerillas and 2 infantry
                                          Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                                              Communist roll dice for 1 conscript, 4 guerillas and 2 infantry in So-ping, round 2 : 1/7 hits, 1.17 expected hits
                                              Japanese roll dice for 1 light_infantry in So-ping, round 2 : 0/1 hits, 0.17 expected hits
                                              1 light_infantry owned by the Manchukwo lost in So-ping
                                          Communist win, taking So-ping from Japanese with 1 conscript, 4 guerillas and 2 infantry remaining. Battle score for attacker is 2
                                          Casualties for Manchukwo: 1 light_infantry
                                      Battle in North Suiyuan
                                          Communist attack with 1 armour, 2 cavalrys, 4 guerillas and 4 infantry
                                          Manchukwo defend with 1 light_infantry and 1 ruralproduction
                                              Communist roll dice for 1 armour, 2 cavalrys, 4 guerillas and 4 infantry in North Suiyuan, round 2 : 1/11 hits, 2.17 expected hits
                                              Manchukwo roll dice for 1 light_infantry in North Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
                                              1 light_infantry owned by the Manchukwo lost in North Suiyuan
                                          Communist win, taking North Suiyuan from Manchukwo with 1 armour, 2 cavalrys, 4 guerillas and 4 infantry remaining. Battle score for attacker is 2
                                          Casualties for Manchukwo: 1 light_infantry
                                      Battle in Hehsi Corridor
                                          Communist attack with 2 guerillas, 1 heavy_artillery and 3 infantry
                                          Neutral defend with 3 infantry and 1 ruralproduction
                                              Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Hehsi Corridor, round 2 : 1/6 hits, 1.50 expected hits
                                              Neutral roll dice for 3 infantry in Hehsi Corridor, round 2 : 0/3 hits, 1.00 expected hits
                                              1 infantry owned by the Neutral lost in Hehsi Corridor
                                              Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Hehsi Corridor, round 3 : 3/6 hits, 1.50 expected hits
                                              Neutral roll dice for 2 infantry in Hehsi Corridor, round 3 : 0/2 hits, 0.67 expected hits
                                              2 infantry owned by the Neutral lost in Hehsi Corridor
                                          Communist loses 0 PUs for violating Hehsi Corridors neutrality.
                                          Communist win, taking Hehsi Corridor from Neutral with 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9
                                          Casualties for Neutral: 3 infantry
                                      Battle in Golog
                                          Communist attack with 1 guerilla, 3 infantry and 1 light_artillery
                                          Neutral defend with 3 infantry and 1 ruralproduction
                                              Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Golog, round 2 : 3/5 hits, 1.17 expected hits
                                              Neutral roll dice for 3 infantry in Golog, round 2 : 1/3 hits, 1.00 expected hits
                                              1 guerilla owned by the Communist and 3 infantry owned by the Neutral lost in Golog
                                          Communist loses 0 PUs for violating Gologs neutrality.
                                          Communist win, taking Golog from Neutral with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                          Casualties for Communist: 1 guerilla
                                          Casualties for Neutral: 3 infantry
                              
                                  Non Combat Move - Communist
                                      1 guerilla moved from Hehsi Corridor to Lanchow
                                      1 guerilla moved from Hehsi Corridor to Lanchow
                                      1 guerilla moved from North Suiyuan to Ordos Plateau
                                      3 guerillas moved from North Suiyuan to Ordos Plateau
                                      10 infantry moved from Yenan to Puchow
                                      4 guerillas moved from So-ping to Fen-chow
                                      2 guerillas moved from Changchih to Fen-chow
                                      1 guerilla moved from Luan to Luoyang
                                      1 guerilla moved from Juning to Fen-chow
                                      1 guerilla moved from Fancheng to Fen-chow
                                      1 guerilla moved from Anking to Nanyang
                                      1 guerilla moved from Kan to Nanyang
                                      1 guerilla moved from Yen-ping to Fancheng
                                      1 guerilla moved from Poyang to Nanyang
                                      1 guerilla moved from Hwanggang to Puchow
                                      1 guerilla moved from Hwangshi to Puchow
                              
                                  Place Units - Communist
                                      2 light_artillerys placed in Fen-chow
                                      Communist undo move 1.
                                      2 light_artillerys placed in Puchow
                                      3 conscripts placed in Fen-chow
                                      1 conscript placed in Puchow
                                      Communist undo move 3.
                                      Communist undo move 2.
                                      3 infantry placed in Fen-chow
                                      1 infantry placed in Puchow
                                      2 conscripts placed in Golog
                                      2 conscripts placed in Hehsi Corridor
                                      1 conscript placed in North Suiyuan
                              
                                  Turn Complete - Communist
                                      Communist collect 38 PUs; end with 38 PUs
                                      Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs
                              

                              Combat Hit Differential Summary :

                              Neutral : -1.67
                              Communist : -1.33
                              Manchukwo : -0.17
                              Japanese : 0.67
                              

                              Savegame

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                              • B Offline
                                bentonjt
                                last edited by

                                TripleA Turn Summary: Thailand round 2

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 2
                                
                                    Place Units - Thailand
                                        3 thai_infantrys placed in Kra
                                        Thailand undo move 1.
                                        2 thai_infantrys placed in Kra
                                        1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                                
                                    Turn Complete - Thailand
                                        Thailand collect 7 PUs; end with 7 PUs
                                        Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 12 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • B Offline
                                  bentonjt
                                  last edited by

                                  TripleA Turn Summary: Japanese round 2

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 2
                                  
                                      Place Units - Japanese
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          5 infantry and 3 light_armours placed in Formosa
                                          1 armour, 2 elites and 1 light_armour placed in Korea
                                          1 armour, 2 elites and 1 light_armour placed in Japan
                                          Japanese undo move 3.
                                          1 armour, 2 elites and 1 light_armour placed in Nanking
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 105 PUs; end with 105 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • W Offline
                                    waldowv
                                    last edited by

                                    TripleA Turn Summary: British round 2

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            1 fighter moved from Mandalay to SZ 21 Strait of Malacca
                                            2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                                    
                                        Purchase Units - British
                                            British buy 1 fighter, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - British
                                            Battle in SZ 21 Strait of Malacca
                                                British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter
                                                Neutral defend with 1 battleship
                                                    British roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter in SZ 21 Strait of Malacca, round 2 : 6/10 hits, 4.00 expected hits
                                                    Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                                                    1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                                                British win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter remaining. Battle score for attacker is 19
                                                Casualties for Neutral: 1 battleship
                                    
                                        Non Combat Move - British
                                            1 commando, 4 infantry and 2 light_artillerys moved from Myitkyina to Mandalay
                                            4 infantry moved from Kohima to Manipur
                                            6 infantry moved from Chittagong to Pathein
                                            1 infantry moved from Pathein to Rangoon
                                    
                                        Place Units - British
                                            1 fighter, 1 heavy_artillery and 1 infantry placed in Malaya-Singapore
                                    
                                        Turn Complete - British
                                            British collect 48 PUs; end with 48 PUs
                                            Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Neutral : -0.67
                                    British : 2.00
                                    

                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 3

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              1 fighter moved from Canton to SZ 9 Taiwan Strait
                                              1 fighter moved from Canton to SZ 13 South China Sea
                                              1 infantry moved from Lungchow to Nanning
                                                    Nationalist take Nanning from Japanese
                                              1 infantry moved from Lungchow to Nanning
                                              1 infantry moved from Szecheng to Nanning
                                              1 infantry moved from Szecheng to Nanning
                                              1 conscript moved from Shiuchow to Swatow
                                                    Nationalist take Swatow from Japanese
                                              1 infantry moved from Canton to Te-king
                                              1 infantry moved from Canton to West Kwangtung
                                              1 light_artillery moved from Canton to West Kwangtung
                                              1 conscript moved from Canton to West Kwangtung
                                              1 heavy_artillery moved from Canton to Te-king
                                              1 conscript moved from Canton to Te-king
                                              1 infantry moved from Canton to Te-king
                                              1 infantry moved from Canton to Te-king
                                              1 fighter moved from Poseh to Te-king
                                      
                                          Purchase Units - Nationalist
                                              Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 19 conscripts, 6 elites, 1 fighter, 3 heavy_artillerys, 16 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in SZ 9 Taiwan Strait
                                                  Nationalist attack with 1 fighter
                                                  Japanese defend with 5 transports
                                                      Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 2 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 3 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 4 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                      Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 5 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 6 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                      Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 7 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 8 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 9 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                      Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 10 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                      Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 11 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                  Nationalist win with 1 fighter remaining. Battle score for attacker is 40
                                                  Casualties for Japanese: 5 transports
                                              Battle in SZ 13 South China Sea
                                                  Nationalist attack with 1 fighter
                                                  Japanese defend with 2 transports
                                                      Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 13 South China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 13 South China Sea
                                                  Nationalist win with 1 fighter remaining. Battle score for attacker is 16
                                                  Casualties for Japanese: 2 transports
                                              Battle in West Kwangtung
                                                  Nationalist attack with 1 conscript, 1 infantry and 1 light_artillery
                                                  Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                                                      Nationalist roll dice for 1 conscript, 1 infantry and 1 light_artillery in West Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 elite and 1 mobile_infantry in West Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                                                      1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in West Kwangtung
                                                      Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 elite in West Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 4 : 0/2 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 elite in West Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Nationalist lost in West Kwangtung
                                                      Nationalist roll dice for 1 light_artillery in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 elite in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 1 light_artillery in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 elite in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 1 light_artillery in West Kwangtung, round 7 : 1/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 elite in West Kwangtung, round 7 : 0/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese lost in West Kwangtung
                                                  Nationalist win, taking West Kwangtung from Japanese with 1 light_artillery remaining. Battle score for attacker is 3
                                                  Casualties for Nationalist: 1 conscript and 1 infantry
                                                  Casualties for Japanese: 1 elite and 1 mobile_infantry
                                              Battle in Te-king
                                                  Nationalist attack with 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry
                                                  Japanese defend with 1 elite, 1 heavy_artillery, 1 mobile_infantry and 1 ruralproduction
                                                      Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Te-king, round 2 : 3/6 hits, 1.83 expected hits
                                                      Japanese roll dice for 1 elite, 1 heavy_artillery and 1 mobile_infantry in Te-king, round 2 : 1/3 hits, 1.00 expected hits
                                                      1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese, 1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Te-king
                                                  Nationalist win, taking Te-king from Japanese with 1 fighter, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 11
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 mobile_infantry
                                      
                                          Non Combat Move - Nationalist
                                              1 conscript moved from Poseh to Szecheng
                                              1 cavalry moved from Poseh to Tuyun
                                              1 infantry moved from Poseh to Szecheng
                                              1 light_artillery moved from Poseh to Szecheng
                                              1 conscript moved from Mengtsi to Hsingi
                                              1 conscript moved from Mengtsi to Poseh
                                              1 conscript moved from Mengtsi to Poseh
                                              1 conscript moved from Mengtsi to Poseh
                                              1 conscript moved from Mengtsi to Kunming
                                              1 light_artillery moved from Momein to Kunming
                                              1 conscript moved from Momein to Puel
                                              1 conscript moved from Momein to Puel
                                              1 infantry moved from Momein to Puel
                                              1 fighter moved from SZ 13 South China Sea to Szecheng
                                              1 fighter moved from Te-king to Tuyun
                                              1 train moved from Nanchang to Changsha
                                              1 infantry moved from Nanyang to Fancheng
                                              1 elite moved from Juning to Fancheng
                                              1 armour moved from Juning to Changteh
                                              1 armour moved from Juning to Changteh
                                              1 elite moved from Wuhan to Hwangshi
                                              1 fighter moved from SZ 9 Taiwan Strait to Hong Kong
                                              1 armour moved from Wuhan to Changteh
                                              1 aaGun, 1 elite, 2 heavy_artillerys and 4 trains moved from Wuhan to Changsha
                                              1 fighter moved from Juning to Changteh
                                      
                                          Place Units - Nationalist
                                              1 cavalry, 1 conscript and 1 infantry placed in Tuyun
                                              2 conscripts and 1 infantry placed in Szecheng
                                              2 conscripts placed in Chih-Chiang
                                              2 conscripts placed in Siangtan
                                              2 conscripts placed in Chenchow
                                              2 conscripts placed in Chien-ning
                                              2 conscripts placed in Pinghsiang
                                              2 conscripts placed in Hwangshi
                                              2 conscripts placed in Wuhan
                                              1 conscript placed in Shiuchow
                                              1 infantry placed in Fancheng
                                              1 conscript placed in Luoyang
                                              2 infantry placed in Wuhan
                                              1 infantry placed in Pinghsiang
                                              1 infantry placed in Chien-ning
                                              1 infantry placed in Hwangshi
                                              2 infantry placed in Wuhan
                                              1 infantry placed in Fancheng
                                              2 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 1 light_artillery placed in Canton
                                              2 armour, 1 infantry and 1 light_artillery placed in Changsha
                                              1 infantry placed in Chih-Chiang
                                              1 infantry placed in Siangtan
                                              1 infantry placed in Shiuchow
                                              2 elites and 2 heavy_artillerys placed in Kweiyang
                                              2 elites and 2 light_artillerys placed in Chungking
                                              Nationalist undo move 20.
                                              2 armour, 1 infantry and 1 light_artillery placed in Changsha
                                              1 aaGun placed in Chungking
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 103 PUs; end with 103 PUs
                                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs
                                              Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs
                                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 183 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Nationalist : 1.00
                                      Japanese : -0.33
                                      

                                      Savegame

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                                      • B Offline
                                        bentonjt
                                        last edited by

                                        TripleA Turn Summary: Manchukwo round 3

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Manchukwo
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                3 cavalrys and 2 heavy_cavalrys moved from Taiyuan to So-ping
                                                1 heavy_cavalry, 2 light_artillerys and 1 light_infantry moved from Paoting to So-ping
                                                2 infantry moved from Tientsin to Paoting
                                                3 infantry moved from Chengteh to Chahar
                                                4 infantry moved from Peking to Chahar
                                        
                                            Purchase Units - Manchukwo
                                                Manchukwo buy 9 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Manchukwo
                                                Battle in So-ping
                                                    Manchukwo attack with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry
                                                    Communist defend with 1 conscript, 2 infantry and 1 ruralproduction
                                                        Manchukwo roll dice for 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry in So-ping, round 2 : 6/9 hits, 2.67 expected hits
                                                        Communist roll dice for 1 conscript and 2 infantry in So-ping, round 2 : 0/3 hits, 0.83 expected hits
                                                        1 conscript owned by the Communist and 2 infantry owned by the Communist lost in So-ping
                                                    Manchukwo win, taking So-ping from Communist with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry remaining. Battle score for attacker is 8
                                                    Casualties for Communist: 1 conscript and 2 infantry
                                        
                                            Non Combat Move - Manchukwo
                                                2 light_artillerys and 4 light_infantrys moved from Mukden to Chengteh
                                        
                                            Place Units - Manchukwo
                                                6 light_infantrys placed in Mukden
                                        
                                            Turn Complete - Manchukwo
                                                Manchukwo collect 17 PUs; end with 17 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Communist : -0.83
                                        Manchukwo : 3.33
                                        

                                        Savegame

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                                        • W Offline
                                          waldowv
                                          last edited by

                                          TripleA Turn Summary: Communist round 3

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Communist
                                                  2 conscripts, 1 heavy_artillery and 3 infantry moved from Hehsi Corridor to Chiu-Chuan
                                                  1 conscript moved from Fen-chow to Taiyuan
                                                        Communist take Taiyuan from Japanese
                                                  1 cavalry, 8 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys moved from Fen-chow to Puchow
                                                  1 guerilla moved from Ordos Plateau to Puchow
                                                  1 guerilla moved from Lanchow to Ningsia
                                                  1 guerilla moved from Lanchow to Yenan
                                                  1 guerilla moved from Ordos Plateau to Fen-chow
                                                  1 guerilla moved from Ordos Plateau to Kuyuan
                                                  1 propaganda moved from Ordos Plateau to Golog
                                                  2 propagandas moved from Tsingyang to Golog
                                                  1 guerilla moved from Luoyang to Puchow
                                                  3 guerillas moved from Nanyang to Puchow
                                                  1 guerilla moved from Fancheng to Puchow
                                          
                                              Purchase Units - Communist
                                                  Communist buy 8 conscripts and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Communist
                                                  Battle in Chiu-Chuan
                                                      Communist attack with 2 conscripts, 1 heavy_artillery and 3 infantry
                                                      Neutral defend with 3 infantry and 1 ruralproduction
                                                          Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 2 : 1/6 hits, 1.50 expected hits
                                                          Neutral roll dice for 3 infantry in Chiu-Chuan, round 2 : 0/3 hits, 1.00 expected hits
                                                          1 infantry owned by the Neutral lost in Chiu-Chuan
                                                          Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 3 : 3/6 hits, 1.50 expected hits
                                                          Neutral roll dice for 2 infantry in Chiu-Chuan, round 3 : 1/2 hits, 0.67 expected hits
                                                          2 infantry owned by the Neutral and 1 conscript owned by the Communist lost in Chiu-Chuan
                                                      Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                                                      Communist win, taking Chiu-Chuan from Neutral with 1 conscript, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 7
                                                      Casualties for Neutral: 3 infantry
                                                      Casualties for Communist: 1 conscript
                                                  Battle in Puchow
                                                      Communist attack with 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys
                                                      Japanese defend with 4 armour, 2 heavy_artillerys, 6 light_armours, 5 light_artillerys and 1 ruralproduction
                                                          Communist roll dice for 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 2 : 11/31 hits, 6.83 expected hits
                                                          Japanese roll dice for 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys in Puchow, round 2 : 6/17 hits, 5.33 expected hits
                                                          1 cavalry owned by the Communist, 5 guerillas owned by the Communist, 5 light_artillerys owned by the Japanese and 6 light_armours owned by the Japanese lost in Puchow
                                                          Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 3 : 5/25 hits, 5.83 expected hits
                                                          Japanese roll dice for 4 armour and 2 heavy_artillerys in Puchow, round 3 : 0/6 hits, 2.67 expected hits
                                                          2 heavy_artillerys owned by the Japanese and 3 armour owned by the Japanese lost in Puchow
                                                          Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 4 : 5/25 hits, 5.83 expected hits
                                                          Japanese roll dice for 1 armour in Puchow, round 4 : 0/1 hits, 0.50 expected hits
                                                          1 armour owned by the Japanese lost in Puchow
                                                      Communist win, taking Puchow from Japanese with 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys remaining. Battle score for attacker is 65
                                                      Casualties for Communist: 1 cavalry and 5 guerillas
                                                      Casualties for Japanese: 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys
                                          
                                              Non Combat Move - Communist
                                                  1 light_artillery moved from Golog to Lanchow
                                                  3 infantry moved from Golog to Kannan
                                                  2 conscripts moved from Golog to Kannan
                                                  9 guerillas moved from Puchow to Yenan
                                          
                                              Place Units - Communist
                                                  3 conscripts placed in Puchow
                                                  3 infantry placed in Yenan
                                                  1 conscript placed in Chiu-Chuan
                                                  1 conscript and 2 infantry placed in Kuyuan
                                                  3 infantry placed in Weinan
                                                  2 conscripts and 1 infantry placed in Tsingyang
                                                  1 conscript placed in Chiu-Chuan
                                                  Communist undo move 7.
                                                  1 conscript placed in Fen-chow
                                                  Communist undo move 7.
                                                  1 conscript placed in Ankang
                                          
                                              Turn Complete - Communist
                                                  Communist collect 39 PUs; end with 39 PUs
                                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 44 PUs
                                                  Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 49 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Neutral : -0.67
                                          Communist : 3.50
                                          Japanese : -2.50
                                          

                                          Savegame

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                                          • B Offline
                                            bentonjt
                                            last edited by

                                            TripleA Turn Summary: Thailand round 3

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 3
                                            
                                                Place Units - Thailand
                                                    1 thai_infantry placed in Bangkok
                                                    1 thai_infantry placed in Chiang Mai
                                                    1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                                                    Thailand undo move 3.
                                                    1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                                            
                                                Turn Complete - Thailand
                                                    Thailand collect 9 PUs; end with 10 PUs
                                                    Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 15 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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