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    • H Offline
      Hexborg
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 9:33:44 PM
      Savegame

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      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Nationalist round 1

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 1
        
            Combat Move - Nationalist
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                1 conscript moved from Mengtsi to Puel
                1 conscript moved from Mengtsi to Puel
                1 conscript moved from Kunming to Puel
                1 conscript moved from Kunming to Puel
                1 conscript moved from Kunming to Puel
                1 conscript moved from Tali to Puel
                1 light_artillery moved from Kunming to Puel
                1 conscript moved from Tali to Puel
                1 light_artillery moved from Kunming to Puel
                1 elite moved from Hangchow to Soochow
                1 fighter moved from Nanking to Soochow
                1 infantry moved from Anyang to Changchih
                1 infantry moved from Anyang to Changchih
                1 fighter moved from Wuhan to Changchih
                1 elite moved from Anyang to Changchih
                1 elite moved from Anyang to Changchih
                1 light_artillery moved from Anyang to Changchih
                1 fighter moved from Chungking to Puel
        
            Purchase Units - Nationalist
                Nationalist repair damage of 1x factory, 1x factory, 1x factory, 1x factory; Remaining resources: 22 PUs; 0 techTokens; 
                Nationalist buy 1 aaGun, 1 cavalry, 2 conscripts, 1 heavy_artillery and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
        
            Combat - Nationalist
                Battle in Puel
                    Nationalist attack with 7 conscripts, 1 fighter and 2 light_artillerys
                    Neutral defend with 3 infantry and 1 ruralproduction
                        Nationalist roll dice for 7 conscripts, 1 fighter and 2 light_artillerys in Puel, round 2 : 1/10 hits, 2.33 expected hits
                        Neutral roll dice for 3 infantry in Puel, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel
                        Nationalist roll dice for 6 conscripts, 1 fighter and 2 light_artillerys in Puel, round 3 : 2/9 hits, 2.17 expected hits
                        Neutral roll dice for 2 infantry in Puel, round 3 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Neutral lost in Puel
                    Nationalist loses 0 PUs for violating Puels neutrality.
                    Nationalist win, taking Puel from Neutral with 6 conscripts, 1 fighter and 2 light_artillerys remaining. Battle score for attacker is 7
                    Casualties for Nationalist: 1 conscript
                    Casualties for Neutral: 3 infantry
                Battle in Soochow
                    Nationalist attack with 1 elite and 1 fighter
                    Japanese defend with 2 elites and 1 ruralproduction
                        Nationalist roll dice for 1 elite and 1 fighter in Soochow, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits
                        1 elite owned by the Japanese lost in Soochow
                        Nationalist roll dice for 1 elite and 1 fighter in Soochow, round 3 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 elite in Soochow, round 3 : 1/1 hits, 0.33 expected hits
                        1 elite owned by the Japanese and 1 elite owned by the Nationalist lost in Soochow
                    Nationalist win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 elites
                    Casualties for Nationalist: 1 elite
                Battle in Changchih
                    Nationalist attack with 2 elites, 1 fighter, 2 infantry and 1 light_artillery
                    Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction
                        Nationalist roll dice for 2 elites, 1 fighter, 2 infantry and 1 light_artillery in Changchih, round 2 : 2/6 hits, 2.00 expected hits
                        Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 1/4 hits, 1.33 expected hits
                        2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Changchih
                        Nationalist roll dice for 2 elites, 1 fighter, 1 infantry and 1 light_artillery in Changchih, round 3 : 1/5 hits, 1.83 expected hits
                        Japanese roll dice for 1 elite and 1 heavy_artillery in Changchih, round 3 : 0/2 hits, 0.67 expected hits
                        1 elite owned by the Japanese lost in Changchih
                        Nationalist roll dice for 2 elites, 1 fighter, 1 infantry and 1 light_artillery in Changchih, round 4 : 3/5 hits, 1.83 expected hits
                        Japanese roll dice for 1 heavy_artillery in Changchih, round 4 : 1/1 hits, 0.33 expected hits
                        1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Changchih
                    Nationalist win, taking Changchih from Japanese with 2 elites, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 11
                    Casualties for Nationalist: 2 infantry
                    Casualties for Japanese: 3 elites and 1 heavy_artillery
        
            Non Combat Move - Nationalist
                1 conscript moved from Huangshan to Nanking
                1 conscript moved from Luan to Nanking
                1 fighter moved from Puel to Kunming
                1 conscript moved from Kweilin to Te-king
                1 infantry moved from Nanning to Woochow
                1 conscript moved from Hsingi to Mengtsi
                1 infantry moved from Kunming to Puel
                1 infantry moved from Kunming to Mengtsi
                2 heavy_artillerys and 1 train moved from Kunming to Canton
                2 infantry and 1 train moved from Kunming to Canton
                2 conscripts and 1 train moved from Kweiyang to Wuhan
                1 infantry and 1 train moved from Kweiyang to Nanchang
                1 conscript moved from Pa-chung to Chungking
                1 conscript moved from Cheng-tu to Chungking
                1 elite, 1 infantry and 1 train moved from Chungking to Wuhan
                1 conscript moved from Kaifeng to Anyang
                1 infantry moved from Kaifeng to Anyang
                1 infantry moved from Kaifeng to Anyang
                1 armour moved from Lungkow to Kaifeng
                1 heavy_artillery moved from Tsinan to Ichow
                1 light_artillery moved from Tsinan to Ichow
                1 train moved from Tsinan to Chungking
                1 armour moved from Tsingtao to Ichow
                1 armour moved from Tsingtao to Ichow
                1 armour moved from Tsingtao to Ichow
                1 armour moved from Tsingtao to Ichow
                1 armour moved from Weihsien to Ichow
                1 armour moved from Weihsien to Ichow
                1 armour moved from Weihsien to Ichow
                1 armour moved from Lungkow to Ichow
                1 armour moved from Lungkow to Ichow
                1 light_artillery moved from Hsuchow to Ichow
                1 elite moved from Tsinan to Kining
                1 elite moved from Tsinan to Kining
                1 elite moved from Tsinan to Kining
                1 elite moved from Tsinan to Kining
                1 conscript moved from Kining to Tsinan
                1 infantry moved from Ichow to Tsinan
                1 heavy_artillery moved from Lungkow to Ichow
                1 heavy_artillery moved from Lungkow to Ichow
                1 elite moved from Lungkow to Ichow
                1 elite moved from Lungkow to Ichow
                1 elite moved from Lungkow to Ichow
                1 elite moved from Lungkow to Ichow
                1 elite moved from Lungkow to Ichow
                1 light_artillery moved from Tsingtao to Ichow
                1 light_artillery moved from Tsingtao to Ichow
                1 heavy_artillery moved from Tsingtao to Weihsien
                1 heavy_artillery moved from Tsingtao to Weihsien
                1 infantry moved from Tsingtao to Weihsien
                1 conscript moved from Hsuchow to Kining
                5 elites and 1 train moved from Tsingtao to Wuhan
                2 elites and 1 train moved from Tsingtao to Tsinan
                1 train moved from Tsinan to Wuhan
                1 infantry moved from Weihsien to Lungkow
                1 elite moved from Weihsien to Lungkow
                1 elite moved from Weihsien to Lungkow
                1 elite moved from Weihsien to Lungkow
                1 elite moved from Weihsien to Lungkow
                1 elite moved from Weihsien to Lungkow
                1 heavy_artillery moved from Weihsien to Lungkow
                1 fighter moved from Changchih to Puchow
                1 fighter moved from Soochow to Anking
                1 light_artillery moved from Hangchow to Huangshan
                1 elite moved from Hangchow to Huangshan
                1 elite moved from Hangchow to Huangshan
                1 elite moved from Hangchow to Huangshan
                1 elite moved from Hangchow to Huangshan
                1 light_artillery moved from Hangchow to Huangshan
                1 conscript moved from Ningpo to Hangchow
                1 conscript moved from Foochow to Ningpo
                1 conscript moved from Amoy to Swatow
                1 armour moved from Nanking to Anking
                1 heavy_artillery moved from Nanking to Anking
                1 light_artillery moved from Nanking to Anking
                1 light_artillery moved from Nanking to Anking
                1 cavalry moved from Nanking to Anking
                1 cavalry moved from Nanking to Anking
                1 infantry moved from Anking to Nanking
                1 infantry moved from Anking to Nanking
                1 elite moved from Nanking to Huaipei
                1 elite moved from Nanking to Luan
                1 elite moved from Nanking to Huaipei
                1 elite moved from Nanking to Luan
                1 elite moved from Nanking to Huaipei
                1 elite moved from Nanking to Huaipei
                1 elite moved from Nanking to Anking
                1 elite moved from Nanking to Huangshan
                1 elite moved from Nanking to Anking
                1 elite moved from Nanking to Huaipei
                1 conscript moved from Fancheng to Juning
                1 infantry moved from Nanchang to Poyang
                1 conscript moved from Nanchang to Poyang
                1 elite moved from Wuhan to Fancheng
                1 elite moved from Wuhan to Hwanggang
                1 light_artillery moved from Wuhan to Hwanggang
                1 infantry moved from Wuhan to Fancheng
                1 infantry moved from Wuhan to Hwanggang
                1 infantry moved from Wuhan to Hwangshi
                1 infantry moved from Wuhan to Hwanggang
                1 infantry moved from Wuhan to Hwanggang
                1 infantry moved from Wuhan to Fancheng
                1 infantry moved from Changsha to Tungting
                1 conscript moved from Changsha to Tungting
                1 light_artillery moved from Changsha to Tungting
                1 conscript moved from Chih-Chiang to Changteh
                1 train moved from Wuhan to Chungking
                1 train moved from Wuhan to Canton
                1 train moved from Nanchang to Kweiyang
                1 train moved from Canton to Kweiyang
                1 train moved from Canton to Kunming
        
            Place Units - Nationalist
                2 conscripts placed in Ichow
                1 cavalry and 1 infantry placed in Anking
                1 aaGun and 1 heavy_artillery placed in Chungking
        
            Turn Complete - Nationalist
                Nationalist collect 147 PUs; end with 148 PUs
                Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 168 PUs
                Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 188 PUs
                Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 198 PUs
                Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 208 PUs
                Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 228 PUs
        

        Combat Hit Differential Summary :

        Neutral : -0.67
        Nationalist : -0.83
        Japanese : -0.33
        

        Savegame

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        • B Offline
          bentonjt
          last edited by

          TripleA Turn Summary: Manchukwo round 1

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 1
          
              Combat Move - Manchukwo
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
          
              Purchase Units - Manchukwo
                  Manchukwo buy 1 heavy_cavalry, 3 infantry and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
          
              Non Combat Move - Manchukwo
                  1 heavy_cavalry moved from North Suiyuan to Taiyuan
                  3 cavalrys, 1 light_artillery and 3 light_infantrys moved from Chahar to Taiyuan
                  1 light_infantry moved from Ordos Plateau to North Suiyuan
                  2 heavy_cavalrys moved from Chengteh to North Suiyuan
                  4 infantry and 1 light_artillery moved from Mukden to Chengteh
                  1 light_artillery moved from Chengteh to Chahar
                  1 light_artillery moved from Tangshan to Tientsin
          
              Place Units - Manchukwo
                  1 heavy_cavalry, 3 infantry and 1 light_infantry placed in Mukden
          
              Turn Complete - Manchukwo
                  Manchukwo collect 19 PUs; end with 19 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • W Offline
            waldowv
            last edited by

            TripleA Turn Summary: Communist round 1

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 1
            
                Combat Move - Communist
                    3 infantry moved from Lanchow to Kannan
                    1 light_artillery moved from Lanchow to Kannan
                    1 guerilla moved from Hanchung to Kannan
                    1 propaganda moved from Yenan to Ordos Plateau
                          Communist take Ordos Plateau from Manchukwo
                    1 guerilla moved from Ankang to Kannan
                    1 guerilla, 1 heavy_artillery and 3 infantry moved from Kuyuan to Ningsia
                    1 guerilla moved from Tsingyang to Ningsia
                    2 cavalrys moved from Tsingyang to Ningsia
                    1 guerilla moved from Weinan to Fen-chow
                    2 guerillas, 1 heavy_artillery and 3 infantry moved from Puchow to Fen-chow
                    2 infantry moved from Weinan to Yenan
                    1 infantry moved from Yenan to Ordos Plateau
                    1 infantry moved from Tsingyang to Kuyuan
                    2 infantry moved from Tsingyang to Yenan
                    2 propagandas moved from Yenan to Tsingyang
                    6 infantry moved from Sian to Yenan
                    1 heavy_artillery, 7 infantry and 1 light_artillery moved from Yenan to Fen-chow
            
                Purchase Units - Communist
                    Communist buy 1 armour, 2 conscripts, 3 guerillas and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Communist
                    Battle in Ningsia
                        Communist attack with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry
                        Neutral defend with 3 infantry and 1 ruralproduction
                            Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 1/8 hits, 1.83 expected hits
                            Neutral roll dice for 3 infantry in Ningsia, round 2 : 0/3 hits, 1.00 expected hits
                            1 infantry owned by the Neutral lost in Ningsia
                            Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/8 hits, 1.83 expected hits
                            Neutral roll dice for 2 infantry in Ningsia, round 3 : 0/2 hits, 0.67 expected hits
                            2 infantry owned by the Neutral lost in Ningsia
                        Communist loses 0 PUs for violating Ningsias neutrality.
                        Communist win, taking Ningsia from Neutral with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9
                        Casualties for Neutral: 3 infantry
                    Battle in Kannan
                        Communist attack with 2 guerillas, 3 infantry and 1 light_artillery
                        Neutral defend with 3 infantry and 1 ruralproduction
                            Communist roll dice for 2 guerillas, 3 infantry and 1 light_artillery in Kannan, round 2 : 3/6 hits, 1.33 expected hits
                            Neutral roll dice for 3 infantry in Kannan, round 2 : 0/3 hits, 1.00 expected hits
                            3 infantry owned by the Neutral lost in Kannan
                        Communist loses 0 PUs for violating Kannans neutrality.
                        Communist win, taking Kannan from Neutral with 2 guerillas, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                        Casualties for Neutral: 3 infantry
            
                Non Combat Move - Communist
                    2 guerillas moved from Ningsia to Kuyuan
                    1 guerilla moved from Kannan to Kuyuan
                    1 guerilla moved from Kannan to Kungchangfu
            
                Place Units - Communist
                    1 armour and 2 infantry placed in Fen-chow
                    2 conscripts and 1 guerilla placed in Yenan
                    Communist undo move 2.
                    Communist undo move 1.
                    1 conscript and 2 infantry placed in Ordos Plateau
                    Communist undo move 1.
                    1 armour and 2 infantry placed in Ordos Plateau
                    3 guerillas placed in Yenan
                    2 conscripts placed in Fen-chow
            
                Turn Complete - Communist
                    Communist collect 32 PUs; end with 32 PUs
            

            Combat Hit Differential Summary :

            Neutral : -2.67
            Communist : 1.00
            

            Savegame

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            • B Offline
              bentonjt
              last edited by

              TripleA Turn Summary: Thailand round 1

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 1
              
                  Place Units - Thailand
                      1 armour placed in Nakhon Sawan
                      1 heavy_artillery and 2 thai_infantrys placed in Kra
              
                  Turn Complete - Thailand
                      Thailand collect 6 PUs; end with 6 PUs
                      Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 11 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • B Offline
                bentonjt
                last edited by

                TripleA Turn Summary: Japanese round 1

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 1
                
                    Place Units - Japanese
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        1 armour placed in Shanghai
                        3 infantry and 1 train placed in Port Arthur
                        Japanese undo move 2.
                        3 infantry and 1 train placed in Port Arthur
                        Japanese undo move 2.
                        3 infantry and 2 trains placed in Korea
                        2 elites and 2 infantry placed in Port Arthur
                        1 heavy_artillery, 4 light_armours and 2 light_artillerys placed in Japan
                        1 elite placed in Formosa
                        Japanese undo move 4.
                        1 heavy_artillery, 4 light_armours and 2 light_artillerys placed in Japan
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                
                    Turn Complete - Japanese
                        Japanese collect 87 PUs; end with 87 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • W Offline
                  waldowv
                  last edited by

                  TripleA Turn Summary: British round 1

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 1
                  
                      Combat Move - British
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
                          1 infantry moved from Chindwin to Myitkyina
                          3 infantry moved from Mandalay to Myitkyina
                          4 destroyers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                          2 battleships moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                          1 cruiser moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                          2 carriers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                          1 light_artillery moved from Kohima to Myitkyina
                  
                      Purchase Units - British
                          British buy 2 commandos and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - British
                          Battle in SZ 18 Andaman Sea
                              British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                              Neutral defend with 1 destroyer
                                  British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 18 Andaman Sea, round 2 : 5/9 hits, 3.50 expected hits
                                  Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits
                                  1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea
                              British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
                              Casualties for Neutral: 1 destroyer
                          Battle in Myitkyina
                              British attack with 1 fighter, 4 infantry and 1 light_artillery
                              Neutral defend with 3 infantry
                                  British roll dice for 1 fighter, 4 infantry and 1 light_artillery in Myitkyina, round 2 : 3/6 hits, 1.67 expected hits
                                  Neutral roll dice for 3 infantry in Myitkyina, round 2 : 0/3 hits, 1.00 expected hits
                                  3 infantry owned by the Neutral lost in Myitkyina
                              British loses 0 PUs for violating Myitkyinas neutrality.
                              British win, taking Myitkyina from Neutral with 1 fighter, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                              Casualties for Neutral: 3 infantry
                  
                      Non Combat Move - British
                          1 fighter moved from Myitkyina to Mandalay
                          6 infantry moved from Calcutta to Chittagong
                          1 commando, 1 light_artillery and 1 train moved from Calcutta to East Assam
                          1 light_artillery moved from East Assam to Myitkyina
                          1 commando moved from East Assam to Myitkyina
                          1 infantry moved from Chittagong to Pathein
                  
                      Place Units - British
                          4 infantry placed in Malaya-Singapore
                          British undo move 1.
                          1 commando and 4 infantry placed in Malaya-Singapore
                          1 commando placed in Rangoon
                  
                      Turn Complete - British
                          British collect 48 PUs; end with 48 PUs
                          Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                  

                  Combat Hit Differential Summary :

                  Neutral : -1.33
                  British : 2.83
                  

                  Savegame

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                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Manual Gamesave Post: Nationalist round 2

                    TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 2
                    
                        Combat Move - Nationalist
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            1 heavy_artillery moved from Weihsien to Tsingtao
                            1 heavy_artillery moved from Weihsien to Tsingtao
                            1 infantry moved from Weihsien to Tsingtao
                            1 light_artillery moved from Changchih to Chengang
                                  Nationalist take Chengang from Japanese
                            1 elite moved from Changchih to Chengang
                            1 elite moved from Ichow to Jih-Chao
                            1 elite moved from Ichow to Jih-Chao
                            1 heavy_artillery moved from Ichow to Jih-Chao
                            1 elite moved from Ichow to Lungkow
                            1 elite moved from Ichow to Lungkow
                            1 heavy_artillery moved from Ichow to Lungkow
                            1 heavy_artillery moved from Ichow to Lungkow
                            1 elite moved from Ichow to Lungkow
                            1 light_artillery moved from Ichow to Lungkow
                            1 conscript moved from Ichow to Lungkow
                            1 conscript moved from Ichow to Lungkow
                            1 light_artillery moved from Ichow to Lungkow
                            1 light_artillery moved from Ichow to Lungkow
                            1 light_artillery moved from Ichow to Lungkow
                            1 armour moved from Ichow to Lungkow
                            1 armour moved from Ichow to Lungkow
                            1 armour moved from Ichow to Lungkow
                            1 armour moved from Ichow to Lungkow
                            1 armour moved from Ichow to Lungkow
                            1 armour moved from Ichow to Lungkow
                            1 armour moved from Ichow to Lungkow
                            1 armour moved from Ichow to Lungkow
                            1 armour moved from Ichow to Lungkow
                            1 conscript moved from Puel to Momein
                            1 light_artillery moved from Puel to Momein
                            1 infantry moved from Puel to Momein
                            1 conscript moved from Tali to Momein
                            1 fighter moved from Kunming to Momein
                            1 conscript moved from Canton to West Kwangtung
                            1 infantry moved from Canton to West Kwangtung
                            1 conscript moved from Te-king to West Kwangtung
                            1 heavy_artillery moved from Canton to West Kwangtung
                    
                        Purchase Units - Nationalist
                            Nationalist repair damage of 10x factory, 9x factory, 7x factory, 8x factory, 9x factory; Remaining resources: 142 PUs; 0 techTokens; 
                            Nationalist buy 1 aaGun, 3 armour, 1 cavalry, 12 conscripts, 3 elites, 2 fighters, 2 heavy_artillerys, 8 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - Nationalist
                            Battle in Jih-Chao
                                Nationalist attack with 2 elites and 1 heavy_artillery
                                Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                    Nationalist roll dice for 2 elites and 1 heavy_artillery in Jih-Chao, round 2 : 1/3 hits, 1.33 expected hits
                                    Japanese roll dice for 1 elite and 1 light_artillery in Jih-Chao, round 2 : 1/2 hits, 0.67 expected hits
                                    1 elite owned by the Japanese and 1 elite owned by the Nationalist lost in Jih-Chao
                                    Nationalist roll dice for 1 elite and 1 heavy_artillery in Jih-Chao, round 3 : 2/2 hits, 1.00 expected hits
                                    Japanese roll dice for 1 light_artillery in Jih-Chao, round 3 : 0/1 hits, 0.33 expected hits
                                    1 light_artillery owned by the Japanese lost in Jih-Chao
                                Nationalist win, taking Jih-Chao from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 5
                                Casualties for Nationalist: 1 elite
                                Casualties for Japanese: 1 elite and 1 light_artillery
                            Battle in Tsingtao
                                Nationalist attack with 2 heavy_artillerys and 1 infantry
                                Japanese defend with 1 elite, 1 factory, 1 light_artillery and 1 station
                                    Nationalist roll dice for 2 heavy_artillerys and 1 infantry in Tsingtao, round 2 : 1/3 hits, 1.33 expected hits
                                    Japanese roll dice for 1 elite and 1 light_artillery in Tsingtao, round 2 : 0/2 hits, 0.67 expected hits
                                    1 elite owned by the Japanese lost in Tsingtao
                                    Nationalist roll dice for 2 heavy_artillerys and 1 infantry in Tsingtao, round 3 : 3/3 hits, 1.33 expected hits
                                    Japanese roll dice for 1 light_artillery in Tsingtao, round 3 : 0/1 hits, 0.33 expected hits
                                    1 light_artillery owned by the Japanese lost in Tsingtao
                                Nationalist win, taking Tsingtao from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 9
                                Casualties for Japanese: 1 elite and 1 light_artillery
                            Battle in Lungkow
                                Nationalist attack with 9 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys
                                Japanese defend with 6 elites, 9 heavy_artillerys, 4 light_artillerys and 1 ruralproduction
                                    Nationalist roll dice for 9 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys in Lungkow, round 2 : 12/20 hits, 8.67 expected hits
                                    Japanese roll dice for 6 elites, 9 heavy_artillerys and 4 light_artillerys in Lungkow, round 2 : 8/19 hits, 6.33 expected hits
                                    2 heavy_artillerys owned by the Japanese, 4 light_artillerys owned by the Nationalist, 6 elites owned by the Japanese, 2 conscripts owned by the Nationalist, 2 elites owned by the Nationalist and 4 light_artillerys owned by the Japanese lost in Lungkow
                                    Nationalist roll dice for 9 armour, 1 elite and 2 heavy_artillerys in Lungkow, round 3 : 3/12 hits, 6.00 expected hits
                                    Japanese roll dice for 7 heavy_artillerys in Lungkow, round 3 : 2/7 hits, 2.33 expected hits
                                    3 heavy_artillerys owned by the Japanese, 1 heavy_artillery owned by the Nationalist and 1 elite owned by the Nationalist lost in Lungkow
                                    Nationalist roll dice for 9 armour and 1 heavy_artillery in Lungkow, round 4 : 6/10 hits, 5.00 expected hits
                                    Japanese roll dice for 4 heavy_artillerys in Lungkow, round 4 : 2/4 hits, 1.33 expected hits
                                    4 heavy_artillerys owned by the Japanese, 1 heavy_artillery owned by the Nationalist and 1 armour owned by the Nationalist lost in Lungkow
                                Nationalist win, taking Lungkow from Japanese with 8 armour remaining. Battle score for attacker is 37
                                Casualties for Nationalist: 1 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys
                                Casualties for Japanese: 6 elites, 9 heavy_artillerys and 4 light_artillerys
                            Battle in Momein
                                Nationalist attack with 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery
                                Neutral defend with 3 infantry and 1 ruralproduction
                                    Nationalist roll dice for 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery in Momein, round 2 : 1/5 hits, 1.50 expected hits
                                    Neutral roll dice for 3 infantry in Momein, round 2 : 0/3 hits, 1.00 expected hits
                                    1 infantry owned by the Neutral lost in Momein
                                    Nationalist roll dice for 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery in Momein, round 3 : 2/5 hits, 1.50 expected hits
                                    Neutral roll dice for 2 infantry in Momein, round 3 : 0/2 hits, 0.67 expected hits
                                    2 infantry owned by the Neutral lost in Momein
                                Nationalist loses 0 PUs for violating Momeins neutrality.
                                Nationalist win, taking Momein from Neutral with 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                                Casualties for Neutral: 3 infantry
                            Battle in West Kwangtung
                                Nationalist attack with 2 conscripts, 1 heavy_artillery and 1 infantry
                                Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                                    Nationalist roll dice for 2 conscripts, 1 heavy_artillery and 1 infantry in West Kwangtung, round 2 : 1/4 hits, 1.17 expected hits
                                    Japanese roll dice for 1 elite and 1 mobile_infantry in West Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                                    2 conscripts owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in West Kwangtung
                                    Nationalist roll dice for 1 heavy_artillery and 1 infantry in West Kwangtung, round 3 : 0/2 hits, 0.83 expected hits
                                    Japanese roll dice for 1 elite in West Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                                    Nationalist roll dice for 1 heavy_artillery and 1 infantry in West Kwangtung, round 4 : 2/2 hits, 0.83 expected hits
                                    Japanese roll dice for 1 elite in West Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
                                    1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in West Kwangtung
                                Nationalist win, taking West Kwangtung from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1
                                Casualties for Nationalist: 2 conscripts and 1 infantry
                                Casualties for Japanese: 1 elite and 1 mobile_infantry
                    
                        Non Combat Move - Nationalist
                            1 infantry moved from Mengtsi to Poseh
                            1 conscript moved from Mengtsi to Poseh
                            1 light_artillery moved from Puel to Poseh
                            1 conscript moved from Puel to Mengtsi
                            1 conscript moved from Puel to Mengtsi
                            1 conscript moved from Puel to Mengtsi
                            1 conscript moved from Puel to Mengtsi
                            1 conscript moved from Puel to Mengtsi
                            1 fighter moved from Momein to Poseh
                            1 aaGun, 2 conscripts, 1 heavy_artillery and 1 train moved from Chungking to Canton
                            1 elite moved from Luan to Hwanggang
                            1 elite moved from Luan to Hwanggang
                            1 infantry moved from Hwanggang to Luan
                            1 cavalry moved from Anking to Hwanggang
                            1 cavalry moved from Anking to Hwanggang
                            1 cavalry moved from Anking to Hwanggang
                            1 light_artillery moved from Anking to Hwanggang
                            1 light_artillery moved from Anking to Hwanggang
                            1 heavy_artillery moved from Anking to Hwanggang
                            1 elite moved from Anking to Hwanggang
                            1 elite moved from Anking to Hwanggang
                            1 elite moved from Anking to Hwanggang
                            1 elite moved from Anking to Hwanggang
                            1 elite moved from Anking to Hwanggang
                            1 elite moved from Anking to Hwanggang
                            1 conscript moved from Juning to Kaifeng
                            1 armour moved from Kaifeng to Juning
                            1 armour moved from Anking to Juning
                            1 infantry moved from Fancheng to Nanyang
                            1 infantry moved from Fancheng to Juning
                            1 elite moved from Fancheng to Juning
                            1 fighter moved from Puchow to Juning
                            1 infantry moved from Hwangshi to Poyang
                            1 infantry moved from Nanchang to Poyang
                            1 conscript moved from Wuhan to Hwanggang
                            1 conscript moved from Wuhan to Hwanggang
                            1 elite moved from Wuhan to Hwanggang
                            1 elite moved from Wuhan to Hwanggang
                            1 elite moved from Wuhan to Hwanggang
                            1 elite moved from Wuhan to Hwanggang
                            1 elite moved from Wuhan to Hwanggang
                            1 elite moved from Wuhan to Hwanggang
                            1 infantry moved from Wuhan to Hwanggang
                            1 fighter moved from Anking to Hwanggang
                            1 light_artillery moved from Tungting to Hwanggang
                            1 conscript moved from Tungting to Hwanggang
                            1 infantry moved from Tungting to Hwanggang
                            1 conscript moved from Changteh to Hwanggang
                            1 train moved from Canton to Kunming
                            1 train moved from Wuhan to Kweiyang
                            1 train moved from Kweiyang to Chungking
                            1 train moved from Nanchang to Kweiyang
                            1 train moved from Changsha to Wuhan
                    
                        Place Units - Nationalist
                            2 conscripts placed in Poyang
                            2 conscripts placed in Yen-ping
                            2 conscripts placed in Kan
                            2 conscripts placed in Shiuchow
                            2 conscripts placed in Te-king
                            2 conscripts placed in Kweilin
                            2 infantry placed in Szecheng
                            2 infantry placed in Lungchow
                            1 cavalry placed in Poseh
                            1 elite, 2 fighters, 2 infantry and 1 light_artillery placed in Canton
                            1 infantry placed in Poyang
                            1 infantry placed in Hwanggang
                            1 aaGun, 2 elites and 2 heavy_artillerys placed in Wuhan
                            1 armour placed in Wuhan
                            2 armour and 2 light_artillerys placed in Changsha
                    
                        Turn Complete - Nationalist
                            Nationalist collect 121 PUs; end with 121 PUs
                            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 141 PUs
                            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 161 PUs
                            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 171 PUs
                            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 181 PUs
                    

                    Combat Hit Differential Summary :

                    Neutral : -1.67
                    Nationalist : 3.50
                    Japanese : 2.67
                    

                    Savegame

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                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Turn Summary: Manchukwo round 2

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 2
                      
                          Combat Move - Manchukwo
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 heavy_cavalry moved from North Suiyuan to Chengang
                              1 heavy_cavalry moved from North Suiyuan to Chengang
                              1 light_infantry moved from Taiyuan to Chengang
                              1 light_infantry moved from Taiyuan to Changchih
                              1 light_infantry moved from Taiyuan to Changchih
                              1 light_artillery moved from Taiyuan to Changchih
                              1 light_artillery moved from Chahar to Paoting
                              4 infantry moved from Chengteh to Peking
                              1 light_artillery moved from Tientsin to Paoting
                              1 heavy_cavalry, 3 infantry and 1 light_infantry moved from Mukden to Chengteh
                              1 heavy_cavalry and 1 light_infantry moved from Chengteh to Paoting
                              2 infantry moved from Tangshan to Tientsin
                      
                          Purchase Units - Manchukwo
                              Manchukwo buy 2 light_artillerys and 4 light_infantrys; Remaining resources: 1 PUs; 0 techTokens; 
                      
                          Combat - Manchukwo
                              Battle in Chengang
                                  Manchukwo attack with 2 heavy_cavalrys and 1 light_infantry
                                  Nationalist defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                      Manchukwo roll dice for 2 heavy_cavalrys and 1 light_infantry in Chengang, round 2 : 1/3 hits, 0.83 expected hits
                                      Nationalist roll dice for 1 elite and 1 light_artillery in Chengang, round 2 : 2/2 hits, 0.67 expected hits
                                      1 heavy_cavalry owned by the Manchukwo, 1 light_infantry owned by the Manchukwo and 1 elite owned by the Nationalist lost in Chengang
                                  1 heavy_cavalry owned by the Manchukwo retreated to Taiyuan
                                  Nationalist win with 1 light_artillery remaining. Battle score for attacker is -2
                                  Casualties for Manchukwo: 1 heavy_cavalry and 1 light_infantry
                                  Casualties for Nationalist: 1 elite
                              Battle in Changchih
                                  Manchukwo attack with 1 light_artillery and 2 light_infantrys
                                  Nationalist defend with 1 elite and 1 ruralproduction
                                      Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Changchih, round 2 : 1/3 hits, 0.67 expected hits
                                      Nationalist roll dice for 1 elite in Changchih, round 2 : 0/1 hits, 0.33 expected hits
                                      1 elite owned by the Nationalist lost in Changchih
                                  Manchukwo win, taking Changchih from Nationalist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 4
                                  Casualties for Nationalist: 1 elite
                      
                          Non Combat Move - Manchukwo
                      
                          Place Units - Manchukwo
                              2 light_artillerys and 4 light_infantrys placed in Mukden
                      
                          Turn Complete - Manchukwo
                              Manchukwo collect 17 PUs; end with 18 PUs
                      

                      Combat Hit Differential Summary :

                      Manchukwo : 0.50
                      Nationalist : 1.00
                      

                      Savegame

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                      • W Offline
                        waldowv
                        last edited by

                        TripleA Turn Summary: Communist round 2

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 2
                        
                            Combat Move - Communist
                                3 infantry and 1 light_artillery moved from Kannan to Golog
                                1 guerilla moved from Kungchangfu to Golog
                                1 infantry moved from Ningsia to North Suiyuan
                                1 infantry moved from Ordos Plateau to North Suiyuan
                                1 guerilla moved from Yenan to North Suiyuan
                                1 guerilla moved from Yenan to North Suiyuan
                                1 guerilla moved from Kuyuan to North Suiyuan
                                1 infantry moved from Kuyuan to Hehsi Corridor
                                1 guerilla moved from Kuyuan to Hehsi Corridor
                                1 guerilla moved from Kuyuan to Hehsi Corridor
                                2 infantry moved from Ordos Plateau to North Suiyuan
                                1 armour moved from Ordos Plateau to North Suiyuan
                                2 cavalrys moved from Ningsia to North Suiyuan
                                2 infantry moved from Ningsia to Hehsi Corridor
                                1 heavy_artillery moved from Ningsia to Hehsi Corridor
                                1 guerilla moved from Yenan to North Suiyuan
                                1 guerilla moved from Luoyang to Changchih
                                1 guerilla moved from Kaifeng to Changchih
                                1 infantry moved from Fen-chow to Changchih
                                1 guerilla moved from Fen-chow to Changchih
                                1 infantry moved from Fen-chow to So-ping
                                1 infantry moved from Fen-chow to So-ping
                                1 conscript moved from Fen-chow to So-ping
                                1 guerilla moved from Fen-chow to So-ping
                                1 guerilla moved from Fen-chow to So-ping
                                1 guerilla moved from Fen-chow to So-ping
                                1 guerilla moved from Fen-chow to So-ping
                                1 guerilla moved from Fen-chow to Changchih
                                1 guerilla moved from Fen-chow to Changchih
                                1 guerilla moved from Fen-chow to Changchih
                        
                            Purchase Units - Communist
                                Communist buy 5 conscripts, 4 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Communist
                                Battle in Changchih
                                    Communist attack with 6 guerillas and 1 infantry
                                    Manchukwo defend with 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                                        Communist roll dice for 6 guerillas and 1 infantry in Changchih, round 2 : 1/7 hits, 1.17 expected hits
                                        Japanese roll dice for 1 light_artillery and 2 light_infantrys in Changchih, round 2 : 1/3 hits, 0.67 expected hits
                                        1 guerilla owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Changchih
                                        Communist roll dice for 5 guerillas and 1 infantry in Changchih, round 3 : 0/6 hits, 1.00 expected hits
                                        Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 3 : 1/2 hits, 0.50 expected hits
                                        1 guerilla owned by the Communist lost in Changchih
                                        Communist roll dice for 4 guerillas and 1 infantry in Changchih, round 4 : 0/5 hits, 0.83 expected hits
                                        Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 4 : 0/2 hits, 0.50 expected hits
                                        Communist roll dice for 4 guerillas and 1 infantry in Changchih, round 5 : 1/5 hits, 0.83 expected hits
                                        Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 5 : 1/2 hits, 0.50 expected hits
                                        1 guerilla owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Changchih
                                        Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 6 : 0/4 hits, 0.67 expected hits
                                        Japanese roll dice for 1 light_artillery in Changchih, round 6 : 0/1 hits, 0.33 expected hits
                                        Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 7 : 0/4 hits, 0.67 expected hits
                                        Japanese roll dice for 1 light_artillery in Changchih, round 7 : 0/1 hits, 0.33 expected hits
                                        Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 8 : 1/4 hits, 0.67 expected hits
                                        Japanese roll dice for 1 light_artillery in Changchih, round 8 : 1/1 hits, 0.33 expected hits
                                        1 guerilla owned by the Communist and 1 light_artillery owned by the Manchukwo lost in Changchih
                                    Communist win, taking Changchih from Japanese with 2 guerillas and 1 infantry remaining. Battle score for attacker is -3
                                    Casualties for Communist: 4 guerillas
                                    Casualties for Manchukwo: 1 light_artillery and 2 light_infantrys
                                Battle in So-ping
                                    Communist attack with 1 conscript, 4 guerillas and 2 infantry
                                    Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                                        Communist roll dice for 1 conscript, 4 guerillas and 2 infantry in So-ping, round 2 : 1/7 hits, 1.17 expected hits
                                        Japanese roll dice for 1 light_infantry in So-ping, round 2 : 0/1 hits, 0.17 expected hits
                                        1 light_infantry owned by the Manchukwo lost in So-ping
                                    Communist win, taking So-ping from Japanese with 1 conscript, 4 guerillas and 2 infantry remaining. Battle score for attacker is 2
                                    Casualties for Manchukwo: 1 light_infantry
                                Battle in North Suiyuan
                                    Communist attack with 1 armour, 2 cavalrys, 4 guerillas and 4 infantry
                                    Manchukwo defend with 1 light_infantry and 1 ruralproduction
                                        Communist roll dice for 1 armour, 2 cavalrys, 4 guerillas and 4 infantry in North Suiyuan, round 2 : 1/11 hits, 2.17 expected hits
                                        Manchukwo roll dice for 1 light_infantry in North Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
                                        1 light_infantry owned by the Manchukwo lost in North Suiyuan
                                    Communist win, taking North Suiyuan from Manchukwo with 1 armour, 2 cavalrys, 4 guerillas and 4 infantry remaining. Battle score for attacker is 2
                                    Casualties for Manchukwo: 1 light_infantry
                                Battle in Hehsi Corridor
                                    Communist attack with 2 guerillas, 1 heavy_artillery and 3 infantry
                                    Neutral defend with 3 infantry and 1 ruralproduction
                                        Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Hehsi Corridor, round 2 : 1/6 hits, 1.50 expected hits
                                        Neutral roll dice for 3 infantry in Hehsi Corridor, round 2 : 0/3 hits, 1.00 expected hits
                                        1 infantry owned by the Neutral lost in Hehsi Corridor
                                        Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Hehsi Corridor, round 3 : 3/6 hits, 1.50 expected hits
                                        Neutral roll dice for 2 infantry in Hehsi Corridor, round 3 : 0/2 hits, 0.67 expected hits
                                        2 infantry owned by the Neutral lost in Hehsi Corridor
                                    Communist loses 0 PUs for violating Hehsi Corridors neutrality.
                                    Communist win, taking Hehsi Corridor from Neutral with 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9
                                    Casualties for Neutral: 3 infantry
                                Battle in Golog
                                    Communist attack with 1 guerilla, 3 infantry and 1 light_artillery
                                    Neutral defend with 3 infantry and 1 ruralproduction
                                        Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Golog, round 2 : 3/5 hits, 1.17 expected hits
                                        Neutral roll dice for 3 infantry in Golog, round 2 : 1/3 hits, 1.00 expected hits
                                        1 guerilla owned by the Communist and 3 infantry owned by the Neutral lost in Golog
                                    Communist loses 0 PUs for violating Gologs neutrality.
                                    Communist win, taking Golog from Neutral with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                    Casualties for Communist: 1 guerilla
                                    Casualties for Neutral: 3 infantry
                        
                            Non Combat Move - Communist
                                1 guerilla moved from Hehsi Corridor to Lanchow
                                1 guerilla moved from Hehsi Corridor to Lanchow
                                1 guerilla moved from North Suiyuan to Ordos Plateau
                                3 guerillas moved from North Suiyuan to Ordos Plateau
                                10 infantry moved from Yenan to Puchow
                                4 guerillas moved from So-ping to Fen-chow
                                2 guerillas moved from Changchih to Fen-chow
                                1 guerilla moved from Luan to Luoyang
                                1 guerilla moved from Juning to Fen-chow
                                1 guerilla moved from Fancheng to Fen-chow
                                1 guerilla moved from Anking to Nanyang
                                1 guerilla moved from Kan to Nanyang
                                1 guerilla moved from Yen-ping to Fancheng
                                1 guerilla moved from Poyang to Nanyang
                                1 guerilla moved from Hwanggang to Puchow
                                1 guerilla moved from Hwangshi to Puchow
                        
                            Place Units - Communist
                                2 light_artillerys placed in Fen-chow
                                Communist undo move 1.
                                2 light_artillerys placed in Puchow
                                3 conscripts placed in Fen-chow
                                1 conscript placed in Puchow
                                Communist undo move 3.
                                Communist undo move 2.
                                3 infantry placed in Fen-chow
                                1 infantry placed in Puchow
                                2 conscripts placed in Golog
                                2 conscripts placed in Hehsi Corridor
                                1 conscript placed in North Suiyuan
                        
                            Turn Complete - Communist
                                Communist collect 38 PUs; end with 38 PUs
                                Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : -1.67
                        Communist : -1.33
                        Manchukwo : -0.17
                        Japanese : 0.67
                        

                        Savegame

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                        • B Offline
                          bentonjt
                          last edited by

                          TripleA Turn Summary: Thailand round 2

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 2
                          
                              Place Units - Thailand
                                  3 thai_infantrys placed in Kra
                                  Thailand undo move 1.
                                  2 thai_infantrys placed in Kra
                                  1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                          
                              Turn Complete - Thailand
                                  Thailand collect 7 PUs; end with 7 PUs
                                  Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 12 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • B Offline
                            bentonjt
                            last edited by

                            TripleA Turn Summary: Japanese round 2

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 2
                            
                                Place Units - Japanese
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    5 infantry and 3 light_armours placed in Formosa
                                    1 armour, 2 elites and 1 light_armour placed in Korea
                                    1 armour, 2 elites and 1 light_armour placed in Japan
                                    Japanese undo move 3.
                                    1 armour, 2 elites and 1 light_armour placed in Nanking
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                            
                                Turn Complete - Japanese
                                    Japanese collect 105 PUs; end with 105 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • W Offline
                              waldowv
                              last edited by

                              TripleA Turn Summary: British round 2

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 2
                              
                                  Combat Move - British
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      1 fighter moved from Mandalay to SZ 21 Strait of Malacca
                                      2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                              
                                  Purchase Units - British
                                      British buy 1 fighter, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - British
                                      Battle in SZ 21 Strait of Malacca
                                          British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter
                                          Neutral defend with 1 battleship
                                              British roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter in SZ 21 Strait of Malacca, round 2 : 6/10 hits, 4.00 expected hits
                                              Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                                              1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                                          British win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter remaining. Battle score for attacker is 19
                                          Casualties for Neutral: 1 battleship
                              
                                  Non Combat Move - British
                                      1 commando, 4 infantry and 2 light_artillerys moved from Myitkyina to Mandalay
                                      4 infantry moved from Kohima to Manipur
                                      6 infantry moved from Chittagong to Pathein
                                      1 infantry moved from Pathein to Rangoon
                              
                                  Place Units - British
                                      1 fighter, 1 heavy_artillery and 1 infantry placed in Malaya-Singapore
                              
                                  Turn Complete - British
                                      British collect 48 PUs; end with 48 PUs
                                      Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                              

                              Combat Hit Differential Summary :

                              Neutral : -0.67
                              British : 2.00
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: Nationalist round 3

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 3
                                
                                    Combat Move - Nationalist
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        1 fighter moved from Canton to SZ 9 Taiwan Strait
                                        1 fighter moved from Canton to SZ 13 South China Sea
                                        1 infantry moved from Lungchow to Nanning
                                              Nationalist take Nanning from Japanese
                                        1 infantry moved from Lungchow to Nanning
                                        1 infantry moved from Szecheng to Nanning
                                        1 infantry moved from Szecheng to Nanning
                                        1 conscript moved from Shiuchow to Swatow
                                              Nationalist take Swatow from Japanese
                                        1 infantry moved from Canton to Te-king
                                        1 infantry moved from Canton to West Kwangtung
                                        1 light_artillery moved from Canton to West Kwangtung
                                        1 conscript moved from Canton to West Kwangtung
                                        1 heavy_artillery moved from Canton to Te-king
                                        1 conscript moved from Canton to Te-king
                                        1 infantry moved from Canton to Te-king
                                        1 infantry moved from Canton to Te-king
                                        1 fighter moved from Poseh to Te-king
                                
                                    Purchase Units - Nationalist
                                        Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 19 conscripts, 6 elites, 1 fighter, 3 heavy_artillerys, 16 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Nationalist
                                        Battle in SZ 9 Taiwan Strait
                                            Nationalist attack with 1 fighter
                                            Japanese defend with 5 transports
                                                Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 2 : 0/1 hits, 0.50 expected hits
                                                Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 3 : 0/1 hits, 0.50 expected hits
                                                Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 4 : 1/1 hits, 0.50 expected hits
                                                1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 5 : 0/1 hits, 0.50 expected hits
                                                Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 6 : 1/1 hits, 0.50 expected hits
                                                1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 7 : 0/1 hits, 0.50 expected hits
                                                Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 8 : 0/1 hits, 0.50 expected hits
                                                Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 9 : 1/1 hits, 0.50 expected hits
                                                1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 10 : 1/1 hits, 0.50 expected hits
                                                1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 11 : 1/1 hits, 0.50 expected hits
                                                1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                            Nationalist win with 1 fighter remaining. Battle score for attacker is 40
                                            Casualties for Japanese: 5 transports
                                        Battle in SZ 13 South China Sea
                                            Nationalist attack with 1 fighter
                                            Japanese defend with 2 transports
                                                Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                                1 transport owned by the Japanese lost in SZ 13 South China Sea
                                                Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                                1 transport owned by the Japanese lost in SZ 13 South China Sea
                                            Nationalist win with 1 fighter remaining. Battle score for attacker is 16
                                            Casualties for Japanese: 2 transports
                                        Battle in West Kwangtung
                                            Nationalist attack with 1 conscript, 1 infantry and 1 light_artillery
                                            Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                                                Nationalist roll dice for 1 conscript, 1 infantry and 1 light_artillery in West Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                                                Japanese roll dice for 1 elite and 1 mobile_infantry in West Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                                                1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in West Kwangtung
                                                Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                                                Japanese roll dice for 1 elite in West Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                                                Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 4 : 0/2 hits, 0.67 expected hits
                                                Japanese roll dice for 1 elite in West Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Nationalist lost in West Kwangtung
                                                Nationalist roll dice for 1 light_artillery in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                                                Japanese roll dice for 1 elite in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                                                Nationalist roll dice for 1 light_artillery in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                                                Japanese roll dice for 1 elite in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                                                Nationalist roll dice for 1 light_artillery in West Kwangtung, round 7 : 1/1 hits, 0.33 expected hits
                                                Japanese roll dice for 1 elite in West Kwangtung, round 7 : 0/1 hits, 0.33 expected hits
                                                1 elite owned by the Japanese lost in West Kwangtung
                                            Nationalist win, taking West Kwangtung from Japanese with 1 light_artillery remaining. Battle score for attacker is 3
                                            Casualties for Nationalist: 1 conscript and 1 infantry
                                            Casualties for Japanese: 1 elite and 1 mobile_infantry
                                        Battle in Te-king
                                            Nationalist attack with 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry
                                            Japanese defend with 1 elite, 1 heavy_artillery, 1 mobile_infantry and 1 ruralproduction
                                                Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Te-king, round 2 : 3/6 hits, 1.83 expected hits
                                                Japanese roll dice for 1 elite, 1 heavy_artillery and 1 mobile_infantry in Te-king, round 2 : 1/3 hits, 1.00 expected hits
                                                1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese, 1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Te-king
                                            Nationalist win, taking Te-king from Japanese with 1 fighter, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 11
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 mobile_infantry
                                
                                    Non Combat Move - Nationalist
                                        1 conscript moved from Poseh to Szecheng
                                        1 cavalry moved from Poseh to Tuyun
                                        1 infantry moved from Poseh to Szecheng
                                        1 light_artillery moved from Poseh to Szecheng
                                        1 conscript moved from Mengtsi to Hsingi
                                        1 conscript moved from Mengtsi to Poseh
                                        1 conscript moved from Mengtsi to Poseh
                                        1 conscript moved from Mengtsi to Poseh
                                        1 conscript moved from Mengtsi to Kunming
                                        1 light_artillery moved from Momein to Kunming
                                        1 conscript moved from Momein to Puel
                                        1 conscript moved from Momein to Puel
                                        1 infantry moved from Momein to Puel
                                        1 fighter moved from SZ 13 South China Sea to Szecheng
                                        1 fighter moved from Te-king to Tuyun
                                        1 train moved from Nanchang to Changsha
                                        1 infantry moved from Nanyang to Fancheng
                                        1 elite moved from Juning to Fancheng
                                        1 armour moved from Juning to Changteh
                                        1 armour moved from Juning to Changteh
                                        1 elite moved from Wuhan to Hwangshi
                                        1 fighter moved from SZ 9 Taiwan Strait to Hong Kong
                                        1 armour moved from Wuhan to Changteh
                                        1 aaGun, 1 elite, 2 heavy_artillerys and 4 trains moved from Wuhan to Changsha
                                        1 fighter moved from Juning to Changteh
                                
                                    Place Units - Nationalist
                                        1 cavalry, 1 conscript and 1 infantry placed in Tuyun
                                        2 conscripts and 1 infantry placed in Szecheng
                                        2 conscripts placed in Chih-Chiang
                                        2 conscripts placed in Siangtan
                                        2 conscripts placed in Chenchow
                                        2 conscripts placed in Chien-ning
                                        2 conscripts placed in Pinghsiang
                                        2 conscripts placed in Hwangshi
                                        2 conscripts placed in Wuhan
                                        1 conscript placed in Shiuchow
                                        1 infantry placed in Fancheng
                                        1 conscript placed in Luoyang
                                        2 infantry placed in Wuhan
                                        1 infantry placed in Pinghsiang
                                        1 infantry placed in Chien-ning
                                        1 infantry placed in Hwangshi
                                        2 infantry placed in Wuhan
                                        1 infantry placed in Fancheng
                                        2 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 1 light_artillery placed in Canton
                                        2 armour, 1 infantry and 1 light_artillery placed in Changsha
                                        1 infantry placed in Chih-Chiang
                                        1 infantry placed in Siangtan
                                        1 infantry placed in Shiuchow
                                        2 elites and 2 heavy_artillerys placed in Kweiyang
                                        2 elites and 2 light_artillerys placed in Chungking
                                        Nationalist undo move 20.
                                        2 armour, 1 infantry and 1 light_artillery placed in Changsha
                                        1 aaGun placed in Chungking
                                
                                    Turn Complete - Nationalist
                                        Nationalist collect 103 PUs; end with 103 PUs
                                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs
                                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs
                                        Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs
                                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs
                                        Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 183 PUs
                                

                                Combat Hit Differential Summary :

                                Nationalist : 1.00
                                Japanese : -0.33
                                

                                Savegame

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                                • B Offline
                                  bentonjt
                                  last edited by

                                  TripleA Turn Summary: Manchukwo round 3

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Manchukwo
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          3 cavalrys and 2 heavy_cavalrys moved from Taiyuan to So-ping
                                          1 heavy_cavalry, 2 light_artillerys and 1 light_infantry moved from Paoting to So-ping
                                          2 infantry moved from Tientsin to Paoting
                                          3 infantry moved from Chengteh to Chahar
                                          4 infantry moved from Peking to Chahar
                                  
                                      Purchase Units - Manchukwo
                                          Manchukwo buy 9 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - Manchukwo
                                          Battle in So-ping
                                              Manchukwo attack with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry
                                              Communist defend with 1 conscript, 2 infantry and 1 ruralproduction
                                                  Manchukwo roll dice for 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry in So-ping, round 2 : 6/9 hits, 2.67 expected hits
                                                  Communist roll dice for 1 conscript and 2 infantry in So-ping, round 2 : 0/3 hits, 0.83 expected hits
                                                  1 conscript owned by the Communist and 2 infantry owned by the Communist lost in So-ping
                                              Manchukwo win, taking So-ping from Communist with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry remaining. Battle score for attacker is 8
                                              Casualties for Communist: 1 conscript and 2 infantry
                                  
                                      Non Combat Move - Manchukwo
                                          2 light_artillerys and 4 light_infantrys moved from Mukden to Chengteh
                                  
                                      Place Units - Manchukwo
                                          6 light_infantrys placed in Mukden
                                  
                                      Turn Complete - Manchukwo
                                          Manchukwo collect 17 PUs; end with 17 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Communist : -0.83
                                  Manchukwo : 3.33
                                  

                                  Savegame

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                                  • W Offline
                                    waldowv
                                    last edited by

                                    TripleA Turn Summary: Communist round 3

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Communist
                                            2 conscripts, 1 heavy_artillery and 3 infantry moved from Hehsi Corridor to Chiu-Chuan
                                            1 conscript moved from Fen-chow to Taiyuan
                                                  Communist take Taiyuan from Japanese
                                            1 cavalry, 8 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys moved from Fen-chow to Puchow
                                            1 guerilla moved from Ordos Plateau to Puchow
                                            1 guerilla moved from Lanchow to Ningsia
                                            1 guerilla moved from Lanchow to Yenan
                                            1 guerilla moved from Ordos Plateau to Fen-chow
                                            1 guerilla moved from Ordos Plateau to Kuyuan
                                            1 propaganda moved from Ordos Plateau to Golog
                                            2 propagandas moved from Tsingyang to Golog
                                            1 guerilla moved from Luoyang to Puchow
                                            3 guerillas moved from Nanyang to Puchow
                                            1 guerilla moved from Fancheng to Puchow
                                    
                                        Purchase Units - Communist
                                            Communist buy 8 conscripts and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Communist
                                            Battle in Chiu-Chuan
                                                Communist attack with 2 conscripts, 1 heavy_artillery and 3 infantry
                                                Neutral defend with 3 infantry and 1 ruralproduction
                                                    Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 2 : 1/6 hits, 1.50 expected hits
                                                    Neutral roll dice for 3 infantry in Chiu-Chuan, round 2 : 0/3 hits, 1.00 expected hits
                                                    1 infantry owned by the Neutral lost in Chiu-Chuan
                                                    Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 3 : 3/6 hits, 1.50 expected hits
                                                    Neutral roll dice for 2 infantry in Chiu-Chuan, round 3 : 1/2 hits, 0.67 expected hits
                                                    2 infantry owned by the Neutral and 1 conscript owned by the Communist lost in Chiu-Chuan
                                                Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                                                Communist win, taking Chiu-Chuan from Neutral with 1 conscript, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 7
                                                Casualties for Neutral: 3 infantry
                                                Casualties for Communist: 1 conscript
                                            Battle in Puchow
                                                Communist attack with 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys
                                                Japanese defend with 4 armour, 2 heavy_artillerys, 6 light_armours, 5 light_artillerys and 1 ruralproduction
                                                    Communist roll dice for 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 2 : 11/31 hits, 6.83 expected hits
                                                    Japanese roll dice for 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys in Puchow, round 2 : 6/17 hits, 5.33 expected hits
                                                    1 cavalry owned by the Communist, 5 guerillas owned by the Communist, 5 light_artillerys owned by the Japanese and 6 light_armours owned by the Japanese lost in Puchow
                                                    Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 3 : 5/25 hits, 5.83 expected hits
                                                    Japanese roll dice for 4 armour and 2 heavy_artillerys in Puchow, round 3 : 0/6 hits, 2.67 expected hits
                                                    2 heavy_artillerys owned by the Japanese and 3 armour owned by the Japanese lost in Puchow
                                                    Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 4 : 5/25 hits, 5.83 expected hits
                                                    Japanese roll dice for 1 armour in Puchow, round 4 : 0/1 hits, 0.50 expected hits
                                                    1 armour owned by the Japanese lost in Puchow
                                                Communist win, taking Puchow from Japanese with 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys remaining. Battle score for attacker is 65
                                                Casualties for Communist: 1 cavalry and 5 guerillas
                                                Casualties for Japanese: 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys
                                    
                                        Non Combat Move - Communist
                                            1 light_artillery moved from Golog to Lanchow
                                            3 infantry moved from Golog to Kannan
                                            2 conscripts moved from Golog to Kannan
                                            9 guerillas moved from Puchow to Yenan
                                    
                                        Place Units - Communist
                                            3 conscripts placed in Puchow
                                            3 infantry placed in Yenan
                                            1 conscript placed in Chiu-Chuan
                                            1 conscript and 2 infantry placed in Kuyuan
                                            3 infantry placed in Weinan
                                            2 conscripts and 1 infantry placed in Tsingyang
                                            1 conscript placed in Chiu-Chuan
                                            Communist undo move 7.
                                            1 conscript placed in Fen-chow
                                            Communist undo move 7.
                                            1 conscript placed in Ankang
                                    
                                        Turn Complete - Communist
                                            Communist collect 39 PUs; end with 39 PUs
                                            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 44 PUs
                                            Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 49 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Neutral : -0.67
                                    Communist : 3.50
                                    Japanese : -2.50
                                    

                                    Savegame

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                                    • B Offline
                                      bentonjt
                                      last edited by

                                      TripleA Turn Summary: Thailand round 3

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 3
                                      
                                          Place Units - Thailand
                                              1 thai_infantry placed in Bangkok
                                              1 thai_infantry placed in Chiang Mai
                                              1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                                              Thailand undo move 3.
                                              1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                                      
                                          Turn Complete - Thailand
                                              Thailand collect 9 PUs; end with 10 PUs
                                              Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 15 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • B Offline
                                        bentonjt
                                        last edited by

                                        TripleA Turn Summary: Japanese round 3

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 3
                                        
                                            Place Units - Japanese
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                4 heavy_artillerys and 4 infantry placed in Formosa
                                                1 heavy_artillery placed in Wuhan
                                                5 elites placed in Wuhan
                                                1 infantry and 3 light_artillerys placed in Nanking
                                                1 armour placed in Peking
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                        
                                            Turn Complete - Japanese
                                                Japanese collect 129 PUs; end with 129 PUs
                                                Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 134 PUs
                                                Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 139 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Production/PUs Summary :

                                        Nationalist : 82 / 183
                                        Manchukwo : 19 / 17
                                        Communist : 29 / 49
                                        Thailand : 9 / 15
                                        Japanese : 129 / 139
                                        British : 40 / 23
                                        

                                        Dice Statistics:

                                        Total
                                                1 was rolled 293 times
                                                2 was rolled 281 times
                                                3 was rolled 271 times
                                                4 was rolled 295 times
                                                5 was rolled 273 times
                                                6 was rolled 267 times
                                            Average roll : 3.461
                                            Median : 3.000
                                            Variance : 0.413
                                            Standard Deviation : 0.643
                                            Total rolls : 1680
                                        
                                        Neutral Combat
                                                1 was rolled 3 times
                                                2 was rolled 3 times
                                                3 was rolled 4 times
                                                4 was rolled 11 times
                                                5 was rolled 10 times
                                                6 was rolled 11 times
                                            Average roll : 4.310
                                            Median : 4.500
                                            Variance : 2.000
                                            Standard Deviation : 1.414
                                            Total rolls : 42
                                        
                                        Communist Combat
                                                1 was rolled 44 times
                                                2 was rolled 35 times
                                                3 was rolled 41 times
                                                4 was rolled 47 times
                                                5 was rolled 40 times
                                                6 was rolled 37 times
                                            Average roll : 3.471
                                            Median : 4.000
                                            Variance : 0.401
                                            Standard Deviation : 0.633
                                            Total rolls : 244
                                        
                                        British Combat
                                                1 was rolled 10 times
                                                2 was rolled 8 times
                                                3 was rolled 9 times
                                                4 was rolled 2 times
                                                5 was rolled 4 times
                                                6 was rolled 1 times
                                            Average roll : 2.559
                                            Median : 2.000
                                            Variance : 2.222
                                            Standard Deviation : 1.491
                                            Total rolls : 34
                                        
                                        Manchukwo Combat
                                                1 was rolled 4 times
                                                2 was rolled 4 times
                                                3 was rolled 1 times
                                                4 was rolled 3 times
                                                6 was rolled 4 times
                                            Average roll : 3.188
                                            Median : 2.500
                                            Variance : 1.022
                                            Standard Deviation : 1.011
                                            Total rolls : 16
                                        
                                        Nationalist Combat
                                                1 was rolled 57 times
                                                2 was rolled 60 times
                                                3 was rolled 54 times
                                                4 was rolled 63 times
                                                5 was rolled 48 times
                                                6 was rolled 41 times
                                            Average roll : 3.334
                                            Median : 3.000
                                            Variance : 1.027
                                            Standard Deviation : 1.014
                                            Total rolls : 323
                                        
                                        Thailand Combat
                                                1 was rolled 7 times
                                                3 was rolled 2 times
                                                4 was rolled 8 times
                                                5 was rolled 8 times
                                                6 was rolled 6 times
                                            Average roll : 3.903
                                            Median : 4.000
                                            Variance : 1.894
                                            Standard Deviation : 1.376
                                            Total rolls : 31
                                        
                                        Japanese Combat
                                                1 was rolled 168 times
                                                2 was rolled 171 times
                                                3 was rolled 160 times
                                                4 was rolled 161 times
                                                5 was rolled 163 times
                                                6 was rolled 167 times
                                            Average roll : 3.486
                                            Median : 3.000
                                            Variance : 0.095
                                            Standard Deviation : 0.308
                                            Total rolls : 990
                                        

                                        Savegame

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                                        • W Offline
                                          waldowv
                                          last edited by

                                          TripleA Turn Summary: British round 3

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - British
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  1 commando, 4 infantry and 2 light_artillerys moved from Mandalay to Taungoo
                                                  4 infantry moved from Manipur to Chittagong
                                                  1 fighter moved from Malaya-Singapore to Rangoon
                                                  1 fighter moved from SZ 21 Strait of Malacca to Rangoon
                                                  6 infantry moved from Pathein to Rangoon
                                                  1 commando moved from Malaya-Singapore to Kra
                                                  1 infantry moved from Malaya-Singapore to Kra
                                          
                                              Purchase Units - British
                                                  British buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - British
                                                  Battle in Kra
                                                      British attack with 1 commando and 1 infantry
                                                      Thailand defend with 1 ruralproduction and 1 thai_infantry
                                                          British roll dice for 1 commando and 1 infantry in Kra, round 2 : 1/2 hits, 0.50 expected hits
                                                          Thailand roll dice for 1 thai_infantry in Kra, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Kra
                                                      British win, taking Kra from Thailand with 1 commando remaining. Battle score for attacker is -1
                                                      Casualties for British: 1 infantry
                                                      Casualties for Thailand: 1 thai_infantry
                                                  Battle in Taungoo
                                                      British attack with 1 commando, 4 infantry and 2 light_artillerys
                                                      Thailand defend with 1 thai_infantry
                                                          British roll dice for 1 commando, 4 infantry and 2 light_artillerys in Taungoo, round 2 : 2/7 hits, 2.00 expected hits
                                                          Thailand roll dice for 1 thai_infantry in Taungoo, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Taungoo
                                                      British win, taking Taungoo from Thailand with 1 commando, 3 infantry and 2 light_artillerys remaining. Battle score for attacker is -1
                                                      Casualties for British: 1 infantry
                                                      Casualties for Thailand: 1 thai_infantry
                                                  Battle in Rangoon
                                                      British attack with 2 fighters and 6 infantry
                                                      Thailand defend with 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys; Japanese defend with 1 factory and 1 station
                                                          British roll dice for 2 fighters and 6 infantry in Rangoon, round 2 : 3/8 hits, 2.00 expected hits
                                                          Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys in Rangoon, round 2 : 2/7 hits, 2.33 expected hits
                                                          3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Rangoon
                                                          British roll dice for 2 fighters and 4 infantry in Rangoon, round 3 : 1/6 hits, 1.67 expected hits
                                                          Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys in Rangoon, round 3 : 3/4 hits, 1.33 expected hits
                                                          1 thai_infantry owned by the Thailand and 3 infantry owned by the British lost in Rangoon
                                                      1 infantry owned by the British retreated to Pathein
                                                      Japanese win with 1 heavy_artillery, 1 light_artillery and 1 thai_infantry remaining. Battle score for attacker is -7
                                                      Casualties for British: 5 infantry
                                                      Casualties for Thailand: 4 thai_infantrys
                                          
                                              Non Combat Move - British
                                                  1 fighter moved from Rangoon to Malaya-Singapore
                                                  1 fighter moved from Rangoon to Malaya-Singapore
                                                  1 train moved from East Assam to Chittagong
                                          
                                              Place Units - British
                                                  1 transport placed in SZ 19 Bay of Bengal
                                                  5 infantry placed in Malaya-Singapore
                                          
                                              Turn Complete - British
                                                  British collect 42 PUs; end with 42 PUs
                                                  Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 47 PUs
                                                  Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 52 PUs
                                                  Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 92 PUs
                                          

                                          Combat Hit Differential Summary :

                                          British : 0.83
                                          Thailand : 1.33
                                          Japanese : 1.33
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • H Offline
                                            Hexborg
                                            last edited by

                                            TripleA Turn Summary: Nationalist round 4

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Nationalist
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                                                    1 cavalry moved from Tuyun to Woochow
                                                          Nationalist take Kweilin from Japanese
                                                          Nationalist take Woochow from Japanese
                                                    1 infantry moved from Canton to Hong Kong
                                                    1 elite moved from Canton to Swatow
                                                    1 elite moved from Canton to Shiuchow
                                                    1 elite moved from Canton to Swatow
                                                    1 light_artillery moved from West Kwangtung to Swatow
                                                    1 light_artillery moved from Canton to Hong Kong
                                                    1 heavy_artillery moved from Canton to Shiuchow
                                                    1 heavy_artillery moved from Canton to Swatow
                                                    1 armour moved from Changsha to Chenchow
                                                    1 conscript moved from Siangtan to Chenchow
                                                    1 conscript moved from Siangtan to Chien-ning
                                                    1 armour moved from Changsha to Chenchow
                                                    1 elite moved from Changsha to Chien-ning
                                                    1 heavy_artillery moved from Changsha to Chien-ning
                                                    1 infantry moved from Changsha to Chien-ning
                                                    1 heavy_artillery moved from Changsha to Chien-ning
                                                    1 infantry moved from Siangtan to Chenchow
                                                    1 armour moved from Changsha to Chenchow
                                                    1 armour moved from Changsha to Chenchow
                                                    1 armour moved from Changteh to Chenchow
                                                    1 armour moved from Changteh to Chenchow
                                                    1 fighter moved from Changteh to Shiuchow
                                                    1 fighter moved from Tuyun to Swatow
                                                    1 fighter moved from Szecheng to Hong Kong
                                                    1 armour moved from Changteh to Chenchow
                                                    1 fighter moved from Canton to Shiuchow
                                            
                                                Purchase Units - Nationalist
                                                    Nationalist repair damage of 8x factory; Remaining resources: 167 PUs; 0 techTokens; 
                                                    Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 23 conscripts, 5 elites, 1 fighter, 3 heavy_artillerys, 15 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - Nationalist
                                                    Battle in Hong Kong
                                                        Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery
                                                        Japanese defend with 1 factory and 1 light_armour
                                                            Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Hong Kong, round 2 : 0/3 hits, 1.17 expected hits
                                                            Japanese roll dice for 1 light_armour in Hong Kong, round 2 : 0/1 hits, 0.17 expected hits
                                                            Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits
                                                            Japanese roll dice for 1 light_armour in Hong Kong, round 3 : 0/1 hits, 0.17 expected hits
                                                            1 light_armour owned by the Japanese lost in Hong Kong
                                                        Nationalist win, taking Hong Kong from Japanese with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                                        Casualties for Japanese: 1 light_armour
                                                    Battle in Swatow
                                                        Nationalist attack with 2 elites, 1 fighter, 1 heavy_artillery and 1 light_artillery
                                                        Japanese defend with 3 infantry, 1 light_armour and 1 ruralproduction
                                                            Nationalist roll dice for 2 elites, 1 fighter, 1 heavy_artillery and 1 light_artillery in Swatow, round 2 : 1/5 hits, 2.33 expected hits
                                                            Japanese roll dice for 3 infantry and 1 light_armour in Swatow, round 2 : 1/4 hits, 1.17 expected hits
                                                            1 light_artillery owned by the Nationalist and 1 light_armour owned by the Japanese lost in Swatow
                                                            Nationalist roll dice for 2 elites, 1 fighter and 1 heavy_artillery in Swatow, round 3 : 3/4 hits, 1.83 expected hits
                                                            Japanese roll dice for 3 infantry in Swatow, round 3 : 1/3 hits, 1.00 expected hits
                                                            3 infantry owned by the Japanese and 1 elite owned by the Nationalist lost in Swatow
                                                        Nationalist win, taking Swatow from Japanese with 1 elite, 1 fighter and 1 heavy_artillery remaining. Battle score for attacker is 4
                                                        Casualties for Nationalist: 1 elite and 1 light_artillery
                                                        Casualties for Japanese: 3 infantry and 1 light_armour
                                                    Battle in Shiuchow
                                                        Nationalist attack with 1 elite, 2 fighters and 1 heavy_artillery
                                                        Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                                                            Nationalist roll dice for 1 elite, 2 fighters and 1 heavy_artillery in Shiuchow, round 2 : 2/4 hits, 2.00 expected hits
                                                            Japanese roll dice for 2 elites and 1 heavy_artillery in Shiuchow, round 2 : 1/3 hits, 1.00 expected hits
                                                            2 elites owned by the Japanese and 1 elite owned by the Nationalist lost in Shiuchow
                                                            Nationalist roll dice for 2 fighters and 1 heavy_artillery in Shiuchow, round 3 : 2/3 hits, 1.50 expected hits
                                                            Japanese roll dice for 1 heavy_artillery in Shiuchow, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 heavy_artillery owned by the Japanese lost in Shiuchow
                                                        Nationalist win, taking Shiuchow from Japanese with 2 fighters and 1 heavy_artillery remaining. Battle score for attacker is 9
                                                        Casualties for Nationalist: 1 elite
                                                        Casualties for Japanese: 2 elites and 1 heavy_artillery
                                                    Battle in Chenchow
                                                        Nationalist attack with 7 armour, 1 conscript and 1 infantry
                                                        Japanese defend with 1 armour, 1 elite, 1 mobile_infantry and 1 ruralproduction
                                                            Nationalist roll dice for 7 armour, 1 conscript and 1 infantry in Chenchow, round 2 : 4/9 hits, 3.83 expected hits
                                                            Japanese roll dice for 1 armour, 1 elite and 1 mobile_infantry in Chenchow, round 2 : 2/3 hits, 1.17 expected hits
                                                            1 elite owned by the Japanese, 1 conscript owned by the Nationalist, 1 armour owned by the Japanese, 1 infantry owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Chenchow
                                                        Nationalist win, taking Chenchow from Japanese with 7 armour remaining. Battle score for attacker is 9
                                                        Casualties for Nationalist: 1 conscript and 1 infantry
                                                        Casualties for Japanese: 1 armour, 1 elite and 1 mobile_infantry
                                                    Battle in Chien-ning
                                                        Nationalist attack with 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry
                                                        Japanese defend with 1 elite and 1 ruralproduction
                                                            Nationalist roll dice for 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry in Chien-ning, round 2 : 4/5 hits, 2.00 expected hits
                                                            Japanese roll dice for 1 elite in Chien-ning, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 elite owned by the Japanese lost in Chien-ning
                                                        Nationalist win, taking Chien-ning from Japanese with 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 4
                                                        Casualties for Japanese: 1 elite
                                            
                                                Non Combat Move - Nationalist
                                                    1 conscript moved from Chih-Chiang to Changteh
                                                    1 conscript moved from Chih-Chiang to Ichang
                                                    1 elite moved from Chungking to Pa-chung
                                                    1 elite moved from Chungking to Pa-chung
                                                    1 light_artillery moved from Chungking to Pa-chung
                                                    1 light_artillery moved from Chungking to Pa-chung
                                                    1 light_artillery moved from Szecheng to Siangtan
                                                    1 cavalry moved from Tuyun to Tungting
                                                    1 conscript moved from Tuyun to Chih-Chiang
                                                    1 infantry moved from Tuyun to Chih-Chiang
                                                    1 infantry moved from Nanning to Kweilin
                                                    1 infantry moved from Nanning to Kweilin
                                                    1 conscript moved from Szecheng to Kweilin
                                                    1 infantry moved from Szecheng to Kweilin
                                                    1 conscript moved from Szecheng to Kweilin
                                                    1 conscript moved from Szecheng to Nanning
                                                    1 infantry moved from Szecheng to Nanning
                                                    1 conscript moved from Poseh to Szecheng
                                                    1 conscript moved from Poseh to Szecheng
                                                    1 conscript moved from Poseh to Szecheng
                                                    1 infantry moved from Puel to Kunming
                                                    1 conscript moved from Puel to Kunming
                                                    1 conscript moved from Puel to Kunming
                                                    1 train moved from Kweiyang to Chungking
                                                    1 conscript moved from Hsingi to Kweiyang
                                                    1 conscript, 1 light_artillery and 1 train moved from Kunming to Chungking
                                                    1 infantry moved from Chih-Chiang to Changteh
                                                    1 elite moved from Kweiyang to Chenyuan
                                                    1 elite moved from Kweiyang to Chenyuan
                                                    1 heavy_artillery moved from Kweiyang to Chenyuan
                                                    1 heavy_artillery moved from Kweiyang to Chenyuan
                                                    1 fighter moved from Shiuchow to Canton
                                                    1 fighter moved from Shiuchow to Canton
                                                    1 fighter moved from Swatow to Canton
                                                    1 fighter moved from Hong Kong to Canton
                                            
                                                Place Units - Nationalist
                                                    1 conscript placed in Nanyang
                                                    1 conscript placed in Wu Tang Mountains
                                                    2 conscripts placed in Ichang
                                                    2 conscripts placed in Changteh
                                                    2 conscripts placed in Tungting
                                                    2 conscripts placed in West Kwangtung
                                                    2 conscripts placed in Lungchow
                                                    1 elite and 2 infantry placed in Changsha
                                                    1 infantry placed in Tungting
                                                    1 infantry placed in Changteh
                                                    1 infantry placed in Ichang
                                                    1 infantry placed in Changsha
                                                    1 aaGun placed in Nanning
                                                    1 cavalry and 1 conscript placed in Te-king
                                                    2 conscripts and 1 infantry placed in Siangtan
                                                    3 conscripts placed in Chih-Chiang
                                                    1 conscript placed in Wu Tang Mountains
                                                    1 conscript placed in Nanyang
                                                    2 conscripts and 1 infantry placed in Pa-chung
                                                    1 fighter and 2 infantry placed in Nanning
                                                    Nationalist undo move 20.
                                                    2 armour and 1 fighter placed in Nanning
                                                    2 elites, 2 heavy_artillerys and 2 infantry placed in Canton
                                                    1 conscript placed in Wu Tang Mountains
                                                    1 infantry placed in Te-king
                                                    1 infantry placed in West Kwangtung
                                                    1 infantry placed in Lungchow
                                                    2 infantry placed in Szecheng
                                                    2 elites, 1 heavy_artillery and 1 light_artillery placed in Chungking
                                            
                                                Turn Complete - Nationalist
                                                    Nationalist collect 90 PUs; end with 90 PUs
                                                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs
                                                    Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs
                                                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs
                                                    Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 180 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Nationalist : 1.17
                                            Japanese : -0.33
                                            

                                            Savegame

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