archaeologists
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TripleA Turn Summary: Communist round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - Communist 3 infantry moved from Lanchow to Kannan 1 light_artillery moved from Lanchow to Kannan 1 guerilla moved from Hanchung to Kannan 1 propaganda moved from Yenan to Ordos Plateau Communist take Ordos Plateau from Manchukwo 1 guerilla moved from Ankang to Kannan 1 guerilla, 1 heavy_artillery and 3 infantry moved from Kuyuan to Ningsia 1 guerilla moved from Tsingyang to Ningsia 2 cavalrys moved from Tsingyang to Ningsia 1 guerilla moved from Weinan to Fen-chow 2 guerillas, 1 heavy_artillery and 3 infantry moved from Puchow to Fen-chow 2 infantry moved from Weinan to Yenan 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Tsingyang to Kuyuan 2 infantry moved from Tsingyang to Yenan 2 propagandas moved from Yenan to Tsingyang 6 infantry moved from Sian to Yenan 1 heavy_artillery, 7 infantry and 1 light_artillery moved from Yenan to Fen-chow Purchase Units - Communist Communist buy 1 armour, 2 conscripts, 3 guerillas and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Ningsia Communist attack with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry Neutral defend with 3 infantry and 1 ruralproduction Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 1/8 hits, 1.83 expected hits Neutral roll dice for 3 infantry in Ningsia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Ningsia Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/8 hits, 1.83 expected hits Neutral roll dice for 2 infantry in Ningsia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Ningsia Communist loses 0 PUs for violating Ningsias neutrality. Communist win, taking Ningsia from Neutral with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral: 3 infantry Battle in Kannan Communist attack with 2 guerillas, 3 infantry and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Communist roll dice for 2 guerillas, 3 infantry and 1 light_artillery in Kannan, round 2 : 3/6 hits, 1.33 expected hits Neutral roll dice for 3 infantry in Kannan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral lost in Kannan Communist loses 0 PUs for violating Kannans neutrality. Communist win, taking Kannan from Neutral with 2 guerillas, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 9 Casualties for Neutral: 3 infantry Non Combat Move - Communist 2 guerillas moved from Ningsia to Kuyuan 1 guerilla moved from Kannan to Kuyuan 1 guerilla moved from Kannan to Kungchangfu Place Units - Communist 1 armour and 2 infantry placed in Fen-chow 2 conscripts and 1 guerilla placed in Yenan Communist undo move 2. Communist undo move 1. 1 conscript and 2 infantry placed in Ordos Plateau Communist undo move 1. 1 armour and 2 infantry placed in Ordos Plateau 3 guerillas placed in Yenan 2 conscripts placed in Fen-chow Turn Complete - Communist Communist collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Neutral : -2.67 Communist : 1.00 -
TripleA Turn Summary: Thailand round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Place Units - Thailand 1 armour placed in Nakhon Sawan 1 heavy_artillery and 2 thai_infantrys placed in Kra Turn Complete - Thailand Thailand collect 6 PUs; end with 6 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 armour placed in Shanghai 3 infantry and 1 train placed in Port Arthur Japanese undo move 2. 3 infantry and 1 train placed in Port Arthur Japanese undo move 2. 3 infantry and 2 trains placed in Korea 2 elites and 2 infantry placed in Port Arthur 1 heavy_artillery, 4 light_armours and 2 light_artillerys placed in Japan 1 elite placed in Formosa Japanese undo move 4. 1 heavy_artillery, 4 light_armours and 2 light_artillerys placed in Japan Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 fighter moved from SZ 19 Bay of Bengal to Myitkyina 1 infantry moved from Chindwin to Myitkyina 3 infantry moved from Mandalay to Myitkyina 4 destroyers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 2 battleships moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 1 cruiser moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 2 carriers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 1 light_artillery moved from Kohima to Myitkyina Purchase Units - British British buy 2 commandos and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in SZ 18 Andaman Sea British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers Neutral defend with 1 destroyer British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 18 Andaman Sea, round 2 : 5/9 hits, 3.50 expected hits Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8 Casualties for Neutral: 1 destroyer Battle in Myitkyina British attack with 1 fighter, 4 infantry and 1 light_artillery Neutral defend with 3 infantry British roll dice for 1 fighter, 4 infantry and 1 light_artillery in Myitkyina, round 2 : 3/6 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Myitkyina, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral lost in Myitkyina British loses 0 PUs for violating Myitkyinas neutrality. British win, taking Myitkyina from Neutral with 1 fighter, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 9 Casualties for Neutral: 3 infantry Non Combat Move - British 1 fighter moved from Myitkyina to Mandalay 6 infantry moved from Calcutta to Chittagong 1 commando, 1 light_artillery and 1 train moved from Calcutta to East Assam 1 light_artillery moved from East Assam to Myitkyina 1 commando moved from East Assam to Myitkyina 1 infantry moved from Chittagong to Pathein Place Units - British 4 infantry placed in Malaya-Singapore British undo move 1. 1 commando and 4 infantry placed in Malaya-Singapore 1 commando placed in Rangoon Turn Complete - British British collect 48 PUs; end with 48 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUsCombat Hit Differential Summary :
Neutral : -1.33 British : 2.83 -
TripleA Manual Gamesave Post: Nationalist round 2
TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 heavy_artillery moved from Weihsien to Tsingtao 1 heavy_artillery moved from Weihsien to Tsingtao 1 infantry moved from Weihsien to Tsingtao 1 light_artillery moved from Changchih to Chengang Nationalist take Chengang from Japanese 1 elite moved from Changchih to Chengang 1 elite moved from Ichow to Jih-Chao 1 elite moved from Ichow to Jih-Chao 1 heavy_artillery moved from Ichow to Jih-Chao 1 elite moved from Ichow to Lungkow 1 elite moved from Ichow to Lungkow 1 heavy_artillery moved from Ichow to Lungkow 1 heavy_artillery moved from Ichow to Lungkow 1 elite moved from Ichow to Lungkow 1 light_artillery moved from Ichow to Lungkow 1 conscript moved from Ichow to Lungkow 1 conscript moved from Ichow to Lungkow 1 light_artillery moved from Ichow to Lungkow 1 light_artillery moved from Ichow to Lungkow 1 light_artillery moved from Ichow to Lungkow 1 armour moved from Ichow to Lungkow 1 armour moved from Ichow to Lungkow 1 armour moved from Ichow to Lungkow 1 armour moved from Ichow to Lungkow 1 armour moved from Ichow to Lungkow 1 armour moved from Ichow to Lungkow 1 armour moved from Ichow to Lungkow 1 armour moved from Ichow to Lungkow 1 armour moved from Ichow to Lungkow 1 conscript moved from Puel to Momein 1 light_artillery moved from Puel to Momein 1 infantry moved from Puel to Momein 1 conscript moved from Tali to Momein 1 fighter moved from Kunming to Momein 1 conscript moved from Canton to West Kwangtung 1 infantry moved from Canton to West Kwangtung 1 conscript moved from Te-king to West Kwangtung 1 heavy_artillery moved from Canton to West Kwangtung Purchase Units - Nationalist Nationalist repair damage of 10x factory, 9x factory, 7x factory, 8x factory, 9x factory; Remaining resources: 142 PUs; 0 techTokens; Nationalist buy 1 aaGun, 3 armour, 1 cavalry, 12 conscripts, 3 elites, 2 fighters, 2 heavy_artillerys, 8 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Jih-Chao Nationalist attack with 2 elites and 1 heavy_artillery Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction Nationalist roll dice for 2 elites and 1 heavy_artillery in Jih-Chao, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 elite and 1 light_artillery in Jih-Chao, round 2 : 1/2 hits, 0.67 expected hits 1 elite owned by the Japanese and 1 elite owned by the Nationalist lost in Jih-Chao Nationalist roll dice for 1 elite and 1 heavy_artillery in Jih-Chao, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 light_artillery in Jih-Chao, round 3 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Jih-Chao Nationalist win, taking Jih-Chao from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 5 Casualties for Nationalist: 1 elite Casualties for Japanese: 1 elite and 1 light_artillery Battle in Tsingtao Nationalist attack with 2 heavy_artillerys and 1 infantry Japanese defend with 1 elite, 1 factory, 1 light_artillery and 1 station Nationalist roll dice for 2 heavy_artillerys and 1 infantry in Tsingtao, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 elite and 1 light_artillery in Tsingtao, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Tsingtao Nationalist roll dice for 2 heavy_artillerys and 1 infantry in Tsingtao, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 light_artillery in Tsingtao, round 3 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Tsingtao Nationalist win, taking Tsingtao from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 elite and 1 light_artillery Battle in Lungkow Nationalist attack with 9 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys Japanese defend with 6 elites, 9 heavy_artillerys, 4 light_artillerys and 1 ruralproduction Nationalist roll dice for 9 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys in Lungkow, round 2 : 12/20 hits, 8.67 expected hits Japanese roll dice for 6 elites, 9 heavy_artillerys and 4 light_artillerys in Lungkow, round 2 : 8/19 hits, 6.33 expected hits 2 heavy_artillerys owned by the Japanese, 4 light_artillerys owned by the Nationalist, 6 elites owned by the Japanese, 2 conscripts owned by the Nationalist, 2 elites owned by the Nationalist and 4 light_artillerys owned by the Japanese lost in Lungkow Nationalist roll dice for 9 armour, 1 elite and 2 heavy_artillerys in Lungkow, round 3 : 3/12 hits, 6.00 expected hits Japanese roll dice for 7 heavy_artillerys in Lungkow, round 3 : 2/7 hits, 2.33 expected hits 3 heavy_artillerys owned by the Japanese, 1 heavy_artillery owned by the Nationalist and 1 elite owned by the Nationalist lost in Lungkow Nationalist roll dice for 9 armour and 1 heavy_artillery in Lungkow, round 4 : 6/10 hits, 5.00 expected hits Japanese roll dice for 4 heavy_artillerys in Lungkow, round 4 : 2/4 hits, 1.33 expected hits 4 heavy_artillerys owned by the Japanese, 1 heavy_artillery owned by the Nationalist and 1 armour owned by the Nationalist lost in Lungkow Nationalist win, taking Lungkow from Japanese with 8 armour remaining. Battle score for attacker is 37 Casualties for Nationalist: 1 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys Casualties for Japanese: 6 elites, 9 heavy_artillerys and 4 light_artillerys Battle in Momein Nationalist attack with 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Nationalist roll dice for 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery in Momein, round 2 : 1/5 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Momein, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Momein Nationalist roll dice for 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery in Momein, round 3 : 2/5 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Momein, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Momein Nationalist loses 0 PUs for violating Momeins neutrality. Nationalist win, taking Momein from Neutral with 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 9 Casualties for Neutral: 3 infantry Battle in West Kwangtung Nationalist attack with 2 conscripts, 1 heavy_artillery and 1 infantry Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 2 conscripts, 1 heavy_artillery and 1 infantry in West Kwangtung, round 2 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 elite and 1 mobile_infantry in West Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 2 conscripts owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in West Kwangtung Nationalist roll dice for 1 heavy_artillery and 1 infantry in West Kwangtung, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 heavy_artillery and 1 infantry in West Kwangtung, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in West Kwangtung Nationalist win, taking West Kwangtung from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1 Casualties for Nationalist: 2 conscripts and 1 infantry Casualties for Japanese: 1 elite and 1 mobile_infantry Non Combat Move - Nationalist 1 infantry moved from Mengtsi to Poseh 1 conscript moved from Mengtsi to Poseh 1 light_artillery moved from Puel to Poseh 1 conscript moved from Puel to Mengtsi 1 conscript moved from Puel to Mengtsi 1 conscript moved from Puel to Mengtsi 1 conscript moved from Puel to Mengtsi 1 conscript moved from Puel to Mengtsi 1 fighter moved from Momein to Poseh 1 aaGun, 2 conscripts, 1 heavy_artillery and 1 train moved from Chungking to Canton 1 elite moved from Luan to Hwanggang 1 elite moved from Luan to Hwanggang 1 infantry moved from Hwanggang to Luan 1 cavalry moved from Anking to Hwanggang 1 cavalry moved from Anking to Hwanggang 1 cavalry moved from Anking to Hwanggang 1 light_artillery moved from Anking to Hwanggang 1 light_artillery moved from Anking to Hwanggang 1 heavy_artillery moved from Anking to Hwanggang 1 elite moved from Anking to Hwanggang 1 elite moved from Anking to Hwanggang 1 elite moved from Anking to Hwanggang 1 elite moved from Anking to Hwanggang 1 elite moved from Anking to Hwanggang 1 elite moved from Anking to Hwanggang 1 conscript moved from Juning to Kaifeng 1 armour moved from Kaifeng to Juning 1 armour moved from Anking to Juning 1 infantry moved from Fancheng to Nanyang 1 infantry moved from Fancheng to Juning 1 elite moved from Fancheng to Juning 1 fighter moved from Puchow to Juning 1 infantry moved from Hwangshi to Poyang 1 infantry moved from Nanchang to Poyang 1 conscript moved from Wuhan to Hwanggang 1 conscript moved from Wuhan to Hwanggang 1 elite moved from Wuhan to Hwanggang 1 elite moved from Wuhan to Hwanggang 1 elite moved from Wuhan to Hwanggang 1 elite moved from Wuhan to Hwanggang 1 elite moved from Wuhan to Hwanggang 1 elite moved from Wuhan to Hwanggang 1 infantry moved from Wuhan to Hwanggang 1 fighter moved from Anking to Hwanggang 1 light_artillery moved from Tungting to Hwanggang 1 conscript moved from Tungting to Hwanggang 1 infantry moved from Tungting to Hwanggang 1 conscript moved from Changteh to Hwanggang 1 train moved from Canton to Kunming 1 train moved from Wuhan to Kweiyang 1 train moved from Kweiyang to Chungking 1 train moved from Nanchang to Kweiyang 1 train moved from Changsha to Wuhan Place Units - Nationalist 2 conscripts placed in Poyang 2 conscripts placed in Yen-ping 2 conscripts placed in Kan 2 conscripts placed in Shiuchow 2 conscripts placed in Te-king 2 conscripts placed in Kweilin 2 infantry placed in Szecheng 2 infantry placed in Lungchow 1 cavalry placed in Poseh 1 elite, 2 fighters, 2 infantry and 1 light_artillery placed in Canton 1 infantry placed in Poyang 1 infantry placed in Hwanggang 1 aaGun, 2 elites and 2 heavy_artillerys placed in Wuhan 1 armour placed in Wuhan 2 armour and 2 light_artillerys placed in Changsha Turn Complete - Nationalist Nationalist collect 121 PUs; end with 121 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 141 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 161 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 171 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 181 PUsCombat Hit Differential Summary :
Neutral : -1.67 Nationalist : 3.50 Japanese : 2.67 -
TripleA Turn Summary: Manchukwo round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry moved from North Suiyuan to Chengang 1 heavy_cavalry moved from North Suiyuan to Chengang 1 light_infantry moved from Taiyuan to Chengang 1 light_infantry moved from Taiyuan to Changchih 1 light_infantry moved from Taiyuan to Changchih 1 light_artillery moved from Taiyuan to Changchih 1 light_artillery moved from Chahar to Paoting 4 infantry moved from Chengteh to Peking 1 light_artillery moved from Tientsin to Paoting 1 heavy_cavalry, 3 infantry and 1 light_infantry moved from Mukden to Chengteh 1 heavy_cavalry and 1 light_infantry moved from Chengteh to Paoting 2 infantry moved from Tangshan to Tientsin Purchase Units - Manchukwo Manchukwo buy 2 light_artillerys and 4 light_infantrys; Remaining resources: 1 PUs; 0 techTokens; Combat - Manchukwo Battle in Chengang Manchukwo attack with 2 heavy_cavalrys and 1 light_infantry Nationalist defend with 1 elite, 1 light_artillery and 1 ruralproduction Manchukwo roll dice for 2 heavy_cavalrys and 1 light_infantry in Chengang, round 2 : 1/3 hits, 0.83 expected hits Nationalist roll dice for 1 elite and 1 light_artillery in Chengang, round 2 : 2/2 hits, 0.67 expected hits 1 heavy_cavalry owned by the Manchukwo, 1 light_infantry owned by the Manchukwo and 1 elite owned by the Nationalist lost in Chengang 1 heavy_cavalry owned by the Manchukwo retreated to Taiyuan Nationalist win with 1 light_artillery remaining. Battle score for attacker is -2 Casualties for Manchukwo: 1 heavy_cavalry and 1 light_infantry Casualties for Nationalist: 1 elite Battle in Changchih Manchukwo attack with 1 light_artillery and 2 light_infantrys Nationalist defend with 1 elite and 1 ruralproduction Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Changchih, round 2 : 1/3 hits, 0.67 expected hits Nationalist roll dice for 1 elite in Changchih, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Nationalist lost in Changchih Manchukwo win, taking Changchih from Nationalist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 4 Casualties for Nationalist: 1 elite Non Combat Move - Manchukwo Place Units - Manchukwo 2 light_artillerys and 4 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Manchukwo : 0.50 Nationalist : 1.00 -
TripleA Turn Summary: Communist round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - Communist 3 infantry and 1 light_artillery moved from Kannan to Golog 1 guerilla moved from Kungchangfu to Golog 1 infantry moved from Ningsia to North Suiyuan 1 infantry moved from Ordos Plateau to North Suiyuan 1 guerilla moved from Yenan to North Suiyuan 1 guerilla moved from Yenan to North Suiyuan 1 guerilla moved from Kuyuan to North Suiyuan 1 infantry moved from Kuyuan to Hehsi Corridor 1 guerilla moved from Kuyuan to Hehsi Corridor 1 guerilla moved from Kuyuan to Hehsi Corridor 2 infantry moved from Ordos Plateau to North Suiyuan 1 armour moved from Ordos Plateau to North Suiyuan 2 cavalrys moved from Ningsia to North Suiyuan 2 infantry moved from Ningsia to Hehsi Corridor 1 heavy_artillery moved from Ningsia to Hehsi Corridor 1 guerilla moved from Yenan to North Suiyuan 1 guerilla moved from Luoyang to Changchih 1 guerilla moved from Kaifeng to Changchih 1 infantry moved from Fen-chow to Changchih 1 guerilla moved from Fen-chow to Changchih 1 infantry moved from Fen-chow to So-ping 1 infantry moved from Fen-chow to So-ping 1 conscript moved from Fen-chow to So-ping 1 guerilla moved from Fen-chow to So-ping 1 guerilla moved from Fen-chow to So-ping 1 guerilla moved from Fen-chow to So-ping 1 guerilla moved from Fen-chow to So-ping 1 guerilla moved from Fen-chow to Changchih 1 guerilla moved from Fen-chow to Changchih 1 guerilla moved from Fen-chow to Changchih Purchase Units - Communist Communist buy 5 conscripts, 4 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Changchih Communist attack with 6 guerillas and 1 infantry Manchukwo defend with 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction Communist roll dice for 6 guerillas and 1 infantry in Changchih, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 light_artillery and 2 light_infantrys in Changchih, round 2 : 1/3 hits, 0.67 expected hits 1 guerilla owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Changchih Communist roll dice for 5 guerillas and 1 infantry in Changchih, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 3 : 1/2 hits, 0.50 expected hits 1 guerilla owned by the Communist lost in Changchih Communist roll dice for 4 guerillas and 1 infantry in Changchih, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 4 : 0/2 hits, 0.50 expected hits Communist roll dice for 4 guerillas and 1 infantry in Changchih, round 5 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 5 : 1/2 hits, 0.50 expected hits 1 guerilla owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Changchih Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 6 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 light_artillery in Changchih, round 6 : 0/1 hits, 0.33 expected hits Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 7 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 light_artillery in Changchih, round 7 : 0/1 hits, 0.33 expected hits Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 8 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 light_artillery in Changchih, round 8 : 1/1 hits, 0.33 expected hits 1 guerilla owned by the Communist and 1 light_artillery owned by the Manchukwo lost in Changchih Communist win, taking Changchih from Japanese with 2 guerillas and 1 infantry remaining. Battle score for attacker is -3 Casualties for Communist: 4 guerillas Casualties for Manchukwo: 1 light_artillery and 2 light_infantrys Battle in So-ping Communist attack with 1 conscript, 4 guerillas and 2 infantry Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction Communist roll dice for 1 conscript, 4 guerillas and 2 infantry in So-ping, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 light_infantry in So-ping, round 2 : 0/1 hits, 0.17 expected hits 1 light_infantry owned by the Manchukwo lost in So-ping Communist win, taking So-ping from Japanese with 1 conscript, 4 guerillas and 2 infantry remaining. Battle score for attacker is 2 Casualties for Manchukwo: 1 light_infantry Battle in North Suiyuan Communist attack with 1 armour, 2 cavalrys, 4 guerillas and 4 infantry Manchukwo defend with 1 light_infantry and 1 ruralproduction Communist roll dice for 1 armour, 2 cavalrys, 4 guerillas and 4 infantry in North Suiyuan, round 2 : 1/11 hits, 2.17 expected hits Manchukwo roll dice for 1 light_infantry in North Suiyuan, round 2 : 0/1 hits, 0.17 expected hits 1 light_infantry owned by the Manchukwo lost in North Suiyuan Communist win, taking North Suiyuan from Manchukwo with 1 armour, 2 cavalrys, 4 guerillas and 4 infantry remaining. Battle score for attacker is 2 Casualties for Manchukwo: 1 light_infantry Battle in Hehsi Corridor Communist attack with 2 guerillas, 1 heavy_artillery and 3 infantry Neutral defend with 3 infantry and 1 ruralproduction Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Hehsi Corridor, round 2 : 1/6 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Hehsi Corridor, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Hehsi Corridor Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Hehsi Corridor, round 3 : 3/6 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Hehsi Corridor, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Hehsi Corridor Communist loses 0 PUs for violating Hehsi Corridors neutrality. Communist win, taking Hehsi Corridor from Neutral with 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral: 3 infantry Battle in Golog Communist attack with 1 guerilla, 3 infantry and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Golog, round 2 : 3/5 hits, 1.17 expected hits Neutral roll dice for 3 infantry in Golog, round 2 : 1/3 hits, 1.00 expected hits 1 guerilla owned by the Communist and 3 infantry owned by the Neutral lost in Golog Communist loses 0 PUs for violating Gologs neutrality. Communist win, taking Golog from Neutral with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6 Casualties for Communist: 1 guerilla Casualties for Neutral: 3 infantry Non Combat Move - Communist 1 guerilla moved from Hehsi Corridor to Lanchow 1 guerilla moved from Hehsi Corridor to Lanchow 1 guerilla moved from North Suiyuan to Ordos Plateau 3 guerillas moved from North Suiyuan to Ordos Plateau 10 infantry moved from Yenan to Puchow 4 guerillas moved from So-ping to Fen-chow 2 guerillas moved from Changchih to Fen-chow 1 guerilla moved from Luan to Luoyang 1 guerilla moved from Juning to Fen-chow 1 guerilla moved from Fancheng to Fen-chow 1 guerilla moved from Anking to Nanyang 1 guerilla moved from Kan to Nanyang 1 guerilla moved from Yen-ping to Fancheng 1 guerilla moved from Poyang to Nanyang 1 guerilla moved from Hwanggang to Puchow 1 guerilla moved from Hwangshi to Puchow Place Units - Communist 2 light_artillerys placed in Fen-chow Communist undo move 1. 2 light_artillerys placed in Puchow 3 conscripts placed in Fen-chow 1 conscript placed in Puchow Communist undo move 3. Communist undo move 2. 3 infantry placed in Fen-chow 1 infantry placed in Puchow 2 conscripts placed in Golog 2 conscripts placed in Hehsi Corridor 1 conscript placed in North Suiyuan Turn Complete - Communist Communist collect 38 PUs; end with 38 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Neutral : -1.67 Communist : -1.33 Manchukwo : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Place Units - Thailand 3 thai_infantrys placed in Kra Thailand undo move 1. 2 thai_infantrys placed in Kra 1 heavy_artillery and 1 thai_infantry placed in Udon Thani Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 5 infantry and 3 light_armours placed in Formosa 1 armour, 2 elites and 1 light_armour placed in Korea 1 armour, 2 elites and 1 light_armour placed in Japan Japanese undo move 3. 1 armour, 2 elites and 1 light_armour placed in Nanking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 105 PUs; end with 105 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 fighter moved from Mandalay to SZ 21 Strait of Malacca 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca Purchase Units - British British buy 1 fighter, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in SZ 21 Strait of Malacca British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter Neutral defend with 1 battleship British roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter in SZ 21 Strait of Malacca, round 2 : 6/10 hits, 4.00 expected hits Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca British win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter remaining. Battle score for attacker is 19 Casualties for Neutral: 1 battleship Non Combat Move - British 1 commando, 4 infantry and 2 light_artillerys moved from Myitkyina to Mandalay 4 infantry moved from Kohima to Manipur 6 infantry moved from Chittagong to Pathein 1 infantry moved from Pathein to Rangoon Place Units - British 1 fighter, 1 heavy_artillery and 1 infantry placed in Malaya-Singapore Turn Complete - British British collect 48 PUs; end with 48 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUsCombat Hit Differential Summary :
Neutral : -0.67 British : 2.00 -
TripleA Turn Summary: Nationalist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 fighter moved from Canton to SZ 9 Taiwan Strait 1 fighter moved from Canton to SZ 13 South China Sea 1 infantry moved from Lungchow to Nanning Nationalist take Nanning from Japanese 1 infantry moved from Lungchow to Nanning 1 infantry moved from Szecheng to Nanning 1 infantry moved from Szecheng to Nanning 1 conscript moved from Shiuchow to Swatow Nationalist take Swatow from Japanese 1 infantry moved from Canton to Te-king 1 infantry moved from Canton to West Kwangtung 1 light_artillery moved from Canton to West Kwangtung 1 conscript moved from Canton to West Kwangtung 1 heavy_artillery moved from Canton to Te-king 1 conscript moved from Canton to Te-king 1 infantry moved from Canton to Te-king 1 infantry moved from Canton to Te-king 1 fighter moved from Poseh to Te-king Purchase Units - Nationalist Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 19 conscripts, 6 elites, 1 fighter, 3 heavy_artillerys, 16 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in SZ 9 Taiwan Strait Nationalist attack with 1 fighter Japanese defend with 5 transports Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 2 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 3 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 9 Taiwan Strait Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 5 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 6 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 9 Taiwan Strait Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 7 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 8 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 9 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 9 Taiwan Strait Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 10 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 9 Taiwan Strait Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 11 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 9 Taiwan Strait Nationalist win with 1 fighter remaining. Battle score for attacker is 40 Casualties for Japanese: 5 transports Battle in SZ 13 South China Sea Nationalist attack with 1 fighter Japanese defend with 2 transports Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 13 South China Sea Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 13 South China Sea Nationalist win with 1 fighter remaining. Battle score for attacker is 16 Casualties for Japanese: 2 transports Battle in West Kwangtung Nationalist attack with 1 conscript, 1 infantry and 1 light_artillery Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 1 conscript, 1 infantry and 1 light_artillery in West Kwangtung, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite and 1 mobile_infantry in West Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in West Kwangtung Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Nationalist lost in West Kwangtung Nationalist roll dice for 1 light_artillery in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 light_artillery in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 light_artillery in West Kwangtung, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 7 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in West Kwangtung Nationalist win, taking West Kwangtung from Japanese with 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Nationalist: 1 conscript and 1 infantry Casualties for Japanese: 1 elite and 1 mobile_infantry Battle in Te-king Nationalist attack with 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry Japanese defend with 1 elite, 1 heavy_artillery, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Te-king, round 2 : 3/6 hits, 1.83 expected hits Japanese roll dice for 1 elite, 1 heavy_artillery and 1 mobile_infantry in Te-king, round 2 : 1/3 hits, 1.00 expected hits 1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese, 1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Te-king Nationalist win, taking Te-king from Japanese with 1 fighter, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 mobile_infantry Non Combat Move - Nationalist 1 conscript moved from Poseh to Szecheng 1 cavalry moved from Poseh to Tuyun 1 infantry moved from Poseh to Szecheng 1 light_artillery moved from Poseh to Szecheng 1 conscript moved from Mengtsi to Hsingi 1 conscript moved from Mengtsi to Poseh 1 conscript moved from Mengtsi to Poseh 1 conscript moved from Mengtsi to Poseh 1 conscript moved from Mengtsi to Kunming 1 light_artillery moved from Momein to Kunming 1 conscript moved from Momein to Puel 1 conscript moved from Momein to Puel 1 infantry moved from Momein to Puel 1 fighter moved from SZ 13 South China Sea to Szecheng 1 fighter moved from Te-king to Tuyun 1 train moved from Nanchang to Changsha 1 infantry moved from Nanyang to Fancheng 1 elite moved from Juning to Fancheng 1 armour moved from Juning to Changteh 1 armour moved from Juning to Changteh 1 elite moved from Wuhan to Hwangshi 1 fighter moved from SZ 9 Taiwan Strait to Hong Kong 1 armour moved from Wuhan to Changteh 1 aaGun, 1 elite, 2 heavy_artillerys and 4 trains moved from Wuhan to Changsha 1 fighter moved from Juning to Changteh Place Units - Nationalist 1 cavalry, 1 conscript and 1 infantry placed in Tuyun 2 conscripts and 1 infantry placed in Szecheng 2 conscripts placed in Chih-Chiang 2 conscripts placed in Siangtan 2 conscripts placed in Chenchow 2 conscripts placed in Chien-ning 2 conscripts placed in Pinghsiang 2 conscripts placed in Hwangshi 2 conscripts placed in Wuhan 1 conscript placed in Shiuchow 1 infantry placed in Fancheng 1 conscript placed in Luoyang 2 infantry placed in Wuhan 1 infantry placed in Pinghsiang 1 infantry placed in Chien-ning 1 infantry placed in Hwangshi 2 infantry placed in Wuhan 1 infantry placed in Fancheng 2 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 1 light_artillery placed in Canton 2 armour, 1 infantry and 1 light_artillery placed in Changsha 1 infantry placed in Chih-Chiang 1 infantry placed in Siangtan 1 infantry placed in Shiuchow 2 elites and 2 heavy_artillerys placed in Kweiyang 2 elites and 2 light_artillerys placed in Chungking Nationalist undo move 20. 2 armour, 1 infantry and 1 light_artillery placed in Changsha 1 aaGun placed in Chungking Turn Complete - Nationalist Nationalist collect 103 PUs; end with 103 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 183 PUsCombat Hit Differential Summary :
Nationalist : 1.00 Japanese : -0.33 -
TripleA Turn Summary: Manchukwo round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 3 cavalrys and 2 heavy_cavalrys moved from Taiyuan to So-ping 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry moved from Paoting to So-ping 2 infantry moved from Tientsin to Paoting 3 infantry moved from Chengteh to Chahar 4 infantry moved from Peking to Chahar Purchase Units - Manchukwo Manchukwo buy 9 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in So-ping Manchukwo attack with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry Communist defend with 1 conscript, 2 infantry and 1 ruralproduction Manchukwo roll dice for 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry in So-ping, round 2 : 6/9 hits, 2.67 expected hits Communist roll dice for 1 conscript and 2 infantry in So-ping, round 2 : 0/3 hits, 0.83 expected hits 1 conscript owned by the Communist and 2 infantry owned by the Communist lost in So-ping Manchukwo win, taking So-ping from Communist with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry remaining. Battle score for attacker is 8 Casualties for Communist: 1 conscript and 2 infantry Non Combat Move - Manchukwo 2 light_artillerys and 4 light_infantrys moved from Mukden to Chengteh Place Units - Manchukwo 6 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Communist : -0.83 Manchukwo : 3.33 -
TripleA Turn Summary: Communist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Communist 2 conscripts, 1 heavy_artillery and 3 infantry moved from Hehsi Corridor to Chiu-Chuan 1 conscript moved from Fen-chow to Taiyuan Communist take Taiyuan from Japanese 1 cavalry, 8 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys moved from Fen-chow to Puchow 1 guerilla moved from Ordos Plateau to Puchow 1 guerilla moved from Lanchow to Ningsia 1 guerilla moved from Lanchow to Yenan 1 guerilla moved from Ordos Plateau to Fen-chow 1 guerilla moved from Ordos Plateau to Kuyuan 1 propaganda moved from Ordos Plateau to Golog 2 propagandas moved from Tsingyang to Golog 1 guerilla moved from Luoyang to Puchow 3 guerillas moved from Nanyang to Puchow 1 guerilla moved from Fancheng to Puchow Purchase Units - Communist Communist buy 8 conscripts and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Chiu-Chuan Communist attack with 2 conscripts, 1 heavy_artillery and 3 infantry Neutral defend with 3 infantry and 1 ruralproduction Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 2 : 1/6 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Chiu-Chuan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Chiu-Chuan Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 3 : 3/6 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Chiu-Chuan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 conscript owned by the Communist lost in Chiu-Chuan Communist loses 0 PUs for violating Chiu-Chuans neutrality. Communist win, taking Chiu-Chuan from Neutral with 1 conscript, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Neutral: 3 infantry Casualties for Communist: 1 conscript Battle in Puchow Communist attack with 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys Japanese defend with 4 armour, 2 heavy_artillerys, 6 light_armours, 5 light_artillerys and 1 ruralproduction Communist roll dice for 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 2 : 11/31 hits, 6.83 expected hits Japanese roll dice for 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys in Puchow, round 2 : 6/17 hits, 5.33 expected hits 1 cavalry owned by the Communist, 5 guerillas owned by the Communist, 5 light_artillerys owned by the Japanese and 6 light_armours owned by the Japanese lost in Puchow Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 3 : 5/25 hits, 5.83 expected hits Japanese roll dice for 4 armour and 2 heavy_artillerys in Puchow, round 3 : 0/6 hits, 2.67 expected hits 2 heavy_artillerys owned by the Japanese and 3 armour owned by the Japanese lost in Puchow Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 4 : 5/25 hits, 5.83 expected hits Japanese roll dice for 1 armour in Puchow, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Puchow Communist win, taking Puchow from Japanese with 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys remaining. Battle score for attacker is 65 Casualties for Communist: 1 cavalry and 5 guerillas Casualties for Japanese: 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys Non Combat Move - Communist 1 light_artillery moved from Golog to Lanchow 3 infantry moved from Golog to Kannan 2 conscripts moved from Golog to Kannan 9 guerillas moved from Puchow to Yenan Place Units - Communist 3 conscripts placed in Puchow 3 infantry placed in Yenan 1 conscript placed in Chiu-Chuan 1 conscript and 2 infantry placed in Kuyuan 3 infantry placed in Weinan 2 conscripts and 1 infantry placed in Tsingyang 1 conscript placed in Chiu-Chuan Communist undo move 7. 1 conscript placed in Fen-chow Communist undo move 7. 1 conscript placed in Ankang Turn Complete - Communist Communist collect 39 PUs; end with 39 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 44 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Neutral : -0.67 Communist : 3.50 Japanese : -2.50 -
TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Place Units - Thailand 1 thai_infantry placed in Bangkok 1 thai_infantry placed in Chiang Mai 1 heavy_artillery and 1 thai_infantry placed in Udon Thani Thailand undo move 3. 1 heavy_artillery and 1 thai_infantry placed in Udon Thani Turn Complete - Thailand Thailand collect 9 PUs; end with 10 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 4 heavy_artillerys and 4 infantry placed in Formosa 1 heavy_artillery placed in Wuhan 5 elites placed in Wuhan 1 infantry and 3 light_artillerys placed in Nanking 1 armour placed in Peking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 129 PUs; end with 129 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 134 PUs Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 139 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Nationalist : 82 / 183 Manchukwo : 19 / 17 Communist : 29 / 49 Thailand : 9 / 15 Japanese : 129 / 139 British : 40 / 23Dice Statistics:
Total 1 was rolled 293 times 2 was rolled 281 times 3 was rolled 271 times 4 was rolled 295 times 5 was rolled 273 times 6 was rolled 267 times Average roll : 3.461 Median : 3.000 Variance : 0.413 Standard Deviation : 0.643 Total rolls : 1680 Neutral Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 4.310 Median : 4.500 Variance : 2.000 Standard Deviation : 1.414 Total rolls : 42 Communist Combat 1 was rolled 44 times 2 was rolled 35 times 3 was rolled 41 times 4 was rolled 47 times 5 was rolled 40 times 6 was rolled 37 times Average roll : 3.471 Median : 4.000 Variance : 0.401 Standard Deviation : 0.633 Total rolls : 244 British Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 2.559 Median : 2.000 Variance : 2.222 Standard Deviation : 1.491 Total rolls : 34 Manchukwo Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 3 times 6 was rolled 4 times Average roll : 3.188 Median : 2.500 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Nationalist Combat 1 was rolled 57 times 2 was rolled 60 times 3 was rolled 54 times 4 was rolled 63 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.334 Median : 3.000 Variance : 1.027 Standard Deviation : 1.014 Total rolls : 323 Thailand Combat 1 was rolled 7 times 3 was rolled 2 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.903 Median : 4.000 Variance : 1.894 Standard Deviation : 1.376 Total rolls : 31 Japanese Combat 1 was rolled 168 times 2 was rolled 171 times 3 was rolled 160 times 4 was rolled 161 times 5 was rolled 163 times 6 was rolled 167 times Average roll : 3.486 Median : 3.000 Variance : 0.095 Standard Deviation : 0.308 Total rolls : 990 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 commando, 4 infantry and 2 light_artillerys moved from Mandalay to Taungoo 4 infantry moved from Manipur to Chittagong 1 fighter moved from Malaya-Singapore to Rangoon 1 fighter moved from SZ 21 Strait of Malacca to Rangoon 6 infantry moved from Pathein to Rangoon 1 commando moved from Malaya-Singapore to Kra 1 infantry moved from Malaya-Singapore to Kra Purchase Units - British British buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Kra British attack with 1 commando and 1 infantry Thailand defend with 1 ruralproduction and 1 thai_infantry British roll dice for 1 commando and 1 infantry in Kra, round 2 : 1/2 hits, 0.50 expected hits Thailand roll dice for 1 thai_infantry in Kra, round 2 : 1/1 hits, 0.33 expected hits 1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Kra British win, taking Kra from Thailand with 1 commando remaining. Battle score for attacker is -1 Casualties for British: 1 infantry Casualties for Thailand: 1 thai_infantry Battle in Taungoo British attack with 1 commando, 4 infantry and 2 light_artillerys Thailand defend with 1 thai_infantry British roll dice for 1 commando, 4 infantry and 2 light_artillerys in Taungoo, round 2 : 2/7 hits, 2.00 expected hits Thailand roll dice for 1 thai_infantry in Taungoo, round 2 : 1/1 hits, 0.33 expected hits 1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Taungoo British win, taking Taungoo from Thailand with 1 commando, 3 infantry and 2 light_artillerys remaining. Battle score for attacker is -1 Casualties for British: 1 infantry Casualties for Thailand: 1 thai_infantry Battle in Rangoon British attack with 2 fighters and 6 infantry Thailand defend with 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys; Japanese defend with 1 factory and 1 station British roll dice for 2 fighters and 6 infantry in Rangoon, round 2 : 3/8 hits, 2.00 expected hits Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys in Rangoon, round 2 : 2/7 hits, 2.33 expected hits 3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Rangoon British roll dice for 2 fighters and 4 infantry in Rangoon, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys in Rangoon, round 3 : 3/4 hits, 1.33 expected hits 1 thai_infantry owned by the Thailand and 3 infantry owned by the British lost in Rangoon 1 infantry owned by the British retreated to Pathein Japanese win with 1 heavy_artillery, 1 light_artillery and 1 thai_infantry remaining. Battle score for attacker is -7 Casualties for British: 5 infantry Casualties for Thailand: 4 thai_infantrys Non Combat Move - British 1 fighter moved from Rangoon to Malaya-Singapore 1 fighter moved from Rangoon to Malaya-Singapore 1 train moved from East Assam to Chittagong Place Units - British 1 transport placed in SZ 19 Bay of Bengal 5 infantry placed in Malaya-Singapore Turn Complete - British British collect 42 PUs; end with 42 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 47 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 52 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 92 PUsCombat Hit Differential Summary :
British : 0.83 Thailand : 1.33 Japanese : 1.33 -
TripleA Turn Summary: Nationalist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia 1 cavalry moved from Tuyun to Woochow Nationalist take Kweilin from Japanese Nationalist take Woochow from Japanese 1 infantry moved from Canton to Hong Kong 1 elite moved from Canton to Swatow 1 elite moved from Canton to Shiuchow 1 elite moved from Canton to Swatow 1 light_artillery moved from West Kwangtung to Swatow 1 light_artillery moved from Canton to Hong Kong 1 heavy_artillery moved from Canton to Shiuchow 1 heavy_artillery moved from Canton to Swatow 1 armour moved from Changsha to Chenchow 1 conscript moved from Siangtan to Chenchow 1 conscript moved from Siangtan to Chien-ning 1 armour moved from Changsha to Chenchow 1 elite moved from Changsha to Chien-ning 1 heavy_artillery moved from Changsha to Chien-ning 1 infantry moved from Changsha to Chien-ning 1 heavy_artillery moved from Changsha to Chien-ning 1 infantry moved from Siangtan to Chenchow 1 armour moved from Changsha to Chenchow 1 armour moved from Changsha to Chenchow 1 armour moved from Changteh to Chenchow 1 armour moved from Changteh to Chenchow 1 fighter moved from Changteh to Shiuchow 1 fighter moved from Tuyun to Swatow 1 fighter moved from Szecheng to Hong Kong 1 armour moved from Changteh to Chenchow 1 fighter moved from Canton to Shiuchow Purchase Units - Nationalist Nationalist repair damage of 8x factory; Remaining resources: 167 PUs; 0 techTokens; Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 23 conscripts, 5 elites, 1 fighter, 3 heavy_artillerys, 15 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Hong Kong Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery Japanese defend with 1 factory and 1 light_armour Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Hong Kong, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 light_armour in Hong Kong, round 2 : 0/1 hits, 0.17 expected hits Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 light_armour in Hong Kong, round 3 : 0/1 hits, 0.17 expected hits 1 light_armour owned by the Japanese lost in Hong Kong Nationalist win, taking Hong Kong from Japanese with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 light_armour Battle in Swatow Nationalist attack with 2 elites, 1 fighter, 1 heavy_artillery and 1 light_artillery Japanese defend with 3 infantry, 1 light_armour and 1 ruralproduction Nationalist roll dice for 2 elites, 1 fighter, 1 heavy_artillery and 1 light_artillery in Swatow, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 3 infantry and 1 light_armour in Swatow, round 2 : 1/4 hits, 1.17 expected hits 1 light_artillery owned by the Nationalist and 1 light_armour owned by the Japanese lost in Swatow Nationalist roll dice for 2 elites, 1 fighter and 1 heavy_artillery in Swatow, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Swatow, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 elite owned by the Nationalist lost in Swatow Nationalist win, taking Swatow from Japanese with 1 elite, 1 fighter and 1 heavy_artillery remaining. Battle score for attacker is 4 Casualties for Nationalist: 1 elite and 1 light_artillery Casualties for Japanese: 3 infantry and 1 light_armour Battle in Shiuchow Nationalist attack with 1 elite, 2 fighters and 1 heavy_artillery Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction Nationalist roll dice for 1 elite, 2 fighters and 1 heavy_artillery in Shiuchow, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 elites and 1 heavy_artillery in Shiuchow, round 2 : 1/3 hits, 1.00 expected hits 2 elites owned by the Japanese and 1 elite owned by the Nationalist lost in Shiuchow Nationalist roll dice for 2 fighters and 1 heavy_artillery in Shiuchow, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 heavy_artillery in Shiuchow, round 3 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese lost in Shiuchow Nationalist win, taking Shiuchow from Japanese with 2 fighters and 1 heavy_artillery remaining. Battle score for attacker is 9 Casualties for Nationalist: 1 elite Casualties for Japanese: 2 elites and 1 heavy_artillery Battle in Chenchow Nationalist attack with 7 armour, 1 conscript and 1 infantry Japanese defend with 1 armour, 1 elite, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 7 armour, 1 conscript and 1 infantry in Chenchow, round 2 : 4/9 hits, 3.83 expected hits Japanese roll dice for 1 armour, 1 elite and 1 mobile_infantry in Chenchow, round 2 : 2/3 hits, 1.17 expected hits 1 elite owned by the Japanese, 1 conscript owned by the Nationalist, 1 armour owned by the Japanese, 1 infantry owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Chenchow Nationalist win, taking Chenchow from Japanese with 7 armour remaining. Battle score for attacker is 9 Casualties for Nationalist: 1 conscript and 1 infantry Casualties for Japanese: 1 armour, 1 elite and 1 mobile_infantry Battle in Chien-ning Nationalist attack with 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry in Chien-ning, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 elite in Chien-ning, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Chien-ning Nationalist win, taking Chien-ning from Japanese with 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Non Combat Move - Nationalist 1 conscript moved from Chih-Chiang to Changteh 1 conscript moved from Chih-Chiang to Ichang 1 elite moved from Chungking to Pa-chung 1 elite moved from Chungking to Pa-chung 1 light_artillery moved from Chungking to Pa-chung 1 light_artillery moved from Chungking to Pa-chung 1 light_artillery moved from Szecheng to Siangtan 1 cavalry moved from Tuyun to Tungting 1 conscript moved from Tuyun to Chih-Chiang 1 infantry moved from Tuyun to Chih-Chiang 1 infantry moved from Nanning to Kweilin 1 infantry moved from Nanning to Kweilin 1 conscript moved from Szecheng to Kweilin 1 infantry moved from Szecheng to Kweilin 1 conscript moved from Szecheng to Kweilin 1 conscript moved from Szecheng to Nanning 1 infantry moved from Szecheng to Nanning 1 conscript moved from Poseh to Szecheng 1 conscript moved from Poseh to Szecheng 1 conscript moved from Poseh to Szecheng 1 infantry moved from Puel to Kunming 1 conscript moved from Puel to Kunming 1 conscript moved from Puel to Kunming 1 train moved from Kweiyang to Chungking 1 conscript moved from Hsingi to Kweiyang 1 conscript, 1 light_artillery and 1 train moved from Kunming to Chungking 1 infantry moved from Chih-Chiang to Changteh 1 elite moved from Kweiyang to Chenyuan 1 elite moved from Kweiyang to Chenyuan 1 heavy_artillery moved from Kweiyang to Chenyuan 1 heavy_artillery moved from Kweiyang to Chenyuan 1 fighter moved from Shiuchow to Canton 1 fighter moved from Shiuchow to Canton 1 fighter moved from Swatow to Canton 1 fighter moved from Hong Kong to Canton Place Units - Nationalist 1 conscript placed in Nanyang 1 conscript placed in Wu Tang Mountains 2 conscripts placed in Ichang 2 conscripts placed in Changteh 2 conscripts placed in Tungting 2 conscripts placed in West Kwangtung 2 conscripts placed in Lungchow 1 elite and 2 infantry placed in Changsha 1 infantry placed in Tungting 1 infantry placed in Changteh 1 infantry placed in Ichang 1 infantry placed in Changsha 1 aaGun placed in Nanning 1 cavalry and 1 conscript placed in Te-king 2 conscripts and 1 infantry placed in Siangtan 3 conscripts placed in Chih-Chiang 1 conscript placed in Wu Tang Mountains 1 conscript placed in Nanyang 2 conscripts and 1 infantry placed in Pa-chung 1 fighter and 2 infantry placed in Nanning Nationalist undo move 20. 2 armour and 1 fighter placed in Nanning 2 elites, 2 heavy_artillerys and 2 infantry placed in Canton 1 conscript placed in Wu Tang Mountains 1 infantry placed in Te-king 1 infantry placed in West Kwangtung 1 infantry placed in Lungchow 2 infantry placed in Szecheng 2 elites, 1 heavy_artillery and 1 light_artillery placed in Chungking Turn Complete - Nationalist Nationalist collect 90 PUs; end with 90 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 180 PUsCombat Hit Differential Summary :
Nationalist : 1.17 Japanese : -0.33 -
TripleA Turn Summary: Manchukwo round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry moved from So-ping to Kuyuan 2 infantry moved from Paoting to So-ping 7 infantry moved from Chahar to North Suiyuan 2 light_artillerys and 4 light_infantrys moved from Chengteh to North Suiyuan 6 light_infantrys moved from Mukden to Chahar Purchase Units - Manchukwo Manchukwo buy 3 light_artillerys; Remaining resources: 2 PUs; 0 techTokens; Combat - Manchukwo Battle in Kuyuan Manchukwo attack with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry Communist defend with 1 conscript, 1 guerilla, 2 infantry and 1 ruralproduction Manchukwo roll dice for 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry in Kuyuan, round 2 : 1/9 hits, 2.67 expected hits Communist roll dice for 1 conscript, 1 guerilla and 2 infantry in Kuyuan, round 2 : 2/4 hits, 1.00 expected hits 1 light_infantry owned by the Manchukwo, 1 conscript owned by the Communist and 1 cavalry owned by the Manchukwo lost in Kuyuan Manchukwo roll dice for 2 cavalrys, 3 heavy_cavalrys and 2 light_artillerys in Kuyuan, round 3 : 3/7 hits, 2.33 expected hits Communist roll dice for 1 guerilla and 2 infantry in Kuyuan, round 3 : 1/3 hits, 0.83 expected hits 1 guerilla owned by the Communist, 2 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Kuyuan Manchukwo win, taking Kuyuan from Communist with 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys remaining. Battle score for attacker is 3 Casualties for Manchukwo: 2 cavalrys and 1 light_infantry Casualties for Communist: 1 conscript, 1 guerilla and 2 infantry Non Combat Move - Manchukwo Place Units - Manchukwo 3 light_artillerys and 3 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Communist : 1.17 Manchukwo : -1.00 -
TripleA Turn Summary: Communist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Communist 2 conscripts, 1 heavy_artillery and 3 infantry moved from Chiu-Chuan to Ningsia 10 guerillas and 3 infantry moved from Yenan to Kuyuan 2 conscripts and 1 infantry moved from Tsingyang to Kuyuan Purchase Units - Communist Communist buy 7 conscripts, 1 heavy_artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Ningsia Communist attack with 2 conscripts, 1 heavy_artillery and 3 infantry Japanese defend with 1 heavy_artillery, 2 light_armours, 1 light_artillery and 1 ruralproduction Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 3/6 hits, 1.50 expected hits Japanese roll dice for 1 heavy_artillery, 2 light_armours and 1 light_artillery in Ningsia, round 2 : 0/4 hits, 1.00 expected hits 1 light_artillery owned by the Japanese and 2 light_armours owned by the Japanese lost in Ningsia Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/6 hits, 1.50 expected hits Japanese roll dice for 1 heavy_artillery in Ningsia, round 3 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese and 1 conscript owned by the Communist lost in Ningsia Communist win, taking Ningsia from Japanese with 1 conscript, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 16 Casualties for Japanese: 1 heavy_artillery, 2 light_armours and 1 light_artillery Casualties for Communist: 1 conscript Battle in Kuyuan Communist attack with 2 conscripts, 10 guerillas and 4 infantry Manchukwo defend with 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys; Japanese defend with 1 ruralproduction Communist roll dice for 2 conscripts, 10 guerillas and 4 infantry in Kuyuan, round 2 : 5/16 hits, 2.67 expected hits Japanese roll dice for 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys in Kuyuan, round 2 : 0/6 hits, 1.33 expected hits 3 heavy_cavalrys owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Kuyuan Communist roll dice for 2 conscripts, 10 guerillas and 4 infantry in Kuyuan, round 3 : 3/16 hits, 2.67 expected hits Japanese roll dice for 1 light_artillery in Kuyuan, round 3 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Manchukwo lost in Kuyuan Communist win, taking Kuyuan from Japanese with 2 conscripts, 10 guerillas and 4 infantry remaining. Battle score for attacker is 25 Casualties for Manchukwo: 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys Non Combat Move - Communist 1 conscript moved from Ankang to Yenan 1 infantry moved from Weinan to Sian 1 infantry moved from Weinan to Sian 1 light_artillery moved from Lanchow to Kungchangfu 2 conscripts and 3 infantry moved from Kannan to Hehsi Corridor 1 light_artillery moved from Kungchangfu to Hehsi Corridor 10 guerillas moved from Kuyuan to Hehsi Corridor Place Units - Communist 1 heavy_artillery and 2 infantry placed in Hehsi Corridor 3 infantry placed in Tsingyang 3 infantry placed in Ningsia 1 conscript and 2 infantry placed in Kuyuan 3 conscripts placed in Kungchangfu 3 conscripts placed in Chiu-Chuan Communist undo move 6. 3 conscripts placed in Chiu-Chuan Turn Complete - Communist Communist collect 30 PUs; end with 30 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 35 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Communist : 4.67 Japanese : -2.00 -
TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Place Units - Thailand 1 thai_infantry placed in Chiang Mai 4 thai_infantrys placed in Bangkok 2 thai_infantrys placed in Udon Thani Turn Complete - Thailand Thailand collect 11 PUs; end with 12 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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