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    • W Offline
      waldowv
      last edited by

      TripleA Turn Summary: Communist round 2

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 2
      
          Combat Move - Communist
              3 infantry and 1 light_artillery moved from Kannan to Golog
              1 guerilla moved from Kungchangfu to Golog
              1 infantry moved from Ningsia to North Suiyuan
              1 infantry moved from Ordos Plateau to North Suiyuan
              1 guerilla moved from Yenan to North Suiyuan
              1 guerilla moved from Yenan to North Suiyuan
              1 guerilla moved from Kuyuan to North Suiyuan
              1 infantry moved from Kuyuan to Hehsi Corridor
              1 guerilla moved from Kuyuan to Hehsi Corridor
              1 guerilla moved from Kuyuan to Hehsi Corridor
              2 infantry moved from Ordos Plateau to North Suiyuan
              1 armour moved from Ordos Plateau to North Suiyuan
              2 cavalrys moved from Ningsia to North Suiyuan
              2 infantry moved from Ningsia to Hehsi Corridor
              1 heavy_artillery moved from Ningsia to Hehsi Corridor
              1 guerilla moved from Yenan to North Suiyuan
              1 guerilla moved from Luoyang to Changchih
              1 guerilla moved from Kaifeng to Changchih
              1 infantry moved from Fen-chow to Changchih
              1 guerilla moved from Fen-chow to Changchih
              1 infantry moved from Fen-chow to So-ping
              1 infantry moved from Fen-chow to So-ping
              1 conscript moved from Fen-chow to So-ping
              1 guerilla moved from Fen-chow to So-ping
              1 guerilla moved from Fen-chow to So-ping
              1 guerilla moved from Fen-chow to So-ping
              1 guerilla moved from Fen-chow to So-ping
              1 guerilla moved from Fen-chow to Changchih
              1 guerilla moved from Fen-chow to Changchih
              1 guerilla moved from Fen-chow to Changchih
      
          Purchase Units - Communist
              Communist buy 5 conscripts, 4 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communist
              Battle in Changchih
                  Communist attack with 6 guerillas and 1 infantry
                  Manchukwo defend with 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                      Communist roll dice for 6 guerillas and 1 infantry in Changchih, round 2 : 1/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 light_artillery and 2 light_infantrys in Changchih, round 2 : 1/3 hits, 0.67 expected hits
                      1 guerilla owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Changchih
                      Communist roll dice for 5 guerillas and 1 infantry in Changchih, round 3 : 0/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 3 : 1/2 hits, 0.50 expected hits
                      1 guerilla owned by the Communist lost in Changchih
                      Communist roll dice for 4 guerillas and 1 infantry in Changchih, round 4 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 4 : 0/2 hits, 0.50 expected hits
                      Communist roll dice for 4 guerillas and 1 infantry in Changchih, round 5 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 5 : 1/2 hits, 0.50 expected hits
                      1 guerilla owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Changchih
                      Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 6 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 light_artillery in Changchih, round 6 : 0/1 hits, 0.33 expected hits
                      Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 7 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 light_artillery in Changchih, round 7 : 0/1 hits, 0.33 expected hits
                      Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 8 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 light_artillery in Changchih, round 8 : 1/1 hits, 0.33 expected hits
                      1 guerilla owned by the Communist and 1 light_artillery owned by the Manchukwo lost in Changchih
                  Communist win, taking Changchih from Japanese with 2 guerillas and 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Communist: 4 guerillas
                  Casualties for Manchukwo: 1 light_artillery and 2 light_infantrys
              Battle in So-ping
                  Communist attack with 1 conscript, 4 guerillas and 2 infantry
                  Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                      Communist roll dice for 1 conscript, 4 guerillas and 2 infantry in So-ping, round 2 : 1/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 light_infantry in So-ping, round 2 : 0/1 hits, 0.17 expected hits
                      1 light_infantry owned by the Manchukwo lost in So-ping
                  Communist win, taking So-ping from Japanese with 1 conscript, 4 guerillas and 2 infantry remaining. Battle score for attacker is 2
                  Casualties for Manchukwo: 1 light_infantry
              Battle in North Suiyuan
                  Communist attack with 1 armour, 2 cavalrys, 4 guerillas and 4 infantry
                  Manchukwo defend with 1 light_infantry and 1 ruralproduction
                      Communist roll dice for 1 armour, 2 cavalrys, 4 guerillas and 4 infantry in North Suiyuan, round 2 : 1/11 hits, 2.17 expected hits
                      Manchukwo roll dice for 1 light_infantry in North Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
                      1 light_infantry owned by the Manchukwo lost in North Suiyuan
                  Communist win, taking North Suiyuan from Manchukwo with 1 armour, 2 cavalrys, 4 guerillas and 4 infantry remaining. Battle score for attacker is 2
                  Casualties for Manchukwo: 1 light_infantry
              Battle in Hehsi Corridor
                  Communist attack with 2 guerillas, 1 heavy_artillery and 3 infantry
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Hehsi Corridor, round 2 : 1/6 hits, 1.50 expected hits
                      Neutral roll dice for 3 infantry in Hehsi Corridor, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral lost in Hehsi Corridor
                      Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Hehsi Corridor, round 3 : 3/6 hits, 1.50 expected hits
                      Neutral roll dice for 2 infantry in Hehsi Corridor, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral lost in Hehsi Corridor
                  Communist loses 0 PUs for violating Hehsi Corridors neutrality.
                  Communist win, taking Hehsi Corridor from Neutral with 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Neutral: 3 infantry
              Battle in Golog
                  Communist attack with 1 guerilla, 3 infantry and 1 light_artillery
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Golog, round 2 : 3/5 hits, 1.17 expected hits
                      Neutral roll dice for 3 infantry in Golog, round 2 : 1/3 hits, 1.00 expected hits
                      1 guerilla owned by the Communist and 3 infantry owned by the Neutral lost in Golog
                  Communist loses 0 PUs for violating Gologs neutrality.
                  Communist win, taking Golog from Neutral with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                  Casualties for Communist: 1 guerilla
                  Casualties for Neutral: 3 infantry
      
          Non Combat Move - Communist
              1 guerilla moved from Hehsi Corridor to Lanchow
              1 guerilla moved from Hehsi Corridor to Lanchow
              1 guerilla moved from North Suiyuan to Ordos Plateau
              3 guerillas moved from North Suiyuan to Ordos Plateau
              10 infantry moved from Yenan to Puchow
              4 guerillas moved from So-ping to Fen-chow
              2 guerillas moved from Changchih to Fen-chow
              1 guerilla moved from Luan to Luoyang
              1 guerilla moved from Juning to Fen-chow
              1 guerilla moved from Fancheng to Fen-chow
              1 guerilla moved from Anking to Nanyang
              1 guerilla moved from Kan to Nanyang
              1 guerilla moved from Yen-ping to Fancheng
              1 guerilla moved from Poyang to Nanyang
              1 guerilla moved from Hwanggang to Puchow
              1 guerilla moved from Hwangshi to Puchow
      
          Place Units - Communist
              2 light_artillerys placed in Fen-chow
              Communist undo move 1.
              2 light_artillerys placed in Puchow
              3 conscripts placed in Fen-chow
              1 conscript placed in Puchow
              Communist undo move 3.
              Communist undo move 2.
              3 infantry placed in Fen-chow
              1 infantry placed in Puchow
              2 conscripts placed in Golog
              2 conscripts placed in Hehsi Corridor
              1 conscript placed in North Suiyuan
      
          Turn Complete - Communist
              Communist collect 38 PUs; end with 38 PUs
              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Neutral : -1.67
      Communist : -1.33
      Manchukwo : -0.17
      Japanese : 0.67
      

      Savegame

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      • B Offline
        bentonjt
        last edited by

        TripleA Turn Summary: Thailand round 2

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 2
        
            Place Units - Thailand
                3 thai_infantrys placed in Kra
                Thailand undo move 1.
                2 thai_infantrys placed in Kra
                1 heavy_artillery and 1 thai_infantry placed in Udon Thani
        
            Turn Complete - Thailand
                Thailand collect 7 PUs; end with 7 PUs
                Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 12 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • B Offline
          bentonjt
          last edited by

          TripleA Turn Summary: Japanese round 2

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 2
          
              Place Units - Japanese
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  5 infantry and 3 light_armours placed in Formosa
                  1 armour, 2 elites and 1 light_armour placed in Korea
                  1 armour, 2 elites and 1 light_armour placed in Japan
                  Japanese undo move 3.
                  1 armour, 2 elites and 1 light_armour placed in Nanking
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
          
              Turn Complete - Japanese
                  Japanese collect 105 PUs; end with 105 PUs
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • W Offline
            waldowv
            last edited by

            TripleA Turn Summary: British round 2

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 2
            
                Combat Move - British
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    1 fighter moved from Mandalay to SZ 21 Strait of Malacca
                    2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
            
                Purchase Units - British
                    British buy 1 fighter, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - British
                    Battle in SZ 21 Strait of Malacca
                        British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter
                        Neutral defend with 1 battleship
                            British roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter in SZ 21 Strait of Malacca, round 2 : 6/10 hits, 4.00 expected hits
                            Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                            1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                        British win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter remaining. Battle score for attacker is 19
                        Casualties for Neutral: 1 battleship
            
                Non Combat Move - British
                    1 commando, 4 infantry and 2 light_artillerys moved from Myitkyina to Mandalay
                    4 infantry moved from Kohima to Manipur
                    6 infantry moved from Chittagong to Pathein
                    1 infantry moved from Pathein to Rangoon
            
                Place Units - British
                    1 fighter, 1 heavy_artillery and 1 infantry placed in Malaya-Singapore
            
                Turn Complete - British
                    British collect 48 PUs; end with 48 PUs
                    Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
            

            Combat Hit Differential Summary :

            Neutral : -0.67
            British : 2.00
            

            Savegame

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            • H Offline
              Hexborg
              last edited by

              TripleA Turn Summary: Nationalist round 3

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 3
              
                  Combat Move - Nationalist
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      1 fighter moved from Canton to SZ 9 Taiwan Strait
                      1 fighter moved from Canton to SZ 13 South China Sea
                      1 infantry moved from Lungchow to Nanning
                            Nationalist take Nanning from Japanese
                      1 infantry moved from Lungchow to Nanning
                      1 infantry moved from Szecheng to Nanning
                      1 infantry moved from Szecheng to Nanning
                      1 conscript moved from Shiuchow to Swatow
                            Nationalist take Swatow from Japanese
                      1 infantry moved from Canton to Te-king
                      1 infantry moved from Canton to West Kwangtung
                      1 light_artillery moved from Canton to West Kwangtung
                      1 conscript moved from Canton to West Kwangtung
                      1 heavy_artillery moved from Canton to Te-king
                      1 conscript moved from Canton to Te-king
                      1 infantry moved from Canton to Te-king
                      1 infantry moved from Canton to Te-king
                      1 fighter moved from Poseh to Te-king
              
                  Purchase Units - Nationalist
                      Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 19 conscripts, 6 elites, 1 fighter, 3 heavy_artillerys, 16 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Nationalist
                      Battle in SZ 9 Taiwan Strait
                          Nationalist attack with 1 fighter
                          Japanese defend with 5 transports
                              Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 2 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 3 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 4 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                              Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 5 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 6 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                              Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 7 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 8 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 9 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                              Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 10 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                              Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 11 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                          Nationalist win with 1 fighter remaining. Battle score for attacker is 40
                          Casualties for Japanese: 5 transports
                      Battle in SZ 13 South China Sea
                          Nationalist attack with 1 fighter
                          Japanese defend with 2 transports
                              Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 2 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 13 South China Sea
                              Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 3 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 13 South China Sea
                          Nationalist win with 1 fighter remaining. Battle score for attacker is 16
                          Casualties for Japanese: 2 transports
                      Battle in West Kwangtung
                          Nationalist attack with 1 conscript, 1 infantry and 1 light_artillery
                          Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                              Nationalist roll dice for 1 conscript, 1 infantry and 1 light_artillery in West Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 elite and 1 mobile_infantry in West Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                              1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in West Kwangtung
                              Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 elite in West Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                              Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 4 : 0/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 elite in West Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Nationalist lost in West Kwangtung
                              Nationalist roll dice for 1 light_artillery in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 elite in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                              Nationalist roll dice for 1 light_artillery in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 elite in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                              Nationalist roll dice for 1 light_artillery in West Kwangtung, round 7 : 1/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 elite in West Kwangtung, round 7 : 0/1 hits, 0.33 expected hits
                              1 elite owned by the Japanese lost in West Kwangtung
                          Nationalist win, taking West Kwangtung from Japanese with 1 light_artillery remaining. Battle score for attacker is 3
                          Casualties for Nationalist: 1 conscript and 1 infantry
                          Casualties for Japanese: 1 elite and 1 mobile_infantry
                      Battle in Te-king
                          Nationalist attack with 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry
                          Japanese defend with 1 elite, 1 heavy_artillery, 1 mobile_infantry and 1 ruralproduction
                              Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Te-king, round 2 : 3/6 hits, 1.83 expected hits
                              Japanese roll dice for 1 elite, 1 heavy_artillery and 1 mobile_infantry in Te-king, round 2 : 1/3 hits, 1.00 expected hits
                              1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese, 1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Te-king
                          Nationalist win, taking Te-king from Japanese with 1 fighter, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 11
                          Casualties for Nationalist: 1 conscript
                          Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 mobile_infantry
              
                  Non Combat Move - Nationalist
                      1 conscript moved from Poseh to Szecheng
                      1 cavalry moved from Poseh to Tuyun
                      1 infantry moved from Poseh to Szecheng
                      1 light_artillery moved from Poseh to Szecheng
                      1 conscript moved from Mengtsi to Hsingi
                      1 conscript moved from Mengtsi to Poseh
                      1 conscript moved from Mengtsi to Poseh
                      1 conscript moved from Mengtsi to Poseh
                      1 conscript moved from Mengtsi to Kunming
                      1 light_artillery moved from Momein to Kunming
                      1 conscript moved from Momein to Puel
                      1 conscript moved from Momein to Puel
                      1 infantry moved from Momein to Puel
                      1 fighter moved from SZ 13 South China Sea to Szecheng
                      1 fighter moved from Te-king to Tuyun
                      1 train moved from Nanchang to Changsha
                      1 infantry moved from Nanyang to Fancheng
                      1 elite moved from Juning to Fancheng
                      1 armour moved from Juning to Changteh
                      1 armour moved from Juning to Changteh
                      1 elite moved from Wuhan to Hwangshi
                      1 fighter moved from SZ 9 Taiwan Strait to Hong Kong
                      1 armour moved from Wuhan to Changteh
                      1 aaGun, 1 elite, 2 heavy_artillerys and 4 trains moved from Wuhan to Changsha
                      1 fighter moved from Juning to Changteh
              
                  Place Units - Nationalist
                      1 cavalry, 1 conscript and 1 infantry placed in Tuyun
                      2 conscripts and 1 infantry placed in Szecheng
                      2 conscripts placed in Chih-Chiang
                      2 conscripts placed in Siangtan
                      2 conscripts placed in Chenchow
                      2 conscripts placed in Chien-ning
                      2 conscripts placed in Pinghsiang
                      2 conscripts placed in Hwangshi
                      2 conscripts placed in Wuhan
                      1 conscript placed in Shiuchow
                      1 infantry placed in Fancheng
                      1 conscript placed in Luoyang
                      2 infantry placed in Wuhan
                      1 infantry placed in Pinghsiang
                      1 infantry placed in Chien-ning
                      1 infantry placed in Hwangshi
                      2 infantry placed in Wuhan
                      1 infantry placed in Fancheng
                      2 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 1 light_artillery placed in Canton
                      2 armour, 1 infantry and 1 light_artillery placed in Changsha
                      1 infantry placed in Chih-Chiang
                      1 infantry placed in Siangtan
                      1 infantry placed in Shiuchow
                      2 elites and 2 heavy_artillerys placed in Kweiyang
                      2 elites and 2 light_artillerys placed in Chungking
                      Nationalist undo move 20.
                      2 armour, 1 infantry and 1 light_artillery placed in Changsha
                      1 aaGun placed in Chungking
              
                  Turn Complete - Nationalist
                      Nationalist collect 103 PUs; end with 103 PUs
                      Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs
                      Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs
                      Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs
                      Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs
                      Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 183 PUs
              

              Combat Hit Differential Summary :

              Nationalist : 1.00
              Japanese : -0.33
              

              Savegame

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              • B Offline
                bentonjt
                last edited by

                TripleA Turn Summary: Manchukwo round 3

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 3
                
                    Combat Move - Manchukwo
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        3 cavalrys and 2 heavy_cavalrys moved from Taiyuan to So-ping
                        1 heavy_cavalry, 2 light_artillerys and 1 light_infantry moved from Paoting to So-ping
                        2 infantry moved from Tientsin to Paoting
                        3 infantry moved from Chengteh to Chahar
                        4 infantry moved from Peking to Chahar
                
                    Purchase Units - Manchukwo
                        Manchukwo buy 9 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Manchukwo
                        Battle in So-ping
                            Manchukwo attack with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry
                            Communist defend with 1 conscript, 2 infantry and 1 ruralproduction
                                Manchukwo roll dice for 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry in So-ping, round 2 : 6/9 hits, 2.67 expected hits
                                Communist roll dice for 1 conscript and 2 infantry in So-ping, round 2 : 0/3 hits, 0.83 expected hits
                                1 conscript owned by the Communist and 2 infantry owned by the Communist lost in So-ping
                            Manchukwo win, taking So-ping from Communist with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry remaining. Battle score for attacker is 8
                            Casualties for Communist: 1 conscript and 2 infantry
                
                    Non Combat Move - Manchukwo
                        2 light_artillerys and 4 light_infantrys moved from Mukden to Chengteh
                
                    Place Units - Manchukwo
                        6 light_infantrys placed in Mukden
                
                    Turn Complete - Manchukwo
                        Manchukwo collect 17 PUs; end with 17 PUs
                

                Combat Hit Differential Summary :

                Communist : -0.83
                Manchukwo : 3.33
                

                Savegame

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                • W Offline
                  waldowv
                  last edited by

                  TripleA Turn Summary: Communist round 3

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 3
                  
                      Combat Move - Communist
                          2 conscripts, 1 heavy_artillery and 3 infantry moved from Hehsi Corridor to Chiu-Chuan
                          1 conscript moved from Fen-chow to Taiyuan
                                Communist take Taiyuan from Japanese
                          1 cavalry, 8 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys moved from Fen-chow to Puchow
                          1 guerilla moved from Ordos Plateau to Puchow
                          1 guerilla moved from Lanchow to Ningsia
                          1 guerilla moved from Lanchow to Yenan
                          1 guerilla moved from Ordos Plateau to Fen-chow
                          1 guerilla moved from Ordos Plateau to Kuyuan
                          1 propaganda moved from Ordos Plateau to Golog
                          2 propagandas moved from Tsingyang to Golog
                          1 guerilla moved from Luoyang to Puchow
                          3 guerillas moved from Nanyang to Puchow
                          1 guerilla moved from Fancheng to Puchow
                  
                      Purchase Units - Communist
                          Communist buy 8 conscripts and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - Communist
                          Battle in Chiu-Chuan
                              Communist attack with 2 conscripts, 1 heavy_artillery and 3 infantry
                              Neutral defend with 3 infantry and 1 ruralproduction
                                  Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 2 : 1/6 hits, 1.50 expected hits
                                  Neutral roll dice for 3 infantry in Chiu-Chuan, round 2 : 0/3 hits, 1.00 expected hits
                                  1 infantry owned by the Neutral lost in Chiu-Chuan
                                  Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 3 : 3/6 hits, 1.50 expected hits
                                  Neutral roll dice for 2 infantry in Chiu-Chuan, round 3 : 1/2 hits, 0.67 expected hits
                                  2 infantry owned by the Neutral and 1 conscript owned by the Communist lost in Chiu-Chuan
                              Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                              Communist win, taking Chiu-Chuan from Neutral with 1 conscript, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 7
                              Casualties for Neutral: 3 infantry
                              Casualties for Communist: 1 conscript
                          Battle in Puchow
                              Communist attack with 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys
                              Japanese defend with 4 armour, 2 heavy_artillerys, 6 light_armours, 5 light_artillerys and 1 ruralproduction
                                  Communist roll dice for 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 2 : 11/31 hits, 6.83 expected hits
                                  Japanese roll dice for 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys in Puchow, round 2 : 6/17 hits, 5.33 expected hits
                                  1 cavalry owned by the Communist, 5 guerillas owned by the Communist, 5 light_artillerys owned by the Japanese and 6 light_armours owned by the Japanese lost in Puchow
                                  Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 3 : 5/25 hits, 5.83 expected hits
                                  Japanese roll dice for 4 armour and 2 heavy_artillerys in Puchow, round 3 : 0/6 hits, 2.67 expected hits
                                  2 heavy_artillerys owned by the Japanese and 3 armour owned by the Japanese lost in Puchow
                                  Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 4 : 5/25 hits, 5.83 expected hits
                                  Japanese roll dice for 1 armour in Puchow, round 4 : 0/1 hits, 0.50 expected hits
                                  1 armour owned by the Japanese lost in Puchow
                              Communist win, taking Puchow from Japanese with 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys remaining. Battle score for attacker is 65
                              Casualties for Communist: 1 cavalry and 5 guerillas
                              Casualties for Japanese: 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys
                  
                      Non Combat Move - Communist
                          1 light_artillery moved from Golog to Lanchow
                          3 infantry moved from Golog to Kannan
                          2 conscripts moved from Golog to Kannan
                          9 guerillas moved from Puchow to Yenan
                  
                      Place Units - Communist
                          3 conscripts placed in Puchow
                          3 infantry placed in Yenan
                          1 conscript placed in Chiu-Chuan
                          1 conscript and 2 infantry placed in Kuyuan
                          3 infantry placed in Weinan
                          2 conscripts and 1 infantry placed in Tsingyang
                          1 conscript placed in Chiu-Chuan
                          Communist undo move 7.
                          1 conscript placed in Fen-chow
                          Communist undo move 7.
                          1 conscript placed in Ankang
                  
                      Turn Complete - Communist
                          Communist collect 39 PUs; end with 39 PUs
                          Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 44 PUs
                          Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 49 PUs
                  

                  Combat Hit Differential Summary :

                  Neutral : -0.67
                  Communist : 3.50
                  Japanese : -2.50
                  

                  Savegame

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                  • B Offline
                    bentonjt
                    last edited by

                    TripleA Turn Summary: Thailand round 3

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 3
                    
                        Place Units - Thailand
                            1 thai_infantry placed in Bangkok
                            1 thai_infantry placed in Chiang Mai
                            1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                            Thailand undo move 3.
                            1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                    
                        Turn Complete - Thailand
                            Thailand collect 9 PUs; end with 10 PUs
                            Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 15 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Turn Summary: Japanese round 3

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 3
                      
                          Place Units - Japanese
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              4 heavy_artillerys and 4 infantry placed in Formosa
                              1 heavy_artillery placed in Wuhan
                              5 elites placed in Wuhan
                              1 infantry and 3 light_artillerys placed in Nanking
                              1 armour placed in Peking
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                      
                          Turn Complete - Japanese
                              Japanese collect 129 PUs; end with 129 PUs
                              Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 134 PUs
                              Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 139 PUs
                      

                      Combat Hit Differential Summary :

                      Production/PUs Summary :

                      Nationalist : 82 / 183
                      Manchukwo : 19 / 17
                      Communist : 29 / 49
                      Thailand : 9 / 15
                      Japanese : 129 / 139
                      British : 40 / 23
                      

                      Dice Statistics:

                      Total
                              1 was rolled 293 times
                              2 was rolled 281 times
                              3 was rolled 271 times
                              4 was rolled 295 times
                              5 was rolled 273 times
                              6 was rolled 267 times
                          Average roll : 3.461
                          Median : 3.000
                          Variance : 0.413
                          Standard Deviation : 0.643
                          Total rolls : 1680
                      
                      Neutral Combat
                              1 was rolled 3 times
                              2 was rolled 3 times
                              3 was rolled 4 times
                              4 was rolled 11 times
                              5 was rolled 10 times
                              6 was rolled 11 times
                          Average roll : 4.310
                          Median : 4.500
                          Variance : 2.000
                          Standard Deviation : 1.414
                          Total rolls : 42
                      
                      Communist Combat
                              1 was rolled 44 times
                              2 was rolled 35 times
                              3 was rolled 41 times
                              4 was rolled 47 times
                              5 was rolled 40 times
                              6 was rolled 37 times
                          Average roll : 3.471
                          Median : 4.000
                          Variance : 0.401
                          Standard Deviation : 0.633
                          Total rolls : 244
                      
                      British Combat
                              1 was rolled 10 times
                              2 was rolled 8 times
                              3 was rolled 9 times
                              4 was rolled 2 times
                              5 was rolled 4 times
                              6 was rolled 1 times
                          Average roll : 2.559
                          Median : 2.000
                          Variance : 2.222
                          Standard Deviation : 1.491
                          Total rolls : 34
                      
                      Manchukwo Combat
                              1 was rolled 4 times
                              2 was rolled 4 times
                              3 was rolled 1 times
                              4 was rolled 3 times
                              6 was rolled 4 times
                          Average roll : 3.188
                          Median : 2.500
                          Variance : 1.022
                          Standard Deviation : 1.011
                          Total rolls : 16
                      
                      Nationalist Combat
                              1 was rolled 57 times
                              2 was rolled 60 times
                              3 was rolled 54 times
                              4 was rolled 63 times
                              5 was rolled 48 times
                              6 was rolled 41 times
                          Average roll : 3.334
                          Median : 3.000
                          Variance : 1.027
                          Standard Deviation : 1.014
                          Total rolls : 323
                      
                      Thailand Combat
                              1 was rolled 7 times
                              3 was rolled 2 times
                              4 was rolled 8 times
                              5 was rolled 8 times
                              6 was rolled 6 times
                          Average roll : 3.903
                          Median : 4.000
                          Variance : 1.894
                          Standard Deviation : 1.376
                          Total rolls : 31
                      
                      Japanese Combat
                              1 was rolled 168 times
                              2 was rolled 171 times
                              3 was rolled 160 times
                              4 was rolled 161 times
                              5 was rolled 163 times
                              6 was rolled 167 times
                          Average roll : 3.486
                          Median : 3.000
                          Variance : 0.095
                          Standard Deviation : 0.308
                          Total rolls : 990
                      

                      Savegame

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                      • W Offline
                        waldowv
                        last edited by

                        TripleA Turn Summary: British round 3

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 3
                        
                            Combat Move - British
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 commando, 4 infantry and 2 light_artillerys moved from Mandalay to Taungoo
                                4 infantry moved from Manipur to Chittagong
                                1 fighter moved from Malaya-Singapore to Rangoon
                                1 fighter moved from SZ 21 Strait of Malacca to Rangoon
                                6 infantry moved from Pathein to Rangoon
                                1 commando moved from Malaya-Singapore to Kra
                                1 infantry moved from Malaya-Singapore to Kra
                        
                            Purchase Units - British
                                British buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - British
                                Battle in Kra
                                    British attack with 1 commando and 1 infantry
                                    Thailand defend with 1 ruralproduction and 1 thai_infantry
                                        British roll dice for 1 commando and 1 infantry in Kra, round 2 : 1/2 hits, 0.50 expected hits
                                        Thailand roll dice for 1 thai_infantry in Kra, round 2 : 1/1 hits, 0.33 expected hits
                                        1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Kra
                                    British win, taking Kra from Thailand with 1 commando remaining. Battle score for attacker is -1
                                    Casualties for British: 1 infantry
                                    Casualties for Thailand: 1 thai_infantry
                                Battle in Taungoo
                                    British attack with 1 commando, 4 infantry and 2 light_artillerys
                                    Thailand defend with 1 thai_infantry
                                        British roll dice for 1 commando, 4 infantry and 2 light_artillerys in Taungoo, round 2 : 2/7 hits, 2.00 expected hits
                                        Thailand roll dice for 1 thai_infantry in Taungoo, round 2 : 1/1 hits, 0.33 expected hits
                                        1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Taungoo
                                    British win, taking Taungoo from Thailand with 1 commando, 3 infantry and 2 light_artillerys remaining. Battle score for attacker is -1
                                    Casualties for British: 1 infantry
                                    Casualties for Thailand: 1 thai_infantry
                                Battle in Rangoon
                                    British attack with 2 fighters and 6 infantry
                                    Thailand defend with 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys; Japanese defend with 1 factory and 1 station
                                        British roll dice for 2 fighters and 6 infantry in Rangoon, round 2 : 3/8 hits, 2.00 expected hits
                                        Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys in Rangoon, round 2 : 2/7 hits, 2.33 expected hits
                                        3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Rangoon
                                        British roll dice for 2 fighters and 4 infantry in Rangoon, round 3 : 1/6 hits, 1.67 expected hits
                                        Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys in Rangoon, round 3 : 3/4 hits, 1.33 expected hits
                                        1 thai_infantry owned by the Thailand and 3 infantry owned by the British lost in Rangoon
                                    1 infantry owned by the British retreated to Pathein
                                    Japanese win with 1 heavy_artillery, 1 light_artillery and 1 thai_infantry remaining. Battle score for attacker is -7
                                    Casualties for British: 5 infantry
                                    Casualties for Thailand: 4 thai_infantrys
                        
                            Non Combat Move - British
                                1 fighter moved from Rangoon to Malaya-Singapore
                                1 fighter moved from Rangoon to Malaya-Singapore
                                1 train moved from East Assam to Chittagong
                        
                            Place Units - British
                                1 transport placed in SZ 19 Bay of Bengal
                                5 infantry placed in Malaya-Singapore
                        
                            Turn Complete - British
                                British collect 42 PUs; end with 42 PUs
                                Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 47 PUs
                                Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 52 PUs
                                Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 92 PUs
                        

                        Combat Hit Differential Summary :

                        British : 0.83
                        Thailand : 1.33
                        Japanese : 1.33
                        

                        Savegame

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                        • H Offline
                          Hexborg
                          last edited by

                          TripleA Turn Summary: Nationalist round 4

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 4
                          
                              Combat Move - Nationalist
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                                  1 cavalry moved from Tuyun to Woochow
                                        Nationalist take Kweilin from Japanese
                                        Nationalist take Woochow from Japanese
                                  1 infantry moved from Canton to Hong Kong
                                  1 elite moved from Canton to Swatow
                                  1 elite moved from Canton to Shiuchow
                                  1 elite moved from Canton to Swatow
                                  1 light_artillery moved from West Kwangtung to Swatow
                                  1 light_artillery moved from Canton to Hong Kong
                                  1 heavy_artillery moved from Canton to Shiuchow
                                  1 heavy_artillery moved from Canton to Swatow
                                  1 armour moved from Changsha to Chenchow
                                  1 conscript moved from Siangtan to Chenchow
                                  1 conscript moved from Siangtan to Chien-ning
                                  1 armour moved from Changsha to Chenchow
                                  1 elite moved from Changsha to Chien-ning
                                  1 heavy_artillery moved from Changsha to Chien-ning
                                  1 infantry moved from Changsha to Chien-ning
                                  1 heavy_artillery moved from Changsha to Chien-ning
                                  1 infantry moved from Siangtan to Chenchow
                                  1 armour moved from Changsha to Chenchow
                                  1 armour moved from Changsha to Chenchow
                                  1 armour moved from Changteh to Chenchow
                                  1 armour moved from Changteh to Chenchow
                                  1 fighter moved from Changteh to Shiuchow
                                  1 fighter moved from Tuyun to Swatow
                                  1 fighter moved from Szecheng to Hong Kong
                                  1 armour moved from Changteh to Chenchow
                                  1 fighter moved from Canton to Shiuchow
                          
                              Purchase Units - Nationalist
                                  Nationalist repair damage of 8x factory; Remaining resources: 167 PUs; 0 techTokens; 
                                  Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 23 conscripts, 5 elites, 1 fighter, 3 heavy_artillerys, 15 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Nationalist
                                  Battle in Hong Kong
                                      Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery
                                      Japanese defend with 1 factory and 1 light_armour
                                          Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Hong Kong, round 2 : 0/3 hits, 1.17 expected hits
                                          Japanese roll dice for 1 light_armour in Hong Kong, round 2 : 0/1 hits, 0.17 expected hits
                                          Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits
                                          Japanese roll dice for 1 light_armour in Hong Kong, round 3 : 0/1 hits, 0.17 expected hits
                                          1 light_armour owned by the Japanese lost in Hong Kong
                                      Nationalist win, taking Hong Kong from Japanese with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 light_armour
                                  Battle in Swatow
                                      Nationalist attack with 2 elites, 1 fighter, 1 heavy_artillery and 1 light_artillery
                                      Japanese defend with 3 infantry, 1 light_armour and 1 ruralproduction
                                          Nationalist roll dice for 2 elites, 1 fighter, 1 heavy_artillery and 1 light_artillery in Swatow, round 2 : 1/5 hits, 2.33 expected hits
                                          Japanese roll dice for 3 infantry and 1 light_armour in Swatow, round 2 : 1/4 hits, 1.17 expected hits
                                          1 light_artillery owned by the Nationalist and 1 light_armour owned by the Japanese lost in Swatow
                                          Nationalist roll dice for 2 elites, 1 fighter and 1 heavy_artillery in Swatow, round 3 : 3/4 hits, 1.83 expected hits
                                          Japanese roll dice for 3 infantry in Swatow, round 3 : 1/3 hits, 1.00 expected hits
                                          3 infantry owned by the Japanese and 1 elite owned by the Nationalist lost in Swatow
                                      Nationalist win, taking Swatow from Japanese with 1 elite, 1 fighter and 1 heavy_artillery remaining. Battle score for attacker is 4
                                      Casualties for Nationalist: 1 elite and 1 light_artillery
                                      Casualties for Japanese: 3 infantry and 1 light_armour
                                  Battle in Shiuchow
                                      Nationalist attack with 1 elite, 2 fighters and 1 heavy_artillery
                                      Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                                          Nationalist roll dice for 1 elite, 2 fighters and 1 heavy_artillery in Shiuchow, round 2 : 2/4 hits, 2.00 expected hits
                                          Japanese roll dice for 2 elites and 1 heavy_artillery in Shiuchow, round 2 : 1/3 hits, 1.00 expected hits
                                          2 elites owned by the Japanese and 1 elite owned by the Nationalist lost in Shiuchow
                                          Nationalist roll dice for 2 fighters and 1 heavy_artillery in Shiuchow, round 3 : 2/3 hits, 1.50 expected hits
                                          Japanese roll dice for 1 heavy_artillery in Shiuchow, round 3 : 0/1 hits, 0.33 expected hits
                                          1 heavy_artillery owned by the Japanese lost in Shiuchow
                                      Nationalist win, taking Shiuchow from Japanese with 2 fighters and 1 heavy_artillery remaining. Battle score for attacker is 9
                                      Casualties for Nationalist: 1 elite
                                      Casualties for Japanese: 2 elites and 1 heavy_artillery
                                  Battle in Chenchow
                                      Nationalist attack with 7 armour, 1 conscript and 1 infantry
                                      Japanese defend with 1 armour, 1 elite, 1 mobile_infantry and 1 ruralproduction
                                          Nationalist roll dice for 7 armour, 1 conscript and 1 infantry in Chenchow, round 2 : 4/9 hits, 3.83 expected hits
                                          Japanese roll dice for 1 armour, 1 elite and 1 mobile_infantry in Chenchow, round 2 : 2/3 hits, 1.17 expected hits
                                          1 elite owned by the Japanese, 1 conscript owned by the Nationalist, 1 armour owned by the Japanese, 1 infantry owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Chenchow
                                      Nationalist win, taking Chenchow from Japanese with 7 armour remaining. Battle score for attacker is 9
                                      Casualties for Nationalist: 1 conscript and 1 infantry
                                      Casualties for Japanese: 1 armour, 1 elite and 1 mobile_infantry
                                  Battle in Chien-ning
                                      Nationalist attack with 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry in Chien-ning, round 2 : 4/5 hits, 2.00 expected hits
                                          Japanese roll dice for 1 elite in Chien-ning, round 2 : 0/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese lost in Chien-ning
                                      Nationalist win, taking Chien-ning from Japanese with 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 elite
                          
                              Non Combat Move - Nationalist
                                  1 conscript moved from Chih-Chiang to Changteh
                                  1 conscript moved from Chih-Chiang to Ichang
                                  1 elite moved from Chungking to Pa-chung
                                  1 elite moved from Chungking to Pa-chung
                                  1 light_artillery moved from Chungking to Pa-chung
                                  1 light_artillery moved from Chungking to Pa-chung
                                  1 light_artillery moved from Szecheng to Siangtan
                                  1 cavalry moved from Tuyun to Tungting
                                  1 conscript moved from Tuyun to Chih-Chiang
                                  1 infantry moved from Tuyun to Chih-Chiang
                                  1 infantry moved from Nanning to Kweilin
                                  1 infantry moved from Nanning to Kweilin
                                  1 conscript moved from Szecheng to Kweilin
                                  1 infantry moved from Szecheng to Kweilin
                                  1 conscript moved from Szecheng to Kweilin
                                  1 conscript moved from Szecheng to Nanning
                                  1 infantry moved from Szecheng to Nanning
                                  1 conscript moved from Poseh to Szecheng
                                  1 conscript moved from Poseh to Szecheng
                                  1 conscript moved from Poseh to Szecheng
                                  1 infantry moved from Puel to Kunming
                                  1 conscript moved from Puel to Kunming
                                  1 conscript moved from Puel to Kunming
                                  1 train moved from Kweiyang to Chungking
                                  1 conscript moved from Hsingi to Kweiyang
                                  1 conscript, 1 light_artillery and 1 train moved from Kunming to Chungking
                                  1 infantry moved from Chih-Chiang to Changteh
                                  1 elite moved from Kweiyang to Chenyuan
                                  1 elite moved from Kweiyang to Chenyuan
                                  1 heavy_artillery moved from Kweiyang to Chenyuan
                                  1 heavy_artillery moved from Kweiyang to Chenyuan
                                  1 fighter moved from Shiuchow to Canton
                                  1 fighter moved from Shiuchow to Canton
                                  1 fighter moved from Swatow to Canton
                                  1 fighter moved from Hong Kong to Canton
                          
                              Place Units - Nationalist
                                  1 conscript placed in Nanyang
                                  1 conscript placed in Wu Tang Mountains
                                  2 conscripts placed in Ichang
                                  2 conscripts placed in Changteh
                                  2 conscripts placed in Tungting
                                  2 conscripts placed in West Kwangtung
                                  2 conscripts placed in Lungchow
                                  1 elite and 2 infantry placed in Changsha
                                  1 infantry placed in Tungting
                                  1 infantry placed in Changteh
                                  1 infantry placed in Ichang
                                  1 infantry placed in Changsha
                                  1 aaGun placed in Nanning
                                  1 cavalry and 1 conscript placed in Te-king
                                  2 conscripts and 1 infantry placed in Siangtan
                                  3 conscripts placed in Chih-Chiang
                                  1 conscript placed in Wu Tang Mountains
                                  1 conscript placed in Nanyang
                                  2 conscripts and 1 infantry placed in Pa-chung
                                  1 fighter and 2 infantry placed in Nanning
                                  Nationalist undo move 20.
                                  2 armour and 1 fighter placed in Nanning
                                  2 elites, 2 heavy_artillerys and 2 infantry placed in Canton
                                  1 conscript placed in Wu Tang Mountains
                                  1 infantry placed in Te-king
                                  1 infantry placed in West Kwangtung
                                  1 infantry placed in Lungchow
                                  2 infantry placed in Szecheng
                                  2 elites, 1 heavy_artillery and 1 light_artillery placed in Chungking
                          
                              Turn Complete - Nationalist
                                  Nationalist collect 90 PUs; end with 90 PUs
                                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs
                                  Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs
                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs
                                  Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 180 PUs
                          

                          Combat Hit Differential Summary :

                          Nationalist : 1.17
                          Japanese : -0.33
                          

                          Savegame

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                          • B Offline
                            bentonjt
                            last edited by

                            TripleA Turn Summary: Manchukwo round 4

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 4
                            
                                Combat Move - Manchukwo
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry moved from So-ping to Kuyuan
                                    2 infantry moved from Paoting to So-ping
                                    7 infantry moved from Chahar to North Suiyuan
                                    2 light_artillerys and 4 light_infantrys moved from Chengteh to North Suiyuan
                                    6 light_infantrys moved from Mukden to Chahar
                            
                                Purchase Units - Manchukwo
                                    Manchukwo buy 3 light_artillerys; Remaining resources: 2 PUs; 0 techTokens; 
                            
                                Combat - Manchukwo
                                    Battle in Kuyuan
                                        Manchukwo attack with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry
                                        Communist defend with 1 conscript, 1 guerilla, 2 infantry and 1 ruralproduction
                                            Manchukwo roll dice for 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry in Kuyuan, round 2 : 1/9 hits, 2.67 expected hits
                                            Communist roll dice for 1 conscript, 1 guerilla and 2 infantry in Kuyuan, round 2 : 2/4 hits, 1.00 expected hits
                                            1 light_infantry owned by the Manchukwo, 1 conscript owned by the Communist and 1 cavalry owned by the Manchukwo lost in Kuyuan
                                            Manchukwo roll dice for 2 cavalrys, 3 heavy_cavalrys and 2 light_artillerys in Kuyuan, round 3 : 3/7 hits, 2.33 expected hits
                                            Communist roll dice for 1 guerilla and 2 infantry in Kuyuan, round 3 : 1/3 hits, 0.83 expected hits
                                            1 guerilla owned by the Communist, 2 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Kuyuan
                                        Manchukwo win, taking Kuyuan from Communist with 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys remaining. Battle score for attacker is 3
                                        Casualties for Manchukwo: 2 cavalrys and 1 light_infantry
                                        Casualties for Communist: 1 conscript, 1 guerilla and 2 infantry
                            
                                Non Combat Move - Manchukwo
                            
                                Place Units - Manchukwo
                                    3 light_artillerys and 3 light_infantrys placed in Mukden
                            
                                Turn Complete - Manchukwo
                                    Manchukwo collect 19 PUs; end with 21 PUs
                            

                            Combat Hit Differential Summary :

                            Communist : 1.17
                            Manchukwo : -1.00
                            

                            Savegame

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                            • W Offline
                              waldowv
                              last edited by

                              TripleA Turn Summary: Communist round 4

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 4
                              
                                  Combat Move - Communist
                                      2 conscripts, 1 heavy_artillery and 3 infantry moved from Chiu-Chuan to Ningsia
                                      10 guerillas and 3 infantry moved from Yenan to Kuyuan
                                      2 conscripts and 1 infantry moved from Tsingyang to Kuyuan
                              
                                  Purchase Units - Communist
                                      Communist buy 7 conscripts, 1 heavy_artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - Communist
                                      Battle in Ningsia
                                          Communist attack with 2 conscripts, 1 heavy_artillery and 3 infantry
                                          Japanese defend with 1 heavy_artillery, 2 light_armours, 1 light_artillery and 1 ruralproduction
                                              Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 3/6 hits, 1.50 expected hits
                                              Japanese roll dice for 1 heavy_artillery, 2 light_armours and 1 light_artillery in Ningsia, round 2 : 0/4 hits, 1.00 expected hits
                                              1 light_artillery owned by the Japanese and 2 light_armours owned by the Japanese lost in Ningsia
                                              Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/6 hits, 1.50 expected hits
                                              Japanese roll dice for 1 heavy_artillery in Ningsia, round 3 : 1/1 hits, 0.33 expected hits
                                              1 heavy_artillery owned by the Japanese and 1 conscript owned by the Communist lost in Ningsia
                                          Communist win, taking Ningsia from Japanese with 1 conscript, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 16
                                          Casualties for Japanese: 1 heavy_artillery, 2 light_armours and 1 light_artillery
                                          Casualties for Communist: 1 conscript
                                      Battle in Kuyuan
                                          Communist attack with 2 conscripts, 10 guerillas and 4 infantry
                                          Manchukwo defend with 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys; Japanese defend with 1 ruralproduction
                                              Communist roll dice for 2 conscripts, 10 guerillas and 4 infantry in Kuyuan, round 2 : 5/16 hits, 2.67 expected hits
                                              Japanese roll dice for 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys in Kuyuan, round 2 : 0/6 hits, 1.33 expected hits
                                              3 heavy_cavalrys owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Kuyuan
                                              Communist roll dice for 2 conscripts, 10 guerillas and 4 infantry in Kuyuan, round 3 : 3/16 hits, 2.67 expected hits
                                              Japanese roll dice for 1 light_artillery in Kuyuan, round 3 : 0/1 hits, 0.33 expected hits
                                              1 light_artillery owned by the Manchukwo lost in Kuyuan
                                          Communist win, taking Kuyuan from Japanese with 2 conscripts, 10 guerillas and 4 infantry remaining. Battle score for attacker is 25
                                          Casualties for Manchukwo: 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys
                              
                                  Non Combat Move - Communist
                                      1 conscript moved from Ankang to Yenan
                                      1 infantry moved from Weinan to Sian
                                      1 infantry moved from Weinan to Sian
                                      1 light_artillery moved from Lanchow to Kungchangfu
                                      2 conscripts and 3 infantry moved from Kannan to Hehsi Corridor
                                      1 light_artillery moved from Kungchangfu to Hehsi Corridor
                                      10 guerillas moved from Kuyuan to Hehsi Corridor
                              
                                  Place Units - Communist
                                      1 heavy_artillery and 2 infantry placed in Hehsi Corridor
                                      3 infantry placed in Tsingyang
                                      3 infantry placed in Ningsia
                                      1 conscript and 2 infantry placed in Kuyuan
                                      3 conscripts placed in Kungchangfu
                                      3 conscripts placed in Chiu-Chuan
                                      Communist undo move 6.
                                      3 conscripts placed in Chiu-Chuan
                              
                                  Turn Complete - Communist
                                      Communist collect 30 PUs; end with 30 PUs
                                      Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 35 PUs
                                      Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 40 PUs
                              

                              Combat Hit Differential Summary :

                              Communist : 4.67
                              Japanese : -2.00
                              

                              Savegame

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                              • B Offline
                                bentonjt
                                last edited by

                                TripleA Turn Summary: Thailand round 4

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 4
                                
                                    Place Units - Thailand
                                        1 thai_infantry placed in Chiang Mai
                                        4 thai_infantrys placed in Bangkok
                                        2 thai_infantrys placed in Udon Thani
                                
                                    Turn Complete - Thailand
                                        Thailand collect 11 PUs; end with 12 PUs
                                        Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 17 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • B Offline
                                  bentonjt
                                  last edited by

                                  TripleA Manual Gamesave Post: Japanese round 4

                                  TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 4
                                  
                                      Place Units - Japanese
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          2 submarines placed in SZ 5 Sea of Japan
                                          2 infantry placed in Formosa
                                          2 infantry placed in Formosa
                                          2 armour and 2 light_armours placed in Taiyuan
                                          4 infantry placed in Nanking
                                          1 armour, 2 elites, 2 heavy_artillerys and 1 light_armour placed in Wuhan
                                          2 elites placed in Nanchang
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 135 PUs; end with 135 PUs
                                          Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 140 PUs
                                          Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 145 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • W Offline
                                    waldowv
                                    last edited by

                                    TripleA Turn Summary: British round 4

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            1 infantry moved from Pathein to Rangoon
                                                  British take Rangoon from Japanese
                                            1 infantry moved from Chittagong to SZ 19 Bay of Bengal
                                            1 infantry moved from Chittagong to SZ 19 Bay of Bengal
                                            1 infantry moved from Malaya-Singapore to Kra
                                            2 fighters moved from Malaya-Singapore to Kra
                                            1 commando, 3 infantry and 2 light_artillerys moved from Taungoo to Chiang Mai
                                            2 infantry and 1 transport moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                                            2 infantry moved from SZ 18 Andaman Sea to Kra
                                            2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 21 Strait of Malacca to SZ 19 Bay of Bengal
                                            5 infantry moved from Malaya-Singapore to Kra
                                    
                                        Purchase Units - British
                                            British buy 2 armour, 4 fighters, 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - British
                                            Battle in Kra
                                                British attack with 2 fighters and 8 infantry
                                                Thailand defend with 1 heavy_artillery, 1 ruralproduction and 1 thai_infantry
                                                    British roll dice for 2 fighters and 8 infantry in Kra, round 2 : 2/10 hits, 2.33 expected hits
                                                    Thailand roll dice for 1 heavy_artillery and 1 thai_infantry in Kra, round 2 : 1/2 hits, 0.67 expected hits
                                                    1 thai_infantry owned by the Thailand, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Kra
                                                British win, taking Kra from Thailand with 2 fighters and 7 infantry remaining. Battle score for attacker is 4
                                                Casualties for British: 1 infantry
                                                Casualties for Thailand: 1 heavy_artillery and 1 thai_infantry
                                            Battle in Chiang Mai
                                                British attack with 1 commando, 3 infantry and 2 light_artillerys
                                                Thailand defend with 1 ruralproduction and 1 thai_infantry
                                                    British roll dice for 1 commando, 3 infantry and 2 light_artillerys in Chiang Mai, round 2 : 2/6 hits, 1.83 expected hits
                                                    Thailand roll dice for 1 thai_infantry in Chiang Mai, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 thai_infantry owned by the Thailand lost in Chiang Mai
                                                British win, taking Chiang Mai from Thailand with 1 commando, 3 infantry and 2 light_artillerys remaining. Battle score for attacker is 2
                                                Casualties for Thailand: 1 thai_infantry
                                    
                                        Non Combat Move - British
                                            2 infantry moved from Chittagong to Pathein
                                            2 fighters moved from Kra to Malaya-Singapore
                                    
                                        Place Units - British
                                            2 fighters and 3 infantry placed in Malaya-Singapore
                                            2 armour and 2 fighters placed in Chittagong
                                            2 infantry placed in Calcutta
                                            British undo move 2.
                                            British undo move 1.
                                            1 armour, 2 fighters and 2 infantry placed in Malaya-Singapore
                                            British undo move 2.
                                            1 armour, 2 fighters, 1 heavy_artillery and 1 infantry placed in Malaya-Singapore
                                            1 armour placed in Chittagong
                                            2 fighters placed in Chittagong
                                            2 infantry placed in Calcutta
                                    
                                        Turn Complete - British
                                            British collect 45 PUs; end with 45 PUs
                                            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 50 PUs
                                            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 55 PUs
                                            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 60 PUs
                                            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 100 PUs
                                    

                                    Combat Hit Differential Summary :

                                    British : -0.17
                                    Thailand : 0.00
                                    

                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 5

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              1 infantry moved from West Kwangtung to Hong Kong
                                              1 conscript moved from West Kwangtung to Hong Kong
                                              1 conscript moved from West Kwangtung to Hong Kong
                                              1 infantry moved from Canton to Swatow
                                              1 infantry moved from Canton to Swatow
                                              1 cavalry moved from Te-king to Swatow
                                              1 cavalry moved from Woochow to Swatow
                                              1 fighter moved from Nanning to Hong Kong
                                              1 fighter moved from Canton to Swatow
                                              1 fighter moved from Canton to Swatow
                                              1 heavy_artillery moved from Shiuchow to Swatow
                                              1 heavy_artillery moved from Canton to Swatow
                                              1 elite moved from Canton to Hong Kong
                                              1 heavy_artillery moved from Canton to Swatow
                                              1 conscript moved from Siangtan to Chien-ning
                                              1 conscript moved from Siangtan to Chien-ning
                                              1 light_artillery moved from Siangtan to Chien-ning
                                              1 infantry moved from Siangtan to Chien-ning
                                              1 fighter moved from Canton to Chien-ning
                                              1 fighter moved from Canton to Chien-ning
                                              1 infantry moved from Changsha to Chien-ning
                                              1 light_artillery moved from Changsha to Chien-ning
                                              1 infantry moved from Changsha to Chien-ning
                                              1 light_artillery moved from Changsha to Chien-ning
                                              1 light_artillery moved from Changsha to Chien-ning
                                              1 conscript moved from Pa-chung to Suifu
                                              1 light_artillery moved from Pa-chung to Ichang
                                              1 light_artillery moved from Pa-chung to Ichang
                                              1 light_artillery moved from Chungking to Ichang
                                              1 light_artillery moved from Chungking to Ichang
                                              1 conscript moved from Chih-Chiang to Ichang
                                              1 conscript moved from Chih-Chiang to Ichang
                                              1 conscript moved from Chih-Chiang to Ichang
                                              1 infantry moved from Te-king to Swatow
                                              1 conscript moved from Te-king to Hong Kong
                                              1 elite moved from Canton to Swatow
                                              1 infantry moved from Chih-Chiang to Chien-ning
                                      
                                          Purchase Units - Nationalist
                                              Nationalist buy 5 armour, 3 cavalrys, 20 conscripts, 5 elites, 1 fighter, 2 heavy_artillerys, 17 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in Swatow
                                                  Nationalist attack with 2 cavalrys, 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry
                                                  Japanese defend with 4 heavy_artillerys, 4 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 2 cavalrys, 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry in Swatow, round 2 : 7/11 hits, 4.17 expected hits
                                                      Japanese roll dice for 4 heavy_artillerys and 4 infantry in Swatow, round 2 : 2/8 hits, 2.67 expected hits
                                                      3 heavy_artillerys owned by the Japanese, 4 infantry owned by the Japanese and 2 cavalrys owned by the Nationalist lost in Swatow
                                                      Nationalist roll dice for 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry in Swatow, round 3 : 5/9 hits, 3.83 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Swatow, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese lost in Swatow
                                                  Nationalist win, taking Swatow from Japanese with 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry remaining. Battle score for attacker is 26
                                                  Casualties for Nationalist: 2 cavalrys
                                                  Casualties for Japanese: 4 heavy_artillerys and 4 infantry
                                              Battle in Hong Kong
                                                  Nationalist attack with 3 conscripts, 1 elite, 1 fighter and 1 infantry
                                                  Japanese defend with 1 elite, 1 factory and 1 heavy_artillery
                                                      Nationalist roll dice for 3 conscripts, 1 elite, 1 fighter and 1 infantry in Hong Kong, round 2 : 1/6 hits, 1.50 expected hits
                                                      Japanese roll dice for 1 elite and 1 heavy_artillery in Hong Kong, round 2 : 1/2 hits, 0.67 expected hits
                                                      1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Hong Kong
                                                      Nationalist roll dice for 2 conscripts, 1 elite, 1 fighter and 1 infantry in Hong Kong, round 3 : 1/5 hits, 1.33 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Hong Kong, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese lost in Hong Kong
                                                  Nationalist win, taking Hong Kong from Japanese with 2 conscripts, 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 1 elite and 1 heavy_artillery
                                              Battle in Ichang
                                                  Nationalist attack with 3 conscripts and 4 light_artillerys
                                                  Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                                                      Nationalist roll dice for 3 conscripts and 4 light_artillerys in Ichang, round 2 : 2/7 hits, 1.83 expected hits
                                                      Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Ichang, round 2 : 2/4 hits, 1.33 expected hits
                                                      2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Ichang
                                                      Nationalist roll dice for 1 conscript and 4 light_artillerys in Ichang, round 3 : 1/5 hits, 1.50 expected hits
                                                      Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Ichang, round 3 : 0/2 hits, 0.67 expected hits
                                                      1 light_artillery owned by the Japanese lost in Ichang
                                                      Nationalist roll dice for 1 conscript and 4 light_artillerys in Ichang, round 4 : 1/5 hits, 1.50 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Ichang, round 4 : 1/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Ichang
                                                  Nationalist win, taking Ichang from Japanese with 4 light_artillerys remaining. Battle score for attacker is 12
                                                  Casualties for Nationalist: 3 conscripts
                                                  Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 light_artillery
                                              Battle in Chien-ning
                                                  Nationalist attack with 2 conscripts, 2 fighters, 4 infantry and 4 light_artillerys
                                                  Japanese defend with 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours, 1 light_artillery and 1 ruralproduction
                                                      Nationalist roll dice for 2 conscripts, 2 fighters, 4 infantry and 4 light_artillerys in Chien-ning, round 2 : 5/12 hits, 4.00 expected hits
                                                      Japanese roll dice for 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours and 1 light_artillery in Chien-ning, round 2 : 3/9 hits, 3.00 expected hits
                                                      1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese, 2 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese and 2 light_armours owned by the Japanese lost in Chien-ning
                                                      Nationalist roll dice for 2 fighters, 3 infantry and 4 light_artillerys in Chien-ning, round 3 : 4/9 hits, 3.33 expected hits
                                                      Japanese roll dice for 2 armour and 2 heavy_artillerys in Chien-ning, round 3 : 2/4 hits, 1.67 expected hits
                                                      2 heavy_artillerys owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Nationalist lost in Chien-ning
                                                  Nationalist win, taking Chien-ning from Japanese with 2 fighters, 1 infantry and 4 light_artillerys remaining. Battle score for attacker is 31
                                                  Casualties for Nationalist: 2 conscripts and 3 infantry
                                                  Casualties for Japanese: 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours and 1 light_artillery
                                      
                                          Non Combat Move - Nationalist
                                              1 train moved from Changsha to Chungking
                                              1 train moved from Changsha to Kweiyang
                                              1 train moved from Changsha to Canton
                                              1 train moved from Changsha to Kunming
                                              1 train moved from Changsha to Kunming
                                              1 train moved from Changsha to Kweiyang
                                              1 elite moved from Pa-chung to Chungking
                                              1 elite moved from Pa-chung to Chungking
                                              1 conscript moved from Chungking to Pa-chung
                                              1 armour moved from Nanning to Chih-Chiang
                                              1 armour moved from Nanning to Chih-Chiang
                                              2 conscripts and 1 infantry moved from Kunming to Puel
                                              1 infantry moved from Kweilin to Chih-Chiang
                                              1 infantry moved from Kweilin to Siangtan
                                              1 conscript moved from Kweilin to Chih-Chiang
                                              1 conscript moved from Kweilin to Siangtan
                                              1 infantry moved from Kweilin to Siangtan
                                              1 conscript moved from Lungchow to Kweilin
                                              1 conscript moved from Lungchow to Kweilin
                                              1 infantry moved from Lungchow to Kweilin
                                              1 conscript moved from Nanning to Kweilin
                                              1 infantry moved from Nanning to Woochow
                                              1 infantry moved from Nanning to Kweilin
                                              1 infantry moved from Nanning to Kweilin
                                              1 heavy_artillery moved from Chenyuan to Chih-Chiang
                                              1 heavy_artillery moved from Chenyuan to Chih-Chiang
                                              1 elite moved from Chenyuan to Chih-Chiang
                                              1 elite moved from Chenyuan to Chih-Chiang
                                              1 elite moved from Changsha to Chih-Chiang
                                              1 aaGun moved from Changsha to Chih-Chiang
                                              1 fighter moved from Chien-ning to Chih-Chiang
                                              1 fighter moved from Chien-ning to Chih-Chiang
                                              1 fighter moved from Swatow to Chih-Chiang
                                              1 fighter moved from Swatow to Chih-Chiang
                                              1 fighter moved from Hong Kong to Canton
                                              1 conscript moved from Chih-Chiang to Changsha
                                              1 conscript moved from Kweiyang to Chenyuan
                                      
                                          Place Units - Nationalist
                                              2 conscripts and 1 infantry placed in Chih-Chiang
                                              2 conscripts and 2 infantry placed in Changsha
                                              2 conscripts and 1 infantry placed in Chenchow
                                              1 conscript and 2 infantry placed in Shiuchow
                                              1 conscript and 2 infantry placed in Pa-chung
                                              2 conscripts and 1 infantry placed in Fengdu
                                              2 conscripts, 1 elite, 1 heavy_artillery and 2 infantry placed in Canton
                                              1 armour, 1 fighter and 2 infantry placed in Nanning
                                              3 cavalrys placed in Siangtan
                                              2 conscripts and 1 infantry placed in Te-king
                                              1 conscript placed in Momein
                                              1 conscript and 1 infantry placed in Puel
                                              4 armour placed in Kweiyang
                                              2 elites and 1 light_artillery placed in Kunming
                                              3 conscripts, 2 elites, 1 heavy_artillery and 2 infantry placed in Chungking
                                              1 conscript placed in Chenyuan
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 85 PUs; end with 85 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 105 PUs
                                              Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 125 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 135 PUs
                                              Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 175 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Nationalist : 4.00
                                      Japanese : 0.00
                                      

                                      Savegame

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                                      • B Offline
                                        bentonjt
                                        last edited by

                                        TripleA Turn Summary: Manchukwo round 5

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Manchukwo
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                2 light_artillerys and 4 light_infantrys moved from North Suiyuan to Chiu-Chuan
                                                7 infantry moved from North Suiyuan to Ordos Plateau
                                                2 infantry moved from So-ping to Ordos Plateau
                                                6 light_infantrys moved from Chahar to Ordos Plateau
                                                3 light_artillerys and 3 light_infantrys moved from Mukden to Chahar
                                        
                                            Purchase Units - Manchukwo
                                                Manchukwo buy 3 light_artillerys and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Manchukwo
                                                Battle in Chiu-Chuan
                                                    Manchukwo attack with 2 light_artillerys and 4 light_infantrys
                                                    Communist defend with 3 conscripts and 1 ruralproduction
                                                        Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 2 : 1/6 hits, 1.33 expected hits
                                                        Communist roll dice for 3 conscripts in Chiu-Chuan, round 2 : 0/3 hits, 0.50 expected hits
                                                        1 conscript owned by the Communist lost in Chiu-Chuan
                                                        Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 3 : 1/6 hits, 1.33 expected hits
                                                        Communist roll dice for 2 conscripts in Chiu-Chuan, round 3 : 0/2 hits, 0.33 expected hits
                                                        1 conscript owned by the Communist lost in Chiu-Chuan
                                                        Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 4 : 2/6 hits, 1.33 expected hits
                                                        Communist roll dice for 1 conscript in Chiu-Chuan, round 4 : 1/1 hits, 0.17 expected hits
                                                        1 light_infantry owned by the Manchukwo and 1 conscript owned by the Communist lost in Chiu-Chuan
                                                    Manchukwo win, taking Chiu-Chuan from Communist with 2 light_artillerys and 3 light_infantrys remaining. Battle score for attacker is 4
                                                    Casualties for Communist: 3 conscripts
                                                    Casualties for Manchukwo: 1 light_infantry
                                        
                                            Non Combat Move - Manchukwo
                                        
                                            Place Units - Manchukwo
                                                3 light_artillerys and 3 light_infantrys placed in Mukden
                                        
                                            Turn Complete - Manchukwo
                                                Manchukwo collect 20 PUs; end with 20 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Communist : 0.00
                                        Manchukwo : 0.00
                                        

                                        Savegame

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                                        • W Offline
                                          waldowv
                                          last edited by

                                          TripleA Turn Summary: Communist round 5

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Communist
                                                  1 heavy_artillery moved from Hehsi Corridor to Chiu-Chuan
                                                  1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
                                                  1 conscript moved from Hehsi Corridor to Chiu-Chuan
                                                  1 conscript moved from Hehsi Corridor to Chiu-Chuan
                                                  1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                                                  1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                                                  1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                                                  1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                                                  6 guerillas and 5 infantry moved from Hehsi Corridor to Ningsia
                                                  3 conscripts and 6 infantry moved from Kuyuan to Ningsia
                                          
                                              Purchase Units - Communist
                                                  Communist buy 1 armour, 8 conscripts and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Communist
                                                  Battle in Chiu-Chuan
                                                      Communist attack with 2 conscripts, 4 guerillas, 1 heavy_artillery and 1 light_artillery
                                                      Manchukwo defend with 2 light_artillerys, 3 light_infantrys and 1 ruralproduction
                                                          Communist roll dice for 2 conscripts, 4 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 2 : 1/8 hits, 1.83 expected hits
                                                          Manchukwo roll dice for 2 light_artillerys and 3 light_infantrys in Chiu-Chuan, round 2 : 2/5 hits, 1.17 expected hits
                                                          1 light_infantry owned by the Manchukwo and 2 conscripts owned by the Communist lost in Chiu-Chuan
                                                          Communist roll dice for 4 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 3 : 0/6 hits, 1.50 expected hits
                                                          Manchukwo roll dice for 2 light_artillerys and 2 light_infantrys in Chiu-Chuan, round 3 : 1/4 hits, 1.00 expected hits
                                                          1 guerilla owned by the Communist lost in Chiu-Chuan
                                                          Communist roll dice for 3 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 4 : 1/5 hits, 1.33 expected hits
                                                          Manchukwo roll dice for 2 light_artillerys and 2 light_infantrys in Chiu-Chuan, round 4 : 0/4 hits, 1.00 expected hits
                                                          1 light_infantry owned by the Manchukwo lost in Chiu-Chuan
                                                          Communist roll dice for 3 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 5 : 4/5 hits, 1.33 expected hits
                                                          Manchukwo roll dice for 2 light_artillerys and 1 light_infantry in Chiu-Chuan, round 5 : 1/3 hits, 0.83 expected hits
                                                          1 guerilla owned by the Communist, 1 light_infantry owned by the Manchukwo and 2 light_artillerys owned by the Manchukwo lost in Chiu-Chuan
                                                      Communist win, taking Chiu-Chuan from Manchukwo with 2 guerillas, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 6
                                                      Casualties for Communist: 2 conscripts and 2 guerillas
                                                      Casualties for Manchukwo: 2 light_artillerys and 3 light_infantrys
                                                  Battle in Ningsia
                                                      Communist attack with 3 conscripts, 6 guerillas and 11 infantry
                                                      Japanese defend with 2 armour, 2 heavy_artillerys, 4 light_artillerys and 1 ruralproduction
                                                          Communist roll dice for 3 conscripts, 6 guerillas and 11 infantry in Ningsia, round 2 : 6/20 hits, 3.33 expected hits
                                                          Japanese roll dice for 2 armour, 2 heavy_artillerys and 4 light_artillerys in Ningsia, round 2 : 2/8 hits, 3.00 expected hits
                                                          2 heavy_artillerys owned by the Japanese, 2 conscripts owned by the Communist and 4 light_artillerys owned by the Japanese lost in Ningsia
                                                          Communist roll dice for 1 conscript, 6 guerillas and 11 infantry in Ningsia, round 3 : 2/18 hits, 3.00 expected hits
                                                          Japanese roll dice for 2 armour in Ningsia, round 3 : 0/2 hits, 1.00 expected hits
                                                          2 armour owned by the Japanese lost in Ningsia
                                                      Communist win, taking Ningsia from Japanese with 1 conscript, 6 guerillas and 11 infantry remaining. Battle score for attacker is 38
                                                      Casualties for Communist: 2 conscripts
                                                      Casualties for Japanese: 2 armour, 2 heavy_artillerys and 4 light_artillerys
                                                  2 guerillas moved from Chiu-Chuan to Hehsi Corridor
                                                  6 guerillas moved from Ningsia to Hehsi Corridor
                                                  3 conscripts moved from Kungchangfu to Hehsi Corridor
                                                  2 infantry moved from Sian to Tsingyang
                                                  3 infantry moved from Tsingyang to Kuyuan
                                          
                                              Place Units - Communist
                                                  1 armour and 2 conscripts placed in Ningsia
                                                  Communist undo move 1.
                                                  1 armour and 2 infantry placed in Ningsia
                                                  3 infantry placed in Kuyuan
                                                  2 conscripts and 1 infantry placed in Tsingyang
                                                  1 conscript placed in Hanchung
                                                  1 conscript placed in Ankang
                                                  3 conscripts placed in Hehsi Corridor
                                                  1 conscript placed in Chiu-Chuan
                                          
                                              Turn Complete - Communist
                                                  Communist collect 25 PUs; end with 25 PUs
                                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 30 PUs
                                                  Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 35 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Communist : 1.67
                                          Manchukwo : -0.00
                                          Japanese : -2.00
                                          

                                          Savegame

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                                          • B Offline
                                            bentonjt
                                            last edited by

                                            TripleA Turn Summary: Thailand round 5

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 5
                                            
                                                Place Units - Thailand
                                                    4 thai_infantrys placed in Bangkok
                                                    2 thai_infantrys placed in Nakhon Sawan
                                                    2 thai_infantrys placed in Udon Thani
                                            
                                                Turn Complete - Thailand
                                                    Thailand collect 11 PUs; end with 12 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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