archaeologists
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TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Place Units - Thailand 3 thai_infantrys placed in Kra Thailand undo move 1. 2 thai_infantrys placed in Kra 1 heavy_artillery and 1 thai_infantry placed in Udon Thani Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 5 infantry and 3 light_armours placed in Formosa 1 armour, 2 elites and 1 light_armour placed in Korea 1 armour, 2 elites and 1 light_armour placed in Japan Japanese undo move 3. 1 armour, 2 elites and 1 light_armour placed in Nanking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 105 PUs; end with 105 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 fighter moved from Mandalay to SZ 21 Strait of Malacca 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca Purchase Units - British British buy 1 fighter, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in SZ 21 Strait of Malacca British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter Neutral defend with 1 battleship British roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter in SZ 21 Strait of Malacca, round 2 : 6/10 hits, 4.00 expected hits Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca British win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter remaining. Battle score for attacker is 19 Casualties for Neutral: 1 battleship Non Combat Move - British 1 commando, 4 infantry and 2 light_artillerys moved from Myitkyina to Mandalay 4 infantry moved from Kohima to Manipur 6 infantry moved from Chittagong to Pathein 1 infantry moved from Pathein to Rangoon Place Units - British 1 fighter, 1 heavy_artillery and 1 infantry placed in Malaya-Singapore Turn Complete - British British collect 48 PUs; end with 48 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUsCombat Hit Differential Summary :
Neutral : -0.67 British : 2.00 -
TripleA Turn Summary: Nationalist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 fighter moved from Canton to SZ 9 Taiwan Strait 1 fighter moved from Canton to SZ 13 South China Sea 1 infantry moved from Lungchow to Nanning Nationalist take Nanning from Japanese 1 infantry moved from Lungchow to Nanning 1 infantry moved from Szecheng to Nanning 1 infantry moved from Szecheng to Nanning 1 conscript moved from Shiuchow to Swatow Nationalist take Swatow from Japanese 1 infantry moved from Canton to Te-king 1 infantry moved from Canton to West Kwangtung 1 light_artillery moved from Canton to West Kwangtung 1 conscript moved from Canton to West Kwangtung 1 heavy_artillery moved from Canton to Te-king 1 conscript moved from Canton to Te-king 1 infantry moved from Canton to Te-king 1 infantry moved from Canton to Te-king 1 fighter moved from Poseh to Te-king Purchase Units - Nationalist Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 19 conscripts, 6 elites, 1 fighter, 3 heavy_artillerys, 16 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in SZ 9 Taiwan Strait Nationalist attack with 1 fighter Japanese defend with 5 transports Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 2 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 3 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 9 Taiwan Strait Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 5 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 6 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 9 Taiwan Strait Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 7 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 8 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 9 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 9 Taiwan Strait Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 10 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 9 Taiwan Strait Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 11 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 9 Taiwan Strait Nationalist win with 1 fighter remaining. Battle score for attacker is 40 Casualties for Japanese: 5 transports Battle in SZ 13 South China Sea Nationalist attack with 1 fighter Japanese defend with 2 transports Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 13 South China Sea Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 13 South China Sea Nationalist win with 1 fighter remaining. Battle score for attacker is 16 Casualties for Japanese: 2 transports Battle in West Kwangtung Nationalist attack with 1 conscript, 1 infantry and 1 light_artillery Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 1 conscript, 1 infantry and 1 light_artillery in West Kwangtung, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite and 1 mobile_infantry in West Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in West Kwangtung Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Nationalist lost in West Kwangtung Nationalist roll dice for 1 light_artillery in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 light_artillery in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 light_artillery in West Kwangtung, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 elite in West Kwangtung, round 7 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in West Kwangtung Nationalist win, taking West Kwangtung from Japanese with 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Nationalist: 1 conscript and 1 infantry Casualties for Japanese: 1 elite and 1 mobile_infantry Battle in Te-king Nationalist attack with 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry Japanese defend with 1 elite, 1 heavy_artillery, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Te-king, round 2 : 3/6 hits, 1.83 expected hits Japanese roll dice for 1 elite, 1 heavy_artillery and 1 mobile_infantry in Te-king, round 2 : 1/3 hits, 1.00 expected hits 1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese, 1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Te-king Nationalist win, taking Te-king from Japanese with 1 fighter, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 mobile_infantry Non Combat Move - Nationalist 1 conscript moved from Poseh to Szecheng 1 cavalry moved from Poseh to Tuyun 1 infantry moved from Poseh to Szecheng 1 light_artillery moved from Poseh to Szecheng 1 conscript moved from Mengtsi to Hsingi 1 conscript moved from Mengtsi to Poseh 1 conscript moved from Mengtsi to Poseh 1 conscript moved from Mengtsi to Poseh 1 conscript moved from Mengtsi to Kunming 1 light_artillery moved from Momein to Kunming 1 conscript moved from Momein to Puel 1 conscript moved from Momein to Puel 1 infantry moved from Momein to Puel 1 fighter moved from SZ 13 South China Sea to Szecheng 1 fighter moved from Te-king to Tuyun 1 train moved from Nanchang to Changsha 1 infantry moved from Nanyang to Fancheng 1 elite moved from Juning to Fancheng 1 armour moved from Juning to Changteh 1 armour moved from Juning to Changteh 1 elite moved from Wuhan to Hwangshi 1 fighter moved from SZ 9 Taiwan Strait to Hong Kong 1 armour moved from Wuhan to Changteh 1 aaGun, 1 elite, 2 heavy_artillerys and 4 trains moved from Wuhan to Changsha 1 fighter moved from Juning to Changteh Place Units - Nationalist 1 cavalry, 1 conscript and 1 infantry placed in Tuyun 2 conscripts and 1 infantry placed in Szecheng 2 conscripts placed in Chih-Chiang 2 conscripts placed in Siangtan 2 conscripts placed in Chenchow 2 conscripts placed in Chien-ning 2 conscripts placed in Pinghsiang 2 conscripts placed in Hwangshi 2 conscripts placed in Wuhan 1 conscript placed in Shiuchow 1 infantry placed in Fancheng 1 conscript placed in Luoyang 2 infantry placed in Wuhan 1 infantry placed in Pinghsiang 1 infantry placed in Chien-ning 1 infantry placed in Hwangshi 2 infantry placed in Wuhan 1 infantry placed in Fancheng 2 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 1 light_artillery placed in Canton 2 armour, 1 infantry and 1 light_artillery placed in Changsha 1 infantry placed in Chih-Chiang 1 infantry placed in Siangtan 1 infantry placed in Shiuchow 2 elites and 2 heavy_artillerys placed in Kweiyang 2 elites and 2 light_artillerys placed in Chungking Nationalist undo move 20. 2 armour, 1 infantry and 1 light_artillery placed in Changsha 1 aaGun placed in Chungking Turn Complete - Nationalist Nationalist collect 103 PUs; end with 103 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 183 PUsCombat Hit Differential Summary :
Nationalist : 1.00 Japanese : -0.33 -
TripleA Turn Summary: Manchukwo round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 3 cavalrys and 2 heavy_cavalrys moved from Taiyuan to So-ping 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry moved from Paoting to So-ping 2 infantry moved from Tientsin to Paoting 3 infantry moved from Chengteh to Chahar 4 infantry moved from Peking to Chahar Purchase Units - Manchukwo Manchukwo buy 9 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in So-ping Manchukwo attack with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry Communist defend with 1 conscript, 2 infantry and 1 ruralproduction Manchukwo roll dice for 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry in So-ping, round 2 : 6/9 hits, 2.67 expected hits Communist roll dice for 1 conscript and 2 infantry in So-ping, round 2 : 0/3 hits, 0.83 expected hits 1 conscript owned by the Communist and 2 infantry owned by the Communist lost in So-ping Manchukwo win, taking So-ping from Communist with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry remaining. Battle score for attacker is 8 Casualties for Communist: 1 conscript and 2 infantry Non Combat Move - Manchukwo 2 light_artillerys and 4 light_infantrys moved from Mukden to Chengteh Place Units - Manchukwo 6 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Communist : -0.83 Manchukwo : 3.33 -
TripleA Turn Summary: Communist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Communist 2 conscripts, 1 heavy_artillery and 3 infantry moved from Hehsi Corridor to Chiu-Chuan 1 conscript moved from Fen-chow to Taiyuan Communist take Taiyuan from Japanese 1 cavalry, 8 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys moved from Fen-chow to Puchow 1 guerilla moved from Ordos Plateau to Puchow 1 guerilla moved from Lanchow to Ningsia 1 guerilla moved from Lanchow to Yenan 1 guerilla moved from Ordos Plateau to Fen-chow 1 guerilla moved from Ordos Plateau to Kuyuan 1 propaganda moved from Ordos Plateau to Golog 2 propagandas moved from Tsingyang to Golog 1 guerilla moved from Luoyang to Puchow 3 guerillas moved from Nanyang to Puchow 1 guerilla moved from Fancheng to Puchow Purchase Units - Communist Communist buy 8 conscripts and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Chiu-Chuan Communist attack with 2 conscripts, 1 heavy_artillery and 3 infantry Neutral defend with 3 infantry and 1 ruralproduction Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 2 : 1/6 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Chiu-Chuan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Chiu-Chuan Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 3 : 3/6 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Chiu-Chuan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 conscript owned by the Communist lost in Chiu-Chuan Communist loses 0 PUs for violating Chiu-Chuans neutrality. Communist win, taking Chiu-Chuan from Neutral with 1 conscript, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Neutral: 3 infantry Casualties for Communist: 1 conscript Battle in Puchow Communist attack with 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys Japanese defend with 4 armour, 2 heavy_artillerys, 6 light_armours, 5 light_artillerys and 1 ruralproduction Communist roll dice for 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 2 : 11/31 hits, 6.83 expected hits Japanese roll dice for 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys in Puchow, round 2 : 6/17 hits, 5.33 expected hits 1 cavalry owned by the Communist, 5 guerillas owned by the Communist, 5 light_artillerys owned by the Japanese and 6 light_armours owned by the Japanese lost in Puchow Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 3 : 5/25 hits, 5.83 expected hits Japanese roll dice for 4 armour and 2 heavy_artillerys in Puchow, round 3 : 0/6 hits, 2.67 expected hits 2 heavy_artillerys owned by the Japanese and 3 armour owned by the Japanese lost in Puchow Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 4 : 5/25 hits, 5.83 expected hits Japanese roll dice for 1 armour in Puchow, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Puchow Communist win, taking Puchow from Japanese with 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys remaining. Battle score for attacker is 65 Casualties for Communist: 1 cavalry and 5 guerillas Casualties for Japanese: 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys Non Combat Move - Communist 1 light_artillery moved from Golog to Lanchow 3 infantry moved from Golog to Kannan 2 conscripts moved from Golog to Kannan 9 guerillas moved from Puchow to Yenan Place Units - Communist 3 conscripts placed in Puchow 3 infantry placed in Yenan 1 conscript placed in Chiu-Chuan 1 conscript and 2 infantry placed in Kuyuan 3 infantry placed in Weinan 2 conscripts and 1 infantry placed in Tsingyang 1 conscript placed in Chiu-Chuan Communist undo move 7. 1 conscript placed in Fen-chow Communist undo move 7. 1 conscript placed in Ankang Turn Complete - Communist Communist collect 39 PUs; end with 39 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 44 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Neutral : -0.67 Communist : 3.50 Japanese : -2.50 -
TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Place Units - Thailand 1 thai_infantry placed in Bangkok 1 thai_infantry placed in Chiang Mai 1 heavy_artillery and 1 thai_infantry placed in Udon Thani Thailand undo move 3. 1 heavy_artillery and 1 thai_infantry placed in Udon Thani Turn Complete - Thailand Thailand collect 9 PUs; end with 10 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 4 heavy_artillerys and 4 infantry placed in Formosa 1 heavy_artillery placed in Wuhan 5 elites placed in Wuhan 1 infantry and 3 light_artillerys placed in Nanking 1 armour placed in Peking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 129 PUs; end with 129 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 134 PUs Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 139 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Nationalist : 82 / 183 Manchukwo : 19 / 17 Communist : 29 / 49 Thailand : 9 / 15 Japanese : 129 / 139 British : 40 / 23Dice Statistics:
Total 1 was rolled 293 times 2 was rolled 281 times 3 was rolled 271 times 4 was rolled 295 times 5 was rolled 273 times 6 was rolled 267 times Average roll : 3.461 Median : 3.000 Variance : 0.413 Standard Deviation : 0.643 Total rolls : 1680 Neutral Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 4.310 Median : 4.500 Variance : 2.000 Standard Deviation : 1.414 Total rolls : 42 Communist Combat 1 was rolled 44 times 2 was rolled 35 times 3 was rolled 41 times 4 was rolled 47 times 5 was rolled 40 times 6 was rolled 37 times Average roll : 3.471 Median : 4.000 Variance : 0.401 Standard Deviation : 0.633 Total rolls : 244 British Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 2.559 Median : 2.000 Variance : 2.222 Standard Deviation : 1.491 Total rolls : 34 Manchukwo Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 3 times 6 was rolled 4 times Average roll : 3.188 Median : 2.500 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Nationalist Combat 1 was rolled 57 times 2 was rolled 60 times 3 was rolled 54 times 4 was rolled 63 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.334 Median : 3.000 Variance : 1.027 Standard Deviation : 1.014 Total rolls : 323 Thailand Combat 1 was rolled 7 times 3 was rolled 2 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.903 Median : 4.000 Variance : 1.894 Standard Deviation : 1.376 Total rolls : 31 Japanese Combat 1 was rolled 168 times 2 was rolled 171 times 3 was rolled 160 times 4 was rolled 161 times 5 was rolled 163 times 6 was rolled 167 times Average roll : 3.486 Median : 3.000 Variance : 0.095 Standard Deviation : 0.308 Total rolls : 990 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 commando, 4 infantry and 2 light_artillerys moved from Mandalay to Taungoo 4 infantry moved from Manipur to Chittagong 1 fighter moved from Malaya-Singapore to Rangoon 1 fighter moved from SZ 21 Strait of Malacca to Rangoon 6 infantry moved from Pathein to Rangoon 1 commando moved from Malaya-Singapore to Kra 1 infantry moved from Malaya-Singapore to Kra Purchase Units - British British buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Kra British attack with 1 commando and 1 infantry Thailand defend with 1 ruralproduction and 1 thai_infantry British roll dice for 1 commando and 1 infantry in Kra, round 2 : 1/2 hits, 0.50 expected hits Thailand roll dice for 1 thai_infantry in Kra, round 2 : 1/1 hits, 0.33 expected hits 1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Kra British win, taking Kra from Thailand with 1 commando remaining. Battle score for attacker is -1 Casualties for British: 1 infantry Casualties for Thailand: 1 thai_infantry Battle in Taungoo British attack with 1 commando, 4 infantry and 2 light_artillerys Thailand defend with 1 thai_infantry British roll dice for 1 commando, 4 infantry and 2 light_artillerys in Taungoo, round 2 : 2/7 hits, 2.00 expected hits Thailand roll dice for 1 thai_infantry in Taungoo, round 2 : 1/1 hits, 0.33 expected hits 1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Taungoo British win, taking Taungoo from Thailand with 1 commando, 3 infantry and 2 light_artillerys remaining. Battle score for attacker is -1 Casualties for British: 1 infantry Casualties for Thailand: 1 thai_infantry Battle in Rangoon British attack with 2 fighters and 6 infantry Thailand defend with 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys; Japanese defend with 1 factory and 1 station British roll dice for 2 fighters and 6 infantry in Rangoon, round 2 : 3/8 hits, 2.00 expected hits Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys in Rangoon, round 2 : 2/7 hits, 2.33 expected hits 3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Rangoon British roll dice for 2 fighters and 4 infantry in Rangoon, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys in Rangoon, round 3 : 3/4 hits, 1.33 expected hits 1 thai_infantry owned by the Thailand and 3 infantry owned by the British lost in Rangoon 1 infantry owned by the British retreated to Pathein Japanese win with 1 heavy_artillery, 1 light_artillery and 1 thai_infantry remaining. Battle score for attacker is -7 Casualties for British: 5 infantry Casualties for Thailand: 4 thai_infantrys Non Combat Move - British 1 fighter moved from Rangoon to Malaya-Singapore 1 fighter moved from Rangoon to Malaya-Singapore 1 train moved from East Assam to Chittagong Place Units - British 1 transport placed in SZ 19 Bay of Bengal 5 infantry placed in Malaya-Singapore Turn Complete - British British collect 42 PUs; end with 42 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 47 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 52 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 92 PUsCombat Hit Differential Summary :
British : 0.83 Thailand : 1.33 Japanese : 1.33 -
TripleA Turn Summary: Nationalist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia 1 cavalry moved from Tuyun to Woochow Nationalist take Kweilin from Japanese Nationalist take Woochow from Japanese 1 infantry moved from Canton to Hong Kong 1 elite moved from Canton to Swatow 1 elite moved from Canton to Shiuchow 1 elite moved from Canton to Swatow 1 light_artillery moved from West Kwangtung to Swatow 1 light_artillery moved from Canton to Hong Kong 1 heavy_artillery moved from Canton to Shiuchow 1 heavy_artillery moved from Canton to Swatow 1 armour moved from Changsha to Chenchow 1 conscript moved from Siangtan to Chenchow 1 conscript moved from Siangtan to Chien-ning 1 armour moved from Changsha to Chenchow 1 elite moved from Changsha to Chien-ning 1 heavy_artillery moved from Changsha to Chien-ning 1 infantry moved from Changsha to Chien-ning 1 heavy_artillery moved from Changsha to Chien-ning 1 infantry moved from Siangtan to Chenchow 1 armour moved from Changsha to Chenchow 1 armour moved from Changsha to Chenchow 1 armour moved from Changteh to Chenchow 1 armour moved from Changteh to Chenchow 1 fighter moved from Changteh to Shiuchow 1 fighter moved from Tuyun to Swatow 1 fighter moved from Szecheng to Hong Kong 1 armour moved from Changteh to Chenchow 1 fighter moved from Canton to Shiuchow Purchase Units - Nationalist Nationalist repair damage of 8x factory; Remaining resources: 167 PUs; 0 techTokens; Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 23 conscripts, 5 elites, 1 fighter, 3 heavy_artillerys, 15 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Hong Kong Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery Japanese defend with 1 factory and 1 light_armour Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Hong Kong, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 light_armour in Hong Kong, round 2 : 0/1 hits, 0.17 expected hits Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 light_armour in Hong Kong, round 3 : 0/1 hits, 0.17 expected hits 1 light_armour owned by the Japanese lost in Hong Kong Nationalist win, taking Hong Kong from Japanese with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 light_armour Battle in Swatow Nationalist attack with 2 elites, 1 fighter, 1 heavy_artillery and 1 light_artillery Japanese defend with 3 infantry, 1 light_armour and 1 ruralproduction Nationalist roll dice for 2 elites, 1 fighter, 1 heavy_artillery and 1 light_artillery in Swatow, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 3 infantry and 1 light_armour in Swatow, round 2 : 1/4 hits, 1.17 expected hits 1 light_artillery owned by the Nationalist and 1 light_armour owned by the Japanese lost in Swatow Nationalist roll dice for 2 elites, 1 fighter and 1 heavy_artillery in Swatow, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Swatow, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 elite owned by the Nationalist lost in Swatow Nationalist win, taking Swatow from Japanese with 1 elite, 1 fighter and 1 heavy_artillery remaining. Battle score for attacker is 4 Casualties for Nationalist: 1 elite and 1 light_artillery Casualties for Japanese: 3 infantry and 1 light_armour Battle in Shiuchow Nationalist attack with 1 elite, 2 fighters and 1 heavy_artillery Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction Nationalist roll dice for 1 elite, 2 fighters and 1 heavy_artillery in Shiuchow, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 elites and 1 heavy_artillery in Shiuchow, round 2 : 1/3 hits, 1.00 expected hits 2 elites owned by the Japanese and 1 elite owned by the Nationalist lost in Shiuchow Nationalist roll dice for 2 fighters and 1 heavy_artillery in Shiuchow, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 heavy_artillery in Shiuchow, round 3 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese lost in Shiuchow Nationalist win, taking Shiuchow from Japanese with 2 fighters and 1 heavy_artillery remaining. Battle score for attacker is 9 Casualties for Nationalist: 1 elite Casualties for Japanese: 2 elites and 1 heavy_artillery Battle in Chenchow Nationalist attack with 7 armour, 1 conscript and 1 infantry Japanese defend with 1 armour, 1 elite, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 7 armour, 1 conscript and 1 infantry in Chenchow, round 2 : 4/9 hits, 3.83 expected hits Japanese roll dice for 1 armour, 1 elite and 1 mobile_infantry in Chenchow, round 2 : 2/3 hits, 1.17 expected hits 1 elite owned by the Japanese, 1 conscript owned by the Nationalist, 1 armour owned by the Japanese, 1 infantry owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Chenchow Nationalist win, taking Chenchow from Japanese with 7 armour remaining. Battle score for attacker is 9 Casualties for Nationalist: 1 conscript and 1 infantry Casualties for Japanese: 1 armour, 1 elite and 1 mobile_infantry Battle in Chien-ning Nationalist attack with 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry in Chien-ning, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 elite in Chien-ning, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Chien-ning Nationalist win, taking Chien-ning from Japanese with 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Non Combat Move - Nationalist 1 conscript moved from Chih-Chiang to Changteh 1 conscript moved from Chih-Chiang to Ichang 1 elite moved from Chungking to Pa-chung 1 elite moved from Chungking to Pa-chung 1 light_artillery moved from Chungking to Pa-chung 1 light_artillery moved from Chungking to Pa-chung 1 light_artillery moved from Szecheng to Siangtan 1 cavalry moved from Tuyun to Tungting 1 conscript moved from Tuyun to Chih-Chiang 1 infantry moved from Tuyun to Chih-Chiang 1 infantry moved from Nanning to Kweilin 1 infantry moved from Nanning to Kweilin 1 conscript moved from Szecheng to Kweilin 1 infantry moved from Szecheng to Kweilin 1 conscript moved from Szecheng to Kweilin 1 conscript moved from Szecheng to Nanning 1 infantry moved from Szecheng to Nanning 1 conscript moved from Poseh to Szecheng 1 conscript moved from Poseh to Szecheng 1 conscript moved from Poseh to Szecheng 1 infantry moved from Puel to Kunming 1 conscript moved from Puel to Kunming 1 conscript moved from Puel to Kunming 1 train moved from Kweiyang to Chungking 1 conscript moved from Hsingi to Kweiyang 1 conscript, 1 light_artillery and 1 train moved from Kunming to Chungking 1 infantry moved from Chih-Chiang to Changteh 1 elite moved from Kweiyang to Chenyuan 1 elite moved from Kweiyang to Chenyuan 1 heavy_artillery moved from Kweiyang to Chenyuan 1 heavy_artillery moved from Kweiyang to Chenyuan 1 fighter moved from Shiuchow to Canton 1 fighter moved from Shiuchow to Canton 1 fighter moved from Swatow to Canton 1 fighter moved from Hong Kong to Canton Place Units - Nationalist 1 conscript placed in Nanyang 1 conscript placed in Wu Tang Mountains 2 conscripts placed in Ichang 2 conscripts placed in Changteh 2 conscripts placed in Tungting 2 conscripts placed in West Kwangtung 2 conscripts placed in Lungchow 1 elite and 2 infantry placed in Changsha 1 infantry placed in Tungting 1 infantry placed in Changteh 1 infantry placed in Ichang 1 infantry placed in Changsha 1 aaGun placed in Nanning 1 cavalry and 1 conscript placed in Te-king 2 conscripts and 1 infantry placed in Siangtan 3 conscripts placed in Chih-Chiang 1 conscript placed in Wu Tang Mountains 1 conscript placed in Nanyang 2 conscripts and 1 infantry placed in Pa-chung 1 fighter and 2 infantry placed in Nanning Nationalist undo move 20. 2 armour and 1 fighter placed in Nanning 2 elites, 2 heavy_artillerys and 2 infantry placed in Canton 1 conscript placed in Wu Tang Mountains 1 infantry placed in Te-king 1 infantry placed in West Kwangtung 1 infantry placed in Lungchow 2 infantry placed in Szecheng 2 elites, 1 heavy_artillery and 1 light_artillery placed in Chungking Turn Complete - Nationalist Nationalist collect 90 PUs; end with 90 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 180 PUsCombat Hit Differential Summary :
Nationalist : 1.17 Japanese : -0.33 -
TripleA Turn Summary: Manchukwo round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry moved from So-ping to Kuyuan 2 infantry moved from Paoting to So-ping 7 infantry moved from Chahar to North Suiyuan 2 light_artillerys and 4 light_infantrys moved from Chengteh to North Suiyuan 6 light_infantrys moved from Mukden to Chahar Purchase Units - Manchukwo Manchukwo buy 3 light_artillerys; Remaining resources: 2 PUs; 0 techTokens; Combat - Manchukwo Battle in Kuyuan Manchukwo attack with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry Communist defend with 1 conscript, 1 guerilla, 2 infantry and 1 ruralproduction Manchukwo roll dice for 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry in Kuyuan, round 2 : 1/9 hits, 2.67 expected hits Communist roll dice for 1 conscript, 1 guerilla and 2 infantry in Kuyuan, round 2 : 2/4 hits, 1.00 expected hits 1 light_infantry owned by the Manchukwo, 1 conscript owned by the Communist and 1 cavalry owned by the Manchukwo lost in Kuyuan Manchukwo roll dice for 2 cavalrys, 3 heavy_cavalrys and 2 light_artillerys in Kuyuan, round 3 : 3/7 hits, 2.33 expected hits Communist roll dice for 1 guerilla and 2 infantry in Kuyuan, round 3 : 1/3 hits, 0.83 expected hits 1 guerilla owned by the Communist, 2 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Kuyuan Manchukwo win, taking Kuyuan from Communist with 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys remaining. Battle score for attacker is 3 Casualties for Manchukwo: 2 cavalrys and 1 light_infantry Casualties for Communist: 1 conscript, 1 guerilla and 2 infantry Non Combat Move - Manchukwo Place Units - Manchukwo 3 light_artillerys and 3 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Communist : 1.17 Manchukwo : -1.00 -
TripleA Turn Summary: Communist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Communist 2 conscripts, 1 heavy_artillery and 3 infantry moved from Chiu-Chuan to Ningsia 10 guerillas and 3 infantry moved from Yenan to Kuyuan 2 conscripts and 1 infantry moved from Tsingyang to Kuyuan Purchase Units - Communist Communist buy 7 conscripts, 1 heavy_artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Ningsia Communist attack with 2 conscripts, 1 heavy_artillery and 3 infantry Japanese defend with 1 heavy_artillery, 2 light_armours, 1 light_artillery and 1 ruralproduction Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 3/6 hits, 1.50 expected hits Japanese roll dice for 1 heavy_artillery, 2 light_armours and 1 light_artillery in Ningsia, round 2 : 0/4 hits, 1.00 expected hits 1 light_artillery owned by the Japanese and 2 light_armours owned by the Japanese lost in Ningsia Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/6 hits, 1.50 expected hits Japanese roll dice for 1 heavy_artillery in Ningsia, round 3 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese and 1 conscript owned by the Communist lost in Ningsia Communist win, taking Ningsia from Japanese with 1 conscript, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 16 Casualties for Japanese: 1 heavy_artillery, 2 light_armours and 1 light_artillery Casualties for Communist: 1 conscript Battle in Kuyuan Communist attack with 2 conscripts, 10 guerillas and 4 infantry Manchukwo defend with 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys; Japanese defend with 1 ruralproduction Communist roll dice for 2 conscripts, 10 guerillas and 4 infantry in Kuyuan, round 2 : 5/16 hits, 2.67 expected hits Japanese roll dice for 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys in Kuyuan, round 2 : 0/6 hits, 1.33 expected hits 3 heavy_cavalrys owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Kuyuan Communist roll dice for 2 conscripts, 10 guerillas and 4 infantry in Kuyuan, round 3 : 3/16 hits, 2.67 expected hits Japanese roll dice for 1 light_artillery in Kuyuan, round 3 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Manchukwo lost in Kuyuan Communist win, taking Kuyuan from Japanese with 2 conscripts, 10 guerillas and 4 infantry remaining. Battle score for attacker is 25 Casualties for Manchukwo: 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys Non Combat Move - Communist 1 conscript moved from Ankang to Yenan 1 infantry moved from Weinan to Sian 1 infantry moved from Weinan to Sian 1 light_artillery moved from Lanchow to Kungchangfu 2 conscripts and 3 infantry moved from Kannan to Hehsi Corridor 1 light_artillery moved from Kungchangfu to Hehsi Corridor 10 guerillas moved from Kuyuan to Hehsi Corridor Place Units - Communist 1 heavy_artillery and 2 infantry placed in Hehsi Corridor 3 infantry placed in Tsingyang 3 infantry placed in Ningsia 1 conscript and 2 infantry placed in Kuyuan 3 conscripts placed in Kungchangfu 3 conscripts placed in Chiu-Chuan Communist undo move 6. 3 conscripts placed in Chiu-Chuan Turn Complete - Communist Communist collect 30 PUs; end with 30 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 35 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Communist : 4.67 Japanese : -2.00 -
TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Place Units - Thailand 1 thai_infantry placed in Chiang Mai 4 thai_infantrys placed in Bangkok 2 thai_infantrys placed in Udon Thani Turn Complete - Thailand Thailand collect 11 PUs; end with 12 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 submarines placed in SZ 5 Sea of Japan 2 infantry placed in Formosa 2 infantry placed in Formosa 2 armour and 2 light_armours placed in Taiyuan 4 infantry placed in Nanking 1 armour, 2 elites, 2 heavy_artillerys and 1 light_armour placed in Wuhan 2 elites placed in Nanchang Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 135 PUs; end with 135 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 140 PUs Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 145 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 infantry moved from Pathein to Rangoon British take Rangoon from Japanese 1 infantry moved from Chittagong to SZ 19 Bay of Bengal 1 infantry moved from Chittagong to SZ 19 Bay of Bengal 1 infantry moved from Malaya-Singapore to Kra 2 fighters moved from Malaya-Singapore to Kra 1 commando, 3 infantry and 2 light_artillerys moved from Taungoo to Chiang Mai 2 infantry and 1 transport moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 2 infantry moved from SZ 18 Andaman Sea to Kra 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 21 Strait of Malacca to SZ 19 Bay of Bengal 5 infantry moved from Malaya-Singapore to Kra Purchase Units - British British buy 2 armour, 4 fighters, 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Kra British attack with 2 fighters and 8 infantry Thailand defend with 1 heavy_artillery, 1 ruralproduction and 1 thai_infantry British roll dice for 2 fighters and 8 infantry in Kra, round 2 : 2/10 hits, 2.33 expected hits Thailand roll dice for 1 heavy_artillery and 1 thai_infantry in Kra, round 2 : 1/2 hits, 0.67 expected hits 1 thai_infantry owned by the Thailand, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Kra British win, taking Kra from Thailand with 2 fighters and 7 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Thailand: 1 heavy_artillery and 1 thai_infantry Battle in Chiang Mai British attack with 1 commando, 3 infantry and 2 light_artillerys Thailand defend with 1 ruralproduction and 1 thai_infantry British roll dice for 1 commando, 3 infantry and 2 light_artillerys in Chiang Mai, round 2 : 2/6 hits, 1.83 expected hits Thailand roll dice for 1 thai_infantry in Chiang Mai, round 2 : 0/1 hits, 0.33 expected hits 1 thai_infantry owned by the Thailand lost in Chiang Mai British win, taking Chiang Mai from Thailand with 1 commando, 3 infantry and 2 light_artillerys remaining. Battle score for attacker is 2 Casualties for Thailand: 1 thai_infantry Non Combat Move - British 2 infantry moved from Chittagong to Pathein 2 fighters moved from Kra to Malaya-Singapore Place Units - British 2 fighters and 3 infantry placed in Malaya-Singapore 2 armour and 2 fighters placed in Chittagong 2 infantry placed in Calcutta British undo move 2. British undo move 1. 1 armour, 2 fighters and 2 infantry placed in Malaya-Singapore British undo move 2. 1 armour, 2 fighters, 1 heavy_artillery and 1 infantry placed in Malaya-Singapore 1 armour placed in Chittagong 2 fighters placed in Chittagong 2 infantry placed in Calcutta Turn Complete - British British collect 45 PUs; end with 45 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 50 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 55 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 60 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 100 PUsCombat Hit Differential Summary :
British : -0.17 Thailand : 0.00 -
TripleA Turn Summary: Nationalist round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 infantry moved from West Kwangtung to Hong Kong 1 conscript moved from West Kwangtung to Hong Kong 1 conscript moved from West Kwangtung to Hong Kong 1 infantry moved from Canton to Swatow 1 infantry moved from Canton to Swatow 1 cavalry moved from Te-king to Swatow 1 cavalry moved from Woochow to Swatow 1 fighter moved from Nanning to Hong Kong 1 fighter moved from Canton to Swatow 1 fighter moved from Canton to Swatow 1 heavy_artillery moved from Shiuchow to Swatow 1 heavy_artillery moved from Canton to Swatow 1 elite moved from Canton to Hong Kong 1 heavy_artillery moved from Canton to Swatow 1 conscript moved from Siangtan to Chien-ning 1 conscript moved from Siangtan to Chien-ning 1 light_artillery moved from Siangtan to Chien-ning 1 infantry moved from Siangtan to Chien-ning 1 fighter moved from Canton to Chien-ning 1 fighter moved from Canton to Chien-ning 1 infantry moved from Changsha to Chien-ning 1 light_artillery moved from Changsha to Chien-ning 1 infantry moved from Changsha to Chien-ning 1 light_artillery moved from Changsha to Chien-ning 1 light_artillery moved from Changsha to Chien-ning 1 conscript moved from Pa-chung to Suifu 1 light_artillery moved from Pa-chung to Ichang 1 light_artillery moved from Pa-chung to Ichang 1 light_artillery moved from Chungking to Ichang 1 light_artillery moved from Chungking to Ichang 1 conscript moved from Chih-Chiang to Ichang 1 conscript moved from Chih-Chiang to Ichang 1 conscript moved from Chih-Chiang to Ichang 1 infantry moved from Te-king to Swatow 1 conscript moved from Te-king to Hong Kong 1 elite moved from Canton to Swatow 1 infantry moved from Chih-Chiang to Chien-ning Purchase Units - Nationalist Nationalist buy 5 armour, 3 cavalrys, 20 conscripts, 5 elites, 1 fighter, 2 heavy_artillerys, 17 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Swatow Nationalist attack with 2 cavalrys, 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry Japanese defend with 4 heavy_artillerys, 4 infantry and 1 ruralproduction Nationalist roll dice for 2 cavalrys, 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry in Swatow, round 2 : 7/11 hits, 4.17 expected hits Japanese roll dice for 4 heavy_artillerys and 4 infantry in Swatow, round 2 : 2/8 hits, 2.67 expected hits 3 heavy_artillerys owned by the Japanese, 4 infantry owned by the Japanese and 2 cavalrys owned by the Nationalist lost in Swatow Nationalist roll dice for 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry in Swatow, round 3 : 5/9 hits, 3.83 expected hits Japanese roll dice for 1 heavy_artillery in Swatow, round 3 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese lost in Swatow Nationalist win, taking Swatow from Japanese with 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry remaining. Battle score for attacker is 26 Casualties for Nationalist: 2 cavalrys Casualties for Japanese: 4 heavy_artillerys and 4 infantry Battle in Hong Kong Nationalist attack with 3 conscripts, 1 elite, 1 fighter and 1 infantry Japanese defend with 1 elite, 1 factory and 1 heavy_artillery Nationalist roll dice for 3 conscripts, 1 elite, 1 fighter and 1 infantry in Hong Kong, round 2 : 1/6 hits, 1.50 expected hits Japanese roll dice for 1 elite and 1 heavy_artillery in Hong Kong, round 2 : 1/2 hits, 0.67 expected hits 1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Hong Kong Nationalist roll dice for 2 conscripts, 1 elite, 1 fighter and 1 infantry in Hong Kong, round 3 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 heavy_artillery in Hong Kong, round 3 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese lost in Hong Kong Nationalist win, taking Hong Kong from Japanese with 2 conscripts, 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 elite and 1 heavy_artillery Battle in Ichang Nationalist attack with 3 conscripts and 4 light_artillerys Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction Nationalist roll dice for 3 conscripts and 4 light_artillerys in Ichang, round 2 : 2/7 hits, 1.83 expected hits Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Ichang, round 2 : 2/4 hits, 1.33 expected hits 2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Ichang Nationalist roll dice for 1 conscript and 4 light_artillerys in Ichang, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Ichang, round 3 : 0/2 hits, 0.67 expected hits 1 light_artillery owned by the Japanese lost in Ichang Nationalist roll dice for 1 conscript and 4 light_artillerys in Ichang, round 4 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 heavy_artillery in Ichang, round 4 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Ichang Nationalist win, taking Ichang from Japanese with 4 light_artillerys remaining. Battle score for attacker is 12 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 light_artillery Battle in Chien-ning Nationalist attack with 2 conscripts, 2 fighters, 4 infantry and 4 light_artillerys Japanese defend with 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours, 1 light_artillery and 1 ruralproduction Nationalist roll dice for 2 conscripts, 2 fighters, 4 infantry and 4 light_artillerys in Chien-ning, round 2 : 5/12 hits, 4.00 expected hits Japanese roll dice for 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours and 1 light_artillery in Chien-ning, round 2 : 3/9 hits, 3.00 expected hits 1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese, 2 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese and 2 light_armours owned by the Japanese lost in Chien-ning Nationalist roll dice for 2 fighters, 3 infantry and 4 light_artillerys in Chien-ning, round 3 : 4/9 hits, 3.33 expected hits Japanese roll dice for 2 armour and 2 heavy_artillerys in Chien-ning, round 3 : 2/4 hits, 1.67 expected hits 2 heavy_artillerys owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Nationalist lost in Chien-ning Nationalist win, taking Chien-ning from Japanese with 2 fighters, 1 infantry and 4 light_artillerys remaining. Battle score for attacker is 31 Casualties for Nationalist: 2 conscripts and 3 infantry Casualties for Japanese: 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours and 1 light_artillery Non Combat Move - Nationalist 1 train moved from Changsha to Chungking 1 train moved from Changsha to Kweiyang 1 train moved from Changsha to Canton 1 train moved from Changsha to Kunming 1 train moved from Changsha to Kunming 1 train moved from Changsha to Kweiyang 1 elite moved from Pa-chung to Chungking 1 elite moved from Pa-chung to Chungking 1 conscript moved from Chungking to Pa-chung 1 armour moved from Nanning to Chih-Chiang 1 armour moved from Nanning to Chih-Chiang 2 conscripts and 1 infantry moved from Kunming to Puel 1 infantry moved from Kweilin to Chih-Chiang 1 infantry moved from Kweilin to Siangtan 1 conscript moved from Kweilin to Chih-Chiang 1 conscript moved from Kweilin to Siangtan 1 infantry moved from Kweilin to Siangtan 1 conscript moved from Lungchow to Kweilin 1 conscript moved from Lungchow to Kweilin 1 infantry moved from Lungchow to Kweilin 1 conscript moved from Nanning to Kweilin 1 infantry moved from Nanning to Woochow 1 infantry moved from Nanning to Kweilin 1 infantry moved from Nanning to Kweilin 1 heavy_artillery moved from Chenyuan to Chih-Chiang 1 heavy_artillery moved from Chenyuan to Chih-Chiang 1 elite moved from Chenyuan to Chih-Chiang 1 elite moved from Chenyuan to Chih-Chiang 1 elite moved from Changsha to Chih-Chiang 1 aaGun moved from Changsha to Chih-Chiang 1 fighter moved from Chien-ning to Chih-Chiang 1 fighter moved from Chien-ning to Chih-Chiang 1 fighter moved from Swatow to Chih-Chiang 1 fighter moved from Swatow to Chih-Chiang 1 fighter moved from Hong Kong to Canton 1 conscript moved from Chih-Chiang to Changsha 1 conscript moved from Kweiyang to Chenyuan Place Units - Nationalist 2 conscripts and 1 infantry placed in Chih-Chiang 2 conscripts and 2 infantry placed in Changsha 2 conscripts and 1 infantry placed in Chenchow 1 conscript and 2 infantry placed in Shiuchow 1 conscript and 2 infantry placed in Pa-chung 2 conscripts and 1 infantry placed in Fengdu 2 conscripts, 1 elite, 1 heavy_artillery and 2 infantry placed in Canton 1 armour, 1 fighter and 2 infantry placed in Nanning 3 cavalrys placed in Siangtan 2 conscripts and 1 infantry placed in Te-king 1 conscript placed in Momein 1 conscript and 1 infantry placed in Puel 4 armour placed in Kweiyang 2 elites and 1 light_artillery placed in Kunming 3 conscripts, 2 elites, 1 heavy_artillery and 2 infantry placed in Chungking 1 conscript placed in Chenyuan Turn Complete - Nationalist Nationalist collect 85 PUs; end with 85 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 105 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 125 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 135 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 175 PUsCombat Hit Differential Summary :
Nationalist : 4.00 Japanese : 0.00 -
TripleA Turn Summary: Manchukwo round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 light_artillerys and 4 light_infantrys moved from North Suiyuan to Chiu-Chuan 7 infantry moved from North Suiyuan to Ordos Plateau 2 infantry moved from So-ping to Ordos Plateau 6 light_infantrys moved from Chahar to Ordos Plateau 3 light_artillerys and 3 light_infantrys moved from Mukden to Chahar Purchase Units - Manchukwo Manchukwo buy 3 light_artillerys and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Chiu-Chuan Manchukwo attack with 2 light_artillerys and 4 light_infantrys Communist defend with 3 conscripts and 1 ruralproduction Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 2 : 1/6 hits, 1.33 expected hits Communist roll dice for 3 conscripts in Chiu-Chuan, round 2 : 0/3 hits, 0.50 expected hits 1 conscript owned by the Communist lost in Chiu-Chuan Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 3 : 1/6 hits, 1.33 expected hits Communist roll dice for 2 conscripts in Chiu-Chuan, round 3 : 0/2 hits, 0.33 expected hits 1 conscript owned by the Communist lost in Chiu-Chuan Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 4 : 2/6 hits, 1.33 expected hits Communist roll dice for 1 conscript in Chiu-Chuan, round 4 : 1/1 hits, 0.17 expected hits 1 light_infantry owned by the Manchukwo and 1 conscript owned by the Communist lost in Chiu-Chuan Manchukwo win, taking Chiu-Chuan from Communist with 2 light_artillerys and 3 light_infantrys remaining. Battle score for attacker is 4 Casualties for Communist: 3 conscripts Casualties for Manchukwo: 1 light_infantry Non Combat Move - Manchukwo Place Units - Manchukwo 3 light_artillerys and 3 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Communist : 0.00 Manchukwo : 0.00 -
TripleA Turn Summary: Communist round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - Communist 1 heavy_artillery moved from Hehsi Corridor to Chiu-Chuan 1 light_artillery moved from Hehsi Corridor to Chiu-Chuan 1 conscript moved from Hehsi Corridor to Chiu-Chuan 1 conscript moved from Hehsi Corridor to Chiu-Chuan 1 guerilla moved from Hehsi Corridor to Chiu-Chuan 1 guerilla moved from Hehsi Corridor to Chiu-Chuan 1 guerilla moved from Hehsi Corridor to Chiu-Chuan 1 guerilla moved from Hehsi Corridor to Chiu-Chuan 6 guerillas and 5 infantry moved from Hehsi Corridor to Ningsia 3 conscripts and 6 infantry moved from Kuyuan to Ningsia Purchase Units - Communist Communist buy 1 armour, 8 conscripts and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Chiu-Chuan Communist attack with 2 conscripts, 4 guerillas, 1 heavy_artillery and 1 light_artillery Manchukwo defend with 2 light_artillerys, 3 light_infantrys and 1 ruralproduction Communist roll dice for 2 conscripts, 4 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 2 : 1/8 hits, 1.83 expected hits Manchukwo roll dice for 2 light_artillerys and 3 light_infantrys in Chiu-Chuan, round 2 : 2/5 hits, 1.17 expected hits 1 light_infantry owned by the Manchukwo and 2 conscripts owned by the Communist lost in Chiu-Chuan Communist roll dice for 4 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 3 : 0/6 hits, 1.50 expected hits Manchukwo roll dice for 2 light_artillerys and 2 light_infantrys in Chiu-Chuan, round 3 : 1/4 hits, 1.00 expected hits 1 guerilla owned by the Communist lost in Chiu-Chuan Communist roll dice for 3 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 4 : 1/5 hits, 1.33 expected hits Manchukwo roll dice for 2 light_artillerys and 2 light_infantrys in Chiu-Chuan, round 4 : 0/4 hits, 1.00 expected hits 1 light_infantry owned by the Manchukwo lost in Chiu-Chuan Communist roll dice for 3 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 5 : 4/5 hits, 1.33 expected hits Manchukwo roll dice for 2 light_artillerys and 1 light_infantry in Chiu-Chuan, round 5 : 1/3 hits, 0.83 expected hits 1 guerilla owned by the Communist, 1 light_infantry owned by the Manchukwo and 2 light_artillerys owned by the Manchukwo lost in Chiu-Chuan Communist win, taking Chiu-Chuan from Manchukwo with 2 guerillas, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 6 Casualties for Communist: 2 conscripts and 2 guerillas Casualties for Manchukwo: 2 light_artillerys and 3 light_infantrys Battle in Ningsia Communist attack with 3 conscripts, 6 guerillas and 11 infantry Japanese defend with 2 armour, 2 heavy_artillerys, 4 light_artillerys and 1 ruralproduction Communist roll dice for 3 conscripts, 6 guerillas and 11 infantry in Ningsia, round 2 : 6/20 hits, 3.33 expected hits Japanese roll dice for 2 armour, 2 heavy_artillerys and 4 light_artillerys in Ningsia, round 2 : 2/8 hits, 3.00 expected hits 2 heavy_artillerys owned by the Japanese, 2 conscripts owned by the Communist and 4 light_artillerys owned by the Japanese lost in Ningsia Communist roll dice for 1 conscript, 6 guerillas and 11 infantry in Ningsia, round 3 : 2/18 hits, 3.00 expected hits Japanese roll dice for 2 armour in Ningsia, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Ningsia Communist win, taking Ningsia from Japanese with 1 conscript, 6 guerillas and 11 infantry remaining. Battle score for attacker is 38 Casualties for Communist: 2 conscripts Casualties for Japanese: 2 armour, 2 heavy_artillerys and 4 light_artillerys 2 guerillas moved from Chiu-Chuan to Hehsi Corridor 6 guerillas moved from Ningsia to Hehsi Corridor 3 conscripts moved from Kungchangfu to Hehsi Corridor 2 infantry moved from Sian to Tsingyang 3 infantry moved from Tsingyang to Kuyuan Place Units - Communist 1 armour and 2 conscripts placed in Ningsia Communist undo move 1. 1 armour and 2 infantry placed in Ningsia 3 infantry placed in Kuyuan 2 conscripts and 1 infantry placed in Tsingyang 1 conscript placed in Hanchung 1 conscript placed in Ankang 3 conscripts placed in Hehsi Corridor 1 conscript placed in Chiu-Chuan Turn Complete - Communist Communist collect 25 PUs; end with 25 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 30 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Communist : 1.67 Manchukwo : -0.00 Japanese : -2.00 -
TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Place Units - Thailand 4 thai_infantrys placed in Bangkok 2 thai_infantrys placed in Nakhon Sawan 2 thai_infantrys placed in Udon Thani Turn Complete - Thailand Thailand collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 elites, 4 heavy_artillerys and 2 infantry placed in Formosa 4 armour placed in Changsha 3 armour and 3 light_armours placed in Wuhan 4 infantry placed in Tsinan Japanese undo move 4. 4 light_artillerys placed in Tsinan 2 elites and 2 infantry placed in Shanghai Japanese undo move 5. 1 elite, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Shanghai 1 elite, 2 infantry and 1 mobile_infantry placed in Nanking 1 infantry placed in Nanchang 1 mobile_infantry placed in Taiyuan Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 154 PUs; end with 154 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 159 PUsCombat Hit Differential Summary :
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