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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Thailand round 3

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 3
      
          Place Units - Thailand
              1 thai_infantry placed in Bangkok
              1 thai_infantry placed in Chiang Mai
              1 heavy_artillery and 1 thai_infantry placed in Udon Thani
              Thailand undo move 3.
              1 heavy_artillery and 1 thai_infantry placed in Udon Thani
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 10 PUs
              Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • B Offline
        bentonjt
        last edited by

        TripleA Turn Summary: Japanese round 3

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 3
        
            Place Units - Japanese
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                4 heavy_artillerys and 4 infantry placed in Formosa
                1 heavy_artillery placed in Wuhan
                5 elites placed in Wuhan
                1 infantry and 3 light_artillerys placed in Nanking
                1 armour placed in Peking
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
        
            Turn Complete - Japanese
                Japanese collect 129 PUs; end with 129 PUs
                Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 134 PUs
                Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 139 PUs
        

        Combat Hit Differential Summary :

        Production/PUs Summary :

        Nationalist : 82 / 183
        Manchukwo : 19 / 17
        Communist : 29 / 49
        Thailand : 9 / 15
        Japanese : 129 / 139
        British : 40 / 23
        

        Dice Statistics:

        Total
                1 was rolled 293 times
                2 was rolled 281 times
                3 was rolled 271 times
                4 was rolled 295 times
                5 was rolled 273 times
                6 was rolled 267 times
            Average roll : 3.461
            Median : 3.000
            Variance : 0.413
            Standard Deviation : 0.643
            Total rolls : 1680
        
        Neutral Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 4.310
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 42
        
        Communist Combat
                1 was rolled 44 times
                2 was rolled 35 times
                3 was rolled 41 times
                4 was rolled 47 times
                5 was rolled 40 times
                6 was rolled 37 times
            Average roll : 3.471
            Median : 4.000
            Variance : 0.401
            Standard Deviation : 0.633
            Total rolls : 244
        
        British Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 2.559
            Median : 2.000
            Variance : 2.222
            Standard Deviation : 1.491
            Total rolls : 34
        
        Manchukwo Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.188
            Median : 2.500
            Variance : 1.022
            Standard Deviation : 1.011
            Total rolls : 16
        
        Nationalist Combat
                1 was rolled 57 times
                2 was rolled 60 times
                3 was rolled 54 times
                4 was rolled 63 times
                5 was rolled 48 times
                6 was rolled 41 times
            Average roll : 3.334
            Median : 3.000
            Variance : 1.027
            Standard Deviation : 1.014
            Total rolls : 323
        
        Thailand Combat
                1 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.903
            Median : 4.000
            Variance : 1.894
            Standard Deviation : 1.376
            Total rolls : 31
        
        Japanese Combat
                1 was rolled 168 times
                2 was rolled 171 times
                3 was rolled 160 times
                4 was rolled 161 times
                5 was rolled 163 times
                6 was rolled 167 times
            Average roll : 3.486
            Median : 3.000
            Variance : 0.095
            Standard Deviation : 0.308
            Total rolls : 990
        

        Savegame

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        • W Offline
          waldowv
          last edited by

          TripleA Turn Summary: British round 3

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 3
          
              Combat Move - British
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  1 commando, 4 infantry and 2 light_artillerys moved from Mandalay to Taungoo
                  4 infantry moved from Manipur to Chittagong
                  1 fighter moved from Malaya-Singapore to Rangoon
                  1 fighter moved from SZ 21 Strait of Malacca to Rangoon
                  6 infantry moved from Pathein to Rangoon
                  1 commando moved from Malaya-Singapore to Kra
                  1 infantry moved from Malaya-Singapore to Kra
          
              Purchase Units - British
                  British buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - British
                  Battle in Kra
                      British attack with 1 commando and 1 infantry
                      Thailand defend with 1 ruralproduction and 1 thai_infantry
                          British roll dice for 1 commando and 1 infantry in Kra, round 2 : 1/2 hits, 0.50 expected hits
                          Thailand roll dice for 1 thai_infantry in Kra, round 2 : 1/1 hits, 0.33 expected hits
                          1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Kra
                      British win, taking Kra from Thailand with 1 commando remaining. Battle score for attacker is -1
                      Casualties for British: 1 infantry
                      Casualties for Thailand: 1 thai_infantry
                  Battle in Taungoo
                      British attack with 1 commando, 4 infantry and 2 light_artillerys
                      Thailand defend with 1 thai_infantry
                          British roll dice for 1 commando, 4 infantry and 2 light_artillerys in Taungoo, round 2 : 2/7 hits, 2.00 expected hits
                          Thailand roll dice for 1 thai_infantry in Taungoo, round 2 : 1/1 hits, 0.33 expected hits
                          1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Taungoo
                      British win, taking Taungoo from Thailand with 1 commando, 3 infantry and 2 light_artillerys remaining. Battle score for attacker is -1
                      Casualties for British: 1 infantry
                      Casualties for Thailand: 1 thai_infantry
                  Battle in Rangoon
                      British attack with 2 fighters and 6 infantry
                      Thailand defend with 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys; Japanese defend with 1 factory and 1 station
                          British roll dice for 2 fighters and 6 infantry in Rangoon, round 2 : 3/8 hits, 2.00 expected hits
                          Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys in Rangoon, round 2 : 2/7 hits, 2.33 expected hits
                          3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Rangoon
                          British roll dice for 2 fighters and 4 infantry in Rangoon, round 3 : 1/6 hits, 1.67 expected hits
                          Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys in Rangoon, round 3 : 3/4 hits, 1.33 expected hits
                          1 thai_infantry owned by the Thailand and 3 infantry owned by the British lost in Rangoon
                      1 infantry owned by the British retreated to Pathein
                      Japanese win with 1 heavy_artillery, 1 light_artillery and 1 thai_infantry remaining. Battle score for attacker is -7
                      Casualties for British: 5 infantry
                      Casualties for Thailand: 4 thai_infantrys
          
              Non Combat Move - British
                  1 fighter moved from Rangoon to Malaya-Singapore
                  1 fighter moved from Rangoon to Malaya-Singapore
                  1 train moved from East Assam to Chittagong
          
              Place Units - British
                  1 transport placed in SZ 19 Bay of Bengal
                  5 infantry placed in Malaya-Singapore
          
              Turn Complete - British
                  British collect 42 PUs; end with 42 PUs
                  Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 47 PUs
                  Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 52 PUs
                  Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 92 PUs
          

          Combat Hit Differential Summary :

          British : 0.83
          Thailand : 1.33
          Japanese : 1.33
          

          Savegame

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          • H Offline
            Hexborg
            last edited by

            TripleA Turn Summary: Nationalist round 4

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 4
            
                Combat Move - Nationalist
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                    1 cavalry moved from Tuyun to Woochow
                          Nationalist take Kweilin from Japanese
                          Nationalist take Woochow from Japanese
                    1 infantry moved from Canton to Hong Kong
                    1 elite moved from Canton to Swatow
                    1 elite moved from Canton to Shiuchow
                    1 elite moved from Canton to Swatow
                    1 light_artillery moved from West Kwangtung to Swatow
                    1 light_artillery moved from Canton to Hong Kong
                    1 heavy_artillery moved from Canton to Shiuchow
                    1 heavy_artillery moved from Canton to Swatow
                    1 armour moved from Changsha to Chenchow
                    1 conscript moved from Siangtan to Chenchow
                    1 conscript moved from Siangtan to Chien-ning
                    1 armour moved from Changsha to Chenchow
                    1 elite moved from Changsha to Chien-ning
                    1 heavy_artillery moved from Changsha to Chien-ning
                    1 infantry moved from Changsha to Chien-ning
                    1 heavy_artillery moved from Changsha to Chien-ning
                    1 infantry moved from Siangtan to Chenchow
                    1 armour moved from Changsha to Chenchow
                    1 armour moved from Changsha to Chenchow
                    1 armour moved from Changteh to Chenchow
                    1 armour moved from Changteh to Chenchow
                    1 fighter moved from Changteh to Shiuchow
                    1 fighter moved from Tuyun to Swatow
                    1 fighter moved from Szecheng to Hong Kong
                    1 armour moved from Changteh to Chenchow
                    1 fighter moved from Canton to Shiuchow
            
                Purchase Units - Nationalist
                    Nationalist repair damage of 8x factory; Remaining resources: 167 PUs; 0 techTokens; 
                    Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 23 conscripts, 5 elites, 1 fighter, 3 heavy_artillerys, 15 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Nationalist
                    Battle in Hong Kong
                        Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery
                        Japanese defend with 1 factory and 1 light_armour
                            Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Hong Kong, round 2 : 0/3 hits, 1.17 expected hits
                            Japanese roll dice for 1 light_armour in Hong Kong, round 2 : 0/1 hits, 0.17 expected hits
                            Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits
                            Japanese roll dice for 1 light_armour in Hong Kong, round 3 : 0/1 hits, 0.17 expected hits
                            1 light_armour owned by the Japanese lost in Hong Kong
                        Nationalist win, taking Hong Kong from Japanese with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                        Casualties for Japanese: 1 light_armour
                    Battle in Swatow
                        Nationalist attack with 2 elites, 1 fighter, 1 heavy_artillery and 1 light_artillery
                        Japanese defend with 3 infantry, 1 light_armour and 1 ruralproduction
                            Nationalist roll dice for 2 elites, 1 fighter, 1 heavy_artillery and 1 light_artillery in Swatow, round 2 : 1/5 hits, 2.33 expected hits
                            Japanese roll dice for 3 infantry and 1 light_armour in Swatow, round 2 : 1/4 hits, 1.17 expected hits
                            1 light_artillery owned by the Nationalist and 1 light_armour owned by the Japanese lost in Swatow
                            Nationalist roll dice for 2 elites, 1 fighter and 1 heavy_artillery in Swatow, round 3 : 3/4 hits, 1.83 expected hits
                            Japanese roll dice for 3 infantry in Swatow, round 3 : 1/3 hits, 1.00 expected hits
                            3 infantry owned by the Japanese and 1 elite owned by the Nationalist lost in Swatow
                        Nationalist win, taking Swatow from Japanese with 1 elite, 1 fighter and 1 heavy_artillery remaining. Battle score for attacker is 4
                        Casualties for Nationalist: 1 elite and 1 light_artillery
                        Casualties for Japanese: 3 infantry and 1 light_armour
                    Battle in Shiuchow
                        Nationalist attack with 1 elite, 2 fighters and 1 heavy_artillery
                        Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                            Nationalist roll dice for 1 elite, 2 fighters and 1 heavy_artillery in Shiuchow, round 2 : 2/4 hits, 2.00 expected hits
                            Japanese roll dice for 2 elites and 1 heavy_artillery in Shiuchow, round 2 : 1/3 hits, 1.00 expected hits
                            2 elites owned by the Japanese and 1 elite owned by the Nationalist lost in Shiuchow
                            Nationalist roll dice for 2 fighters and 1 heavy_artillery in Shiuchow, round 3 : 2/3 hits, 1.50 expected hits
                            Japanese roll dice for 1 heavy_artillery in Shiuchow, round 3 : 0/1 hits, 0.33 expected hits
                            1 heavy_artillery owned by the Japanese lost in Shiuchow
                        Nationalist win, taking Shiuchow from Japanese with 2 fighters and 1 heavy_artillery remaining. Battle score for attacker is 9
                        Casualties for Nationalist: 1 elite
                        Casualties for Japanese: 2 elites and 1 heavy_artillery
                    Battle in Chenchow
                        Nationalist attack with 7 armour, 1 conscript and 1 infantry
                        Japanese defend with 1 armour, 1 elite, 1 mobile_infantry and 1 ruralproduction
                            Nationalist roll dice for 7 armour, 1 conscript and 1 infantry in Chenchow, round 2 : 4/9 hits, 3.83 expected hits
                            Japanese roll dice for 1 armour, 1 elite and 1 mobile_infantry in Chenchow, round 2 : 2/3 hits, 1.17 expected hits
                            1 elite owned by the Japanese, 1 conscript owned by the Nationalist, 1 armour owned by the Japanese, 1 infantry owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Chenchow
                        Nationalist win, taking Chenchow from Japanese with 7 armour remaining. Battle score for attacker is 9
                        Casualties for Nationalist: 1 conscript and 1 infantry
                        Casualties for Japanese: 1 armour, 1 elite and 1 mobile_infantry
                    Battle in Chien-ning
                        Nationalist attack with 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry
                        Japanese defend with 1 elite and 1 ruralproduction
                            Nationalist roll dice for 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry in Chien-ning, round 2 : 4/5 hits, 2.00 expected hits
                            Japanese roll dice for 1 elite in Chien-ning, round 2 : 0/1 hits, 0.33 expected hits
                            1 elite owned by the Japanese lost in Chien-ning
                        Nationalist win, taking Chien-ning from Japanese with 1 conscript, 1 elite, 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 4
                        Casualties for Japanese: 1 elite
            
                Non Combat Move - Nationalist
                    1 conscript moved from Chih-Chiang to Changteh
                    1 conscript moved from Chih-Chiang to Ichang
                    1 elite moved from Chungking to Pa-chung
                    1 elite moved from Chungking to Pa-chung
                    1 light_artillery moved from Chungking to Pa-chung
                    1 light_artillery moved from Chungking to Pa-chung
                    1 light_artillery moved from Szecheng to Siangtan
                    1 cavalry moved from Tuyun to Tungting
                    1 conscript moved from Tuyun to Chih-Chiang
                    1 infantry moved from Tuyun to Chih-Chiang
                    1 infantry moved from Nanning to Kweilin
                    1 infantry moved from Nanning to Kweilin
                    1 conscript moved from Szecheng to Kweilin
                    1 infantry moved from Szecheng to Kweilin
                    1 conscript moved from Szecheng to Kweilin
                    1 conscript moved from Szecheng to Nanning
                    1 infantry moved from Szecheng to Nanning
                    1 conscript moved from Poseh to Szecheng
                    1 conscript moved from Poseh to Szecheng
                    1 conscript moved from Poseh to Szecheng
                    1 infantry moved from Puel to Kunming
                    1 conscript moved from Puel to Kunming
                    1 conscript moved from Puel to Kunming
                    1 train moved from Kweiyang to Chungking
                    1 conscript moved from Hsingi to Kweiyang
                    1 conscript, 1 light_artillery and 1 train moved from Kunming to Chungking
                    1 infantry moved from Chih-Chiang to Changteh
                    1 elite moved from Kweiyang to Chenyuan
                    1 elite moved from Kweiyang to Chenyuan
                    1 heavy_artillery moved from Kweiyang to Chenyuan
                    1 heavy_artillery moved from Kweiyang to Chenyuan
                    1 fighter moved from Shiuchow to Canton
                    1 fighter moved from Shiuchow to Canton
                    1 fighter moved from Swatow to Canton
                    1 fighter moved from Hong Kong to Canton
            
                Place Units - Nationalist
                    1 conscript placed in Nanyang
                    1 conscript placed in Wu Tang Mountains
                    2 conscripts placed in Ichang
                    2 conscripts placed in Changteh
                    2 conscripts placed in Tungting
                    2 conscripts placed in West Kwangtung
                    2 conscripts placed in Lungchow
                    1 elite and 2 infantry placed in Changsha
                    1 infantry placed in Tungting
                    1 infantry placed in Changteh
                    1 infantry placed in Ichang
                    1 infantry placed in Changsha
                    1 aaGun placed in Nanning
                    1 cavalry and 1 conscript placed in Te-king
                    2 conscripts and 1 infantry placed in Siangtan
                    3 conscripts placed in Chih-Chiang
                    1 conscript placed in Wu Tang Mountains
                    1 conscript placed in Nanyang
                    2 conscripts and 1 infantry placed in Pa-chung
                    1 fighter and 2 infantry placed in Nanning
                    Nationalist undo move 20.
                    2 armour and 1 fighter placed in Nanning
                    2 elites, 2 heavy_artillerys and 2 infantry placed in Canton
                    1 conscript placed in Wu Tang Mountains
                    1 infantry placed in Te-king
                    1 infantry placed in West Kwangtung
                    1 infantry placed in Lungchow
                    2 infantry placed in Szecheng
                    2 elites, 1 heavy_artillery and 1 light_artillery placed in Chungking
            
                Turn Complete - Nationalist
                    Nationalist collect 90 PUs; end with 90 PUs
                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs
                    Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs
                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs
                    Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 180 PUs
            

            Combat Hit Differential Summary :

            Nationalist : 1.17
            Japanese : -0.33
            

            Savegame

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            • B Offline
              bentonjt
              last edited by

              TripleA Turn Summary: Manchukwo round 4

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 4
              
                  Combat Move - Manchukwo
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry moved from So-ping to Kuyuan
                      2 infantry moved from Paoting to So-ping
                      7 infantry moved from Chahar to North Suiyuan
                      2 light_artillerys and 4 light_infantrys moved from Chengteh to North Suiyuan
                      6 light_infantrys moved from Mukden to Chahar
              
                  Purchase Units - Manchukwo
                      Manchukwo buy 3 light_artillerys; Remaining resources: 2 PUs; 0 techTokens; 
              
                  Combat - Manchukwo
                      Battle in Kuyuan
                          Manchukwo attack with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry
                          Communist defend with 1 conscript, 1 guerilla, 2 infantry and 1 ruralproduction
                              Manchukwo roll dice for 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry in Kuyuan, round 2 : 1/9 hits, 2.67 expected hits
                              Communist roll dice for 1 conscript, 1 guerilla and 2 infantry in Kuyuan, round 2 : 2/4 hits, 1.00 expected hits
                              1 light_infantry owned by the Manchukwo, 1 conscript owned by the Communist and 1 cavalry owned by the Manchukwo lost in Kuyuan
                              Manchukwo roll dice for 2 cavalrys, 3 heavy_cavalrys and 2 light_artillerys in Kuyuan, round 3 : 3/7 hits, 2.33 expected hits
                              Communist roll dice for 1 guerilla and 2 infantry in Kuyuan, round 3 : 1/3 hits, 0.83 expected hits
                              1 guerilla owned by the Communist, 2 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Kuyuan
                          Manchukwo win, taking Kuyuan from Communist with 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys remaining. Battle score for attacker is 3
                          Casualties for Manchukwo: 2 cavalrys and 1 light_infantry
                          Casualties for Communist: 1 conscript, 1 guerilla and 2 infantry
              
                  Non Combat Move - Manchukwo
              
                  Place Units - Manchukwo
                      3 light_artillerys and 3 light_infantrys placed in Mukden
              
                  Turn Complete - Manchukwo
                      Manchukwo collect 19 PUs; end with 21 PUs
              

              Combat Hit Differential Summary :

              Communist : 1.17
              Manchukwo : -1.00
              

              Savegame

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              • W Offline
                waldowv
                last edited by

                TripleA Turn Summary: Communist round 4

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 4
                
                    Combat Move - Communist
                        2 conscripts, 1 heavy_artillery and 3 infantry moved from Chiu-Chuan to Ningsia
                        10 guerillas and 3 infantry moved from Yenan to Kuyuan
                        2 conscripts and 1 infantry moved from Tsingyang to Kuyuan
                
                    Purchase Units - Communist
                        Communist buy 7 conscripts, 1 heavy_artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Communist
                        Battle in Ningsia
                            Communist attack with 2 conscripts, 1 heavy_artillery and 3 infantry
                            Japanese defend with 1 heavy_artillery, 2 light_armours, 1 light_artillery and 1 ruralproduction
                                Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 3/6 hits, 1.50 expected hits
                                Japanese roll dice for 1 heavy_artillery, 2 light_armours and 1 light_artillery in Ningsia, round 2 : 0/4 hits, 1.00 expected hits
                                1 light_artillery owned by the Japanese and 2 light_armours owned by the Japanese lost in Ningsia
                                Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/6 hits, 1.50 expected hits
                                Japanese roll dice for 1 heavy_artillery in Ningsia, round 3 : 1/1 hits, 0.33 expected hits
                                1 heavy_artillery owned by the Japanese and 1 conscript owned by the Communist lost in Ningsia
                            Communist win, taking Ningsia from Japanese with 1 conscript, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 16
                            Casualties for Japanese: 1 heavy_artillery, 2 light_armours and 1 light_artillery
                            Casualties for Communist: 1 conscript
                        Battle in Kuyuan
                            Communist attack with 2 conscripts, 10 guerillas and 4 infantry
                            Manchukwo defend with 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys; Japanese defend with 1 ruralproduction
                                Communist roll dice for 2 conscripts, 10 guerillas and 4 infantry in Kuyuan, round 2 : 5/16 hits, 2.67 expected hits
                                Japanese roll dice for 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys in Kuyuan, round 2 : 0/6 hits, 1.33 expected hits
                                3 heavy_cavalrys owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Kuyuan
                                Communist roll dice for 2 conscripts, 10 guerillas and 4 infantry in Kuyuan, round 3 : 3/16 hits, 2.67 expected hits
                                Japanese roll dice for 1 light_artillery in Kuyuan, round 3 : 0/1 hits, 0.33 expected hits
                                1 light_artillery owned by the Manchukwo lost in Kuyuan
                            Communist win, taking Kuyuan from Japanese with 2 conscripts, 10 guerillas and 4 infantry remaining. Battle score for attacker is 25
                            Casualties for Manchukwo: 1 cavalry, 3 heavy_cavalrys and 2 light_artillerys
                
                    Non Combat Move - Communist
                        1 conscript moved from Ankang to Yenan
                        1 infantry moved from Weinan to Sian
                        1 infantry moved from Weinan to Sian
                        1 light_artillery moved from Lanchow to Kungchangfu
                        2 conscripts and 3 infantry moved from Kannan to Hehsi Corridor
                        1 light_artillery moved from Kungchangfu to Hehsi Corridor
                        10 guerillas moved from Kuyuan to Hehsi Corridor
                
                    Place Units - Communist
                        1 heavy_artillery and 2 infantry placed in Hehsi Corridor
                        3 infantry placed in Tsingyang
                        3 infantry placed in Ningsia
                        1 conscript and 2 infantry placed in Kuyuan
                        3 conscripts placed in Kungchangfu
                        3 conscripts placed in Chiu-Chuan
                        Communist undo move 6.
                        3 conscripts placed in Chiu-Chuan
                
                    Turn Complete - Communist
                        Communist collect 30 PUs; end with 30 PUs
                        Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 35 PUs
                        Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 40 PUs
                

                Combat Hit Differential Summary :

                Communist : 4.67
                Japanese : -2.00
                

                Savegame

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                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Thailand round 4

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 4
                  
                      Place Units - Thailand
                          1 thai_infantry placed in Chiang Mai
                          4 thai_infantrys placed in Bangkok
                          2 thai_infantrys placed in Udon Thani
                  
                      Turn Complete - Thailand
                          Thailand collect 11 PUs; end with 12 PUs
                          Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 17 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • B Offline
                    bentonjt
                    last edited by

                    TripleA Manual Gamesave Post: Japanese round 4

                    TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 4
                    
                        Place Units - Japanese
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            2 submarines placed in SZ 5 Sea of Japan
                            2 infantry placed in Formosa
                            2 infantry placed in Formosa
                            2 armour and 2 light_armours placed in Taiyuan
                            4 infantry placed in Nanking
                            1 armour, 2 elites, 2 heavy_artillerys and 1 light_armour placed in Wuhan
                            2 elites placed in Nanchang
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                    
                        Turn Complete - Japanese
                            Japanese collect 135 PUs; end with 135 PUs
                            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 140 PUs
                            Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 145 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • W Offline
                      waldowv
                      last edited by

                      TripleA Turn Summary: British round 4

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 4
                      
                          Combat Move - British
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 infantry moved from Pathein to Rangoon
                                    British take Rangoon from Japanese
                              1 infantry moved from Chittagong to SZ 19 Bay of Bengal
                              1 infantry moved from Chittagong to SZ 19 Bay of Bengal
                              1 infantry moved from Malaya-Singapore to Kra
                              2 fighters moved from Malaya-Singapore to Kra
                              1 commando, 3 infantry and 2 light_artillerys moved from Taungoo to Chiang Mai
                              2 infantry and 1 transport moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                              2 infantry moved from SZ 18 Andaman Sea to Kra
                              2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 21 Strait of Malacca to SZ 19 Bay of Bengal
                              5 infantry moved from Malaya-Singapore to Kra
                      
                          Purchase Units - British
                              British buy 2 armour, 4 fighters, 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - British
                              Battle in Kra
                                  British attack with 2 fighters and 8 infantry
                                  Thailand defend with 1 heavy_artillery, 1 ruralproduction and 1 thai_infantry
                                      British roll dice for 2 fighters and 8 infantry in Kra, round 2 : 2/10 hits, 2.33 expected hits
                                      Thailand roll dice for 1 heavy_artillery and 1 thai_infantry in Kra, round 2 : 1/2 hits, 0.67 expected hits
                                      1 thai_infantry owned by the Thailand, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Kra
                                  British win, taking Kra from Thailand with 2 fighters and 7 infantry remaining. Battle score for attacker is 4
                                  Casualties for British: 1 infantry
                                  Casualties for Thailand: 1 heavy_artillery and 1 thai_infantry
                              Battle in Chiang Mai
                                  British attack with 1 commando, 3 infantry and 2 light_artillerys
                                  Thailand defend with 1 ruralproduction and 1 thai_infantry
                                      British roll dice for 1 commando, 3 infantry and 2 light_artillerys in Chiang Mai, round 2 : 2/6 hits, 1.83 expected hits
                                      Thailand roll dice for 1 thai_infantry in Chiang Mai, round 2 : 0/1 hits, 0.33 expected hits
                                      1 thai_infantry owned by the Thailand lost in Chiang Mai
                                  British win, taking Chiang Mai from Thailand with 1 commando, 3 infantry and 2 light_artillerys remaining. Battle score for attacker is 2
                                  Casualties for Thailand: 1 thai_infantry
                      
                          Non Combat Move - British
                              2 infantry moved from Chittagong to Pathein
                              2 fighters moved from Kra to Malaya-Singapore
                      
                          Place Units - British
                              2 fighters and 3 infantry placed in Malaya-Singapore
                              2 armour and 2 fighters placed in Chittagong
                              2 infantry placed in Calcutta
                              British undo move 2.
                              British undo move 1.
                              1 armour, 2 fighters and 2 infantry placed in Malaya-Singapore
                              British undo move 2.
                              1 armour, 2 fighters, 1 heavy_artillery and 1 infantry placed in Malaya-Singapore
                              1 armour placed in Chittagong
                              2 fighters placed in Chittagong
                              2 infantry placed in Calcutta
                      
                          Turn Complete - British
                              British collect 45 PUs; end with 45 PUs
                              Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 50 PUs
                              Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 55 PUs
                              Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 60 PUs
                              Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 100 PUs
                      

                      Combat Hit Differential Summary :

                      British : -0.17
                      Thailand : 0.00
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • H Offline
                        Hexborg
                        last edited by

                        TripleA Turn Summary: Nationalist round 5

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 5
                        
                            Combat Move - Nationalist
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                1 infantry moved from West Kwangtung to Hong Kong
                                1 conscript moved from West Kwangtung to Hong Kong
                                1 conscript moved from West Kwangtung to Hong Kong
                                1 infantry moved from Canton to Swatow
                                1 infantry moved from Canton to Swatow
                                1 cavalry moved from Te-king to Swatow
                                1 cavalry moved from Woochow to Swatow
                                1 fighter moved from Nanning to Hong Kong
                                1 fighter moved from Canton to Swatow
                                1 fighter moved from Canton to Swatow
                                1 heavy_artillery moved from Shiuchow to Swatow
                                1 heavy_artillery moved from Canton to Swatow
                                1 elite moved from Canton to Hong Kong
                                1 heavy_artillery moved from Canton to Swatow
                                1 conscript moved from Siangtan to Chien-ning
                                1 conscript moved from Siangtan to Chien-ning
                                1 light_artillery moved from Siangtan to Chien-ning
                                1 infantry moved from Siangtan to Chien-ning
                                1 fighter moved from Canton to Chien-ning
                                1 fighter moved from Canton to Chien-ning
                                1 infantry moved from Changsha to Chien-ning
                                1 light_artillery moved from Changsha to Chien-ning
                                1 infantry moved from Changsha to Chien-ning
                                1 light_artillery moved from Changsha to Chien-ning
                                1 light_artillery moved from Changsha to Chien-ning
                                1 conscript moved from Pa-chung to Suifu
                                1 light_artillery moved from Pa-chung to Ichang
                                1 light_artillery moved from Pa-chung to Ichang
                                1 light_artillery moved from Chungking to Ichang
                                1 light_artillery moved from Chungking to Ichang
                                1 conscript moved from Chih-Chiang to Ichang
                                1 conscript moved from Chih-Chiang to Ichang
                                1 conscript moved from Chih-Chiang to Ichang
                                1 infantry moved from Te-king to Swatow
                                1 conscript moved from Te-king to Hong Kong
                                1 elite moved from Canton to Swatow
                                1 infantry moved from Chih-Chiang to Chien-ning
                        
                            Purchase Units - Nationalist
                                Nationalist buy 5 armour, 3 cavalrys, 20 conscripts, 5 elites, 1 fighter, 2 heavy_artillerys, 17 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Nationalist
                                Battle in Swatow
                                    Nationalist attack with 2 cavalrys, 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry
                                    Japanese defend with 4 heavy_artillerys, 4 infantry and 1 ruralproduction
                                        Nationalist roll dice for 2 cavalrys, 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry in Swatow, round 2 : 7/11 hits, 4.17 expected hits
                                        Japanese roll dice for 4 heavy_artillerys and 4 infantry in Swatow, round 2 : 2/8 hits, 2.67 expected hits
                                        3 heavy_artillerys owned by the Japanese, 4 infantry owned by the Japanese and 2 cavalrys owned by the Nationalist lost in Swatow
                                        Nationalist roll dice for 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry in Swatow, round 3 : 5/9 hits, 3.83 expected hits
                                        Japanese roll dice for 1 heavy_artillery in Swatow, round 3 : 0/1 hits, 0.33 expected hits
                                        1 heavy_artillery owned by the Japanese lost in Swatow
                                    Nationalist win, taking Swatow from Japanese with 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry remaining. Battle score for attacker is 26
                                    Casualties for Nationalist: 2 cavalrys
                                    Casualties for Japanese: 4 heavy_artillerys and 4 infantry
                                Battle in Hong Kong
                                    Nationalist attack with 3 conscripts, 1 elite, 1 fighter and 1 infantry
                                    Japanese defend with 1 elite, 1 factory and 1 heavy_artillery
                                        Nationalist roll dice for 3 conscripts, 1 elite, 1 fighter and 1 infantry in Hong Kong, round 2 : 1/6 hits, 1.50 expected hits
                                        Japanese roll dice for 1 elite and 1 heavy_artillery in Hong Kong, round 2 : 1/2 hits, 0.67 expected hits
                                        1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Hong Kong
                                        Nationalist roll dice for 2 conscripts, 1 elite, 1 fighter and 1 infantry in Hong Kong, round 3 : 1/5 hits, 1.33 expected hits
                                        Japanese roll dice for 1 heavy_artillery in Hong Kong, round 3 : 0/1 hits, 0.33 expected hits
                                        1 heavy_artillery owned by the Japanese lost in Hong Kong
                                    Nationalist win, taking Hong Kong from Japanese with 2 conscripts, 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                                    Casualties for Nationalist: 1 conscript
                                    Casualties for Japanese: 1 elite and 1 heavy_artillery
                                Battle in Ichang
                                    Nationalist attack with 3 conscripts and 4 light_artillerys
                                    Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                                        Nationalist roll dice for 3 conscripts and 4 light_artillerys in Ichang, round 2 : 2/7 hits, 1.83 expected hits
                                        Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Ichang, round 2 : 2/4 hits, 1.33 expected hits
                                        2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Ichang
                                        Nationalist roll dice for 1 conscript and 4 light_artillerys in Ichang, round 3 : 1/5 hits, 1.50 expected hits
                                        Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Ichang, round 3 : 0/2 hits, 0.67 expected hits
                                        1 light_artillery owned by the Japanese lost in Ichang
                                        Nationalist roll dice for 1 conscript and 4 light_artillerys in Ichang, round 4 : 1/5 hits, 1.50 expected hits
                                        Japanese roll dice for 1 heavy_artillery in Ichang, round 4 : 1/1 hits, 0.33 expected hits
                                        1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Ichang
                                    Nationalist win, taking Ichang from Japanese with 4 light_artillerys remaining. Battle score for attacker is 12
                                    Casualties for Nationalist: 3 conscripts
                                    Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 light_artillery
                                Battle in Chien-ning
                                    Nationalist attack with 2 conscripts, 2 fighters, 4 infantry and 4 light_artillerys
                                    Japanese defend with 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours, 1 light_artillery and 1 ruralproduction
                                        Nationalist roll dice for 2 conscripts, 2 fighters, 4 infantry and 4 light_artillerys in Chien-ning, round 2 : 5/12 hits, 4.00 expected hits
                                        Japanese roll dice for 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours and 1 light_artillery in Chien-ning, round 2 : 3/9 hits, 3.00 expected hits
                                        1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese, 2 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese and 2 light_armours owned by the Japanese lost in Chien-ning
                                        Nationalist roll dice for 2 fighters, 3 infantry and 4 light_artillerys in Chien-ning, round 3 : 4/9 hits, 3.33 expected hits
                                        Japanese roll dice for 2 armour and 2 heavy_artillerys in Chien-ning, round 3 : 2/4 hits, 1.67 expected hits
                                        2 heavy_artillerys owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Nationalist lost in Chien-ning
                                    Nationalist win, taking Chien-ning from Japanese with 2 fighters, 1 infantry and 4 light_artillerys remaining. Battle score for attacker is 31
                                    Casualties for Nationalist: 2 conscripts and 3 infantry
                                    Casualties for Japanese: 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours and 1 light_artillery
                        
                            Non Combat Move - Nationalist
                                1 train moved from Changsha to Chungking
                                1 train moved from Changsha to Kweiyang
                                1 train moved from Changsha to Canton
                                1 train moved from Changsha to Kunming
                                1 train moved from Changsha to Kunming
                                1 train moved from Changsha to Kweiyang
                                1 elite moved from Pa-chung to Chungking
                                1 elite moved from Pa-chung to Chungking
                                1 conscript moved from Chungking to Pa-chung
                                1 armour moved from Nanning to Chih-Chiang
                                1 armour moved from Nanning to Chih-Chiang
                                2 conscripts and 1 infantry moved from Kunming to Puel
                                1 infantry moved from Kweilin to Chih-Chiang
                                1 infantry moved from Kweilin to Siangtan
                                1 conscript moved from Kweilin to Chih-Chiang
                                1 conscript moved from Kweilin to Siangtan
                                1 infantry moved from Kweilin to Siangtan
                                1 conscript moved from Lungchow to Kweilin
                                1 conscript moved from Lungchow to Kweilin
                                1 infantry moved from Lungchow to Kweilin
                                1 conscript moved from Nanning to Kweilin
                                1 infantry moved from Nanning to Woochow
                                1 infantry moved from Nanning to Kweilin
                                1 infantry moved from Nanning to Kweilin
                                1 heavy_artillery moved from Chenyuan to Chih-Chiang
                                1 heavy_artillery moved from Chenyuan to Chih-Chiang
                                1 elite moved from Chenyuan to Chih-Chiang
                                1 elite moved from Chenyuan to Chih-Chiang
                                1 elite moved from Changsha to Chih-Chiang
                                1 aaGun moved from Changsha to Chih-Chiang
                                1 fighter moved from Chien-ning to Chih-Chiang
                                1 fighter moved from Chien-ning to Chih-Chiang
                                1 fighter moved from Swatow to Chih-Chiang
                                1 fighter moved from Swatow to Chih-Chiang
                                1 fighter moved from Hong Kong to Canton
                                1 conscript moved from Chih-Chiang to Changsha
                                1 conscript moved from Kweiyang to Chenyuan
                        
                            Place Units - Nationalist
                                2 conscripts and 1 infantry placed in Chih-Chiang
                                2 conscripts and 2 infantry placed in Changsha
                                2 conscripts and 1 infantry placed in Chenchow
                                1 conscript and 2 infantry placed in Shiuchow
                                1 conscript and 2 infantry placed in Pa-chung
                                2 conscripts and 1 infantry placed in Fengdu
                                2 conscripts, 1 elite, 1 heavy_artillery and 2 infantry placed in Canton
                                1 armour, 1 fighter and 2 infantry placed in Nanning
                                3 cavalrys placed in Siangtan
                                2 conscripts and 1 infantry placed in Te-king
                                1 conscript placed in Momein
                                1 conscript and 1 infantry placed in Puel
                                4 armour placed in Kweiyang
                                2 elites and 1 light_artillery placed in Kunming
                                3 conscripts, 2 elites, 1 heavy_artillery and 2 infantry placed in Chungking
                                1 conscript placed in Chenyuan
                        
                            Turn Complete - Nationalist
                                Nationalist collect 85 PUs; end with 85 PUs
                                Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 105 PUs
                                Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 125 PUs
                                Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 135 PUs
                                Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 175 PUs
                        

                        Combat Hit Differential Summary :

                        Nationalist : 4.00
                        Japanese : 0.00
                        

                        Savegame

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                        • B Offline
                          bentonjt
                          last edited by

                          TripleA Turn Summary: Manchukwo round 5

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 5
                          
                              Combat Move - Manchukwo
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  2 light_artillerys and 4 light_infantrys moved from North Suiyuan to Chiu-Chuan
                                  7 infantry moved from North Suiyuan to Ordos Plateau
                                  2 infantry moved from So-ping to Ordos Plateau
                                  6 light_infantrys moved from Chahar to Ordos Plateau
                                  3 light_artillerys and 3 light_infantrys moved from Mukden to Chahar
                          
                              Purchase Units - Manchukwo
                                  Manchukwo buy 3 light_artillerys and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Manchukwo
                                  Battle in Chiu-Chuan
                                      Manchukwo attack with 2 light_artillerys and 4 light_infantrys
                                      Communist defend with 3 conscripts and 1 ruralproduction
                                          Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 2 : 1/6 hits, 1.33 expected hits
                                          Communist roll dice for 3 conscripts in Chiu-Chuan, round 2 : 0/3 hits, 0.50 expected hits
                                          1 conscript owned by the Communist lost in Chiu-Chuan
                                          Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 3 : 1/6 hits, 1.33 expected hits
                                          Communist roll dice for 2 conscripts in Chiu-Chuan, round 3 : 0/2 hits, 0.33 expected hits
                                          1 conscript owned by the Communist lost in Chiu-Chuan
                                          Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 4 : 2/6 hits, 1.33 expected hits
                                          Communist roll dice for 1 conscript in Chiu-Chuan, round 4 : 1/1 hits, 0.17 expected hits
                                          1 light_infantry owned by the Manchukwo and 1 conscript owned by the Communist lost in Chiu-Chuan
                                      Manchukwo win, taking Chiu-Chuan from Communist with 2 light_artillerys and 3 light_infantrys remaining. Battle score for attacker is 4
                                      Casualties for Communist: 3 conscripts
                                      Casualties for Manchukwo: 1 light_infantry
                          
                              Non Combat Move - Manchukwo
                          
                              Place Units - Manchukwo
                                  3 light_artillerys and 3 light_infantrys placed in Mukden
                          
                              Turn Complete - Manchukwo
                                  Manchukwo collect 20 PUs; end with 20 PUs
                          

                          Combat Hit Differential Summary :

                          Communist : 0.00
                          Manchukwo : 0.00
                          

                          Savegame

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                          • W Offline
                            waldowv
                            last edited by

                            TripleA Turn Summary: Communist round 5

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 5
                            
                                Combat Move - Communist
                                    1 heavy_artillery moved from Hehsi Corridor to Chiu-Chuan
                                    1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
                                    1 conscript moved from Hehsi Corridor to Chiu-Chuan
                                    1 conscript moved from Hehsi Corridor to Chiu-Chuan
                                    1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                                    1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                                    1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                                    1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                                    6 guerillas and 5 infantry moved from Hehsi Corridor to Ningsia
                                    3 conscripts and 6 infantry moved from Kuyuan to Ningsia
                            
                                Purchase Units - Communist
                                    Communist buy 1 armour, 8 conscripts and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Communist
                                    Battle in Chiu-Chuan
                                        Communist attack with 2 conscripts, 4 guerillas, 1 heavy_artillery and 1 light_artillery
                                        Manchukwo defend with 2 light_artillerys, 3 light_infantrys and 1 ruralproduction
                                            Communist roll dice for 2 conscripts, 4 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 2 : 1/8 hits, 1.83 expected hits
                                            Manchukwo roll dice for 2 light_artillerys and 3 light_infantrys in Chiu-Chuan, round 2 : 2/5 hits, 1.17 expected hits
                                            1 light_infantry owned by the Manchukwo and 2 conscripts owned by the Communist lost in Chiu-Chuan
                                            Communist roll dice for 4 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 3 : 0/6 hits, 1.50 expected hits
                                            Manchukwo roll dice for 2 light_artillerys and 2 light_infantrys in Chiu-Chuan, round 3 : 1/4 hits, 1.00 expected hits
                                            1 guerilla owned by the Communist lost in Chiu-Chuan
                                            Communist roll dice for 3 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 4 : 1/5 hits, 1.33 expected hits
                                            Manchukwo roll dice for 2 light_artillerys and 2 light_infantrys in Chiu-Chuan, round 4 : 0/4 hits, 1.00 expected hits
                                            1 light_infantry owned by the Manchukwo lost in Chiu-Chuan
                                            Communist roll dice for 3 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 5 : 4/5 hits, 1.33 expected hits
                                            Manchukwo roll dice for 2 light_artillerys and 1 light_infantry in Chiu-Chuan, round 5 : 1/3 hits, 0.83 expected hits
                                            1 guerilla owned by the Communist, 1 light_infantry owned by the Manchukwo and 2 light_artillerys owned by the Manchukwo lost in Chiu-Chuan
                                        Communist win, taking Chiu-Chuan from Manchukwo with 2 guerillas, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 6
                                        Casualties for Communist: 2 conscripts and 2 guerillas
                                        Casualties for Manchukwo: 2 light_artillerys and 3 light_infantrys
                                    Battle in Ningsia
                                        Communist attack with 3 conscripts, 6 guerillas and 11 infantry
                                        Japanese defend with 2 armour, 2 heavy_artillerys, 4 light_artillerys and 1 ruralproduction
                                            Communist roll dice for 3 conscripts, 6 guerillas and 11 infantry in Ningsia, round 2 : 6/20 hits, 3.33 expected hits
                                            Japanese roll dice for 2 armour, 2 heavy_artillerys and 4 light_artillerys in Ningsia, round 2 : 2/8 hits, 3.00 expected hits
                                            2 heavy_artillerys owned by the Japanese, 2 conscripts owned by the Communist and 4 light_artillerys owned by the Japanese lost in Ningsia
                                            Communist roll dice for 1 conscript, 6 guerillas and 11 infantry in Ningsia, round 3 : 2/18 hits, 3.00 expected hits
                                            Japanese roll dice for 2 armour in Ningsia, round 3 : 0/2 hits, 1.00 expected hits
                                            2 armour owned by the Japanese lost in Ningsia
                                        Communist win, taking Ningsia from Japanese with 1 conscript, 6 guerillas and 11 infantry remaining. Battle score for attacker is 38
                                        Casualties for Communist: 2 conscripts
                                        Casualties for Japanese: 2 armour, 2 heavy_artillerys and 4 light_artillerys
                                    2 guerillas moved from Chiu-Chuan to Hehsi Corridor
                                    6 guerillas moved from Ningsia to Hehsi Corridor
                                    3 conscripts moved from Kungchangfu to Hehsi Corridor
                                    2 infantry moved from Sian to Tsingyang
                                    3 infantry moved from Tsingyang to Kuyuan
                            
                                Place Units - Communist
                                    1 armour and 2 conscripts placed in Ningsia
                                    Communist undo move 1.
                                    1 armour and 2 infantry placed in Ningsia
                                    3 infantry placed in Kuyuan
                                    2 conscripts and 1 infantry placed in Tsingyang
                                    1 conscript placed in Hanchung
                                    1 conscript placed in Ankang
                                    3 conscripts placed in Hehsi Corridor
                                    1 conscript placed in Chiu-Chuan
                            
                                Turn Complete - Communist
                                    Communist collect 25 PUs; end with 25 PUs
                                    Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 30 PUs
                                    Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 35 PUs
                            

                            Combat Hit Differential Summary :

                            Communist : 1.67
                            Manchukwo : -0.00
                            Japanese : -2.00
                            

                            Savegame

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                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: Thailand round 5

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 5
                              
                                  Place Units - Thailand
                                      4 thai_infantrys placed in Bangkok
                                      2 thai_infantrys placed in Nakhon Sawan
                                      2 thai_infantrys placed in Udon Thani
                              
                                  Turn Complete - Thailand
                                      Thailand collect 11 PUs; end with 12 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • B Offline
                                bentonjt
                                last edited by

                                TripleA Turn Summary: Japanese round 5

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 5
                                
                                    Place Units - Japanese
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        2 elites, 4 heavy_artillerys and 2 infantry placed in Formosa
                                        4 armour placed in Changsha
                                        3 armour and 3 light_armours placed in Wuhan
                                        4 infantry placed in Tsinan
                                        Japanese undo move 4.
                                        4 light_artillerys placed in Tsinan
                                        2 elites and 2 infantry placed in Shanghai
                                        Japanese undo move 5.
                                        1 elite, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Shanghai
                                        1 elite, 2 infantry and 1 mobile_infantry placed in Nanking
                                        1 infantry placed in Nanchang
                                        1 mobile_infantry placed in Taiyuan
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                
                                    Turn Complete - Japanese
                                        Japanese collect 154 PUs; end with 154 PUs
                                        Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 159 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • W Offline
                                  waldowv
                                  last edited by

                                  TripleA Turn Summary: British round 5

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - British
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          7 infantry moved from Kra to Chiang Mai
                                          1 infantry moved from Rangoon to Chiang Mai
                                          1 armour moved from Malaya-Singapore to Chiang Mai
                                          4 fighters moved from Malaya-Singapore to Chiang Mai
                                          2 fighters moved from Chittagong to Lashio
                                  
                                      Purchase Units - British
                                          British buy 8 armour, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - British
                                          Battle in Lashio
                                              British attack with 2 fighters
                                              Thailand defend with 1 thai_infantry
                                                  British roll dice for 2 fighters in Lashio, round 2 : 1/2 hits, 1.00 expected hits
                                                  Thailand roll dice for 1 thai_infantry in Lashio, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 thai_infantry owned by the Thailand lost in Lashio
                                              British win with 2 fighters remaining. Battle score for attacker is 2
                                              Casualties for Thailand: 1 thai_infantry
                                          Battle in Chiang Mai
                                              British attack with 1 armour, 4 fighters and 8 infantry
                                              Thailand defend with 2 heavy_artillerys, 2 light_artillerys, 1 ruralproduction and 3 thai_infantrys
                                                  British roll dice for 1 armour, 4 fighters and 8 infantry in Chiang Mai, round 2 : 5/13 hits, 3.83 expected hits
                                                  Thailand roll dice for 2 heavy_artillerys, 2 light_artillerys and 3 thai_infantrys in Chiang Mai, round 2 : 2/7 hits, 2.33 expected hits
                                                  2 light_artillerys owned by the Thailand, 3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Chiang Mai
                                                  British roll dice for 1 armour, 4 fighters and 6 infantry in Chiang Mai, round 3 : 4/11 hits, 3.50 expected hits
                                                  Thailand roll dice for 2 heavy_artillerys in Chiang Mai, round 3 : 0/2 hits, 0.67 expected hits
                                                  2 heavy_artillerys owned by the Thailand lost in Chiang Mai
                                              British win, taking Chiang Mai from Thailand with 1 armour, 4 fighters and 6 infantry remaining. Battle score for attacker is 20
                                              Casualties for British: 2 infantry
                                              Casualties for Thailand: 2 heavy_artillerys, 2 light_artillerys and 3 thai_infantrys
                                  
                                      Non Combat Move - British
                                          2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 19 Bay of Bengal to SZ 21 Strait of Malacca
                                          2 infantry moved from Pathein to Rangoon
                                          1 transport moved from SZ 18 Andaman Sea to SZ 19 Bay of Bengal
                                          1 infantry moved from Calcutta to SZ 19 Bay of Bengal
                                          1 armour moved from Chittagong to SZ 19 Bay of Bengal
                                          1 armour, 1 infantry and 1 transport moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                                          1 infantry moved from SZ 18 Andaman Sea to Kra
                                          1 armour moved from SZ 18 Andaman Sea to Kra
                                          3 infantry and 1 train moved from Calcutta to Chittagong
                                          1 train moved from Chittagong to Calcutta
                                          2 fighters moved from Lashio to Rangoon
                                          1 fighter moved from Chiang Mai to SZ 21 Strait of Malacca
                                          1 fighter moved from Chiang Mai to SZ 21 Strait of Malacca
                                          2 fighters moved from Chiang Mai to Malaya-Singapore
                                          1 heavy_artillery moved from Malaya-Singapore to Kra
                                          1 heavy_artillery moved from Malaya-Singapore to Kra
                                          1 infantry moved from Malaya-Singapore to Kra
                                  
                                      Place Units - British
                                          2 transports placed in SZ 19 Bay of Bengal
                                          3 armour and 2 fighters placed in Malaya-Singapore
                                          3 armour placed in Rangoon
                                          2 armour and 2 infantry placed in Chittagong
                                  
                                      Turn Complete - British
                                          British collect 44 PUs; end with 44 PUs
                                          Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 49 PUs
                                          Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 54 PUs
                                          Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 59 PUs
                                          Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 99 PUs
                                  

                                  Combat Hit Differential Summary :

                                  British : 1.67
                                  Thailand : -1.33
                                  

                                  Savegame

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                                  • H Offline
                                    Hexborg
                                    last edited by

                                    TripleA Turn Summary: Nationalist round 6

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Nationalist
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            1 conscript moved from Momein to Lashio
                                                  British take Lashio from Thailand
                                            1 conscript moved from Puel to Kentung
                                                  British take Kentung from Thailand
                                            1 infantry moved from Shiuchow to Swatow
                                            1 infantry moved from Shiuchow to Swatow
                                            1 conscript moved from Shiuchow to Swatow
                                            1 conscript moved from Te-king to Hong Kong
                                            1 conscript moved from Te-king to Hong Kong
                                            1 infantry moved from Te-king to Hong Kong
                                            1 heavy_artillery moved from Canton to Hong Kong
                                            1 fighter moved from Canton to Swatow
                                            1 conscript moved from Canton to Swatow
                                            1 infantry moved from Canton to Hong Kong
                                            1 elite moved from Canton to Swatow
                                            1 conscript moved from Canton to Hong Kong
                                            1 infantry moved from Canton to Hong Kong
                                            1 fighter moved from Nanning to Hong Kong
                                    
                                        Purchase Units - Nationalist
                                            Nationalist buy 1 armour, 20 conscripts, 3 elites, 3 fighters, 3 heavy_artillerys and 18 infantry; Remaining resources: 3 PUs; 0 techTokens; 
                                    
                                        Combat - Nationalist
                                            Battle in Hong Kong
                                                Nationalist attack with 3 conscripts, 1 fighter, 1 heavy_artillery and 3 infantry
                                                Japanese defend with 3 elites, 1 factory, 2 heavy_artillerys, 3 infantry and 1 light_artillery
                                                    Nationalist roll dice for 3 conscripts, 1 fighter, 1 heavy_artillery and 3 infantry in Hong Kong, round 2 : 2/8 hits, 2.17 expected hits
                                                    Japanese roll dice for 3 elites, 2 heavy_artillerys, 3 infantry and 1 light_artillery in Hong Kong, round 2 : 2/9 hits, 3.00 expected hits
                                                    2 infantry owned by the Japanese and 2 conscripts owned by the Nationalist lost in Hong Kong
                                                    Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Hong Kong, round 3 : 1/6 hits, 1.83 expected hits
                                                    Japanese roll dice for 3 elites, 2 heavy_artillerys, 1 infantry and 1 light_artillery in Hong Kong, round 3 : 3/7 hits, 2.33 expected hits
                                                    1 infantry owned by the Japanese, 1 conscript owned by the Nationalist and 2 infantry owned by the Nationalist lost in Hong Kong
                                                1 heavy_artillery owned by the Nationalist and 1 infantry owned by the Nationalist retreated to Canton
                                                Japanese win with 3 elites, 2 heavy_artillerys and 1 light_artillery remaining. Battle score for attacker is -3
                                                Casualties for Nationalist: 3 conscripts and 2 infantry
                                                Casualties for Japanese: 3 infantry
                                            Battle in Swatow
                                                Nationalist attack with 2 conscripts, 1 elite, 1 fighter and 2 infantry
                                                Japanese defend with 2 elites, 2 light_artillerys and 1 ruralproduction
                                                    Nationalist roll dice for 2 conscripts, 1 elite, 1 fighter and 2 infantry in Swatow, round 2 : 1/6 hits, 1.50 expected hits
                                                    Japanese roll dice for 2 elites and 2 light_artillerys in Swatow, round 2 : 2/4 hits, 1.33 expected hits
                                                    1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Swatow
                                                    Nationalist roll dice for 1 elite, 1 fighter and 2 infantry in Swatow, round 3 : 2/4 hits, 1.17 expected hits
                                                    Japanese roll dice for 1 elite and 2 light_artillerys in Swatow, round 3 : 0/3 hits, 1.00 expected hits
                                                    1 elite owned by the Japanese and 1 light_artillery owned by the Japanese lost in Swatow
                                                    Nationalist roll dice for 1 elite, 1 fighter and 2 infantry in Swatow, round 4 : 1/4 hits, 1.17 expected hits
                                                    Japanese roll dice for 1 light_artillery in Swatow, round 4 : 0/1 hits, 0.33 expected hits
                                                    1 light_artillery owned by the Japanese lost in Swatow
                                                Nationalist win, taking Swatow from Japanese with 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
                                                Casualties for Nationalist: 2 conscripts
                                                Casualties for Japanese: 2 elites and 2 light_artillerys
                                    
                                        Non Combat Move - Nationalist
                                            1 fighter moved from Swatow to Canton
                                            1 fighter moved from Hong Kong to Canton
                                            1 conscript moved from Fengdu to Chungking
                                            1 infantry moved from Fengdu to Chungking
                                            1 conscript moved from Fengdu to Chungking
                                            1 conscript moved from Suifu to Chungking
                                            1 armour moved from Kweiyang to Chungking
                                            1 armour moved from Kweiyang to Chungking
                                            1 armour moved from Kweiyang to Chungking
                                            1 armour moved from Kweiyang to Chungking
                                            2 elites, 1 light_artillery and 1 train moved from Kunming to Chungking
                                            1 conscript moved from Chenyuan to Fengdu
                                            1 conscript moved from Chungking to Cheng-tu
                                            1 infantry moved from Puel to Kunming
                                            1 conscript moved from Puel to Kunming
                                            1 infantry moved from Woochow to Te-king
                                            1 infantry moved from Siangtan to Te-king
                                            1 cavalry moved from Siangtan to Canton
                                            1 cavalry moved from Siangtan to Canton
                                            1 cavalry moved from Siangtan to Canton
                                            1 infantry moved from Siangtan to Te-king
                                            1 conscript moved from Kweilin to Tuyun
                                            1 infantry moved from Szecheng to Tuyun
                                            1 conscript moved from Szecheng to Kweilin
                                            1 conscript moved from Szecheng to Tuyun
                                            1 conscript moved from Szecheng to Tuyun
                                            1 infantry moved from Szecheng to Tuyun
                                    
                                        Place Units - Nationalist
                                            2 fighters placed in Chungking
                                            1 fighter placed in Nanning
                                            1 conscript placed in Shiuchow
                                            Nationalist undo move 3.
                                            2 conscripts, 1 elite, 1 heavy_artillery and 2 infantry placed in Canton
                                            2 conscripts and 1 infantry placed in Shiuchow
                                            2 conscripts and 1 infantry placed in Te-king
                                            6 infantry placed in Chungking
                                            2 conscripts and 1 infantry placed in Cheng-tu
                                            2 conscripts and 1 infantry placed in Fengdu
                                            2 conscripts and 1 infantry placed in Chenyuan
                                            2 conscripts and 1 infantry placed in Tuyun
                                            2 conscripts and 1 infantry placed in Kweilin
                                            2 conscripts and 1 infantry placed in Siangtan
                                            1 conscript and 1 infantry placed in West Kwangtung
                                            1 conscript and 1 infantry placed in Woochow
                                            Nationalist undo move 14.
                                            Nationalist undo move 12.
                                            Nationalist undo move 10.
                                            Nationalist undo move 8.
                                            Nationalist undo move 10.
                                            2 conscripts and 1 infantry placed in Siangtan
                                            2 conscripts and 1 infantry placed in Tuyun
                                            2 conscripts and 1 infantry placed in Fengdu
                                            1 armour placed in Kweiyang
                                            2 conscripts and 1 infantry placed in Nanning
                                            1 infantry placed in West Kwangtung
                                            Nationalist undo move 14.
                                            1 conscript placed in Woochow
                                            1 conscript placed in Lungchow
                                            Nationalist undo move 16.
                                            1 conscript placed in West Kwangtung
                                            Nationalist undo move 16.
                                            Nationalist undo move 14.
                                            Nationalist undo move 14.
                                            1 conscript and 1 infantry placed in Lungchow
                                            1 conscript and 1 infantry placed in West Kwangtung
                                            2 elites and 1 heavy_artillery placed in Nanning
                                            1 heavy_artillery placed in Kweiyang
                                    
                                        Turn Complete - Nationalist
                                            Nationalist collect 73 PUs; end with 76 PUs
                                            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 96 PUs
                                            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 116 PUs
                                            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 156 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Nationalist : -0.83
                                    Japanese : -1.00
                                    

                                    Savegame

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                                    • B Offline
                                      bentonjt
                                      last edited by

                                      TripleA Turn Summary: Manchukwo round 6

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Manchukwo
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              8 infantry and 6 light_infantrys moved from Ordos Plateau to Ningsia
                                              3 light_artillerys and 3 light_infantrys moved from Chahar to Ningsia
                                              3 light_artillerys and 3 light_infantrys moved from Mukden to Chahar
                                      
                                          Purchase Units - Manchukwo
                                              Manchukwo buy 1 heavy_cavalry, 2 light_artillerys and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Manchukwo
                                              Battle in Ningsia
                                                  Manchukwo attack with 8 infantry, 3 light_artillerys and 9 light_infantrys
                                                  Communist defend with 1 armour, 1 conscript, 13 infantry and 1 ruralproduction
                                                      Manchukwo roll dice for 8 infantry, 3 light_artillerys and 9 light_infantrys in Ningsia, round 2 : 1/20 hits, 4.33 expected hits
                                                      Communist roll dice for 1 armour, 1 conscript and 13 infantry in Ningsia, round 2 : 6/15 hits, 5.00 expected hits
                                                      6 light_infantrys owned by the Manchukwo and 1 conscript owned by the Communist lost in Ningsia
                                                      Manchukwo roll dice for 8 infantry, 3 light_artillerys and 3 light_infantrys in Ningsia, round 3 : 4/14 hits, 3.33 expected hits
                                                      Communist roll dice for 1 armour and 13 infantry in Ningsia, round 3 : 5/14 hits, 4.83 expected hits
                                                      3 light_infantrys owned by the Manchukwo, 4 infantry owned by the Communist and 2 infantry owned by the Manchukwo lost in Ningsia
                                                      Manchukwo roll dice for 6 infantry and 3 light_artillerys in Ningsia, round 4 : 2/9 hits, 2.50 expected hits
                                                      Communist roll dice for 1 armour and 9 infantry in Ningsia, round 4 : 3/10 hits, 3.50 expected hits
                                                      2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Ningsia
                                                      Manchukwo roll dice for 3 infantry and 3 light_artillerys in Ningsia, round 5 : 3/6 hits, 2.00 expected hits
                                                      Communist roll dice for 1 armour and 7 infantry in Ningsia, round 5 : 1/8 hits, 2.83 expected hits
                                                      3 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Ningsia
                                                      Manchukwo roll dice for 2 infantry and 3 light_artillerys in Ningsia, round 6 : 2/5 hits, 1.67 expected hits
                                                      Communist roll dice for 1 armour and 4 infantry in Ningsia, round 6 : 2/5 hits, 1.83 expected hits
                                                      2 infantry owned by the Communist and 2 infantry owned by the Manchukwo lost in Ningsia
                                                      Manchukwo roll dice for 3 light_artillerys in Ningsia, round 7 : 0/3 hits, 1.00 expected hits
                                                      Communist roll dice for 1 armour and 2 infantry in Ningsia, round 7 : 1/3 hits, 1.17 expected hits
                                                      1 light_artillery owned by the Manchukwo lost in Ningsia
                                                      Manchukwo roll dice for 2 light_artillerys in Ningsia, round 8 : 2/2 hits, 0.67 expected hits
                                                      Communist roll dice for 1 armour and 2 infantry in Ningsia, round 8 : 2/3 hits, 1.17 expected hits
                                                      2 light_artillerys owned by the Manchukwo and 2 infantry owned by the Communist lost in Ningsia
                                                  Communist win with 1 armour remaining. Battle score for attacker is -16
                                                  Casualties for Manchukwo: 8 infantry, 3 light_artillerys and 9 light_infantrys
                                                  Casualties for Communist: 1 conscript and 13 infantry
                                      
                                          Non Combat Move - Manchukwo
                                      
                                          Place Units - Manchukwo
                                              1 heavy_cavalry, 2 light_artillerys and 3 light_infantrys placed in Mukden
                                      
                                          Turn Complete - Manchukwo
                                              Manchukwo collect 19 PUs; end with 19 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Communist : -0.33
                                      Manchukwo : -1.50
                                      

                                      Savegame

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                                      • W Offline
                                        waldowv
                                        last edited by

                                        TripleA Turn Summary: Communist round 6

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Communist
                                                6 conscripts and 8 guerillas moved from Hehsi Corridor to Kuyuan
                                                1 conscript moved from Chiu-Chuan to Ningsia
                                                1 heavy_artillery and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                                                1 propaganda moved from Golog to Chungking
                                                1 propaganda moved from Golog to Chungking
                                                1 armour moved from Ningsia to Hehsi Corridor
                                        
                                            Purchase Units - Communist
                                                Communist buy 7 conscripts and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Communist
                                                Battle in Kuyuan
                                                    Communist attack with 6 conscripts and 8 guerillas
                                                    Japanese defend with 2 armour, 1 heavy_artillery and 1 ruralproduction
                                                        Communist roll dice for 6 conscripts and 8 guerillas in Kuyuan, round 2 : 2/14 hits, 2.33 expected hits
                                                        Japanese roll dice for 2 armour and 1 heavy_artillery in Kuyuan, round 2 : 2/3 hits, 1.33 expected hits
                                                        1 heavy_artillery owned by the Japanese, 2 conscripts owned by the Communist and 1 armour owned by the Japanese lost in Kuyuan
                                                        Communist roll dice for 4 conscripts and 8 guerillas in Kuyuan, round 3 : 1/12 hits, 2.00 expected hits
                                                        Japanese roll dice for 1 armour in Kuyuan, round 3 : 1/1 hits, 0.50 expected hits
                                                        1 conscript owned by the Communist and 1 armour owned by the Japanese lost in Kuyuan
                                                    Communist win, taking Kuyuan from Japanese with 3 conscripts and 8 guerillas remaining. Battle score for attacker is 11
                                                    Casualties for Communist: 3 conscripts
                                                    Casualties for Japanese: 2 armour and 1 heavy_artillery
                                        
                                            Non Combat Move - Communist
                                                8 guerillas moved from Kuyuan to Hehsi Corridor
                                        
                                            Place Units - Communist
                                                3 infantry placed in Kuyuan
                                                3 infantry placed in Kungchangfu
                                                3 conscripts placed in Kannan
                                                3 conscripts placed in Ningsia
                                                Communist undo move 4.
                                                3 conscripts placed in Hehsi Corridor
                                                Communist undo move 4.
                                                2 conscripts and 1 infantry placed in Hehsi Corridor
                                                2 conscripts placed in Chiu-Chuan
                                                Communist undo move 5.
                                                2 conscripts placed in Chiu-Chuan
                                        
                                            Turn Complete - Communist
                                                Communist collect 13 PUs; end with 13 PUs
                                                Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 18 PUs
                                                Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 23 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Communist : -1.33
                                        Japanese : 1.17
                                        

                                        Savegame

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                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: Thailand round 6

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 6
                                          
                                              Place Units - Thailand
                                                  4 thai_infantrys placed in Phitsanulok
                                                  2 thai_infantrys placed in Nakhon Sawan
                                          
                                              Turn Complete - Thailand
                                                  Thailand collect 8 PUs; end with 8 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • B Offline
                                            bentonjt
                                            last edited by

                                            TripleA Turn Summary: Japanese round 6

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 6
                                            
                                                Place Units - Japanese
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    1 factory placed in Sian
                                                    3 elites and 3 heavy_artillerys placed in Formosa
                                                    1 elite and 1 heavy_artillery placed in Formosa
                                                    4 infantry placed in Hong Kong
                                                    5 armour placed in Chungking
                                                    1 infantry and 1 light_artillery placed in Tsinan
                                                    1 light_armour and 3 light_artillerys placed in Changsha
                                                    1 light_armour and 3 mobile_infantrys placed in Nanchang
                                                    2 light_armours placed in Wuhan
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                            
                                                Turn Complete - Japanese
                                                    Japanese collect 178 PUs; end with 334 PUs
                                                    Objective Operation Ichi-Go: Japanese met a national objective for an additional 20 PUs; end with 354 PUs
                                                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 359 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Territory Summary for Japanese :

                                            Chungking : 1 flag, 1 aaGun, 10 armour, 1 factory, 3 heavy_artillerys, 4 light_armours, 1 light_artillery, 1 station and 7 trains
                                            Chengang : 1 ruralproduction
                                            Hong Kong : 1 flag, 1 factory and 4 infantry
                                            Fen-chow : 1 ruralproduction
                                            Swatow : 5 elites and 1 ruralproduction
                                            Huaipei : 1 ruralproduction
                                            Tsingyang : 1 bomber, 1 elite, 5 fighters, 1 heavy_artillery and 1 ruralproduction
                                            Ichow : 1 ruralproduction
                                            Fengdu : 4 armour, 5 elites, 2 heavy_artillerys, 5 light_armours, 2 light_artillerys and 1 ruralproduction
                                            Chih-Chiang : 1 light_artillery and 1 ruralproduction
                                            Hangchow : 1 ruralproduction
                                            Hanchung : 1 ruralproduction
                                            Tientsin : 1 ruralproduction
                                            Jih-Chao : 1 ruralproduction
                                            Techow : 1 ruralproduction
                                            Tsinan : 1 flag, 1 factory, 1 infantry, 1 light_artillery, 1 station and 2 trains
                                            Yen-ping : 1 ruralproduction
                                            Weinan : 1 ruralproduction
                                            Tsangchow : 1 ruralproduction
                                            Tsingtai : 1 ruralproduction
                                            Juning : 1 ruralproduction
                                            Tsingtao : 1 flag, 1 factory and 1 station
                                            Huainan : 1 ruralproduction
                                            Anyang : 1 ruralproduction
                                            Hwangshi : 1 ruralproduction
                                            Kweilin : 4 armour, 1 heavy_artillery, 3 light_armours, 3 light_artillerys and 1 ruralproduction
                                            Yenan : 2 elites, 12 heavy_artillerys, 1 mobile_infantry and 1 ruralproduction
                                            Chien-ning : 1 ruralproduction
                                            Ningsia : 1 flag, 3 elites and 1 ruralproduction
                                            Ankang : 3 elites, 3 fighters, 13 heavy_artillerys and 1 ruralproduction
                                            Taiyuan : 1 factory and 1 station
                                            Liaocheng : 1 ruralproduction
                                            Formosa : 4 elites, 1 factory and 4 heavy_artillerys
                                            Puchow : 1 ruralproduction
                                            Kuyuan : 6 armour, 7 elites, 3 heavy_artillerys, 1 light_armour and 1 ruralproduction
                                            Korea : 1 factory and 1 station
                                            Kannan : 1 flag, 1 armour, 1 light_armour, 2 light_artillerys and 1 ruralproduction
                                            Kungchangfu : 1 heavy_artillery, 3 light_artillerys and 1 ruralproduction
                                            Huangshan : 1 ruralproduction
                                            Weihsien : 1 ruralproduction
                                            Japan : 1 factory
                                            Lungkow : 1 ruralproduction
                                            Pa-chung : 1 ruralproduction
                                            Nanning : 1 flag, 1 aaGun, 5 elites, 1 factory, 6 heavy_artillerys, 1 station and 2 trains
                                            Anking : 1 ruralproduction
                                            Changteh : 1 ruralproduction
                                            Amoy : 1 ruralproduction
                                            Kining : 1 ruralproduction
                                            Kaifeng : 1 ruralproduction
                                            Luan : 1 ruralproduction
                                            Nanchang : 1 flag, 1 elite, 1 factory, 2 infantry, 1 light_armour, 4 mobile_infantrys, 1 station and 1 train
                                            Paoting : 1 ruralproduction
                                            Wuhu : 1 ruralproduction
                                            Nanyang : 1 ruralproduction
                                            Soochow : 1 ruralproduction
                                            Pinghsiang : 1 ruralproduction
                                            Shanghai : 1 factory and 1 station
                                            Wu Tang Mountains : 2 elites, 7 heavy_artillerys and 1 ruralproduction
                                            Weihaiwei : 1 ruralproduction
                                            Port Arthur : 1 factory and 1 station
                                            Wuhan : 1 flag, 1 factory, 2 light_armours and 1 station
                                            Kan : 1 aaGun, 1 bomber, 1 elite, 1 fighter, 5 infantry and 1 ruralproduction
                                            Fancheng : 1 ruralproduction
                                            Tungting : 1 ruralproduction
                                            Ichang : 6 elites and 1 ruralproduction
                                            Sian : 4 elites, 1 factory, 5 heavy_artillerys, 1 infantry, 3 light_armours, 7 light_artillerys, 1 station and 6 trains
                                            Nanking : 1 flag, 1 aaGun, 1 factory, 1 station and 1 train
                                            Hsuchow : 1 ruralproduction
                                            Shiuchow : 2 elites, 2 heavy_artillerys and 1 ruralproduction
                                            Peking : 1 factory and 1 station
                                            Chenchow : 1 ruralproduction
                                            Luoyang : 1 ruralproduction
                                            North Suiyuan : 1 elite
                                            Ningpo : 1 ruralproduction
                                            So-ping : 1 ruralproduction
                                            Hwanggang : 1 ruralproduction
                                            Yang-chow : 1 ruralproduction
                                            Siangtan : 4 armour, 1 elite, 4 heavy_artillerys, 2 light_armours, 1 light_artillery and 1 ruralproduction
                                            Foochow : 1 ruralproduction
                                            Changchih : 1 ruralproduction
                                            Chin-kiang : 1 ruralproduction
                                            Poyang : 1 ruralproduction
                                            Te-king : 1 elite, 2 heavy_artillerys, 4 light_artillerys, 1 mobile_infantry and 1 ruralproduction
                                            Changsha : 1 flag, 1 aaGun, 1 elite, 1 factory, 1 infantry, 1 light_armour, 4 light_artillerys, 1 mobile_infantry, 1 station and 1 train
                                            SZ 12 Gulf of Tonkin : 1 battleship, 2 carriers, 4 fighters, 1 submarine and 11 transports
                                            SZ 10 South China Sea : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 6 transports
                                            

                                            Production/PUs Summary :

                                            Nationalist : 52 / 0
                                            Manchukwo : 19 / 19
                                            Communist : 7 / 23
                                            Thailand : 8 / 8
                                            Japanese : 178 / 359
                                            British : 46 / 99
                                            

                                            Dice Statistics:

                                            Total
                                                    1 was rolled 570 times
                                                    2 was rolled 556 times
                                                    3 was rolled 496 times
                                                    4 was rolled 548 times
                                                    5 was rolled 526 times
                                                    6 was rolled 544 times
                                                Average roll : 3.474
                                                Median : 3.000
                                                Variance : 1.040
                                                Standard Deviation : 1.020
                                                Total rolls : 3240
                                            
                                            Neutral Combat
                                                    1 was rolled 4 times
                                                    2 was rolled 3 times
                                                    3 was rolled 4 times
                                                    4 was rolled 11 times
                                                    5 was rolled 10 times
                                                    6 was rolled 11 times
                                                Average roll : 4.233
                                                Median : 4.000
                                                Variance : 1.782
                                                Standard Deviation : 1.335
                                                Total rolls : 43
                                            
                                            Communist Combat
                                                    1 was rolled 95 times
                                                    2 was rolled 77 times
                                                    3 was rolled 68 times
                                                    4 was rolled 85 times
                                                    5 was rolled 84 times
                                                    6 was rolled 83 times
                                                Average roll : 3.478
                                                Median : 4.000
                                                Variance : 0.823
                                                Standard Deviation : 0.907
                                                Total rolls : 492
                                            
                                            British Combat
                                                    1 was rolled 23 times
                                                    2 was rolled 26 times
                                                    3 was rolled 17 times
                                                    4 was rolled 15 times
                                                    5 was rolled 21 times
                                                    6 was rolled 13 times
                                                Average roll : 3.209
                                                Median : 3.000
                                                Variance : 1.095
                                                Standard Deviation : 1.046
                                                Total rolls : 115
                                            
                                            Manchukwo Combat
                                                    1 was rolled 20 times
                                                    2 was rolled 22 times
                                                    3 was rolled 13 times
                                                    4 was rolled 18 times
                                                    5 was rolled 20 times
                                                    6 was rolled 32 times
                                                Average roll : 3.736
                                                Median : 4.000
                                                Variance : 1.587
                                                Standard Deviation : 1.260
                                                Total rolls : 125
                                            
                                            Nationalist Combat
                                                    1 was rolled 112 times
                                                    2 was rolled 121 times
                                                    3 was rolled 119 times
                                                    4 was rolled 119 times
                                                    5 was rolled 89 times
                                                    6 was rolled 91 times
                                                Average roll : 3.346
                                                Median : 3.000
                                                Variance : 1.655
                                                Standard Deviation : 1.286
                                                Total rolls : 651
                                            
                                            Thailand Combat
                                                    1 was rolled 17 times
                                                    2 was rolled 4 times
                                                    3 was rolled 9 times
                                                    4 was rolled 18 times
                                                    5 was rolled 15 times
                                                    6 was rolled 10 times
                                                Average roll : 3.548
                                                Median : 4.000
                                                Variance : 2.039
                                                Standard Deviation : 1.428
                                                Total rolls : 73
                                            
                                            Japanese Combat
                                                    1 was rolled 299 times
                                                    2 was rolled 303 times
                                                    3 was rolled 266 times
                                                    4 was rolled 282 times
                                                    5 was rolled 287 times
                                                    6 was rolled 304 times
                                                Average roll : 3.498
                                                Median : 4.000
                                                Variance : 0.629
                                                Standard Deviation : 0.793
                                                Total rolls : 1741
                                            

                                            Savegame

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