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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Thailand round 4

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 4
      
          Place Units - Thailand
              1 thai_infantry placed in Chiang Mai
              4 thai_infantrys placed in Bangkok
              2 thai_infantrys placed in Udon Thani
      
          Turn Complete - Thailand
              Thailand collect 11 PUs; end with 12 PUs
              Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • B Offline
        bentonjt
        last edited by

        TripleA Manual Gamesave Post: Japanese round 4

        TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 4
        
            Place Units - Japanese
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                2 submarines placed in SZ 5 Sea of Japan
                2 infantry placed in Formosa
                2 infantry placed in Formosa
                2 armour and 2 light_armours placed in Taiyuan
                4 infantry placed in Nanking
                1 armour, 2 elites, 2 heavy_artillerys and 1 light_armour placed in Wuhan
                2 elites placed in Nanchang
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
        
            Turn Complete - Japanese
                Japanese collect 135 PUs; end with 135 PUs
                Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 140 PUs
                Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 145 PUs
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • W Offline
          waldowv
          last edited by

          TripleA Turn Summary: British round 4

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 4
          
              Combat Move - British
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  1 infantry moved from Pathein to Rangoon
                        British take Rangoon from Japanese
                  1 infantry moved from Chittagong to SZ 19 Bay of Bengal
                  1 infantry moved from Chittagong to SZ 19 Bay of Bengal
                  1 infantry moved from Malaya-Singapore to Kra
                  2 fighters moved from Malaya-Singapore to Kra
                  1 commando, 3 infantry and 2 light_artillerys moved from Taungoo to Chiang Mai
                  2 infantry and 1 transport moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                  2 infantry moved from SZ 18 Andaman Sea to Kra
                  2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 21 Strait of Malacca to SZ 19 Bay of Bengal
                  5 infantry moved from Malaya-Singapore to Kra
          
              Purchase Units - British
                  British buy 2 armour, 4 fighters, 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - British
                  Battle in Kra
                      British attack with 2 fighters and 8 infantry
                      Thailand defend with 1 heavy_artillery, 1 ruralproduction and 1 thai_infantry
                          British roll dice for 2 fighters and 8 infantry in Kra, round 2 : 2/10 hits, 2.33 expected hits
                          Thailand roll dice for 1 heavy_artillery and 1 thai_infantry in Kra, round 2 : 1/2 hits, 0.67 expected hits
                          1 thai_infantry owned by the Thailand, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Kra
                      British win, taking Kra from Thailand with 2 fighters and 7 infantry remaining. Battle score for attacker is 4
                      Casualties for British: 1 infantry
                      Casualties for Thailand: 1 heavy_artillery and 1 thai_infantry
                  Battle in Chiang Mai
                      British attack with 1 commando, 3 infantry and 2 light_artillerys
                      Thailand defend with 1 ruralproduction and 1 thai_infantry
                          British roll dice for 1 commando, 3 infantry and 2 light_artillerys in Chiang Mai, round 2 : 2/6 hits, 1.83 expected hits
                          Thailand roll dice for 1 thai_infantry in Chiang Mai, round 2 : 0/1 hits, 0.33 expected hits
                          1 thai_infantry owned by the Thailand lost in Chiang Mai
                      British win, taking Chiang Mai from Thailand with 1 commando, 3 infantry and 2 light_artillerys remaining. Battle score for attacker is 2
                      Casualties for Thailand: 1 thai_infantry
          
              Non Combat Move - British
                  2 infantry moved from Chittagong to Pathein
                  2 fighters moved from Kra to Malaya-Singapore
          
              Place Units - British
                  2 fighters and 3 infantry placed in Malaya-Singapore
                  2 armour and 2 fighters placed in Chittagong
                  2 infantry placed in Calcutta
                  British undo move 2.
                  British undo move 1.
                  1 armour, 2 fighters and 2 infantry placed in Malaya-Singapore
                  British undo move 2.
                  1 armour, 2 fighters, 1 heavy_artillery and 1 infantry placed in Malaya-Singapore
                  1 armour placed in Chittagong
                  2 fighters placed in Chittagong
                  2 infantry placed in Calcutta
          
              Turn Complete - British
                  British collect 45 PUs; end with 45 PUs
                  Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 50 PUs
                  Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 100 PUs
          

          Combat Hit Differential Summary :

          British : -0.17
          Thailand : 0.00
          

          Savegame

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          • H Offline
            Hexborg
            last edited by

            TripleA Turn Summary: Nationalist round 5

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 5
            
                Combat Move - Nationalist
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    1 infantry moved from West Kwangtung to Hong Kong
                    1 conscript moved from West Kwangtung to Hong Kong
                    1 conscript moved from West Kwangtung to Hong Kong
                    1 infantry moved from Canton to Swatow
                    1 infantry moved from Canton to Swatow
                    1 cavalry moved from Te-king to Swatow
                    1 cavalry moved from Woochow to Swatow
                    1 fighter moved from Nanning to Hong Kong
                    1 fighter moved from Canton to Swatow
                    1 fighter moved from Canton to Swatow
                    1 heavy_artillery moved from Shiuchow to Swatow
                    1 heavy_artillery moved from Canton to Swatow
                    1 elite moved from Canton to Hong Kong
                    1 heavy_artillery moved from Canton to Swatow
                    1 conscript moved from Siangtan to Chien-ning
                    1 conscript moved from Siangtan to Chien-ning
                    1 light_artillery moved from Siangtan to Chien-ning
                    1 infantry moved from Siangtan to Chien-ning
                    1 fighter moved from Canton to Chien-ning
                    1 fighter moved from Canton to Chien-ning
                    1 infantry moved from Changsha to Chien-ning
                    1 light_artillery moved from Changsha to Chien-ning
                    1 infantry moved from Changsha to Chien-ning
                    1 light_artillery moved from Changsha to Chien-ning
                    1 light_artillery moved from Changsha to Chien-ning
                    1 conscript moved from Pa-chung to Suifu
                    1 light_artillery moved from Pa-chung to Ichang
                    1 light_artillery moved from Pa-chung to Ichang
                    1 light_artillery moved from Chungking to Ichang
                    1 light_artillery moved from Chungking to Ichang
                    1 conscript moved from Chih-Chiang to Ichang
                    1 conscript moved from Chih-Chiang to Ichang
                    1 conscript moved from Chih-Chiang to Ichang
                    1 infantry moved from Te-king to Swatow
                    1 conscript moved from Te-king to Hong Kong
                    1 elite moved from Canton to Swatow
                    1 infantry moved from Chih-Chiang to Chien-ning
            
                Purchase Units - Nationalist
                    Nationalist buy 5 armour, 3 cavalrys, 20 conscripts, 5 elites, 1 fighter, 2 heavy_artillerys, 17 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Nationalist
                    Battle in Swatow
                        Nationalist attack with 2 cavalrys, 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry
                        Japanese defend with 4 heavy_artillerys, 4 infantry and 1 ruralproduction
                            Nationalist roll dice for 2 cavalrys, 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry in Swatow, round 2 : 7/11 hits, 4.17 expected hits
                            Japanese roll dice for 4 heavy_artillerys and 4 infantry in Swatow, round 2 : 2/8 hits, 2.67 expected hits
                            3 heavy_artillerys owned by the Japanese, 4 infantry owned by the Japanese and 2 cavalrys owned by the Nationalist lost in Swatow
                            Nationalist roll dice for 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry in Swatow, round 3 : 5/9 hits, 3.83 expected hits
                            Japanese roll dice for 1 heavy_artillery in Swatow, round 3 : 0/1 hits, 0.33 expected hits
                            1 heavy_artillery owned by the Japanese lost in Swatow
                        Nationalist win, taking Swatow from Japanese with 1 elite, 2 fighters, 3 heavy_artillerys and 3 infantry remaining. Battle score for attacker is 26
                        Casualties for Nationalist: 2 cavalrys
                        Casualties for Japanese: 4 heavy_artillerys and 4 infantry
                    Battle in Hong Kong
                        Nationalist attack with 3 conscripts, 1 elite, 1 fighter and 1 infantry
                        Japanese defend with 1 elite, 1 factory and 1 heavy_artillery
                            Nationalist roll dice for 3 conscripts, 1 elite, 1 fighter and 1 infantry in Hong Kong, round 2 : 1/6 hits, 1.50 expected hits
                            Japanese roll dice for 1 elite and 1 heavy_artillery in Hong Kong, round 2 : 1/2 hits, 0.67 expected hits
                            1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Hong Kong
                            Nationalist roll dice for 2 conscripts, 1 elite, 1 fighter and 1 infantry in Hong Kong, round 3 : 1/5 hits, 1.33 expected hits
                            Japanese roll dice for 1 heavy_artillery in Hong Kong, round 3 : 0/1 hits, 0.33 expected hits
                            1 heavy_artillery owned by the Japanese lost in Hong Kong
                        Nationalist win, taking Hong Kong from Japanese with 2 conscripts, 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                        Casualties for Nationalist: 1 conscript
                        Casualties for Japanese: 1 elite and 1 heavy_artillery
                    Battle in Ichang
                        Nationalist attack with 3 conscripts and 4 light_artillerys
                        Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                            Nationalist roll dice for 3 conscripts and 4 light_artillerys in Ichang, round 2 : 2/7 hits, 1.83 expected hits
                            Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Ichang, round 2 : 2/4 hits, 1.33 expected hits
                            2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Ichang
                            Nationalist roll dice for 1 conscript and 4 light_artillerys in Ichang, round 3 : 1/5 hits, 1.50 expected hits
                            Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Ichang, round 3 : 0/2 hits, 0.67 expected hits
                            1 light_artillery owned by the Japanese lost in Ichang
                            Nationalist roll dice for 1 conscript and 4 light_artillerys in Ichang, round 4 : 1/5 hits, 1.50 expected hits
                            Japanese roll dice for 1 heavy_artillery in Ichang, round 4 : 1/1 hits, 0.33 expected hits
                            1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Ichang
                        Nationalist win, taking Ichang from Japanese with 4 light_artillerys remaining. Battle score for attacker is 12
                        Casualties for Nationalist: 3 conscripts
                        Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 light_artillery
                    Battle in Chien-ning
                        Nationalist attack with 2 conscripts, 2 fighters, 4 infantry and 4 light_artillerys
                        Japanese defend with 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours, 1 light_artillery and 1 ruralproduction
                            Nationalist roll dice for 2 conscripts, 2 fighters, 4 infantry and 4 light_artillerys in Chien-ning, round 2 : 5/12 hits, 4.00 expected hits
                            Japanese roll dice for 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours and 1 light_artillery in Chien-ning, round 2 : 3/9 hits, 3.00 expected hits
                            1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese, 2 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese and 2 light_armours owned by the Japanese lost in Chien-ning
                            Nationalist roll dice for 2 fighters, 3 infantry and 4 light_artillerys in Chien-ning, round 3 : 4/9 hits, 3.33 expected hits
                            Japanese roll dice for 2 armour and 2 heavy_artillerys in Chien-ning, round 3 : 2/4 hits, 1.67 expected hits
                            2 heavy_artillerys owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Nationalist lost in Chien-ning
                        Nationalist win, taking Chien-ning from Japanese with 2 fighters, 1 infantry and 4 light_artillerys remaining. Battle score for attacker is 31
                        Casualties for Nationalist: 2 conscripts and 3 infantry
                        Casualties for Japanese: 2 armour, 1 elite, 3 heavy_artillerys, 2 light_armours and 1 light_artillery
            
                Non Combat Move - Nationalist
                    1 train moved from Changsha to Chungking
                    1 train moved from Changsha to Kweiyang
                    1 train moved from Changsha to Canton
                    1 train moved from Changsha to Kunming
                    1 train moved from Changsha to Kunming
                    1 train moved from Changsha to Kweiyang
                    1 elite moved from Pa-chung to Chungking
                    1 elite moved from Pa-chung to Chungking
                    1 conscript moved from Chungking to Pa-chung
                    1 armour moved from Nanning to Chih-Chiang
                    1 armour moved from Nanning to Chih-Chiang
                    2 conscripts and 1 infantry moved from Kunming to Puel
                    1 infantry moved from Kweilin to Chih-Chiang
                    1 infantry moved from Kweilin to Siangtan
                    1 conscript moved from Kweilin to Chih-Chiang
                    1 conscript moved from Kweilin to Siangtan
                    1 infantry moved from Kweilin to Siangtan
                    1 conscript moved from Lungchow to Kweilin
                    1 conscript moved from Lungchow to Kweilin
                    1 infantry moved from Lungchow to Kweilin
                    1 conscript moved from Nanning to Kweilin
                    1 infantry moved from Nanning to Woochow
                    1 infantry moved from Nanning to Kweilin
                    1 infantry moved from Nanning to Kweilin
                    1 heavy_artillery moved from Chenyuan to Chih-Chiang
                    1 heavy_artillery moved from Chenyuan to Chih-Chiang
                    1 elite moved from Chenyuan to Chih-Chiang
                    1 elite moved from Chenyuan to Chih-Chiang
                    1 elite moved from Changsha to Chih-Chiang
                    1 aaGun moved from Changsha to Chih-Chiang
                    1 fighter moved from Chien-ning to Chih-Chiang
                    1 fighter moved from Chien-ning to Chih-Chiang
                    1 fighter moved from Swatow to Chih-Chiang
                    1 fighter moved from Swatow to Chih-Chiang
                    1 fighter moved from Hong Kong to Canton
                    1 conscript moved from Chih-Chiang to Changsha
                    1 conscript moved from Kweiyang to Chenyuan
            
                Place Units - Nationalist
                    2 conscripts and 1 infantry placed in Chih-Chiang
                    2 conscripts and 2 infantry placed in Changsha
                    2 conscripts and 1 infantry placed in Chenchow
                    1 conscript and 2 infantry placed in Shiuchow
                    1 conscript and 2 infantry placed in Pa-chung
                    2 conscripts and 1 infantry placed in Fengdu
                    2 conscripts, 1 elite, 1 heavy_artillery and 2 infantry placed in Canton
                    1 armour, 1 fighter and 2 infantry placed in Nanning
                    3 cavalrys placed in Siangtan
                    2 conscripts and 1 infantry placed in Te-king
                    1 conscript placed in Momein
                    1 conscript and 1 infantry placed in Puel
                    4 armour placed in Kweiyang
                    2 elites and 1 light_artillery placed in Kunming
                    3 conscripts, 2 elites, 1 heavy_artillery and 2 infantry placed in Chungking
                    1 conscript placed in Chenyuan
            
                Turn Complete - Nationalist
                    Nationalist collect 85 PUs; end with 85 PUs
                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 105 PUs
                    Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 125 PUs
                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 135 PUs
                    Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 175 PUs
            

            Combat Hit Differential Summary :

            Nationalist : 4.00
            Japanese : 0.00
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • B Offline
              bentonjt
              last edited by

              TripleA Turn Summary: Manchukwo round 5

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 5
              
                  Combat Move - Manchukwo
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      2 light_artillerys and 4 light_infantrys moved from North Suiyuan to Chiu-Chuan
                      7 infantry moved from North Suiyuan to Ordos Plateau
                      2 infantry moved from So-ping to Ordos Plateau
                      6 light_infantrys moved from Chahar to Ordos Plateau
                      3 light_artillerys and 3 light_infantrys moved from Mukden to Chahar
              
                  Purchase Units - Manchukwo
                      Manchukwo buy 3 light_artillerys and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Manchukwo
                      Battle in Chiu-Chuan
                          Manchukwo attack with 2 light_artillerys and 4 light_infantrys
                          Communist defend with 3 conscripts and 1 ruralproduction
                              Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 2 : 1/6 hits, 1.33 expected hits
                              Communist roll dice for 3 conscripts in Chiu-Chuan, round 2 : 0/3 hits, 0.50 expected hits
                              1 conscript owned by the Communist lost in Chiu-Chuan
                              Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 3 : 1/6 hits, 1.33 expected hits
                              Communist roll dice for 2 conscripts in Chiu-Chuan, round 3 : 0/2 hits, 0.33 expected hits
                              1 conscript owned by the Communist lost in Chiu-Chuan
                              Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 4 : 2/6 hits, 1.33 expected hits
                              Communist roll dice for 1 conscript in Chiu-Chuan, round 4 : 1/1 hits, 0.17 expected hits
                              1 light_infantry owned by the Manchukwo and 1 conscript owned by the Communist lost in Chiu-Chuan
                          Manchukwo win, taking Chiu-Chuan from Communist with 2 light_artillerys and 3 light_infantrys remaining. Battle score for attacker is 4
                          Casualties for Communist: 3 conscripts
                          Casualties for Manchukwo: 1 light_infantry
              
                  Non Combat Move - Manchukwo
              
                  Place Units - Manchukwo
                      3 light_artillerys and 3 light_infantrys placed in Mukden
              
                  Turn Complete - Manchukwo
                      Manchukwo collect 20 PUs; end with 20 PUs
              

              Combat Hit Differential Summary :

              Communist : 0.00
              Manchukwo : 0.00
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • W Offline
                waldowv
                last edited by

                TripleA Turn Summary: Communist round 5

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 5
                
                    Combat Move - Communist
                        1 heavy_artillery moved from Hehsi Corridor to Chiu-Chuan
                        1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
                        1 conscript moved from Hehsi Corridor to Chiu-Chuan
                        1 conscript moved from Hehsi Corridor to Chiu-Chuan
                        1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                        1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                        1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                        1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                        6 guerillas and 5 infantry moved from Hehsi Corridor to Ningsia
                        3 conscripts and 6 infantry moved from Kuyuan to Ningsia
                
                    Purchase Units - Communist
                        Communist buy 1 armour, 8 conscripts and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Communist
                        Battle in Chiu-Chuan
                            Communist attack with 2 conscripts, 4 guerillas, 1 heavy_artillery and 1 light_artillery
                            Manchukwo defend with 2 light_artillerys, 3 light_infantrys and 1 ruralproduction
                                Communist roll dice for 2 conscripts, 4 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 2 : 1/8 hits, 1.83 expected hits
                                Manchukwo roll dice for 2 light_artillerys and 3 light_infantrys in Chiu-Chuan, round 2 : 2/5 hits, 1.17 expected hits
                                1 light_infantry owned by the Manchukwo and 2 conscripts owned by the Communist lost in Chiu-Chuan
                                Communist roll dice for 4 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 3 : 0/6 hits, 1.50 expected hits
                                Manchukwo roll dice for 2 light_artillerys and 2 light_infantrys in Chiu-Chuan, round 3 : 1/4 hits, 1.00 expected hits
                                1 guerilla owned by the Communist lost in Chiu-Chuan
                                Communist roll dice for 3 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 4 : 1/5 hits, 1.33 expected hits
                                Manchukwo roll dice for 2 light_artillerys and 2 light_infantrys in Chiu-Chuan, round 4 : 0/4 hits, 1.00 expected hits
                                1 light_infantry owned by the Manchukwo lost in Chiu-Chuan
                                Communist roll dice for 3 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 5 : 4/5 hits, 1.33 expected hits
                                Manchukwo roll dice for 2 light_artillerys and 1 light_infantry in Chiu-Chuan, round 5 : 1/3 hits, 0.83 expected hits
                                1 guerilla owned by the Communist, 1 light_infantry owned by the Manchukwo and 2 light_artillerys owned by the Manchukwo lost in Chiu-Chuan
                            Communist win, taking Chiu-Chuan from Manchukwo with 2 guerillas, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 6
                            Casualties for Communist: 2 conscripts and 2 guerillas
                            Casualties for Manchukwo: 2 light_artillerys and 3 light_infantrys
                        Battle in Ningsia
                            Communist attack with 3 conscripts, 6 guerillas and 11 infantry
                            Japanese defend with 2 armour, 2 heavy_artillerys, 4 light_artillerys and 1 ruralproduction
                                Communist roll dice for 3 conscripts, 6 guerillas and 11 infantry in Ningsia, round 2 : 6/20 hits, 3.33 expected hits
                                Japanese roll dice for 2 armour, 2 heavy_artillerys and 4 light_artillerys in Ningsia, round 2 : 2/8 hits, 3.00 expected hits
                                2 heavy_artillerys owned by the Japanese, 2 conscripts owned by the Communist and 4 light_artillerys owned by the Japanese lost in Ningsia
                                Communist roll dice for 1 conscript, 6 guerillas and 11 infantry in Ningsia, round 3 : 2/18 hits, 3.00 expected hits
                                Japanese roll dice for 2 armour in Ningsia, round 3 : 0/2 hits, 1.00 expected hits
                                2 armour owned by the Japanese lost in Ningsia
                            Communist win, taking Ningsia from Japanese with 1 conscript, 6 guerillas and 11 infantry remaining. Battle score for attacker is 38
                            Casualties for Communist: 2 conscripts
                            Casualties for Japanese: 2 armour, 2 heavy_artillerys and 4 light_artillerys
                        2 guerillas moved from Chiu-Chuan to Hehsi Corridor
                        6 guerillas moved from Ningsia to Hehsi Corridor
                        3 conscripts moved from Kungchangfu to Hehsi Corridor
                        2 infantry moved from Sian to Tsingyang
                        3 infantry moved from Tsingyang to Kuyuan
                
                    Place Units - Communist
                        1 armour and 2 conscripts placed in Ningsia
                        Communist undo move 1.
                        1 armour and 2 infantry placed in Ningsia
                        3 infantry placed in Kuyuan
                        2 conscripts and 1 infantry placed in Tsingyang
                        1 conscript placed in Hanchung
                        1 conscript placed in Ankang
                        3 conscripts placed in Hehsi Corridor
                        1 conscript placed in Chiu-Chuan
                
                    Turn Complete - Communist
                        Communist collect 25 PUs; end with 25 PUs
                        Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 30 PUs
                        Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 35 PUs
                

                Combat Hit Differential Summary :

                Communist : 1.67
                Manchukwo : -0.00
                Japanese : -2.00
                

                Savegame

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                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Thailand round 5

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 5
                  
                      Place Units - Thailand
                          4 thai_infantrys placed in Bangkok
                          2 thai_infantrys placed in Nakhon Sawan
                          2 thai_infantrys placed in Udon Thani
                  
                      Turn Complete - Thailand
                          Thailand collect 11 PUs; end with 12 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • B Offline
                    bentonjt
                    last edited by

                    TripleA Turn Summary: Japanese round 5

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 5
                    
                        Place Units - Japanese
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            2 elites, 4 heavy_artillerys and 2 infantry placed in Formosa
                            4 armour placed in Changsha
                            3 armour and 3 light_armours placed in Wuhan
                            4 infantry placed in Tsinan
                            Japanese undo move 4.
                            4 light_artillerys placed in Tsinan
                            2 elites and 2 infantry placed in Shanghai
                            Japanese undo move 5.
                            1 elite, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Shanghai
                            1 elite, 2 infantry and 1 mobile_infantry placed in Nanking
                            1 infantry placed in Nanchang
                            1 mobile_infantry placed in Taiyuan
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                    
                        Turn Complete - Japanese
                            Japanese collect 154 PUs; end with 154 PUs
                            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 159 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • W Offline
                      waldowv
                      last edited by

                      TripleA Turn Summary: British round 5

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 5
                      
                          Combat Move - British
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              7 infantry moved from Kra to Chiang Mai
                              1 infantry moved from Rangoon to Chiang Mai
                              1 armour moved from Malaya-Singapore to Chiang Mai
                              4 fighters moved from Malaya-Singapore to Chiang Mai
                              2 fighters moved from Chittagong to Lashio
                      
                          Purchase Units - British
                              British buy 8 armour, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - British
                              Battle in Lashio
                                  British attack with 2 fighters
                                  Thailand defend with 1 thai_infantry
                                      British roll dice for 2 fighters in Lashio, round 2 : 1/2 hits, 1.00 expected hits
                                      Thailand roll dice for 1 thai_infantry in Lashio, round 2 : 0/1 hits, 0.33 expected hits
                                      1 thai_infantry owned by the Thailand lost in Lashio
                                  British win with 2 fighters remaining. Battle score for attacker is 2
                                  Casualties for Thailand: 1 thai_infantry
                              Battle in Chiang Mai
                                  British attack with 1 armour, 4 fighters and 8 infantry
                                  Thailand defend with 2 heavy_artillerys, 2 light_artillerys, 1 ruralproduction and 3 thai_infantrys
                                      British roll dice for 1 armour, 4 fighters and 8 infantry in Chiang Mai, round 2 : 5/13 hits, 3.83 expected hits
                                      Thailand roll dice for 2 heavy_artillerys, 2 light_artillerys and 3 thai_infantrys in Chiang Mai, round 2 : 2/7 hits, 2.33 expected hits
                                      2 light_artillerys owned by the Thailand, 3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Chiang Mai
                                      British roll dice for 1 armour, 4 fighters and 6 infantry in Chiang Mai, round 3 : 4/11 hits, 3.50 expected hits
                                      Thailand roll dice for 2 heavy_artillerys in Chiang Mai, round 3 : 0/2 hits, 0.67 expected hits
                                      2 heavy_artillerys owned by the Thailand lost in Chiang Mai
                                  British win, taking Chiang Mai from Thailand with 1 armour, 4 fighters and 6 infantry remaining. Battle score for attacker is 20
                                  Casualties for British: 2 infantry
                                  Casualties for Thailand: 2 heavy_artillerys, 2 light_artillerys and 3 thai_infantrys
                      
                          Non Combat Move - British
                              2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 19 Bay of Bengal to SZ 21 Strait of Malacca
                              2 infantry moved from Pathein to Rangoon
                              1 transport moved from SZ 18 Andaman Sea to SZ 19 Bay of Bengal
                              1 infantry moved from Calcutta to SZ 19 Bay of Bengal
                              1 armour moved from Chittagong to SZ 19 Bay of Bengal
                              1 armour, 1 infantry and 1 transport moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                              1 infantry moved from SZ 18 Andaman Sea to Kra
                              1 armour moved from SZ 18 Andaman Sea to Kra
                              3 infantry and 1 train moved from Calcutta to Chittagong
                              1 train moved from Chittagong to Calcutta
                              2 fighters moved from Lashio to Rangoon
                              1 fighter moved from Chiang Mai to SZ 21 Strait of Malacca
                              1 fighter moved from Chiang Mai to SZ 21 Strait of Malacca
                              2 fighters moved from Chiang Mai to Malaya-Singapore
                              1 heavy_artillery moved from Malaya-Singapore to Kra
                              1 heavy_artillery moved from Malaya-Singapore to Kra
                              1 infantry moved from Malaya-Singapore to Kra
                      
                          Place Units - British
                              2 transports placed in SZ 19 Bay of Bengal
                              3 armour and 2 fighters placed in Malaya-Singapore
                              3 armour placed in Rangoon
                              2 armour and 2 infantry placed in Chittagong
                      
                          Turn Complete - British
                              British collect 44 PUs; end with 44 PUs
                              Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 49 PUs
                              Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 54 PUs
                              Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 59 PUs
                              Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 99 PUs
                      

                      Combat Hit Differential Summary :

                      British : 1.67
                      Thailand : -1.33
                      

                      Savegame

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                      • H Offline
                        Hexborg
                        last edited by

                        TripleA Turn Summary: Nationalist round 6

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 6
                        
                            Combat Move - Nationalist
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                1 conscript moved from Momein to Lashio
                                      British take Lashio from Thailand
                                1 conscript moved from Puel to Kentung
                                      British take Kentung from Thailand
                                1 infantry moved from Shiuchow to Swatow
                                1 infantry moved from Shiuchow to Swatow
                                1 conscript moved from Shiuchow to Swatow
                                1 conscript moved from Te-king to Hong Kong
                                1 conscript moved from Te-king to Hong Kong
                                1 infantry moved from Te-king to Hong Kong
                                1 heavy_artillery moved from Canton to Hong Kong
                                1 fighter moved from Canton to Swatow
                                1 conscript moved from Canton to Swatow
                                1 infantry moved from Canton to Hong Kong
                                1 elite moved from Canton to Swatow
                                1 conscript moved from Canton to Hong Kong
                                1 infantry moved from Canton to Hong Kong
                                1 fighter moved from Nanning to Hong Kong
                        
                            Purchase Units - Nationalist
                                Nationalist buy 1 armour, 20 conscripts, 3 elites, 3 fighters, 3 heavy_artillerys and 18 infantry; Remaining resources: 3 PUs; 0 techTokens; 
                        
                            Combat - Nationalist
                                Battle in Hong Kong
                                    Nationalist attack with 3 conscripts, 1 fighter, 1 heavy_artillery and 3 infantry
                                    Japanese defend with 3 elites, 1 factory, 2 heavy_artillerys, 3 infantry and 1 light_artillery
                                        Nationalist roll dice for 3 conscripts, 1 fighter, 1 heavy_artillery and 3 infantry in Hong Kong, round 2 : 2/8 hits, 2.17 expected hits
                                        Japanese roll dice for 3 elites, 2 heavy_artillerys, 3 infantry and 1 light_artillery in Hong Kong, round 2 : 2/9 hits, 3.00 expected hits
                                        2 infantry owned by the Japanese and 2 conscripts owned by the Nationalist lost in Hong Kong
                                        Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Hong Kong, round 3 : 1/6 hits, 1.83 expected hits
                                        Japanese roll dice for 3 elites, 2 heavy_artillerys, 1 infantry and 1 light_artillery in Hong Kong, round 3 : 3/7 hits, 2.33 expected hits
                                        1 infantry owned by the Japanese, 1 conscript owned by the Nationalist and 2 infantry owned by the Nationalist lost in Hong Kong
                                    1 heavy_artillery owned by the Nationalist and 1 infantry owned by the Nationalist retreated to Canton
                                    Japanese win with 3 elites, 2 heavy_artillerys and 1 light_artillery remaining. Battle score for attacker is -3
                                    Casualties for Nationalist: 3 conscripts and 2 infantry
                                    Casualties for Japanese: 3 infantry
                                Battle in Swatow
                                    Nationalist attack with 2 conscripts, 1 elite, 1 fighter and 2 infantry
                                    Japanese defend with 2 elites, 2 light_artillerys and 1 ruralproduction
                                        Nationalist roll dice for 2 conscripts, 1 elite, 1 fighter and 2 infantry in Swatow, round 2 : 1/6 hits, 1.50 expected hits
                                        Japanese roll dice for 2 elites and 2 light_artillerys in Swatow, round 2 : 2/4 hits, 1.33 expected hits
                                        1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Swatow
                                        Nationalist roll dice for 1 elite, 1 fighter and 2 infantry in Swatow, round 3 : 2/4 hits, 1.17 expected hits
                                        Japanese roll dice for 1 elite and 2 light_artillerys in Swatow, round 3 : 0/3 hits, 1.00 expected hits
                                        1 elite owned by the Japanese and 1 light_artillery owned by the Japanese lost in Swatow
                                        Nationalist roll dice for 1 elite, 1 fighter and 2 infantry in Swatow, round 4 : 1/4 hits, 1.17 expected hits
                                        Japanese roll dice for 1 light_artillery in Swatow, round 4 : 0/1 hits, 0.33 expected hits
                                        1 light_artillery owned by the Japanese lost in Swatow
                                    Nationalist win, taking Swatow from Japanese with 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
                                    Casualties for Nationalist: 2 conscripts
                                    Casualties for Japanese: 2 elites and 2 light_artillerys
                        
                            Non Combat Move - Nationalist
                                1 fighter moved from Swatow to Canton
                                1 fighter moved from Hong Kong to Canton
                                1 conscript moved from Fengdu to Chungking
                                1 infantry moved from Fengdu to Chungking
                                1 conscript moved from Fengdu to Chungking
                                1 conscript moved from Suifu to Chungking
                                1 armour moved from Kweiyang to Chungking
                                1 armour moved from Kweiyang to Chungking
                                1 armour moved from Kweiyang to Chungking
                                1 armour moved from Kweiyang to Chungking
                                2 elites, 1 light_artillery and 1 train moved from Kunming to Chungking
                                1 conscript moved from Chenyuan to Fengdu
                                1 conscript moved from Chungking to Cheng-tu
                                1 infantry moved from Puel to Kunming
                                1 conscript moved from Puel to Kunming
                                1 infantry moved from Woochow to Te-king
                                1 infantry moved from Siangtan to Te-king
                                1 cavalry moved from Siangtan to Canton
                                1 cavalry moved from Siangtan to Canton
                                1 cavalry moved from Siangtan to Canton
                                1 infantry moved from Siangtan to Te-king
                                1 conscript moved from Kweilin to Tuyun
                                1 infantry moved from Szecheng to Tuyun
                                1 conscript moved from Szecheng to Kweilin
                                1 conscript moved from Szecheng to Tuyun
                                1 conscript moved from Szecheng to Tuyun
                                1 infantry moved from Szecheng to Tuyun
                        
                            Place Units - Nationalist
                                2 fighters placed in Chungking
                                1 fighter placed in Nanning
                                1 conscript placed in Shiuchow
                                Nationalist undo move 3.
                                2 conscripts, 1 elite, 1 heavy_artillery and 2 infantry placed in Canton
                                2 conscripts and 1 infantry placed in Shiuchow
                                2 conscripts and 1 infantry placed in Te-king
                                6 infantry placed in Chungking
                                2 conscripts and 1 infantry placed in Cheng-tu
                                2 conscripts and 1 infantry placed in Fengdu
                                2 conscripts and 1 infantry placed in Chenyuan
                                2 conscripts and 1 infantry placed in Tuyun
                                2 conscripts and 1 infantry placed in Kweilin
                                2 conscripts and 1 infantry placed in Siangtan
                                1 conscript and 1 infantry placed in West Kwangtung
                                1 conscript and 1 infantry placed in Woochow
                                Nationalist undo move 14.
                                Nationalist undo move 12.
                                Nationalist undo move 10.
                                Nationalist undo move 8.
                                Nationalist undo move 10.
                                2 conscripts and 1 infantry placed in Siangtan
                                2 conscripts and 1 infantry placed in Tuyun
                                2 conscripts and 1 infantry placed in Fengdu
                                1 armour placed in Kweiyang
                                2 conscripts and 1 infantry placed in Nanning
                                1 infantry placed in West Kwangtung
                                Nationalist undo move 14.
                                1 conscript placed in Woochow
                                1 conscript placed in Lungchow
                                Nationalist undo move 16.
                                1 conscript placed in West Kwangtung
                                Nationalist undo move 16.
                                Nationalist undo move 14.
                                Nationalist undo move 14.
                                1 conscript and 1 infantry placed in Lungchow
                                1 conscript and 1 infantry placed in West Kwangtung
                                2 elites and 1 heavy_artillery placed in Nanning
                                1 heavy_artillery placed in Kweiyang
                        
                            Turn Complete - Nationalist
                                Nationalist collect 73 PUs; end with 76 PUs
                                Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 96 PUs
                                Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 116 PUs
                                Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 156 PUs
                        

                        Combat Hit Differential Summary :

                        Nationalist : -0.83
                        Japanese : -1.00
                        

                        Savegame

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                        • B Offline
                          bentonjt
                          last edited by

                          TripleA Turn Summary: Manchukwo round 6

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 6
                          
                              Combat Move - Manchukwo
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  8 infantry and 6 light_infantrys moved from Ordos Plateau to Ningsia
                                  3 light_artillerys and 3 light_infantrys moved from Chahar to Ningsia
                                  3 light_artillerys and 3 light_infantrys moved from Mukden to Chahar
                          
                              Purchase Units - Manchukwo
                                  Manchukwo buy 1 heavy_cavalry, 2 light_artillerys and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Manchukwo
                                  Battle in Ningsia
                                      Manchukwo attack with 8 infantry, 3 light_artillerys and 9 light_infantrys
                                      Communist defend with 1 armour, 1 conscript, 13 infantry and 1 ruralproduction
                                          Manchukwo roll dice for 8 infantry, 3 light_artillerys and 9 light_infantrys in Ningsia, round 2 : 1/20 hits, 4.33 expected hits
                                          Communist roll dice for 1 armour, 1 conscript and 13 infantry in Ningsia, round 2 : 6/15 hits, 5.00 expected hits
                                          6 light_infantrys owned by the Manchukwo and 1 conscript owned by the Communist lost in Ningsia
                                          Manchukwo roll dice for 8 infantry, 3 light_artillerys and 3 light_infantrys in Ningsia, round 3 : 4/14 hits, 3.33 expected hits
                                          Communist roll dice for 1 armour and 13 infantry in Ningsia, round 3 : 5/14 hits, 4.83 expected hits
                                          3 light_infantrys owned by the Manchukwo, 4 infantry owned by the Communist and 2 infantry owned by the Manchukwo lost in Ningsia
                                          Manchukwo roll dice for 6 infantry and 3 light_artillerys in Ningsia, round 4 : 2/9 hits, 2.50 expected hits
                                          Communist roll dice for 1 armour and 9 infantry in Ningsia, round 4 : 3/10 hits, 3.50 expected hits
                                          2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Ningsia
                                          Manchukwo roll dice for 3 infantry and 3 light_artillerys in Ningsia, round 5 : 3/6 hits, 2.00 expected hits
                                          Communist roll dice for 1 armour and 7 infantry in Ningsia, round 5 : 1/8 hits, 2.83 expected hits
                                          3 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Ningsia
                                          Manchukwo roll dice for 2 infantry and 3 light_artillerys in Ningsia, round 6 : 2/5 hits, 1.67 expected hits
                                          Communist roll dice for 1 armour and 4 infantry in Ningsia, round 6 : 2/5 hits, 1.83 expected hits
                                          2 infantry owned by the Communist and 2 infantry owned by the Manchukwo lost in Ningsia
                                          Manchukwo roll dice for 3 light_artillerys in Ningsia, round 7 : 0/3 hits, 1.00 expected hits
                                          Communist roll dice for 1 armour and 2 infantry in Ningsia, round 7 : 1/3 hits, 1.17 expected hits
                                          1 light_artillery owned by the Manchukwo lost in Ningsia
                                          Manchukwo roll dice for 2 light_artillerys in Ningsia, round 8 : 2/2 hits, 0.67 expected hits
                                          Communist roll dice for 1 armour and 2 infantry in Ningsia, round 8 : 2/3 hits, 1.17 expected hits
                                          2 light_artillerys owned by the Manchukwo and 2 infantry owned by the Communist lost in Ningsia
                                      Communist win with 1 armour remaining. Battle score for attacker is -16
                                      Casualties for Manchukwo: 8 infantry, 3 light_artillerys and 9 light_infantrys
                                      Casualties for Communist: 1 conscript and 13 infantry
                          
                              Non Combat Move - Manchukwo
                          
                              Place Units - Manchukwo
                                  1 heavy_cavalry, 2 light_artillerys and 3 light_infantrys placed in Mukden
                          
                              Turn Complete - Manchukwo
                                  Manchukwo collect 19 PUs; end with 19 PUs
                          

                          Combat Hit Differential Summary :

                          Communist : -0.33
                          Manchukwo : -1.50
                          

                          Savegame

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                          • W Offline
                            waldowv
                            last edited by

                            TripleA Turn Summary: Communist round 6

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 6
                            
                                Combat Move - Communist
                                    6 conscripts and 8 guerillas moved from Hehsi Corridor to Kuyuan
                                    1 conscript moved from Chiu-Chuan to Ningsia
                                    1 heavy_artillery and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                                    1 propaganda moved from Golog to Chungking
                                    1 propaganda moved from Golog to Chungking
                                    1 armour moved from Ningsia to Hehsi Corridor
                            
                                Purchase Units - Communist
                                    Communist buy 7 conscripts and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Communist
                                    Battle in Kuyuan
                                        Communist attack with 6 conscripts and 8 guerillas
                                        Japanese defend with 2 armour, 1 heavy_artillery and 1 ruralproduction
                                            Communist roll dice for 6 conscripts and 8 guerillas in Kuyuan, round 2 : 2/14 hits, 2.33 expected hits
                                            Japanese roll dice for 2 armour and 1 heavy_artillery in Kuyuan, round 2 : 2/3 hits, 1.33 expected hits
                                            1 heavy_artillery owned by the Japanese, 2 conscripts owned by the Communist and 1 armour owned by the Japanese lost in Kuyuan
                                            Communist roll dice for 4 conscripts and 8 guerillas in Kuyuan, round 3 : 1/12 hits, 2.00 expected hits
                                            Japanese roll dice for 1 armour in Kuyuan, round 3 : 1/1 hits, 0.50 expected hits
                                            1 conscript owned by the Communist and 1 armour owned by the Japanese lost in Kuyuan
                                        Communist win, taking Kuyuan from Japanese with 3 conscripts and 8 guerillas remaining. Battle score for attacker is 11
                                        Casualties for Communist: 3 conscripts
                                        Casualties for Japanese: 2 armour and 1 heavy_artillery
                            
                                Non Combat Move - Communist
                                    8 guerillas moved from Kuyuan to Hehsi Corridor
                            
                                Place Units - Communist
                                    3 infantry placed in Kuyuan
                                    3 infantry placed in Kungchangfu
                                    3 conscripts placed in Kannan
                                    3 conscripts placed in Ningsia
                                    Communist undo move 4.
                                    3 conscripts placed in Hehsi Corridor
                                    Communist undo move 4.
                                    2 conscripts and 1 infantry placed in Hehsi Corridor
                                    2 conscripts placed in Chiu-Chuan
                                    Communist undo move 5.
                                    2 conscripts placed in Chiu-Chuan
                            
                                Turn Complete - Communist
                                    Communist collect 13 PUs; end with 13 PUs
                                    Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 18 PUs
                                    Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 23 PUs
                            

                            Combat Hit Differential Summary :

                            Communist : -1.33
                            Japanese : 1.17
                            

                            Savegame

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                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: Thailand round 6

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 6
                              
                                  Place Units - Thailand
                                      4 thai_infantrys placed in Phitsanulok
                                      2 thai_infantrys placed in Nakhon Sawan
                              
                                  Turn Complete - Thailand
                                      Thailand collect 8 PUs; end with 8 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • B Offline
                                bentonjt
                                last edited by

                                TripleA Turn Summary: Japanese round 6

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 6
                                
                                    Place Units - Japanese
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        1 factory placed in Sian
                                        3 elites and 3 heavy_artillerys placed in Formosa
                                        1 elite and 1 heavy_artillery placed in Formosa
                                        4 infantry placed in Hong Kong
                                        5 armour placed in Chungking
                                        1 infantry and 1 light_artillery placed in Tsinan
                                        1 light_armour and 3 light_artillerys placed in Changsha
                                        1 light_armour and 3 mobile_infantrys placed in Nanchang
                                        2 light_armours placed in Wuhan
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                
                                    Turn Complete - Japanese
                                        Japanese collect 178 PUs; end with 334 PUs
                                        Objective Operation Ichi-Go: Japanese met a national objective for an additional 20 PUs; end with 354 PUs
                                        Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 359 PUs
                                

                                Combat Hit Differential Summary :

                                Territory Summary for Japanese :

                                Chungking : 1 flag, 1 aaGun, 10 armour, 1 factory, 3 heavy_artillerys, 4 light_armours, 1 light_artillery, 1 station and 7 trains
                                Chengang : 1 ruralproduction
                                Hong Kong : 1 flag, 1 factory and 4 infantry
                                Fen-chow : 1 ruralproduction
                                Swatow : 5 elites and 1 ruralproduction
                                Huaipei : 1 ruralproduction
                                Tsingyang : 1 bomber, 1 elite, 5 fighters, 1 heavy_artillery and 1 ruralproduction
                                Ichow : 1 ruralproduction
                                Fengdu : 4 armour, 5 elites, 2 heavy_artillerys, 5 light_armours, 2 light_artillerys and 1 ruralproduction
                                Chih-Chiang : 1 light_artillery and 1 ruralproduction
                                Hangchow : 1 ruralproduction
                                Hanchung : 1 ruralproduction
                                Tientsin : 1 ruralproduction
                                Jih-Chao : 1 ruralproduction
                                Techow : 1 ruralproduction
                                Tsinan : 1 flag, 1 factory, 1 infantry, 1 light_artillery, 1 station and 2 trains
                                Yen-ping : 1 ruralproduction
                                Weinan : 1 ruralproduction
                                Tsangchow : 1 ruralproduction
                                Tsingtai : 1 ruralproduction
                                Juning : 1 ruralproduction
                                Tsingtao : 1 flag, 1 factory and 1 station
                                Huainan : 1 ruralproduction
                                Anyang : 1 ruralproduction
                                Hwangshi : 1 ruralproduction
                                Kweilin : 4 armour, 1 heavy_artillery, 3 light_armours, 3 light_artillerys and 1 ruralproduction
                                Yenan : 2 elites, 12 heavy_artillerys, 1 mobile_infantry and 1 ruralproduction
                                Chien-ning : 1 ruralproduction
                                Ningsia : 1 flag, 3 elites and 1 ruralproduction
                                Ankang : 3 elites, 3 fighters, 13 heavy_artillerys and 1 ruralproduction
                                Taiyuan : 1 factory and 1 station
                                Liaocheng : 1 ruralproduction
                                Formosa : 4 elites, 1 factory and 4 heavy_artillerys
                                Puchow : 1 ruralproduction
                                Kuyuan : 6 armour, 7 elites, 3 heavy_artillerys, 1 light_armour and 1 ruralproduction
                                Korea : 1 factory and 1 station
                                Kannan : 1 flag, 1 armour, 1 light_armour, 2 light_artillerys and 1 ruralproduction
                                Kungchangfu : 1 heavy_artillery, 3 light_artillerys and 1 ruralproduction
                                Huangshan : 1 ruralproduction
                                Weihsien : 1 ruralproduction
                                Japan : 1 factory
                                Lungkow : 1 ruralproduction
                                Pa-chung : 1 ruralproduction
                                Nanning : 1 flag, 1 aaGun, 5 elites, 1 factory, 6 heavy_artillerys, 1 station and 2 trains
                                Anking : 1 ruralproduction
                                Changteh : 1 ruralproduction
                                Amoy : 1 ruralproduction
                                Kining : 1 ruralproduction
                                Kaifeng : 1 ruralproduction
                                Luan : 1 ruralproduction
                                Nanchang : 1 flag, 1 elite, 1 factory, 2 infantry, 1 light_armour, 4 mobile_infantrys, 1 station and 1 train
                                Paoting : 1 ruralproduction
                                Wuhu : 1 ruralproduction
                                Nanyang : 1 ruralproduction
                                Soochow : 1 ruralproduction
                                Pinghsiang : 1 ruralproduction
                                Shanghai : 1 factory and 1 station
                                Wu Tang Mountains : 2 elites, 7 heavy_artillerys and 1 ruralproduction
                                Weihaiwei : 1 ruralproduction
                                Port Arthur : 1 factory and 1 station
                                Wuhan : 1 flag, 1 factory, 2 light_armours and 1 station
                                Kan : 1 aaGun, 1 bomber, 1 elite, 1 fighter, 5 infantry and 1 ruralproduction
                                Fancheng : 1 ruralproduction
                                Tungting : 1 ruralproduction
                                Ichang : 6 elites and 1 ruralproduction
                                Sian : 4 elites, 1 factory, 5 heavy_artillerys, 1 infantry, 3 light_armours, 7 light_artillerys, 1 station and 6 trains
                                Nanking : 1 flag, 1 aaGun, 1 factory, 1 station and 1 train
                                Hsuchow : 1 ruralproduction
                                Shiuchow : 2 elites, 2 heavy_artillerys and 1 ruralproduction
                                Peking : 1 factory and 1 station
                                Chenchow : 1 ruralproduction
                                Luoyang : 1 ruralproduction
                                North Suiyuan : 1 elite
                                Ningpo : 1 ruralproduction
                                So-ping : 1 ruralproduction
                                Hwanggang : 1 ruralproduction
                                Yang-chow : 1 ruralproduction
                                Siangtan : 4 armour, 1 elite, 4 heavy_artillerys, 2 light_armours, 1 light_artillery and 1 ruralproduction
                                Foochow : 1 ruralproduction
                                Changchih : 1 ruralproduction
                                Chin-kiang : 1 ruralproduction
                                Poyang : 1 ruralproduction
                                Te-king : 1 elite, 2 heavy_artillerys, 4 light_artillerys, 1 mobile_infantry and 1 ruralproduction
                                Changsha : 1 flag, 1 aaGun, 1 elite, 1 factory, 1 infantry, 1 light_armour, 4 light_artillerys, 1 mobile_infantry, 1 station and 1 train
                                SZ 12 Gulf of Tonkin : 1 battleship, 2 carriers, 4 fighters, 1 submarine and 11 transports
                                SZ 10 South China Sea : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 6 transports
                                

                                Production/PUs Summary :

                                Nationalist : 52 / 0
                                Manchukwo : 19 / 19
                                Communist : 7 / 23
                                Thailand : 8 / 8
                                Japanese : 178 / 359
                                British : 46 / 99
                                

                                Dice Statistics:

                                Total
                                        1 was rolled 570 times
                                        2 was rolled 556 times
                                        3 was rolled 496 times
                                        4 was rolled 548 times
                                        5 was rolled 526 times
                                        6 was rolled 544 times
                                    Average roll : 3.474
                                    Median : 3.000
                                    Variance : 1.040
                                    Standard Deviation : 1.020
                                    Total rolls : 3240
                                
                                Neutral Combat
                                        1 was rolled 4 times
                                        2 was rolled 3 times
                                        3 was rolled 4 times
                                        4 was rolled 11 times
                                        5 was rolled 10 times
                                        6 was rolled 11 times
                                    Average roll : 4.233
                                    Median : 4.000
                                    Variance : 1.782
                                    Standard Deviation : 1.335
                                    Total rolls : 43
                                
                                Communist Combat
                                        1 was rolled 95 times
                                        2 was rolled 77 times
                                        3 was rolled 68 times
                                        4 was rolled 85 times
                                        5 was rolled 84 times
                                        6 was rolled 83 times
                                    Average roll : 3.478
                                    Median : 4.000
                                    Variance : 0.823
                                    Standard Deviation : 0.907
                                    Total rolls : 492
                                
                                British Combat
                                        1 was rolled 23 times
                                        2 was rolled 26 times
                                        3 was rolled 17 times
                                        4 was rolled 15 times
                                        5 was rolled 21 times
                                        6 was rolled 13 times
                                    Average roll : 3.209
                                    Median : 3.000
                                    Variance : 1.095
                                    Standard Deviation : 1.046
                                    Total rolls : 115
                                
                                Manchukwo Combat
                                        1 was rolled 20 times
                                        2 was rolled 22 times
                                        3 was rolled 13 times
                                        4 was rolled 18 times
                                        5 was rolled 20 times
                                        6 was rolled 32 times
                                    Average roll : 3.736
                                    Median : 4.000
                                    Variance : 1.587
                                    Standard Deviation : 1.260
                                    Total rolls : 125
                                
                                Nationalist Combat
                                        1 was rolled 112 times
                                        2 was rolled 121 times
                                        3 was rolled 119 times
                                        4 was rolled 119 times
                                        5 was rolled 89 times
                                        6 was rolled 91 times
                                    Average roll : 3.346
                                    Median : 3.000
                                    Variance : 1.655
                                    Standard Deviation : 1.286
                                    Total rolls : 651
                                
                                Thailand Combat
                                        1 was rolled 17 times
                                        2 was rolled 4 times
                                        3 was rolled 9 times
                                        4 was rolled 18 times
                                        5 was rolled 15 times
                                        6 was rolled 10 times
                                    Average roll : 3.548
                                    Median : 4.000
                                    Variance : 2.039
                                    Standard Deviation : 1.428
                                    Total rolls : 73
                                
                                Japanese Combat
                                        1 was rolled 299 times
                                        2 was rolled 303 times
                                        3 was rolled 266 times
                                        4 was rolled 282 times
                                        5 was rolled 287 times
                                        6 was rolled 304 times
                                    Average roll : 3.498
                                    Median : 4.000
                                    Variance : 0.629
                                    Standard Deviation : 0.793
                                    Total rolls : 1741
                                

                                Savegame

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                                • W Offline
                                  waldowv
                                  last edited by

                                  TripleA Turn Summary: Nationalist round 1

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - Nationalist
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          2 infantry moved from Anyang to Tsingtai
                                          2 elites moved from Anyang to Tsingtai
                                          1 elite moved from Hangchow to Soochow
                                          1 elite moved from Hangchow to Soochow
                                          1 elite moved from Hangchow to Soochow
                                          1 light_artillery moved from Hangchow to Soochow
                                          3 conscripts moved from Tali to Momein
                                          1 light_artillery moved from Kunming to Momein
                                          1 light_artillery moved from Kunming to Momein
                                          1 conscript moved from Kunming to Puel
                                          1 conscript moved from Kunming to Puel
                                          1 conscript moved from Kunming to Puel
                                          2 heavy_artillerys moved from Kunming to Puel
                                          4 infantry moved from Kunming to Puel
                                          2 conscripts moved from Mengtsi to Puel
                                          1 light_artillery moved from Anyang to Tsingtai
                                  
                                      Purchase Units - Nationalist
                                          Nationalist repair damage of 1x factory; Remaining resources: 28 PUs; 0 techTokens; 
                                          Nationalist buy 1 armour, 5 conscripts and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - Nationalist
                                          Battle in Momein
                                              Nationalist attack with 3 conscripts and 2 light_artillerys
                                              Neutral defend with 3 infantry and 1 ruralproduction
                                                  Nationalist roll dice for 3 conscripts and 2 light_artillerys in Momein, round 2 : 3/5 hits, 1.17 expected hits
                                                  Neutral roll dice for 3 infantry in Momein, round 2 : 1/3 hits, 1.00 expected hits
                                                  3 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Momein
                                              Nationalist loses 0 PUs for violating Momeins neutrality.
                                              Nationalist win, taking Momein from Neutral with 2 conscripts and 2 light_artillerys remaining. Battle score for attacker is 7
                                              Casualties for Nationalist: 1 conscript
                                              Casualties for Neutral: 3 infantry
                                          Battle in Puel
                                              Nationalist attack with 5 conscripts, 2 heavy_artillerys and 4 infantry
                                              Neutral defend with 3 infantry and 1 ruralproduction
                                                  Nationalist roll dice for 5 conscripts, 2 heavy_artillerys and 4 infantry in Puel, round 2 : 5/11 hits, 2.83 expected hits
                                                  Neutral roll dice for 3 infantry in Puel, round 2 : 2/3 hits, 1.00 expected hits
                                                  3 infantry owned by the Neutral and 2 conscripts owned by the Nationalist lost in Puel
                                              Nationalist loses 0 PUs for violating Puels neutrality.
                                              Nationalist win, taking Puel from Neutral with 3 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 5
                                              Casualties for Nationalist: 2 conscripts
                                              Casualties for Neutral: 3 infantry
                                          Battle in Soochow
                                              Nationalist attack with 3 elites and 1 light_artillery
                                              Japanese defend with 2 elites and 1 ruralproduction
                                                  Nationalist roll dice for 3 elites and 1 light_artillery in Soochow, round 2 : 2/4 hits, 1.50 expected hits
                                                  Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits
                                                  2 elites owned by the Japanese lost in Soochow
                                              Nationalist win, taking Soochow from Japanese with 3 elites and 1 light_artillery remaining. Battle score for attacker is 8
                                              Casualties for Japanese: 2 elites
                                          Battle in Tsingtai
                                              Nationalist attack with 2 elites, 2 infantry and 1 light_artillery
                                              Japanese defend with 2 elites and 1 ruralproduction
                                                  Nationalist roll dice for 2 elites, 2 infantry and 1 light_artillery in Tsingtai, round 2 : 2/5 hits, 1.50 expected hits
                                                  Japanese roll dice for 2 elites in Tsingtai, round 2 : 2/2 hits, 0.67 expected hits
                                                  2 elites owned by the Japanese and 2 infantry owned by the Nationalist lost in Tsingtai
                                              Nationalist win, taking Tsingtai from Japanese with 2 elites and 1 light_artillery remaining. Battle score for attacker is 2
                                              Casualties for Nationalist: 2 infantry
                                              Casualties for Japanese: 2 elites
                                  
                                      Non Combat Move - Nationalist
                                          2 elites, 2 heavy_artillerys and 1 train moved from Tsingtao to Wuhan
                                          5 elites and 1 train moved from Tsingtao to Wuhan
                                          2 elites, 1 heavy_artillery, 1 light_artillery and 1 train moved from Tsinan to Wuhan
                                          2 elites, 1 infantry and 1 train moved from Tsinan to Wuhan
                                          3 armour moved from Lungkow to Ichow
                                          2 heavy_artillerys moved from Lungkow to Ichow
                                          5 elites moved from Lungkow to Ichow
                                          1 infantry moved from Lungkow to Tsinan
                                          1 infantry moved from Lungkow to Ichow
                                          1 infantry moved from Weihsien to Lungkow
                                          3 armour moved from Weihsien to Ichow
                                          5 elites and 1 heavy_artillery moved from Weihsien to Jih-Chao
                                          4 armour moved from Tsingtao to Ichow
                                          2 light_artillerys moved from Tsingtao to Ichow
                                          1 fighter moved from Nanking to Anking
                                          1 armour, 2 cavalrys, 15 elites, 1 heavy_artillery and 2 light_artillerys moved from Nanking to Anking
                                          1 light_artillery moved from Hangchow to Anking
                                          2 elites moved from Hangchow to Ningpo
                                          1 conscript moved from Ningpo to Hangchow
                                          1 conscript, 1 infantry, 1 light_artillery and 1 train moved from Changsha to Nanchang
                                          1 conscript, 1 infantry and 1 light_artillery moved from Nanchang to Poyang
                                          1 infantry moved from Foochow to Yen-ping
                                          1 infantry moved from Amoy to Swatow
                                          2 trains moved from Canton to Chungking
                                          2 trains moved from Kweiyang to Chungking
                                          1 train moved from Changsha to Wuhan
                                          1 light_artillery moved from Hsuchow to Ichow
                                          1 conscript moved from Pa-chung to Wu Tang Mountains
                                          1 conscript moved from Cheng-tu to Pa-chung
                                          1 fighter moved from Chungking to Anking
                                          1 fighter moved from Wuhan to Anking
                                          1 light_artillery moved from Wuhan to Anking
                                          2 elites, 6 infantry and 1 light_artillery moved from Wuhan to Hwanggang
                                          1 conscript moved from Hsingi to Kweiyang
                                          1 train moved from Kunming to Kweiyang
                                          2 conscripts, 1 infantry and 1 train moved from Kweiyang to Changsha
                                          1 elite, 1 infantry and 1 train moved from Chungking to Wuhan
                                  
                                      Place Units - Nationalist
                                          1 conscript placed in Huaipei
                                          1 conscript placed in Anyang
                                          3 infantry placed in Anking
                                          3 conscripts placed in Hsuchow
                                          1 infantry placed in Hwanggang
                                          1 armour placed in Chungking
                                  
                                      Turn Complete - Nationalist
                                          Nationalist collect 148 PUs; end with 148 PUs
                                          Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 168 PUs
                                          Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 188 PUs
                                          Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 198 PUs
                                          Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 208 PUs
                                          Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 228 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Neutral : 1.00
                                  Nationalist : 5.00
                                  Japanese : 0.67
                                  

                                  Savegame

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                                  • H Offline
                                    Hexborg
                                    last edited by

                                    TripleA Turn Summary: Manchukwo round 1

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - Manchukwo
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            1 light_infantry moved from Ordos Plateau to Ningsia
                                            1 heavy_cavalry moved from North Suiyuan to Ningsia
                                            1 light_infantry moved from So-ping to Ningsia
                                            1 cavalry moved from Chahar to Ningsia
                                            1 cavalry moved from Chahar to Ningsia
                                            1 cavalry moved from Chahar to Ningsia
                                            1 light_infantry moved from Chahar to Ningsia
                                            1 light_artillery moved from Chahar to Ningsia
                                    
                                        Purchase Units - Manchukwo
                                            Manchukwo buy 1 cavalry, 2 infantry and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Manchukwo
                                            Battle in Ningsia
                                                Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys
                                                Neutral defend with 3 infantry and 1 ruralproduction
                                                    Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys in Ningsia, round 2 : 3/8 hits, 1.83 expected hits
                                                    Neutral roll dice for 3 infantry in Ningsia, round 2 : 3/3 hits, 1.00 expected hits
                                                    3 light_infantrys owned by the Manchukwo and 3 infantry owned by the Neutral lost in Ningsia
                                                Manchukwo loses 0 PUs for violating Ningsias neutrality.
                                                Manchukwo win, taking Ningsia from Neutral with 3 cavalrys, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3
                                                Casualties for Manchukwo: 3 light_infantrys
                                                Casualties for Neutral: 3 infantry
                                    
                                        Non Combat Move - Manchukwo
                                            1 light_infantry moved from Chahar to Ordos Plateau
                                            1 light_infantry moved from Chahar to So-ping
                                            1 heavy_cavalry moved from Chengteh to North Suiyuan
                                            1 heavy_cavalry moved from Chengteh to North Suiyuan
                                            1 light_artillery moved from Mukden to Chahar
                                            4 infantry moved from Mukden to Chengteh
                                    
                                        Place Units - Manchukwo
                                            1 cavalry, 2 infantry and 3 light_infantrys placed in Mukden
                                    
                                        Turn Complete - Manchukwo
                                            Manchukwo collect 20 PUs; end with 20 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Neutral : 2.00
                                    Manchukwo : 1.17
                                    

                                    Savegame

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                                    • B Offline
                                      bentonjt
                                      last edited by

                                      TripleA Turn Summary: Communist round 1

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - Communist
                                              1 propaganda moved from Yenan to Anyang
                                              1 propaganda moved from Anyang to Tsingtai
                                              1 propaganda moved from Tsingtai to Chengang
                                                    Communist take Chengang from Japanese
                                              1 propaganda moved from Chengang to Paoting
                                                    Communist take Paoting from Japanese
                                              1 propaganda moved from Paoting to Tientsin
                                                    Communist take Tientsin from Japanese
                                              1 propaganda moved from Tientsin to Tsangchow
                                                    Communist take Tsangchow from Japanese
                                              1 infantry moved from Puchow to Changchih
                                              1 infantry moved from Puchow to Changchih
                                              1 infantry moved from Puchow to Changchih
                                              1 heavy_artillery moved from Puchow to Changchih
                                              1 infantry moved from Fen-chow to Taiyuan
                                              1 infantry moved from Fen-chow to Taiyuan
                                              1 cavalry moved from Fen-chow to Taiyuan
                                              1 light_artillery moved from Fen-chow to Taiyuan
                                              1 light_artillery moved from Yenan to Taiyuan
                                              1 infantry moved from Kuyuan to Ningsia
                                              1 guerilla, 1 heavy_artillery and 2 infantry moved from Kuyuan to Ningsia
                                              1 propaganda moved from Yenan to Juning
                                              1 infantry moved from Yenan to Ordos Plateau
                                              1 infantry moved from Yenan to Ordos Plateau
                                              1 infantry moved from Yenan to Ordos Plateau
                                              1 infantry moved from Yenan to Ordos Plateau
                                              1 infantry moved from Yenan to Ordos Plateau
                                              5 guerillas moved from Fen-chow to Taiyuan
                                              2 guerillas moved from Puchow to Taiyuan
                                              1 guerilla moved from Luoyang to Changchih
                                              1 guerilla moved from Kaifeng to Changchih
                                              1 guerilla moved from Weinan to Changchih
                                              1 heavy_artillery moved from Yenan to Ordos Plateau
                                              1 propaganda moved from Yenan to Weinan
                                              1 infantry moved from Weinan to Puchow
                                              1 infantry moved from Weinan to Puchow
                                              1 guerilla moved from Tsingyang to Ningsia
                                              1 cavalry moved from Tsingyang to Ningsia
                                              1 cavalry moved from Tsingyang to Ningsia
                                              1 infantry moved from Tsingyang to Yenan
                                              1 infantry moved from Tsingyang to Yenan
                                              1 infantry moved from Tsingyang to Yenan
                                      
                                          Purchase Units - Communist
                                              Communist buy 1 conscript, 3 guerillas, 3 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Communist
                                              Battle in Taiyuan
                                                  Communist attack with 1 cavalry, 7 guerillas, 2 infantry and 2 light_artillerys
                                                  Japanese defend with 2 elites, 1 factory, 2 heavy_artillerys, 3 light_artillerys, 1 station and 1 train
                                                      Communist roll dice for 1 cavalry, 7 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 2 : 1/12 hits, 2.67 expected hits
                                                      Japanese roll dice for 2 elites, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 2 : 3/7 hits, 2.33 expected hits
                                                      1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 1 elite owned by the Japanese lost in Taiyuan
                                                      Communist roll dice for 5 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 3 : 3/9 hits, 2.17 expected hits
                                                      Japanese roll dice for 1 elite, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 3 : 2/6 hits, 2.00 expected hits
                                                      2 guerillas owned by the Communist, 1 elite owned by the Japanese and 2 light_artillerys owned by the Japanese lost in Taiyuan
                                                      Communist roll dice for 3 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 4 : 1/7 hits, 1.83 expected hits
                                                      Japanese roll dice for 2 heavy_artillerys and 1 light_artillery in Taiyuan, round 4 : 1/3 hits, 1.00 expected hits
                                                      1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Taiyuan
                                                      Communist roll dice for 2 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 5 : 0/6 hits, 1.67 expected hits
                                                      Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 5 : 1/2 hits, 0.67 expected hits
                                                      1 infantry owned by the Communist lost in Taiyuan
                                                      Communist roll dice for 2 guerillas, 1 infantry and 2 light_artillerys in Taiyuan, round 6 : 0/5 hits, 1.33 expected hits
                                                      Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 6 : 1/2 hits, 0.67 expected hits
                                                      1 infantry owned by the Communist lost in Taiyuan
                                                      Communist roll dice for 2 guerillas and 2 light_artillerys in Taiyuan, round 7 : 0/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 7 : 0/2 hits, 0.67 expected hits
                                                      Communist roll dice for 2 guerillas and 2 light_artillerys in Taiyuan, round 8 : 1/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 8 : 1/2 hits, 0.67 expected hits
                                                      1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Taiyuan
                                                      Communist roll dice for 1 guerilla and 2 light_artillerys in Taiyuan, round 9 : 1/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Taiyuan, round 9 : 1/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Taiyuan
                                                  Communist win, taking Taiyuan from Japanese with 2 light_artillerys remaining. Battle score for attacker is 3
                                                  Casualties for Communist: 1 cavalry, 7 guerillas and 2 infantry
                                                  Casualties for Japanese: 2 elites, 2 heavy_artillerys and 3 light_artillerys
                                              Battle in Ningsia
                                                  Communist attack with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry
                                                  Manchukwo defend with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                                                      Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 2/8 hits, 1.83 expected hits
                                                      Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry and 1 light_artillery in Ningsia, round 2 : 0/5 hits, 1.00 expected hits
                                                      2 cavalrys owned by the Manchukwo lost in Ningsia
                                                      Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/8 hits, 1.83 expected hits
                                                      Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Ningsia, round 3 : 0/3 hits, 0.67 expected hits
                                                      1 heavy_cavalry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Ningsia
                                                      Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 1/8 hits, 1.83 expected hits
                                                      Manchukwo roll dice for 1 light_artillery in Ningsia, round 4 : 1/1 hits, 0.33 expected hits
                                                      1 cavalry owned by the Communist and 1 light_artillery owned by the Manchukwo lost in Ningsia
                                                  Communist win, taking Ningsia from Manchukwo with 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 15
                                                  Casualties for Manchukwo: 3 cavalrys, 1 heavy_cavalry and 1 light_artillery
                                                  Casualties for Communist: 1 cavalry
                                              Battle in Changchih
                                                  Communist attack with 3 guerillas, 1 heavy_artillery and 3 infantry
                                                  Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction
                                                      Communist roll dice for 3 guerillas, 1 heavy_artillery and 3 infantry in Changchih, round 2 : 1/7 hits, 1.67 expected hits
                                                      Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 2/4 hits, 1.33 expected hits
                                                      2 guerillas owned by the Communist and 1 elite owned by the Japanese lost in Changchih
                                                      Communist roll dice for 1 guerilla, 1 heavy_artillery and 3 infantry in Changchih, round 3 : 0/5 hits, 1.33 expected hits
                                                      Japanese roll dice for 2 elites and 1 heavy_artillery in Changchih, round 3 : 1/3 hits, 1.00 expected hits
                                                      1 guerilla owned by the Communist lost in Changchih
                                                      Communist roll dice for 1 heavy_artillery and 3 infantry in Changchih, round 4 : 2/4 hits, 1.17 expected hits
                                                      Japanese roll dice for 2 elites and 1 heavy_artillery in Changchih, round 4 : 2/3 hits, 1.00 expected hits
                                                      2 elites owned by the Japanese and 2 infantry owned by the Communist lost in Changchih
                                                      Communist roll dice for 1 heavy_artillery and 1 infantry in Changchih, round 5 : 1/2 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Changchih, round 5 : 0/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese lost in Changchih
                                                  Communist win, taking Changchih from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 2
                                                  Casualties for Communist: 3 guerillas and 2 infantry
                                                  Casualties for Japanese: 3 elites and 1 heavy_artillery
                                              Battle in Ordos Plateau
                                                  Communist attack with 1 heavy_artillery and 5 infantry
                                                  Manchukwo defend with 1 light_infantry and 1 ruralproduction
                                                      Communist roll dice for 1 heavy_artillery and 5 infantry in Ordos Plateau, round 2 : 1/6 hits, 1.50 expected hits
                                                      Manchukwo roll dice for 1 light_infantry in Ordos Plateau, round 2 : 0/1 hits, 0.17 expected hits
                                                      1 light_infantry owned by the Manchukwo lost in Ordos Plateau
                                                  Communist win, taking Ordos Plateau from Manchukwo with 1 heavy_artillery and 5 infantry remaining. Battle score for attacker is 2
                                                  Casualties for Manchukwo: 1 light_infantry
                                      
                                          Non Combat Move - Communist
                                              1 guerilla moved from Ichow to Luoyang
                                              1 guerilla moved from Huainan to Kaifeng
                                              1 guerilla moved from Hsuchow to Hwanggang
                                              1 guerilla moved from Hwanggang to Chenchow
                                              1 guerilla moved from Huaipei to Wuhan
                                              1 guerilla moved from Huangshan to Chenchow
                                              1 guerilla moved from Hangchow to Kan
                                              1 guerilla moved from Ningpo to Nanchang
                                              1 guerilla moved from Kan to Wu Tang Mountains
                                              1 guerilla moved from Fancheng to Puchow
                                              1 guerilla moved from Juning to Puchow
                                              1 guerilla moved from Ankang to Weinan
                                              1 guerilla moved from Hanchung to Weinan
                                              6 infantry moved from Sian to Yenan
                                              3 infantry moved from Yenan to Ordos Plateau
                                              3 infantry and 1 light_artillery moved from Lanchow to Kungchangfu
                                              2 guerillas moved from Ningsia to Kuyuan
                                      
                                          Place Units - Communist
                                              1 conscript placed in Paoting
                                              2 infantry placed in Chengang
                                              1 light_artillery placed in Yenan
                                              1 guerilla and 1 infantry placed in Fen-chow
                                              1 guerilla placed in Changchih
                                              1 guerilla placed in Yenan
                                              Communist undo move 5.
                                              1 guerilla placed in Ankang
                                      
                                          Turn Complete - Communist
                                              Communist collect 42 PUs; end with 42 PUs
                                              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 47 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Communist : -7.50
                                      Manchukwo : -1.17
                                      Japanese : 3.00
                                      

                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Thailand round 1

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 1
                                        
                                            Place Units - Thailand
                                                1 thai_infantry placed in Kra
                                                1 light_artillery placed in Udon Thani
                                                1 heavy_artillery placed in Chiang Mai
                                                1 thai_infantry placed in Udon Thani
                                        
                                            Turn Complete - Thailand
                                                Thailand collect 7 PUs; end with 8 PUs
                                                Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • H Offline
                                          Hexborg
                                          last edited by

                                          TripleA Turn Summary: Japanese round 1

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 1
                                          
                                              Place Units - Japanese
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  1 armour, 1 bomber, 1 infantry and 1 light_armour placed in Peking
                                                  1 armour, 1 elite, 1 light_artillery and 1 mobile_infantry placed in Shanghai
                                                  2 infantry placed in Korea
                                                  2 infantry placed in Port Arthur
                                                  2 infantry placed in Formosa
                                                  1 infantry placed in Japan
                                                  1 elite placed in Korea
                                                  1 infantry placed in Korea
                                                  Japanese undo move 8.
                                                  Japanese undo move 7.
                                                  Japanese undo move 4.
                                                  1 elite placed in Port Arthur
                                                  Japanese undo move 5.
                                                  4 infantry placed in Formosa
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                          
                                              Turn Complete - Japanese
                                                  Japanese collect 83 PUs; end with 83 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • B Offline
                                            bentonjt
                                            last edited by

                                            TripleA Turn Summary: British round 1

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - British
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    3 infantry moved from Mandalay to Myitkyina
                                                    1 infantry moved from Chindwin to Myitkyina
                                                    1 light_artillery moved from Kohima to Myitkyina
                                                    1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
                                                    2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                                                    4 infantry moved from Kohima to East Assam
                                                    1 infantry moved from Chittagong to Pathein
                                                    1 commando and 1 light_artillery moved from Calcutta to Pathein
                                                    6 infantry moved from Calcutta to Chittagong
                                            
                                                Purchase Units - British
                                                    British buy 5 commandos; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - British
                                                    Battle in Myitkyina
                                                        British attack with 1 fighter, 4 infantry and 1 light_artillery
                                                        Neutral defend with 3 infantry
                                                            British roll dice for 1 fighter, 4 infantry and 1 light_artillery in Myitkyina, round 2 : 2/6 hits, 1.67 expected hits
                                                            Neutral roll dice for 3 infantry in Myitkyina, round 2 : 1/3 hits, 1.00 expected hits
                                                            2 infantry owned by the Neutral and 1 infantry owned by the British lost in Myitkyina
                                                            British roll dice for 1 fighter, 3 infantry and 1 light_artillery in Myitkyina, round 3 : 2/5 hits, 1.50 expected hits
                                                            Neutral roll dice for 1 infantry in Myitkyina, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Neutral lost in Myitkyina
                                                        British loses 0 PUs for violating Myitkyinas neutrality.
                                                        British win, taking Myitkyina from Neutral with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                                        Casualties for British: 1 infantry
                                                        Casualties for Neutral: 3 infantry
                                                    Battle in SZ 18 Andaman Sea
                                                        British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                                                        Neutral defend with 1 destroyer
                                                            British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 18 Andaman Sea, round 2 : 4/9 hits, 3.50 expected hits
                                                            Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea
                                                        British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
                                                        Casualties for Neutral: 1 destroyer
                                            
                                                Non Combat Move - British
                                                    1 train moved from Calcutta to East Assam
                                                    1 train moved from Calcutta to Chittagong
                                                    1 fighter moved from Myitkyina to Mandalay
                                                    1 infantry moved from Rangoon to Taungoo
                                            
                                                Place Units - British
                                                    3 commandos placed in Rangoon
                                                    2 commandos placed in Chittagong
                                            
                                                Turn Complete - British
                                                    British collect 48 PUs; end with 48 PUs
                                                    Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Neutral : -0.67
                                            British : 1.33
                                            

                                            Savegame

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