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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Manchukwo round 5

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 5
      
          Combat Move - Manchukwo
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              2 light_artillerys and 4 light_infantrys moved from North Suiyuan to Chiu-Chuan
              7 infantry moved from North Suiyuan to Ordos Plateau
              2 infantry moved from So-ping to Ordos Plateau
              6 light_infantrys moved from Chahar to Ordos Plateau
              3 light_artillerys and 3 light_infantrys moved from Mukden to Chahar
      
          Purchase Units - Manchukwo
              Manchukwo buy 3 light_artillerys and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Manchukwo
              Battle in Chiu-Chuan
                  Manchukwo attack with 2 light_artillerys and 4 light_infantrys
                  Communist defend with 3 conscripts and 1 ruralproduction
                      Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 2 : 1/6 hits, 1.33 expected hits
                      Communist roll dice for 3 conscripts in Chiu-Chuan, round 2 : 0/3 hits, 0.50 expected hits
                      1 conscript owned by the Communist lost in Chiu-Chuan
                      Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 3 : 1/6 hits, 1.33 expected hits
                      Communist roll dice for 2 conscripts in Chiu-Chuan, round 3 : 0/2 hits, 0.33 expected hits
                      1 conscript owned by the Communist lost in Chiu-Chuan
                      Manchukwo roll dice for 2 light_artillerys and 4 light_infantrys in Chiu-Chuan, round 4 : 2/6 hits, 1.33 expected hits
                      Communist roll dice for 1 conscript in Chiu-Chuan, round 4 : 1/1 hits, 0.17 expected hits
                      1 light_infantry owned by the Manchukwo and 1 conscript owned by the Communist lost in Chiu-Chuan
                  Manchukwo win, taking Chiu-Chuan from Communist with 2 light_artillerys and 3 light_infantrys remaining. Battle score for attacker is 4
                  Casualties for Communist: 3 conscripts
                  Casualties for Manchukwo: 1 light_infantry
      
          Non Combat Move - Manchukwo
      
          Place Units - Manchukwo
              3 light_artillerys and 3 light_infantrys placed in Mukden
      
          Turn Complete - Manchukwo
              Manchukwo collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Communist : 0.00
      Manchukwo : 0.00
      

      Savegame

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      • W Offline
        waldowv
        last edited by

        TripleA Turn Summary: Communist round 5

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 5
        
            Combat Move - Communist
                1 heavy_artillery moved from Hehsi Corridor to Chiu-Chuan
                1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
                1 conscript moved from Hehsi Corridor to Chiu-Chuan
                1 conscript moved from Hehsi Corridor to Chiu-Chuan
                1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                1 guerilla moved from Hehsi Corridor to Chiu-Chuan
                6 guerillas and 5 infantry moved from Hehsi Corridor to Ningsia
                3 conscripts and 6 infantry moved from Kuyuan to Ningsia
        
            Purchase Units - Communist
                Communist buy 1 armour, 8 conscripts and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat - Communist
                Battle in Chiu-Chuan
                    Communist attack with 2 conscripts, 4 guerillas, 1 heavy_artillery and 1 light_artillery
                    Manchukwo defend with 2 light_artillerys, 3 light_infantrys and 1 ruralproduction
                        Communist roll dice for 2 conscripts, 4 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 2 : 1/8 hits, 1.83 expected hits
                        Manchukwo roll dice for 2 light_artillerys and 3 light_infantrys in Chiu-Chuan, round 2 : 2/5 hits, 1.17 expected hits
                        1 light_infantry owned by the Manchukwo and 2 conscripts owned by the Communist lost in Chiu-Chuan
                        Communist roll dice for 4 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 3 : 0/6 hits, 1.50 expected hits
                        Manchukwo roll dice for 2 light_artillerys and 2 light_infantrys in Chiu-Chuan, round 3 : 1/4 hits, 1.00 expected hits
                        1 guerilla owned by the Communist lost in Chiu-Chuan
                        Communist roll dice for 3 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 4 : 1/5 hits, 1.33 expected hits
                        Manchukwo roll dice for 2 light_artillerys and 2 light_infantrys in Chiu-Chuan, round 4 : 0/4 hits, 1.00 expected hits
                        1 light_infantry owned by the Manchukwo lost in Chiu-Chuan
                        Communist roll dice for 3 guerillas, 1 heavy_artillery and 1 light_artillery in Chiu-Chuan, round 5 : 4/5 hits, 1.33 expected hits
                        Manchukwo roll dice for 2 light_artillerys and 1 light_infantry in Chiu-Chuan, round 5 : 1/3 hits, 0.83 expected hits
                        1 guerilla owned by the Communist, 1 light_infantry owned by the Manchukwo and 2 light_artillerys owned by the Manchukwo lost in Chiu-Chuan
                    Communist win, taking Chiu-Chuan from Manchukwo with 2 guerillas, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 6
                    Casualties for Communist: 2 conscripts and 2 guerillas
                    Casualties for Manchukwo: 2 light_artillerys and 3 light_infantrys
                Battle in Ningsia
                    Communist attack with 3 conscripts, 6 guerillas and 11 infantry
                    Japanese defend with 2 armour, 2 heavy_artillerys, 4 light_artillerys and 1 ruralproduction
                        Communist roll dice for 3 conscripts, 6 guerillas and 11 infantry in Ningsia, round 2 : 6/20 hits, 3.33 expected hits
                        Japanese roll dice for 2 armour, 2 heavy_artillerys and 4 light_artillerys in Ningsia, round 2 : 2/8 hits, 3.00 expected hits
                        2 heavy_artillerys owned by the Japanese, 2 conscripts owned by the Communist and 4 light_artillerys owned by the Japanese lost in Ningsia
                        Communist roll dice for 1 conscript, 6 guerillas and 11 infantry in Ningsia, round 3 : 2/18 hits, 3.00 expected hits
                        Japanese roll dice for 2 armour in Ningsia, round 3 : 0/2 hits, 1.00 expected hits
                        2 armour owned by the Japanese lost in Ningsia
                    Communist win, taking Ningsia from Japanese with 1 conscript, 6 guerillas and 11 infantry remaining. Battle score for attacker is 38
                    Casualties for Communist: 2 conscripts
                    Casualties for Japanese: 2 armour, 2 heavy_artillerys and 4 light_artillerys
                2 guerillas moved from Chiu-Chuan to Hehsi Corridor
                6 guerillas moved from Ningsia to Hehsi Corridor
                3 conscripts moved from Kungchangfu to Hehsi Corridor
                2 infantry moved from Sian to Tsingyang
                3 infantry moved from Tsingyang to Kuyuan
        
            Place Units - Communist
                1 armour and 2 conscripts placed in Ningsia
                Communist undo move 1.
                1 armour and 2 infantry placed in Ningsia
                3 infantry placed in Kuyuan
                2 conscripts and 1 infantry placed in Tsingyang
                1 conscript placed in Hanchung
                1 conscript placed in Ankang
                3 conscripts placed in Hehsi Corridor
                1 conscript placed in Chiu-Chuan
        
            Turn Complete - Communist
                Communist collect 25 PUs; end with 25 PUs
                Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 30 PUs
                Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 35 PUs
        

        Combat Hit Differential Summary :

        Communist : 1.67
        Manchukwo : -0.00
        Japanese : -2.00
        

        Savegame

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        • B Offline
          bentonjt
          last edited by

          TripleA Turn Summary: Thailand round 5

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 5
          
              Place Units - Thailand
                  4 thai_infantrys placed in Bangkok
                  2 thai_infantrys placed in Nakhon Sawan
                  2 thai_infantrys placed in Udon Thani
          
              Turn Complete - Thailand
                  Thailand collect 11 PUs; end with 12 PUs
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: Japanese round 5

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 5
            
                Place Units - Japanese
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    2 elites, 4 heavy_artillerys and 2 infantry placed in Formosa
                    4 armour placed in Changsha
                    3 armour and 3 light_armours placed in Wuhan
                    4 infantry placed in Tsinan
                    Japanese undo move 4.
                    4 light_artillerys placed in Tsinan
                    2 elites and 2 infantry placed in Shanghai
                    Japanese undo move 5.
                    1 elite, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Shanghai
                    1 elite, 2 infantry and 1 mobile_infantry placed in Nanking
                    1 infantry placed in Nanchang
                    1 mobile_infantry placed in Taiyuan
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
            
                Turn Complete - Japanese
                    Japanese collect 154 PUs; end with 154 PUs
                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 159 PUs
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: British round 5

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 5
              
                  Combat Move - British
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      7 infantry moved from Kra to Chiang Mai
                      1 infantry moved from Rangoon to Chiang Mai
                      1 armour moved from Malaya-Singapore to Chiang Mai
                      4 fighters moved from Malaya-Singapore to Chiang Mai
                      2 fighters moved from Chittagong to Lashio
              
                  Purchase Units - British
                      British buy 8 armour, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - British
                      Battle in Lashio
                          British attack with 2 fighters
                          Thailand defend with 1 thai_infantry
                              British roll dice for 2 fighters in Lashio, round 2 : 1/2 hits, 1.00 expected hits
                              Thailand roll dice for 1 thai_infantry in Lashio, round 2 : 0/1 hits, 0.33 expected hits
                              1 thai_infantry owned by the Thailand lost in Lashio
                          British win with 2 fighters remaining. Battle score for attacker is 2
                          Casualties for Thailand: 1 thai_infantry
                      Battle in Chiang Mai
                          British attack with 1 armour, 4 fighters and 8 infantry
                          Thailand defend with 2 heavy_artillerys, 2 light_artillerys, 1 ruralproduction and 3 thai_infantrys
                              British roll dice for 1 armour, 4 fighters and 8 infantry in Chiang Mai, round 2 : 5/13 hits, 3.83 expected hits
                              Thailand roll dice for 2 heavy_artillerys, 2 light_artillerys and 3 thai_infantrys in Chiang Mai, round 2 : 2/7 hits, 2.33 expected hits
                              2 light_artillerys owned by the Thailand, 3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Chiang Mai
                              British roll dice for 1 armour, 4 fighters and 6 infantry in Chiang Mai, round 3 : 4/11 hits, 3.50 expected hits
                              Thailand roll dice for 2 heavy_artillerys in Chiang Mai, round 3 : 0/2 hits, 0.67 expected hits
                              2 heavy_artillerys owned by the Thailand lost in Chiang Mai
                          British win, taking Chiang Mai from Thailand with 1 armour, 4 fighters and 6 infantry remaining. Battle score for attacker is 20
                          Casualties for British: 2 infantry
                          Casualties for Thailand: 2 heavy_artillerys, 2 light_artillerys and 3 thai_infantrys
              
                  Non Combat Move - British
                      2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 19 Bay of Bengal to SZ 21 Strait of Malacca
                      2 infantry moved from Pathein to Rangoon
                      1 transport moved from SZ 18 Andaman Sea to SZ 19 Bay of Bengal
                      1 infantry moved from Calcutta to SZ 19 Bay of Bengal
                      1 armour moved from Chittagong to SZ 19 Bay of Bengal
                      1 armour, 1 infantry and 1 transport moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                      1 infantry moved from SZ 18 Andaman Sea to Kra
                      1 armour moved from SZ 18 Andaman Sea to Kra
                      3 infantry and 1 train moved from Calcutta to Chittagong
                      1 train moved from Chittagong to Calcutta
                      2 fighters moved from Lashio to Rangoon
                      1 fighter moved from Chiang Mai to SZ 21 Strait of Malacca
                      1 fighter moved from Chiang Mai to SZ 21 Strait of Malacca
                      2 fighters moved from Chiang Mai to Malaya-Singapore
                      1 heavy_artillery moved from Malaya-Singapore to Kra
                      1 heavy_artillery moved from Malaya-Singapore to Kra
                      1 infantry moved from Malaya-Singapore to Kra
              
                  Place Units - British
                      2 transports placed in SZ 19 Bay of Bengal
                      3 armour and 2 fighters placed in Malaya-Singapore
                      3 armour placed in Rangoon
                      2 armour and 2 infantry placed in Chittagong
              
                  Turn Complete - British
                      British collect 44 PUs; end with 44 PUs
                      Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 49 PUs
                      Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 54 PUs
                      Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 59 PUs
                      Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 99 PUs
              

              Combat Hit Differential Summary :

              British : 1.67
              Thailand : -1.33
              

              Savegame

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              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Nationalist round 6

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 6
                
                    Combat Move - Nationalist
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        1 conscript moved from Momein to Lashio
                              British take Lashio from Thailand
                        1 conscript moved from Puel to Kentung
                              British take Kentung from Thailand
                        1 infantry moved from Shiuchow to Swatow
                        1 infantry moved from Shiuchow to Swatow
                        1 conscript moved from Shiuchow to Swatow
                        1 conscript moved from Te-king to Hong Kong
                        1 conscript moved from Te-king to Hong Kong
                        1 infantry moved from Te-king to Hong Kong
                        1 heavy_artillery moved from Canton to Hong Kong
                        1 fighter moved from Canton to Swatow
                        1 conscript moved from Canton to Swatow
                        1 infantry moved from Canton to Hong Kong
                        1 elite moved from Canton to Swatow
                        1 conscript moved from Canton to Hong Kong
                        1 infantry moved from Canton to Hong Kong
                        1 fighter moved from Nanning to Hong Kong
                
                    Purchase Units - Nationalist
                        Nationalist buy 1 armour, 20 conscripts, 3 elites, 3 fighters, 3 heavy_artillerys and 18 infantry; Remaining resources: 3 PUs; 0 techTokens; 
                
                    Combat - Nationalist
                        Battle in Hong Kong
                            Nationalist attack with 3 conscripts, 1 fighter, 1 heavy_artillery and 3 infantry
                            Japanese defend with 3 elites, 1 factory, 2 heavy_artillerys, 3 infantry and 1 light_artillery
                                Nationalist roll dice for 3 conscripts, 1 fighter, 1 heavy_artillery and 3 infantry in Hong Kong, round 2 : 2/8 hits, 2.17 expected hits
                                Japanese roll dice for 3 elites, 2 heavy_artillerys, 3 infantry and 1 light_artillery in Hong Kong, round 2 : 2/9 hits, 3.00 expected hits
                                2 infantry owned by the Japanese and 2 conscripts owned by the Nationalist lost in Hong Kong
                                Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Hong Kong, round 3 : 1/6 hits, 1.83 expected hits
                                Japanese roll dice for 3 elites, 2 heavy_artillerys, 1 infantry and 1 light_artillery in Hong Kong, round 3 : 3/7 hits, 2.33 expected hits
                                1 infantry owned by the Japanese, 1 conscript owned by the Nationalist and 2 infantry owned by the Nationalist lost in Hong Kong
                            1 heavy_artillery owned by the Nationalist and 1 infantry owned by the Nationalist retreated to Canton
                            Japanese win with 3 elites, 2 heavy_artillerys and 1 light_artillery remaining. Battle score for attacker is -3
                            Casualties for Nationalist: 3 conscripts and 2 infantry
                            Casualties for Japanese: 3 infantry
                        Battle in Swatow
                            Nationalist attack with 2 conscripts, 1 elite, 1 fighter and 2 infantry
                            Japanese defend with 2 elites, 2 light_artillerys and 1 ruralproduction
                                Nationalist roll dice for 2 conscripts, 1 elite, 1 fighter and 2 infantry in Swatow, round 2 : 1/6 hits, 1.50 expected hits
                                Japanese roll dice for 2 elites and 2 light_artillerys in Swatow, round 2 : 2/4 hits, 1.33 expected hits
                                1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Swatow
                                Nationalist roll dice for 1 elite, 1 fighter and 2 infantry in Swatow, round 3 : 2/4 hits, 1.17 expected hits
                                Japanese roll dice for 1 elite and 2 light_artillerys in Swatow, round 3 : 0/3 hits, 1.00 expected hits
                                1 elite owned by the Japanese and 1 light_artillery owned by the Japanese lost in Swatow
                                Nationalist roll dice for 1 elite, 1 fighter and 2 infantry in Swatow, round 4 : 1/4 hits, 1.17 expected hits
                                Japanese roll dice for 1 light_artillery in Swatow, round 4 : 0/1 hits, 0.33 expected hits
                                1 light_artillery owned by the Japanese lost in Swatow
                            Nationalist win, taking Swatow from Japanese with 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
                            Casualties for Nationalist: 2 conscripts
                            Casualties for Japanese: 2 elites and 2 light_artillerys
                
                    Non Combat Move - Nationalist
                        1 fighter moved from Swatow to Canton
                        1 fighter moved from Hong Kong to Canton
                        1 conscript moved from Fengdu to Chungking
                        1 infantry moved from Fengdu to Chungking
                        1 conscript moved from Fengdu to Chungking
                        1 conscript moved from Suifu to Chungking
                        1 armour moved from Kweiyang to Chungking
                        1 armour moved from Kweiyang to Chungking
                        1 armour moved from Kweiyang to Chungking
                        1 armour moved from Kweiyang to Chungking
                        2 elites, 1 light_artillery and 1 train moved from Kunming to Chungking
                        1 conscript moved from Chenyuan to Fengdu
                        1 conscript moved from Chungking to Cheng-tu
                        1 infantry moved from Puel to Kunming
                        1 conscript moved from Puel to Kunming
                        1 infantry moved from Woochow to Te-king
                        1 infantry moved from Siangtan to Te-king
                        1 cavalry moved from Siangtan to Canton
                        1 cavalry moved from Siangtan to Canton
                        1 cavalry moved from Siangtan to Canton
                        1 infantry moved from Siangtan to Te-king
                        1 conscript moved from Kweilin to Tuyun
                        1 infantry moved from Szecheng to Tuyun
                        1 conscript moved from Szecheng to Kweilin
                        1 conscript moved from Szecheng to Tuyun
                        1 conscript moved from Szecheng to Tuyun
                        1 infantry moved from Szecheng to Tuyun
                
                    Place Units - Nationalist
                        2 fighters placed in Chungking
                        1 fighter placed in Nanning
                        1 conscript placed in Shiuchow
                        Nationalist undo move 3.
                        2 conscripts, 1 elite, 1 heavy_artillery and 2 infantry placed in Canton
                        2 conscripts and 1 infantry placed in Shiuchow
                        2 conscripts and 1 infantry placed in Te-king
                        6 infantry placed in Chungking
                        2 conscripts and 1 infantry placed in Cheng-tu
                        2 conscripts and 1 infantry placed in Fengdu
                        2 conscripts and 1 infantry placed in Chenyuan
                        2 conscripts and 1 infantry placed in Tuyun
                        2 conscripts and 1 infantry placed in Kweilin
                        2 conscripts and 1 infantry placed in Siangtan
                        1 conscript and 1 infantry placed in West Kwangtung
                        1 conscript and 1 infantry placed in Woochow
                        Nationalist undo move 14.
                        Nationalist undo move 12.
                        Nationalist undo move 10.
                        Nationalist undo move 8.
                        Nationalist undo move 10.
                        2 conscripts and 1 infantry placed in Siangtan
                        2 conscripts and 1 infantry placed in Tuyun
                        2 conscripts and 1 infantry placed in Fengdu
                        1 armour placed in Kweiyang
                        2 conscripts and 1 infantry placed in Nanning
                        1 infantry placed in West Kwangtung
                        Nationalist undo move 14.
                        1 conscript placed in Woochow
                        1 conscript placed in Lungchow
                        Nationalist undo move 16.
                        1 conscript placed in West Kwangtung
                        Nationalist undo move 16.
                        Nationalist undo move 14.
                        Nationalist undo move 14.
                        1 conscript and 1 infantry placed in Lungchow
                        1 conscript and 1 infantry placed in West Kwangtung
                        2 elites and 1 heavy_artillery placed in Nanning
                        1 heavy_artillery placed in Kweiyang
                
                    Turn Complete - Nationalist
                        Nationalist collect 73 PUs; end with 76 PUs
                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 96 PUs
                        Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 116 PUs
                        Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 156 PUs
                

                Combat Hit Differential Summary :

                Nationalist : -0.83
                Japanese : -1.00
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Manchukwo round 6

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 6
                  
                      Combat Move - Manchukwo
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          8 infantry and 6 light_infantrys moved from Ordos Plateau to Ningsia
                          3 light_artillerys and 3 light_infantrys moved from Chahar to Ningsia
                          3 light_artillerys and 3 light_infantrys moved from Mukden to Chahar
                  
                      Purchase Units - Manchukwo
                          Manchukwo buy 1 heavy_cavalry, 2 light_artillerys and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - Manchukwo
                          Battle in Ningsia
                              Manchukwo attack with 8 infantry, 3 light_artillerys and 9 light_infantrys
                              Communist defend with 1 armour, 1 conscript, 13 infantry and 1 ruralproduction
                                  Manchukwo roll dice for 8 infantry, 3 light_artillerys and 9 light_infantrys in Ningsia, round 2 : 1/20 hits, 4.33 expected hits
                                  Communist roll dice for 1 armour, 1 conscript and 13 infantry in Ningsia, round 2 : 6/15 hits, 5.00 expected hits
                                  6 light_infantrys owned by the Manchukwo and 1 conscript owned by the Communist lost in Ningsia
                                  Manchukwo roll dice for 8 infantry, 3 light_artillerys and 3 light_infantrys in Ningsia, round 3 : 4/14 hits, 3.33 expected hits
                                  Communist roll dice for 1 armour and 13 infantry in Ningsia, round 3 : 5/14 hits, 4.83 expected hits
                                  3 light_infantrys owned by the Manchukwo, 4 infantry owned by the Communist and 2 infantry owned by the Manchukwo lost in Ningsia
                                  Manchukwo roll dice for 6 infantry and 3 light_artillerys in Ningsia, round 4 : 2/9 hits, 2.50 expected hits
                                  Communist roll dice for 1 armour and 9 infantry in Ningsia, round 4 : 3/10 hits, 3.50 expected hits
                                  2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Ningsia
                                  Manchukwo roll dice for 3 infantry and 3 light_artillerys in Ningsia, round 5 : 3/6 hits, 2.00 expected hits
                                  Communist roll dice for 1 armour and 7 infantry in Ningsia, round 5 : 1/8 hits, 2.83 expected hits
                                  3 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Ningsia
                                  Manchukwo roll dice for 2 infantry and 3 light_artillerys in Ningsia, round 6 : 2/5 hits, 1.67 expected hits
                                  Communist roll dice for 1 armour and 4 infantry in Ningsia, round 6 : 2/5 hits, 1.83 expected hits
                                  2 infantry owned by the Communist and 2 infantry owned by the Manchukwo lost in Ningsia
                                  Manchukwo roll dice for 3 light_artillerys in Ningsia, round 7 : 0/3 hits, 1.00 expected hits
                                  Communist roll dice for 1 armour and 2 infantry in Ningsia, round 7 : 1/3 hits, 1.17 expected hits
                                  1 light_artillery owned by the Manchukwo lost in Ningsia
                                  Manchukwo roll dice for 2 light_artillerys in Ningsia, round 8 : 2/2 hits, 0.67 expected hits
                                  Communist roll dice for 1 armour and 2 infantry in Ningsia, round 8 : 2/3 hits, 1.17 expected hits
                                  2 light_artillerys owned by the Manchukwo and 2 infantry owned by the Communist lost in Ningsia
                              Communist win with 1 armour remaining. Battle score for attacker is -16
                              Casualties for Manchukwo: 8 infantry, 3 light_artillerys and 9 light_infantrys
                              Casualties for Communist: 1 conscript and 13 infantry
                  
                      Non Combat Move - Manchukwo
                  
                      Place Units - Manchukwo
                          1 heavy_cavalry, 2 light_artillerys and 3 light_infantrys placed in Mukden
                  
                      Turn Complete - Manchukwo
                          Manchukwo collect 19 PUs; end with 19 PUs
                  

                  Combat Hit Differential Summary :

                  Communist : -0.33
                  Manchukwo : -1.50
                  

                  Savegame

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                  • W Offline
                    waldowv
                    last edited by

                    TripleA Turn Summary: Communist round 6

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 6
                    
                        Combat Move - Communist
                            6 conscripts and 8 guerillas moved from Hehsi Corridor to Kuyuan
                            1 conscript moved from Chiu-Chuan to Ningsia
                            1 heavy_artillery and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                            1 propaganda moved from Golog to Chungking
                            1 propaganda moved from Golog to Chungking
                            1 armour moved from Ningsia to Hehsi Corridor
                    
                        Purchase Units - Communist
                            Communist buy 7 conscripts and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - Communist
                            Battle in Kuyuan
                                Communist attack with 6 conscripts and 8 guerillas
                                Japanese defend with 2 armour, 1 heavy_artillery and 1 ruralproduction
                                    Communist roll dice for 6 conscripts and 8 guerillas in Kuyuan, round 2 : 2/14 hits, 2.33 expected hits
                                    Japanese roll dice for 2 armour and 1 heavy_artillery in Kuyuan, round 2 : 2/3 hits, 1.33 expected hits
                                    1 heavy_artillery owned by the Japanese, 2 conscripts owned by the Communist and 1 armour owned by the Japanese lost in Kuyuan
                                    Communist roll dice for 4 conscripts and 8 guerillas in Kuyuan, round 3 : 1/12 hits, 2.00 expected hits
                                    Japanese roll dice for 1 armour in Kuyuan, round 3 : 1/1 hits, 0.50 expected hits
                                    1 conscript owned by the Communist and 1 armour owned by the Japanese lost in Kuyuan
                                Communist win, taking Kuyuan from Japanese with 3 conscripts and 8 guerillas remaining. Battle score for attacker is 11
                                Casualties for Communist: 3 conscripts
                                Casualties for Japanese: 2 armour and 1 heavy_artillery
                    
                        Non Combat Move - Communist
                            8 guerillas moved from Kuyuan to Hehsi Corridor
                    
                        Place Units - Communist
                            3 infantry placed in Kuyuan
                            3 infantry placed in Kungchangfu
                            3 conscripts placed in Kannan
                            3 conscripts placed in Ningsia
                            Communist undo move 4.
                            3 conscripts placed in Hehsi Corridor
                            Communist undo move 4.
                            2 conscripts and 1 infantry placed in Hehsi Corridor
                            2 conscripts placed in Chiu-Chuan
                            Communist undo move 5.
                            2 conscripts placed in Chiu-Chuan
                    
                        Turn Complete - Communist
                            Communist collect 13 PUs; end with 13 PUs
                            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 18 PUs
                            Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 23 PUs
                    

                    Combat Hit Differential Summary :

                    Communist : -1.33
                    Japanese : 1.17
                    

                    Savegame

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                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Turn Summary: Thailand round 6

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 6
                      
                          Place Units - Thailand
                              4 thai_infantrys placed in Phitsanulok
                              2 thai_infantrys placed in Nakhon Sawan
                      
                          Turn Complete - Thailand
                              Thailand collect 8 PUs; end with 8 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: Japanese round 6

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 6
                        
                            Place Units - Japanese
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 factory placed in Sian
                                3 elites and 3 heavy_artillerys placed in Formosa
                                1 elite and 1 heavy_artillery placed in Formosa
                                4 infantry placed in Hong Kong
                                5 armour placed in Chungking
                                1 infantry and 1 light_artillery placed in Tsinan
                                1 light_armour and 3 light_artillerys placed in Changsha
                                1 light_armour and 3 mobile_infantrys placed in Nanchang
                                2 light_armours placed in Wuhan
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                        
                            Turn Complete - Japanese
                                Japanese collect 178 PUs; end with 334 PUs
                                Objective Operation Ichi-Go: Japanese met a national objective for an additional 20 PUs; end with 354 PUs
                                Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 359 PUs
                        

                        Combat Hit Differential Summary :

                        Territory Summary for Japanese :

                        Chungking : 1 flag, 1 aaGun, 10 armour, 1 factory, 3 heavy_artillerys, 4 light_armours, 1 light_artillery, 1 station and 7 trains
                        Chengang : 1 ruralproduction
                        Hong Kong : 1 flag, 1 factory and 4 infantry
                        Fen-chow : 1 ruralproduction
                        Swatow : 5 elites and 1 ruralproduction
                        Huaipei : 1 ruralproduction
                        Tsingyang : 1 bomber, 1 elite, 5 fighters, 1 heavy_artillery and 1 ruralproduction
                        Ichow : 1 ruralproduction
                        Fengdu : 4 armour, 5 elites, 2 heavy_artillerys, 5 light_armours, 2 light_artillerys and 1 ruralproduction
                        Chih-Chiang : 1 light_artillery and 1 ruralproduction
                        Hangchow : 1 ruralproduction
                        Hanchung : 1 ruralproduction
                        Tientsin : 1 ruralproduction
                        Jih-Chao : 1 ruralproduction
                        Techow : 1 ruralproduction
                        Tsinan : 1 flag, 1 factory, 1 infantry, 1 light_artillery, 1 station and 2 trains
                        Yen-ping : 1 ruralproduction
                        Weinan : 1 ruralproduction
                        Tsangchow : 1 ruralproduction
                        Tsingtai : 1 ruralproduction
                        Juning : 1 ruralproduction
                        Tsingtao : 1 flag, 1 factory and 1 station
                        Huainan : 1 ruralproduction
                        Anyang : 1 ruralproduction
                        Hwangshi : 1 ruralproduction
                        Kweilin : 4 armour, 1 heavy_artillery, 3 light_armours, 3 light_artillerys and 1 ruralproduction
                        Yenan : 2 elites, 12 heavy_artillerys, 1 mobile_infantry and 1 ruralproduction
                        Chien-ning : 1 ruralproduction
                        Ningsia : 1 flag, 3 elites and 1 ruralproduction
                        Ankang : 3 elites, 3 fighters, 13 heavy_artillerys and 1 ruralproduction
                        Taiyuan : 1 factory and 1 station
                        Liaocheng : 1 ruralproduction
                        Formosa : 4 elites, 1 factory and 4 heavy_artillerys
                        Puchow : 1 ruralproduction
                        Kuyuan : 6 armour, 7 elites, 3 heavy_artillerys, 1 light_armour and 1 ruralproduction
                        Korea : 1 factory and 1 station
                        Kannan : 1 flag, 1 armour, 1 light_armour, 2 light_artillerys and 1 ruralproduction
                        Kungchangfu : 1 heavy_artillery, 3 light_artillerys and 1 ruralproduction
                        Huangshan : 1 ruralproduction
                        Weihsien : 1 ruralproduction
                        Japan : 1 factory
                        Lungkow : 1 ruralproduction
                        Pa-chung : 1 ruralproduction
                        Nanning : 1 flag, 1 aaGun, 5 elites, 1 factory, 6 heavy_artillerys, 1 station and 2 trains
                        Anking : 1 ruralproduction
                        Changteh : 1 ruralproduction
                        Amoy : 1 ruralproduction
                        Kining : 1 ruralproduction
                        Kaifeng : 1 ruralproduction
                        Luan : 1 ruralproduction
                        Nanchang : 1 flag, 1 elite, 1 factory, 2 infantry, 1 light_armour, 4 mobile_infantrys, 1 station and 1 train
                        Paoting : 1 ruralproduction
                        Wuhu : 1 ruralproduction
                        Nanyang : 1 ruralproduction
                        Soochow : 1 ruralproduction
                        Pinghsiang : 1 ruralproduction
                        Shanghai : 1 factory and 1 station
                        Wu Tang Mountains : 2 elites, 7 heavy_artillerys and 1 ruralproduction
                        Weihaiwei : 1 ruralproduction
                        Port Arthur : 1 factory and 1 station
                        Wuhan : 1 flag, 1 factory, 2 light_armours and 1 station
                        Kan : 1 aaGun, 1 bomber, 1 elite, 1 fighter, 5 infantry and 1 ruralproduction
                        Fancheng : 1 ruralproduction
                        Tungting : 1 ruralproduction
                        Ichang : 6 elites and 1 ruralproduction
                        Sian : 4 elites, 1 factory, 5 heavy_artillerys, 1 infantry, 3 light_armours, 7 light_artillerys, 1 station and 6 trains
                        Nanking : 1 flag, 1 aaGun, 1 factory, 1 station and 1 train
                        Hsuchow : 1 ruralproduction
                        Shiuchow : 2 elites, 2 heavy_artillerys and 1 ruralproduction
                        Peking : 1 factory and 1 station
                        Chenchow : 1 ruralproduction
                        Luoyang : 1 ruralproduction
                        North Suiyuan : 1 elite
                        Ningpo : 1 ruralproduction
                        So-ping : 1 ruralproduction
                        Hwanggang : 1 ruralproduction
                        Yang-chow : 1 ruralproduction
                        Siangtan : 4 armour, 1 elite, 4 heavy_artillerys, 2 light_armours, 1 light_artillery and 1 ruralproduction
                        Foochow : 1 ruralproduction
                        Changchih : 1 ruralproduction
                        Chin-kiang : 1 ruralproduction
                        Poyang : 1 ruralproduction
                        Te-king : 1 elite, 2 heavy_artillerys, 4 light_artillerys, 1 mobile_infantry and 1 ruralproduction
                        Changsha : 1 flag, 1 aaGun, 1 elite, 1 factory, 1 infantry, 1 light_armour, 4 light_artillerys, 1 mobile_infantry, 1 station and 1 train
                        SZ 12 Gulf of Tonkin : 1 battleship, 2 carriers, 4 fighters, 1 submarine and 11 transports
                        SZ 10 South China Sea : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 6 transports
                        

                        Production/PUs Summary :

                        Nationalist : 52 / 0
                        Manchukwo : 19 / 19
                        Communist : 7 / 23
                        Thailand : 8 / 8
                        Japanese : 178 / 359
                        British : 46 / 99
                        

                        Dice Statistics:

                        Total
                                1 was rolled 570 times
                                2 was rolled 556 times
                                3 was rolled 496 times
                                4 was rolled 548 times
                                5 was rolled 526 times
                                6 was rolled 544 times
                            Average roll : 3.474
                            Median : 3.000
                            Variance : 1.040
                            Standard Deviation : 1.020
                            Total rolls : 3240
                        
                        Neutral Combat
                                1 was rolled 4 times
                                2 was rolled 3 times
                                3 was rolled 4 times
                                4 was rolled 11 times
                                5 was rolled 10 times
                                6 was rolled 11 times
                            Average roll : 4.233
                            Median : 4.000
                            Variance : 1.782
                            Standard Deviation : 1.335
                            Total rolls : 43
                        
                        Communist Combat
                                1 was rolled 95 times
                                2 was rolled 77 times
                                3 was rolled 68 times
                                4 was rolled 85 times
                                5 was rolled 84 times
                                6 was rolled 83 times
                            Average roll : 3.478
                            Median : 4.000
                            Variance : 0.823
                            Standard Deviation : 0.907
                            Total rolls : 492
                        
                        British Combat
                                1 was rolled 23 times
                                2 was rolled 26 times
                                3 was rolled 17 times
                                4 was rolled 15 times
                                5 was rolled 21 times
                                6 was rolled 13 times
                            Average roll : 3.209
                            Median : 3.000
                            Variance : 1.095
                            Standard Deviation : 1.046
                            Total rolls : 115
                        
                        Manchukwo Combat
                                1 was rolled 20 times
                                2 was rolled 22 times
                                3 was rolled 13 times
                                4 was rolled 18 times
                                5 was rolled 20 times
                                6 was rolled 32 times
                            Average roll : 3.736
                            Median : 4.000
                            Variance : 1.587
                            Standard Deviation : 1.260
                            Total rolls : 125
                        
                        Nationalist Combat
                                1 was rolled 112 times
                                2 was rolled 121 times
                                3 was rolled 119 times
                                4 was rolled 119 times
                                5 was rolled 89 times
                                6 was rolled 91 times
                            Average roll : 3.346
                            Median : 3.000
                            Variance : 1.655
                            Standard Deviation : 1.286
                            Total rolls : 651
                        
                        Thailand Combat
                                1 was rolled 17 times
                                2 was rolled 4 times
                                3 was rolled 9 times
                                4 was rolled 18 times
                                5 was rolled 15 times
                                6 was rolled 10 times
                            Average roll : 3.548
                            Median : 4.000
                            Variance : 2.039
                            Standard Deviation : 1.428
                            Total rolls : 73
                        
                        Japanese Combat
                                1 was rolled 299 times
                                2 was rolled 303 times
                                3 was rolled 266 times
                                4 was rolled 282 times
                                5 was rolled 287 times
                                6 was rolled 304 times
                            Average roll : 3.498
                            Median : 4.000
                            Variance : 0.629
                            Standard Deviation : 0.793
                            Total rolls : 1741
                        

                        Savegame

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                        • W Offline
                          waldowv
                          last edited by

                          TripleA Turn Summary: Nationalist round 1

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 1
                          
                              Combat Move - Nationalist
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  2 infantry moved from Anyang to Tsingtai
                                  2 elites moved from Anyang to Tsingtai
                                  1 elite moved from Hangchow to Soochow
                                  1 elite moved from Hangchow to Soochow
                                  1 elite moved from Hangchow to Soochow
                                  1 light_artillery moved from Hangchow to Soochow
                                  3 conscripts moved from Tali to Momein
                                  1 light_artillery moved from Kunming to Momein
                                  1 light_artillery moved from Kunming to Momein
                                  1 conscript moved from Kunming to Puel
                                  1 conscript moved from Kunming to Puel
                                  1 conscript moved from Kunming to Puel
                                  2 heavy_artillerys moved from Kunming to Puel
                                  4 infantry moved from Kunming to Puel
                                  2 conscripts moved from Mengtsi to Puel
                                  1 light_artillery moved from Anyang to Tsingtai
                          
                              Purchase Units - Nationalist
                                  Nationalist repair damage of 1x factory; Remaining resources: 28 PUs; 0 techTokens; 
                                  Nationalist buy 1 armour, 5 conscripts and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Nationalist
                                  Battle in Momein
                                      Nationalist attack with 3 conscripts and 2 light_artillerys
                                      Neutral defend with 3 infantry and 1 ruralproduction
                                          Nationalist roll dice for 3 conscripts and 2 light_artillerys in Momein, round 2 : 3/5 hits, 1.17 expected hits
                                          Neutral roll dice for 3 infantry in Momein, round 2 : 1/3 hits, 1.00 expected hits
                                          3 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Momein
                                      Nationalist loses 0 PUs for violating Momeins neutrality.
                                      Nationalist win, taking Momein from Neutral with 2 conscripts and 2 light_artillerys remaining. Battle score for attacker is 7
                                      Casualties for Nationalist: 1 conscript
                                      Casualties for Neutral: 3 infantry
                                  Battle in Puel
                                      Nationalist attack with 5 conscripts, 2 heavy_artillerys and 4 infantry
                                      Neutral defend with 3 infantry and 1 ruralproduction
                                          Nationalist roll dice for 5 conscripts, 2 heavy_artillerys and 4 infantry in Puel, round 2 : 5/11 hits, 2.83 expected hits
                                          Neutral roll dice for 3 infantry in Puel, round 2 : 2/3 hits, 1.00 expected hits
                                          3 infantry owned by the Neutral and 2 conscripts owned by the Nationalist lost in Puel
                                      Nationalist loses 0 PUs for violating Puels neutrality.
                                      Nationalist win, taking Puel from Neutral with 3 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 5
                                      Casualties for Nationalist: 2 conscripts
                                      Casualties for Neutral: 3 infantry
                                  Battle in Soochow
                                      Nationalist attack with 3 elites and 1 light_artillery
                                      Japanese defend with 2 elites and 1 ruralproduction
                                          Nationalist roll dice for 3 elites and 1 light_artillery in Soochow, round 2 : 2/4 hits, 1.50 expected hits
                                          Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits
                                          2 elites owned by the Japanese lost in Soochow
                                      Nationalist win, taking Soochow from Japanese with 3 elites and 1 light_artillery remaining. Battle score for attacker is 8
                                      Casualties for Japanese: 2 elites
                                  Battle in Tsingtai
                                      Nationalist attack with 2 elites, 2 infantry and 1 light_artillery
                                      Japanese defend with 2 elites and 1 ruralproduction
                                          Nationalist roll dice for 2 elites, 2 infantry and 1 light_artillery in Tsingtai, round 2 : 2/5 hits, 1.50 expected hits
                                          Japanese roll dice for 2 elites in Tsingtai, round 2 : 2/2 hits, 0.67 expected hits
                                          2 elites owned by the Japanese and 2 infantry owned by the Nationalist lost in Tsingtai
                                      Nationalist win, taking Tsingtai from Japanese with 2 elites and 1 light_artillery remaining. Battle score for attacker is 2
                                      Casualties for Nationalist: 2 infantry
                                      Casualties for Japanese: 2 elites
                          
                              Non Combat Move - Nationalist
                                  2 elites, 2 heavy_artillerys and 1 train moved from Tsingtao to Wuhan
                                  5 elites and 1 train moved from Tsingtao to Wuhan
                                  2 elites, 1 heavy_artillery, 1 light_artillery and 1 train moved from Tsinan to Wuhan
                                  2 elites, 1 infantry and 1 train moved from Tsinan to Wuhan
                                  3 armour moved from Lungkow to Ichow
                                  2 heavy_artillerys moved from Lungkow to Ichow
                                  5 elites moved from Lungkow to Ichow
                                  1 infantry moved from Lungkow to Tsinan
                                  1 infantry moved from Lungkow to Ichow
                                  1 infantry moved from Weihsien to Lungkow
                                  3 armour moved from Weihsien to Ichow
                                  5 elites and 1 heavy_artillery moved from Weihsien to Jih-Chao
                                  4 armour moved from Tsingtao to Ichow
                                  2 light_artillerys moved from Tsingtao to Ichow
                                  1 fighter moved from Nanking to Anking
                                  1 armour, 2 cavalrys, 15 elites, 1 heavy_artillery and 2 light_artillerys moved from Nanking to Anking
                                  1 light_artillery moved from Hangchow to Anking
                                  2 elites moved from Hangchow to Ningpo
                                  1 conscript moved from Ningpo to Hangchow
                                  1 conscript, 1 infantry, 1 light_artillery and 1 train moved from Changsha to Nanchang
                                  1 conscript, 1 infantry and 1 light_artillery moved from Nanchang to Poyang
                                  1 infantry moved from Foochow to Yen-ping
                                  1 infantry moved from Amoy to Swatow
                                  2 trains moved from Canton to Chungking
                                  2 trains moved from Kweiyang to Chungking
                                  1 train moved from Changsha to Wuhan
                                  1 light_artillery moved from Hsuchow to Ichow
                                  1 conscript moved from Pa-chung to Wu Tang Mountains
                                  1 conscript moved from Cheng-tu to Pa-chung
                                  1 fighter moved from Chungking to Anking
                                  1 fighter moved from Wuhan to Anking
                                  1 light_artillery moved from Wuhan to Anking
                                  2 elites, 6 infantry and 1 light_artillery moved from Wuhan to Hwanggang
                                  1 conscript moved from Hsingi to Kweiyang
                                  1 train moved from Kunming to Kweiyang
                                  2 conscripts, 1 infantry and 1 train moved from Kweiyang to Changsha
                                  1 elite, 1 infantry and 1 train moved from Chungking to Wuhan
                          
                              Place Units - Nationalist
                                  1 conscript placed in Huaipei
                                  1 conscript placed in Anyang
                                  3 infantry placed in Anking
                                  3 conscripts placed in Hsuchow
                                  1 infantry placed in Hwanggang
                                  1 armour placed in Chungking
                          
                              Turn Complete - Nationalist
                                  Nationalist collect 148 PUs; end with 148 PUs
                                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 168 PUs
                                  Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 188 PUs
                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 198 PUs
                                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 208 PUs
                                  Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 228 PUs
                          

                          Combat Hit Differential Summary :

                          Neutral : 1.00
                          Nationalist : 5.00
                          Japanese : 0.67
                          

                          Savegame

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                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Manchukwo round 1

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 1
                            
                                Combat Move - Manchukwo
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 light_infantry moved from Ordos Plateau to Ningsia
                                    1 heavy_cavalry moved from North Suiyuan to Ningsia
                                    1 light_infantry moved from So-ping to Ningsia
                                    1 cavalry moved from Chahar to Ningsia
                                    1 cavalry moved from Chahar to Ningsia
                                    1 cavalry moved from Chahar to Ningsia
                                    1 light_infantry moved from Chahar to Ningsia
                                    1 light_artillery moved from Chahar to Ningsia
                            
                                Purchase Units - Manchukwo
                                    Manchukwo buy 1 cavalry, 2 infantry and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Manchukwo
                                    Battle in Ningsia
                                        Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys
                                        Neutral defend with 3 infantry and 1 ruralproduction
                                            Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys in Ningsia, round 2 : 3/8 hits, 1.83 expected hits
                                            Neutral roll dice for 3 infantry in Ningsia, round 2 : 3/3 hits, 1.00 expected hits
                                            3 light_infantrys owned by the Manchukwo and 3 infantry owned by the Neutral lost in Ningsia
                                        Manchukwo loses 0 PUs for violating Ningsias neutrality.
                                        Manchukwo win, taking Ningsia from Neutral with 3 cavalrys, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3
                                        Casualties for Manchukwo: 3 light_infantrys
                                        Casualties for Neutral: 3 infantry
                            
                                Non Combat Move - Manchukwo
                                    1 light_infantry moved from Chahar to Ordos Plateau
                                    1 light_infantry moved from Chahar to So-ping
                                    1 heavy_cavalry moved from Chengteh to North Suiyuan
                                    1 heavy_cavalry moved from Chengteh to North Suiyuan
                                    1 light_artillery moved from Mukden to Chahar
                                    4 infantry moved from Mukden to Chengteh
                            
                                Place Units - Manchukwo
                                    1 cavalry, 2 infantry and 3 light_infantrys placed in Mukden
                            
                                Turn Complete - Manchukwo
                                    Manchukwo collect 20 PUs; end with 20 PUs
                            

                            Combat Hit Differential Summary :

                            Neutral : 2.00
                            Manchukwo : 1.17
                            

                            Savegame

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                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: Communist round 1

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 1
                              
                                  Combat Move - Communist
                                      1 propaganda moved from Yenan to Anyang
                                      1 propaganda moved from Anyang to Tsingtai
                                      1 propaganda moved from Tsingtai to Chengang
                                            Communist take Chengang from Japanese
                                      1 propaganda moved from Chengang to Paoting
                                            Communist take Paoting from Japanese
                                      1 propaganda moved from Paoting to Tientsin
                                            Communist take Tientsin from Japanese
                                      1 propaganda moved from Tientsin to Tsangchow
                                            Communist take Tsangchow from Japanese
                                      1 infantry moved from Puchow to Changchih
                                      1 infantry moved from Puchow to Changchih
                                      1 infantry moved from Puchow to Changchih
                                      1 heavy_artillery moved from Puchow to Changchih
                                      1 infantry moved from Fen-chow to Taiyuan
                                      1 infantry moved from Fen-chow to Taiyuan
                                      1 cavalry moved from Fen-chow to Taiyuan
                                      1 light_artillery moved from Fen-chow to Taiyuan
                                      1 light_artillery moved from Yenan to Taiyuan
                                      1 infantry moved from Kuyuan to Ningsia
                                      1 guerilla, 1 heavy_artillery and 2 infantry moved from Kuyuan to Ningsia
                                      1 propaganda moved from Yenan to Juning
                                      1 infantry moved from Yenan to Ordos Plateau
                                      1 infantry moved from Yenan to Ordos Plateau
                                      1 infantry moved from Yenan to Ordos Plateau
                                      1 infantry moved from Yenan to Ordos Plateau
                                      1 infantry moved from Yenan to Ordos Plateau
                                      5 guerillas moved from Fen-chow to Taiyuan
                                      2 guerillas moved from Puchow to Taiyuan
                                      1 guerilla moved from Luoyang to Changchih
                                      1 guerilla moved from Kaifeng to Changchih
                                      1 guerilla moved from Weinan to Changchih
                                      1 heavy_artillery moved from Yenan to Ordos Plateau
                                      1 propaganda moved from Yenan to Weinan
                                      1 infantry moved from Weinan to Puchow
                                      1 infantry moved from Weinan to Puchow
                                      1 guerilla moved from Tsingyang to Ningsia
                                      1 cavalry moved from Tsingyang to Ningsia
                                      1 cavalry moved from Tsingyang to Ningsia
                                      1 infantry moved from Tsingyang to Yenan
                                      1 infantry moved from Tsingyang to Yenan
                                      1 infantry moved from Tsingyang to Yenan
                              
                                  Purchase Units - Communist
                                      Communist buy 1 conscript, 3 guerillas, 3 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - Communist
                                      Battle in Taiyuan
                                          Communist attack with 1 cavalry, 7 guerillas, 2 infantry and 2 light_artillerys
                                          Japanese defend with 2 elites, 1 factory, 2 heavy_artillerys, 3 light_artillerys, 1 station and 1 train
                                              Communist roll dice for 1 cavalry, 7 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 2 : 1/12 hits, 2.67 expected hits
                                              Japanese roll dice for 2 elites, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 2 : 3/7 hits, 2.33 expected hits
                                              1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 1 elite owned by the Japanese lost in Taiyuan
                                              Communist roll dice for 5 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 3 : 3/9 hits, 2.17 expected hits
                                              Japanese roll dice for 1 elite, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 3 : 2/6 hits, 2.00 expected hits
                                              2 guerillas owned by the Communist, 1 elite owned by the Japanese and 2 light_artillerys owned by the Japanese lost in Taiyuan
                                              Communist roll dice for 3 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 4 : 1/7 hits, 1.83 expected hits
                                              Japanese roll dice for 2 heavy_artillerys and 1 light_artillery in Taiyuan, round 4 : 1/3 hits, 1.00 expected hits
                                              1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Taiyuan
                                              Communist roll dice for 2 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 5 : 0/6 hits, 1.67 expected hits
                                              Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 5 : 1/2 hits, 0.67 expected hits
                                              1 infantry owned by the Communist lost in Taiyuan
                                              Communist roll dice for 2 guerillas, 1 infantry and 2 light_artillerys in Taiyuan, round 6 : 0/5 hits, 1.33 expected hits
                                              Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 6 : 1/2 hits, 0.67 expected hits
                                              1 infantry owned by the Communist lost in Taiyuan
                                              Communist roll dice for 2 guerillas and 2 light_artillerys in Taiyuan, round 7 : 0/4 hits, 1.00 expected hits
                                              Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 7 : 0/2 hits, 0.67 expected hits
                                              Communist roll dice for 2 guerillas and 2 light_artillerys in Taiyuan, round 8 : 1/4 hits, 1.00 expected hits
                                              Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 8 : 1/2 hits, 0.67 expected hits
                                              1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Taiyuan
                                              Communist roll dice for 1 guerilla and 2 light_artillerys in Taiyuan, round 9 : 1/3 hits, 0.83 expected hits
                                              Japanese roll dice for 1 heavy_artillery in Taiyuan, round 9 : 1/1 hits, 0.33 expected hits
                                              1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Taiyuan
                                          Communist win, taking Taiyuan from Japanese with 2 light_artillerys remaining. Battle score for attacker is 3
                                          Casualties for Communist: 1 cavalry, 7 guerillas and 2 infantry
                                          Casualties for Japanese: 2 elites, 2 heavy_artillerys and 3 light_artillerys
                                      Battle in Ningsia
                                          Communist attack with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry
                                          Manchukwo defend with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                                              Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 2/8 hits, 1.83 expected hits
                                              Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry and 1 light_artillery in Ningsia, round 2 : 0/5 hits, 1.00 expected hits
                                              2 cavalrys owned by the Manchukwo lost in Ningsia
                                              Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/8 hits, 1.83 expected hits
                                              Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Ningsia, round 3 : 0/3 hits, 0.67 expected hits
                                              1 heavy_cavalry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Ningsia
                                              Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 1/8 hits, 1.83 expected hits
                                              Manchukwo roll dice for 1 light_artillery in Ningsia, round 4 : 1/1 hits, 0.33 expected hits
                                              1 cavalry owned by the Communist and 1 light_artillery owned by the Manchukwo lost in Ningsia
                                          Communist win, taking Ningsia from Manchukwo with 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 15
                                          Casualties for Manchukwo: 3 cavalrys, 1 heavy_cavalry and 1 light_artillery
                                          Casualties for Communist: 1 cavalry
                                      Battle in Changchih
                                          Communist attack with 3 guerillas, 1 heavy_artillery and 3 infantry
                                          Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction
                                              Communist roll dice for 3 guerillas, 1 heavy_artillery and 3 infantry in Changchih, round 2 : 1/7 hits, 1.67 expected hits
                                              Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 2/4 hits, 1.33 expected hits
                                              2 guerillas owned by the Communist and 1 elite owned by the Japanese lost in Changchih
                                              Communist roll dice for 1 guerilla, 1 heavy_artillery and 3 infantry in Changchih, round 3 : 0/5 hits, 1.33 expected hits
                                              Japanese roll dice for 2 elites and 1 heavy_artillery in Changchih, round 3 : 1/3 hits, 1.00 expected hits
                                              1 guerilla owned by the Communist lost in Changchih
                                              Communist roll dice for 1 heavy_artillery and 3 infantry in Changchih, round 4 : 2/4 hits, 1.17 expected hits
                                              Japanese roll dice for 2 elites and 1 heavy_artillery in Changchih, round 4 : 2/3 hits, 1.00 expected hits
                                              2 elites owned by the Japanese and 2 infantry owned by the Communist lost in Changchih
                                              Communist roll dice for 1 heavy_artillery and 1 infantry in Changchih, round 5 : 1/2 hits, 0.83 expected hits
                                              Japanese roll dice for 1 heavy_artillery in Changchih, round 5 : 0/1 hits, 0.33 expected hits
                                              1 heavy_artillery owned by the Japanese lost in Changchih
                                          Communist win, taking Changchih from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 2
                                          Casualties for Communist: 3 guerillas and 2 infantry
                                          Casualties for Japanese: 3 elites and 1 heavy_artillery
                                      Battle in Ordos Plateau
                                          Communist attack with 1 heavy_artillery and 5 infantry
                                          Manchukwo defend with 1 light_infantry and 1 ruralproduction
                                              Communist roll dice for 1 heavy_artillery and 5 infantry in Ordos Plateau, round 2 : 1/6 hits, 1.50 expected hits
                                              Manchukwo roll dice for 1 light_infantry in Ordos Plateau, round 2 : 0/1 hits, 0.17 expected hits
                                              1 light_infantry owned by the Manchukwo lost in Ordos Plateau
                                          Communist win, taking Ordos Plateau from Manchukwo with 1 heavy_artillery and 5 infantry remaining. Battle score for attacker is 2
                                          Casualties for Manchukwo: 1 light_infantry
                              
                                  Non Combat Move - Communist
                                      1 guerilla moved from Ichow to Luoyang
                                      1 guerilla moved from Huainan to Kaifeng
                                      1 guerilla moved from Hsuchow to Hwanggang
                                      1 guerilla moved from Hwanggang to Chenchow
                                      1 guerilla moved from Huaipei to Wuhan
                                      1 guerilla moved from Huangshan to Chenchow
                                      1 guerilla moved from Hangchow to Kan
                                      1 guerilla moved from Ningpo to Nanchang
                                      1 guerilla moved from Kan to Wu Tang Mountains
                                      1 guerilla moved from Fancheng to Puchow
                                      1 guerilla moved from Juning to Puchow
                                      1 guerilla moved from Ankang to Weinan
                                      1 guerilla moved from Hanchung to Weinan
                                      6 infantry moved from Sian to Yenan
                                      3 infantry moved from Yenan to Ordos Plateau
                                      3 infantry and 1 light_artillery moved from Lanchow to Kungchangfu
                                      2 guerillas moved from Ningsia to Kuyuan
                              
                                  Place Units - Communist
                                      1 conscript placed in Paoting
                                      2 infantry placed in Chengang
                                      1 light_artillery placed in Yenan
                                      1 guerilla and 1 infantry placed in Fen-chow
                                      1 guerilla placed in Changchih
                                      1 guerilla placed in Yenan
                                      Communist undo move 5.
                                      1 guerilla placed in Ankang
                              
                                  Turn Complete - Communist
                                      Communist collect 42 PUs; end with 42 PUs
                                      Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 47 PUs
                              

                              Combat Hit Differential Summary :

                              Communist : -7.50
                              Manchukwo : -1.17
                              Japanese : 3.00
                              

                              Savegame

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                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: Thailand round 1

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 1
                                
                                    Place Units - Thailand
                                        1 thai_infantry placed in Kra
                                        1 light_artillery placed in Udon Thani
                                        1 heavy_artillery placed in Chiang Mai
                                        1 thai_infantry placed in Udon Thani
                                
                                    Turn Complete - Thailand
                                        Thailand collect 7 PUs; end with 8 PUs
                                        Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Japanese round 1

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 1
                                  
                                      Place Units - Japanese
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          1 armour, 1 bomber, 1 infantry and 1 light_armour placed in Peking
                                          1 armour, 1 elite, 1 light_artillery and 1 mobile_infantry placed in Shanghai
                                          2 infantry placed in Korea
                                          2 infantry placed in Port Arthur
                                          2 infantry placed in Formosa
                                          1 infantry placed in Japan
                                          1 elite placed in Korea
                                          1 infantry placed in Korea
                                          Japanese undo move 8.
                                          Japanese undo move 7.
                                          Japanese undo move 4.
                                          1 elite placed in Port Arthur
                                          Japanese undo move 5.
                                          4 infantry placed in Formosa
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 83 PUs; end with 83 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: British round 1

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            3 infantry moved from Mandalay to Myitkyina
                                            1 infantry moved from Chindwin to Myitkyina
                                            1 light_artillery moved from Kohima to Myitkyina
                                            1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
                                            2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                                            4 infantry moved from Kohima to East Assam
                                            1 infantry moved from Chittagong to Pathein
                                            1 commando and 1 light_artillery moved from Calcutta to Pathein
                                            6 infantry moved from Calcutta to Chittagong
                                    
                                        Purchase Units - British
                                            British buy 5 commandos; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - British
                                            Battle in Myitkyina
                                                British attack with 1 fighter, 4 infantry and 1 light_artillery
                                                Neutral defend with 3 infantry
                                                    British roll dice for 1 fighter, 4 infantry and 1 light_artillery in Myitkyina, round 2 : 2/6 hits, 1.67 expected hits
                                                    Neutral roll dice for 3 infantry in Myitkyina, round 2 : 1/3 hits, 1.00 expected hits
                                                    2 infantry owned by the Neutral and 1 infantry owned by the British lost in Myitkyina
                                                    British roll dice for 1 fighter, 3 infantry and 1 light_artillery in Myitkyina, round 3 : 2/5 hits, 1.50 expected hits
                                                    Neutral roll dice for 1 infantry in Myitkyina, round 3 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Neutral lost in Myitkyina
                                                British loses 0 PUs for violating Myitkyinas neutrality.
                                                British win, taking Myitkyina from Neutral with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                                Casualties for British: 1 infantry
                                                Casualties for Neutral: 3 infantry
                                            Battle in SZ 18 Andaman Sea
                                                British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                                                Neutral defend with 1 destroyer
                                                    British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 18 Andaman Sea, round 2 : 4/9 hits, 3.50 expected hits
                                                    Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea
                                                British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
                                                Casualties for Neutral: 1 destroyer
                                    
                                        Non Combat Move - British
                                            1 train moved from Calcutta to East Assam
                                            1 train moved from Calcutta to Chittagong
                                            1 fighter moved from Myitkyina to Mandalay
                                            1 infantry moved from Rangoon to Taungoo
                                    
                                        Place Units - British
                                            3 commandos placed in Rangoon
                                            2 commandos placed in Chittagong
                                    
                                        Turn Complete - British
                                            British collect 48 PUs; end with 48 PUs
                                            Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Neutral : -0.67
                                    British : 1.33
                                    

                                    Savegame

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                                    • W Offline
                                      waldowv
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 2

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              10 armour, 5 elites, 2 heavy_artillerys, 2 infantry and 3 light_artillerys moved from Ichow to Kining
                                              1 conscript and 2 infantry moved from Kaifeng to Kining
                                              5 infantry moved from Anking to Huangshan
                                              3 fighters moved from Anking to Huangshan
                                              1 heavy_artillery moved from Anking to Huangshan
                                              1 infantry moved from Hwanggang to Huangshan
                                              1 infantry moved from Hwanggang to Huangshan
                                              1 infantry moved from Hwanggang to Huangshan
                                              1 conscript moved from Poyang to Huangshan
                                              1 infantry moved from Hwanggang to Huangshan
                                              4 elites moved from Anking to Huangshan
                                      
                                          Purchase Units - Nationalist
                                              Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 194 PUs; 0 techTokens; 
                                              Nationalist buy 5 armour, 48 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in Kining
                                                  Nationalist attack with 10 armour, 1 conscript, 5 elites, 2 heavy_artillerys, 4 infantry and 3 light_artillerys
                                                  Japanese defend with 3 elites, 10 heavy_artillerys, 6 light_artillerys and 1 ruralproduction
                                                      Nationalist roll dice for 10 armour, 1 conscript, 5 elites, 2 heavy_artillerys, 4 infantry and 3 light_artillerys in Kining, round 2 : 11/25 hits, 10.33 expected hits
                                                      Japanese roll dice for 3 elites, 10 heavy_artillerys and 6 light_artillerys in Kining, round 2 : 4/19 hits, 6.33 expected hits
                                                      2 heavy_artillerys owned by the Japanese, 3 elites owned by the Japanese, 1 conscript owned by the Nationalist, 3 infantry owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Kining
                                                      Nationalist roll dice for 10 armour, 5 elites, 2 heavy_artillerys, 1 infantry and 3 light_artillerys in Kining, round 3 : 9/21 hits, 9.67 expected hits
                                                      Japanese roll dice for 8 heavy_artillerys in Kining, round 3 : 2/8 hits, 2.67 expected hits
                                                      8 heavy_artillerys owned by the Japanese, 1 infantry owned by the Nationalist and 1 elite owned by the Nationalist lost in Kining
                                                  Nationalist win, taking Kining from Japanese with 10 armour, 4 elites, 2 heavy_artillerys and 3 light_artillerys remaining. Battle score for attacker is 74
                                                  Casualties for Nationalist: 1 conscript, 1 elite and 4 infantry
                                                  Casualties for Japanese: 3 elites, 10 heavy_artillerys and 6 light_artillerys
                                              Battle in Huangshan
                                                  Nationalist attack with 1 conscript, 4 elites, 3 fighters, 1 heavy_artillery and 9 infantry
                                                  Japanese defend with 4 elites, 9 heavy_artillerys and 1 ruralproduction
                                                      Nationalist roll dice for 1 conscript, 4 elites, 3 fighters, 1 heavy_artillery and 9 infantry in Huangshan, round 2 : 5/18 hits, 5.17 expected hits
                                                      Japanese roll dice for 4 elites and 9 heavy_artillerys in Huangshan, round 2 : 2/13 hits, 4.33 expected hits
                                                      1 heavy_artillery owned by the Japanese, 4 elites owned by the Japanese, 1 conscript owned by the Nationalist and 1 infantry owned by the Nationalist lost in Huangshan
                                                      Nationalist roll dice for 4 elites, 3 fighters, 1 heavy_artillery and 8 infantry in Huangshan, round 3 : 3/16 hits, 4.83 expected hits
                                                      Japanese roll dice for 8 heavy_artillerys in Huangshan, round 3 : 1/8 hits, 2.67 expected hits
                                                      3 heavy_artillerys owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                                      Nationalist roll dice for 4 elites, 3 fighters, 1 heavy_artillery and 7 infantry in Huangshan, round 4 : 12/15 hits, 4.67 expected hits
                                                      Japanese roll dice for 5 heavy_artillerys in Huangshan, round 4 : 2/5 hits, 1.67 expected hits
                                                      5 heavy_artillerys owned by the Japanese and 2 infantry owned by the Nationalist lost in Huangshan
                                                  Nationalist win, taking Huangshan from Japanese with 4 elites, 3 fighters, 1 heavy_artillery and 5 infantry remaining. Battle score for attacker is 47
                                                  Casualties for Nationalist: 1 conscript and 4 infantry
                                                  Casualties for Japanese: 4 elites and 9 heavy_artillerys
                                      
                                          Non Combat Move - Nationalist
                                              3 conscripts, 2 heavy_artillerys and 4 infantry moved from Puel to Mengtsi
                                              2 light_artillerys moved from Momein to Mengtsi
                                              2 conscripts moved from Momein to Puel
                                              1 conscript moved from Kweiyang to Tuyun
                                              1 armour and 1 train moved from Chungking to Kweiyang
                                              1 armour moved from Kweiyang to Hsingi
                                              1 armour, 2 cavalrys, 15 elites and 4 light_artillerys moved from Anking to Hwanggang
                                              3 fighters moved from Huangshan to Hwanggang
                                              1 light_artillery moved from Poyang to Hwanggang
                                              1 infantry moved from Nanchang to Hwangshi
                                              1 conscript moved from Nanchang to Kan
                                              1 infantry moved from Hwanggang to Anking
                                              1 conscript moved from Fancheng to Juning
                                              1 conscript moved from Wu Tang Mountains to Nanyang
                                              1 conscript moved from Pa-chung to Wu Tang Mountains
                                              3 elites, 3 heavy_artillerys, 2 infantry and 2 trains moved from Wuhan to Canton
                                              2 conscripts moved from Changsha to Siangtan
                                              1 infantry moved from Changsha to Siangtan
                                              1 conscript moved from Chih-Chiang to Kweilin
                                              1 conscript moved from Kweilin to Szecheng
                                              1 train moved from Kunming to Kweiyang
                                              1 train moved from Changsha to Wuhan
                                              3 trains moved from Nanchang to Kweiyang
                                              9 elites moved from Wuhan to Hwanggang
                                      
                                          Place Units - Nationalist
                                              3 infantry placed in Te-king
                                              3 infantry placed in Shiuchow
                                              3 infantry placed in Poseh
                                              3 infantry placed in Szecheng
                                              3 infantry placed in Kweilin
                                              3 infantry placed in Kaifeng
                                              1 infantry placed in Ichow
                                              3 infantry placed in Luoyang
                                              3 infantry placed in Kan
                                              3 infantry placed in Hwanggang
                                              2 armour and 4 light_artillerys placed in Wuhan
                                              3 armour placed in Kweiyang
                                              3 infantry placed in Poyang
                                              3 infantry placed in Anking
                                              3 infantry placed in Luan
                                              3 infantry placed in Juning
                                              3 infantry placed in Hwangshi
                                              3 infantry placed in Foochow
                                              2 infantry placed in Amoy
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 112 PUs; end with 112 PUs
                                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 132 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 152 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 162 PUs
                                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 172 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Nationalist : 5.33
                                      Japanese : -6.67
                                      

                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Manchukwo round 2

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Manchukwo
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                1 heavy_cavalry moved from North Suiyuan to Taiyuan
                                                1 heavy_cavalry moved from North Suiyuan to Taiyuan
                                                1 light_artillery moved from Chahar to Taiyuan
                                        
                                            Purchase Units - Manchukwo
                                                Manchukwo buy 1 heavy_cavalry, 3 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Manchukwo
                                                Battle in Taiyuan
                                                    Manchukwo attack with 2 heavy_cavalrys and 1 light_artillery
                                                    Communist defend with 1 factory, 2 light_artillerys, 1 station and 1 train
                                                        Manchukwo roll dice for 2 heavy_cavalrys and 1 light_artillery in Taiyuan, round 2 : 1/3 hits, 1.17 expected hits
                                                        Communist roll dice for 2 light_artillerys in Taiyuan, round 2 : 1/2 hits, 0.67 expected hits
                                                        1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Communist lost in Taiyuan
                                                        Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 3 : 1/2 hits, 0.83 expected hits
                                                        Communist roll dice for 1 light_artillery in Taiyuan, round 3 : 1/1 hits, 0.33 expected hits
                                                        1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Communist lost in Taiyuan
                                                    Manchukwo win, taking Taiyuan from Communist with 1 light_artillery remaining. Battle score for attacker is 2
                                                    Casualties for Manchukwo: 2 heavy_cavalrys
                                                    Casualties for Communist: 2 light_artillerys
                                        
                                            Non Combat Move - Manchukwo
                                                1 infantry moved from Chengteh to Chahar
                                                1 infantry moved from Chengteh to Chahar
                                                1 infantry moved from Chengteh to Chahar
                                                1 infantry moved from Chengteh to Chahar
                                                1 light_artillery moved from Tangshan to Chahar
                                                1 infantry moved from Tangshan to Chengteh
                                                1 infantry moved from Tangshan to Chengteh
                                                1 light_infantry moved from Mukden to Chahar
                                                1 light_infantry moved from Mukden to Chahar
                                                1 light_infantry moved from Mukden to Chahar
                                                1 infantry moved from Mukden to Chengteh
                                                1 infantry moved from Mukden to Chengteh
                                                1 cavalry moved from Mukden to Chahar
                                        
                                            Place Units - Manchukwo
                                                1 heavy_cavalry, 3 infantry, 1 light_artillery and 1 light_infantry placed in Mukden
                                        
                                            Turn Complete - Manchukwo
                                                Manchukwo collect 17 PUs; end with 17 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Communist : 1.00
                                        Manchukwo : -0.00
                                        

                                        Savegame

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                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: Communist round 2

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - Communist
                                                  1 guerilla moved from Kaifeng to Liaocheng
                                                  1 infantry moved from Chengang to So-ping
                                                  1 heavy_artillery moved from Changchih to Taiyuan
                                                  1 infantry moved from Fen-chow to Taiyuan
                                                  1 infantry moved from Ningsia to North Suiyuan
                                                        Communist take North Suiyuan from Manchukwo
                                                  1 heavy_artillery moved from Ordos Plateau to So-ping
                                                  1 light_artillery moved from Yenan to So-ping
                                                  1 cavalry moved from Ningsia to So-ping
                                                  1 infantry moved from Ordos Plateau to So-ping
                                                  1 infantry moved from Ordos Plateau to So-ping
                                                  1 infantry moved from Ningsia to Ordos Plateau
                                                  1 guerilla moved from Puchow to So-ping
                                                  1 guerilla moved from Puchow to So-ping
                                                  1 guerilla moved from Kuyuan to So-ping
                                                  3 infantry and 1 light_artillery moved from Kungchangfu to Kannan
                                                  1 guerilla moved from Ankang to Kannan
                                                  1 guerilla moved from Kuyuan to Kannan
                                                  1 guerilla moved from Fen-chow to Taiyuan
                                                  1 infantry moved from Changchih to Taiyuan
                                                  1 infantry moved from Puchow to Changchih
                                                  1 heavy_artillery moved from Ningsia to Ordos Plateau
                                                  1 infantry moved from Yenan to Ordos Plateau
                                                  1 infantry moved from Yenan to Puchow
                                                  1 guerilla and 7 infantry moved from Yenan to Puchow
                                                  1 propaganda moved from Weinan to Tuyun
                                                  1 guerilla moved from Poyang to Wuhu
                                                  1 guerilla moved from Anking to Wuhu
                                                  1 guerilla moved from Hwanggang to Wuhu
                                                  1 propaganda moved from Juning to Wuhu
                                                  1 propaganda moved from Tuyun to Wuhu
                                          
                                              Purchase Units - Communist
                                                  Communist buy 2 conscripts, 5 guerillas, 1 heavy_artillery, 4 infantry, 1 light_artillery and 4 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Communist
                                                  Communist creates battle in territory Liaocheng
                                                  Battle in Wuhu
                                                      Communist attack with 3 guerillas and 2 propagandas
                                                      Japanese defend with 2 fighters and 1 ruralproduction
                                                          Communist roll dice for 3 guerillas and 2 propagandas in Wuhu, round 2 : 2/3 hits, 0.50 expected hits
                                                          Japanese roll dice for 2 fighters in Wuhu, round 2 : 2/2 hits, 1.33 expected hits
                                                          2 fighters owned by the Japanese and 2 propagandas owned by the Communist lost in Wuhu
                                                      Communist win with 3 guerillas remaining. Battle score for attacker is 26
                                                      Casualties for Communist: 2 propagandas
                                                      Casualties for Japanese: 2 fighters
                                                  Battle in Taiyuan
                                                      Communist attack with 1 guerilla, 1 heavy_artillery and 2 infantry
                                                      Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train
                                                          Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Taiyuan, round 2 : 1/4 hits, 1.17 expected hits
                                                          Japanese roll dice for 1 light_artillery in Taiyuan, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 light_artillery owned by the Manchukwo lost in Taiyuan
                                                      Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 5
                                                      Casualties for Manchukwo: 1 light_artillery
                                                  Battle in Kannan
                                                      Communist attack with 2 guerillas, 3 infantry and 1 light_artillery
                                                      Neutral defend with 3 infantry and 1 ruralproduction
                                                          Communist roll dice for 2 guerillas, 3 infantry and 1 light_artillery in Kannan, round 2 : 0/6 hits, 1.33 expected hits
                                                          Neutral roll dice for 3 infantry in Kannan, round 2 : 1/3 hits, 1.00 expected hits
                                                          1 guerilla owned by the Communist lost in Kannan
                                                          Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 3 : 2/5 hits, 1.17 expected hits
                                                          Neutral roll dice for 3 infantry in Kannan, round 3 : 0/3 hits, 1.00 expected hits
                                                          2 infantry owned by the Neutral lost in Kannan
                                                          Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 4 : 0/5 hits, 1.17 expected hits
                                                          Neutral roll dice for 1 infantry in Kannan, round 4 : 0/1 hits, 0.33 expected hits
                                                          Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 5 : 1/5 hits, 1.17 expected hits
                                                          Neutral roll dice for 1 infantry in Kannan, round 5 : 0/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Neutral lost in Kannan
                                                      Communist loses 0 PUs for violating Kannans neutrality.
                                                      Communist win, taking Kannan from Neutral with 1 guerilla, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                                      Casualties for Communist: 1 guerilla
                                                      Casualties for Neutral: 3 infantry
                                                  Battle in So-ping
                                                      Communist attack with 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery
                                                      Manchukwo defend with 1 light_infantry; Japanese defend with 4 light_artillerys and 1 ruralproduction
                                                          Communist roll dice for 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 2 : 2/9 hits, 2.33 expected hits
                                                          Japanese roll dice for 4 light_artillerys and 1 light_infantry in So-ping, round 2 : 0/5 hits, 1.50 expected hits
                                                          1 light_infantry owned by the Manchukwo and 1 light_artillery owned by the Japanese lost in So-ping
                                                          Communist roll dice for 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 3 : 1/9 hits, 2.33 expected hits
                                                          Japanese roll dice for 3 light_artillerys in So-ping, round 3 : 1/3 hits, 1.00 expected hits
                                                          1 cavalry owned by the Communist and 1 light_artillery owned by the Japanese lost in So-ping
                                                          Communist roll dice for 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 4 : 3/8 hits, 2.17 expected hits
                                                          Japanese roll dice for 2 light_artillerys in So-ping, round 4 : 0/2 hits, 0.67 expected hits
                                                          2 light_artillerys owned by the Japanese lost in So-ping
                                                      Communist win, taking So-ping from Japanese with 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 19
                                                      Casualties for Japanese: 4 light_artillerys
                                                      Casualties for Manchukwo: 1 light_infantry
                                                      Casualties for Communist: 1 cavalry
                                          
                                              Non Combat Move - Communist
                                                  3 guerillas moved from Wuhu to Huangshan
                                                  1 guerilla moved from Luan to Hwanggang
                                                  1 guerilla moved from Chenchow to Tuyun
                                                  1 guerilla moved from Chenchow to Chih-Chiang
                                                  1 guerilla moved from Kan to Chenchow
                                                  1 guerilla moved from Yen-ping to Pinghsiang
                                                  1 guerilla moved from Wu Tang Mountains to Fengdu
                                                  1 guerilla moved from Luoyang to Changteh
                                                  1 guerilla moved from Weinan to Juning
                                                  1 guerilla moved from Weinan to Nanyang
                                                  1 guerilla moved from Puchow to Juning
                                                  1 guerilla moved from Taiyuan to Fen-chow
                                                  3 guerillas moved from So-ping to Ordos Plateau
                                                  1 infantry moved from Puchow to Weinan
                                                  1 guerilla moved from Kannan to Hanchung
                                                  1 guerilla moved from Liaocheng to Kining
                                          
                                              Place Units - Communist
                                                  3 propagandas placed in Ankang
                                                  Communist undo move 1.
                                                  1 propaganda placed in Ordos Plateau
                                                  2 infantry and 1 light_artillery placed in Weinan
                                                  2 guerillas placed in Yenan
                                                  1 propaganda placed in Ankang
                                                  1 propaganda placed in Yenan
                                                  Communist undo move 3.
                                                  Communist undo move 4.
                                                  1 heavy_artillery placed in Yenan
                                                  1 conscript and 1 infantry placed in Yenan
                                                  1 infantry placed in Fen-chow
                                                  1 conscript placed in Ordos Plateau
                                                  2 propagandas placed in Ankang
                                                  2 guerillas placed in Ningsia
                                                  1 guerilla placed in Ordos Plateau
                                                  2 guerillas placed in Tsingyang
                                          
                                              Turn Complete - Communist
                                                  Communist collect 41 PUs; end with 41 PUs
                                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 46 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Neutral : -1.67
                                          Communist : -1.33
                                          Japanese : -1.83
                                          

                                          Savegame

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                                          • H Offline
                                            Hexborg
                                            last edited by

                                            TripleA Turn Summary: Thailand round 2

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 2
                                            
                                                Place Units - Thailand
                                                    1 heavy_artillery and 2 thai_infantrys placed in Chiang Mai
                                                    1 thai_infantry placed in Kra
                                                    1 thai_infantry placed in Chiang Mai
                                            
                                                Turn Complete - Thailand
                                                    Thailand collect 13 PUs; end with 13 PUs
                                                    Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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