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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Communist round 2

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 2
      
          Combat Move - Communist
              1 guerilla moved from Kaifeng to Liaocheng
              1 infantry moved from Chengang to So-ping
              1 heavy_artillery moved from Changchih to Taiyuan
              1 infantry moved from Fen-chow to Taiyuan
              1 infantry moved from Ningsia to North Suiyuan
                    Communist take North Suiyuan from Manchukwo
              1 heavy_artillery moved from Ordos Plateau to So-ping
              1 light_artillery moved from Yenan to So-ping
              1 cavalry moved from Ningsia to So-ping
              1 infantry moved from Ordos Plateau to So-ping
              1 infantry moved from Ordos Plateau to So-ping
              1 infantry moved from Ningsia to Ordos Plateau
              1 guerilla moved from Puchow to So-ping
              1 guerilla moved from Puchow to So-ping
              1 guerilla moved from Kuyuan to So-ping
              3 infantry and 1 light_artillery moved from Kungchangfu to Kannan
              1 guerilla moved from Ankang to Kannan
              1 guerilla moved from Kuyuan to Kannan
              1 guerilla moved from Fen-chow to Taiyuan
              1 infantry moved from Changchih to Taiyuan
              1 infantry moved from Puchow to Changchih
              1 heavy_artillery moved from Ningsia to Ordos Plateau
              1 infantry moved from Yenan to Ordos Plateau
              1 infantry moved from Yenan to Puchow
              1 guerilla and 7 infantry moved from Yenan to Puchow
              1 propaganda moved from Weinan to Tuyun
              1 guerilla moved from Poyang to Wuhu
              1 guerilla moved from Anking to Wuhu
              1 guerilla moved from Hwanggang to Wuhu
              1 propaganda moved from Juning to Wuhu
              1 propaganda moved from Tuyun to Wuhu
      
          Purchase Units - Communist
              Communist buy 2 conscripts, 5 guerillas, 1 heavy_artillery, 4 infantry, 1 light_artillery and 4 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communist
              Communist creates battle in territory Liaocheng
              Battle in Wuhu
                  Communist attack with 3 guerillas and 2 propagandas
                  Japanese defend with 2 fighters and 1 ruralproduction
                      Communist roll dice for 3 guerillas and 2 propagandas in Wuhu, round 2 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 fighters in Wuhu, round 2 : 2/2 hits, 1.33 expected hits
                      2 fighters owned by the Japanese and 2 propagandas owned by the Communist lost in Wuhu
                  Communist win with 3 guerillas remaining. Battle score for attacker is 26
                  Casualties for Communist: 2 propagandas
                  Casualties for Japanese: 2 fighters
              Battle in Taiyuan
                  Communist attack with 1 guerilla, 1 heavy_artillery and 2 infantry
                  Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train
                      Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Taiyuan, round 2 : 1/4 hits, 1.17 expected hits
                      Japanese roll dice for 1 light_artillery in Taiyuan, round 2 : 0/1 hits, 0.33 expected hits
                      1 light_artillery owned by the Manchukwo lost in Taiyuan
                  Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Manchukwo: 1 light_artillery
              Battle in Kannan
                  Communist attack with 2 guerillas, 3 infantry and 1 light_artillery
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Communist roll dice for 2 guerillas, 3 infantry and 1 light_artillery in Kannan, round 2 : 0/6 hits, 1.33 expected hits
                      Neutral roll dice for 3 infantry in Kannan, round 2 : 1/3 hits, 1.00 expected hits
                      1 guerilla owned by the Communist lost in Kannan
                      Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 3 : 2/5 hits, 1.17 expected hits
                      Neutral roll dice for 3 infantry in Kannan, round 3 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Neutral lost in Kannan
                      Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 4 : 0/5 hits, 1.17 expected hits
                      Neutral roll dice for 1 infantry in Kannan, round 4 : 0/1 hits, 0.33 expected hits
                      Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 5 : 1/5 hits, 1.17 expected hits
                      Neutral roll dice for 1 infantry in Kannan, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in Kannan
                  Communist loses 0 PUs for violating Kannans neutrality.
                  Communist win, taking Kannan from Neutral with 1 guerilla, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                  Casualties for Communist: 1 guerilla
                  Casualties for Neutral: 3 infantry
              Battle in So-ping
                  Communist attack with 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery
                  Manchukwo defend with 1 light_infantry; Japanese defend with 4 light_artillerys and 1 ruralproduction
                      Communist roll dice for 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 2 : 2/9 hits, 2.33 expected hits
                      Japanese roll dice for 4 light_artillerys and 1 light_infantry in So-ping, round 2 : 0/5 hits, 1.50 expected hits
                      1 light_infantry owned by the Manchukwo and 1 light_artillery owned by the Japanese lost in So-ping
                      Communist roll dice for 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 3 : 1/9 hits, 2.33 expected hits
                      Japanese roll dice for 3 light_artillerys in So-ping, round 3 : 1/3 hits, 1.00 expected hits
                      1 cavalry owned by the Communist and 1 light_artillery owned by the Japanese lost in So-ping
                      Communist roll dice for 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 4 : 3/8 hits, 2.17 expected hits
                      Japanese roll dice for 2 light_artillerys in So-ping, round 4 : 0/2 hits, 0.67 expected hits
                      2 light_artillerys owned by the Japanese lost in So-ping
                  Communist win, taking So-ping from Japanese with 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 19
                  Casualties for Japanese: 4 light_artillerys
                  Casualties for Manchukwo: 1 light_infantry
                  Casualties for Communist: 1 cavalry
      
          Non Combat Move - Communist
              3 guerillas moved from Wuhu to Huangshan
              1 guerilla moved from Luan to Hwanggang
              1 guerilla moved from Chenchow to Tuyun
              1 guerilla moved from Chenchow to Chih-Chiang
              1 guerilla moved from Kan to Chenchow
              1 guerilla moved from Yen-ping to Pinghsiang
              1 guerilla moved from Wu Tang Mountains to Fengdu
              1 guerilla moved from Luoyang to Changteh
              1 guerilla moved from Weinan to Juning
              1 guerilla moved from Weinan to Nanyang
              1 guerilla moved from Puchow to Juning
              1 guerilla moved from Taiyuan to Fen-chow
              3 guerillas moved from So-ping to Ordos Plateau
              1 infantry moved from Puchow to Weinan
              1 guerilla moved from Kannan to Hanchung
              1 guerilla moved from Liaocheng to Kining
      
          Place Units - Communist
              3 propagandas placed in Ankang
              Communist undo move 1.
              1 propaganda placed in Ordos Plateau
              2 infantry and 1 light_artillery placed in Weinan
              2 guerillas placed in Yenan
              1 propaganda placed in Ankang
              1 propaganda placed in Yenan
              Communist undo move 3.
              Communist undo move 4.
              1 heavy_artillery placed in Yenan
              1 conscript and 1 infantry placed in Yenan
              1 infantry placed in Fen-chow
              1 conscript placed in Ordos Plateau
              2 propagandas placed in Ankang
              2 guerillas placed in Ningsia
              1 guerilla placed in Ordos Plateau
              2 guerillas placed in Tsingyang
      
          Turn Complete - Communist
              Communist collect 41 PUs; end with 41 PUs
              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Neutral : -1.67
      Communist : -1.33
      Japanese : -1.83
      

      Savegame

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      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Thailand round 2

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 2
        
            Place Units - Thailand
                1 heavy_artillery and 2 thai_infantrys placed in Chiang Mai
                1 thai_infantry placed in Kra
                1 thai_infantry placed in Chiang Mai
        
            Turn Complete - Thailand
                Thailand collect 13 PUs; end with 13 PUs
                Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Japanese round 2

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 2
          
              Place Units - Japanese
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  4 infantry placed in Nanning
                  1 armour and 1 mobile_infantry placed in Shanghai
                  1 armour and 1 mobile_infantry placed in Peking
                  1 infantry placed in Shanghai
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
          
              Turn Complete - Japanese
                  Japanese collect 110 PUs; end with 110 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: British round 2

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 2
            
                Combat Move - British
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                    1 fighter moved from Mandalay to SZ 21 Strait of Malacca
                    3 infantry and 1 light_artillery moved from Myitkyina to Momein
                    1 infantry moved from Taungoo to Lashio
                    3 commandos moved from Rangoon to Taungoo
                    1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
                    2 commandos moved from Chittagong to Rangoon
                    6 infantry moved from Chittagong to Pathein
                    1 light_artillery moved from Rangoon to Pathein
            
                Purchase Units - British
                    British buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - British
                    Battle in SZ 21 Strait of Malacca
                        British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter
                        Neutral defend with 1 battleship
                            British roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter in SZ 21 Strait of Malacca, round 2 : 5/10 hits, 4.00 expected hits
                            Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 1/1 hits, 0.67 expected hits
                        Units damaged: 1 battleship owned by the British
                            1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                        British win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter remaining. Battle score for attacker is 19
                        Casualties for Neutral: 1 battleship
            
                Non Combat Move - British
                    4 infantry and 1 train moved from East Assam to Chittagong
                    1 train moved from Chittagong to Calcutta
            
                Place Units - British
                    4 infantry placed in Hong Kong
                    1 infantry placed in Rangoon
                    1 transport placed in SZ 19 Bay of Bengal
                    British undo move 3.
                    1 transport placed in SZ 21 Strait of Malacca
            
                Turn Complete - British
                    British collect 48 PUs; end with 48 PUs
                    Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                    1 unit repaired.
            

            Combat Hit Differential Summary :

            Neutral : 0.33
            British : 1.00
            

            Savegame

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            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: Nationalist round 3

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 3
              
                  Combat Move - Nationalist
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      1 conscript and 3 infantry moved from Kweilin to Woochow
                      1 conscript moved from Tuyun to Szecheng
                      1 armour moved from Hsingi to Lungchow
                      1 infantry moved from Poseh to Lungchow
                      1 infantry moved from Poseh to Lungchow
                      1 infantry moved from Poseh to Szecheng
                      3 armour moved from Kweiyang to Szecheng
                      1 light_artillery moved from Mengtsi to Lungchow
                      1 light_artillery moved from Mengtsi to Szecheng
                      2 conscripts and 1 infantry moved from Siangtan to Te-king
                      3 infantry moved from Shiuchow to Te-king
                      1 conscript moved from Kan to Poyang
                      1 armour moved from Wuhan to Poyang
                      1 infantry moved from Hwangshi to Poyang
                      1 armour moved from Hwanggang to Huangshan
                      6 light_artillerys moved from Hwanggang to Huangshan
                      5 infantry moved from Hwanggang to Huangshan
                      1 elite moved from Hwanggang to Huangshan
                      3 fighters moved from Hwanggang to Huangshan
                      7 elites moved from Hwanggang to Huangshan
                      10 elites moved from Hwanggang to Huangshan
                      8 elites moved from Hwanggang to Huangshan
                      2 cavalrys moved from Hwanggang to Huangshan
                      4 light_artillerys moved from Wuhan to Huangshan
                      1 armour moved from Wuhan to Huangshan
              
                  Purchase Units - Nationalist
                      Nationalist buy 5 armour, 11 conscripts, 30 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Nationalist
                      Battle in Lungchow
                          Nationalist attack with 1 armour, 2 infantry and 1 light_artillery
                          Japanese defend with 2 infantry and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Lungchow, round 2 : 2/4 hits, 1.33 expected hits
                              Japanese roll dice for 2 infantry in Lungchow, round 2 : 2/2 hits, 0.67 expected hits
                              2 infantry owned by the Japanese and 2 infantry owned by the Nationalist lost in Lungchow
                          Nationalist win, taking Lungchow from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 0
                          Casualties for Nationalist: 2 infantry
                          Casualties for Japanese: 2 infantry
                      Battle in Szecheng
                          Nationalist attack with 3 armour, 1 conscript, 1 infantry and 1 light_artillery
                          Japanese defend with 1 armour, 2 heavy_artillerys and 1 ruralproduction
                              Nationalist roll dice for 3 armour, 1 conscript, 1 infantry and 1 light_artillery in Szecheng, round 2 : 4/6 hits, 2.33 expected hits
                              Japanese roll dice for 1 armour and 2 heavy_artillerys in Szecheng, round 2 : 1/3 hits, 1.17 expected hits
                              2 heavy_artillerys owned by the Japanese, 1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Szecheng
                          Nationalist win, taking Szecheng from Japanese with 3 armour, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 14
                          Casualties for Nationalist: 1 conscript
                          Casualties for Japanese: 1 armour and 2 heavy_artillerys
                      Battle in Poyang
                          Nationalist attack with 1 armour, 1 conscript and 1 infantry
                          Japanese defend with 1 armour and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 1 conscript and 1 infantry in Poyang, round 2 : 2/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 armour in Poyang, round 2 : 0/1 hits, 0.50 expected hits
                              1 armour owned by the Japanese lost in Poyang
                          Nationalist win, taking Poyang from Japanese with 1 armour, 1 conscript and 1 infantry remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 armour
                      Battle in Woochow
                          Nationalist attack with 1 conscript and 3 infantry
                          Japanese defend with 2 elites and 1 ruralproduction
                              Nationalist roll dice for 1 conscript and 3 infantry in Woochow, round 2 : 0/4 hits, 0.67 expected hits
                              Japanese roll dice for 2 elites in Woochow, round 2 : 0/2 hits, 0.67 expected hits
                              Nationalist roll dice for 1 conscript and 3 infantry in Woochow, round 3 : 0/4 hits, 0.67 expected hits
                              Japanese roll dice for 2 elites in Woochow, round 3 : 1/2 hits, 0.67 expected hits
                              1 conscript owned by the Nationalist lost in Woochow
                              Nationalist roll dice for 3 infantry in Woochow, round 4 : 0/3 hits, 0.50 expected hits
                              Japanese roll dice for 2 elites in Woochow, round 4 : 0/2 hits, 0.67 expected hits
                              Nationalist roll dice for 3 infantry in Woochow, round 5 : 0/3 hits, 0.50 expected hits
                              Japanese roll dice for 2 elites in Woochow, round 5 : 0/2 hits, 0.67 expected hits
                              Nationalist roll dice for 3 infantry in Woochow, round 6 : 0/3 hits, 0.50 expected hits
                              Japanese roll dice for 2 elites in Woochow, round 6 : 1/2 hits, 0.67 expected hits
                              1 infantry owned by the Nationalist lost in Woochow
                          2 infantry owned by the Nationalist retreated to Kweilin
                          Japanese win with 2 elites remaining. Battle score for attacker is -5
                          Casualties for Nationalist: 1 conscript and 1 infantry
                      Battle in Te-king
                          Nationalist attack with 2 conscripts and 4 infantry
                          Japanese defend with 2 elites and 1 ruralproduction
                              Nationalist roll dice for 2 conscripts and 4 infantry in Te-king, round 2 : 2/6 hits, 1.00 expected hits
                              Japanese roll dice for 2 elites in Te-king, round 2 : 0/2 hits, 0.67 expected hits
                              2 elites owned by the Japanese lost in Te-king
                          Nationalist win, taking Te-king from Japanese with 2 conscripts and 4 infantry remaining. Battle score for attacker is 8
                          Casualties for Japanese: 2 elites
                      Battle in Huangshan
                          Nationalist attack with 2 armour, 2 cavalrys, 26 elites, 3 fighters, 5 infantry and 10 light_artillerys
                          Japanese defend with 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                              Nationalist roll dice for 2 armour, 2 cavalrys, 26 elites, 3 fighters, 5 infantry and 10 light_artillerys in Huangshan, round 2 : 14/48 hits, 17.33 expected hits
                              Japanese roll dice for 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys and 5 mobile_infantrys in Huangshan, round 2 : 9/31 hits, 10.67 expected hits
                              1 elite owned by the Japanese, 5 infantry owned by the Nationalist, 2 cavalrys owned by the Nationalist, 2 elites owned by the Nationalist, 5 light_artillerys owned by the Japanese, 3 light_armours owned by the Japanese and 5 mobile_infantrys owned by the Japanese lost in Huangshan
                              Nationalist roll dice for 2 armour, 24 elites, 3 fighters and 10 light_artillerys in Huangshan, round 3 : 16/39 hits, 15.50 expected hits
                              Japanese roll dice for 5 armour, 6 heavy_artillerys and 6 light_artillerys in Huangshan, round 3 : 5/17 hits, 6.50 expected hits
                              6 heavy_artillerys owned by the Japanese, 4 armour owned by the Japanese, 5 elites owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Huangshan
                              Nationalist roll dice for 2 armour, 19 elites, 3 fighters and 10 light_artillerys in Huangshan, round 4 : 14/34 hits, 13.83 expected hits
                              Japanese roll dice for 1 armour in Huangshan, round 4 : 1/1 hits, 0.50 expected hits
                              1 armour owned by the Japanese and 1 elite owned by the Nationalist lost in Huangshan
                          Nationalist win, taking Huangshan from Japanese with 2 armour, 18 elites, 3 fighters and 10 light_artillerys remaining. Battle score for attacker is 98
                          Casualties for Nationalist: 2 cavalrys, 8 elites and 5 infantry
                          Casualties for Japanese: 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys and 5 mobile_infantrys
              
                  Non Combat Move - Nationalist
                      3 fighters moved from Huangshan to Wuhan
                      3 conscripts, 2 heavy_artillerys and 4 infantry moved from Mengtsi to Poseh
                      2 conscripts moved from Puel to Mengtsi
                      3 infantry moved from Hwangshi to Hwanggang
                      1 conscript moved from Wu Tang Mountains to Nanyang
              
                  Place Units - Nationalist
                      3 armour and 3 light_artillerys placed in Wuhan
                      1 armour and 3 light_artillerys placed in Kweiyang
                      1 armour placed in Chungking
                      3 infantry placed in Kan
                      3 infantry placed in Shiuchow
                      3 conscripts placed in Kweilin
                      3 conscripts placed in Poseh
                      3 infantry placed in Juning
                      3 infantry placed in Nanyang
                      1 conscript and 2 infantry placed in Hwangshi
                      3 infantry placed in Hwanggang
                      3 conscripts placed in Fancheng
                      1 conscript placed in Pinghsiang
                      2 infantry placed in Pinghsiang
                      3 infantry placed in Chenchow
                      3 infantry placed in Siangtan
                      3 infantry placed in Ichang
                      2 infantry placed in Wu Tang Mountains
              
                  Turn Complete - Nationalist
                      Nationalist collect 94 PUs; end with 94 PUs
                      Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 114 PUs
                      Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 134 PUs
                      Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 144 PUs
                      Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 154 PUs
              

              Combat Hit Differential Summary :

              Nationalist : -1.00
              Japanese : -4.00
              

              Savegame

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              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Manchukwo round 3

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 3
                
                    Combat Move - Manchukwo
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        1 light_artillery moved from Chahar to Ningsia
                        1 light_infantry moved from Chahar to Ningsia
                        1 light_infantry moved from Chahar to Ningsia
                        1 light_infantry moved from Chahar to Ningsia
                        1 cavalry moved from Chahar to Ningsia
                
                    Purchase Units - Manchukwo
                        Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Manchukwo
                        Battle in Ningsia
                            Manchukwo attack with 1 cavalry, 1 light_artillery and 3 light_infantrys
                            Communist defend with 2 guerillas, 1 infantry and 1 ruralproduction
                                Manchukwo roll dice for 1 cavalry, 1 light_artillery and 3 light_infantrys in Ningsia, round 2 : 3/5 hits, 1.17 expected hits
                                Communist roll dice for 2 guerillas and 1 infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
                                2 guerillas owned by the Communist and 1 infantry owned by the Communist lost in Ningsia
                            Manchukwo win, taking Ningsia from Communist with 1 cavalry, 1 light_artillery and 3 light_infantrys remaining. Battle score for attacker is 9
                            Casualties for Communist: 2 guerillas and 1 infantry
                
                    Non Combat Move - Manchukwo
                        1 infantry moved from Chahar to North Suiyuan
                        1 infantry moved from Chahar to North Suiyuan
                        1 infantry moved from Chahar to North Suiyuan
                        1 infantry moved from Chahar to North Suiyuan
                        1 infantry moved from Chengteh to Chahar
                        1 infantry moved from Chengteh to Chahar
                        1 infantry moved from Chengteh to Chahar
                        1 infantry moved from Chengteh to Chahar
                        1 light_infantry moved from Mukden to Chahar
                        1 heavy_cavalry moved from Mukden to Chahar
                        1 light_artillery moved from Mukden to Chahar
                        1 infantry moved from Mukden to Chengteh
                        1 infantry moved from Mukden to Chengteh
                        1 infantry moved from Mukden to Chengteh
                
                    Place Units - Manchukwo
                        1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden
                
                    Turn Complete - Manchukwo
                        Manchukwo collect 18 PUs; end with 18 PUs
                

                Combat Hit Differential Summary :

                Communist : -0.67
                Manchukwo : 1.83
                

                Savegame

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                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Communist round 3

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 3
                  
                      Combat Move - Communist
                          1 propaganda moved from Ankang to Huangshan
                          1 propaganda moved from Huangshan to Hangchow
                                Communist take Hangchow from Japanese
                          1 propaganda moved from Hangchow to Soochow
                                Communist take Soochow from Japanese
                          1 propaganda moved from Soochow to Wuhu
                                Communist take Wuhu from Japanese
                          1 propaganda moved from Wuhu to Nanking
                                Nationalist take Nanking from Japanese
                          1 propaganda moved from Nanking to Huaipei
                                Communist take Huaipei from Japanese
                          1 propaganda moved from Huaipei to Yang-chow
                                Communist take Yang-chow from Japanese
                          1 propaganda moved from Yang-chow to Chin-kiang
                                Communist take Chin-kiang from Japanese
                          1 propaganda moved from Chin-kiang to Huainan
                                Communist take Huainan from Japanese
                          1 propaganda moved from Huainan to Hsuchow
                                Communist take Hsuchow from Japanese
                          1 propaganda moved from Hsuchow to Jih-Chao
                                Communist take Jih-Chao from Japanese
                          1 propaganda moved from Jih-Chao to Weihsien
                                Communist take Weihsien from Japanese
                          1 propaganda moved from Weihsien to Weihaiwei
                                Communist take Weihaiwei from Japanese
                          1 propaganda moved from Ankang to Huangshan
                          1 propaganda moved from Huangshan to Yang-chow
                          1 propaganda moved from Yang-chow to Hsuchow
                          1 propaganda moved from Hsuchow to Jih-Chao
                          1 propaganda moved from Jih-Chao to Lungkow
                                Communist take Lungkow from Japanese
                          1 propaganda moved from Lungkow to Techow
                                Communist take Techow from Japanese
                          1 propaganda moved from Techow to Liaocheng
                                Communist take Liaocheng from Japanese
                          1 propaganda moved from Liaocheng to Tsangchow
                                Communist take Tsangchow from Japanese
                          1 propaganda moved from Tsangchow to Paoting
                                Communist take Paoting from Japanese
                          1 propaganda moved from Paoting to Tientsin
                                Communist take Tientsin from Japanese
                          1 propaganda moved from Tientsin to Tangshan
                                Communist take Tangshan from Manchukwo
                          1 propaganda moved from Tangshan to Shanhaiguan
                                Communist take Shanhaiguan from Manchukwo
                          1 propaganda moved from Shanhaiguan to Liaodong
                                Communist take Liaodong from Manchukwo
                          1 propaganda moved from Liaodong to Port Arthur
                                Communist take Port Arthur from Japanese
                          1 propaganda moved from Ankang to Huangshan
                          1 propaganda moved from Huangshan to Lungkow
                          1 propaganda moved from Lungkow to Shanhaiguan
                          1 propaganda moved from Shanhaiguan to Liaodong
                          1 propaganda moved from Liaodong to Kirin
                                Communist take Kirin from Manchukwo
                          1 propaganda moved from Kirin to North Jehol
                                Communist take North Jehol from Manchukwo
                          1 propaganda moved from Ordos Plateau to West Kwangtung
                                Communist take West Kwangtung from Japanese
                          1 guerilla moved from Nanyang to Puchow
                          3 infantry and 1 light_artillery moved from Weinan to Puchow
                          1 guerilla and 1 infantry moved from Fen-chow to Puchow
                          1 infantry moved from Taiyuan to Fen-chow
                          1 heavy_artillery moved from Taiyuan to Fen-chow
                          1 heavy_artillery moved from Ordos Plateau to Ningsia
                          1 infantry moved from Ordos Plateau to Ningsia
                          1 infantry moved from Ordos Plateau to Ningsia
                          1 conscript moved from Ordos Plateau to Ningsia
                          1 infantry moved from Ordos Plateau to Ningsia
                          1 guerilla moved from Ordos Plateau to Ningsia
                          1 guerilla moved from Ordos Plateau to Ningsia
                          1 guerilla moved from Ordos Plateau to Ningsia
                          1 heavy_artillery moved from Yenan to Puchow
                          1 guerilla moved from Juning to Puchow
                          1 guerilla moved from Juning to Puchow
                          1 conscript moved from Yenan to Puchow
                          2 guerillas moved from Tsingyang to Puchow
                          1 propaganda moved from West Kwangtung to Chih-Chiang
                  
                      Purchase Units - Communist
                          Communist buy 14 conscripts, 3 infantry, 1 light_artillery and 2 propagandas; Remaining resources: 1 PUs; 0 techTokens; 
                  
                      Combat - Communist
                          Battle in Puchow
                              Communist attack with 1 conscript, 6 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery
                              Japanese defend with 3 armour, 3 light_armours and 1 ruralproduction
                                  Communist roll dice for 1 conscript, 6 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 2 : 3/13 hits, 3.00 expected hits
                                  Japanese roll dice for 3 armour and 3 light_armours in Puchow, round 2 : 3/6 hits, 2.00 expected hits
                                  2 guerillas owned by the Communist, 1 conscript owned by the Communist and 3 light_armours owned by the Japanese lost in Puchow
                                  Communist roll dice for 4 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 3 : 1/10 hits, 2.50 expected hits
                                  Japanese roll dice for 3 armour in Puchow, round 3 : 1/3 hits, 1.50 expected hits
                                  1 guerilla owned by the Communist and 1 armour owned by the Japanese lost in Puchow
                                  Communist roll dice for 3 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 4 : 1/9 hits, 2.33 expected hits
                                  Japanese roll dice for 2 armour in Puchow, round 4 : 0/2 hits, 1.00 expected hits
                                  1 armour owned by the Japanese lost in Puchow
                                  Communist roll dice for 3 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 5 : 3/9 hits, 2.33 expected hits
                                  Japanese roll dice for 1 armour in Puchow, round 5 : 0/1 hits, 0.50 expected hits
                                  1 armour owned by the Japanese lost in Puchow
                              Communist win, taking Puchow from Japanese with 3 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 19
                              Casualties for Communist: 1 conscript and 3 guerillas
                              Casualties for Japanese: 3 armour and 3 light_armours
                          Battle in Ningsia
                              Communist attack with 1 conscript, 3 guerillas, 1 heavy_artillery and 3 infantry
                              Manchukwo defend with 1 cavalry, 1 light_artillery, 3 light_infantrys and 1 ruralproduction
                                  Communist roll dice for 1 conscript, 3 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 3/8 hits, 1.83 expected hits
                                  Manchukwo roll dice for 1 cavalry, 1 light_artillery and 3 light_infantrys in Ningsia, round 2 : 1/5 hits, 1.00 expected hits
                                  3 light_infantrys owned by the Manchukwo and 1 conscript owned by the Communist lost in Ningsia
                                  Communist roll dice for 3 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 0/7 hits, 1.67 expected hits
                                  Manchukwo roll dice for 1 cavalry and 1 light_artillery in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
                                  1 guerilla owned by the Communist lost in Ningsia
                                  Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 0/6 hits, 1.50 expected hits
                                  Manchukwo roll dice for 1 cavalry and 1 light_artillery in Ningsia, round 4 : 1/2 hits, 0.50 expected hits
                                  1 guerilla owned by the Communist lost in Ningsia
                                  Communist roll dice for 1 guerilla, 1 heavy_artillery and 3 infantry in Ningsia, round 5 : 2/5 hits, 1.33 expected hits
                                  Manchukwo roll dice for 1 cavalry and 1 light_artillery in Ningsia, round 5 : 0/2 hits, 0.50 expected hits
                                  1 light_artillery owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Ningsia
                              Communist win, taking Ningsia from Manchukwo with 1 guerilla, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 6
                              Casualties for Communist: 1 conscript and 2 guerillas
                              Casualties for Manchukwo: 1 cavalry, 1 light_artillery and 3 light_infantrys
                  
                      Non Combat Move - Communist
                          1 guerilla moved from Ningsia to Tsingyang
                          1 infantry moved from Ordos Plateau to Yenan
                          4 infantry moved from Ordos Plateau to Yenan
                          1 guerilla moved from Puchow to Wu Tang Mountains
                          1 guerilla moved from Puchow to Fancheng
                          1 guerilla moved from Tuyun to Poseh
                          1 guerilla moved from Fengdu to Tuyun
                          1 guerilla moved from Changteh to Siangtan
                          1 guerilla moved from Wuhan to Chien-ning
                          1 guerilla moved from Hwanggang to Wuhan
                          1 guerilla moved from Puchow to Weinan
                          1 light_artillery moved from Kannan to Yenan
                          3 infantry moved from Kannan to Lanchow
                  
                      Place Units - Communist
                          2 propagandas placed in Ankang
                          Communist undo move 1.
                          1 propaganda placed in Ankang
                          1 propaganda placed in Hanchung
                          1 conscript placed in Hangchow
                          1 conscript placed in Soochow
                          1 conscript placed in Chin-kiang
                          1 conscript placed in Huaipei
                          1 conscript placed in Hsuchow
                          1 conscript placed in Jih-Chao
                          1 conscript placed in Weihsien
                          1 conscript placed in Lungkow
                          1 conscript placed in Techow
                          1 conscript placed in Liaocheng
                          1 conscript placed in Paoting
                          1 conscript placed in Tientsin
                          1 conscript placed in Shanhaiguan
                          1 conscript placed in Liaodong
                          1 infantry placed in Kirin
                          Communist undo move 17.
                          3 infantry placed in Kuyuan
                          1 light_artillery placed in Yenan
                  
                      Turn Complete - Communist
                          Communist collect 67 PUs; end with 68 PUs
                          Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 73 PUs
                  

                  Combat Hit Differential Summary :

                  Communist : -3.50
                  Manchukwo : 0.50
                  Japanese : -1.00
                  

                  Savegame

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                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Thailand round 3

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 3
                    
                        Place Units - Thailand
                            1 thai_infantry placed in Kra
                            1 thai_infantry placed in Chiang Mai
                            1 thai_infantry placed in Kra
                            1 thai_infantry placed in Chiang Mai
                            1 armour and 2 thai_infantrys placed in Bangkok
                    
                        Turn Complete - Thailand
                            Thailand collect 14 PUs; end with 14 PUs
                            Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 19 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: Japanese round 3

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 3
                      
                          Place Units - Japanese
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              4 infantry placed in Nanning
                              4 infantry placed in Canton
                              2 elites and 1 fighter placed in Formosa
                              Japanese undo move 3.
                              2 elites placed in Canton
                              1 fighter placed in Formosa
                              1 armour and 2 light_armours placed in Nanking
                              2 light_artillerys and 2 mobile_infantrys placed in Peking
                              Japanese undo move 6.
                              1 light_artillery and 1 mobile_infantry placed in Korea
                              1 light_artillery and 1 mobile_infantry placed in Peking
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                      
                          Turn Complete - Japanese
                              Japanese collect 117 PUs; end with 118 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: British round 3

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 3
                        
                            Combat Move - British
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                3 commandos moved from Taungoo to Puel
                                1 infantry moved from Lashio to Kentung
                                1 infantry moved from Rangoon to Taungoo
                                6 infantry and 1 light_artillery moved from Pathein to Sittang
                                3 commandos moved from Rangoon to Sittang
                                4 infantry moved from Chittagong to Pathein
                                1 fighter moved from SZ 21 Strait of Malacca to Malaya-Singapore
                                3 infantry and 1 light_artillery moved from Momein to Puel
                        
                            Purchase Units - British
                                British buy 1 commando, 1 heavy_artillery, 3 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Non Combat Move - British
                        
                            Place Units - British
                                1 commando and 1 heavy_artillery placed in Malaya-Singapore
                                1 light_artillery placed in Chittagong
                                3 infantry placed in Malaya-Singapore
                        
                            Turn Complete - British
                                British collect 48 PUs; end with 48 PUs
                                Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • W Offline
                          waldowv
                          last edited by

                          TripleA Turn Summary: Nationalist round 4

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 4
                          
                              Combat Move - Nationalist
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War
                                  Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War
                                  Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War
                                  Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                                  6 conscripts, 2 heavy_artillerys and 4 infantry moved from Poseh to Szecheng
                                  1 armour moved from Poyang to Shiuchow
                                  3 infantry moved from Chenchow to Shiuchow
                                  2 conscripts moved from Te-king to Shiuchow
                                  1 infantry moved from Te-king to Shiuchow
                                  3 fighters moved from Wuhan to Shiuchow
                          
                              Purchase Units - Nationalist
                                  Nationalist repair damage of 8x factory; Remaining resources: 138 PUs; 0 techTokens; 
                                  Nationalist buy 3 armour, 9 conscripts, 24 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Nationalist
                                  Battle in Szecheng
                                      Nationalist attack with 6 conscripts, 2 heavy_artillerys and 4 infantry
                                      Japanese defend with 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 6 conscripts, 2 heavy_artillerys and 4 infantry in Szecheng, round 2 : 3/12 hits, 3.00 expected hits
                                          Japanese roll dice for 1 infantry in Szecheng, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in Szecheng
                                      Nationalist win, taking Szecheng from Japanese with 6 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                                  Battle in Shiuchow
                                      Nationalist attack with 1 armour, 2 conscripts, 3 fighters and 4 infantry
                                      Japanese defend with 1 armour, 1 heavy_artillery, 1 light_armour, 1 mobile_infantry and 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 2 conscripts, 3 fighters and 4 infantry in Shiuchow, round 2 : 3/10 hits, 3.00 expected hits
                                          Japanese roll dice for 1 armour, 1 heavy_artillery, 1 light_armour and 1 mobile_infantry in Shiuchow, round 2 : 1/4 hits, 1.33 expected hits
                                          1 heavy_artillery owned by the Japanese, 1 conscript owned by the Nationalist, 1 light_armour owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Shiuchow
                                          Nationalist roll dice for 1 armour, 1 conscript, 3 fighters and 4 infantry in Shiuchow, round 3 : 2/9 hits, 2.83 expected hits
                                          Japanese roll dice for 1 armour in Shiuchow, round 3 : 1/1 hits, 0.50 expected hits
                                          1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Shiuchow
                                      Nationalist win, taking Shiuchow from Japanese with 1 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is 15
                                      Casualties for Nationalist: 2 conscripts
                                      Casualties for Japanese: 1 armour, 1 heavy_artillery, 1 light_armour and 1 mobile_infantry
                          
                              Non Combat Move - Nationalist
                                  1 armour, 3 light_artillerys and 2 trains moved from Kweiyang to Wuhan
                                  1 armour and 1 train moved from Chungking to Changsha
                                  2 conscripts moved from Mengtsi to Poseh
                                  3 infantry moved from Siangtan to Te-king
                                  3 fighters moved from Shiuchow to Hwangshi
                                  1 conscript moved from Pinghsiang to Nanchang
                                  2 infantry moved from Pinghsiang to Nanchang
                                  5 infantry moved from Hwanggang to Wuhan
                                  1 conscript moved from Fancheng to Wuhan
                                  2 infantry moved from Wu Tang Mountains to Ichang
                                  1 conscript moved from Fancheng to Wu Tang Mountains
                                  1 infantry moved from Poyang to Nanchang
                          
                              Place Units - Nationalist
                                  3 armour and 3 light_artillerys placed in Wuhan
                                  3 light_artillerys placed in Changsha
                                  3 conscripts placed in Ichang
                                  3 infantry placed in Hwangshi
                                  3 infantry placed in Kan
                                  3 infantry placed in Te-king
                                  3 infantry placed in Kweilin
                                  3 infantry placed in Poseh
                                  3 infantry placed in Wu Tang Mountains
                                  3 infantry placed in Changteh
                                  3 infantry placed in Tungting
                                  3 conscripts placed in Pa-chung
                                  3 conscripts placed in Pinghsiang
                          
                              Turn Complete - Nationalist
                                  Nationalist collect 90 PUs; end with 90 PUs
                                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs
                                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs
                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs
                                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs
                                  Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUs
                          

                          Combat Hit Differential Summary :

                          Nationalist : -0.83
                          Japanese : -0.17
                          

                          Savegame

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                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Manchukwo round 4

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 4
                            
                                Combat Move - Manchukwo
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 heavy_cavalry moved from Chahar to Ningsia
                                    1 light_artillery moved from Chahar to Ningsia
                                    1 light_infantry moved from Chahar to Ningsia
                                    1 heavy_cavalry moved from Mukden to Shanhaiguan
                                    1 light_artillery moved from Mukden to Liaodong
                                    1 light_infantry moved from Mukden to Shanhaiguan
                                    1 light_infantry moved from Mukden to Liaodong
                            
                                Purchase Units - Manchukwo
                                    Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Manchukwo
                                    Battle in Liaodong
                                        Manchukwo attack with 1 light_artillery and 1 light_infantry
                                        Communist defend with 1 conscript and 1 ruralproduction
                                            Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 2 : 0/2 hits, 0.50 expected hits
                                            Communist roll dice for 1 conscript in Liaodong, round 2 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 3 : 0/2 hits, 0.50 expected hits
                                            Communist roll dice for 1 conscript in Liaodong, round 3 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 4 : 0/2 hits, 0.50 expected hits
                                            Communist roll dice for 1 conscript in Liaodong, round 4 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 5 : 1/2 hits, 0.50 expected hits
                                            Communist roll dice for 1 conscript in Liaodong, round 5 : 0/1 hits, 0.17 expected hits
                                            1 conscript owned by the Communist lost in Liaodong
                                        Manchukwo win, taking Liaodong from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 2
                                        Casualties for Communist: 1 conscript
                                    Battle in Shanhaiguan
                                        Manchukwo attack with 1 heavy_cavalry and 1 light_infantry
                                        Communist defend with 1 conscript and 1 ruralproduction
                                            Manchukwo roll dice for 1 heavy_cavalry and 1 light_infantry in Shanhaiguan, round 2 : 2/2 hits, 0.50 expected hits
                                            Communist roll dice for 1 conscript in Shanhaiguan, round 2 : 0/1 hits, 0.17 expected hits
                                            1 conscript owned by the Communist lost in Shanhaiguan
                                        Manchukwo win, taking Shanhaiguan from Communist with 1 heavy_cavalry and 1 light_infantry remaining. Battle score for attacker is 2
                                        Casualties for Communist: 1 conscript
                            
                                Non Combat Move - Manchukwo
                                    1 infantry moved from Chengteh to Chahar
                                    1 infantry moved from Chengteh to Chahar
                                    1 infantry moved from Chengteh to Chahar
                                    1 light_infantry moved from Mukden to Chahar
                                    1 light_infantry moved from Mukden to Chahar
                                    1 infantry moved from Chahar to North Suiyuan
                                    3 infantry moved from Chahar to North Suiyuan
                                    1 infantry moved from North Suiyuan to Ningsia
                                    1 infantry moved from North Suiyuan to Ningsia
                                    1 infantry moved from North Suiyuan to Ordos Plateau
                                    1 infantry moved from North Suiyuan to Ordos Plateau
                            
                                Place Units - Manchukwo
                                    1 cavalry, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys placed in Mukden
                            
                                Turn Complete - Manchukwo
                                    Manchukwo collect 19 PUs; end with 19 PUs
                            

                            Combat Hit Differential Summary :

                            Communist : -0.83
                            Manchukwo : 0.50
                            

                            Savegame

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                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: Communist round 4

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 4
                              
                                  Combat Move - Communist
                                      1 guerilla moved from Chenchow to Swatow
                                      1 guerilla moved from Chien-ning to Swatow
                                      1 guerilla moved from Pinghsiang to Swatow
                                      1 guerilla moved from Nanchang to Swatow
                                      1 propaganda moved from Chih-Chiang to Swatow
                                      1 infantry moved from Yenan to Sian
                                      1 infantry moved from Yenan to Sian
                                      1 infantry moved from Yenan to Sian
                                      1 infantry moved from Yenan to Sian
                                      1 infantry moved from Yenan to Sian
                                      1 light_artillery moved from Yenan to Sian
                                      1 light_artillery moved from Yenan to Sian
                                      1 infantry moved from Kuyuan to Tsingyang
                                      1 infantry moved from Kuyuan to Tsingyang
                                      1 guerilla moved from Wu Tang Mountains to Ankang
                                      1 guerilla moved from Fancheng to Ankang
                                      1 propaganda moved from Ankang to Changsha
                                      1 propaganda moved from Hanchung to Kweiyang
                                      1 guerilla moved from Hanchung to Tsingyang
                                      2 guerillas moved from Ankang to Tsingyang
                                      1 guerilla moved from Wuhan to Ankang
                                      1 guerilla moved from Chih-Chiang to Ankang
                                      1 guerilla moved from Hwangshi to Ankang
                                      1 guerilla moved from Siangtan to Ichang
                                      1 guerilla moved from Tuyun to Ankang
                                      1 guerilla moved from Poseh to Siangtan
                              
                                  Purchase Units - Communist
                                      Communist buy 9 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; 
                              
                                  Combat - Communist
                                      Battle in Swatow
                                          Communist attack with 4 guerillas and 1 propaganda
                                          Japanese defend with 1 elite and 1 ruralproduction
                                              Communist roll dice for 4 guerillas and 1 propaganda in Swatow, round 2 : 0/4 hits, 0.67 expected hits
                                              Japanese roll dice for 1 elite in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                                              1 propaganda owned by the Communist lost in Swatow
                                              Communist roll dice for 4 guerillas in Swatow, round 3 : 0/4 hits, 0.67 expected hits
                                              Japanese roll dice for 1 elite in Swatow, round 3 : 0/1 hits, 0.33 expected hits
                                              Communist roll dice for 4 guerillas in Swatow, round 4 : 0/4 hits, 0.67 expected hits
                                              Japanese roll dice for 1 elite in Swatow, round 4 : 0/1 hits, 0.33 expected hits
                                              Communist roll dice for 4 guerillas in Swatow, round 5 : 1/4 hits, 0.67 expected hits
                                              Japanese roll dice for 1 elite in Swatow, round 5 : 0/1 hits, 0.33 expected hits
                                              1 elite owned by the Japanese lost in Swatow
                                          Communist win with 4 guerillas remaining. Battle score for attacker is 2
                                          Casualties for Communist: 1 propaganda
                                          Casualties for Japanese: 1 elite
                              
                                  Non Combat Move - Communist
                                      4 guerillas moved from Swatow to Shiuchow
                              
                                  Place Units - Communist
                                      1 infantry placed in Kannan
                                      1 infantry placed in Ankang
                                      1 infantry placed in Hanchung
                                      1 infantry placed in Tsingyang
                                      1 infantry placed in Kungchangfu
                                      1 infantry placed in Tsingyang
                                      2 armour placed in Kungchangfu
                                      2 armour placed in Kannan
                                      2 armour placed in Hanchung
                                      2 armour placed in Ankang
                                      1 armour placed in Tsingyang
                              
                                  Turn Complete - Communist
                                      Communist collect 26 PUs; end with 27 PUs
                                      Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 32 PUs
                              

                              Combat Hit Differential Summary :

                              Communist : -1.67
                              Japanese : -0.33
                              

                              Savegame

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                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: Thailand round 4

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 4
                                
                                    Place Units - Thailand
                                        1 heavy_artillery and 2 thai_infantrys placed in Chiang Mai
                                        1 armour and 1 thai_infantry placed in Kra
                                        Thailand undo move 2.
                                        1 armour placed in Bangkok
                                        2 thai_infantrys placed in Kra
                                        Thailand undo move 2.
                                        1 armour placed in Chiang Mai
                                
                                    Turn Complete - Thailand
                                        Thailand collect 15 PUs; end with 15 PUs
                                        Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 20 PUs
                                        Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 25 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Japanese round 4

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 4
                                  
                                      Place Units - Japanese
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          5 infantry placed in Canton
                                          3 infantry placed in Nanning
                                          1 elite, 1 heavy_artillery and 1 infantry placed in Rangoon
                                          2 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Hanoi
                                          1 infantry placed in Nanning
                                          1 elite placed in Canton
                                          1 fighter placed in Formosa
                                          1 elite and 2 infantry placed in Formosa
                                          Japanese undo move 8.
                                          1 elite and 2 infantry placed in Formosa
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 139 PUs; end with 140 PUs
                                          Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 150 PUs
                                          Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 155 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: British round 4

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            1 infantry moved from Taungoo to Kentung
                                            1 infantry moved from Puel to Kentung
                                            1 commando moved from Puel to Kentung
                                            1 infantry moved from Puel to Kentung
                                            1 light_artillery moved from Puel to Kentung
                                            1 commando moved from Puel to Kentung
                                            1 commando moved from Puel to Kentung
                                            1 infantry moved from Puel to Kentung
                                            1 infantry moved from Sittang to Taungoo
                                            3 commandos, 5 infantry and 1 light_artillery moved from Sittang to Rangoon
                                            4 infantry moved from Pathein to Rangoon
                                            1 light_artillery moved from Chittagong to Rangoon
                                            1 commando, 1 heavy_artillery and 8 infantry moved from Malaya-Singapore to Kra
                                            1 fighter moved from Malaya-Singapore to Kra
                                    
                                        Purchase Units - British
                                            British buy 1 armour, 2 commandos and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - British
                                            Battle in Rangoon
                                                British attack with 3 commandos, 9 infantry and 2 light_artillerys
                                                Thailand defend with 1 heavy_artillery and 2 thai_infantrys; Japanese defend with 1 elite, 1 factory, 1 heavy_artillery, 1 infantry and 1 station
                                                    British roll dice for 3 commandos, 9 infantry and 2 light_artillerys in Rangoon, round 2 : 6/14 hits, 3.50 expected hits
                                                    Japanese roll dice for 1 elite, 2 heavy_artillerys, 1 infantry and 2 thai_infantrys in Rangoon, round 2 : 1/6 hits, 2.00 expected hits
                                                    1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese, 2 thai_infantrys owned by the Thailand, 1 elite owned by the Japanese, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Rangoon
                                                British win, taking Rangoon from Japanese with 3 commandos, 8 infantry and 2 light_artillerys remaining. Battle score for attacker is 18
                                                Casualties for British: 1 infantry
                                                Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 infantry
                                                Casualties for Thailand: 1 heavy_artillery and 2 thai_infantrys
                                            Battle in Kra
                                                British attack with 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry
                                                Thailand defend with 1 ruralproduction and 8 thai_infantrys
                                                    British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry in Kra, round 2 : 4/11 hits, 2.83 expected hits
                                                    Thailand roll dice for 8 thai_infantrys in Kra, round 2 : 2/8 hits, 2.67 expected hits
                                                    4 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Kra
                                                    British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 6 infantry in Kra, round 3 : 2/9 hits, 2.50 expected hits
                                                    Thailand roll dice for 4 thai_infantrys in Kra, round 3 : 3/4 hits, 1.33 expected hits
                                                    2 thai_infantrys owned by the Thailand and 3 infantry owned by the British lost in Kra
                                                    British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 3 infantry in Kra, round 4 : 1/6 hits, 2.00 expected hits
                                                    Thailand roll dice for 2 thai_infantrys in Kra, round 4 : 2/2 hits, 0.67 expected hits
                                                    1 thai_infantry owned by the Thailand and 2 infantry owned by the British lost in Kra
                                                    British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry in Kra, round 5 : 1/4 hits, 1.67 expected hits
                                                    Thailand roll dice for 1 thai_infantry in Kra, round 5 : 0/1 hits, 0.33 expected hits
                                                    1 thai_infantry owned by the Thailand lost in Kra
                                                British win, taking Kra from Thailand with 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is -5
                                                Casualties for British: 7 infantry
                                                Casualties for Thailand: 8 thai_infantrys
                                            Battle in Kentung
                                                British attack with 3 commandos, 4 infantry and 1 light_artillery
                                                Thailand defend with 1 armour, 1 light_artillery and 3 thai_infantrys
                                                    British roll dice for 3 commandos, 4 infantry and 1 light_artillery in Kentung, round 2 : 2/8 hits, 2.17 expected hits
                                                    Thailand roll dice for 1 armour, 1 light_artillery and 3 thai_infantrys in Kentung, round 2 : 1/5 hits, 1.83 expected hits
                                                    2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Kentung
                                                    British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 3 : 2/7 hits, 2.00 expected hits
                                                    Thailand roll dice for 1 armour, 1 light_artillery and 1 thai_infantry in Kentung, round 3 : 0/3 hits, 1.17 expected hits
                                                    1 light_artillery owned by the Thailand and 1 thai_infantry owned by the Thailand lost in Kentung
                                                    British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 4 : 3/7 hits, 2.00 expected hits
                                                    Thailand roll dice for 1 armour in Kentung, round 4 : 1/1 hits, 0.50 expected hits
                                                    1 armour owned by the Thailand and 1 infantry owned by the British lost in Kentung
                                                British win, taking Kentung from Thailand with 3 commandos, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 11
                                                Casualties for British: 2 infantry
                                                Casualties for Thailand: 1 armour, 1 light_artillery and 3 thai_infantrys
                                    
                                        Non Combat Move - British
                                            1 fighter moved from Kra to Malaya-Singapore
                                    
                                        Place Units - British
                                            1 armour, 2 commandos and 2 infantry placed in Malaya-Singapore
                                            British undo move 1.
                                            1 armour, 1 commando and 3 infantry placed in Malaya-Singapore
                                            1 commando placed in Chittagong
                                    
                                        Turn Complete - British
                                            British collect 49 PUs; end with 49 PUs
                                            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 54 PUs
                                            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 59 PUs
                                            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 64 PUs
                                            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 104 PUs
                                    

                                    Combat Hit Differential Summary :

                                    British : 2.33
                                    Thailand : 0.50
                                    Japanese : -1.00
                                    

                                    Savegame

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                                    • W Offline
                                      waldowv
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 5

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              5 infantry moved from Hwangshi to Hwanggang
                                              1 conscript moved from Hwangshi to Hwanggang
                                              3 infantry moved from Tungting to Hwanggang
                                              3 infantry moved from Changteh to Hwanggang
                                              3 light_artillerys moved from Changsha to Hwanggang
                                              1 armour moved from Changsha to Hwanggang
                                              1 fighter moved from Hwangshi to Hwanggang
                                              1 fighter moved from Hwangshi to Hwanggang
                                              1 fighter moved from Hwangshi to Hwanggang
                                              1 conscript moved from Ichang to Hwanggang
                                              1 conscript moved from Ichang to Hwanggang
                                              1 conscript moved from Ichang to Hwanggang
                                              1 infantry moved from Ichang to Hwanggang
                                              4 infantry moved from Ichang to Fancheng
                                              7 armour, 1 conscript, 5 infantry and 9 light_artillerys moved from Wuhan to Fancheng
                                              3 conscripts, 2 heavy_artillerys and 4 infantry moved from Szecheng to Kweilin
                                              2 conscripts and 3 infantry moved from Poseh to Lungchow
                                              1 armour moved from Shiuchow to Amoy
                                              1 infantry moved from Kan to Amoy
                                              1 infantry moved from Kan to Amoy
                                      
                                          Purchase Units - Nationalist
                                              Nationalist buy 6 armour, 9 conscripts, 37 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in Fancheng
                                                  Nationalist attack with 7 armour, 1 conscript, 9 infantry and 9 light_artillerys
                                                  Japanese defend with 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys, 3 mobile_infantrys and 1 ruralproduction
                                                      Nationalist roll dice for 7 armour, 1 conscript, 9 infantry and 9 light_artillerys in Fancheng, round 2 : 9/26 hits, 9.67 expected hits
                                                      Japanese roll dice for 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys in Fancheng, round 2 : 7/27 hits, 8.83 expected hits
                                                      3 elites owned by the Japanese, 1 conscript owned by the Nationalist, 6 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese, 2 light_armours owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Fancheng
                                                      Nationalist roll dice for 7 armour, 3 infantry and 9 light_artillerys in Fancheng, round 3 : 7/19 hits, 7.50 expected hits
                                                      Japanese roll dice for 1 armour, 3 heavy_artillerys and 14 light_artillerys in Fancheng, round 3 : 6/18 hits, 6.17 expected hits
                                                      3 light_artillerys owned by the Nationalist, 3 infantry owned by the Nationalist and 7 light_artillerys owned by the Japanese lost in Fancheng
                                                      Nationalist roll dice for 7 armour and 6 light_artillerys in Fancheng, round 4 : 6/13 hits, 5.50 expected hits
                                                      Japanese roll dice for 1 armour, 3 heavy_artillerys and 7 light_artillerys in Fancheng, round 4 : 6/11 hits, 3.83 expected hits
                                                      6 light_artillerys owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Fancheng
                                                      Nationalist roll dice for 7 armour in Fancheng, round 5 : 3/7 hits, 3.50 expected hits
                                                      Japanese roll dice for 1 armour, 3 heavy_artillerys and 1 light_artillery in Fancheng, round 5 : 2/5 hits, 1.83 expected hits
                                                      2 heavy_artillerys owned by the Japanese, 2 armour owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Fancheng
                                                      Nationalist roll dice for 5 armour in Fancheng, round 6 : 4/5 hits, 2.50 expected hits
                                                      Japanese roll dice for 1 armour and 1 heavy_artillery in Fancheng, round 6 : 1/2 hits, 0.83 expected hits
                                                      1 heavy_artillery owned by the Japanese, 1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Fancheng
                                                  Nationalist win, taking Fancheng from Japanese with 4 armour remaining. Battle score for attacker is 36
                                                  Casualties for Nationalist: 3 armour, 1 conscript, 9 infantry and 9 light_artillerys
                                                  Casualties for Japanese: 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys
                                              Battle in Hwanggang
                                                  Nationalist attack with 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys
                                                  Japanese defend with 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys, 2 mobile_infantrys and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys in Hwanggang, round 2 : 7/23 hits, 6.17 expected hits
                                                      Japanese roll dice for 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys in Hwanggang, round 2 : 7/21 hits, 6.83 expected hits
                                                      4 conscripts owned by the Nationalist, 3 infantry owned by the Nationalist, 3 light_artillerys owned by the Japanese, 2 light_armours owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Hwanggang
                                                      Nationalist roll dice for 1 armour, 3 fighters, 9 infantry and 3 light_artillerys in Hwanggang, round 3 : 8/16 hits, 5.00 expected hits
                                                      Japanese roll dice for 1 armour, 3 heavy_artillerys and 10 light_artillerys in Hwanggang, round 3 : 3/14 hits, 4.83 expected hits
                                                      3 infantry owned by the Nationalist and 8 light_artillerys owned by the Japanese lost in Hwanggang
                                                      Nationalist roll dice for 1 armour, 3 fighters, 6 infantry and 3 light_artillerys in Hwanggang, round 4 : 6/13 hits, 4.50 expected hits
                                                      Japanese roll dice for 1 armour, 3 heavy_artillerys and 2 light_artillerys in Hwanggang, round 4 : 2/6 hits, 2.17 expected hits
                                                      3 heavy_artillerys owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwanggang
                                                  Nationalist win, taking Hwanggang from Japanese with 1 armour, 3 fighters, 4 infantry and 3 light_artillerys remaining. Battle score for attacker is 70
                                                  Casualties for Nationalist: 4 conscripts and 8 infantry
                                                  Casualties for Japanese: 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys
                                              Battle in Kweilin
                                                  Nationalist attack with 3 conscripts, 2 heavy_artillerys and 4 infantry
                                                  Japanese defend with 1 elite and 1 ruralproduction
                                                      Nationalist roll dice for 3 conscripts, 2 heavy_artillerys and 4 infantry in Kweilin, round 2 : 3/9 hits, 2.50 expected hits
                                                      Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese lost in Kweilin
                                                  Nationalist win, taking Kweilin from Japanese with 3 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 4
                                                  Casualties for Japanese: 1 elite
                                              Battle in Amoy
                                                  Nationalist attack with 1 armour and 2 infantry
                                                  Japanese defend with 1 elite and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour and 2 infantry in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 elite in Amoy, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Amoy
                                                  Nationalist win, taking Amoy from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                                                  Casualties for Nationalist: 1 infantry
                                                  Casualties for Japanese: 1 elite
                                              Battle in Lungchow
                                                  Nationalist attack with 2 conscripts and 3 infantry
                                                  Japanese defend with 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 2 conscripts and 3 infantry in Lungchow, round 2 : 1/5 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 infantry in Lungchow, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese lost in Lungchow
                                                  Nationalist win, taking Lungchow from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 3
                                                  Casualties for Japanese: 1 infantry
                                      
                                          Non Combat Move - Nationalist
                                              3 conscripts moved from Pinghsiang to Hwangshi
                                              3 infantry moved from Nanchang to Pinghsiang
                                              3 fighters moved from Hwanggang to Wuhan
                                      
                                          Place Units - Nationalist
                                              3 infantry placed in Pa-chung
                                              3 infantry placed in Fengdu
                                              3 infantry placed in Ichang
                                              3 infantry placed in Changteh
                                              6 armour placed in Wuhan
                                              4 light_artillerys placed in Changsha
                                              3 infantry placed in Tungting
                                              3 infantry placed in Hwangshi
                                              3 conscripts placed in Pinghsiang
                                              3 infantry placed in Kan
                                              3 infantry placed in Shiuchow
                                              3 infantry placed in Szecheng
                                              3 infantry placed in Siangtan
                                              3 infantry placed in Chenchow
                                              1 light_artillery placed in Kweiyang
                                              3 infantry placed in Chih-Chiang
                                              2 conscripts and 1 infantry placed in Poseh
                                              4 conscripts placed in Chungking
                                              Nationalist undo move 18.
                                              3 conscripts placed in Chien-ning
                                              1 conscript placed in Chungking
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 90 PUs; end with 90 PUs
                                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs
                                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs
                                              Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Nationalist : 6.50
                                      Japanese : -1.33
                                      

                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Manchukwo round 5

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Manchukwo
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                1 infantry moved from Ningsia to Hehsi Corridor
                                                1 infantry moved from Ningsia to Hehsi Corridor
                                                1 light_infantry moved from Chahar to Ningsia
                                                1 heavy_cavalry moved from Ningsia to Hehsi Corridor
                                                1 light_infantry moved from Ningsia to Hehsi Corridor
                                                1 light_artillery moved from Ningsia to Hehsi Corridor
                                                1 infantry moved from Ordos Plateau to Kuyuan
                                                1 infantry moved from Ordos Plateau to Kuyuan
                                                1 infantry moved from North Suiyuan to Ningsia
                                                1 infantry moved from North Suiyuan to Ordos Plateau
                                                1 infantry moved from North Suiyuan to Ordos Plateau
                                                1 infantry moved from North Suiyuan to Ningsia
                                                1 light_infantry moved from Chahar to Ordos Plateau
                                                1 infantry moved from Chahar to North Suiyuan
                                                1 infantry moved from Chahar to North Suiyuan
                                                1 infantry moved from Chahar to North Suiyuan
                                                1 heavy_cavalry moved from Shanhaiguan to Chahar
                                                1 light_infantry moved from Shanhaiguan to Chahar
                                                1 light_artillery moved from Liaodong to Chahar
                                                1 light_infantry moved from Liaodong to Chahar
                                                1 cavalry moved from Mukden to Chahar
                                                1 heavy_cavalry moved from Mukden to Chahar
                                                1 light_infantry moved from Mukden to Chahar
                                                1 light_infantry moved from Mukden to Chahar
                                                1 light_infantry moved from Mukden to Chahar
                                                1 light_artillery moved from Mukden to Chahar
                                        
                                            Purchase Units - Manchukwo
                                                Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Manchukwo
                                        
                                            Non Combat Move - Manchukwo
                                        
                                            Place Units - Manchukwo
                                                1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
                                        
                                            Turn Complete - Manchukwo
                                                Manchukwo collect 19 PUs; end with 19 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: Communist round 5

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Communist
                                                  1 guerilla moved from Ankang to Weinan
                                                  1 guerilla moved from Ankang to Weinan
                                                  1 guerilla moved from Ankang to Weinan
                                                  1 guerilla moved from Ankang to Weinan
                                                  1 infantry moved from Hanchung to Yenan
                                                  1 infantry moved from Sian to Weinan
                                                  1 infantry moved from Sian to Weinan
                                                  1 armour moved from Ankang to Weinan
                                                  1 armour moved from Ankang to Weinan
                                                  1 armour moved from Hanchung to Weinan
                                                  1 light_artillery moved from Sian to Weinan
                                                  1 guerilla moved from Tsingyang to Yenan
                                                  1 guerilla moved from Tsingyang to Yenan
                                                  1 guerilla moved from Tsingyang to Yenan
                                                  1 guerilla moved from Tsingyang to Yenan
                                                  1 infantry moved from Tsingyang to Yenan
                                                  1 infantry moved from Sian to Yenan
                                                  1 infantry moved from Sian to Weinan
                                                  1 infantry moved from Ankang to Weinan
                                                  1 light_artillery moved from Sian to Yenan
                                                  1 infantry moved from Sian to Yenan
                                                  1 armour moved from Tsingyang to Weinan
                                                  1 armour moved from Hanchung to Weinan
                                                  1 armour moved from Kungchangfu to Yenan
                                                  1 armour moved from Kungchangfu to Yenan
                                                  1 infantry moved from Tsingyang to Yenan
                                                  1 infantry moved from Tsingyang to Weinan
                                                  1 infantry moved from Tsingyang to Yenan
                                                  1 guerilla moved from Ichang to Weinan
                                          
                                              Purchase Units - Communist
                                                  Communist buy 1 armour, 3 conscripts, 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Communist
                                                  Battle in Weinan
                                                      Communist attack with 5 armour, 5 guerillas, 5 infantry and 1 light_artillery
                                                      Japanese defend with 3 armour, 6 light_armours, 2 mobile_infantrys and 1 ruralproduction
                                                          Communist roll dice for 5 armour, 5 guerillas, 5 infantry and 1 light_artillery in Weinan, round 2 : 5/16 hits, 4.67 expected hits
                                                          Japanese roll dice for 3 armour, 6 light_armours and 2 mobile_infantrys in Weinan, round 2 : 2/11 hits, 3.17 expected hits
                                                          2 guerillas owned by the Communist and 5 light_armours owned by the Japanese lost in Weinan
                                                          Communist roll dice for 5 armour, 3 guerillas, 5 infantry and 1 light_artillery in Weinan, round 3 : 7/14 hits, 4.33 expected hits
                                                          Japanese roll dice for 3 armour, 1 light_armour and 2 mobile_infantrys in Weinan, round 3 : 0/6 hits, 2.33 expected hits
                                                          3 armour owned by the Japanese, 1 light_armour owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Weinan
                                                      Communist win, taking Weinan from Japanese with 5 armour, 3 guerillas, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 44
                                                      Casualties for Communist: 2 guerillas
                                                      Casualties for Japanese: 3 armour, 6 light_armours and 2 mobile_infantrys
                                                  Battle in Yenan
                                                      Communist attack with 2 armour, 4 guerillas, 6 infantry and 1 light_artillery
                                                      Japanese defend with 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours, 1 light_artillery and 1 ruralproduction
                                                          Communist roll dice for 2 armour, 4 guerillas, 6 infantry and 1 light_artillery in Yenan, round 2 : 4/13 hits, 3.17 expected hits
                                                          Japanese roll dice for 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery in Yenan, round 2 : 2/8 hits, 2.67 expected hits
                                                          2 guerillas owned by the Communist, 2 elites owned by the Japanese and 2 light_armours owned by the Japanese lost in Yenan
                                                          Communist roll dice for 2 armour, 2 guerillas, 6 infantry and 1 light_artillery in Yenan, round 3 : 4/11 hits, 2.83 expected hits
                                                          Japanese roll dice for 2 armour, 1 heavy_artillery and 1 light_artillery in Yenan, round 3 : 1/4 hits, 1.67 expected hits
                                                          1 heavy_artillery owned by the Japanese, 1 guerilla owned by the Communist, 2 armour owned by the Japanese and 1 light_artillery owned by the Japanese lost in Yenan
                                                      Communist win, taking Yenan from Japanese with 2 armour, 1 guerilla, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 29
                                                      Casualties for Communist: 3 guerillas
                                                      Casualties for Japanese: 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery
                                          
                                              Non Combat Move - Communist
                                                  1 guerilla moved from Yenan to Hanchung
                                                  1 guerilla moved from Weinan to Sian
                                                  1 guerilla moved from Weinan to Sian
                                                  1 guerilla moved from Weinan to Sian
                                                  1 infantry moved from Kungchangfu to Hanchung
                                                  1 infantry moved from Kannan to Hanchung
                                                  1 armour moved from Kannan to Hanchung
                                                  1 armour moved from Kannan to Hanchung
                                                  1 infantry moved from Lanchow to Kannan
                                                  1 infantry moved from Lanchow to Kannan
                                                  1 train moved from Lanchow to Chungking
                                                  1 train moved from Lanchow to Chungking
                                          
                                              Place Units - Communist
                                                  1 conscript placed in Ankang
                                                  1 conscript placed in Tsingyang
                                                  1 conscript placed in Kungchangfu
                                                  1 armour placed in Kannan
                                                  1 heavy_artillery placed in Hanchung
                                                  2 infantry placed in Kannan
                                                  2 infantry placed in Hanchung
                                                  1 infantry placed in Weinan
                                          
                                              Turn Complete - Communist
                                                  Communist collect 24 PUs; end with 24 PUs
                                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 29 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Communist : 5.00
                                          Japanese : -4.83
                                          

                                          Savegame

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                                          • H Offline
                                            Hexborg
                                            last edited by

                                            TripleA Turn Summary: Thailand round 5

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 5
                                            
                                                Place Units - Thailand
                                                    1 thai_infantry placed in Chiang Mai
                                                    1 heavy_artillery and 1 thai_infantry placed in Bangkok
                                                    3 thai_infantrys placed in Chiang Mai
                                                    2 thai_infantrys placed in Bangkok
                                                    1 thai_infantry placed in Phitsanulok
                                                    1 thai_infantry placed in Nakhon Sawan
                                                    1 thai_infantry placed in Phitsanulok
                                                    Thailand undo move 7.
                                                    1 thai_infantry placed in Phitsanulok
                                                    Thailand undo move 6.
                                                    Thailand undo move 6.
                                                    2 thai_infantrys placed in Nakhon Sawan
                                            
                                                Turn Complete - Thailand
                                                    Thailand collect 14 PUs; end with 14 PUs
                                                    Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 19 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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