archaeologists
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca 1 fighter moved from Mandalay to SZ 21 Strait of Malacca 3 infantry and 1 light_artillery moved from Myitkyina to Momein 1 infantry moved from Taungoo to Lashio 3 commandos moved from Rangoon to Taungoo 1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon 2 commandos moved from Chittagong to Rangoon 6 infantry moved from Chittagong to Pathein 1 light_artillery moved from Rangoon to Pathein Purchase Units - British British buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in SZ 21 Strait of Malacca British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter Neutral defend with 1 battleship British roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter in SZ 21 Strait of Malacca, round 2 : 5/10 hits, 4.00 expected hits Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca British win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter remaining. Battle score for attacker is 19 Casualties for Neutral: 1 battleship Non Combat Move - British 4 infantry and 1 train moved from East Assam to Chittagong 1 train moved from Chittagong to Calcutta Place Units - British 4 infantry placed in Hong Kong 1 infantry placed in Rangoon 1 transport placed in SZ 19 Bay of Bengal British undo move 3. 1 transport placed in SZ 21 Strait of Malacca Turn Complete - British British collect 48 PUs; end with 48 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs 1 unit repaired.Combat Hit Differential Summary :
Neutral : 0.33 British : 1.00 -
TripleA Turn Summary: Nationalist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 conscript and 3 infantry moved from Kweilin to Woochow 1 conscript moved from Tuyun to Szecheng 1 armour moved from Hsingi to Lungchow 1 infantry moved from Poseh to Lungchow 1 infantry moved from Poseh to Lungchow 1 infantry moved from Poseh to Szecheng 3 armour moved from Kweiyang to Szecheng 1 light_artillery moved from Mengtsi to Lungchow 1 light_artillery moved from Mengtsi to Szecheng 2 conscripts and 1 infantry moved from Siangtan to Te-king 3 infantry moved from Shiuchow to Te-king 1 conscript moved from Kan to Poyang 1 armour moved from Wuhan to Poyang 1 infantry moved from Hwangshi to Poyang 1 armour moved from Hwanggang to Huangshan 6 light_artillerys moved from Hwanggang to Huangshan 5 infantry moved from Hwanggang to Huangshan 1 elite moved from Hwanggang to Huangshan 3 fighters moved from Hwanggang to Huangshan 7 elites moved from Hwanggang to Huangshan 10 elites moved from Hwanggang to Huangshan 8 elites moved from Hwanggang to Huangshan 2 cavalrys moved from Hwanggang to Huangshan 4 light_artillerys moved from Wuhan to Huangshan 1 armour moved from Wuhan to Huangshan Purchase Units - Nationalist Nationalist buy 5 armour, 11 conscripts, 30 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Lungchow Nationalist attack with 1 armour, 2 infantry and 1 light_artillery Japanese defend with 2 infantry and 1 ruralproduction Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Lungchow, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Lungchow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Nationalist lost in Lungchow Nationalist win, taking Lungchow from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 0 Casualties for Nationalist: 2 infantry Casualties for Japanese: 2 infantry Battle in Szecheng Nationalist attack with 3 armour, 1 conscript, 1 infantry and 1 light_artillery Japanese defend with 1 armour, 2 heavy_artillerys and 1 ruralproduction Nationalist roll dice for 3 armour, 1 conscript, 1 infantry and 1 light_artillery in Szecheng, round 2 : 4/6 hits, 2.33 expected hits Japanese roll dice for 1 armour and 2 heavy_artillerys in Szecheng, round 2 : 1/3 hits, 1.17 expected hits 2 heavy_artillerys owned by the Japanese, 1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Szecheng Nationalist win, taking Szecheng from Japanese with 3 armour, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 14 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 armour and 2 heavy_artillerys Battle in Poyang Nationalist attack with 1 armour, 1 conscript and 1 infantry Japanese defend with 1 armour and 1 ruralproduction Nationalist roll dice for 1 armour, 1 conscript and 1 infantry in Poyang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Poyang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Poyang Nationalist win, taking Poyang from Japanese with 1 armour, 1 conscript and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Woochow Nationalist attack with 1 conscript and 3 infantry Japanese defend with 2 elites and 1 ruralproduction Nationalist roll dice for 1 conscript and 3 infantry in Woochow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 elites in Woochow, round 2 : 0/2 hits, 0.67 expected hits Nationalist roll dice for 1 conscript and 3 infantry in Woochow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 elites in Woochow, round 3 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Nationalist lost in Woochow Nationalist roll dice for 3 infantry in Woochow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 elites in Woochow, round 4 : 0/2 hits, 0.67 expected hits Nationalist roll dice for 3 infantry in Woochow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 elites in Woochow, round 5 : 0/2 hits, 0.67 expected hits Nationalist roll dice for 3 infantry in Woochow, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 elites in Woochow, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Nationalist lost in Woochow 2 infantry owned by the Nationalist retreated to Kweilin Japanese win with 2 elites remaining. Battle score for attacker is -5 Casualties for Nationalist: 1 conscript and 1 infantry Battle in Te-king Nationalist attack with 2 conscripts and 4 infantry Japanese defend with 2 elites and 1 ruralproduction Nationalist roll dice for 2 conscripts and 4 infantry in Te-king, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 2 elites in Te-king, round 2 : 0/2 hits, 0.67 expected hits 2 elites owned by the Japanese lost in Te-king Nationalist win, taking Te-king from Japanese with 2 conscripts and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 elites Battle in Huangshan Nationalist attack with 2 armour, 2 cavalrys, 26 elites, 3 fighters, 5 infantry and 10 light_artillerys Japanese defend with 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys, 5 mobile_infantrys and 1 ruralproduction Nationalist roll dice for 2 armour, 2 cavalrys, 26 elites, 3 fighters, 5 infantry and 10 light_artillerys in Huangshan, round 2 : 14/48 hits, 17.33 expected hits Japanese roll dice for 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys and 5 mobile_infantrys in Huangshan, round 2 : 9/31 hits, 10.67 expected hits 1 elite owned by the Japanese, 5 infantry owned by the Nationalist, 2 cavalrys owned by the Nationalist, 2 elites owned by the Nationalist, 5 light_artillerys owned by the Japanese, 3 light_armours owned by the Japanese and 5 mobile_infantrys owned by the Japanese lost in Huangshan Nationalist roll dice for 2 armour, 24 elites, 3 fighters and 10 light_artillerys in Huangshan, round 3 : 16/39 hits, 15.50 expected hits Japanese roll dice for 5 armour, 6 heavy_artillerys and 6 light_artillerys in Huangshan, round 3 : 5/17 hits, 6.50 expected hits 6 heavy_artillerys owned by the Japanese, 4 armour owned by the Japanese, 5 elites owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Huangshan Nationalist roll dice for 2 armour, 19 elites, 3 fighters and 10 light_artillerys in Huangshan, round 4 : 14/34 hits, 13.83 expected hits Japanese roll dice for 1 armour in Huangshan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 elite owned by the Nationalist lost in Huangshan Nationalist win, taking Huangshan from Japanese with 2 armour, 18 elites, 3 fighters and 10 light_artillerys remaining. Battle score for attacker is 98 Casualties for Nationalist: 2 cavalrys, 8 elites and 5 infantry Casualties for Japanese: 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys and 5 mobile_infantrys Non Combat Move - Nationalist 3 fighters moved from Huangshan to Wuhan 3 conscripts, 2 heavy_artillerys and 4 infantry moved from Mengtsi to Poseh 2 conscripts moved from Puel to Mengtsi 3 infantry moved from Hwangshi to Hwanggang 1 conscript moved from Wu Tang Mountains to Nanyang Place Units - Nationalist 3 armour and 3 light_artillerys placed in Wuhan 1 armour and 3 light_artillerys placed in Kweiyang 1 armour placed in Chungking 3 infantry placed in Kan 3 infantry placed in Shiuchow 3 conscripts placed in Kweilin 3 conscripts placed in Poseh 3 infantry placed in Juning 3 infantry placed in Nanyang 1 conscript and 2 infantry placed in Hwangshi 3 infantry placed in Hwanggang 3 conscripts placed in Fancheng 1 conscript placed in Pinghsiang 2 infantry placed in Pinghsiang 3 infantry placed in Chenchow 3 infantry placed in Siangtan 3 infantry placed in Ichang 2 infantry placed in Wu Tang Mountains Turn Complete - Nationalist Nationalist collect 94 PUs; end with 94 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 114 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 134 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 144 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 154 PUsCombat Hit Differential Summary :
Nationalist : -1.00 Japanese : -4.00 -
TripleA Turn Summary: Manchukwo round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 light_artillery moved from Chahar to Ningsia 1 light_infantry moved from Chahar to Ningsia 1 light_infantry moved from Chahar to Ningsia 1 light_infantry moved from Chahar to Ningsia 1 cavalry moved from Chahar to Ningsia Purchase Units - Manchukwo Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Ningsia Manchukwo attack with 1 cavalry, 1 light_artillery and 3 light_infantrys Communist defend with 2 guerillas, 1 infantry and 1 ruralproduction Manchukwo roll dice for 1 cavalry, 1 light_artillery and 3 light_infantrys in Ningsia, round 2 : 3/5 hits, 1.17 expected hits Communist roll dice for 2 guerillas and 1 infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits 2 guerillas owned by the Communist and 1 infantry owned by the Communist lost in Ningsia Manchukwo win, taking Ningsia from Communist with 1 cavalry, 1 light_artillery and 3 light_infantrys remaining. Battle score for attacker is 9 Casualties for Communist: 2 guerillas and 1 infantry Non Combat Move - Manchukwo 1 infantry moved from Chahar to North Suiyuan 1 infantry moved from Chahar to North Suiyuan 1 infantry moved from Chahar to North Suiyuan 1 infantry moved from Chahar to North Suiyuan 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Chahar 1 light_infantry moved from Mukden to Chahar 1 heavy_cavalry moved from Mukden to Chahar 1 light_artillery moved from Mukden to Chahar 1 infantry moved from Mukden to Chengteh 1 infantry moved from Mukden to Chengteh 1 infantry moved from Mukden to Chengteh Place Units - Manchukwo 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Communist : -0.67 Manchukwo : 1.83 -
TripleA Turn Summary: Communist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Communist 1 propaganda moved from Ankang to Huangshan 1 propaganda moved from Huangshan to Hangchow Communist take Hangchow from Japanese 1 propaganda moved from Hangchow to Soochow Communist take Soochow from Japanese 1 propaganda moved from Soochow to Wuhu Communist take Wuhu from Japanese 1 propaganda moved from Wuhu to Nanking Nationalist take Nanking from Japanese 1 propaganda moved from Nanking to Huaipei Communist take Huaipei from Japanese 1 propaganda moved from Huaipei to Yang-chow Communist take Yang-chow from Japanese 1 propaganda moved from Yang-chow to Chin-kiang Communist take Chin-kiang from Japanese 1 propaganda moved from Chin-kiang to Huainan Communist take Huainan from Japanese 1 propaganda moved from Huainan to Hsuchow Communist take Hsuchow from Japanese 1 propaganda moved from Hsuchow to Jih-Chao Communist take Jih-Chao from Japanese 1 propaganda moved from Jih-Chao to Weihsien Communist take Weihsien from Japanese 1 propaganda moved from Weihsien to Weihaiwei Communist take Weihaiwei from Japanese 1 propaganda moved from Ankang to Huangshan 1 propaganda moved from Huangshan to Yang-chow 1 propaganda moved from Yang-chow to Hsuchow 1 propaganda moved from Hsuchow to Jih-Chao 1 propaganda moved from Jih-Chao to Lungkow Communist take Lungkow from Japanese 1 propaganda moved from Lungkow to Techow Communist take Techow from Japanese 1 propaganda moved from Techow to Liaocheng Communist take Liaocheng from Japanese 1 propaganda moved from Liaocheng to Tsangchow Communist take Tsangchow from Japanese 1 propaganda moved from Tsangchow to Paoting Communist take Paoting from Japanese 1 propaganda moved from Paoting to Tientsin Communist take Tientsin from Japanese 1 propaganda moved from Tientsin to Tangshan Communist take Tangshan from Manchukwo 1 propaganda moved from Tangshan to Shanhaiguan Communist take Shanhaiguan from Manchukwo 1 propaganda moved from Shanhaiguan to Liaodong Communist take Liaodong from Manchukwo 1 propaganda moved from Liaodong to Port Arthur Communist take Port Arthur from Japanese 1 propaganda moved from Ankang to Huangshan 1 propaganda moved from Huangshan to Lungkow 1 propaganda moved from Lungkow to Shanhaiguan 1 propaganda moved from Shanhaiguan to Liaodong 1 propaganda moved from Liaodong to Kirin Communist take Kirin from Manchukwo 1 propaganda moved from Kirin to North Jehol Communist take North Jehol from Manchukwo 1 propaganda moved from Ordos Plateau to West Kwangtung Communist take West Kwangtung from Japanese 1 guerilla moved from Nanyang to Puchow 3 infantry and 1 light_artillery moved from Weinan to Puchow 1 guerilla and 1 infantry moved from Fen-chow to Puchow 1 infantry moved from Taiyuan to Fen-chow 1 heavy_artillery moved from Taiyuan to Fen-chow 1 heavy_artillery moved from Ordos Plateau to Ningsia 1 infantry moved from Ordos Plateau to Ningsia 1 infantry moved from Ordos Plateau to Ningsia 1 conscript moved from Ordos Plateau to Ningsia 1 infantry moved from Ordos Plateau to Ningsia 1 guerilla moved from Ordos Plateau to Ningsia 1 guerilla moved from Ordos Plateau to Ningsia 1 guerilla moved from Ordos Plateau to Ningsia 1 heavy_artillery moved from Yenan to Puchow 1 guerilla moved from Juning to Puchow 1 guerilla moved from Juning to Puchow 1 conscript moved from Yenan to Puchow 2 guerillas moved from Tsingyang to Puchow 1 propaganda moved from West Kwangtung to Chih-Chiang Purchase Units - Communist Communist buy 14 conscripts, 3 infantry, 1 light_artillery and 2 propagandas; Remaining resources: 1 PUs; 0 techTokens; Combat - Communist Battle in Puchow Communist attack with 1 conscript, 6 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery Japanese defend with 3 armour, 3 light_armours and 1 ruralproduction Communist roll dice for 1 conscript, 6 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 2 : 3/13 hits, 3.00 expected hits Japanese roll dice for 3 armour and 3 light_armours in Puchow, round 2 : 3/6 hits, 2.00 expected hits 2 guerillas owned by the Communist, 1 conscript owned by the Communist and 3 light_armours owned by the Japanese lost in Puchow Communist roll dice for 4 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 3 : 1/10 hits, 2.50 expected hits Japanese roll dice for 3 armour in Puchow, round 3 : 1/3 hits, 1.50 expected hits 1 guerilla owned by the Communist and 1 armour owned by the Japanese lost in Puchow Communist roll dice for 3 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 4 : 1/9 hits, 2.33 expected hits Japanese roll dice for 2 armour in Puchow, round 4 : 0/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Puchow Communist roll dice for 3 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 5 : 3/9 hits, 2.33 expected hits Japanese roll dice for 1 armour in Puchow, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Puchow Communist win, taking Puchow from Japanese with 3 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 19 Casualties for Communist: 1 conscript and 3 guerillas Casualties for Japanese: 3 armour and 3 light_armours Battle in Ningsia Communist attack with 1 conscript, 3 guerillas, 1 heavy_artillery and 3 infantry Manchukwo defend with 1 cavalry, 1 light_artillery, 3 light_infantrys and 1 ruralproduction Communist roll dice for 1 conscript, 3 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 3/8 hits, 1.83 expected hits Manchukwo roll dice for 1 cavalry, 1 light_artillery and 3 light_infantrys in Ningsia, round 2 : 1/5 hits, 1.00 expected hits 3 light_infantrys owned by the Manchukwo and 1 conscript owned by the Communist lost in Ningsia Communist roll dice for 3 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 0/7 hits, 1.67 expected hits Manchukwo roll dice for 1 cavalry and 1 light_artillery in Ningsia, round 3 : 1/2 hits, 0.50 expected hits 1 guerilla owned by the Communist lost in Ningsia Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 0/6 hits, 1.50 expected hits Manchukwo roll dice for 1 cavalry and 1 light_artillery in Ningsia, round 4 : 1/2 hits, 0.50 expected hits 1 guerilla owned by the Communist lost in Ningsia Communist roll dice for 1 guerilla, 1 heavy_artillery and 3 infantry in Ningsia, round 5 : 2/5 hits, 1.33 expected hits Manchukwo roll dice for 1 cavalry and 1 light_artillery in Ningsia, round 5 : 0/2 hits, 0.50 expected hits 1 light_artillery owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Ningsia Communist win, taking Ningsia from Manchukwo with 1 guerilla, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Communist: 1 conscript and 2 guerillas Casualties for Manchukwo: 1 cavalry, 1 light_artillery and 3 light_infantrys Non Combat Move - Communist 1 guerilla moved from Ningsia to Tsingyang 1 infantry moved from Ordos Plateau to Yenan 4 infantry moved from Ordos Plateau to Yenan 1 guerilla moved from Puchow to Wu Tang Mountains 1 guerilla moved from Puchow to Fancheng 1 guerilla moved from Tuyun to Poseh 1 guerilla moved from Fengdu to Tuyun 1 guerilla moved from Changteh to Siangtan 1 guerilla moved from Wuhan to Chien-ning 1 guerilla moved from Hwanggang to Wuhan 1 guerilla moved from Puchow to Weinan 1 light_artillery moved from Kannan to Yenan 3 infantry moved from Kannan to Lanchow Place Units - Communist 2 propagandas placed in Ankang Communist undo move 1. 1 propaganda placed in Ankang 1 propaganda placed in Hanchung 1 conscript placed in Hangchow 1 conscript placed in Soochow 1 conscript placed in Chin-kiang 1 conscript placed in Huaipei 1 conscript placed in Hsuchow 1 conscript placed in Jih-Chao 1 conscript placed in Weihsien 1 conscript placed in Lungkow 1 conscript placed in Techow 1 conscript placed in Liaocheng 1 conscript placed in Paoting 1 conscript placed in Tientsin 1 conscript placed in Shanhaiguan 1 conscript placed in Liaodong 1 infantry placed in Kirin Communist undo move 17. 3 infantry placed in Kuyuan 1 light_artillery placed in Yenan Turn Complete - Communist Communist collect 67 PUs; end with 68 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Communist : -3.50 Manchukwo : 0.50 Japanese : -1.00 -
TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Place Units - Thailand 1 thai_infantry placed in Kra 1 thai_infantry placed in Chiang Mai 1 thai_infantry placed in Kra 1 thai_infantry placed in Chiang Mai 1 armour and 2 thai_infantrys placed in Bangkok Turn Complete - Thailand Thailand collect 14 PUs; end with 14 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 4 infantry placed in Nanning 4 infantry placed in Canton 2 elites and 1 fighter placed in Formosa Japanese undo move 3. 2 elites placed in Canton 1 fighter placed in Formosa 1 armour and 2 light_armours placed in Nanking 2 light_artillerys and 2 mobile_infantrys placed in Peking Japanese undo move 6. 1 light_artillery and 1 mobile_infantry placed in Korea 1 light_artillery and 1 mobile_infantry placed in Peking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 117 PUs; end with 118 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 3 commandos moved from Taungoo to Puel 1 infantry moved from Lashio to Kentung 1 infantry moved from Rangoon to Taungoo 6 infantry and 1 light_artillery moved from Pathein to Sittang 3 commandos moved from Rangoon to Sittang 4 infantry moved from Chittagong to Pathein 1 fighter moved from SZ 21 Strait of Malacca to Malaya-Singapore 3 infantry and 1 light_artillery moved from Momein to Puel Purchase Units - British British buy 1 commando, 1 heavy_artillery, 3 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British Place Units - British 1 commando and 1 heavy_artillery placed in Malaya-Singapore 1 light_artillery placed in Chittagong 3 infantry placed in Malaya-Singapore Turn Complete - British British collect 48 PUs; end with 48 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Nationalist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia 6 conscripts, 2 heavy_artillerys and 4 infantry moved from Poseh to Szecheng 1 armour moved from Poyang to Shiuchow 3 infantry moved from Chenchow to Shiuchow 2 conscripts moved from Te-king to Shiuchow 1 infantry moved from Te-king to Shiuchow 3 fighters moved from Wuhan to Shiuchow Purchase Units - Nationalist Nationalist repair damage of 8x factory; Remaining resources: 138 PUs; 0 techTokens; Nationalist buy 3 armour, 9 conscripts, 24 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Szecheng Nationalist attack with 6 conscripts, 2 heavy_artillerys and 4 infantry Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 6 conscripts, 2 heavy_artillerys and 4 infantry in Szecheng, round 2 : 3/12 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Szecheng, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szecheng Nationalist win, taking Szecheng from Japanese with 6 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shiuchow Nationalist attack with 1 armour, 2 conscripts, 3 fighters and 4 infantry Japanese defend with 1 armour, 1 heavy_artillery, 1 light_armour, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 1 armour, 2 conscripts, 3 fighters and 4 infantry in Shiuchow, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 heavy_artillery, 1 light_armour and 1 mobile_infantry in Shiuchow, round 2 : 1/4 hits, 1.33 expected hits 1 heavy_artillery owned by the Japanese, 1 conscript owned by the Nationalist, 1 light_armour owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Shiuchow Nationalist roll dice for 1 armour, 1 conscript, 3 fighters and 4 infantry in Shiuchow, round 3 : 2/9 hits, 2.83 expected hits Japanese roll dice for 1 armour in Shiuchow, round 3 : 1/1 hits, 0.50 expected hits 1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Shiuchow Nationalist win, taking Shiuchow from Japanese with 1 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is 15 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 1 armour, 1 heavy_artillery, 1 light_armour and 1 mobile_infantry Non Combat Move - Nationalist 1 armour, 3 light_artillerys and 2 trains moved from Kweiyang to Wuhan 1 armour and 1 train moved from Chungking to Changsha 2 conscripts moved from Mengtsi to Poseh 3 infantry moved from Siangtan to Te-king 3 fighters moved from Shiuchow to Hwangshi 1 conscript moved from Pinghsiang to Nanchang 2 infantry moved from Pinghsiang to Nanchang 5 infantry moved from Hwanggang to Wuhan 1 conscript moved from Fancheng to Wuhan 2 infantry moved from Wu Tang Mountains to Ichang 1 conscript moved from Fancheng to Wu Tang Mountains 1 infantry moved from Poyang to Nanchang Place Units - Nationalist 3 armour and 3 light_artillerys placed in Wuhan 3 light_artillerys placed in Changsha 3 conscripts placed in Ichang 3 infantry placed in Hwangshi 3 infantry placed in Kan 3 infantry placed in Te-king 3 infantry placed in Kweilin 3 infantry placed in Poseh 3 infantry placed in Wu Tang Mountains 3 infantry placed in Changteh 3 infantry placed in Tungting 3 conscripts placed in Pa-chung 3 conscripts placed in Pinghsiang Turn Complete - Nationalist Nationalist collect 90 PUs; end with 90 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUsCombat Hit Differential Summary :
Nationalist : -0.83 Japanese : -0.17 -
TripleA Turn Summary: Manchukwo round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry moved from Chahar to Ningsia 1 light_artillery moved from Chahar to Ningsia 1 light_infantry moved from Chahar to Ningsia 1 heavy_cavalry moved from Mukden to Shanhaiguan 1 light_artillery moved from Mukden to Liaodong 1 light_infantry moved from Mukden to Shanhaiguan 1 light_infantry moved from Mukden to Liaodong Purchase Units - Manchukwo Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Liaodong Manchukwo attack with 1 light_artillery and 1 light_infantry Communist defend with 1 conscript and 1 ruralproduction Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 2 : 0/2 hits, 0.50 expected hits Communist roll dice for 1 conscript in Liaodong, round 2 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 3 : 0/2 hits, 0.50 expected hits Communist roll dice for 1 conscript in Liaodong, round 3 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 4 : 0/2 hits, 0.50 expected hits Communist roll dice for 1 conscript in Liaodong, round 4 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 5 : 1/2 hits, 0.50 expected hits Communist roll dice for 1 conscript in Liaodong, round 5 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communist lost in Liaodong Manchukwo win, taking Liaodong from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 2 Casualties for Communist: 1 conscript Battle in Shanhaiguan Manchukwo attack with 1 heavy_cavalry and 1 light_infantry Communist defend with 1 conscript and 1 ruralproduction Manchukwo roll dice for 1 heavy_cavalry and 1 light_infantry in Shanhaiguan, round 2 : 2/2 hits, 0.50 expected hits Communist roll dice for 1 conscript in Shanhaiguan, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communist lost in Shanhaiguan Manchukwo win, taking Shanhaiguan from Communist with 1 heavy_cavalry and 1 light_infantry remaining. Battle score for attacker is 2 Casualties for Communist: 1 conscript Non Combat Move - Manchukwo 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 infantry moved from Chahar to North Suiyuan 3 infantry moved from Chahar to North Suiyuan 1 infantry moved from North Suiyuan to Ningsia 1 infantry moved from North Suiyuan to Ningsia 1 infantry moved from North Suiyuan to Ordos Plateau 1 infantry moved from North Suiyuan to Ordos Plateau Place Units - Manchukwo 1 cavalry, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Communist : -0.83 Manchukwo : 0.50 -
TripleA Turn Summary: Communist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Communist 1 guerilla moved from Chenchow to Swatow 1 guerilla moved from Chien-ning to Swatow 1 guerilla moved from Pinghsiang to Swatow 1 guerilla moved from Nanchang to Swatow 1 propaganda moved from Chih-Chiang to Swatow 1 infantry moved from Yenan to Sian 1 infantry moved from Yenan to Sian 1 infantry moved from Yenan to Sian 1 infantry moved from Yenan to Sian 1 infantry moved from Yenan to Sian 1 light_artillery moved from Yenan to Sian 1 light_artillery moved from Yenan to Sian 1 infantry moved from Kuyuan to Tsingyang 1 infantry moved from Kuyuan to Tsingyang 1 guerilla moved from Wu Tang Mountains to Ankang 1 guerilla moved from Fancheng to Ankang 1 propaganda moved from Ankang to Changsha 1 propaganda moved from Hanchung to Kweiyang 1 guerilla moved from Hanchung to Tsingyang 2 guerillas moved from Ankang to Tsingyang 1 guerilla moved from Wuhan to Ankang 1 guerilla moved from Chih-Chiang to Ankang 1 guerilla moved from Hwangshi to Ankang 1 guerilla moved from Siangtan to Ichang 1 guerilla moved from Tuyun to Ankang 1 guerilla moved from Poseh to Siangtan Purchase Units - Communist Communist buy 9 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Communist Battle in Swatow Communist attack with 4 guerillas and 1 propaganda Japanese defend with 1 elite and 1 ruralproduction Communist roll dice for 4 guerillas and 1 propaganda in Swatow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 elite in Swatow, round 2 : 1/1 hits, 0.33 expected hits 1 propaganda owned by the Communist lost in Swatow Communist roll dice for 4 guerillas in Swatow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 elite in Swatow, round 3 : 0/1 hits, 0.33 expected hits Communist roll dice for 4 guerillas in Swatow, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 elite in Swatow, round 4 : 0/1 hits, 0.33 expected hits Communist roll dice for 4 guerillas in Swatow, round 5 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 elite in Swatow, round 5 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Swatow Communist win with 4 guerillas remaining. Battle score for attacker is 2 Casualties for Communist: 1 propaganda Casualties for Japanese: 1 elite Non Combat Move - Communist 4 guerillas moved from Swatow to Shiuchow Place Units - Communist 1 infantry placed in Kannan 1 infantry placed in Ankang 1 infantry placed in Hanchung 1 infantry placed in Tsingyang 1 infantry placed in Kungchangfu 1 infantry placed in Tsingyang 2 armour placed in Kungchangfu 2 armour placed in Kannan 2 armour placed in Hanchung 2 armour placed in Ankang 1 armour placed in Tsingyang Turn Complete - Communist Communist collect 26 PUs; end with 27 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Communist : -1.67 Japanese : -0.33 -
TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Place Units - Thailand 1 heavy_artillery and 2 thai_infantrys placed in Chiang Mai 1 armour and 1 thai_infantry placed in Kra Thailand undo move 2. 1 armour placed in Bangkok 2 thai_infantrys placed in Kra Thailand undo move 2. 1 armour placed in Chiang Mai Turn Complete - Thailand Thailand collect 15 PUs; end with 15 PUs Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 20 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 5 infantry placed in Canton 3 infantry placed in Nanning 1 elite, 1 heavy_artillery and 1 infantry placed in Rangoon 2 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Hanoi 1 infantry placed in Nanning 1 elite placed in Canton 1 fighter placed in Formosa 1 elite and 2 infantry placed in Formosa Japanese undo move 8. 1 elite and 2 infantry placed in Formosa Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 139 PUs; end with 140 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 150 PUs Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 155 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 infantry moved from Taungoo to Kentung 1 infantry moved from Puel to Kentung 1 commando moved from Puel to Kentung 1 infantry moved from Puel to Kentung 1 light_artillery moved from Puel to Kentung 1 commando moved from Puel to Kentung 1 commando moved from Puel to Kentung 1 infantry moved from Puel to Kentung 1 infantry moved from Sittang to Taungoo 3 commandos, 5 infantry and 1 light_artillery moved from Sittang to Rangoon 4 infantry moved from Pathein to Rangoon 1 light_artillery moved from Chittagong to Rangoon 1 commando, 1 heavy_artillery and 8 infantry moved from Malaya-Singapore to Kra 1 fighter moved from Malaya-Singapore to Kra Purchase Units - British British buy 1 armour, 2 commandos and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Rangoon British attack with 3 commandos, 9 infantry and 2 light_artillerys Thailand defend with 1 heavy_artillery and 2 thai_infantrys; Japanese defend with 1 elite, 1 factory, 1 heavy_artillery, 1 infantry and 1 station British roll dice for 3 commandos, 9 infantry and 2 light_artillerys in Rangoon, round 2 : 6/14 hits, 3.50 expected hits Japanese roll dice for 1 elite, 2 heavy_artillerys, 1 infantry and 2 thai_infantrys in Rangoon, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese, 2 thai_infantrys owned by the Thailand, 1 elite owned by the Japanese, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Rangoon British win, taking Rangoon from Japanese with 3 commandos, 8 infantry and 2 light_artillerys remaining. Battle score for attacker is 18 Casualties for British: 1 infantry Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 infantry Casualties for Thailand: 1 heavy_artillery and 2 thai_infantrys Battle in Kra British attack with 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry Thailand defend with 1 ruralproduction and 8 thai_infantrys British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry in Kra, round 2 : 4/11 hits, 2.83 expected hits Thailand roll dice for 8 thai_infantrys in Kra, round 2 : 2/8 hits, 2.67 expected hits 4 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Kra British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 6 infantry in Kra, round 3 : 2/9 hits, 2.50 expected hits Thailand roll dice for 4 thai_infantrys in Kra, round 3 : 3/4 hits, 1.33 expected hits 2 thai_infantrys owned by the Thailand and 3 infantry owned by the British lost in Kra British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 3 infantry in Kra, round 4 : 1/6 hits, 2.00 expected hits Thailand roll dice for 2 thai_infantrys in Kra, round 4 : 2/2 hits, 0.67 expected hits 1 thai_infantry owned by the Thailand and 2 infantry owned by the British lost in Kra British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry in Kra, round 5 : 1/4 hits, 1.67 expected hits Thailand roll dice for 1 thai_infantry in Kra, round 5 : 0/1 hits, 0.33 expected hits 1 thai_infantry owned by the Thailand lost in Kra British win, taking Kra from Thailand with 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 7 infantry Casualties for Thailand: 8 thai_infantrys Battle in Kentung British attack with 3 commandos, 4 infantry and 1 light_artillery Thailand defend with 1 armour, 1 light_artillery and 3 thai_infantrys British roll dice for 3 commandos, 4 infantry and 1 light_artillery in Kentung, round 2 : 2/8 hits, 2.17 expected hits Thailand roll dice for 1 armour, 1 light_artillery and 3 thai_infantrys in Kentung, round 2 : 1/5 hits, 1.83 expected hits 2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Kentung British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 3 : 2/7 hits, 2.00 expected hits Thailand roll dice for 1 armour, 1 light_artillery and 1 thai_infantry in Kentung, round 3 : 0/3 hits, 1.17 expected hits 1 light_artillery owned by the Thailand and 1 thai_infantry owned by the Thailand lost in Kentung British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 4 : 3/7 hits, 2.00 expected hits Thailand roll dice for 1 armour in Kentung, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Thailand and 1 infantry owned by the British lost in Kentung British win, taking Kentung from Thailand with 3 commandos, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 11 Casualties for British: 2 infantry Casualties for Thailand: 1 armour, 1 light_artillery and 3 thai_infantrys Non Combat Move - British 1 fighter moved from Kra to Malaya-Singapore Place Units - British 1 armour, 2 commandos and 2 infantry placed in Malaya-Singapore British undo move 1. 1 armour, 1 commando and 3 infantry placed in Malaya-Singapore 1 commando placed in Chittagong Turn Complete - British British collect 49 PUs; end with 49 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 54 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 59 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 64 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 104 PUsCombat Hit Differential Summary :
British : 2.33 Thailand : 0.50 Japanese : -1.00 -
TripleA Turn Summary: Nationalist round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 5 infantry moved from Hwangshi to Hwanggang 1 conscript moved from Hwangshi to Hwanggang 3 infantry moved from Tungting to Hwanggang 3 infantry moved from Changteh to Hwanggang 3 light_artillerys moved from Changsha to Hwanggang 1 armour moved from Changsha to Hwanggang 1 fighter moved from Hwangshi to Hwanggang 1 fighter moved from Hwangshi to Hwanggang 1 fighter moved from Hwangshi to Hwanggang 1 conscript moved from Ichang to Hwanggang 1 conscript moved from Ichang to Hwanggang 1 conscript moved from Ichang to Hwanggang 1 infantry moved from Ichang to Hwanggang 4 infantry moved from Ichang to Fancheng 7 armour, 1 conscript, 5 infantry and 9 light_artillerys moved from Wuhan to Fancheng 3 conscripts, 2 heavy_artillerys and 4 infantry moved from Szecheng to Kweilin 2 conscripts and 3 infantry moved from Poseh to Lungchow 1 armour moved from Shiuchow to Amoy 1 infantry moved from Kan to Amoy 1 infantry moved from Kan to Amoy Purchase Units - Nationalist Nationalist buy 6 armour, 9 conscripts, 37 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Fancheng Nationalist attack with 7 armour, 1 conscript, 9 infantry and 9 light_artillerys Japanese defend with 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys, 3 mobile_infantrys and 1 ruralproduction Nationalist roll dice for 7 armour, 1 conscript, 9 infantry and 9 light_artillerys in Fancheng, round 2 : 9/26 hits, 9.67 expected hits Japanese roll dice for 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys in Fancheng, round 2 : 7/27 hits, 8.83 expected hits 3 elites owned by the Japanese, 1 conscript owned by the Nationalist, 6 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese, 2 light_armours owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Fancheng Nationalist roll dice for 7 armour, 3 infantry and 9 light_artillerys in Fancheng, round 3 : 7/19 hits, 7.50 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys and 14 light_artillerys in Fancheng, round 3 : 6/18 hits, 6.17 expected hits 3 light_artillerys owned by the Nationalist, 3 infantry owned by the Nationalist and 7 light_artillerys owned by the Japanese lost in Fancheng Nationalist roll dice for 7 armour and 6 light_artillerys in Fancheng, round 4 : 6/13 hits, 5.50 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys and 7 light_artillerys in Fancheng, round 4 : 6/11 hits, 3.83 expected hits 6 light_artillerys owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Fancheng Nationalist roll dice for 7 armour in Fancheng, round 5 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys and 1 light_artillery in Fancheng, round 5 : 2/5 hits, 1.83 expected hits 2 heavy_artillerys owned by the Japanese, 2 armour owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Fancheng Nationalist roll dice for 5 armour in Fancheng, round 6 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 heavy_artillery in Fancheng, round 6 : 1/2 hits, 0.83 expected hits 1 heavy_artillery owned by the Japanese, 1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Fancheng Nationalist win, taking Fancheng from Japanese with 4 armour remaining. Battle score for attacker is 36 Casualties for Nationalist: 3 armour, 1 conscript, 9 infantry and 9 light_artillerys Casualties for Japanese: 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys Battle in Hwanggang Nationalist attack with 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys Japanese defend with 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys, 2 mobile_infantrys and 1 ruralproduction Nationalist roll dice for 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys in Hwanggang, round 2 : 7/23 hits, 6.17 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys in Hwanggang, round 2 : 7/21 hits, 6.83 expected hits 4 conscripts owned by the Nationalist, 3 infantry owned by the Nationalist, 3 light_artillerys owned by the Japanese, 2 light_armours owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Hwanggang Nationalist roll dice for 1 armour, 3 fighters, 9 infantry and 3 light_artillerys in Hwanggang, round 3 : 8/16 hits, 5.00 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys and 10 light_artillerys in Hwanggang, round 3 : 3/14 hits, 4.83 expected hits 3 infantry owned by the Nationalist and 8 light_artillerys owned by the Japanese lost in Hwanggang Nationalist roll dice for 1 armour, 3 fighters, 6 infantry and 3 light_artillerys in Hwanggang, round 4 : 6/13 hits, 4.50 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys and 2 light_artillerys in Hwanggang, round 4 : 2/6 hits, 2.17 expected hits 3 heavy_artillerys owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwanggang Nationalist win, taking Hwanggang from Japanese with 1 armour, 3 fighters, 4 infantry and 3 light_artillerys remaining. Battle score for attacker is 70 Casualties for Nationalist: 4 conscripts and 8 infantry Casualties for Japanese: 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys Battle in Kweilin Nationalist attack with 3 conscripts, 2 heavy_artillerys and 4 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 3 conscripts, 2 heavy_artillerys and 4 infantry in Kweilin, round 2 : 3/9 hits, 2.50 expected hits Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Kweilin Nationalist win, taking Kweilin from Japanese with 3 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Amoy Nationalist attack with 1 armour and 2 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 armour and 2 infantry in Amoy, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in Amoy, round 2 : 1/1 hits, 0.33 expected hits 1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Amoy Nationalist win, taking Amoy from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 infantry Casualties for Japanese: 1 elite Battle in Lungchow Nationalist attack with 2 conscripts and 3 infantry Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 2 conscripts and 3 infantry in Lungchow, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Lungchow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Lungchow Nationalist win, taking Lungchow from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Nationalist 3 conscripts moved from Pinghsiang to Hwangshi 3 infantry moved from Nanchang to Pinghsiang 3 fighters moved from Hwanggang to Wuhan Place Units - Nationalist 3 infantry placed in Pa-chung 3 infantry placed in Fengdu 3 infantry placed in Ichang 3 infantry placed in Changteh 6 armour placed in Wuhan 4 light_artillerys placed in Changsha 3 infantry placed in Tungting 3 infantry placed in Hwangshi 3 conscripts placed in Pinghsiang 3 infantry placed in Kan 3 infantry placed in Shiuchow 3 infantry placed in Szecheng 3 infantry placed in Siangtan 3 infantry placed in Chenchow 1 light_artillery placed in Kweiyang 3 infantry placed in Chih-Chiang 2 conscripts and 1 infantry placed in Poseh 4 conscripts placed in Chungking Nationalist undo move 18. 3 conscripts placed in Chien-ning 1 conscript placed in Chungking Turn Complete - Nationalist Nationalist collect 90 PUs; end with 90 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUsCombat Hit Differential Summary :
Nationalist : 6.50 Japanese : -1.33 -
TripleA Turn Summary: Manchukwo round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 infantry moved from Ningsia to Hehsi Corridor 1 infantry moved from Ningsia to Hehsi Corridor 1 light_infantry moved from Chahar to Ningsia 1 heavy_cavalry moved from Ningsia to Hehsi Corridor 1 light_infantry moved from Ningsia to Hehsi Corridor 1 light_artillery moved from Ningsia to Hehsi Corridor 1 infantry moved from Ordos Plateau to Kuyuan 1 infantry moved from Ordos Plateau to Kuyuan 1 infantry moved from North Suiyuan to Ningsia 1 infantry moved from North Suiyuan to Ordos Plateau 1 infantry moved from North Suiyuan to Ordos Plateau 1 infantry moved from North Suiyuan to Ningsia 1 light_infantry moved from Chahar to Ordos Plateau 1 infantry moved from Chahar to North Suiyuan 1 infantry moved from Chahar to North Suiyuan 1 infantry moved from Chahar to North Suiyuan 1 heavy_cavalry moved from Shanhaiguan to Chahar 1 light_infantry moved from Shanhaiguan to Chahar 1 light_artillery moved from Liaodong to Chahar 1 light_infantry moved from Liaodong to Chahar 1 cavalry moved from Mukden to Chahar 1 heavy_cavalry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_artillery moved from Mukden to Chahar Purchase Units - Manchukwo Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Non Combat Move - Manchukwo Place Units - Manchukwo 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Communist round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - Communist 1 guerilla moved from Ankang to Weinan 1 guerilla moved from Ankang to Weinan 1 guerilla moved from Ankang to Weinan 1 guerilla moved from Ankang to Weinan 1 infantry moved from Hanchung to Yenan 1 infantry moved from Sian to Weinan 1 infantry moved from Sian to Weinan 1 armour moved from Ankang to Weinan 1 armour moved from Ankang to Weinan 1 armour moved from Hanchung to Weinan 1 light_artillery moved from Sian to Weinan 1 guerilla moved from Tsingyang to Yenan 1 guerilla moved from Tsingyang to Yenan 1 guerilla moved from Tsingyang to Yenan 1 guerilla moved from Tsingyang to Yenan 1 infantry moved from Tsingyang to Yenan 1 infantry moved from Sian to Yenan 1 infantry moved from Sian to Weinan 1 infantry moved from Ankang to Weinan 1 light_artillery moved from Sian to Yenan 1 infantry moved from Sian to Yenan 1 armour moved from Tsingyang to Weinan 1 armour moved from Hanchung to Weinan 1 armour moved from Kungchangfu to Yenan 1 armour moved from Kungchangfu to Yenan 1 infantry moved from Tsingyang to Yenan 1 infantry moved from Tsingyang to Weinan 1 infantry moved from Tsingyang to Yenan 1 guerilla moved from Ichang to Weinan Purchase Units - Communist Communist buy 1 armour, 3 conscripts, 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Weinan Communist attack with 5 armour, 5 guerillas, 5 infantry and 1 light_artillery Japanese defend with 3 armour, 6 light_armours, 2 mobile_infantrys and 1 ruralproduction Communist roll dice for 5 armour, 5 guerillas, 5 infantry and 1 light_artillery in Weinan, round 2 : 5/16 hits, 4.67 expected hits Japanese roll dice for 3 armour, 6 light_armours and 2 mobile_infantrys in Weinan, round 2 : 2/11 hits, 3.17 expected hits 2 guerillas owned by the Communist and 5 light_armours owned by the Japanese lost in Weinan Communist roll dice for 5 armour, 3 guerillas, 5 infantry and 1 light_artillery in Weinan, round 3 : 7/14 hits, 4.33 expected hits Japanese roll dice for 3 armour, 1 light_armour and 2 mobile_infantrys in Weinan, round 3 : 0/6 hits, 2.33 expected hits 3 armour owned by the Japanese, 1 light_armour owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Weinan Communist win, taking Weinan from Japanese with 5 armour, 3 guerillas, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 44 Casualties for Communist: 2 guerillas Casualties for Japanese: 3 armour, 6 light_armours and 2 mobile_infantrys Battle in Yenan Communist attack with 2 armour, 4 guerillas, 6 infantry and 1 light_artillery Japanese defend with 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours, 1 light_artillery and 1 ruralproduction Communist roll dice for 2 armour, 4 guerillas, 6 infantry and 1 light_artillery in Yenan, round 2 : 4/13 hits, 3.17 expected hits Japanese roll dice for 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery in Yenan, round 2 : 2/8 hits, 2.67 expected hits 2 guerillas owned by the Communist, 2 elites owned by the Japanese and 2 light_armours owned by the Japanese lost in Yenan Communist roll dice for 2 armour, 2 guerillas, 6 infantry and 1 light_artillery in Yenan, round 3 : 4/11 hits, 2.83 expected hits Japanese roll dice for 2 armour, 1 heavy_artillery and 1 light_artillery in Yenan, round 3 : 1/4 hits, 1.67 expected hits 1 heavy_artillery owned by the Japanese, 1 guerilla owned by the Communist, 2 armour owned by the Japanese and 1 light_artillery owned by the Japanese lost in Yenan Communist win, taking Yenan from Japanese with 2 armour, 1 guerilla, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 29 Casualties for Communist: 3 guerillas Casualties for Japanese: 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery Non Combat Move - Communist 1 guerilla moved from Yenan to Hanchung 1 guerilla moved from Weinan to Sian 1 guerilla moved from Weinan to Sian 1 guerilla moved from Weinan to Sian 1 infantry moved from Kungchangfu to Hanchung 1 infantry moved from Kannan to Hanchung 1 armour moved from Kannan to Hanchung 1 armour moved from Kannan to Hanchung 1 infantry moved from Lanchow to Kannan 1 infantry moved from Lanchow to Kannan 1 train moved from Lanchow to Chungking 1 train moved from Lanchow to Chungking Place Units - Communist 1 conscript placed in Ankang 1 conscript placed in Tsingyang 1 conscript placed in Kungchangfu 1 armour placed in Kannan 1 heavy_artillery placed in Hanchung 2 infantry placed in Kannan 2 infantry placed in Hanchung 1 infantry placed in Weinan Turn Complete - Communist Communist collect 24 PUs; end with 24 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Communist : 5.00 Japanese : -4.83 -
TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Place Units - Thailand 1 thai_infantry placed in Chiang Mai 1 heavy_artillery and 1 thai_infantry placed in Bangkok 3 thai_infantrys placed in Chiang Mai 2 thai_infantrys placed in Bangkok 1 thai_infantry placed in Phitsanulok 1 thai_infantry placed in Nakhon Sawan 1 thai_infantry placed in Phitsanulok Thailand undo move 7. 1 thai_infantry placed in Phitsanulok Thailand undo move 6. Thailand undo move 6. 2 thai_infantrys placed in Nakhon Sawan Turn Complete - Thailand Thailand collect 14 PUs; end with 14 PUs Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Hanoi 1 elite and 3 infantry placed in Nanning 1 elite, 1 infantry, 3 light_artillerys and 1 mobile_infantry placed in Canton 1 bomber and 2 fighters placed in Formosa 2 armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan 1 armour and 1 light_armour placed in Nanking 3 infantry placed in Shanghai Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 152 PUs; end with 153 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 163 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 168 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 armour moved from Malaya-Singapore to Bangkok 1 fighter moved from Malaya-Singapore to Puel 1 infantry moved from Kentung to Puel 1 light_artillery moved from Kentung to Puel 1 commando moved from Kentung to Puel 1 commando moved from Malaya-Singapore to Bangkok 1 heavy_artillery moved from Kra to Bangkok 1 commando moved from Kra to Bangkok 1 light_artillery moved from Rangoon to Bangkok 1 commando moved from Rangoon to Bangkok 1 light_artillery moved from Rangoon to Chiang Mai 1 commando moved from Rangoon to Chiang Mai 1 commando moved from Rangoon to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 commando moved from Kentung to Taungoo 1 commando moved from Kentung to Taungoo 1 infantry moved from Rangoon to Taungoo 1 infantry moved from Rangoon to Taungoo 1 infantry moved from Rangoon to Taungoo Purchase Units - British British buy 7 armour and 4 fighters; Remaining resources: 2 PUs; 0 techTokens; Combat - British Battle in Bangkok British attack with 1 armour, 3 commandos, 1 heavy_artillery and 1 light_artillery Thailand defend with 1 heavy_artillery, 1 ruralproduction, 1 station and 4 thai_infantrys British roll dice for 1 armour, 3 commandos, 1 heavy_artillery and 1 light_artillery in Bangkok, round 2 : 1/6 hits, 2.67 expected hits Thailand roll dice for 1 heavy_artillery and 4 thai_infantrys in Bangkok, round 2 : 1/5 hits, 1.67 expected hits 1 thai_infantry owned by the Thailand and 1 commando owned by the British lost in Bangkok British roll dice for 1 armour, 2 commandos, 1 heavy_artillery and 1 light_artillery in Bangkok, round 3 : 3/5 hits, 2.33 expected hits Thailand roll dice for 1 heavy_artillery and 3 thai_infantrys in Bangkok, round 3 : 1/4 hits, 1.33 expected hits 3 thai_infantrys owned by the Thailand and 1 commando owned by the British lost in Bangkok British roll dice for 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery in Bangkok, round 4 : 2/4 hits, 1.83 expected hits Thailand roll dice for 1 heavy_artillery in Bangkok, round 4 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Thailand lost in Bangkok British captures 19PUs while taking Thailand capital British win, taking Bangkok from Thailand with 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 5 Casualties for British: 2 commandos Casualties for Thailand: 1 heavy_artillery and 4 thai_infantrys Battle in Taungoo British attack with 2 commandos and 3 infantry Thailand defend with 1 armour and 1 light_artillery British roll dice for 2 commandos and 3 infantry in Taungoo, round 2 : 4/5 hits, 1.17 expected hits Thailand roll dice for 1 armour and 1 light_artillery in Taungoo, round 2 : 2/2 hits, 0.83 expected hits 1 light_artillery owned by the Thailand, 1 armour owned by the Thailand and 2 infantry owned by the British lost in Taungoo British win, taking Taungoo from Thailand with 2 commandos and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Thailand: 1 armour and 1 light_artillery Battle in Chiang Mai British attack with 2 commandos, 5 infantry and 1 light_artillery Thailand defend with 1 heavy_artillery, 1 ruralproduction and 4 thai_infantrys British roll dice for 2 commandos, 5 infantry and 1 light_artillery in Chiang Mai, round 2 : 2/8 hits, 2.00 expected hits Thailand roll dice for 1 heavy_artillery and 4 thai_infantrys in Chiang Mai, round 2 : 1/5 hits, 1.67 expected hits 2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Chiang Mai British roll dice for 2 commandos, 4 infantry and 1 light_artillery in Chiang Mai, round 3 : 3/7 hits, 1.83 expected hits Thailand roll dice for 1 heavy_artillery and 2 thai_infantrys in Chiang Mai, round 3 : 1/3 hits, 1.00 expected hits 2 thai_infantrys owned by the Thailand, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Chiang Mai British win, taking Chiang Mai from Thailand with 2 commandos, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Thailand: 1 heavy_artillery and 4 thai_infantrys Battle in Puel British attack with 1 commando, 1 fighter, 1 infantry and 1 light_artillery Japanese defend with 1 light_artillery, 1 mobile_infantry and 1 ruralproduction British roll dice for 1 commando, 1 fighter, 1 infantry and 1 light_artillery in Puel, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 light_artillery and 1 mobile_infantry in Puel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 mobile_infantry owned by the Japanese lost in Puel British roll dice for 1 commando, 1 fighter and 1 light_artillery in Puel, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 light_artillery in Puel, round 3 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Puel British win, taking Puel from Japanese with 1 commando, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 1 light_artillery and 1 mobile_infantry Non Combat Move - British 1 fighter moved from Puel to Kunming Place Units - British 5 armour placed in Malaya-Singapore 3 fighters placed in Rangoon British undo move 2. 2 armour and 1 fighter placed in Rangoon 3 fighters placed in Chittagong Turn Complete - British British collect 47 PUs; end with 68 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 73 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 78 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 83 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 123 PUsCombat Hit Differential Summary :
British : 3.33 Thailand : -0.83 Japanese : 0.00 -
TripleA Turn Summary: Nationalist round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 infantry moved from Kan to Poyang 1 fighter moved from Wuhan to Poyang 1 infantry moved from Kan to Poyang 3 conscripts and 3 infantry moved from Pa-chung to Wu Tang Mountains 3 infantry moved from Ichang to Fancheng 3 infantry moved from Changteh to Hwangshi 3 conscripts and 3 infantry moved from Pinghsiang to Nanchang 1 fighter moved from Wuhan to Nanchang 1 infantry moved from Hwanggang to Juning 1 light_artillery moved from Hwanggang to Juning 1 armour moved from Hwanggang to Huangshan 1 fighter moved from Wuhan to Huangshan 1 light_artillery moved from Hwanggang to Huangshan 1 light_artillery moved from Hwanggang to Hwangshi 3 infantry moved from Tungting to Hwangshi 1 light_artillery moved from Changsha to Fancheng 3 infantry moved from Siangtan to Te-king 1 light_artillery moved from Changsha to Te-king 2 conscripts and 1 infantry moved from Poseh to Mengtsi 1 light_artillery moved from Kweiyang to Mengtsi 4 infantry moved from Kweilin to Woochow 3 conscripts moved from Kweilin to Woochow 2 light_artillerys moved from Changsha to Hwangshi Purchase Units - Nationalist Nationalist repair damage of 2x factory, 5x factory, 10x factory, 1x factory; Remaining resources: 154 PUs; 0 techTokens; Nationalist buy 4 armour, 11 conscripts, 1 fighter, 21 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Mengtsi Nationalist attack with 2 conscripts, 1 infantry and 1 light_artillery Japanese defend with 2 armour, 1 light_armour and 1 ruralproduction Nationalist roll dice for 2 conscripts, 1 infantry and 1 light_artillery in Mengtsi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 armour and 1 light_armour in Mengtsi, round 2 : 2/3 hits, 1.17 expected hits 2 conscripts owned by the Nationalist lost in Mengtsi 1 light_artillery owned by the Nationalist and 1 infantry owned by the Nationalist retreated to Hsingi Japanese win with 2 armour and 1 light_armour remaining. Battle score for attacker is -4 Casualties for Nationalist: 2 conscripts Battle in Nanchang Nationalist attack with 3 conscripts, 1 fighter and 3 infantry Japanese defend with 1 elite, 1 factory, 3 light_artillerys and 1 station Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 elite and 3 light_artillerys in Nanchang, round 2 : 0/4 hits, 1.33 expected hits 1 elite owned by the Japanese lost in Nanchang Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 3 light_artillerys in Nanchang, round 3 : 0/3 hits, 1.00 expected hits 2 light_artillerys owned by the Japanese lost in Nanchang Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 4 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 light_artillery in Nanchang, round 4 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Nanchang Nationalist win, taking Nanchang from Japanese with 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 1 elite and 3 light_artillerys Battle in Poyang Nationalist attack with 1 fighter and 2 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 fighter and 2 infantry in Poyang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in Poyang, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Poyang Nationalist win, taking Poyang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Huangshan Nationalist attack with 1 armour, 1 fighter and 1 light_artillery Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 1 armour, 1 fighter and 1 light_artillery in Huangshan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Huangshan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Huangshan Nationalist win, taking Huangshan from Japanese with 1 armour, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hwangshi Nationalist attack with 6 infantry and 3 light_artillerys Japanese defend with 2 armour, 2 light_artillerys and 1 ruralproduction Nationalist roll dice for 6 infantry and 3 light_artillerys in Hwangshi, round 2 : 4/9 hits, 2.50 expected hits Japanese roll dice for 2 armour and 2 light_artillerys in Hwangshi, round 2 : 1/4 hits, 1.67 expected hits 2 armour owned by the Japanese, 1 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwangshi Nationalist win, taking Hwangshi from Japanese with 5 infantry and 3 light_artillerys remaining. Battle score for attacker is 19 Casualties for Nationalist: 1 infantry Casualties for Japanese: 2 armour and 2 light_artillerys Battle in Woochow Nationalist attack with 3 conscripts and 4 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 3 conscripts and 4 infantry in Woochow, round 2 : 3/7 hits, 1.17 expected hits Japanese roll dice for 1 elite in Woochow, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Woochow Nationalist win, taking Woochow from Japanese with 3 conscripts and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Wu Tang Mountains Nationalist attack with 3 conscripts and 3 infantry Japanese defend with 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 3 conscripts and 3 infantry in Wu Tang Mountains, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 mobile_infantry in Wu Tang Mountains, round 2 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Wu Tang Mountains Nationalist win, taking Wu Tang Mountains from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 2 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 mobile_infantry Battle in Juning Nationalist attack with 1 infantry and 1 light_artillery Japanese defend with 1 light_armour and 1 ruralproduction Nationalist roll dice for 1 infantry and 1 light_artillery in Juning, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 light_armour in Juning, round 2 : 0/1 hits, 0.17 expected hits 1 light_armour owned by the Japanese lost in Juning Nationalist win, taking Juning from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 light_armour Battle in Fancheng Nationalist attack with 3 infantry and 1 light_artillery Japanese defend with 1 armour and 1 ruralproduction Nationalist roll dice for 3 infantry and 1 light_artillery in Fancheng, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Fancheng, round 2 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 3 infantry and 1 light_artillery in Fancheng, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Fancheng, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Nationalist lost in Fancheng Nationalist roll dice for 2 infantry and 1 light_artillery in Fancheng, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Fancheng, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Nationalist lost in Fancheng Nationalist roll dice for 1 infantry and 1 light_artillery in Fancheng, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Fancheng, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Fancheng Nationalist win, taking Fancheng from Japanese with 1 light_artillery remaining. Battle score for attacker is -3 Casualties for Nationalist: 3 infantry Casualties for Japanese: 1 armour Battle in Te-king Nationalist attack with 3 infantry and 1 light_artillery Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 3 infantry and 1 light_artillery in Te-king, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Te-king Nationalist win, taking Te-king from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Non Combat Move - Nationalist 1 fighter moved from Poyang to Changsha 1 fighter moved from Nanchang to Changsha 3 infantry moved from Fengdu to Ichang 1 conscript and 1 train moved from Chungking to Kunming 3 armour and 1 train moved from Wuhan to Kweiyang 3 armour moved from Wuhan to Hwangshi 3 conscripts moved from Chien-ning to Chenchow 3 infantry moved from Chih-Chiang to Kweilin 1 fighter moved from Huangshan to Changsha Place Units - Nationalist 2 infantry placed in Puel 1 fighter and 5 infantry placed in Kunming Nationalist undo move 2. 2 armour, 1 fighter and 3 infantry placed in Kunming Nationalist undo move 2. 3 armour, 2 conscripts and 1 fighter placed in Kunming 1 armour and 3 light_artillerys placed in Changsha 3 conscripts and 3 light_artillerys placed in Wuhan 3 infantry placed in Hwanggang 3 infantry placed in Chenchow 3 infantry placed in Kan 3 conscripts placed in Siangtan 3 infantry placed in Kweilin 3 infantry placed in Szecheng 3 conscripts placed in Kutsing 3 infantry placed in Hsingi 1 infantry placed in Poseh Nationalist undo move 13. Nationalist undo move 11. 1 conscript placed in Poseh 2 conscripts and 1 infantry placed in Kutsing Turn Complete - Nationalist Nationalist collect 91 PUs; end with 91 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 111 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 141 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 151 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 191 PUsCombat Hit Differential Summary :
Nationalist : 0.50 Japanese : -2.33
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login