TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    archaeologists

    Scheduled Pinned Locked Moved Play By Forum
    1.7k Posts 6 Posters 3.6m Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Communist round 3

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 3
      
          Combat Move - Communist
              1 propaganda moved from Ankang to Huangshan
              1 propaganda moved from Huangshan to Hangchow
                    Communist take Hangchow from Japanese
              1 propaganda moved from Hangchow to Soochow
                    Communist take Soochow from Japanese
              1 propaganda moved from Soochow to Wuhu
                    Communist take Wuhu from Japanese
              1 propaganda moved from Wuhu to Nanking
                    Nationalist take Nanking from Japanese
              1 propaganda moved from Nanking to Huaipei
                    Communist take Huaipei from Japanese
              1 propaganda moved from Huaipei to Yang-chow
                    Communist take Yang-chow from Japanese
              1 propaganda moved from Yang-chow to Chin-kiang
                    Communist take Chin-kiang from Japanese
              1 propaganda moved from Chin-kiang to Huainan
                    Communist take Huainan from Japanese
              1 propaganda moved from Huainan to Hsuchow
                    Communist take Hsuchow from Japanese
              1 propaganda moved from Hsuchow to Jih-Chao
                    Communist take Jih-Chao from Japanese
              1 propaganda moved from Jih-Chao to Weihsien
                    Communist take Weihsien from Japanese
              1 propaganda moved from Weihsien to Weihaiwei
                    Communist take Weihaiwei from Japanese
              1 propaganda moved from Ankang to Huangshan
              1 propaganda moved from Huangshan to Yang-chow
              1 propaganda moved from Yang-chow to Hsuchow
              1 propaganda moved from Hsuchow to Jih-Chao
              1 propaganda moved from Jih-Chao to Lungkow
                    Communist take Lungkow from Japanese
              1 propaganda moved from Lungkow to Techow
                    Communist take Techow from Japanese
              1 propaganda moved from Techow to Liaocheng
                    Communist take Liaocheng from Japanese
              1 propaganda moved from Liaocheng to Tsangchow
                    Communist take Tsangchow from Japanese
              1 propaganda moved from Tsangchow to Paoting
                    Communist take Paoting from Japanese
              1 propaganda moved from Paoting to Tientsin
                    Communist take Tientsin from Japanese
              1 propaganda moved from Tientsin to Tangshan
                    Communist take Tangshan from Manchukwo
              1 propaganda moved from Tangshan to Shanhaiguan
                    Communist take Shanhaiguan from Manchukwo
              1 propaganda moved from Shanhaiguan to Liaodong
                    Communist take Liaodong from Manchukwo
              1 propaganda moved from Liaodong to Port Arthur
                    Communist take Port Arthur from Japanese
              1 propaganda moved from Ankang to Huangshan
              1 propaganda moved from Huangshan to Lungkow
              1 propaganda moved from Lungkow to Shanhaiguan
              1 propaganda moved from Shanhaiguan to Liaodong
              1 propaganda moved from Liaodong to Kirin
                    Communist take Kirin from Manchukwo
              1 propaganda moved from Kirin to North Jehol
                    Communist take North Jehol from Manchukwo
              1 propaganda moved from Ordos Plateau to West Kwangtung
                    Communist take West Kwangtung from Japanese
              1 guerilla moved from Nanyang to Puchow
              3 infantry and 1 light_artillery moved from Weinan to Puchow
              1 guerilla and 1 infantry moved from Fen-chow to Puchow
              1 infantry moved from Taiyuan to Fen-chow
              1 heavy_artillery moved from Taiyuan to Fen-chow
              1 heavy_artillery moved from Ordos Plateau to Ningsia
              1 infantry moved from Ordos Plateau to Ningsia
              1 infantry moved from Ordos Plateau to Ningsia
              1 conscript moved from Ordos Plateau to Ningsia
              1 infantry moved from Ordos Plateau to Ningsia
              1 guerilla moved from Ordos Plateau to Ningsia
              1 guerilla moved from Ordos Plateau to Ningsia
              1 guerilla moved from Ordos Plateau to Ningsia
              1 heavy_artillery moved from Yenan to Puchow
              1 guerilla moved from Juning to Puchow
              1 guerilla moved from Juning to Puchow
              1 conscript moved from Yenan to Puchow
              2 guerillas moved from Tsingyang to Puchow
              1 propaganda moved from West Kwangtung to Chih-Chiang
      
          Purchase Units - Communist
              Communist buy 14 conscripts, 3 infantry, 1 light_artillery and 2 propagandas; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat - Communist
              Battle in Puchow
                  Communist attack with 1 conscript, 6 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery
                  Japanese defend with 3 armour, 3 light_armours and 1 ruralproduction
                      Communist roll dice for 1 conscript, 6 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 2 : 3/13 hits, 3.00 expected hits
                      Japanese roll dice for 3 armour and 3 light_armours in Puchow, round 2 : 3/6 hits, 2.00 expected hits
                      2 guerillas owned by the Communist, 1 conscript owned by the Communist and 3 light_armours owned by the Japanese lost in Puchow
                      Communist roll dice for 4 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 3 : 1/10 hits, 2.50 expected hits
                      Japanese roll dice for 3 armour in Puchow, round 3 : 1/3 hits, 1.50 expected hits
                      1 guerilla owned by the Communist and 1 armour owned by the Japanese lost in Puchow
                      Communist roll dice for 3 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 4 : 1/9 hits, 2.33 expected hits
                      Japanese roll dice for 2 armour in Puchow, round 4 : 0/2 hits, 1.00 expected hits
                      1 armour owned by the Japanese lost in Puchow
                      Communist roll dice for 3 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery in Puchow, round 5 : 3/9 hits, 2.33 expected hits
                      Japanese roll dice for 1 armour in Puchow, round 5 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Puchow
                  Communist win, taking Puchow from Japanese with 3 guerillas, 1 heavy_artillery, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 19
                  Casualties for Communist: 1 conscript and 3 guerillas
                  Casualties for Japanese: 3 armour and 3 light_armours
              Battle in Ningsia
                  Communist attack with 1 conscript, 3 guerillas, 1 heavy_artillery and 3 infantry
                  Manchukwo defend with 1 cavalry, 1 light_artillery, 3 light_infantrys and 1 ruralproduction
                      Communist roll dice for 1 conscript, 3 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 3/8 hits, 1.83 expected hits
                      Manchukwo roll dice for 1 cavalry, 1 light_artillery and 3 light_infantrys in Ningsia, round 2 : 1/5 hits, 1.00 expected hits
                      3 light_infantrys owned by the Manchukwo and 1 conscript owned by the Communist lost in Ningsia
                      Communist roll dice for 3 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 0/7 hits, 1.67 expected hits
                      Manchukwo roll dice for 1 cavalry and 1 light_artillery in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
                      1 guerilla owned by the Communist lost in Ningsia
                      Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 0/6 hits, 1.50 expected hits
                      Manchukwo roll dice for 1 cavalry and 1 light_artillery in Ningsia, round 4 : 1/2 hits, 0.50 expected hits
                      1 guerilla owned by the Communist lost in Ningsia
                      Communist roll dice for 1 guerilla, 1 heavy_artillery and 3 infantry in Ningsia, round 5 : 2/5 hits, 1.33 expected hits
                      Manchukwo roll dice for 1 cavalry and 1 light_artillery in Ningsia, round 5 : 0/2 hits, 0.50 expected hits
                      1 light_artillery owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Ningsia
                  Communist win, taking Ningsia from Manchukwo with 1 guerilla, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Communist: 1 conscript and 2 guerillas
                  Casualties for Manchukwo: 1 cavalry, 1 light_artillery and 3 light_infantrys
      
          Non Combat Move - Communist
              1 guerilla moved from Ningsia to Tsingyang
              1 infantry moved from Ordos Plateau to Yenan
              4 infantry moved from Ordos Plateau to Yenan
              1 guerilla moved from Puchow to Wu Tang Mountains
              1 guerilla moved from Puchow to Fancheng
              1 guerilla moved from Tuyun to Poseh
              1 guerilla moved from Fengdu to Tuyun
              1 guerilla moved from Changteh to Siangtan
              1 guerilla moved from Wuhan to Chien-ning
              1 guerilla moved from Hwanggang to Wuhan
              1 guerilla moved from Puchow to Weinan
              1 light_artillery moved from Kannan to Yenan
              3 infantry moved from Kannan to Lanchow
      
          Place Units - Communist
              2 propagandas placed in Ankang
              Communist undo move 1.
              1 propaganda placed in Ankang
              1 propaganda placed in Hanchung
              1 conscript placed in Hangchow
              1 conscript placed in Soochow
              1 conscript placed in Chin-kiang
              1 conscript placed in Huaipei
              1 conscript placed in Hsuchow
              1 conscript placed in Jih-Chao
              1 conscript placed in Weihsien
              1 conscript placed in Lungkow
              1 conscript placed in Techow
              1 conscript placed in Liaocheng
              1 conscript placed in Paoting
              1 conscript placed in Tientsin
              1 conscript placed in Shanhaiguan
              1 conscript placed in Liaodong
              1 infantry placed in Kirin
              Communist undo move 17.
              3 infantry placed in Kuyuan
              1 light_artillery placed in Yenan
      
          Turn Complete - Communist
              Communist collect 67 PUs; end with 68 PUs
              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Communist : -3.50
      Manchukwo : 0.50
      Japanese : -1.00
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Thailand round 3

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 3
        
            Place Units - Thailand
                1 thai_infantry placed in Kra
                1 thai_infantry placed in Chiang Mai
                1 thai_infantry placed in Kra
                1 thai_infantry placed in Chiang Mai
                1 armour and 2 thai_infantrys placed in Bangkok
        
            Turn Complete - Thailand
                Thailand collect 14 PUs; end with 14 PUs
                Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 19 PUs
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Japanese round 3

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 3
          
              Place Units - Japanese
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  4 infantry placed in Nanning
                  4 infantry placed in Canton
                  2 elites and 1 fighter placed in Formosa
                  Japanese undo move 3.
                  2 elites placed in Canton
                  1 fighter placed in Formosa
                  1 armour and 2 light_armours placed in Nanking
                  2 light_artillerys and 2 mobile_infantrys placed in Peking
                  Japanese undo move 6.
                  1 light_artillery and 1 mobile_infantry placed in Korea
                  1 light_artillery and 1 mobile_infantry placed in Peking
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
          
              Turn Complete - Japanese
                  Japanese collect 117 PUs; end with 118 PUs
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: British round 3

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 3
            
                Combat Move - British
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    3 commandos moved from Taungoo to Puel
                    1 infantry moved from Lashio to Kentung
                    1 infantry moved from Rangoon to Taungoo
                    6 infantry and 1 light_artillery moved from Pathein to Sittang
                    3 commandos moved from Rangoon to Sittang
                    4 infantry moved from Chittagong to Pathein
                    1 fighter moved from SZ 21 Strait of Malacca to Malaya-Singapore
                    3 infantry and 1 light_artillery moved from Momein to Puel
            
                Purchase Units - British
                    British buy 1 commando, 1 heavy_artillery, 3 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
            
                Non Combat Move - British
            
                Place Units - British
                    1 commando and 1 heavy_artillery placed in Malaya-Singapore
                    1 light_artillery placed in Chittagong
                    3 infantry placed in Malaya-Singapore
            
                Turn Complete - British
                    British collect 48 PUs; end with 48 PUs
                    Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: Nationalist round 4

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 4
              
                  Combat Move - Nationalist
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War
                      Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War
                      Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War
                      Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                      6 conscripts, 2 heavy_artillerys and 4 infantry moved from Poseh to Szecheng
                      1 armour moved from Poyang to Shiuchow
                      3 infantry moved from Chenchow to Shiuchow
                      2 conscripts moved from Te-king to Shiuchow
                      1 infantry moved from Te-king to Shiuchow
                      3 fighters moved from Wuhan to Shiuchow
              
                  Purchase Units - Nationalist
                      Nationalist repair damage of 8x factory; Remaining resources: 138 PUs; 0 techTokens; 
                      Nationalist buy 3 armour, 9 conscripts, 24 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Nationalist
                      Battle in Szecheng
                          Nationalist attack with 6 conscripts, 2 heavy_artillerys and 4 infantry
                          Japanese defend with 1 infantry and 1 ruralproduction
                              Nationalist roll dice for 6 conscripts, 2 heavy_artillerys and 4 infantry in Szecheng, round 2 : 3/12 hits, 3.00 expected hits
                              Japanese roll dice for 1 infantry in Szecheng, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Szecheng
                          Nationalist win, taking Szecheng from Japanese with 6 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Battle in Shiuchow
                          Nationalist attack with 1 armour, 2 conscripts, 3 fighters and 4 infantry
                          Japanese defend with 1 armour, 1 heavy_artillery, 1 light_armour, 1 mobile_infantry and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 2 conscripts, 3 fighters and 4 infantry in Shiuchow, round 2 : 3/10 hits, 3.00 expected hits
                              Japanese roll dice for 1 armour, 1 heavy_artillery, 1 light_armour and 1 mobile_infantry in Shiuchow, round 2 : 1/4 hits, 1.33 expected hits
                              1 heavy_artillery owned by the Japanese, 1 conscript owned by the Nationalist, 1 light_armour owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Shiuchow
                              Nationalist roll dice for 1 armour, 1 conscript, 3 fighters and 4 infantry in Shiuchow, round 3 : 2/9 hits, 2.83 expected hits
                              Japanese roll dice for 1 armour in Shiuchow, round 3 : 1/1 hits, 0.50 expected hits
                              1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Shiuchow
                          Nationalist win, taking Shiuchow from Japanese with 1 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is 15
                          Casualties for Nationalist: 2 conscripts
                          Casualties for Japanese: 1 armour, 1 heavy_artillery, 1 light_armour and 1 mobile_infantry
              
                  Non Combat Move - Nationalist
                      1 armour, 3 light_artillerys and 2 trains moved from Kweiyang to Wuhan
                      1 armour and 1 train moved from Chungking to Changsha
                      2 conscripts moved from Mengtsi to Poseh
                      3 infantry moved from Siangtan to Te-king
                      3 fighters moved from Shiuchow to Hwangshi
                      1 conscript moved from Pinghsiang to Nanchang
                      2 infantry moved from Pinghsiang to Nanchang
                      5 infantry moved from Hwanggang to Wuhan
                      1 conscript moved from Fancheng to Wuhan
                      2 infantry moved from Wu Tang Mountains to Ichang
                      1 conscript moved from Fancheng to Wu Tang Mountains
                      1 infantry moved from Poyang to Nanchang
              
                  Place Units - Nationalist
                      3 armour and 3 light_artillerys placed in Wuhan
                      3 light_artillerys placed in Changsha
                      3 conscripts placed in Ichang
                      3 infantry placed in Hwangshi
                      3 infantry placed in Kan
                      3 infantry placed in Te-king
                      3 infantry placed in Kweilin
                      3 infantry placed in Poseh
                      3 infantry placed in Wu Tang Mountains
                      3 infantry placed in Changteh
                      3 infantry placed in Tungting
                      3 conscripts placed in Pa-chung
                      3 conscripts placed in Pinghsiang
              
                  Turn Complete - Nationalist
                      Nationalist collect 90 PUs; end with 90 PUs
                      Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs
                      Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs
                      Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs
                      Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs
                      Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUs
              

              Combat Hit Differential Summary :

              Nationalist : -0.83
              Japanese : -0.17
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Manchukwo round 4

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 4
                
                    Combat Move - Manchukwo
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        1 heavy_cavalry moved from Chahar to Ningsia
                        1 light_artillery moved from Chahar to Ningsia
                        1 light_infantry moved from Chahar to Ningsia
                        1 heavy_cavalry moved from Mukden to Shanhaiguan
                        1 light_artillery moved from Mukden to Liaodong
                        1 light_infantry moved from Mukden to Shanhaiguan
                        1 light_infantry moved from Mukden to Liaodong
                
                    Purchase Units - Manchukwo
                        Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Manchukwo
                        Battle in Liaodong
                            Manchukwo attack with 1 light_artillery and 1 light_infantry
                            Communist defend with 1 conscript and 1 ruralproduction
                                Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 2 : 0/2 hits, 0.50 expected hits
                                Communist roll dice for 1 conscript in Liaodong, round 2 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 3 : 0/2 hits, 0.50 expected hits
                                Communist roll dice for 1 conscript in Liaodong, round 3 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 4 : 0/2 hits, 0.50 expected hits
                                Communist roll dice for 1 conscript in Liaodong, round 4 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 5 : 1/2 hits, 0.50 expected hits
                                Communist roll dice for 1 conscript in Liaodong, round 5 : 0/1 hits, 0.17 expected hits
                                1 conscript owned by the Communist lost in Liaodong
                            Manchukwo win, taking Liaodong from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 2
                            Casualties for Communist: 1 conscript
                        Battle in Shanhaiguan
                            Manchukwo attack with 1 heavy_cavalry and 1 light_infantry
                            Communist defend with 1 conscript and 1 ruralproduction
                                Manchukwo roll dice for 1 heavy_cavalry and 1 light_infantry in Shanhaiguan, round 2 : 2/2 hits, 0.50 expected hits
                                Communist roll dice for 1 conscript in Shanhaiguan, round 2 : 0/1 hits, 0.17 expected hits
                                1 conscript owned by the Communist lost in Shanhaiguan
                            Manchukwo win, taking Shanhaiguan from Communist with 1 heavy_cavalry and 1 light_infantry remaining. Battle score for attacker is 2
                            Casualties for Communist: 1 conscript
                
                    Non Combat Move - Manchukwo
                        1 infantry moved from Chengteh to Chahar
                        1 infantry moved from Chengteh to Chahar
                        1 infantry moved from Chengteh to Chahar
                        1 light_infantry moved from Mukden to Chahar
                        1 light_infantry moved from Mukden to Chahar
                        1 infantry moved from Chahar to North Suiyuan
                        3 infantry moved from Chahar to North Suiyuan
                        1 infantry moved from North Suiyuan to Ningsia
                        1 infantry moved from North Suiyuan to Ningsia
                        1 infantry moved from North Suiyuan to Ordos Plateau
                        1 infantry moved from North Suiyuan to Ordos Plateau
                
                    Place Units - Manchukwo
                        1 cavalry, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys placed in Mukden
                
                    Turn Complete - Manchukwo
                        Manchukwo collect 19 PUs; end with 19 PUs
                

                Combat Hit Differential Summary :

                Communist : -0.83
                Manchukwo : 0.50
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Communist round 4

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 4
                  
                      Combat Move - Communist
                          1 guerilla moved from Chenchow to Swatow
                          1 guerilla moved from Chien-ning to Swatow
                          1 guerilla moved from Pinghsiang to Swatow
                          1 guerilla moved from Nanchang to Swatow
                          1 propaganda moved from Chih-Chiang to Swatow
                          1 infantry moved from Yenan to Sian
                          1 infantry moved from Yenan to Sian
                          1 infantry moved from Yenan to Sian
                          1 infantry moved from Yenan to Sian
                          1 infantry moved from Yenan to Sian
                          1 light_artillery moved from Yenan to Sian
                          1 light_artillery moved from Yenan to Sian
                          1 infantry moved from Kuyuan to Tsingyang
                          1 infantry moved from Kuyuan to Tsingyang
                          1 guerilla moved from Wu Tang Mountains to Ankang
                          1 guerilla moved from Fancheng to Ankang
                          1 propaganda moved from Ankang to Changsha
                          1 propaganda moved from Hanchung to Kweiyang
                          1 guerilla moved from Hanchung to Tsingyang
                          2 guerillas moved from Ankang to Tsingyang
                          1 guerilla moved from Wuhan to Ankang
                          1 guerilla moved from Chih-Chiang to Ankang
                          1 guerilla moved from Hwangshi to Ankang
                          1 guerilla moved from Siangtan to Ichang
                          1 guerilla moved from Tuyun to Ankang
                          1 guerilla moved from Poseh to Siangtan
                  
                      Purchase Units - Communist
                          Communist buy 9 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; 
                  
                      Combat - Communist
                          Battle in Swatow
                              Communist attack with 4 guerillas and 1 propaganda
                              Japanese defend with 1 elite and 1 ruralproduction
                                  Communist roll dice for 4 guerillas and 1 propaganda in Swatow, round 2 : 0/4 hits, 0.67 expected hits
                                  Japanese roll dice for 1 elite in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                                  1 propaganda owned by the Communist lost in Swatow
                                  Communist roll dice for 4 guerillas in Swatow, round 3 : 0/4 hits, 0.67 expected hits
                                  Japanese roll dice for 1 elite in Swatow, round 3 : 0/1 hits, 0.33 expected hits
                                  Communist roll dice for 4 guerillas in Swatow, round 4 : 0/4 hits, 0.67 expected hits
                                  Japanese roll dice for 1 elite in Swatow, round 4 : 0/1 hits, 0.33 expected hits
                                  Communist roll dice for 4 guerillas in Swatow, round 5 : 1/4 hits, 0.67 expected hits
                                  Japanese roll dice for 1 elite in Swatow, round 5 : 0/1 hits, 0.33 expected hits
                                  1 elite owned by the Japanese lost in Swatow
                              Communist win with 4 guerillas remaining. Battle score for attacker is 2
                              Casualties for Communist: 1 propaganda
                              Casualties for Japanese: 1 elite
                  
                      Non Combat Move - Communist
                          4 guerillas moved from Swatow to Shiuchow
                  
                      Place Units - Communist
                          1 infantry placed in Kannan
                          1 infantry placed in Ankang
                          1 infantry placed in Hanchung
                          1 infantry placed in Tsingyang
                          1 infantry placed in Kungchangfu
                          1 infantry placed in Tsingyang
                          2 armour placed in Kungchangfu
                          2 armour placed in Kannan
                          2 armour placed in Hanchung
                          2 armour placed in Ankang
                          1 armour placed in Tsingyang
                  
                      Turn Complete - Communist
                          Communist collect 26 PUs; end with 27 PUs
                          Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 32 PUs
                  

                  Combat Hit Differential Summary :

                  Communist : -1.67
                  Japanese : -0.33
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Thailand round 4

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 4
                    
                        Place Units - Thailand
                            1 heavy_artillery and 2 thai_infantrys placed in Chiang Mai
                            1 armour and 1 thai_infantry placed in Kra
                            Thailand undo move 2.
                            1 armour placed in Bangkok
                            2 thai_infantrys placed in Kra
                            Thailand undo move 2.
                            1 armour placed in Chiang Mai
                    
                        Turn Complete - Thailand
                            Thailand collect 15 PUs; end with 15 PUs
                            Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 20 PUs
                            Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 25 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: Japanese round 4

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 4
                      
                          Place Units - Japanese
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              5 infantry placed in Canton
                              3 infantry placed in Nanning
                              1 elite, 1 heavy_artillery and 1 infantry placed in Rangoon
                              2 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Hanoi
                              1 infantry placed in Nanning
                              1 elite placed in Canton
                              1 fighter placed in Formosa
                              1 elite and 2 infantry placed in Formosa
                              Japanese undo move 8.
                              1 elite and 2 infantry placed in Formosa
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                      
                          Turn Complete - Japanese
                              Japanese collect 139 PUs; end with 140 PUs
                              Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 150 PUs
                              Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 155 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: British round 4

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 4
                        
                            Combat Move - British
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 infantry moved from Taungoo to Kentung
                                1 infantry moved from Puel to Kentung
                                1 commando moved from Puel to Kentung
                                1 infantry moved from Puel to Kentung
                                1 light_artillery moved from Puel to Kentung
                                1 commando moved from Puel to Kentung
                                1 commando moved from Puel to Kentung
                                1 infantry moved from Puel to Kentung
                                1 infantry moved from Sittang to Taungoo
                                3 commandos, 5 infantry and 1 light_artillery moved from Sittang to Rangoon
                                4 infantry moved from Pathein to Rangoon
                                1 light_artillery moved from Chittagong to Rangoon
                                1 commando, 1 heavy_artillery and 8 infantry moved from Malaya-Singapore to Kra
                                1 fighter moved from Malaya-Singapore to Kra
                        
                            Purchase Units - British
                                British buy 1 armour, 2 commandos and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - British
                                Battle in Rangoon
                                    British attack with 3 commandos, 9 infantry and 2 light_artillerys
                                    Thailand defend with 1 heavy_artillery and 2 thai_infantrys; Japanese defend with 1 elite, 1 factory, 1 heavy_artillery, 1 infantry and 1 station
                                        British roll dice for 3 commandos, 9 infantry and 2 light_artillerys in Rangoon, round 2 : 6/14 hits, 3.50 expected hits
                                        Japanese roll dice for 1 elite, 2 heavy_artillerys, 1 infantry and 2 thai_infantrys in Rangoon, round 2 : 1/6 hits, 2.00 expected hits
                                        1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese, 2 thai_infantrys owned by the Thailand, 1 elite owned by the Japanese, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Rangoon
                                    British win, taking Rangoon from Japanese with 3 commandos, 8 infantry and 2 light_artillerys remaining. Battle score for attacker is 18
                                    Casualties for British: 1 infantry
                                    Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 infantry
                                    Casualties for Thailand: 1 heavy_artillery and 2 thai_infantrys
                                Battle in Kra
                                    British attack with 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry
                                    Thailand defend with 1 ruralproduction and 8 thai_infantrys
                                        British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry in Kra, round 2 : 4/11 hits, 2.83 expected hits
                                        Thailand roll dice for 8 thai_infantrys in Kra, round 2 : 2/8 hits, 2.67 expected hits
                                        4 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Kra
                                        British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 6 infantry in Kra, round 3 : 2/9 hits, 2.50 expected hits
                                        Thailand roll dice for 4 thai_infantrys in Kra, round 3 : 3/4 hits, 1.33 expected hits
                                        2 thai_infantrys owned by the Thailand and 3 infantry owned by the British lost in Kra
                                        British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 3 infantry in Kra, round 4 : 1/6 hits, 2.00 expected hits
                                        Thailand roll dice for 2 thai_infantrys in Kra, round 4 : 2/2 hits, 0.67 expected hits
                                        1 thai_infantry owned by the Thailand and 2 infantry owned by the British lost in Kra
                                        British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry in Kra, round 5 : 1/4 hits, 1.67 expected hits
                                        Thailand roll dice for 1 thai_infantry in Kra, round 5 : 0/1 hits, 0.33 expected hits
                                        1 thai_infantry owned by the Thailand lost in Kra
                                    British win, taking Kra from Thailand with 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is -5
                                    Casualties for British: 7 infantry
                                    Casualties for Thailand: 8 thai_infantrys
                                Battle in Kentung
                                    British attack with 3 commandos, 4 infantry and 1 light_artillery
                                    Thailand defend with 1 armour, 1 light_artillery and 3 thai_infantrys
                                        British roll dice for 3 commandos, 4 infantry and 1 light_artillery in Kentung, round 2 : 2/8 hits, 2.17 expected hits
                                        Thailand roll dice for 1 armour, 1 light_artillery and 3 thai_infantrys in Kentung, round 2 : 1/5 hits, 1.83 expected hits
                                        2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Kentung
                                        British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 3 : 2/7 hits, 2.00 expected hits
                                        Thailand roll dice for 1 armour, 1 light_artillery and 1 thai_infantry in Kentung, round 3 : 0/3 hits, 1.17 expected hits
                                        1 light_artillery owned by the Thailand and 1 thai_infantry owned by the Thailand lost in Kentung
                                        British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 4 : 3/7 hits, 2.00 expected hits
                                        Thailand roll dice for 1 armour in Kentung, round 4 : 1/1 hits, 0.50 expected hits
                                        1 armour owned by the Thailand and 1 infantry owned by the British lost in Kentung
                                    British win, taking Kentung from Thailand with 3 commandos, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 11
                                    Casualties for British: 2 infantry
                                    Casualties for Thailand: 1 armour, 1 light_artillery and 3 thai_infantrys
                        
                            Non Combat Move - British
                                1 fighter moved from Kra to Malaya-Singapore
                        
                            Place Units - British
                                1 armour, 2 commandos and 2 infantry placed in Malaya-Singapore
                                British undo move 1.
                                1 armour, 1 commando and 3 infantry placed in Malaya-Singapore
                                1 commando placed in Chittagong
                        
                            Turn Complete - British
                                British collect 49 PUs; end with 49 PUs
                                Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 54 PUs
                                Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 59 PUs
                                Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 64 PUs
                                Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 104 PUs
                        

                        Combat Hit Differential Summary :

                        British : 2.33
                        Thailand : 0.50
                        Japanese : -1.00
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • W Offline
                          waldowv
                          last edited by

                          TripleA Turn Summary: Nationalist round 5

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 5
                          
                              Combat Move - Nationalist
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  5 infantry moved from Hwangshi to Hwanggang
                                  1 conscript moved from Hwangshi to Hwanggang
                                  3 infantry moved from Tungting to Hwanggang
                                  3 infantry moved from Changteh to Hwanggang
                                  3 light_artillerys moved from Changsha to Hwanggang
                                  1 armour moved from Changsha to Hwanggang
                                  1 fighter moved from Hwangshi to Hwanggang
                                  1 fighter moved from Hwangshi to Hwanggang
                                  1 fighter moved from Hwangshi to Hwanggang
                                  1 conscript moved from Ichang to Hwanggang
                                  1 conscript moved from Ichang to Hwanggang
                                  1 conscript moved from Ichang to Hwanggang
                                  1 infantry moved from Ichang to Hwanggang
                                  4 infantry moved from Ichang to Fancheng
                                  7 armour, 1 conscript, 5 infantry and 9 light_artillerys moved from Wuhan to Fancheng
                                  3 conscripts, 2 heavy_artillerys and 4 infantry moved from Szecheng to Kweilin
                                  2 conscripts and 3 infantry moved from Poseh to Lungchow
                                  1 armour moved from Shiuchow to Amoy
                                  1 infantry moved from Kan to Amoy
                                  1 infantry moved from Kan to Amoy
                          
                              Purchase Units - Nationalist
                                  Nationalist buy 6 armour, 9 conscripts, 37 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Nationalist
                                  Battle in Fancheng
                                      Nationalist attack with 7 armour, 1 conscript, 9 infantry and 9 light_artillerys
                                      Japanese defend with 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys, 3 mobile_infantrys and 1 ruralproduction
                                          Nationalist roll dice for 7 armour, 1 conscript, 9 infantry and 9 light_artillerys in Fancheng, round 2 : 9/26 hits, 9.67 expected hits
                                          Japanese roll dice for 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys in Fancheng, round 2 : 7/27 hits, 8.83 expected hits
                                          3 elites owned by the Japanese, 1 conscript owned by the Nationalist, 6 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese, 2 light_armours owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Fancheng
                                          Nationalist roll dice for 7 armour, 3 infantry and 9 light_artillerys in Fancheng, round 3 : 7/19 hits, 7.50 expected hits
                                          Japanese roll dice for 1 armour, 3 heavy_artillerys and 14 light_artillerys in Fancheng, round 3 : 6/18 hits, 6.17 expected hits
                                          3 light_artillerys owned by the Nationalist, 3 infantry owned by the Nationalist and 7 light_artillerys owned by the Japanese lost in Fancheng
                                          Nationalist roll dice for 7 armour and 6 light_artillerys in Fancheng, round 4 : 6/13 hits, 5.50 expected hits
                                          Japanese roll dice for 1 armour, 3 heavy_artillerys and 7 light_artillerys in Fancheng, round 4 : 6/11 hits, 3.83 expected hits
                                          6 light_artillerys owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Fancheng
                                          Nationalist roll dice for 7 armour in Fancheng, round 5 : 3/7 hits, 3.50 expected hits
                                          Japanese roll dice for 1 armour, 3 heavy_artillerys and 1 light_artillery in Fancheng, round 5 : 2/5 hits, 1.83 expected hits
                                          2 heavy_artillerys owned by the Japanese, 2 armour owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Fancheng
                                          Nationalist roll dice for 5 armour in Fancheng, round 6 : 4/5 hits, 2.50 expected hits
                                          Japanese roll dice for 1 armour and 1 heavy_artillery in Fancheng, round 6 : 1/2 hits, 0.83 expected hits
                                          1 heavy_artillery owned by the Japanese, 1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Fancheng
                                      Nationalist win, taking Fancheng from Japanese with 4 armour remaining. Battle score for attacker is 36
                                      Casualties for Nationalist: 3 armour, 1 conscript, 9 infantry and 9 light_artillerys
                                      Casualties for Japanese: 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys
                                  Battle in Hwanggang
                                      Nationalist attack with 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys
                                      Japanese defend with 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys, 2 mobile_infantrys and 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys in Hwanggang, round 2 : 7/23 hits, 6.17 expected hits
                                          Japanese roll dice for 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys in Hwanggang, round 2 : 7/21 hits, 6.83 expected hits
                                          4 conscripts owned by the Nationalist, 3 infantry owned by the Nationalist, 3 light_artillerys owned by the Japanese, 2 light_armours owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Hwanggang
                                          Nationalist roll dice for 1 armour, 3 fighters, 9 infantry and 3 light_artillerys in Hwanggang, round 3 : 8/16 hits, 5.00 expected hits
                                          Japanese roll dice for 1 armour, 3 heavy_artillerys and 10 light_artillerys in Hwanggang, round 3 : 3/14 hits, 4.83 expected hits
                                          3 infantry owned by the Nationalist and 8 light_artillerys owned by the Japanese lost in Hwanggang
                                          Nationalist roll dice for 1 armour, 3 fighters, 6 infantry and 3 light_artillerys in Hwanggang, round 4 : 6/13 hits, 4.50 expected hits
                                          Japanese roll dice for 1 armour, 3 heavy_artillerys and 2 light_artillerys in Hwanggang, round 4 : 2/6 hits, 2.17 expected hits
                                          3 heavy_artillerys owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwanggang
                                      Nationalist win, taking Hwanggang from Japanese with 1 armour, 3 fighters, 4 infantry and 3 light_artillerys remaining. Battle score for attacker is 70
                                      Casualties for Nationalist: 4 conscripts and 8 infantry
                                      Casualties for Japanese: 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys
                                  Battle in Kweilin
                                      Nationalist attack with 3 conscripts, 2 heavy_artillerys and 4 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 3 conscripts, 2 heavy_artillerys and 4 infantry in Kweilin, round 2 : 3/9 hits, 2.50 expected hits
                                          Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese lost in Kweilin
                                      Nationalist win, taking Kweilin from Japanese with 3 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 elite
                                  Battle in Amoy
                                      Nationalist attack with 1 armour and 2 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 1 armour and 2 infantry in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                                          Japanese roll dice for 1 elite in Amoy, round 2 : 1/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Amoy
                                      Nationalist win, taking Amoy from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                                      Casualties for Nationalist: 1 infantry
                                      Casualties for Japanese: 1 elite
                                  Battle in Lungchow
                                      Nationalist attack with 2 conscripts and 3 infantry
                                      Japanese defend with 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 2 conscripts and 3 infantry in Lungchow, round 2 : 1/5 hits, 0.83 expected hits
                                          Japanese roll dice for 1 infantry in Lungchow, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in Lungchow
                                      Nationalist win, taking Lungchow from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                          
                              Non Combat Move - Nationalist
                                  3 conscripts moved from Pinghsiang to Hwangshi
                                  3 infantry moved from Nanchang to Pinghsiang
                                  3 fighters moved from Hwanggang to Wuhan
                          
                              Place Units - Nationalist
                                  3 infantry placed in Pa-chung
                                  3 infantry placed in Fengdu
                                  3 infantry placed in Ichang
                                  3 infantry placed in Changteh
                                  6 armour placed in Wuhan
                                  4 light_artillerys placed in Changsha
                                  3 infantry placed in Tungting
                                  3 infantry placed in Hwangshi
                                  3 conscripts placed in Pinghsiang
                                  3 infantry placed in Kan
                                  3 infantry placed in Shiuchow
                                  3 infantry placed in Szecheng
                                  3 infantry placed in Siangtan
                                  3 infantry placed in Chenchow
                                  1 light_artillery placed in Kweiyang
                                  3 infantry placed in Chih-Chiang
                                  2 conscripts and 1 infantry placed in Poseh
                                  4 conscripts placed in Chungking
                                  Nationalist undo move 18.
                                  3 conscripts placed in Chien-ning
                                  1 conscript placed in Chungking
                          
                              Turn Complete - Nationalist
                                  Nationalist collect 90 PUs; end with 90 PUs
                                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs
                                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs
                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs
                                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs
                                  Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUs
                          

                          Combat Hit Differential Summary :

                          Nationalist : 6.50
                          Japanese : -1.33
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Manchukwo round 5

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 5
                            
                                Combat Move - Manchukwo
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 infantry moved from Ningsia to Hehsi Corridor
                                    1 infantry moved from Ningsia to Hehsi Corridor
                                    1 light_infantry moved from Chahar to Ningsia
                                    1 heavy_cavalry moved from Ningsia to Hehsi Corridor
                                    1 light_infantry moved from Ningsia to Hehsi Corridor
                                    1 light_artillery moved from Ningsia to Hehsi Corridor
                                    1 infantry moved from Ordos Plateau to Kuyuan
                                    1 infantry moved from Ordos Plateau to Kuyuan
                                    1 infantry moved from North Suiyuan to Ningsia
                                    1 infantry moved from North Suiyuan to Ordos Plateau
                                    1 infantry moved from North Suiyuan to Ordos Plateau
                                    1 infantry moved from North Suiyuan to Ningsia
                                    1 light_infantry moved from Chahar to Ordos Plateau
                                    1 infantry moved from Chahar to North Suiyuan
                                    1 infantry moved from Chahar to North Suiyuan
                                    1 infantry moved from Chahar to North Suiyuan
                                    1 heavy_cavalry moved from Shanhaiguan to Chahar
                                    1 light_infantry moved from Shanhaiguan to Chahar
                                    1 light_artillery moved from Liaodong to Chahar
                                    1 light_infantry moved from Liaodong to Chahar
                                    1 cavalry moved from Mukden to Chahar
                                    1 heavy_cavalry moved from Mukden to Chahar
                                    1 light_infantry moved from Mukden to Chahar
                                    1 light_infantry moved from Mukden to Chahar
                                    1 light_infantry moved from Mukden to Chahar
                                    1 light_artillery moved from Mukden to Chahar
                            
                                Purchase Units - Manchukwo
                                    Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Manchukwo
                            
                                Non Combat Move - Manchukwo
                            
                                Place Units - Manchukwo
                                    1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
                            
                                Turn Complete - Manchukwo
                                    Manchukwo collect 19 PUs; end with 19 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: Communist round 5

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 5
                              
                                  Combat Move - Communist
                                      1 guerilla moved from Ankang to Weinan
                                      1 guerilla moved from Ankang to Weinan
                                      1 guerilla moved from Ankang to Weinan
                                      1 guerilla moved from Ankang to Weinan
                                      1 infantry moved from Hanchung to Yenan
                                      1 infantry moved from Sian to Weinan
                                      1 infantry moved from Sian to Weinan
                                      1 armour moved from Ankang to Weinan
                                      1 armour moved from Ankang to Weinan
                                      1 armour moved from Hanchung to Weinan
                                      1 light_artillery moved from Sian to Weinan
                                      1 guerilla moved from Tsingyang to Yenan
                                      1 guerilla moved from Tsingyang to Yenan
                                      1 guerilla moved from Tsingyang to Yenan
                                      1 guerilla moved from Tsingyang to Yenan
                                      1 infantry moved from Tsingyang to Yenan
                                      1 infantry moved from Sian to Yenan
                                      1 infantry moved from Sian to Weinan
                                      1 infantry moved from Ankang to Weinan
                                      1 light_artillery moved from Sian to Yenan
                                      1 infantry moved from Sian to Yenan
                                      1 armour moved from Tsingyang to Weinan
                                      1 armour moved from Hanchung to Weinan
                                      1 armour moved from Kungchangfu to Yenan
                                      1 armour moved from Kungchangfu to Yenan
                                      1 infantry moved from Tsingyang to Yenan
                                      1 infantry moved from Tsingyang to Weinan
                                      1 infantry moved from Tsingyang to Yenan
                                      1 guerilla moved from Ichang to Weinan
                              
                                  Purchase Units - Communist
                                      Communist buy 1 armour, 3 conscripts, 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - Communist
                                      Battle in Weinan
                                          Communist attack with 5 armour, 5 guerillas, 5 infantry and 1 light_artillery
                                          Japanese defend with 3 armour, 6 light_armours, 2 mobile_infantrys and 1 ruralproduction
                                              Communist roll dice for 5 armour, 5 guerillas, 5 infantry and 1 light_artillery in Weinan, round 2 : 5/16 hits, 4.67 expected hits
                                              Japanese roll dice for 3 armour, 6 light_armours and 2 mobile_infantrys in Weinan, round 2 : 2/11 hits, 3.17 expected hits
                                              2 guerillas owned by the Communist and 5 light_armours owned by the Japanese lost in Weinan
                                              Communist roll dice for 5 armour, 3 guerillas, 5 infantry and 1 light_artillery in Weinan, round 3 : 7/14 hits, 4.33 expected hits
                                              Japanese roll dice for 3 armour, 1 light_armour and 2 mobile_infantrys in Weinan, round 3 : 0/6 hits, 2.33 expected hits
                                              3 armour owned by the Japanese, 1 light_armour owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Weinan
                                          Communist win, taking Weinan from Japanese with 5 armour, 3 guerillas, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 44
                                          Casualties for Communist: 2 guerillas
                                          Casualties for Japanese: 3 armour, 6 light_armours and 2 mobile_infantrys
                                      Battle in Yenan
                                          Communist attack with 2 armour, 4 guerillas, 6 infantry and 1 light_artillery
                                          Japanese defend with 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours, 1 light_artillery and 1 ruralproduction
                                              Communist roll dice for 2 armour, 4 guerillas, 6 infantry and 1 light_artillery in Yenan, round 2 : 4/13 hits, 3.17 expected hits
                                              Japanese roll dice for 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery in Yenan, round 2 : 2/8 hits, 2.67 expected hits
                                              2 guerillas owned by the Communist, 2 elites owned by the Japanese and 2 light_armours owned by the Japanese lost in Yenan
                                              Communist roll dice for 2 armour, 2 guerillas, 6 infantry and 1 light_artillery in Yenan, round 3 : 4/11 hits, 2.83 expected hits
                                              Japanese roll dice for 2 armour, 1 heavy_artillery and 1 light_artillery in Yenan, round 3 : 1/4 hits, 1.67 expected hits
                                              1 heavy_artillery owned by the Japanese, 1 guerilla owned by the Communist, 2 armour owned by the Japanese and 1 light_artillery owned by the Japanese lost in Yenan
                                          Communist win, taking Yenan from Japanese with 2 armour, 1 guerilla, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 29
                                          Casualties for Communist: 3 guerillas
                                          Casualties for Japanese: 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery
                              
                                  Non Combat Move - Communist
                                      1 guerilla moved from Yenan to Hanchung
                                      1 guerilla moved from Weinan to Sian
                                      1 guerilla moved from Weinan to Sian
                                      1 guerilla moved from Weinan to Sian
                                      1 infantry moved from Kungchangfu to Hanchung
                                      1 infantry moved from Kannan to Hanchung
                                      1 armour moved from Kannan to Hanchung
                                      1 armour moved from Kannan to Hanchung
                                      1 infantry moved from Lanchow to Kannan
                                      1 infantry moved from Lanchow to Kannan
                                      1 train moved from Lanchow to Chungking
                                      1 train moved from Lanchow to Chungking
                              
                                  Place Units - Communist
                                      1 conscript placed in Ankang
                                      1 conscript placed in Tsingyang
                                      1 conscript placed in Kungchangfu
                                      1 armour placed in Kannan
                                      1 heavy_artillery placed in Hanchung
                                      2 infantry placed in Kannan
                                      2 infantry placed in Hanchung
                                      1 infantry placed in Weinan
                              
                                  Turn Complete - Communist
                                      Communist collect 24 PUs; end with 24 PUs
                                      Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 29 PUs
                              

                              Combat Hit Differential Summary :

                              Communist : 5.00
                              Japanese : -4.83
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: Thailand round 5

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 5
                                
                                    Place Units - Thailand
                                        1 thai_infantry placed in Chiang Mai
                                        1 heavy_artillery and 1 thai_infantry placed in Bangkok
                                        3 thai_infantrys placed in Chiang Mai
                                        2 thai_infantrys placed in Bangkok
                                        1 thai_infantry placed in Phitsanulok
                                        1 thai_infantry placed in Nakhon Sawan
                                        1 thai_infantry placed in Phitsanulok
                                        Thailand undo move 7.
                                        1 thai_infantry placed in Phitsanulok
                                        Thailand undo move 6.
                                        Thailand undo move 6.
                                        2 thai_infantrys placed in Nakhon Sawan
                                
                                    Turn Complete - Thailand
                                        Thailand collect 14 PUs; end with 14 PUs
                                        Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 19 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Japanese round 5

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 5
                                  
                                      Place Units - Japanese
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          2 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Hanoi
                                          1 elite and 3 infantry placed in Nanning
                                          1 elite, 1 infantry, 3 light_artillerys and 1 mobile_infantry placed in Canton
                                          1 bomber and 2 fighters placed in Formosa
                                          2 armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                          1 armour and 1 light_armour placed in Nanking
                                          3 infantry placed in Shanghai
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 152 PUs; end with 153 PUs
                                          Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 163 PUs
                                          Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 168 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: British round 5

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            1 armour moved from Malaya-Singapore to Bangkok
                                            1 fighter moved from Malaya-Singapore to Puel
                                            1 infantry moved from Kentung to Puel
                                            1 light_artillery moved from Kentung to Puel
                                            1 commando moved from Kentung to Puel
                                            1 commando moved from Malaya-Singapore to Bangkok
                                            1 heavy_artillery moved from Kra to Bangkok
                                            1 commando moved from Kra to Bangkok
                                            1 light_artillery moved from Rangoon to Bangkok
                                            1 commando moved from Rangoon to Bangkok
                                            1 light_artillery moved from Rangoon to Chiang Mai
                                            1 commando moved from Rangoon to Chiang Mai
                                            1 commando moved from Rangoon to Chiang Mai
                                            1 infantry moved from Rangoon to Chiang Mai
                                            1 infantry moved from Rangoon to Chiang Mai
                                            1 infantry moved from Rangoon to Chiang Mai
                                            1 infantry moved from Rangoon to Chiang Mai
                                            1 infantry moved from Rangoon to Chiang Mai
                                            1 commando moved from Kentung to Taungoo
                                            1 commando moved from Kentung to Taungoo
                                            1 infantry moved from Rangoon to Taungoo
                                            1 infantry moved from Rangoon to Taungoo
                                            1 infantry moved from Rangoon to Taungoo
                                    
                                        Purchase Units - British
                                            British buy 7 armour and 4 fighters; Remaining resources: 2 PUs; 0 techTokens; 
                                    
                                        Combat - British
                                            Battle in Bangkok
                                                British attack with 1 armour, 3 commandos, 1 heavy_artillery and 1 light_artillery
                                                Thailand defend with 1 heavy_artillery, 1 ruralproduction, 1 station and 4 thai_infantrys
                                                    British roll dice for 1 armour, 3 commandos, 1 heavy_artillery and 1 light_artillery in Bangkok, round 2 : 1/6 hits, 2.67 expected hits
                                                    Thailand roll dice for 1 heavy_artillery and 4 thai_infantrys in Bangkok, round 2 : 1/5 hits, 1.67 expected hits
                                                    1 thai_infantry owned by the Thailand and 1 commando owned by the British lost in Bangkok
                                                    British roll dice for 1 armour, 2 commandos, 1 heavy_artillery and 1 light_artillery in Bangkok, round 3 : 3/5 hits, 2.33 expected hits
                                                    Thailand roll dice for 1 heavy_artillery and 3 thai_infantrys in Bangkok, round 3 : 1/4 hits, 1.33 expected hits
                                                    3 thai_infantrys owned by the Thailand and 1 commando owned by the British lost in Bangkok
                                                    British roll dice for 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery in Bangkok, round 4 : 2/4 hits, 1.83 expected hits
                                                    Thailand roll dice for 1 heavy_artillery in Bangkok, round 4 : 0/1 hits, 0.33 expected hits
                                                    1 heavy_artillery owned by the Thailand lost in Bangkok
                                                British captures 19PUs while taking Thailand capital
                                                British win, taking Bangkok from Thailand with 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 5
                                                Casualties for British: 2 commandos
                                                Casualties for Thailand: 1 heavy_artillery and 4 thai_infantrys
                                            Battle in Taungoo
                                                British attack with 2 commandos and 3 infantry
                                                Thailand defend with 1 armour and 1 light_artillery
                                                    British roll dice for 2 commandos and 3 infantry in Taungoo, round 2 : 4/5 hits, 1.17 expected hits
                                                    Thailand roll dice for 1 armour and 1 light_artillery in Taungoo, round 2 : 2/2 hits, 0.83 expected hits
                                                    1 light_artillery owned by the Thailand, 1 armour owned by the Thailand and 2 infantry owned by the British lost in Taungoo
                                                British win, taking Taungoo from Thailand with 2 commandos and 1 infantry remaining. Battle score for attacker is 5
                                                Casualties for British: 2 infantry
                                                Casualties for Thailand: 1 armour and 1 light_artillery
                                            Battle in Chiang Mai
                                                British attack with 2 commandos, 5 infantry and 1 light_artillery
                                                Thailand defend with 1 heavy_artillery, 1 ruralproduction and 4 thai_infantrys
                                                    British roll dice for 2 commandos, 5 infantry and 1 light_artillery in Chiang Mai, round 2 : 2/8 hits, 2.00 expected hits
                                                    Thailand roll dice for 1 heavy_artillery and 4 thai_infantrys in Chiang Mai, round 2 : 1/5 hits, 1.67 expected hits
                                                    2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Chiang Mai
                                                    British roll dice for 2 commandos, 4 infantry and 1 light_artillery in Chiang Mai, round 3 : 3/7 hits, 1.83 expected hits
                                                    Thailand roll dice for 1 heavy_artillery and 2 thai_infantrys in Chiang Mai, round 3 : 1/3 hits, 1.00 expected hits
                                                    2 thai_infantrys owned by the Thailand, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Chiang Mai
                                                British win, taking Chiang Mai from Thailand with 2 commandos, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 7
                                                Casualties for British: 2 infantry
                                                Casualties for Thailand: 1 heavy_artillery and 4 thai_infantrys
                                            Battle in Puel
                                                British attack with 1 commando, 1 fighter, 1 infantry and 1 light_artillery
                                                Japanese defend with 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                                    British roll dice for 1 commando, 1 fighter, 1 infantry and 1 light_artillery in Puel, round 2 : 1/4 hits, 1.50 expected hits
                                                    Japanese roll dice for 1 light_artillery and 1 mobile_infantry in Puel, round 2 : 1/2 hits, 0.67 expected hits
                                                    1 infantry owned by the British and 1 mobile_infantry owned by the Japanese lost in Puel
                                                    British roll dice for 1 commando, 1 fighter and 1 light_artillery in Puel, round 3 : 2/3 hits, 1.33 expected hits
                                                    Japanese roll dice for 1 light_artillery in Puel, round 3 : 0/1 hits, 0.33 expected hits
                                                    1 light_artillery owned by the Japanese lost in Puel
                                                British win, taking Puel from Japanese with 1 commando, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 6
                                                Casualties for British: 1 infantry
                                                Casualties for Japanese: 1 light_artillery and 1 mobile_infantry
                                    
                                        Non Combat Move - British
                                            1 fighter moved from Puel to Kunming
                                    
                                        Place Units - British
                                            5 armour placed in Malaya-Singapore
                                            3 fighters placed in Rangoon
                                            British undo move 2.
                                            2 armour and 1 fighter placed in Rangoon
                                            3 fighters placed in Chittagong
                                    
                                        Turn Complete - British
                                            British collect 47 PUs; end with 68 PUs
                                            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 73 PUs
                                            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 78 PUs
                                            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 83 PUs
                                            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 123 PUs
                                    

                                    Combat Hit Differential Summary :

                                    British : 3.33
                                    Thailand : -0.83
                                    Japanese : 0.00
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      waldowv
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 6

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              1 infantry moved from Kan to Poyang
                                              1 fighter moved from Wuhan to Poyang
                                              1 infantry moved from Kan to Poyang
                                              3 conscripts and 3 infantry moved from Pa-chung to Wu Tang Mountains
                                              3 infantry moved from Ichang to Fancheng
                                              3 infantry moved from Changteh to Hwangshi
                                              3 conscripts and 3 infantry moved from Pinghsiang to Nanchang
                                              1 fighter moved from Wuhan to Nanchang
                                              1 infantry moved from Hwanggang to Juning
                                              1 light_artillery moved from Hwanggang to Juning
                                              1 armour moved from Hwanggang to Huangshan
                                              1 fighter moved from Wuhan to Huangshan
                                              1 light_artillery moved from Hwanggang to Huangshan
                                              1 light_artillery moved from Hwanggang to Hwangshi
                                              3 infantry moved from Tungting to Hwangshi
                                              1 light_artillery moved from Changsha to Fancheng
                                              3 infantry moved from Siangtan to Te-king
                                              1 light_artillery moved from Changsha to Te-king
                                              2 conscripts and 1 infantry moved from Poseh to Mengtsi
                                              1 light_artillery moved from Kweiyang to Mengtsi
                                              4 infantry moved from Kweilin to Woochow
                                              3 conscripts moved from Kweilin to Woochow
                                              2 light_artillerys moved from Changsha to Hwangshi
                                      
                                          Purchase Units - Nationalist
                                              Nationalist repair damage of 2x factory, 5x factory, 10x factory, 1x factory; Remaining resources: 154 PUs; 0 techTokens; 
                                              Nationalist buy 4 armour, 11 conscripts, 1 fighter, 21 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in Mengtsi
                                                  Nationalist attack with 2 conscripts, 1 infantry and 1 light_artillery
                                                  Japanese defend with 2 armour, 1 light_armour and 1 ruralproduction
                                                      Nationalist roll dice for 2 conscripts, 1 infantry and 1 light_artillery in Mengtsi, round 2 : 0/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 2 armour and 1 light_armour in Mengtsi, round 2 : 2/3 hits, 1.17 expected hits
                                                      2 conscripts owned by the Nationalist lost in Mengtsi
                                                  1 light_artillery owned by the Nationalist and 1 infantry owned by the Nationalist retreated to Hsingi
                                                  Japanese win with 2 armour and 1 light_armour remaining. Battle score for attacker is -4
                                                  Casualties for Nationalist: 2 conscripts
                                              Battle in Nanchang
                                                  Nationalist attack with 3 conscripts, 1 fighter and 3 infantry
                                                  Japanese defend with 1 elite, 1 factory, 3 light_artillerys and 1 station
                                                      Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 2 : 1/7 hits, 1.50 expected hits
                                                      Japanese roll dice for 1 elite and 3 light_artillerys in Nanchang, round 2 : 0/4 hits, 1.33 expected hits
                                                      1 elite owned by the Japanese lost in Nanchang
                                                      Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 3 : 2/7 hits, 1.50 expected hits
                                                      Japanese roll dice for 3 light_artillerys in Nanchang, round 3 : 0/3 hits, 1.00 expected hits
                                                      2 light_artillerys owned by the Japanese lost in Nanchang
                                                      Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 4 : 1/7 hits, 1.50 expected hits
                                                      Japanese roll dice for 1 light_artillery in Nanchang, round 4 : 0/1 hits, 0.33 expected hits
                                                      1 light_artillery owned by the Japanese lost in Nanchang
                                                  Nationalist win, taking Nanchang from Japanese with 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 19
                                                  Casualties for Japanese: 1 elite and 3 light_artillerys
                                              Battle in Poyang
                                                  Nationalist attack with 1 fighter and 2 infantry
                                                  Japanese defend with 1 elite and 1 ruralproduction
                                                      Nationalist roll dice for 1 fighter and 2 infantry in Poyang, round 2 : 1/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 elite in Poyang, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese lost in Poyang
                                                  Nationalist win, taking Poyang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                                  Casualties for Japanese: 1 elite
                                              Battle in Huangshan
                                                  Nationalist attack with 1 armour, 1 fighter and 1 light_artillery
                                                  Japanese defend with 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour, 1 fighter and 1 light_artillery in Huangshan, round 2 : 1/3 hits, 1.33 expected hits
                                                      Japanese roll dice for 1 infantry in Huangshan, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese lost in Huangshan
                                                  Nationalist win, taking Huangshan from Japanese with 1 armour, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 3
                                                  Casualties for Japanese: 1 infantry
                                              Battle in Hwangshi
                                                  Nationalist attack with 6 infantry and 3 light_artillerys
                                                  Japanese defend with 2 armour, 2 light_artillerys and 1 ruralproduction
                                                      Nationalist roll dice for 6 infantry and 3 light_artillerys in Hwangshi, round 2 : 4/9 hits, 2.50 expected hits
                                                      Japanese roll dice for 2 armour and 2 light_artillerys in Hwangshi, round 2 : 1/4 hits, 1.67 expected hits
                                                      2 armour owned by the Japanese, 1 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwangshi
                                                  Nationalist win, taking Hwangshi from Japanese with 5 infantry and 3 light_artillerys remaining. Battle score for attacker is 19
                                                  Casualties for Nationalist: 1 infantry
                                                  Casualties for Japanese: 2 armour and 2 light_artillerys
                                              Battle in Woochow
                                                  Nationalist attack with 3 conscripts and 4 infantry
                                                  Japanese defend with 1 elite and 1 ruralproduction
                                                      Nationalist roll dice for 3 conscripts and 4 infantry in Woochow, round 2 : 3/7 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 elite in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese lost in Woochow
                                                  Nationalist win, taking Woochow from Japanese with 3 conscripts and 4 infantry remaining. Battle score for attacker is 4
                                                  Casualties for Japanese: 1 elite
                                              Battle in Wu Tang Mountains
                                                  Nationalist attack with 3 conscripts and 3 infantry
                                                  Japanese defend with 1 mobile_infantry and 1 ruralproduction
                                                      Nationalist roll dice for 3 conscripts and 3 infantry in Wu Tang Mountains, round 2 : 1/6 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 mobile_infantry in Wu Tang Mountains, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Wu Tang Mountains
                                                  Nationalist win, taking Wu Tang Mountains from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 2
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 1 mobile_infantry
                                              Battle in Juning
                                                  Nationalist attack with 1 infantry and 1 light_artillery
                                                  Japanese defend with 1 light_armour and 1 ruralproduction
                                                      Nationalist roll dice for 1 infantry and 1 light_artillery in Juning, round 2 : 1/2 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 light_armour in Juning, round 2 : 0/1 hits, 0.17 expected hits
                                                      1 light_armour owned by the Japanese lost in Juning
                                                  Nationalist win, taking Juning from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                                  Casualties for Japanese: 1 light_armour
                                              Battle in Fancheng
                                                  Nationalist attack with 3 infantry and 1 light_artillery
                                                  Japanese defend with 1 armour and 1 ruralproduction
                                                      Nationalist roll dice for 3 infantry and 1 light_artillery in Fancheng, round 2 : 0/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 armour in Fancheng, round 2 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 3 infantry and 1 light_artillery in Fancheng, round 3 : 0/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 armour in Fancheng, round 3 : 1/1 hits, 0.50 expected hits
                                                      1 infantry owned by the Nationalist lost in Fancheng
                                                      Nationalist roll dice for 2 infantry and 1 light_artillery in Fancheng, round 4 : 0/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 armour in Fancheng, round 4 : 1/1 hits, 0.50 expected hits
                                                      1 infantry owned by the Nationalist lost in Fancheng
                                                      Nationalist roll dice for 1 infantry and 1 light_artillery in Fancheng, round 5 : 2/2 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 armour in Fancheng, round 5 : 1/1 hits, 0.50 expected hits
                                                      1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Fancheng
                                                  Nationalist win, taking Fancheng from Japanese with 1 light_artillery remaining. Battle score for attacker is -3
                                                  Casualties for Nationalist: 3 infantry
                                                  Casualties for Japanese: 1 armour
                                              Battle in Te-king
                                                  Nationalist attack with 3 infantry and 1 light_artillery
                                                  Japanese defend with 1 elite and 1 ruralproduction
                                                      Nationalist roll dice for 3 infantry and 1 light_artillery in Te-king, round 2 : 1/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese lost in Te-king
                                                  Nationalist win, taking Te-king from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                                  Casualties for Japanese: 1 elite
                                      
                                          Non Combat Move - Nationalist
                                              1 fighter moved from Poyang to Changsha
                                              1 fighter moved from Nanchang to Changsha
                                              3 infantry moved from Fengdu to Ichang
                                              1 conscript and 1 train moved from Chungking to Kunming
                                              3 armour and 1 train moved from Wuhan to Kweiyang
                                              3 armour moved from Wuhan to Hwangshi
                                              3 conscripts moved from Chien-ning to Chenchow
                                              3 infantry moved from Chih-Chiang to Kweilin
                                              1 fighter moved from Huangshan to Changsha
                                      
                                          Place Units - Nationalist
                                              2 infantry placed in Puel
                                              1 fighter and 5 infantry placed in Kunming
                                              Nationalist undo move 2.
                                              2 armour, 1 fighter and 3 infantry placed in Kunming
                                              Nationalist undo move 2.
                                              3 armour, 2 conscripts and 1 fighter placed in Kunming
                                              1 armour and 3 light_artillerys placed in Changsha
                                              3 conscripts and 3 light_artillerys placed in Wuhan
                                              3 infantry placed in Hwanggang
                                              3 infantry placed in Chenchow
                                              3 infantry placed in Kan
                                              3 conscripts placed in Siangtan
                                              3 infantry placed in Kweilin
                                              3 infantry placed in Szecheng
                                              3 conscripts placed in Kutsing
                                              3 infantry placed in Hsingi
                                              1 infantry placed in Poseh
                                              Nationalist undo move 13.
                                              Nationalist undo move 11.
                                              1 conscript placed in Poseh
                                              2 conscripts and 1 infantry placed in Kutsing
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 91 PUs; end with 91 PUs
                                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 111 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 141 PUs
                                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 151 PUs
                                              Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 191 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Nationalist : 0.50
                                      Japanese : -2.33
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Manchukwo round 6

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Manchukwo
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                1 heavy_cavalry moved from Hehsi Corridor to Yenan
                                                1 light_infantry moved from Ningsia to Tsingyang
                                                1 light_artillery moved from Hehsi Corridor to Yenan
                                                1 light_infantry moved from Hehsi Corridor to Yenan
                                                1 infantry moved from Hehsi Corridor to Lanchow
                                                1 infantry moved from Hehsi Corridor to Kungchangfu
                                                1 infantry moved from Ningsia to Hehsi Corridor
                                                1 infantry moved from Ningsia to Kuyuan
                                                1 infantry moved from Kuyuan to Tsingyang
                                                1 infantry moved from Kuyuan to Yenan
                                                1 light_infantry moved from Ordos Plateau to Tsingyang
                                                1 infantry moved from Ordos Plateau to Ningsia
                                                1 infantry moved from Ordos Plateau to Yenan
                                                1 infantry moved from North Suiyuan to Ordos Plateau
                                                1 infantry moved from North Suiyuan to Ordos Plateau
                                                1 infantry moved from North Suiyuan to Ordos Plateau
                                                1 light_artillery moved from Chahar to Ordos Plateau
                                                1 cavalry moved from Chahar to Ordos Plateau
                                                1 heavy_cavalry moved from Chahar to Ordos Plateau
                                                1 heavy_cavalry moved from Chahar to Ordos Plateau
                                                1 light_infantry moved from Chahar to Ordos Plateau
                                                1 light_infantry moved from Chahar to Ordos Plateau
                                                1 light_infantry moved from Chahar to Ningsia
                                                1 light_infantry moved from Chahar to Ningsia
                                                1 light_infantry moved from Chahar to Ningsia
                                                1 light_artillery moved from Chahar to Ningsia
                                                1 cavalry moved from Mukden to Chahar
                                                1 heavy_cavalry moved from Mukden to Chahar
                                                1 light_infantry moved from Mukden to Chahar
                                                1 light_infantry moved from Mukden to Chahar
                                                1 light_artillery moved from Mukden to Chahar
                                                1 infantry moved from Mukden to Chengteh
                                        
                                            Purchase Units - Manchukwo
                                                Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Non Combat Move - Manchukwo
                                        
                                            Place Units - Manchukwo
                                                1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
                                        
                                            Turn Complete - Manchukwo
                                                Manchukwo collect 19 PUs; end with 19 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: Communist round 6

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - Communist
                                                  1 propaganda moved from Changsha to Huangshan
                                                  1 propaganda moved from Huangshan to Wuhu
                                                        Communist take Wuhu from Japanese
                                                  1 propaganda moved from Wuhu to Soochow
                                                        Communist take Soochow from Japanese
                                                  1 light_artillery moved from Weinan to Yenan
                                                  1 infantry moved from Weinan to Yenan
                                                  1 infantry moved from Weinan to Yenan
                                                  3 guerillas moved from Sian to Yenan
                                                  1 guerilla moved from Hanchung to Yenan
                                                  1 guerilla moved from Siangtan to Kan
                                                  1 conscript moved from Ankang to Yenan
                                                  1 infantry moved from Weinan to Yenan
                                                  1 armour moved from Weinan to Yenan
                                                  1 infantry moved from Weinan to Yenan
                                                  1 infantry moved from Kannan to Lanchow
                                                  1 infantry moved from Kannan to Lanchow
                                                  1 armour moved from Kannan to Lanchow
                                                  1 infantry moved from Kannan to Lanchow
                                                  1 infantry moved from Kannan to Lanchow
                                                  1 armour moved from Hanchung to Lanchow
                                                  1 armour moved from Hanchung to Lanchow
                                                  1 heavy_artillery moved from Hanchung to Kungchangfu
                                                  1 infantry moved from Hanchung to Kungchangfu
                                                  1 infantry moved from Hanchung to Kungchangfu
                                                  1 infantry moved from Hanchung to Kungchangfu
                                                  1 infantry moved from Hanchung to Kungchangfu
                                                  1 infantry moved from Weinan to Tsingyang
                                                  1 armour moved from Weinan to Tsingyang
                                                  1 armour moved from Weinan to Tsingyang
                                                  1 armour moved from Weinan to Tsingyang
                                                  1 infantry moved from Weinan to Yenan
                                                  1 armour moved from Weinan to Tsingyang
                                                  1 propaganda moved from Kweiyang to Yenan
                                          
                                              Purchase Units - Communist
                                                  Communist buy 1 armour, 1 heavy_artillery, 5 infantry and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Communist
                                                  Battle in Tsingyang
                                                      Communist attack with 4 armour and 1 infantry
                                                      Manchukwo defend with 1 infantry and 2 light_infantrys; Japanese defend with 1 elite, 1 heavy_artillery and 1 ruralproduction
                                                          Communist roll dice for 4 armour and 1 infantry in Tsingyang, round 2 : 3/5 hits, 2.17 expected hits
                                                          Japanese roll dice for 1 elite, 1 heavy_artillery, 1 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/5 hits, 1.33 expected hits
                                                          2 light_infantrys owned by the Manchukwo, 1 armour owned by the Communist, 1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Tsingyang
                                                          Communist roll dice for 3 armour in Tsingyang, round 3 : 2/3 hits, 1.50 expected hits
                                                          Japanese roll dice for 1 elite and 1 heavy_artillery in Tsingyang, round 3 : 2/2 hits, 0.67 expected hits
                                                          1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese and 2 armour owned by the Communist lost in Tsingyang
                                                      Communist win, taking Tsingyang from Japanese with 1 armour remaining. Battle score for attacker is -5
                                                      Casualties for Communist: 3 armour and 1 infantry
                                                      Casualties for Manchukwo: 1 infantry and 2 light_infantrys
                                                      Casualties for Japanese: 1 elite and 1 heavy_artillery
                                                  Battle in Yenan
                                                      Communist attack with 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda
                                                      Manchukwo defend with 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Japanese defend with 1 elite, 2 light_artillerys, 2 mobile_infantrys and 1 ruralproduction
                                                          Communist roll dice for 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda in Yenan, round 2 : 4/12 hits, 2.67 expected hits
                                                          Japanese roll dice for 1 elite, 1 heavy_cavalry, 2 infantry, 3 light_artillerys, 1 light_infantry and 2 mobile_infantrys in Yenan, round 2 : 4/10 hits, 3.00 expected hits
                                                          1 heavy_cavalry owned by the Manchukwo, 1 propaganda owned by the Communist, 2 guerillas owned by the Communist, 1 light_infantry owned by the Manchukwo, 1 conscript owned by the Communist and 2 infantry owned by the Manchukwo lost in Yenan
                                                          Communist roll dice for 1 armour, 2 guerillas, 5 infantry and 1 light_artillery in Yenan, round 3 : 1/9 hits, 2.17 expected hits
                                                          Japanese roll dice for 1 elite, 3 light_artillerys and 2 mobile_infantrys in Yenan, round 3 : 4/6 hits, 2.00 expected hits
                                                          2 guerillas owned by the Communist, 2 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                                          Communist roll dice for 1 armour, 3 infantry and 1 light_artillery in Yenan, round 4 : 1/5 hits, 1.50 expected hits
                                                          Japanese roll dice for 1 elite, 3 light_artillerys and 1 mobile_infantry in Yenan, round 4 : 1/5 hits, 1.67 expected hits
                                                          1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                                          Communist roll dice for 1 armour, 2 infantry and 1 light_artillery in Yenan, round 5 : 2/4 hits, 1.33 expected hits
                                                          Japanese roll dice for 1 elite and 3 light_artillerys in Yenan, round 5 : 1/4 hits, 1.33 expected hits
                                                          1 elite owned by the Japanese, 1 infantry owned by the Communist and 1 light_artillery owned by the Japanese lost in Yenan
                                                          Communist roll dice for 1 armour, 1 infantry and 1 light_artillery in Yenan, round 6 : 1/3 hits, 1.17 expected hits
                                                          Japanese roll dice for 2 light_artillerys in Yenan, round 6 : 2/2 hits, 0.67 expected hits
                                                          1 infantry owned by the Communist, 1 light_artillery owned by the Japanese and 1 light_artillery owned by the Communist lost in Yenan
                                                          Communist roll dice for 1 armour in Yenan, round 7 : 0/1 hits, 0.50 expected hits
                                                          Japanese roll dice for 1 light_artillery in Yenan, round 7 : 0/1 hits, 0.33 expected hits
                                                          Communist roll dice for 1 armour in Yenan, round 8 : 1/1 hits, 0.50 expected hits
                                                          Japanese roll dice for 1 light_artillery in Yenan, round 8 : 1/1 hits, 0.33 expected hits
                                                          1 light_artillery owned by the Manchukwo and 1 armour owned by the Communist lost in Yenan
                                                      Japanese win with no units remaining. Battle score for attacker is -3
                                                      Casualties for Communist: 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda
                                                      Casualties for Manchukwo: 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry
                                                      Casualties for Japanese: 1 elite, 2 light_artillerys and 2 mobile_infantrys
                                                  Battle in Lanchow
                                                      Communist attack with 3 armour and 4 infantry
                                                      Manchukwo defend with 1 infantry; Japanese defend with 2 armour, 1 light_armour and 1 station
                                                          Communist roll dice for 3 armour and 4 infantry in Lanchow, round 2 : 0/7 hits, 2.17 expected hits
                                                          Japanese roll dice for 2 armour, 1 infantry and 1 light_armour in Lanchow, round 2 : 2/4 hits, 1.50 expected hits
                                                          2 infantry owned by the Communist lost in Lanchow
                                                          Communist roll dice for 3 armour and 2 infantry in Lanchow, round 3 : 2/5 hits, 1.83 expected hits
                                                          Japanese roll dice for 2 armour, 1 infantry and 1 light_armour in Lanchow, round 3 : 1/4 hits, 1.50 expected hits
                                                          1 infantry owned by the Communist, 1 light_armour owned by the Japanese and 1 infantry owned by the Manchukwo lost in Lanchow
                                                          Communist roll dice for 3 armour and 1 infantry in Lanchow, round 4 : 3/4 hits, 1.67 expected hits
                                                          Japanese roll dice for 2 armour in Lanchow, round 4 : 2/2 hits, 1.00 expected hits
                                                          1 armour owned by the Communist, 2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Lanchow
                                                      Communist win, taking Lanchow from Japanese with 2 armour remaining. Battle score for attacker is 1
                                                      Casualties for Communist: 1 armour and 4 infantry
                                                      Casualties for Japanese: 2 armour and 1 light_armour
                                                      Casualties for Manchukwo: 1 infantry
                                                  Battle in Kungchangfu
                                                      Communist attack with 1 heavy_artillery and 4 infantry
                                                      Manchukwo defend with 1 infantry; Japanese defend with 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                                          Communist roll dice for 1 heavy_artillery and 4 infantry in Kungchangfu, round 2 : 3/5 hits, 1.33 expected hits
                                                          Japanese roll dice for 1 infantry, 1 light_artillery and 1 mobile_infantry in Kungchangfu, round 2 : 1/3 hits, 1.00 expected hits
                                                          1 infantry owned by the Communist, 1 light_artillery owned by the Japanese, 1 mobile_infantry owned by the Japanese and 1 infantry owned by the Manchukwo lost in Kungchangfu
                                                      Communist win, taking Kungchangfu from Japanese with 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9
                                                      Casualties for Communist: 1 infantry
                                                      Casualties for Manchukwo: 1 infantry
                                                      Casualties for Japanese: 1 light_artillery and 1 mobile_infantry
                                          
                                              Non Combat Move - Communist
                                          
                                              Place Units - Communist
                                                  1 infantry placed in Weinan
                                                  1 heavy_artillery placed in Hanchung
                                                  2 infantry placed in Hanchung
                                                  2 infantry placed in Ankang
                                                  1 armour placed in Ankang
                                                  2 propagandas placed in Kannan
                                          
                                              Turn Complete - Communist
                                                  Communist collect 23 PUs; end with 23 PUs
                                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 28 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Communist : 2.50
                                          Japanese : 6.67
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • H Offline
                                            Hexborg
                                            last edited by

                                            TripleA Turn Summary: Thailand round 6

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 6
                                            
                                                Turn Complete - Thailand
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 49
                                            • 50
                                            • 51
                                            • 52
                                            • 53
                                            • 87
                                            • 88
                                            • 51 / 88
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums