archaeologists
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 3 commandos moved from Taungoo to Puel 1 infantry moved from Lashio to Kentung 1 infantry moved from Rangoon to Taungoo 6 infantry and 1 light_artillery moved from Pathein to Sittang 3 commandos moved from Rangoon to Sittang 4 infantry moved from Chittagong to Pathein 1 fighter moved from SZ 21 Strait of Malacca to Malaya-Singapore 3 infantry and 1 light_artillery moved from Momein to Puel Purchase Units - British British buy 1 commando, 1 heavy_artillery, 3 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British Place Units - British 1 commando and 1 heavy_artillery placed in Malaya-Singapore 1 light_artillery placed in Chittagong 3 infantry placed in Malaya-Singapore Turn Complete - British British collect 48 PUs; end with 48 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Nationalist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia 6 conscripts, 2 heavy_artillerys and 4 infantry moved from Poseh to Szecheng 1 armour moved from Poyang to Shiuchow 3 infantry moved from Chenchow to Shiuchow 2 conscripts moved from Te-king to Shiuchow 1 infantry moved from Te-king to Shiuchow 3 fighters moved from Wuhan to Shiuchow Purchase Units - Nationalist Nationalist repair damage of 8x factory; Remaining resources: 138 PUs; 0 techTokens; Nationalist buy 3 armour, 9 conscripts, 24 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Szecheng Nationalist attack with 6 conscripts, 2 heavy_artillerys and 4 infantry Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 6 conscripts, 2 heavy_artillerys and 4 infantry in Szecheng, round 2 : 3/12 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Szecheng, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szecheng Nationalist win, taking Szecheng from Japanese with 6 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shiuchow Nationalist attack with 1 armour, 2 conscripts, 3 fighters and 4 infantry Japanese defend with 1 armour, 1 heavy_artillery, 1 light_armour, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 1 armour, 2 conscripts, 3 fighters and 4 infantry in Shiuchow, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 heavy_artillery, 1 light_armour and 1 mobile_infantry in Shiuchow, round 2 : 1/4 hits, 1.33 expected hits 1 heavy_artillery owned by the Japanese, 1 conscript owned by the Nationalist, 1 light_armour owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Shiuchow Nationalist roll dice for 1 armour, 1 conscript, 3 fighters and 4 infantry in Shiuchow, round 3 : 2/9 hits, 2.83 expected hits Japanese roll dice for 1 armour in Shiuchow, round 3 : 1/1 hits, 0.50 expected hits 1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Shiuchow Nationalist win, taking Shiuchow from Japanese with 1 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is 15 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 1 armour, 1 heavy_artillery, 1 light_armour and 1 mobile_infantry Non Combat Move - Nationalist 1 armour, 3 light_artillerys and 2 trains moved from Kweiyang to Wuhan 1 armour and 1 train moved from Chungking to Changsha 2 conscripts moved from Mengtsi to Poseh 3 infantry moved from Siangtan to Te-king 3 fighters moved from Shiuchow to Hwangshi 1 conscript moved from Pinghsiang to Nanchang 2 infantry moved from Pinghsiang to Nanchang 5 infantry moved from Hwanggang to Wuhan 1 conscript moved from Fancheng to Wuhan 2 infantry moved from Wu Tang Mountains to Ichang 1 conscript moved from Fancheng to Wu Tang Mountains 1 infantry moved from Poyang to Nanchang Place Units - Nationalist 3 armour and 3 light_artillerys placed in Wuhan 3 light_artillerys placed in Changsha 3 conscripts placed in Ichang 3 infantry placed in Hwangshi 3 infantry placed in Kan 3 infantry placed in Te-king 3 infantry placed in Kweilin 3 infantry placed in Poseh 3 infantry placed in Wu Tang Mountains 3 infantry placed in Changteh 3 infantry placed in Tungting 3 conscripts placed in Pa-chung 3 conscripts placed in Pinghsiang Turn Complete - Nationalist Nationalist collect 90 PUs; end with 90 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUsCombat Hit Differential Summary :
Nationalist : -0.83 Japanese : -0.17 -
TripleA Turn Summary: Manchukwo round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry moved from Chahar to Ningsia 1 light_artillery moved from Chahar to Ningsia 1 light_infantry moved from Chahar to Ningsia 1 heavy_cavalry moved from Mukden to Shanhaiguan 1 light_artillery moved from Mukden to Liaodong 1 light_infantry moved from Mukden to Shanhaiguan 1 light_infantry moved from Mukden to Liaodong Purchase Units - Manchukwo Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Liaodong Manchukwo attack with 1 light_artillery and 1 light_infantry Communist defend with 1 conscript and 1 ruralproduction Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 2 : 0/2 hits, 0.50 expected hits Communist roll dice for 1 conscript in Liaodong, round 2 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 3 : 0/2 hits, 0.50 expected hits Communist roll dice for 1 conscript in Liaodong, round 3 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 4 : 0/2 hits, 0.50 expected hits Communist roll dice for 1 conscript in Liaodong, round 4 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 5 : 1/2 hits, 0.50 expected hits Communist roll dice for 1 conscript in Liaodong, round 5 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communist lost in Liaodong Manchukwo win, taking Liaodong from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 2 Casualties for Communist: 1 conscript Battle in Shanhaiguan Manchukwo attack with 1 heavy_cavalry and 1 light_infantry Communist defend with 1 conscript and 1 ruralproduction Manchukwo roll dice for 1 heavy_cavalry and 1 light_infantry in Shanhaiguan, round 2 : 2/2 hits, 0.50 expected hits Communist roll dice for 1 conscript in Shanhaiguan, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communist lost in Shanhaiguan Manchukwo win, taking Shanhaiguan from Communist with 1 heavy_cavalry and 1 light_infantry remaining. Battle score for attacker is 2 Casualties for Communist: 1 conscript Non Combat Move - Manchukwo 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 infantry moved from Chahar to North Suiyuan 3 infantry moved from Chahar to North Suiyuan 1 infantry moved from North Suiyuan to Ningsia 1 infantry moved from North Suiyuan to Ningsia 1 infantry moved from North Suiyuan to Ordos Plateau 1 infantry moved from North Suiyuan to Ordos Plateau Place Units - Manchukwo 1 cavalry, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Communist : -0.83 Manchukwo : 0.50 -
TripleA Turn Summary: Communist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - Communist 1 guerilla moved from Chenchow to Swatow 1 guerilla moved from Chien-ning to Swatow 1 guerilla moved from Pinghsiang to Swatow 1 guerilla moved from Nanchang to Swatow 1 propaganda moved from Chih-Chiang to Swatow 1 infantry moved from Yenan to Sian 1 infantry moved from Yenan to Sian 1 infantry moved from Yenan to Sian 1 infantry moved from Yenan to Sian 1 infantry moved from Yenan to Sian 1 light_artillery moved from Yenan to Sian 1 light_artillery moved from Yenan to Sian 1 infantry moved from Kuyuan to Tsingyang 1 infantry moved from Kuyuan to Tsingyang 1 guerilla moved from Wu Tang Mountains to Ankang 1 guerilla moved from Fancheng to Ankang 1 propaganda moved from Ankang to Changsha 1 propaganda moved from Hanchung to Kweiyang 1 guerilla moved from Hanchung to Tsingyang 2 guerillas moved from Ankang to Tsingyang 1 guerilla moved from Wuhan to Ankang 1 guerilla moved from Chih-Chiang to Ankang 1 guerilla moved from Hwangshi to Ankang 1 guerilla moved from Siangtan to Ichang 1 guerilla moved from Tuyun to Ankang 1 guerilla moved from Poseh to Siangtan Purchase Units - Communist Communist buy 9 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Communist Battle in Swatow Communist attack with 4 guerillas and 1 propaganda Japanese defend with 1 elite and 1 ruralproduction Communist roll dice for 4 guerillas and 1 propaganda in Swatow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 elite in Swatow, round 2 : 1/1 hits, 0.33 expected hits 1 propaganda owned by the Communist lost in Swatow Communist roll dice for 4 guerillas in Swatow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 elite in Swatow, round 3 : 0/1 hits, 0.33 expected hits Communist roll dice for 4 guerillas in Swatow, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 elite in Swatow, round 4 : 0/1 hits, 0.33 expected hits Communist roll dice for 4 guerillas in Swatow, round 5 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 elite in Swatow, round 5 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Swatow Communist win with 4 guerillas remaining. Battle score for attacker is 2 Casualties for Communist: 1 propaganda Casualties for Japanese: 1 elite Non Combat Move - Communist 4 guerillas moved from Swatow to Shiuchow Place Units - Communist 1 infantry placed in Kannan 1 infantry placed in Ankang 1 infantry placed in Hanchung 1 infantry placed in Tsingyang 1 infantry placed in Kungchangfu 1 infantry placed in Tsingyang 2 armour placed in Kungchangfu 2 armour placed in Kannan 2 armour placed in Hanchung 2 armour placed in Ankang 1 armour placed in Tsingyang Turn Complete - Communist Communist collect 26 PUs; end with 27 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Communist : -1.67 Japanese : -0.33 -
TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Place Units - Thailand 1 heavy_artillery and 2 thai_infantrys placed in Chiang Mai 1 armour and 1 thai_infantry placed in Kra Thailand undo move 2. 1 armour placed in Bangkok 2 thai_infantrys placed in Kra Thailand undo move 2. 1 armour placed in Chiang Mai Turn Complete - Thailand Thailand collect 15 PUs; end with 15 PUs Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 20 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 5 infantry placed in Canton 3 infantry placed in Nanning 1 elite, 1 heavy_artillery and 1 infantry placed in Rangoon 2 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Hanoi 1 infantry placed in Nanning 1 elite placed in Canton 1 fighter placed in Formosa 1 elite and 2 infantry placed in Formosa Japanese undo move 8. 1 elite and 2 infantry placed in Formosa Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 139 PUs; end with 140 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 150 PUs Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 155 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 4 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 infantry moved from Taungoo to Kentung 1 infantry moved from Puel to Kentung 1 commando moved from Puel to Kentung 1 infantry moved from Puel to Kentung 1 light_artillery moved from Puel to Kentung 1 commando moved from Puel to Kentung 1 commando moved from Puel to Kentung 1 infantry moved from Puel to Kentung 1 infantry moved from Sittang to Taungoo 3 commandos, 5 infantry and 1 light_artillery moved from Sittang to Rangoon 4 infantry moved from Pathein to Rangoon 1 light_artillery moved from Chittagong to Rangoon 1 commando, 1 heavy_artillery and 8 infantry moved from Malaya-Singapore to Kra 1 fighter moved from Malaya-Singapore to Kra Purchase Units - British British buy 1 armour, 2 commandos and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Rangoon British attack with 3 commandos, 9 infantry and 2 light_artillerys Thailand defend with 1 heavy_artillery and 2 thai_infantrys; Japanese defend with 1 elite, 1 factory, 1 heavy_artillery, 1 infantry and 1 station British roll dice for 3 commandos, 9 infantry and 2 light_artillerys in Rangoon, round 2 : 6/14 hits, 3.50 expected hits Japanese roll dice for 1 elite, 2 heavy_artillerys, 1 infantry and 2 thai_infantrys in Rangoon, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese, 2 thai_infantrys owned by the Thailand, 1 elite owned by the Japanese, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Rangoon British win, taking Rangoon from Japanese with 3 commandos, 8 infantry and 2 light_artillerys remaining. Battle score for attacker is 18 Casualties for British: 1 infantry Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 infantry Casualties for Thailand: 1 heavy_artillery and 2 thai_infantrys Battle in Kra British attack with 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry Thailand defend with 1 ruralproduction and 8 thai_infantrys British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry in Kra, round 2 : 4/11 hits, 2.83 expected hits Thailand roll dice for 8 thai_infantrys in Kra, round 2 : 2/8 hits, 2.67 expected hits 4 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Kra British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 6 infantry in Kra, round 3 : 2/9 hits, 2.50 expected hits Thailand roll dice for 4 thai_infantrys in Kra, round 3 : 3/4 hits, 1.33 expected hits 2 thai_infantrys owned by the Thailand and 3 infantry owned by the British lost in Kra British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 3 infantry in Kra, round 4 : 1/6 hits, 2.00 expected hits Thailand roll dice for 2 thai_infantrys in Kra, round 4 : 2/2 hits, 0.67 expected hits 1 thai_infantry owned by the Thailand and 2 infantry owned by the British lost in Kra British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry in Kra, round 5 : 1/4 hits, 1.67 expected hits Thailand roll dice for 1 thai_infantry in Kra, round 5 : 0/1 hits, 0.33 expected hits 1 thai_infantry owned by the Thailand lost in Kra British win, taking Kra from Thailand with 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 7 infantry Casualties for Thailand: 8 thai_infantrys Battle in Kentung British attack with 3 commandos, 4 infantry and 1 light_artillery Thailand defend with 1 armour, 1 light_artillery and 3 thai_infantrys British roll dice for 3 commandos, 4 infantry and 1 light_artillery in Kentung, round 2 : 2/8 hits, 2.17 expected hits Thailand roll dice for 1 armour, 1 light_artillery and 3 thai_infantrys in Kentung, round 2 : 1/5 hits, 1.83 expected hits 2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Kentung British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 3 : 2/7 hits, 2.00 expected hits Thailand roll dice for 1 armour, 1 light_artillery and 1 thai_infantry in Kentung, round 3 : 0/3 hits, 1.17 expected hits 1 light_artillery owned by the Thailand and 1 thai_infantry owned by the Thailand lost in Kentung British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 4 : 3/7 hits, 2.00 expected hits Thailand roll dice for 1 armour in Kentung, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Thailand and 1 infantry owned by the British lost in Kentung British win, taking Kentung from Thailand with 3 commandos, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 11 Casualties for British: 2 infantry Casualties for Thailand: 1 armour, 1 light_artillery and 3 thai_infantrys Non Combat Move - British 1 fighter moved from Kra to Malaya-Singapore Place Units - British 1 armour, 2 commandos and 2 infantry placed in Malaya-Singapore British undo move 1. 1 armour, 1 commando and 3 infantry placed in Malaya-Singapore 1 commando placed in Chittagong Turn Complete - British British collect 49 PUs; end with 49 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 54 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 59 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 64 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 104 PUsCombat Hit Differential Summary :
British : 2.33 Thailand : 0.50 Japanese : -1.00 -
TripleA Turn Summary: Nationalist round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 5 infantry moved from Hwangshi to Hwanggang 1 conscript moved from Hwangshi to Hwanggang 3 infantry moved from Tungting to Hwanggang 3 infantry moved from Changteh to Hwanggang 3 light_artillerys moved from Changsha to Hwanggang 1 armour moved from Changsha to Hwanggang 1 fighter moved from Hwangshi to Hwanggang 1 fighter moved from Hwangshi to Hwanggang 1 fighter moved from Hwangshi to Hwanggang 1 conscript moved from Ichang to Hwanggang 1 conscript moved from Ichang to Hwanggang 1 conscript moved from Ichang to Hwanggang 1 infantry moved from Ichang to Hwanggang 4 infantry moved from Ichang to Fancheng 7 armour, 1 conscript, 5 infantry and 9 light_artillerys moved from Wuhan to Fancheng 3 conscripts, 2 heavy_artillerys and 4 infantry moved from Szecheng to Kweilin 2 conscripts and 3 infantry moved from Poseh to Lungchow 1 armour moved from Shiuchow to Amoy 1 infantry moved from Kan to Amoy 1 infantry moved from Kan to Amoy Purchase Units - Nationalist Nationalist buy 6 armour, 9 conscripts, 37 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Fancheng Nationalist attack with 7 armour, 1 conscript, 9 infantry and 9 light_artillerys Japanese defend with 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys, 3 mobile_infantrys and 1 ruralproduction Nationalist roll dice for 7 armour, 1 conscript, 9 infantry and 9 light_artillerys in Fancheng, round 2 : 9/26 hits, 9.67 expected hits Japanese roll dice for 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys in Fancheng, round 2 : 7/27 hits, 8.83 expected hits 3 elites owned by the Japanese, 1 conscript owned by the Nationalist, 6 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese, 2 light_armours owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Fancheng Nationalist roll dice for 7 armour, 3 infantry and 9 light_artillerys in Fancheng, round 3 : 7/19 hits, 7.50 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys and 14 light_artillerys in Fancheng, round 3 : 6/18 hits, 6.17 expected hits 3 light_artillerys owned by the Nationalist, 3 infantry owned by the Nationalist and 7 light_artillerys owned by the Japanese lost in Fancheng Nationalist roll dice for 7 armour and 6 light_artillerys in Fancheng, round 4 : 6/13 hits, 5.50 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys and 7 light_artillerys in Fancheng, round 4 : 6/11 hits, 3.83 expected hits 6 light_artillerys owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Fancheng Nationalist roll dice for 7 armour in Fancheng, round 5 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys and 1 light_artillery in Fancheng, round 5 : 2/5 hits, 1.83 expected hits 2 heavy_artillerys owned by the Japanese, 2 armour owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Fancheng Nationalist roll dice for 5 armour in Fancheng, round 6 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 heavy_artillery in Fancheng, round 6 : 1/2 hits, 0.83 expected hits 1 heavy_artillery owned by the Japanese, 1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Fancheng Nationalist win, taking Fancheng from Japanese with 4 armour remaining. Battle score for attacker is 36 Casualties for Nationalist: 3 armour, 1 conscript, 9 infantry and 9 light_artillerys Casualties for Japanese: 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys Battle in Hwanggang Nationalist attack with 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys Japanese defend with 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys, 2 mobile_infantrys and 1 ruralproduction Nationalist roll dice for 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys in Hwanggang, round 2 : 7/23 hits, 6.17 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys in Hwanggang, round 2 : 7/21 hits, 6.83 expected hits 4 conscripts owned by the Nationalist, 3 infantry owned by the Nationalist, 3 light_artillerys owned by the Japanese, 2 light_armours owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Hwanggang Nationalist roll dice for 1 armour, 3 fighters, 9 infantry and 3 light_artillerys in Hwanggang, round 3 : 8/16 hits, 5.00 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys and 10 light_artillerys in Hwanggang, round 3 : 3/14 hits, 4.83 expected hits 3 infantry owned by the Nationalist and 8 light_artillerys owned by the Japanese lost in Hwanggang Nationalist roll dice for 1 armour, 3 fighters, 6 infantry and 3 light_artillerys in Hwanggang, round 4 : 6/13 hits, 4.50 expected hits Japanese roll dice for 1 armour, 3 heavy_artillerys and 2 light_artillerys in Hwanggang, round 4 : 2/6 hits, 2.17 expected hits 3 heavy_artillerys owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwanggang Nationalist win, taking Hwanggang from Japanese with 1 armour, 3 fighters, 4 infantry and 3 light_artillerys remaining. Battle score for attacker is 70 Casualties for Nationalist: 4 conscripts and 8 infantry Casualties for Japanese: 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys Battle in Kweilin Nationalist attack with 3 conscripts, 2 heavy_artillerys and 4 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 3 conscripts, 2 heavy_artillerys and 4 infantry in Kweilin, round 2 : 3/9 hits, 2.50 expected hits Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Kweilin Nationalist win, taking Kweilin from Japanese with 3 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Amoy Nationalist attack with 1 armour and 2 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 armour and 2 infantry in Amoy, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in Amoy, round 2 : 1/1 hits, 0.33 expected hits 1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Amoy Nationalist win, taking Amoy from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 infantry Casualties for Japanese: 1 elite Battle in Lungchow Nationalist attack with 2 conscripts and 3 infantry Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 2 conscripts and 3 infantry in Lungchow, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Lungchow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Lungchow Nationalist win, taking Lungchow from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Nationalist 3 conscripts moved from Pinghsiang to Hwangshi 3 infantry moved from Nanchang to Pinghsiang 3 fighters moved from Hwanggang to Wuhan Place Units - Nationalist 3 infantry placed in Pa-chung 3 infantry placed in Fengdu 3 infantry placed in Ichang 3 infantry placed in Changteh 6 armour placed in Wuhan 4 light_artillerys placed in Changsha 3 infantry placed in Tungting 3 infantry placed in Hwangshi 3 conscripts placed in Pinghsiang 3 infantry placed in Kan 3 infantry placed in Shiuchow 3 infantry placed in Szecheng 3 infantry placed in Siangtan 3 infantry placed in Chenchow 1 light_artillery placed in Kweiyang 3 infantry placed in Chih-Chiang 2 conscripts and 1 infantry placed in Poseh 4 conscripts placed in Chungking Nationalist undo move 18. 3 conscripts placed in Chien-ning 1 conscript placed in Chungking Turn Complete - Nationalist Nationalist collect 90 PUs; end with 90 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUsCombat Hit Differential Summary :
Nationalist : 6.50 Japanese : -1.33 -
TripleA Turn Summary: Manchukwo round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 infantry moved from Ningsia to Hehsi Corridor 1 infantry moved from Ningsia to Hehsi Corridor 1 light_infantry moved from Chahar to Ningsia 1 heavy_cavalry moved from Ningsia to Hehsi Corridor 1 light_infantry moved from Ningsia to Hehsi Corridor 1 light_artillery moved from Ningsia to Hehsi Corridor 1 infantry moved from Ordos Plateau to Kuyuan 1 infantry moved from Ordos Plateau to Kuyuan 1 infantry moved from North Suiyuan to Ningsia 1 infantry moved from North Suiyuan to Ordos Plateau 1 infantry moved from North Suiyuan to Ordos Plateau 1 infantry moved from North Suiyuan to Ningsia 1 light_infantry moved from Chahar to Ordos Plateau 1 infantry moved from Chahar to North Suiyuan 1 infantry moved from Chahar to North Suiyuan 1 infantry moved from Chahar to North Suiyuan 1 heavy_cavalry moved from Shanhaiguan to Chahar 1 light_infantry moved from Shanhaiguan to Chahar 1 light_artillery moved from Liaodong to Chahar 1 light_infantry moved from Liaodong to Chahar 1 cavalry moved from Mukden to Chahar 1 heavy_cavalry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_artillery moved from Mukden to Chahar Purchase Units - Manchukwo Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Non Combat Move - Manchukwo Place Units - Manchukwo 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communist round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - Communist 1 guerilla moved from Ankang to Weinan 1 guerilla moved from Ankang to Weinan 1 guerilla moved from Ankang to Weinan 1 guerilla moved from Ankang to Weinan 1 infantry moved from Hanchung to Yenan 1 infantry moved from Sian to Weinan 1 infantry moved from Sian to Weinan 1 armour moved from Ankang to Weinan 1 armour moved from Ankang to Weinan 1 armour moved from Hanchung to Weinan 1 light_artillery moved from Sian to Weinan 1 guerilla moved from Tsingyang to Yenan 1 guerilla moved from Tsingyang to Yenan 1 guerilla moved from Tsingyang to Yenan 1 guerilla moved from Tsingyang to Yenan 1 infantry moved from Tsingyang to Yenan 1 infantry moved from Sian to Yenan 1 infantry moved from Sian to Weinan 1 infantry moved from Ankang to Weinan 1 light_artillery moved from Sian to Yenan 1 infantry moved from Sian to Yenan 1 armour moved from Tsingyang to Weinan 1 armour moved from Hanchung to Weinan 1 armour moved from Kungchangfu to Yenan 1 armour moved from Kungchangfu to Yenan 1 infantry moved from Tsingyang to Yenan 1 infantry moved from Tsingyang to Weinan 1 infantry moved from Tsingyang to Yenan 1 guerilla moved from Ichang to Weinan Purchase Units - Communist Communist buy 1 armour, 3 conscripts, 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Weinan Communist attack with 5 armour, 5 guerillas, 5 infantry and 1 light_artillery Japanese defend with 3 armour, 6 light_armours, 2 mobile_infantrys and 1 ruralproduction Communist roll dice for 5 armour, 5 guerillas, 5 infantry and 1 light_artillery in Weinan, round 2 : 5/16 hits, 4.67 expected hits Japanese roll dice for 3 armour, 6 light_armours and 2 mobile_infantrys in Weinan, round 2 : 2/11 hits, 3.17 expected hits 2 guerillas owned by the Communist and 5 light_armours owned by the Japanese lost in Weinan Communist roll dice for 5 armour, 3 guerillas, 5 infantry and 1 light_artillery in Weinan, round 3 : 7/14 hits, 4.33 expected hits Japanese roll dice for 3 armour, 1 light_armour and 2 mobile_infantrys in Weinan, round 3 : 0/6 hits, 2.33 expected hits 3 armour owned by the Japanese, 1 light_armour owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Weinan Communist win, taking Weinan from Japanese with 5 armour, 3 guerillas, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 44 Casualties for Communist: 2 guerillas Casualties for Japanese: 3 armour, 6 light_armours and 2 mobile_infantrys Battle in Yenan Communist attack with 2 armour, 4 guerillas, 6 infantry and 1 light_artillery Japanese defend with 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours, 1 light_artillery and 1 ruralproduction Communist roll dice for 2 armour, 4 guerillas, 6 infantry and 1 light_artillery in Yenan, round 2 : 4/13 hits, 3.17 expected hits Japanese roll dice for 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery in Yenan, round 2 : 2/8 hits, 2.67 expected hits 2 guerillas owned by the Communist, 2 elites owned by the Japanese and 2 light_armours owned by the Japanese lost in Yenan Communist roll dice for 2 armour, 2 guerillas, 6 infantry and 1 light_artillery in Yenan, round 3 : 4/11 hits, 2.83 expected hits Japanese roll dice for 2 armour, 1 heavy_artillery and 1 light_artillery in Yenan, round 3 : 1/4 hits, 1.67 expected hits 1 heavy_artillery owned by the Japanese, 1 guerilla owned by the Communist, 2 armour owned by the Japanese and 1 light_artillery owned by the Japanese lost in Yenan Communist win, taking Yenan from Japanese with 2 armour, 1 guerilla, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 29 Casualties for Communist: 3 guerillas Casualties for Japanese: 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery Non Combat Move - Communist 1 guerilla moved from Yenan to Hanchung 1 guerilla moved from Weinan to Sian 1 guerilla moved from Weinan to Sian 1 guerilla moved from Weinan to Sian 1 infantry moved from Kungchangfu to Hanchung 1 infantry moved from Kannan to Hanchung 1 armour moved from Kannan to Hanchung 1 armour moved from Kannan to Hanchung 1 infantry moved from Lanchow to Kannan 1 infantry moved from Lanchow to Kannan 1 train moved from Lanchow to Chungking 1 train moved from Lanchow to Chungking Place Units - Communist 1 conscript placed in Ankang 1 conscript placed in Tsingyang 1 conscript placed in Kungchangfu 1 armour placed in Kannan 1 heavy_artillery placed in Hanchung 2 infantry placed in Kannan 2 infantry placed in Hanchung 1 infantry placed in Weinan Turn Complete - Communist Communist collect 24 PUs; end with 24 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Communist : 5.00 Japanese : -4.83 -
TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Place Units - Thailand 1 thai_infantry placed in Chiang Mai 1 heavy_artillery and 1 thai_infantry placed in Bangkok 3 thai_infantrys placed in Chiang Mai 2 thai_infantrys placed in Bangkok 1 thai_infantry placed in Phitsanulok 1 thai_infantry placed in Nakhon Sawan 1 thai_infantry placed in Phitsanulok Thailand undo move 7. 1 thai_infantry placed in Phitsanulok Thailand undo move 6. Thailand undo move 6. 2 thai_infantrys placed in Nakhon Sawan Turn Complete - Thailand Thailand collect 14 PUs; end with 14 PUs Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Hanoi 1 elite and 3 infantry placed in Nanning 1 elite, 1 infantry, 3 light_artillerys and 1 mobile_infantry placed in Canton 1 bomber and 2 fighters placed in Formosa 2 armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan 1 armour and 1 light_armour placed in Nanking 3 infantry placed in Shanghai Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 152 PUs; end with 153 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 163 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 168 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 armour moved from Malaya-Singapore to Bangkok 1 fighter moved from Malaya-Singapore to Puel 1 infantry moved from Kentung to Puel 1 light_artillery moved from Kentung to Puel 1 commando moved from Kentung to Puel 1 commando moved from Malaya-Singapore to Bangkok 1 heavy_artillery moved from Kra to Bangkok 1 commando moved from Kra to Bangkok 1 light_artillery moved from Rangoon to Bangkok 1 commando moved from Rangoon to Bangkok 1 light_artillery moved from Rangoon to Chiang Mai 1 commando moved from Rangoon to Chiang Mai 1 commando moved from Rangoon to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 commando moved from Kentung to Taungoo 1 commando moved from Kentung to Taungoo 1 infantry moved from Rangoon to Taungoo 1 infantry moved from Rangoon to Taungoo 1 infantry moved from Rangoon to Taungoo Purchase Units - British British buy 7 armour and 4 fighters; Remaining resources: 2 PUs; 0 techTokens; Combat - British Battle in Bangkok British attack with 1 armour, 3 commandos, 1 heavy_artillery and 1 light_artillery Thailand defend with 1 heavy_artillery, 1 ruralproduction, 1 station and 4 thai_infantrys British roll dice for 1 armour, 3 commandos, 1 heavy_artillery and 1 light_artillery in Bangkok, round 2 : 1/6 hits, 2.67 expected hits Thailand roll dice for 1 heavy_artillery and 4 thai_infantrys in Bangkok, round 2 : 1/5 hits, 1.67 expected hits 1 thai_infantry owned by the Thailand and 1 commando owned by the British lost in Bangkok British roll dice for 1 armour, 2 commandos, 1 heavy_artillery and 1 light_artillery in Bangkok, round 3 : 3/5 hits, 2.33 expected hits Thailand roll dice for 1 heavy_artillery and 3 thai_infantrys in Bangkok, round 3 : 1/4 hits, 1.33 expected hits 3 thai_infantrys owned by the Thailand and 1 commando owned by the British lost in Bangkok British roll dice for 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery in Bangkok, round 4 : 2/4 hits, 1.83 expected hits Thailand roll dice for 1 heavy_artillery in Bangkok, round 4 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Thailand lost in Bangkok British captures 19PUs while taking Thailand capital British win, taking Bangkok from Thailand with 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 5 Casualties for British: 2 commandos Casualties for Thailand: 1 heavy_artillery and 4 thai_infantrys Battle in Taungoo British attack with 2 commandos and 3 infantry Thailand defend with 1 armour and 1 light_artillery British roll dice for 2 commandos and 3 infantry in Taungoo, round 2 : 4/5 hits, 1.17 expected hits Thailand roll dice for 1 armour and 1 light_artillery in Taungoo, round 2 : 2/2 hits, 0.83 expected hits 1 light_artillery owned by the Thailand, 1 armour owned by the Thailand and 2 infantry owned by the British lost in Taungoo British win, taking Taungoo from Thailand with 2 commandos and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Thailand: 1 armour and 1 light_artillery Battle in Chiang Mai British attack with 2 commandos, 5 infantry and 1 light_artillery Thailand defend with 1 heavy_artillery, 1 ruralproduction and 4 thai_infantrys British roll dice for 2 commandos, 5 infantry and 1 light_artillery in Chiang Mai, round 2 : 2/8 hits, 2.00 expected hits Thailand roll dice for 1 heavy_artillery and 4 thai_infantrys in Chiang Mai, round 2 : 1/5 hits, 1.67 expected hits 2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Chiang Mai British roll dice for 2 commandos, 4 infantry and 1 light_artillery in Chiang Mai, round 3 : 3/7 hits, 1.83 expected hits Thailand roll dice for 1 heavy_artillery and 2 thai_infantrys in Chiang Mai, round 3 : 1/3 hits, 1.00 expected hits 2 thai_infantrys owned by the Thailand, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Chiang Mai British win, taking Chiang Mai from Thailand with 2 commandos, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Thailand: 1 heavy_artillery and 4 thai_infantrys Battle in Puel British attack with 1 commando, 1 fighter, 1 infantry and 1 light_artillery Japanese defend with 1 light_artillery, 1 mobile_infantry and 1 ruralproduction British roll dice for 1 commando, 1 fighter, 1 infantry and 1 light_artillery in Puel, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 light_artillery and 1 mobile_infantry in Puel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 mobile_infantry owned by the Japanese lost in Puel British roll dice for 1 commando, 1 fighter and 1 light_artillery in Puel, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 light_artillery in Puel, round 3 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Puel British win, taking Puel from Japanese with 1 commando, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 1 light_artillery and 1 mobile_infantry Non Combat Move - British 1 fighter moved from Puel to Kunming Place Units - British 5 armour placed in Malaya-Singapore 3 fighters placed in Rangoon British undo move 2. 2 armour and 1 fighter placed in Rangoon 3 fighters placed in Chittagong Turn Complete - British British collect 47 PUs; end with 68 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 73 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 78 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 83 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 123 PUsCombat Hit Differential Summary :
British : 3.33 Thailand : -0.83 Japanese : 0.00 -
TripleA Turn Summary: Nationalist round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 infantry moved from Kan to Poyang 1 fighter moved from Wuhan to Poyang 1 infantry moved from Kan to Poyang 3 conscripts and 3 infantry moved from Pa-chung to Wu Tang Mountains 3 infantry moved from Ichang to Fancheng 3 infantry moved from Changteh to Hwangshi 3 conscripts and 3 infantry moved from Pinghsiang to Nanchang 1 fighter moved from Wuhan to Nanchang 1 infantry moved from Hwanggang to Juning 1 light_artillery moved from Hwanggang to Juning 1 armour moved from Hwanggang to Huangshan 1 fighter moved from Wuhan to Huangshan 1 light_artillery moved from Hwanggang to Huangshan 1 light_artillery moved from Hwanggang to Hwangshi 3 infantry moved from Tungting to Hwangshi 1 light_artillery moved from Changsha to Fancheng 3 infantry moved from Siangtan to Te-king 1 light_artillery moved from Changsha to Te-king 2 conscripts and 1 infantry moved from Poseh to Mengtsi 1 light_artillery moved from Kweiyang to Mengtsi 4 infantry moved from Kweilin to Woochow 3 conscripts moved from Kweilin to Woochow 2 light_artillerys moved from Changsha to Hwangshi Purchase Units - Nationalist Nationalist repair damage of 2x factory, 5x factory, 10x factory, 1x factory; Remaining resources: 154 PUs; 0 techTokens; Nationalist buy 4 armour, 11 conscripts, 1 fighter, 21 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Mengtsi Nationalist attack with 2 conscripts, 1 infantry and 1 light_artillery Japanese defend with 2 armour, 1 light_armour and 1 ruralproduction Nationalist roll dice for 2 conscripts, 1 infantry and 1 light_artillery in Mengtsi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 armour and 1 light_armour in Mengtsi, round 2 : 2/3 hits, 1.17 expected hits 2 conscripts owned by the Nationalist lost in Mengtsi 1 light_artillery owned by the Nationalist and 1 infantry owned by the Nationalist retreated to Hsingi Japanese win with 2 armour and 1 light_armour remaining. Battle score for attacker is -4 Casualties for Nationalist: 2 conscripts Battle in Nanchang Nationalist attack with 3 conscripts, 1 fighter and 3 infantry Japanese defend with 1 elite, 1 factory, 3 light_artillerys and 1 station Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 elite and 3 light_artillerys in Nanchang, round 2 : 0/4 hits, 1.33 expected hits 1 elite owned by the Japanese lost in Nanchang Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 3 light_artillerys in Nanchang, round 3 : 0/3 hits, 1.00 expected hits 2 light_artillerys owned by the Japanese lost in Nanchang Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 4 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 light_artillery in Nanchang, round 4 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Nanchang Nationalist win, taking Nanchang from Japanese with 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 1 elite and 3 light_artillerys Battle in Poyang Nationalist attack with 1 fighter and 2 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 fighter and 2 infantry in Poyang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in Poyang, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Poyang Nationalist win, taking Poyang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Huangshan Nationalist attack with 1 armour, 1 fighter and 1 light_artillery Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 1 armour, 1 fighter and 1 light_artillery in Huangshan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Huangshan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Huangshan Nationalist win, taking Huangshan from Japanese with 1 armour, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hwangshi Nationalist attack with 6 infantry and 3 light_artillerys Japanese defend with 2 armour, 2 light_artillerys and 1 ruralproduction Nationalist roll dice for 6 infantry and 3 light_artillerys in Hwangshi, round 2 : 4/9 hits, 2.50 expected hits Japanese roll dice for 2 armour and 2 light_artillerys in Hwangshi, round 2 : 1/4 hits, 1.67 expected hits 2 armour owned by the Japanese, 1 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwangshi Nationalist win, taking Hwangshi from Japanese with 5 infantry and 3 light_artillerys remaining. Battle score for attacker is 19 Casualties for Nationalist: 1 infantry Casualties for Japanese: 2 armour and 2 light_artillerys Battle in Woochow Nationalist attack with 3 conscripts and 4 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 3 conscripts and 4 infantry in Woochow, round 2 : 3/7 hits, 1.17 expected hits Japanese roll dice for 1 elite in Woochow, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Woochow Nationalist win, taking Woochow from Japanese with 3 conscripts and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Wu Tang Mountains Nationalist attack with 3 conscripts and 3 infantry Japanese defend with 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 3 conscripts and 3 infantry in Wu Tang Mountains, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 mobile_infantry in Wu Tang Mountains, round 2 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Wu Tang Mountains Nationalist win, taking Wu Tang Mountains from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 2 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 mobile_infantry Battle in Juning Nationalist attack with 1 infantry and 1 light_artillery Japanese defend with 1 light_armour and 1 ruralproduction Nationalist roll dice for 1 infantry and 1 light_artillery in Juning, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 light_armour in Juning, round 2 : 0/1 hits, 0.17 expected hits 1 light_armour owned by the Japanese lost in Juning Nationalist win, taking Juning from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 light_armour Battle in Fancheng Nationalist attack with 3 infantry and 1 light_artillery Japanese defend with 1 armour and 1 ruralproduction Nationalist roll dice for 3 infantry and 1 light_artillery in Fancheng, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Fancheng, round 2 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 3 infantry and 1 light_artillery in Fancheng, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Fancheng, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Nationalist lost in Fancheng Nationalist roll dice for 2 infantry and 1 light_artillery in Fancheng, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Fancheng, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Nationalist lost in Fancheng Nationalist roll dice for 1 infantry and 1 light_artillery in Fancheng, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Fancheng, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Fancheng Nationalist win, taking Fancheng from Japanese with 1 light_artillery remaining. Battle score for attacker is -3 Casualties for Nationalist: 3 infantry Casualties for Japanese: 1 armour Battle in Te-king Nationalist attack with 3 infantry and 1 light_artillery Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 3 infantry and 1 light_artillery in Te-king, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Te-king Nationalist win, taking Te-king from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Non Combat Move - Nationalist 1 fighter moved from Poyang to Changsha 1 fighter moved from Nanchang to Changsha 3 infantry moved from Fengdu to Ichang 1 conscript and 1 train moved from Chungking to Kunming 3 armour and 1 train moved from Wuhan to Kweiyang 3 armour moved from Wuhan to Hwangshi 3 conscripts moved from Chien-ning to Chenchow 3 infantry moved from Chih-Chiang to Kweilin 1 fighter moved from Huangshan to Changsha Place Units - Nationalist 2 infantry placed in Puel 1 fighter and 5 infantry placed in Kunming Nationalist undo move 2. 2 armour, 1 fighter and 3 infantry placed in Kunming Nationalist undo move 2. 3 armour, 2 conscripts and 1 fighter placed in Kunming 1 armour and 3 light_artillerys placed in Changsha 3 conscripts and 3 light_artillerys placed in Wuhan 3 infantry placed in Hwanggang 3 infantry placed in Chenchow 3 infantry placed in Kan 3 conscripts placed in Siangtan 3 infantry placed in Kweilin 3 infantry placed in Szecheng 3 conscripts placed in Kutsing 3 infantry placed in Hsingi 1 infantry placed in Poseh Nationalist undo move 13. Nationalist undo move 11. 1 conscript placed in Poseh 2 conscripts and 1 infantry placed in Kutsing Turn Complete - Nationalist Nationalist collect 91 PUs; end with 91 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 111 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 141 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 151 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 191 PUsCombat Hit Differential Summary :
Nationalist : 0.50 Japanese : -2.33 -
TripleA Turn Summary: Manchukwo round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry moved from Hehsi Corridor to Yenan 1 light_infantry moved from Ningsia to Tsingyang 1 light_artillery moved from Hehsi Corridor to Yenan 1 light_infantry moved from Hehsi Corridor to Yenan 1 infantry moved from Hehsi Corridor to Lanchow 1 infantry moved from Hehsi Corridor to Kungchangfu 1 infantry moved from Ningsia to Hehsi Corridor 1 infantry moved from Ningsia to Kuyuan 1 infantry moved from Kuyuan to Tsingyang 1 infantry moved from Kuyuan to Yenan 1 light_infantry moved from Ordos Plateau to Tsingyang 1 infantry moved from Ordos Plateau to Ningsia 1 infantry moved from Ordos Plateau to Yenan 1 infantry moved from North Suiyuan to Ordos Plateau 1 infantry moved from North Suiyuan to Ordos Plateau 1 infantry moved from North Suiyuan to Ordos Plateau 1 light_artillery moved from Chahar to Ordos Plateau 1 cavalry moved from Chahar to Ordos Plateau 1 heavy_cavalry moved from Chahar to Ordos Plateau 1 heavy_cavalry moved from Chahar to Ordos Plateau 1 light_infantry moved from Chahar to Ordos Plateau 1 light_infantry moved from Chahar to Ordos Plateau 1 light_infantry moved from Chahar to Ningsia 1 light_infantry moved from Chahar to Ningsia 1 light_infantry moved from Chahar to Ningsia 1 light_artillery moved from Chahar to Ningsia 1 cavalry moved from Mukden to Chahar 1 heavy_cavalry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_artillery moved from Mukden to Chahar 1 infantry moved from Mukden to Chengteh Purchase Units - Manchukwo Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Manchukwo Place Units - Manchukwo 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communist round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Combat Move - Communist 1 propaganda moved from Changsha to Huangshan 1 propaganda moved from Huangshan to Wuhu Communist take Wuhu from Japanese 1 propaganda moved from Wuhu to Soochow Communist take Soochow from Japanese 1 light_artillery moved from Weinan to Yenan 1 infantry moved from Weinan to Yenan 1 infantry moved from Weinan to Yenan 3 guerillas moved from Sian to Yenan 1 guerilla moved from Hanchung to Yenan 1 guerilla moved from Siangtan to Kan 1 conscript moved from Ankang to Yenan 1 infantry moved from Weinan to Yenan 1 armour moved from Weinan to Yenan 1 infantry moved from Weinan to Yenan 1 infantry moved from Kannan to Lanchow 1 infantry moved from Kannan to Lanchow 1 armour moved from Kannan to Lanchow 1 infantry moved from Kannan to Lanchow 1 infantry moved from Kannan to Lanchow 1 armour moved from Hanchung to Lanchow 1 armour moved from Hanchung to Lanchow 1 heavy_artillery moved from Hanchung to Kungchangfu 1 infantry moved from Hanchung to Kungchangfu 1 infantry moved from Hanchung to Kungchangfu 1 infantry moved from Hanchung to Kungchangfu 1 infantry moved from Hanchung to Kungchangfu 1 infantry moved from Weinan to Tsingyang 1 armour moved from Weinan to Tsingyang 1 armour moved from Weinan to Tsingyang 1 armour moved from Weinan to Tsingyang 1 infantry moved from Weinan to Yenan 1 armour moved from Weinan to Tsingyang 1 propaganda moved from Kweiyang to Yenan Purchase Units - Communist Communist buy 1 armour, 1 heavy_artillery, 5 infantry and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Tsingyang Communist attack with 4 armour and 1 infantry Manchukwo defend with 1 infantry and 2 light_infantrys; Japanese defend with 1 elite, 1 heavy_artillery and 1 ruralproduction Communist roll dice for 4 armour and 1 infantry in Tsingyang, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 elite, 1 heavy_artillery, 1 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/5 hits, 1.33 expected hits 2 light_infantrys owned by the Manchukwo, 1 armour owned by the Communist, 1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Tsingyang Communist roll dice for 3 armour in Tsingyang, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 elite and 1 heavy_artillery in Tsingyang, round 3 : 2/2 hits, 0.67 expected hits 1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese and 2 armour owned by the Communist lost in Tsingyang Communist win, taking Tsingyang from Japanese with 1 armour remaining. Battle score for attacker is -5 Casualties for Communist: 3 armour and 1 infantry Casualties for Manchukwo: 1 infantry and 2 light_infantrys Casualties for Japanese: 1 elite and 1 heavy_artillery Battle in Yenan Communist attack with 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda Manchukwo defend with 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Japanese defend with 1 elite, 2 light_artillerys, 2 mobile_infantrys and 1 ruralproduction Communist roll dice for 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda in Yenan, round 2 : 4/12 hits, 2.67 expected hits Japanese roll dice for 1 elite, 1 heavy_cavalry, 2 infantry, 3 light_artillerys, 1 light_infantry and 2 mobile_infantrys in Yenan, round 2 : 4/10 hits, 3.00 expected hits 1 heavy_cavalry owned by the Manchukwo, 1 propaganda owned by the Communist, 2 guerillas owned by the Communist, 1 light_infantry owned by the Manchukwo, 1 conscript owned by the Communist and 2 infantry owned by the Manchukwo lost in Yenan Communist roll dice for 1 armour, 2 guerillas, 5 infantry and 1 light_artillery in Yenan, round 3 : 1/9 hits, 2.17 expected hits Japanese roll dice for 1 elite, 3 light_artillerys and 2 mobile_infantrys in Yenan, round 3 : 4/6 hits, 2.00 expected hits 2 guerillas owned by the Communist, 2 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan Communist roll dice for 1 armour, 3 infantry and 1 light_artillery in Yenan, round 4 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 elite, 3 light_artillerys and 1 mobile_infantry in Yenan, round 4 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan Communist roll dice for 1 armour, 2 infantry and 1 light_artillery in Yenan, round 5 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 elite and 3 light_artillerys in Yenan, round 5 : 1/4 hits, 1.33 expected hits 1 elite owned by the Japanese, 1 infantry owned by the Communist and 1 light_artillery owned by the Japanese lost in Yenan Communist roll dice for 1 armour, 1 infantry and 1 light_artillery in Yenan, round 6 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 light_artillerys in Yenan, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Communist, 1 light_artillery owned by the Japanese and 1 light_artillery owned by the Communist lost in Yenan Communist roll dice for 1 armour in Yenan, round 7 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 light_artillery in Yenan, round 7 : 0/1 hits, 0.33 expected hits Communist roll dice for 1 armour in Yenan, round 8 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 light_artillery in Yenan, round 8 : 1/1 hits, 0.33 expected hits 1 light_artillery owned by the Manchukwo and 1 armour owned by the Communist lost in Yenan Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Communist: 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda Casualties for Manchukwo: 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry Casualties for Japanese: 1 elite, 2 light_artillerys and 2 mobile_infantrys Battle in Lanchow Communist attack with 3 armour and 4 infantry Manchukwo defend with 1 infantry; Japanese defend with 2 armour, 1 light_armour and 1 station Communist roll dice for 3 armour and 4 infantry in Lanchow, round 2 : 0/7 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 light_armour in Lanchow, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Communist lost in Lanchow Communist roll dice for 3 armour and 2 infantry in Lanchow, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 light_armour in Lanchow, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Communist, 1 light_armour owned by the Japanese and 1 infantry owned by the Manchukwo lost in Lanchow Communist roll dice for 3 armour and 1 infantry in Lanchow, round 4 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 armour in Lanchow, round 4 : 2/2 hits, 1.00 expected hits 1 armour owned by the Communist, 2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Lanchow Communist win, taking Lanchow from Japanese with 2 armour remaining. Battle score for attacker is 1 Casualties for Communist: 1 armour and 4 infantry Casualties for Japanese: 2 armour and 1 light_armour Casualties for Manchukwo: 1 infantry Battle in Kungchangfu Communist attack with 1 heavy_artillery and 4 infantry Manchukwo defend with 1 infantry; Japanese defend with 1 light_artillery, 1 mobile_infantry and 1 ruralproduction Communist roll dice for 1 heavy_artillery and 4 infantry in Kungchangfu, round 2 : 3/5 hits, 1.33 expected hits Japanese roll dice for 1 infantry, 1 light_artillery and 1 mobile_infantry in Kungchangfu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Communist, 1 light_artillery owned by the Japanese, 1 mobile_infantry owned by the Japanese and 1 infantry owned by the Manchukwo lost in Kungchangfu Communist win, taking Kungchangfu from Japanese with 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Communist: 1 infantry Casualties for Manchukwo: 1 infantry Casualties for Japanese: 1 light_artillery and 1 mobile_infantry Non Combat Move - Communist Place Units - Communist 1 infantry placed in Weinan 1 heavy_artillery placed in Hanchung 2 infantry placed in Hanchung 2 infantry placed in Ankang 1 armour placed in Ankang 2 propagandas placed in Kannan Turn Complete - Communist Communist collect 23 PUs; end with 23 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Communist : 2.50 Japanese : 6.67 -
TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Turn Complete - ThailandCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 elite and 3 infantry placed in Nanning 1 armour, 2 light_artillerys and 2 mobile_infantrys placed in Hanoi 1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan 2 elites and 2 heavy_artillerys placed in Shanghai Japanese undo move 4. 1 elite and 1 heavy_artillery placed in Formosa 2 armour, 1 elite, 2 infantry and 1 light_armour placed in Canton 1 bomber and 2 fighters placed in Hong Kong Japanese undo move 5. 1 light_armour placed in Hong Kong 1 armour, 1 heavy_artillery, 3 infantry and 1 light_artillery placed in Canton 1 elite and 1 infantry placed in Formosa 2 infantry placed in Shanghai 1 armour placed in Nanking 1 light_artillery placed in Nanking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 149 PUs; end with 149 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 159 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 164 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery moved from Bangkok to Cambodia British take Nakhon Sawan from Thailand 1 infantry moved from Chiang Mai to Phitsanulok British take Phitsanulok from Thailand 1 armour moved from Rangoon to Luang Prabang British take Luang Prabang from Thailand 2 commandos and 1 light_artillery moved from Chiang Mai to Kentung 2 commandos, 1 infantry and 1 light_artillery moved from Kentung to Puel 1 commando moved from Taungoo to Puel 1 commando moved from Taungoo to Puel 1 infantry moved from Taungoo to Kentung 1 armour moved from Rangoon to Kentung 1 commando moved from Chittagong to Rangoon 1 fighter moved from Rangoon to Puel 1 fighter moved from Kunming to Puel 1 fighter moved from Chittagong to Malaya-Singapore 1 fighter moved from Chittagong to Malaya-Singapore Purchase Units - British British buy 8 armour, 1 factory and 3 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Cambodia British attack with 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery Thailand defend with 2 thai_infantrys British roll dice for 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery in Cambodia, round 2 : 2/4 hits, 1.83 expected hits Thailand roll dice for 2 thai_infantrys in Cambodia, round 2 : 1/2 hits, 0.67 expected hits 2 thai_infantrys owned by the Thailand and 1 commando owned by the British lost in Cambodia British win, taking Cambodia from Thailand with 1 armour, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 0 Casualties for British: 1 commando Casualties for Thailand: 2 thai_infantrys Battle in Puel British attack with 4 commandos, 2 fighters, 1 infantry and 1 light_artillery Japanese defend with 3 armour, 1 light_armour and 1 ruralproduction British roll dice for 4 commandos, 2 fighters, 1 infantry and 1 light_artillery in Puel, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 3 armour and 1 light_armour in Puel, round 2 : 2/4 hits, 1.67 expected hits 2 armour owned by the Japanese, 1 light_armour owned by the Japanese, 1 commando owned by the British and 1 infantry owned by the British lost in Puel British roll dice for 3 commandos, 2 fighters and 1 light_artillery in Puel, round 3 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 armour in Puel, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Puel British win, taking Puel from Japanese with 3 commandos, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 15 Casualties for British: 1 commando and 1 infantry Casualties for Japanese: 3 armour and 1 light_armour Non Combat Move - British 1 fighter moved from Puel to Kunming 1 fighter moved from Puel to Hsingi 1 fighter moved from Chittagong to Momein Place Units - British 3 armour and 2 fighters placed in Malaya-Singapore 2 armour and 1 fighter placed in Rangoon 1 factory placed in Mandalay 3 armour placed in Chittagong Turn Complete - British British collect 52 PUs; end with 52 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 57 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 62 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 67 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 107 PUsCombat Hit Differential Summary :
British : -1.33 Thailand : 0.33 Japanese : -0.17 -
TripleA Turn Summary: Nationalist round 7
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 7 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 3 conscripts and 6 infantry moved from Chenchow to Shiuchow 1 armour moved from Kunming to Mengtsi Nationalist take Mengtsi from Japanese 1 armour moved from Mengtsi to Poseh 1 light_artillery moved from Hsingi to Poseh 1 infantry moved from Szecheng to Poseh 1 infantry moved from Szecheng to Lungchow Nationalist take Lungchow from Japanese 1 armour moved from Kunming to Poseh 1 armour moved from Kunming to Poseh 4 infantry moved from Hsingi to Poseh 1 fighter moved from Changsha to Shiuchow 2 fighters moved from Changsha to Shiuchow 1 conscript moved from Wuhan to Fancheng 1 infantry moved from Ichang to Fancheng 1 armour moved from Changsha to Te-king 3 light_artillerys moved from Changsha to Te-king 3 conscripts moved from Siangtan to Te-king 1 conscript moved from Wuhan to Hwanggang 1 conscript moved from Wuhan to Hwanggang 1 light_artillery moved from Wuhan to Fancheng 2 infantry moved from Ichang to Fancheng 2 conscripts and 3 infantry moved from Wu Tang Mountains to Nanyang 1 light_artillery moved from Wuhan to Hwanggang 1 light_artillery moved from Wuhan to Hwanggang 3 conscripts moved from Nanchang to Kan 1 light_artillery moved from Hwangshi to Poyang 1 infantry moved from Hwangshi to Poyang 3 infantry moved from Nanchang to Poyang 3 armour moved from Kweiyang to Kweilin 1 infantry moved from Szecheng to Kweilin 1 fighter moved from Kunming to Kweilin 1 armour moved from Hwangshi to Kan 1 armour moved from Hwangshi to Kan Purchase Units - Nationalist Nationalist repair damage of 5x factory, 1x factory; Remaining resources: 179 PUs; 0 techTokens; Nationalist buy 3 armour, 8 conscripts, 2 fighters, 25 infantry and 8 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Nanyang Nationalist attack with 2 conscripts and 3 infantry Japanese defend with 1 light_artillery and 1 ruralproduction Nationalist roll dice for 2 conscripts and 3 infantry in Nanyang, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 light_artillery in Nanyang, round 2 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Nanyang Nationalist win, taking Nanyang from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 light_artillery Battle in Poseh Nationalist attack with 3 armour, 5 infantry and 1 light_artillery Japanese defend with 1 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 3 armour, 5 infantry and 1 light_artillery in Poseh, round 2 : 2/9 hits, 2.83 expected hits Japanese roll dice for 1 armour, 1 light_artillery and 1 mobile_infantry in Poseh, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Poseh Nationalist roll dice for 3 armour, 4 infantry and 1 light_artillery in Poseh, round 3 : 1/8 hits, 2.67 expected hits Japanese roll dice for 1 armour in Poseh, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Poseh Nationalist win, taking Poseh from Japanese with 3 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 9 Casualties for Nationalist: 2 infantry Casualties for Japanese: 1 armour, 1 light_artillery and 1 mobile_infantry Battle in Kan Nationalist attack with 2 armour and 3 conscripts Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction Nationalist roll dice for 2 armour and 3 conscripts in Kan, round 2 : 4/5 hits, 1.50 expected hits Japanese roll dice for 2 elites and 1 heavy_artillery in Kan, round 2 : 1/3 hits, 1.00 expected hits 1 heavy_artillery owned by the Japanese, 2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Kan Nationalist win, taking Kan from Japanese with 2 armour and 2 conscripts remaining. Battle score for attacker is 11 Casualties for Nationalist: 1 conscript Casualties for Japanese: 2 elites and 1 heavy_artillery Battle in Poyang Nationalist attack with 4 infantry and 1 light_artillery Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist roll dice for 4 infantry and 1 light_artillery in Poyang, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 heavy_artillery in Poyang, round 2 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Poyang Nationalist win, taking Poyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Nationalist: 1 infantry Casualties for Japanese: 1 heavy_artillery Battle in Hwanggang Nationalist attack with 2 conscripts and 2 light_artillerys Japanese defend with 1 armour, 1 heavy_artillery and 1 ruralproduction Nationalist roll dice for 2 conscripts and 2 light_artillerys in Hwanggang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 heavy_artillery in Hwanggang, round 2 : 1/2 hits, 0.83 expected hits 1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Hwanggang Nationalist roll dice for 1 conscript and 2 light_artillerys in Hwanggang, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hwanggang, round 3 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 conscript and 2 light_artillerys in Hwanggang, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hwanggang, round 4 : 1/1 hits, 0.50 expected hits 1 conscript owned by the Nationalist lost in Hwanggang Nationalist roll dice for 2 light_artillerys in Hwanggang, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hwanggang, round 5 : 1/1 hits, 0.50 expected hits 1 light_artillery owned by the Nationalist lost in Hwanggang Nationalist roll dice for 1 light_artillery in Hwanggang, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Hwanggang, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hwanggang Nationalist win, taking Hwanggang from Japanese with 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Nationalist: 2 conscripts and 1 light_artillery Casualties for Japanese: 1 armour and 1 heavy_artillery Battle in Fancheng Nationalist attack with 1 conscript, 3 infantry and 1 light_artillery Japanese defend with 1 light_artillery and 1 ruralproduction Nationalist roll dice for 1 conscript, 3 infantry and 1 light_artillery in Fancheng, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 light_artillery in Fancheng, round 2 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Fancheng Nationalist win, taking Fancheng from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 light_artillery Battle in Kweilin Nationalist attack with 3 armour, 1 fighter and 1 infantry Japanese defend with 4 elites and 1 ruralproduction Nationalist roll dice for 3 armour, 1 fighter and 1 infantry in Kweilin, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 4 elites in Kweilin, round 2 : 1/4 hits, 1.33 expected hits 3 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Kweilin Nationalist roll dice for 3 armour and 1 fighter in Kweilin, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 elite in Kweilin, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Nationalist and 1 elite owned by the Japanese lost in Kweilin Nationalist win, taking Kweilin from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Nationalist: 1 armour and 1 infantry Casualties for Japanese: 4 elites Battle in Te-king Nationalist attack with 1 armour, 3 conscripts and 3 light_artillerys Japanese defend with 3 elites, 1 heavy_artillery, 2 light_artillerys and 1 ruralproduction Nationalist roll dice for 1 armour, 3 conscripts and 3 light_artillerys in Te-king, round 2 : 4/7 hits, 2.00 expected hits Japanese roll dice for 3 elites, 1 heavy_artillery and 2 light_artillerys in Te-king, round 2 : 2/6 hits, 2.00 expected hits 3 elites owned by the Japanese, 2 conscripts owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Te-king Nationalist roll dice for 1 armour, 1 conscript and 3 light_artillerys in Te-king, round 3 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Te-king, round 3 : 0/2 hits, 0.67 expected hits 1 heavy_artillery owned by the Japanese and 1 light_artillery owned by the Japanese lost in Te-king Nationalist win, taking Te-king from Japanese with 1 armour, 1 conscript and 3 light_artillerys remaining. Battle score for attacker is 23 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 3 elites, 1 heavy_artillery and 2 light_artillerys Battle in Shiuchow Nationalist attack with 3 conscripts, 3 fighters and 6 infantry Japanese defend with 4 elites, 4 fighters and 1 ruralproduction Nationalist roll dice for 3 conscripts, 3 fighters and 6 infantry in Shiuchow, round 2 : 3/12 hits, 3.00 expected hits Japanese roll dice for 4 elites and 4 fighters in Shiuchow, round 2 : 4/8 hits, 4.00 expected hits 3 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 infantry owned by the Nationalist lost in Shiuchow Nationalist roll dice for 3 fighters and 5 infantry in Shiuchow, round 3 : 1/8 hits, 2.33 expected hits Japanese roll dice for 1 elite and 4 fighters in Shiuchow, round 3 : 1/5 hits, 3.00 expected hits 1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow Nationalist roll dice for 3 fighters and 4 infantry in Shiuchow, round 4 : 3/7 hits, 2.17 expected hits Japanese roll dice for 4 fighters in Shiuchow, round 4 : 1/4 hits, 2.67 expected hits 3 fighters owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow Nationalist roll dice for 3 fighters and 3 infantry in Shiuchow, round 5 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 fighter in Shiuchow, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow Nationalist win, taking Shiuchow from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 58 Casualties for Nationalist: 3 conscripts and 4 infantry Casualties for Japanese: 4 elites and 4 fighters Non Combat Move - Nationalist 3 conscripts and 1 train moved from Kunming to Chungking 1 train moved from Chungking to Kunming 1 train moved from Chungking to Kunming 2 conscripts and 1 infantry moved from Kutsing to Mengtsi 3 fighters moved from Shiuchow to Siangtan 1 fighter moved from Kweilin to Siangtan Place Units - Nationalist 3 armour and 3 light_artillerys placed in Wuhan Nationalist undo move 1. 2 fighters placed in Changsha 2 armour and 4 light_artillerys placed in Wuhan 1 armour and 3 light_artillerys placed in Kweiyang 1 light_artillery placed in Changsha 3 infantry placed in Wu Tang Mountains 3 infantry placed in Szecheng 2 infantry placed in Puel 3 conscripts placed in Hwangshi 3 infantry placed in Ichang 3 infantry placed in Cheng-tu 3 infantry placed in Pa-chung 3 infantry placed in Siangtan 3 infantry placed in Chenchow 3 conscripts placed in Pinghsiang 2 conscripts and 1 infantry placed in Tungting 1 infantry placed in Chien-ning Turn Complete - Nationalist Nationalist collect 92 PUs; end with 92 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 112 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 132 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 142 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 152 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 192 PUsCombat Hit Differential Summary :
Nationalist : 2.83 Japanese : -2.17
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