archaeologists
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TripleA Turn Summary: Thailand round 11
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 11 Turn Complete - Thailand
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 11 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 5 infantry placed in Hanoi 4 infantry placed in Nanning 4 infantry placed in Hong Kong 2 elites, 1 heavy_artillery and 1 infantry placed in Shanghai 1 armour, 1 elite, 1 light_artillery and 1 mobile_infantry placed in Taiyuan 2 armour, 1 light_artillery and 1 mobile_infantry placed in Peking 2 submarines placed in SZ 8 East China Sea Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 93 PUs; end with 94 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 11 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 3 armour and 3 infantry moved from Malaya-Singapore to SZ 17 Malay Sea 3 armour, 3 infantry and 3 transports moved from SZ 17 Malay Sea to SZ 10 South China Sea 3 armour and 3 infantry moved from SZ 10 South China Sea to Formosa British take Formosa from Japanese 4 armour moved from Luang Prabang to Hanoi 2 armour and 1 commando moved from Mengtsi to Hanoi 1 bomber moved from Chittagong to Hanoi 9 armour moved from Tonkin to Hanoi 9 armour moved from Tonkin to Nanning 2 armour and 3 commandos moved from Rangoon to Malaya-Singapore 3 armour moved from Kentung to Tonkin 1 armour and 2 commandos moved from Mandalay to Kentung 1 fighter moved from Cheng-tu to Tsingyang 3 fighters moved from Kannan to Tsingyang Purchase Units - British British buy 1 bomber, 1 commando, 2 destroyers, 3 fighters, 1 heavy_artillery and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Nanning British attack with 9 armour Japanese defend with 1 factory, 4 infantry, 1 station and 2 trains British roll dice for 9 armour in Nanning, round 2 : 3/9 hits, 4.50 expected hits Japanese roll dice for 4 infantry in Nanning, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning British roll dice for 8 armour in Nanning, round 3 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Nanning, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning British win, taking Nanning from Japanese with 7 armour remaining. Battle score for attacker is 0 Casualties for British: 2 armour Casualties for Japanese: 4 infantry Battle in Tsingyang British attack with 4 fighters Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 2 infantry; Japanese defend with 1 ruralproduction British roll dice for 4 fighters in Tsingyang, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 4 fighters in Tsingyang, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 3 : 0/4 hits, 1.00 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang British roll dice for 4 fighters in Tsingyang, round 4 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Tsingyang, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the British and 2 infantry owned by the Manchukwo lost in Tsingyang British win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 2 infantry Casualties for British: 1 fighter Battle in Hanoi British attack with 15 armour, 1 bomber and 1 commando Japanese defend with 1 factory, 2 fighters, 9 infantry, 1 light_artillery and 1 station British roll dice for 15 armour, 1 bomber and 1 commando in Hanoi, round 2 : 10/17 hits, 8.50 expected hits Japanese roll dice for 2 fighters, 9 infantry and 1 light_artillery in Hanoi, round 2 : 4/12 hits, 4.67 expected hits 9 infantry owned by the Japanese, 1 light_artillery owned by the Japanese, 1 commando owned by the British and 3 armour owned by the British lost in Hanoi British roll dice for 12 armour and 1 bomber in Hanoi, round 3 : 6/13 hits, 6.67 expected hits Japanese roll dice for 2 fighters in Hanoi, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 armour owned by the British lost in Hanoi British win, taking Hanoi from Japanese with 11 armour and 1 bomber remaining. Battle score for attacker is 34 Casualties for British: 4 armour and 1 commando Casualties for Japanese: 2 fighters, 9 infantry and 1 light_artillery Non Combat Move - British 1 bomber moved from Hanoi to Tonkin 3 fighters moved from Tsingyang to Sian Place Units - British 3 transports placed in SZ 17 Malay Sea 2 destroyers placed in SZ 17 Malay Sea 1 commando and 1 heavy_artillery placed in Rangoon 1 fighter placed in Rangoon 1 bomber and 2 fighters placed in Mandalay Turn Complete - British British collect 72 PUs; end with 72 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 77 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 82 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 87 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 127 PUs
Combat Hit Differential Summary :
British : -3.67 Japanese : -2.33
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TripleA Turn Summary: Nationalist round 12
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 12 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 armour moved from Nanking to Wuhu Nationalist take Wuhu from Japanese 1 armour moved from Wuhu to Hangchow 6 conscripts moved from Huangshan to Hangchow 1 light_artillery moved from Nanking to Huangshan 1 light_artillery moved from Huangshan to Hangchow 2 armour moved from Nanking to Hangchow 1 fighter moved from Huangshan to SZ 7 East China Sea 1 infantry moved from Weihaiwei to Weihsien 1 armour moved from Tsingtao to Weihsien 1 armour moved from Jih-Chao to Hsuchow Nationalist take Hsuchow from Japanese 1 armour moved from Jih-Chao to Lungkow 1 armour moved from Tsingtao to Weihsien 1 armour moved from Tsingtao to Weihsien 1 cavalry moved from Weihaiwei to Lungkow 1 armour moved from Hsuchow to Kining Nationalist take Kining from Japanese 1 armour moved from Jih-Chao to Ichow 1 cavalry moved from Weihaiwei to Ichow 1 armour moved from Tsingtao to Weihsien 1 cavalry moved from Luan to Huaipei Nationalist take Huaipei from Japanese 1 cavalry moved from Huaipei to Kining 3 infantry moved from Kaifeng to Kining 1 cavalry moved from Luan to Kining 1 fighter moved from Tsingtao to Ichow 1 light_artillery moved from Foochow to Hangchow 1 infantry moved from Sian to Tsingyang Nationalist take Tsingyang from Japanese 1 light_artillery moved from Sian to Yenan 2 infantry and 1 light_artillery moved from Hanchung to Yenan 4 infantry moved from Lanchow to Kungchangfu 2 light_artillerys moved from Cheng-tu to Kungchangfu 1 armour moved from Cheng-tu to Kungchangfu 1 fighter moved from Tsingtao to Lungkow 1 fighter moved from Huangshan to Ichow 1 fighter moved from Huangshan to Weihsien 1 armour moved from Lungchow to Kweilin 5 infantry moved from Lungchow to Kweilin 1 infantry moved from Woochow to West Kwangtung Nationalist take West Kwangtung from Japanese 4 infantry moved from Woochow to Kweilin 3 infantry moved from Te-king to Hong Kong 3 infantry moved from Canton to Hong Kong 3 conscripts moved from Swatow to Hong Kong 6 light_artillerys moved from Canton to Hong Kong 1 infantry moved from Swatow to Canton 4 infantry moved from Swatow to Canton 1 cavalry moved from Luan to Yang-chow Nationalist take Yang-chow from Japanese 1 cavalry moved from Yang-chow to Huainan Nationalist take Huainan from Japanese 3 cavalrys moved from Nanyang to Yenan 8 infantry and 1 light_artillery moved from Anyang to Changchih Purchase Units - Nationalist Nationalist repair damage of 8x factory; Remaining resources: 240 PUs; 0 techTokens; Nationalist buy 1 aaGun, 10 armour, 7 cavalrys, 4 fighters, 21 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in SZ 7 East China Sea Nationalist attack with 1 fighter Japanese defend with 1 transport Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in Hong Kong Nationalist attack with 3 conscripts, 6 infantry and 6 light_artillerys Japanese defend with 1 factory and 5 infantry Nationalist roll dice for 3 conscripts, 6 infantry and 6 light_artillerys in Hong Kong, round 2 : 3/15 hits, 4.50 expected hits Japanese roll dice for 5 infantry in Hong Kong, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 3 conscripts owned by the Nationalist lost in Hong Kong Nationalist roll dice for 6 infantry and 6 light_artillerys in Hong Kong, round 3 : 6/12 hits, 4.00 expected hits Japanese roll dice for 2 infantry in Hong Kong, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hong Kong Nationalist win, taking Hong Kong from Japanese with 6 infantry and 6 light_artillerys remaining. Battle score for attacker is 9 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 5 infantry Battle in Kweilin Nationalist attack with 1 armour and 9 infantry Japanese defend with 2 elites, 2 infantry and 1 ruralproduction Nationalist roll dice for 1 armour and 9 infantry in Kweilin, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 2 elites and 2 infantry in Kweilin, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kweilin Nationalist roll dice for 1 armour and 9 infantry in Kweilin, round 3 : 3/10 hits, 2.00 expected hits Japanese roll dice for 2 elites in Kweilin, round 3 : 1/2 hits, 0.67 expected hits 2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Kweilin Nationalist win, taking Kweilin from Japanese with 1 armour and 8 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 elites and 2 infantry Casualties for Nationalist: 1 infantry Battle in Ichow Nationalist attack with 1 armour, 1 cavalry and 2 fighters Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction Nationalist roll dice for 1 armour, 1 cavalry and 2 fighters in Ichow, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 light_infantry in Ichow, round 2 : 0/1 hits, 0.17 expected hits 1 light_infantry owned by the Manchukwo lost in Ichow Nationalist win, taking Ichow from Japanese with 1 armour, 1 cavalry and 2 fighters remaining. Battle score for attacker is 2 Casualties for Manchukwo: 1 light_infantry Battle in Changchih Nationalist attack with 8 infantry and 1 light_artillery Japanese defend with 2 elites, 1 heavy_artillery, 1 infantry and 1 ruralproduction Nationalist roll dice for 8 infantry and 1 light_artillery in Changchih, round 2 : 4/9 hits, 1.83 expected hits Japanese roll dice for 2 elites, 1 heavy_artillery and 1 infantry in Changchih, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese and 2 elites owned by the Japanese lost in Changchih Nationalist win, taking Changchih from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 16 Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 infantry Battle in Yenan Nationalist attack with 3 cavalrys, 2 infantry and 2 light_artillerys Japanese defend with 1 armour and 1 ruralproduction Nationalist roll dice for 3 cavalrys, 2 infantry and 2 light_artillerys in Yenan, round 2 : 1/7 hits, 1.83 expected hits Japanese roll dice for 1 armour in Yenan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yenan Nationalist win, taking Yenan from Japanese with 3 cavalrys, 2 infantry and 2 light_artillerys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Weihsien Nationalist attack with 4 armour, 1 fighter and 1 infantry Manchukwo defend with 1 light_artillery and 1 light_infantry; Japanese defend with 1 ruralproduction Nationalist roll dice for 4 armour, 1 fighter and 1 infantry in Weihsien, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 0/2 hits, 0.50 expected hits 1 light_infantry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo lost in Weihsien Nationalist win, taking Weihsien from Japanese with 4 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Manchukwo: 1 light_artillery and 1 light_infantry Battle in Lungkow Nationalist attack with 1 armour, 1 cavalry and 1 fighter Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction Nationalist roll dice for 1 armour, 1 cavalry and 1 fighter in Lungkow, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 light_infantry in Lungkow, round 2 : 0/1 hits, 0.17 expected hits 1 light_infantry owned by the Manchukwo lost in Lungkow Nationalist win, taking Lungkow from Japanese with 1 armour, 1 cavalry and 1 fighter remaining. Battle score for attacker is 2 Casualties for Manchukwo: 1 light_infantry Battle in Kungchangfu Nationalist attack with 1 armour, 4 infantry and 2 light_artillerys Japanese defend with 1 light_armour and 1 ruralproduction Nationalist roll dice for 1 armour, 4 infantry and 2 light_artillerys in Kungchangfu, round 2 : 0/7 hits, 2.17 expected hits Japanese roll dice for 1 light_armour in Kungchangfu, round 2 : 0/1 hits, 0.17 expected hits Nationalist roll dice for 1 armour, 4 infantry and 2 light_artillerys in Kungchangfu, round 3 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 light_armour in Kungchangfu, round 3 : 0/1 hits, 0.17 expected hits 1 light_armour owned by the Japanese lost in Kungchangfu Nationalist win, taking Kungchangfu from Japanese with 1 armour, 4 infantry and 2 light_artillerys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 light_armour Battle in Hangchow Nationalist attack with 3 armour, 6 conscripts and 2 light_artillerys Japanese defend with 1 light_artillery and 1 ruralproduction Nationalist roll dice for 3 armour, 6 conscripts and 2 light_artillerys in Hangchow, round 2 : 2/11 hits, 3.17 expected hits Japanese roll dice for 1 light_artillery in Hangchow, round 2 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Hangchow Nationalist win, taking Hangchow from Japanese with 3 armour, 5 conscripts and 2 light_artillerys remaining. Battle score for attacker is 3 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 light_artillery Non Combat Move - Nationalist 6 infantry moved from Huangshan to Nanking 2 conscripts and 1 infantry moved from Luan to Nanking 2 armour, 2 elites, 4 light_artillerys and 3 trains moved from Wuhan to Sian 4 trains moved from Sian to Wuhan 1 conscript, 2 infantry, 1 light_artillery and 1 train moved from Chungking to Sian 2 fighters moved from Chungking to Sian 3 conscripts and 3 infantry moved from Szecheng to Nanning 3 armour and 1 train moved from Canton to Wuhan 2 armour and 1 train moved from Canton to Wuhan 3 trains moved from Nanchang to Canton 1 train moved from Kunming to Sian 1 train moved from Sian to Wuhan 2 conscripts and 1 infantry moved from Cheng-tu to Chungking 1 fighter moved from SZ 7 East China Sea to Tsingtao 1 fighter moved from Weihsien to Tsingtao 1 fighter moved from Lungkow to Tsingtao 2 fighters moved from Ichow to Tsingtao 1 infantry moved from Yen-ping to Foochow 3 conscripts moved from Anking to Nanking Place Units - Nationalist 3 infantry placed in Anyang 3 infantry placed in Weinan 3 infantry placed in Nanyang 1 aaGun, 1 armour and 2 fighters placed in Tsingtao 3 cavalrys placed in Jih-Chao 3 infantry placed in Weihaiwei Nationalist undo move 4. 1 aaGun and 3 armour placed in Tsingtao 4 fighters placed in Nanking 7 armour placed in Chungking 6 light_artillerys placed in Wuhan 3 cavalrys placed in Kaifeng 3 infantry placed in Amoy Nationalist undo move 11. 2 infantry placed in Amoy 2 infantry placed in Swatow 3 infantry placed in Hanchung 1 cavalry placed in Luoyang 2 infantry placed in Ningpo Turn Complete - Nationalist Nationalist collect 153 PUs; end with 153 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 173 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 193 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 213 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 223 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 233 PUs Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 253 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 293 PUs
Combat Hit Differential Summary :
Nationalist : 2.33 Japanese : -2.67
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Siam to Shan State Japanese take Shan State from British 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Manchuria to 19 Sea Zone 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Siam to Shan State 1 bomber moved from Japan to Yunnan 1 bomber moved from Japan to Yunnan 1 fighter moved from Manchuria to Hunan 1 fighter moved from Manchuria to Hunan 1 tactical_bomber moved from Manchuria to Hunan 1 tactical_bomber moved from Manchuria to Hunan 1 fighter moved from Formosa to Kwangtung 1 fighter moved from Okinawa to Kiangsu 1 fighter moved from 33 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 battleship moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Kiangsu Combat - Japanese Battle in French Indo China Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking French Indo China from French, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 62 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from Yunnan to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 aaGun moved from Manchuria to Jehol 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kiangsu Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : -0.67 ANZAC : 0.67 Chinese : 1.00 Japanese : -2.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 1 Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Philippines to 36 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 36 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from 36 Sea Zone to Malaya Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 18 PUs; end with 18 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : 0.67
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Suiyuan to Hopei 1 infantry moved from Shensi to Kweichow Place Units - Chinese 2 infantry placed in Yunnan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from India to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to Malaya 1 fighter moved from Shan State to Burma 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 infantry moved from 41 Sea Zone to Sumatra 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Place Units - British 1 artillery and 2 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - British British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : 0.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 carrier, 1 destroyer and 1 fighter ANZAC roll dice for 1 cruiser and 3 fighters in 54 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 34 Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 2.00 Japanese : -1.33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2 Politics - Japanese Purchase Units - Japanese Japanese buy 3 bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour moved from Kwangtung to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Chahar to Suiyuan 5 infantry moved from Jehol to Chahar 4 infantry moved from Manchuria to Jehol 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kwangsi to Philippines 2 bombers, 4 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Suiyuan 1 tactical_bomber moved from Kiangsu to 36 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 17 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone 1 transport owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 17 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 9 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/16 hits, 7.33 expected hits Chinese roll dice for 9 infantry in Yunnan, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 6/13 hits, 6.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Chinese: 9 infantry Battle in Suiyuan Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to Hainan 1 bomber moved from Yunnan to Kiangsu 1 bomber moved from Yunnan to Kiangsu 6 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Suiyuan to Chahar 1 aaGun moved from Jehol to Shantung Place Units - Japanese 3 bombers placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : 2.00 Japanese : 2.83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Hawaiian Islands to 17 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 17 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 17 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 17 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 17 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from 17 Sea Zone to Iwo Jima 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 16 PUs; end with 18 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -1.83 Japanese : 1.83
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 2
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2 Purchase Units - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 fighter moved from Queensland to Malaya 1 fighter moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to Java Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 1 Politics - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 1 Politics - Japanese Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 bomber moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 fighter moved from Formosa to Hunan 1 fighter moved from Okinawa to 20 Sea Zone 1 fighter moved from 20 Sea Zone to Kiangsi 1 bomber moved from Japan to Yunnan 1 bomber moved from Japan to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/8 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 fighter moved from Hunan to Kwangsi 3 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to Kiangsi 1 fighter and 2 tactical_bombers moved from Japan to Paulau Island Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from 31 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 tactical_bomber moved from Hawaiian Islands to Wake Island 1 tactical_bomber moved from Western United States to 31 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 1 bomber moved from Western United States to Wake Island 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to Wake Island 1 fighter moved from Philippines to Guam 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Place Units - Americans 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 17 PUs; end with 18 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuan to Hopei 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Chinese undo move 1. 2 infantry placed in Szechwan 2 infantry placed in Yunnan Chinese undo move 2. 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 2.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Burma to Shan State 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Shan State 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from 38 Sea Zone to Shan State 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Malaya Place Units - British 1 submarine placed in 39 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - British British collect 20 PUs; end with 20 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 53 Sea Zone 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland 1 fighter moved from Queensland to Malaya Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :