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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Communist round 7

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 7
      
          Combat Move - Communist
              1 heavy_artillery and 3 infantry moved from Kungchangfu to Lanchow
              1 armour and 2 infantry moved from Ankang to Sian
              1 infantry moved from Hanchung to Sian
              1 heavy_artillery and 1 infantry moved from Hanchung to Tsingyang
              1 propaganda moved from Kannan to Tsingyang
              1 propaganda moved from Kannan to Lanchow
      
          Purchase Units - Communist
              Communist buy 2 heavy_artillerys and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communist
              Battle in Sian
                  Communist attack with 1 armour and 3 infantry
                  Japanese defend with 1 light_artillery, 2 mobile_infantrys and 1 station
                      Communist roll dice for 1 armour and 3 infantry in Sian, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 light_artillery and 2 mobile_infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Sian
                      Communist roll dice for 1 armour and 2 infantry in Sian, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 light_artillery and 1 mobile_infantry in Sian, round 3 : 0/2 hits, 0.67 expected hits
                      1 mobile_infantry owned by the Japanese lost in Sian
                      Communist roll dice for 1 armour and 2 infantry in Sian, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 light_artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
                      1 light_artillery owned by the Japanese lost in Sian
                  Communist win, taking Sian from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Communist: 1 infantry
                  Casualties for Japanese: 1 light_artillery and 2 mobile_infantrys
              Battle in Tsingyang
                  Communist attack with 1 heavy_artillery, 1 infantry and 1 propaganda
                  Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                      Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 infantry in Tsingyang, round 2 : 0/3 hits, 0.67 expected hits
                      1 cavalry owned by the Manchukwo lost in Tsingyang
                      Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 3 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 heavy_cavalry and 1 infantry in Tsingyang, round 3 : 0/2 hits, 0.50 expected hits
                      Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 4 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 heavy_cavalry and 1 infantry in Tsingyang, round 4 : 1/2 hits, 0.50 expected hits
                      1 heavy_cavalry owned by the Manchukwo and 1 propaganda owned by the Communist lost in Tsingyang
                      Communist roll dice for 1 heavy_artillery and 1 infantry in Tsingyang, round 5 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Tsingyang, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Manchukwo lost in Tsingyang
                  Communist win, taking Tsingyang from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 infantry
                  Casualties for Communist: 1 propaganda
              Battle in Lanchow
                  Communist attack with 1 heavy_artillery, 3 infantry and 1 propaganda
                  Manchukwo defend with 1 infantry, 1 light_artillery, 2 light_infantrys and 1 station
                      Communist roll dice for 1 heavy_artillery, 3 infantry and 1 propaganda in Lanchow, round 2 : 2/4 hits, 1.17 expected hits
                      Manchukwo roll dice for 1 infantry, 1 light_artillery and 2 light_infantrys in Lanchow, round 2 : 0/4 hits, 1.00 expected hits
                      2 light_infantrys owned by the Manchukwo lost in Lanchow
                      Communist roll dice for 1 heavy_artillery, 3 infantry and 1 propaganda in Lanchow, round 3 : 3/4 hits, 1.17 expected hits
                      Manchukwo roll dice for 1 infantry and 1 light_artillery in Lanchow, round 3 : 1/2 hits, 0.67 expected hits
                      1 light_artillery owned by the Manchukwo, 1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Lanchow
                  Communist win, taking Lanchow from Manchukwo with 1 heavy_artillery, 2 infantry and 1 propaganda remaining. Battle score for attacker is 9
                  Casualties for Manchukwo: 1 infantry, 1 light_artillery and 2 light_infantrys
                  Casualties for Communist: 1 infantry
      
          Non Combat Move - Communist
      
          Place Units - Communist
              2 heavy_artillerys placed in Hanchung
              2 infantry placed in Ankang
              1 infantry placed in Hanchung
              3 infantry placed in Kannan
              Communist undo move 4.
              1 infantry placed in Kungchangfu
              2 infantry placed in Kannan
      
          Turn Complete - Communist
              Communist collect 19 PUs; end with 19 PUs
              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Communist : 2.67
      Manchukwo : -0.67
      Japanese : -2.00
      

      Savegame

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      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Thailand round 7

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 7
        
            Turn Complete - Thailand
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Japanese round 7

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 7
          
              Place Units - Japanese
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  1 elite and 4 infantry placed in Hanoi
                  1 elite and 3 infantry placed in Nanning
                  1 elite and 3 infantry placed in Canton
                  1 elite, 1 heavy_artillery and 1 infantry placed in Shanghai
                  2 light_artillerys placed in Canton
                  1 armour, 1 fighter, 1 light_artillery and 1 mobile_infantry placed in Hong Kong
                  1 armour, 1 light_artillery and 1 mobile_infantry placed in Nanking
                  2 armour and 2 mobile_infantrys placed in Taiyuan
                  1 bomber and 1 fighter placed in Formosa
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
          
              Turn Complete - Japanese
                  Japanese collect 145 PUs; end with 145 PUs
                  Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 150 PUs
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: British round 7

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 7
            
                Combat Move - British
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    1 armour, 1 heavy_artillery and 1 light_artillery moved from Cambodia to Tonkin
                          British take Annam from Thailand
                    3 commandos and 1 light_artillery moved from Puel to Tonkin
                    1 armour and 1 infantry moved from Kentung to Tonkin
                    1 fighter moved from Rangoon to Tonkin
                    1 infantry moved from Phitsanulok to Luang Prabang
                    2 infantry moved from Chiang Mai to Luang Prabang
                    2 armour and 1 commando moved from Rangoon to Luang Prabang
                    3 armour moved from Chittagong to Mandalay
                    1 fighter moved from Malaya-Singapore to SZ 10 South China Sea
                    3 fighters moved from Malaya-Singapore to Tonkin
            
                Purchase Units - British
                    British buy 6 armour, 1 battleship, 2 commandos, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - British
                    Battle in SZ 10 South China Sea
                        British attack with 1 fighter
                        Japanese defend with 2 transports
                            British roll dice for 1 fighter in SZ 10 South China Sea, round 2 : 0/1 hits, 0.50 expected hits
                            British roll dice for 1 fighter in SZ 10 South China Sea, round 3 : 1/1 hits, 0.50 expected hits
                            1 transport owned by the Japanese lost in SZ 10 South China Sea
                            British roll dice for 1 fighter in SZ 10 South China Sea, round 4 : 0/1 hits, 0.50 expected hits
                            British roll dice for 1 fighter in SZ 10 South China Sea, round 5 : 1/1 hits, 0.50 expected hits
                            1 transport owned by the Japanese lost in SZ 10 South China Sea
                        British win with 1 fighter remaining. Battle score for attacker is 16
                        Casualties for Japanese: 2 transports
                    Battle in Luang Prabang
                        British attack with 2 armour, 1 commando and 3 infantry
                        Thailand defend with 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys
                            British roll dice for 2 armour, 1 commando and 3 infantry in Luang Prabang, round 2 : 1/6 hits, 1.83 expected hits
                            Thailand roll dice for 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys in Luang Prabang, round 2 : 1/4 hits, 1.33 expected hits
                            1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Luang Prabang
                            British roll dice for 2 armour, 1 commando and 2 infantry in Luang Prabang, round 3 : 2/5 hits, 1.67 expected hits
                            Thailand roll dice for 1 heavy_artillery, 1 light_artillery and 1 thai_infantry in Luang Prabang, round 3 : 1/3 hits, 1.00 expected hits
                            1 light_artillery owned by the Thailand, 1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Luang Prabang
                            British roll dice for 2 armour, 1 commando and 1 infantry in Luang Prabang, round 4 : 2/4 hits, 1.50 expected hits
                            Thailand roll dice for 1 heavy_artillery in Luang Prabang, round 4 : 0/1 hits, 0.33 expected hits
                            1 heavy_artillery owned by the Thailand lost in Luang Prabang
                        British win, taking Luang Prabang from Thailand with 2 armour, 1 commando and 1 infantry remaining. Battle score for attacker is 8
                        Casualties for British: 2 infantry
                        Casualties for Thailand: 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys
                    Battle in Tonkin
                        British attack with 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys
                        Japanese defend with 1 armour, 2 elites, 7 fighters and 1 light_artillery
                            British roll dice for 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys in Tonkin, round 2 : 7/13 hits, 5.83 expected hits
                            Thailand roll dice for 1 armour, 2 elites, 7 fighters and 1 light_artillery in Tonkin, round 2 : 9/11 hits, 6.17 expected hits
                            3 fighters owned by the Japanese, 2 elites owned by the Japanese, 1 armour owned by the Japanese, 2 light_artillerys owned by the British, 1 light_artillery owned by the Japanese, 3 commandos owned by the British, 1 infantry owned by the British, 2 armour owned by the British and 1 heavy_artillery owned by the British lost in Tonkin
                            British roll dice for 4 fighters in Tonkin, round 3 : 2/4 hits, 2.00 expected hits
                            Thailand roll dice for 4 fighters in Tonkin, round 3 : 3/4 hits, 2.67 expected hits
                            2 fighters owned by the Japanese and 3 fighters owned by the British lost in Tonkin
                            British roll dice for 1 fighter in Tonkin, round 4 : 0/1 hits, 0.50 expected hits
                            Thailand roll dice for 2 fighters in Tonkin, round 4 : 2/2 hits, 1.33 expected hits
                            1 fighter owned by the British lost in Tonkin
                        Thailand win with 2 fighters remaining. Battle score for attacker is -13
                        Casualties for British: 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys
                        Casualties for Japanese: 1 armour, 2 elites, 5 fighters and 1 light_artillery
            
                Non Combat Move - British
                    1 armour moved from Malaya-Singapore to Kra
                    1 armour moved from Malaya-Singapore to Kra
                    1 armour moved from Malaya-Singapore to Kra
                    1 armour moved from Malaya-Singapore to Kra
                    1 armour moved from Malaya-Singapore to Kra
                    1 armour moved from Malaya-Singapore to Kra
                    1 armour moved from Malaya-Singapore to Kra
                    1 armour moved from Malaya-Singapore to Kra
                    1 fighter moved from SZ 10 South China Sea to Kan
            
                Place Units - British
                    3 armour placed in Rangoon
                    3 armour placed in Mandalay
                    1 battleship and 4 submarines placed in SZ 21 Strait of Malacca
                    2 commandos and 1 fighter placed in Chittagong
            
                Turn Complete - British
                    British collect 53 PUs; end with 53 PUs
                    Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 58 PUs
                    Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 63 PUs
                    Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 68 PUs
                    Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 108 PUs
            

            Combat Hit Differential Summary :

            British : 0.67
            Thailand : 3.17
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: Nationalist round 8

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 8
              
                  Combat Move - Nationalist
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      1 fighter moved from Changsha to Weinan
                      1 light_artillery moved from Fancheng to Puchow
                      3 infantry moved from Wu Tang Mountains to Weinan
                      2 conscripts moved from Nanyang to Puchow
                      1 infantry moved from Nanyang to Puchow
                      1 fighter moved from Changsha to Luoyang
                      2 infantry moved from Nanyang to Luoyang
                      3 infantry moved from Fancheng to Juning
                      1 light_artillery moved from Wuhan to Juning
                      1 armour moved from Kweiyang to Szecheng
                      1 light_artillery moved from Kweiyang to Kweilin
                      1 infantry moved from Siangtan to Kweilin
                      1 light_artillery moved from Poseh to Lungchow
                      3 infantry moved from Poseh to Lungchow
                      1 armour moved from Poseh to Lungchow
                      2 armour moved from Poseh to Lungchow
                      1 light_artillery moved from Changsha to Te-king
                      2 infantry moved from Siangtan to Te-king
                      1 fighter moved from Siangtan to Te-king
                      1 fighter moved from Siangtan to Te-king
                      2 armour and 2 conscripts moved from Kan to Shiuchow
                      1 infantry moved from Chenchow to Te-king
                      1 light_artillery moved from Kweiyang to Szecheng
                      3 infantry moved from Ichang to Hwanggang
                      3 conscripts moved from Pinghsiang to Poyang
                      2 conscripts and 1 infantry moved from Tungting to Hwanggang
                      1 light_artillery moved from Wuhan to Hwanggang
                      1 light_artillery moved from Wuhan to Hwanggang
                      1 light_artillery moved from Wuhan to Hwanggang
                      1 infantry moved from Hwangshi to Poyang
                      1 infantry moved from Hwangshi to Poyang
                      2 infantry moved from Hwangshi to Poyang
                      3 conscripts moved from Hwangshi to Poyang
                      1 armour moved from Hwangshi to Poyang
                      1 light_artillery moved from Hwangshi to Shiuchow
                      1 light_artillery moved from Hwangshi to Shiuchow
                      1 fighter moved from Siangtan to Te-king
                      1 fighter moved from Siangtan to Te-king
              
                  Purchase Units - Nationalist
                      Nationalist buy 7 armour, 14 conscripts, 1 fighter, 24 infantry and 7 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Nationalist
                      Battle in Lungchow
                          Nationalist attack with 3 armour, 3 infantry and 1 light_artillery
                          Japanese defend with 1 elite, 1 heavy_artillery, 2 infantry and 1 ruralproduction
                              Nationalist roll dice for 3 armour, 3 infantry and 1 light_artillery in Lungchow, round 2 : 2/7 hits, 2.50 expected hits
                              Japanese roll dice for 1 elite, 1 heavy_artillery and 2 infantry in Lungchow, round 2 : 3/4 hits, 1.33 expected hits
                              2 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Lungchow
                              Nationalist roll dice for 3 armour and 1 light_artillery in Lungchow, round 3 : 2/4 hits, 1.83 expected hits
                              Japanese roll dice for 1 elite and 1 heavy_artillery in Lungchow, round 3 : 1/2 hits, 0.67 expected hits
                              1 heavy_artillery owned by the Japanese, 1 light_artillery owned by the Nationalist and 1 elite owned by the Japanese lost in Lungchow
                          Nationalist win, taking Lungchow from Japanese with 3 armour remaining. Battle score for attacker is 1
                          Casualties for Nationalist: 3 infantry and 1 light_artillery
                          Casualties for Japanese: 1 elite, 1 heavy_artillery and 2 infantry
                      Battle in Szecheng
                          Nationalist attack with 1 armour and 1 light_artillery
                          Japanese defend with 1 infantry and 1 ruralproduction
                              Nationalist roll dice for 1 armour and 1 light_artillery in Szecheng, round 2 : 0/2 hits, 0.83 expected hits
                              Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                              1 light_artillery owned by the Nationalist lost in Szecheng
                              Nationalist roll dice for 1 armour in Szecheng, round 3 : 1/1 hits, 0.50 expected hits
                              Japanese roll dice for 1 infantry in Szecheng, round 3 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Szecheng
                          Nationalist win, taking Szecheng from Japanese with 1 armour remaining. Battle score for attacker is -2
                          Casualties for Nationalist: 1 light_artillery
                          Casualties for Japanese: 1 infantry
                      Battle in Kweilin
                          Nationalist attack with 1 infantry and 1 light_artillery
                          Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist roll dice for 1 infantry and 1 light_artillery in Kweilin, round 2 : 0/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 elite in Kweilin, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Nationalist lost in Kweilin
                              Nationalist roll dice for 1 light_artillery in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                              Nationalist roll dice for 1 light_artillery in Kweilin, round 4 : 0/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 elite in Kweilin, round 4 : 1/1 hits, 0.33 expected hits
                              1 light_artillery owned by the Nationalist lost in Kweilin
                          Japanese win with 1 elite remaining. Battle score for attacker is -8
                          Casualties for Nationalist: 1 infantry and 1 light_artillery
                      Battle in Shiuchow
                          Nationalist attack with 2 armour, 2 conscripts and 2 light_artillerys
                          Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                              Nationalist roll dice for 2 armour, 2 conscripts and 2 light_artillerys in Shiuchow, round 2 : 2/6 hits, 2.00 expected hits
                              Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Shiuchow, round 2 : 2/4 hits, 1.33 expected hits
                              2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Shiuchow
                              Nationalist roll dice for 2 armour and 2 light_artillerys in Shiuchow, round 3 : 1/4 hits, 1.67 expected hits
                              Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Shiuchow, round 3 : 1/2 hits, 0.67 expected hits
                              1 light_artillery owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Shiuchow
                              Nationalist roll dice for 2 armour and 1 light_artillery in Shiuchow, round 4 : 2/3 hits, 1.33 expected hits
                              Japanese roll dice for 1 heavy_artillery in Shiuchow, round 4 : 1/1 hits, 0.33 expected hits
                              1 heavy_artillery owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Shiuchow
                          Nationalist win, taking Shiuchow from Japanese with 2 armour remaining. Battle score for attacker is 4
                          Casualties for Nationalist: 2 conscripts and 2 light_artillerys
                          Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 light_artillery
                      Battle in Te-king
                          Nationalist attack with 4 fighters, 3 infantry and 1 light_artillery
                          Japanese defend with 1 armour, 2 elites, 1 heavy_artillery and 1 ruralproduction
                              Nationalist roll dice for 4 fighters, 3 infantry and 1 light_artillery in Te-king, round 2 : 2/8 hits, 3.00 expected hits
                              Japanese roll dice for 1 armour, 2 elites and 1 heavy_artillery in Te-king, round 2 : 3/4 hits, 1.50 expected hits
                              2 elites owned by the Japanese and 3 infantry owned by the Nationalist lost in Te-king
                              Nationalist roll dice for 4 fighters and 1 light_artillery in Te-king, round 3 : 1/5 hits, 2.33 expected hits
                              Japanese roll dice for 1 armour and 1 heavy_artillery in Te-king, round 3 : 2/2 hits, 0.83 expected hits
                              1 heavy_artillery owned by the Japanese, 1 light_artillery owned by the Nationalist and 1 fighter owned by the Nationalist lost in Te-king
                           retreated to Te-king
                          Japanese win with 1 armour remaining. Battle score for attacker is -16
                          Casualties for Nationalist: 1 fighter, 3 infantry and 1 light_artillery
                          Casualties for Japanese: 2 elites and 1 heavy_artillery
                      Battle in Poyang
                          Nationalist attack with 1 armour, 6 conscripts and 4 infantry
                          Japanese defend with 3 elites, 1 heavy_artillery, 2 light_artillerys and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 6 conscripts and 4 infantry in Poyang, round 2 : 5/11 hits, 2.17 expected hits
                              Japanese roll dice for 3 elites, 1 heavy_artillery and 2 light_artillerys in Poyang, round 2 : 2/6 hits, 2.00 expected hits
                              3 elites owned by the Japanese, 2 conscripts owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Poyang
                              Nationalist roll dice for 1 armour, 4 conscripts and 4 infantry in Poyang, round 3 : 2/9 hits, 1.83 expected hits
                              Japanese roll dice for 1 heavy_artillery in Poyang, round 3 : 1/1 hits, 0.33 expected hits
                              1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Poyang
                          Nationalist win, taking Poyang from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 21
                          Casualties for Nationalist: 3 conscripts
                          Casualties for Japanese: 3 elites, 1 heavy_artillery and 2 light_artillerys
                      Battle in Hwanggang
                          Nationalist attack with 2 conscripts, 4 infantry and 3 light_artillerys
                          Japanese defend with 2 armour, 2 elites, 1 heavy_artillery and 1 ruralproduction
                              Nationalist roll dice for 2 conscripts, 4 infantry and 3 light_artillerys in Hwanggang, round 2 : 3/9 hits, 2.50 expected hits
                              Japanese roll dice for 2 armour, 2 elites and 1 heavy_artillery in Hwanggang, round 2 : 2/5 hits, 2.00 expected hits
                              1 heavy_artillery owned by the Japanese, 2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Hwanggang
                              Nationalist roll dice for 4 infantry and 3 light_artillerys in Hwanggang, round 3 : 2/7 hits, 2.17 expected hits
                              Japanese roll dice for 2 armour in Hwanggang, round 3 : 1/2 hits, 1.00 expected hits
                              2 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hwanggang
                          Nationalist win, taking Hwanggang from Japanese with 3 infantry and 3 light_artillerys remaining. Battle score for attacker is 18
                          Casualties for Nationalist: 2 conscripts and 1 infantry
                          Casualties for Japanese: 2 armour, 2 elites and 1 heavy_artillery
                      Battle in Juning
                          Nationalist attack with 3 infantry and 1 light_artillery
                          Japanese defend with 2 elites and 1 ruralproduction
                              Nationalist roll dice for 3 infantry and 1 light_artillery in Juning, round 2 : 0/4 hits, 1.00 expected hits
                              Japanese roll dice for 2 elites in Juning, round 2 : 1/2 hits, 0.67 expected hits
                              1 infantry owned by the Nationalist lost in Juning
                              Nationalist roll dice for 2 infantry and 1 light_artillery in Juning, round 3 : 0/3 hits, 0.83 expected hits
                              Japanese roll dice for 2 elites in Juning, round 3 : 0/2 hits, 0.67 expected hits
                              Nationalist roll dice for 2 infantry and 1 light_artillery in Juning, round 4 : 2/3 hits, 0.83 expected hits
                              Japanese roll dice for 2 elites in Juning, round 4 : 1/2 hits, 0.67 expected hits
                              2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Juning
                          Nationalist win, taking Juning from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                          Casualties for Nationalist: 2 infantry
                          Casualties for Japanese: 2 elites
                      Battle in Weinan
                          Nationalist attack with 1 fighter and 3 infantry
                          Manchukwo defend with 1 light_artillery; Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist roll dice for 1 fighter and 3 infantry in Weinan, round 2 : 1/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 elite and 1 light_artillery in Weinan, round 2 : 0/2 hits, 0.67 expected hits
                              1 elite owned by the Japanese lost in Weinan
                              Nationalist roll dice for 1 fighter and 3 infantry in Weinan, round 3 : 2/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 light_artillery in Weinan, round 3 : 1/1 hits, 0.33 expected hits
                              1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Weinan
                          Nationalist win, taking Weinan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 elite
                          Casualties for Nationalist: 1 infantry
                          Casualties for Manchukwo: 1 light_artillery
                      Battle in Puchow
                          Nationalist attack with 2 conscripts, 1 infantry and 1 light_artillery
                          Japanese defend with 1 armour, 1 heavy_artillery and 1 ruralproduction
                              Nationalist roll dice for 2 conscripts, 1 infantry and 1 light_artillery in Puchow, round 2 : 0/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 armour and 1 heavy_artillery in Puchow, round 2 : 2/2 hits, 0.83 expected hits
                              2 conscripts owned by the Nationalist lost in Puchow
                              Nationalist roll dice for 1 infantry and 1 light_artillery in Puchow, round 3 : 0/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 armour and 1 heavy_artillery in Puchow, round 3 : 1/2 hits, 0.83 expected hits
                              1 infantry owned by the Nationalist lost in Puchow
                          1 light_artillery owned by the Nationalist retreated to Nanyang
                          Japanese win with 1 armour and 1 heavy_artillery remaining. Battle score for attacker is -7
                          Casualties for Nationalist: 2 conscripts and 1 infantry
                      Battle in Luoyang
                          Nationalist attack with 1 fighter and 2 infantry
                          Japanese defend with 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                              Nationalist roll dice for 1 fighter and 2 infantry in Luoyang, round 2 : 1/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Luoyang, round 2 : 2/2 hits, 0.67 expected hits
                              2 infantry owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Luoyang
                           retreated to Luoyang
                          Japanese win with 1 heavy_artillery remaining. Battle score for attacker is -1
                          Casualties for Nationalist: 2 infantry
                          Casualties for Japanese: 1 light_artillery
              
                  Non Combat Move - Nationalist
                      1 fighter moved from Luoyang to Nanyang
                      1 fighter moved from Weinan to Nanyang
                      3 fighters moved from Te-king to Kan
                      3 conscripts and 1 train moved from Chungking to Lanchow
                      1 light_artillery and 1 train moved from Kweiyang to Lanchow
                      3 infantry moved from Cheng-tu to Kannan
                      3 infantry moved from Pa-chung to Hanchung
                      2 conscripts and 1 infantry moved from Mengtsi to Poseh
                      1 infantry moved from Chien-ning to Kan
                      2 infantry moved from Chenchow to Kan
                      2 armour moved from Wuhan to Siangtan
              
                  Place Units - Nationalist
                      3 infantry placed in Kan
                      3 infantry placed in Chenchow
                      3 conscripts placed in Siangtan
                      3 infantry placed in Chih-Chiang
                      3 infantry placed in Tuyun
                      3 conscripts placed in Poseh
                      3 infantry placed in Nanyang
                      3 conscripts placed in Hwangshi
                      Nationalist undo move 8.
                      3 infantry placed in Hwangshi
                      3 conscripts placed in Pinghsiang
                      3 infantry placed in Chien-ning
                      3 conscripts placed in Changteh
                      3 infantry placed in Tungting
                      2 conscripts placed in Wu Tang Mountains
                      2 armour, 1 fighter and 1 light_artillery placed in Kweiyang
                      2 armour and 2 light_artillerys placed in Changsha
                      3 armour and 3 light_artillerys placed in Wuhan
                      1 light_artillery placed in Kunming
              
                  Turn Complete - Nationalist
                      Nationalist collect 91 PUs; end with 91 PUs
                      Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 111 PUs
                      Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                      Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 141 PUs
                      Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 151 PUs
                      Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 191 PUs
              

              Combat Hit Differential Summary :

              Nationalist : -2.17
              Japanese : 11.00
              

              Savegame

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              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Manchukwo round 8

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 8
                
                    Combat Move - Manchukwo
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        1 infantry moved from Kuyuan to Tsingyang
                              Japanese take Tsingyang from Communist
                        1 infantry moved from Ningsia to Kuyuan
                        1 heavy_cavalry moved from Chahar to Ningsia
                        1 light_artillery moved from Chahar to Ordos Plateau
                        1 light_infantry moved from Chahar to Tsingtai
                        1 light_infantry moved from Chahar to Tsangchow
                        1 infantry moved from Chengteh to Chahar
                        1 infantry moved from Chahar to North Suiyuan
                        1 cavalry moved from Chahar to Ordos Plateau
                        1 cavalry moved from Mukden to Chahar
                        1 heavy_cavalry moved from Mukden to Chahar
                        1 light_infantry moved from Mukden to Chahar
                        1 light_artillery moved from Mukden to Chahar
                        1 infantry moved from Mukden to Chengteh
                        1 light_infantry moved from Mukden to Chahar
                        1 light_artillery moved from Ordos Plateau to Kungchangfu
                        1 cavalry moved from Ordos Plateau to Kungchangfu
                        1 light_infantry moved from Ordos Plateau to Kungchangfu
                        1 infantry moved from Kuyuan to Hehsi Corridor
                        1 light_infantry moved from Ningsia to Kungchangfu
                        1 heavy_cavalry moved from Ningsia to Kungchangfu
                        1 infantry moved from Hehsi Corridor to Kungchangfu
                
                    Purchase Units - Manchukwo
                        Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Manchukwo
                        Battle in Kungchangfu
                            Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                            Communist defend with 1 infantry and 1 ruralproduction
                                Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 0/6 hits, 1.50 expected hits
                                Communist roll dice for 1 infantry in Kungchangfu, round 2 : 0/1 hits, 0.33 expected hits
                                Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 3 : 2/6 hits, 1.50 expected hits
                                Communist roll dice for 1 infantry in Kungchangfu, round 3 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Communist lost in Kungchangfu
                            Manchukwo win, taking Kungchangfu from Communist with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 3
                            Casualties for Communist: 1 infantry
                
                    Non Combat Move - Manchukwo
                
                    Place Units - Manchukwo
                        1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden
                        Manchukwo undo move 1.
                        1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
                
                    Turn Complete - Manchukwo
                        Manchukwo collect 19 PUs; end with 19 PUs
                

                Combat Hit Differential Summary :

                Communist : -0.67
                Manchukwo : -1.00
                

                Savegame

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                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Communist round 8

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 8
                  
                      Combat Move - Communist
                          1 propaganda moved from Lanchow to Juning
                          1 propaganda moved from Juning to Kaifeng
                                Communist take Kaifeng from Japanese
                          1 propaganda moved from Kaifeng to Huaipei
                                Communist take Huaipei from Japanese
                          1 propaganda moved from Huaipei to Yang-chow
                                Communist take Yang-chow from Japanese
                          1 propaganda moved from Yang-chow to Hsuchow
                                Communist take Hsuchow from Japanese
                          1 propaganda moved from Hsuchow to Kining
                                Communist take Kining from Japanese
                          1 propaganda moved from Kining to Ichow
                                Communist take Ichow from Japanese
                          1 propaganda moved from Ichow to Jih-Chao
                                Communist take Jih-Chao from Japanese
                          1 propaganda moved from Jih-Chao to Tsingtao
                                Nationalist take Tsingtao from Japanese
                          1 propaganda moved from Tsingtao to Weihsien
                                Communist take Weihsien from Japanese
                          1 propaganda moved from Weihsien to Lungkow
                                Communist take Lungkow from Japanese
                          1 propaganda moved from Lungkow to Techow
                                Communist take Techow from Japanese
                          1 propaganda moved from Techow to Liaocheng
                                Communist take Liaocheng from Japanese
                          1 propaganda moved from Liaocheng to Tsinan
                                Nationalist take Tsinan from Japanese
                          1 heavy_artillery moved from Lanchow to Hehsi Corridor
                          1 infantry moved from Lanchow to Hehsi Corridor
                          1 infantry moved from Lanchow to Hehsi Corridor
                          2 heavy_artillerys and 1 infantry moved from Hanchung to Sian
                          1 infantry moved from Ankang to Sian
                          1 infantry moved from Ankang to Sian
                  
                      Purchase Units - Communist
                          Communist buy 4 conscripts, 4 infantry and 2 propagandas; Remaining resources: 1 PUs; 0 techTokens; 
                  
                      Combat - Communist
                          Battle in Hehsi Corridor
                              Communist attack with 1 heavy_artillery and 2 infantry
                              Manchukwo defend with 1 infantry; Japanese defend with 1 ruralproduction
                                  Communist roll dice for 1 heavy_artillery and 2 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits
                                  Japanese roll dice for 1 infantry in Hehsi Corridor, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Hehsi Corridor
                              Communist win, taking Hehsi Corridor from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 0
                              Casualties for Communist: 1 infantry
                              Casualties for Manchukwo: 1 infantry
                          Battle in Sian
                              Communist attack with 2 heavy_artillerys and 3 infantry
                              Japanese defend with 2 armour, 1 light_artillery, 1 mobile_infantry and 1 station
                                  Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 2 : 2/5 hits, 1.83 expected hits
                                  Japanese roll dice for 2 armour, 1 light_artillery and 1 mobile_infantry in Sian, round 2 : 0/4 hits, 1.67 expected hits
                                  1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Sian
                                  Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 3 : 3/5 hits, 1.83 expected hits
                                  Japanese roll dice for 2 armour in Sian, round 3 : 2/2 hits, 1.00 expected hits
                                  2 armour owned by the Japanese and 2 infantry owned by the Communist lost in Sian
                              Communist win, taking Sian from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 15
                              Casualties for Japanese: 2 armour, 1 light_artillery and 1 mobile_infantry
                              Casualties for Communist: 2 infantry
                  
                      Non Combat Move - Communist
                          2 infantry moved from Kannan to Lanchow
                  
                      Place Units - Communist
                          1 conscript placed in Liaocheng
                          1 conscript placed in Techow
                          1 conscript placed in Huaipei
                          1 conscript placed in Yang-chow
                          1 infantry placed in Hehsi Corridor
                          1 infantry placed in Kannan
                          Communist undo move 6.
                          3 infantry placed in Ankang
                          Communist undo move 6.
                          2 infantry placed in Ankang
                          1 infantry placed in Hanchung
                          1 propaganda placed in Ankang
                          1 propaganda placed in Hanchung
                  
                      Turn Complete - Communist
                          Communist collect 28 PUs; end with 29 PUs
                  

                  Combat Hit Differential Summary :

                  Communist : 1.33
                  Japanese : 0.00
                  

                  Savegame

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                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Thailand round 8

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 8
                    
                        Turn Complete - Thailand
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: Japanese round 8

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 8
                      
                          Place Units - Japanese
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              4 infantry and 1 light_artillery placed in Hanoi
                              1 elite and 3 infantry placed in Nanning
                              2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                              1 light_artillery placed in Peking
                              1 light_artillery placed in Peking
                              1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                              1 light_armour and 1 mobile_infantry placed in Peking
                              1 elite and 2 infantry placed in Shanghai
                              2 armour and 1 mobile_infantry placed in Nanking
                              1 bomber and 1 fighter placed in Hong Kong
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                      
                          Turn Complete - Japanese
                              Japanese collect 123 PUs; end with 123 PUs
                              Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 128 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: British round 8

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 8
                        
                            Combat Move - British
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 fighter moved from Chittagong to SZ 12 Gulf of Tonkin
                                3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport moved from SZ 21 Strait of Malacca to SZ 12 Gulf of Tonkin
                                6 armour moved from Mandalay to Kentung
                                1 armour moved from Luang Prabang to South Laos
                                      British take South Laos from Thailand
                                1 armour moved from South Laos to Udon Thani
                                      British take Udon Thani from Thailand
                        
                            Purchase Units - British
                                British buy 8 armour and 4 fighters; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - British
                                Battle in SZ 12 Gulf of Tonkin
                                    British attack with 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
                                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
                                        British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 2 : 1/4 hits, 1.33 expected hits
                                    Units damaged: 1 battleship owned by the Japanese
                                        British roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 transport in SZ 12 Gulf of Tonkin, round 2 : 3/11 hits, 4.67 expected hits
                                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports in SZ 12 Gulf of Tonkin, round 2 : 5/9 hits, 4.50 expected hits
                                    Units damaged: 3 battleships owned by the British
                                        3 transports owned by the Japanese, 1 transport owned by the British and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                                        British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 3 : 2/4 hits, 1.33 expected hits
                                        British roll dice for 3 battleships, 1 carrier, 1 cruiser, 4 destroyers and 1 fighter in SZ 12 Gulf of Tonkin, round 3 : 4/10 hits, 4.50 expected hits
                                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in SZ 12 Gulf of Tonkin, round 3 : 4/9 hits, 4.50 expected hits
                                        3 transports owned by the Japanese, 3 destroyers owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                                        British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 4 : 1/4 hits, 1.33 expected hits
                                        1 carrier owned by the Japanese lost in SZ 12 Gulf of Tonkin
                                        British roll dice for 3 battleships, 1 cruiser, 1 destroyer and 1 fighter in SZ 12 Gulf of Tonkin, round 4 : 2/6 hits, 3.33 expected hits
                                        Japanese roll dice for 3 fighters in SZ 12 Gulf of Tonkin, round 4 : 3/3 hits, 2.00 expected hits
                                        Japanese roll dice for 1 battleship and 1 cruiser in SZ 12 Gulf of Tonkin, round 4 : 1/2 hits, 1.17 expected hits
                                        1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in SZ 12 Gulf of Tonkin
                                        British roll dice for 3 submarines in SZ 12 Gulf of Tonkin, round 5 : 2/3 hits, 1.00 expected hits
                                        1 battleship owned by the Japanese lost in SZ 12 Gulf of Tonkin
                                        British roll dice for 3 battleships in SZ 12 Gulf of Tonkin, round 5 : 3/3 hits, 2.00 expected hits
                                        Japanese roll dice for 2 fighters in SZ 12 Gulf of Tonkin, round 5 : 1/2 hits, 1.33 expected hits
                                        2 fighters owned by the Japanese and 1 battleship owned by the British lost in SZ 12 Gulf of Tonkin
                                    British win with 2 battleships and 3 submarines remaining. Battle score for attacker is 55
                                    Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport
                                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
                        
                            Non Combat Move - British
                                8 armour moved from Kra to Malaya-Singapore
                                1 commando moved from Luang Prabang to Kunming
                                1 infantry moved from Luang Prabang to Udon Thani
                                1 armour moved from Luang Prabang to Udon Thani
                                3 armour moved from Rangoon to Chiang Mai
                                2 commandos moved from Chittagong to Mandalay
                        
                            Place Units - British
                                4 fighters placed in Malaya-Singapore
                                3 armour placed in Rangoon
                                1 armour placed in Malaya-Singapore
                                3 armour placed in Mandalay
                                1 armour placed in Chittagong
                        
                            Turn Complete - British
                                British collect 55 PUs; end with 55 PUs
                                Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 60 PUs
                                Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 65 PUs
                                Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 70 PUs
                                Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 110 PUs
                                2 units repaired.
                        

                        Combat Hit Differential Summary :

                        British : -1.50
                        Japanese : 0.50
                        

                        Savegame

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                        • W Offline
                          waldowv
                          last edited by

                          TripleA Turn Summary: Nationalist round 9

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 9
                          
                              Combat Move - Nationalist
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  3 infantry moved from Hanchung to Kungchangfu
                                  3 infantry moved from Kannan to Kungchangfu
                                  3 conscripts and 1 light_artillery moved from Lanchow to Kungchangfu
                                  5 conscripts and 1 infantry moved from Poseh to Lungchow
                                  1 armour moved from Kweiyang to Szecheng
                                  1 light_artillery moved from Kweiyang to Kweilin
                                  3 infantry moved from Tuyun to Szecheng
                                  3 infantry moved from Chih-Chiang to Kweilin
                                  3 infantry moved from Nanyang to Luoyang
                                  1 light_artillery moved from Nanyang to Luoyang
                                  1 infantry moved from Juning to Kaifeng
                                  1 light_artillery moved from Juning to Kaifeng
                                  1 light_artillery moved from Changsha to Kan
                                  1 light_artillery moved from Changsha to Kan
                                  2 armour and 3 conscripts moved from Siangtan to Te-king
                                  3 infantry moved from Chien-ning to Kan
                                  3 infantry moved from Chenchow to Te-king
                                  1 armour moved from Changsha to Kan
                                  1 armour moved from Changsha to Kan
                                  3 conscripts moved from Pinghsiang to Kan
                                  1 armour moved from Kweiyang to Kweilin
                                  1 armour, 3 conscripts and 4 infantry moved from Poyang to Yen-ping
                                  1 fighter moved from Nanyang to Luan
                                  1 fighter moved from Nanyang to Anking
                                  1 infantry moved from Hwanggang to Luan
                                  1 infantry moved from Hwanggang to Anking
                                  1 infantry moved from Hwanggang to Luan
                                  1 light_artillery moved from Hwanggang to Anking
                                  2 light_artillerys moved from Hwanggang to Kan
                                  3 infantry moved from Hwangshi to Kan
                                  1 fighter moved from Kweiyang to Te-king
                          
                              Purchase Units - Nationalist
                                  Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 157 PUs; 0 techTokens; 
                                  Nationalist buy 5 armour, 12 conscripts, 2 fighters, 21 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Nationalist
                                  Battle in Luoyang
                                      Nationalist attack with 3 infantry and 1 light_artillery
                                      Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                          Nationalist roll dice for 3 infantry and 1 light_artillery in Luoyang, round 2 : 2/4 hits, 1.00 expected hits
                                          Japanese roll dice for 1 heavy_artillery in Luoyang, round 2 : 1/1 hits, 0.33 expected hits
                                          1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Luoyang
                                      Nationalist win, taking Luoyang from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                      Casualties for Nationalist: 1 infantry
                                      Casualties for Japanese: 1 heavy_artillery
                                  Battle in Kungchangfu
                                      Nationalist attack with 3 conscripts, 6 infantry and 1 light_artillery
                                      Manchukwo defend with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                                          Nationalist roll dice for 3 conscripts, 6 infantry and 1 light_artillery in Kungchangfu, round 2 : 3/10 hits, 2.00 expected hits
                                          Japanese roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 2/6 hits, 1.33 expected hits
                                          2 light_infantrys owned by the Manchukwo, 2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Kungchangfu
                                          Nationalist roll dice for 1 conscript, 6 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/8 hits, 1.67 expected hits
                                          Japanese roll dice for 1 heavy_cavalry, 1 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/3 hits, 0.83 expected hits
                                          1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Kungchangfu
                                          Nationalist roll dice for 6 infantry and 1 light_artillery in Kungchangfu, round 4 : 2/7 hits, 1.50 expected hits
                                          Japanese roll dice for 1 infantry and 1 light_artillery in Kungchangfu, round 4 : 1/2 hits, 0.67 expected hits
                                          1 light_artillery owned by the Manchukwo, 1 infantry owned by the Nationalist and 1 infantry owned by the Manchukwo lost in Kungchangfu
                                      Nationalist win, taking Kungchangfu from Japanese with 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                                      Casualties for Nationalist: 3 conscripts and 1 infantry
                                      Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                                  Battle in Kaifeng
                                      Nationalist attack with 1 infantry and 1 light_artillery
                                      Japanese defend with 1 mobile_infantry and 1 ruralproduction
                                          Nationalist roll dice for 1 infantry and 1 light_artillery in Kaifeng, round 2 : 1/2 hits, 0.67 expected hits
                                          Japanese roll dice for 1 mobile_infantry in Kaifeng, round 2 : 0/1 hits, 0.33 expected hits
                                          1 mobile_infantry owned by the Japanese lost in Kaifeng
                                      Nationalist win, taking Kaifeng from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 mobile_infantry
                                  Battle in Luan
                                      Nationalist attack with 1 fighter and 2 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 1 fighter and 2 infantry in Luan, round 2 : 1/3 hits, 0.83 expected hits
                                          Japanese roll dice for 1 elite in Luan, round 2 : 0/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese lost in Luan
                                      Nationalist win, taking Luan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 elite
                                  Battle in Anking
                                      Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Anking, round 2 : 0/3 hits, 1.17 expected hits
                                          Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Nationalist lost in Anking
                                          Nationalist roll dice for 1 fighter and 1 light_artillery in Anking, round 3 : 0/2 hits, 0.83 expected hits
                                          Japanese roll dice for 1 elite in Anking, round 3 : 1/1 hits, 0.33 expected hits
                                          1 light_artillery owned by the Nationalist lost in Anking
                                       retreated to Anking
                                      Japanese win with 1 elite remaining. Battle score for attacker is -8
                                      Casualties for Nationalist: 1 infantry and 1 light_artillery
                                  Battle in Yen-ping
                                      Nationalist attack with 1 armour, 3 conscripts and 4 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 3 conscripts and 4 infantry in Yen-ping, round 2 : 2/8 hits, 1.67 expected hits
                                          Japanese roll dice for 1 elite in Yen-ping, round 2 : 0/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese lost in Yen-ping
                                      Nationalist win, taking Yen-ping from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 elite
                                  Battle in Kan
                                      Nationalist attack with 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys
                                      Japanese defend with 1 armour and 1 ruralproduction
                                          Nationalist roll dice for 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys in Kan, round 2 : 2/15 hits, 4.50 expected hits
                                          Japanese roll dice for 1 armour in Kan, round 2 : 1/1 hits, 0.50 expected hits
                                          1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Kan
                                      Nationalist win, taking Kan from Japanese with 2 armour, 2 conscripts, 6 infantry and 4 light_artillerys remaining. Battle score for attacker is 4
                                      Casualties for Nationalist: 1 conscript
                                      Casualties for Japanese: 1 armour
                                  Battle in Te-king
                                      Nationalist attack with 2 armour, 3 conscripts, 1 fighter and 3 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 2 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 2/9 hits, 2.50 expected hits
                                          Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese lost in Te-king
                                      Nationalist win, taking Te-king from Japanese with 2 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 elite
                                  Battle in Kweilin
                                      Nationalist attack with 1 armour, 3 infantry and 1 light_artillery
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 2 : 0/5 hits, 1.50 expected hits
                                          Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                                          Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 3 : 2/5 hits, 1.50 expected hits
                                          Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese lost in Kweilin
                                      Nationalist win, taking Kweilin from Japanese with 1 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 elite
                                  Battle in Szecheng
                                      Nationalist attack with 1 armour and 3 infantry
                                      Japanese defend with 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 1 armour and 3 infantry in Szecheng, round 2 : 2/4 hits, 1.00 expected hits
                                          Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Szecheng
                                      Nationalist win, taking Szecheng from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                                      Casualties for Nationalist: 1 infantry
                                      Casualties for Japanese: 1 infantry
                                  Battle in Lungchow
                                      Nationalist attack with 5 conscripts and 1 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 5 conscripts and 1 infantry in Lungchow, round 2 : 1/6 hits, 1.00 expected hits
                                          Japanese roll dice for 1 elite in Lungchow, round 2 : 1/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                                      Nationalist win, taking Lungchow from Japanese with 4 conscripts and 1 infantry remaining. Battle score for attacker is 2
                                      Casualties for Nationalist: 1 conscript
                                      Casualties for Japanese: 1 elite
                          
                              Non Combat Move - Nationalist
                                  1 fighter moved from Luan to Hwangshi
                                  1 fighter moved from Anking to Hwangshi
                                  1 fighter moved from Te-king to Changsha
                                  3 infantry moved from Tungting to Hwangshi
                                  3 conscripts moved from Changteh to Hwangshi
                                  1 armour moved from Wuhan to Kan
                                  2 armour and 3 light_artillerys moved from Wuhan to Kan
                                  2 conscripts moved from Wu Tang Mountains to Nanyang
                                  1 light_artillery and 1 train moved from Kunming to Sian
                          
                              Place Units - Nationalist
                                  2 armour, 1 fighter and 1 infantry placed in Tsingtao
                                  3 infantry placed in Poyang
                                  3 infantry placed in Hwanggang
                                  3 infantry placed in Juning
                                  3 infantry placed in Nanyang
                                  3 infantry placed in Weinan
                                  3 infantry placed in Chenchow
                                  3 conscripts placed in Siangtan
                                  3 conscripts placed in Pinghsiang
                                  3 conscripts placed in Poseh
                                  3 armour, 1 fighter and 2 light_artillerys placed in Wuhan
                                  3 conscripts placed in Fancheng
                                  2 infantry placed in Wu Tang Mountains
                                  Nationalist undo move 13.
                                  Nationalist undo move 12.
                                  3 conscripts placed in Chien-ning
                                  2 infantry placed in Hwangshi
                          
                              Turn Complete - Nationalist
                                  Nationalist collect 109 PUs; end with 109 PUs
                                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 129 PUs
                                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 159 PUs
                                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 169 PUs
                                  Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 209 PUs
                          

                          Combat Hit Differential Summary :

                          Nationalist : -2.33
                          Japanese : 3.00
                          

                          Savegame

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                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Manchukwo round 9

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 9
                            
                                Combat Move - Manchukwo
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            
                                Purchase Units - Manchukwo
                                    Manchukwo buy 2 heavy_cavalrys, 2 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Non Combat Move - Manchukwo
                                    1 heavy_cavalry moved from Ningsia to Kuyuan
                                    1 cavalry moved from Ordos Plateau to Tsingyang
                                    1 light_artillery moved from Ordos Plateau to Hehsi Corridor
                                    1 infantry moved from North Suiyuan to Ordos Plateau
                                    1 infantry moved from Chengteh to Paoting
                                    1 heavy_cavalry moved from Chahar to Tsingtai
                                    1 light_artillery moved from Chahar to Tsangchow
                                    1 cavalry moved from Chahar to Ordos Plateau
                                    1 infantry moved from Chahar to North Suiyuan
                                    1 light_infantry moved from Chahar to Ningsia
                                    1 light_infantry moved from Chahar to Tsangchow
                                    1 cavalry moved from Mukden to Paoting
                                    1 heavy_cavalry moved from Mukden to Chahar
                                    1 light_infantry moved from Mukden to Chahar
                                    1 light_infantry moved from Mukden to Tientsin
                                    1 light_artillery moved from Mukden to Tientsin
                                    1 infantry moved from Mukden to Chengteh
                            
                                Place Units - Manchukwo
                                    2 heavy_cavalrys, 2 infantry, 1 light_artillery and 1 light_infantry placed in Mukden
                            
                                Turn Complete - Manchukwo
                                    Manchukwo collect 19 PUs; end with 19 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: Communist round 9

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 9
                              
                                  Combat Move - Communist
                                      1 propaganda moved from Tsinan to Huainan
                                            Communist take Huainan from Japanese
                                      1 propaganda moved from Huainan to Chin-kiang
                                            Communist take Chin-kiang from Japanese
                                      1 propaganda moved from Ankang to West Kwangtung
                                            Communist take West Kwangtung from Japanese
                                      1 propaganda moved from West Kwangtung to Woochow
                                            Communist take Woochow from Japanese
                                      1 propaganda moved from Woochow to Changsha
                                      2 heavy_artillerys and 1 infantry moved from Sian to Yenan
                                      2 infantry moved from Ankang to Yenan
                                      1 infantry moved from Hanchung to Yenan
                              
                                  Purchase Units - Communist
                                      Communist buy 2 conscripts, 2 heavy_artillerys and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - Communist
                                      Battle in Yenan
                                          Communist attack with 2 heavy_artillerys and 4 infantry
                                          Japanese defend with 2 armour, 1 mobile_infantry and 1 ruralproduction
                                              Communist roll dice for 2 heavy_artillerys and 4 infantry in Yenan, round 2 : 1/6 hits, 2.00 expected hits
                                              Japanese roll dice for 2 armour and 1 mobile_infantry in Yenan, round 2 : 1/3 hits, 1.33 expected hits
                                              1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                              Communist roll dice for 2 heavy_artillerys and 3 infantry in Yenan, round 3 : 3/5 hits, 1.83 expected hits
                                              Japanese roll dice for 2 armour in Yenan, round 3 : 1/2 hits, 1.00 expected hits
                                              2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Yenan
                                          Communist win, taking Yenan from Japanese with 2 heavy_artillerys and 2 infantry remaining. Battle score for attacker is 10
                                          Casualties for Communist: 2 infantry
                                          Casualties for Japanese: 2 armour and 1 mobile_infantry
                              
                                  Non Combat Move - Communist
                                      1 train moved from Chungking to Lanchow
                                      1 infantry and 1 train moved from Lanchow to Sian
                                      1 propaganda moved from Hanchung to Wuhan
                              
                                  Place Units - Communist
                                      1 conscript placed in Hsuchow
                                      1 conscript placed in Huainan
                                      1 heavy_artillery and 2 infantry placed in Hanchung
                                      1 heavy_artillery and 2 infantry placed in Ichow
                                      1 infantry placed in Lungkow
                              
                                  Turn Complete - Communist
                                      Communist collect 30 PUs; end with 30 PUs
                              

                              Combat Hit Differential Summary :

                              Communist : 0.17
                              Japanese : -0.33
                              

                              Savegame

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                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: Thailand round 9

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 9
                                
                                    Turn Complete - Thailand
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Japanese round 9

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 9
                                  
                                      Place Units - Japanese
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          4 infantry and 1 light_artillery placed in Hanoi
                                          1 elite and 3 infantry placed in Nanning
                                          2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                                          1 elite and 2 infantry placed in Nanking
                                          1 light_artillery placed in Nanking
                                          1 armour placed in Shanghai
                                          Japanese undo move 6.
                                          2 armour and 1 mobile_infantry placed in Taiyuan
                                          1 destroyer placed in SZ 9 Taiwan Strait
                                          1 bomber placed in Hong Kong
                                          1 fighter placed in Hong Kong
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 126 PUs; end with 128 PUs
                                          Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 133 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: British round 9

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 9
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            1 commando moved from Kunming to Mengtsi
                                            6 armour moved from Kentung to Puel
                                            1 armour moved from Udon Thani to Cochinchina
                                                  British take Cochinchina from Thailand
                                            1 infantry moved from Udon Thani to South Laos
                                            1 armour moved from Udon Thani to South Laos
                                            3 armour moved from Chiang Mai to Luang Prabang
                                            1 armour moved from Rangoon to Luang Prabang
                                            3 armour and 2 commandos moved from Mandalay to Kentung
                                            2 armour moved from Rangoon to Luang Prabang
                                            1 armour moved from Chittagong to Rangoon
                                            1 submarine moved from SZ 12 Gulf of Tonkin to SZ 10 South China Sea
                                            2 submarines moved from SZ 12 Gulf of Tonkin to SZ 14 South China Sea
                                            1 armour moved from Malaya-Singapore to Chiang Mai
                                            1 armour moved from Malaya-Singapore to Chiang Mai
                                            1 armour moved from Malaya-Singapore to Chiang Mai
                                            1 armour moved from Malaya-Singapore to Chiang Mai
                                            1 armour moved from Malaya-Singapore to Chiang Mai
                                            1 armour moved from Malaya-Singapore to Chiang Mai
                                            1 fighter moved from Malaya-Singapore to South Laos
                                            3 fighters moved from Malaya-Singapore to Mengtsi
                                            1 submarine moved from SZ 14 South China Sea to SZ 15 Philippine Sea
                                    
                                        Purchase Units - British
                                            British buy 7 armour, 2 battleships, 1 commando and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - British
                                            Battle in Luang Prabang
                                                British attack with 6 armour
                                                Japanese defend with 1 infantry
                                                    British roll dice for 6 armour in Luang Prabang, round 2 : 5/6 hits, 3.00 expected hits
                                                    Japanese roll dice for 1 infantry in Luang Prabang, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in Luang Prabang
                                                British win, taking Luang Prabang from Japanese with 6 armour remaining. Battle score for attacker is 3
                                                Casualties for Japanese: 1 infantry
                                            Battle in Puel
                                                British attack with 6 armour
                                                Japanese defend with 1 infantry and 1 ruralproduction
                                                    British roll dice for 6 armour in Puel, round 2 : 2/6 hits, 3.00 expected hits
                                                    Japanese roll dice for 1 infantry in Puel, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Puel
                                                British win, taking Puel from Japanese with 5 armour remaining. Battle score for attacker is -3
                                                Casualties for British: 1 armour
                                                Casualties for Japanese: 1 infantry
                                            Battle in South Laos
                                                British attack with 1 armour, 1 fighter and 1 infantry
                                                Japanese defend with 1 infantry
                                                    British roll dice for 1 armour, 1 fighter and 1 infantry in South Laos, round 2 : 1/3 hits, 1.17 expected hits
                                                    Japanese roll dice for 1 infantry in South Laos, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in South Laos
                                                British win, taking South Laos from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                                Casualties for Japanese: 1 infantry
                                            Battle in Mengtsi
                                                British attack with 1 commando and 3 fighters
                                                Japanese defend with 1 infantry and 1 ruralproduction
                                                    British roll dice for 1 commando and 3 fighters in Mengtsi, round 2 : 0/4 hits, 1.83 expected hits
                                                    Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 commando owned by the British lost in Mengtsi
                                                 retreated to Mengtsi
                                                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                                                Casualties for British: 1 commando
                                    
                                        Non Combat Move - British
                                            3 fighters moved from Mengtsi to Poseh
                                            1 fighter moved from South Laos to Kentung
                                    
                                        Place Units - British
                                            2 battleships and 3 transports placed in SZ 17 Malay Sea
                                            3 armour placed in Rangoon
                                            3 armour placed in Mandalay
                                            1 armour and 1 commando placed in Chittagong
                                    
                                        Turn Complete - British
                                            British collect 57 PUs; end with 57 PUs
                                            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 62 PUs
                                            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 67 PUs
                                            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 72 PUs
                                            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 112 PUs
                                    

                                    Combat Hit Differential Summary :

                                    British : -1.00
                                    Japanese : 0.67
                                    

                                    Savegame

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                                    • W Offline
                                      waldowv
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 10

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 10
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              1 fighter moved from Tsingtao to SZ 7 East China Sea
                                              5 infantry and 1 light_artillery moved from Kungchangfu to Lanchow
                                              1 conscript moved from Poseh to Mengtsi
                                              1 armour moved from Szecheng to Mengtsi
                                              1 infantry moved from Tsingtao to Jih-Chao
                                              1 armour moved from Tsingtao to Weihaiwei
                                                    Nationalist take Weihaiwei from Japanese
                                              1 armour moved from Weihaiwei to Tsingtao
                                              1 armour moved from Kweilin to Lungchow
                                              2 conscripts moved from Poseh to Lungchow
                                              1 infantry moved from Szecheng to Lungchow
                                              1 infantry moved from Szecheng to Lungchow
                                              3 infantry and 1 light_artillery moved from Kweilin to Woochow
                                              3 conscripts moved from Siangtan to Te-king
                                              3 infantry moved from Chenchow to Te-king
                                              1 fighter moved from Changsha to Te-king
                                              1 armour moved from Kan to Te-king
                                              1 infantry moved from Kan to Amoy
                                              1 light_artillery moved from Kan to Amoy
                                              1 infantry moved from Kan to Swatow
                                              1 light_artillery moved from Kan to Swatow
                                              1 armour moved from Kan to Shiuchow
                                              2 conscripts moved from Kan to Shiuchow
                                              1 infantry moved from Kan to Swatow
                                              1 infantry moved from Kan to Amoy
                                              1 armour moved from Wuhan to Anking
                                              1 armour moved from Wuhan to Huangshan
                                              1 infantry moved from Hwanggang to Anking
                                              1 infantry moved from Hwanggang to Huangshan
                                              1 infantry moved from Hwanggang to Huangshan
                                              3 conscripts moved from Pinghsiang to Poyang
                                              1 infantry moved from Hwangshi to Poyang
                                              1 light_artillery moved from Wuhan to Poyang
                                              1 light_artillery moved from Wuhan to Huangshan
                                              3 infantry moved from Juning to Kaifeng
                                              1 light_artillery moved from Luoyang to Kaifeng
                                              2 infantry moved from Luoyang to Anyang
                                              1 conscript moved from Nanyang to Puchow
                                                    Nationalist take Puchow from Japanese
                                              1 conscript and 3 infantry moved from Nanyang to Puchow
                                              1 fighter moved from Hwangshi to Anyang
                                              1 fighter moved from Hwangshi to Kaifeng
                                              1 fighter moved from Wuhan to Anking
                                              3 conscripts and 4 infantry moved from Hwangshi to Poyang
                                              1 armour moved from Wuhan to Poyang
                                              1 light_artillery moved from Sian to Puchow
                                      
                                          Purchase Units - Nationalist
                                              Nationalist repair damage of 8x factory, 8x factory; Remaining resources: 177 PUs; 0 techTokens; 
                                              Nationalist buy 3 aaGuns, 4 armour, 8 conscripts, 2 elites, 2 fighters, 22 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in SZ 7 East China Sea
                                                  Nationalist attack with 1 fighter
                                                  Japanese defend with 12 transports
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 10 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 11 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 12 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 13 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 14 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 15 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 16 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 17 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 18 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 19 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 20 : 0/1 hits, 0.50 expected hits
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 21 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                  Nationalist win with 1 fighter remaining. Battle score for attacker is 96
                                                  Casualties for Japanese: 12 transports
                                              Battle in Mengtsi
                                                  Nationalist attack with 1 armour and 1 conscript
                                                  Japanese defend with 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour and 1 conscript in Mengtsi, round 2 : 2/2 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Mengtsi
                                                  Nationalist win, taking Mengtsi from Japanese with 1 armour remaining. Battle score for attacker is 1
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 1 infantry
                                              Battle in Lungchow
                                                  Nationalist attack with 1 armour, 2 conscripts and 2 infantry
                                                  Japanese defend with 2 elites, 1 light_artillery and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour, 2 conscripts and 2 infantry in Lungchow, round 2 : 2/5 hits, 1.17 expected hits
                                                      Japanese roll dice for 2 elites and 1 light_artillery in Lungchow, round 2 : 1/3 hits, 1.00 expected hits
                                                      2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                                                      Nationalist roll dice for 1 armour, 1 conscript and 2 infantry in Lungchow, round 3 : 1/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 light_artillery in Lungchow, round 3 : 1/1 hits, 0.33 expected hits
                                                      1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Lungchow
                                                  Nationalist win, taking Lungchow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                                                  Casualties for Nationalist: 2 conscripts
                                                  Casualties for Japanese: 2 elites and 1 light_artillery
                                              Battle in Woochow
                                                  Nationalist attack with 3 infantry and 1 light_artillery
                                                  Japanese defend with 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 3 infantry and 1 light_artillery in Woochow, round 2 : 2/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 infantry in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese lost in Woochow
                                                  Nationalist win, taking Woochow from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                                  Casualties for Japanese: 1 infantry
                                              Battle in Te-king
                                                  Nationalist attack with 1 armour, 3 conscripts, 1 fighter and 3 infantry
                                                  Japanese defend with 1 elite, 4 heavy_artillerys and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 3/8 hits, 2.00 expected hits
                                                      Japanese roll dice for 1 elite and 4 heavy_artillerys in Te-king, round 2 : 0/5 hits, 1.67 expected hits
                                                      2 heavy_artillerys owned by the Japanese and 1 elite owned by the Japanese lost in Te-king
                                                      Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 3 : 1/8 hits, 2.00 expected hits
                                                      Japanese roll dice for 2 heavy_artillerys in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                                                      1 heavy_artillery owned by the Japanese lost in Te-king
                                                      Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 4 : 4/8 hits, 2.00 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Te-king, round 4 : 0/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese lost in Te-king
                                                  Nationalist win, taking Te-king from Japanese with 1 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 24
                                                  Casualties for Japanese: 1 elite and 4 heavy_artillerys
                                              Battle in Shiuchow
                                                  Nationalist attack with 1 armour and 2 conscripts
                                                  Japanese defend with 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 2 : 0/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 infantry in Shiuchow, round 2 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 3 : 2/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 infantry in Shiuchow, round 3 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Shiuchow
                                                  Nationalist win, taking Shiuchow from Japanese with 1 armour and 1 conscript remaining. Battle score for attacker is 1
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 1 infantry
                                              Battle in Swatow
                                                  Nationalist attack with 2 infantry and 1 light_artillery
                                                  Japanese defend with 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 2 infantry and 1 light_artillery in Swatow, round 2 : 1/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 infantry in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Swatow
                                                  Nationalist win, taking Swatow from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                                                  Casualties for Nationalist: 1 infantry
                                                  Casualties for Japanese: 1 infantry
                                              Battle in Amoy
                                                  Nationalist attack with 2 infantry and 1 light_artillery
                                                  Japanese defend with 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 2 infantry and 1 light_artillery in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 infantry in Amoy, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese lost in Amoy
                                                  Nationalist win, taking Amoy from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                                  Casualties for Japanese: 1 infantry
                                              Battle in Poyang
                                                  Nationalist attack with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery
                                                  Japanese defend with 2 heavy_artillerys and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour, 6 conscripts, 5 infantry and 1 light_artillery in Poyang, round 2 : 3/13 hits, 2.83 expected hits
                                                      Japanese roll dice for 2 heavy_artillerys in Poyang, round 2 : 0/2 hits, 0.67 expected hits
                                                      2 heavy_artillerys owned by the Japanese lost in Poyang
                                                  Nationalist win, taking Poyang from Japanese with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                                                  Casualties for Japanese: 2 heavy_artillerys
                                              Battle in Huangshan
                                                  Nationalist attack with 1 armour, 2 infantry and 1 light_artillery
                                                  Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Huangshan, round 2 : 1/4 hits, 1.33 expected hits
                                                      Japanese roll dice for 1 heavy_artillery and 1 infantry in Huangshan, round 2 : 1/2 hits, 0.67 expected hits
                                                      1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                                      Nationalist roll dice for 1 armour, 1 infantry and 1 light_artillery in Huangshan, round 3 : 2/3 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Huangshan, round 3 : 1/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                                  Nationalist win, taking Huangshan from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 2
                                                  Casualties for Nationalist: 2 infantry
                                                  Casualties for Japanese: 1 heavy_artillery and 1 infantry
                                              Battle in Anking
                                                  Nationalist attack with 1 armour, 1 fighter and 1 infantry
                                                  Japanese defend with 1 elite and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour, 1 fighter and 1 infantry in Anking, round 2 : 2/3 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anking
                                                  Nationalist win, taking Anking from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                                                  Casualties for Nationalist: 1 infantry
                                                  Casualties for Japanese: 1 elite
                                              Battle in Kaifeng
                                                  Nationalist attack with 1 fighter, 3 infantry and 1 light_artillery
                                                  Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                                                      Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 2 : 2/5 hits, 1.50 expected hits
                                                      Japanese roll dice for 2 elites and 1 heavy_artillery in Kaifeng, round 2 : 0/3 hits, 1.00 expected hits
                                                      2 elites owned by the Japanese lost in Kaifeng
                                                      Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 3 : 4/5 hits, 1.50 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Kaifeng, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese lost in Kaifeng
                                                  Nationalist win, taking Kaifeng from Japanese with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 13
                                                  Casualties for Japanese: 2 elites and 1 heavy_artillery
                                              Battle in Anyang
                                                  Nationalist attack with 1 fighter and 2 infantry
                                                  Japanese defend with 1 elite and 1 ruralproduction
                                                      Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 2 : 0/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 elite in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 3 : 1/3 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 elite in Anyang, round 3 : 1/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anyang
                                                  Nationalist win, taking Anyang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                                                  Casualties for Nationalist: 1 infantry
                                                  Casualties for Japanese: 1 elite
                                              Battle in Lanchow
                                                  Nationalist attack with 5 infantry and 1 light_artillery
                                                  Japanese defend with 1 light_artillery, 1 station and 2 trains
                                                      Nationalist roll dice for 5 infantry and 1 light_artillery in Lanchow, round 2 : 0/6 hits, 1.33 expected hits
                                                      Japanese roll dice for 1 light_artillery in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Nationalist lost in Lanchow
                                                      Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 3 : 0/5 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 light_artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 4 : 1/5 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 light_artillery in Lanchow, round 4 : 0/1 hits, 0.33 expected hits
                                                      1 light_artillery owned by the Japanese lost in Lanchow
                                                  Nationalist win, taking Lanchow from Japanese with 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                                  Casualties for Nationalist: 1 infantry
                                                  Casualties for Japanese: 1 light_artillery
                                      
                                          Non Combat Move - Nationalist
                                              1 fighter could not land in SZ 7 East China Sea and was removed
                                              1 fighter moved from Anyang to Luoyang
                                              1 fighter moved from Kaifeng to Luoyang
                                              1 fighter moved from Anking to Nanchang
                                              3 conscripts moved from Chien-ning to Kan
                                              1 train moved from Sian to Chungking
                                              1 train moved from Changsha to Nanchang
                                              1 train moved from Wuhan to Changsha
                                              1 train moved from Changsha to Nanchang
                                              1 train moved from Wuhan to Changsha
                                              1 train moved from Wuhan to Changsha
                                              1 train moved from Wuhan to Changsha
                                              1 train moved from Changsha to Nanchang
                                              1 train moved from Changsha to Kweiyang
                                              1 train moved from Kweiyang to Chungking
                                              1 fighter moved from Te-king to Kan
                                      
                                          Place Units - Nationalist
                                              3 armour and 1 fighter placed in Tsingtao
                                              3 infantry placed in Luan
                                              3 infantry placed in Weinan
                                              3 infantry placed in Luoyang
                                              3 infantry placed in Nanyang
                                              3 infantry placed in Kan
                                              3 infantry placed in Poseh
                                              3 conscripts placed in Szecheng
                                              3 conscripts placed in Kweilin
                                              2 conscripts and 1 infantry placed in Hwanggang
                                              3 infantry placed in Chenchow
                                              1 aaGun, 2 elites and 1 fighter placed in Nanchang
                                              1 aaGun, 1 armour and 3 light_artillerys placed in Wuhan
                                              Nationalist undo move 13.
                                              1 aaGun, 1 armour and 2 light_artillerys placed in Kweiyang
                                              1 aaGun and 1 light_artillery placed in Wuhan
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 120 PUs; end with 120 PUs
                                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 140 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 160 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 170 PUs
                                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 180 PUs
                                              Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 220 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Nationalist : 9.00
                                      Japanese : -1.00
                                      

                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Manchukwo round 10

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 10
                                        
                                            Combat Move - Manchukwo
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                1 heavy_cavalry moved from Kuyuan to Kannan
                                                      Japanese take Kungchangfu from Nationalist
                                                      Manchukwo take Kannan from Communist
                                                1 infantry moved from Kuyuan to Kungchangfu
                                                1 infantry moved from Ordos Plateau to Kuyuan
                                                1 light_infantry moved from Ningsia to Kungchangfu
                                                1 cavalry moved from Ordos Plateau to Hehsi Corridor
                                                1 infantry moved from North Suiyuan to Ningsia
                                                1 heavy_cavalry moved from Chahar to Ordos Plateau
                                                1 light_infantry moved from Chahar to Ningsia
                                                1 light_infantry moved from Tsangchow to Techow
                                                1 light_infantry moved from Tsangchow to Kining
                                                      Japanese take Kining from Communist
                                                1 light_artillery moved from Tientsin to Techow
                                                1 light_infantry moved from Tientsin to Techow
                                                1 cavalry moved from Paoting to Anyang
                                                1 light_infantry moved from Tsingtai to Tsinan
                                                      Manchukwo take Tsinan from Nationalist
                                                1 heavy_cavalry moved from Tsingtai to Anyang
                                                1 infantry moved from Paoting to Tsangchow
                                                1 light_artillery moved from Tsangchow to Anyang
                                        
                                            Purchase Units - Manchukwo
                                                Manchukwo repair damage of 5x factory; Remaining resources: 9 PUs; 0 techTokens; 
                                                Manchukwo buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Manchukwo
                                                Battle in Techow
                                                    Manchukwo attack with 1 light_artillery and 2 light_infantrys
                                                    Communist defend with 1 conscript and 1 ruralproduction
                                                        Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Techow, round 2 : 1/3 hits, 0.67 expected hits
                                                        Communist roll dice for 1 conscript in Techow, round 2 : 0/1 hits, 0.17 expected hits
                                                        1 conscript owned by the Communist lost in Techow
                                                    Manchukwo win, taking Techow from Communist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 2
                                                    Casualties for Communist: 1 conscript
                                                Battle in Anyang
                                                    Manchukwo attack with 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                                                    Nationalist defend with 1 infantry and 1 ruralproduction
                                                        Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 1/3 hits, 1.00 expected hits
                                                        Nationalist roll dice for 1 infantry in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Nationalist lost in Anyang
                                                    Manchukwo win, taking Anyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3
                                                    Casualties for Nationalist: 1 infantry
                                        
                                            Non Combat Move - Manchukwo
                                                1 light_artillery moved from Hehsi Corridor to Kannan
                                                1 heavy_cavalry moved from Mukden to Paoting
                                                1 heavy_cavalry moved from Mukden to Chahar
                                                1 light_artillery moved from Mukden to Paoting
                                                1 light_infantry moved from Mukden to Chahar
                                                1 infantry moved from Mukden to Chengteh
                                                1 infantry moved from Chengteh to Paoting
                                                1 infantry moved from Mukden to Chengteh
                                        
                                            Place Units - Manchukwo
                                                1 infantry and 1 light_infantry placed in Mukden
                                        
                                            Turn Complete - Manchukwo
                                                Manchukwo collect 24 PUs; end with 24 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Communist : -0.17
                                        Manchukwo : 0.33
                                        Nationalist : -0.33
                                        

                                        Savegame

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                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: Communist round 10

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 10
                                          
                                              Combat Move - Communist
                                                  1 heavy_artillery and 2 infantry moved from Hanchung to Kannan
                                                  1 propaganda moved from Changsha to Foochow
                                                        Communist take Foochow from Japanese
                                                  1 propaganda moved from Foochow to Changsha
                                                  1 propaganda moved from Wuhan to Wuhu
                                                        Communist take Wuhu from Japanese
                                                  1 propaganda moved from Wuhu to Soochow
                                                        Communist take Soochow from Japanese
                                                  1 propaganda moved from Soochow to Shanghai
                                                        Communist take Shanghai from Japanese
                                                  1 propaganda moved from Changsha to Fen-chow
                                                        Communist take Fen-chow from Japanese
                                                  1 propaganda moved from Fen-chow to Changchih
                                                        Communist take Changchih from Japanese
                                                  1 propaganda moved from Changchih to Tsingtai
                                                        Communist take Tsingtai from Japanese
                                                  1 heavy_artillery and 2 infantry moved from Ichow to Hsuchow
                                                  1 infantry moved from Lungkow to Weihsien
                                          
                                              Purchase Units - Communist
                                                  Communist buy 4 conscripts, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Communist
                                                  Battle in Kannan
                                                      Communist attack with 1 heavy_artillery and 2 infantry
                                                      Manchukwo defend with 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                                                          Communist roll dice for 1 heavy_artillery and 2 infantry in Kannan, round 2 : 2/3 hits, 1.00 expected hits
                                                          Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Kannan, round 2 : 1/2 hits, 0.50 expected hits
                                                          1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Kannan
                                                      Communist win, taking Kannan from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                                                      Casualties for Communist: 1 infantry
                                                      Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                                                  Battle in Hsuchow
                                                      Communist attack with 1 heavy_artillery and 2 infantry
                                                      Japanese defend with 2 armour and 1 ruralproduction
                                                          Communist roll dice for 1 heavy_artillery and 2 infantry in Hsuchow, round 2 : 0/3 hits, 1.00 expected hits
                                                          Japanese roll dice for 2 armour in Hsuchow, round 2 : 2/2 hits, 1.00 expected hits
                                                          2 infantry owned by the Communist lost in Hsuchow
                                                          Communist roll dice for 1 heavy_artillery in Hsuchow, round 3 : 1/1 hits, 0.50 expected hits
                                                          Japanese roll dice for 2 armour in Hsuchow, round 3 : 2/2 hits, 1.00 expected hits
                                                          1 armour owned by the Japanese and 1 heavy_artillery owned by the Communist lost in Hsuchow
                                                      Japanese win with 1 armour remaining. Battle score for attacker is -5
                                                      Casualties for Communist: 1 heavy_artillery and 2 infantry
                                                      Casualties for Japanese: 1 armour
                                          
                                              Non Combat Move - Communist
                                                  1 train moved from Sian to Chungking
                                          
                                              Place Units - Communist
                                                  1 conscript placed in Lungkow
                                                  1 conscript placed in Ichow
                                                  1 conscript placed in Fen-chow
                                                  1 conscript placed in Changchih
                                                  1 heavy_artillery and 2 infantry placed in Hanchung
                                                  Communist undo move 1.
                                                  1 conscript placed in Wuhu
                                                  1 heavy_artillery and 2 infantry placed in Shanghai
                                          
                                              Turn Complete - Communist
                                                  Communist collect 31 PUs; end with 31 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Communist : 0.50
                                          Manchukwo : 0.50
                                          Japanese : 2.00
                                          

                                          Savegame

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                                            Hexborg
                                            last edited by

                                            TripleA Turn Summary: Thailand round 10

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 10
                                            
                                                Turn Complete - Thailand
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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