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    • H Offline
      Hexborg
      last edited by

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 8
      
          Place Units - Japanese
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              4 infantry and 1 light_artillery placed in Hanoi
              1 elite and 3 infantry placed in Nanning
              2 elites, 1 heavy_artillery and 3 infantry placed in Canton
              1 light_artillery placed in Peking
              1 light_artillery placed in Peking
              1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
              1 light_armour and 1 mobile_infantry placed in Peking
              1 elite and 2 infantry placed in Shanghai
              2 armour and 1 mobile_infantry placed in Nanking
              1 bomber and 1 fighter placed in Hong Kong
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
      
          Turn Complete - Japanese
              Japanese collect 123 PUs; end with 123 PUs
              Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 128 PUs
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • B Offline
        bentonjt
        last edited by

        TripleA Turn Summary: British round 8

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 8
        
            Combat Move - British
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                1 fighter moved from Chittagong to SZ 12 Gulf of Tonkin
                3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport moved from SZ 21 Strait of Malacca to SZ 12 Gulf of Tonkin
                6 armour moved from Mandalay to Kentung
                1 armour moved from Luang Prabang to South Laos
                      British take South Laos from Thailand
                1 armour moved from South Laos to Udon Thani
                      British take Udon Thani from Thailand
        
            Purchase Units - British
                British buy 8 armour and 4 fighters; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat - British
                Battle in SZ 12 Gulf of Tonkin
                    British attack with 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
                        British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 2 : 1/4 hits, 1.33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        British roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 transport in SZ 12 Gulf of Tonkin, round 2 : 3/11 hits, 4.67 expected hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports in SZ 12 Gulf of Tonkin, round 2 : 5/9 hits, 4.50 expected hits
                    Units damaged: 3 battleships owned by the British
                        3 transports owned by the Japanese, 1 transport owned by the British and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                        British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 3 : 2/4 hits, 1.33 expected hits
                        British roll dice for 3 battleships, 1 carrier, 1 cruiser, 4 destroyers and 1 fighter in SZ 12 Gulf of Tonkin, round 3 : 4/10 hits, 4.50 expected hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in SZ 12 Gulf of Tonkin, round 3 : 4/9 hits, 4.50 expected hits
                        3 transports owned by the Japanese, 3 destroyers owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                        British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 4 : 1/4 hits, 1.33 expected hits
                        1 carrier owned by the Japanese lost in SZ 12 Gulf of Tonkin
                        British roll dice for 3 battleships, 1 cruiser, 1 destroyer and 1 fighter in SZ 12 Gulf of Tonkin, round 4 : 2/6 hits, 3.33 expected hits
                        Japanese roll dice for 3 fighters in SZ 12 Gulf of Tonkin, round 4 : 3/3 hits, 2.00 expected hits
                        Japanese roll dice for 1 battleship and 1 cruiser in SZ 12 Gulf of Tonkin, round 4 : 1/2 hits, 1.17 expected hits
                        1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in SZ 12 Gulf of Tonkin
                        British roll dice for 3 submarines in SZ 12 Gulf of Tonkin, round 5 : 2/3 hits, 1.00 expected hits
                        1 battleship owned by the Japanese lost in SZ 12 Gulf of Tonkin
                        British roll dice for 3 battleships in SZ 12 Gulf of Tonkin, round 5 : 3/3 hits, 2.00 expected hits
                        Japanese roll dice for 2 fighters in SZ 12 Gulf of Tonkin, round 5 : 1/2 hits, 1.33 expected hits
                        2 fighters owned by the Japanese and 1 battleship owned by the British lost in SZ 12 Gulf of Tonkin
                    British win with 2 battleships and 3 submarines remaining. Battle score for attacker is 55
                    Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
        
            Non Combat Move - British
                8 armour moved from Kra to Malaya-Singapore
                1 commando moved from Luang Prabang to Kunming
                1 infantry moved from Luang Prabang to Udon Thani
                1 armour moved from Luang Prabang to Udon Thani
                3 armour moved from Rangoon to Chiang Mai
                2 commandos moved from Chittagong to Mandalay
        
            Place Units - British
                4 fighters placed in Malaya-Singapore
                3 armour placed in Rangoon
                1 armour placed in Malaya-Singapore
                3 armour placed in Mandalay
                1 armour placed in Chittagong
        
            Turn Complete - British
                British collect 55 PUs; end with 55 PUs
                Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 70 PUs
                Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 110 PUs
                2 units repaired.
        

        Combat Hit Differential Summary :

        British : -1.50
        Japanese : 0.50
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • W Offline
          waldowv
          last edited by

          TripleA Turn Summary: Nationalist round 9

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 9
          
              Combat Move - Nationalist
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  3 infantry moved from Hanchung to Kungchangfu
                  3 infantry moved from Kannan to Kungchangfu
                  3 conscripts and 1 light_artillery moved from Lanchow to Kungchangfu
                  5 conscripts and 1 infantry moved from Poseh to Lungchow
                  1 armour moved from Kweiyang to Szecheng
                  1 light_artillery moved from Kweiyang to Kweilin
                  3 infantry moved from Tuyun to Szecheng
                  3 infantry moved from Chih-Chiang to Kweilin
                  3 infantry moved from Nanyang to Luoyang
                  1 light_artillery moved from Nanyang to Luoyang
                  1 infantry moved from Juning to Kaifeng
                  1 light_artillery moved from Juning to Kaifeng
                  1 light_artillery moved from Changsha to Kan
                  1 light_artillery moved from Changsha to Kan
                  2 armour and 3 conscripts moved from Siangtan to Te-king
                  3 infantry moved from Chien-ning to Kan
                  3 infantry moved from Chenchow to Te-king
                  1 armour moved from Changsha to Kan
                  1 armour moved from Changsha to Kan
                  3 conscripts moved from Pinghsiang to Kan
                  1 armour moved from Kweiyang to Kweilin
                  1 armour, 3 conscripts and 4 infantry moved from Poyang to Yen-ping
                  1 fighter moved from Nanyang to Luan
                  1 fighter moved from Nanyang to Anking
                  1 infantry moved from Hwanggang to Luan
                  1 infantry moved from Hwanggang to Anking
                  1 infantry moved from Hwanggang to Luan
                  1 light_artillery moved from Hwanggang to Anking
                  2 light_artillerys moved from Hwanggang to Kan
                  3 infantry moved from Hwangshi to Kan
                  1 fighter moved from Kweiyang to Te-king
          
              Purchase Units - Nationalist
                  Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 157 PUs; 0 techTokens; 
                  Nationalist buy 5 armour, 12 conscripts, 2 fighters, 21 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - Nationalist
                  Battle in Luoyang
                      Nationalist attack with 3 infantry and 1 light_artillery
                      Japanese defend with 1 heavy_artillery and 1 ruralproduction
                          Nationalist roll dice for 3 infantry and 1 light_artillery in Luoyang, round 2 : 2/4 hits, 1.00 expected hits
                          Japanese roll dice for 1 heavy_artillery in Luoyang, round 2 : 1/1 hits, 0.33 expected hits
                          1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Luoyang
                      Nationalist win, taking Luoyang from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                      Casualties for Nationalist: 1 infantry
                      Casualties for Japanese: 1 heavy_artillery
                  Battle in Kungchangfu
                      Nationalist attack with 3 conscripts, 6 infantry and 1 light_artillery
                      Manchukwo defend with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                          Nationalist roll dice for 3 conscripts, 6 infantry and 1 light_artillery in Kungchangfu, round 2 : 3/10 hits, 2.00 expected hits
                          Japanese roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 2/6 hits, 1.33 expected hits
                          2 light_infantrys owned by the Manchukwo, 2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Kungchangfu
                          Nationalist roll dice for 1 conscript, 6 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/8 hits, 1.67 expected hits
                          Japanese roll dice for 1 heavy_cavalry, 1 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/3 hits, 0.83 expected hits
                          1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Kungchangfu
                          Nationalist roll dice for 6 infantry and 1 light_artillery in Kungchangfu, round 4 : 2/7 hits, 1.50 expected hits
                          Japanese roll dice for 1 infantry and 1 light_artillery in Kungchangfu, round 4 : 1/2 hits, 0.67 expected hits
                          1 light_artillery owned by the Manchukwo, 1 infantry owned by the Nationalist and 1 infantry owned by the Manchukwo lost in Kungchangfu
                      Nationalist win, taking Kungchangfu from Japanese with 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                      Casualties for Nationalist: 3 conscripts and 1 infantry
                      Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                  Battle in Kaifeng
                      Nationalist attack with 1 infantry and 1 light_artillery
                      Japanese defend with 1 mobile_infantry and 1 ruralproduction
                          Nationalist roll dice for 1 infantry and 1 light_artillery in Kaifeng, round 2 : 1/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 mobile_infantry in Kaifeng, round 2 : 0/1 hits, 0.33 expected hits
                          1 mobile_infantry owned by the Japanese lost in Kaifeng
                      Nationalist win, taking Kaifeng from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mobile_infantry
                  Battle in Luan
                      Nationalist attack with 1 fighter and 2 infantry
                      Japanese defend with 1 elite and 1 ruralproduction
                          Nationalist roll dice for 1 fighter and 2 infantry in Luan, round 2 : 1/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 elite in Luan, round 2 : 0/1 hits, 0.33 expected hits
                          1 elite owned by the Japanese lost in Luan
                      Nationalist win, taking Luan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 elite
                  Battle in Anking
                      Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery
                      Japanese defend with 1 elite and 1 ruralproduction
                          Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Anking, round 2 : 0/3 hits, 1.17 expected hits
                          Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Nationalist lost in Anking
                          Nationalist roll dice for 1 fighter and 1 light_artillery in Anking, round 3 : 0/2 hits, 0.83 expected hits
                          Japanese roll dice for 1 elite in Anking, round 3 : 1/1 hits, 0.33 expected hits
                          1 light_artillery owned by the Nationalist lost in Anking
                       retreated to Anking
                      Japanese win with 1 elite remaining. Battle score for attacker is -8
                      Casualties for Nationalist: 1 infantry and 1 light_artillery
                  Battle in Yen-ping
                      Nationalist attack with 1 armour, 3 conscripts and 4 infantry
                      Japanese defend with 1 elite and 1 ruralproduction
                          Nationalist roll dice for 1 armour, 3 conscripts and 4 infantry in Yen-ping, round 2 : 2/8 hits, 1.67 expected hits
                          Japanese roll dice for 1 elite in Yen-ping, round 2 : 0/1 hits, 0.33 expected hits
                          1 elite owned by the Japanese lost in Yen-ping
                      Nationalist win, taking Yen-ping from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 elite
                  Battle in Kan
                      Nationalist attack with 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys
                      Japanese defend with 1 armour and 1 ruralproduction
                          Nationalist roll dice for 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys in Kan, round 2 : 2/15 hits, 4.50 expected hits
                          Japanese roll dice for 1 armour in Kan, round 2 : 1/1 hits, 0.50 expected hits
                          1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Kan
                      Nationalist win, taking Kan from Japanese with 2 armour, 2 conscripts, 6 infantry and 4 light_artillerys remaining. Battle score for attacker is 4
                      Casualties for Nationalist: 1 conscript
                      Casualties for Japanese: 1 armour
                  Battle in Te-king
                      Nationalist attack with 2 armour, 3 conscripts, 1 fighter and 3 infantry
                      Japanese defend with 1 elite and 1 ruralproduction
                          Nationalist roll dice for 2 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 2/9 hits, 2.50 expected hits
                          Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits
                          1 elite owned by the Japanese lost in Te-king
                      Nationalist win, taking Te-king from Japanese with 2 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 elite
                  Battle in Kweilin
                      Nationalist attack with 1 armour, 3 infantry and 1 light_artillery
                      Japanese defend with 1 elite and 1 ruralproduction
                          Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 2 : 0/5 hits, 1.50 expected hits
                          Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                          Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 3 : 2/5 hits, 1.50 expected hits
                          Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                          1 elite owned by the Japanese lost in Kweilin
                      Nationalist win, taking Kweilin from Japanese with 1 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 elite
                  Battle in Szecheng
                      Nationalist attack with 1 armour and 3 infantry
                      Japanese defend with 1 infantry and 1 ruralproduction
                          Nationalist roll dice for 1 armour and 3 infantry in Szecheng, round 2 : 2/4 hits, 1.00 expected hits
                          Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Szecheng
                      Nationalist win, taking Szecheng from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Nationalist: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Lungchow
                      Nationalist attack with 5 conscripts and 1 infantry
                      Japanese defend with 1 elite and 1 ruralproduction
                          Nationalist roll dice for 5 conscripts and 1 infantry in Lungchow, round 2 : 1/6 hits, 1.00 expected hits
                          Japanese roll dice for 1 elite in Lungchow, round 2 : 1/1 hits, 0.33 expected hits
                          1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                      Nationalist win, taking Lungchow from Japanese with 4 conscripts and 1 infantry remaining. Battle score for attacker is 2
                      Casualties for Nationalist: 1 conscript
                      Casualties for Japanese: 1 elite
          
              Non Combat Move - Nationalist
                  1 fighter moved from Luan to Hwangshi
                  1 fighter moved from Anking to Hwangshi
                  1 fighter moved from Te-king to Changsha
                  3 infantry moved from Tungting to Hwangshi
                  3 conscripts moved from Changteh to Hwangshi
                  1 armour moved from Wuhan to Kan
                  2 armour and 3 light_artillerys moved from Wuhan to Kan
                  2 conscripts moved from Wu Tang Mountains to Nanyang
                  1 light_artillery and 1 train moved from Kunming to Sian
          
              Place Units - Nationalist
                  2 armour, 1 fighter and 1 infantry placed in Tsingtao
                  3 infantry placed in Poyang
                  3 infantry placed in Hwanggang
                  3 infantry placed in Juning
                  3 infantry placed in Nanyang
                  3 infantry placed in Weinan
                  3 infantry placed in Chenchow
                  3 conscripts placed in Siangtan
                  3 conscripts placed in Pinghsiang
                  3 conscripts placed in Poseh
                  3 armour, 1 fighter and 2 light_artillerys placed in Wuhan
                  3 conscripts placed in Fancheng
                  2 infantry placed in Wu Tang Mountains
                  Nationalist undo move 13.
                  Nationalist undo move 12.
                  3 conscripts placed in Chien-ning
                  2 infantry placed in Hwangshi
          
              Turn Complete - Nationalist
                  Nationalist collect 109 PUs; end with 109 PUs
                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 129 PUs
                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 159 PUs
                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 169 PUs
                  Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 209 PUs
          

          Combat Hit Differential Summary :

          Nationalist : -2.33
          Japanese : 3.00
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • H Offline
            Hexborg
            last edited by

            TripleA Turn Summary: Manchukwo round 9

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 9
            
                Combat Move - Manchukwo
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            
                Purchase Units - Manchukwo
                    Manchukwo buy 2 heavy_cavalrys, 2 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
            
                Non Combat Move - Manchukwo
                    1 heavy_cavalry moved from Ningsia to Kuyuan
                    1 cavalry moved from Ordos Plateau to Tsingyang
                    1 light_artillery moved from Ordos Plateau to Hehsi Corridor
                    1 infantry moved from North Suiyuan to Ordos Plateau
                    1 infantry moved from Chengteh to Paoting
                    1 heavy_cavalry moved from Chahar to Tsingtai
                    1 light_artillery moved from Chahar to Tsangchow
                    1 cavalry moved from Chahar to Ordos Plateau
                    1 infantry moved from Chahar to North Suiyuan
                    1 light_infantry moved from Chahar to Ningsia
                    1 light_infantry moved from Chahar to Tsangchow
                    1 cavalry moved from Mukden to Paoting
                    1 heavy_cavalry moved from Mukden to Chahar
                    1 light_infantry moved from Mukden to Chahar
                    1 light_infantry moved from Mukden to Tientsin
                    1 light_artillery moved from Mukden to Tientsin
                    1 infantry moved from Mukden to Chengteh
            
                Place Units - Manchukwo
                    2 heavy_cavalrys, 2 infantry, 1 light_artillery and 1 light_infantry placed in Mukden
            
                Turn Complete - Manchukwo
                    Manchukwo collect 19 PUs; end with 19 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • B Offline
              bentonjt
              last edited by

              TripleA Turn Summary: Communist round 9

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 9
              
                  Combat Move - Communist
                      1 propaganda moved from Tsinan to Huainan
                            Communist take Huainan from Japanese
                      1 propaganda moved from Huainan to Chin-kiang
                            Communist take Chin-kiang from Japanese
                      1 propaganda moved from Ankang to West Kwangtung
                            Communist take West Kwangtung from Japanese
                      1 propaganda moved from West Kwangtung to Woochow
                            Communist take Woochow from Japanese
                      1 propaganda moved from Woochow to Changsha
                      2 heavy_artillerys and 1 infantry moved from Sian to Yenan
                      2 infantry moved from Ankang to Yenan
                      1 infantry moved from Hanchung to Yenan
              
                  Purchase Units - Communist
                      Communist buy 2 conscripts, 2 heavy_artillerys and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Communist
                      Battle in Yenan
                          Communist attack with 2 heavy_artillerys and 4 infantry
                          Japanese defend with 2 armour, 1 mobile_infantry and 1 ruralproduction
                              Communist roll dice for 2 heavy_artillerys and 4 infantry in Yenan, round 2 : 1/6 hits, 2.00 expected hits
                              Japanese roll dice for 2 armour and 1 mobile_infantry in Yenan, round 2 : 1/3 hits, 1.33 expected hits
                              1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                              Communist roll dice for 2 heavy_artillerys and 3 infantry in Yenan, round 3 : 3/5 hits, 1.83 expected hits
                              Japanese roll dice for 2 armour in Yenan, round 3 : 1/2 hits, 1.00 expected hits
                              2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Yenan
                          Communist win, taking Yenan from Japanese with 2 heavy_artillerys and 2 infantry remaining. Battle score for attacker is 10
                          Casualties for Communist: 2 infantry
                          Casualties for Japanese: 2 armour and 1 mobile_infantry
              
                  Non Combat Move - Communist
                      1 train moved from Chungking to Lanchow
                      1 infantry and 1 train moved from Lanchow to Sian
                      1 propaganda moved from Hanchung to Wuhan
              
                  Place Units - Communist
                      1 conscript placed in Hsuchow
                      1 conscript placed in Huainan
                      1 heavy_artillery and 2 infantry placed in Hanchung
                      1 heavy_artillery and 2 infantry placed in Ichow
                      1 infantry placed in Lungkow
              
                  Turn Complete - Communist
                      Communist collect 30 PUs; end with 30 PUs
              

              Combat Hit Differential Summary :

              Communist : 0.17
              Japanese : -0.33
              

              Savegame

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              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Thailand round 9

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 9
                
                    Turn Complete - Thailand
                

                Combat Hit Differential Summary :

                Savegame

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                • H Offline
                  Hexborg
                  last edited by

                  TripleA Turn Summary: Japanese round 9

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 9
                  
                      Place Units - Japanese
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          4 infantry and 1 light_artillery placed in Hanoi
                          1 elite and 3 infantry placed in Nanning
                          2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                          1 elite and 2 infantry placed in Nanking
                          1 light_artillery placed in Nanking
                          1 armour placed in Shanghai
                          Japanese undo move 6.
                          2 armour and 1 mobile_infantry placed in Taiyuan
                          1 destroyer placed in SZ 9 Taiwan Strait
                          1 bomber placed in Hong Kong
                          1 fighter placed in Hong Kong
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                  
                      Turn Complete - Japanese
                          Japanese collect 126 PUs; end with 128 PUs
                          Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 133 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • B Offline
                    bentonjt
                    last edited by

                    TripleA Turn Summary: British round 9

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 9
                    
                        Combat Move - British
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            1 commando moved from Kunming to Mengtsi
                            6 armour moved from Kentung to Puel
                            1 armour moved from Udon Thani to Cochinchina
                                  British take Cochinchina from Thailand
                            1 infantry moved from Udon Thani to South Laos
                            1 armour moved from Udon Thani to South Laos
                            3 armour moved from Chiang Mai to Luang Prabang
                            1 armour moved from Rangoon to Luang Prabang
                            3 armour and 2 commandos moved from Mandalay to Kentung
                            2 armour moved from Rangoon to Luang Prabang
                            1 armour moved from Chittagong to Rangoon
                            1 submarine moved from SZ 12 Gulf of Tonkin to SZ 10 South China Sea
                            2 submarines moved from SZ 12 Gulf of Tonkin to SZ 14 South China Sea
                            1 armour moved from Malaya-Singapore to Chiang Mai
                            1 armour moved from Malaya-Singapore to Chiang Mai
                            1 armour moved from Malaya-Singapore to Chiang Mai
                            1 armour moved from Malaya-Singapore to Chiang Mai
                            1 armour moved from Malaya-Singapore to Chiang Mai
                            1 armour moved from Malaya-Singapore to Chiang Mai
                            1 fighter moved from Malaya-Singapore to South Laos
                            3 fighters moved from Malaya-Singapore to Mengtsi
                            1 submarine moved from SZ 14 South China Sea to SZ 15 Philippine Sea
                    
                        Purchase Units - British
                            British buy 7 armour, 2 battleships, 1 commando and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - British
                            Battle in Luang Prabang
                                British attack with 6 armour
                                Japanese defend with 1 infantry
                                    British roll dice for 6 armour in Luang Prabang, round 2 : 5/6 hits, 3.00 expected hits
                                    Japanese roll dice for 1 infantry in Luang Prabang, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Luang Prabang
                                British win, taking Luang Prabang from Japanese with 6 armour remaining. Battle score for attacker is 3
                                Casualties for Japanese: 1 infantry
                            Battle in Puel
                                British attack with 6 armour
                                Japanese defend with 1 infantry and 1 ruralproduction
                                    British roll dice for 6 armour in Puel, round 2 : 2/6 hits, 3.00 expected hits
                                    Japanese roll dice for 1 infantry in Puel, round 2 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Puel
                                British win, taking Puel from Japanese with 5 armour remaining. Battle score for attacker is -3
                                Casualties for British: 1 armour
                                Casualties for Japanese: 1 infantry
                            Battle in South Laos
                                British attack with 1 armour, 1 fighter and 1 infantry
                                Japanese defend with 1 infantry
                                    British roll dice for 1 armour, 1 fighter and 1 infantry in South Laos, round 2 : 1/3 hits, 1.17 expected hits
                                    Japanese roll dice for 1 infantry in South Laos, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in South Laos
                                British win, taking South Laos from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                Casualties for Japanese: 1 infantry
                            Battle in Mengtsi
                                British attack with 1 commando and 3 fighters
                                Japanese defend with 1 infantry and 1 ruralproduction
                                    British roll dice for 1 commando and 3 fighters in Mengtsi, round 2 : 0/4 hits, 1.83 expected hits
                                    Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                                    1 commando owned by the British lost in Mengtsi
                                 retreated to Mengtsi
                                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                                Casualties for British: 1 commando
                    
                        Non Combat Move - British
                            3 fighters moved from Mengtsi to Poseh
                            1 fighter moved from South Laos to Kentung
                    
                        Place Units - British
                            2 battleships and 3 transports placed in SZ 17 Malay Sea
                            3 armour placed in Rangoon
                            3 armour placed in Mandalay
                            1 armour and 1 commando placed in Chittagong
                    
                        Turn Complete - British
                            British collect 57 PUs; end with 57 PUs
                            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 62 PUs
                            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 67 PUs
                            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 72 PUs
                            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 112 PUs
                    

                    Combat Hit Differential Summary :

                    British : -1.00
                    Japanese : 0.67
                    

                    Savegame

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                    • W Offline
                      waldowv
                      last edited by

                      TripleA Turn Summary: Nationalist round 10

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 10
                      
                          Combat Move - Nationalist
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              1 fighter moved from Tsingtao to SZ 7 East China Sea
                              5 infantry and 1 light_artillery moved from Kungchangfu to Lanchow
                              1 conscript moved from Poseh to Mengtsi
                              1 armour moved from Szecheng to Mengtsi
                              1 infantry moved from Tsingtao to Jih-Chao
                              1 armour moved from Tsingtao to Weihaiwei
                                    Nationalist take Weihaiwei from Japanese
                              1 armour moved from Weihaiwei to Tsingtao
                              1 armour moved from Kweilin to Lungchow
                              2 conscripts moved from Poseh to Lungchow
                              1 infantry moved from Szecheng to Lungchow
                              1 infantry moved from Szecheng to Lungchow
                              3 infantry and 1 light_artillery moved from Kweilin to Woochow
                              3 conscripts moved from Siangtan to Te-king
                              3 infantry moved from Chenchow to Te-king
                              1 fighter moved from Changsha to Te-king
                              1 armour moved from Kan to Te-king
                              1 infantry moved from Kan to Amoy
                              1 light_artillery moved from Kan to Amoy
                              1 infantry moved from Kan to Swatow
                              1 light_artillery moved from Kan to Swatow
                              1 armour moved from Kan to Shiuchow
                              2 conscripts moved from Kan to Shiuchow
                              1 infantry moved from Kan to Swatow
                              1 infantry moved from Kan to Amoy
                              1 armour moved from Wuhan to Anking
                              1 armour moved from Wuhan to Huangshan
                              1 infantry moved from Hwanggang to Anking
                              1 infantry moved from Hwanggang to Huangshan
                              1 infantry moved from Hwanggang to Huangshan
                              3 conscripts moved from Pinghsiang to Poyang
                              1 infantry moved from Hwangshi to Poyang
                              1 light_artillery moved from Wuhan to Poyang
                              1 light_artillery moved from Wuhan to Huangshan
                              3 infantry moved from Juning to Kaifeng
                              1 light_artillery moved from Luoyang to Kaifeng
                              2 infantry moved from Luoyang to Anyang
                              1 conscript moved from Nanyang to Puchow
                                    Nationalist take Puchow from Japanese
                              1 conscript and 3 infantry moved from Nanyang to Puchow
                              1 fighter moved from Hwangshi to Anyang
                              1 fighter moved from Hwangshi to Kaifeng
                              1 fighter moved from Wuhan to Anking
                              3 conscripts and 4 infantry moved from Hwangshi to Poyang
                              1 armour moved from Wuhan to Poyang
                              1 light_artillery moved from Sian to Puchow
                      
                          Purchase Units - Nationalist
                              Nationalist repair damage of 8x factory, 8x factory; Remaining resources: 177 PUs; 0 techTokens; 
                              Nationalist buy 3 aaGuns, 4 armour, 8 conscripts, 2 elites, 2 fighters, 22 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - Nationalist
                              Battle in SZ 7 East China Sea
                                  Nationalist attack with 1 fighter
                                  Japanese defend with 12 transports
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 0/1 hits, 0.50 expected hits
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 10 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 11 : 0/1 hits, 0.50 expected hits
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 12 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 13 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 14 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 15 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 16 : 0/1 hits, 0.50 expected hits
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 17 : 0/1 hits, 0.50 expected hits
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 18 : 0/1 hits, 0.50 expected hits
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 19 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 20 : 0/1 hits, 0.50 expected hits
                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 21 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                  Nationalist win with 1 fighter remaining. Battle score for attacker is 96
                                  Casualties for Japanese: 12 transports
                              Battle in Mengtsi
                                  Nationalist attack with 1 armour and 1 conscript
                                  Japanese defend with 1 infantry and 1 ruralproduction
                                      Nationalist roll dice for 1 armour and 1 conscript in Mengtsi, round 2 : 2/2 hits, 0.67 expected hits
                                      Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Mengtsi
                                  Nationalist win, taking Mengtsi from Japanese with 1 armour remaining. Battle score for attacker is 1
                                  Casualties for Nationalist: 1 conscript
                                  Casualties for Japanese: 1 infantry
                              Battle in Lungchow
                                  Nationalist attack with 1 armour, 2 conscripts and 2 infantry
                                  Japanese defend with 2 elites, 1 light_artillery and 1 ruralproduction
                                      Nationalist roll dice for 1 armour, 2 conscripts and 2 infantry in Lungchow, round 2 : 2/5 hits, 1.17 expected hits
                                      Japanese roll dice for 2 elites and 1 light_artillery in Lungchow, round 2 : 1/3 hits, 1.00 expected hits
                                      2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                                      Nationalist roll dice for 1 armour, 1 conscript and 2 infantry in Lungchow, round 3 : 1/4 hits, 1.00 expected hits
                                      Japanese roll dice for 1 light_artillery in Lungchow, round 3 : 1/1 hits, 0.33 expected hits
                                      1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Lungchow
                                  Nationalist win, taking Lungchow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                                  Casualties for Nationalist: 2 conscripts
                                  Casualties for Japanese: 2 elites and 1 light_artillery
                              Battle in Woochow
                                  Nationalist attack with 3 infantry and 1 light_artillery
                                  Japanese defend with 1 infantry and 1 ruralproduction
                                      Nationalist roll dice for 3 infantry and 1 light_artillery in Woochow, round 2 : 2/4 hits, 1.00 expected hits
                                      Japanese roll dice for 1 infantry in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese lost in Woochow
                                  Nationalist win, taking Woochow from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 1 infantry
                              Battle in Te-king
                                  Nationalist attack with 1 armour, 3 conscripts, 1 fighter and 3 infantry
                                  Japanese defend with 1 elite, 4 heavy_artillerys and 1 ruralproduction
                                      Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 3/8 hits, 2.00 expected hits
                                      Japanese roll dice for 1 elite and 4 heavy_artillerys in Te-king, round 2 : 0/5 hits, 1.67 expected hits
                                      2 heavy_artillerys owned by the Japanese and 1 elite owned by the Japanese lost in Te-king
                                      Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 3 : 1/8 hits, 2.00 expected hits
                                      Japanese roll dice for 2 heavy_artillerys in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                                      1 heavy_artillery owned by the Japanese lost in Te-king
                                      Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 4 : 4/8 hits, 2.00 expected hits
                                      Japanese roll dice for 1 heavy_artillery in Te-king, round 4 : 0/1 hits, 0.33 expected hits
                                      1 heavy_artillery owned by the Japanese lost in Te-king
                                  Nationalist win, taking Te-king from Japanese with 1 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 24
                                  Casualties for Japanese: 1 elite and 4 heavy_artillerys
                              Battle in Shiuchow
                                  Nationalist attack with 1 armour and 2 conscripts
                                  Japanese defend with 1 infantry and 1 ruralproduction
                                      Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 2 : 0/3 hits, 0.83 expected hits
                                      Japanese roll dice for 1 infantry in Shiuchow, round 2 : 0/1 hits, 0.33 expected hits
                                      Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 3 : 2/3 hits, 0.83 expected hits
                                      Japanese roll dice for 1 infantry in Shiuchow, round 3 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Shiuchow
                                  Nationalist win, taking Shiuchow from Japanese with 1 armour and 1 conscript remaining. Battle score for attacker is 1
                                  Casualties for Nationalist: 1 conscript
                                  Casualties for Japanese: 1 infantry
                              Battle in Swatow
                                  Nationalist attack with 2 infantry and 1 light_artillery
                                  Japanese defend with 1 infantry and 1 ruralproduction
                                      Nationalist roll dice for 2 infantry and 1 light_artillery in Swatow, round 2 : 1/3 hits, 0.83 expected hits
                                      Japanese roll dice for 1 infantry in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Swatow
                                  Nationalist win, taking Swatow from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                                  Casualties for Nationalist: 1 infantry
                                  Casualties for Japanese: 1 infantry
                              Battle in Amoy
                                  Nationalist attack with 2 infantry and 1 light_artillery
                                  Japanese defend with 1 infantry and 1 ruralproduction
                                      Nationalist roll dice for 2 infantry and 1 light_artillery in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                                      Japanese roll dice for 1 infantry in Amoy, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese lost in Amoy
                                  Nationalist win, taking Amoy from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 1 infantry
                              Battle in Poyang
                                  Nationalist attack with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery
                                  Japanese defend with 2 heavy_artillerys and 1 ruralproduction
                                      Nationalist roll dice for 1 armour, 6 conscripts, 5 infantry and 1 light_artillery in Poyang, round 2 : 3/13 hits, 2.83 expected hits
                                      Japanese roll dice for 2 heavy_artillerys in Poyang, round 2 : 0/2 hits, 0.67 expected hits
                                      2 heavy_artillerys owned by the Japanese lost in Poyang
                                  Nationalist win, taking Poyang from Japanese with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                                  Casualties for Japanese: 2 heavy_artillerys
                              Battle in Huangshan
                                  Nationalist attack with 1 armour, 2 infantry and 1 light_artillery
                                  Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                      Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Huangshan, round 2 : 1/4 hits, 1.33 expected hits
                                      Japanese roll dice for 1 heavy_artillery and 1 infantry in Huangshan, round 2 : 1/2 hits, 0.67 expected hits
                                      1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                      Nationalist roll dice for 1 armour, 1 infantry and 1 light_artillery in Huangshan, round 3 : 2/3 hits, 1.17 expected hits
                                      Japanese roll dice for 1 heavy_artillery in Huangshan, round 3 : 1/1 hits, 0.33 expected hits
                                      1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                  Nationalist win, taking Huangshan from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 2
                                  Casualties for Nationalist: 2 infantry
                                  Casualties for Japanese: 1 heavy_artillery and 1 infantry
                              Battle in Anking
                                  Nationalist attack with 1 armour, 1 fighter and 1 infantry
                                  Japanese defend with 1 elite and 1 ruralproduction
                                      Nationalist roll dice for 1 armour, 1 fighter and 1 infantry in Anking, round 2 : 2/3 hits, 1.17 expected hits
                                      Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                                      1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anking
                                  Nationalist win, taking Anking from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                                  Casualties for Nationalist: 1 infantry
                                  Casualties for Japanese: 1 elite
                              Battle in Kaifeng
                                  Nationalist attack with 1 fighter, 3 infantry and 1 light_artillery
                                  Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                                      Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 2 : 2/5 hits, 1.50 expected hits
                                      Japanese roll dice for 2 elites and 1 heavy_artillery in Kaifeng, round 2 : 0/3 hits, 1.00 expected hits
                                      2 elites owned by the Japanese lost in Kaifeng
                                      Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 3 : 4/5 hits, 1.50 expected hits
                                      Japanese roll dice for 1 heavy_artillery in Kaifeng, round 3 : 0/1 hits, 0.33 expected hits
                                      1 heavy_artillery owned by the Japanese lost in Kaifeng
                                  Nationalist win, taking Kaifeng from Japanese with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 13
                                  Casualties for Japanese: 2 elites and 1 heavy_artillery
                              Battle in Anyang
                                  Nationalist attack with 1 fighter and 2 infantry
                                  Japanese defend with 1 elite and 1 ruralproduction
                                      Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 2 : 0/3 hits, 0.83 expected hits
                                      Japanese roll dice for 1 elite in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                                      Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 3 : 1/3 hits, 0.83 expected hits
                                      Japanese roll dice for 1 elite in Anyang, round 3 : 1/1 hits, 0.33 expected hits
                                      1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anyang
                                  Nationalist win, taking Anyang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                                  Casualties for Nationalist: 1 infantry
                                  Casualties for Japanese: 1 elite
                              Battle in Lanchow
                                  Nationalist attack with 5 infantry and 1 light_artillery
                                  Japanese defend with 1 light_artillery, 1 station and 2 trains
                                      Nationalist roll dice for 5 infantry and 1 light_artillery in Lanchow, round 2 : 0/6 hits, 1.33 expected hits
                                      Japanese roll dice for 1 light_artillery in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the Nationalist lost in Lanchow
                                      Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 3 : 0/5 hits, 1.17 expected hits
                                      Japanese roll dice for 1 light_artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                                      Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 4 : 1/5 hits, 1.17 expected hits
                                      Japanese roll dice for 1 light_artillery in Lanchow, round 4 : 0/1 hits, 0.33 expected hits
                                      1 light_artillery owned by the Japanese lost in Lanchow
                                  Nationalist win, taking Lanchow from Japanese with 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                  Casualties for Nationalist: 1 infantry
                                  Casualties for Japanese: 1 light_artillery
                      
                          Non Combat Move - Nationalist
                              1 fighter could not land in SZ 7 East China Sea and was removed
                              1 fighter moved from Anyang to Luoyang
                              1 fighter moved from Kaifeng to Luoyang
                              1 fighter moved from Anking to Nanchang
                              3 conscripts moved from Chien-ning to Kan
                              1 train moved from Sian to Chungking
                              1 train moved from Changsha to Nanchang
                              1 train moved from Wuhan to Changsha
                              1 train moved from Changsha to Nanchang
                              1 train moved from Wuhan to Changsha
                              1 train moved from Wuhan to Changsha
                              1 train moved from Wuhan to Changsha
                              1 train moved from Changsha to Nanchang
                              1 train moved from Changsha to Kweiyang
                              1 train moved from Kweiyang to Chungking
                              1 fighter moved from Te-king to Kan
                      
                          Place Units - Nationalist
                              3 armour and 1 fighter placed in Tsingtao
                              3 infantry placed in Luan
                              3 infantry placed in Weinan
                              3 infantry placed in Luoyang
                              3 infantry placed in Nanyang
                              3 infantry placed in Kan
                              3 infantry placed in Poseh
                              3 conscripts placed in Szecheng
                              3 conscripts placed in Kweilin
                              2 conscripts and 1 infantry placed in Hwanggang
                              3 infantry placed in Chenchow
                              1 aaGun, 2 elites and 1 fighter placed in Nanchang
                              1 aaGun, 1 armour and 3 light_artillerys placed in Wuhan
                              Nationalist undo move 13.
                              1 aaGun, 1 armour and 2 light_artillerys placed in Kweiyang
                              1 aaGun and 1 light_artillery placed in Wuhan
                      
                          Turn Complete - Nationalist
                              Nationalist collect 120 PUs; end with 120 PUs
                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 140 PUs
                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 160 PUs
                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 170 PUs
                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 180 PUs
                              Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 220 PUs
                      

                      Combat Hit Differential Summary :

                      Nationalist : 9.00
                      Japanese : -1.00
                      

                      Savegame

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                      • H Offline
                        Hexborg
                        last edited by

                        TripleA Turn Summary: Manchukwo round 10

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 10
                        
                            Combat Move - Manchukwo
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 heavy_cavalry moved from Kuyuan to Kannan
                                      Japanese take Kungchangfu from Nationalist
                                      Manchukwo take Kannan from Communist
                                1 infantry moved from Kuyuan to Kungchangfu
                                1 infantry moved from Ordos Plateau to Kuyuan
                                1 light_infantry moved from Ningsia to Kungchangfu
                                1 cavalry moved from Ordos Plateau to Hehsi Corridor
                                1 infantry moved from North Suiyuan to Ningsia
                                1 heavy_cavalry moved from Chahar to Ordos Plateau
                                1 light_infantry moved from Chahar to Ningsia
                                1 light_infantry moved from Tsangchow to Techow
                                1 light_infantry moved from Tsangchow to Kining
                                      Japanese take Kining from Communist
                                1 light_artillery moved from Tientsin to Techow
                                1 light_infantry moved from Tientsin to Techow
                                1 cavalry moved from Paoting to Anyang
                                1 light_infantry moved from Tsingtai to Tsinan
                                      Manchukwo take Tsinan from Nationalist
                                1 heavy_cavalry moved from Tsingtai to Anyang
                                1 infantry moved from Paoting to Tsangchow
                                1 light_artillery moved from Tsangchow to Anyang
                        
                            Purchase Units - Manchukwo
                                Manchukwo repair damage of 5x factory; Remaining resources: 9 PUs; 0 techTokens; 
                                Manchukwo buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Manchukwo
                                Battle in Techow
                                    Manchukwo attack with 1 light_artillery and 2 light_infantrys
                                    Communist defend with 1 conscript and 1 ruralproduction
                                        Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Techow, round 2 : 1/3 hits, 0.67 expected hits
                                        Communist roll dice for 1 conscript in Techow, round 2 : 0/1 hits, 0.17 expected hits
                                        1 conscript owned by the Communist lost in Techow
                                    Manchukwo win, taking Techow from Communist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 2
                                    Casualties for Communist: 1 conscript
                                Battle in Anyang
                                    Manchukwo attack with 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                                    Nationalist defend with 1 infantry and 1 ruralproduction
                                        Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 1/3 hits, 1.00 expected hits
                                        Nationalist roll dice for 1 infantry in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Nationalist lost in Anyang
                                    Manchukwo win, taking Anyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3
                                    Casualties for Nationalist: 1 infantry
                        
                            Non Combat Move - Manchukwo
                                1 light_artillery moved from Hehsi Corridor to Kannan
                                1 heavy_cavalry moved from Mukden to Paoting
                                1 heavy_cavalry moved from Mukden to Chahar
                                1 light_artillery moved from Mukden to Paoting
                                1 light_infantry moved from Mukden to Chahar
                                1 infantry moved from Mukden to Chengteh
                                1 infantry moved from Chengteh to Paoting
                                1 infantry moved from Mukden to Chengteh
                        
                            Place Units - Manchukwo
                                1 infantry and 1 light_infantry placed in Mukden
                        
                            Turn Complete - Manchukwo
                                Manchukwo collect 24 PUs; end with 24 PUs
                        

                        Combat Hit Differential Summary :

                        Communist : -0.17
                        Manchukwo : 0.33
                        Nationalist : -0.33
                        

                        Savegame

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                        • B Offline
                          bentonjt
                          last edited by

                          TripleA Turn Summary: Communist round 10

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 10
                          
                              Combat Move - Communist
                                  1 heavy_artillery and 2 infantry moved from Hanchung to Kannan
                                  1 propaganda moved from Changsha to Foochow
                                        Communist take Foochow from Japanese
                                  1 propaganda moved from Foochow to Changsha
                                  1 propaganda moved from Wuhan to Wuhu
                                        Communist take Wuhu from Japanese
                                  1 propaganda moved from Wuhu to Soochow
                                        Communist take Soochow from Japanese
                                  1 propaganda moved from Soochow to Shanghai
                                        Communist take Shanghai from Japanese
                                  1 propaganda moved from Changsha to Fen-chow
                                        Communist take Fen-chow from Japanese
                                  1 propaganda moved from Fen-chow to Changchih
                                        Communist take Changchih from Japanese
                                  1 propaganda moved from Changchih to Tsingtai
                                        Communist take Tsingtai from Japanese
                                  1 heavy_artillery and 2 infantry moved from Ichow to Hsuchow
                                  1 infantry moved from Lungkow to Weihsien
                          
                              Purchase Units - Communist
                                  Communist buy 4 conscripts, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Communist
                                  Battle in Kannan
                                      Communist attack with 1 heavy_artillery and 2 infantry
                                      Manchukwo defend with 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                                          Communist roll dice for 1 heavy_artillery and 2 infantry in Kannan, round 2 : 2/3 hits, 1.00 expected hits
                                          Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Kannan, round 2 : 1/2 hits, 0.50 expected hits
                                          1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Kannan
                                      Communist win, taking Kannan from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                                      Casualties for Communist: 1 infantry
                                      Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                                  Battle in Hsuchow
                                      Communist attack with 1 heavy_artillery and 2 infantry
                                      Japanese defend with 2 armour and 1 ruralproduction
                                          Communist roll dice for 1 heavy_artillery and 2 infantry in Hsuchow, round 2 : 0/3 hits, 1.00 expected hits
                                          Japanese roll dice for 2 armour in Hsuchow, round 2 : 2/2 hits, 1.00 expected hits
                                          2 infantry owned by the Communist lost in Hsuchow
                                          Communist roll dice for 1 heavy_artillery in Hsuchow, round 3 : 1/1 hits, 0.50 expected hits
                                          Japanese roll dice for 2 armour in Hsuchow, round 3 : 2/2 hits, 1.00 expected hits
                                          1 armour owned by the Japanese and 1 heavy_artillery owned by the Communist lost in Hsuchow
                                      Japanese win with 1 armour remaining. Battle score for attacker is -5
                                      Casualties for Communist: 1 heavy_artillery and 2 infantry
                                      Casualties for Japanese: 1 armour
                          
                              Non Combat Move - Communist
                                  1 train moved from Sian to Chungking
                          
                              Place Units - Communist
                                  1 conscript placed in Lungkow
                                  1 conscript placed in Ichow
                                  1 conscript placed in Fen-chow
                                  1 conscript placed in Changchih
                                  1 heavy_artillery and 2 infantry placed in Hanchung
                                  Communist undo move 1.
                                  1 conscript placed in Wuhu
                                  1 heavy_artillery and 2 infantry placed in Shanghai
                          
                              Turn Complete - Communist
                                  Communist collect 31 PUs; end with 31 PUs
                          

                          Combat Hit Differential Summary :

                          Communist : 0.50
                          Manchukwo : 0.50
                          Japanese : 2.00
                          

                          Savegame

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                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Thailand round 10

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 10
                            
                                Turn Complete - Thailand
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • H Offline
                              Hexborg
                              last edited by

                              TripleA Turn Summary: Japanese round 10

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 10
                              
                                  Place Units - Japanese
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      4 infantry and 1 light_artillery placed in Hanoi
                                      4 infantry placed in Nanning
                                      6 infantry placed in Canton
                                      Japanese undo move 3.
                                      Japanese undo move 2.
                                      Japanese undo move 1.
                                      4 infantry and 1 light_artillery placed in Hanoi
                                      3 infantry placed in Nanning
                                      5 infantry placed in Canton
                                      3 infantry placed in Nanking
                                      1 fighter placed in Nanking
                                      1 infantry placed in Korea
                                      1 heavy_artillery, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                      3 armour and 1 mobile_infantry placed in Peking
                                      1 elite placed in Nanning
                                      1 armour placed in Canton
                                      2 elites placed in Hong Kong
                                      1 destroyer placed in SZ 10 South China Sea
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                              
                                  Turn Complete - Japanese
                                      Japanese collect 105 PUs; end with 105 PUs
                                      Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • B Offline
                                bentonjt
                                last edited by

                                TripleA Turn Summary: British round 10

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 10
                                
                                    Combat Move - British
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        1 armour moved from Puel to Mengtsi
                                        1 armour moved from Puel to Mengtsi
                                        1 armour and 1 infantry moved from South Laos to Tonkin
                                        6 armour moved from Luang Prabang to Tonkin
                                        3 fighters moved from Poseh to Mengtsi
                                        1 fighter moved from Kentung to Mengtsi
                                        1 commando moved from Kentung to Mengtsi
                                        1 commando moved from Kentung to Mengtsi
                                        3 armour moved from Puel to Tonkin
                                        6 armour moved from Chiang Mai to Tonkin
                                        3 armour moved from Kentung to Tonkin
                                        1 armour moved from Mandalay to Kentung
                                        4 armour moved from Rangoon to Luang Prabang
                                        2 armour moved from Mandalay to Kentung
                                        1 armour and 1 commando moved from Chittagong to Rangoon
                                        1 armour moved from Cochinchina to Tonkin
                                        1 submarine moved from SZ 15 Philippine Sea to SZ 8 East China Sea
                                
                                    Purchase Units - British
                                        British buy 2 armour, 2 battleships, 1 bomber, 4 commandos and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - British
                                        Battle in Tonkin
                                            British attack with 20 armour and 1 infantry
                                            Japanese defend with 2 fighters and 6 infantry
                                                British roll dice for 20 armour and 1 infantry in Tonkin, round 2 : 13/21 hits, 10.17 expected hits
                                                Thailand roll dice for 2 fighters and 6 infantry in Tonkin, round 2 : 3/8 hits, 3.33 expected hits
                                                6 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Tonkin
                                            British win, taking Tonkin from Thailand with 18 armour remaining. Battle score for attacker is 31
                                            Casualties for British: 2 armour and 1 infantry
                                            Casualties for Japanese: 2 fighters and 6 infantry
                                        Battle in Mengtsi
                                            British attack with 2 armour, 2 commandos and 4 fighters
                                            Japanese defend with 2 infantry, 1 light_artillery and 1 ruralproduction
                                                British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 2 : 1/8 hits, 3.67 expected hits
                                                Japanese roll dice for 2 infantry and 1 light_artillery in Mengtsi, round 2 : 0/3 hits, 1.00 expected hits
                                                1 infantry owned by the Japanese lost in Mengtsi
                                                British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 3 : 3/8 hits, 3.67 expected hits
                                                Japanese roll dice for 1 infantry and 1 light_artillery in Mengtsi, round 3 : 1/2 hits, 0.67 expected hits
                                                1 infantry owned by the Japanese, 1 light_artillery owned by the Japanese and 1 commando owned by the British lost in Mengtsi
                                            British win, taking Mengtsi from Japanese with 2 armour, 1 commando and 4 fighters remaining. Battle score for attacker is 7
                                            Casualties for Japanese: 2 infantry and 1 light_artillery
                                            Casualties for British: 1 commando
                                
                                    Non Combat Move - British
                                        3 fighters moved from Mengtsi to Kannan
                                        1 fighter moved from Mengtsi to Cheng-tu
                                
                                    Place Units - British
                                        2 battleships and 3 transports placed in SZ 17 Malay Sea
                                        1 armour and 2 commandos placed in Rangoon
                                        1 armour and 2 commandos placed in Mandalay
                                        1 bomber placed in Chittagong
                                
                                    Turn Complete - British
                                        British collect 59 PUs; end with 59 PUs
                                        Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 64 PUs
                                        Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 69 PUs
                                        Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 74 PUs
                                        Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 114 PUs
                                

                                Combat Hit Differential Summary :

                                British : -0.50
                                Thailand : -0.33
                                Japanese : -0.67
                                

                                Savegame

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                                • W Offline
                                  waldowv
                                  last edited by

                                  TripleA Turn Summary: Nationalist round 11

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 11
                                  
                                      Combat Move - Nationalist
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          1 infantry moved from Weinan to Yenan
                                                Nationalist take Yenan from Japanese
                                          1 infantry moved from Weinan to Hanchung
                                          1 infantry moved from Weinan to Hanchung
                                          1 light_artillery moved from Lanchow to Hanchung
                                          1 infantry moved from Weinan to Tsingyang
                                          1 infantry moved from Weinan to Tsingyang
                                          1 infantry moved from Weinan to Tsingyang
                                          1 infantry moved from Weinan to Hanchung
                                          1 light_artillery moved from Puchow to Tsingyang
                                          5 armour moved from Tsingtao to Jih-Chao
                                          1 fighter moved from Tsingtao to Jih-Chao
                                          3 infantry and 1 light_artillery moved from Kaifeng to Anyang
                                          3 infantry moved from Luoyang to Anyang
                                          2 conscripts moved from Puchow to Anyang
                                          3 infantry moved from Luan to Nanking
                                          1 armour moved from Anking to Nanking
                                          1 armour and 1 light_artillery moved from Huangshan to Nanking
                                          1 armour moved from Poyang to Nanking
                                          1 light_artillery moved from Poyang to Nanking
                                          1 fighter moved from Luoyang to Nanking
                                          1 infantry moved from Poyang to Yen-ping
                                                Nationalist take Yen-ping from Japanese
                                          1 infantry moved from Poyang to Ningpo
                                                Nationalist take Ningpo from Japanese
                                          1 armour, 3 conscripts and 3 infantry moved from Te-king to Canton
                                          1 armour and 1 conscript moved from Shiuchow to Canton
                                          3 armour moved from Kan to Canton
                                          5 light_artillerys moved from Kan to Canton
                                          2 infantry and 1 light_artillery moved from Amoy to Foochow
                                          1 fighter moved from Kan to Foochow
                                          1 light_artillery moved from Woochow to Canton
                                          3 conscripts and 5 infantry moved from Kan to Swatow
                                          1 fighter moved from Nanchang to Canton
                                          3 infantry moved from Puchow to Anyang
                                          1 fighter moved from Luoyang to Jih-Chao
                                          1 fighter moved from Nanchang to Nanking
                                  
                                      Purchase Units - Nationalist
                                          Nationalist repair damage of 6x factory, 9x factory; Remaining resources: 190 PUs; 0 techTokens; 
                                          Nationalist buy 6 armour, 8 cavalrys, 6 conscripts, 2 fighters, 21 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - Nationalist
                                          Battle in Jih-Chao
                                              Nationalist attack with 5 armour and 2 fighters
                                              Japanese defend with 3 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                                  Nationalist roll dice for 5 armour and 2 fighters in Jih-Chao, round 2 : 4/7 hits, 3.50 expected hits
                                                  Japanese roll dice for 3 armour, 1 light_artillery and 1 mobile_infantry in Jih-Chao, round 2 : 1/5 hits, 2.17 expected hits
                                                  1 armour owned by the Nationalist, 2 armour owned by the Japanese, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Jih-Chao
                                                  Nationalist roll dice for 4 armour and 2 fighters in Jih-Chao, round 3 : 2/6 hits, 3.00 expected hits
                                                  Japanese roll dice for 1 armour in Jih-Chao, round 3 : 1/1 hits, 0.50 expected hits
                                                  1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Jih-Chao
                                              Nationalist win, taking Jih-Chao from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 15
                                              Casualties for Nationalist: 2 armour
                                              Casualties for Japanese: 3 armour, 1 light_artillery and 1 mobile_infantry
                                          Battle in Swatow
                                              Nationalist attack with 3 conscripts and 5 infantry
                                              Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                                  Nationalist roll dice for 3 conscripts and 5 infantry in Swatow, round 2 : 2/8 hits, 1.33 expected hits
                                                  Japanese roll dice for 1 heavy_artillery and 1 infantry in Swatow, round 2 : 0/2 hits, 0.67 expected hits
                                                  1 infantry owned by the Japanese and 1 heavy_artillery owned by the Japanese lost in Swatow
                                              Nationalist win, taking Swatow from Japanese with 3 conscripts and 5 infantry remaining. Battle score for attacker is 8
                                              Casualties for Japanese: 1 heavy_artillery and 1 infantry
                                          Battle in Tsingyang
                                              Nationalist attack with 3 infantry and 1 light_artillery
                                              Manchukwo defend with 1 cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                                                  Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 2/4 hits, 1.00 expected hits
                                                  Japanese roll dice for 1 cavalry and 1 infantry in Tsingyang, round 2 : 0/2 hits, 0.50 expected hits
                                                  1 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                                              Nationalist win, taking Tsingyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                              Casualties for Manchukwo: 1 cavalry and 1 infantry
                                          Battle in Foochow
                                              Nationalist attack with 1 fighter, 2 infantry and 1 light_artillery
                                              Japanese defend with 3 heavy_artillerys and 1 ruralproduction
                                                  Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 2 : 2/4 hits, 1.33 expected hits
                                                  Japanese roll dice for 3 heavy_artillerys in Foochow, round 2 : 0/3 hits, 1.00 expected hits
                                                  2 heavy_artillerys owned by the Japanese lost in Foochow
                                                  Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 3 : 0/4 hits, 1.33 expected hits
                                                  Japanese roll dice for 1 heavy_artillery in Foochow, round 3 : 1/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Nationalist lost in Foochow
                                                  Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Foochow, round 4 : 2/3 hits, 1.17 expected hits
                                                  Japanese roll dice for 1 heavy_artillery in Foochow, round 4 : 1/1 hits, 0.33 expected hits
                                                  1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Foochow
                                              Nationalist win, taking Foochow from Japanese with 1 fighter and 1 light_artillery remaining. Battle score for attacker is 9
                                              Casualties for Japanese: 3 heavy_artillerys
                                              Casualties for Nationalist: 2 infantry
                                          Battle in Hanchung
                                              Nationalist attack with 3 infantry and 1 light_artillery
                                              Japanese defend with 1 armour and 1 ruralproduction
                                                  Nationalist roll dice for 3 infantry and 1 light_artillery in Hanchung, round 2 : 1/4 hits, 1.00 expected hits
                                                  Japanese roll dice for 1 armour in Hanchung, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hanchung
                                              Nationalist win, taking Hanchung from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                              Casualties for Nationalist: 1 infantry
                                              Casualties for Japanese: 1 armour
                                          Battle in Anyang
                                              Nationalist attack with 2 conscripts, 9 infantry and 1 light_artillery
                                              Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                                  Nationalist roll dice for 2 conscripts, 9 infantry and 1 light_artillery in Anyang, round 2 : 1/12 hits, 2.33 expected hits
                                                  Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 2/3 hits, 0.67 expected hits
                                                  2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Anyang
                                                  Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 3 : 0/10 hits, 2.00 expected hits
                                                  Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 3 : 0/2 hits, 0.50 expected hits
                                                  Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 4 : 3/10 hits, 2.00 expected hits
                                                  Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 4 : 1/2 hits, 0.50 expected hits
                                                  1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Anyang
                                              Nationalist win, taking Anyang from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 5
                                              Casualties for Nationalist: 2 conscripts and 1 infantry
                                              Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                                          Battle in Canton
                                              Nationalist attack with 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys
                                              Japanese defend with 1 armour, 2 elites, 1 factory, 1 fighter, 6 infantry, 1 station and 2 trains
                                                  Nationalist roll dice for 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 2 : 9/19 hits, 6.67 expected hits
                                                  Japanese roll dice for 1 armour, 2 elites, 1 fighter and 6 infantry in Canton, round 2 : 3/10 hits, 3.83 expected hits
                                                  6 infantry owned by the Japanese, 2 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Canton
                                                  Nationalist roll dice for 5 armour, 1 conscript, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 3 : 4/16 hits, 6.17 expected hits
                                                  Japanese roll dice for 1 fighter in Canton, round 3 : 1/1 hits, 0.67 expected hits
                                                  1 fighter owned by the Japanese and 1 conscript owned by the Nationalist lost in Canton
                                              Nationalist win, taking Canton from Japanese with 5 armour, 1 fighter, 3 infantry and 6 light_artillerys remaining. Battle score for attacker is 39
                                              Casualties for Nationalist: 4 conscripts
                                              Casualties for Japanese: 1 armour, 2 elites, 1 fighter and 6 infantry
                                          Battle in Nanking
                                              Nationalist attack with 3 armour, 2 fighters, 3 infantry and 2 light_artillerys
                                              Japanese defend with 1 aaGun, 1 elite, 1 factory, 1 fighter, 5 infantry, 1 station and 2 trains
                                                  AA fire in Nanking : 0/2 hits, 0.33 expected hits
                                                  Nationalist roll dice for 3 armour, 2 fighters, 3 infantry and 2 light_artillerys in Nanking, round 2 : 3/10 hits, 4.00 expected hits
                                                  Japanese roll dice for 1 elite, 1 fighter and 5 infantry in Nanking, round 2 : 3/7 hits, 2.67 expected hits
                                                  3 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Nanking
                                                  Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 3 : 3/7 hits, 3.17 expected hits
                                                  Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Nanking, round 3 : 0/4 hits, 1.67 expected hits
                                                  2 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Nanking
                                                  Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 4 : 5/7 hits, 3.17 expected hits
                                                  Japanese roll dice for 1 fighter in Nanking, round 4 : 1/1 hits, 0.67 expected hits
                                                  1 fighter owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Nanking
                                              Nationalist win, taking Nanking from Japanese with 3 armour, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 20
                                              Casualties for Nationalist: 3 infantry and 1 light_artillery
                                              Casualties for Japanese: 1 elite, 1 fighter and 5 infantry
                                  
                                      Non Combat Move - Nationalist
                                          1 aaGun, 1 light_artillery and 1 train moved from Wuhan to Sian
                                          1 aaGun, 1 armour, 2 light_artillerys and 2 trains moved from Kweiyang to Chungking
                                          1 armour moved from Chungking to Cheng-tu
                                          2 light_artillerys moved from Chungking to Cheng-tu
                                          1 aaGun, 2 elites and 3 trains moved from Nanchang to Wuhan
                                          1 train moved from Changsha to Nanchang
                                          2 trains moved from Wuhan to Changsha
                                          2 trains moved from Changsha to Nanchang
                                          6 conscripts and 3 infantry moved from Poyang to Huangshan
                                          3 infantry moved from Chenchow to Te-king
                                          3 infantry moved from Poseh to Lungchow
                                          2 conscripts and 1 infantry moved from Hwanggang to Luan
                                          3 infantry moved from Nanyang to Puchow
                                          1 infantry moved from Weinan to Sian
                                          2 fighters moved from Jih-Chao to Tsingtao
                                          2 fighters moved from Nanking to Huangshan
                                          1 fighter moved from Canton to Te-king
                                          1 fighter moved from Foochow to Huangshan
                                          1 fighter moved from Te-king to Kweilin
                                  
                                      Place Units - Nationalist
                                          3 infantry placed in Kweilin
                                          3 infantry placed in Cheng-tu
                                          3 infantry placed in Puchow
                                          3 conscripts placed in Nanyang
                                          Nationalist undo move 4.
                                          3 cavalrys placed in Nanyang
                                          3 infantry placed in Kaifeng
                                          3 cavalrys placed in Luan
                                          2 cavalrys and 1 conscript placed in Luoyang
                                          Nationalist undo move 7.
                                          2 cavalrys and 1 infantry placed in Luoyang
                                          3 conscripts placed in Anking
                                          3 infantry placed in Huangshan
                                          3 conscripts placed in Lu-ting
                                          3 infantry placed in Szecheng
                                          2 infantry placed in Woochow
                                          Nationalist undo move 7.
                                          2 cavalrys and 1 infantry placed in Weihaiwei
                                          4 armour placed in Tsingtao
                                          2 armour and 4 light_artillerys placed in Wuhan
                                          2 fighters and 1 light_artillery placed in Chungking
                                          Nationalist undo move 9.
                                          3 conscripts placed in Chungking
                                          Nationalist undo move 2.
                                          2 infantry placed in Chungking
                                          1 infantry placed in Cheng-tu
                                          Nationalist undo move 14.
                                          2 conscripts placed in Cheng-tu
                                          1 conscript placed in Chungking
                                  
                                      Turn Complete - Nationalist
                                          Nationalist collect 136 PUs; end with 136 PUs
                                          Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 156 PUs
                                          Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 176 PUs
                                          Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 186 PUs
                                          Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs
                                          Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 216 PUs
                                          Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 256 PUs
                                  

                                  Combat Hit Differential Summary :

                                  AA fire in Nanking : : -0.33
                                  Nationalist : -0.17
                                  Japanese : -1.17
                                  

                                  Savegame

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                                  • H Offline
                                    Hexborg
                                    last edited by

                                    TripleA Turn Summary: Manchukwo round 11

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 11
                                    
                                        Combat Move - Manchukwo
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            1 light_artillery moved from Techow to Weihsien
                                            1 light_infantry moved from Techow to Weihsien
                                            1 light_infantry moved from Techow to Lungkow
                                            1 light_infantry moved from Tsinan to Ichow
                                            1 light_infantry moved from Kining to Ichow
                                            1 heavy_cavalry moved from Paoting to Techow
                                            1 infantry moved from Tsangchow to Liaocheng
                                            1 light_artillery moved from Paoting to Techow
                                            1 infantry moved from Paoting to Tsingtai
                                            1 heavy_cavalry moved from Ordos Plateau to Tsingyang
                                            1 light_infantry moved from Ningsia to Tsingyang
                                            1 cavalry moved from Hehsi Corridor to Tsingyang
                                            1 infantry moved from Kuyuan to Tsingyang
                                            1 infantry moved from Kungchangfu to Tsingyang
                                            1 light_infantry moved from Kungchangfu to Tsingyang
                                            1 infantry moved from Ningsia to Kuyuan
                                            1 heavy_cavalry moved from Chahar to Ordos Plateau
                                            1 light_infantry moved from Chahar to Ordos Plateau
                                            1 infantry moved from Chengteh to Chahar
                                            1 infantry moved from Chengteh to Paoting
                                            1 light_infantry moved from Mukden to Chahar
                                            1 infantry moved from Mukden to Chengteh
                                    
                                        Purchase Units - Manchukwo
                                            Manchukwo repair damage of 3x factory; Remaining resources: 18 PUs; 0 techTokens; 
                                            Manchukwo buy 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 1 PUs; 0 techTokens; 
                                    
                                        Combat - Manchukwo
                                            Battle in Ichow
                                                Manchukwo attack with 2 light_infantrys
                                                Communist defend with 1 conscript and 1 ruralproduction
                                                    Manchukwo roll dice for 2 light_infantrys in Ichow, round 2 : 0/2 hits, 0.33 expected hits
                                                    Communist roll dice for 1 conscript in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                                                    Manchukwo roll dice for 2 light_infantrys in Ichow, round 3 : 0/2 hits, 0.33 expected hits
                                                    Communist roll dice for 1 conscript in Ichow, round 3 : 0/1 hits, 0.17 expected hits
                                                    Manchukwo roll dice for 2 light_infantrys in Ichow, round 4 : 0/2 hits, 0.33 expected hits
                                                    Communist roll dice for 1 conscript in Ichow, round 4 : 1/1 hits, 0.17 expected hits
                                                    1 light_infantry owned by the Manchukwo lost in Ichow
                                                    Manchukwo roll dice for 1 light_infantry in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                                    Communist roll dice for 1 conscript in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                                    Manchukwo roll dice for 1 light_infantry in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                                    Communist roll dice for 1 conscript in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                                    Manchukwo roll dice for 1 light_infantry in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                                    Communist roll dice for 1 conscript in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                                    Manchukwo roll dice for 1 light_infantry in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                                    Communist roll dice for 1 conscript in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                                    Manchukwo roll dice for 1 light_infantry in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                                    Communist roll dice for 1 conscript in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                                    Manchukwo roll dice for 1 light_infantry in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                                    Communist roll dice for 1 conscript in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                                    Manchukwo roll dice for 1 light_infantry in Ichow, round 11 : 1/1 hits, 0.17 expected hits
                                                    Communist roll dice for 1 conscript in Ichow, round 11 : 0/1 hits, 0.17 expected hits
                                                    1 conscript owned by the Communist lost in Ichow
                                                Manchukwo win, taking Ichow from Communist with 1 light_infantry remaining. Battle score for attacker is 0
                                                Casualties for Manchukwo: 1 light_infantry
                                                Casualties for Communist: 1 conscript
                                            Battle in Tsingyang
                                                Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys
                                                Nationalist defend with 3 infantry, 1 light_artillery and 1 ruralproduction
                                                    Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/6 hits, 1.17 expected hits
                                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 1/4 hits, 1.33 expected hits
                                                    1 light_infantry owned by the Manchukwo and 2 infantry owned by the Nationalist lost in Tsingyang
                                                    Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 1 light_infantry in Tsingyang, round 3 : 3/5 hits, 1.00 expected hits
                                                    Nationalist roll dice for 1 infantry and 1 light_artillery in Tsingyang, round 3 : 1/2 hits, 0.67 expected hits
                                                    1 light_artillery owned by the Nationalist, 1 light_infantry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Tsingyang
                                                Manchukwo win, taking Tsingyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 2 infantry remaining. Battle score for attacker is 10
                                                Casualties for Manchukwo: 2 light_infantrys
                                                Casualties for Nationalist: 3 infantry and 1 light_artillery
                                            Battle in Weihsien
                                                Manchukwo attack with 1 light_artillery and 1 light_infantry
                                                Communist defend with 1 infantry and 1 ruralproduction
                                                    Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 1/2 hits, 0.50 expected hits
                                                    Communist roll dice for 1 infantry in Weihsien, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Communist lost in Weihsien
                                                Manchukwo win, taking Weihsien from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 3
                                                Casualties for Communist: 1 infantry
                                    
                                        Non Combat Move - Manchukwo
                                    
                                        Place Units - Manchukwo
                                            4 infantry placed in Tsinan
                                            1 heavy_cavalry, 1 light_artillery and 1 light_infantry placed in Mukden
                                    
                                        Turn Complete - Manchukwo
                                            Manchukwo collect 23 PUs; end with 24 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Communist : -1.00
                                    Manchukwo : 2.17
                                    Nationalist : 0.00
                                    

                                    Savegame

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                                    • B Offline
                                      bentonjt
                                      last edited by

                                      TripleA Turn Summary: Communist round 11

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 11
                                      
                                          Combat Move - Communist
                                              1 infantry moved from Shanghai to Hangchow
                                                    Communist take Hangchow from Japanese
                                              1 heavy_artillery moved from Shanghai to Chin-kiang
                                                    Communist take Chin-kiang from Japanese
                                              1 infantry moved from Kannan to Kungchangfu
                                                    Communist take Kungchangfu from Japanese
                                              1 heavy_artillery moved from Kannan to Hehsi Corridor
                                                    Communist take Hehsi Corridor from Japanese
                                      
                                          Purchase Units - Communist
                                              Communist buy 6 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Communist
                                      
                                          Non Combat Move - Communist
                                              1 train moved from Lanchow to Chungking
                                              1 train moved from Lanchow to Chungking
                                      
                                          Place Units - Communist
                                              2 infantry and 1 light_artillery placed in Kannan
                                              2 infantry and 1 light_artillery placed in Ankang
                                              1 propaganda placed in Shanghai
                                              1 infantry placed in Soochow
                                              Communist undo move 2.
                                              1 infantry, 1 light_artillery and 1 propaganda placed in Ankang
                                              2 infantry placed in Chin-kiang
                                              Communist undo move 5.
                                              1 infantry placed in Chin-kiang
                                              1 infantry placed in Hehsi Corridor
                                      
                                          Turn Complete - Communist
                                              Communist collect 23 PUs; end with 23 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Thailand round 11

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 11
                                        
                                            Turn Complete - Thailand
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • H Offline
                                          Hexborg
                                          last edited by

                                          TripleA Turn Summary: Japanese round 11

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 11
                                          
                                              Place Units - Japanese
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  5 infantry placed in Hanoi
                                                  4 infantry placed in Nanning
                                                  4 infantry placed in Hong Kong
                                                  2 elites, 1 heavy_artillery and 1 infantry placed in Shanghai
                                                  1 armour, 1 elite, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                                  2 armour, 1 light_artillery and 1 mobile_infantry placed in Peking
                                                  2 submarines placed in SZ 8 East China Sea
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                          
                                              Turn Complete - Japanese
                                                  Japanese collect 93 PUs; end with 94 PUs
                                                  Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • B Offline
                                            bentonjt
                                            last edited by

                                            TripleA Turn Summary: British round 11

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 11
                                            
                                                Combat Move - British
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    3 armour and 3 infantry moved from Malaya-Singapore to SZ 17 Malay Sea
                                                    3 armour, 3 infantry and 3 transports moved from SZ 17 Malay Sea to SZ 10 South China Sea
                                                    3 armour and 3 infantry moved from SZ 10 South China Sea to Formosa
                                                          British take Formosa from Japanese
                                                    4 armour moved from Luang Prabang to Hanoi
                                                    2 armour and 1 commando moved from Mengtsi to Hanoi
                                                    1 bomber moved from Chittagong to Hanoi
                                                    9 armour moved from Tonkin to Hanoi
                                                    9 armour moved from Tonkin to Nanning
                                                    2 armour and 3 commandos moved from Rangoon to Malaya-Singapore
                                                    3 armour moved from Kentung to Tonkin
                                                    1 armour and 2 commandos moved from Mandalay to Kentung
                                                    1 fighter moved from Cheng-tu to Tsingyang
                                                    3 fighters moved from Kannan to Tsingyang
                                            
                                                Purchase Units - British
                                                    British buy 1 bomber, 1 commando, 2 destroyers, 3 fighters, 1 heavy_artillery and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - British
                                                    Battle in Nanning
                                                        British attack with 9 armour
                                                        Japanese defend with 1 factory, 4 infantry, 1 station and 2 trains
                                                            British roll dice for 9 armour in Nanning, round 2 : 3/9 hits, 4.50 expected hits
                                                            Japanese roll dice for 4 infantry in Nanning, round 2 : 1/4 hits, 1.33 expected hits
                                                            3 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning
                                                            British roll dice for 8 armour in Nanning, round 3 : 3/8 hits, 4.00 expected hits
                                                            Japanese roll dice for 1 infantry in Nanning, round 3 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning
                                                        British win, taking Nanning from Japanese with 7 armour remaining. Battle score for attacker is 0
                                                        Casualties for British: 2 armour
                                                        Casualties for Japanese: 4 infantry
                                                    Battle in Tsingyang
                                                        British attack with 4 fighters
                                                        Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 2 infantry; Japanese defend with 1 ruralproduction
                                                            British roll dice for 4 fighters in Tsingyang, round 2 : 0/4 hits, 2.00 expected hits
                                                            Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 2 : 0/4 hits, 1.00 expected hits
                                                            British roll dice for 4 fighters in Tsingyang, round 3 : 2/4 hits, 2.00 expected hits
                                                            Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 3 : 0/4 hits, 1.00 expected hits
                                                            1 heavy_cavalry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                                                            British roll dice for 4 fighters in Tsingyang, round 4 : 2/4 hits, 2.00 expected hits
                                                            Japanese roll dice for 2 infantry in Tsingyang, round 4 : 1/2 hits, 0.67 expected hits
                                                            1 fighter owned by the British and 2 infantry owned by the Manchukwo lost in Tsingyang
                                                        British win with 3 fighters remaining. Battle score for attacker is -2
                                                        Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 2 infantry
                                                        Casualties for British: 1 fighter
                                                    Battle in Hanoi
                                                        British attack with 15 armour, 1 bomber and 1 commando
                                                        Japanese defend with 1 factory, 2 fighters, 9 infantry, 1 light_artillery and 1 station
                                                            British roll dice for 15 armour, 1 bomber and 1 commando in Hanoi, round 2 : 10/17 hits, 8.50 expected hits
                                                            Japanese roll dice for 2 fighters, 9 infantry and 1 light_artillery in Hanoi, round 2 : 4/12 hits, 4.67 expected hits
                                                            9 infantry owned by the Japanese, 1 light_artillery owned by the Japanese, 1 commando owned by the British and 3 armour owned by the British lost in Hanoi
                                                            British roll dice for 12 armour and 1 bomber in Hanoi, round 3 : 6/13 hits, 6.67 expected hits
                                                            Japanese roll dice for 2 fighters in Hanoi, round 3 : 1/2 hits, 1.33 expected hits
                                                            2 fighters owned by the Japanese and 1 armour owned by the British lost in Hanoi
                                                        British win, taking Hanoi from Japanese with 11 armour and 1 bomber remaining. Battle score for attacker is 34
                                                        Casualties for British: 4 armour and 1 commando
                                                        Casualties for Japanese: 2 fighters, 9 infantry and 1 light_artillery
                                            
                                                Non Combat Move - British
                                                    1 bomber moved from Hanoi to Tonkin
                                                    3 fighters moved from Tsingyang to Sian
                                            
                                                Place Units - British
                                                    3 transports placed in SZ 17 Malay Sea
                                                    2 destroyers placed in SZ 17 Malay Sea
                                                    1 commando and 1 heavy_artillery placed in Rangoon
                                                    1 fighter placed in Rangoon
                                                    1 bomber and 2 fighters placed in Mandalay
                                            
                                                Turn Complete - British
                                                    British collect 72 PUs; end with 72 PUs
                                                    Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 77 PUs
                                                    Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 82 PUs
                                                    Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 87 PUs
                                                    Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 127 PUs
                                            

                                            Combat Hit Differential Summary :

                                            British : -3.67
                                            Japanese : -2.33
                                            

                                            Savegame

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