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  • TripleA Turn Summary: Manchukwo round 8

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 8
    
        Combat Move - Manchukwo
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 infantry moved from Kuyuan to Tsingyang
                  Japanese take Tsingyang from Communist
            1 infantry moved from Ningsia to Kuyuan
            1 heavy_cavalry moved from Chahar to Ningsia
            1 light_artillery moved from Chahar to Ordos Plateau
            1 light_infantry moved from Chahar to Tsingtai
            1 light_infantry moved from Chahar to Tsangchow
            1 infantry moved from Chengteh to Chahar
            1 infantry moved from Chahar to North Suiyuan
            1 cavalry moved from Chahar to Ordos Plateau
            1 cavalry moved from Mukden to Chahar
            1 heavy_cavalry moved from Mukden to Chahar
            1 light_infantry moved from Mukden to Chahar
            1 light_artillery moved from Mukden to Chahar
            1 infantry moved from Mukden to Chengteh
            1 light_infantry moved from Mukden to Chahar
            1 light_artillery moved from Ordos Plateau to Kungchangfu
            1 cavalry moved from Ordos Plateau to Kungchangfu
            1 light_infantry moved from Ordos Plateau to Kungchangfu
            1 infantry moved from Kuyuan to Hehsi Corridor
            1 light_infantry moved from Ningsia to Kungchangfu
            1 heavy_cavalry moved from Ningsia to Kungchangfu
            1 infantry moved from Hehsi Corridor to Kungchangfu
    
        Purchase Units - Manchukwo
            Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Manchukwo
            Battle in Kungchangfu
                Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                Communist defend with 1 infantry and 1 ruralproduction
                    Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 0/6 hits, 1.50 expected hits
                    Communist roll dice for 1 infantry in Kungchangfu, round 2 : 0/1 hits, 0.33 expected hits
                    Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 3 : 2/6 hits, 1.50 expected hits
                    Communist roll dice for 1 infantry in Kungchangfu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Communist lost in Kungchangfu
                Manchukwo win, taking Kungchangfu from Communist with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 3
                Casualties for Communist: 1 infantry
    
        Non Combat Move - Manchukwo
    
        Place Units - Manchukwo
            1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden
            Manchukwo undo move 1.
            1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
    
        Turn Complete - Manchukwo
            Manchukwo collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Communist : -0.67
    Manchukwo : -1.00
    

    Savegame



  • TripleA Turn Summary: Communist round 8

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 8
    
        Combat Move - Communist
            1 propaganda moved from Lanchow to Juning
            1 propaganda moved from Juning to Kaifeng
                  Communist take Kaifeng from Japanese
            1 propaganda moved from Kaifeng to Huaipei
                  Communist take Huaipei from Japanese
            1 propaganda moved from Huaipei to Yang-chow
                  Communist take Yang-chow from Japanese
            1 propaganda moved from Yang-chow to Hsuchow
                  Communist take Hsuchow from Japanese
            1 propaganda moved from Hsuchow to Kining
                  Communist take Kining from Japanese
            1 propaganda moved from Kining to Ichow
                  Communist take Ichow from Japanese
            1 propaganda moved from Ichow to Jih-Chao
                  Communist take Jih-Chao from Japanese
            1 propaganda moved from Jih-Chao to Tsingtao
                  Nationalist take Tsingtao from Japanese
            1 propaganda moved from Tsingtao to Weihsien
                  Communist take Weihsien from Japanese
            1 propaganda moved from Weihsien to Lungkow
                  Communist take Lungkow from Japanese
            1 propaganda moved from Lungkow to Techow
                  Communist take Techow from Japanese
            1 propaganda moved from Techow to Liaocheng
                  Communist take Liaocheng from Japanese
            1 propaganda moved from Liaocheng to Tsinan
                  Nationalist take Tsinan from Japanese
            1 heavy_artillery moved from Lanchow to Hehsi Corridor
            1 infantry moved from Lanchow to Hehsi Corridor
            1 infantry moved from Lanchow to Hehsi Corridor
            2 heavy_artillerys and 1 infantry moved from Hanchung to Sian
            1 infantry moved from Ankang to Sian
            1 infantry moved from Ankang to Sian
    
        Purchase Units - Communist
            Communist buy 4 conscripts, 4 infantry and 2 propagandas; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Communist
            Battle in Hehsi Corridor
                Communist attack with 1 heavy_artillery and 2 infantry
                Manchukwo defend with 1 infantry; Japanese defend with 1 ruralproduction
                    Communist roll dice for 1 heavy_artillery and 2 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hehsi Corridor, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Hehsi Corridor
                Communist win, taking Hehsi Corridor from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Communist: 1 infantry
                Casualties for Manchukwo: 1 infantry
            Battle in Sian
                Communist attack with 2 heavy_artillerys and 3 infantry
                Japanese defend with 2 armour, 1 light_artillery, 1 mobile_infantry and 1 station
                    Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour, 1 light_artillery and 1 mobile_infantry in Sian, round 2 : 0/4 hits, 1.67 expected hits
                    1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Sian
                    Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 3 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour in Sian, round 3 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 infantry owned by the Communist lost in Sian
                Communist win, taking Sian from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 armour, 1 light_artillery and 1 mobile_infantry
                Casualties for Communist: 2 infantry
    
        Non Combat Move - Communist
            2 infantry moved from Kannan to Lanchow
    
        Place Units - Communist
            1 conscript placed in Liaocheng
            1 conscript placed in Techow
            1 conscript placed in Huaipei
            1 conscript placed in Yang-chow
            1 infantry placed in Hehsi Corridor
            1 infantry placed in Kannan
            Communist undo move 6.
            3 infantry placed in Ankang
            Communist undo move 6.
            2 infantry placed in Ankang
            1 infantry placed in Hanchung
            1 propaganda placed in Ankang
            1 propaganda placed in Hanchung
    
        Turn Complete - Communist
            Communist collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Communist : 1.33
    Japanese : 0.00
    

    Savegame



  • TripleA Turn Summary: Thailand round 8

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 8
    
        Turn Complete - Thailand
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 8
    
        Place Units - Japanese
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            4 infantry and 1 light_artillery placed in Hanoi
            1 elite and 3 infantry placed in Nanning
            2 elites, 1 heavy_artillery and 3 infantry placed in Canton
            1 light_artillery placed in Peking
            1 light_artillery placed in Peking
            1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
            1 light_armour and 1 mobile_infantry placed in Peking
            1 elite and 2 infantry placed in Shanghai
            2 armour and 1 mobile_infantry placed in Nanking
            1 bomber and 1 fighter placed in Hong Kong
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
    
        Turn Complete - Japanese
            Japanese collect 123 PUs; end with 123 PUs
            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 128 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 8
    
        Combat Move - British
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 fighter moved from Chittagong to SZ 12 Gulf of Tonkin
            3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport moved from SZ 21 Strait of Malacca to SZ 12 Gulf of Tonkin
            6 armour moved from Mandalay to Kentung
            1 armour moved from Luang Prabang to South Laos
                  British take South Laos from Thailand
            1 armour moved from South Laos to Udon Thani
                  British take Udon Thani from Thailand
    
        Purchase Units - British
            British buy 8 armour and 4 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Battle in SZ 12 Gulf of Tonkin
                British attack with 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
                    British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    British roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 transport in SZ 12 Gulf of Tonkin, round 2 : 3/11 hits, 4.67 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports in SZ 12 Gulf of Tonkin, round 2 : 5/9 hits, 4.50 expected hits
                Units damaged: 3 battleships owned by the British
                    3 transports owned by the Japanese, 1 transport owned by the British and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                    British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 3 battleships, 1 carrier, 1 cruiser, 4 destroyers and 1 fighter in SZ 12 Gulf of Tonkin, round 3 : 4/10 hits, 4.50 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in SZ 12 Gulf of Tonkin, round 3 : 4/9 hits, 4.50 expected hits
                    3 transports owned by the Japanese, 3 destroyers owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                    British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 4 : 1/4 hits, 1.33 expected hits
                    1 carrier owned by the Japanese lost in SZ 12 Gulf of Tonkin
                    British roll dice for 3 battleships, 1 cruiser, 1 destroyer and 1 fighter in SZ 12 Gulf of Tonkin, round 4 : 2/6 hits, 3.33 expected hits
                    Japanese roll dice for 3 fighters in SZ 12 Gulf of Tonkin, round 4 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in SZ 12 Gulf of Tonkin, round 4 : 1/2 hits, 1.17 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in SZ 12 Gulf of Tonkin
                    British roll dice for 3 submarines in SZ 12 Gulf of Tonkin, round 5 : 2/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in SZ 12 Gulf of Tonkin
                    British roll dice for 3 battleships in SZ 12 Gulf of Tonkin, round 5 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 fighters in SZ 12 Gulf of Tonkin, round 5 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 battleship owned by the British lost in SZ 12 Gulf of Tonkin
                British win with 2 battleships and 3 submarines remaining. Battle score for attacker is 55
                Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
    
        Non Combat Move - British
            8 armour moved from Kra to Malaya-Singapore
            1 commando moved from Luang Prabang to Kunming
            1 infantry moved from Luang Prabang to Udon Thani
            1 armour moved from Luang Prabang to Udon Thani
            3 armour moved from Rangoon to Chiang Mai
            2 commandos moved from Chittagong to Mandalay
    
        Place Units - British
            4 fighters placed in Malaya-Singapore
            3 armour placed in Rangoon
            1 armour placed in Malaya-Singapore
            3 armour placed in Mandalay
            1 armour placed in Chittagong
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 70 PUs
            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 110 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    British : -1.50
    Japanese : 0.50
    

    Savegame



  • TripleA Turn Summary: Nationalist round 9

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 9
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            3 infantry moved from Hanchung to Kungchangfu
            3 infantry moved from Kannan to Kungchangfu
            3 conscripts and 1 light_artillery moved from Lanchow to Kungchangfu
            5 conscripts and 1 infantry moved from Poseh to Lungchow
            1 armour moved from Kweiyang to Szecheng
            1 light_artillery moved from Kweiyang to Kweilin
            3 infantry moved from Tuyun to Szecheng
            3 infantry moved from Chih-Chiang to Kweilin
            3 infantry moved from Nanyang to Luoyang
            1 light_artillery moved from Nanyang to Luoyang
            1 infantry moved from Juning to Kaifeng
            1 light_artillery moved from Juning to Kaifeng
            1 light_artillery moved from Changsha to Kan
            1 light_artillery moved from Changsha to Kan
            2 armour and 3 conscripts moved from Siangtan to Te-king
            3 infantry moved from Chien-ning to Kan
            3 infantry moved from Chenchow to Te-king
            1 armour moved from Changsha to Kan
            1 armour moved from Changsha to Kan
            3 conscripts moved from Pinghsiang to Kan
            1 armour moved from Kweiyang to Kweilin
            1 armour, 3 conscripts and 4 infantry moved from Poyang to Yen-ping
            1 fighter moved from Nanyang to Luan
            1 fighter moved from Nanyang to Anking
            1 infantry moved from Hwanggang to Luan
            1 infantry moved from Hwanggang to Anking
            1 infantry moved from Hwanggang to Luan
            1 light_artillery moved from Hwanggang to Anking
            2 light_artillerys moved from Hwanggang to Kan
            3 infantry moved from Hwangshi to Kan
            1 fighter moved from Kweiyang to Te-king
    
        Purchase Units - Nationalist
            Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 157 PUs; 0 techTokens; 
            Nationalist buy 5 armour, 12 conscripts, 2 fighters, 21 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in Luoyang
                Nationalist attack with 3 infantry and 1 light_artillery
                Japanese defend with 1 heavy_artillery and 1 ruralproduction
                    Nationalist roll dice for 3 infantry and 1 light_artillery in Luoyang, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 heavy_artillery in Luoyang, round 2 : 1/1 hits, 0.33 expected hits
                    1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Luoyang
                Nationalist win, taking Luoyang from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                Casualties for Nationalist: 1 infantry
                Casualties for Japanese: 1 heavy_artillery
            Battle in Kungchangfu
                Nationalist attack with 3 conscripts, 6 infantry and 1 light_artillery
                Manchukwo defend with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                    Nationalist roll dice for 3 conscripts, 6 infantry and 1 light_artillery in Kungchangfu, round 2 : 3/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 2/6 hits, 1.33 expected hits
                    2 light_infantrys owned by the Manchukwo, 2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Kungchangfu
                    Nationalist roll dice for 1 conscript, 6 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 heavy_cavalry, 1 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/3 hits, 0.83 expected hits
                    1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Kungchangfu
                    Nationalist roll dice for 6 infantry and 1 light_artillery in Kungchangfu, round 4 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry and 1 light_artillery in Kungchangfu, round 4 : 1/2 hits, 0.67 expected hits
                    1 light_artillery owned by the Manchukwo, 1 infantry owned by the Nationalist and 1 infantry owned by the Manchukwo lost in Kungchangfu
                Nationalist win, taking Kungchangfu from Japanese with 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                Casualties for Nationalist: 3 conscripts and 1 infantry
                Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
            Battle in Kaifeng
                Nationalist attack with 1 infantry and 1 light_artillery
                Japanese defend with 1 mobile_infantry and 1 ruralproduction
                    Nationalist roll dice for 1 infantry and 1 light_artillery in Kaifeng, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mobile_infantry in Kaifeng, round 2 : 0/1 hits, 0.33 expected hits
                    1 mobile_infantry owned by the Japanese lost in Kaifeng
                Nationalist win, taking Kaifeng from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mobile_infantry
            Battle in Luan
                Nationalist attack with 1 fighter and 2 infantry
                Japanese defend with 1 elite and 1 ruralproduction
                    Nationalist roll dice for 1 fighter and 2 infantry in Luan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in Luan, round 2 : 0/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese lost in Luan
                Nationalist win, taking Luan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 elite
            Battle in Anking
                Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery
                Japanese defend with 1 elite and 1 ruralproduction
                    Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Anking, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Nationalist lost in Anking
                    Nationalist roll dice for 1 fighter and 1 light_artillery in Anking, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in Anking, round 3 : 1/1 hits, 0.33 expected hits
                    1 light_artillery owned by the Nationalist lost in Anking
                 retreated to Anking
                Japanese win with 1 elite remaining. Battle score for attacker is -8
                Casualties for Nationalist: 1 infantry and 1 light_artillery
            Battle in Yen-ping
                Nationalist attack with 1 armour, 3 conscripts and 4 infantry
                Japanese defend with 1 elite and 1 ruralproduction
                    Nationalist roll dice for 1 armour, 3 conscripts and 4 infantry in Yen-ping, round 2 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 elite in Yen-ping, round 2 : 0/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese lost in Yen-ping
                Nationalist win, taking Yen-ping from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 elite
            Battle in Kan
                Nationalist attack with 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys
                Japanese defend with 1 armour and 1 ruralproduction
                    Nationalist roll dice for 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys in Kan, round 2 : 2/15 hits, 4.50 expected hits
                    Japanese roll dice for 1 armour in Kan, round 2 : 1/1 hits, 0.50 expected hits
                    1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Kan
                Nationalist win, taking Kan from Japanese with 2 armour, 2 conscripts, 6 infantry and 4 light_artillerys remaining. Battle score for attacker is 4
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 armour
            Battle in Te-king
                Nationalist attack with 2 armour, 3 conscripts, 1 fighter and 3 infantry
                Japanese defend with 1 elite and 1 ruralproduction
                    Nationalist roll dice for 2 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 2/9 hits, 2.50 expected hits
                    Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese lost in Te-king
                Nationalist win, taking Te-king from Japanese with 2 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 elite
            Battle in Kweilin
                Nationalist attack with 1 armour, 3 infantry and 1 light_artillery
                Japanese defend with 1 elite and 1 ruralproduction
                    Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 2 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                    Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 3 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese lost in Kweilin
                Nationalist win, taking Kweilin from Japanese with 1 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 elite
            Battle in Szecheng
                Nationalist attack with 1 armour and 3 infantry
                Japanese defend with 1 infantry and 1 ruralproduction
                    Nationalist roll dice for 1 armour and 3 infantry in Szecheng, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Szecheng
                Nationalist win, taking Szecheng from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Nationalist: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Lungchow
                Nationalist attack with 5 conscripts and 1 infantry
                Japanese defend with 1 elite and 1 ruralproduction
                    Nationalist roll dice for 5 conscripts and 1 infantry in Lungchow, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 elite in Lungchow, round 2 : 1/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                Nationalist win, taking Lungchow from Japanese with 4 conscripts and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 elite
    
        Non Combat Move - Nationalist
            1 fighter moved from Luan to Hwangshi
            1 fighter moved from Anking to Hwangshi
            1 fighter moved from Te-king to Changsha
            3 infantry moved from Tungting to Hwangshi
            3 conscripts moved from Changteh to Hwangshi
            1 armour moved from Wuhan to Kan
            2 armour and 3 light_artillerys moved from Wuhan to Kan
            2 conscripts moved from Wu Tang Mountains to Nanyang
            1 light_artillery and 1 train moved from Kunming to Sian
    
        Place Units - Nationalist
            2 armour, 1 fighter and 1 infantry placed in Tsingtao
            3 infantry placed in Poyang
            3 infantry placed in Hwanggang
            3 infantry placed in Juning
            3 infantry placed in Nanyang
            3 infantry placed in Weinan
            3 infantry placed in Chenchow
            3 conscripts placed in Siangtan
            3 conscripts placed in Pinghsiang
            3 conscripts placed in Poseh
            3 armour, 1 fighter and 2 light_artillerys placed in Wuhan
            3 conscripts placed in Fancheng
            2 infantry placed in Wu Tang Mountains
            Nationalist undo move 13.
            Nationalist undo move 12.
            3 conscripts placed in Chien-ning
            2 infantry placed in Hwangshi
    
        Turn Complete - Nationalist
            Nationalist collect 109 PUs; end with 109 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 129 PUs
            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 159 PUs
            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 169 PUs
            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 209 PUs
    

    Combat Hit Differential Summary :

    Nationalist : -2.33
    Japanese : 3.00
    

    Savegame



  • TripleA Turn Summary: Manchukwo round 9

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 9
    
        Combat Move - Manchukwo
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
    
        Purchase Units - Manchukwo
            Manchukwo buy 2 heavy_cavalrys, 2 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Manchukwo
            1 heavy_cavalry moved from Ningsia to Kuyuan
            1 cavalry moved from Ordos Plateau to Tsingyang
            1 light_artillery moved from Ordos Plateau to Hehsi Corridor
            1 infantry moved from North Suiyuan to Ordos Plateau
            1 infantry moved from Chengteh to Paoting
            1 heavy_cavalry moved from Chahar to Tsingtai
            1 light_artillery moved from Chahar to Tsangchow
            1 cavalry moved from Chahar to Ordos Plateau
            1 infantry moved from Chahar to North Suiyuan
            1 light_infantry moved from Chahar to Ningsia
            1 light_infantry moved from Chahar to Tsangchow
            1 cavalry moved from Mukden to Paoting
            1 heavy_cavalry moved from Mukden to Chahar
            1 light_infantry moved from Mukden to Chahar
            1 light_infantry moved from Mukden to Tientsin
            1 light_artillery moved from Mukden to Tientsin
            1 infantry moved from Mukden to Chengteh
    
        Place Units - Manchukwo
            2 heavy_cavalrys, 2 infantry, 1 light_artillery and 1 light_infantry placed in Mukden
    
        Turn Complete - Manchukwo
            Manchukwo collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Communist round 9

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 9
    
        Combat Move - Communist
            1 propaganda moved from Tsinan to Huainan
                  Communist take Huainan from Japanese
            1 propaganda moved from Huainan to Chin-kiang
                  Communist take Chin-kiang from Japanese
            1 propaganda moved from Ankang to West Kwangtung
                  Communist take West Kwangtung from Japanese
            1 propaganda moved from West Kwangtung to Woochow
                  Communist take Woochow from Japanese
            1 propaganda moved from Woochow to Changsha
            2 heavy_artillerys and 1 infantry moved from Sian to Yenan
            2 infantry moved from Ankang to Yenan
            1 infantry moved from Hanchung to Yenan
    
        Purchase Units - Communist
            Communist buy 2 conscripts, 2 heavy_artillerys and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communist
            Battle in Yenan
                Communist attack with 2 heavy_artillerys and 4 infantry
                Japanese defend with 2 armour, 1 mobile_infantry and 1 ruralproduction
                    Communist roll dice for 2 heavy_artillerys and 4 infantry in Yenan, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour and 1 mobile_infantry in Yenan, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                    Communist roll dice for 2 heavy_artillerys and 3 infantry in Yenan, round 3 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour in Yenan, round 3 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Yenan
                Communist win, taking Yenan from Japanese with 2 heavy_artillerys and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Communist: 2 infantry
                Casualties for Japanese: 2 armour and 1 mobile_infantry
    
        Non Combat Move - Communist
            1 train moved from Chungking to Lanchow
            1 infantry and 1 train moved from Lanchow to Sian
            1 propaganda moved from Hanchung to Wuhan
    
        Place Units - Communist
            1 conscript placed in Hsuchow
            1 conscript placed in Huainan
            1 heavy_artillery and 2 infantry placed in Hanchung
            1 heavy_artillery and 2 infantry placed in Ichow
            1 infantry placed in Lungkow
    
        Turn Complete - Communist
            Communist collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Communist : 0.17
    Japanese : -0.33
    

    Savegame



  • TripleA Turn Summary: Thailand round 9

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 9
    
        Turn Complete - Thailand
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 9
    
        Place Units - Japanese
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            4 infantry and 1 light_artillery placed in Hanoi
            1 elite and 3 infantry placed in Nanning
            2 elites, 1 heavy_artillery and 3 infantry placed in Canton
            1 elite and 2 infantry placed in Nanking
            1 light_artillery placed in Nanking
            1 armour placed in Shanghai
            Japanese undo move 6.
            2 armour and 1 mobile_infantry placed in Taiyuan
            1 destroyer placed in SZ 9 Taiwan Strait
            1 bomber placed in Hong Kong
            1 fighter placed in Hong Kong
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
    
        Turn Complete - Japanese
            Japanese collect 126 PUs; end with 128 PUs
            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 133 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 9
    
        Combat Move - British
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 commando moved from Kunming to Mengtsi
            6 armour moved from Kentung to Puel
            1 armour moved from Udon Thani to Cochinchina
                  British take Cochinchina from Thailand
            1 infantry moved from Udon Thani to South Laos
            1 armour moved from Udon Thani to South Laos
            3 armour moved from Chiang Mai to Luang Prabang
            1 armour moved from Rangoon to Luang Prabang
            3 armour and 2 commandos moved from Mandalay to Kentung
            2 armour moved from Rangoon to Luang Prabang
            1 armour moved from Chittagong to Rangoon
            1 submarine moved from SZ 12 Gulf of Tonkin to SZ 10 South China Sea
            2 submarines moved from SZ 12 Gulf of Tonkin to SZ 14 South China Sea
            1 armour moved from Malaya-Singapore to Chiang Mai
            1 armour moved from Malaya-Singapore to Chiang Mai
            1 armour moved from Malaya-Singapore to Chiang Mai
            1 armour moved from Malaya-Singapore to Chiang Mai
            1 armour moved from Malaya-Singapore to Chiang Mai
            1 armour moved from Malaya-Singapore to Chiang Mai
            1 fighter moved from Malaya-Singapore to South Laos
            3 fighters moved from Malaya-Singapore to Mengtsi
            1 submarine moved from SZ 14 South China Sea to SZ 15 Philippine Sea
    
        Purchase Units - British
            British buy 7 armour, 2 battleships, 1 commando and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Battle in Luang Prabang
                British attack with 6 armour
                Japanese defend with 1 infantry
                    British roll dice for 6 armour in Luang Prabang, round 2 : 5/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Luang Prabang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Luang Prabang
                British win, taking Luang Prabang from Japanese with 6 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Puel
                British attack with 6 armour
                Japanese defend with 1 infantry and 1 ruralproduction
                    British roll dice for 6 armour in Puel, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Puel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Puel
                British win, taking Puel from Japanese with 5 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in South Laos
                British attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 infantry in South Laos, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in South Laos, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in South Laos
                British win, taking South Laos from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Mengtsi
                British attack with 1 commando and 3 fighters
                Japanese defend with 1 infantry and 1 ruralproduction
                    British roll dice for 1 commando and 3 fighters in Mengtsi, round 2 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 commando owned by the British lost in Mengtsi
                 retreated to Mengtsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 commando
    
        Non Combat Move - British
            3 fighters moved from Mengtsi to Poseh
            1 fighter moved from South Laos to Kentung
    
        Place Units - British
            2 battleships and 3 transports placed in SZ 17 Malay Sea
            3 armour placed in Rangoon
            3 armour placed in Mandalay
            1 armour and 1 commando placed in Chittagong
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 72 PUs
            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Japanese : 0.67
    

    Savegame



  • TripleA Turn Summary: Nationalist round 10

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 10
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            1 fighter moved from Tsingtao to SZ 7 East China Sea
            5 infantry and 1 light_artillery moved from Kungchangfu to Lanchow
            1 conscript moved from Poseh to Mengtsi
            1 armour moved from Szecheng to Mengtsi
            1 infantry moved from Tsingtao to Jih-Chao
            1 armour moved from Tsingtao to Weihaiwei
                  Nationalist take Weihaiwei from Japanese
            1 armour moved from Weihaiwei to Tsingtao
            1 armour moved from Kweilin to Lungchow
            2 conscripts moved from Poseh to Lungchow
            1 infantry moved from Szecheng to Lungchow
            1 infantry moved from Szecheng to Lungchow
            3 infantry and 1 light_artillery moved from Kweilin to Woochow
            3 conscripts moved from Siangtan to Te-king
            3 infantry moved from Chenchow to Te-king
            1 fighter moved from Changsha to Te-king
            1 armour moved from Kan to Te-king
            1 infantry moved from Kan to Amoy
            1 light_artillery moved from Kan to Amoy
            1 infantry moved from Kan to Swatow
            1 light_artillery moved from Kan to Swatow
            1 armour moved from Kan to Shiuchow
            2 conscripts moved from Kan to Shiuchow
            1 infantry moved from Kan to Swatow
            1 infantry moved from Kan to Amoy
            1 armour moved from Wuhan to Anking
            1 armour moved from Wuhan to Huangshan
            1 infantry moved from Hwanggang to Anking
            1 infantry moved from Hwanggang to Huangshan
            1 infantry moved from Hwanggang to Huangshan
            3 conscripts moved from Pinghsiang to Poyang
            1 infantry moved from Hwangshi to Poyang
            1 light_artillery moved from Wuhan to Poyang
            1 light_artillery moved from Wuhan to Huangshan
            3 infantry moved from Juning to Kaifeng
            1 light_artillery moved from Luoyang to Kaifeng
            2 infantry moved from Luoyang to Anyang
            1 conscript moved from Nanyang to Puchow
                  Nationalist take Puchow from Japanese
            1 conscript and 3 infantry moved from Nanyang to Puchow
            1 fighter moved from Hwangshi to Anyang
            1 fighter moved from Hwangshi to Kaifeng
            1 fighter moved from Wuhan to Anking
            3 conscripts and 4 infantry moved from Hwangshi to Poyang
            1 armour moved from Wuhan to Poyang
            1 light_artillery moved from Sian to Puchow
    
        Purchase Units - Nationalist
            Nationalist repair damage of 8x factory, 8x factory; Remaining resources: 177 PUs; 0 techTokens; 
            Nationalist buy 3 aaGuns, 4 armour, 8 conscripts, 2 elites, 2 fighters, 22 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in SZ 7 East China Sea
                Nationalist attack with 1 fighter
                Japanese defend with 12 transports
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 0/1 hits, 0.50 expected hits
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 10 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 11 : 0/1 hits, 0.50 expected hits
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 12 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 13 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 14 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 15 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 16 : 0/1 hits, 0.50 expected hits
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 17 : 0/1 hits, 0.50 expected hits
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 18 : 0/1 hits, 0.50 expected hits
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 19 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 20 : 0/1 hits, 0.50 expected hits
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 21 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                Nationalist win with 1 fighter remaining. Battle score for attacker is 96
                Casualties for Japanese: 12 transports
            Battle in Mengtsi
                Nationalist attack with 1 armour and 1 conscript
                Japanese defend with 1 infantry and 1 ruralproduction
                    Nationalist roll dice for 1 armour and 1 conscript in Mengtsi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Mengtsi
                Nationalist win, taking Mengtsi from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 infantry
            Battle in Lungchow
                Nationalist attack with 1 armour, 2 conscripts and 2 infantry
                Japanese defend with 2 elites, 1 light_artillery and 1 ruralproduction
                    Nationalist roll dice for 1 armour, 2 conscripts and 2 infantry in Lungchow, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 elites and 1 light_artillery in Lungchow, round 2 : 1/3 hits, 1.00 expected hits
                    2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                    Nationalist roll dice for 1 armour, 1 conscript and 2 infantry in Lungchow, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 light_artillery in Lungchow, round 3 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Lungchow
                Nationalist win, taking Lungchow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Nationalist: 2 conscripts
                Casualties for Japanese: 2 elites and 1 light_artillery
            Battle in Woochow
                Nationalist attack with 3 infantry and 1 light_artillery
                Japanese defend with 1 infantry and 1 ruralproduction
                    Nationalist roll dice for 3 infantry and 1 light_artillery in Woochow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Woochow
                Nationalist win, taking Woochow from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Te-king
                Nationalist attack with 1 armour, 3 conscripts, 1 fighter and 3 infantry
                Japanese defend with 1 elite, 4 heavy_artillerys and 1 ruralproduction
                    Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 3/8 hits, 2.00 expected hits
                    Japanese roll dice for 1 elite and 4 heavy_artillerys in Te-king, round 2 : 0/5 hits, 1.67 expected hits
                    2 heavy_artillerys owned by the Japanese and 1 elite owned by the Japanese lost in Te-king
                    Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 3 : 1/8 hits, 2.00 expected hits
                    Japanese roll dice for 2 heavy_artillerys in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                    1 heavy_artillery owned by the Japanese lost in Te-king
                    Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 4 : 4/8 hits, 2.00 expected hits
                    Japanese roll dice for 1 heavy_artillery in Te-king, round 4 : 0/1 hits, 0.33 expected hits
                    1 heavy_artillery owned by the Japanese lost in Te-king
                Nationalist win, taking Te-king from Japanese with 1 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 elite and 4 heavy_artillerys
            Battle in Shiuchow
                Nationalist attack with 1 armour and 2 conscripts
                Japanese defend with 1 infantry and 1 ruralproduction
                    Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shiuchow, round 2 : 0/1 hits, 0.33 expected hits
                    Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shiuchow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Shiuchow
                Nationalist win, taking Shiuchow from Japanese with 1 armour and 1 conscript remaining. Battle score for attacker is 1
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 infantry
            Battle in Swatow
                Nationalist attack with 2 infantry and 1 light_artillery
                Japanese defend with 1 infantry and 1 ruralproduction
                    Nationalist roll dice for 2 infantry and 1 light_artillery in Swatow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Swatow
                Nationalist win, taking Swatow from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                Casualties for Nationalist: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Amoy
                Nationalist attack with 2 infantry and 1 light_artillery
                Japanese defend with 1 infantry and 1 ruralproduction
                    Nationalist roll dice for 2 infantry and 1 light_artillery in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Amoy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amoy
                Nationalist win, taking Amoy from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Poyang
                Nationalist attack with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery
                Japanese defend with 2 heavy_artillerys and 1 ruralproduction
                    Nationalist roll dice for 1 armour, 6 conscripts, 5 infantry and 1 light_artillery in Poyang, round 2 : 3/13 hits, 2.83 expected hits
                    Japanese roll dice for 2 heavy_artillerys in Poyang, round 2 : 0/2 hits, 0.67 expected hits
                    2 heavy_artillerys owned by the Japanese lost in Poyang
                Nationalist win, taking Poyang from Japanese with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 heavy_artillerys
            Battle in Huangshan
                Nationalist attack with 1 armour, 2 infantry and 1 light_artillery
                Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                    Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Huangshan, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 heavy_artillery and 1 infantry in Huangshan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                    Nationalist roll dice for 1 armour, 1 infantry and 1 light_artillery in Huangshan, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 heavy_artillery in Huangshan, round 3 : 1/1 hits, 0.33 expected hits
                    1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                Nationalist win, taking Huangshan from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 2
                Casualties for Nationalist: 2 infantry
                Casualties for Japanese: 1 heavy_artillery and 1 infantry
            Battle in Anking
                Nationalist attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 elite and 1 ruralproduction
                    Nationalist roll dice for 1 armour, 1 fighter and 1 infantry in Anking, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anking
                Nationalist win, taking Anking from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Nationalist: 1 infantry
                Casualties for Japanese: 1 elite
            Battle in Kaifeng
                Nationalist attack with 1 fighter, 3 infantry and 1 light_artillery
                Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                    Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 elites and 1 heavy_artillery in Kaifeng, round 2 : 0/3 hits, 1.00 expected hits
                    2 elites owned by the Japanese lost in Kaifeng
                    Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 3 : 4/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 heavy_artillery in Kaifeng, round 3 : 0/1 hits, 0.33 expected hits
                    1 heavy_artillery owned by the Japanese lost in Kaifeng
                Nationalist win, taking Kaifeng from Japanese with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 elites and 1 heavy_artillery
            Battle in Anyang
                Nationalist attack with 1 fighter and 2 infantry
                Japanese defend with 1 elite and 1 ruralproduction
                    Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                    Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in Anyang, round 3 : 1/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anyang
                Nationalist win, taking Anyang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Nationalist: 1 infantry
                Casualties for Japanese: 1 elite
            Battle in Lanchow
                Nationalist attack with 5 infantry and 1 light_artillery
                Japanese defend with 1 light_artillery, 1 station and 2 trains
                    Nationalist roll dice for 5 infantry and 1 light_artillery in Lanchow, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 light_artillery in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Nationalist lost in Lanchow
                    Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 light_artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                    Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 4 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 light_artillery in Lanchow, round 4 : 0/1 hits, 0.33 expected hits
                    1 light_artillery owned by the Japanese lost in Lanchow
                Nationalist win, taking Lanchow from Japanese with 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                Casualties for Nationalist: 1 infantry
                Casualties for Japanese: 1 light_artillery
    
        Non Combat Move - Nationalist
            1 fighter could not land in SZ 7 East China Sea and was removed
            1 fighter moved from Anyang to Luoyang
            1 fighter moved from Kaifeng to Luoyang
            1 fighter moved from Anking to Nanchang
            3 conscripts moved from Chien-ning to Kan
            1 train moved from Sian to Chungking
            1 train moved from Changsha to Nanchang
            1 train moved from Wuhan to Changsha
            1 train moved from Changsha to Nanchang
            1 train moved from Wuhan to Changsha
            1 train moved from Wuhan to Changsha
            1 train moved from Wuhan to Changsha
            1 train moved from Changsha to Nanchang
            1 train moved from Changsha to Kweiyang
            1 train moved from Kweiyang to Chungking
            1 fighter moved from Te-king to Kan
    
        Place Units - Nationalist
            3 armour and 1 fighter placed in Tsingtao
            3 infantry placed in Luan
            3 infantry placed in Weinan
            3 infantry placed in Luoyang
            3 infantry placed in Nanyang
            3 infantry placed in Kan
            3 infantry placed in Poseh
            3 conscripts placed in Szecheng
            3 conscripts placed in Kweilin
            2 conscripts and 1 infantry placed in Hwanggang
            3 infantry placed in Chenchow
            1 aaGun, 2 elites and 1 fighter placed in Nanchang
            1 aaGun, 1 armour and 3 light_artillerys placed in Wuhan
            Nationalist undo move 13.
            1 aaGun, 1 armour and 2 light_artillerys placed in Kweiyang
            1 aaGun and 1 light_artillery placed in Wuhan
    
        Turn Complete - Nationalist
            Nationalist collect 120 PUs; end with 120 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 140 PUs
            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 160 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 170 PUs
            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 180 PUs
            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 220 PUs
    

    Combat Hit Differential Summary :

    Nationalist : 9.00
    Japanese : -1.00
    

    Savegame



  • TripleA Turn Summary: Manchukwo round 10

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 10
    
        Combat Move - Manchukwo
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 heavy_cavalry moved from Kuyuan to Kannan
                  Japanese take Kungchangfu from Nationalist
                  Manchukwo take Kannan from Communist
            1 infantry moved from Kuyuan to Kungchangfu
            1 infantry moved from Ordos Plateau to Kuyuan
            1 light_infantry moved from Ningsia to Kungchangfu
            1 cavalry moved from Ordos Plateau to Hehsi Corridor
            1 infantry moved from North Suiyuan to Ningsia
            1 heavy_cavalry moved from Chahar to Ordos Plateau
            1 light_infantry moved from Chahar to Ningsia
            1 light_infantry moved from Tsangchow to Techow
            1 light_infantry moved from Tsangchow to Kining
                  Japanese take Kining from Communist
            1 light_artillery moved from Tientsin to Techow
            1 light_infantry moved from Tientsin to Techow
            1 cavalry moved from Paoting to Anyang
            1 light_infantry moved from Tsingtai to Tsinan
                  Manchukwo take Tsinan from Nationalist
            1 heavy_cavalry moved from Tsingtai to Anyang
            1 infantry moved from Paoting to Tsangchow
            1 light_artillery moved from Tsangchow to Anyang
    
        Purchase Units - Manchukwo
            Manchukwo repair damage of 5x factory; Remaining resources: 9 PUs; 0 techTokens; 
            Manchukwo buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Manchukwo
            Battle in Techow
                Manchukwo attack with 1 light_artillery and 2 light_infantrys
                Communist defend with 1 conscript and 1 ruralproduction
                    Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Techow, round 2 : 1/3 hits, 0.67 expected hits
                    Communist roll dice for 1 conscript in Techow, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communist lost in Techow
                Manchukwo win, taking Techow from Communist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 2
                Casualties for Communist: 1 conscript
            Battle in Anyang
                Manchukwo attack with 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                Nationalist defend with 1 infantry and 1 ruralproduction
                    Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 1/3 hits, 1.00 expected hits
                    Nationalist roll dice for 1 infantry in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Nationalist lost in Anyang
                Manchukwo win, taking Anyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3
                Casualties for Nationalist: 1 infantry
    
        Non Combat Move - Manchukwo
            1 light_artillery moved from Hehsi Corridor to Kannan
            1 heavy_cavalry moved from Mukden to Paoting
            1 heavy_cavalry moved from Mukden to Chahar
            1 light_artillery moved from Mukden to Paoting
            1 light_infantry moved from Mukden to Chahar
            1 infantry moved from Mukden to Chengteh
            1 infantry moved from Chengteh to Paoting
            1 infantry moved from Mukden to Chengteh
    
        Place Units - Manchukwo
            1 infantry and 1 light_infantry placed in Mukden
    
        Turn Complete - Manchukwo
            Manchukwo collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Communist : -0.17
    Manchukwo : 0.33
    Nationalist : -0.33
    

    Savegame



  • TripleA Turn Summary: Communist round 10

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 10
    
        Combat Move - Communist
            1 heavy_artillery and 2 infantry moved from Hanchung to Kannan
            1 propaganda moved from Changsha to Foochow
                  Communist take Foochow from Japanese
            1 propaganda moved from Foochow to Changsha
            1 propaganda moved from Wuhan to Wuhu
                  Communist take Wuhu from Japanese
            1 propaganda moved from Wuhu to Soochow
                  Communist take Soochow from Japanese
            1 propaganda moved from Soochow to Shanghai
                  Communist take Shanghai from Japanese
            1 propaganda moved from Changsha to Fen-chow
                  Communist take Fen-chow from Japanese
            1 propaganda moved from Fen-chow to Changchih
                  Communist take Changchih from Japanese
            1 propaganda moved from Changchih to Tsingtai
                  Communist take Tsingtai from Japanese
            1 heavy_artillery and 2 infantry moved from Ichow to Hsuchow
            1 infantry moved from Lungkow to Weihsien
    
        Purchase Units - Communist
            Communist buy 4 conscripts, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communist
            Battle in Kannan
                Communist attack with 1 heavy_artillery and 2 infantry
                Manchukwo defend with 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                    Communist roll dice for 1 heavy_artillery and 2 infantry in Kannan, round 2 : 2/3 hits, 1.00 expected hits
                    Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Kannan, round 2 : 1/2 hits, 0.50 expected hits
                    1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Kannan
                Communist win, taking Kannan from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Communist: 1 infantry
                Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
            Battle in Hsuchow
                Communist attack with 1 heavy_artillery and 2 infantry
                Japanese defend with 2 armour and 1 ruralproduction
                    Communist roll dice for 1 heavy_artillery and 2 infantry in Hsuchow, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour in Hsuchow, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Communist lost in Hsuchow
                    Communist roll dice for 1 heavy_artillery in Hsuchow, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 armour in Hsuchow, round 3 : 2/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese and 1 heavy_artillery owned by the Communist lost in Hsuchow
                Japanese win with 1 armour remaining. Battle score for attacker is -5
                Casualties for Communist: 1 heavy_artillery and 2 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Communist
            1 train moved from Sian to Chungking
    
        Place Units - Communist
            1 conscript placed in Lungkow
            1 conscript placed in Ichow
            1 conscript placed in Fen-chow
            1 conscript placed in Changchih
            1 heavy_artillery and 2 infantry placed in Hanchung
            Communist undo move 1.
            1 conscript placed in Wuhu
            1 heavy_artillery and 2 infantry placed in Shanghai
    
        Turn Complete - Communist
            Communist collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Communist : 0.50
    Manchukwo : 0.50
    Japanese : 2.00
    

    Savegame



  • TripleA Turn Summary: Thailand round 10

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 10
    
        Turn Complete - Thailand
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 10
    
        Place Units - Japanese
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            4 infantry and 1 light_artillery placed in Hanoi
            4 infantry placed in Nanning
            6 infantry placed in Canton
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            4 infantry and 1 light_artillery placed in Hanoi
            3 infantry placed in Nanning
            5 infantry placed in Canton
            3 infantry placed in Nanking
            1 fighter placed in Nanking
            1 infantry placed in Korea
            1 heavy_artillery, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
            3 armour and 1 mobile_infantry placed in Peking
            1 elite placed in Nanning
            1 armour placed in Canton
            2 elites placed in Hong Kong
            1 destroyer placed in SZ 10 South China Sea
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
    
        Turn Complete - Japanese
            Japanese collect 105 PUs; end with 105 PUs
            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 10
    
        Combat Move - British
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 armour moved from Puel to Mengtsi
            1 armour moved from Puel to Mengtsi
            1 armour and 1 infantry moved from South Laos to Tonkin
            6 armour moved from Luang Prabang to Tonkin
            3 fighters moved from Poseh to Mengtsi
            1 fighter moved from Kentung to Mengtsi
            1 commando moved from Kentung to Mengtsi
            1 commando moved from Kentung to Mengtsi
            3 armour moved from Puel to Tonkin
            6 armour moved from Chiang Mai to Tonkin
            3 armour moved from Kentung to Tonkin
            1 armour moved from Mandalay to Kentung
            4 armour moved from Rangoon to Luang Prabang
            2 armour moved from Mandalay to Kentung
            1 armour and 1 commando moved from Chittagong to Rangoon
            1 armour moved from Cochinchina to Tonkin
            1 submarine moved from SZ 15 Philippine Sea to SZ 8 East China Sea
    
        Purchase Units - British
            British buy 2 armour, 2 battleships, 1 bomber, 4 commandos and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Battle in Tonkin
                British attack with 20 armour and 1 infantry
                Japanese defend with 2 fighters and 6 infantry
                    British roll dice for 20 armour and 1 infantry in Tonkin, round 2 : 13/21 hits, 10.17 expected hits
                    Thailand roll dice for 2 fighters and 6 infantry in Tonkin, round 2 : 3/8 hits, 3.33 expected hits
                    6 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Tonkin
                British win, taking Tonkin from Thailand with 18 armour remaining. Battle score for attacker is 31
                Casualties for British: 2 armour and 1 infantry
                Casualties for Japanese: 2 fighters and 6 infantry
            Battle in Mengtsi
                British attack with 2 armour, 2 commandos and 4 fighters
                Japanese defend with 2 infantry, 1 light_artillery and 1 ruralproduction
                    British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 2 : 1/8 hits, 3.67 expected hits
                    Japanese roll dice for 2 infantry and 1 light_artillery in Mengtsi, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Mengtsi
                    British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 3 : 3/8 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry and 1 light_artillery in Mengtsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 light_artillery owned by the Japanese and 1 commando owned by the British lost in Mengtsi
                British win, taking Mengtsi from Japanese with 2 armour, 1 commando and 4 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry and 1 light_artillery
                Casualties for British: 1 commando
    
        Non Combat Move - British
            3 fighters moved from Mengtsi to Kannan
            1 fighter moved from Mengtsi to Cheng-tu
    
        Place Units - British
            2 battleships and 3 transports placed in SZ 17 Malay Sea
            1 armour and 2 commandos placed in Rangoon
            1 armour and 2 commandos placed in Mandalay
            1 bomber placed in Chittagong
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 74 PUs
            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Thailand : -0.33
    Japanese : -0.67
    

    Savegame



  • TripleA Turn Summary: Nationalist round 11

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 11
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            1 infantry moved from Weinan to Yenan
                  Nationalist take Yenan from Japanese
            1 infantry moved from Weinan to Hanchung
            1 infantry moved from Weinan to Hanchung
            1 light_artillery moved from Lanchow to Hanchung
            1 infantry moved from Weinan to Tsingyang
            1 infantry moved from Weinan to Tsingyang
            1 infantry moved from Weinan to Tsingyang
            1 infantry moved from Weinan to Hanchung
            1 light_artillery moved from Puchow to Tsingyang
            5 armour moved from Tsingtao to Jih-Chao
            1 fighter moved from Tsingtao to Jih-Chao
            3 infantry and 1 light_artillery moved from Kaifeng to Anyang
            3 infantry moved from Luoyang to Anyang
            2 conscripts moved from Puchow to Anyang
            3 infantry moved from Luan to Nanking
            1 armour moved from Anking to Nanking
            1 armour and 1 light_artillery moved from Huangshan to Nanking
            1 armour moved from Poyang to Nanking
            1 light_artillery moved from Poyang to Nanking
            1 fighter moved from Luoyang to Nanking
            1 infantry moved from Poyang to Yen-ping
                  Nationalist take Yen-ping from Japanese
            1 infantry moved from Poyang to Ningpo
                  Nationalist take Ningpo from Japanese
            1 armour, 3 conscripts and 3 infantry moved from Te-king to Canton
            1 armour and 1 conscript moved from Shiuchow to Canton
            3 armour moved from Kan to Canton
            5 light_artillerys moved from Kan to Canton
            2 infantry and 1 light_artillery moved from Amoy to Foochow
            1 fighter moved from Kan to Foochow
            1 light_artillery moved from Woochow to Canton
            3 conscripts and 5 infantry moved from Kan to Swatow
            1 fighter moved from Nanchang to Canton
            3 infantry moved from Puchow to Anyang
            1 fighter moved from Luoyang to Jih-Chao
            1 fighter moved from Nanchang to Nanking
    
        Purchase Units - Nationalist
            Nationalist repair damage of 6x factory, 9x factory; Remaining resources: 190 PUs; 0 techTokens; 
            Nationalist buy 6 armour, 8 cavalrys, 6 conscripts, 2 fighters, 21 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in Jih-Chao
                Nationalist attack with 5 armour and 2 fighters
                Japanese defend with 3 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                    Nationalist roll dice for 5 armour and 2 fighters in Jih-Chao, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 3 armour, 1 light_artillery and 1 mobile_infantry in Jih-Chao, round 2 : 1/5 hits, 2.17 expected hits
                    1 armour owned by the Nationalist, 2 armour owned by the Japanese, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Jih-Chao
                    Nationalist roll dice for 4 armour and 2 fighters in Jih-Chao, round 3 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour in Jih-Chao, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Jih-Chao
                Nationalist win, taking Jih-Chao from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 15
                Casualties for Nationalist: 2 armour
                Casualties for Japanese: 3 armour, 1 light_artillery and 1 mobile_infantry
            Battle in Swatow
                Nationalist attack with 3 conscripts and 5 infantry
                Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                    Nationalist roll dice for 3 conscripts and 5 infantry in Swatow, round 2 : 2/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 heavy_artillery and 1 infantry in Swatow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 heavy_artillery owned by the Japanese lost in Swatow
                Nationalist win, taking Swatow from Japanese with 3 conscripts and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 heavy_artillery and 1 infantry
            Battle in Tsingyang
                Nationalist attack with 3 infantry and 1 light_artillery
                Manchukwo defend with 1 cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                    Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 cavalry and 1 infantry in Tsingyang, round 2 : 0/2 hits, 0.50 expected hits
                    1 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                Nationalist win, taking Tsingyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                Casualties for Manchukwo: 1 cavalry and 1 infantry
            Battle in Foochow
                Nationalist attack with 1 fighter, 2 infantry and 1 light_artillery
                Japanese defend with 3 heavy_artillerys and 1 ruralproduction
                    Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 heavy_artillerys in Foochow, round 2 : 0/3 hits, 1.00 expected hits
                    2 heavy_artillerys owned by the Japanese lost in Foochow
                    Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 heavy_artillery in Foochow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Nationalist lost in Foochow
                    Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Foochow, round 4 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 heavy_artillery in Foochow, round 4 : 1/1 hits, 0.33 expected hits
                    1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Foochow
                Nationalist win, taking Foochow from Japanese with 1 fighter and 1 light_artillery remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 heavy_artillerys
                Casualties for Nationalist: 2 infantry
            Battle in Hanchung
                Nationalist attack with 3 infantry and 1 light_artillery
                Japanese defend with 1 armour and 1 ruralproduction
                    Nationalist roll dice for 3 infantry and 1 light_artillery in Hanchung, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hanchung, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hanchung
                Nationalist win, taking Hanchung from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                Casualties for Nationalist: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Anyang
                Nationalist attack with 2 conscripts, 9 infantry and 1 light_artillery
                Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                    Nationalist roll dice for 2 conscripts, 9 infantry and 1 light_artillery in Anyang, round 2 : 1/12 hits, 2.33 expected hits
                    Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 2/3 hits, 0.67 expected hits
                    2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Anyang
                    Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 3 : 0/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 3 : 0/2 hits, 0.50 expected hits
                    Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 4 : 3/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 4 : 1/2 hits, 0.50 expected hits
                    1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Anyang
                Nationalist win, taking Anyang from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 5
                Casualties for Nationalist: 2 conscripts and 1 infantry
                Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 light_artillery
            Battle in Canton
                Nationalist attack with 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys
                Japanese defend with 1 armour, 2 elites, 1 factory, 1 fighter, 6 infantry, 1 station and 2 trains
                    Nationalist roll dice for 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 2 : 9/19 hits, 6.67 expected hits
                    Japanese roll dice for 1 armour, 2 elites, 1 fighter and 6 infantry in Canton, round 2 : 3/10 hits, 3.83 expected hits
                    6 infantry owned by the Japanese, 2 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Canton
                    Nationalist roll dice for 5 armour, 1 conscript, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 3 : 4/16 hits, 6.17 expected hits
                    Japanese roll dice for 1 fighter in Canton, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 conscript owned by the Nationalist lost in Canton
                Nationalist win, taking Canton from Japanese with 5 armour, 1 fighter, 3 infantry and 6 light_artillerys remaining. Battle score for attacker is 39
                Casualties for Nationalist: 4 conscripts
                Casualties for Japanese: 1 armour, 2 elites, 1 fighter and 6 infantry
            Battle in Nanking
                Nationalist attack with 3 armour, 2 fighters, 3 infantry and 2 light_artillerys
                Japanese defend with 1 aaGun, 1 elite, 1 factory, 1 fighter, 5 infantry, 1 station and 2 trains
                    AA fire in Nanking : 0/2 hits, 0.33 expected hits
                    Nationalist roll dice for 3 armour, 2 fighters, 3 infantry and 2 light_artillerys in Nanking, round 2 : 3/10 hits, 4.00 expected hits
                    Japanese roll dice for 1 elite, 1 fighter and 5 infantry in Nanking, round 2 : 3/7 hits, 2.67 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Nanking
                    Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 3 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Nanking, round 3 : 0/4 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Nanking
                    Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 4 : 5/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 fighter in Nanking, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Nanking
                Nationalist win, taking Nanking from Japanese with 3 armour, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 20
                Casualties for Nationalist: 3 infantry and 1 light_artillery
                Casualties for Japanese: 1 elite, 1 fighter and 5 infantry
    
        Non Combat Move - Nationalist
            1 aaGun, 1 light_artillery and 1 train moved from Wuhan to Sian
            1 aaGun, 1 armour, 2 light_artillerys and 2 trains moved from Kweiyang to Chungking
            1 armour moved from Chungking to Cheng-tu
            2 light_artillerys moved from Chungking to Cheng-tu
            1 aaGun, 2 elites and 3 trains moved from Nanchang to Wuhan
            1 train moved from Changsha to Nanchang
            2 trains moved from Wuhan to Changsha
            2 trains moved from Changsha to Nanchang
            6 conscripts and 3 infantry moved from Poyang to Huangshan
            3 infantry moved from Chenchow to Te-king
            3 infantry moved from Poseh to Lungchow
            2 conscripts and 1 infantry moved from Hwanggang to Luan
            3 infantry moved from Nanyang to Puchow
            1 infantry moved from Weinan to Sian
            2 fighters moved from Jih-Chao to Tsingtao
            2 fighters moved from Nanking to Huangshan
            1 fighter moved from Canton to Te-king
            1 fighter moved from Foochow to Huangshan
            1 fighter moved from Te-king to Kweilin
    
        Place Units - Nationalist
            3 infantry placed in Kweilin
            3 infantry placed in Cheng-tu
            3 infantry placed in Puchow
            3 conscripts placed in Nanyang
            Nationalist undo move 4.
            3 cavalrys placed in Nanyang
            3 infantry placed in Kaifeng
            3 cavalrys placed in Luan
            2 cavalrys and 1 conscript placed in Luoyang
            Nationalist undo move 7.
            2 cavalrys and 1 infantry placed in Luoyang
            3 conscripts placed in Anking
            3 infantry placed in Huangshan
            3 conscripts placed in Lu-ting
            3 infantry placed in Szecheng
            2 infantry placed in Woochow
            Nationalist undo move 7.
            2 cavalrys and 1 infantry placed in Weihaiwei
            4 armour placed in Tsingtao
            2 armour and 4 light_artillerys placed in Wuhan
            2 fighters and 1 light_artillery placed in Chungking
            Nationalist undo move 9.
            3 conscripts placed in Chungking
            Nationalist undo move 2.
            2 infantry placed in Chungking
            1 infantry placed in Cheng-tu
            Nationalist undo move 14.
            2 conscripts placed in Cheng-tu
            1 conscript placed in Chungking
    
        Turn Complete - Nationalist
            Nationalist collect 136 PUs; end with 136 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 156 PUs
            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 176 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 186 PUs
            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs
            Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 216 PUs
            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 256 PUs
    

    Combat Hit Differential Summary :

    AA fire in Nanking : : -0.33
    Nationalist : -0.17
    Japanese : -1.17
    

    Savegame



  • TripleA Turn Summary: Manchukwo round 11

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 11
    
        Combat Move - Manchukwo
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 light_artillery moved from Techow to Weihsien
            1 light_infantry moved from Techow to Weihsien
            1 light_infantry moved from Techow to Lungkow
            1 light_infantry moved from Tsinan to Ichow
            1 light_infantry moved from Kining to Ichow
            1 heavy_cavalry moved from Paoting to Techow
            1 infantry moved from Tsangchow to Liaocheng
            1 light_artillery moved from Paoting to Techow
            1 infantry moved from Paoting to Tsingtai
            1 heavy_cavalry moved from Ordos Plateau to Tsingyang
            1 light_infantry moved from Ningsia to Tsingyang
            1 cavalry moved from Hehsi Corridor to Tsingyang
            1 infantry moved from Kuyuan to Tsingyang
            1 infantry moved from Kungchangfu to Tsingyang
            1 light_infantry moved from Kungchangfu to Tsingyang
            1 infantry moved from Ningsia to Kuyuan
            1 heavy_cavalry moved from Chahar to Ordos Plateau
            1 light_infantry moved from Chahar to Ordos Plateau
            1 infantry moved from Chengteh to Chahar
            1 infantry moved from Chengteh to Paoting
            1 light_infantry moved from Mukden to Chahar
            1 infantry moved from Mukden to Chengteh
    
        Purchase Units - Manchukwo
            Manchukwo repair damage of 3x factory; Remaining resources: 18 PUs; 0 techTokens; 
            Manchukwo buy 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Manchukwo
            Battle in Ichow
                Manchukwo attack with 2 light_infantrys
                Communist defend with 1 conscript and 1 ruralproduction
                    Manchukwo roll dice for 2 light_infantrys in Ichow, round 2 : 0/2 hits, 0.33 expected hits
                    Communist roll dice for 1 conscript in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                    Manchukwo roll dice for 2 light_infantrys in Ichow, round 3 : 0/2 hits, 0.33 expected hits
                    Communist roll dice for 1 conscript in Ichow, round 3 : 0/1 hits, 0.17 expected hits
                    Manchukwo roll dice for 2 light_infantrys in Ichow, round 4 : 0/2 hits, 0.33 expected hits
                    Communist roll dice for 1 conscript in Ichow, round 4 : 1/1 hits, 0.17 expected hits
                    1 light_infantry owned by the Manchukwo lost in Ichow
                    Manchukwo roll dice for 1 light_infantry in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                    Communist roll dice for 1 conscript in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                    Manchukwo roll dice for 1 light_infantry in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                    Communist roll dice for 1 conscript in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                    Manchukwo roll dice for 1 light_infantry in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                    Communist roll dice for 1 conscript in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                    Manchukwo roll dice for 1 light_infantry in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                    Communist roll dice for 1 conscript in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                    Manchukwo roll dice for 1 light_infantry in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                    Communist roll dice for 1 conscript in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                    Manchukwo roll dice for 1 light_infantry in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                    Communist roll dice for 1 conscript in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                    Manchukwo roll dice for 1 light_infantry in Ichow, round 11 : 1/1 hits, 0.17 expected hits
                    Communist roll dice for 1 conscript in Ichow, round 11 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communist lost in Ichow
                Manchukwo win, taking Ichow from Communist with 1 light_infantry remaining. Battle score for attacker is 0
                Casualties for Manchukwo: 1 light_infantry
                Casualties for Communist: 1 conscript
            Battle in Tsingyang
                Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys
                Nationalist defend with 3 infantry, 1 light_artillery and 1 ruralproduction
                    Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/6 hits, 1.17 expected hits
                    Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 1/4 hits, 1.33 expected hits
                    1 light_infantry owned by the Manchukwo and 2 infantry owned by the Nationalist lost in Tsingyang
                    Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 1 light_infantry in Tsingyang, round 3 : 3/5 hits, 1.00 expected hits
                    Nationalist roll dice for 1 infantry and 1 light_artillery in Tsingyang, round 3 : 1/2 hits, 0.67 expected hits
                    1 light_artillery owned by the Nationalist, 1 light_infantry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Tsingyang
                Manchukwo win, taking Tsingyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Manchukwo: 2 light_infantrys
                Casualties for Nationalist: 3 infantry and 1 light_artillery
            Battle in Weihsien
                Manchukwo attack with 1 light_artillery and 1 light_infantry
                Communist defend with 1 infantry and 1 ruralproduction
                    Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 1/2 hits, 0.50 expected hits
                    Communist roll dice for 1 infantry in Weihsien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Communist lost in Weihsien
                Manchukwo win, taking Weihsien from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 3
                Casualties for Communist: 1 infantry
    
        Non Combat Move - Manchukwo
    
        Place Units - Manchukwo
            4 infantry placed in Tsinan
            1 heavy_cavalry, 1 light_artillery and 1 light_infantry placed in Mukden
    
        Turn Complete - Manchukwo
            Manchukwo collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Communist : -1.00
    Manchukwo : 2.17
    Nationalist : 0.00
    

    Savegame



  • TripleA Turn Summary: Communist round 11

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 11
    
        Combat Move - Communist
            1 infantry moved from Shanghai to Hangchow
                  Communist take Hangchow from Japanese
            1 heavy_artillery moved from Shanghai to Chin-kiang
                  Communist take Chin-kiang from Japanese
            1 infantry moved from Kannan to Kungchangfu
                  Communist take Kungchangfu from Japanese
            1 heavy_artillery moved from Kannan to Hehsi Corridor
                  Communist take Hehsi Corridor from Japanese
    
        Purchase Units - Communist
            Communist buy 6 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communist
    
        Non Combat Move - Communist
            1 train moved from Lanchow to Chungking
            1 train moved from Lanchow to Chungking
    
        Place Units - Communist
            2 infantry and 1 light_artillery placed in Kannan
            2 infantry and 1 light_artillery placed in Ankang
            1 propaganda placed in Shanghai
            1 infantry placed in Soochow
            Communist undo move 2.
            1 infantry, 1 light_artillery and 1 propaganda placed in Ankang
            2 infantry placed in Chin-kiang
            Communist undo move 5.
            1 infantry placed in Chin-kiang
            1 infantry placed in Hehsi Corridor
    
        Turn Complete - Communist
            Communist collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


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