TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    archaeologists

    Scheduled Pinned Locked Moved Play By Forum
    1.7k Posts 6 Posters 3.6m Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 6
      
          Combat Move - British
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery moved from Bangkok to Cambodia
                    British take Nakhon Sawan from Thailand
              1 infantry moved from Chiang Mai to Phitsanulok
                    British take Phitsanulok from Thailand
              1 armour moved from Rangoon to Luang Prabang
                    British take Luang Prabang from Thailand
              2 commandos and 1 light_artillery moved from Chiang Mai to Kentung
              2 commandos, 1 infantry and 1 light_artillery moved from Kentung to Puel
              1 commando moved from Taungoo to Puel
              1 commando moved from Taungoo to Puel
              1 infantry moved from Taungoo to Kentung
              1 armour moved from Rangoon to Kentung
              1 commando moved from Chittagong to Rangoon
              1 fighter moved from Rangoon to Puel
              1 fighter moved from Kunming to Puel
              1 fighter moved from Chittagong to Malaya-Singapore
              1 fighter moved from Chittagong to Malaya-Singapore
      
          Purchase Units - British
              British buy 8 armour, 1 factory and 3 fighters; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - British
              Battle in Cambodia
                  British attack with 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery
                  Thailand defend with 2 thai_infantrys
                      British roll dice for 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery in Cambodia, round 2 : 2/4 hits, 1.83 expected hits
                      Thailand roll dice for 2 thai_infantrys in Cambodia, round 2 : 1/2 hits, 0.67 expected hits
                      2 thai_infantrys owned by the Thailand and 1 commando owned by the British lost in Cambodia
                  British win, taking Cambodia from Thailand with 1 armour, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 0
                  Casualties for British: 1 commando
                  Casualties for Thailand: 2 thai_infantrys
              Battle in Puel
                  British attack with 4 commandos, 2 fighters, 1 infantry and 1 light_artillery
                  Japanese defend with 3 armour, 1 light_armour and 1 ruralproduction
                      British roll dice for 4 commandos, 2 fighters, 1 infantry and 1 light_artillery in Puel, round 2 : 3/8 hits, 3.00 expected hits
                      Japanese roll dice for 3 armour and 1 light_armour in Puel, round 2 : 2/4 hits, 1.67 expected hits
                      2 armour owned by the Japanese, 1 light_armour owned by the Japanese, 1 commando owned by the British and 1 infantry owned by the British lost in Puel
                      British roll dice for 3 commandos, 2 fighters and 1 light_artillery in Puel, round 3 : 1/6 hits, 2.50 expected hits
                      Japanese roll dice for 1 armour in Puel, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Puel
                  British win, taking Puel from Japanese with 3 commandos, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 15
                  Casualties for British: 1 commando and 1 infantry
                  Casualties for Japanese: 3 armour and 1 light_armour
      
          Non Combat Move - British
              1 fighter moved from Puel to Kunming
              1 fighter moved from Puel to Hsingi
              1 fighter moved from Chittagong to Momein
      
          Place Units - British
              3 armour and 2 fighters placed in Malaya-Singapore
              2 armour and 1 fighter placed in Rangoon
              1 factory placed in Mandalay
              3 armour placed in Chittagong
      
          Turn Complete - British
              British collect 52 PUs; end with 52 PUs
              Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 67 PUs
              Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 107 PUs
      

      Combat Hit Differential Summary :

      British : -1.33
      Thailand : 0.33
      Japanese : -0.17
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • W Offline
        waldowv
        last edited by

        TripleA Turn Summary: Nationalist round 7

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 7
        
            Combat Move - Nationalist
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                3 conscripts and 6 infantry moved from Chenchow to Shiuchow
                1 armour moved from Kunming to Mengtsi
                      Nationalist take Mengtsi from Japanese
                1 armour moved from Mengtsi to Poseh
                1 light_artillery moved from Hsingi to Poseh
                1 infantry moved from Szecheng to Poseh
                1 infantry moved from Szecheng to Lungchow
                      Nationalist take Lungchow from Japanese
                1 armour moved from Kunming to Poseh
                1 armour moved from Kunming to Poseh
                4 infantry moved from Hsingi to Poseh
                1 fighter moved from Changsha to Shiuchow
                2 fighters moved from Changsha to Shiuchow
                1 conscript moved from Wuhan to Fancheng
                1 infantry moved from Ichang to Fancheng
                1 armour moved from Changsha to Te-king
                3 light_artillerys moved from Changsha to Te-king
                3 conscripts moved from Siangtan to Te-king
                1 conscript moved from Wuhan to Hwanggang
                1 conscript moved from Wuhan to Hwanggang
                1 light_artillery moved from Wuhan to Fancheng
                2 infantry moved from Ichang to Fancheng
                2 conscripts and 3 infantry moved from Wu Tang Mountains to Nanyang
                1 light_artillery moved from Wuhan to Hwanggang
                1 light_artillery moved from Wuhan to Hwanggang
                3 conscripts moved from Nanchang to Kan
                1 light_artillery moved from Hwangshi to Poyang
                1 infantry moved from Hwangshi to Poyang
                3 infantry moved from Nanchang to Poyang
                3 armour moved from Kweiyang to Kweilin
                1 infantry moved from Szecheng to Kweilin
                1 fighter moved from Kunming to Kweilin
                1 armour moved from Hwangshi to Kan
                1 armour moved from Hwangshi to Kan
        
            Purchase Units - Nationalist
                Nationalist repair damage of 5x factory, 1x factory; Remaining resources: 179 PUs; 0 techTokens; 
                Nationalist buy 3 armour, 8 conscripts, 2 fighters, 25 infantry and 8 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat - Nationalist
                Battle in Nanyang
                    Nationalist attack with 2 conscripts and 3 infantry
                    Japanese defend with 1 light_artillery and 1 ruralproduction
                        Nationalist roll dice for 2 conscripts and 3 infantry in Nanyang, round 2 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 light_artillery in Nanyang, round 2 : 0/1 hits, 0.33 expected hits
                        1 light_artillery owned by the Japanese lost in Nanyang
                    Nationalist win, taking Nanyang from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 light_artillery
                Battle in Poseh
                    Nationalist attack with 3 armour, 5 infantry and 1 light_artillery
                    Japanese defend with 1 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                        Nationalist roll dice for 3 armour, 5 infantry and 1 light_artillery in Poseh, round 2 : 2/9 hits, 2.83 expected hits
                        Japanese roll dice for 1 armour, 1 light_artillery and 1 mobile_infantry in Poseh, round 2 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Poseh
                        Nationalist roll dice for 3 armour, 4 infantry and 1 light_artillery in Poseh, round 3 : 1/8 hits, 2.67 expected hits
                        Japanese roll dice for 1 armour in Poseh, round 3 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Poseh
                    Nationalist win, taking Poseh from Japanese with 3 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                    Casualties for Nationalist: 2 infantry
                    Casualties for Japanese: 1 armour, 1 light_artillery and 1 mobile_infantry
                Battle in Kan
                    Nationalist attack with 2 armour and 3 conscripts
                    Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                        Nationalist roll dice for 2 armour and 3 conscripts in Kan, round 2 : 4/5 hits, 1.50 expected hits
                        Japanese roll dice for 2 elites and 1 heavy_artillery in Kan, round 2 : 1/3 hits, 1.00 expected hits
                        1 heavy_artillery owned by the Japanese, 2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Kan
                    Nationalist win, taking Kan from Japanese with 2 armour and 2 conscripts remaining. Battle score for attacker is 11
                    Casualties for Nationalist: 1 conscript
                    Casualties for Japanese: 2 elites and 1 heavy_artillery
                Battle in Poyang
                    Nationalist attack with 4 infantry and 1 light_artillery
                    Japanese defend with 1 heavy_artillery and 1 ruralproduction
                        Nationalist roll dice for 4 infantry and 1 light_artillery in Poyang, round 2 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 heavy_artillery in Poyang, round 2 : 1/1 hits, 0.33 expected hits
                        1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Poyang
                    Nationalist win, taking Poyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                    Casualties for Nationalist: 1 infantry
                    Casualties for Japanese: 1 heavy_artillery
                Battle in Hwanggang
                    Nationalist attack with 2 conscripts and 2 light_artillerys
                    Japanese defend with 1 armour, 1 heavy_artillery and 1 ruralproduction
                        Nationalist roll dice for 2 conscripts and 2 light_artillerys in Hwanggang, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 armour and 1 heavy_artillery in Hwanggang, round 2 : 1/2 hits, 0.83 expected hits
                        1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Hwanggang
                        Nationalist roll dice for 1 conscript and 2 light_artillerys in Hwanggang, round 3 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 armour in Hwanggang, round 3 : 0/1 hits, 0.50 expected hits
                        Nationalist roll dice for 1 conscript and 2 light_artillerys in Hwanggang, round 4 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 armour in Hwanggang, round 4 : 1/1 hits, 0.50 expected hits
                        1 conscript owned by the Nationalist lost in Hwanggang
                        Nationalist roll dice for 2 light_artillerys in Hwanggang, round 5 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour in Hwanggang, round 5 : 1/1 hits, 0.50 expected hits
                        1 light_artillery owned by the Nationalist lost in Hwanggang
                        Nationalist roll dice for 1 light_artillery in Hwanggang, round 6 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour in Hwanggang, round 6 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Hwanggang
                    Nationalist win, taking Hwanggang from Japanese with 1 light_artillery remaining. Battle score for attacker is 2
                    Casualties for Nationalist: 2 conscripts and 1 light_artillery
                    Casualties for Japanese: 1 armour and 1 heavy_artillery
                Battle in Fancheng
                    Nationalist attack with 1 conscript, 3 infantry and 1 light_artillery
                    Japanese defend with 1 light_artillery and 1 ruralproduction
                        Nationalist roll dice for 1 conscript, 3 infantry and 1 light_artillery in Fancheng, round 2 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 light_artillery in Fancheng, round 2 : 1/1 hits, 0.33 expected hits
                        1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Fancheng
                    Nationalist win, taking Fancheng from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                    Casualties for Nationalist: 1 conscript
                    Casualties for Japanese: 1 light_artillery
                Battle in Kweilin
                    Nationalist attack with 3 armour, 1 fighter and 1 infantry
                    Japanese defend with 4 elites and 1 ruralproduction
                        Nationalist roll dice for 3 armour, 1 fighter and 1 infantry in Kweilin, round 2 : 3/5 hits, 2.17 expected hits
                        Japanese roll dice for 4 elites in Kweilin, round 2 : 1/4 hits, 1.33 expected hits
                        3 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Kweilin
                        Nationalist roll dice for 3 armour and 1 fighter in Kweilin, round 3 : 3/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 elite in Kweilin, round 3 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Nationalist and 1 elite owned by the Japanese lost in Kweilin
                    Nationalist win, taking Kweilin from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Nationalist: 1 armour and 1 infantry
                    Casualties for Japanese: 4 elites
                Battle in Te-king
                    Nationalist attack with 1 armour, 3 conscripts and 3 light_artillerys
                    Japanese defend with 3 elites, 1 heavy_artillery, 2 light_artillerys and 1 ruralproduction
                        Nationalist roll dice for 1 armour, 3 conscripts and 3 light_artillerys in Te-king, round 2 : 4/7 hits, 2.00 expected hits
                        Japanese roll dice for 3 elites, 1 heavy_artillery and 2 light_artillerys in Te-king, round 2 : 2/6 hits, 2.00 expected hits
                        3 elites owned by the Japanese, 2 conscripts owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Te-king
                        Nationalist roll dice for 1 armour, 1 conscript and 3 light_artillerys in Te-king, round 3 : 3/5 hits, 1.67 expected hits
                        Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                        1 heavy_artillery owned by the Japanese and 1 light_artillery owned by the Japanese lost in Te-king
                    Nationalist win, taking Te-king from Japanese with 1 armour, 1 conscript and 3 light_artillerys remaining. Battle score for attacker is 23
                    Casualties for Nationalist: 2 conscripts
                    Casualties for Japanese: 3 elites, 1 heavy_artillery and 2 light_artillerys
                Battle in Shiuchow
                    Nationalist attack with 3 conscripts, 3 fighters and 6 infantry
                    Japanese defend with 4 elites, 4 fighters and 1 ruralproduction
                        Nationalist roll dice for 3 conscripts, 3 fighters and 6 infantry in Shiuchow, round 2 : 3/12 hits, 3.00 expected hits
                        Japanese roll dice for 4 elites and 4 fighters in Shiuchow, round 2 : 4/8 hits, 4.00 expected hits
                        3 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 infantry owned by the Nationalist lost in Shiuchow
                        Nationalist roll dice for 3 fighters and 5 infantry in Shiuchow, round 3 : 1/8 hits, 2.33 expected hits
                        Japanese roll dice for 1 elite and 4 fighters in Shiuchow, round 3 : 1/5 hits, 3.00 expected hits
                        1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow
                        Nationalist roll dice for 3 fighters and 4 infantry in Shiuchow, round 4 : 3/7 hits, 2.17 expected hits
                        Japanese roll dice for 4 fighters in Shiuchow, round 4 : 1/4 hits, 2.67 expected hits
                        3 fighters owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow
                        Nationalist roll dice for 3 fighters and 3 infantry in Shiuchow, round 5 : 1/6 hits, 2.00 expected hits
                        Japanese roll dice for 1 fighter in Shiuchow, round 5 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow
                    Nationalist win, taking Shiuchow from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 58
                    Casualties for Nationalist: 3 conscripts and 4 infantry
                    Casualties for Japanese: 4 elites and 4 fighters
        
            Non Combat Move - Nationalist
                3 conscripts and 1 train moved from Kunming to Chungking
                1 train moved from Chungking to Kunming
                1 train moved from Chungking to Kunming
                2 conscripts and 1 infantry moved from Kutsing to Mengtsi
                3 fighters moved from Shiuchow to Siangtan
                1 fighter moved from Kweilin to Siangtan
        
            Place Units - Nationalist
                3 armour and 3 light_artillerys placed in Wuhan
                Nationalist undo move 1.
                2 fighters placed in Changsha
                2 armour and 4 light_artillerys placed in Wuhan
                1 armour and 3 light_artillerys placed in Kweiyang
                1 light_artillery placed in Changsha
                3 infantry placed in Wu Tang Mountains
                3 infantry placed in Szecheng
                2 infantry placed in Puel
                3 conscripts placed in Hwangshi
                3 infantry placed in Ichang
                3 infantry placed in Cheng-tu
                3 infantry placed in Pa-chung
                3 infantry placed in Siangtan
                3 infantry placed in Chenchow
                3 conscripts placed in Pinghsiang
                2 conscripts and 1 infantry placed in Tungting
                1 infantry placed in Chien-ning
        
            Turn Complete - Nationalist
                Nationalist collect 92 PUs; end with 92 PUs
                Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 112 PUs
                Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 132 PUs
                Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 142 PUs
                Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 152 PUs
                Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 192 PUs
        

        Combat Hit Differential Summary :

        Nationalist : 2.83
        Japanese : -2.17
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Manchukwo round 7

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 7
          
              Combat Move - Manchukwo
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  1 heavy_cavalry moved from Ordos Plateau to Weinan
                  1 heavy_cavalry moved from Ordos Plateau to Tsingyang
                  1 light_artillery moved from Ordos Plateau to Weinan
                  1 light_artillery moved from Ningsia to Lanchow
                  1 cavalry moved from Ordos Plateau to Tsingyang
                  1 light_infantry moved from Ningsia to Lanchow
                  1 light_infantry moved from Ningsia to Lanchow
                  1 light_infantry moved from Ningsia to Lanchow
                  1 light_infantry moved from Ordos Plateau to Weinan
                  1 light_infantry moved from Ordos Plateau to Tsingyang
                  1 infantry moved from Hehsi Corridor to Lanchow
                  1 infantry moved from Kuyuan to Tsingyang
          
              Purchase Units - Manchukwo
                  Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - Manchukwo
                  Battle in Weinan
                      Manchukwo attack with 1 heavy_cavalry, 1 light_artillery and 1 light_infantry
                      Communist defend with 1 infantry and 1 ruralproduction
                          Manchukwo roll dice for 1 heavy_cavalry, 1 light_artillery and 1 light_infantry in Weinan, round 2 : 0/3 hits, 1.00 expected hits
                          Communist roll dice for 1 infantry in Weinan, round 2 : 1/1 hits, 0.33 expected hits
                          1 light_infantry owned by the Manchukwo lost in Weinan
                          Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Weinan, round 3 : 1/2 hits, 0.83 expected hits
                          Communist roll dice for 1 infantry in Weinan, round 3 : 1/1 hits, 0.33 expected hits
                          1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Communist lost in Weinan
                      Manchukwo win, taking Weinan from Communist with 1 light_artillery remaining. Battle score for attacker is -3
                      Casualties for Manchukwo: 1 heavy_cavalry and 1 light_infantry
                      Casualties for Communist: 1 infantry
                  Battle in Tsingyang
                      Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 1 infantry and 1 light_infantry
                      Communist defend with 1 armour and 1 ruralproduction
                          Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry and 1 light_infantry in Tsingyang, round 2 : 2/4 hits, 0.83 expected hits
                          Communist roll dice for 1 armour in Tsingyang, round 2 : 1/1 hits, 0.50 expected hits
                          1 light_infantry owned by the Manchukwo and 1 armour owned by the Communist lost in Tsingyang
                      Manchukwo win, taking Tsingyang from Communist with 1 cavalry, 1 heavy_cavalry and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Manchukwo: 1 light_infantry
                      Casualties for Communist: 1 armour
                  Battle in Lanchow
                      Manchukwo attack with 1 infantry, 1 light_artillery and 3 light_infantrys
                      Communist defend with 2 armour and 1 station
                          Manchukwo roll dice for 1 infantry, 1 light_artillery and 3 light_infantrys in Lanchow, round 2 : 1/5 hits, 1.17 expected hits
                          Communist roll dice for 2 armour in Lanchow, round 2 : 0/2 hits, 1.00 expected hits
                          1 armour owned by the Communist lost in Lanchow
                          Manchukwo roll dice for 1 infantry, 1 light_artillery and 3 light_infantrys in Lanchow, round 3 : 1/5 hits, 1.17 expected hits
                          Communist roll dice for 1 armour in Lanchow, round 3 : 1/1 hits, 0.50 expected hits
                          1 light_infantry owned by the Manchukwo and 1 armour owned by the Communist lost in Lanchow
                      Manchukwo win, taking Lanchow from Communist with 1 infantry, 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 10
                      Casualties for Communist: 2 armour
                      Casualties for Manchukwo: 1 light_infantry
          
              Non Combat Move - Manchukwo
                  1 infantry moved from Ningsia to Hehsi Corridor
                  1 infantry moved from Ordos Plateau to Ningsia
                  1 infantry moved from Ordos Plateau to Kuyuan
                  1 infantry moved from Ordos Plateau to Kuyuan
                  1 light_artillery moved from Chahar to Ordos Plateau
                  1 heavy_cavalry moved from Chahar to Ningsia
                  1 light_infantry moved from Chahar to Ningsia
                  1 light_infantry moved from Chahar to Ordos Plateau
                  1 cavalry moved from Chahar to Ordos Plateau
                  1 infantry moved from Chengteh to Chahar
                  1 cavalry, 1 heavy_cavalry, 1 light_artillery and 2 light_infantrys moved from Mukden to Chahar
                  1 infantry moved from Mukden to Chengteh
          
              Place Units - Manchukwo
                  1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
          
              Turn Complete - Manchukwo
                  Manchukwo collect 23 PUs; end with 23 PUs
          

          Combat Hit Differential Summary :

          Communist : 1.33
          Manchukwo : -0.00
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: Communist round 7

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 7
            
                Combat Move - Communist
                    1 heavy_artillery and 3 infantry moved from Kungchangfu to Lanchow
                    1 armour and 2 infantry moved from Ankang to Sian
                    1 infantry moved from Hanchung to Sian
                    1 heavy_artillery and 1 infantry moved from Hanchung to Tsingyang
                    1 propaganda moved from Kannan to Tsingyang
                    1 propaganda moved from Kannan to Lanchow
            
                Purchase Units - Communist
                    Communist buy 2 heavy_artillerys and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Communist
                    Battle in Sian
                        Communist attack with 1 armour and 3 infantry
                        Japanese defend with 1 light_artillery, 2 mobile_infantrys and 1 station
                            Communist roll dice for 1 armour and 3 infantry in Sian, round 2 : 1/4 hits, 1.00 expected hits
                            Japanese roll dice for 1 light_artillery and 2 mobile_infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
                            1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Sian
                            Communist roll dice for 1 armour and 2 infantry in Sian, round 3 : 1/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 light_artillery and 1 mobile_infantry in Sian, round 3 : 0/2 hits, 0.67 expected hits
                            1 mobile_infantry owned by the Japanese lost in Sian
                            Communist roll dice for 1 armour and 2 infantry in Sian, round 4 : 1/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 light_artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
                            1 light_artillery owned by the Japanese lost in Sian
                        Communist win, taking Sian from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 10
                        Casualties for Communist: 1 infantry
                        Casualties for Japanese: 1 light_artillery and 2 mobile_infantrys
                    Battle in Tsingyang
                        Communist attack with 1 heavy_artillery, 1 infantry and 1 propaganda
                        Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                            Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 2 : 1/2 hits, 0.83 expected hits
                            Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 infantry in Tsingyang, round 2 : 0/3 hits, 0.67 expected hits
                            1 cavalry owned by the Manchukwo lost in Tsingyang
                            Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 3 : 0/2 hits, 0.83 expected hits
                            Japanese roll dice for 1 heavy_cavalry and 1 infantry in Tsingyang, round 3 : 0/2 hits, 0.50 expected hits
                            Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 4 : 1/2 hits, 0.83 expected hits
                            Japanese roll dice for 1 heavy_cavalry and 1 infantry in Tsingyang, round 4 : 1/2 hits, 0.50 expected hits
                            1 heavy_cavalry owned by the Manchukwo and 1 propaganda owned by the Communist lost in Tsingyang
                            Communist roll dice for 1 heavy_artillery and 1 infantry in Tsingyang, round 5 : 1/2 hits, 0.83 expected hits
                            Japanese roll dice for 1 infantry in Tsingyang, round 5 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Manchukwo lost in Tsingyang
                        Communist win, taking Tsingyang from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 8
                        Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 infantry
                        Casualties for Communist: 1 propaganda
                    Battle in Lanchow
                        Communist attack with 1 heavy_artillery, 3 infantry and 1 propaganda
                        Manchukwo defend with 1 infantry, 1 light_artillery, 2 light_infantrys and 1 station
                            Communist roll dice for 1 heavy_artillery, 3 infantry and 1 propaganda in Lanchow, round 2 : 2/4 hits, 1.17 expected hits
                            Manchukwo roll dice for 1 infantry, 1 light_artillery and 2 light_infantrys in Lanchow, round 2 : 0/4 hits, 1.00 expected hits
                            2 light_infantrys owned by the Manchukwo lost in Lanchow
                            Communist roll dice for 1 heavy_artillery, 3 infantry and 1 propaganda in Lanchow, round 3 : 3/4 hits, 1.17 expected hits
                            Manchukwo roll dice for 1 infantry and 1 light_artillery in Lanchow, round 3 : 1/2 hits, 0.67 expected hits
                            1 light_artillery owned by the Manchukwo, 1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Lanchow
                        Communist win, taking Lanchow from Manchukwo with 1 heavy_artillery, 2 infantry and 1 propaganda remaining. Battle score for attacker is 9
                        Casualties for Manchukwo: 1 infantry, 1 light_artillery and 2 light_infantrys
                        Casualties for Communist: 1 infantry
            
                Non Combat Move - Communist
            
                Place Units - Communist
                    2 heavy_artillerys placed in Hanchung
                    2 infantry placed in Ankang
                    1 infantry placed in Hanchung
                    3 infantry placed in Kannan
                    Communist undo move 4.
                    1 infantry placed in Kungchangfu
                    2 infantry placed in Kannan
            
                Turn Complete - Communist
                    Communist collect 19 PUs; end with 19 PUs
                    Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 24 PUs
            

            Combat Hit Differential Summary :

            Communist : 2.67
            Manchukwo : -0.67
            Japanese : -2.00
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • H Offline
              Hexborg
              last edited by

              TripleA Turn Summary: Thailand round 7

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 7
              
                  Turn Complete - Thailand
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Japanese round 7

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 7
                
                    Place Units - Japanese
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        1 elite and 4 infantry placed in Hanoi
                        1 elite and 3 infantry placed in Nanning
                        1 elite and 3 infantry placed in Canton
                        1 elite, 1 heavy_artillery and 1 infantry placed in Shanghai
                        2 light_artillerys placed in Canton
                        1 armour, 1 fighter, 1 light_artillery and 1 mobile_infantry placed in Hong Kong
                        1 armour, 1 light_artillery and 1 mobile_infantry placed in Nanking
                        2 armour and 2 mobile_infantrys placed in Taiyuan
                        1 bomber and 1 fighter placed in Formosa
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                
                    Turn Complete - Japanese
                        Japanese collect 145 PUs; end with 145 PUs
                        Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 150 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: British round 7

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 7
                  
                      Combat Move - British
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          1 armour, 1 heavy_artillery and 1 light_artillery moved from Cambodia to Tonkin
                                British take Annam from Thailand
                          3 commandos and 1 light_artillery moved from Puel to Tonkin
                          1 armour and 1 infantry moved from Kentung to Tonkin
                          1 fighter moved from Rangoon to Tonkin
                          1 infantry moved from Phitsanulok to Luang Prabang
                          2 infantry moved from Chiang Mai to Luang Prabang
                          2 armour and 1 commando moved from Rangoon to Luang Prabang
                          3 armour moved from Chittagong to Mandalay
                          1 fighter moved from Malaya-Singapore to SZ 10 South China Sea
                          3 fighters moved from Malaya-Singapore to Tonkin
                  
                      Purchase Units - British
                          British buy 6 armour, 1 battleship, 2 commandos, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - British
                          Battle in SZ 10 South China Sea
                              British attack with 1 fighter
                              Japanese defend with 2 transports
                                  British roll dice for 1 fighter in SZ 10 South China Sea, round 2 : 0/1 hits, 0.50 expected hits
                                  British roll dice for 1 fighter in SZ 10 South China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                  1 transport owned by the Japanese lost in SZ 10 South China Sea
                                  British roll dice for 1 fighter in SZ 10 South China Sea, round 4 : 0/1 hits, 0.50 expected hits
                                  British roll dice for 1 fighter in SZ 10 South China Sea, round 5 : 1/1 hits, 0.50 expected hits
                                  1 transport owned by the Japanese lost in SZ 10 South China Sea
                              British win with 1 fighter remaining. Battle score for attacker is 16
                              Casualties for Japanese: 2 transports
                          Battle in Luang Prabang
                              British attack with 2 armour, 1 commando and 3 infantry
                              Thailand defend with 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys
                                  British roll dice for 2 armour, 1 commando and 3 infantry in Luang Prabang, round 2 : 1/6 hits, 1.83 expected hits
                                  Thailand roll dice for 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys in Luang Prabang, round 2 : 1/4 hits, 1.33 expected hits
                                  1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Luang Prabang
                                  British roll dice for 2 armour, 1 commando and 2 infantry in Luang Prabang, round 3 : 2/5 hits, 1.67 expected hits
                                  Thailand roll dice for 1 heavy_artillery, 1 light_artillery and 1 thai_infantry in Luang Prabang, round 3 : 1/3 hits, 1.00 expected hits
                                  1 light_artillery owned by the Thailand, 1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Luang Prabang
                                  British roll dice for 2 armour, 1 commando and 1 infantry in Luang Prabang, round 4 : 2/4 hits, 1.50 expected hits
                                  Thailand roll dice for 1 heavy_artillery in Luang Prabang, round 4 : 0/1 hits, 0.33 expected hits
                                  1 heavy_artillery owned by the Thailand lost in Luang Prabang
                              British win, taking Luang Prabang from Thailand with 2 armour, 1 commando and 1 infantry remaining. Battle score for attacker is 8
                              Casualties for British: 2 infantry
                              Casualties for Thailand: 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys
                          Battle in Tonkin
                              British attack with 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys
                              Japanese defend with 1 armour, 2 elites, 7 fighters and 1 light_artillery
                                  British roll dice for 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys in Tonkin, round 2 : 7/13 hits, 5.83 expected hits
                                  Thailand roll dice for 1 armour, 2 elites, 7 fighters and 1 light_artillery in Tonkin, round 2 : 9/11 hits, 6.17 expected hits
                                  3 fighters owned by the Japanese, 2 elites owned by the Japanese, 1 armour owned by the Japanese, 2 light_artillerys owned by the British, 1 light_artillery owned by the Japanese, 3 commandos owned by the British, 1 infantry owned by the British, 2 armour owned by the British and 1 heavy_artillery owned by the British lost in Tonkin
                                  British roll dice for 4 fighters in Tonkin, round 3 : 2/4 hits, 2.00 expected hits
                                  Thailand roll dice for 4 fighters in Tonkin, round 3 : 3/4 hits, 2.67 expected hits
                                  2 fighters owned by the Japanese and 3 fighters owned by the British lost in Tonkin
                                  British roll dice for 1 fighter in Tonkin, round 4 : 0/1 hits, 0.50 expected hits
                                  Thailand roll dice for 2 fighters in Tonkin, round 4 : 2/2 hits, 1.33 expected hits
                                  1 fighter owned by the British lost in Tonkin
                              Thailand win with 2 fighters remaining. Battle score for attacker is -13
                              Casualties for British: 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys
                              Casualties for Japanese: 1 armour, 2 elites, 5 fighters and 1 light_artillery
                  
                      Non Combat Move - British
                          1 armour moved from Malaya-Singapore to Kra
                          1 armour moved from Malaya-Singapore to Kra
                          1 armour moved from Malaya-Singapore to Kra
                          1 armour moved from Malaya-Singapore to Kra
                          1 armour moved from Malaya-Singapore to Kra
                          1 armour moved from Malaya-Singapore to Kra
                          1 armour moved from Malaya-Singapore to Kra
                          1 armour moved from Malaya-Singapore to Kra
                          1 fighter moved from SZ 10 South China Sea to Kan
                  
                      Place Units - British
                          3 armour placed in Rangoon
                          3 armour placed in Mandalay
                          1 battleship and 4 submarines placed in SZ 21 Strait of Malacca
                          2 commandos and 1 fighter placed in Chittagong
                  
                      Turn Complete - British
                          British collect 53 PUs; end with 53 PUs
                          Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 58 PUs
                          Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 63 PUs
                          Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 68 PUs
                          Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 108 PUs
                  

                  Combat Hit Differential Summary :

                  British : 0.67
                  Thailand : 3.17
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • W Offline
                    waldowv
                    last edited by

                    TripleA Turn Summary: Nationalist round 8

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 8
                    
                        Combat Move - Nationalist
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            1 fighter moved from Changsha to Weinan
                            1 light_artillery moved from Fancheng to Puchow
                            3 infantry moved from Wu Tang Mountains to Weinan
                            2 conscripts moved from Nanyang to Puchow
                            1 infantry moved from Nanyang to Puchow
                            1 fighter moved from Changsha to Luoyang
                            2 infantry moved from Nanyang to Luoyang
                            3 infantry moved from Fancheng to Juning
                            1 light_artillery moved from Wuhan to Juning
                            1 armour moved from Kweiyang to Szecheng
                            1 light_artillery moved from Kweiyang to Kweilin
                            1 infantry moved from Siangtan to Kweilin
                            1 light_artillery moved from Poseh to Lungchow
                            3 infantry moved from Poseh to Lungchow
                            1 armour moved from Poseh to Lungchow
                            2 armour moved from Poseh to Lungchow
                            1 light_artillery moved from Changsha to Te-king
                            2 infantry moved from Siangtan to Te-king
                            1 fighter moved from Siangtan to Te-king
                            1 fighter moved from Siangtan to Te-king
                            2 armour and 2 conscripts moved from Kan to Shiuchow
                            1 infantry moved from Chenchow to Te-king
                            1 light_artillery moved from Kweiyang to Szecheng
                            3 infantry moved from Ichang to Hwanggang
                            3 conscripts moved from Pinghsiang to Poyang
                            2 conscripts and 1 infantry moved from Tungting to Hwanggang
                            1 light_artillery moved from Wuhan to Hwanggang
                            1 light_artillery moved from Wuhan to Hwanggang
                            1 light_artillery moved from Wuhan to Hwanggang
                            1 infantry moved from Hwangshi to Poyang
                            1 infantry moved from Hwangshi to Poyang
                            2 infantry moved from Hwangshi to Poyang
                            3 conscripts moved from Hwangshi to Poyang
                            1 armour moved from Hwangshi to Poyang
                            1 light_artillery moved from Hwangshi to Shiuchow
                            1 light_artillery moved from Hwangshi to Shiuchow
                            1 fighter moved from Siangtan to Te-king
                            1 fighter moved from Siangtan to Te-king
                    
                        Purchase Units - Nationalist
                            Nationalist buy 7 armour, 14 conscripts, 1 fighter, 24 infantry and 7 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - Nationalist
                            Battle in Lungchow
                                Nationalist attack with 3 armour, 3 infantry and 1 light_artillery
                                Japanese defend with 1 elite, 1 heavy_artillery, 2 infantry and 1 ruralproduction
                                    Nationalist roll dice for 3 armour, 3 infantry and 1 light_artillery in Lungchow, round 2 : 2/7 hits, 2.50 expected hits
                                    Japanese roll dice for 1 elite, 1 heavy_artillery and 2 infantry in Lungchow, round 2 : 3/4 hits, 1.33 expected hits
                                    2 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Lungchow
                                    Nationalist roll dice for 3 armour and 1 light_artillery in Lungchow, round 3 : 2/4 hits, 1.83 expected hits
                                    Japanese roll dice for 1 elite and 1 heavy_artillery in Lungchow, round 3 : 1/2 hits, 0.67 expected hits
                                    1 heavy_artillery owned by the Japanese, 1 light_artillery owned by the Nationalist and 1 elite owned by the Japanese lost in Lungchow
                                Nationalist win, taking Lungchow from Japanese with 3 armour remaining. Battle score for attacker is 1
                                Casualties for Nationalist: 3 infantry and 1 light_artillery
                                Casualties for Japanese: 1 elite, 1 heavy_artillery and 2 infantry
                            Battle in Szecheng
                                Nationalist attack with 1 armour and 1 light_artillery
                                Japanese defend with 1 infantry and 1 ruralproduction
                                    Nationalist roll dice for 1 armour and 1 light_artillery in Szecheng, round 2 : 0/2 hits, 0.83 expected hits
                                    Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                                    1 light_artillery owned by the Nationalist lost in Szecheng
                                    Nationalist roll dice for 1 armour in Szecheng, round 3 : 1/1 hits, 0.50 expected hits
                                    Japanese roll dice for 1 infantry in Szecheng, round 3 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Szecheng
                                Nationalist win, taking Szecheng from Japanese with 1 armour remaining. Battle score for attacker is -2
                                Casualties for Nationalist: 1 light_artillery
                                Casualties for Japanese: 1 infantry
                            Battle in Kweilin
                                Nationalist attack with 1 infantry and 1 light_artillery
                                Japanese defend with 1 elite and 1 ruralproduction
                                    Nationalist roll dice for 1 infantry and 1 light_artillery in Kweilin, round 2 : 0/2 hits, 0.67 expected hits
                                    Japanese roll dice for 1 elite in Kweilin, round 2 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Nationalist lost in Kweilin
                                    Nationalist roll dice for 1 light_artillery in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                                    Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                                    Nationalist roll dice for 1 light_artillery in Kweilin, round 4 : 0/1 hits, 0.33 expected hits
                                    Japanese roll dice for 1 elite in Kweilin, round 4 : 1/1 hits, 0.33 expected hits
                                    1 light_artillery owned by the Nationalist lost in Kweilin
                                Japanese win with 1 elite remaining. Battle score for attacker is -8
                                Casualties for Nationalist: 1 infantry and 1 light_artillery
                            Battle in Shiuchow
                                Nationalist attack with 2 armour, 2 conscripts and 2 light_artillerys
                                Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                                    Nationalist roll dice for 2 armour, 2 conscripts and 2 light_artillerys in Shiuchow, round 2 : 2/6 hits, 2.00 expected hits
                                    Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Shiuchow, round 2 : 2/4 hits, 1.33 expected hits
                                    2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Shiuchow
                                    Nationalist roll dice for 2 armour and 2 light_artillerys in Shiuchow, round 3 : 1/4 hits, 1.67 expected hits
                                    Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Shiuchow, round 3 : 1/2 hits, 0.67 expected hits
                                    1 light_artillery owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Shiuchow
                                    Nationalist roll dice for 2 armour and 1 light_artillery in Shiuchow, round 4 : 2/3 hits, 1.33 expected hits
                                    Japanese roll dice for 1 heavy_artillery in Shiuchow, round 4 : 1/1 hits, 0.33 expected hits
                                    1 heavy_artillery owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Shiuchow
                                Nationalist win, taking Shiuchow from Japanese with 2 armour remaining. Battle score for attacker is 4
                                Casualties for Nationalist: 2 conscripts and 2 light_artillerys
                                Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 light_artillery
                            Battle in Te-king
                                Nationalist attack with 4 fighters, 3 infantry and 1 light_artillery
                                Japanese defend with 1 armour, 2 elites, 1 heavy_artillery and 1 ruralproduction
                                    Nationalist roll dice for 4 fighters, 3 infantry and 1 light_artillery in Te-king, round 2 : 2/8 hits, 3.00 expected hits
                                    Japanese roll dice for 1 armour, 2 elites and 1 heavy_artillery in Te-king, round 2 : 3/4 hits, 1.50 expected hits
                                    2 elites owned by the Japanese and 3 infantry owned by the Nationalist lost in Te-king
                                    Nationalist roll dice for 4 fighters and 1 light_artillery in Te-king, round 3 : 1/5 hits, 2.33 expected hits
                                    Japanese roll dice for 1 armour and 1 heavy_artillery in Te-king, round 3 : 2/2 hits, 0.83 expected hits
                                    1 heavy_artillery owned by the Japanese, 1 light_artillery owned by the Nationalist and 1 fighter owned by the Nationalist lost in Te-king
                                 retreated to Te-king
                                Japanese win with 1 armour remaining. Battle score for attacker is -16
                                Casualties for Nationalist: 1 fighter, 3 infantry and 1 light_artillery
                                Casualties for Japanese: 2 elites and 1 heavy_artillery
                            Battle in Poyang
                                Nationalist attack with 1 armour, 6 conscripts and 4 infantry
                                Japanese defend with 3 elites, 1 heavy_artillery, 2 light_artillerys and 1 ruralproduction
                                    Nationalist roll dice for 1 armour, 6 conscripts and 4 infantry in Poyang, round 2 : 5/11 hits, 2.17 expected hits
                                    Japanese roll dice for 3 elites, 1 heavy_artillery and 2 light_artillerys in Poyang, round 2 : 2/6 hits, 2.00 expected hits
                                    3 elites owned by the Japanese, 2 conscripts owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Poyang
                                    Nationalist roll dice for 1 armour, 4 conscripts and 4 infantry in Poyang, round 3 : 2/9 hits, 1.83 expected hits
                                    Japanese roll dice for 1 heavy_artillery in Poyang, round 3 : 1/1 hits, 0.33 expected hits
                                    1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Poyang
                                Nationalist win, taking Poyang from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 21
                                Casualties for Nationalist: 3 conscripts
                                Casualties for Japanese: 3 elites, 1 heavy_artillery and 2 light_artillerys
                            Battle in Hwanggang
                                Nationalist attack with 2 conscripts, 4 infantry and 3 light_artillerys
                                Japanese defend with 2 armour, 2 elites, 1 heavy_artillery and 1 ruralproduction
                                    Nationalist roll dice for 2 conscripts, 4 infantry and 3 light_artillerys in Hwanggang, round 2 : 3/9 hits, 2.50 expected hits
                                    Japanese roll dice for 2 armour, 2 elites and 1 heavy_artillery in Hwanggang, round 2 : 2/5 hits, 2.00 expected hits
                                    1 heavy_artillery owned by the Japanese, 2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Hwanggang
                                    Nationalist roll dice for 4 infantry and 3 light_artillerys in Hwanggang, round 3 : 2/7 hits, 2.17 expected hits
                                    Japanese roll dice for 2 armour in Hwanggang, round 3 : 1/2 hits, 1.00 expected hits
                                    2 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hwanggang
                                Nationalist win, taking Hwanggang from Japanese with 3 infantry and 3 light_artillerys remaining. Battle score for attacker is 18
                                Casualties for Nationalist: 2 conscripts and 1 infantry
                                Casualties for Japanese: 2 armour, 2 elites and 1 heavy_artillery
                            Battle in Juning
                                Nationalist attack with 3 infantry and 1 light_artillery
                                Japanese defend with 2 elites and 1 ruralproduction
                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Juning, round 2 : 0/4 hits, 1.00 expected hits
                                    Japanese roll dice for 2 elites in Juning, round 2 : 1/2 hits, 0.67 expected hits
                                    1 infantry owned by the Nationalist lost in Juning
                                    Nationalist roll dice for 2 infantry and 1 light_artillery in Juning, round 3 : 0/3 hits, 0.83 expected hits
                                    Japanese roll dice for 2 elites in Juning, round 3 : 0/2 hits, 0.67 expected hits
                                    Nationalist roll dice for 2 infantry and 1 light_artillery in Juning, round 4 : 2/3 hits, 0.83 expected hits
                                    Japanese roll dice for 2 elites in Juning, round 4 : 1/2 hits, 0.67 expected hits
                                    2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Juning
                                Nationalist win, taking Juning from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                Casualties for Nationalist: 2 infantry
                                Casualties for Japanese: 2 elites
                            Battle in Weinan
                                Nationalist attack with 1 fighter and 3 infantry
                                Manchukwo defend with 1 light_artillery; Japanese defend with 1 elite and 1 ruralproduction
                                    Nationalist roll dice for 1 fighter and 3 infantry in Weinan, round 2 : 1/4 hits, 1.00 expected hits
                                    Japanese roll dice for 1 elite and 1 light_artillery in Weinan, round 2 : 0/2 hits, 0.67 expected hits
                                    1 elite owned by the Japanese lost in Weinan
                                    Nationalist roll dice for 1 fighter and 3 infantry in Weinan, round 3 : 2/4 hits, 1.00 expected hits
                                    Japanese roll dice for 1 light_artillery in Weinan, round 3 : 1/1 hits, 0.33 expected hits
                                    1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Weinan
                                Nationalist win, taking Weinan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                                Casualties for Japanese: 1 elite
                                Casualties for Nationalist: 1 infantry
                                Casualties for Manchukwo: 1 light_artillery
                            Battle in Puchow
                                Nationalist attack with 2 conscripts, 1 infantry and 1 light_artillery
                                Japanese defend with 1 armour, 1 heavy_artillery and 1 ruralproduction
                                    Nationalist roll dice for 2 conscripts, 1 infantry and 1 light_artillery in Puchow, round 2 : 0/4 hits, 1.00 expected hits
                                    Japanese roll dice for 1 armour and 1 heavy_artillery in Puchow, round 2 : 2/2 hits, 0.83 expected hits
                                    2 conscripts owned by the Nationalist lost in Puchow
                                    Nationalist roll dice for 1 infantry and 1 light_artillery in Puchow, round 3 : 0/2 hits, 0.67 expected hits
                                    Japanese roll dice for 1 armour and 1 heavy_artillery in Puchow, round 3 : 1/2 hits, 0.83 expected hits
                                    1 infantry owned by the Nationalist lost in Puchow
                                1 light_artillery owned by the Nationalist retreated to Nanyang
                                Japanese win with 1 armour and 1 heavy_artillery remaining. Battle score for attacker is -7
                                Casualties for Nationalist: 2 conscripts and 1 infantry
                            Battle in Luoyang
                                Nationalist attack with 1 fighter and 2 infantry
                                Japanese defend with 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                                    Nationalist roll dice for 1 fighter and 2 infantry in Luoyang, round 2 : 1/3 hits, 0.83 expected hits
                                    Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Luoyang, round 2 : 2/2 hits, 0.67 expected hits
                                    2 infantry owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Luoyang
                                 retreated to Luoyang
                                Japanese win with 1 heavy_artillery remaining. Battle score for attacker is -1
                                Casualties for Nationalist: 2 infantry
                                Casualties for Japanese: 1 light_artillery
                    
                        Non Combat Move - Nationalist
                            1 fighter moved from Luoyang to Nanyang
                            1 fighter moved from Weinan to Nanyang
                            3 fighters moved from Te-king to Kan
                            3 conscripts and 1 train moved from Chungking to Lanchow
                            1 light_artillery and 1 train moved from Kweiyang to Lanchow
                            3 infantry moved from Cheng-tu to Kannan
                            3 infantry moved from Pa-chung to Hanchung
                            2 conscripts and 1 infantry moved from Mengtsi to Poseh
                            1 infantry moved from Chien-ning to Kan
                            2 infantry moved from Chenchow to Kan
                            2 armour moved from Wuhan to Siangtan
                    
                        Place Units - Nationalist
                            3 infantry placed in Kan
                            3 infantry placed in Chenchow
                            3 conscripts placed in Siangtan
                            3 infantry placed in Chih-Chiang
                            3 infantry placed in Tuyun
                            3 conscripts placed in Poseh
                            3 infantry placed in Nanyang
                            3 conscripts placed in Hwangshi
                            Nationalist undo move 8.
                            3 infantry placed in Hwangshi
                            3 conscripts placed in Pinghsiang
                            3 infantry placed in Chien-ning
                            3 conscripts placed in Changteh
                            3 infantry placed in Tungting
                            2 conscripts placed in Wu Tang Mountains
                            2 armour, 1 fighter and 1 light_artillery placed in Kweiyang
                            2 armour and 2 light_artillerys placed in Changsha
                            3 armour and 3 light_artillerys placed in Wuhan
                            1 light_artillery placed in Kunming
                    
                        Turn Complete - Nationalist
                            Nationalist collect 91 PUs; end with 91 PUs
                            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 111 PUs
                            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 141 PUs
                            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 151 PUs
                            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 191 PUs
                    

                    Combat Hit Differential Summary :

                    Nationalist : -2.17
                    Japanese : 11.00
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: Manchukwo round 8

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 8
                      
                          Combat Move - Manchukwo
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 infantry moved from Kuyuan to Tsingyang
                                    Japanese take Tsingyang from Communist
                              1 infantry moved from Ningsia to Kuyuan
                              1 heavy_cavalry moved from Chahar to Ningsia
                              1 light_artillery moved from Chahar to Ordos Plateau
                              1 light_infantry moved from Chahar to Tsingtai
                              1 light_infantry moved from Chahar to Tsangchow
                              1 infantry moved from Chengteh to Chahar
                              1 infantry moved from Chahar to North Suiyuan
                              1 cavalry moved from Chahar to Ordos Plateau
                              1 cavalry moved from Mukden to Chahar
                              1 heavy_cavalry moved from Mukden to Chahar
                              1 light_infantry moved from Mukden to Chahar
                              1 light_artillery moved from Mukden to Chahar
                              1 infantry moved from Mukden to Chengteh
                              1 light_infantry moved from Mukden to Chahar
                              1 light_artillery moved from Ordos Plateau to Kungchangfu
                              1 cavalry moved from Ordos Plateau to Kungchangfu
                              1 light_infantry moved from Ordos Plateau to Kungchangfu
                              1 infantry moved from Kuyuan to Hehsi Corridor
                              1 light_infantry moved from Ningsia to Kungchangfu
                              1 heavy_cavalry moved from Ningsia to Kungchangfu
                              1 infantry moved from Hehsi Corridor to Kungchangfu
                      
                          Purchase Units - Manchukwo
                              Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - Manchukwo
                              Battle in Kungchangfu
                                  Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                                  Communist defend with 1 infantry and 1 ruralproduction
                                      Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 0/6 hits, 1.50 expected hits
                                      Communist roll dice for 1 infantry in Kungchangfu, round 2 : 0/1 hits, 0.33 expected hits
                                      Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 3 : 2/6 hits, 1.50 expected hits
                                      Communist roll dice for 1 infantry in Kungchangfu, round 3 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Communist lost in Kungchangfu
                                  Manchukwo win, taking Kungchangfu from Communist with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 3
                                  Casualties for Communist: 1 infantry
                      
                          Non Combat Move - Manchukwo
                      
                          Place Units - Manchukwo
                              1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden
                              Manchukwo undo move 1.
                              1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
                      
                          Turn Complete - Manchukwo
                              Manchukwo collect 19 PUs; end with 19 PUs
                      

                      Combat Hit Differential Summary :

                      Communist : -0.67
                      Manchukwo : -1.00
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: Communist round 8

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 8
                        
                            Combat Move - Communist
                                1 propaganda moved from Lanchow to Juning
                                1 propaganda moved from Juning to Kaifeng
                                      Communist take Kaifeng from Japanese
                                1 propaganda moved from Kaifeng to Huaipei
                                      Communist take Huaipei from Japanese
                                1 propaganda moved from Huaipei to Yang-chow
                                      Communist take Yang-chow from Japanese
                                1 propaganda moved from Yang-chow to Hsuchow
                                      Communist take Hsuchow from Japanese
                                1 propaganda moved from Hsuchow to Kining
                                      Communist take Kining from Japanese
                                1 propaganda moved from Kining to Ichow
                                      Communist take Ichow from Japanese
                                1 propaganda moved from Ichow to Jih-Chao
                                      Communist take Jih-Chao from Japanese
                                1 propaganda moved from Jih-Chao to Tsingtao
                                      Nationalist take Tsingtao from Japanese
                                1 propaganda moved from Tsingtao to Weihsien
                                      Communist take Weihsien from Japanese
                                1 propaganda moved from Weihsien to Lungkow
                                      Communist take Lungkow from Japanese
                                1 propaganda moved from Lungkow to Techow
                                      Communist take Techow from Japanese
                                1 propaganda moved from Techow to Liaocheng
                                      Communist take Liaocheng from Japanese
                                1 propaganda moved from Liaocheng to Tsinan
                                      Nationalist take Tsinan from Japanese
                                1 heavy_artillery moved from Lanchow to Hehsi Corridor
                                1 infantry moved from Lanchow to Hehsi Corridor
                                1 infantry moved from Lanchow to Hehsi Corridor
                                2 heavy_artillerys and 1 infantry moved from Hanchung to Sian
                                1 infantry moved from Ankang to Sian
                                1 infantry moved from Ankang to Sian
                        
                            Purchase Units - Communist
                                Communist buy 4 conscripts, 4 infantry and 2 propagandas; Remaining resources: 1 PUs; 0 techTokens; 
                        
                            Combat - Communist
                                Battle in Hehsi Corridor
                                    Communist attack with 1 heavy_artillery and 2 infantry
                                    Manchukwo defend with 1 infantry; Japanese defend with 1 ruralproduction
                                        Communist roll dice for 1 heavy_artillery and 2 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits
                                        Japanese roll dice for 1 infantry in Hehsi Corridor, round 2 : 1/1 hits, 0.33 expected hits
                                        1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Hehsi Corridor
                                    Communist win, taking Hehsi Corridor from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 0
                                    Casualties for Communist: 1 infantry
                                    Casualties for Manchukwo: 1 infantry
                                Battle in Sian
                                    Communist attack with 2 heavy_artillerys and 3 infantry
                                    Japanese defend with 2 armour, 1 light_artillery, 1 mobile_infantry and 1 station
                                        Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 2 : 2/5 hits, 1.83 expected hits
                                        Japanese roll dice for 2 armour, 1 light_artillery and 1 mobile_infantry in Sian, round 2 : 0/4 hits, 1.67 expected hits
                                        1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Sian
                                        Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 3 : 3/5 hits, 1.83 expected hits
                                        Japanese roll dice for 2 armour in Sian, round 3 : 2/2 hits, 1.00 expected hits
                                        2 armour owned by the Japanese and 2 infantry owned by the Communist lost in Sian
                                    Communist win, taking Sian from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 15
                                    Casualties for Japanese: 2 armour, 1 light_artillery and 1 mobile_infantry
                                    Casualties for Communist: 2 infantry
                        
                            Non Combat Move - Communist
                                2 infantry moved from Kannan to Lanchow
                        
                            Place Units - Communist
                                1 conscript placed in Liaocheng
                                1 conscript placed in Techow
                                1 conscript placed in Huaipei
                                1 conscript placed in Yang-chow
                                1 infantry placed in Hehsi Corridor
                                1 infantry placed in Kannan
                                Communist undo move 6.
                                3 infantry placed in Ankang
                                Communist undo move 6.
                                2 infantry placed in Ankang
                                1 infantry placed in Hanchung
                                1 propaganda placed in Ankang
                                1 propaganda placed in Hanchung
                        
                            Turn Complete - Communist
                                Communist collect 28 PUs; end with 29 PUs
                        

                        Combat Hit Differential Summary :

                        Communist : 1.33
                        Japanese : 0.00
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • H Offline
                          Hexborg
                          last edited by

                          TripleA Turn Summary: Thailand round 8

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 8
                          
                              Turn Complete - Thailand
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Japanese round 8

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 8
                            
                                Place Units - Japanese
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    4 infantry and 1 light_artillery placed in Hanoi
                                    1 elite and 3 infantry placed in Nanning
                                    2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                                    1 light_artillery placed in Peking
                                    1 light_artillery placed in Peking
                                    1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                    1 light_armour and 1 mobile_infantry placed in Peking
                                    1 elite and 2 infantry placed in Shanghai
                                    2 armour and 1 mobile_infantry placed in Nanking
                                    1 bomber and 1 fighter placed in Hong Kong
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                            
                                Turn Complete - Japanese
                                    Japanese collect 123 PUs; end with 123 PUs
                                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 128 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: British round 8

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 8
                              
                                  Combat Move - British
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      1 fighter moved from Chittagong to SZ 12 Gulf of Tonkin
                                      3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport moved from SZ 21 Strait of Malacca to SZ 12 Gulf of Tonkin
                                      6 armour moved from Mandalay to Kentung
                                      1 armour moved from Luang Prabang to South Laos
                                            British take South Laos from Thailand
                                      1 armour moved from South Laos to Udon Thani
                                            British take Udon Thani from Thailand
                              
                                  Purchase Units - British
                                      British buy 8 armour and 4 fighters; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - British
                                      Battle in SZ 12 Gulf of Tonkin
                                          British attack with 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
                                          Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
                                              British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 2 : 1/4 hits, 1.33 expected hits
                                          Units damaged: 1 battleship owned by the Japanese
                                              British roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 transport in SZ 12 Gulf of Tonkin, round 2 : 3/11 hits, 4.67 expected hits
                                              Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports in SZ 12 Gulf of Tonkin, round 2 : 5/9 hits, 4.50 expected hits
                                          Units damaged: 3 battleships owned by the British
                                              3 transports owned by the Japanese, 1 transport owned by the British and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                                              British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 3 : 2/4 hits, 1.33 expected hits
                                              British roll dice for 3 battleships, 1 carrier, 1 cruiser, 4 destroyers and 1 fighter in SZ 12 Gulf of Tonkin, round 3 : 4/10 hits, 4.50 expected hits
                                              Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in SZ 12 Gulf of Tonkin, round 3 : 4/9 hits, 4.50 expected hits
                                              3 transports owned by the Japanese, 3 destroyers owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                                              British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 4 : 1/4 hits, 1.33 expected hits
                                              1 carrier owned by the Japanese lost in SZ 12 Gulf of Tonkin
                                              British roll dice for 3 battleships, 1 cruiser, 1 destroyer and 1 fighter in SZ 12 Gulf of Tonkin, round 4 : 2/6 hits, 3.33 expected hits
                                              Japanese roll dice for 3 fighters in SZ 12 Gulf of Tonkin, round 4 : 3/3 hits, 2.00 expected hits
                                              Japanese roll dice for 1 battleship and 1 cruiser in SZ 12 Gulf of Tonkin, round 4 : 1/2 hits, 1.17 expected hits
                                              1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in SZ 12 Gulf of Tonkin
                                              British roll dice for 3 submarines in SZ 12 Gulf of Tonkin, round 5 : 2/3 hits, 1.00 expected hits
                                              1 battleship owned by the Japanese lost in SZ 12 Gulf of Tonkin
                                              British roll dice for 3 battleships in SZ 12 Gulf of Tonkin, round 5 : 3/3 hits, 2.00 expected hits
                                              Japanese roll dice for 2 fighters in SZ 12 Gulf of Tonkin, round 5 : 1/2 hits, 1.33 expected hits
                                              2 fighters owned by the Japanese and 1 battleship owned by the British lost in SZ 12 Gulf of Tonkin
                                          British win with 2 battleships and 3 submarines remaining. Battle score for attacker is 55
                                          Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport
                                          Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
                              
                                  Non Combat Move - British
                                      8 armour moved from Kra to Malaya-Singapore
                                      1 commando moved from Luang Prabang to Kunming
                                      1 infantry moved from Luang Prabang to Udon Thani
                                      1 armour moved from Luang Prabang to Udon Thani
                                      3 armour moved from Rangoon to Chiang Mai
                                      2 commandos moved from Chittagong to Mandalay
                              
                                  Place Units - British
                                      4 fighters placed in Malaya-Singapore
                                      3 armour placed in Rangoon
                                      1 armour placed in Malaya-Singapore
                                      3 armour placed in Mandalay
                                      1 armour placed in Chittagong
                              
                                  Turn Complete - British
                                      British collect 55 PUs; end with 55 PUs
                                      Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 60 PUs
                                      Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 65 PUs
                                      Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 70 PUs
                                      Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 110 PUs
                                      2 units repaired.
                              

                              Combat Hit Differential Summary :

                              British : -1.50
                              Japanese : 0.50
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • W Offline
                                waldowv
                                last edited by

                                TripleA Turn Summary: Nationalist round 9

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 9
                                
                                    Combat Move - Nationalist
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        3 infantry moved from Hanchung to Kungchangfu
                                        3 infantry moved from Kannan to Kungchangfu
                                        3 conscripts and 1 light_artillery moved from Lanchow to Kungchangfu
                                        5 conscripts and 1 infantry moved from Poseh to Lungchow
                                        1 armour moved from Kweiyang to Szecheng
                                        1 light_artillery moved from Kweiyang to Kweilin
                                        3 infantry moved from Tuyun to Szecheng
                                        3 infantry moved from Chih-Chiang to Kweilin
                                        3 infantry moved from Nanyang to Luoyang
                                        1 light_artillery moved from Nanyang to Luoyang
                                        1 infantry moved from Juning to Kaifeng
                                        1 light_artillery moved from Juning to Kaifeng
                                        1 light_artillery moved from Changsha to Kan
                                        1 light_artillery moved from Changsha to Kan
                                        2 armour and 3 conscripts moved from Siangtan to Te-king
                                        3 infantry moved from Chien-ning to Kan
                                        3 infantry moved from Chenchow to Te-king
                                        1 armour moved from Changsha to Kan
                                        1 armour moved from Changsha to Kan
                                        3 conscripts moved from Pinghsiang to Kan
                                        1 armour moved from Kweiyang to Kweilin
                                        1 armour, 3 conscripts and 4 infantry moved from Poyang to Yen-ping
                                        1 fighter moved from Nanyang to Luan
                                        1 fighter moved from Nanyang to Anking
                                        1 infantry moved from Hwanggang to Luan
                                        1 infantry moved from Hwanggang to Anking
                                        1 infantry moved from Hwanggang to Luan
                                        1 light_artillery moved from Hwanggang to Anking
                                        2 light_artillerys moved from Hwanggang to Kan
                                        3 infantry moved from Hwangshi to Kan
                                        1 fighter moved from Kweiyang to Te-king
                                
                                    Purchase Units - Nationalist
                                        Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 157 PUs; 0 techTokens; 
                                        Nationalist buy 5 armour, 12 conscripts, 2 fighters, 21 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Nationalist
                                        Battle in Luoyang
                                            Nationalist attack with 3 infantry and 1 light_artillery
                                            Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                                Nationalist roll dice for 3 infantry and 1 light_artillery in Luoyang, round 2 : 2/4 hits, 1.00 expected hits
                                                Japanese roll dice for 1 heavy_artillery in Luoyang, round 2 : 1/1 hits, 0.33 expected hits
                                                1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Luoyang
                                            Nationalist win, taking Luoyang from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                            Casualties for Nationalist: 1 infantry
                                            Casualties for Japanese: 1 heavy_artillery
                                        Battle in Kungchangfu
                                            Nationalist attack with 3 conscripts, 6 infantry and 1 light_artillery
                                            Manchukwo defend with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                                                Nationalist roll dice for 3 conscripts, 6 infantry and 1 light_artillery in Kungchangfu, round 2 : 3/10 hits, 2.00 expected hits
                                                Japanese roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 2/6 hits, 1.33 expected hits
                                                2 light_infantrys owned by the Manchukwo, 2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Kungchangfu
                                                Nationalist roll dice for 1 conscript, 6 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/8 hits, 1.67 expected hits
                                                Japanese roll dice for 1 heavy_cavalry, 1 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/3 hits, 0.83 expected hits
                                                1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Kungchangfu
                                                Nationalist roll dice for 6 infantry and 1 light_artillery in Kungchangfu, round 4 : 2/7 hits, 1.50 expected hits
                                                Japanese roll dice for 1 infantry and 1 light_artillery in Kungchangfu, round 4 : 1/2 hits, 0.67 expected hits
                                                1 light_artillery owned by the Manchukwo, 1 infantry owned by the Nationalist and 1 infantry owned by the Manchukwo lost in Kungchangfu
                                            Nationalist win, taking Kungchangfu from Japanese with 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                                            Casualties for Nationalist: 3 conscripts and 1 infantry
                                            Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                                        Battle in Kaifeng
                                            Nationalist attack with 1 infantry and 1 light_artillery
                                            Japanese defend with 1 mobile_infantry and 1 ruralproduction
                                                Nationalist roll dice for 1 infantry and 1 light_artillery in Kaifeng, round 2 : 1/2 hits, 0.67 expected hits
                                                Japanese roll dice for 1 mobile_infantry in Kaifeng, round 2 : 0/1 hits, 0.33 expected hits
                                                1 mobile_infantry owned by the Japanese lost in Kaifeng
                                            Nationalist win, taking Kaifeng from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                            Casualties for Japanese: 1 mobile_infantry
                                        Battle in Luan
                                            Nationalist attack with 1 fighter and 2 infantry
                                            Japanese defend with 1 elite and 1 ruralproduction
                                                Nationalist roll dice for 1 fighter and 2 infantry in Luan, round 2 : 1/3 hits, 0.83 expected hits
                                                Japanese roll dice for 1 elite in Luan, round 2 : 0/1 hits, 0.33 expected hits
                                                1 elite owned by the Japanese lost in Luan
                                            Nationalist win, taking Luan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                            Casualties for Japanese: 1 elite
                                        Battle in Anking
                                            Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery
                                            Japanese defend with 1 elite and 1 ruralproduction
                                                Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Anking, round 2 : 0/3 hits, 1.17 expected hits
                                                Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Nationalist lost in Anking
                                                Nationalist roll dice for 1 fighter and 1 light_artillery in Anking, round 3 : 0/2 hits, 0.83 expected hits
                                                Japanese roll dice for 1 elite in Anking, round 3 : 1/1 hits, 0.33 expected hits
                                                1 light_artillery owned by the Nationalist lost in Anking
                                             retreated to Anking
                                            Japanese win with 1 elite remaining. Battle score for attacker is -8
                                            Casualties for Nationalist: 1 infantry and 1 light_artillery
                                        Battle in Yen-ping
                                            Nationalist attack with 1 armour, 3 conscripts and 4 infantry
                                            Japanese defend with 1 elite and 1 ruralproduction
                                                Nationalist roll dice for 1 armour, 3 conscripts and 4 infantry in Yen-ping, round 2 : 2/8 hits, 1.67 expected hits
                                                Japanese roll dice for 1 elite in Yen-ping, round 2 : 0/1 hits, 0.33 expected hits
                                                1 elite owned by the Japanese lost in Yen-ping
                                            Nationalist win, taking Yen-ping from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 4
                                            Casualties for Japanese: 1 elite
                                        Battle in Kan
                                            Nationalist attack with 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys
                                            Japanese defend with 1 armour and 1 ruralproduction
                                                Nationalist roll dice for 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys in Kan, round 2 : 2/15 hits, 4.50 expected hits
                                                Japanese roll dice for 1 armour in Kan, round 2 : 1/1 hits, 0.50 expected hits
                                                1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Kan
                                            Nationalist win, taking Kan from Japanese with 2 armour, 2 conscripts, 6 infantry and 4 light_artillerys remaining. Battle score for attacker is 4
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 1 armour
                                        Battle in Te-king
                                            Nationalist attack with 2 armour, 3 conscripts, 1 fighter and 3 infantry
                                            Japanese defend with 1 elite and 1 ruralproduction
                                                Nationalist roll dice for 2 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 2/9 hits, 2.50 expected hits
                                                Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits
                                                1 elite owned by the Japanese lost in Te-king
                                            Nationalist win, taking Te-king from Japanese with 2 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                                            Casualties for Japanese: 1 elite
                                        Battle in Kweilin
                                            Nationalist attack with 1 armour, 3 infantry and 1 light_artillery
                                            Japanese defend with 1 elite and 1 ruralproduction
                                                Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 2 : 0/5 hits, 1.50 expected hits
                                                Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                                                Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 3 : 2/5 hits, 1.50 expected hits
                                                Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                                                1 elite owned by the Japanese lost in Kweilin
                                            Nationalist win, taking Kweilin from Japanese with 1 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                            Casualties for Japanese: 1 elite
                                        Battle in Szecheng
                                            Nationalist attack with 1 armour and 3 infantry
                                            Japanese defend with 1 infantry and 1 ruralproduction
                                                Nationalist roll dice for 1 armour and 3 infantry in Szecheng, round 2 : 2/4 hits, 1.00 expected hits
                                                Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Szecheng
                                            Nationalist win, taking Szecheng from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                                            Casualties for Nationalist: 1 infantry
                                            Casualties for Japanese: 1 infantry
                                        Battle in Lungchow
                                            Nationalist attack with 5 conscripts and 1 infantry
                                            Japanese defend with 1 elite and 1 ruralproduction
                                                Nationalist roll dice for 5 conscripts and 1 infantry in Lungchow, round 2 : 1/6 hits, 1.00 expected hits
                                                Japanese roll dice for 1 elite in Lungchow, round 2 : 1/1 hits, 0.33 expected hits
                                                1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                                            Nationalist win, taking Lungchow from Japanese with 4 conscripts and 1 infantry remaining. Battle score for attacker is 2
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 1 elite
                                
                                    Non Combat Move - Nationalist
                                        1 fighter moved from Luan to Hwangshi
                                        1 fighter moved from Anking to Hwangshi
                                        1 fighter moved from Te-king to Changsha
                                        3 infantry moved from Tungting to Hwangshi
                                        3 conscripts moved from Changteh to Hwangshi
                                        1 armour moved from Wuhan to Kan
                                        2 armour and 3 light_artillerys moved from Wuhan to Kan
                                        2 conscripts moved from Wu Tang Mountains to Nanyang
                                        1 light_artillery and 1 train moved from Kunming to Sian
                                
                                    Place Units - Nationalist
                                        2 armour, 1 fighter and 1 infantry placed in Tsingtao
                                        3 infantry placed in Poyang
                                        3 infantry placed in Hwanggang
                                        3 infantry placed in Juning
                                        3 infantry placed in Nanyang
                                        3 infantry placed in Weinan
                                        3 infantry placed in Chenchow
                                        3 conscripts placed in Siangtan
                                        3 conscripts placed in Pinghsiang
                                        3 conscripts placed in Poseh
                                        3 armour, 1 fighter and 2 light_artillerys placed in Wuhan
                                        3 conscripts placed in Fancheng
                                        2 infantry placed in Wu Tang Mountains
                                        Nationalist undo move 13.
                                        Nationalist undo move 12.
                                        3 conscripts placed in Chien-ning
                                        2 infantry placed in Hwangshi
                                
                                    Turn Complete - Nationalist
                                        Nationalist collect 109 PUs; end with 109 PUs
                                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 129 PUs
                                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 159 PUs
                                        Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 169 PUs
                                        Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 209 PUs
                                

                                Combat Hit Differential Summary :

                                Nationalist : -2.33
                                Japanese : 3.00
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Manchukwo round 9

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 9
                                  
                                      Combat Move - Manchukwo
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  
                                      Purchase Units - Manchukwo
                                          Manchukwo buy 2 heavy_cavalrys, 2 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Non Combat Move - Manchukwo
                                          1 heavy_cavalry moved from Ningsia to Kuyuan
                                          1 cavalry moved from Ordos Plateau to Tsingyang
                                          1 light_artillery moved from Ordos Plateau to Hehsi Corridor
                                          1 infantry moved from North Suiyuan to Ordos Plateau
                                          1 infantry moved from Chengteh to Paoting
                                          1 heavy_cavalry moved from Chahar to Tsingtai
                                          1 light_artillery moved from Chahar to Tsangchow
                                          1 cavalry moved from Chahar to Ordos Plateau
                                          1 infantry moved from Chahar to North Suiyuan
                                          1 light_infantry moved from Chahar to Ningsia
                                          1 light_infantry moved from Chahar to Tsangchow
                                          1 cavalry moved from Mukden to Paoting
                                          1 heavy_cavalry moved from Mukden to Chahar
                                          1 light_infantry moved from Mukden to Chahar
                                          1 light_infantry moved from Mukden to Tientsin
                                          1 light_artillery moved from Mukden to Tientsin
                                          1 infantry moved from Mukden to Chengteh
                                  
                                      Place Units - Manchukwo
                                          2 heavy_cavalrys, 2 infantry, 1 light_artillery and 1 light_infantry placed in Mukden
                                  
                                      Turn Complete - Manchukwo
                                          Manchukwo collect 19 PUs; end with 19 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: Communist round 9

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 9
                                    
                                        Combat Move - Communist
                                            1 propaganda moved from Tsinan to Huainan
                                                  Communist take Huainan from Japanese
                                            1 propaganda moved from Huainan to Chin-kiang
                                                  Communist take Chin-kiang from Japanese
                                            1 propaganda moved from Ankang to West Kwangtung
                                                  Communist take West Kwangtung from Japanese
                                            1 propaganda moved from West Kwangtung to Woochow
                                                  Communist take Woochow from Japanese
                                            1 propaganda moved from Woochow to Changsha
                                            2 heavy_artillerys and 1 infantry moved from Sian to Yenan
                                            2 infantry moved from Ankang to Yenan
                                            1 infantry moved from Hanchung to Yenan
                                    
                                        Purchase Units - Communist
                                            Communist buy 2 conscripts, 2 heavy_artillerys and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Communist
                                            Battle in Yenan
                                                Communist attack with 2 heavy_artillerys and 4 infantry
                                                Japanese defend with 2 armour, 1 mobile_infantry and 1 ruralproduction
                                                    Communist roll dice for 2 heavy_artillerys and 4 infantry in Yenan, round 2 : 1/6 hits, 2.00 expected hits
                                                    Japanese roll dice for 2 armour and 1 mobile_infantry in Yenan, round 2 : 1/3 hits, 1.33 expected hits
                                                    1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                                    Communist roll dice for 2 heavy_artillerys and 3 infantry in Yenan, round 3 : 3/5 hits, 1.83 expected hits
                                                    Japanese roll dice for 2 armour in Yenan, round 3 : 1/2 hits, 1.00 expected hits
                                                    2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Yenan
                                                Communist win, taking Yenan from Japanese with 2 heavy_artillerys and 2 infantry remaining. Battle score for attacker is 10
                                                Casualties for Communist: 2 infantry
                                                Casualties for Japanese: 2 armour and 1 mobile_infantry
                                    
                                        Non Combat Move - Communist
                                            1 train moved from Chungking to Lanchow
                                            1 infantry and 1 train moved from Lanchow to Sian
                                            1 propaganda moved from Hanchung to Wuhan
                                    
                                        Place Units - Communist
                                            1 conscript placed in Hsuchow
                                            1 conscript placed in Huainan
                                            1 heavy_artillery and 2 infantry placed in Hanchung
                                            1 heavy_artillery and 2 infantry placed in Ichow
                                            1 infantry placed in Lungkow
                                    
                                        Turn Complete - Communist
                                            Communist collect 30 PUs; end with 30 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Communist : 0.17
                                    Japanese : -0.33
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • H Offline
                                      Hexborg
                                      last edited by

                                      TripleA Turn Summary: Thailand round 9

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 9
                                      
                                          Turn Complete - Thailand
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Japanese round 9

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 9
                                        
                                            Place Units - Japanese
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                4 infantry and 1 light_artillery placed in Hanoi
                                                1 elite and 3 infantry placed in Nanning
                                                2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                                                1 elite and 2 infantry placed in Nanking
                                                1 light_artillery placed in Nanking
                                                1 armour placed in Shanghai
                                                Japanese undo move 6.
                                                2 armour and 1 mobile_infantry placed in Taiyuan
                                                1 destroyer placed in SZ 9 Taiwan Strait
                                                1 bomber placed in Hong Kong
                                                1 fighter placed in Hong Kong
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                        
                                            Turn Complete - Japanese
                                                Japanese collect 126 PUs; end with 128 PUs
                                                Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 133 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: British round 9

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 9
                                          
                                              Combat Move - British
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  1 commando moved from Kunming to Mengtsi
                                                  6 armour moved from Kentung to Puel
                                                  1 armour moved from Udon Thani to Cochinchina
                                                        British take Cochinchina from Thailand
                                                  1 infantry moved from Udon Thani to South Laos
                                                  1 armour moved from Udon Thani to South Laos
                                                  3 armour moved from Chiang Mai to Luang Prabang
                                                  1 armour moved from Rangoon to Luang Prabang
                                                  3 armour and 2 commandos moved from Mandalay to Kentung
                                                  2 armour moved from Rangoon to Luang Prabang
                                                  1 armour moved from Chittagong to Rangoon
                                                  1 submarine moved from SZ 12 Gulf of Tonkin to SZ 10 South China Sea
                                                  2 submarines moved from SZ 12 Gulf of Tonkin to SZ 14 South China Sea
                                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                                  1 fighter moved from Malaya-Singapore to South Laos
                                                  3 fighters moved from Malaya-Singapore to Mengtsi
                                                  1 submarine moved from SZ 14 South China Sea to SZ 15 Philippine Sea
                                          
                                              Purchase Units - British
                                                  British buy 7 armour, 2 battleships, 1 commando and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - British
                                                  Battle in Luang Prabang
                                                      British attack with 6 armour
                                                      Japanese defend with 1 infantry
                                                          British roll dice for 6 armour in Luang Prabang, round 2 : 5/6 hits, 3.00 expected hits
                                                          Japanese roll dice for 1 infantry in Luang Prabang, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese lost in Luang Prabang
                                                      British win, taking Luang Prabang from Japanese with 6 armour remaining. Battle score for attacker is 3
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in Puel
                                                      British attack with 6 armour
                                                      Japanese defend with 1 infantry and 1 ruralproduction
                                                          British roll dice for 6 armour in Puel, round 2 : 2/6 hits, 3.00 expected hits
                                                          Japanese roll dice for 1 infantry in Puel, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese and 1 armour owned by the British lost in Puel
                                                      British win, taking Puel from Japanese with 5 armour remaining. Battle score for attacker is -3
                                                      Casualties for British: 1 armour
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in South Laos
                                                      British attack with 1 armour, 1 fighter and 1 infantry
                                                      Japanese defend with 1 infantry
                                                          British roll dice for 1 armour, 1 fighter and 1 infantry in South Laos, round 2 : 1/3 hits, 1.17 expected hits
                                                          Japanese roll dice for 1 infantry in South Laos, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese lost in South Laos
                                                      British win, taking South Laos from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in Mengtsi
                                                      British attack with 1 commando and 3 fighters
                                                      Japanese defend with 1 infantry and 1 ruralproduction
                                                          British roll dice for 1 commando and 3 fighters in Mengtsi, round 2 : 0/4 hits, 1.83 expected hits
                                                          Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 commando owned by the British lost in Mengtsi
                                                       retreated to Mengtsi
                                                      Japanese win with 1 infantry remaining. Battle score for attacker is -4
                                                      Casualties for British: 1 commando
                                          
                                              Non Combat Move - British
                                                  3 fighters moved from Mengtsi to Poseh
                                                  1 fighter moved from South Laos to Kentung
                                          
                                              Place Units - British
                                                  2 battleships and 3 transports placed in SZ 17 Malay Sea
                                                  3 armour placed in Rangoon
                                                  3 armour placed in Mandalay
                                                  1 armour and 1 commando placed in Chittagong
                                          
                                              Turn Complete - British
                                                  British collect 57 PUs; end with 57 PUs
                                                  Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 62 PUs
                                                  Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 67 PUs
                                                  Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 72 PUs
                                                  Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 112 PUs
                                          

                                          Combat Hit Differential Summary :

                                          British : -1.00
                                          Japanese : 0.67
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • W Offline
                                            waldowv
                                            last edited by

                                            TripleA Turn Summary: Nationalist round 10

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 10
                                            
                                                Combat Move - Nationalist
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    1 fighter moved from Tsingtao to SZ 7 East China Sea
                                                    5 infantry and 1 light_artillery moved from Kungchangfu to Lanchow
                                                    1 conscript moved from Poseh to Mengtsi
                                                    1 armour moved from Szecheng to Mengtsi
                                                    1 infantry moved from Tsingtao to Jih-Chao
                                                    1 armour moved from Tsingtao to Weihaiwei
                                                          Nationalist take Weihaiwei from Japanese
                                                    1 armour moved from Weihaiwei to Tsingtao
                                                    1 armour moved from Kweilin to Lungchow
                                                    2 conscripts moved from Poseh to Lungchow
                                                    1 infantry moved from Szecheng to Lungchow
                                                    1 infantry moved from Szecheng to Lungchow
                                                    3 infantry and 1 light_artillery moved from Kweilin to Woochow
                                                    3 conscripts moved from Siangtan to Te-king
                                                    3 infantry moved from Chenchow to Te-king
                                                    1 fighter moved from Changsha to Te-king
                                                    1 armour moved from Kan to Te-king
                                                    1 infantry moved from Kan to Amoy
                                                    1 light_artillery moved from Kan to Amoy
                                                    1 infantry moved from Kan to Swatow
                                                    1 light_artillery moved from Kan to Swatow
                                                    1 armour moved from Kan to Shiuchow
                                                    2 conscripts moved from Kan to Shiuchow
                                                    1 infantry moved from Kan to Swatow
                                                    1 infantry moved from Kan to Amoy
                                                    1 armour moved from Wuhan to Anking
                                                    1 armour moved from Wuhan to Huangshan
                                                    1 infantry moved from Hwanggang to Anking
                                                    1 infantry moved from Hwanggang to Huangshan
                                                    1 infantry moved from Hwanggang to Huangshan
                                                    3 conscripts moved from Pinghsiang to Poyang
                                                    1 infantry moved from Hwangshi to Poyang
                                                    1 light_artillery moved from Wuhan to Poyang
                                                    1 light_artillery moved from Wuhan to Huangshan
                                                    3 infantry moved from Juning to Kaifeng
                                                    1 light_artillery moved from Luoyang to Kaifeng
                                                    2 infantry moved from Luoyang to Anyang
                                                    1 conscript moved from Nanyang to Puchow
                                                          Nationalist take Puchow from Japanese
                                                    1 conscript and 3 infantry moved from Nanyang to Puchow
                                                    1 fighter moved from Hwangshi to Anyang
                                                    1 fighter moved from Hwangshi to Kaifeng
                                                    1 fighter moved from Wuhan to Anking
                                                    3 conscripts and 4 infantry moved from Hwangshi to Poyang
                                                    1 armour moved from Wuhan to Poyang
                                                    1 light_artillery moved from Sian to Puchow
                                            
                                                Purchase Units - Nationalist
                                                    Nationalist repair damage of 8x factory, 8x factory; Remaining resources: 177 PUs; 0 techTokens; 
                                                    Nationalist buy 3 aaGuns, 4 armour, 8 conscripts, 2 elites, 2 fighters, 22 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - Nationalist
                                                    Battle in SZ 7 East China Sea
                                                        Nationalist attack with 1 fighter
                                                        Japanese defend with 12 transports
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 0/1 hits, 0.50 expected hits
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 10 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 11 : 0/1 hits, 0.50 expected hits
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 12 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 13 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 14 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 15 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 16 : 0/1 hits, 0.50 expected hits
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 17 : 0/1 hits, 0.50 expected hits
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 18 : 0/1 hits, 0.50 expected hits
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 19 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 20 : 0/1 hits, 0.50 expected hits
                                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 21 : 1/1 hits, 0.50 expected hits
                                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                        Nationalist win with 1 fighter remaining. Battle score for attacker is 96
                                                        Casualties for Japanese: 12 transports
                                                    Battle in Mengtsi
                                                        Nationalist attack with 1 armour and 1 conscript
                                                        Japanese defend with 1 infantry and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour and 1 conscript in Mengtsi, round 2 : 2/2 hits, 0.67 expected hits
                                                            Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Mengtsi
                                                        Nationalist win, taking Mengtsi from Japanese with 1 armour remaining. Battle score for attacker is 1
                                                        Casualties for Nationalist: 1 conscript
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in Lungchow
                                                        Nationalist attack with 1 armour, 2 conscripts and 2 infantry
                                                        Japanese defend with 2 elites, 1 light_artillery and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour, 2 conscripts and 2 infantry in Lungchow, round 2 : 2/5 hits, 1.17 expected hits
                                                            Japanese roll dice for 2 elites and 1 light_artillery in Lungchow, round 2 : 1/3 hits, 1.00 expected hits
                                                            2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                                                            Nationalist roll dice for 1 armour, 1 conscript and 2 infantry in Lungchow, round 3 : 1/4 hits, 1.00 expected hits
                                                            Japanese roll dice for 1 light_artillery in Lungchow, round 3 : 1/1 hits, 0.33 expected hits
                                                            1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Lungchow
                                                        Nationalist win, taking Lungchow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                                                        Casualties for Nationalist: 2 conscripts
                                                        Casualties for Japanese: 2 elites and 1 light_artillery
                                                    Battle in Woochow
                                                        Nationalist attack with 3 infantry and 1 light_artillery
                                                        Japanese defend with 1 infantry and 1 ruralproduction
                                                            Nationalist roll dice for 3 infantry and 1 light_artillery in Woochow, round 2 : 2/4 hits, 1.00 expected hits
                                                            Japanese roll dice for 1 infantry in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese lost in Woochow
                                                        Nationalist win, taking Woochow from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in Te-king
                                                        Nationalist attack with 1 armour, 3 conscripts, 1 fighter and 3 infantry
                                                        Japanese defend with 1 elite, 4 heavy_artillerys and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 3/8 hits, 2.00 expected hits
                                                            Japanese roll dice for 1 elite and 4 heavy_artillerys in Te-king, round 2 : 0/5 hits, 1.67 expected hits
                                                            2 heavy_artillerys owned by the Japanese and 1 elite owned by the Japanese lost in Te-king
                                                            Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 3 : 1/8 hits, 2.00 expected hits
                                                            Japanese roll dice for 2 heavy_artillerys in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                                                            1 heavy_artillery owned by the Japanese lost in Te-king
                                                            Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 4 : 4/8 hits, 2.00 expected hits
                                                            Japanese roll dice for 1 heavy_artillery in Te-king, round 4 : 0/1 hits, 0.33 expected hits
                                                            1 heavy_artillery owned by the Japanese lost in Te-king
                                                        Nationalist win, taking Te-king from Japanese with 1 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 24
                                                        Casualties for Japanese: 1 elite and 4 heavy_artillerys
                                                    Battle in Shiuchow
                                                        Nationalist attack with 1 armour and 2 conscripts
                                                        Japanese defend with 1 infantry and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 2 : 0/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 infantry in Shiuchow, round 2 : 0/1 hits, 0.33 expected hits
                                                            Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 3 : 2/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 infantry in Shiuchow, round 3 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Shiuchow
                                                        Nationalist win, taking Shiuchow from Japanese with 1 armour and 1 conscript remaining. Battle score for attacker is 1
                                                        Casualties for Nationalist: 1 conscript
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in Swatow
                                                        Nationalist attack with 2 infantry and 1 light_artillery
                                                        Japanese defend with 1 infantry and 1 ruralproduction
                                                            Nationalist roll dice for 2 infantry and 1 light_artillery in Swatow, round 2 : 1/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 infantry in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Swatow
                                                        Nationalist win, taking Swatow from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                                                        Casualties for Nationalist: 1 infantry
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in Amoy
                                                        Nationalist attack with 2 infantry and 1 light_artillery
                                                        Japanese defend with 1 infantry and 1 ruralproduction
                                                            Nationalist roll dice for 2 infantry and 1 light_artillery in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 infantry in Amoy, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese lost in Amoy
                                                        Nationalist win, taking Amoy from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in Poyang
                                                        Nationalist attack with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery
                                                        Japanese defend with 2 heavy_artillerys and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour, 6 conscripts, 5 infantry and 1 light_artillery in Poyang, round 2 : 3/13 hits, 2.83 expected hits
                                                            Japanese roll dice for 2 heavy_artillerys in Poyang, round 2 : 0/2 hits, 0.67 expected hits
                                                            2 heavy_artillerys owned by the Japanese lost in Poyang
                                                        Nationalist win, taking Poyang from Japanese with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                                                        Casualties for Japanese: 2 heavy_artillerys
                                                    Battle in Huangshan
                                                        Nationalist attack with 1 armour, 2 infantry and 1 light_artillery
                                                        Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Huangshan, round 2 : 1/4 hits, 1.33 expected hits
                                                            Japanese roll dice for 1 heavy_artillery and 1 infantry in Huangshan, round 2 : 1/2 hits, 0.67 expected hits
                                                            1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                                            Nationalist roll dice for 1 armour, 1 infantry and 1 light_artillery in Huangshan, round 3 : 2/3 hits, 1.17 expected hits
                                                            Japanese roll dice for 1 heavy_artillery in Huangshan, round 3 : 1/1 hits, 0.33 expected hits
                                                            1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                                        Nationalist win, taking Huangshan from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 2
                                                        Casualties for Nationalist: 2 infantry
                                                        Casualties for Japanese: 1 heavy_artillery and 1 infantry
                                                    Battle in Anking
                                                        Nationalist attack with 1 armour, 1 fighter and 1 infantry
                                                        Japanese defend with 1 elite and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour, 1 fighter and 1 infantry in Anking, round 2 : 2/3 hits, 1.17 expected hits
                                                            Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anking
                                                        Nationalist win, taking Anking from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                                                        Casualties for Nationalist: 1 infantry
                                                        Casualties for Japanese: 1 elite
                                                    Battle in Kaifeng
                                                        Nationalist attack with 1 fighter, 3 infantry and 1 light_artillery
                                                        Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                                                            Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 2 : 2/5 hits, 1.50 expected hits
                                                            Japanese roll dice for 2 elites and 1 heavy_artillery in Kaifeng, round 2 : 0/3 hits, 1.00 expected hits
                                                            2 elites owned by the Japanese lost in Kaifeng
                                                            Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 3 : 4/5 hits, 1.50 expected hits
                                                            Japanese roll dice for 1 heavy_artillery in Kaifeng, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 heavy_artillery owned by the Japanese lost in Kaifeng
                                                        Nationalist win, taking Kaifeng from Japanese with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 13
                                                        Casualties for Japanese: 2 elites and 1 heavy_artillery
                                                    Battle in Anyang
                                                        Nationalist attack with 1 fighter and 2 infantry
                                                        Japanese defend with 1 elite and 1 ruralproduction
                                                            Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 2 : 0/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 elite in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                                                            Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 3 : 1/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 elite in Anyang, round 3 : 1/1 hits, 0.33 expected hits
                                                            1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anyang
                                                        Nationalist win, taking Anyang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                                                        Casualties for Nationalist: 1 infantry
                                                        Casualties for Japanese: 1 elite
                                                    Battle in Lanchow
                                                        Nationalist attack with 5 infantry and 1 light_artillery
                                                        Japanese defend with 1 light_artillery, 1 station and 2 trains
                                                            Nationalist roll dice for 5 infantry and 1 light_artillery in Lanchow, round 2 : 0/6 hits, 1.33 expected hits
                                                            Japanese roll dice for 1 light_artillery in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Nationalist lost in Lanchow
                                                            Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 3 : 0/5 hits, 1.17 expected hits
                                                            Japanese roll dice for 1 light_artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                                                            Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 4 : 1/5 hits, 1.17 expected hits
                                                            Japanese roll dice for 1 light_artillery in Lanchow, round 4 : 0/1 hits, 0.33 expected hits
                                                            1 light_artillery owned by the Japanese lost in Lanchow
                                                        Nationalist win, taking Lanchow from Japanese with 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                                        Casualties for Nationalist: 1 infantry
                                                        Casualties for Japanese: 1 light_artillery
                                            
                                                Non Combat Move - Nationalist
                                                    1 fighter could not land in SZ 7 East China Sea and was removed
                                                    1 fighter moved from Anyang to Luoyang
                                                    1 fighter moved from Kaifeng to Luoyang
                                                    1 fighter moved from Anking to Nanchang
                                                    3 conscripts moved from Chien-ning to Kan
                                                    1 train moved from Sian to Chungking
                                                    1 train moved from Changsha to Nanchang
                                                    1 train moved from Wuhan to Changsha
                                                    1 train moved from Changsha to Nanchang
                                                    1 train moved from Wuhan to Changsha
                                                    1 train moved from Wuhan to Changsha
                                                    1 train moved from Wuhan to Changsha
                                                    1 train moved from Changsha to Nanchang
                                                    1 train moved from Changsha to Kweiyang
                                                    1 train moved from Kweiyang to Chungking
                                                    1 fighter moved from Te-king to Kan
                                            
                                                Place Units - Nationalist
                                                    3 armour and 1 fighter placed in Tsingtao
                                                    3 infantry placed in Luan
                                                    3 infantry placed in Weinan
                                                    3 infantry placed in Luoyang
                                                    3 infantry placed in Nanyang
                                                    3 infantry placed in Kan
                                                    3 infantry placed in Poseh
                                                    3 conscripts placed in Szecheng
                                                    3 conscripts placed in Kweilin
                                                    2 conscripts and 1 infantry placed in Hwanggang
                                                    3 infantry placed in Chenchow
                                                    1 aaGun, 2 elites and 1 fighter placed in Nanchang
                                                    1 aaGun, 1 armour and 3 light_artillerys placed in Wuhan
                                                    Nationalist undo move 13.
                                                    1 aaGun, 1 armour and 2 light_artillerys placed in Kweiyang
                                                    1 aaGun and 1 light_artillery placed in Wuhan
                                            
                                                Turn Complete - Nationalist
                                                    Nationalist collect 120 PUs; end with 120 PUs
                                                    Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 140 PUs
                                                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 160 PUs
                                                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 170 PUs
                                                    Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 180 PUs
                                                    Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 220 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Nationalist : 9.00
                                            Japanese : -1.00
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 40
                                            • 41
                                            • 42
                                            • 43
                                            • 44
                                            • 87
                                            • 88
                                            • 42 / 88
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums