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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Communist round 9

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 9
      
          Combat Move - Communist
              1 propaganda moved from Tsinan to Huainan
                    Communist take Huainan from Japanese
              1 propaganda moved from Huainan to Chin-kiang
                    Communist take Chin-kiang from Japanese
              1 propaganda moved from Ankang to West Kwangtung
                    Communist take West Kwangtung from Japanese
              1 propaganda moved from West Kwangtung to Woochow
                    Communist take Woochow from Japanese
              1 propaganda moved from Woochow to Changsha
              2 heavy_artillerys and 1 infantry moved from Sian to Yenan
              2 infantry moved from Ankang to Yenan
              1 infantry moved from Hanchung to Yenan
      
          Purchase Units - Communist
              Communist buy 2 conscripts, 2 heavy_artillerys and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communist
              Battle in Yenan
                  Communist attack with 2 heavy_artillerys and 4 infantry
                  Japanese defend with 2 armour, 1 mobile_infantry and 1 ruralproduction
                      Communist roll dice for 2 heavy_artillerys and 4 infantry in Yenan, round 2 : 1/6 hits, 2.00 expected hits
                      Japanese roll dice for 2 armour and 1 mobile_infantry in Yenan, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                      Communist roll dice for 2 heavy_artillerys and 3 infantry in Yenan, round 3 : 3/5 hits, 1.83 expected hits
                      Japanese roll dice for 2 armour in Yenan, round 3 : 1/2 hits, 1.00 expected hits
                      2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Yenan
                  Communist win, taking Yenan from Japanese with 2 heavy_artillerys and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Communist: 2 infantry
                  Casualties for Japanese: 2 armour and 1 mobile_infantry
      
          Non Combat Move - Communist
              1 train moved from Chungking to Lanchow
              1 infantry and 1 train moved from Lanchow to Sian
              1 propaganda moved from Hanchung to Wuhan
      
          Place Units - Communist
              1 conscript placed in Hsuchow
              1 conscript placed in Huainan
              1 heavy_artillery and 2 infantry placed in Hanchung
              1 heavy_artillery and 2 infantry placed in Ichow
              1 infantry placed in Lungkow
      
          Turn Complete - Communist
              Communist collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Communist : 0.17
      Japanese : -0.33
      

      Savegame

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      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Thailand round 9

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 9
        
            Turn Complete - Thailand
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Japanese round 9

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 9
          
              Place Units - Japanese
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  4 infantry and 1 light_artillery placed in Hanoi
                  1 elite and 3 infantry placed in Nanning
                  2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                  1 elite and 2 infantry placed in Nanking
                  1 light_artillery placed in Nanking
                  1 armour placed in Shanghai
                  Japanese undo move 6.
                  2 armour and 1 mobile_infantry placed in Taiyuan
                  1 destroyer placed in SZ 9 Taiwan Strait
                  1 bomber placed in Hong Kong
                  1 fighter placed in Hong Kong
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
          
              Turn Complete - Japanese
                  Japanese collect 126 PUs; end with 128 PUs
                  Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 133 PUs
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: British round 9

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 9
            
                Combat Move - British
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    1 commando moved from Kunming to Mengtsi
                    6 armour moved from Kentung to Puel
                    1 armour moved from Udon Thani to Cochinchina
                          British take Cochinchina from Thailand
                    1 infantry moved from Udon Thani to South Laos
                    1 armour moved from Udon Thani to South Laos
                    3 armour moved from Chiang Mai to Luang Prabang
                    1 armour moved from Rangoon to Luang Prabang
                    3 armour and 2 commandos moved from Mandalay to Kentung
                    2 armour moved from Rangoon to Luang Prabang
                    1 armour moved from Chittagong to Rangoon
                    1 submarine moved from SZ 12 Gulf of Tonkin to SZ 10 South China Sea
                    2 submarines moved from SZ 12 Gulf of Tonkin to SZ 14 South China Sea
                    1 armour moved from Malaya-Singapore to Chiang Mai
                    1 armour moved from Malaya-Singapore to Chiang Mai
                    1 armour moved from Malaya-Singapore to Chiang Mai
                    1 armour moved from Malaya-Singapore to Chiang Mai
                    1 armour moved from Malaya-Singapore to Chiang Mai
                    1 armour moved from Malaya-Singapore to Chiang Mai
                    1 fighter moved from Malaya-Singapore to South Laos
                    3 fighters moved from Malaya-Singapore to Mengtsi
                    1 submarine moved from SZ 14 South China Sea to SZ 15 Philippine Sea
            
                Purchase Units - British
                    British buy 7 armour, 2 battleships, 1 commando and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - British
                    Battle in Luang Prabang
                        British attack with 6 armour
                        Japanese defend with 1 infantry
                            British roll dice for 6 armour in Luang Prabang, round 2 : 5/6 hits, 3.00 expected hits
                            Japanese roll dice for 1 infantry in Luang Prabang, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Luang Prabang
                        British win, taking Luang Prabang from Japanese with 6 armour remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Battle in Puel
                        British attack with 6 armour
                        Japanese defend with 1 infantry and 1 ruralproduction
                            British roll dice for 6 armour in Puel, round 2 : 2/6 hits, 3.00 expected hits
                            Japanese roll dice for 1 infantry in Puel, round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese and 1 armour owned by the British lost in Puel
                        British win, taking Puel from Japanese with 5 armour remaining. Battle score for attacker is -3
                        Casualties for British: 1 armour
                        Casualties for Japanese: 1 infantry
                    Battle in South Laos
                        British attack with 1 armour, 1 fighter and 1 infantry
                        Japanese defend with 1 infantry
                            British roll dice for 1 armour, 1 fighter and 1 infantry in South Laos, round 2 : 1/3 hits, 1.17 expected hits
                            Japanese roll dice for 1 infantry in South Laos, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in South Laos
                        British win, taking South Laos from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Battle in Mengtsi
                        British attack with 1 commando and 3 fighters
                        Japanese defend with 1 infantry and 1 ruralproduction
                            British roll dice for 1 commando and 3 fighters in Mengtsi, round 2 : 0/4 hits, 1.83 expected hits
                            Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                            1 commando owned by the British lost in Mengtsi
                         retreated to Mengtsi
                        Japanese win with 1 infantry remaining. Battle score for attacker is -4
                        Casualties for British: 1 commando
            
                Non Combat Move - British
                    3 fighters moved from Mengtsi to Poseh
                    1 fighter moved from South Laos to Kentung
            
                Place Units - British
                    2 battleships and 3 transports placed in SZ 17 Malay Sea
                    3 armour placed in Rangoon
                    3 armour placed in Mandalay
                    1 armour and 1 commando placed in Chittagong
            
                Turn Complete - British
                    British collect 57 PUs; end with 57 PUs
                    Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 62 PUs
                    Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 67 PUs
                    Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 72 PUs
                    Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 112 PUs
            

            Combat Hit Differential Summary :

            British : -1.00
            Japanese : 0.67
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: Nationalist round 10

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 10
              
                  Combat Move - Nationalist
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      1 fighter moved from Tsingtao to SZ 7 East China Sea
                      5 infantry and 1 light_artillery moved from Kungchangfu to Lanchow
                      1 conscript moved from Poseh to Mengtsi
                      1 armour moved from Szecheng to Mengtsi
                      1 infantry moved from Tsingtao to Jih-Chao
                      1 armour moved from Tsingtao to Weihaiwei
                            Nationalist take Weihaiwei from Japanese
                      1 armour moved from Weihaiwei to Tsingtao
                      1 armour moved from Kweilin to Lungchow
                      2 conscripts moved from Poseh to Lungchow
                      1 infantry moved from Szecheng to Lungchow
                      1 infantry moved from Szecheng to Lungchow
                      3 infantry and 1 light_artillery moved from Kweilin to Woochow
                      3 conscripts moved from Siangtan to Te-king
                      3 infantry moved from Chenchow to Te-king
                      1 fighter moved from Changsha to Te-king
                      1 armour moved from Kan to Te-king
                      1 infantry moved from Kan to Amoy
                      1 light_artillery moved from Kan to Amoy
                      1 infantry moved from Kan to Swatow
                      1 light_artillery moved from Kan to Swatow
                      1 armour moved from Kan to Shiuchow
                      2 conscripts moved from Kan to Shiuchow
                      1 infantry moved from Kan to Swatow
                      1 infantry moved from Kan to Amoy
                      1 armour moved from Wuhan to Anking
                      1 armour moved from Wuhan to Huangshan
                      1 infantry moved from Hwanggang to Anking
                      1 infantry moved from Hwanggang to Huangshan
                      1 infantry moved from Hwanggang to Huangshan
                      3 conscripts moved from Pinghsiang to Poyang
                      1 infantry moved from Hwangshi to Poyang
                      1 light_artillery moved from Wuhan to Poyang
                      1 light_artillery moved from Wuhan to Huangshan
                      3 infantry moved from Juning to Kaifeng
                      1 light_artillery moved from Luoyang to Kaifeng
                      2 infantry moved from Luoyang to Anyang
                      1 conscript moved from Nanyang to Puchow
                            Nationalist take Puchow from Japanese
                      1 conscript and 3 infantry moved from Nanyang to Puchow
                      1 fighter moved from Hwangshi to Anyang
                      1 fighter moved from Hwangshi to Kaifeng
                      1 fighter moved from Wuhan to Anking
                      3 conscripts and 4 infantry moved from Hwangshi to Poyang
                      1 armour moved from Wuhan to Poyang
                      1 light_artillery moved from Sian to Puchow
              
                  Purchase Units - Nationalist
                      Nationalist repair damage of 8x factory, 8x factory; Remaining resources: 177 PUs; 0 techTokens; 
                      Nationalist buy 3 aaGuns, 4 armour, 8 conscripts, 2 elites, 2 fighters, 22 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Nationalist
                      Battle in SZ 7 East China Sea
                          Nationalist attack with 1 fighter
                          Japanese defend with 12 transports
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 10 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 11 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 12 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 13 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 14 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 15 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 16 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 17 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 18 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 19 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 20 : 0/1 hits, 0.50 expected hits
                              Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 21 : 1/1 hits, 0.50 expected hits
                              1 transport owned by the Japanese lost in SZ 7 East China Sea
                          Nationalist win with 1 fighter remaining. Battle score for attacker is 96
                          Casualties for Japanese: 12 transports
                      Battle in Mengtsi
                          Nationalist attack with 1 armour and 1 conscript
                          Japanese defend with 1 infantry and 1 ruralproduction
                              Nationalist roll dice for 1 armour and 1 conscript in Mengtsi, round 2 : 2/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Mengtsi
                          Nationalist win, taking Mengtsi from Japanese with 1 armour remaining. Battle score for attacker is 1
                          Casualties for Nationalist: 1 conscript
                          Casualties for Japanese: 1 infantry
                      Battle in Lungchow
                          Nationalist attack with 1 armour, 2 conscripts and 2 infantry
                          Japanese defend with 2 elites, 1 light_artillery and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 2 conscripts and 2 infantry in Lungchow, round 2 : 2/5 hits, 1.17 expected hits
                              Japanese roll dice for 2 elites and 1 light_artillery in Lungchow, round 2 : 1/3 hits, 1.00 expected hits
                              2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                              Nationalist roll dice for 1 armour, 1 conscript and 2 infantry in Lungchow, round 3 : 1/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 light_artillery in Lungchow, round 3 : 1/1 hits, 0.33 expected hits
                              1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Lungchow
                          Nationalist win, taking Lungchow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                          Casualties for Nationalist: 2 conscripts
                          Casualties for Japanese: 2 elites and 1 light_artillery
                      Battle in Woochow
                          Nationalist attack with 3 infantry and 1 light_artillery
                          Japanese defend with 1 infantry and 1 ruralproduction
                              Nationalist roll dice for 3 infantry and 1 light_artillery in Woochow, round 2 : 2/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 infantry in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Woochow
                          Nationalist win, taking Woochow from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Battle in Te-king
                          Nationalist attack with 1 armour, 3 conscripts, 1 fighter and 3 infantry
                          Japanese defend with 1 elite, 4 heavy_artillerys and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 3/8 hits, 2.00 expected hits
                              Japanese roll dice for 1 elite and 4 heavy_artillerys in Te-king, round 2 : 0/5 hits, 1.67 expected hits
                              2 heavy_artillerys owned by the Japanese and 1 elite owned by the Japanese lost in Te-king
                              Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 3 : 1/8 hits, 2.00 expected hits
                              Japanese roll dice for 2 heavy_artillerys in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                              1 heavy_artillery owned by the Japanese lost in Te-king
                              Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 4 : 4/8 hits, 2.00 expected hits
                              Japanese roll dice for 1 heavy_artillery in Te-king, round 4 : 0/1 hits, 0.33 expected hits
                              1 heavy_artillery owned by the Japanese lost in Te-king
                          Nationalist win, taking Te-king from Japanese with 1 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 24
                          Casualties for Japanese: 1 elite and 4 heavy_artillerys
                      Battle in Shiuchow
                          Nationalist attack with 1 armour and 2 conscripts
                          Japanese defend with 1 infantry and 1 ruralproduction
                              Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 2 : 0/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 infantry in Shiuchow, round 2 : 0/1 hits, 0.33 expected hits
                              Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 3 : 2/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 infantry in Shiuchow, round 3 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Shiuchow
                          Nationalist win, taking Shiuchow from Japanese with 1 armour and 1 conscript remaining. Battle score for attacker is 1
                          Casualties for Nationalist: 1 conscript
                          Casualties for Japanese: 1 infantry
                      Battle in Swatow
                          Nationalist attack with 2 infantry and 1 light_artillery
                          Japanese defend with 1 infantry and 1 ruralproduction
                              Nationalist roll dice for 2 infantry and 1 light_artillery in Swatow, round 2 : 1/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 infantry in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Swatow
                          Nationalist win, taking Swatow from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                          Casualties for Nationalist: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Battle in Amoy
                          Nationalist attack with 2 infantry and 1 light_artillery
                          Japanese defend with 1 infantry and 1 ruralproduction
                              Nationalist roll dice for 2 infantry and 1 light_artillery in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 infantry in Amoy, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Amoy
                          Nationalist win, taking Amoy from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Battle in Poyang
                          Nationalist attack with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery
                          Japanese defend with 2 heavy_artillerys and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 6 conscripts, 5 infantry and 1 light_artillery in Poyang, round 2 : 3/13 hits, 2.83 expected hits
                              Japanese roll dice for 2 heavy_artillerys in Poyang, round 2 : 0/2 hits, 0.67 expected hits
                              2 heavy_artillerys owned by the Japanese lost in Poyang
                          Nationalist win, taking Poyang from Japanese with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                          Casualties for Japanese: 2 heavy_artillerys
                      Battle in Huangshan
                          Nationalist attack with 1 armour, 2 infantry and 1 light_artillery
                          Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Huangshan, round 2 : 1/4 hits, 1.33 expected hits
                              Japanese roll dice for 1 heavy_artillery and 1 infantry in Huangshan, round 2 : 1/2 hits, 0.67 expected hits
                              1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                              Nationalist roll dice for 1 armour, 1 infantry and 1 light_artillery in Huangshan, round 3 : 2/3 hits, 1.17 expected hits
                              Japanese roll dice for 1 heavy_artillery in Huangshan, round 3 : 1/1 hits, 0.33 expected hits
                              1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                          Nationalist win, taking Huangshan from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 2
                          Casualties for Nationalist: 2 infantry
                          Casualties for Japanese: 1 heavy_artillery and 1 infantry
                      Battle in Anking
                          Nationalist attack with 1 armour, 1 fighter and 1 infantry
                          Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 1 fighter and 1 infantry in Anking, round 2 : 2/3 hits, 1.17 expected hits
                              Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                              1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anking
                          Nationalist win, taking Anking from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                          Casualties for Nationalist: 1 infantry
                          Casualties for Japanese: 1 elite
                      Battle in Kaifeng
                          Nationalist attack with 1 fighter, 3 infantry and 1 light_artillery
                          Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                              Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 2 : 2/5 hits, 1.50 expected hits
                              Japanese roll dice for 2 elites and 1 heavy_artillery in Kaifeng, round 2 : 0/3 hits, 1.00 expected hits
                              2 elites owned by the Japanese lost in Kaifeng
                              Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 3 : 4/5 hits, 1.50 expected hits
                              Japanese roll dice for 1 heavy_artillery in Kaifeng, round 3 : 0/1 hits, 0.33 expected hits
                              1 heavy_artillery owned by the Japanese lost in Kaifeng
                          Nationalist win, taking Kaifeng from Japanese with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 13
                          Casualties for Japanese: 2 elites and 1 heavy_artillery
                      Battle in Anyang
                          Nationalist attack with 1 fighter and 2 infantry
                          Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 2 : 0/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 elite in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                              Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 3 : 1/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 elite in Anyang, round 3 : 1/1 hits, 0.33 expected hits
                              1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anyang
                          Nationalist win, taking Anyang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                          Casualties for Nationalist: 1 infantry
                          Casualties for Japanese: 1 elite
                      Battle in Lanchow
                          Nationalist attack with 5 infantry and 1 light_artillery
                          Japanese defend with 1 light_artillery, 1 station and 2 trains
                              Nationalist roll dice for 5 infantry and 1 light_artillery in Lanchow, round 2 : 0/6 hits, 1.33 expected hits
                              Japanese roll dice for 1 light_artillery in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Nationalist lost in Lanchow
                              Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 3 : 0/5 hits, 1.17 expected hits
                              Japanese roll dice for 1 light_artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                              Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 4 : 1/5 hits, 1.17 expected hits
                              Japanese roll dice for 1 light_artillery in Lanchow, round 4 : 0/1 hits, 0.33 expected hits
                              1 light_artillery owned by the Japanese lost in Lanchow
                          Nationalist win, taking Lanchow from Japanese with 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                          Casualties for Nationalist: 1 infantry
                          Casualties for Japanese: 1 light_artillery
              
                  Non Combat Move - Nationalist
                      1 fighter could not land in SZ 7 East China Sea and was removed
                      1 fighter moved from Anyang to Luoyang
                      1 fighter moved from Kaifeng to Luoyang
                      1 fighter moved from Anking to Nanchang
                      3 conscripts moved from Chien-ning to Kan
                      1 train moved from Sian to Chungking
                      1 train moved from Changsha to Nanchang
                      1 train moved from Wuhan to Changsha
                      1 train moved from Changsha to Nanchang
                      1 train moved from Wuhan to Changsha
                      1 train moved from Wuhan to Changsha
                      1 train moved from Wuhan to Changsha
                      1 train moved from Changsha to Nanchang
                      1 train moved from Changsha to Kweiyang
                      1 train moved from Kweiyang to Chungking
                      1 fighter moved from Te-king to Kan
              
                  Place Units - Nationalist
                      3 armour and 1 fighter placed in Tsingtao
                      3 infantry placed in Luan
                      3 infantry placed in Weinan
                      3 infantry placed in Luoyang
                      3 infantry placed in Nanyang
                      3 infantry placed in Kan
                      3 infantry placed in Poseh
                      3 conscripts placed in Szecheng
                      3 conscripts placed in Kweilin
                      2 conscripts and 1 infantry placed in Hwanggang
                      3 infantry placed in Chenchow
                      1 aaGun, 2 elites and 1 fighter placed in Nanchang
                      1 aaGun, 1 armour and 3 light_artillerys placed in Wuhan
                      Nationalist undo move 13.
                      1 aaGun, 1 armour and 2 light_artillerys placed in Kweiyang
                      1 aaGun and 1 light_artillery placed in Wuhan
              
                  Turn Complete - Nationalist
                      Nationalist collect 120 PUs; end with 120 PUs
                      Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 140 PUs
                      Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 160 PUs
                      Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 170 PUs
                      Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 180 PUs
                      Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 220 PUs
              

              Combat Hit Differential Summary :

              Nationalist : 9.00
              Japanese : -1.00
              

              Savegame

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              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Manchukwo round 10

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 10
                
                    Combat Move - Manchukwo
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        1 heavy_cavalry moved from Kuyuan to Kannan
                              Japanese take Kungchangfu from Nationalist
                              Manchukwo take Kannan from Communist
                        1 infantry moved from Kuyuan to Kungchangfu
                        1 infantry moved from Ordos Plateau to Kuyuan
                        1 light_infantry moved from Ningsia to Kungchangfu
                        1 cavalry moved from Ordos Plateau to Hehsi Corridor
                        1 infantry moved from North Suiyuan to Ningsia
                        1 heavy_cavalry moved from Chahar to Ordos Plateau
                        1 light_infantry moved from Chahar to Ningsia
                        1 light_infantry moved from Tsangchow to Techow
                        1 light_infantry moved from Tsangchow to Kining
                              Japanese take Kining from Communist
                        1 light_artillery moved from Tientsin to Techow
                        1 light_infantry moved from Tientsin to Techow
                        1 cavalry moved from Paoting to Anyang
                        1 light_infantry moved from Tsingtai to Tsinan
                              Manchukwo take Tsinan from Nationalist
                        1 heavy_cavalry moved from Tsingtai to Anyang
                        1 infantry moved from Paoting to Tsangchow
                        1 light_artillery moved from Tsangchow to Anyang
                
                    Purchase Units - Manchukwo
                        Manchukwo repair damage of 5x factory; Remaining resources: 9 PUs; 0 techTokens; 
                        Manchukwo buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Manchukwo
                        Battle in Techow
                            Manchukwo attack with 1 light_artillery and 2 light_infantrys
                            Communist defend with 1 conscript and 1 ruralproduction
                                Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Techow, round 2 : 1/3 hits, 0.67 expected hits
                                Communist roll dice for 1 conscript in Techow, round 2 : 0/1 hits, 0.17 expected hits
                                1 conscript owned by the Communist lost in Techow
                            Manchukwo win, taking Techow from Communist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 2
                            Casualties for Communist: 1 conscript
                        Battle in Anyang
                            Manchukwo attack with 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                            Nationalist defend with 1 infantry and 1 ruralproduction
                                Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 1/3 hits, 1.00 expected hits
                                Nationalist roll dice for 1 infantry in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Nationalist lost in Anyang
                            Manchukwo win, taking Anyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3
                            Casualties for Nationalist: 1 infantry
                
                    Non Combat Move - Manchukwo
                        1 light_artillery moved from Hehsi Corridor to Kannan
                        1 heavy_cavalry moved from Mukden to Paoting
                        1 heavy_cavalry moved from Mukden to Chahar
                        1 light_artillery moved from Mukden to Paoting
                        1 light_infantry moved from Mukden to Chahar
                        1 infantry moved from Mukden to Chengteh
                        1 infantry moved from Chengteh to Paoting
                        1 infantry moved from Mukden to Chengteh
                
                    Place Units - Manchukwo
                        1 infantry and 1 light_infantry placed in Mukden
                
                    Turn Complete - Manchukwo
                        Manchukwo collect 24 PUs; end with 24 PUs
                

                Combat Hit Differential Summary :

                Communist : -0.17
                Manchukwo : 0.33
                Nationalist : -0.33
                

                Savegame

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                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Communist round 10

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 10
                  
                      Combat Move - Communist
                          1 heavy_artillery and 2 infantry moved from Hanchung to Kannan
                          1 propaganda moved from Changsha to Foochow
                                Communist take Foochow from Japanese
                          1 propaganda moved from Foochow to Changsha
                          1 propaganda moved from Wuhan to Wuhu
                                Communist take Wuhu from Japanese
                          1 propaganda moved from Wuhu to Soochow
                                Communist take Soochow from Japanese
                          1 propaganda moved from Soochow to Shanghai
                                Communist take Shanghai from Japanese
                          1 propaganda moved from Changsha to Fen-chow
                                Communist take Fen-chow from Japanese
                          1 propaganda moved from Fen-chow to Changchih
                                Communist take Changchih from Japanese
                          1 propaganda moved from Changchih to Tsingtai
                                Communist take Tsingtai from Japanese
                          1 heavy_artillery and 2 infantry moved from Ichow to Hsuchow
                          1 infantry moved from Lungkow to Weihsien
                  
                      Purchase Units - Communist
                          Communist buy 4 conscripts, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - Communist
                          Battle in Kannan
                              Communist attack with 1 heavy_artillery and 2 infantry
                              Manchukwo defend with 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                                  Communist roll dice for 1 heavy_artillery and 2 infantry in Kannan, round 2 : 2/3 hits, 1.00 expected hits
                                  Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Kannan, round 2 : 1/2 hits, 0.50 expected hits
                                  1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Kannan
                              Communist win, taking Kannan from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                              Casualties for Communist: 1 infantry
                              Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                          Battle in Hsuchow
                              Communist attack with 1 heavy_artillery and 2 infantry
                              Japanese defend with 2 armour and 1 ruralproduction
                                  Communist roll dice for 1 heavy_artillery and 2 infantry in Hsuchow, round 2 : 0/3 hits, 1.00 expected hits
                                  Japanese roll dice for 2 armour in Hsuchow, round 2 : 2/2 hits, 1.00 expected hits
                                  2 infantry owned by the Communist lost in Hsuchow
                                  Communist roll dice for 1 heavy_artillery in Hsuchow, round 3 : 1/1 hits, 0.50 expected hits
                                  Japanese roll dice for 2 armour in Hsuchow, round 3 : 2/2 hits, 1.00 expected hits
                                  1 armour owned by the Japanese and 1 heavy_artillery owned by the Communist lost in Hsuchow
                              Japanese win with 1 armour remaining. Battle score for attacker is -5
                              Casualties for Communist: 1 heavy_artillery and 2 infantry
                              Casualties for Japanese: 1 armour
                  
                      Non Combat Move - Communist
                          1 train moved from Sian to Chungking
                  
                      Place Units - Communist
                          1 conscript placed in Lungkow
                          1 conscript placed in Ichow
                          1 conscript placed in Fen-chow
                          1 conscript placed in Changchih
                          1 heavy_artillery and 2 infantry placed in Hanchung
                          Communist undo move 1.
                          1 conscript placed in Wuhu
                          1 heavy_artillery and 2 infantry placed in Shanghai
                  
                      Turn Complete - Communist
                          Communist collect 31 PUs; end with 31 PUs
                  

                  Combat Hit Differential Summary :

                  Communist : 0.50
                  Manchukwo : 0.50
                  Japanese : 2.00
                  

                  Savegame

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                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Thailand round 10

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 10
                    
                        Turn Complete - Thailand
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: Japanese round 10

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 10
                      
                          Place Units - Japanese
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              4 infantry and 1 light_artillery placed in Hanoi
                              4 infantry placed in Nanning
                              6 infantry placed in Canton
                              Japanese undo move 3.
                              Japanese undo move 2.
                              Japanese undo move 1.
                              4 infantry and 1 light_artillery placed in Hanoi
                              3 infantry placed in Nanning
                              5 infantry placed in Canton
                              3 infantry placed in Nanking
                              1 fighter placed in Nanking
                              1 infantry placed in Korea
                              1 heavy_artillery, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                              3 armour and 1 mobile_infantry placed in Peking
                              1 elite placed in Nanning
                              1 armour placed in Canton
                              2 elites placed in Hong Kong
                              1 destroyer placed in SZ 10 South China Sea
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                      
                          Turn Complete - Japanese
                              Japanese collect 105 PUs; end with 105 PUs
                              Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: British round 10

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 10
                        
                            Combat Move - British
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 armour moved from Puel to Mengtsi
                                1 armour moved from Puel to Mengtsi
                                1 armour and 1 infantry moved from South Laos to Tonkin
                                6 armour moved from Luang Prabang to Tonkin
                                3 fighters moved from Poseh to Mengtsi
                                1 fighter moved from Kentung to Mengtsi
                                1 commando moved from Kentung to Mengtsi
                                1 commando moved from Kentung to Mengtsi
                                3 armour moved from Puel to Tonkin
                                6 armour moved from Chiang Mai to Tonkin
                                3 armour moved from Kentung to Tonkin
                                1 armour moved from Mandalay to Kentung
                                4 armour moved from Rangoon to Luang Prabang
                                2 armour moved from Mandalay to Kentung
                                1 armour and 1 commando moved from Chittagong to Rangoon
                                1 armour moved from Cochinchina to Tonkin
                                1 submarine moved from SZ 15 Philippine Sea to SZ 8 East China Sea
                        
                            Purchase Units - British
                                British buy 2 armour, 2 battleships, 1 bomber, 4 commandos and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - British
                                Battle in Tonkin
                                    British attack with 20 armour and 1 infantry
                                    Japanese defend with 2 fighters and 6 infantry
                                        British roll dice for 20 armour and 1 infantry in Tonkin, round 2 : 13/21 hits, 10.17 expected hits
                                        Thailand roll dice for 2 fighters and 6 infantry in Tonkin, round 2 : 3/8 hits, 3.33 expected hits
                                        6 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Tonkin
                                    British win, taking Tonkin from Thailand with 18 armour remaining. Battle score for attacker is 31
                                    Casualties for British: 2 armour and 1 infantry
                                    Casualties for Japanese: 2 fighters and 6 infantry
                                Battle in Mengtsi
                                    British attack with 2 armour, 2 commandos and 4 fighters
                                    Japanese defend with 2 infantry, 1 light_artillery and 1 ruralproduction
                                        British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 2 : 1/8 hits, 3.67 expected hits
                                        Japanese roll dice for 2 infantry and 1 light_artillery in Mengtsi, round 2 : 0/3 hits, 1.00 expected hits
                                        1 infantry owned by the Japanese lost in Mengtsi
                                        British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 3 : 3/8 hits, 3.67 expected hits
                                        Japanese roll dice for 1 infantry and 1 light_artillery in Mengtsi, round 3 : 1/2 hits, 0.67 expected hits
                                        1 infantry owned by the Japanese, 1 light_artillery owned by the Japanese and 1 commando owned by the British lost in Mengtsi
                                    British win, taking Mengtsi from Japanese with 2 armour, 1 commando and 4 fighters remaining. Battle score for attacker is 7
                                    Casualties for Japanese: 2 infantry and 1 light_artillery
                                    Casualties for British: 1 commando
                        
                            Non Combat Move - British
                                3 fighters moved from Mengtsi to Kannan
                                1 fighter moved from Mengtsi to Cheng-tu
                        
                            Place Units - British
                                2 battleships and 3 transports placed in SZ 17 Malay Sea
                                1 armour and 2 commandos placed in Rangoon
                                1 armour and 2 commandos placed in Mandalay
                                1 bomber placed in Chittagong
                        
                            Turn Complete - British
                                British collect 59 PUs; end with 59 PUs
                                Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 64 PUs
                                Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 69 PUs
                                Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 74 PUs
                                Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 114 PUs
                        

                        Combat Hit Differential Summary :

                        British : -0.50
                        Thailand : -0.33
                        Japanese : -0.67
                        

                        Savegame

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                        • W Offline
                          waldowv
                          last edited by

                          TripleA Turn Summary: Nationalist round 11

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 11
                          
                              Combat Move - Nationalist
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  1 infantry moved from Weinan to Yenan
                                        Nationalist take Yenan from Japanese
                                  1 infantry moved from Weinan to Hanchung
                                  1 infantry moved from Weinan to Hanchung
                                  1 light_artillery moved from Lanchow to Hanchung
                                  1 infantry moved from Weinan to Tsingyang
                                  1 infantry moved from Weinan to Tsingyang
                                  1 infantry moved from Weinan to Tsingyang
                                  1 infantry moved from Weinan to Hanchung
                                  1 light_artillery moved from Puchow to Tsingyang
                                  5 armour moved from Tsingtao to Jih-Chao
                                  1 fighter moved from Tsingtao to Jih-Chao
                                  3 infantry and 1 light_artillery moved from Kaifeng to Anyang
                                  3 infantry moved from Luoyang to Anyang
                                  2 conscripts moved from Puchow to Anyang
                                  3 infantry moved from Luan to Nanking
                                  1 armour moved from Anking to Nanking
                                  1 armour and 1 light_artillery moved from Huangshan to Nanking
                                  1 armour moved from Poyang to Nanking
                                  1 light_artillery moved from Poyang to Nanking
                                  1 fighter moved from Luoyang to Nanking
                                  1 infantry moved from Poyang to Yen-ping
                                        Nationalist take Yen-ping from Japanese
                                  1 infantry moved from Poyang to Ningpo
                                        Nationalist take Ningpo from Japanese
                                  1 armour, 3 conscripts and 3 infantry moved from Te-king to Canton
                                  1 armour and 1 conscript moved from Shiuchow to Canton
                                  3 armour moved from Kan to Canton
                                  5 light_artillerys moved from Kan to Canton
                                  2 infantry and 1 light_artillery moved from Amoy to Foochow
                                  1 fighter moved from Kan to Foochow
                                  1 light_artillery moved from Woochow to Canton
                                  3 conscripts and 5 infantry moved from Kan to Swatow
                                  1 fighter moved from Nanchang to Canton
                                  3 infantry moved from Puchow to Anyang
                                  1 fighter moved from Luoyang to Jih-Chao
                                  1 fighter moved from Nanchang to Nanking
                          
                              Purchase Units - Nationalist
                                  Nationalist repair damage of 6x factory, 9x factory; Remaining resources: 190 PUs; 0 techTokens; 
                                  Nationalist buy 6 armour, 8 cavalrys, 6 conscripts, 2 fighters, 21 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Nationalist
                                  Battle in Jih-Chao
                                      Nationalist attack with 5 armour and 2 fighters
                                      Japanese defend with 3 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                          Nationalist roll dice for 5 armour and 2 fighters in Jih-Chao, round 2 : 4/7 hits, 3.50 expected hits
                                          Japanese roll dice for 3 armour, 1 light_artillery and 1 mobile_infantry in Jih-Chao, round 2 : 1/5 hits, 2.17 expected hits
                                          1 armour owned by the Nationalist, 2 armour owned by the Japanese, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Jih-Chao
                                          Nationalist roll dice for 4 armour and 2 fighters in Jih-Chao, round 3 : 2/6 hits, 3.00 expected hits
                                          Japanese roll dice for 1 armour in Jih-Chao, round 3 : 1/1 hits, 0.50 expected hits
                                          1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Jih-Chao
                                      Nationalist win, taking Jih-Chao from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 15
                                      Casualties for Nationalist: 2 armour
                                      Casualties for Japanese: 3 armour, 1 light_artillery and 1 mobile_infantry
                                  Battle in Swatow
                                      Nationalist attack with 3 conscripts and 5 infantry
                                      Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 3 conscripts and 5 infantry in Swatow, round 2 : 2/8 hits, 1.33 expected hits
                                          Japanese roll dice for 1 heavy_artillery and 1 infantry in Swatow, round 2 : 0/2 hits, 0.67 expected hits
                                          1 infantry owned by the Japanese and 1 heavy_artillery owned by the Japanese lost in Swatow
                                      Nationalist win, taking Swatow from Japanese with 3 conscripts and 5 infantry remaining. Battle score for attacker is 8
                                      Casualties for Japanese: 1 heavy_artillery and 1 infantry
                                  Battle in Tsingyang
                                      Nationalist attack with 3 infantry and 1 light_artillery
                                      Manchukwo defend with 1 cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                                          Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 2/4 hits, 1.00 expected hits
                                          Japanese roll dice for 1 cavalry and 1 infantry in Tsingyang, round 2 : 0/2 hits, 0.50 expected hits
                                          1 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                                      Nationalist win, taking Tsingyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                      Casualties for Manchukwo: 1 cavalry and 1 infantry
                                  Battle in Foochow
                                      Nationalist attack with 1 fighter, 2 infantry and 1 light_artillery
                                      Japanese defend with 3 heavy_artillerys and 1 ruralproduction
                                          Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 2 : 2/4 hits, 1.33 expected hits
                                          Japanese roll dice for 3 heavy_artillerys in Foochow, round 2 : 0/3 hits, 1.00 expected hits
                                          2 heavy_artillerys owned by the Japanese lost in Foochow
                                          Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 3 : 0/4 hits, 1.33 expected hits
                                          Japanese roll dice for 1 heavy_artillery in Foochow, round 3 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Nationalist lost in Foochow
                                          Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Foochow, round 4 : 2/3 hits, 1.17 expected hits
                                          Japanese roll dice for 1 heavy_artillery in Foochow, round 4 : 1/1 hits, 0.33 expected hits
                                          1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Foochow
                                      Nationalist win, taking Foochow from Japanese with 1 fighter and 1 light_artillery remaining. Battle score for attacker is 9
                                      Casualties for Japanese: 3 heavy_artillerys
                                      Casualties for Nationalist: 2 infantry
                                  Battle in Hanchung
                                      Nationalist attack with 3 infantry and 1 light_artillery
                                      Japanese defend with 1 armour and 1 ruralproduction
                                          Nationalist roll dice for 3 infantry and 1 light_artillery in Hanchung, round 2 : 1/4 hits, 1.00 expected hits
                                          Japanese roll dice for 1 armour in Hanchung, round 2 : 1/1 hits, 0.50 expected hits
                                          1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hanchung
                                      Nationalist win, taking Hanchung from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                      Casualties for Nationalist: 1 infantry
                                      Casualties for Japanese: 1 armour
                                  Battle in Anyang
                                      Nationalist attack with 2 conscripts, 9 infantry and 1 light_artillery
                                      Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                          Nationalist roll dice for 2 conscripts, 9 infantry and 1 light_artillery in Anyang, round 2 : 1/12 hits, 2.33 expected hits
                                          Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 2/3 hits, 0.67 expected hits
                                          2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Anyang
                                          Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 3 : 0/10 hits, 2.00 expected hits
                                          Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 3 : 0/2 hits, 0.50 expected hits
                                          Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 4 : 3/10 hits, 2.00 expected hits
                                          Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 4 : 1/2 hits, 0.50 expected hits
                                          1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Anyang
                                      Nationalist win, taking Anyang from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 5
                                      Casualties for Nationalist: 2 conscripts and 1 infantry
                                      Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                                  Battle in Canton
                                      Nationalist attack with 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys
                                      Japanese defend with 1 armour, 2 elites, 1 factory, 1 fighter, 6 infantry, 1 station and 2 trains
                                          Nationalist roll dice for 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 2 : 9/19 hits, 6.67 expected hits
                                          Japanese roll dice for 1 armour, 2 elites, 1 fighter and 6 infantry in Canton, round 2 : 3/10 hits, 3.83 expected hits
                                          6 infantry owned by the Japanese, 2 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Canton
                                          Nationalist roll dice for 5 armour, 1 conscript, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 3 : 4/16 hits, 6.17 expected hits
                                          Japanese roll dice for 1 fighter in Canton, round 3 : 1/1 hits, 0.67 expected hits
                                          1 fighter owned by the Japanese and 1 conscript owned by the Nationalist lost in Canton
                                      Nationalist win, taking Canton from Japanese with 5 armour, 1 fighter, 3 infantry and 6 light_artillerys remaining. Battle score for attacker is 39
                                      Casualties for Nationalist: 4 conscripts
                                      Casualties for Japanese: 1 armour, 2 elites, 1 fighter and 6 infantry
                                  Battle in Nanking
                                      Nationalist attack with 3 armour, 2 fighters, 3 infantry and 2 light_artillerys
                                      Japanese defend with 1 aaGun, 1 elite, 1 factory, 1 fighter, 5 infantry, 1 station and 2 trains
                                          AA fire in Nanking : 0/2 hits, 0.33 expected hits
                                          Nationalist roll dice for 3 armour, 2 fighters, 3 infantry and 2 light_artillerys in Nanking, round 2 : 3/10 hits, 4.00 expected hits
                                          Japanese roll dice for 1 elite, 1 fighter and 5 infantry in Nanking, round 2 : 3/7 hits, 2.67 expected hits
                                          3 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Nanking
                                          Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 3 : 3/7 hits, 3.17 expected hits
                                          Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Nanking, round 3 : 0/4 hits, 1.67 expected hits
                                          2 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Nanking
                                          Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 4 : 5/7 hits, 3.17 expected hits
                                          Japanese roll dice for 1 fighter in Nanking, round 4 : 1/1 hits, 0.67 expected hits
                                          1 fighter owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Nanking
                                      Nationalist win, taking Nanking from Japanese with 3 armour, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 20
                                      Casualties for Nationalist: 3 infantry and 1 light_artillery
                                      Casualties for Japanese: 1 elite, 1 fighter and 5 infantry
                          
                              Non Combat Move - Nationalist
                                  1 aaGun, 1 light_artillery and 1 train moved from Wuhan to Sian
                                  1 aaGun, 1 armour, 2 light_artillerys and 2 trains moved from Kweiyang to Chungking
                                  1 armour moved from Chungking to Cheng-tu
                                  2 light_artillerys moved from Chungking to Cheng-tu
                                  1 aaGun, 2 elites and 3 trains moved from Nanchang to Wuhan
                                  1 train moved from Changsha to Nanchang
                                  2 trains moved from Wuhan to Changsha
                                  2 trains moved from Changsha to Nanchang
                                  6 conscripts and 3 infantry moved from Poyang to Huangshan
                                  3 infantry moved from Chenchow to Te-king
                                  3 infantry moved from Poseh to Lungchow
                                  2 conscripts and 1 infantry moved from Hwanggang to Luan
                                  3 infantry moved from Nanyang to Puchow
                                  1 infantry moved from Weinan to Sian
                                  2 fighters moved from Jih-Chao to Tsingtao
                                  2 fighters moved from Nanking to Huangshan
                                  1 fighter moved from Canton to Te-king
                                  1 fighter moved from Foochow to Huangshan
                                  1 fighter moved from Te-king to Kweilin
                          
                              Place Units - Nationalist
                                  3 infantry placed in Kweilin
                                  3 infantry placed in Cheng-tu
                                  3 infantry placed in Puchow
                                  3 conscripts placed in Nanyang
                                  Nationalist undo move 4.
                                  3 cavalrys placed in Nanyang
                                  3 infantry placed in Kaifeng
                                  3 cavalrys placed in Luan
                                  2 cavalrys and 1 conscript placed in Luoyang
                                  Nationalist undo move 7.
                                  2 cavalrys and 1 infantry placed in Luoyang
                                  3 conscripts placed in Anking
                                  3 infantry placed in Huangshan
                                  3 conscripts placed in Lu-ting
                                  3 infantry placed in Szecheng
                                  2 infantry placed in Woochow
                                  Nationalist undo move 7.
                                  2 cavalrys and 1 infantry placed in Weihaiwei
                                  4 armour placed in Tsingtao
                                  2 armour and 4 light_artillerys placed in Wuhan
                                  2 fighters and 1 light_artillery placed in Chungking
                                  Nationalist undo move 9.
                                  3 conscripts placed in Chungking
                                  Nationalist undo move 2.
                                  2 infantry placed in Chungking
                                  1 infantry placed in Cheng-tu
                                  Nationalist undo move 14.
                                  2 conscripts placed in Cheng-tu
                                  1 conscript placed in Chungking
                          
                              Turn Complete - Nationalist
                                  Nationalist collect 136 PUs; end with 136 PUs
                                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 156 PUs
                                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 176 PUs
                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 186 PUs
                                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs
                                  Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 216 PUs
                                  Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 256 PUs
                          

                          Combat Hit Differential Summary :

                          AA fire in Nanking : : -0.33
                          Nationalist : -0.17
                          Japanese : -1.17
                          

                          Savegame

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                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Manchukwo round 11

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 11
                            
                                Combat Move - Manchukwo
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 light_artillery moved from Techow to Weihsien
                                    1 light_infantry moved from Techow to Weihsien
                                    1 light_infantry moved from Techow to Lungkow
                                    1 light_infantry moved from Tsinan to Ichow
                                    1 light_infantry moved from Kining to Ichow
                                    1 heavy_cavalry moved from Paoting to Techow
                                    1 infantry moved from Tsangchow to Liaocheng
                                    1 light_artillery moved from Paoting to Techow
                                    1 infantry moved from Paoting to Tsingtai
                                    1 heavy_cavalry moved from Ordos Plateau to Tsingyang
                                    1 light_infantry moved from Ningsia to Tsingyang
                                    1 cavalry moved from Hehsi Corridor to Tsingyang
                                    1 infantry moved from Kuyuan to Tsingyang
                                    1 infantry moved from Kungchangfu to Tsingyang
                                    1 light_infantry moved from Kungchangfu to Tsingyang
                                    1 infantry moved from Ningsia to Kuyuan
                                    1 heavy_cavalry moved from Chahar to Ordos Plateau
                                    1 light_infantry moved from Chahar to Ordos Plateau
                                    1 infantry moved from Chengteh to Chahar
                                    1 infantry moved from Chengteh to Paoting
                                    1 light_infantry moved from Mukden to Chahar
                                    1 infantry moved from Mukden to Chengteh
                            
                                Purchase Units - Manchukwo
                                    Manchukwo repair damage of 3x factory; Remaining resources: 18 PUs; 0 techTokens; 
                                    Manchukwo buy 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 1 PUs; 0 techTokens; 
                            
                                Combat - Manchukwo
                                    Battle in Ichow
                                        Manchukwo attack with 2 light_infantrys
                                        Communist defend with 1 conscript and 1 ruralproduction
                                            Manchukwo roll dice for 2 light_infantrys in Ichow, round 2 : 0/2 hits, 0.33 expected hits
                                            Communist roll dice for 1 conscript in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 2 light_infantrys in Ichow, round 3 : 0/2 hits, 0.33 expected hits
                                            Communist roll dice for 1 conscript in Ichow, round 3 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 2 light_infantrys in Ichow, round 4 : 0/2 hits, 0.33 expected hits
                                            Communist roll dice for 1 conscript in Ichow, round 4 : 1/1 hits, 0.17 expected hits
                                            1 light_infantry owned by the Manchukwo lost in Ichow
                                            Manchukwo roll dice for 1 light_infantry in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                            Communist roll dice for 1 conscript in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 1 light_infantry in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                            Communist roll dice for 1 conscript in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 1 light_infantry in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                            Communist roll dice for 1 conscript in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 1 light_infantry in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                            Communist roll dice for 1 conscript in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 1 light_infantry in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                            Communist roll dice for 1 conscript in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 1 light_infantry in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                            Communist roll dice for 1 conscript in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                            Manchukwo roll dice for 1 light_infantry in Ichow, round 11 : 1/1 hits, 0.17 expected hits
                                            Communist roll dice for 1 conscript in Ichow, round 11 : 0/1 hits, 0.17 expected hits
                                            1 conscript owned by the Communist lost in Ichow
                                        Manchukwo win, taking Ichow from Communist with 1 light_infantry remaining. Battle score for attacker is 0
                                        Casualties for Manchukwo: 1 light_infantry
                                        Casualties for Communist: 1 conscript
                                    Battle in Tsingyang
                                        Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys
                                        Nationalist defend with 3 infantry, 1 light_artillery and 1 ruralproduction
                                            Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/6 hits, 1.17 expected hits
                                            Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 1/4 hits, 1.33 expected hits
                                            1 light_infantry owned by the Manchukwo and 2 infantry owned by the Nationalist lost in Tsingyang
                                            Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 1 light_infantry in Tsingyang, round 3 : 3/5 hits, 1.00 expected hits
                                            Nationalist roll dice for 1 infantry and 1 light_artillery in Tsingyang, round 3 : 1/2 hits, 0.67 expected hits
                                            1 light_artillery owned by the Nationalist, 1 light_infantry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Tsingyang
                                        Manchukwo win, taking Tsingyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 2 infantry remaining. Battle score for attacker is 10
                                        Casualties for Manchukwo: 2 light_infantrys
                                        Casualties for Nationalist: 3 infantry and 1 light_artillery
                                    Battle in Weihsien
                                        Manchukwo attack with 1 light_artillery and 1 light_infantry
                                        Communist defend with 1 infantry and 1 ruralproduction
                                            Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 1/2 hits, 0.50 expected hits
                                            Communist roll dice for 1 infantry in Weihsien, round 2 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the Communist lost in Weihsien
                                        Manchukwo win, taking Weihsien from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 3
                                        Casualties for Communist: 1 infantry
                            
                                Non Combat Move - Manchukwo
                            
                                Place Units - Manchukwo
                                    4 infantry placed in Tsinan
                                    1 heavy_cavalry, 1 light_artillery and 1 light_infantry placed in Mukden
                            
                                Turn Complete - Manchukwo
                                    Manchukwo collect 23 PUs; end with 24 PUs
                            

                            Combat Hit Differential Summary :

                            Communist : -1.00
                            Manchukwo : 2.17
                            Nationalist : 0.00
                            

                            Savegame

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                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: Communist round 11

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 11
                              
                                  Combat Move - Communist
                                      1 infantry moved from Shanghai to Hangchow
                                            Communist take Hangchow from Japanese
                                      1 heavy_artillery moved from Shanghai to Chin-kiang
                                            Communist take Chin-kiang from Japanese
                                      1 infantry moved from Kannan to Kungchangfu
                                            Communist take Kungchangfu from Japanese
                                      1 heavy_artillery moved from Kannan to Hehsi Corridor
                                            Communist take Hehsi Corridor from Japanese
                              
                                  Purchase Units - Communist
                                      Communist buy 6 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - Communist
                              
                                  Non Combat Move - Communist
                                      1 train moved from Lanchow to Chungking
                                      1 train moved from Lanchow to Chungking
                              
                                  Place Units - Communist
                                      2 infantry and 1 light_artillery placed in Kannan
                                      2 infantry and 1 light_artillery placed in Ankang
                                      1 propaganda placed in Shanghai
                                      1 infantry placed in Soochow
                                      Communist undo move 2.
                                      1 infantry, 1 light_artillery and 1 propaganda placed in Ankang
                                      2 infantry placed in Chin-kiang
                                      Communist undo move 5.
                                      1 infantry placed in Chin-kiang
                                      1 infantry placed in Hehsi Corridor
                              
                                  Turn Complete - Communist
                                      Communist collect 23 PUs; end with 23 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: Thailand round 11

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 11
                                
                                    Turn Complete - Thailand
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Japanese round 11

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 11
                                  
                                      Place Units - Japanese
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          5 infantry placed in Hanoi
                                          4 infantry placed in Nanning
                                          4 infantry placed in Hong Kong
                                          2 elites, 1 heavy_artillery and 1 infantry placed in Shanghai
                                          1 armour, 1 elite, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                          2 armour, 1 light_artillery and 1 mobile_infantry placed in Peking
                                          2 submarines placed in SZ 8 East China Sea
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 93 PUs; end with 94 PUs
                                          Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: British round 11

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 11
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            3 armour and 3 infantry moved from Malaya-Singapore to SZ 17 Malay Sea
                                            3 armour, 3 infantry and 3 transports moved from SZ 17 Malay Sea to SZ 10 South China Sea
                                            3 armour and 3 infantry moved from SZ 10 South China Sea to Formosa
                                                  British take Formosa from Japanese
                                            4 armour moved from Luang Prabang to Hanoi
                                            2 armour and 1 commando moved from Mengtsi to Hanoi
                                            1 bomber moved from Chittagong to Hanoi
                                            9 armour moved from Tonkin to Hanoi
                                            9 armour moved from Tonkin to Nanning
                                            2 armour and 3 commandos moved from Rangoon to Malaya-Singapore
                                            3 armour moved from Kentung to Tonkin
                                            1 armour and 2 commandos moved from Mandalay to Kentung
                                            1 fighter moved from Cheng-tu to Tsingyang
                                            3 fighters moved from Kannan to Tsingyang
                                    
                                        Purchase Units - British
                                            British buy 1 bomber, 1 commando, 2 destroyers, 3 fighters, 1 heavy_artillery and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - British
                                            Battle in Nanning
                                                British attack with 9 armour
                                                Japanese defend with 1 factory, 4 infantry, 1 station and 2 trains
                                                    British roll dice for 9 armour in Nanning, round 2 : 3/9 hits, 4.50 expected hits
                                                    Japanese roll dice for 4 infantry in Nanning, round 2 : 1/4 hits, 1.33 expected hits
                                                    3 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning
                                                    British roll dice for 8 armour in Nanning, round 3 : 3/8 hits, 4.00 expected hits
                                                    Japanese roll dice for 1 infantry in Nanning, round 3 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning
                                                British win, taking Nanning from Japanese with 7 armour remaining. Battle score for attacker is 0
                                                Casualties for British: 2 armour
                                                Casualties for Japanese: 4 infantry
                                            Battle in Tsingyang
                                                British attack with 4 fighters
                                                Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 2 infantry; Japanese defend with 1 ruralproduction
                                                    British roll dice for 4 fighters in Tsingyang, round 2 : 0/4 hits, 2.00 expected hits
                                                    Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 2 : 0/4 hits, 1.00 expected hits
                                                    British roll dice for 4 fighters in Tsingyang, round 3 : 2/4 hits, 2.00 expected hits
                                                    Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 3 : 0/4 hits, 1.00 expected hits
                                                    1 heavy_cavalry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                                                    British roll dice for 4 fighters in Tsingyang, round 4 : 2/4 hits, 2.00 expected hits
                                                    Japanese roll dice for 2 infantry in Tsingyang, round 4 : 1/2 hits, 0.67 expected hits
                                                    1 fighter owned by the British and 2 infantry owned by the Manchukwo lost in Tsingyang
                                                British win with 3 fighters remaining. Battle score for attacker is -2
                                                Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 2 infantry
                                                Casualties for British: 1 fighter
                                            Battle in Hanoi
                                                British attack with 15 armour, 1 bomber and 1 commando
                                                Japanese defend with 1 factory, 2 fighters, 9 infantry, 1 light_artillery and 1 station
                                                    British roll dice for 15 armour, 1 bomber and 1 commando in Hanoi, round 2 : 10/17 hits, 8.50 expected hits
                                                    Japanese roll dice for 2 fighters, 9 infantry and 1 light_artillery in Hanoi, round 2 : 4/12 hits, 4.67 expected hits
                                                    9 infantry owned by the Japanese, 1 light_artillery owned by the Japanese, 1 commando owned by the British and 3 armour owned by the British lost in Hanoi
                                                    British roll dice for 12 armour and 1 bomber in Hanoi, round 3 : 6/13 hits, 6.67 expected hits
                                                    Japanese roll dice for 2 fighters in Hanoi, round 3 : 1/2 hits, 1.33 expected hits
                                                    2 fighters owned by the Japanese and 1 armour owned by the British lost in Hanoi
                                                British win, taking Hanoi from Japanese with 11 armour and 1 bomber remaining. Battle score for attacker is 34
                                                Casualties for British: 4 armour and 1 commando
                                                Casualties for Japanese: 2 fighters, 9 infantry and 1 light_artillery
                                    
                                        Non Combat Move - British
                                            1 bomber moved from Hanoi to Tonkin
                                            3 fighters moved from Tsingyang to Sian
                                    
                                        Place Units - British
                                            3 transports placed in SZ 17 Malay Sea
                                            2 destroyers placed in SZ 17 Malay Sea
                                            1 commando and 1 heavy_artillery placed in Rangoon
                                            1 fighter placed in Rangoon
                                            1 bomber and 2 fighters placed in Mandalay
                                    
                                        Turn Complete - British
                                            British collect 72 PUs; end with 72 PUs
                                            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 77 PUs
                                            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 82 PUs
                                            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 87 PUs
                                            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 127 PUs
                                    

                                    Combat Hit Differential Summary :

                                    British : -3.67
                                    Japanese : -2.33
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      waldowv
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 12

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 12
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              1 armour moved from Nanking to Wuhu
                                                    Nationalist take Wuhu from Japanese
                                              1 armour moved from Wuhu to Hangchow
                                              6 conscripts moved from Huangshan to Hangchow
                                              1 light_artillery moved from Nanking to Huangshan
                                              1 light_artillery moved from Huangshan to Hangchow
                                              2 armour moved from Nanking to Hangchow
                                              1 fighter moved from Huangshan to SZ 7 East China Sea
                                              1 infantry moved from Weihaiwei to Weihsien
                                              1 armour moved from Tsingtao to Weihsien
                                              1 armour moved from Jih-Chao to Hsuchow
                                                    Nationalist take Hsuchow from Japanese
                                              1 armour moved from Jih-Chao to Lungkow
                                              1 armour moved from Tsingtao to Weihsien
                                              1 armour moved from Tsingtao to Weihsien
                                              1 cavalry moved from Weihaiwei to Lungkow
                                              1 armour moved from Hsuchow to Kining
                                                    Nationalist take Kining from Japanese
                                              1 armour moved from Jih-Chao to Ichow
                                              1 cavalry moved from Weihaiwei to Ichow
                                              1 armour moved from Tsingtao to Weihsien
                                              1 cavalry moved from Luan to Huaipei
                                                    Nationalist take Huaipei from Japanese
                                              1 cavalry moved from Huaipei to Kining
                                              3 infantry moved from Kaifeng to Kining
                                              1 cavalry moved from Luan to Kining
                                              1 fighter moved from Tsingtao to Ichow
                                              1 light_artillery moved from Foochow to Hangchow
                                              1 infantry moved from Sian to Tsingyang
                                                    Nationalist take Tsingyang from Japanese
                                              1 light_artillery moved from Sian to Yenan
                                              2 infantry and 1 light_artillery moved from Hanchung to Yenan
                                              4 infantry moved from Lanchow to Kungchangfu
                                              2 light_artillerys moved from Cheng-tu to Kungchangfu
                                              1 armour moved from Cheng-tu to Kungchangfu
                                              1 fighter moved from Tsingtao to Lungkow
                                              1 fighter moved from Huangshan to Ichow
                                              1 fighter moved from Huangshan to Weihsien
                                              1 armour moved from Lungchow to Kweilin
                                              5 infantry moved from Lungchow to Kweilin
                                              1 infantry moved from Woochow to West Kwangtung
                                                    Nationalist take West Kwangtung from Japanese
                                              4 infantry moved from Woochow to Kweilin
                                              3 infantry moved from Te-king to Hong Kong
                                              3 infantry moved from Canton to Hong Kong
                                              3 conscripts moved from Swatow to Hong Kong
                                              6 light_artillerys moved from Canton to Hong Kong
                                              1 infantry moved from Swatow to Canton
                                              4 infantry moved from Swatow to Canton
                                              1 cavalry moved from Luan to Yang-chow
                                                    Nationalist take Yang-chow from Japanese
                                              1 cavalry moved from Yang-chow to Huainan
                                                    Nationalist take Huainan from Japanese
                                              3 cavalrys moved from Nanyang to Yenan
                                              8 infantry and 1 light_artillery moved from Anyang to Changchih
                                      
                                          Purchase Units - Nationalist
                                              Nationalist repair damage of 8x factory; Remaining resources: 240 PUs; 0 techTokens; 
                                              Nationalist buy 1 aaGun, 10 armour, 7 cavalrys, 4 fighters, 21 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in SZ 7 East China Sea
                                                  Nationalist attack with 1 fighter
                                                  Japanese defend with 1 transport
                                                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                                                  Nationalist win with 1 fighter remaining. Battle score for attacker is 8
                                                  Casualties for Japanese: 1 transport
                                              Battle in Hong Kong
                                                  Nationalist attack with 3 conscripts, 6 infantry and 6 light_artillerys
                                                  Japanese defend with 1 factory and 5 infantry
                                                      Nationalist roll dice for 3 conscripts, 6 infantry and 6 light_artillerys in Hong Kong, round 2 : 3/15 hits, 4.50 expected hits
                                                      Japanese roll dice for 5 infantry in Hong Kong, round 2 : 3/5 hits, 1.67 expected hits
                                                      3 infantry owned by the Japanese and 3 conscripts owned by the Nationalist lost in Hong Kong
                                                      Nationalist roll dice for 6 infantry and 6 light_artillerys in Hong Kong, round 3 : 6/12 hits, 4.00 expected hits
                                                      Japanese roll dice for 2 infantry in Hong Kong, round 3 : 0/2 hits, 0.67 expected hits
                                                      2 infantry owned by the Japanese lost in Hong Kong
                                                  Nationalist win, taking Hong Kong from Japanese with 6 infantry and 6 light_artillerys remaining. Battle score for attacker is 9
                                                  Casualties for Nationalist: 3 conscripts
                                                  Casualties for Japanese: 5 infantry
                                              Battle in Kweilin
                                                  Nationalist attack with 1 armour and 9 infantry
                                                  Japanese defend with 2 elites, 2 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour and 9 infantry in Kweilin, round 2 : 2/10 hits, 2.00 expected hits
                                                      Japanese roll dice for 2 elites and 2 infantry in Kweilin, round 2 : 0/4 hits, 1.33 expected hits
                                                      2 infantry owned by the Japanese lost in Kweilin
                                                      Nationalist roll dice for 1 armour and 9 infantry in Kweilin, round 3 : 3/10 hits, 2.00 expected hits
                                                      Japanese roll dice for 2 elites in Kweilin, round 3 : 1/2 hits, 0.67 expected hits
                                                      2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Kweilin
                                                  Nationalist win, taking Kweilin from Japanese with 1 armour and 8 infantry remaining. Battle score for attacker is 11
                                                  Casualties for Japanese: 2 elites and 2 infantry
                                                  Casualties for Nationalist: 1 infantry
                                              Battle in Ichow
                                                  Nationalist attack with 1 armour, 1 cavalry and 2 fighters
                                                  Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                                                      Nationalist roll dice for 1 armour, 1 cavalry and 2 fighters in Ichow, round 2 : 3/4 hits, 1.67 expected hits
                                                      Japanese roll dice for 1 light_infantry in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                                                      1 light_infantry owned by the Manchukwo lost in Ichow
                                                  Nationalist win, taking Ichow from Japanese with 1 armour, 1 cavalry and 2 fighters remaining. Battle score for attacker is 2
                                                  Casualties for Manchukwo: 1 light_infantry
                                              Battle in Changchih
                                                  Nationalist attack with 8 infantry and 1 light_artillery
                                                  Japanese defend with 2 elites, 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 8 infantry and 1 light_artillery in Changchih, round 2 : 4/9 hits, 1.83 expected hits
                                                      Japanese roll dice for 2 elites, 1 heavy_artillery and 1 infantry in Changchih, round 2 : 0/4 hits, 1.33 expected hits
                                                      1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese and 2 elites owned by the Japanese lost in Changchih
                                                  Nationalist win, taking Changchih from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 16
                                                  Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 infantry
                                              Battle in Yenan
                                                  Nationalist attack with 3 cavalrys, 2 infantry and 2 light_artillerys
                                                  Japanese defend with 1 armour and 1 ruralproduction
                                                      Nationalist roll dice for 3 cavalrys, 2 infantry and 2 light_artillerys in Yenan, round 2 : 1/7 hits, 1.83 expected hits
                                                      Japanese roll dice for 1 armour in Yenan, round 2 : 0/1 hits, 0.50 expected hits
                                                      1 armour owned by the Japanese lost in Yenan
                                                  Nationalist win, taking Yenan from Japanese with 3 cavalrys, 2 infantry and 2 light_artillerys remaining. Battle score for attacker is 6
                                                  Casualties for Japanese: 1 armour
                                              Battle in Weihsien
                                                  Nationalist attack with 4 armour, 1 fighter and 1 infantry
                                                  Manchukwo defend with 1 light_artillery and 1 light_infantry; Japanese defend with 1 ruralproduction
                                                      Nationalist roll dice for 4 armour, 1 fighter and 1 infantry in Weihsien, round 2 : 4/6 hits, 2.67 expected hits
                                                      Japanese roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 0/2 hits, 0.50 expected hits
                                                      1 light_infantry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo lost in Weihsien
                                                  Nationalist win, taking Weihsien from Japanese with 4 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                                                  Casualties for Manchukwo: 1 light_artillery and 1 light_infantry
                                              Battle in Lungkow
                                                  Nationalist attack with 1 armour, 1 cavalry and 1 fighter
                                                  Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                                                      Nationalist roll dice for 1 armour, 1 cavalry and 1 fighter in Lungkow, round 2 : 1/3 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 light_infantry in Lungkow, round 2 : 0/1 hits, 0.17 expected hits
                                                      1 light_infantry owned by the Manchukwo lost in Lungkow
                                                  Nationalist win, taking Lungkow from Japanese with 1 armour, 1 cavalry and 1 fighter remaining. Battle score for attacker is 2
                                                  Casualties for Manchukwo: 1 light_infantry
                                              Battle in Kungchangfu
                                                  Nationalist attack with 1 armour, 4 infantry and 2 light_artillerys
                                                  Japanese defend with 1 light_armour and 1 ruralproduction
                                                      Nationalist roll dice for 1 armour, 4 infantry and 2 light_artillerys in Kungchangfu, round 2 : 0/7 hits, 2.17 expected hits
                                                      Japanese roll dice for 1 light_armour in Kungchangfu, round 2 : 0/1 hits, 0.17 expected hits
                                                      Nationalist roll dice for 1 armour, 4 infantry and 2 light_artillerys in Kungchangfu, round 3 : 2/7 hits, 2.17 expected hits
                                                      Japanese roll dice for 1 light_armour in Kungchangfu, round 3 : 0/1 hits, 0.17 expected hits
                                                      1 light_armour owned by the Japanese lost in Kungchangfu
                                                  Nationalist win, taking Kungchangfu from Japanese with 1 armour, 4 infantry and 2 light_artillerys remaining. Battle score for attacker is 4
                                                  Casualties for Japanese: 1 light_armour
                                              Battle in Hangchow
                                                  Nationalist attack with 3 armour, 6 conscripts and 2 light_artillerys
                                                  Japanese defend with 1 light_artillery and 1 ruralproduction
                                                      Nationalist roll dice for 3 armour, 6 conscripts and 2 light_artillerys in Hangchow, round 2 : 2/11 hits, 3.17 expected hits
                                                      Japanese roll dice for 1 light_artillery in Hangchow, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Hangchow
                                                  Nationalist win, taking Hangchow from Japanese with 3 armour, 5 conscripts and 2 light_artillerys remaining. Battle score for attacker is 3
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 1 light_artillery
                                      
                                          Non Combat Move - Nationalist
                                              6 infantry moved from Huangshan to Nanking
                                              2 conscripts and 1 infantry moved from Luan to Nanking
                                              2 armour, 2 elites, 4 light_artillerys and 3 trains moved from Wuhan to Sian
                                              4 trains moved from Sian to Wuhan
                                              1 conscript, 2 infantry, 1 light_artillery and 1 train moved from Chungking to Sian
                                              2 fighters moved from Chungking to Sian
                                              3 conscripts and 3 infantry moved from Szecheng to Nanning
                                              3 armour and 1 train moved from Canton to Wuhan
                                              2 armour and 1 train moved from Canton to Wuhan
                                              3 trains moved from Nanchang to Canton
                                              1 train moved from Kunming to Sian
                                              1 train moved from Sian to Wuhan
                                              2 conscripts and 1 infantry moved from Cheng-tu to Chungking
                                              1 fighter moved from SZ 7 East China Sea to Tsingtao
                                              1 fighter moved from Weihsien to Tsingtao
                                              1 fighter moved from Lungkow to Tsingtao
                                              2 fighters moved from Ichow to Tsingtao
                                              1 infantry moved from Yen-ping to Foochow
                                              3 conscripts moved from Anking to Nanking
                                      
                                          Place Units - Nationalist
                                              3 infantry placed in Anyang
                                              3 infantry placed in Weinan
                                              3 infantry placed in Nanyang
                                              1 aaGun, 1 armour and 2 fighters placed in Tsingtao
                                              3 cavalrys placed in Jih-Chao
                                              3 infantry placed in Weihaiwei
                                              Nationalist undo move 4.
                                              1 aaGun and 3 armour placed in Tsingtao
                                              4 fighters placed in Nanking
                                              7 armour placed in Chungking
                                              6 light_artillerys placed in Wuhan
                                              3 cavalrys placed in Kaifeng
                                              3 infantry placed in Amoy
                                              Nationalist undo move 11.
                                              2 infantry placed in Amoy
                                              2 infantry placed in Swatow
                                              3 infantry placed in Hanchung
                                              1 cavalry placed in Luoyang
                                              2 infantry placed in Ningpo
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 153 PUs; end with 153 PUs
                                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 173 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 193 PUs
                                              Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 213 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 223 PUs
                                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 233 PUs
                                              Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 253 PUs
                                              Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 293 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Nationalist : 2.33
                                      Japanese : -2.67
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        bentonjt
                                        last edited by

                                        TripleA Turn Summary: Japanese round 1

                                        TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                        Game History

                                        Round: 1
                                        
                                            Politics - Japanese
                                                Japanese takes Political Action: Political Action Japanese To War With French
                                                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                                                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                                                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                                                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                                                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                                                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                                                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                                                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                                                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                                                Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
                                        
                                            Purchase Units - Japanese
                                                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                        
                                            Combat Move - Japanese
                                                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                                                1 artillery and 3 infantry moved from Kiangsi to Hunan
                                                1 fighter moved from Kiangsu to Yunnan
                                                1 tactical_bomber moved from Kiangsu to Yunnan
                                                1 artillery and 2 infantry moved from Jehol to Chahar
                                                      Japanese take Chahar from Chinese
                                                1 artillery and 3 infantry moved from Shantung to Anhwe
                                                      Japanese take Anhwe from Chinese
                                                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                                                1 infantry moved from Siam to Shan State
                                                      Japanese take Shan State from British
                                                1 armour moved from Japan to 6 Sea Zone
                                                1 infantry moved from Japan to 6 Sea Zone
                                                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                                                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                                                1 transport moved from 20 Sea Zone to 19 Sea Zone
                                                1 infantry moved from Okinawa to 19 Sea Zone
                                                1 artillery moved from Manchuria to 19 Sea Zone
                                                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                                                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                                                1 infantry moved from Manchuria to 19 Sea Zone
                                                1 mech_infantry moved from Manchuria to 19 Sea Zone
                                                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                                                1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                                                1 infantry moved from Siam to Shan State
                                                1 bomber moved from Japan to Yunnan
                                                1 bomber moved from Japan to Yunnan
                                                1 fighter moved from Manchuria to Hunan
                                                1 fighter moved from Manchuria to Hunan
                                                1 tactical_bomber moved from Manchuria to Hunan
                                                1 tactical_bomber moved from Manchuria to Hunan
                                                1 fighter moved from Formosa to Kwangtung
                                                1 fighter moved from Okinawa to Kiangsu
                                                1 fighter moved from 33 Sea Zone to 62 Sea Zone
                                                1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
                                                1 carrier moved from 33 Sea Zone to 54 Sea Zone
                                                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                                                1 battleship moved from 19 Sea Zone to 20 Sea Zone
                                                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                                                1 submarine moved from 19 Sea Zone to 34 Sea Zone
                                                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                                                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                                                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                                                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                                                1 infantry moved from Manchuria to Jehol
                                                1 infantry moved from Manchuria to Jehol
                                                1 infantry moved from Manchuria to Jehol
                                                1 infantry moved from Manchuria to Jehol
                                                1 infantry moved from Manchuria to Jehol
                                                1 infantry moved from Korea to Manchuria
                                                1 infantry moved from Korea to Manchuria
                                                1 infantry moved from Korea to Manchuria
                                                1 infantry moved from Korea to Manchuria
                                                1 fighter moved from Korea to Kiangsu
                                        
                                            Combat - Japanese
                                                Battle in French Indo China
                                                Battle in Hunan
                                                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                                                    Chinese defend with 2 infantry
                                                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.33 expected hits
                                                        Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                                                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                                                    Japanese win, taking French Indo China from French, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                                    Casualties for Japanese: 1 infantry
                                                    Casualties for Chinese: 2 infantry
                                                Battle in Kwangtung
                                                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                                                    British defend with 1 harbour and 2 infantry
                                                        Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 1/4 hits, 2.33 expected hits
                                                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits
                                                        British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                                                        2 infantry owned by the British lost in Kwangtung
                                                    Japanese win, taking Kwangtung from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                                                    Casualties for British: 2 infantry
                                                Battle in Yunnan
                                                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                                                    Chinese defend with 4 infantry
                                                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                                                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                                                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                                                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                                    Casualties for Japanese: 2 infantry
                                                    Casualties for Chinese: 4 infantry
                                                Battle in 62 Sea Zone
                                                    Japanese attack with 1 fighter and 1 tactical_bomber
                                                    ANZAC defend with 1 destroyer and 1 transport
                                                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                                                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                                                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                                                    Casualties for Japanese: 1 tactical_bomber
                                                    Casualties for ANZAC: 1 destroyer and 1 transport
                                        
                                            Non Combat Move - Japanese
                                                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                                                1 bomber moved from Yunnan to Kwangsi
                                                1 fighter moved from Kwangtung to Kwangsi
                                                1 fighter moved from Hunan to Kwangsi
                                                1 bomber moved from Yunnan to Kwangsi
                                                1 fighter moved from Yunnan to Kwangsi
                                                1 tactical_bomber moved from Yunnan to Kwangsi
                                                1 tactical_bomber moved from Hunan to Kwangsi
                                                1 fighter moved from Hunan to Kwangsi
                                                1 tactical_bomber moved from Hunan to Kwangsi
                                                1 aaGun moved from Manchuria to Jehol
                                                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                                                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                                                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                                                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
                                                2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
                                        
                                            Place Units - Japanese
                                                1 factory_minor placed in Kiangsu
                                                2 transports placed in 6 Sea Zone
                                        
                                            Turn Complete - Japanese
                                                Total Cost from Convoy Blockades: 0
                                                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                                                Japanese collect 36 PUs; end with 36 PUs
                                        

                                        Combat Hit Differential Summary :

                                        British : -0.67
                                        ANZAC : 0.67
                                        Chinese : 1.00
                                        Japanese : -2.17
                                        

                                        Savegame

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                                        • W Offline
                                          waldowv
                                          last edited by

                                          TripleA Turn Summary: Americans round 1

                                          TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                          Game History

                                          Round: 1
                                          
                                              Politics - Americans
                                                  Americans takes Political Action: Political Action Americans To War With Japanese
                                                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                                                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                          
                                              Purchase Units - Americans
                                                  Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Americans
                                                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                                                  1 submarine moved from 26 Sea Zone to 6 Sea Zone
                                                  1 submarine moved from 35 Sea Zone to 36 Sea Zone
                                                        Americans take 35 Sea Zone from Japanese
                                                  1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                                                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                                                  1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                                                        Americans take 17 Sea Zone from Japanese
                                                  2 infantry moved from 17 Sea Zone to Iwo Jima
                                                  1 fighter moved from Philippines to 36 Sea Zone
                                          
                                              Combat - Americans
                                                  Battle in 6 Sea Zone
                                                      Americans attack with 1 destroyer and 1 submarine
                                                      Japanese defend with 2 transports
                                                          2 transports owned by the Japanese lost in 6 Sea Zone
                                                          Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                      Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                                                      Casualties for Japanese: 2 transports
                                                  Battle in 36 Sea Zone
                                                      Americans attack with 1 fighter and 1 submarine
                                                      Japanese defend with 1 transport
                                                          1 transport owned by the Japanese lost in 36 Sea Zone
                                                          Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                      Americans win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                                                      Casualties for Japanese: 1 transport
                                                  Battle in Iwo Jima
                                                      Americans attack with 2 infantry
                                                      Japanese defend with 1 infantry
                                                          Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits
                                                          Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                                                      Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                                      Casualties for Americans: 1 infantry
                                                      Casualties for Japanese: 1 infantry
                                                  1 infantry moved from Western United States to 10 Sea Zone
                                                  1 artillery moved from Western United States to 10 Sea Zone
                                                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                                                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                                  1 fighter moved from Western United States to 10 Sea Zone
                                                  1 fighter moved from 36 Sea Zone to Malaya
                                          
                                              Place Units - Americans
                                                  1 carrier and 2 transports placed in 10 Sea Zone
                                                  1 fighter placed in 10 Sea Zone
                                                  1 artillery and 1 infantry placed in Western United States
                                          
                                              Turn Complete - Americans
                                                  Americans collect 18 PUs; end with 18 PUs
                                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
                                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                                                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Americans : 0.83
                                          Japanese : 0.67
                                          

                                          Savegame

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                                          • W Offline
                                            waldowv
                                            last edited by

                                            TripleA Turn Summary: Chinese round 1

                                            TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                            Game History

                                            Round: 1
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Chinese
                                                    1 fighter moved from Szechwan to Yunnan
                                                    6 infantry moved from Szechwan to Yunnan
                                                    2 infantry moved from Kweichow to Yunnan
                                            
                                                Combat - Chinese
                                                    Battle in Yunnan
                                                        Chinese attack with 1 fighter and 8 infantry
                                                        Japanese defend with 1 artillery and 1 infantry
                                                            Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                                                            Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                                                            1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                                                            Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
                                                            Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 artillery owned by the Japanese lost in Yunnan
                                                        Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                                                        Casualties for Chinese: 1 infantry
                                                        Casualties for Japanese: 1 artillery and 1 infantry
                                            
                                                Non Combat Move - Chinese
                                                    1 fighter moved from Yunnan to Shensi
                                                    1 infantry moved from Suiyuan to Hopei
                                                    1 infantry moved from Shensi to Kweichow
                                            
                                                Place Units - Chinese
                                                    2 infantry placed in Yunnan
                                                    2 infantry placed in Shensi
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 9 PUs; end with 9 PUs
                                                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese : -0.50
                                            Japanese : 0.00
                                            

                                            Savegame

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