TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    archaeologists

    Scheduled Pinned Locked Moved Play By Forum
    1.7k Posts 6 Posters 3.6m Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: British round 9

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 9
      
          Combat Move - British
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              1 commando moved from Kunming to Mengtsi
              6 armour moved from Kentung to Puel
              1 armour moved from Udon Thani to Cochinchina
                    British take Cochinchina from Thailand
              1 infantry moved from Udon Thani to South Laos
              1 armour moved from Udon Thani to South Laos
              3 armour moved from Chiang Mai to Luang Prabang
              1 armour moved from Rangoon to Luang Prabang
              3 armour and 2 commandos moved from Mandalay to Kentung
              2 armour moved from Rangoon to Luang Prabang
              1 armour moved from Chittagong to Rangoon
              1 submarine moved from SZ 12 Gulf of Tonkin to SZ 10 South China Sea
              2 submarines moved from SZ 12 Gulf of Tonkin to SZ 14 South China Sea
              1 armour moved from Malaya-Singapore to Chiang Mai
              1 armour moved from Malaya-Singapore to Chiang Mai
              1 armour moved from Malaya-Singapore to Chiang Mai
              1 armour moved from Malaya-Singapore to Chiang Mai
              1 armour moved from Malaya-Singapore to Chiang Mai
              1 armour moved from Malaya-Singapore to Chiang Mai
              1 fighter moved from Malaya-Singapore to South Laos
              3 fighters moved from Malaya-Singapore to Mengtsi
              1 submarine moved from SZ 14 South China Sea to SZ 15 Philippine Sea
      
          Purchase Units - British
              British buy 7 armour, 2 battleships, 1 commando and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - British
              Battle in Luang Prabang
                  British attack with 6 armour
                  Japanese defend with 1 infantry
                      British roll dice for 6 armour in Luang Prabang, round 2 : 5/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 infantry in Luang Prabang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Luang Prabang
                  British win, taking Luang Prabang from Japanese with 6 armour remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Puel
                  British attack with 6 armour
                  Japanese defend with 1 infantry and 1 ruralproduction
                      British roll dice for 6 armour in Puel, round 2 : 2/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 infantry in Puel, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 armour owned by the British lost in Puel
                  British win, taking Puel from Japanese with 5 armour remaining. Battle score for attacker is -3
                  Casualties for British: 1 armour
                  Casualties for Japanese: 1 infantry
              Battle in South Laos
                  British attack with 1 armour, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 armour, 1 fighter and 1 infantry in South Laos, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in South Laos, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in South Laos
                  British win, taking South Laos from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Mengtsi
                  British attack with 1 commando and 3 fighters
                  Japanese defend with 1 infantry and 1 ruralproduction
                      British roll dice for 1 commando and 3 fighters in Mengtsi, round 2 : 0/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 commando owned by the British lost in Mengtsi
                   retreated to Mengtsi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for British: 1 commando
      
          Non Combat Move - British
              3 fighters moved from Mengtsi to Poseh
              1 fighter moved from South Laos to Kentung
      
          Place Units - British
              2 battleships and 3 transports placed in SZ 17 Malay Sea
              3 armour placed in Rangoon
              3 armour placed in Mandalay
              1 armour and 1 commando placed in Chittagong
      
          Turn Complete - British
              British collect 57 PUs; end with 57 PUs
              Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 72 PUs
              Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 112 PUs
      

      Combat Hit Differential Summary :

      British : -1.00
      Japanese : 0.67
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • W Offline
        waldowv
        last edited by

        TripleA Turn Summary: Nationalist round 10

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 10
        
            Combat Move - Nationalist
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                1 fighter moved from Tsingtao to SZ 7 East China Sea
                5 infantry and 1 light_artillery moved from Kungchangfu to Lanchow
                1 conscript moved from Poseh to Mengtsi
                1 armour moved from Szecheng to Mengtsi
                1 infantry moved from Tsingtao to Jih-Chao
                1 armour moved from Tsingtao to Weihaiwei
                      Nationalist take Weihaiwei from Japanese
                1 armour moved from Weihaiwei to Tsingtao
                1 armour moved from Kweilin to Lungchow
                2 conscripts moved from Poseh to Lungchow
                1 infantry moved from Szecheng to Lungchow
                1 infantry moved from Szecheng to Lungchow
                3 infantry and 1 light_artillery moved from Kweilin to Woochow
                3 conscripts moved from Siangtan to Te-king
                3 infantry moved from Chenchow to Te-king
                1 fighter moved from Changsha to Te-king
                1 armour moved from Kan to Te-king
                1 infantry moved from Kan to Amoy
                1 light_artillery moved from Kan to Amoy
                1 infantry moved from Kan to Swatow
                1 light_artillery moved from Kan to Swatow
                1 armour moved from Kan to Shiuchow
                2 conscripts moved from Kan to Shiuchow
                1 infantry moved from Kan to Swatow
                1 infantry moved from Kan to Amoy
                1 armour moved from Wuhan to Anking
                1 armour moved from Wuhan to Huangshan
                1 infantry moved from Hwanggang to Anking
                1 infantry moved from Hwanggang to Huangshan
                1 infantry moved from Hwanggang to Huangshan
                3 conscripts moved from Pinghsiang to Poyang
                1 infantry moved from Hwangshi to Poyang
                1 light_artillery moved from Wuhan to Poyang
                1 light_artillery moved from Wuhan to Huangshan
                3 infantry moved from Juning to Kaifeng
                1 light_artillery moved from Luoyang to Kaifeng
                2 infantry moved from Luoyang to Anyang
                1 conscript moved from Nanyang to Puchow
                      Nationalist take Puchow from Japanese
                1 conscript and 3 infantry moved from Nanyang to Puchow
                1 fighter moved from Hwangshi to Anyang
                1 fighter moved from Hwangshi to Kaifeng
                1 fighter moved from Wuhan to Anking
                3 conscripts and 4 infantry moved from Hwangshi to Poyang
                1 armour moved from Wuhan to Poyang
                1 light_artillery moved from Sian to Puchow
        
            Purchase Units - Nationalist
                Nationalist repair damage of 8x factory, 8x factory; Remaining resources: 177 PUs; 0 techTokens; 
                Nationalist buy 3 aaGuns, 4 armour, 8 conscripts, 2 elites, 2 fighters, 22 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat - Nationalist
                Battle in SZ 7 East China Sea
                    Nationalist attack with 1 fighter
                    Japanese defend with 12 transports
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 0/1 hits, 0.50 expected hits
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 10 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 11 : 0/1 hits, 0.50 expected hits
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 12 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 13 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 14 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 15 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 16 : 0/1 hits, 0.50 expected hits
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 17 : 0/1 hits, 0.50 expected hits
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 18 : 0/1 hits, 0.50 expected hits
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 19 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 20 : 0/1 hits, 0.50 expected hits
                        Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 21 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in SZ 7 East China Sea
                    Nationalist win with 1 fighter remaining. Battle score for attacker is 96
                    Casualties for Japanese: 12 transports
                Battle in Mengtsi
                    Nationalist attack with 1 armour and 1 conscript
                    Japanese defend with 1 infantry and 1 ruralproduction
                        Nationalist roll dice for 1 armour and 1 conscript in Mengtsi, round 2 : 2/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Mengtsi
                    Nationalist win, taking Mengtsi from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Nationalist: 1 conscript
                    Casualties for Japanese: 1 infantry
                Battle in Lungchow
                    Nationalist attack with 1 armour, 2 conscripts and 2 infantry
                    Japanese defend with 2 elites, 1 light_artillery and 1 ruralproduction
                        Nationalist roll dice for 1 armour, 2 conscripts and 2 infantry in Lungchow, round 2 : 2/5 hits, 1.17 expected hits
                        Japanese roll dice for 2 elites and 1 light_artillery in Lungchow, round 2 : 1/3 hits, 1.00 expected hits
                        2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                        Nationalist roll dice for 1 armour, 1 conscript and 2 infantry in Lungchow, round 3 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 light_artillery in Lungchow, round 3 : 1/1 hits, 0.33 expected hits
                        1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Lungchow
                    Nationalist win, taking Lungchow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Nationalist: 2 conscripts
                    Casualties for Japanese: 2 elites and 1 light_artillery
                Battle in Woochow
                    Nationalist attack with 3 infantry and 1 light_artillery
                    Japanese defend with 1 infantry and 1 ruralproduction
                        Nationalist roll dice for 3 infantry and 1 light_artillery in Woochow, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Woochow
                    Nationalist win, taking Woochow from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Te-king
                    Nationalist attack with 1 armour, 3 conscripts, 1 fighter and 3 infantry
                    Japanese defend with 1 elite, 4 heavy_artillerys and 1 ruralproduction
                        Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 3/8 hits, 2.00 expected hits
                        Japanese roll dice for 1 elite and 4 heavy_artillerys in Te-king, round 2 : 0/5 hits, 1.67 expected hits
                        2 heavy_artillerys owned by the Japanese and 1 elite owned by the Japanese lost in Te-king
                        Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 3 : 1/8 hits, 2.00 expected hits
                        Japanese roll dice for 2 heavy_artillerys in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                        1 heavy_artillery owned by the Japanese lost in Te-king
                        Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 4 : 4/8 hits, 2.00 expected hits
                        Japanese roll dice for 1 heavy_artillery in Te-king, round 4 : 0/1 hits, 0.33 expected hits
                        1 heavy_artillery owned by the Japanese lost in Te-king
                    Nationalist win, taking Te-king from Japanese with 1 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 elite and 4 heavy_artillerys
                Battle in Shiuchow
                    Nationalist attack with 1 armour and 2 conscripts
                    Japanese defend with 1 infantry and 1 ruralproduction
                        Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shiuchow, round 2 : 0/1 hits, 0.33 expected hits
                        Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 3 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shiuchow, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Shiuchow
                    Nationalist win, taking Shiuchow from Japanese with 1 armour and 1 conscript remaining. Battle score for attacker is 1
                    Casualties for Nationalist: 1 conscript
                    Casualties for Japanese: 1 infantry
                Battle in Swatow
                    Nationalist attack with 2 infantry and 1 light_artillery
                    Japanese defend with 1 infantry and 1 ruralproduction
                        Nationalist roll dice for 2 infantry and 1 light_artillery in Swatow, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Swatow
                    Nationalist win, taking Swatow from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                    Casualties for Nationalist: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amoy
                    Nationalist attack with 2 infantry and 1 light_artillery
                    Japanese defend with 1 infantry and 1 ruralproduction
                        Nationalist roll dice for 2 infantry and 1 light_artillery in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Amoy, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Amoy
                    Nationalist win, taking Amoy from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Poyang
                    Nationalist attack with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery
                    Japanese defend with 2 heavy_artillerys and 1 ruralproduction
                        Nationalist roll dice for 1 armour, 6 conscripts, 5 infantry and 1 light_artillery in Poyang, round 2 : 3/13 hits, 2.83 expected hits
                        Japanese roll dice for 2 heavy_artillerys in Poyang, round 2 : 0/2 hits, 0.67 expected hits
                        2 heavy_artillerys owned by the Japanese lost in Poyang
                    Nationalist win, taking Poyang from Japanese with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 heavy_artillerys
                Battle in Huangshan
                    Nationalist attack with 1 armour, 2 infantry and 1 light_artillery
                    Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                        Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Huangshan, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 heavy_artillery and 1 infantry in Huangshan, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                        Nationalist roll dice for 1 armour, 1 infantry and 1 light_artillery in Huangshan, round 3 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 heavy_artillery in Huangshan, round 3 : 1/1 hits, 0.33 expected hits
                        1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                    Nationalist win, taking Huangshan from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 2
                    Casualties for Nationalist: 2 infantry
                    Casualties for Japanese: 1 heavy_artillery and 1 infantry
                Battle in Anking
                    Nationalist attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 elite and 1 ruralproduction
                        Nationalist roll dice for 1 armour, 1 fighter and 1 infantry in Anking, round 2 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                        1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anking
                    Nationalist win, taking Anking from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Nationalist: 1 infantry
                    Casualties for Japanese: 1 elite
                Battle in Kaifeng
                    Nationalist attack with 1 fighter, 3 infantry and 1 light_artillery
                    Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                        Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 2 : 2/5 hits, 1.50 expected hits
                        Japanese roll dice for 2 elites and 1 heavy_artillery in Kaifeng, round 2 : 0/3 hits, 1.00 expected hits
                        2 elites owned by the Japanese lost in Kaifeng
                        Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 3 : 4/5 hits, 1.50 expected hits
                        Japanese roll dice for 1 heavy_artillery in Kaifeng, round 3 : 0/1 hits, 0.33 expected hits
                        1 heavy_artillery owned by the Japanese lost in Kaifeng
                    Nationalist win, taking Kaifeng from Japanese with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 elites and 1 heavy_artillery
                Battle in Anyang
                    Nationalist attack with 1 fighter and 2 infantry
                    Japanese defend with 1 elite and 1 ruralproduction
                        Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 elite in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                        Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 elite in Anyang, round 3 : 1/1 hits, 0.33 expected hits
                        1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anyang
                    Nationalist win, taking Anyang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Nationalist: 1 infantry
                    Casualties for Japanese: 1 elite
                Battle in Lanchow
                    Nationalist attack with 5 infantry and 1 light_artillery
                    Japanese defend with 1 light_artillery, 1 station and 2 trains
                        Nationalist roll dice for 5 infantry and 1 light_artillery in Lanchow, round 2 : 0/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 light_artillery in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Nationalist lost in Lanchow
                        Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 3 : 0/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 light_artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                        Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 4 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 light_artillery in Lanchow, round 4 : 0/1 hits, 0.33 expected hits
                        1 light_artillery owned by the Japanese lost in Lanchow
                    Nationalist win, taking Lanchow from Japanese with 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                    Casualties for Nationalist: 1 infantry
                    Casualties for Japanese: 1 light_artillery
        
            Non Combat Move - Nationalist
                1 fighter could not land in SZ 7 East China Sea and was removed
                1 fighter moved from Anyang to Luoyang
                1 fighter moved from Kaifeng to Luoyang
                1 fighter moved from Anking to Nanchang
                3 conscripts moved from Chien-ning to Kan
                1 train moved from Sian to Chungking
                1 train moved from Changsha to Nanchang
                1 train moved from Wuhan to Changsha
                1 train moved from Changsha to Nanchang
                1 train moved from Wuhan to Changsha
                1 train moved from Wuhan to Changsha
                1 train moved from Wuhan to Changsha
                1 train moved from Changsha to Nanchang
                1 train moved from Changsha to Kweiyang
                1 train moved from Kweiyang to Chungking
                1 fighter moved from Te-king to Kan
        
            Place Units - Nationalist
                3 armour and 1 fighter placed in Tsingtao
                3 infantry placed in Luan
                3 infantry placed in Weinan
                3 infantry placed in Luoyang
                3 infantry placed in Nanyang
                3 infantry placed in Kan
                3 infantry placed in Poseh
                3 conscripts placed in Szecheng
                3 conscripts placed in Kweilin
                2 conscripts and 1 infantry placed in Hwanggang
                3 infantry placed in Chenchow
                1 aaGun, 2 elites and 1 fighter placed in Nanchang
                1 aaGun, 1 armour and 3 light_artillerys placed in Wuhan
                Nationalist undo move 13.
                1 aaGun, 1 armour and 2 light_artillerys placed in Kweiyang
                1 aaGun and 1 light_artillery placed in Wuhan
        
            Turn Complete - Nationalist
                Nationalist collect 120 PUs; end with 120 PUs
                Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 140 PUs
                Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 160 PUs
                Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 170 PUs
                Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 180 PUs
                Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 220 PUs
        

        Combat Hit Differential Summary :

        Nationalist : 9.00
        Japanese : -1.00
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Manchukwo round 10

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 10
          
              Combat Move - Manchukwo
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  1 heavy_cavalry moved from Kuyuan to Kannan
                        Japanese take Kungchangfu from Nationalist
                        Manchukwo take Kannan from Communist
                  1 infantry moved from Kuyuan to Kungchangfu
                  1 infantry moved from Ordos Plateau to Kuyuan
                  1 light_infantry moved from Ningsia to Kungchangfu
                  1 cavalry moved from Ordos Plateau to Hehsi Corridor
                  1 infantry moved from North Suiyuan to Ningsia
                  1 heavy_cavalry moved from Chahar to Ordos Plateau
                  1 light_infantry moved from Chahar to Ningsia
                  1 light_infantry moved from Tsangchow to Techow
                  1 light_infantry moved from Tsangchow to Kining
                        Japanese take Kining from Communist
                  1 light_artillery moved from Tientsin to Techow
                  1 light_infantry moved from Tientsin to Techow
                  1 cavalry moved from Paoting to Anyang
                  1 light_infantry moved from Tsingtai to Tsinan
                        Manchukwo take Tsinan from Nationalist
                  1 heavy_cavalry moved from Tsingtai to Anyang
                  1 infantry moved from Paoting to Tsangchow
                  1 light_artillery moved from Tsangchow to Anyang
          
              Purchase Units - Manchukwo
                  Manchukwo repair damage of 5x factory; Remaining resources: 9 PUs; 0 techTokens; 
                  Manchukwo buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - Manchukwo
                  Battle in Techow
                      Manchukwo attack with 1 light_artillery and 2 light_infantrys
                      Communist defend with 1 conscript and 1 ruralproduction
                          Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Techow, round 2 : 1/3 hits, 0.67 expected hits
                          Communist roll dice for 1 conscript in Techow, round 2 : 0/1 hits, 0.17 expected hits
                          1 conscript owned by the Communist lost in Techow
                      Manchukwo win, taking Techow from Communist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 2
                      Casualties for Communist: 1 conscript
                  Battle in Anyang
                      Manchukwo attack with 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                      Nationalist defend with 1 infantry and 1 ruralproduction
                          Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 1/3 hits, 1.00 expected hits
                          Nationalist roll dice for 1 infantry in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Nationalist lost in Anyang
                      Manchukwo win, taking Anyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3
                      Casualties for Nationalist: 1 infantry
          
              Non Combat Move - Manchukwo
                  1 light_artillery moved from Hehsi Corridor to Kannan
                  1 heavy_cavalry moved from Mukden to Paoting
                  1 heavy_cavalry moved from Mukden to Chahar
                  1 light_artillery moved from Mukden to Paoting
                  1 light_infantry moved from Mukden to Chahar
                  1 infantry moved from Mukden to Chengteh
                  1 infantry moved from Chengteh to Paoting
                  1 infantry moved from Mukden to Chengteh
          
              Place Units - Manchukwo
                  1 infantry and 1 light_infantry placed in Mukden
          
              Turn Complete - Manchukwo
                  Manchukwo collect 24 PUs; end with 24 PUs
          

          Combat Hit Differential Summary :

          Communist : -0.17
          Manchukwo : 0.33
          Nationalist : -0.33
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: Communist round 10

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 10
            
                Combat Move - Communist
                    1 heavy_artillery and 2 infantry moved from Hanchung to Kannan
                    1 propaganda moved from Changsha to Foochow
                          Communist take Foochow from Japanese
                    1 propaganda moved from Foochow to Changsha
                    1 propaganda moved from Wuhan to Wuhu
                          Communist take Wuhu from Japanese
                    1 propaganda moved from Wuhu to Soochow
                          Communist take Soochow from Japanese
                    1 propaganda moved from Soochow to Shanghai
                          Communist take Shanghai from Japanese
                    1 propaganda moved from Changsha to Fen-chow
                          Communist take Fen-chow from Japanese
                    1 propaganda moved from Fen-chow to Changchih
                          Communist take Changchih from Japanese
                    1 propaganda moved from Changchih to Tsingtai
                          Communist take Tsingtai from Japanese
                    1 heavy_artillery and 2 infantry moved from Ichow to Hsuchow
                    1 infantry moved from Lungkow to Weihsien
            
                Purchase Units - Communist
                    Communist buy 4 conscripts, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Communist
                    Battle in Kannan
                        Communist attack with 1 heavy_artillery and 2 infantry
                        Manchukwo defend with 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                            Communist roll dice for 1 heavy_artillery and 2 infantry in Kannan, round 2 : 2/3 hits, 1.00 expected hits
                            Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Kannan, round 2 : 1/2 hits, 0.50 expected hits
                            1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Kannan
                        Communist win, taking Kannan from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                        Casualties for Communist: 1 infantry
                        Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                    Battle in Hsuchow
                        Communist attack with 1 heavy_artillery and 2 infantry
                        Japanese defend with 2 armour and 1 ruralproduction
                            Communist roll dice for 1 heavy_artillery and 2 infantry in Hsuchow, round 2 : 0/3 hits, 1.00 expected hits
                            Japanese roll dice for 2 armour in Hsuchow, round 2 : 2/2 hits, 1.00 expected hits
                            2 infantry owned by the Communist lost in Hsuchow
                            Communist roll dice for 1 heavy_artillery in Hsuchow, round 3 : 1/1 hits, 0.50 expected hits
                            Japanese roll dice for 2 armour in Hsuchow, round 3 : 2/2 hits, 1.00 expected hits
                            1 armour owned by the Japanese and 1 heavy_artillery owned by the Communist lost in Hsuchow
                        Japanese win with 1 armour remaining. Battle score for attacker is -5
                        Casualties for Communist: 1 heavy_artillery and 2 infantry
                        Casualties for Japanese: 1 armour
            
                Non Combat Move - Communist
                    1 train moved from Sian to Chungking
            
                Place Units - Communist
                    1 conscript placed in Lungkow
                    1 conscript placed in Ichow
                    1 conscript placed in Fen-chow
                    1 conscript placed in Changchih
                    1 heavy_artillery and 2 infantry placed in Hanchung
                    Communist undo move 1.
                    1 conscript placed in Wuhu
                    1 heavy_artillery and 2 infantry placed in Shanghai
            
                Turn Complete - Communist
                    Communist collect 31 PUs; end with 31 PUs
            

            Combat Hit Differential Summary :

            Communist : 0.50
            Manchukwo : 0.50
            Japanese : 2.00
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • H Offline
              Hexborg
              last edited by

              TripleA Turn Summary: Thailand round 10

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 10
              
                  Turn Complete - Thailand
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Japanese round 10

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 10
                
                    Place Units - Japanese
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        4 infantry and 1 light_artillery placed in Hanoi
                        4 infantry placed in Nanning
                        6 infantry placed in Canton
                        Japanese undo move 3.
                        Japanese undo move 2.
                        Japanese undo move 1.
                        4 infantry and 1 light_artillery placed in Hanoi
                        3 infantry placed in Nanning
                        5 infantry placed in Canton
                        3 infantry placed in Nanking
                        1 fighter placed in Nanking
                        1 infantry placed in Korea
                        1 heavy_artillery, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                        3 armour and 1 mobile_infantry placed in Peking
                        1 elite placed in Nanning
                        1 armour placed in Canton
                        2 elites placed in Hong Kong
                        1 destroyer placed in SZ 10 South China Sea
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                
                    Turn Complete - Japanese
                        Japanese collect 105 PUs; end with 105 PUs
                        Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: British round 10

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 10
                  
                      Combat Move - British
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          1 armour moved from Puel to Mengtsi
                          1 armour moved from Puel to Mengtsi
                          1 armour and 1 infantry moved from South Laos to Tonkin
                          6 armour moved from Luang Prabang to Tonkin
                          3 fighters moved from Poseh to Mengtsi
                          1 fighter moved from Kentung to Mengtsi
                          1 commando moved from Kentung to Mengtsi
                          1 commando moved from Kentung to Mengtsi
                          3 armour moved from Puel to Tonkin
                          6 armour moved from Chiang Mai to Tonkin
                          3 armour moved from Kentung to Tonkin
                          1 armour moved from Mandalay to Kentung
                          4 armour moved from Rangoon to Luang Prabang
                          2 armour moved from Mandalay to Kentung
                          1 armour and 1 commando moved from Chittagong to Rangoon
                          1 armour moved from Cochinchina to Tonkin
                          1 submarine moved from SZ 15 Philippine Sea to SZ 8 East China Sea
                  
                      Purchase Units - British
                          British buy 2 armour, 2 battleships, 1 bomber, 4 commandos and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - British
                          Battle in Tonkin
                              British attack with 20 armour and 1 infantry
                              Japanese defend with 2 fighters and 6 infantry
                                  British roll dice for 20 armour and 1 infantry in Tonkin, round 2 : 13/21 hits, 10.17 expected hits
                                  Thailand roll dice for 2 fighters and 6 infantry in Tonkin, round 2 : 3/8 hits, 3.33 expected hits
                                  6 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Tonkin
                              British win, taking Tonkin from Thailand with 18 armour remaining. Battle score for attacker is 31
                              Casualties for British: 2 armour and 1 infantry
                              Casualties for Japanese: 2 fighters and 6 infantry
                          Battle in Mengtsi
                              British attack with 2 armour, 2 commandos and 4 fighters
                              Japanese defend with 2 infantry, 1 light_artillery and 1 ruralproduction
                                  British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 2 : 1/8 hits, 3.67 expected hits
                                  Japanese roll dice for 2 infantry and 1 light_artillery in Mengtsi, round 2 : 0/3 hits, 1.00 expected hits
                                  1 infantry owned by the Japanese lost in Mengtsi
                                  British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 3 : 3/8 hits, 3.67 expected hits
                                  Japanese roll dice for 1 infantry and 1 light_artillery in Mengtsi, round 3 : 1/2 hits, 0.67 expected hits
                                  1 infantry owned by the Japanese, 1 light_artillery owned by the Japanese and 1 commando owned by the British lost in Mengtsi
                              British win, taking Mengtsi from Japanese with 2 armour, 1 commando and 4 fighters remaining. Battle score for attacker is 7
                              Casualties for Japanese: 2 infantry and 1 light_artillery
                              Casualties for British: 1 commando
                  
                      Non Combat Move - British
                          3 fighters moved from Mengtsi to Kannan
                          1 fighter moved from Mengtsi to Cheng-tu
                  
                      Place Units - British
                          2 battleships and 3 transports placed in SZ 17 Malay Sea
                          1 armour and 2 commandos placed in Rangoon
                          1 armour and 2 commandos placed in Mandalay
                          1 bomber placed in Chittagong
                  
                      Turn Complete - British
                          British collect 59 PUs; end with 59 PUs
                          Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 64 PUs
                          Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 69 PUs
                          Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 74 PUs
                          Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 114 PUs
                  

                  Combat Hit Differential Summary :

                  British : -0.50
                  Thailand : -0.33
                  Japanese : -0.67
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • W Offline
                    waldowv
                    last edited by

                    TripleA Turn Summary: Nationalist round 11

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 11
                    
                        Combat Move - Nationalist
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            1 infantry moved from Weinan to Yenan
                                  Nationalist take Yenan from Japanese
                            1 infantry moved from Weinan to Hanchung
                            1 infantry moved from Weinan to Hanchung
                            1 light_artillery moved from Lanchow to Hanchung
                            1 infantry moved from Weinan to Tsingyang
                            1 infantry moved from Weinan to Tsingyang
                            1 infantry moved from Weinan to Tsingyang
                            1 infantry moved from Weinan to Hanchung
                            1 light_artillery moved from Puchow to Tsingyang
                            5 armour moved from Tsingtao to Jih-Chao
                            1 fighter moved from Tsingtao to Jih-Chao
                            3 infantry and 1 light_artillery moved from Kaifeng to Anyang
                            3 infantry moved from Luoyang to Anyang
                            2 conscripts moved from Puchow to Anyang
                            3 infantry moved from Luan to Nanking
                            1 armour moved from Anking to Nanking
                            1 armour and 1 light_artillery moved from Huangshan to Nanking
                            1 armour moved from Poyang to Nanking
                            1 light_artillery moved from Poyang to Nanking
                            1 fighter moved from Luoyang to Nanking
                            1 infantry moved from Poyang to Yen-ping
                                  Nationalist take Yen-ping from Japanese
                            1 infantry moved from Poyang to Ningpo
                                  Nationalist take Ningpo from Japanese
                            1 armour, 3 conscripts and 3 infantry moved from Te-king to Canton
                            1 armour and 1 conscript moved from Shiuchow to Canton
                            3 armour moved from Kan to Canton
                            5 light_artillerys moved from Kan to Canton
                            2 infantry and 1 light_artillery moved from Amoy to Foochow
                            1 fighter moved from Kan to Foochow
                            1 light_artillery moved from Woochow to Canton
                            3 conscripts and 5 infantry moved from Kan to Swatow
                            1 fighter moved from Nanchang to Canton
                            3 infantry moved from Puchow to Anyang
                            1 fighter moved from Luoyang to Jih-Chao
                            1 fighter moved from Nanchang to Nanking
                    
                        Purchase Units - Nationalist
                            Nationalist repair damage of 6x factory, 9x factory; Remaining resources: 190 PUs; 0 techTokens; 
                            Nationalist buy 6 armour, 8 cavalrys, 6 conscripts, 2 fighters, 21 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - Nationalist
                            Battle in Jih-Chao
                                Nationalist attack with 5 armour and 2 fighters
                                Japanese defend with 3 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                    Nationalist roll dice for 5 armour and 2 fighters in Jih-Chao, round 2 : 4/7 hits, 3.50 expected hits
                                    Japanese roll dice for 3 armour, 1 light_artillery and 1 mobile_infantry in Jih-Chao, round 2 : 1/5 hits, 2.17 expected hits
                                    1 armour owned by the Nationalist, 2 armour owned by the Japanese, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Jih-Chao
                                    Nationalist roll dice for 4 armour and 2 fighters in Jih-Chao, round 3 : 2/6 hits, 3.00 expected hits
                                    Japanese roll dice for 1 armour in Jih-Chao, round 3 : 1/1 hits, 0.50 expected hits
                                    1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Jih-Chao
                                Nationalist win, taking Jih-Chao from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 15
                                Casualties for Nationalist: 2 armour
                                Casualties for Japanese: 3 armour, 1 light_artillery and 1 mobile_infantry
                            Battle in Swatow
                                Nationalist attack with 3 conscripts and 5 infantry
                                Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                    Nationalist roll dice for 3 conscripts and 5 infantry in Swatow, round 2 : 2/8 hits, 1.33 expected hits
                                    Japanese roll dice for 1 heavy_artillery and 1 infantry in Swatow, round 2 : 0/2 hits, 0.67 expected hits
                                    1 infantry owned by the Japanese and 1 heavy_artillery owned by the Japanese lost in Swatow
                                Nationalist win, taking Swatow from Japanese with 3 conscripts and 5 infantry remaining. Battle score for attacker is 8
                                Casualties for Japanese: 1 heavy_artillery and 1 infantry
                            Battle in Tsingyang
                                Nationalist attack with 3 infantry and 1 light_artillery
                                Manchukwo defend with 1 cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 2/4 hits, 1.00 expected hits
                                    Japanese roll dice for 1 cavalry and 1 infantry in Tsingyang, round 2 : 0/2 hits, 0.50 expected hits
                                    1 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                                Nationalist win, taking Tsingyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                Casualties for Manchukwo: 1 cavalry and 1 infantry
                            Battle in Foochow
                                Nationalist attack with 1 fighter, 2 infantry and 1 light_artillery
                                Japanese defend with 3 heavy_artillerys and 1 ruralproduction
                                    Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 2 : 2/4 hits, 1.33 expected hits
                                    Japanese roll dice for 3 heavy_artillerys in Foochow, round 2 : 0/3 hits, 1.00 expected hits
                                    2 heavy_artillerys owned by the Japanese lost in Foochow
                                    Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 3 : 0/4 hits, 1.33 expected hits
                                    Japanese roll dice for 1 heavy_artillery in Foochow, round 3 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Nationalist lost in Foochow
                                    Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Foochow, round 4 : 2/3 hits, 1.17 expected hits
                                    Japanese roll dice for 1 heavy_artillery in Foochow, round 4 : 1/1 hits, 0.33 expected hits
                                    1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Foochow
                                Nationalist win, taking Foochow from Japanese with 1 fighter and 1 light_artillery remaining. Battle score for attacker is 9
                                Casualties for Japanese: 3 heavy_artillerys
                                Casualties for Nationalist: 2 infantry
                            Battle in Hanchung
                                Nationalist attack with 3 infantry and 1 light_artillery
                                Japanese defend with 1 armour and 1 ruralproduction
                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Hanchung, round 2 : 1/4 hits, 1.00 expected hits
                                    Japanese roll dice for 1 armour in Hanchung, round 2 : 1/1 hits, 0.50 expected hits
                                    1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hanchung
                                Nationalist win, taking Hanchung from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                Casualties for Nationalist: 1 infantry
                                Casualties for Japanese: 1 armour
                            Battle in Anyang
                                Nationalist attack with 2 conscripts, 9 infantry and 1 light_artillery
                                Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                    Nationalist roll dice for 2 conscripts, 9 infantry and 1 light_artillery in Anyang, round 2 : 1/12 hits, 2.33 expected hits
                                    Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 2/3 hits, 0.67 expected hits
                                    2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Anyang
                                    Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 3 : 0/10 hits, 2.00 expected hits
                                    Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 3 : 0/2 hits, 0.50 expected hits
                                    Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 4 : 3/10 hits, 2.00 expected hits
                                    Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 4 : 1/2 hits, 0.50 expected hits
                                    1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Anyang
                                Nationalist win, taking Anyang from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 5
                                Casualties for Nationalist: 2 conscripts and 1 infantry
                                Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                            Battle in Canton
                                Nationalist attack with 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys
                                Japanese defend with 1 armour, 2 elites, 1 factory, 1 fighter, 6 infantry, 1 station and 2 trains
                                    Nationalist roll dice for 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 2 : 9/19 hits, 6.67 expected hits
                                    Japanese roll dice for 1 armour, 2 elites, 1 fighter and 6 infantry in Canton, round 2 : 3/10 hits, 3.83 expected hits
                                    6 infantry owned by the Japanese, 2 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Canton
                                    Nationalist roll dice for 5 armour, 1 conscript, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 3 : 4/16 hits, 6.17 expected hits
                                    Japanese roll dice for 1 fighter in Canton, round 3 : 1/1 hits, 0.67 expected hits
                                    1 fighter owned by the Japanese and 1 conscript owned by the Nationalist lost in Canton
                                Nationalist win, taking Canton from Japanese with 5 armour, 1 fighter, 3 infantry and 6 light_artillerys remaining. Battle score for attacker is 39
                                Casualties for Nationalist: 4 conscripts
                                Casualties for Japanese: 1 armour, 2 elites, 1 fighter and 6 infantry
                            Battle in Nanking
                                Nationalist attack with 3 armour, 2 fighters, 3 infantry and 2 light_artillerys
                                Japanese defend with 1 aaGun, 1 elite, 1 factory, 1 fighter, 5 infantry, 1 station and 2 trains
                                    AA fire in Nanking : 0/2 hits, 0.33 expected hits
                                    Nationalist roll dice for 3 armour, 2 fighters, 3 infantry and 2 light_artillerys in Nanking, round 2 : 3/10 hits, 4.00 expected hits
                                    Japanese roll dice for 1 elite, 1 fighter and 5 infantry in Nanking, round 2 : 3/7 hits, 2.67 expected hits
                                    3 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Nanking
                                    Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 3 : 3/7 hits, 3.17 expected hits
                                    Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Nanking, round 3 : 0/4 hits, 1.67 expected hits
                                    2 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Nanking
                                    Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 4 : 5/7 hits, 3.17 expected hits
                                    Japanese roll dice for 1 fighter in Nanking, round 4 : 1/1 hits, 0.67 expected hits
                                    1 fighter owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Nanking
                                Nationalist win, taking Nanking from Japanese with 3 armour, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 20
                                Casualties for Nationalist: 3 infantry and 1 light_artillery
                                Casualties for Japanese: 1 elite, 1 fighter and 5 infantry
                    
                        Non Combat Move - Nationalist
                            1 aaGun, 1 light_artillery and 1 train moved from Wuhan to Sian
                            1 aaGun, 1 armour, 2 light_artillerys and 2 trains moved from Kweiyang to Chungking
                            1 armour moved from Chungking to Cheng-tu
                            2 light_artillerys moved from Chungking to Cheng-tu
                            1 aaGun, 2 elites and 3 trains moved from Nanchang to Wuhan
                            1 train moved from Changsha to Nanchang
                            2 trains moved from Wuhan to Changsha
                            2 trains moved from Changsha to Nanchang
                            6 conscripts and 3 infantry moved from Poyang to Huangshan
                            3 infantry moved from Chenchow to Te-king
                            3 infantry moved from Poseh to Lungchow
                            2 conscripts and 1 infantry moved from Hwanggang to Luan
                            3 infantry moved from Nanyang to Puchow
                            1 infantry moved from Weinan to Sian
                            2 fighters moved from Jih-Chao to Tsingtao
                            2 fighters moved from Nanking to Huangshan
                            1 fighter moved from Canton to Te-king
                            1 fighter moved from Foochow to Huangshan
                            1 fighter moved from Te-king to Kweilin
                    
                        Place Units - Nationalist
                            3 infantry placed in Kweilin
                            3 infantry placed in Cheng-tu
                            3 infantry placed in Puchow
                            3 conscripts placed in Nanyang
                            Nationalist undo move 4.
                            3 cavalrys placed in Nanyang
                            3 infantry placed in Kaifeng
                            3 cavalrys placed in Luan
                            2 cavalrys and 1 conscript placed in Luoyang
                            Nationalist undo move 7.
                            2 cavalrys and 1 infantry placed in Luoyang
                            3 conscripts placed in Anking
                            3 infantry placed in Huangshan
                            3 conscripts placed in Lu-ting
                            3 infantry placed in Szecheng
                            2 infantry placed in Woochow
                            Nationalist undo move 7.
                            2 cavalrys and 1 infantry placed in Weihaiwei
                            4 armour placed in Tsingtao
                            2 armour and 4 light_artillerys placed in Wuhan
                            2 fighters and 1 light_artillery placed in Chungking
                            Nationalist undo move 9.
                            3 conscripts placed in Chungking
                            Nationalist undo move 2.
                            2 infantry placed in Chungking
                            1 infantry placed in Cheng-tu
                            Nationalist undo move 14.
                            2 conscripts placed in Cheng-tu
                            1 conscript placed in Chungking
                    
                        Turn Complete - Nationalist
                            Nationalist collect 136 PUs; end with 136 PUs
                            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 156 PUs
                            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 176 PUs
                            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 186 PUs
                            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs
                            Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 216 PUs
                            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 256 PUs
                    

                    Combat Hit Differential Summary :

                    AA fire in Nanking : : -0.33
                    Nationalist : -0.17
                    Japanese : -1.17
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: Manchukwo round 11

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 11
                      
                          Combat Move - Manchukwo
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 light_artillery moved from Techow to Weihsien
                              1 light_infantry moved from Techow to Weihsien
                              1 light_infantry moved from Techow to Lungkow
                              1 light_infantry moved from Tsinan to Ichow
                              1 light_infantry moved from Kining to Ichow
                              1 heavy_cavalry moved from Paoting to Techow
                              1 infantry moved from Tsangchow to Liaocheng
                              1 light_artillery moved from Paoting to Techow
                              1 infantry moved from Paoting to Tsingtai
                              1 heavy_cavalry moved from Ordos Plateau to Tsingyang
                              1 light_infantry moved from Ningsia to Tsingyang
                              1 cavalry moved from Hehsi Corridor to Tsingyang
                              1 infantry moved from Kuyuan to Tsingyang
                              1 infantry moved from Kungchangfu to Tsingyang
                              1 light_infantry moved from Kungchangfu to Tsingyang
                              1 infantry moved from Ningsia to Kuyuan
                              1 heavy_cavalry moved from Chahar to Ordos Plateau
                              1 light_infantry moved from Chahar to Ordos Plateau
                              1 infantry moved from Chengteh to Chahar
                              1 infantry moved from Chengteh to Paoting
                              1 light_infantry moved from Mukden to Chahar
                              1 infantry moved from Mukden to Chengteh
                      
                          Purchase Units - Manchukwo
                              Manchukwo repair damage of 3x factory; Remaining resources: 18 PUs; 0 techTokens; 
                              Manchukwo buy 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 1 PUs; 0 techTokens; 
                      
                          Combat - Manchukwo
                              Battle in Ichow
                                  Manchukwo attack with 2 light_infantrys
                                  Communist defend with 1 conscript and 1 ruralproduction
                                      Manchukwo roll dice for 2 light_infantrys in Ichow, round 2 : 0/2 hits, 0.33 expected hits
                                      Communist roll dice for 1 conscript in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                                      Manchukwo roll dice for 2 light_infantrys in Ichow, round 3 : 0/2 hits, 0.33 expected hits
                                      Communist roll dice for 1 conscript in Ichow, round 3 : 0/1 hits, 0.17 expected hits
                                      Manchukwo roll dice for 2 light_infantrys in Ichow, round 4 : 0/2 hits, 0.33 expected hits
                                      Communist roll dice for 1 conscript in Ichow, round 4 : 1/1 hits, 0.17 expected hits
                                      1 light_infantry owned by the Manchukwo lost in Ichow
                                      Manchukwo roll dice for 1 light_infantry in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                      Communist roll dice for 1 conscript in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                      Manchukwo roll dice for 1 light_infantry in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                      Communist roll dice for 1 conscript in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                      Manchukwo roll dice for 1 light_infantry in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                      Communist roll dice for 1 conscript in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                      Manchukwo roll dice for 1 light_infantry in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                      Communist roll dice for 1 conscript in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                      Manchukwo roll dice for 1 light_infantry in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                      Communist roll dice for 1 conscript in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                      Manchukwo roll dice for 1 light_infantry in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                      Communist roll dice for 1 conscript in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                      Manchukwo roll dice for 1 light_infantry in Ichow, round 11 : 1/1 hits, 0.17 expected hits
                                      Communist roll dice for 1 conscript in Ichow, round 11 : 0/1 hits, 0.17 expected hits
                                      1 conscript owned by the Communist lost in Ichow
                                  Manchukwo win, taking Ichow from Communist with 1 light_infantry remaining. Battle score for attacker is 0
                                  Casualties for Manchukwo: 1 light_infantry
                                  Casualties for Communist: 1 conscript
                              Battle in Tsingyang
                                  Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys
                                  Nationalist defend with 3 infantry, 1 light_artillery and 1 ruralproduction
                                      Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/6 hits, 1.17 expected hits
                                      Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 1/4 hits, 1.33 expected hits
                                      1 light_infantry owned by the Manchukwo and 2 infantry owned by the Nationalist lost in Tsingyang
                                      Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 1 light_infantry in Tsingyang, round 3 : 3/5 hits, 1.00 expected hits
                                      Nationalist roll dice for 1 infantry and 1 light_artillery in Tsingyang, round 3 : 1/2 hits, 0.67 expected hits
                                      1 light_artillery owned by the Nationalist, 1 light_infantry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Tsingyang
                                  Manchukwo win, taking Tsingyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 2 infantry remaining. Battle score for attacker is 10
                                  Casualties for Manchukwo: 2 light_infantrys
                                  Casualties for Nationalist: 3 infantry and 1 light_artillery
                              Battle in Weihsien
                                  Manchukwo attack with 1 light_artillery and 1 light_infantry
                                  Communist defend with 1 infantry and 1 ruralproduction
                                      Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 1/2 hits, 0.50 expected hits
                                      Communist roll dice for 1 infantry in Weihsien, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Communist lost in Weihsien
                                  Manchukwo win, taking Weihsien from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 3
                                  Casualties for Communist: 1 infantry
                      
                          Non Combat Move - Manchukwo
                      
                          Place Units - Manchukwo
                              4 infantry placed in Tsinan
                              1 heavy_cavalry, 1 light_artillery and 1 light_infantry placed in Mukden
                      
                          Turn Complete - Manchukwo
                              Manchukwo collect 23 PUs; end with 24 PUs
                      

                      Combat Hit Differential Summary :

                      Communist : -1.00
                      Manchukwo : 2.17
                      Nationalist : 0.00
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: Communist round 11

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 11
                        
                            Combat Move - Communist
                                1 infantry moved from Shanghai to Hangchow
                                      Communist take Hangchow from Japanese
                                1 heavy_artillery moved from Shanghai to Chin-kiang
                                      Communist take Chin-kiang from Japanese
                                1 infantry moved from Kannan to Kungchangfu
                                      Communist take Kungchangfu from Japanese
                                1 heavy_artillery moved from Kannan to Hehsi Corridor
                                      Communist take Hehsi Corridor from Japanese
                        
                            Purchase Units - Communist
                                Communist buy 6 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Communist
                        
                            Non Combat Move - Communist
                                1 train moved from Lanchow to Chungking
                                1 train moved from Lanchow to Chungking
                        
                            Place Units - Communist
                                2 infantry and 1 light_artillery placed in Kannan
                                2 infantry and 1 light_artillery placed in Ankang
                                1 propaganda placed in Shanghai
                                1 infantry placed in Soochow
                                Communist undo move 2.
                                1 infantry, 1 light_artillery and 1 propaganda placed in Ankang
                                2 infantry placed in Chin-kiang
                                Communist undo move 5.
                                1 infantry placed in Chin-kiang
                                1 infantry placed in Hehsi Corridor
                        
                            Turn Complete - Communist
                                Communist collect 23 PUs; end with 23 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • H Offline
                          Hexborg
                          last edited by

                          TripleA Turn Summary: Thailand round 11

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 11
                          
                              Turn Complete - Thailand
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Japanese round 11

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 11
                            
                                Place Units - Japanese
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    5 infantry placed in Hanoi
                                    4 infantry placed in Nanning
                                    4 infantry placed in Hong Kong
                                    2 elites, 1 heavy_artillery and 1 infantry placed in Shanghai
                                    1 armour, 1 elite, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                    2 armour, 1 light_artillery and 1 mobile_infantry placed in Peking
                                    2 submarines placed in SZ 8 East China Sea
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                            
                                Turn Complete - Japanese
                                    Japanese collect 93 PUs; end with 94 PUs
                                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: British round 11

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 11
                              
                                  Combat Move - British
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      3 armour and 3 infantry moved from Malaya-Singapore to SZ 17 Malay Sea
                                      3 armour, 3 infantry and 3 transports moved from SZ 17 Malay Sea to SZ 10 South China Sea
                                      3 armour and 3 infantry moved from SZ 10 South China Sea to Formosa
                                            British take Formosa from Japanese
                                      4 armour moved from Luang Prabang to Hanoi
                                      2 armour and 1 commando moved from Mengtsi to Hanoi
                                      1 bomber moved from Chittagong to Hanoi
                                      9 armour moved from Tonkin to Hanoi
                                      9 armour moved from Tonkin to Nanning
                                      2 armour and 3 commandos moved from Rangoon to Malaya-Singapore
                                      3 armour moved from Kentung to Tonkin
                                      1 armour and 2 commandos moved from Mandalay to Kentung
                                      1 fighter moved from Cheng-tu to Tsingyang
                                      3 fighters moved from Kannan to Tsingyang
                              
                                  Purchase Units - British
                                      British buy 1 bomber, 1 commando, 2 destroyers, 3 fighters, 1 heavy_artillery and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - British
                                      Battle in Nanning
                                          British attack with 9 armour
                                          Japanese defend with 1 factory, 4 infantry, 1 station and 2 trains
                                              British roll dice for 9 armour in Nanning, round 2 : 3/9 hits, 4.50 expected hits
                                              Japanese roll dice for 4 infantry in Nanning, round 2 : 1/4 hits, 1.33 expected hits
                                              3 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning
                                              British roll dice for 8 armour in Nanning, round 3 : 3/8 hits, 4.00 expected hits
                                              Japanese roll dice for 1 infantry in Nanning, round 3 : 1/1 hits, 0.33 expected hits
                                              1 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning
                                          British win, taking Nanning from Japanese with 7 armour remaining. Battle score for attacker is 0
                                          Casualties for British: 2 armour
                                          Casualties for Japanese: 4 infantry
                                      Battle in Tsingyang
                                          British attack with 4 fighters
                                          Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 2 infantry; Japanese defend with 1 ruralproduction
                                              British roll dice for 4 fighters in Tsingyang, round 2 : 0/4 hits, 2.00 expected hits
                                              Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 2 : 0/4 hits, 1.00 expected hits
                                              British roll dice for 4 fighters in Tsingyang, round 3 : 2/4 hits, 2.00 expected hits
                                              Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 3 : 0/4 hits, 1.00 expected hits
                                              1 heavy_cavalry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                                              British roll dice for 4 fighters in Tsingyang, round 4 : 2/4 hits, 2.00 expected hits
                                              Japanese roll dice for 2 infantry in Tsingyang, round 4 : 1/2 hits, 0.67 expected hits
                                              1 fighter owned by the British and 2 infantry owned by the Manchukwo lost in Tsingyang
                                          British win with 3 fighters remaining. Battle score for attacker is -2
                                          Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 2 infantry
                                          Casualties for British: 1 fighter
                                      Battle in Hanoi
                                          British attack with 15 armour, 1 bomber and 1 commando
                                          Japanese defend with 1 factory, 2 fighters, 9 infantry, 1 light_artillery and 1 station
                                              British roll dice for 15 armour, 1 bomber and 1 commando in Hanoi, round 2 : 10/17 hits, 8.50 expected hits
                                              Japanese roll dice for 2 fighters, 9 infantry and 1 light_artillery in Hanoi, round 2 : 4/12 hits, 4.67 expected hits
                                              9 infantry owned by the Japanese, 1 light_artillery owned by the Japanese, 1 commando owned by the British and 3 armour owned by the British lost in Hanoi
                                              British roll dice for 12 armour and 1 bomber in Hanoi, round 3 : 6/13 hits, 6.67 expected hits
                                              Japanese roll dice for 2 fighters in Hanoi, round 3 : 1/2 hits, 1.33 expected hits
                                              2 fighters owned by the Japanese and 1 armour owned by the British lost in Hanoi
                                          British win, taking Hanoi from Japanese with 11 armour and 1 bomber remaining. Battle score for attacker is 34
                                          Casualties for British: 4 armour and 1 commando
                                          Casualties for Japanese: 2 fighters, 9 infantry and 1 light_artillery
                              
                                  Non Combat Move - British
                                      1 bomber moved from Hanoi to Tonkin
                                      3 fighters moved from Tsingyang to Sian
                              
                                  Place Units - British
                                      3 transports placed in SZ 17 Malay Sea
                                      2 destroyers placed in SZ 17 Malay Sea
                                      1 commando and 1 heavy_artillery placed in Rangoon
                                      1 fighter placed in Rangoon
                                      1 bomber and 2 fighters placed in Mandalay
                              
                                  Turn Complete - British
                                      British collect 72 PUs; end with 72 PUs
                                      Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 77 PUs
                                      Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 82 PUs
                                      Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 87 PUs
                                      Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 127 PUs
                              

                              Combat Hit Differential Summary :

                              British : -3.67
                              Japanese : -2.33
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • W Offline
                                waldowv
                                last edited by

                                TripleA Turn Summary: Nationalist round 12

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 12
                                
                                    Combat Move - Nationalist
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        1 armour moved from Nanking to Wuhu
                                              Nationalist take Wuhu from Japanese
                                        1 armour moved from Wuhu to Hangchow
                                        6 conscripts moved from Huangshan to Hangchow
                                        1 light_artillery moved from Nanking to Huangshan
                                        1 light_artillery moved from Huangshan to Hangchow
                                        2 armour moved from Nanking to Hangchow
                                        1 fighter moved from Huangshan to SZ 7 East China Sea
                                        1 infantry moved from Weihaiwei to Weihsien
                                        1 armour moved from Tsingtao to Weihsien
                                        1 armour moved from Jih-Chao to Hsuchow
                                              Nationalist take Hsuchow from Japanese
                                        1 armour moved from Jih-Chao to Lungkow
                                        1 armour moved from Tsingtao to Weihsien
                                        1 armour moved from Tsingtao to Weihsien
                                        1 cavalry moved from Weihaiwei to Lungkow
                                        1 armour moved from Hsuchow to Kining
                                              Nationalist take Kining from Japanese
                                        1 armour moved from Jih-Chao to Ichow
                                        1 cavalry moved from Weihaiwei to Ichow
                                        1 armour moved from Tsingtao to Weihsien
                                        1 cavalry moved from Luan to Huaipei
                                              Nationalist take Huaipei from Japanese
                                        1 cavalry moved from Huaipei to Kining
                                        3 infantry moved from Kaifeng to Kining
                                        1 cavalry moved from Luan to Kining
                                        1 fighter moved from Tsingtao to Ichow
                                        1 light_artillery moved from Foochow to Hangchow
                                        1 infantry moved from Sian to Tsingyang
                                              Nationalist take Tsingyang from Japanese
                                        1 light_artillery moved from Sian to Yenan
                                        2 infantry and 1 light_artillery moved from Hanchung to Yenan
                                        4 infantry moved from Lanchow to Kungchangfu
                                        2 light_artillerys moved from Cheng-tu to Kungchangfu
                                        1 armour moved from Cheng-tu to Kungchangfu
                                        1 fighter moved from Tsingtao to Lungkow
                                        1 fighter moved from Huangshan to Ichow
                                        1 fighter moved from Huangshan to Weihsien
                                        1 armour moved from Lungchow to Kweilin
                                        5 infantry moved from Lungchow to Kweilin
                                        1 infantry moved from Woochow to West Kwangtung
                                              Nationalist take West Kwangtung from Japanese
                                        4 infantry moved from Woochow to Kweilin
                                        3 infantry moved from Te-king to Hong Kong
                                        3 infantry moved from Canton to Hong Kong
                                        3 conscripts moved from Swatow to Hong Kong
                                        6 light_artillerys moved from Canton to Hong Kong
                                        1 infantry moved from Swatow to Canton
                                        4 infantry moved from Swatow to Canton
                                        1 cavalry moved from Luan to Yang-chow
                                              Nationalist take Yang-chow from Japanese
                                        1 cavalry moved from Yang-chow to Huainan
                                              Nationalist take Huainan from Japanese
                                        3 cavalrys moved from Nanyang to Yenan
                                        8 infantry and 1 light_artillery moved from Anyang to Changchih
                                
                                    Purchase Units - Nationalist
                                        Nationalist repair damage of 8x factory; Remaining resources: 240 PUs; 0 techTokens; 
                                        Nationalist buy 1 aaGun, 10 armour, 7 cavalrys, 4 fighters, 21 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Nationalist
                                        Battle in SZ 7 East China Sea
                                            Nationalist attack with 1 fighter
                                            Japanese defend with 1 transport
                                                Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                                1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist win with 1 fighter remaining. Battle score for attacker is 8
                                            Casualties for Japanese: 1 transport
                                        Battle in Hong Kong
                                            Nationalist attack with 3 conscripts, 6 infantry and 6 light_artillerys
                                            Japanese defend with 1 factory and 5 infantry
                                                Nationalist roll dice for 3 conscripts, 6 infantry and 6 light_artillerys in Hong Kong, round 2 : 3/15 hits, 4.50 expected hits
                                                Japanese roll dice for 5 infantry in Hong Kong, round 2 : 3/5 hits, 1.67 expected hits
                                                3 infantry owned by the Japanese and 3 conscripts owned by the Nationalist lost in Hong Kong
                                                Nationalist roll dice for 6 infantry and 6 light_artillerys in Hong Kong, round 3 : 6/12 hits, 4.00 expected hits
                                                Japanese roll dice for 2 infantry in Hong Kong, round 3 : 0/2 hits, 0.67 expected hits
                                                2 infantry owned by the Japanese lost in Hong Kong
                                            Nationalist win, taking Hong Kong from Japanese with 6 infantry and 6 light_artillerys remaining. Battle score for attacker is 9
                                            Casualties for Nationalist: 3 conscripts
                                            Casualties for Japanese: 5 infantry
                                        Battle in Kweilin
                                            Nationalist attack with 1 armour and 9 infantry
                                            Japanese defend with 2 elites, 2 infantry and 1 ruralproduction
                                                Nationalist roll dice for 1 armour and 9 infantry in Kweilin, round 2 : 2/10 hits, 2.00 expected hits
                                                Japanese roll dice for 2 elites and 2 infantry in Kweilin, round 2 : 0/4 hits, 1.33 expected hits
                                                2 infantry owned by the Japanese lost in Kweilin
                                                Nationalist roll dice for 1 armour and 9 infantry in Kweilin, round 3 : 3/10 hits, 2.00 expected hits
                                                Japanese roll dice for 2 elites in Kweilin, round 3 : 1/2 hits, 0.67 expected hits
                                                2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Kweilin
                                            Nationalist win, taking Kweilin from Japanese with 1 armour and 8 infantry remaining. Battle score for attacker is 11
                                            Casualties for Japanese: 2 elites and 2 infantry
                                            Casualties for Nationalist: 1 infantry
                                        Battle in Ichow
                                            Nationalist attack with 1 armour, 1 cavalry and 2 fighters
                                            Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                                                Nationalist roll dice for 1 armour, 1 cavalry and 2 fighters in Ichow, round 2 : 3/4 hits, 1.67 expected hits
                                                Japanese roll dice for 1 light_infantry in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                                                1 light_infantry owned by the Manchukwo lost in Ichow
                                            Nationalist win, taking Ichow from Japanese with 1 armour, 1 cavalry and 2 fighters remaining. Battle score for attacker is 2
                                            Casualties for Manchukwo: 1 light_infantry
                                        Battle in Changchih
                                            Nationalist attack with 8 infantry and 1 light_artillery
                                            Japanese defend with 2 elites, 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                                Nationalist roll dice for 8 infantry and 1 light_artillery in Changchih, round 2 : 4/9 hits, 1.83 expected hits
                                                Japanese roll dice for 2 elites, 1 heavy_artillery and 1 infantry in Changchih, round 2 : 0/4 hits, 1.33 expected hits
                                                1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese and 2 elites owned by the Japanese lost in Changchih
                                            Nationalist win, taking Changchih from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 16
                                            Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 infantry
                                        Battle in Yenan
                                            Nationalist attack with 3 cavalrys, 2 infantry and 2 light_artillerys
                                            Japanese defend with 1 armour and 1 ruralproduction
                                                Nationalist roll dice for 3 cavalrys, 2 infantry and 2 light_artillerys in Yenan, round 2 : 1/7 hits, 1.83 expected hits
                                                Japanese roll dice for 1 armour in Yenan, round 2 : 0/1 hits, 0.50 expected hits
                                                1 armour owned by the Japanese lost in Yenan
                                            Nationalist win, taking Yenan from Japanese with 3 cavalrys, 2 infantry and 2 light_artillerys remaining. Battle score for attacker is 6
                                            Casualties for Japanese: 1 armour
                                        Battle in Weihsien
                                            Nationalist attack with 4 armour, 1 fighter and 1 infantry
                                            Manchukwo defend with 1 light_artillery and 1 light_infantry; Japanese defend with 1 ruralproduction
                                                Nationalist roll dice for 4 armour, 1 fighter and 1 infantry in Weihsien, round 2 : 4/6 hits, 2.67 expected hits
                                                Japanese roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 0/2 hits, 0.50 expected hits
                                                1 light_infantry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo lost in Weihsien
                                            Nationalist win, taking Weihsien from Japanese with 4 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                                            Casualties for Manchukwo: 1 light_artillery and 1 light_infantry
                                        Battle in Lungkow
                                            Nationalist attack with 1 armour, 1 cavalry and 1 fighter
                                            Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                                                Nationalist roll dice for 1 armour, 1 cavalry and 1 fighter in Lungkow, round 2 : 1/3 hits, 1.17 expected hits
                                                Japanese roll dice for 1 light_infantry in Lungkow, round 2 : 0/1 hits, 0.17 expected hits
                                                1 light_infantry owned by the Manchukwo lost in Lungkow
                                            Nationalist win, taking Lungkow from Japanese with 1 armour, 1 cavalry and 1 fighter remaining. Battle score for attacker is 2
                                            Casualties for Manchukwo: 1 light_infantry
                                        Battle in Kungchangfu
                                            Nationalist attack with 1 armour, 4 infantry and 2 light_artillerys
                                            Japanese defend with 1 light_armour and 1 ruralproduction
                                                Nationalist roll dice for 1 armour, 4 infantry and 2 light_artillerys in Kungchangfu, round 2 : 0/7 hits, 2.17 expected hits
                                                Japanese roll dice for 1 light_armour in Kungchangfu, round 2 : 0/1 hits, 0.17 expected hits
                                                Nationalist roll dice for 1 armour, 4 infantry and 2 light_artillerys in Kungchangfu, round 3 : 2/7 hits, 2.17 expected hits
                                                Japanese roll dice for 1 light_armour in Kungchangfu, round 3 : 0/1 hits, 0.17 expected hits
                                                1 light_armour owned by the Japanese lost in Kungchangfu
                                            Nationalist win, taking Kungchangfu from Japanese with 1 armour, 4 infantry and 2 light_artillerys remaining. Battle score for attacker is 4
                                            Casualties for Japanese: 1 light_armour
                                        Battle in Hangchow
                                            Nationalist attack with 3 armour, 6 conscripts and 2 light_artillerys
                                            Japanese defend with 1 light_artillery and 1 ruralproduction
                                                Nationalist roll dice for 3 armour, 6 conscripts and 2 light_artillerys in Hangchow, round 2 : 2/11 hits, 3.17 expected hits
                                                Japanese roll dice for 1 light_artillery in Hangchow, round 2 : 1/1 hits, 0.33 expected hits
                                                1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Hangchow
                                            Nationalist win, taking Hangchow from Japanese with 3 armour, 5 conscripts and 2 light_artillerys remaining. Battle score for attacker is 3
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 1 light_artillery
                                
                                    Non Combat Move - Nationalist
                                        6 infantry moved from Huangshan to Nanking
                                        2 conscripts and 1 infantry moved from Luan to Nanking
                                        2 armour, 2 elites, 4 light_artillerys and 3 trains moved from Wuhan to Sian
                                        4 trains moved from Sian to Wuhan
                                        1 conscript, 2 infantry, 1 light_artillery and 1 train moved from Chungking to Sian
                                        2 fighters moved from Chungking to Sian
                                        3 conscripts and 3 infantry moved from Szecheng to Nanning
                                        3 armour and 1 train moved from Canton to Wuhan
                                        2 armour and 1 train moved from Canton to Wuhan
                                        3 trains moved from Nanchang to Canton
                                        1 train moved from Kunming to Sian
                                        1 train moved from Sian to Wuhan
                                        2 conscripts and 1 infantry moved from Cheng-tu to Chungking
                                        1 fighter moved from SZ 7 East China Sea to Tsingtao
                                        1 fighter moved from Weihsien to Tsingtao
                                        1 fighter moved from Lungkow to Tsingtao
                                        2 fighters moved from Ichow to Tsingtao
                                        1 infantry moved from Yen-ping to Foochow
                                        3 conscripts moved from Anking to Nanking
                                
                                    Place Units - Nationalist
                                        3 infantry placed in Anyang
                                        3 infantry placed in Weinan
                                        3 infantry placed in Nanyang
                                        1 aaGun, 1 armour and 2 fighters placed in Tsingtao
                                        3 cavalrys placed in Jih-Chao
                                        3 infantry placed in Weihaiwei
                                        Nationalist undo move 4.
                                        1 aaGun and 3 armour placed in Tsingtao
                                        4 fighters placed in Nanking
                                        7 armour placed in Chungking
                                        6 light_artillerys placed in Wuhan
                                        3 cavalrys placed in Kaifeng
                                        3 infantry placed in Amoy
                                        Nationalist undo move 11.
                                        2 infantry placed in Amoy
                                        2 infantry placed in Swatow
                                        3 infantry placed in Hanchung
                                        1 cavalry placed in Luoyang
                                        2 infantry placed in Ningpo
                                
                                    Turn Complete - Nationalist
                                        Nationalist collect 153 PUs; end with 153 PUs
                                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 173 PUs
                                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 193 PUs
                                        Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 213 PUs
                                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 223 PUs
                                        Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 233 PUs
                                        Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 253 PUs
                                        Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 293 PUs
                                

                                Combat Hit Differential Summary :

                                Nationalist : 2.33
                                Japanese : -2.67
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  bentonjt
                                  last edited by

                                  TripleA Turn Summary: Japanese round 1

                                  TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                  Game History

                                  Round: 1
                                  
                                      Politics - Japanese
                                          Japanese takes Political Action: Political Action Japanese To War With French
                                              Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                                              Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                                          Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                                              Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                                              Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                                              Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                                              Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                                              Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                                              Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                                          Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
                                  
                                      Purchase Units - Japanese
                                          Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                  
                                      Combat Move - Japanese
                                          1 artillery and 3 infantry moved from Kwangsi to Yunnan
                                          1 artillery and 3 infantry moved from Kiangsi to Hunan
                                          1 fighter moved from Kiangsu to Yunnan
                                          1 tactical_bomber moved from Kiangsu to Yunnan
                                          1 artillery and 2 infantry moved from Jehol to Chahar
                                                Japanese take Chahar from Chinese
                                          1 artillery and 3 infantry moved from Shantung to Anhwe
                                                Japanese take Anhwe from Chinese
                                          1 artillery and 3 infantry moved from Kiangsu to Anhwe
                                          1 infantry moved from Siam to Shan State
                                                Japanese take Shan State from British
                                          1 armour moved from Japan to 6 Sea Zone
                                          1 infantry moved from Japan to 6 Sea Zone
                                          1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                                          1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                                          1 transport moved from 20 Sea Zone to 19 Sea Zone
                                          1 infantry moved from Okinawa to 19 Sea Zone
                                          1 artillery moved from Manchuria to 19 Sea Zone
                                          1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                                          1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                                          1 infantry moved from Manchuria to 19 Sea Zone
                                          1 mech_infantry moved from Manchuria to 19 Sea Zone
                                          1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                                          1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                                          1 infantry moved from Siam to Shan State
                                          1 bomber moved from Japan to Yunnan
                                          1 bomber moved from Japan to Yunnan
                                          1 fighter moved from Manchuria to Hunan
                                          1 fighter moved from Manchuria to Hunan
                                          1 tactical_bomber moved from Manchuria to Hunan
                                          1 tactical_bomber moved from Manchuria to Hunan
                                          1 fighter moved from Formosa to Kwangtung
                                          1 fighter moved from Okinawa to Kiangsu
                                          1 fighter moved from 33 Sea Zone to 62 Sea Zone
                                          1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
                                          1 carrier moved from 33 Sea Zone to 54 Sea Zone
                                          1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                                          1 battleship moved from 19 Sea Zone to 20 Sea Zone
                                          1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                                          1 submarine moved from 19 Sea Zone to 34 Sea Zone
                                          1 submarine moved from 6 Sea Zone to 34 Sea Zone
                                          1 battleship moved from 6 Sea Zone to 20 Sea Zone
                                          1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                                          1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                                          1 infantry moved from Manchuria to Jehol
                                          1 infantry moved from Manchuria to Jehol
                                          1 infantry moved from Manchuria to Jehol
                                          1 infantry moved from Manchuria to Jehol
                                          1 infantry moved from Manchuria to Jehol
                                          1 infantry moved from Korea to Manchuria
                                          1 infantry moved from Korea to Manchuria
                                          1 infantry moved from Korea to Manchuria
                                          1 infantry moved from Korea to Manchuria
                                          1 fighter moved from Korea to Kiangsu
                                  
                                      Combat - Japanese
                                          Battle in French Indo China
                                          Battle in Hunan
                                              Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                                              Chinese defend with 2 infantry
                                                  Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.33 expected hits
                                                  Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                                                  1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                                              Japanese win, taking French Indo China from French, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                              Casualties for Japanese: 1 infantry
                                              Casualties for Chinese: 2 infantry
                                          Battle in Kwangtung
                                              Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                                              British defend with 1 harbour and 2 infantry
                                                  Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 1/4 hits, 2.33 expected hits
                                                  Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits
                                                  British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                                                  2 infantry owned by the British lost in Kwangtung
                                              Japanese win, taking Kwangtung from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                                              Casualties for British: 2 infantry
                                          Battle in Yunnan
                                              Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                                              Chinese defend with 4 infantry
                                                  Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                                                  Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                                                  2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                                              Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                              Casualties for Japanese: 2 infantry
                                              Casualties for Chinese: 4 infantry
                                          Battle in 62 Sea Zone
                                              Japanese attack with 1 fighter and 1 tactical_bomber
                                              ANZAC defend with 1 destroyer and 1 transport
                                                  Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                                                  ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                                              Japanese win with 1 fighter remaining. Battle score for attacker is 4
                                              Casualties for Japanese: 1 tactical_bomber
                                              Casualties for ANZAC: 1 destroyer and 1 transport
                                  
                                      Non Combat Move - Japanese
                                          1 fighter moved from 62 Sea Zone to 54 Sea Zone
                                          1 bomber moved from Yunnan to Kwangsi
                                          1 fighter moved from Kwangtung to Kwangsi
                                          1 fighter moved from Hunan to Kwangsi
                                          1 bomber moved from Yunnan to Kwangsi
                                          1 fighter moved from Yunnan to Kwangsi
                                          1 tactical_bomber moved from Yunnan to Kwangsi
                                          1 tactical_bomber moved from Hunan to Kwangsi
                                          1 fighter moved from Hunan to Kwangsi
                                          1 tactical_bomber moved from Hunan to Kwangsi
                                          1 aaGun moved from Manchuria to Jehol
                                          1 carrier moved from 6 Sea Zone to 20 Sea Zone
                                          1 fighter moved from 6 Sea Zone to 20 Sea Zone
                                          1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                                          1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
                                          2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
                                  
                                      Place Units - Japanese
                                          1 factory_minor placed in Kiangsu
                                          2 transports placed in 6 Sea Zone
                                  
                                      Turn Complete - Japanese
                                          Total Cost from Convoy Blockades: 0
                                              Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                                          Japanese collect 36 PUs; end with 36 PUs
                                  

                                  Combat Hit Differential Summary :

                                  British : -0.67
                                  ANZAC : 0.67
                                  Chinese : 1.00
                                  Japanese : -2.17
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    waldowv
                                    last edited by

                                    TripleA Turn Summary: Americans round 1

                                    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                    Game History

                                    Round: 1
                                    
                                        Politics - Americans
                                            Americans takes Political Action: Political Action Americans To War With Japanese
                                                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                                                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                    
                                        Purchase Units - Americans
                                            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Americans
                                            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                                            1 submarine moved from 26 Sea Zone to 6 Sea Zone
                                            1 submarine moved from 35 Sea Zone to 36 Sea Zone
                                                  Americans take 35 Sea Zone from Japanese
                                            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                                            2 infantry moved from Hawaiian Islands to 26 Sea Zone
                                            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                                                  Americans take 17 Sea Zone from Japanese
                                            2 infantry moved from 17 Sea Zone to Iwo Jima
                                            1 fighter moved from Philippines to 36 Sea Zone
                                    
                                        Combat - Americans
                                            Battle in 6 Sea Zone
                                                Americans attack with 1 destroyer and 1 submarine
                                                Japanese defend with 2 transports
                                                    2 transports owned by the Japanese lost in 6 Sea Zone
                                                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                                                Casualties for Japanese: 2 transports
                                            Battle in 36 Sea Zone
                                                Americans attack with 1 fighter and 1 submarine
                                                Japanese defend with 1 transport
                                                    1 transport owned by the Japanese lost in 36 Sea Zone
                                                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                Americans win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                                                Casualties for Japanese: 1 transport
                                            Battle in Iwo Jima
                                                Americans attack with 2 infantry
                                                Japanese defend with 1 infantry
                                                    Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits
                                                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                                                Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                                Casualties for Americans: 1 infantry
                                                Casualties for Japanese: 1 infantry
                                            1 infantry moved from Western United States to 10 Sea Zone
                                            1 artillery moved from Western United States to 10 Sea Zone
                                            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                            1 artillery moved from 26 Sea Zone to Hawaiian Islands
                                            1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                            1 fighter moved from Western United States to 10 Sea Zone
                                            1 fighter moved from 36 Sea Zone to Malaya
                                    
                                        Place Units - Americans
                                            1 carrier and 2 transports placed in 10 Sea Zone
                                            1 fighter placed in 10 Sea Zone
                                            1 artillery and 1 infantry placed in Western United States
                                    
                                        Turn Complete - Americans
                                            Americans collect 18 PUs; end with 18 PUs
                                            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
                                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                                            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Americans : 0.83
                                    Japanese : 0.67
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      waldowv
                                      last edited by

                                      TripleA Turn Summary: Chinese round 1

                                      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                      Game History

                                      Round: 1
                                      
                                          Purchase Units - Chinese
                                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Chinese
                                              1 fighter moved from Szechwan to Yunnan
                                              6 infantry moved from Szechwan to Yunnan
                                              2 infantry moved from Kweichow to Yunnan
                                      
                                          Combat - Chinese
                                              Battle in Yunnan
                                                  Chinese attack with 1 fighter and 8 infantry
                                                  Japanese defend with 1 artillery and 1 infantry
                                                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                                                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                                                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                                                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
                                                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 artillery owned by the Japanese lost in Yunnan
                                                  Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                                                  Casualties for Chinese: 1 infantry
                                                  Casualties for Japanese: 1 artillery and 1 infantry
                                      
                                          Non Combat Move - Chinese
                                              1 fighter moved from Yunnan to Shensi
                                              1 infantry moved from Suiyuan to Hopei
                                              1 infantry moved from Shensi to Kweichow
                                      
                                          Place Units - Chinese
                                              2 infantry placed in Yunnan
                                              2 infantry placed in Shensi
                                      
                                          Turn Complete - Chinese
                                              Chinese collect 9 PUs; end with 9 PUs
                                              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Chinese : -0.50
                                      Japanese : 0.00
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: British round 1

                                        TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                        Game History

                                        Round: 1
                                        
                                            Purchase Units - British
                                                British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - British
                                                1 infantry moved from India to 39 Sea Zone
                                                1 infantry moved from India to 39 Sea Zone
                                                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                                                1 infantry moved from Burma to Shan State
                                                1 infantry moved from Burma to Shan State
                                                1 tactical_bomber moved from India to Shan State
                                                1 fighter moved from Burma to Shan State
                                                1 fighter moved from India to Shan State
                                                1 infantry moved from Malaya to Shan State
                                                1 infantry moved from Malaya to Shan State
                                        
                                            Combat - British
                                                Battle in Shan State
                                                    British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                                                    Japanese defend with 2 infantry
                                                        British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.33 expected hits
                                                        Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                                                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                                                    British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                                    Casualties for British: 1 infantry
                                                    Casualties for Japanese: 2 infantry
                                        
                                            Non Combat Move - British
                                                1 infantry moved from India to Burma
                                                1 infantry moved from India to Burma
                                                1 infantry moved from India to Burma
                                                1 infantry moved from India to Burma
                                                1 artillery moved from India to Burma
                                                1 fighter moved from Shan State to Malaya
                                                1 tactical_bomber moved from Shan State to Malaya
                                                1 fighter moved from Shan State to Burma
                                                1 infantry moved from 41 Sea Zone to Sumatra
                                                      British take Sumatra from Dutch
                                                1 infantry moved from 41 Sea Zone to Sumatra
                                                1 aaGun moved from India to Burma
                                                1 aaGun moved from India to Burma
                                                1 battleship moved from 37 Sea Zone to 41 Sea Zone
                                                1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                                                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                                        
                                            Place Units - British
                                                1 artillery and 2 infantry placed in India
                                                1 submarine placed in 39 Sea Zone
                                        
                                            Turn Complete - British
                                                British collect 17 PUs; end with 17 PUs
                                        

                                        Combat Hit Differential Summary :

                                        British : -0.33
                                        Japanese : 0.33
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • H Offline
                                          Hexborg
                                          last edited by

                                          TripleA Turn Summary: ANZAC round 1

                                          TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                          Game History

                                          Round: 1
                                          
                                              Purchase Units - ANZAC
                                                  ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
                                          
                                              Combat Move - ANZAC
                                                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                                                  1 fighter moved from Queensland to 54 Sea Zone
                                                  1 fighter moved from New Zealand to 54 Sea Zone
                                                  1 fighter moved from New Zealand to 54 Sea Zone
                                          
                                              Combat - ANZAC
                                                  Battle in 54 Sea Zone
                                                      ANZAC attack with 1 cruiser and 3 fighters
                                                      Japanese defend with 1 carrier, 1 destroyer and 1 fighter
                                                          ANZAC roll dice for 1 cruiser and 3 fighters in 54 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                                                          Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                                                          1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                                                      ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 34
                                                      Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
                                          
                                              Non Combat Move - ANZAC
                                                  1 fighter moved from 54 Sea Zone to Queensland
                                                  1 fighter moved from 54 Sea Zone to Queensland
                                                  1 fighter moved from 54 Sea Zone to Queensland
                                                  1 infantry moved from New South Wales to Queensland
                                                  1 infantry moved from New South Wales to Queensland
                                          
                                              Place Units - ANZAC
                                                  1 destroyer placed in 62 Sea Zone
                                          
                                              Turn Complete - ANZAC
                                                  ANZAC collect 10 PUs; end with 12 PUs
                                                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                                          

                                          Combat Hit Differential Summary :

                                          ANZAC : 2.00
                                          Japanese : -1.33
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            bentonjt
                                            last edited by

                                            TripleA Turn Summary: Japanese round 2

                                            TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                            Game History

                                            Round: 2
                                            
                                                Politics - Japanese
                                            
                                                Purchase Units - Japanese
                                                    Japanese buy 3 bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                            
                                                Combat Move - Japanese
                                                    Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                                                    1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                                                    1 artillery and 2 infantry moved from Hunan to Yunnan
                                                    1 armour moved from Kwangtung to Yunnan
                                                    1 artillery moved from Anhwe to Kweichow
                                                    1 artillery moved from Anhwe to Hopei
                                                    1 infantry moved from Anhwe to Kweichow
                                                    1 infantry moved from Anhwe to Kweichow
                                                    1 infantry moved from Anhwe to Kweichow
                                                    3 infantry moved from Anhwe to Hopei
                                                    1 artillery and 2 infantry moved from Chahar to Suiyuan
                                                    5 infantry moved from Jehol to Chahar
                                                    4 infantry moved from Manchuria to Jehol
                                                    1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
                                                    1 fighter moved from 20 Sea Zone to 6 Sea Zone
                                                    1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                                                    1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                                                    1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                                                    1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
                                                    1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                                                    1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                                                          Japanese take 35 Sea Zone from Americans
                                                    1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                                                    1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                                                    1 fighter moved from Kiangsu to Yunnan
                                                    1 tactical_bomber moved from Kwangsi to Philippines
                                                    2 bombers, 4 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                                                    1 tactical_bomber moved from Kiangsu to Yunnan
                                                    1 fighter moved from Kiangsu to Yunnan
                                                    1 fighter moved from Kiangsu to Suiyuan
                                                    1 tactical_bomber moved from Kiangsu to 36 Sea Zone
                                            
                                                Combat - Japanese
                                                    Battle in Kweichow
                                                        Japanese attack with 1 artillery and 3 infantry
                                                        Chinese defend with 1 infantry
                                                            Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                                            Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                                                        Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Japanese: 1 infantry
                                                        Casualties for Chinese: 1 infantry
                                                    Battle in 6 Sea Zone
                                                        Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                                                        Americans defend with 1 destroyer and 1 submarine
                                                            Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                                                            Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                            Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                                                        Japanese win, taking 6 Sea Zone from Americans with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                                                        Casualties for Americans: 1 destroyer and 1 submarine
                                                    Battle in 17 Sea Zone
                                                        Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                                                        Americans defend with 1 cruiser, 1 destroyer and 1 transport
                                                            Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                                            Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                                                            Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                                            1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
                                                            1 transport owned by the Americans lost in 17 Sea Zone
                                                            Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                        Japanese win, taking 17 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
                                                        Casualties for Japanese: 1 submarine
                                                        Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
                                                    Battle in Philippines
                                                        Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                                                        Americans defend with 1 airfield, 1 harbour and 2 infantry
                                                            Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits
                                                            Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                                                            2 infantry owned by the Americans lost in Philippines
                                                        Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                                        Casualties for Americans: 2 infantry
                                                    Battle in Hopei
                                                        Japanese attack with 1 artillery and 3 infantry
                                                        Chinese defend with 1 infantry
                                                            Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 3/4 hits, 1.00 expected hits
                                                            Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Chinese lost in Hopei
                                                        Japanese win, taking Hopei from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Chinese: 1 infantry
                                                    Battle in Yunnan
                                                        Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                                                        Chinese defend with 9 infantry
                                                            Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/16 hits, 7.33 expected hits
                                                            Chinese roll dice for 9 infantry in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
                                                            3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                                                            Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 6/13 hits, 6.83 expected hits
                                                            Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                                                            1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                                                        Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                                                        Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                                                        Casualties for Chinese: 9 infantry
                                                    Battle in Suiyuan
                                                        Japanese attack with 1 artillery, 1 fighter and 2 infantry
                                                        Chinese defend with 1 infantry
                                                            Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuan, round 2 : 2/4 hits, 1.33 expected hits
                                                            Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                                                        Japanese win, taking Suiyuan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Japanese: 1 infantry
                                                        Casualties for Chinese: 1 infantry
                                                    Battle in 36 Sea Zone
                                                        Japanese attack with 1 destroyer and 2 tactical_bombers
                                                        Americans defend with 1 submarine
                                                            Japanese roll dice for 1 destroyer and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                                                            Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                                            1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                                                        Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                                                        Casualties for Japanese: 1 destroyer
                                                        Casualties for Americans: 1 submarine
                                            
                                                Non Combat Move - Japanese
                                                    1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                                                    1 tactical_bomber moved from 36 Sea Zone to Hainan
                                                    1 bomber moved from Yunnan to Kiangsu
                                                    1 bomber moved from Yunnan to Kiangsu
                                                    6 fighters and 2 tactical_bombers moved from Yunnan to Hunan
                                                    1 tactical_bomber moved from 6 Sea Zone to Japan
                                                    1 fighter moved from 6 Sea Zone to Japan
                                                    1 tactical_bomber moved from Philippines to 35 Sea Zone
                                                    1 fighter moved from Suiyuan to Chahar
                                                    1 aaGun moved from Jehol to Shantung
                                            
                                                Place Units - Japanese
                                                    3 bombers placed in Japan
                                            
                                                Turn Complete - Japanese
                                                    Japanese collect 39 PUs; end with 39 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Americans : -0.17
                                            Chinese : 2.00
                                            Japanese : 2.83
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 44
                                            • 45
                                            • 46
                                            • 47
                                            • 48
                                            • 87
                                            • 88
                                            • 46 / 88
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums