archaeologists
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - Americans Americans buy 1 cruiser, 3 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Submarine Strike on Unescorted Transports fire in 6 Sea Zone : 0/1 hits, 0.33 expected hits 3 bombers, 2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 3 fighters moved from 25 Sea Zone to 6 Sea Zone 2 carriers moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 3 bombers, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 6 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/7 hits, 4.17 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 5 fighters and 3 transports in 6 Sea Zone, round 3 : 4/7 hits, 4.50 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 bombers in 6 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 3 fighters and 3 transports in 6 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 6 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 19 Casualties for Americans: 2 bombers, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Iwo Jima 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 16 PUs; end with 16 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUsCombat Hit Differential Summary :
Submarine Strike on Unescorted Transports fire in 6 Sea Zone : : -0.33 Americans : -0.33 Japanese : -1.67 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - British British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 destroyer moved from 21 Sea Zone to 6 Sea Zone Combat - British British creates battle in territory 36 Sea Zone Battle in 6 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone British win, taking 36 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Yunnan British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 5 armour British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 3.00 expected hits Japanese roll dice for 5 armour in Yunnan, round 2 : 3/5 hits, 2.50 expected hits 5 armour owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 5 armour Non Combat Move - British 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 submarine moved from 39 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 armour, 2 artilleries and 4 infantry placed in India Turn Complete - British British collect 20 PUs; end with 21 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
British : 2.67 Japanese : 0.33 -
TripleA Manual Gamesave Post: ANZAC round 8
TripleA Manual Gamesave Post for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 20 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Politics - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shan State to Malaya Japanese take Malaya from British 2 armour moved from Shan State to Yunnan 1 armour moved from Kwangsi to Yunnan 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi 1 armour moved from Korea to Manchuria 2 tactical_bombers moved from Paulau Island to Manchuria 1 mech_infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 5 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery Japanese roll dice for 5 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 8/11 hits, 5.00 expected hits Chinese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour and 1 artillery Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 1 factory_minor placed in Manchuria 2 armour and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 41 PUs (7 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 3.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 31 Sea Zone to 33 Sea Zone 1 destroyer moved from 31 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Western United States to Wake Island 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 16 PUs; end with 16 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - British British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State British take Shan State from Japanese Combat - British British creates battle in territory 19 Sea Zone Non Combat Move - British 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 armour moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Burma to Shan State Place Units - British 1 armour, 2 artilleries and 4 infantry placed in India Turn Complete - British British collect 18 PUs; end with 18 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Politics - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 5 armour and 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangsi to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 armour moved from Malaya to Shan State 1 armour moved from Kwangtung to Kwangsi 1 armour moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kiangsu to Kwangsi 3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 2 tactical_bombers moved from Manchuria to 6 Sea Zone Combat - Japanese Battle in Shan State Japanese attack with 6 armour and 3 mech_infantrys British defend with 2 infantry Japanese roll dice for 6 armour and 3 mech_infantrys in Shan State, round 2 : 4/9 hits, 3.50 expected hits British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in 35 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Japanese roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits 1 fighter owned by the Japanese and 2 destroyers owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 carrier, 2 fighters and 1 transport in 35 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 fighter owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 transport Battle in 6 Sea Zone Japanese attack with 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 2 tactical_bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 fighter moved from 35 Sea Zone to Kwangtung Place Units - Japanese 1 fighter placed in Japan 1 infantry placed in Manchuria 2 armour and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 40 PUs (6 lost to blockades); end with 41 PUsCombat Hit Differential Summary :
British : 0.00 ANZAC : -1.67 Japanese : 1.50 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Purchase Units - Americans Americans buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 cruiser moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Iwo Jima 1 fighter moved from Wake Island to Iwo Jima 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 18 PUs; end with 19 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from Burma to Shan State 1 armour moved from India to Shan State Combat - British Battle in Shan State British attack with 2 armour, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Japanese defend with 6 armour and 2 mech_infantrys British roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 5/13 hits, 5.00 expected hits Japanese roll dice for 6 armour and 2 mech_infantrys in Shan State, round 2 : 5/8 hits, 3.67 expected hits 2 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in Shan State British roll dice for 2 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 4/8 hits, 3.50 expected hits Japanese roll dice for 3 armour in Shan State, round 3 : 3/3 hits, 1.50 expected hits 3 armour owned by the Japanese and 3 artilleries owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 3 artilleries and 5 infantry Casualties for Japanese: 6 armour and 2 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Shan State to Burma 1 infantry moved from India to Burma 3 infantry moved from India to Burma 2 artilleries moved from India to Burma Place Units - British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 18 PUs; end with 18 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
British : 0.50 Japanese : 2.83 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan ANZAC win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Yunnan to Shan State 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : 1.83 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 11 Politics - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour and 4 mech_infantrys moved from Kwangsi to Shan State 1 fighter moved from Kwangtung to Shan State 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi Combat - Japanese Battle in Shan State Japanese attack with 2 armour, 1 fighter and 4 mech_infantrys British defend with 2 armour and 1 artillery; ANZAC defend with 1 artillery, 1 fighter and 1 infantry Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Shan State, round 2 : 0/7 hits, 2.17 expected hits British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in Shan State, round 2 : 0/6 hits, 2.67 expected hits Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Shan State, round 3 : 2/7 hits, 2.17 expected hits British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in Shan State, round 3 : 3/6 hits, 2.67 expected hits 3 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the British lost in Shan State Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Shan State, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 2 armour, 1 artillery and 1 fighter in Shan State, round 4 : 1/4 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 armour owned by the British lost in Shan State Japanese roll dice for 2 armour and 1 fighter in Shan State, round 5 : 3/3 hits, 1.50 expected hits British roll dice for 1 armour and 1 fighter in Shan State, round 5 : 1/2 hits, 1.17 expected hits 1 fighter owned by the ANZAC, 1 armour owned by the Japanese and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour and 1 fighter remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 4 mech_infantrys Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry Casualties for British: 2 armour and 1 artillery Battle in Yunnan Japanese attack with 2 armour and 1 mech_infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Shan State to French Indo China Place Units - Japanese 1 infantry placed in Manchuria 1 fighter placed in Japan 3 mech_infantrys placed in Kiangsu 2 armour and 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 34 PUs (12 lost to blockades); end with 34 PUsCombat Hit Differential Summary :
British : -3.50 Chinese : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Wake Island to 31 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 2 transports moved from 31 Sea Zone to 6 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Iwo Jima to Japan 3 bombers moved from Iwo Jima to Japan 1 artillery and 7 infantry moved from 6 Sea Zone to Japan Combat - Americans Battle in Japan Americans attack with 1 artillery, 3 bombers, 1 fighter and 7 infantry Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Japan Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 7 infantry in Japan, round 2 : 3/11 hits, 3.50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 7 infantry in Japan, round 2 : 5/10 hits, 4.00 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Japan, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Japan, round 3 : 3/5 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery and 2 bombers in Japan, round 4 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 fighters in Japan, round 4 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Japan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Japan, round 6 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Japan Japanese win with 1 fighter remaining. Battle score for attacker is -36 Casualties for Americans: 1 artillery, 3 bombers, 1 fighter and 7 infantry Casualties for Japanese: 1 artillery, 1 fighter and 7 infantry Non Combat Move - Americans 2 bombers moved from Western United States to Iwo Jima 1 tactical_bomber moved from Western United States to Wake Island 2 fighters moved from Western United States to Wake Island Place Units - Americans 2 transports placed in 10 Sea Zone 2 armour, 1 bomber, 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 18 PUs; end with 18 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Japan : : 0.33 Americans : -0.67 Japanese : 1.67 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 11 Purchase Units - British British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from Burma to French Indo China 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Shan State 1 armour moved from India to Shan State 1 artillery moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 2 artilleries and 2 infantry Japanese defend with 2 armour British roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Battle in Shan State British attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shan State, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 1 armour Battle in French Indo China British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter in French Indo China, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in French Indo China British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - British 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma Place Units - British 1 artillery, 1 fighter and 3 infantry placed in India Turn Complete - British British collect 18 PUs; end with 18 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
British : -1.17 Japanese : -0.17 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 12 Politics - Japanese Purchase Units - Japanese Japanese buy 2 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kwangsi to Siam 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangsi to Yunnan 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi 2 tactical_bombers moved from Manchuria to Kwangsi Combat - Japanese Battle in Yunnan Japanese attack with 2 armour and 2 mech_infantrys British defend with 2 artilleries and 1 infantry Japanese roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs (16 lost to blockades); end with 29 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Manchuria Combat - Americans Strategic bombing raid in Manchuria AA fire in Manchuria : 0/2 hits, 0.33 expected hits Bombing raid in Manchuria rolls: 4,2 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Non Combat Move - Americans 2 bombers moved from Manchuria to Guam 1 cruiser moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 6 Sea Zone to 21 Sea Zone 3 transports moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from Western United States to Iwo Jima 1 tactical_bomber moved from Wake Island to 6 Sea Zone 2 fighters moved from Wake Island to Iwo Jima 2 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from Western United States to Wake Island 2 armour and 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 carrier and 3 transports placed in 10 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 18 PUs; end with 19 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
AA fire in Manchuria : : -0.33 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 12 Purchase Units - British British buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from Shan State to Siam 1 mech_infantry moved from Shan State to French Indo China 1 fighter moved from Burma to French Indo China 1 tactical_bomber moved from Burma to Siam 1 fighter moved from India to Yunnan Combat - British Battle in French Indo China British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Siam British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 tactical_bomber in Siam, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 tactical_bomber in Siam, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 tactical_bomber in Siam, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 armour and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Japanese: 2 armour and 1 mech_infantry Non Combat Move - British 3 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Siam to Burma 1 fighter moved from French Indo China to Burma 1 submarine moved from 36 Sea Zone to 19 Sea Zone Place Units - British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 21 PUs; end with 21 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
British : -1.83 Japanese : -0.17 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 fighter moved from Queensland to Siam 1 fighter moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 4:20:03 PM
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