archaeologists
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Politics - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 5 armour and 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangsi to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 armour moved from Malaya to Shan State 1 armour moved from Kwangtung to Kwangsi 1 armour moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kiangsu to Kwangsi 3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 2 tactical_bombers moved from Manchuria to 6 Sea Zone Combat - Japanese Battle in Shan State Japanese attack with 6 armour and 3 mech_infantrys British defend with 2 infantry Japanese roll dice for 6 armour and 3 mech_infantrys in Shan State, round 2 : 4/9 hits, 3.50 expected hits British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in 35 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Japanese roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits 1 fighter owned by the Japanese and 2 destroyers owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 carrier, 2 fighters and 1 transport in 35 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 fighter owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 transport Battle in 6 Sea Zone Japanese attack with 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 2 tactical_bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 fighter moved from 35 Sea Zone to Kwangtung Place Units - Japanese 1 fighter placed in Japan 1 infantry placed in Manchuria 2 armour and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 40 PUs (6 lost to blockades); end with 41 PUsCombat Hit Differential Summary :
British : 0.00 ANZAC : -1.67 Japanese : 1.50 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Purchase Units - Americans Americans buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 cruiser moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Iwo Jima 1 fighter moved from Wake Island to Iwo Jima 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 18 PUs; end with 19 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from Burma to Shan State 1 armour moved from India to Shan State Combat - British Battle in Shan State British attack with 2 armour, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Japanese defend with 6 armour and 2 mech_infantrys British roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 5/13 hits, 5.00 expected hits Japanese roll dice for 6 armour and 2 mech_infantrys in Shan State, round 2 : 5/8 hits, 3.67 expected hits 2 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in Shan State British roll dice for 2 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 4/8 hits, 3.50 expected hits Japanese roll dice for 3 armour in Shan State, round 3 : 3/3 hits, 1.50 expected hits 3 armour owned by the Japanese and 3 artilleries owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 3 artilleries and 5 infantry Casualties for Japanese: 6 armour and 2 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Shan State to Burma 1 infantry moved from India to Burma 3 infantry moved from India to Burma 2 artilleries moved from India to Burma Place Units - British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 18 PUs; end with 18 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
British : 0.50 Japanese : 2.83 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan ANZAC win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Yunnan to Shan State 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : 1.83 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 11 Politics - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour and 4 mech_infantrys moved from Kwangsi to Shan State 1 fighter moved from Kwangtung to Shan State 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi Combat - Japanese Battle in Shan State Japanese attack with 2 armour, 1 fighter and 4 mech_infantrys British defend with 2 armour and 1 artillery; ANZAC defend with 1 artillery, 1 fighter and 1 infantry Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Shan State, round 2 : 0/7 hits, 2.17 expected hits British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in Shan State, round 2 : 0/6 hits, 2.67 expected hits Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Shan State, round 3 : 2/7 hits, 2.17 expected hits British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in Shan State, round 3 : 3/6 hits, 2.67 expected hits 3 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the British lost in Shan State Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Shan State, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 2 armour, 1 artillery and 1 fighter in Shan State, round 4 : 1/4 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 armour owned by the British lost in Shan State Japanese roll dice for 2 armour and 1 fighter in Shan State, round 5 : 3/3 hits, 1.50 expected hits British roll dice for 1 armour and 1 fighter in Shan State, round 5 : 1/2 hits, 1.17 expected hits 1 fighter owned by the ANZAC, 1 armour owned by the Japanese and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour and 1 fighter remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 4 mech_infantrys Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry Casualties for British: 2 armour and 1 artillery Battle in Yunnan Japanese attack with 2 armour and 1 mech_infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Shan State to French Indo China Place Units - Japanese 1 infantry placed in Manchuria 1 fighter placed in Japan 3 mech_infantrys placed in Kiangsu 2 armour and 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 34 PUs (12 lost to blockades); end with 34 PUsCombat Hit Differential Summary :
British : -3.50 Chinese : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Wake Island to 31 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 2 transports moved from 31 Sea Zone to 6 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Iwo Jima to Japan 3 bombers moved from Iwo Jima to Japan 1 artillery and 7 infantry moved from 6 Sea Zone to Japan Combat - Americans Battle in Japan Americans attack with 1 artillery, 3 bombers, 1 fighter and 7 infantry Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Japan Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 7 infantry in Japan, round 2 : 3/11 hits, 3.50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 7 infantry in Japan, round 2 : 5/10 hits, 4.00 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Japan, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Japan, round 3 : 3/5 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery and 2 bombers in Japan, round 4 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 fighters in Japan, round 4 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Japan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Japan, round 6 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Japan Japanese win with 1 fighter remaining. Battle score for attacker is -36 Casualties for Americans: 1 artillery, 3 bombers, 1 fighter and 7 infantry Casualties for Japanese: 1 artillery, 1 fighter and 7 infantry Non Combat Move - Americans 2 bombers moved from Western United States to Iwo Jima 1 tactical_bomber moved from Western United States to Wake Island 2 fighters moved from Western United States to Wake Island Place Units - Americans 2 transports placed in 10 Sea Zone 2 armour, 1 bomber, 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 18 PUs; end with 18 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Japan : : 0.33 Americans : -0.67 Japanese : 1.67 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 11 Purchase Units - British British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from Burma to French Indo China 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Shan State 1 armour moved from India to Shan State 1 artillery moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 2 artilleries and 2 infantry Japanese defend with 2 armour British roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Battle in Shan State British attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shan State, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 1 armour Battle in French Indo China British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter in French Indo China, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in French Indo China British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - British 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma Place Units - British 1 artillery, 1 fighter and 3 infantry placed in India Turn Complete - British British collect 18 PUs; end with 18 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
British : -1.17 Japanese : -0.17 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 12 Politics - Japanese Purchase Units - Japanese Japanese buy 2 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kwangsi to Siam 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangsi to Yunnan 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi 2 tactical_bombers moved from Manchuria to Kwangsi Combat - Japanese Battle in Yunnan Japanese attack with 2 armour and 2 mech_infantrys British defend with 2 artilleries and 1 infantry Japanese roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs (16 lost to blockades); end with 29 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Manchuria Combat - Americans Strategic bombing raid in Manchuria AA fire in Manchuria : 0/2 hits, 0.33 expected hits Bombing raid in Manchuria rolls: 4,2 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Non Combat Move - Americans 2 bombers moved from Manchuria to Guam 1 cruiser moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 6 Sea Zone to 21 Sea Zone 3 transports moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from Western United States to Iwo Jima 1 tactical_bomber moved from Wake Island to 6 Sea Zone 2 fighters moved from Wake Island to Iwo Jima 2 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from Western United States to Wake Island 2 armour and 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 carrier and 3 transports placed in 10 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 18 PUs; end with 19 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
AA fire in Manchuria : : -0.33 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 12 Purchase Units - British British buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from Shan State to Siam 1 mech_infantry moved from Shan State to French Indo China 1 fighter moved from Burma to French Indo China 1 tactical_bomber moved from Burma to Siam 1 fighter moved from India to Yunnan Combat - British Battle in French Indo China British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Siam British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 tactical_bomber in Siam, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 tactical_bomber in Siam, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 tactical_bomber in Siam, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 armour and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Japanese: 2 armour and 1 mech_infantry Non Combat Move - British 3 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Siam to Burma 1 fighter moved from French Indo China to Burma 1 submarine moved from 36 Sea Zone to 19 Sea Zone Place Units - British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 21 PUs; end with 21 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
British : -1.83 Japanese : -0.17 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 fighter moved from Queensland to Siam 1 fighter moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 4:20:03 PM
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 1 Purchase Units - Germans Germans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 1 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to France 1 armour moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to France 1 battleship moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 112 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Western Germany to France 1 fighter moved from Western Germany to 112 Sea Zone Combat - Germans Battle in 111 Sea Zone Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship and 1 cruiser Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for British: 1 battleship and 1 cruiser Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in 109 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Germans roll dice for 1 fighter in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 5 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 artillery and 1 infantry; French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 5 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/16 hits, 5.17 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in France, round 2 : 4/12 hits, 4.67 expected hits 4 infantry owned by the Germans, 5 infantry owned by the French and 1 infantry owned by the British lost in France Germans roll dice for 5 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/12 hits, 4.50 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/10 hits, 3.83 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1.17 expected hits 1 armour owned by the French, 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in France Germans captures 17PUs while taking French capital Germans win, taking France from French with 5 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for French: 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in 110 Sea Zone Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship and 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for British: 1 battleship and 1 destroyer Battle in 112 Sea Zone Germans attack with 1 battleship, 1 bomber and 1 fighter British defend with 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 2 cruisers in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French and 1 cruiser owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 24 Casualties for British: 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French Non Combat Move - Germans 1 tactical_bomber moved from France to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 fighter moved from 109 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 111 Sea Zone to Holland Belgium 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium 1 infantry moved from Germany to Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 artillery moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Poland to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis Place Units - Germans 1 artillery and 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 57 PUs Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 4.17 British : -0.33 French : 0.17 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 battleship moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Belarus to Baltic States 1 artillery moved from Western Ukraine to Ukraine 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Volgograd to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 submarine moved from 127 Sea Zone to 124 Sea Zone 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus Non Combat Move - Russians Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Volgograd 1 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 1 Purchase Units - British British buy 2 destroyers and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 cruiser moved from 85 Sea Zone to 88 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 1 fighter Germans defend with 3 transports 3 transports owned by the Germans lost in 113 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in 104 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 cruiser British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 104 Sea Zone British win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser Battle in 112 Sea Zone British attack with 1 fighter Germans defend with 1 battleship British roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 battleship in 112 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 112 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Greece British take Greece from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Ontario to Quebec 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to United Kingdom Place Units - British 1 factory_minor placed in Egypt 2 destroyers placed in 110 Sea Zone Turn Complete - British British collect 29 PUs (2 lost to blockades); end with 30 PUsCombat Hit Differential Summary :
Germans : -0.17 British : 1.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Syria 1 infantry moved from 99 Sea Zone to Syria 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to Tunisia 1 infantry moved from Libya to Tunisia 1 infantry moved from Libya to Tunisia 1 armour moved from Tobruk to Tunisia 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 mech_infantry moved from Tobruk to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Northern Italy to 93 Sea Zone 1 artillery moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Gibraltar Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win, taking Gibraltar from British, taking 99 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 93 Sea Zone Italians attack with 1 battleship and 2 fighters French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 battleship and 2 fighters in 93 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship and 2 fighters remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in 98 Sea Zone Italians attack with 2 cruisers British defend with 1 cruiser Italians roll dice for 2 cruisers in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 2 cruisers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Alexandria Italians attack with 1 artillery and 4 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 4 infantry in Alexandria, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tunisia Italians attack with 1 armour, 3 infantry and 2 mech_infantrys French defend with 1 infantry Italians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/6 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 3/3 hits, 1.00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in Syria Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Northern Italy 1 fighter moved from 93 Sea Zone to Northern Italy 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs (1 lost to blockades); end with 17 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 2.17 British : -0.83 French : -0.33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 1 Purchase Units - Americans Americans buy 1 fighter, 1 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from Eastern United States to West Indies 1 infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 bomber moved from Central United States to Eastern United States Non Combat Move - Americans Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6
Game History
Round: 1 Combat Move - French 1 destroyer moved from 72 Sea Zone to 70 Sea Zone 1 infantry moved from French West Africa to French Central Africa Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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